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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hotspur23</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-08T08:07:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500031</id>
		<title>Days Gone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500031"/>
		<updated>2022-05-16T16:49:04Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Remington 700 */ It apparently has a broken box magazine, making it a single-shot bolt-action.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Days Gone&lt;br /&gt;
|picture = DaysGone-Logo.jpg&lt;br /&gt;
|caption=Days Gone (2019)&lt;br /&gt;
|date=2019 (PS4)&amp;lt;br&amp;gt;2021 (PC)&lt;br /&gt;
|developer=Bend Studio&lt;br /&gt;
|platforms=Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Days Gone''''' is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called &amp;quot;Freakers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;9mm&amp;quot;==&lt;br /&gt;
Deacon's default pistol at the beginning of the game, simply named &amp;quot;9mm&amp;quot;, appears to combine the frame of a [[Beretta 92FS]] with a slide bearing certain design features of the [[SIG-Sauer P226R]] and [[Norinco QSZ-92]]; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a &amp;quot;junk&amp;quot; version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RT-BC2-G&amp;amp;RS-Green for B92.jpg|thumb|none|300px|Beretta 92FS with Recover Tactical BC2 Grip &amp;amp; Rail System - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-2.jpg|thumb|none|600px|Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-3.jpg|thumb|none|600px|O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-World.jpg|thumb|none|600px|Deacon with the pistol.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-Aim.jpg|thumb|none|600px|Deacon aiming the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Cut)==&lt;br /&gt;
Two versions of the [[Beretta 92FS]] appeared in trailers and pre-release screenshots for the game, but were cut from the final release.&lt;br /&gt;
[[File:B92fs-REVERSE2TONE.jpg|thumb|none|300px|Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm]]&lt;br /&gt;
[[Image:DaysGone 92F.jpg|thumb|none|600px|Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default &amp;quot;9mm&amp;quot; in this sequence in the final game.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Deacon-Beretta.jpg|thumb|none|600px|Deacon aims a standard blued Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;PDW&amp;quot; (presumably a reference to its 5.7x28mm cartridge shared with the [[FN P90]]). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]]&lt;br /&gt;
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Cutscene.jpg|thumb|none|600px|Captain Kouri with an FN Five-seveN in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-World.jpg|thumb|none|600px|Deacon skulks around a NERO checkpoint with his own Five-seveN.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Aim.jpg|thumb|none|600px|Deacon aims the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
[[Glock 34]]s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.&lt;br /&gt;
[[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia2.jpg|thumb|none|600px|A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.]]&lt;br /&gt;
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|Deacon stares in futility at the unusable Glock.]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia.jpg|thumb|none|600px|Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A pistol vaguely resembling the [[IMI Desert Eagle Mark XIX]] appears in the game as the &amp;quot;Eliminator&amp;quot; and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Skizzo aims his Desert Eagle in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-World.jpg|thumb|none|600px|Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-Aim.jpg|thumb|none|600px|Deacon aims at a suspicious rock, threatening it with .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
The [[Palmer Cap-Chur Short Range Projector]] appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|400px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-Tranq.jpg|thumb|none|600px|Sarah hands Deacon the tranquilizer pistol.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-World.jpg|thumb|none|601px|Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-Aim.jpg|thumb|none|601px|Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as the &amp;quot;SAP9&amp;quot; (presumably a shorthand description of the pistol as '''S'''emi '''A'''utomatic '''P'''istol, '''9'''mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-P226-Cutscene.jpg|thumb|none|600px|Deacon holding a P226R in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-P226-World.jpg|thumb|none|600px|Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.]]&lt;br /&gt;
[[File:Days-Gone-P226-Aim.jpg|thumb|none|600px|Deacon aims his P226R at a weirdly proportioned tree.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A revolver resembling the [[Dan Wesson PPC]] appears as &amp;quot;The Sheriff.&amp;quot; It is &amp;quot;Iron&amp;quot; Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the &amp;quot;We've All Done Things&amp;quot; storyline.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[File:Days-Gone-PPC.jpg|thumb|none|600px|[[Crocodile Dundee|That's not a gun... THAT'S a gun.]]]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Mike aims his PPC in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-World.jpg|thumb|none|600px|Deacon takes a walk by the lake with his PPC revolver.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-Aim.jpg|thumb|none|600px|Aiming the PPC, getting ready for the upcoming tournaments.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] appears in the game as &amp;quot;The Mayor.&amp;quot; Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the &amp;quot;Law And Disorder&amp;quot; storyline.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]]&lt;br /&gt;
[[File:Days-Gone-Judge-World.jpg|thumb|none|600px|Having 'liberated' the Judge, Deacon takes it out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-Judge-Aim.jpg|thumb|none|600px|Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;SMP9&amp;quot;. It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|350px|none|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP9-World.jpg|thumb|none|600px|Deacon takes his Swiss bullethose for a spin next to an abandoned car.]]&lt;br /&gt;
[[File:Days-Gone-MP9-Aim.jpg|thumb|none|600px|Aiming the MP9. Using a stocks is for squares in the apocalypse.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the &amp;quot;Stinger.&amp;quot;&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-World.jpg|thumb|none|600px|Deacon keeps his face of perpetual worry as he holds his Scorpion.]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-Aim.jpg|thumb|none|600px|Aiming the Scorpion at an angry RV window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in the game as the &amp;quot;SWAT 10&amp;quot;. It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP5-NERO.jpg|thumb|none|600px|NERO soldiers disembark a helicopter with MP5s in hand.]]&lt;br /&gt;
[[File:Days-Gone-MP5-World.jpg|thumb|none|600px|Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.]]&lt;br /&gt;
[[File:Days-Gone-MP5-Aim.jpg|thumb|none|600px|Aiming the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round &amp;quot;banana&amp;quot; box magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Days-Gone-PPSH-World.jpg|thumb|none|600px|Deacon takes his &amp;quot;papasha&amp;quot; out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-PPSH-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] submachine gun appears in the game as the &amp;quot;M50 Reising&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Days-Gone-M50-World.jpg|thumb|none|600px|Deacon takes his rare sight to see in games, a Reising M50.]]&lt;br /&gt;
[[File:Days-Gone-M50-Aim.jpg|thumb|none|600px|Aiming the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[M1921AC Thompson]] appears in the game as the &amp;quot;Chicago Chopper&amp;quot;. It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Days-Gone-Thompson-World.jpg|thumb|none|600px|Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.]]&lt;br /&gt;
[[File:Days-Gone-Thompson-Aim.jpg|thumb|none|600px|Aiming the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
NERO personnel can be seen holding an [[AAC Honey Badger]] with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name &amp;quot;Rock Chuck&amp;quot;, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|none|400px|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[Image:DaysGone Honey.jpg|thumb|none|600px|Pre-release screenshot of a NERO soldier with a Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBader-World.jpg|thumb|none|600px|Deacon does some sneaky sneaking with his Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBadger-Aim.jpg|thumb|none|600px|Aiming the Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The &amp;quot;SAF&amp;quot; in the game is an [[AKM]], though the smooth wooden handguard and the shape of the front sight are closer to those of an [[AK-47]]. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-AK-Cutscene.jpg|thumb|none|600px|Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-AK.jpg|thumb|none|600px|Sarah with her AKM at Chemult Community College.]]&lt;br /&gt;
[[File:Days-Gone-AK-World.jpg|thumb|none|600px|Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.]]&lt;br /&gt;
[[File:Days-Gone-AK-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-AK-Inventory.jpg|thumb|none|600px|Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1855 Revolving Carbine==&lt;br /&gt;
The [[Colt Model 1855|Colt Model 1855 Revolving Carbine]] appears in the game as &amp;quot;The Cowboy&amp;quot; and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-World.jpg|thumb|none|600px|World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-Aim.jpg|thumb|none|600px|Aiming the Colt 1855.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1949==&lt;br /&gt;
Trespasser warning signs in the game world have silhouettes of [[FN Model 1949]]s with extended magazines.&lt;br /&gt;
[[File:FN 1949.jpg|thumb|none|400px|FN Model 1949 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Days-Gone-Trespassers.jpg|thumb|none|600px|A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawken Rifle==&lt;br /&gt;
The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a [[Hawken Rifle]]. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.&lt;br /&gt;
[[Image:Hawken.jpg|thumb|none|400px|Hawken Rifle - .30 caliber]]&lt;br /&gt;
[[File:Days-Gone-Baker-Rifle.jpg|thumb|none|600px|Flashing back to repeated viewings of ''[[Creepshow 2]]'', Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IDF Pup&amp;quot;==&lt;br /&gt;
The &amp;quot;IDF Pup&amp;quot; is a strange amalgamation of the [[IWI Tavor TAR-21]] and [[FAMAS G1]]. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-Tavor-World.jpg|thumb|none|600px|Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.]]&lt;br /&gt;
[[File:Days-Gone-Tavor-Aim.jpg|thumb|none|600px|Deacon aiming the &amp;quot;IDF Pup&amp;quot; in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling [[M1 Garand]]s on it.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:DaysGone-FlagGuns.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
The [[M4A1 Block II]] appears in the game as the &amp;quot;US556&amp;quot; and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. Like the Galil AR, it has a 35-round magazine, but it can be upgraded to a 50-round magazine. &lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]]&lt;br /&gt;
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|Deacon uses the M4A1 with no sights attached.]]&lt;br /&gt;
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|Deacon spies a horde of &amp;quot;freakers&amp;quot; with his M4 on his back.]]&lt;br /&gt;
[[Image:DaysGone-AR15-2.jpg|thumb|none|600px|Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.]]&lt;br /&gt;
[[File:Days-Gone-M4-Cutscene.jpg|thumb|none|600px|Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.]]&lt;br /&gt;
[[File:Days-Gone-M4-1.jpg|thumb|none|601px|Deacon with the M4 at the ready position.]]&lt;br /&gt;
[[File:Days-Gone-M4-2.jpg|thumb|none|601px|Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-M14-World.jpg|thumb|none|600px|World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an [[M1A]] can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a [[Ruger Mini-14]] than an actual M14.]]&lt;br /&gt;
[[File:Days-Gone-M14-Aim.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
The [[Nock Gun]] appears in the game as the &amp;quot;Nock Volley.&amp;quot; It functions ''highly'' incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does ''one'' thing right and fires all seven barrels at once.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[File:Days-Gone-NockGun-World.jpg|thumb|none|600px|Deacon kicks it ''really'' old school with the Nock Gun.]]&lt;br /&gt;
[[File:Days-Gone-NockGun-Aim.jpg|thumb|none|600px|Aiming the Nock Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the &amp;quot;.22 Repeater&amp;quot;.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-World.jpg|thumb|none|600px|World model of the 10/22.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Aim.jpg|thumb|none|600px|Aiming the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
What appears to be a [[Ruger M77]] appears as the &amp;quot;M7&amp;quot;.&lt;br /&gt;
[[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic &amp;quot;Zytel&amp;quot; stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]]&lt;br /&gt;
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
The inventory icon image for the [[M14]] above is actually a [[Springfield M1A]], as noted by its lack of a selector switch on the stock.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[File:Days-Gone-M1A.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;MWS&amp;quot; (presumably standing for &amp;quot;Modular Weapon System&amp;quot;) and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:DaysGoneAUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Days-Gone-AUG-World.jpg|thumb|none|600px|Deacon shows off his AUG in the ready position.]]&lt;br /&gt;
[[File:Days-Gone-AUG-Aim.jpg|thumb|none|600px|Aiming the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892 Saddle Ring Carbine]] appears in the game as the &amp;quot;Badlands Big Game&amp;quot;. Its in-game model incorrectly has a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Yellow Boy]]-style brass frame, although its inventory image has a proper steel frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in &amp;quot;Riding Nomad Again,&amp;quot; although he's never shown using it.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-World.jpg|thumb|none|600px|Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Aim.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Inventory.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:DaysGoneMike1866.jpg|thumb|none|600px|Mike with his Winchester slung across his back.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are seen atop two JLTVs (Joint Light Tactical Vehicle) in the opening cutscene.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-M2HB-Wide.jpg|thumb|none|600px|A pair of seemingly abandoned JLTVs with mounted M2HBs.]]&lt;br /&gt;
[[File:Days-Gone-M2HB.jpg|thumb|none|601px|One of the JLTVs' M2HB visible in the top right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
As if the notion of a [[hand held M134 Minigun]] wasn't ridiculous enough, a ''shoulder-fired'' version with shortened barrels, a buttstock and pistol grip known as &amp;quot;The Growler&amp;quot; can be found in certain challenge maps. The minigun does not appear in the main story mode, likely because it would make clearing out hordes far too mundane a task.&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator (1987)|Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-Minigun-World.jpg|thumb|none|600px|Having finally gotten sick and tired of all these hordes, Deacon decides to [[Predator (1987)|let Ol' Painless out of the bag.]]]]&lt;br /&gt;
[[File:Days-Gone-Minigun-Aim.jpg|thumb|none|600px|''Come on in, you fuckers, come on in. Ol' Painless is waiting.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG45&amp;quot;. It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that. It feeds from a 55-round belt-box.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MG4-Copeland-Guard.jpg|thumb|none|600px|A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.]]&lt;br /&gt;
[[File:Days-Gone-MG4-World.jpg|thumb|none|600px|Deacon strolls through a patch of flowers with his own MG4 at the ready.]]&lt;br /&gt;
[[File:Days-Gone-MG4-Aim.jpg|thumb|none|600px|Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[M60_machine_gun#Mk_43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;MG55&amp;quot;. Although it fires a larger cartridge than the MG4, it has a much larger belt of 115 rounds. It becomes unlocked at 60% completion of the Horde Killer storyline.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGoneM60.jpg|thumb|none|600px|A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-World.jpg|thumb|none|600px|World model of the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-Aim.jpg|thumb|none|600px|Aiming the Mk 43.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1. It has a 65-round drum rather than the real-life 100-round non-disintegrating belt drum.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-RPD-World.jpg|thumb|none|600px|Deacon overlooking Wizard Island with the RPD in hand.]]&lt;br /&gt;
[[File:Days-Gone-RPD-Aim.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Liberator&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. It starts with a civilian 5-shell tubular magazine but can be upgraded to a military 7-shell magazine. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-World.jpg|thumb|none|600px|World model of the M4 Super 90.]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-Aim.jpg|thumb|none|600px|Aiming the M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] appears in the game as the &amp;quot;Auto Shotgun&amp;quot; (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the [[AA-12]], which would not be possible in real life, and holds 16 rounds. &lt;br /&gt;
[[File:Benelli Supernova Slug.jpg|thumb|none|400px|Benelli Supernova Slug - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Cutscene.jpg|thumb|none|600px|A Supernova stands propped against Boozer's chair.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-World.jpg|thumb|none|600px|Deacon wields the Supernova as he's stalked by his own motorcycle.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Aim.jpg|thumb|none|600px|Aiming the Supernova.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Shotgun==&lt;br /&gt;
Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a [[Remington 870]] (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the [[Winchester Model 1887]]. One version, called the &amp;quot;Sawed Off&amp;quot;, occupies the primary weapon slot, while the other, called &amp;quot;Lil Stubby&amp;quot;, is somehow even smaller (about the size of a [[Serbu Super Shorty]]) and occupies the handgun slot.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|400px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge. ''A little of this...'']]&lt;br /&gt;
[[File:Baikal-sawn-off.jpg|thumb|none|400px|Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ''...a little of that...'']]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ''...and a smidgeon of this...'']]&lt;br /&gt;
[[File:Days-Gone-1887-World.jpg|thumb|none|600px|''...and voila! ''Days Gone'' has its own mutant lever-action thing. [[Terminator 2: Judgment Day|Come with me if you want to live.]]'']]&lt;br /&gt;
[[File:Days-Gone-1887-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-World.jpg|thumb|none|600px|World model of the &amp;quot;Lil Stubby&amp;quot; version of the game's lever-action shotgun.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-Aim.jpg|thumb|none|600px|Deacon aims &amp;quot;Lil Stubby&amp;quot; at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] appears in the game as &amp;quot;Boozer's Shotgun&amp;quot;. Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission &amp;quot;I Could Use a Hand&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]]&lt;br /&gt;
[[Image:DaysGone SG 1.jpg|thumb|none|601px|Note the safety.]]&lt;br /&gt;
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on Deacon's back.]]&lt;br /&gt;
[[File:Days-Gone-M500-World.jpg|thumb|none|600px|Deacon showing off Boozer's Shotgun after finally getting it for good.]]&lt;br /&gt;
[[File:Days-Gone-M500-Aim.jpg|thumb|none|600px|Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Combat Shotgun&amp;quot;. It holds 9 rounds, which apparently means the one is always chambered.&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|400px|Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm &amp;amp; stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M590-World.jpg|thumb|none|600px|World model of the Mossberg 590.]]&lt;br /&gt;
[[File:Days-Gone-M590-Aim.jpg|thumb|none|600px|Aiming the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears in the game as the &amp;quot;Crowdbreaker&amp;quot;. It can be unlocked from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|none|400px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-KSG-World.jpg|thumb|none|600px|The in-world model of the DP-12.]]&lt;br /&gt;
[[File:Days-Gone-KSG-Aim.jpg|thumb|none|600px|Deacon aims the DP-12 in an attempt to frighten the snow away.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] appears in the game as the &amp;quot;RSF60&amp;quot;. Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.&lt;br /&gt;
[[File:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-TOZ-World.jpg|thumb|none|600px|World model of the TOZ-194.]]&lt;br /&gt;
[[File:Days-Gone-TOZ-Aim.jpg|thumb|none|600px|Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.]]&lt;br /&gt;
&lt;br /&gt;
==Break-Action Shotgun==&lt;br /&gt;
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a [[Single Barreled Shotgun|single-shot break-action shotgun]].&lt;br /&gt;
[[Image:WinchesterModel37.jpg|thumb|none|400px|Winchester Model 37 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Billboard-Shotgun.jpg|thumb|none|600px|''Oh, how true...'']]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;.50 BFG&amp;quot; and can be unlocked from the Wizard Island gun merchant at trust level 2.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-AS50-World.jpg|thumb|none|600px|World model of the AS50, showing the unique way Deacon holds it when idle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
What appears to be an [[Accuracy International AWM]] with a reshaped forend, grip, and bolt handle appears as the &amp;quot;Talon 7.&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:Days-Gone-BoltAction-World.jpg|thumb|none|600px|World model of the odd-looking AWM. Its forend looks almost sporter-esque.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game as the &amp;quot;C8 Rifle&amp;quot; (not to be confused with the [[Diemaco/Colt Canada C8 Carbine]], an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name &amp;quot;C8 Rifle&amp;quot; in ''[[Syphon Filter: The Omega Strain]]'', which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in ''Days Gone'' make several references to the ''Syphon Filter'' series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MSG90-World.jpg|thumb|none|600px|World model of the MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9==&lt;br /&gt;
The &amp;quot;BND-150&amp;quot; sniper rifle resembles a [[Heckler &amp;amp; Koch SR9]] with the addition of the clubfoot buttstock of the [[Heckler &amp;amp; Koch HK21E]] machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition (bullet, poison gas, electrocution, and explosive), and holds 5 rounds in a drum magazine.&lt;br /&gt;
[[File:Sr9 real.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGone-BND-150-Promo.jpg|thumb|none|600px|An IGN promotional image of Deacon holding the &amp;quot;BND-150&amp;quot; as well as the ''[[Syphon Filter]]'' bike theme. The rifle previously appeared in ''[[Syphon Filter: Dark Mirror]]'' and ''[[Syphon Filter: Logan's Shadow]]'' as the &amp;quot;MB-150&amp;quot; and is yet another of the many references to the ''Syphon Filter'' series in ''Days Gone''.]]&lt;br /&gt;
[[File:Days-Gone-BND150.jpg|thumb|none|600px|World model of the &amp;quot;BND-150&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M40&amp;quot;. It apparently has a broken box magazine, making it a single-shot bolt-action. &lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SSR&amp;quot;. Deacon first finds one in Skizzo's cabin at Lost Lake, then subsequently uses it to cover Boozer during the assault on the dam in Iron Butte, and finally loses it prior to his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the &amp;quot;Keep Your Friends Close&amp;quot; storyline.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Days-Gone-Skizzo's-SVD.jpg|thumb|none|600px|Deacon finds an SVD in Skizzo's cabin.]]&lt;br /&gt;
[[File:Days-Gone-SVD-World.jpg|thumb|none|601px|World model of the SVD. A length of Picatinny rail has been added to the receiver top cover upon which a modern Western scope, rather than the typical PSO-1 scope that it's typically seen with, is mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the &amp;quot;Gear Up For The Ride&amp;quot; storyline.&lt;br /&gt;
[[File:DaysGoneCrossbow.jpg|thumb|none|600px|Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-World.jpg|thumb|none|600px|World model of the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-Aim.jpg|thumb|none|600px|Aiming the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-World.jpg|thumb|none|600px|World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-Aim.jpg|thumb|none|600px|Aiming the Drifter Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Some Marauders in the Crater Lake region can be seen with [[M2 Flamethrower]] wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.&lt;br /&gt;
[[File:M2 FlamethrowerWW.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:DaysGone-Flamethrower.jpg|thumb|none|600px|A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
A fragmentation grenade somewhat resembling a hybrid of the [[Mills Bomb]] and the [[Mk 2 Hand Grenade]] can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MillsNo5MkI.jpg|thumb|none|x250px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]||[[File:MK2 grenade DoD.jpg|thumb|none|x235px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Days-Gone-Frag.jpg|thumb|none|600px|The frag grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Gas Tank Guns==&lt;br /&gt;
Certain custom themes for Deacon's drifter bike have guns painted on them.&lt;br /&gt;
[[File:Days-Gone-Gastank-Guns.jpg|thumb|none|600px|A Springfield Model 1795 Musket, [[Colt Law Enforcement Model 6920 Carbine]], and the game's &amp;quot;9mm&amp;quot; pistol.]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-2.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-3.jpg|thumb|none|600px|[[M4A1 carbine]] with KAC RAS, vertical foregrip, and optical sight.]]&lt;br /&gt;
[[File:Days-Gone-DoubleBarrel.jpg|thumb|none|600px|Low-detail [[double barreled shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
==IPCA Stun Gun==&lt;br /&gt;
Collecting all pieces of &amp;quot;IPCA Tech&amp;quot; in the game enables Deacon to construct the IPCA Stun Gun. This is yet another ''[[Syphon Filter]]'' reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally ''bursting into flames'', something which no stun gun that [[User:Spartan198|this editor]] is familiar with is capable of doing.&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-World.jpg|thumb|none|600px|Deacon holding the IPCA Stun Gun.]]&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-Aim.jpg|thumb|none|600px|Deacon aims the stun gun at a rabid barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Land Mine==&lt;br /&gt;
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble [https://halo.fandom.com/wiki/Landmine a land mine] used in the ''Halo'' video game series.&lt;br /&gt;
[[File:Days-Gone-Mine.jpg|thumb|none|600px|Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. ''It's comin' right for us!'']]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An oversized [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. It can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Days-Gone-Flashbang.jpg|thumb|none|600px|The M84 grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==MATADOR==&lt;br /&gt;
The Deschutes County Militia have [[MATADOR]] missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as &amp;quot;RPGs&amp;quot;. The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.&lt;br /&gt;
&lt;br /&gt;
It was originally intended to be usable under the quite erroneous name &amp;quot;[[Panzerfaust]]&amp;quot;, but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[File:Days-Gone-Rocket-Launcher.jpg|thumb|600px|none|The &amp;quot;RPG&amp;quot; stored on Wizard Island before being disabled.]]&lt;br /&gt;
[[File:Days Gone Matador Modded.jpg|thumb|none|600px|Deacon breaking out the Matador re-enabled via mods in the PC version of the game.]]&lt;br /&gt;
[[File:Days Gone Matador Modded Aim.jpg|thumb|none|600px|&amp;quot;How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500030</id>
		<title>Days Gone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500030"/>
		<updated>2022-05-16T16:44:25Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Mk 43 Mod 1 */ Although it fires a larger cartridge than the MG4, it has a much larger belt of 115 rounds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Days Gone&lt;br /&gt;
|picture = DaysGone-Logo.jpg&lt;br /&gt;
|caption=Days Gone (2019)&lt;br /&gt;
|date=2019 (PS4)&amp;lt;br&amp;gt;2021 (PC)&lt;br /&gt;
|developer=Bend Studio&lt;br /&gt;
|platforms=Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Days Gone''''' is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called &amp;quot;Freakers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;9mm&amp;quot;==&lt;br /&gt;
Deacon's default pistol at the beginning of the game, simply named &amp;quot;9mm&amp;quot;, appears to combine the frame of a [[Beretta 92FS]] with a slide bearing certain design features of the [[SIG-Sauer P226R]] and [[Norinco QSZ-92]]; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a &amp;quot;junk&amp;quot; version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RT-BC2-G&amp;amp;RS-Green for B92.jpg|thumb|none|300px|Beretta 92FS with Recover Tactical BC2 Grip &amp;amp; Rail System - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-2.jpg|thumb|none|600px|Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-3.jpg|thumb|none|600px|O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-World.jpg|thumb|none|600px|Deacon with the pistol.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-Aim.jpg|thumb|none|600px|Deacon aiming the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Cut)==&lt;br /&gt;
Two versions of the [[Beretta 92FS]] appeared in trailers and pre-release screenshots for the game, but were cut from the final release.&lt;br /&gt;
[[File:B92fs-REVERSE2TONE.jpg|thumb|none|300px|Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm]]&lt;br /&gt;
[[Image:DaysGone 92F.jpg|thumb|none|600px|Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default &amp;quot;9mm&amp;quot; in this sequence in the final game.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Deacon-Beretta.jpg|thumb|none|600px|Deacon aims a standard blued Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;PDW&amp;quot; (presumably a reference to its 5.7x28mm cartridge shared with the [[FN P90]]). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]]&lt;br /&gt;
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Cutscene.jpg|thumb|none|600px|Captain Kouri with an FN Five-seveN in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-World.jpg|thumb|none|600px|Deacon skulks around a NERO checkpoint with his own Five-seveN.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Aim.jpg|thumb|none|600px|Deacon aims the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
[[Glock 34]]s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.&lt;br /&gt;
[[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia2.jpg|thumb|none|600px|A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.]]&lt;br /&gt;
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|Deacon stares in futility at the unusable Glock.]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia.jpg|thumb|none|600px|Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A pistol vaguely resembling the [[IMI Desert Eagle Mark XIX]] appears in the game as the &amp;quot;Eliminator&amp;quot; and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Skizzo aims his Desert Eagle in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-World.jpg|thumb|none|600px|Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-Aim.jpg|thumb|none|600px|Deacon aims at a suspicious rock, threatening it with .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
The [[Palmer Cap-Chur Short Range Projector]] appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|400px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-Tranq.jpg|thumb|none|600px|Sarah hands Deacon the tranquilizer pistol.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-World.jpg|thumb|none|601px|Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-Aim.jpg|thumb|none|601px|Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as the &amp;quot;SAP9&amp;quot; (presumably a shorthand description of the pistol as '''S'''emi '''A'''utomatic '''P'''istol, '''9'''mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-P226-Cutscene.jpg|thumb|none|600px|Deacon holding a P226R in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-P226-World.jpg|thumb|none|600px|Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.]]&lt;br /&gt;
[[File:Days-Gone-P226-Aim.jpg|thumb|none|600px|Deacon aims his P226R at a weirdly proportioned tree.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A revolver resembling the [[Dan Wesson PPC]] appears as &amp;quot;The Sheriff.&amp;quot; It is &amp;quot;Iron&amp;quot; Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the &amp;quot;We've All Done Things&amp;quot; storyline.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[File:Days-Gone-PPC.jpg|thumb|none|600px|[[Crocodile Dundee|That's not a gun... THAT'S a gun.]]]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Mike aims his PPC in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-World.jpg|thumb|none|600px|Deacon takes a walk by the lake with his PPC revolver.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-Aim.jpg|thumb|none|600px|Aiming the PPC, getting ready for the upcoming tournaments.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] appears in the game as &amp;quot;The Mayor.&amp;quot; Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the &amp;quot;Law And Disorder&amp;quot; storyline.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]]&lt;br /&gt;
[[File:Days-Gone-Judge-World.jpg|thumb|none|600px|Having 'liberated' the Judge, Deacon takes it out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-Judge-Aim.jpg|thumb|none|600px|Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;SMP9&amp;quot;. It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|350px|none|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP9-World.jpg|thumb|none|600px|Deacon takes his Swiss bullethose for a spin next to an abandoned car.]]&lt;br /&gt;
[[File:Days-Gone-MP9-Aim.jpg|thumb|none|600px|Aiming the MP9. Using a stocks is for squares in the apocalypse.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the &amp;quot;Stinger.&amp;quot;&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-World.jpg|thumb|none|600px|Deacon keeps his face of perpetual worry as he holds his Scorpion.]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-Aim.jpg|thumb|none|600px|Aiming the Scorpion at an angry RV window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in the game as the &amp;quot;SWAT 10&amp;quot;. It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP5-NERO.jpg|thumb|none|600px|NERO soldiers disembark a helicopter with MP5s in hand.]]&lt;br /&gt;
[[File:Days-Gone-MP5-World.jpg|thumb|none|600px|Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.]]&lt;br /&gt;
[[File:Days-Gone-MP5-Aim.jpg|thumb|none|600px|Aiming the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round &amp;quot;banana&amp;quot; box magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Days-Gone-PPSH-World.jpg|thumb|none|600px|Deacon takes his &amp;quot;papasha&amp;quot; out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-PPSH-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] submachine gun appears in the game as the &amp;quot;M50 Reising&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Days-Gone-M50-World.jpg|thumb|none|600px|Deacon takes his rare sight to see in games, a Reising M50.]]&lt;br /&gt;
[[File:Days-Gone-M50-Aim.jpg|thumb|none|600px|Aiming the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[M1921AC Thompson]] appears in the game as the &amp;quot;Chicago Chopper&amp;quot;. It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Days-Gone-Thompson-World.jpg|thumb|none|600px|Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.]]&lt;br /&gt;
[[File:Days-Gone-Thompson-Aim.jpg|thumb|none|600px|Aiming the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
NERO personnel can be seen holding an [[AAC Honey Badger]] with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name &amp;quot;Rock Chuck&amp;quot;, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|none|400px|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[Image:DaysGone Honey.jpg|thumb|none|600px|Pre-release screenshot of a NERO soldier with a Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBader-World.jpg|thumb|none|600px|Deacon does some sneaky sneaking with his Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBadger-Aim.jpg|thumb|none|600px|Aiming the Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The &amp;quot;SAF&amp;quot; in the game is an [[AKM]], though the smooth wooden handguard and the shape of the front sight are closer to those of an [[AK-47]]. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-AK-Cutscene.jpg|thumb|none|600px|Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-AK.jpg|thumb|none|600px|Sarah with her AKM at Chemult Community College.]]&lt;br /&gt;
[[File:Days-Gone-AK-World.jpg|thumb|none|600px|Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.]]&lt;br /&gt;
[[File:Days-Gone-AK-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-AK-Inventory.jpg|thumb|none|600px|Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1855 Revolving Carbine==&lt;br /&gt;
The [[Colt Model 1855|Colt Model 1855 Revolving Carbine]] appears in the game as &amp;quot;The Cowboy&amp;quot; and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-World.jpg|thumb|none|600px|World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-Aim.jpg|thumb|none|600px|Aiming the Colt 1855.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1949==&lt;br /&gt;
Trespasser warning signs in the game world have silhouettes of [[FN Model 1949]]s with extended magazines.&lt;br /&gt;
[[File:FN 1949.jpg|thumb|none|400px|FN Model 1949 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Days-Gone-Trespassers.jpg|thumb|none|600px|A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawken Rifle==&lt;br /&gt;
The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a [[Hawken Rifle]]. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.&lt;br /&gt;
[[Image:Hawken.jpg|thumb|none|400px|Hawken Rifle - .30 caliber]]&lt;br /&gt;
[[File:Days-Gone-Baker-Rifle.jpg|thumb|none|600px|Flashing back to repeated viewings of ''[[Creepshow 2]]'', Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IDF Pup&amp;quot;==&lt;br /&gt;
The &amp;quot;IDF Pup&amp;quot; is a strange amalgamation of the [[IWI Tavor TAR-21]] and [[FAMAS G1]]. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-Tavor-World.jpg|thumb|none|600px|Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.]]&lt;br /&gt;
[[File:Days-Gone-Tavor-Aim.jpg|thumb|none|600px|Deacon aiming the &amp;quot;IDF Pup&amp;quot; in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling [[M1 Garand]]s on it.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:DaysGone-FlagGuns.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
The [[M4A1 Block II]] appears in the game as the &amp;quot;US556&amp;quot; and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. Like the Galil AR, it has a 35-round magazine, but it can be upgraded to a 50-round magazine. &lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]]&lt;br /&gt;
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|Deacon uses the M4A1 with no sights attached.]]&lt;br /&gt;
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|Deacon spies a horde of &amp;quot;freakers&amp;quot; with his M4 on his back.]]&lt;br /&gt;
[[Image:DaysGone-AR15-2.jpg|thumb|none|600px|Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.]]&lt;br /&gt;
[[File:Days-Gone-M4-Cutscene.jpg|thumb|none|600px|Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.]]&lt;br /&gt;
[[File:Days-Gone-M4-1.jpg|thumb|none|601px|Deacon with the M4 at the ready position.]]&lt;br /&gt;
[[File:Days-Gone-M4-2.jpg|thumb|none|601px|Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-M14-World.jpg|thumb|none|600px|World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an [[M1A]] can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a [[Ruger Mini-14]] than an actual M14.]]&lt;br /&gt;
[[File:Days-Gone-M14-Aim.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
The [[Nock Gun]] appears in the game as the &amp;quot;Nock Volley.&amp;quot; It functions ''highly'' incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does ''one'' thing right and fires all seven barrels at once.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[File:Days-Gone-NockGun-World.jpg|thumb|none|600px|Deacon kicks it ''really'' old school with the Nock Gun.]]&lt;br /&gt;
[[File:Days-Gone-NockGun-Aim.jpg|thumb|none|600px|Aiming the Nock Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the &amp;quot;.22 Repeater&amp;quot;.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-World.jpg|thumb|none|600px|World model of the 10/22.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Aim.jpg|thumb|none|600px|Aiming the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
What appears to be a [[Ruger M77]] appears as the &amp;quot;M7&amp;quot;.&lt;br /&gt;
[[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic &amp;quot;Zytel&amp;quot; stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]]&lt;br /&gt;
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
The inventory icon image for the [[M14]] above is actually a [[Springfield M1A]], as noted by its lack of a selector switch on the stock.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[File:Days-Gone-M1A.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;MWS&amp;quot; (presumably standing for &amp;quot;Modular Weapon System&amp;quot;) and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:DaysGoneAUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Days-Gone-AUG-World.jpg|thumb|none|600px|Deacon shows off his AUG in the ready position.]]&lt;br /&gt;
[[File:Days-Gone-AUG-Aim.jpg|thumb|none|600px|Aiming the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892 Saddle Ring Carbine]] appears in the game as the &amp;quot;Badlands Big Game&amp;quot;. Its in-game model incorrectly has a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Yellow Boy]]-style brass frame, although its inventory image has a proper steel frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in &amp;quot;Riding Nomad Again,&amp;quot; although he's never shown using it.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-World.jpg|thumb|none|600px|Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Aim.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Inventory.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:DaysGoneMike1866.jpg|thumb|none|600px|Mike with his Winchester slung across his back.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are seen atop two JLTVs (Joint Light Tactical Vehicle) in the opening cutscene.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-M2HB-Wide.jpg|thumb|none|600px|A pair of seemingly abandoned JLTVs with mounted M2HBs.]]&lt;br /&gt;
[[File:Days-Gone-M2HB.jpg|thumb|none|601px|One of the JLTVs' M2HB visible in the top right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
As if the notion of a [[hand held M134 Minigun]] wasn't ridiculous enough, a ''shoulder-fired'' version with shortened barrels, a buttstock and pistol grip known as &amp;quot;The Growler&amp;quot; can be found in certain challenge maps. The minigun does not appear in the main story mode, likely because it would make clearing out hordes far too mundane a task.&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator (1987)|Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-Minigun-World.jpg|thumb|none|600px|Having finally gotten sick and tired of all these hordes, Deacon decides to [[Predator (1987)|let Ol' Painless out of the bag.]]]]&lt;br /&gt;
[[File:Days-Gone-Minigun-Aim.jpg|thumb|none|600px|''Come on in, you fuckers, come on in. Ol' Painless is waiting.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG45&amp;quot;. It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that. It feeds from a 55-round belt-box.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MG4-Copeland-Guard.jpg|thumb|none|600px|A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.]]&lt;br /&gt;
[[File:Days-Gone-MG4-World.jpg|thumb|none|600px|Deacon strolls through a patch of flowers with his own MG4 at the ready.]]&lt;br /&gt;
[[File:Days-Gone-MG4-Aim.jpg|thumb|none|600px|Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[M60_machine_gun#Mk_43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;MG55&amp;quot;. Although it fires a larger cartridge than the MG4, it has a much larger belt of 115 rounds. It becomes unlocked at 60% completion of the Horde Killer storyline.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGoneM60.jpg|thumb|none|600px|A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-World.jpg|thumb|none|600px|World model of the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-Aim.jpg|thumb|none|600px|Aiming the Mk 43.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1. It has a 65-round drum rather than the real-life 100-round non-disintegrating belt drum.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-RPD-World.jpg|thumb|none|600px|Deacon overlooking Wizard Island with the RPD in hand.]]&lt;br /&gt;
[[File:Days-Gone-RPD-Aim.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Liberator&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. It starts with a civilian 5-shell tubular magazine but can be upgraded to a military 7-shell magazine. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-World.jpg|thumb|none|600px|World model of the M4 Super 90.]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-Aim.jpg|thumb|none|600px|Aiming the M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] appears in the game as the &amp;quot;Auto Shotgun&amp;quot; (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the [[AA-12]], which would not be possible in real life, and holds 16 rounds. &lt;br /&gt;
[[File:Benelli Supernova Slug.jpg|thumb|none|400px|Benelli Supernova Slug - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Cutscene.jpg|thumb|none|600px|A Supernova stands propped against Boozer's chair.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-World.jpg|thumb|none|600px|Deacon wields the Supernova as he's stalked by his own motorcycle.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Aim.jpg|thumb|none|600px|Aiming the Supernova.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Shotgun==&lt;br /&gt;
Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a [[Remington 870]] (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the [[Winchester Model 1887]]. One version, called the &amp;quot;Sawed Off&amp;quot;, occupies the primary weapon slot, while the other, called &amp;quot;Lil Stubby&amp;quot;, is somehow even smaller (about the size of a [[Serbu Super Shorty]]) and occupies the handgun slot.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|400px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge. ''A little of this...'']]&lt;br /&gt;
[[File:Baikal-sawn-off.jpg|thumb|none|400px|Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ''...a little of that...'']]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ''...and a smidgeon of this...'']]&lt;br /&gt;
[[File:Days-Gone-1887-World.jpg|thumb|none|600px|''...and voila! ''Days Gone'' has its own mutant lever-action thing. [[Terminator 2: Judgment Day|Come with me if you want to live.]]'']]&lt;br /&gt;
[[File:Days-Gone-1887-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-World.jpg|thumb|none|600px|World model of the &amp;quot;Lil Stubby&amp;quot; version of the game's lever-action shotgun.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-Aim.jpg|thumb|none|600px|Deacon aims &amp;quot;Lil Stubby&amp;quot; at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] appears in the game as &amp;quot;Boozer's Shotgun&amp;quot;. Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission &amp;quot;I Could Use a Hand&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]]&lt;br /&gt;
[[Image:DaysGone SG 1.jpg|thumb|none|601px|Note the safety.]]&lt;br /&gt;
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on Deacon's back.]]&lt;br /&gt;
[[File:Days-Gone-M500-World.jpg|thumb|none|600px|Deacon showing off Boozer's Shotgun after finally getting it for good.]]&lt;br /&gt;
[[File:Days-Gone-M500-Aim.jpg|thumb|none|600px|Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Combat Shotgun&amp;quot;. It holds 9 rounds, which apparently means the one is always chambered.&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|400px|Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm &amp;amp; stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M590-World.jpg|thumb|none|600px|World model of the Mossberg 590.]]&lt;br /&gt;
[[File:Days-Gone-M590-Aim.jpg|thumb|none|600px|Aiming the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears in the game as the &amp;quot;Crowdbreaker&amp;quot;. It can be unlocked from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|none|400px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-KSG-World.jpg|thumb|none|600px|The in-world model of the DP-12.]]&lt;br /&gt;
[[File:Days-Gone-KSG-Aim.jpg|thumb|none|600px|Deacon aims the DP-12 in an attempt to frighten the snow away.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] appears in the game as the &amp;quot;RSF60&amp;quot;. Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.&lt;br /&gt;
[[File:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-TOZ-World.jpg|thumb|none|600px|World model of the TOZ-194.]]&lt;br /&gt;
[[File:Days-Gone-TOZ-Aim.jpg|thumb|none|600px|Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.]]&lt;br /&gt;
&lt;br /&gt;
==Break-Action Shotgun==&lt;br /&gt;
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a [[Single Barreled Shotgun|single-shot break-action shotgun]].&lt;br /&gt;
[[Image:WinchesterModel37.jpg|thumb|none|400px|Winchester Model 37 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Billboard-Shotgun.jpg|thumb|none|600px|''Oh, how true...'']]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;.50 BFG&amp;quot; and can be unlocked from the Wizard Island gun merchant at trust level 2.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-AS50-World.jpg|thumb|none|600px|World model of the AS50, showing the unique way Deacon holds it when idle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
What appears to be an [[Accuracy International AWM]] with a reshaped forend, grip, and bolt handle appears as the &amp;quot;Talon 7.&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:Days-Gone-BoltAction-World.jpg|thumb|none|600px|World model of the odd-looking AWM. Its forend looks almost sporter-esque.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game as the &amp;quot;C8 Rifle&amp;quot; (not to be confused with the [[Diemaco/Colt Canada C8 Carbine]], an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name &amp;quot;C8 Rifle&amp;quot; in ''[[Syphon Filter: The Omega Strain]]'', which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in ''Days Gone'' make several references to the ''Syphon Filter'' series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MSG90-World.jpg|thumb|none|600px|World model of the MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9==&lt;br /&gt;
The &amp;quot;BND-150&amp;quot; sniper rifle resembles a [[Heckler &amp;amp; Koch SR9]] with the addition of the clubfoot buttstock of the [[Heckler &amp;amp; Koch HK21E]] machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition (bullet, poison gas, electrocution, and explosive), and holds 5 rounds in a drum magazine.&lt;br /&gt;
[[File:Sr9 real.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGone-BND-150-Promo.jpg|thumb|none|600px|An IGN promotional image of Deacon holding the &amp;quot;BND-150&amp;quot; as well as the ''[[Syphon Filter]]'' bike theme. The rifle previously appeared in ''[[Syphon Filter: Dark Mirror]]'' and ''[[Syphon Filter: Logan's Shadow]]'' as the &amp;quot;MB-150&amp;quot; and is yet another of the many references to the ''Syphon Filter'' series in ''Days Gone''.]]&lt;br /&gt;
[[File:Days-Gone-BND150.jpg|thumb|none|600px|World model of the &amp;quot;BND-150&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M40&amp;quot;.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SSR&amp;quot;. Deacon first finds one in Skizzo's cabin at Lost Lake, then subsequently uses it to cover Boozer during the assault on the dam in Iron Butte, and finally loses it prior to his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the &amp;quot;Keep Your Friends Close&amp;quot; storyline.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Days-Gone-Skizzo's-SVD.jpg|thumb|none|600px|Deacon finds an SVD in Skizzo's cabin.]]&lt;br /&gt;
[[File:Days-Gone-SVD-World.jpg|thumb|none|601px|World model of the SVD. A length of Picatinny rail has been added to the receiver top cover upon which a modern Western scope, rather than the typical PSO-1 scope that it's typically seen with, is mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the &amp;quot;Gear Up For The Ride&amp;quot; storyline.&lt;br /&gt;
[[File:DaysGoneCrossbow.jpg|thumb|none|600px|Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-World.jpg|thumb|none|600px|World model of the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-Aim.jpg|thumb|none|600px|Aiming the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-World.jpg|thumb|none|600px|World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-Aim.jpg|thumb|none|600px|Aiming the Drifter Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Some Marauders in the Crater Lake region can be seen with [[M2 Flamethrower]] wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.&lt;br /&gt;
[[File:M2 FlamethrowerWW.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:DaysGone-Flamethrower.jpg|thumb|none|600px|A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
A fragmentation grenade somewhat resembling a hybrid of the [[Mills Bomb]] and the [[Mk 2 Hand Grenade]] can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MillsNo5MkI.jpg|thumb|none|x250px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]||[[File:MK2 grenade DoD.jpg|thumb|none|x235px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Days-Gone-Frag.jpg|thumb|none|600px|The frag grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Gas Tank Guns==&lt;br /&gt;
Certain custom themes for Deacon's drifter bike have guns painted on them.&lt;br /&gt;
[[File:Days-Gone-Gastank-Guns.jpg|thumb|none|600px|A Springfield Model 1795 Musket, [[Colt Law Enforcement Model 6920 Carbine]], and the game's &amp;quot;9mm&amp;quot; pistol.]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-2.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-3.jpg|thumb|none|600px|[[M4A1 carbine]] with KAC RAS, vertical foregrip, and optical sight.]]&lt;br /&gt;
[[File:Days-Gone-DoubleBarrel.jpg|thumb|none|600px|Low-detail [[double barreled shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
==IPCA Stun Gun==&lt;br /&gt;
Collecting all pieces of &amp;quot;IPCA Tech&amp;quot; in the game enables Deacon to construct the IPCA Stun Gun. This is yet another ''[[Syphon Filter]]'' reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally ''bursting into flames'', something which no stun gun that [[User:Spartan198|this editor]] is familiar with is capable of doing.&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-World.jpg|thumb|none|600px|Deacon holding the IPCA Stun Gun.]]&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-Aim.jpg|thumb|none|600px|Deacon aims the stun gun at a rabid barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Land Mine==&lt;br /&gt;
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble [https://halo.fandom.com/wiki/Landmine a land mine] used in the ''Halo'' video game series.&lt;br /&gt;
[[File:Days-Gone-Mine.jpg|thumb|none|600px|Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. ''It's comin' right for us!'']]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An oversized [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. It can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Days-Gone-Flashbang.jpg|thumb|none|600px|The M84 grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==MATADOR==&lt;br /&gt;
The Deschutes County Militia have [[MATADOR]] missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as &amp;quot;RPGs&amp;quot;. The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.&lt;br /&gt;
&lt;br /&gt;
It was originally intended to be usable under the quite erroneous name &amp;quot;[[Panzerfaust]]&amp;quot;, but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[File:Days-Gone-Rocket-Launcher.jpg|thumb|600px|none|The &amp;quot;RPG&amp;quot; stored on Wizard Island before being disabled.]]&lt;br /&gt;
[[File:Days Gone Matador Modded.jpg|thumb|none|600px|Deacon breaking out the Matador re-enabled via mods in the PC version of the game.]]&lt;br /&gt;
[[File:Days Gone Matador Modded Aim.jpg|thumb|none|600px|&amp;quot;How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500029</id>
		<title>Days Gone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500029"/>
		<updated>2022-05-16T16:38:53Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Heckler &amp;amp; Koch MG4 */ It feeds from a 55-round belt-box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Days Gone&lt;br /&gt;
|picture = DaysGone-Logo.jpg&lt;br /&gt;
|caption=Days Gone (2019)&lt;br /&gt;
|date=2019 (PS4)&amp;lt;br&amp;gt;2021 (PC)&lt;br /&gt;
|developer=Bend Studio&lt;br /&gt;
|platforms=Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Days Gone''''' is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called &amp;quot;Freakers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;9mm&amp;quot;==&lt;br /&gt;
Deacon's default pistol at the beginning of the game, simply named &amp;quot;9mm&amp;quot;, appears to combine the frame of a [[Beretta 92FS]] with a slide bearing certain design features of the [[SIG-Sauer P226R]] and [[Norinco QSZ-92]]; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a &amp;quot;junk&amp;quot; version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RT-BC2-G&amp;amp;RS-Green for B92.jpg|thumb|none|300px|Beretta 92FS with Recover Tactical BC2 Grip &amp;amp; Rail System - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-2.jpg|thumb|none|600px|Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-3.jpg|thumb|none|600px|O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-World.jpg|thumb|none|600px|Deacon with the pistol.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-Aim.jpg|thumb|none|600px|Deacon aiming the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Cut)==&lt;br /&gt;
Two versions of the [[Beretta 92FS]] appeared in trailers and pre-release screenshots for the game, but were cut from the final release.&lt;br /&gt;
[[File:B92fs-REVERSE2TONE.jpg|thumb|none|300px|Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm]]&lt;br /&gt;
[[Image:DaysGone 92F.jpg|thumb|none|600px|Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default &amp;quot;9mm&amp;quot; in this sequence in the final game.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Deacon-Beretta.jpg|thumb|none|600px|Deacon aims a standard blued Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;PDW&amp;quot; (presumably a reference to its 5.7x28mm cartridge shared with the [[FN P90]]). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]]&lt;br /&gt;
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Cutscene.jpg|thumb|none|600px|Captain Kouri with an FN Five-seveN in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-World.jpg|thumb|none|600px|Deacon skulks around a NERO checkpoint with his own Five-seveN.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Aim.jpg|thumb|none|600px|Deacon aims the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
[[Glock 34]]s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.&lt;br /&gt;
[[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia2.jpg|thumb|none|600px|A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.]]&lt;br /&gt;
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|Deacon stares in futility at the unusable Glock.]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia.jpg|thumb|none|600px|Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A pistol vaguely resembling the [[IMI Desert Eagle Mark XIX]] appears in the game as the &amp;quot;Eliminator&amp;quot; and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Skizzo aims his Desert Eagle in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-World.jpg|thumb|none|600px|Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-Aim.jpg|thumb|none|600px|Deacon aims at a suspicious rock, threatening it with .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
The [[Palmer Cap-Chur Short Range Projector]] appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|400px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-Tranq.jpg|thumb|none|600px|Sarah hands Deacon the tranquilizer pistol.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-World.jpg|thumb|none|601px|Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-Aim.jpg|thumb|none|601px|Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as the &amp;quot;SAP9&amp;quot; (presumably a shorthand description of the pistol as '''S'''emi '''A'''utomatic '''P'''istol, '''9'''mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-P226-Cutscene.jpg|thumb|none|600px|Deacon holding a P226R in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-P226-World.jpg|thumb|none|600px|Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.]]&lt;br /&gt;
[[File:Days-Gone-P226-Aim.jpg|thumb|none|600px|Deacon aims his P226R at a weirdly proportioned tree.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A revolver resembling the [[Dan Wesson PPC]] appears as &amp;quot;The Sheriff.&amp;quot; It is &amp;quot;Iron&amp;quot; Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the &amp;quot;We've All Done Things&amp;quot; storyline.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[File:Days-Gone-PPC.jpg|thumb|none|600px|[[Crocodile Dundee|That's not a gun... THAT'S a gun.]]]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Mike aims his PPC in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-World.jpg|thumb|none|600px|Deacon takes a walk by the lake with his PPC revolver.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-Aim.jpg|thumb|none|600px|Aiming the PPC, getting ready for the upcoming tournaments.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] appears in the game as &amp;quot;The Mayor.&amp;quot; Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the &amp;quot;Law And Disorder&amp;quot; storyline.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]]&lt;br /&gt;
[[File:Days-Gone-Judge-World.jpg|thumb|none|600px|Having 'liberated' the Judge, Deacon takes it out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-Judge-Aim.jpg|thumb|none|600px|Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;SMP9&amp;quot;. It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|350px|none|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP9-World.jpg|thumb|none|600px|Deacon takes his Swiss bullethose for a spin next to an abandoned car.]]&lt;br /&gt;
[[File:Days-Gone-MP9-Aim.jpg|thumb|none|600px|Aiming the MP9. Using a stocks is for squares in the apocalypse.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the &amp;quot;Stinger.&amp;quot;&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-World.jpg|thumb|none|600px|Deacon keeps his face of perpetual worry as he holds his Scorpion.]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-Aim.jpg|thumb|none|600px|Aiming the Scorpion at an angry RV window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in the game as the &amp;quot;SWAT 10&amp;quot;. It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP5-NERO.jpg|thumb|none|600px|NERO soldiers disembark a helicopter with MP5s in hand.]]&lt;br /&gt;
[[File:Days-Gone-MP5-World.jpg|thumb|none|600px|Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.]]&lt;br /&gt;
[[File:Days-Gone-MP5-Aim.jpg|thumb|none|600px|Aiming the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round &amp;quot;banana&amp;quot; box magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Days-Gone-PPSH-World.jpg|thumb|none|600px|Deacon takes his &amp;quot;papasha&amp;quot; out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-PPSH-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] submachine gun appears in the game as the &amp;quot;M50 Reising&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Days-Gone-M50-World.jpg|thumb|none|600px|Deacon takes his rare sight to see in games, a Reising M50.]]&lt;br /&gt;
[[File:Days-Gone-M50-Aim.jpg|thumb|none|600px|Aiming the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[M1921AC Thompson]] appears in the game as the &amp;quot;Chicago Chopper&amp;quot;. It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Days-Gone-Thompson-World.jpg|thumb|none|600px|Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.]]&lt;br /&gt;
[[File:Days-Gone-Thompson-Aim.jpg|thumb|none|600px|Aiming the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
NERO personnel can be seen holding an [[AAC Honey Badger]] with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name &amp;quot;Rock Chuck&amp;quot;, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|none|400px|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[Image:DaysGone Honey.jpg|thumb|none|600px|Pre-release screenshot of a NERO soldier with a Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBader-World.jpg|thumb|none|600px|Deacon does some sneaky sneaking with his Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBadger-Aim.jpg|thumb|none|600px|Aiming the Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The &amp;quot;SAF&amp;quot; in the game is an [[AKM]], though the smooth wooden handguard and the shape of the front sight are closer to those of an [[AK-47]]. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-AK-Cutscene.jpg|thumb|none|600px|Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-AK.jpg|thumb|none|600px|Sarah with her AKM at Chemult Community College.]]&lt;br /&gt;
[[File:Days-Gone-AK-World.jpg|thumb|none|600px|Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.]]&lt;br /&gt;
[[File:Days-Gone-AK-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-AK-Inventory.jpg|thumb|none|600px|Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1855 Revolving Carbine==&lt;br /&gt;
The [[Colt Model 1855|Colt Model 1855 Revolving Carbine]] appears in the game as &amp;quot;The Cowboy&amp;quot; and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-World.jpg|thumb|none|600px|World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-Aim.jpg|thumb|none|600px|Aiming the Colt 1855.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1949==&lt;br /&gt;
Trespasser warning signs in the game world have silhouettes of [[FN Model 1949]]s with extended magazines.&lt;br /&gt;
[[File:FN 1949.jpg|thumb|none|400px|FN Model 1949 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Days-Gone-Trespassers.jpg|thumb|none|600px|A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawken Rifle==&lt;br /&gt;
The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a [[Hawken Rifle]]. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.&lt;br /&gt;
[[Image:Hawken.jpg|thumb|none|400px|Hawken Rifle - .30 caliber]]&lt;br /&gt;
[[File:Days-Gone-Baker-Rifle.jpg|thumb|none|600px|Flashing back to repeated viewings of ''[[Creepshow 2]]'', Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IDF Pup&amp;quot;==&lt;br /&gt;
The &amp;quot;IDF Pup&amp;quot; is a strange amalgamation of the [[IWI Tavor TAR-21]] and [[FAMAS G1]]. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-Tavor-World.jpg|thumb|none|600px|Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.]]&lt;br /&gt;
[[File:Days-Gone-Tavor-Aim.jpg|thumb|none|600px|Deacon aiming the &amp;quot;IDF Pup&amp;quot; in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling [[M1 Garand]]s on it.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:DaysGone-FlagGuns.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
The [[M4A1 Block II]] appears in the game as the &amp;quot;US556&amp;quot; and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. Like the Galil AR, it has a 35-round magazine, but it can be upgraded to a 50-round magazine. &lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]]&lt;br /&gt;
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|Deacon uses the M4A1 with no sights attached.]]&lt;br /&gt;
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|Deacon spies a horde of &amp;quot;freakers&amp;quot; with his M4 on his back.]]&lt;br /&gt;
[[Image:DaysGone-AR15-2.jpg|thumb|none|600px|Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.]]&lt;br /&gt;
[[File:Days-Gone-M4-Cutscene.jpg|thumb|none|600px|Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.]]&lt;br /&gt;
[[File:Days-Gone-M4-1.jpg|thumb|none|601px|Deacon with the M4 at the ready position.]]&lt;br /&gt;
[[File:Days-Gone-M4-2.jpg|thumb|none|601px|Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-M14-World.jpg|thumb|none|600px|World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an [[M1A]] can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a [[Ruger Mini-14]] than an actual M14.]]&lt;br /&gt;
[[File:Days-Gone-M14-Aim.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
The [[Nock Gun]] appears in the game as the &amp;quot;Nock Volley.&amp;quot; It functions ''highly'' incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does ''one'' thing right and fires all seven barrels at once.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[File:Days-Gone-NockGun-World.jpg|thumb|none|600px|Deacon kicks it ''really'' old school with the Nock Gun.]]&lt;br /&gt;
[[File:Days-Gone-NockGun-Aim.jpg|thumb|none|600px|Aiming the Nock Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the &amp;quot;.22 Repeater&amp;quot;.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-World.jpg|thumb|none|600px|World model of the 10/22.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Aim.jpg|thumb|none|600px|Aiming the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
What appears to be a [[Ruger M77]] appears as the &amp;quot;M7&amp;quot;.&lt;br /&gt;
[[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic &amp;quot;Zytel&amp;quot; stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]]&lt;br /&gt;
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
The inventory icon image for the [[M14]] above is actually a [[Springfield M1A]], as noted by its lack of a selector switch on the stock.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[File:Days-Gone-M1A.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;MWS&amp;quot; (presumably standing for &amp;quot;Modular Weapon System&amp;quot;) and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:DaysGoneAUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Days-Gone-AUG-World.jpg|thumb|none|600px|Deacon shows off his AUG in the ready position.]]&lt;br /&gt;
[[File:Days-Gone-AUG-Aim.jpg|thumb|none|600px|Aiming the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892 Saddle Ring Carbine]] appears in the game as the &amp;quot;Badlands Big Game&amp;quot;. Its in-game model incorrectly has a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Yellow Boy]]-style brass frame, although its inventory image has a proper steel frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in &amp;quot;Riding Nomad Again,&amp;quot; although he's never shown using it.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-World.jpg|thumb|none|600px|Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Aim.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Inventory.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:DaysGoneMike1866.jpg|thumb|none|600px|Mike with his Winchester slung across his back.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are seen atop two JLTVs (Joint Light Tactical Vehicle) in the opening cutscene.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-M2HB-Wide.jpg|thumb|none|600px|A pair of seemingly abandoned JLTVs with mounted M2HBs.]]&lt;br /&gt;
[[File:Days-Gone-M2HB.jpg|thumb|none|601px|One of the JLTVs' M2HB visible in the top right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
As if the notion of a [[hand held M134 Minigun]] wasn't ridiculous enough, a ''shoulder-fired'' version with shortened barrels, a buttstock and pistol grip known as &amp;quot;The Growler&amp;quot; can be found in certain challenge maps. The minigun does not appear in the main story mode, likely because it would make clearing out hordes far too mundane a task.&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator (1987)|Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-Minigun-World.jpg|thumb|none|600px|Having finally gotten sick and tired of all these hordes, Deacon decides to [[Predator (1987)|let Ol' Painless out of the bag.]]]]&lt;br /&gt;
[[File:Days-Gone-Minigun-Aim.jpg|thumb|none|600px|''Come on in, you fuckers, come on in. Ol' Painless is waiting.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG45&amp;quot;. It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that. It feeds from a 55-round belt-box.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MG4-Copeland-Guard.jpg|thumb|none|600px|A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.]]&lt;br /&gt;
[[File:Days-Gone-MG4-World.jpg|thumb|none|600px|Deacon strolls through a patch of flowers with his own MG4 at the ready.]]&lt;br /&gt;
[[File:Days-Gone-MG4-Aim.jpg|thumb|none|600px|Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[M60_machine_gun#Mk_43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;MG55&amp;quot;. It becomes unlocked at 60% completion of the Horde Killer storyline.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGoneM60.jpg|thumb|none|600px|A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-World.jpg|thumb|none|600px|World model of the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-Aim.jpg|thumb|none|600px|Aiming the Mk 43.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1. It has a 65-round drum rather than the real-life 100-round non-disintegrating belt drum.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-RPD-World.jpg|thumb|none|600px|Deacon overlooking Wizard Island with the RPD in hand.]]&lt;br /&gt;
[[File:Days-Gone-RPD-Aim.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Liberator&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. It starts with a civilian 5-shell tubular magazine but can be upgraded to a military 7-shell magazine. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-World.jpg|thumb|none|600px|World model of the M4 Super 90.]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-Aim.jpg|thumb|none|600px|Aiming the M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] appears in the game as the &amp;quot;Auto Shotgun&amp;quot; (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the [[AA-12]], which would not be possible in real life, and holds 16 rounds. &lt;br /&gt;
[[File:Benelli Supernova Slug.jpg|thumb|none|400px|Benelli Supernova Slug - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Cutscene.jpg|thumb|none|600px|A Supernova stands propped against Boozer's chair.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-World.jpg|thumb|none|600px|Deacon wields the Supernova as he's stalked by his own motorcycle.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Aim.jpg|thumb|none|600px|Aiming the Supernova.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Shotgun==&lt;br /&gt;
Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a [[Remington 870]] (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the [[Winchester Model 1887]]. One version, called the &amp;quot;Sawed Off&amp;quot;, occupies the primary weapon slot, while the other, called &amp;quot;Lil Stubby&amp;quot;, is somehow even smaller (about the size of a [[Serbu Super Shorty]]) and occupies the handgun slot.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|400px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge. ''A little of this...'']]&lt;br /&gt;
[[File:Baikal-sawn-off.jpg|thumb|none|400px|Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ''...a little of that...'']]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ''...and a smidgeon of this...'']]&lt;br /&gt;
[[File:Days-Gone-1887-World.jpg|thumb|none|600px|''...and voila! ''Days Gone'' has its own mutant lever-action thing. [[Terminator 2: Judgment Day|Come with me if you want to live.]]'']]&lt;br /&gt;
[[File:Days-Gone-1887-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-World.jpg|thumb|none|600px|World model of the &amp;quot;Lil Stubby&amp;quot; version of the game's lever-action shotgun.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-Aim.jpg|thumb|none|600px|Deacon aims &amp;quot;Lil Stubby&amp;quot; at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] appears in the game as &amp;quot;Boozer's Shotgun&amp;quot;. Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission &amp;quot;I Could Use a Hand&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]]&lt;br /&gt;
[[Image:DaysGone SG 1.jpg|thumb|none|601px|Note the safety.]]&lt;br /&gt;
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on Deacon's back.]]&lt;br /&gt;
[[File:Days-Gone-M500-World.jpg|thumb|none|600px|Deacon showing off Boozer's Shotgun after finally getting it for good.]]&lt;br /&gt;
[[File:Days-Gone-M500-Aim.jpg|thumb|none|600px|Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Combat Shotgun&amp;quot;. It holds 9 rounds, which apparently means the one is always chambered.&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|400px|Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm &amp;amp; stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M590-World.jpg|thumb|none|600px|World model of the Mossberg 590.]]&lt;br /&gt;
[[File:Days-Gone-M590-Aim.jpg|thumb|none|600px|Aiming the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears in the game as the &amp;quot;Crowdbreaker&amp;quot;. It can be unlocked from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|none|400px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-KSG-World.jpg|thumb|none|600px|The in-world model of the DP-12.]]&lt;br /&gt;
[[File:Days-Gone-KSG-Aim.jpg|thumb|none|600px|Deacon aims the DP-12 in an attempt to frighten the snow away.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] appears in the game as the &amp;quot;RSF60&amp;quot;. Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.&lt;br /&gt;
[[File:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-TOZ-World.jpg|thumb|none|600px|World model of the TOZ-194.]]&lt;br /&gt;
[[File:Days-Gone-TOZ-Aim.jpg|thumb|none|600px|Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.]]&lt;br /&gt;
&lt;br /&gt;
==Break-Action Shotgun==&lt;br /&gt;
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a [[Single Barreled Shotgun|single-shot break-action shotgun]].&lt;br /&gt;
[[Image:WinchesterModel37.jpg|thumb|none|400px|Winchester Model 37 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Billboard-Shotgun.jpg|thumb|none|600px|''Oh, how true...'']]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;.50 BFG&amp;quot; and can be unlocked from the Wizard Island gun merchant at trust level 2.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-AS50-World.jpg|thumb|none|600px|World model of the AS50, showing the unique way Deacon holds it when idle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
What appears to be an [[Accuracy International AWM]] with a reshaped forend, grip, and bolt handle appears as the &amp;quot;Talon 7.&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:Days-Gone-BoltAction-World.jpg|thumb|none|600px|World model of the odd-looking AWM. Its forend looks almost sporter-esque.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game as the &amp;quot;C8 Rifle&amp;quot; (not to be confused with the [[Diemaco/Colt Canada C8 Carbine]], an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name &amp;quot;C8 Rifle&amp;quot; in ''[[Syphon Filter: The Omega Strain]]'', which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in ''Days Gone'' make several references to the ''Syphon Filter'' series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MSG90-World.jpg|thumb|none|600px|World model of the MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9==&lt;br /&gt;
The &amp;quot;BND-150&amp;quot; sniper rifle resembles a [[Heckler &amp;amp; Koch SR9]] with the addition of the clubfoot buttstock of the [[Heckler &amp;amp; Koch HK21E]] machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition (bullet, poison gas, electrocution, and explosive), and holds 5 rounds in a drum magazine.&lt;br /&gt;
[[File:Sr9 real.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGone-BND-150-Promo.jpg|thumb|none|600px|An IGN promotional image of Deacon holding the &amp;quot;BND-150&amp;quot; as well as the ''[[Syphon Filter]]'' bike theme. The rifle previously appeared in ''[[Syphon Filter: Dark Mirror]]'' and ''[[Syphon Filter: Logan's Shadow]]'' as the &amp;quot;MB-150&amp;quot; and is yet another of the many references to the ''Syphon Filter'' series in ''Days Gone''.]]&lt;br /&gt;
[[File:Days-Gone-BND150.jpg|thumb|none|600px|World model of the &amp;quot;BND-150&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M40&amp;quot;.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SSR&amp;quot;. Deacon first finds one in Skizzo's cabin at Lost Lake, then subsequently uses it to cover Boozer during the assault on the dam in Iron Butte, and finally loses it prior to his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the &amp;quot;Keep Your Friends Close&amp;quot; storyline.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Days-Gone-Skizzo's-SVD.jpg|thumb|none|600px|Deacon finds an SVD in Skizzo's cabin.]]&lt;br /&gt;
[[File:Days-Gone-SVD-World.jpg|thumb|none|601px|World model of the SVD. A length of Picatinny rail has been added to the receiver top cover upon which a modern Western scope, rather than the typical PSO-1 scope that it's typically seen with, is mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the &amp;quot;Gear Up For The Ride&amp;quot; storyline.&lt;br /&gt;
[[File:DaysGoneCrossbow.jpg|thumb|none|600px|Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-World.jpg|thumb|none|600px|World model of the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-Aim.jpg|thumb|none|600px|Aiming the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-World.jpg|thumb|none|600px|World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-Aim.jpg|thumb|none|600px|Aiming the Drifter Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Some Marauders in the Crater Lake region can be seen with [[M2 Flamethrower]] wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.&lt;br /&gt;
[[File:M2 FlamethrowerWW.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:DaysGone-Flamethrower.jpg|thumb|none|600px|A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
A fragmentation grenade somewhat resembling a hybrid of the [[Mills Bomb]] and the [[Mk 2 Hand Grenade]] can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MillsNo5MkI.jpg|thumb|none|x250px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]||[[File:MK2 grenade DoD.jpg|thumb|none|x235px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Days-Gone-Frag.jpg|thumb|none|600px|The frag grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Gas Tank Guns==&lt;br /&gt;
Certain custom themes for Deacon's drifter bike have guns painted on them.&lt;br /&gt;
[[File:Days-Gone-Gastank-Guns.jpg|thumb|none|600px|A Springfield Model 1795 Musket, [[Colt Law Enforcement Model 6920 Carbine]], and the game's &amp;quot;9mm&amp;quot; pistol.]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-2.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-3.jpg|thumb|none|600px|[[M4A1 carbine]] with KAC RAS, vertical foregrip, and optical sight.]]&lt;br /&gt;
[[File:Days-Gone-DoubleBarrel.jpg|thumb|none|600px|Low-detail [[double barreled shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
==IPCA Stun Gun==&lt;br /&gt;
Collecting all pieces of &amp;quot;IPCA Tech&amp;quot; in the game enables Deacon to construct the IPCA Stun Gun. This is yet another ''[[Syphon Filter]]'' reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally ''bursting into flames'', something which no stun gun that [[User:Spartan198|this editor]] is familiar with is capable of doing.&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-World.jpg|thumb|none|600px|Deacon holding the IPCA Stun Gun.]]&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-Aim.jpg|thumb|none|600px|Deacon aims the stun gun at a rabid barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Land Mine==&lt;br /&gt;
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble [https://halo.fandom.com/wiki/Landmine a land mine] used in the ''Halo'' video game series.&lt;br /&gt;
[[File:Days-Gone-Mine.jpg|thumb|none|600px|Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. ''It's comin' right for us!'']]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An oversized [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. It can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Days-Gone-Flashbang.jpg|thumb|none|600px|The M84 grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==MATADOR==&lt;br /&gt;
The Deschutes County Militia have [[MATADOR]] missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as &amp;quot;RPGs&amp;quot;. The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.&lt;br /&gt;
&lt;br /&gt;
It was originally intended to be usable under the quite erroneous name &amp;quot;[[Panzerfaust]]&amp;quot;, but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[File:Days-Gone-Rocket-Launcher.jpg|thumb|600px|none|The &amp;quot;RPG&amp;quot; stored on Wizard Island before being disabled.]]&lt;br /&gt;
[[File:Days Gone Matador Modded.jpg|thumb|none|600px|Deacon breaking out the Matador re-enabled via mods in the PC version of the game.]]&lt;br /&gt;
[[File:Days Gone Matador Modded Aim.jpg|thumb|none|600px|&amp;quot;How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500028</id>
		<title>Days Gone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500028"/>
		<updated>2022-05-16T16:35:31Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Benelli M4 Super 90 */ It starts with a civilian 5-shell tubular magazine but can be upgraded to a military 7-shell magazine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Days Gone&lt;br /&gt;
|picture = DaysGone-Logo.jpg&lt;br /&gt;
|caption=Days Gone (2019)&lt;br /&gt;
|date=2019 (PS4)&amp;lt;br&amp;gt;2021 (PC)&lt;br /&gt;
|developer=Bend Studio&lt;br /&gt;
|platforms=Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Days Gone''''' is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called &amp;quot;Freakers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;9mm&amp;quot;==&lt;br /&gt;
Deacon's default pistol at the beginning of the game, simply named &amp;quot;9mm&amp;quot;, appears to combine the frame of a [[Beretta 92FS]] with a slide bearing certain design features of the [[SIG-Sauer P226R]] and [[Norinco QSZ-92]]; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a &amp;quot;junk&amp;quot; version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RT-BC2-G&amp;amp;RS-Green for B92.jpg|thumb|none|300px|Beretta 92FS with Recover Tactical BC2 Grip &amp;amp; Rail System - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-2.jpg|thumb|none|600px|Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-3.jpg|thumb|none|600px|O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-World.jpg|thumb|none|600px|Deacon with the pistol.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-Aim.jpg|thumb|none|600px|Deacon aiming the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Cut)==&lt;br /&gt;
Two versions of the [[Beretta 92FS]] appeared in trailers and pre-release screenshots for the game, but were cut from the final release.&lt;br /&gt;
[[File:B92fs-REVERSE2TONE.jpg|thumb|none|300px|Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm]]&lt;br /&gt;
[[Image:DaysGone 92F.jpg|thumb|none|600px|Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default &amp;quot;9mm&amp;quot; in this sequence in the final game.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Deacon-Beretta.jpg|thumb|none|600px|Deacon aims a standard blued Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;PDW&amp;quot; (presumably a reference to its 5.7x28mm cartridge shared with the [[FN P90]]). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]]&lt;br /&gt;
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Cutscene.jpg|thumb|none|600px|Captain Kouri with an FN Five-seveN in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-World.jpg|thumb|none|600px|Deacon skulks around a NERO checkpoint with his own Five-seveN.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Aim.jpg|thumb|none|600px|Deacon aims the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
[[Glock 34]]s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.&lt;br /&gt;
[[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia2.jpg|thumb|none|600px|A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.]]&lt;br /&gt;
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|Deacon stares in futility at the unusable Glock.]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia.jpg|thumb|none|600px|Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A pistol vaguely resembling the [[IMI Desert Eagle Mark XIX]] appears in the game as the &amp;quot;Eliminator&amp;quot; and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Skizzo aims his Desert Eagle in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-World.jpg|thumb|none|600px|Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-Aim.jpg|thumb|none|600px|Deacon aims at a suspicious rock, threatening it with .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
The [[Palmer Cap-Chur Short Range Projector]] appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|400px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-Tranq.jpg|thumb|none|600px|Sarah hands Deacon the tranquilizer pistol.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-World.jpg|thumb|none|601px|Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-Aim.jpg|thumb|none|601px|Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as the &amp;quot;SAP9&amp;quot; (presumably a shorthand description of the pistol as '''S'''emi '''A'''utomatic '''P'''istol, '''9'''mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-P226-Cutscene.jpg|thumb|none|600px|Deacon holding a P226R in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-P226-World.jpg|thumb|none|600px|Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.]]&lt;br /&gt;
[[File:Days-Gone-P226-Aim.jpg|thumb|none|600px|Deacon aims his P226R at a weirdly proportioned tree.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A revolver resembling the [[Dan Wesson PPC]] appears as &amp;quot;The Sheriff.&amp;quot; It is &amp;quot;Iron&amp;quot; Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the &amp;quot;We've All Done Things&amp;quot; storyline.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[File:Days-Gone-PPC.jpg|thumb|none|600px|[[Crocodile Dundee|That's not a gun... THAT'S a gun.]]]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Mike aims his PPC in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-World.jpg|thumb|none|600px|Deacon takes a walk by the lake with his PPC revolver.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-Aim.jpg|thumb|none|600px|Aiming the PPC, getting ready for the upcoming tournaments.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] appears in the game as &amp;quot;The Mayor.&amp;quot; Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the &amp;quot;Law And Disorder&amp;quot; storyline.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]]&lt;br /&gt;
[[File:Days-Gone-Judge-World.jpg|thumb|none|600px|Having 'liberated' the Judge, Deacon takes it out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-Judge-Aim.jpg|thumb|none|600px|Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;SMP9&amp;quot;. It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|350px|none|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP9-World.jpg|thumb|none|600px|Deacon takes his Swiss bullethose for a spin next to an abandoned car.]]&lt;br /&gt;
[[File:Days-Gone-MP9-Aim.jpg|thumb|none|600px|Aiming the MP9. Using a stocks is for squares in the apocalypse.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the &amp;quot;Stinger.&amp;quot;&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-World.jpg|thumb|none|600px|Deacon keeps his face of perpetual worry as he holds his Scorpion.]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-Aim.jpg|thumb|none|600px|Aiming the Scorpion at an angry RV window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in the game as the &amp;quot;SWAT 10&amp;quot;. It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP5-NERO.jpg|thumb|none|600px|NERO soldiers disembark a helicopter with MP5s in hand.]]&lt;br /&gt;
[[File:Days-Gone-MP5-World.jpg|thumb|none|600px|Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.]]&lt;br /&gt;
[[File:Days-Gone-MP5-Aim.jpg|thumb|none|600px|Aiming the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round &amp;quot;banana&amp;quot; box magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Days-Gone-PPSH-World.jpg|thumb|none|600px|Deacon takes his &amp;quot;papasha&amp;quot; out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-PPSH-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] submachine gun appears in the game as the &amp;quot;M50 Reising&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Days-Gone-M50-World.jpg|thumb|none|600px|Deacon takes his rare sight to see in games, a Reising M50.]]&lt;br /&gt;
[[File:Days-Gone-M50-Aim.jpg|thumb|none|600px|Aiming the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[M1921AC Thompson]] appears in the game as the &amp;quot;Chicago Chopper&amp;quot;. It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Days-Gone-Thompson-World.jpg|thumb|none|600px|Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.]]&lt;br /&gt;
[[File:Days-Gone-Thompson-Aim.jpg|thumb|none|600px|Aiming the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
NERO personnel can be seen holding an [[AAC Honey Badger]] with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name &amp;quot;Rock Chuck&amp;quot;, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|none|400px|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[Image:DaysGone Honey.jpg|thumb|none|600px|Pre-release screenshot of a NERO soldier with a Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBader-World.jpg|thumb|none|600px|Deacon does some sneaky sneaking with his Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBadger-Aim.jpg|thumb|none|600px|Aiming the Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The &amp;quot;SAF&amp;quot; in the game is an [[AKM]], though the smooth wooden handguard and the shape of the front sight are closer to those of an [[AK-47]]. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-AK-Cutscene.jpg|thumb|none|600px|Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-AK.jpg|thumb|none|600px|Sarah with her AKM at Chemult Community College.]]&lt;br /&gt;
[[File:Days-Gone-AK-World.jpg|thumb|none|600px|Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.]]&lt;br /&gt;
[[File:Days-Gone-AK-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-AK-Inventory.jpg|thumb|none|600px|Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1855 Revolving Carbine==&lt;br /&gt;
The [[Colt Model 1855|Colt Model 1855 Revolving Carbine]] appears in the game as &amp;quot;The Cowboy&amp;quot; and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-World.jpg|thumb|none|600px|World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-Aim.jpg|thumb|none|600px|Aiming the Colt 1855.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1949==&lt;br /&gt;
Trespasser warning signs in the game world have silhouettes of [[FN Model 1949]]s with extended magazines.&lt;br /&gt;
[[File:FN 1949.jpg|thumb|none|400px|FN Model 1949 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Days-Gone-Trespassers.jpg|thumb|none|600px|A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawken Rifle==&lt;br /&gt;
The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a [[Hawken Rifle]]. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.&lt;br /&gt;
[[Image:Hawken.jpg|thumb|none|400px|Hawken Rifle - .30 caliber]]&lt;br /&gt;
[[File:Days-Gone-Baker-Rifle.jpg|thumb|none|600px|Flashing back to repeated viewings of ''[[Creepshow 2]]'', Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IDF Pup&amp;quot;==&lt;br /&gt;
The &amp;quot;IDF Pup&amp;quot; is a strange amalgamation of the [[IWI Tavor TAR-21]] and [[FAMAS G1]]. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-Tavor-World.jpg|thumb|none|600px|Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.]]&lt;br /&gt;
[[File:Days-Gone-Tavor-Aim.jpg|thumb|none|600px|Deacon aiming the &amp;quot;IDF Pup&amp;quot; in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling [[M1 Garand]]s on it.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:DaysGone-FlagGuns.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
The [[M4A1 Block II]] appears in the game as the &amp;quot;US556&amp;quot; and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. Like the Galil AR, it has a 35-round magazine, but it can be upgraded to a 50-round magazine. &lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]]&lt;br /&gt;
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|Deacon uses the M4A1 with no sights attached.]]&lt;br /&gt;
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|Deacon spies a horde of &amp;quot;freakers&amp;quot; with his M4 on his back.]]&lt;br /&gt;
[[Image:DaysGone-AR15-2.jpg|thumb|none|600px|Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.]]&lt;br /&gt;
[[File:Days-Gone-M4-Cutscene.jpg|thumb|none|600px|Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.]]&lt;br /&gt;
[[File:Days-Gone-M4-1.jpg|thumb|none|601px|Deacon with the M4 at the ready position.]]&lt;br /&gt;
[[File:Days-Gone-M4-2.jpg|thumb|none|601px|Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-M14-World.jpg|thumb|none|600px|World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an [[M1A]] can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a [[Ruger Mini-14]] than an actual M14.]]&lt;br /&gt;
[[File:Days-Gone-M14-Aim.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
The [[Nock Gun]] appears in the game as the &amp;quot;Nock Volley.&amp;quot; It functions ''highly'' incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does ''one'' thing right and fires all seven barrels at once.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[File:Days-Gone-NockGun-World.jpg|thumb|none|600px|Deacon kicks it ''really'' old school with the Nock Gun.]]&lt;br /&gt;
[[File:Days-Gone-NockGun-Aim.jpg|thumb|none|600px|Aiming the Nock Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the &amp;quot;.22 Repeater&amp;quot;.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-World.jpg|thumb|none|600px|World model of the 10/22.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Aim.jpg|thumb|none|600px|Aiming the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
What appears to be a [[Ruger M77]] appears as the &amp;quot;M7&amp;quot;.&lt;br /&gt;
[[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic &amp;quot;Zytel&amp;quot; stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]]&lt;br /&gt;
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
The inventory icon image for the [[M14]] above is actually a [[Springfield M1A]], as noted by its lack of a selector switch on the stock.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[File:Days-Gone-M1A.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;MWS&amp;quot; (presumably standing for &amp;quot;Modular Weapon System&amp;quot;) and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:DaysGoneAUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Days-Gone-AUG-World.jpg|thumb|none|600px|Deacon shows off his AUG in the ready position.]]&lt;br /&gt;
[[File:Days-Gone-AUG-Aim.jpg|thumb|none|600px|Aiming the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892 Saddle Ring Carbine]] appears in the game as the &amp;quot;Badlands Big Game&amp;quot;. Its in-game model incorrectly has a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Yellow Boy]]-style brass frame, although its inventory image has a proper steel frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in &amp;quot;Riding Nomad Again,&amp;quot; although he's never shown using it.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-World.jpg|thumb|none|600px|Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Aim.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Inventory.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:DaysGoneMike1866.jpg|thumb|none|600px|Mike with his Winchester slung across his back.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are seen atop two JLTVs (Joint Light Tactical Vehicle) in the opening cutscene.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-M2HB-Wide.jpg|thumb|none|600px|A pair of seemingly abandoned JLTVs with mounted M2HBs.]]&lt;br /&gt;
[[File:Days-Gone-M2HB.jpg|thumb|none|601px|One of the JLTVs' M2HB visible in the top right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
As if the notion of a [[hand held M134 Minigun]] wasn't ridiculous enough, a ''shoulder-fired'' version with shortened barrels, a buttstock and pistol grip known as &amp;quot;The Growler&amp;quot; can be found in certain challenge maps. The minigun does not appear in the main story mode, likely because it would make clearing out hordes far too mundane a task.&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator (1987)|Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-Minigun-World.jpg|thumb|none|600px|Having finally gotten sick and tired of all these hordes, Deacon decides to [[Predator (1987)|let Ol' Painless out of the bag.]]]]&lt;br /&gt;
[[File:Days-Gone-Minigun-Aim.jpg|thumb|none|600px|''Come on in, you fuckers, come on in. Ol' Painless is waiting.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG45&amp;quot;. It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MG4-Copeland-Guard.jpg|thumb|none|600px|A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.]]&lt;br /&gt;
[[File:Days-Gone-MG4-World.jpg|thumb|none|600px|Deacon strolls through a patch of flowers with his own MG4 at the ready.]]&lt;br /&gt;
[[File:Days-Gone-MG4-Aim.jpg|thumb|none|600px|Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[M60_machine_gun#Mk_43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;MG55&amp;quot;. It becomes unlocked at 60% completion of the Horde Killer storyline.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGoneM60.jpg|thumb|none|600px|A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-World.jpg|thumb|none|600px|World model of the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-Aim.jpg|thumb|none|600px|Aiming the Mk 43.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1. It has a 65-round drum rather than the real-life 100-round non-disintegrating belt drum.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-RPD-World.jpg|thumb|none|600px|Deacon overlooking Wizard Island with the RPD in hand.]]&lt;br /&gt;
[[File:Days-Gone-RPD-Aim.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Liberator&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. It starts with a civilian 5-shell tubular magazine but can be upgraded to a military 7-shell magazine. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-World.jpg|thumb|none|600px|World model of the M4 Super 90.]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-Aim.jpg|thumb|none|600px|Aiming the M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] appears in the game as the &amp;quot;Auto Shotgun&amp;quot; (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the [[AA-12]], which would not be possible in real life, and holds 16 rounds. &lt;br /&gt;
[[File:Benelli Supernova Slug.jpg|thumb|none|400px|Benelli Supernova Slug - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Cutscene.jpg|thumb|none|600px|A Supernova stands propped against Boozer's chair.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-World.jpg|thumb|none|600px|Deacon wields the Supernova as he's stalked by his own motorcycle.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Aim.jpg|thumb|none|600px|Aiming the Supernova.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Shotgun==&lt;br /&gt;
Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a [[Remington 870]] (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the [[Winchester Model 1887]]. One version, called the &amp;quot;Sawed Off&amp;quot;, occupies the primary weapon slot, while the other, called &amp;quot;Lil Stubby&amp;quot;, is somehow even smaller (about the size of a [[Serbu Super Shorty]]) and occupies the handgun slot.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|400px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge. ''A little of this...'']]&lt;br /&gt;
[[File:Baikal-sawn-off.jpg|thumb|none|400px|Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ''...a little of that...'']]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ''...and a smidgeon of this...'']]&lt;br /&gt;
[[File:Days-Gone-1887-World.jpg|thumb|none|600px|''...and voila! ''Days Gone'' has its own mutant lever-action thing. [[Terminator 2: Judgment Day|Come with me if you want to live.]]'']]&lt;br /&gt;
[[File:Days-Gone-1887-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-World.jpg|thumb|none|600px|World model of the &amp;quot;Lil Stubby&amp;quot; version of the game's lever-action shotgun.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-Aim.jpg|thumb|none|600px|Deacon aims &amp;quot;Lil Stubby&amp;quot; at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] appears in the game as &amp;quot;Boozer's Shotgun&amp;quot;. Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission &amp;quot;I Could Use a Hand&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]]&lt;br /&gt;
[[Image:DaysGone SG 1.jpg|thumb|none|601px|Note the safety.]]&lt;br /&gt;
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on Deacon's back.]]&lt;br /&gt;
[[File:Days-Gone-M500-World.jpg|thumb|none|600px|Deacon showing off Boozer's Shotgun after finally getting it for good.]]&lt;br /&gt;
[[File:Days-Gone-M500-Aim.jpg|thumb|none|600px|Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Combat Shotgun&amp;quot;. It holds 9 rounds, which apparently means the one is always chambered.&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|400px|Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm &amp;amp; stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M590-World.jpg|thumb|none|600px|World model of the Mossberg 590.]]&lt;br /&gt;
[[File:Days-Gone-M590-Aim.jpg|thumb|none|600px|Aiming the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears in the game as the &amp;quot;Crowdbreaker&amp;quot;. It can be unlocked from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|none|400px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-KSG-World.jpg|thumb|none|600px|The in-world model of the DP-12.]]&lt;br /&gt;
[[File:Days-Gone-KSG-Aim.jpg|thumb|none|600px|Deacon aims the DP-12 in an attempt to frighten the snow away.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] appears in the game as the &amp;quot;RSF60&amp;quot;. Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.&lt;br /&gt;
[[File:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-TOZ-World.jpg|thumb|none|600px|World model of the TOZ-194.]]&lt;br /&gt;
[[File:Days-Gone-TOZ-Aim.jpg|thumb|none|600px|Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.]]&lt;br /&gt;
&lt;br /&gt;
==Break-Action Shotgun==&lt;br /&gt;
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a [[Single Barreled Shotgun|single-shot break-action shotgun]].&lt;br /&gt;
[[Image:WinchesterModel37.jpg|thumb|none|400px|Winchester Model 37 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Billboard-Shotgun.jpg|thumb|none|600px|''Oh, how true...'']]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;.50 BFG&amp;quot; and can be unlocked from the Wizard Island gun merchant at trust level 2.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-AS50-World.jpg|thumb|none|600px|World model of the AS50, showing the unique way Deacon holds it when idle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
What appears to be an [[Accuracy International AWM]] with a reshaped forend, grip, and bolt handle appears as the &amp;quot;Talon 7.&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:Days-Gone-BoltAction-World.jpg|thumb|none|600px|World model of the odd-looking AWM. Its forend looks almost sporter-esque.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game as the &amp;quot;C8 Rifle&amp;quot; (not to be confused with the [[Diemaco/Colt Canada C8 Carbine]], an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name &amp;quot;C8 Rifle&amp;quot; in ''[[Syphon Filter: The Omega Strain]]'', which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in ''Days Gone'' make several references to the ''Syphon Filter'' series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MSG90-World.jpg|thumb|none|600px|World model of the MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9==&lt;br /&gt;
The &amp;quot;BND-150&amp;quot; sniper rifle resembles a [[Heckler &amp;amp; Koch SR9]] with the addition of the clubfoot buttstock of the [[Heckler &amp;amp; Koch HK21E]] machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition (bullet, poison gas, electrocution, and explosive), and holds 5 rounds in a drum magazine.&lt;br /&gt;
[[File:Sr9 real.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGone-BND-150-Promo.jpg|thumb|none|600px|An IGN promotional image of Deacon holding the &amp;quot;BND-150&amp;quot; as well as the ''[[Syphon Filter]]'' bike theme. The rifle previously appeared in ''[[Syphon Filter: Dark Mirror]]'' and ''[[Syphon Filter: Logan's Shadow]]'' as the &amp;quot;MB-150&amp;quot; and is yet another of the many references to the ''Syphon Filter'' series in ''Days Gone''.]]&lt;br /&gt;
[[File:Days-Gone-BND150.jpg|thumb|none|600px|World model of the &amp;quot;BND-150&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M40&amp;quot;.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SSR&amp;quot;. Deacon first finds one in Skizzo's cabin at Lost Lake, then subsequently uses it to cover Boozer during the assault on the dam in Iron Butte, and finally loses it prior to his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the &amp;quot;Keep Your Friends Close&amp;quot; storyline.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Days-Gone-Skizzo's-SVD.jpg|thumb|none|600px|Deacon finds an SVD in Skizzo's cabin.]]&lt;br /&gt;
[[File:Days-Gone-SVD-World.jpg|thumb|none|601px|World model of the SVD. A length of Picatinny rail has been added to the receiver top cover upon which a modern Western scope, rather than the typical PSO-1 scope that it's typically seen with, is mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the &amp;quot;Gear Up For The Ride&amp;quot; storyline.&lt;br /&gt;
[[File:DaysGoneCrossbow.jpg|thumb|none|600px|Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-World.jpg|thumb|none|600px|World model of the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-Aim.jpg|thumb|none|600px|Aiming the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-World.jpg|thumb|none|600px|World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-Aim.jpg|thumb|none|600px|Aiming the Drifter Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Some Marauders in the Crater Lake region can be seen with [[M2 Flamethrower]] wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.&lt;br /&gt;
[[File:M2 FlamethrowerWW.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:DaysGone-Flamethrower.jpg|thumb|none|600px|A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
A fragmentation grenade somewhat resembling a hybrid of the [[Mills Bomb]] and the [[Mk 2 Hand Grenade]] can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MillsNo5MkI.jpg|thumb|none|x250px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]||[[File:MK2 grenade DoD.jpg|thumb|none|x235px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Days-Gone-Frag.jpg|thumb|none|600px|The frag grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Gas Tank Guns==&lt;br /&gt;
Certain custom themes for Deacon's drifter bike have guns painted on them.&lt;br /&gt;
[[File:Days-Gone-Gastank-Guns.jpg|thumb|none|600px|A Springfield Model 1795 Musket, [[Colt Law Enforcement Model 6920 Carbine]], and the game's &amp;quot;9mm&amp;quot; pistol.]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-2.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-3.jpg|thumb|none|600px|[[M4A1 carbine]] with KAC RAS, vertical foregrip, and optical sight.]]&lt;br /&gt;
[[File:Days-Gone-DoubleBarrel.jpg|thumb|none|600px|Low-detail [[double barreled shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
==IPCA Stun Gun==&lt;br /&gt;
Collecting all pieces of &amp;quot;IPCA Tech&amp;quot; in the game enables Deacon to construct the IPCA Stun Gun. This is yet another ''[[Syphon Filter]]'' reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally ''bursting into flames'', something which no stun gun that [[User:Spartan198|this editor]] is familiar with is capable of doing.&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-World.jpg|thumb|none|600px|Deacon holding the IPCA Stun Gun.]]&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-Aim.jpg|thumb|none|600px|Deacon aims the stun gun at a rabid barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Land Mine==&lt;br /&gt;
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble [https://halo.fandom.com/wiki/Landmine a land mine] used in the ''Halo'' video game series.&lt;br /&gt;
[[File:Days-Gone-Mine.jpg|thumb|none|600px|Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. ''It's comin' right for us!'']]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An oversized [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. It can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Days-Gone-Flashbang.jpg|thumb|none|600px|The M84 grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==MATADOR==&lt;br /&gt;
The Deschutes County Militia have [[MATADOR]] missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as &amp;quot;RPGs&amp;quot;. The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.&lt;br /&gt;
&lt;br /&gt;
It was originally intended to be usable under the quite erroneous name &amp;quot;[[Panzerfaust]]&amp;quot;, but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[File:Days-Gone-Rocket-Launcher.jpg|thumb|600px|none|The &amp;quot;RPG&amp;quot; stored on Wizard Island before being disabled.]]&lt;br /&gt;
[[File:Days Gone Matador Modded.jpg|thumb|none|600px|Deacon breaking out the Matador re-enabled via mods in the PC version of the game.]]&lt;br /&gt;
[[File:Days Gone Matador Modded Aim.jpg|thumb|none|600px|&amp;quot;How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500027</id>
		<title>Days Gone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1500027"/>
		<updated>2022-05-16T16:33:17Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* RPD */ It has a 65-round drum rather than the real-life 100-round non-disintegrating belt drum.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Days Gone&lt;br /&gt;
|picture = DaysGone-Logo.jpg&lt;br /&gt;
|caption=Days Gone (2019)&lt;br /&gt;
|date=2019 (PS4)&amp;lt;br&amp;gt;2021 (PC)&lt;br /&gt;
|developer=Bend Studio&lt;br /&gt;
|platforms=Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Days Gone''''' is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called &amp;quot;Freakers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;9mm&amp;quot;==&lt;br /&gt;
Deacon's default pistol at the beginning of the game, simply named &amp;quot;9mm&amp;quot;, appears to combine the frame of a [[Beretta 92FS]] with a slide bearing certain design features of the [[SIG-Sauer P226R]] and [[Norinco QSZ-92]]; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a &amp;quot;junk&amp;quot; version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RT-BC2-G&amp;amp;RS-Green for B92.jpg|thumb|none|300px|Beretta 92FS with Recover Tactical BC2 Grip &amp;amp; Rail System - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-2.jpg|thumb|none|600px|Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-3.jpg|thumb|none|600px|O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-World.jpg|thumb|none|600px|Deacon with the pistol.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-Aim.jpg|thumb|none|600px|Deacon aiming the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Cut)==&lt;br /&gt;
Two versions of the [[Beretta 92FS]] appeared in trailers and pre-release screenshots for the game, but were cut from the final release.&lt;br /&gt;
[[File:B92fs-REVERSE2TONE.jpg|thumb|none|300px|Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm]]&lt;br /&gt;
[[Image:DaysGone 92F.jpg|thumb|none|600px|Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default &amp;quot;9mm&amp;quot; in this sequence in the final game.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Deacon-Beretta.jpg|thumb|none|600px|Deacon aims a standard blued Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;PDW&amp;quot; (presumably a reference to its 5.7x28mm cartridge shared with the [[FN P90]]). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]]&lt;br /&gt;
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Cutscene.jpg|thumb|none|600px|Captain Kouri with an FN Five-seveN in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-World.jpg|thumb|none|600px|Deacon skulks around a NERO checkpoint with his own Five-seveN.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Aim.jpg|thumb|none|600px|Deacon aims the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
[[Glock 34]]s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.&lt;br /&gt;
[[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia2.jpg|thumb|none|600px|A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.]]&lt;br /&gt;
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|Deacon stares in futility at the unusable Glock.]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia.jpg|thumb|none|600px|Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A pistol vaguely resembling the [[IMI Desert Eagle Mark XIX]] appears in the game as the &amp;quot;Eliminator&amp;quot; and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Skizzo aims his Desert Eagle in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-World.jpg|thumb|none|600px|Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-Aim.jpg|thumb|none|600px|Deacon aims at a suspicious rock, threatening it with .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
The [[Palmer Cap-Chur Short Range Projector]] appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|400px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-Tranq.jpg|thumb|none|600px|Sarah hands Deacon the tranquilizer pistol.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-World.jpg|thumb|none|601px|Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-Aim.jpg|thumb|none|601px|Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as the &amp;quot;SAP9&amp;quot; (presumably a shorthand description of the pistol as '''S'''emi '''A'''utomatic '''P'''istol, '''9'''mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-P226-Cutscene.jpg|thumb|none|600px|Deacon holding a P226R in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-P226-World.jpg|thumb|none|600px|Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.]]&lt;br /&gt;
[[File:Days-Gone-P226-Aim.jpg|thumb|none|600px|Deacon aims his P226R at a weirdly proportioned tree.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A revolver resembling the [[Dan Wesson PPC]] appears as &amp;quot;The Sheriff.&amp;quot; It is &amp;quot;Iron&amp;quot; Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the &amp;quot;We've All Done Things&amp;quot; storyline.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[File:Days-Gone-PPC.jpg|thumb|none|600px|[[Crocodile Dundee|That's not a gun... THAT'S a gun.]]]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Mike aims his PPC in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-World.jpg|thumb|none|600px|Deacon takes a walk by the lake with his PPC revolver.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-Aim.jpg|thumb|none|600px|Aiming the PPC, getting ready for the upcoming tournaments.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] appears in the game as &amp;quot;The Mayor.&amp;quot; Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the &amp;quot;Law And Disorder&amp;quot; storyline.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]]&lt;br /&gt;
[[File:Days-Gone-Judge-World.jpg|thumb|none|600px|Having 'liberated' the Judge, Deacon takes it out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-Judge-Aim.jpg|thumb|none|600px|Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;SMP9&amp;quot;. It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|350px|none|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP9-World.jpg|thumb|none|600px|Deacon takes his Swiss bullethose for a spin next to an abandoned car.]]&lt;br /&gt;
[[File:Days-Gone-MP9-Aim.jpg|thumb|none|600px|Aiming the MP9. Using a stocks is for squares in the apocalypse.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the &amp;quot;Stinger.&amp;quot;&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-World.jpg|thumb|none|600px|Deacon keeps his face of perpetual worry as he holds his Scorpion.]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-Aim.jpg|thumb|none|600px|Aiming the Scorpion at an angry RV window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in the game as the &amp;quot;SWAT 10&amp;quot;. It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP5-NERO.jpg|thumb|none|600px|NERO soldiers disembark a helicopter with MP5s in hand.]]&lt;br /&gt;
[[File:Days-Gone-MP5-World.jpg|thumb|none|600px|Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.]]&lt;br /&gt;
[[File:Days-Gone-MP5-Aim.jpg|thumb|none|600px|Aiming the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round &amp;quot;banana&amp;quot; box magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Days-Gone-PPSH-World.jpg|thumb|none|600px|Deacon takes his &amp;quot;papasha&amp;quot; out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-PPSH-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] submachine gun appears in the game as the &amp;quot;M50 Reising&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Days-Gone-M50-World.jpg|thumb|none|600px|Deacon takes his rare sight to see in games, a Reising M50.]]&lt;br /&gt;
[[File:Days-Gone-M50-Aim.jpg|thumb|none|600px|Aiming the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[M1921AC Thompson]] appears in the game as the &amp;quot;Chicago Chopper&amp;quot;. It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Days-Gone-Thompson-World.jpg|thumb|none|600px|Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.]]&lt;br /&gt;
[[File:Days-Gone-Thompson-Aim.jpg|thumb|none|600px|Aiming the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
NERO personnel can be seen holding an [[AAC Honey Badger]] with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name &amp;quot;Rock Chuck&amp;quot;, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|none|400px|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[Image:DaysGone Honey.jpg|thumb|none|600px|Pre-release screenshot of a NERO soldier with a Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBader-World.jpg|thumb|none|600px|Deacon does some sneaky sneaking with his Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBadger-Aim.jpg|thumb|none|600px|Aiming the Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The &amp;quot;SAF&amp;quot; in the game is an [[AKM]], though the smooth wooden handguard and the shape of the front sight are closer to those of an [[AK-47]]. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-AK-Cutscene.jpg|thumb|none|600px|Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-AK.jpg|thumb|none|600px|Sarah with her AKM at Chemult Community College.]]&lt;br /&gt;
[[File:Days-Gone-AK-World.jpg|thumb|none|600px|Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.]]&lt;br /&gt;
[[File:Days-Gone-AK-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-AK-Inventory.jpg|thumb|none|600px|Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1855 Revolving Carbine==&lt;br /&gt;
The [[Colt Model 1855|Colt Model 1855 Revolving Carbine]] appears in the game as &amp;quot;The Cowboy&amp;quot; and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-World.jpg|thumb|none|600px|World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-Aim.jpg|thumb|none|600px|Aiming the Colt 1855.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1949==&lt;br /&gt;
Trespasser warning signs in the game world have silhouettes of [[FN Model 1949]]s with extended magazines.&lt;br /&gt;
[[File:FN 1949.jpg|thumb|none|400px|FN Model 1949 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Days-Gone-Trespassers.jpg|thumb|none|600px|A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawken Rifle==&lt;br /&gt;
The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a [[Hawken Rifle]]. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.&lt;br /&gt;
[[Image:Hawken.jpg|thumb|none|400px|Hawken Rifle - .30 caliber]]&lt;br /&gt;
[[File:Days-Gone-Baker-Rifle.jpg|thumb|none|600px|Flashing back to repeated viewings of ''[[Creepshow 2]]'', Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IDF Pup&amp;quot;==&lt;br /&gt;
The &amp;quot;IDF Pup&amp;quot; is a strange amalgamation of the [[IWI Tavor TAR-21]] and [[FAMAS G1]]. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-Tavor-World.jpg|thumb|none|600px|Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.]]&lt;br /&gt;
[[File:Days-Gone-Tavor-Aim.jpg|thumb|none|600px|Deacon aiming the &amp;quot;IDF Pup&amp;quot; in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling [[M1 Garand]]s on it.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:DaysGone-FlagGuns.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
The [[M4A1 Block II]] appears in the game as the &amp;quot;US556&amp;quot; and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. Like the Galil AR, it has a 35-round magazine, but it can be upgraded to a 50-round magazine. &lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]]&lt;br /&gt;
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|Deacon uses the M4A1 with no sights attached.]]&lt;br /&gt;
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|Deacon spies a horde of &amp;quot;freakers&amp;quot; with his M4 on his back.]]&lt;br /&gt;
[[Image:DaysGone-AR15-2.jpg|thumb|none|600px|Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.]]&lt;br /&gt;
[[File:Days-Gone-M4-Cutscene.jpg|thumb|none|600px|Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.]]&lt;br /&gt;
[[File:Days-Gone-M4-1.jpg|thumb|none|601px|Deacon with the M4 at the ready position.]]&lt;br /&gt;
[[File:Days-Gone-M4-2.jpg|thumb|none|601px|Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-M14-World.jpg|thumb|none|600px|World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an [[M1A]] can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a [[Ruger Mini-14]] than an actual M14.]]&lt;br /&gt;
[[File:Days-Gone-M14-Aim.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
The [[Nock Gun]] appears in the game as the &amp;quot;Nock Volley.&amp;quot; It functions ''highly'' incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does ''one'' thing right and fires all seven barrels at once.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[File:Days-Gone-NockGun-World.jpg|thumb|none|600px|Deacon kicks it ''really'' old school with the Nock Gun.]]&lt;br /&gt;
[[File:Days-Gone-NockGun-Aim.jpg|thumb|none|600px|Aiming the Nock Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the &amp;quot;.22 Repeater&amp;quot;.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-World.jpg|thumb|none|600px|World model of the 10/22.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Aim.jpg|thumb|none|600px|Aiming the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
What appears to be a [[Ruger M77]] appears as the &amp;quot;M7&amp;quot;.&lt;br /&gt;
[[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic &amp;quot;Zytel&amp;quot; stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]]&lt;br /&gt;
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
The inventory icon image for the [[M14]] above is actually a [[Springfield M1A]], as noted by its lack of a selector switch on the stock.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[File:Days-Gone-M1A.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;MWS&amp;quot; (presumably standing for &amp;quot;Modular Weapon System&amp;quot;) and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:DaysGoneAUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Days-Gone-AUG-World.jpg|thumb|none|600px|Deacon shows off his AUG in the ready position.]]&lt;br /&gt;
[[File:Days-Gone-AUG-Aim.jpg|thumb|none|600px|Aiming the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892 Saddle Ring Carbine]] appears in the game as the &amp;quot;Badlands Big Game&amp;quot;. Its in-game model incorrectly has a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Yellow Boy]]-style brass frame, although its inventory image has a proper steel frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in &amp;quot;Riding Nomad Again,&amp;quot; although he's never shown using it.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-World.jpg|thumb|none|600px|Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Aim.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Inventory.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:DaysGoneMike1866.jpg|thumb|none|600px|Mike with his Winchester slung across his back.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are seen atop two JLTVs (Joint Light Tactical Vehicle) in the opening cutscene.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-M2HB-Wide.jpg|thumb|none|600px|A pair of seemingly abandoned JLTVs with mounted M2HBs.]]&lt;br /&gt;
[[File:Days-Gone-M2HB.jpg|thumb|none|601px|One of the JLTVs' M2HB visible in the top right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
As if the notion of a [[hand held M134 Minigun]] wasn't ridiculous enough, a ''shoulder-fired'' version with shortened barrels, a buttstock and pistol grip known as &amp;quot;The Growler&amp;quot; can be found in certain challenge maps. The minigun does not appear in the main story mode, likely because it would make clearing out hordes far too mundane a task.&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator (1987)|Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-Minigun-World.jpg|thumb|none|600px|Having finally gotten sick and tired of all these hordes, Deacon decides to [[Predator (1987)|let Ol' Painless out of the bag.]]]]&lt;br /&gt;
[[File:Days-Gone-Minigun-Aim.jpg|thumb|none|600px|''Come on in, you fuckers, come on in. Ol' Painless is waiting.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG45&amp;quot;. It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MG4-Copeland-Guard.jpg|thumb|none|600px|A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.]]&lt;br /&gt;
[[File:Days-Gone-MG4-World.jpg|thumb|none|600px|Deacon strolls through a patch of flowers with his own MG4 at the ready.]]&lt;br /&gt;
[[File:Days-Gone-MG4-Aim.jpg|thumb|none|600px|Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[M60_machine_gun#Mk_43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;MG55&amp;quot;. It becomes unlocked at 60% completion of the Horde Killer storyline.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGoneM60.jpg|thumb|none|600px|A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-World.jpg|thumb|none|600px|World model of the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-Aim.jpg|thumb|none|600px|Aiming the Mk 43.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1. It has a 65-round drum rather than the real-life 100-round non-disintegrating belt drum.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-RPD-World.jpg|thumb|none|600px|Deacon overlooking Wizard Island with the RPD in hand.]]&lt;br /&gt;
[[File:Days-Gone-RPD-Aim.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Liberator&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-World.jpg|thumb|none|600px|World model of the M4 Super 90.]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-Aim.jpg|thumb|none|600px|Aiming the M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] appears in the game as the &amp;quot;Auto Shotgun&amp;quot; (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the [[AA-12]], which would not be possible in real life, and holds 16 rounds. &lt;br /&gt;
[[File:Benelli Supernova Slug.jpg|thumb|none|400px|Benelli Supernova Slug - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Cutscene.jpg|thumb|none|600px|A Supernova stands propped against Boozer's chair.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-World.jpg|thumb|none|600px|Deacon wields the Supernova as he's stalked by his own motorcycle.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Aim.jpg|thumb|none|600px|Aiming the Supernova.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Shotgun==&lt;br /&gt;
Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a [[Remington 870]] (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the [[Winchester Model 1887]]. One version, called the &amp;quot;Sawed Off&amp;quot;, occupies the primary weapon slot, while the other, called &amp;quot;Lil Stubby&amp;quot;, is somehow even smaller (about the size of a [[Serbu Super Shorty]]) and occupies the handgun slot.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|400px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge. ''A little of this...'']]&lt;br /&gt;
[[File:Baikal-sawn-off.jpg|thumb|none|400px|Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ''...a little of that...'']]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ''...and a smidgeon of this...'']]&lt;br /&gt;
[[File:Days-Gone-1887-World.jpg|thumb|none|600px|''...and voila! ''Days Gone'' has its own mutant lever-action thing. [[Terminator 2: Judgment Day|Come with me if you want to live.]]'']]&lt;br /&gt;
[[File:Days-Gone-1887-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-World.jpg|thumb|none|600px|World model of the &amp;quot;Lil Stubby&amp;quot; version of the game's lever-action shotgun.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-Aim.jpg|thumb|none|600px|Deacon aims &amp;quot;Lil Stubby&amp;quot; at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] appears in the game as &amp;quot;Boozer's Shotgun&amp;quot;. Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission &amp;quot;I Could Use a Hand&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]]&lt;br /&gt;
[[Image:DaysGone SG 1.jpg|thumb|none|601px|Note the safety.]]&lt;br /&gt;
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on Deacon's back.]]&lt;br /&gt;
[[File:Days-Gone-M500-World.jpg|thumb|none|600px|Deacon showing off Boozer's Shotgun after finally getting it for good.]]&lt;br /&gt;
[[File:Days-Gone-M500-Aim.jpg|thumb|none|600px|Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Combat Shotgun&amp;quot;. It holds 9 rounds, which apparently means the one is always chambered.&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|400px|Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm &amp;amp; stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M590-World.jpg|thumb|none|600px|World model of the Mossberg 590.]]&lt;br /&gt;
[[File:Days-Gone-M590-Aim.jpg|thumb|none|600px|Aiming the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears in the game as the &amp;quot;Crowdbreaker&amp;quot;. It can be unlocked from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|none|400px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-KSG-World.jpg|thumb|none|600px|The in-world model of the DP-12.]]&lt;br /&gt;
[[File:Days-Gone-KSG-Aim.jpg|thumb|none|600px|Deacon aims the DP-12 in an attempt to frighten the snow away.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] appears in the game as the &amp;quot;RSF60&amp;quot;. Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.&lt;br /&gt;
[[File:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-TOZ-World.jpg|thumb|none|600px|World model of the TOZ-194.]]&lt;br /&gt;
[[File:Days-Gone-TOZ-Aim.jpg|thumb|none|600px|Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.]]&lt;br /&gt;
&lt;br /&gt;
==Break-Action Shotgun==&lt;br /&gt;
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a [[Single Barreled Shotgun|single-shot break-action shotgun]].&lt;br /&gt;
[[Image:WinchesterModel37.jpg|thumb|none|400px|Winchester Model 37 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Billboard-Shotgun.jpg|thumb|none|600px|''Oh, how true...'']]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;.50 BFG&amp;quot; and can be unlocked from the Wizard Island gun merchant at trust level 2.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-AS50-World.jpg|thumb|none|600px|World model of the AS50, showing the unique way Deacon holds it when idle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
What appears to be an [[Accuracy International AWM]] with a reshaped forend, grip, and bolt handle appears as the &amp;quot;Talon 7.&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:Days-Gone-BoltAction-World.jpg|thumb|none|600px|World model of the odd-looking AWM. Its forend looks almost sporter-esque.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game as the &amp;quot;C8 Rifle&amp;quot; (not to be confused with the [[Diemaco/Colt Canada C8 Carbine]], an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name &amp;quot;C8 Rifle&amp;quot; in ''[[Syphon Filter: The Omega Strain]]'', which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in ''Days Gone'' make several references to the ''Syphon Filter'' series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MSG90-World.jpg|thumb|none|600px|World model of the MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9==&lt;br /&gt;
The &amp;quot;BND-150&amp;quot; sniper rifle resembles a [[Heckler &amp;amp; Koch SR9]] with the addition of the clubfoot buttstock of the [[Heckler &amp;amp; Koch HK21E]] machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition (bullet, poison gas, electrocution, and explosive), and holds 5 rounds in a drum magazine.&lt;br /&gt;
[[File:Sr9 real.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGone-BND-150-Promo.jpg|thumb|none|600px|An IGN promotional image of Deacon holding the &amp;quot;BND-150&amp;quot; as well as the ''[[Syphon Filter]]'' bike theme. The rifle previously appeared in ''[[Syphon Filter: Dark Mirror]]'' and ''[[Syphon Filter: Logan's Shadow]]'' as the &amp;quot;MB-150&amp;quot; and is yet another of the many references to the ''Syphon Filter'' series in ''Days Gone''.]]&lt;br /&gt;
[[File:Days-Gone-BND150.jpg|thumb|none|600px|World model of the &amp;quot;BND-150&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M40&amp;quot;.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SSR&amp;quot;. Deacon first finds one in Skizzo's cabin at Lost Lake, then subsequently uses it to cover Boozer during the assault on the dam in Iron Butte, and finally loses it prior to his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the &amp;quot;Keep Your Friends Close&amp;quot; storyline.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Days-Gone-Skizzo's-SVD.jpg|thumb|none|600px|Deacon finds an SVD in Skizzo's cabin.]]&lt;br /&gt;
[[File:Days-Gone-SVD-World.jpg|thumb|none|601px|World model of the SVD. A length of Picatinny rail has been added to the receiver top cover upon which a modern Western scope, rather than the typical PSO-1 scope that it's typically seen with, is mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the &amp;quot;Gear Up For The Ride&amp;quot; storyline.&lt;br /&gt;
[[File:DaysGoneCrossbow.jpg|thumb|none|600px|Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-World.jpg|thumb|none|600px|World model of the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-Aim.jpg|thumb|none|600px|Aiming the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-World.jpg|thumb|none|600px|World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-Aim.jpg|thumb|none|600px|Aiming the Drifter Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Some Marauders in the Crater Lake region can be seen with [[M2 Flamethrower]] wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.&lt;br /&gt;
[[File:M2 FlamethrowerWW.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:DaysGone-Flamethrower.jpg|thumb|none|600px|A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
A fragmentation grenade somewhat resembling a hybrid of the [[Mills Bomb]] and the [[Mk 2 Hand Grenade]] can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MillsNo5MkI.jpg|thumb|none|x250px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]||[[File:MK2 grenade DoD.jpg|thumb|none|x235px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Days-Gone-Frag.jpg|thumb|none|600px|The frag grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Gas Tank Guns==&lt;br /&gt;
Certain custom themes for Deacon's drifter bike have guns painted on them.&lt;br /&gt;
[[File:Days-Gone-Gastank-Guns.jpg|thumb|none|600px|A Springfield Model 1795 Musket, [[Colt Law Enforcement Model 6920 Carbine]], and the game's &amp;quot;9mm&amp;quot; pistol.]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-2.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-3.jpg|thumb|none|600px|[[M4A1 carbine]] with KAC RAS, vertical foregrip, and optical sight.]]&lt;br /&gt;
[[File:Days-Gone-DoubleBarrel.jpg|thumb|none|600px|Low-detail [[double barreled shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
==IPCA Stun Gun==&lt;br /&gt;
Collecting all pieces of &amp;quot;IPCA Tech&amp;quot; in the game enables Deacon to construct the IPCA Stun Gun. This is yet another ''[[Syphon Filter]]'' reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally ''bursting into flames'', something which no stun gun that [[User:Spartan198|this editor]] is familiar with is capable of doing.&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-World.jpg|thumb|none|600px|Deacon holding the IPCA Stun Gun.]]&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-Aim.jpg|thumb|none|600px|Deacon aims the stun gun at a rabid barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Land Mine==&lt;br /&gt;
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble [https://halo.fandom.com/wiki/Landmine a land mine] used in the ''Halo'' video game series.&lt;br /&gt;
[[File:Days-Gone-Mine.jpg|thumb|none|600px|Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. ''It's comin' right for us!'']]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An oversized [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. It can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Days-Gone-Flashbang.jpg|thumb|none|600px|The M84 grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==MATADOR==&lt;br /&gt;
The Deschutes County Militia have [[MATADOR]] missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as &amp;quot;RPGs&amp;quot;. The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.&lt;br /&gt;
&lt;br /&gt;
It was originally intended to be usable under the quite erroneous name &amp;quot;[[Panzerfaust]]&amp;quot;, but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[File:Days-Gone-Rocket-Launcher.jpg|thumb|600px|none|The &amp;quot;RPG&amp;quot; stored on Wizard Island before being disabled.]]&lt;br /&gt;
[[File:Days Gone Matador Modded.jpg|thumb|none|600px|Deacon breaking out the Matador re-enabled via mods in the PC version of the game.]]&lt;br /&gt;
[[File:Days Gone Matador Modded Aim.jpg|thumb|none|600px|&amp;quot;How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1499996</id>
		<title>Days Gone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1499996"/>
		<updated>2022-05-16T09:23:45Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Heckler &amp;amp; Koch SR9 */ listed the 4 types of ammo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Days Gone&lt;br /&gt;
|picture = DaysGone-Logo.jpg&lt;br /&gt;
|caption=Days Gone (2019)&lt;br /&gt;
|date=2019 (PS4)&amp;lt;br&amp;gt;2021 (PC)&lt;br /&gt;
|developer=Bend Studio&lt;br /&gt;
|platforms=Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Days Gone''''' is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called &amp;quot;Freakers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;9mm&amp;quot;==&lt;br /&gt;
Deacon's default pistol at the beginning of the game, simply named &amp;quot;9mm&amp;quot;, appears to combine the frame of a [[Beretta 92FS]] with a slide bearing certain design features of the [[SIG-Sauer P226R]] and [[Norinco QSZ-92]]; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a &amp;quot;junk&amp;quot; version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RT-BC2-G&amp;amp;RS-Green for B92.jpg|thumb|none|300px|Beretta 92FS with Recover Tactical BC2 Grip &amp;amp; Rail System - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-2.jpg|thumb|none|600px|Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-3.jpg|thumb|none|600px|O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-World.jpg|thumb|none|600px|Deacon with the pistol.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-Aim.jpg|thumb|none|600px|Deacon aiming the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Cut)==&lt;br /&gt;
Two versions of the [[Beretta 92FS]] appeared in trailers and pre-release screenshots for the game, but were cut from the final release.&lt;br /&gt;
[[File:B92fs-REVERSE2TONE.jpg|thumb|none|300px|Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm]]&lt;br /&gt;
[[Image:DaysGone 92F.jpg|thumb|none|600px|Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default &amp;quot;9mm&amp;quot; in this sequence in the final game.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Deacon-Beretta.jpg|thumb|none|600px|Deacon aims a standard blued Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;PDW&amp;quot; (presumably a reference to its 5.7x28mm cartridge shared with the [[FN P90]]). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]]&lt;br /&gt;
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Cutscene.jpg|thumb|none|600px|Captain Kouri with an FN Five-seveN in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-World.jpg|thumb|none|600px|Deacon skulks around a NERO checkpoint with his own Five-seveN.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Aim.jpg|thumb|none|600px|Deacon aims the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
[[Glock 34]]s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.&lt;br /&gt;
[[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia2.jpg|thumb|none|600px|A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.]]&lt;br /&gt;
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|Deacon stares in futility at the unusable Glock.]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia.jpg|thumb|none|600px|Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A pistol vaguely resembling the [[IMI Desert Eagle Mark XIX]] appears in the game as the &amp;quot;Eliminator&amp;quot; and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Skizzo aims his Desert Eagle in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-World.jpg|thumb|none|600px|Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-Aim.jpg|thumb|none|600px|Deacon aims at a suspicious rock, threatening it with .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
The [[Palmer Cap-Chur Short Range Projector]] appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|400px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-Tranq.jpg|thumb|none|600px|Sarah hands Deacon the tranquilizer pistol.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-World.jpg|thumb|none|601px|Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-Aim.jpg|thumb|none|601px|Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as the &amp;quot;SAP9&amp;quot; (presumably a shorthand description of the pistol as '''S'''emi '''A'''utomatic '''P'''istol, '''9'''mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-P226-Cutscene.jpg|thumb|none|600px|Deacon holding a P226R in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-P226-World.jpg|thumb|none|600px|Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.]]&lt;br /&gt;
[[File:Days-Gone-P226-Aim.jpg|thumb|none|600px|Deacon aims his P226R at a weirdly proportioned tree.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A revolver resembling the [[Dan Wesson PPC]] appears as &amp;quot;The Sheriff.&amp;quot; It is &amp;quot;Iron&amp;quot; Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the &amp;quot;We've All Done Things&amp;quot; storyline.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[File:Days-Gone-PPC.jpg|thumb|none|600px|[[Crocodile Dundee|That's not a gun... THAT'S a gun.]]]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Mike aims his PPC in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-World.jpg|thumb|none|600px|Deacon takes a walk by the lake with his PPC revolver.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-Aim.jpg|thumb|none|600px|Aiming the PPC, getting ready for the upcoming tournaments.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] appears in the game as &amp;quot;The Mayor.&amp;quot; Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the &amp;quot;Law And Disorder&amp;quot; storyline.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]]&lt;br /&gt;
[[File:Days-Gone-Judge-World.jpg|thumb|none|600px|Having 'liberated' the Judge, Deacon takes it out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-Judge-Aim.jpg|thumb|none|600px|Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;SMP9&amp;quot;. It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|350px|none|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP9-World.jpg|thumb|none|600px|Deacon takes his Swiss bullethose for a spin next to an abandoned car.]]&lt;br /&gt;
[[File:Days-Gone-MP9-Aim.jpg|thumb|none|600px|Aiming the MP9. Using a stocks is for squares in the apocalypse.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the &amp;quot;Stinger.&amp;quot;&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-World.jpg|thumb|none|600px|Deacon keeps his face of perpetual worry as he holds his Scorpion.]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-Aim.jpg|thumb|none|600px|Aiming the Scorpion at an angry RV window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in the game as the &amp;quot;SWAT 10&amp;quot;. It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP5-NERO.jpg|thumb|none|600px|NERO soldiers disembark a helicopter with MP5s in hand.]]&lt;br /&gt;
[[File:Days-Gone-MP5-World.jpg|thumb|none|600px|Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.]]&lt;br /&gt;
[[File:Days-Gone-MP5-Aim.jpg|thumb|none|600px|Aiming the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round &amp;quot;banana&amp;quot; box magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Days-Gone-PPSH-World.jpg|thumb|none|600px|Deacon takes his &amp;quot;papasha&amp;quot; out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-PPSH-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] submachine gun appears in the game as the &amp;quot;M50 Reising&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Days-Gone-M50-World.jpg|thumb|none|600px|Deacon takes his rare sight to see in games, a Reising M50.]]&lt;br /&gt;
[[File:Days-Gone-M50-Aim.jpg|thumb|none|600px|Aiming the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[M1921AC Thompson]] appears in the game as the &amp;quot;Chicago Chopper&amp;quot;. It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Days-Gone-Thompson-World.jpg|thumb|none|600px|Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.]]&lt;br /&gt;
[[File:Days-Gone-Thompson-Aim.jpg|thumb|none|600px|Aiming the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
NERO personnel can be seen holding an [[AAC Honey Badger]] with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name &amp;quot;Rock Chuck&amp;quot;, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|none|400px|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[Image:DaysGone Honey.jpg|thumb|none|600px|Pre-release screenshot of a NERO soldier with a Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBader-World.jpg|thumb|none|600px|Deacon does some sneaky sneaking with his Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBadger-Aim.jpg|thumb|none|600px|Aiming the Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The &amp;quot;SAF&amp;quot; in the game is an [[AKM]], though the smooth wooden handguard and the shape of the front sight are closer to those of an [[AK-47]]. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-AK-Cutscene.jpg|thumb|none|600px|Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-AK.jpg|thumb|none|600px|Sarah with her AKM at Chemult Community College.]]&lt;br /&gt;
[[File:Days-Gone-AK-World.jpg|thumb|none|600px|Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.]]&lt;br /&gt;
[[File:Days-Gone-AK-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-AK-Inventory.jpg|thumb|none|600px|Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1855 Revolving Carbine==&lt;br /&gt;
The [[Colt Model 1855|Colt Model 1855 Revolving Carbine]] appears in the game as &amp;quot;The Cowboy&amp;quot; and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-World.jpg|thumb|none|600px|World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-Aim.jpg|thumb|none|600px|Aiming the Colt 1855.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1949==&lt;br /&gt;
Trespasser warning signs in the game world have silhouettes of [[FN Model 1949]]s with extended magazines.&lt;br /&gt;
[[File:FN 1949.jpg|thumb|none|400px|FN Model 1949 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Days-Gone-Trespassers.jpg|thumb|none|600px|A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawken Rifle==&lt;br /&gt;
The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a [[Hawken Rifle]]. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.&lt;br /&gt;
[[Image:Hawken.jpg|thumb|none|400px|Hawken Rifle - .30 caliber]]&lt;br /&gt;
[[File:Days-Gone-Baker-Rifle.jpg|thumb|none|600px|Flashing back to repeated viewings of ''[[Creepshow 2]]'', Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IDF Pup&amp;quot;==&lt;br /&gt;
The &amp;quot;IDF Pup&amp;quot; is a strange amalgamation of the [[IWI Tavor TAR-21]] and [[FAMAS G1]]. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-Tavor-World.jpg|thumb|none|600px|Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.]]&lt;br /&gt;
[[File:Days-Gone-Tavor-Aim.jpg|thumb|none|600px|Deacon aiming the &amp;quot;IDF Pup&amp;quot; in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling [[M1 Garand]]s on it.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:DaysGone-FlagGuns.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
The [[M4A1 Block II]] appears in the game as the &amp;quot;US556&amp;quot; and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. Like the Galil AR, it has a 35-round magazine, but it can be upgraded to a 50-round magazine. &lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]]&lt;br /&gt;
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|Deacon uses the M4A1 with no sights attached.]]&lt;br /&gt;
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|Deacon spies a horde of &amp;quot;freakers&amp;quot; with his M4 on his back.]]&lt;br /&gt;
[[Image:DaysGone-AR15-2.jpg|thumb|none|600px|Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.]]&lt;br /&gt;
[[File:Days-Gone-M4-Cutscene.jpg|thumb|none|600px|Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.]]&lt;br /&gt;
[[File:Days-Gone-M4-1.jpg|thumb|none|601px|Deacon with the M4 at the ready position.]]&lt;br /&gt;
[[File:Days-Gone-M4-2.jpg|thumb|none|601px|Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-M14-World.jpg|thumb|none|600px|World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an [[M1A]] can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a [[Ruger Mini-14]] than an actual M14.]]&lt;br /&gt;
[[File:Days-Gone-M14-Aim.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
The [[Nock Gun]] appears in the game as the &amp;quot;Nock Volley.&amp;quot; It functions ''highly'' incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does ''one'' thing right and fires all seven barrels at once.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[File:Days-Gone-NockGun-World.jpg|thumb|none|600px|Deacon kicks it ''really'' old school with the Nock Gun.]]&lt;br /&gt;
[[File:Days-Gone-NockGun-Aim.jpg|thumb|none|600px|Aiming the Nock Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the &amp;quot;.22 Repeater&amp;quot;.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-World.jpg|thumb|none|600px|World model of the 10/22.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Aim.jpg|thumb|none|600px|Aiming the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
What appears to be a [[Ruger M77]] appears as the &amp;quot;M7&amp;quot;.&lt;br /&gt;
[[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic &amp;quot;Zytel&amp;quot; stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]]&lt;br /&gt;
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
The inventory icon image for the [[M14]] above is actually a [[Springfield M1A]], as noted by its lack of a selector switch on the stock.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[File:Days-Gone-M1A.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;MWS&amp;quot; (presumably standing for &amp;quot;Modular Weapon System&amp;quot;) and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:DaysGoneAUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Days-Gone-AUG-World.jpg|thumb|none|600px|Deacon shows off his AUG in the ready position.]]&lt;br /&gt;
[[File:Days-Gone-AUG-Aim.jpg|thumb|none|600px|Aiming the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892 Saddle Ring Carbine]] appears in the game as the &amp;quot;Badlands Big Game&amp;quot;. Its in-game model incorrectly has a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Yellow Boy]]-style brass frame, although its inventory image has a proper steel frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in &amp;quot;Riding Nomad Again,&amp;quot; although he's never shown using it.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-World.jpg|thumb|none|600px|Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Aim.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Inventory.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:DaysGoneMike1866.jpg|thumb|none|600px|Mike with his Winchester slung across his back.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are seen atop two JLTVs (Joint Light Tactical Vehicle) in the opening cutscene.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-M2HB-Wide.jpg|thumb|none|600px|A pair of seemingly abandoned JLTVs with mounted M2HBs.]]&lt;br /&gt;
[[File:Days-Gone-M2HB.jpg|thumb|none|601px|One of the JLTVs' M2HB visible in the top right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
As if the notion of a [[hand held M134 Minigun]] wasn't ridiculous enough, a ''shoulder-fired'' version with shortened barrels, a buttstock and pistol grip known as &amp;quot;The Growler&amp;quot; can be found in certain challenge maps. The minigun does not appear in the main story mode, likely because it would make clearing out hordes far too mundane a task.&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator (1987)|Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-Minigun-World.jpg|thumb|none|600px|Having finally gotten sick and tired of all these hordes, Deacon decides to [[Predator (1987)|let Ol' Painless out of the bag.]]]]&lt;br /&gt;
[[File:Days-Gone-Minigun-Aim.jpg|thumb|none|600px|''Come on in, you fuckers, come on in. Ol' Painless is waiting.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG45&amp;quot;. It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MG4-Copeland-Guard.jpg|thumb|none|600px|A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.]]&lt;br /&gt;
[[File:Days-Gone-MG4-World.jpg|thumb|none|600px|Deacon strolls through a patch of flowers with his own MG4 at the ready.]]&lt;br /&gt;
[[File:Days-Gone-MG4-Aim.jpg|thumb|none|600px|Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[M60_machine_gun#Mk_43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;MG55&amp;quot;. It becomes unlocked at 60% completion of the Horde Killer storyline.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGoneM60.jpg|thumb|none|600px|A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-World.jpg|thumb|none|600px|World model of the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-Aim.jpg|thumb|none|600px|Aiming the Mk 43.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-RPD-World.jpg|thumb|none|600px|Deacon overlooking Wizard Island with the RPD in hand.]]&lt;br /&gt;
[[File:Days-Gone-RPD-Aim.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Liberator&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-World.jpg|thumb|none|600px|World model of the M4 Super 90.]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-Aim.jpg|thumb|none|600px|Aiming the M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] appears in the game as the &amp;quot;Auto Shotgun&amp;quot; (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the [[AA-12]], which would not be possible in real life, and holds 16 rounds. &lt;br /&gt;
[[File:Benelli Supernova Slug.jpg|thumb|none|400px|Benelli Supernova Slug - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Cutscene.jpg|thumb|none|600px|A Supernova stands propped against Boozer's chair.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-World.jpg|thumb|none|600px|Deacon wields the Supernova as he's stalked by his own motorcycle.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Aim.jpg|thumb|none|600px|Aiming the Supernova.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Shotgun==&lt;br /&gt;
Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a [[Remington 870]] (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the [[Winchester Model 1887]]. One version, called the &amp;quot;Sawed Off&amp;quot;, occupies the primary weapon slot, while the other, called &amp;quot;Lil Stubby&amp;quot;, is somehow even smaller (about the size of a [[Serbu Super Shorty]]) and occupies the handgun slot.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|400px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge. ''A little of this...'']]&lt;br /&gt;
[[File:Baikal-sawn-off.jpg|thumb|none|400px|Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ''...a little of that...'']]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ''...and a smidgeon of this...'']]&lt;br /&gt;
[[File:Days-Gone-1887-World.jpg|thumb|none|600px|''...and voila! ''Days Gone'' has its own mutant lever-action thing. [[Terminator 2: Judgment Day|Come with me if you want to live.]]'']]&lt;br /&gt;
[[File:Days-Gone-1887-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-World.jpg|thumb|none|600px|World model of the &amp;quot;Lil Stubby&amp;quot; version of the game's lever-action shotgun.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-Aim.jpg|thumb|none|600px|Deacon aims &amp;quot;Lil Stubby&amp;quot; at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] appears in the game as &amp;quot;Boozer's Shotgun&amp;quot;. Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission &amp;quot;I Could Use a Hand&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]]&lt;br /&gt;
[[Image:DaysGone SG 1.jpg|thumb|none|601px|Note the safety.]]&lt;br /&gt;
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on Deacon's back.]]&lt;br /&gt;
[[File:Days-Gone-M500-World.jpg|thumb|none|600px|Deacon showing off Boozer's Shotgun after finally getting it for good.]]&lt;br /&gt;
[[File:Days-Gone-M500-Aim.jpg|thumb|none|600px|Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Combat Shotgun&amp;quot;. It holds 9 rounds, which apparently means the one is always chambered.&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|400px|Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm &amp;amp; stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M590-World.jpg|thumb|none|600px|World model of the Mossberg 590.]]&lt;br /&gt;
[[File:Days-Gone-M590-Aim.jpg|thumb|none|600px|Aiming the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears in the game as the &amp;quot;Crowdbreaker&amp;quot;. It can be unlocked from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|none|400px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-KSG-World.jpg|thumb|none|600px|The in-world model of the DP-12.]]&lt;br /&gt;
[[File:Days-Gone-KSG-Aim.jpg|thumb|none|600px|Deacon aims the DP-12 in an attempt to frighten the snow away.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] appears in the game as the &amp;quot;RSF60&amp;quot;. Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.&lt;br /&gt;
[[File:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-TOZ-World.jpg|thumb|none|600px|World model of the TOZ-194.]]&lt;br /&gt;
[[File:Days-Gone-TOZ-Aim.jpg|thumb|none|600px|Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.]]&lt;br /&gt;
&lt;br /&gt;
==Break-Action Shotgun==&lt;br /&gt;
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a [[Single Barreled Shotgun|single-shot break-action shotgun]].&lt;br /&gt;
[[Image:WinchesterModel37.jpg|thumb|none|400px|Winchester Model 37 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Billboard-Shotgun.jpg|thumb|none|600px|''Oh, how true...'']]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;.50 BFG&amp;quot; and can be unlocked from the Wizard Island gun merchant at trust level 2.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-AS50-World.jpg|thumb|none|600px|World model of the AS50, showing the unique way Deacon holds it when idle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
What appears to be an [[Accuracy International AWM]] with a reshaped forend, grip, and bolt handle appears as the &amp;quot;Talon 7.&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:Days-Gone-BoltAction-World.jpg|thumb|none|600px|World model of the odd-looking AWM. Its forend looks almost sporter-esque.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game as the &amp;quot;C8 Rifle&amp;quot; (not to be confused with the [[Diemaco/Colt Canada C8 Carbine]], an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name &amp;quot;C8 Rifle&amp;quot; in ''[[Syphon Filter: The Omega Strain]]'', which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in ''Days Gone'' make several references to the ''Syphon Filter'' series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MSG90-World.jpg|thumb|none|600px|World model of the MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9==&lt;br /&gt;
The &amp;quot;BND-150&amp;quot; sniper rifle resembles a [[Heckler &amp;amp; Koch SR9]] with the addition of the clubfoot buttstock of the [[Heckler &amp;amp; Koch HK21E]] machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition (bullet, poison gas, electrocution, and explosive), and holds 5 rounds in a drum magazine.&lt;br /&gt;
[[File:Sr9 real.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGone-BND-150-Promo.jpg|thumb|none|600px|An IGN promotional image of Deacon holding the &amp;quot;BND-150&amp;quot; as well as the ''[[Syphon Filter]]'' bike theme. The rifle previously appeared in ''[[Syphon Filter: Dark Mirror]]'' and ''[[Syphon Filter: Logan's Shadow]]'' as the &amp;quot;MB-150&amp;quot; and is yet another of the many references to the ''Syphon Filter'' series in ''Days Gone''.]]&lt;br /&gt;
[[File:Days-Gone-BND150.jpg|thumb|none|600px|World model of the &amp;quot;BND-150&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M40&amp;quot;.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SSR&amp;quot;. Deacon first finds one in Skizzo's cabin at Lost Lake, then subsequently uses it to cover Boozer during the assault on the dam in Iron Butte, and finally loses it prior to his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the &amp;quot;Keep Your Friends Close&amp;quot; storyline.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Days-Gone-Skizzo's-SVD.jpg|thumb|none|600px|Deacon finds an SVD in Skizzo's cabin.]]&lt;br /&gt;
[[File:Days-Gone-SVD-World.jpg|thumb|none|601px|World model of the SVD. A length of Picatinny rail has been added to the receiver top cover upon which a modern Western scope, rather than the typical PSO-1 scope that it's typically seen with, is mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the &amp;quot;Gear Up For The Ride&amp;quot; storyline.&lt;br /&gt;
[[File:DaysGoneCrossbow.jpg|thumb|none|600px|Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-World.jpg|thumb|none|600px|World model of the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-Aim.jpg|thumb|none|600px|Aiming the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-World.jpg|thumb|none|600px|World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-Aim.jpg|thumb|none|600px|Aiming the Drifter Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Some Marauders in the Crater Lake region can be seen with [[M2 Flamethrower]] wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.&lt;br /&gt;
[[File:M2 FlamethrowerWW.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:DaysGone-Flamethrower.jpg|thumb|none|600px|A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
A fragmentation grenade somewhat resembling a hybrid of the [[Mills Bomb]] and the [[Mk 2 Hand Grenade]] can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MillsNo5MkI.jpg|thumb|none|x250px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]||[[File:MK2 grenade DoD.jpg|thumb|none|x235px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Days-Gone-Frag.jpg|thumb|none|600px|The frag grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Gas Tank Guns==&lt;br /&gt;
Certain custom themes for Deacon's drifter bike have guns painted on them.&lt;br /&gt;
[[File:Days-Gone-Gastank-Guns.jpg|thumb|none|600px|A Springfield Model 1795 Musket, [[Colt Law Enforcement Model 6920 Carbine]], and the game's &amp;quot;9mm&amp;quot; pistol.]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-2.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-3.jpg|thumb|none|600px|[[M4A1 carbine]] with KAC RAS, vertical foregrip, and optical sight.]]&lt;br /&gt;
[[File:Days-Gone-DoubleBarrel.jpg|thumb|none|600px|Low-detail [[double barreled shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
==IPCA Stun Gun==&lt;br /&gt;
Collecting all pieces of &amp;quot;IPCA Tech&amp;quot; in the game enables Deacon to construct the IPCA Stun Gun. This is yet another ''[[Syphon Filter]]'' reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally ''bursting into flames'', something which no stun gun that [[User:Spartan198|this editor]] is familiar with is capable of doing.&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-World.jpg|thumb|none|600px|Deacon holding the IPCA Stun Gun.]]&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-Aim.jpg|thumb|none|600px|Deacon aims the stun gun at a rabid barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Land Mine==&lt;br /&gt;
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble [https://halo.fandom.com/wiki/Landmine a land mine] used in the ''Halo'' video game series.&lt;br /&gt;
[[File:Days-Gone-Mine.jpg|thumb|none|600px|Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. ''It's comin' right for us!'']]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An oversized [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. It can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Days-Gone-Flashbang.jpg|thumb|none|600px|The M84 grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==MATADOR==&lt;br /&gt;
The Deschutes County Militia have [[MATADOR]] missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as &amp;quot;RPGs&amp;quot;. The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.&lt;br /&gt;
&lt;br /&gt;
It was originally intended to be usable under the quite erroneous name &amp;quot;[[Panzerfaust]]&amp;quot;, but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[File:Days-Gone-Rocket-Launcher.jpg|thumb|600px|none|The &amp;quot;RPG&amp;quot; stored on Wizard Island before being disabled.]]&lt;br /&gt;
[[File:Days Gone Matador Modded.jpg|thumb|none|600px|Deacon breaking out the Matador re-enabled via mods in the PC version of the game.]]&lt;br /&gt;
[[File:Days Gone Matador Modded Aim.jpg|thumb|none|600px|&amp;quot;How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1499995</id>
		<title>Days Gone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1499995"/>
		<updated>2022-05-16T09:02:06Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* M4A1 Block II */ Like the Galil AR, it has a 35-round magazine, but it can be upgraded to a 50-round magazine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Days Gone&lt;br /&gt;
|picture = DaysGone-Logo.jpg&lt;br /&gt;
|caption=Days Gone (2019)&lt;br /&gt;
|date=2019 (PS4)&amp;lt;br&amp;gt;2021 (PC)&lt;br /&gt;
|developer=Bend Studio&lt;br /&gt;
|platforms=Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Days Gone''''' is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called &amp;quot;Freakers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;9mm&amp;quot;==&lt;br /&gt;
Deacon's default pistol at the beginning of the game, simply named &amp;quot;9mm&amp;quot;, appears to combine the frame of a [[Beretta 92FS]] with a slide bearing certain design features of the [[SIG-Sauer P226R]] and [[Norinco QSZ-92]]; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a &amp;quot;junk&amp;quot; version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RT-BC2-G&amp;amp;RS-Green for B92.jpg|thumb|none|300px|Beretta 92FS with Recover Tactical BC2 Grip &amp;amp; Rail System - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-2.jpg|thumb|none|600px|Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-3.jpg|thumb|none|600px|O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-World.jpg|thumb|none|600px|Deacon with the pistol.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-Aim.jpg|thumb|none|600px|Deacon aiming the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Cut)==&lt;br /&gt;
Two versions of the [[Beretta 92FS]] appeared in trailers and pre-release screenshots for the game, but were cut from the final release.&lt;br /&gt;
[[File:B92fs-REVERSE2TONE.jpg|thumb|none|300px|Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm]]&lt;br /&gt;
[[Image:DaysGone 92F.jpg|thumb|none|600px|Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default &amp;quot;9mm&amp;quot; in this sequence in the final game.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Deacon-Beretta.jpg|thumb|none|600px|Deacon aims a standard blued Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;PDW&amp;quot; (presumably a reference to its 5.7x28mm cartridge shared with the [[FN P90]]). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]]&lt;br /&gt;
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Cutscene.jpg|thumb|none|600px|Captain Kouri with an FN Five-seveN in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-World.jpg|thumb|none|600px|Deacon skulks around a NERO checkpoint with his own Five-seveN.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Aim.jpg|thumb|none|600px|Deacon aims the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
[[Glock 34]]s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.&lt;br /&gt;
[[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia2.jpg|thumb|none|600px|A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.]]&lt;br /&gt;
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|Deacon stares in futility at the unusable Glock.]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia.jpg|thumb|none|600px|Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A pistol vaguely resembling the [[IMI Desert Eagle Mark XIX]] appears in the game as the &amp;quot;Eliminator&amp;quot; and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Skizzo aims his Desert Eagle in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-World.jpg|thumb|none|600px|Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-Aim.jpg|thumb|none|600px|Deacon aims at a suspicious rock, threatening it with .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
The [[Palmer Cap-Chur Short Range Projector]] appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|400px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-Tranq.jpg|thumb|none|600px|Sarah hands Deacon the tranquilizer pistol.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-World.jpg|thumb|none|601px|Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-Aim.jpg|thumb|none|601px|Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as the &amp;quot;SAP9&amp;quot; (presumably a shorthand description of the pistol as '''S'''emi '''A'''utomatic '''P'''istol, '''9'''mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-P226-Cutscene.jpg|thumb|none|600px|Deacon holding a P226R in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-P226-World.jpg|thumb|none|600px|Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.]]&lt;br /&gt;
[[File:Days-Gone-P226-Aim.jpg|thumb|none|600px|Deacon aims his P226R at a weirdly proportioned tree.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A revolver resembling the [[Dan Wesson PPC]] appears as &amp;quot;The Sheriff.&amp;quot; It is &amp;quot;Iron&amp;quot; Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the &amp;quot;We've All Done Things&amp;quot; storyline.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[File:Days-Gone-PPC.jpg|thumb|none|600px|[[Crocodile Dundee|That's not a gun... THAT'S a gun.]]]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Mike aims his PPC in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-World.jpg|thumb|none|600px|Deacon takes a walk by the lake with his PPC revolver.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-Aim.jpg|thumb|none|600px|Aiming the PPC, getting ready for the upcoming tournaments.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] appears in the game as &amp;quot;The Mayor.&amp;quot; Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the &amp;quot;Law And Disorder&amp;quot; storyline.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]]&lt;br /&gt;
[[File:Days-Gone-Judge-World.jpg|thumb|none|600px|Having 'liberated' the Judge, Deacon takes it out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-Judge-Aim.jpg|thumb|none|600px|Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;SMP9&amp;quot;. It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|350px|none|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP9-World.jpg|thumb|none|600px|Deacon takes his Swiss bullethose for a spin next to an abandoned car.]]&lt;br /&gt;
[[File:Days-Gone-MP9-Aim.jpg|thumb|none|600px|Aiming the MP9. Using a stocks is for squares in the apocalypse.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the &amp;quot;Stinger.&amp;quot;&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-World.jpg|thumb|none|600px|Deacon keeps his face of perpetual worry as he holds his Scorpion.]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-Aim.jpg|thumb|none|600px|Aiming the Scorpion at an angry RV window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in the game as the &amp;quot;SWAT 10&amp;quot;. It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP5-NERO.jpg|thumb|none|600px|NERO soldiers disembark a helicopter with MP5s in hand.]]&lt;br /&gt;
[[File:Days-Gone-MP5-World.jpg|thumb|none|600px|Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.]]&lt;br /&gt;
[[File:Days-Gone-MP5-Aim.jpg|thumb|none|600px|Aiming the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round &amp;quot;banana&amp;quot; box magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Days-Gone-PPSH-World.jpg|thumb|none|600px|Deacon takes his &amp;quot;papasha&amp;quot; out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-PPSH-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] submachine gun appears in the game as the &amp;quot;M50 Reising&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Days-Gone-M50-World.jpg|thumb|none|600px|Deacon takes his rare sight to see in games, a Reising M50.]]&lt;br /&gt;
[[File:Days-Gone-M50-Aim.jpg|thumb|none|600px|Aiming the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[M1921AC Thompson]] appears in the game as the &amp;quot;Chicago Chopper&amp;quot;. It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Days-Gone-Thompson-World.jpg|thumb|none|600px|Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.]]&lt;br /&gt;
[[File:Days-Gone-Thompson-Aim.jpg|thumb|none|600px|Aiming the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
NERO personnel can be seen holding an [[AAC Honey Badger]] with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name &amp;quot;Rock Chuck&amp;quot;, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|none|400px|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[Image:DaysGone Honey.jpg|thumb|none|600px|Pre-release screenshot of a NERO soldier with a Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBader-World.jpg|thumb|none|600px|Deacon does some sneaky sneaking with his Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBadger-Aim.jpg|thumb|none|600px|Aiming the Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The &amp;quot;SAF&amp;quot; in the game is an [[AKM]], though the smooth wooden handguard and the shape of the front sight are closer to those of an [[AK-47]]. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-AK-Cutscene.jpg|thumb|none|600px|Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-AK.jpg|thumb|none|600px|Sarah with her AKM at Chemult Community College.]]&lt;br /&gt;
[[File:Days-Gone-AK-World.jpg|thumb|none|600px|Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.]]&lt;br /&gt;
[[File:Days-Gone-AK-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-AK-Inventory.jpg|thumb|none|600px|Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1855 Revolving Carbine==&lt;br /&gt;
The [[Colt Model 1855|Colt Model 1855 Revolving Carbine]] appears in the game as &amp;quot;The Cowboy&amp;quot; and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-World.jpg|thumb|none|600px|World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-Aim.jpg|thumb|none|600px|Aiming the Colt 1855.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1949==&lt;br /&gt;
Trespasser warning signs in the game world have silhouettes of [[FN Model 1949]]s with extended magazines.&lt;br /&gt;
[[File:FN 1949.jpg|thumb|none|400px|FN Model 1949 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Days-Gone-Trespassers.jpg|thumb|none|600px|A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawken Rifle==&lt;br /&gt;
The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a [[Hawken Rifle]]. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.&lt;br /&gt;
[[Image:Hawken.jpg|thumb|none|400px|Hawken Rifle - .30 caliber]]&lt;br /&gt;
[[File:Days-Gone-Baker-Rifle.jpg|thumb|none|600px|Flashing back to repeated viewings of ''[[Creepshow 2]]'', Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IDF Pup&amp;quot;==&lt;br /&gt;
The &amp;quot;IDF Pup&amp;quot; is a strange amalgamation of the [[IWI Tavor TAR-21]] and [[FAMAS G1]]. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-Tavor-World.jpg|thumb|none|600px|Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.]]&lt;br /&gt;
[[File:Days-Gone-Tavor-Aim.jpg|thumb|none|600px|Deacon aiming the &amp;quot;IDF Pup&amp;quot; in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling [[M1 Garand]]s on it.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:DaysGone-FlagGuns.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
The [[M4A1 Block II]] appears in the game as the &amp;quot;US556&amp;quot; and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. Like the Galil AR, it has a 35-round magazine, but it can be upgraded to a 50-round magazine. &lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]]&lt;br /&gt;
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|Deacon uses the M4A1 with no sights attached.]]&lt;br /&gt;
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|Deacon spies a horde of &amp;quot;freakers&amp;quot; with his M4 on his back.]]&lt;br /&gt;
[[Image:DaysGone-AR15-2.jpg|thumb|none|600px|Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.]]&lt;br /&gt;
[[File:Days-Gone-M4-Cutscene.jpg|thumb|none|600px|Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.]]&lt;br /&gt;
[[File:Days-Gone-M4-1.jpg|thumb|none|601px|Deacon with the M4 at the ready position.]]&lt;br /&gt;
[[File:Days-Gone-M4-2.jpg|thumb|none|601px|Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-M14-World.jpg|thumb|none|600px|World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an [[M1A]] can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a [[Ruger Mini-14]] than an actual M14.]]&lt;br /&gt;
[[File:Days-Gone-M14-Aim.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
The [[Nock Gun]] appears in the game as the &amp;quot;Nock Volley.&amp;quot; It functions ''highly'' incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does ''one'' thing right and fires all seven barrels at once.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[File:Days-Gone-NockGun-World.jpg|thumb|none|600px|Deacon kicks it ''really'' old school with the Nock Gun.]]&lt;br /&gt;
[[File:Days-Gone-NockGun-Aim.jpg|thumb|none|600px|Aiming the Nock Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the &amp;quot;.22 Repeater&amp;quot;.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-World.jpg|thumb|none|600px|World model of the 10/22.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Aim.jpg|thumb|none|600px|Aiming the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
What appears to be a [[Ruger M77]] appears as the &amp;quot;M7&amp;quot;.&lt;br /&gt;
[[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic &amp;quot;Zytel&amp;quot; stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]]&lt;br /&gt;
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
The inventory icon image for the [[M14]] above is actually a [[Springfield M1A]], as noted by its lack of a selector switch on the stock.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[File:Days-Gone-M1A.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;MWS&amp;quot; (presumably standing for &amp;quot;Modular Weapon System&amp;quot;) and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:DaysGoneAUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Days-Gone-AUG-World.jpg|thumb|none|600px|Deacon shows off his AUG in the ready position.]]&lt;br /&gt;
[[File:Days-Gone-AUG-Aim.jpg|thumb|none|600px|Aiming the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892 Saddle Ring Carbine]] appears in the game as the &amp;quot;Badlands Big Game&amp;quot;. Its in-game model incorrectly has a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Yellow Boy]]-style brass frame, although its inventory image has a proper steel frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in &amp;quot;Riding Nomad Again,&amp;quot; although he's never shown using it.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-World.jpg|thumb|none|600px|Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Aim.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Inventory.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:DaysGoneMike1866.jpg|thumb|none|600px|Mike with his Winchester slung across his back.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are seen atop two JLTVs (Joint Light Tactical Vehicle) in the opening cutscene.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-M2HB-Wide.jpg|thumb|none|600px|A pair of seemingly abandoned JLTVs with mounted M2HBs.]]&lt;br /&gt;
[[File:Days-Gone-M2HB.jpg|thumb|none|601px|One of the JLTVs' M2HB visible in the top right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
As if the notion of a [[hand held M134 Minigun]] wasn't ridiculous enough, a ''shoulder-fired'' version with shortened barrels, a buttstock and pistol grip known as &amp;quot;The Growler&amp;quot; can be found in certain challenge maps. The minigun does not appear in the main story mode, likely because it would make clearing out hordes far too mundane a task.&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator (1987)|Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-Minigun-World.jpg|thumb|none|600px|Having finally gotten sick and tired of all these hordes, Deacon decides to [[Predator (1987)|let Ol' Painless out of the bag.]]]]&lt;br /&gt;
[[File:Days-Gone-Minigun-Aim.jpg|thumb|none|600px|''Come on in, you fuckers, come on in. Ol' Painless is waiting.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG45&amp;quot;. It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MG4-Copeland-Guard.jpg|thumb|none|600px|A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.]]&lt;br /&gt;
[[File:Days-Gone-MG4-World.jpg|thumb|none|600px|Deacon strolls through a patch of flowers with his own MG4 at the ready.]]&lt;br /&gt;
[[File:Days-Gone-MG4-Aim.jpg|thumb|none|600px|Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[M60_machine_gun#Mk_43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;MG55&amp;quot;. It becomes unlocked at 60% completion of the Horde Killer storyline.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGoneM60.jpg|thumb|none|600px|A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-World.jpg|thumb|none|600px|World model of the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-Aim.jpg|thumb|none|600px|Aiming the Mk 43.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-RPD-World.jpg|thumb|none|600px|Deacon overlooking Wizard Island with the RPD in hand.]]&lt;br /&gt;
[[File:Days-Gone-RPD-Aim.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Liberator&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-World.jpg|thumb|none|600px|World model of the M4 Super 90.]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-Aim.jpg|thumb|none|600px|Aiming the M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] appears in the game as the &amp;quot;Auto Shotgun&amp;quot; (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the [[AA-12]], which would not be possible in real life, and holds 16 rounds. &lt;br /&gt;
[[File:Benelli Supernova Slug.jpg|thumb|none|400px|Benelli Supernova Slug - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Cutscene.jpg|thumb|none|600px|A Supernova stands propped against Boozer's chair.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-World.jpg|thumb|none|600px|Deacon wields the Supernova as he's stalked by his own motorcycle.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Aim.jpg|thumb|none|600px|Aiming the Supernova.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Shotgun==&lt;br /&gt;
Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a [[Remington 870]] (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the [[Winchester Model 1887]]. One version, called the &amp;quot;Sawed Off&amp;quot;, occupies the primary weapon slot, while the other, called &amp;quot;Lil Stubby&amp;quot;, is somehow even smaller (about the size of a [[Serbu Super Shorty]]) and occupies the handgun slot.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|400px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge. ''A little of this...'']]&lt;br /&gt;
[[File:Baikal-sawn-off.jpg|thumb|none|400px|Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ''...a little of that...'']]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ''...and a smidgeon of this...'']]&lt;br /&gt;
[[File:Days-Gone-1887-World.jpg|thumb|none|600px|''...and voila! ''Days Gone'' has its own mutant lever-action thing. [[Terminator 2: Judgment Day|Come with me if you want to live.]]'']]&lt;br /&gt;
[[File:Days-Gone-1887-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-World.jpg|thumb|none|600px|World model of the &amp;quot;Lil Stubby&amp;quot; version of the game's lever-action shotgun.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-Aim.jpg|thumb|none|600px|Deacon aims &amp;quot;Lil Stubby&amp;quot; at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] appears in the game as &amp;quot;Boozer's Shotgun&amp;quot;. Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission &amp;quot;I Could Use a Hand&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]]&lt;br /&gt;
[[Image:DaysGone SG 1.jpg|thumb|none|601px|Note the safety.]]&lt;br /&gt;
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on Deacon's back.]]&lt;br /&gt;
[[File:Days-Gone-M500-World.jpg|thumb|none|600px|Deacon showing off Boozer's Shotgun after finally getting it for good.]]&lt;br /&gt;
[[File:Days-Gone-M500-Aim.jpg|thumb|none|600px|Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Combat Shotgun&amp;quot;. It holds 9 rounds, which apparently means the one is always chambered.&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|400px|Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm &amp;amp; stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M590-World.jpg|thumb|none|600px|World model of the Mossberg 590.]]&lt;br /&gt;
[[File:Days-Gone-M590-Aim.jpg|thumb|none|600px|Aiming the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears in the game as the &amp;quot;Crowdbreaker&amp;quot;. It can be unlocked from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|none|400px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-KSG-World.jpg|thumb|none|600px|The in-world model of the DP-12.]]&lt;br /&gt;
[[File:Days-Gone-KSG-Aim.jpg|thumb|none|600px|Deacon aims the DP-12 in an attempt to frighten the snow away.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] appears in the game as the &amp;quot;RSF60&amp;quot;. Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.&lt;br /&gt;
[[File:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-TOZ-World.jpg|thumb|none|600px|World model of the TOZ-194.]]&lt;br /&gt;
[[File:Days-Gone-TOZ-Aim.jpg|thumb|none|600px|Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.]]&lt;br /&gt;
&lt;br /&gt;
==Break-Action Shotgun==&lt;br /&gt;
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a [[Single Barreled Shotgun|single-shot break-action shotgun]].&lt;br /&gt;
[[Image:WinchesterModel37.jpg|thumb|none|400px|Winchester Model 37 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Billboard-Shotgun.jpg|thumb|none|600px|''Oh, how true...'']]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;.50 BFG&amp;quot; and can be unlocked from the Wizard Island gun merchant at trust level 2.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-AS50-World.jpg|thumb|none|600px|World model of the AS50, showing the unique way Deacon holds it when idle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
What appears to be an [[Accuracy International AWM]] with a reshaped forend, grip, and bolt handle appears as the &amp;quot;Talon 7.&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:Days-Gone-BoltAction-World.jpg|thumb|none|600px|World model of the odd-looking AWM. Its forend looks almost sporter-esque.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game as the &amp;quot;C8 Rifle&amp;quot; (not to be confused with the [[Diemaco/Colt Canada C8 Carbine]], an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name &amp;quot;C8 Rifle&amp;quot; in ''[[Syphon Filter: The Omega Strain]]'', which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in ''Days Gone'' make several references to the ''Syphon Filter'' series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MSG90-World.jpg|thumb|none|600px|World model of the MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9==&lt;br /&gt;
The &amp;quot;BND-150&amp;quot; sniper rifle resembles a [[Heckler &amp;amp; Koch SR9]] with the addition of the clubfoot buttstock of the [[Heckler &amp;amp; Koch HK21E]] machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition, and holds 5 rounds in a drum magazine.&lt;br /&gt;
[[File:Sr9 real.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGone-BND-150-Promo.jpg|thumb|none|600px|An IGN promotional image of Deacon holding the &amp;quot;BND-150&amp;quot; as well as the ''[[Syphon Filter]]'' bike theme. The rifle previously appeared in ''[[Syphon Filter: Dark Mirror]]'' and ''[[Syphon Filter: Logan's Shadow]]'' as the &amp;quot;MB-150&amp;quot; and is yet another of the many references to the ''Syphon Filter'' series in ''Days Gone''.]]&lt;br /&gt;
[[File:Days-Gone-BND150.jpg|thumb|none|600px|World model of the &amp;quot;BND-150&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M40&amp;quot;.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SSR&amp;quot;. Deacon first finds one in Skizzo's cabin at Lost Lake, then subsequently uses it to cover Boozer during the assault on the dam in Iron Butte, and finally loses it prior to his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the &amp;quot;Keep Your Friends Close&amp;quot; storyline.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Days-Gone-Skizzo's-SVD.jpg|thumb|none|600px|Deacon finds an SVD in Skizzo's cabin.]]&lt;br /&gt;
[[File:Days-Gone-SVD-World.jpg|thumb|none|601px|World model of the SVD. A length of Picatinny rail has been added to the receiver top cover upon which a modern Western scope, rather than the typical PSO-1 scope that it's typically seen with, is mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the &amp;quot;Gear Up For The Ride&amp;quot; storyline.&lt;br /&gt;
[[File:DaysGoneCrossbow.jpg|thumb|none|600px|Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-World.jpg|thumb|none|600px|World model of the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-Aim.jpg|thumb|none|600px|Aiming the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-World.jpg|thumb|none|600px|World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-Aim.jpg|thumb|none|600px|Aiming the Drifter Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Some Marauders in the Crater Lake region can be seen with [[M2 Flamethrower]] wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.&lt;br /&gt;
[[File:M2 FlamethrowerWW.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:DaysGone-Flamethrower.jpg|thumb|none|600px|A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
A fragmentation grenade somewhat resembling a hybrid of the [[Mills Bomb]] and the [[Mk 2 Hand Grenade]] can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MillsNo5MkI.jpg|thumb|none|x250px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]||[[File:MK2 grenade DoD.jpg|thumb|none|x235px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Days-Gone-Frag.jpg|thumb|none|600px|The frag grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Gas Tank Guns==&lt;br /&gt;
Certain custom themes for Deacon's drifter bike have guns painted on them.&lt;br /&gt;
[[File:Days-Gone-Gastank-Guns.jpg|thumb|none|600px|A Springfield Model 1795 Musket, [[Colt Law Enforcement Model 6920 Carbine]], and the game's &amp;quot;9mm&amp;quot; pistol.]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-2.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-3.jpg|thumb|none|600px|[[M4A1 carbine]] with KAC RAS, vertical foregrip, and optical sight.]]&lt;br /&gt;
[[File:Days-Gone-DoubleBarrel.jpg|thumb|none|600px|Low-detail [[double barreled shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
==IPCA Stun Gun==&lt;br /&gt;
Collecting all pieces of &amp;quot;IPCA Tech&amp;quot; in the game enables Deacon to construct the IPCA Stun Gun. This is yet another ''[[Syphon Filter]]'' reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally ''bursting into flames'', something which no stun gun that [[User:Spartan198|this editor]] is familiar with is capable of doing.&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-World.jpg|thumb|none|600px|Deacon holding the IPCA Stun Gun.]]&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-Aim.jpg|thumb|none|600px|Deacon aims the stun gun at a rabid barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Land Mine==&lt;br /&gt;
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble [https://halo.fandom.com/wiki/Landmine a land mine] used in the ''Halo'' video game series.&lt;br /&gt;
[[File:Days-Gone-Mine.jpg|thumb|none|600px|Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. ''It's comin' right for us!'']]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An oversized [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. It can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Days-Gone-Flashbang.jpg|thumb|none|600px|The M84 grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
==MATADOR==&lt;br /&gt;
The Deschutes County Militia have [[MATADOR]] missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as &amp;quot;RPGs&amp;quot;. The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.&lt;br /&gt;
&lt;br /&gt;
It was originally intended to be usable under the quite erroneous name &amp;quot;[[Panzerfaust]]&amp;quot;, but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[File:Days-Gone-Rocket-Launcher.jpg|thumb|600px|none|The &amp;quot;RPG&amp;quot; stored on Wizard Island before being disabled.]]&lt;br /&gt;
[[File:Days Gone Matador Modded.jpg|thumb|none|600px|Deacon breaking out the Matador re-enabled via mods in the PC version of the game.]]&lt;br /&gt;
[[File:Days Gone Matador Modded Aim.jpg|thumb|none|600px|&amp;quot;How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1435750</id>
		<title>Molot Vepr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1435750"/>
		<updated>2021-08-08T15:12:58Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &amp;quot;There is also a &amp;quot;paradox&amp;quot; model chambered in .366TKM.&amp;quot; improved grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Samozaryadnyy Okhotnichiy Karabin, obrazets 1994 goda''''' '''«Vepr»''' (''Self-loading Hunting Carbine, model 1994'' - &amp;quot;Wild Boar&amp;quot;) is a series of Russian semi-automatic hunting rifles based on the [[RPK]] light machine gun and produced by [[Molot-Oruzhie]] from 1994.&lt;br /&gt;
&lt;br /&gt;
The '''Vepr I''' was based on the RPK and had a heavier receiver and a thicker barrel than the surplus AK rifles. It also had the original offset adjustable notch-and-post iron sights that could be dialed from 50 to 1,000 meters and adjusted for windage. It was designed to take proprietary polymer magazines rather than surplus Milspec or commercial Saiga-type models.  &lt;br /&gt;
&lt;br /&gt;
The '''Vepr II''' was an improved version created for Wolf Performance Arms in 2012. It had a phosphated finish, higher-quality machining, and a hammer-forged barrel. It also had a redesigned spring-loaded firing pin and redesigned notch-and-post iron sights. The hooded blade front sight was moved from the end of the barrel to in front of the gas block. The notch rear sight at the front of the receiver is a flip-up version calibrated for either 100 or 300 meters. The russet-colored polymer magazines were repainted black to match the new darker finish. Left-handed thumbhole stocks were available by special order.   &lt;br /&gt;
&lt;br /&gt;
The American government placed a ban on their direct importation from July, 2014 due to the political situation with Russia. This was expanded on June 19, 2017 by a specific Treasury Department ban on the importation of Molot firearms for their knowing involvement in a scheme to use their company as a front for Kalashnikov Concern arms sales.&lt;br /&gt;
&lt;br /&gt;
[[File:SOK-94.jpg|thumb|right|400px|SOK-94 Vepr - 7.62x39mm]]&lt;br /&gt;
[[File:SOK-95.jpg|thumb|right|400px|SOK-95 Vepr-308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOK-97.jpg|thumb|right|400px|SOK-97 Vepr-223 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HPE-123.jpg|thumb|right|400px|VPO-123 Vepr - 7.62x54mmR]]&lt;br /&gt;
[[File:VPO101M.jpg|thumb|right|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Robinson+Armament VEPR+K.jpg|thumb|right|400px|Robinson Arms Vepr-K - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*'''Type:''' Rifle&lt;br /&gt;
*'''Calibers:''' 7.62x39mm, 5.45x39mm, .223 Remington/5.56x45mm NATO, .308 Winchester/7.62x51mm NATO, .243 Winchester, 7.62x54mmR, .30-06 Springfield, 6.5x39mm Grendel. There were a few early models of the Vepr SUPER (VPRS) offered in .222 Remington and .35 Remington. There is also a &amp;quot;paradox&amp;quot; model chambered in .366TKM.&lt;br /&gt;
*'''Weight:''' {{convert|kg|4.3}}&lt;br /&gt;
*'''Length:''' {{convert|mm|935}}&lt;br /&gt;
*'''Barrel length:''' {{convert|mm|420}}&lt;br /&gt;
*'''Capacity:''' 3, 5, 7, 10, 30 round magazine&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Ended This Summer]]'' || [[Sergei Puskepalis]] || Sergei Gulybin || SOK-94 Vepr || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Old Man (Shal)]]'' ||  || Poacher || SOK-94 Vepr || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher, The (VG 2005)|''The Punisher'' (Video Game 2005)]] || 7.62mm Assault Rifle  || select fire (semi-auto or 3-round burst) || Robinson Arms Vepr-K || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]'' || SOK-94 ||  || SOK-94 Vepr || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || Vepr Hunter/VPO-101 7.62x51 carbine ||5 and 10-round mags, Dovetail mount, TT01 Rearsight Weaver Adapter, Rotor 43 muzzle brake, SVD style stock|| VPO-101 &amp;lt;br&amp;gt; added in the v0.11.7.2979 patch (2019) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Molot-Oruzhie]] - A list of all firearms manufactured by Molot-Oruzhie.&lt;br /&gt;
* [[Saiga rifle series]], similar Russian AK-based civilian rifle series&lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1435749</id>
		<title>Molot Vepr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1435749"/>
		<updated>2021-08-08T15:02:30Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Samozaryadnyy Okhotnichiy Karabin, obrazets 1994 goda''''' '''«Vepr»''' (''Self-loading Hunting Carbine, model 1994'' - &amp;quot;Wild Boar&amp;quot;) is a series of Russian semi-automatic hunting rifles based on the [[RPK]] light machine gun and produced by [[Molot-Oruzhie]] from 1994.&lt;br /&gt;
&lt;br /&gt;
The '''Vepr I''' was based on the RPK and had a heavier receiver and a thicker barrel than the surplus AK rifles. It also had the original offset adjustable notch-and-post iron sights that could be dialed from 50 to 1,000 meters and adjusted for windage. It was designed to take proprietary polymer magazines rather than surplus Milspec or commercial Saiga-type models.  &lt;br /&gt;
&lt;br /&gt;
The '''Vepr II''' was an improved version created for Wolf Performance Arms in 2012. It had a phosphated finish, higher-quality machining, and a hammer-forged barrel. It also had a redesigned spring-loaded firing pin and redesigned notch-and-post iron sights. The hooded blade front sight was moved from the end of the barrel to in front of the gas block. The notch rear sight at the front of the receiver is a flip-up version calibrated for either 100 or 300 meters. The russet-colored polymer magazines were repainted black to match the new darker finish. Left-handed thumbhole stocks were available by special order.   &lt;br /&gt;
&lt;br /&gt;
The American government placed a ban on their direct importation from July, 2014 due to the political situation with Russia. This was expanded on June 19, 2017 by a specific Treasury Department ban on the importation of Molot firearms for their knowing involvement in a scheme to use their company as a front for Kalashnikov Concern arms sales.&lt;br /&gt;
&lt;br /&gt;
[[File:SOK-94.jpg|thumb|right|400px|SOK-94 Vepr - 7.62x39mm]]&lt;br /&gt;
[[File:SOK-95.jpg|thumb|right|400px|SOK-95 Vepr-308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOK-97.jpg|thumb|right|400px|SOK-97 Vepr-223 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HPE-123.jpg|thumb|right|400px|VPO-123 Vepr - 7.62x54mmR]]&lt;br /&gt;
[[File:VPO101M.jpg|thumb|right|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Robinson+Armament VEPR+K.jpg|thumb|right|400px|Robinson Arms Vepr-K - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*'''Type:''' Rifle&lt;br /&gt;
*'''Calibers:''' 7.62x39mm, 5.45x39mm, .223 Remington/5.56x45mm NATO, .308 Winchester/7.62x51mm NATO, .243 Winchester, 7.62x54mmR, .30-06 Springfield, 6.5x39mm Grendel. There were a few early models of the Vepr SUPER (VPRS) offered in .222 Remington and .35 Remington. There is also a &amp;quot;paradox&amp;quot; models for .366TKM.&lt;br /&gt;
*'''Weight:''' {{convert|kg|4.3}}&lt;br /&gt;
*'''Length:''' {{convert|mm|935}}&lt;br /&gt;
*'''Barrel length:''' {{convert|mm|420}}&lt;br /&gt;
*'''Capacity:''' 3, 5, 7, 10, 30 round magazine&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Ended This Summer]]'' || [[Sergei Puskepalis]] || Sergei Gulybin || SOK-94 Vepr || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Old Man (Shal)]]'' ||  || Poacher || SOK-94 Vepr || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher, The (VG 2005)|''The Punisher'' (Video Game 2005)]] || 7.62mm Assault Rifle  || select fire (semi-auto or 3-round burst) || Robinson Arms Vepr-K || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]'' || SOK-94 ||  || SOK-94 Vepr || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || Vepr Hunter/VPO-101 7.62x51 carbine ||5 and 10-round mags, Dovetail mount, TT01 Rearsight Weaver Adapter, Rotor 43 muzzle brake, SVD style stock|| VPO-101 &amp;lt;br&amp;gt; added in the v0.11.7.2979 patch (2019) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Molot-Oruzhie]] - A list of all firearms manufactured by Molot-Oruzhie.&lt;br /&gt;
* [[Saiga rifle series]], similar Russian AK-based civilian rifle series&lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1435748</id>
		<title>Molot Vepr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1435748"/>
		<updated>2021-08-08T14:23:56Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Samozaryadnyy Okhotnichiy Karabin, obrazets 1994 goda''''' '''«Vepr»''' (''Self-loading Hunting Carbine, model 1994'' - &amp;quot;Wild Boar&amp;quot;) is a series of Russian semi-automatic hunting rifles based on the [[RPK]] light machine gun and produced by [[Molot-Oruzhie]] from 1994.&lt;br /&gt;
&lt;br /&gt;
The '''Vepr I''' was based on the RPK and had a heavier receiver and a thicker barrel than the surplus AK rifles. It also had the original offset adjustable notch-and-post iron sights that could be dialed from 50 to 1,000 meters and adjusted for windage. It was designed to take proprietary polymer magazines rather than surplus Milspec or commercial Saiga-type models.  &lt;br /&gt;
&lt;br /&gt;
The '''Vepr II''' was an improved version created for Wolf Performance Arms in 2012. It had a phosphated finish, higher-quality machining, and a hammer-forged barrel. It also had a redesigned spring-loaded firing pin and redesigned notch-and-post iron sights. The hooded blade front sight was moved from the end of the barrel to in front of the gas block. The notch rear sight at the front of the receiver is a flip-up version calibrated for either 100 or 300 meters. The russet-colored polymer magazines were repainted black to match the new darker finish. Left-handed thumbhole stocks were available by special order.   &lt;br /&gt;
&lt;br /&gt;
The American government placed a ban on their direct importation from July, 2014 due to the political situation with Russia. This was expanded on June 19, 2017 by a specific Treasury Department ban on the importation of Molot firearms for their knowing involvement in a scheme to use their company as a front for Kalashnikov Concern arms sales.&lt;br /&gt;
&lt;br /&gt;
[[File:SOK-94.jpg|thumb|right|400px|SOK-94 Vepr - 7.62x39mm]]&lt;br /&gt;
[[File:SOK-95.jpg|thumb|right|400px|SOK-95 Vepr-308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOK-97.jpg|thumb|right|400px|SOK-97 Vepr-223 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HPE-123.jpg|thumb|right|400px|VPO-123 Vepr - 7.62x54mmR]]&lt;br /&gt;
[[File:VPO101M.jpg|thumb|right|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Robinson+Armament VEPR+K.jpg|thumb|right|400px|Robinson Arms Vepr-K - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*'''Type:''' Rifle&lt;br /&gt;
*'''Calibers:''' 7.62x39mm, 5.45x39mm, .223 Remington/5.56x45mm NATO, .308 Winchester/7.62x51mm NATO, .243 Winchester, 7.62x54mmR, .30-06 Springfield, 6.5x39mm Grendel. There were a few early models of the Vepr SUPER (VPRS) offered in .222 Remington and .35 Remington. There is also a &amp;quot;paradox&amp;quot; models for .366TKM.&lt;br /&gt;
*'''Weight:''' {{convert|kg|4.3}}&lt;br /&gt;
*'''Length:''' {{convert|mm|935}}&lt;br /&gt;
*'''Barrel length:''' {{convert|mm|420}}&lt;br /&gt;
*'''Capacity:''' 3, 5, 7, 10, 30 round magazine&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Ended This Summer]]'' || [[Sergei Puskepalis]] || Sergei Gulybin || SOK-94 Vepr || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Old Man (Shal)]]'' ||  || Poacher || SOK-94 Vepr || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher, The (VG 2005)|''The Punisher'' (Video Game 2005)]] || 7.62mm Assault Rifle  ||  || Robinson Arms Vepr-K || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]'' || SOK-94 ||  || SOK-94 Vepr || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || Vepr Hunter/VPO-101 7.62x51 carbine ||5 and 10-round mags, Dovetail mount, TT01 Rearsight Weaver Adapter, Rotor 43 muzzle brake, SVD style stock|| VPO-101 &amp;lt;br&amp;gt; added in the v0.11.7.2979 patch (2019) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Molot-Oruzhie]] - A list of all firearms manufactured by Molot-Oruzhie.&lt;br /&gt;
* [[Saiga rifle series]], similar Russian AK-based civilian rifle series&lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1435747</id>
		<title>Molot Vepr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1435747"/>
		<updated>2021-08-08T14:22:51Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: ''Punisher (VG 2005)''  7.62mm Assault Rifle    Robinson Arms Vepr-K  2005&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Samozaryadnyy Okhotnichiy Karabin, obrazets 1994 goda''''' '''«Vepr»''' (''Self-loading Hunting Carbine, model 1994'' - &amp;quot;Wild Boar&amp;quot;) is a series of Russian semi-automatic hunting rifles based on the [[RPK]] light machine gun and produced by [[Molot-Oruzhie]] from 1994.&lt;br /&gt;
&lt;br /&gt;
The '''Vepr I''' was based on the RPK and had a heavier receiver and a thicker barrel than the surplus AK rifles. It also had the original offset adjustable notch-and-post iron sights that could be dialed from 50 to 1,000 meters and adjusted for windage. It was designed to take proprietary polymer magazines rather than surplus Milspec or commercial Saiga-type models.  &lt;br /&gt;
&lt;br /&gt;
The '''Vepr II''' was an improved version created for Wolf Performance Arms in 2012. It had a phosphated finish, higher-quality machining, and a hammer-forged barrel. It also had a redesigned spring-loaded firing pin and redesigned notch-and-post iron sights. The hooded blade front sight was moved from the end of the barrel to in front of the gas block. The notch rear sight at the front of the receiver is a flip-up version calibrated for either 100 or 300 meters. The russet-colored polymer magazines were repainted black to match the new darker finish. Left-handed thumbhole stocks were available by special order.   &lt;br /&gt;
&lt;br /&gt;
The American government placed a ban on their direct importation from July, 2014 due to the political situation with Russia. This was expanded on June 19, 2017 by a specific Treasury Department ban on the importation of Molot firearms for their knowing involvement in a scheme to use their company as a front for Kalashnikov Concern arms sales.&lt;br /&gt;
&lt;br /&gt;
[[File:SOK-94.jpg|thumb|right|400px|SOK-94 Vepr - 7.62x39mm]]&lt;br /&gt;
[[File:SOK-95.jpg|thumb|right|400px|SOK-95 Vepr-308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOK-97.jpg|thumb|right|400px|SOK-97 Vepr-223 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HPE-123.jpg|thumb|right|400px|VPO-123 Vepr - 7.62x54mmR]]&lt;br /&gt;
[[File:VPO101M.jpg|thumb|right|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Robinson+Armament VEPR+K.jpg|thumb|right|400px|Robinson Arms Vepr-K - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*'''Type:''' Rifle&lt;br /&gt;
*'''Calibers:''' 7.62x39mm, 5.45x39mm, .223 Remington/5.56x45mm NATO, .308 Winchester/7.62x51mm NATO, .243 Winchester, 7.62x54mmR, .30-06 Springfield, 6.5x39mm Grendel. There were a few early models of the Vepr SUPER (VPRS) offered in .222 Remington and .35 Remington. There is also a &amp;quot;paradox&amp;quot; models for .366TKM.&lt;br /&gt;
*'''Weight:''' {{convert|kg|4.3}}&lt;br /&gt;
*'''Length:''' {{convert|mm|935}}&lt;br /&gt;
*'''Barrel length:''' {{convert|mm|420}}&lt;br /&gt;
*'''Capacity:''' 3, 5, 7, 10, 30 round magazine&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Ended This Summer]]'' || [[Sergei Puskepalis]] || Sergei Gulybin || SOK-94 Vepr || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Old Man (Shal)]]'' ||  || Poacher || SOK-94 Vepr || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher, The (VG 2005)|''The Punisher'' (Video Game 2005)]]'' || 7.62mm Assault Rifle  ||  || Robinson Arms Vepr-K || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]'' || SOK-94 ||  || SOK-94 Vepr || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || Vepr Hunter/VPO-101 7.62x51 carbine ||5 and 10-round mags, Dovetail mount, TT01 Rearsight Weaver Adapter, Rotor 43 muzzle brake, SVD style stock|| VPO-101 &amp;lt;br&amp;gt; added in the v0.11.7.2979 patch (2019) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Molot-Oruzhie]] - A list of all firearms manufactured by Molot-Oruzhie.&lt;br /&gt;
* [[Saiga rifle series]], similar Russian AK-based civilian rifle series&lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389369</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389369"/>
		<updated>2020-12-27T18:36:48Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* SVD Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is available for the Renaissance Army, unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It feeds from a standard 30-round magazine and fires 7.62x39mm Soviet, so it can utilise  standard or 7N23 Armor-Piercing ammunition. It can be upgraded to take a 40-round magazine, a silencer, a collapsible AR-15-type buttstock, an accessory-rail forend with optional vertical foregrip, and an optical scope.  &lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is available for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock. However it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic. This is a feature of the game where players can acquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possesses the highest capacity at 12 rounds. It is left with some major disadvantages: it actually does slightly less damage than all other shotguns and its spread is slightly larger. It is one of the heavier shotguns, meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389368</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389368"/>
		<updated>2020-12-27T18:32:36Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* NeoStead 2000 */ broke up run-on sentences and corrected spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is available for the Renaissance Army, unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It feeds from a standard 30-round magazine and fires 7.62x39mm Soviet, so it can utilise  standard or 7N23 Armor-Piercing ammunition. It can be upgraded to take a 40-round magazine, a silencer, a collapsible AR-15-type buttstock, an accessory-rail forend with optional vertical foregrip, and an optical scope.  &lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is available for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock. However it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic. This is a feature of the game where players can acquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possesses the highest capacity at 12 rounds. It is left with some major disadvantages: it actually does slightly less damage than all other shotguns and its spread is slightly larger. It is one of the heavier shotguns, meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389363</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389363"/>
		<updated>2020-12-27T17:14:08Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is available for the Renaissance Army, unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It feeds from a standard 30-round magazine and fires 7.62x39mm Soviet, so it can utilise  standard or 7N23 Armor-Piercing ammunition. It can be upgraded to take a 40-round magazine, a silencer, a collapsible AR-15-type buttstock, an accessory-rail forend with optional vertical foregrip, and an optical scope.  &lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is available for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possess's the highest capacity at 12 rounds but is left with some major disadvantages. The weapon actually does slightly less damage than all other shotguns, it's spread is slightly larger and it is one of the heavier shotguns meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389362</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389362"/>
		<updated>2020-12-27T17:05:49Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is available for the Renaissance Army, unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It fires 7.62x39mm Soviet, so it can utilise  standard or 7N23 Armor-Piercing ammunition. &lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is available for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possess's the highest capacity at 12 rounds but is left with some major disadvantages. The weapon actually does slightly less damage than all other shotguns, it's spread is slightly larger and it is one of the heavier shotguns meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389361</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389361"/>
		<updated>2020-12-27T17:04:26Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is available for the Renaissance Army, unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It can utilise 7.62mm Soviet standard or 7N23 Armor-Piercing ammunition. &lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is available for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possess's the highest capacity at 12 rounds but is left with some major disadvantages. The weapon actually does slightly less damage than all other shotguns, it's spread is slightly larger and it is one of the heavier shotguns meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389360</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389360"/>
		<updated>2020-12-27T16:59:12Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* AKMSU */ is available for the Renaissance Army, unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is available for the Renaissance Army, unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;.&lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is available for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possess's the highest capacity at 12 rounds but is left with some major disadvantages. The weapon actually does slightly less damage than all other shotguns, it's spread is slightly larger and it is one of the heavier shotguns meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389359</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389359"/>
		<updated>2020-12-27T16:49:46Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is available for the Renaissance Army, unlocked at Level 4.&lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is available for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possess's the highest capacity at 12 rounds but is left with some major disadvantages. The weapon actually does slightly less damage than all other shotguns, it's spread is slightly larger and it is one of the heavier shotguns meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389358</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389358"/>
		<updated>2020-12-27T16:49:03Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is available for the Renaissance Army, unlocked at Level 4.&lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is avaiable for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilise standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possess's the highest capacity at 12 rounds but is left with some major disadvantages. The weapon actually does slightly less damage than all other shotguns, it's spread is slightly larger and it is one of the heavier shotguns meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389357</id>
		<title>Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Survarium&amp;diff=1389357"/>
		<updated>2020-12-27T16:47:38Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Survarium&lt;br /&gt;
|picture = Logo-survarium.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Survarium&lt;br /&gt;
|date= 2013 - 2017 - Open Beta Test Version 0.51&lt;br /&gt;
|developer=VOSTOK GAMES&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= VOSTOK GAMES&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.&lt;br /&gt;
&lt;br /&gt;
In Survarium Players start as '''Independants''', a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:&lt;br /&gt;
&lt;br /&gt;
* '''Scavengers''' - ''It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves. '' &lt;br /&gt;
&lt;br /&gt;
Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles. &lt;br /&gt;
&lt;br /&gt;
* '''Black Market''' - ''It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death. ''&lt;br /&gt;
&lt;br /&gt;
The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Renaissance Army''' - ''Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.''&lt;br /&gt;
&lt;br /&gt;
The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines. &lt;br /&gt;
&lt;br /&gt;
* '''Fringe Settlers''' - ''The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently. ''&lt;br /&gt;
&lt;br /&gt;
The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a &amp;quot;Survivalist&amp;quot; Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns. &lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Survarium'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta_93R#Beretta_93R|Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]].&lt;br /&gt;
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 &amp;quot;Foreman&amp;quot;. While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight. &lt;br /&gt;
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]&lt;br /&gt;
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The [[CZ 75B]].&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-17==&lt;br /&gt;
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 &amp;quot;Lance Corporal&amp;quot;. Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds. &lt;br /&gt;
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]&lt;br /&gt;
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 &amp;quot;Survivor&amp;quot;. While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]&lt;br /&gt;
===PASAM===&lt;br /&gt;
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a &amp;quot;Modification One&amp;quot; PASAM machine pistol.&lt;br /&gt;
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]&lt;br /&gt;
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 &amp;quot;Pathfinder&amp;quot;. It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached. &lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of &amp;quot;Independent&amp;quot;. While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]&lt;br /&gt;
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==AEK-919K “Kashtan”==&lt;br /&gt;
The [[AEK-919K “Kashtan”]] is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, &amp;quot;Lance Corporal&amp;quot;. Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition. &lt;br /&gt;
[[file:AEK-919K-left.jpg|thumb|none|350px|AEK-919K “Kashtan” - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- AEK-919k kashtan lobby.jpg|thumb|none|600px|ZiD AEK-919K “Kashtan” in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan holding.jpg|thumb|none|600px|The player holds the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan aim.jpg|thumb|none|600px|The player aims to &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AEK-919k kashtan mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;ZiD AEK-919K “Kashtan”&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AEK-919k kashtan mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] is a PDW available for the Black Market faction at Level 9, &amp;quot;Esaul&amp;quot;. It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns. &lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:Survarium -0.40- P90 lobby.jpg|thumb|none|600px|FN P90 TR in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- P90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- P90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- P90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds. &lt;br /&gt;
[[file:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- Heckler &amp;amp; Koch MP5A3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Heckler &amp;amp; Koch MP5A3 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] is a PDW available for the Black Market faction at Level 8, &amp;quot;Centurion&amp;quot;. The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 &amp;quot;Legend&amp;quot; is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 &amp;quot;Legend&amp;quot; do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments. &lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP7A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]] is available for the Black Market Faction at Level 4, &amp;quot;Centurion&amp;quot; (This was likely a typographical error as both Level 4 and Level 8 are described as &amp;quot;Centurion&amp;quot;). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi. &lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- UMP45 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- UMP45 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch UMP45&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- UMP45 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi#Uzi|IMI Uzi]] is a sub-machine gun available for the Black Market Faction at Level 2, &amp;quot;Fighter&amp;quot;. It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition. &lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- UZI lobby.jpg|thumb|none|600px|IMI Uzi in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- IMI Uzi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- IMI Uzi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[TDI Vector|KRISS Vector]] is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, &amp;quot;Hero&amp;quot;. It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight. &lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector lobby.jpg|thumb|none|600px|TDI / KRISS USA Vector SMG in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector holding.jpg|thumb|none|600px|The player holds the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector aim.jpg|thumb|none|600px|The player aims to &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.40- Kriss Vector mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TDI / KRISS USA Vector SMG&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Kriss Vector mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] is a available for the Scavengers Faction, unlocked at Level 2, &amp;quot;Survivor&amp;quot;. It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition. &lt;br /&gt;
[[file:Kiparis.jpg|thumb|none|350px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- OTs-02 kiparis lobby.jpg|thumb|none|600px|KBP OTs-02 Kiparis in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- OTs-02 kiparis mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-02 Kiparis&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-02 kiparis mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] is available for the Scavenger Faction unlocked at Level 4, &amp;quot;Fighter&amp;quot;. It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-19-01 Vityaz lobby.jpg|thumb|none|600px|The PP-19-01 Vityaz-SN in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-19-01 Vityaz mele.jpg|thumb|none|600px|Stock attack of the Vityaz.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]] is available for the Fringe Settlers Faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. Compared to the Scavengers Faction's Kiparis, the PP-91 &amp;quot;Kedr&amp;quot; has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Survarium -0.40- PP-91 kedr lobby.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-91 kedr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash PP-91 &amp;quot;Kedr&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-91 kedr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, &amp;quot;Devoted&amp;quot;. It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip. &lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Survarium -0.40- PP-2000 lobby.jpg|thumb|none|600px|KBP PP-2000 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PP-2000 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- PP-2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of the four default starting weapons available for &amp;quot;Independants&amp;quot;. The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.40- PPSh-41 lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PPSh-41 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
===PPSh-41 with drum magazine===&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum lobby.jpg|thumb|none|600px|PPSh-41 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum holding.jpg|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum aim.jpg|thumb|none|600px|The player aims to &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- PPSh-41 drum mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk==&lt;br /&gt;
The [[AS_Val#SR-2_Veresk|SR-2M Veresk]] is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 &amp;quot;Warrant Officer&amp;quot;. It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked. &lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk lobby.jpg|thumb|none|600px|TsNIITochMash SR-2M Veresk in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-2M Veresk mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] is available for the Fringe Settlers Faction at Level 9, &amp;quot;Keeper&amp;quot;. It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition. &lt;br /&gt;
[[file:9A-91silenced.jpg|thumb|none|350px|9A-91 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 lobby.jpg|thumb|none|600px|KBP 9A-91 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP 9A-91&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- KBP 9A-91 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==A-545==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|A-545]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition. &lt;br /&gt;
[[file:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- A-545lobby.jpg|thumb|none|600px|A-545 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 holding.jpg|thumb|none|600px|The player holds the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 aim.jpg|thumb|none|600px|The player aims the A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 1.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 reloading 2.jpg|thumb|none|600px|The player reloads A-545.]]&lt;br /&gt;
[[file:Survarium -0.30- A-545 mele.jpg|thumb|none|600px|Stock attack of the A-545.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- A-545 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] is available for the Renaissance Army faction at Level 10, &amp;quot;Colonel&amp;quot;. The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements. &lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Survarium -0.40- AK-12 lobby.jpg|thumb|none|600px|AK-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;AK-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, &amp;quot;Captain&amp;quot;. Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively. &lt;br /&gt;
[[file:BulgarianAK-74.jpg|thumb|none|350px|AK-74 with plastic furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74M lobby.jpg|thumb|none|600px|&amp;quot;Izhmash AK-74M&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74]] is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the &amp;quot;AK-74M&amp;quot;, being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of &amp;quot;Rare&amp;quot; weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AK-74N lobby.jpg|thumb|none|600px|The AK-74 in the lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N reloading 2.jpg|thumb|none|600px|Performing an underhand tug of the charging handle.]]&lt;br /&gt;
[[file:Survarium -0.30- AK-74N mele.jpg|thumb|none|600px|Stock attack of the AK-74.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod lobby.jpg|thumb|none|600px|The weapon modified with various attachments.]]&lt;br /&gt;
[[file:Survarium -0.44- AK-74N mod ingame.jpg|thumb|none|600px|First-person view of the aforementioned setup.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available for the Renaissance Army unlocked at Level 4, &amp;quot;First Sergeant&amp;quot;. It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition. &lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- AKM lobby.jpg|thumb|none|600px|Izhmash AKM in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AKM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AKM mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AKM mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#.22AKMSU.22|AKMSU]] is 4th tier of the Renaissance Army.&lt;br /&gt;
[[file:AKMSU-original.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.59- AKMSU lobby.jpg|thumb|none|600px|AKMSU in Lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is avaiable for the Scavengers Faction, unlocked at Level 7, &amp;quot;Veteran&amp;quot;. Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilise standard 7N6M, 7N10 AP or 7N22 AP.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASK-74U lobby.jpg|thumb|none|600px|Izhmash AKS-74U in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASK-74U mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74U&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASK-74U mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is available for the Renaissance Army faction unlocked at Level 9, &amp;quot;Lieutenant Colonel&amp;quot;. As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.40- AS Val lobby.jpg|thumb|none|600px|TsNIITochMash AS Val in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- AS Val mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash AS Val&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- AS Val mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN FNC]] is available for the Black Market Faction, unlocked at at Level 7, &amp;quot;Cornet&amp;quot;. In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds. &lt;br /&gt;
[[file:FN FNC.jpg|thumb|none|350px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- FN FNC lobby.jpg|thumb|none|600px|FN FNC in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN FNC mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN FNC mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A5]] is available for the Black Market Faction, unlocked at Level 9, &amp;quot;Esaul&amp;quot;. It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition. &lt;br /&gt;
[[file:HK416 A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- H&amp;amp;K 416A5 lobby.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- Heckler &amp;amp; Koch HK416 A5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Heckler &amp;amp; Koch HK416 A5 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-K2]] is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, &amp;quot;Legend&amp;quot;. It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber. &lt;br /&gt;
[[file:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- VHS-2 lobby.jpg|thumb|none|600px|HS Produkt VHS-K2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-K2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- VHS-2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|L85A2]].&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 lobby.jpg|thumb|none|600px|Enfield L85A2 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- Enfield L85A2 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is available for the Black Market Faction, unlocked at Level 8, &amp;quot;Centurion&amp;quot;. At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- M4A1 lobby.jpg|thumb|none|600px|Colt M4A1 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- M4A1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- M4A1 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==MSBS-5.56 GROT==&lt;br /&gt;
The [[MSBS Series|MSBS-5.56 GROT]] is available for the Scavenger Faction unlocked at Level 8, &amp;quot;Expert&amp;quot;. It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms. &lt;br /&gt;
[[file:Msbs-5.45 - 2014.jpg|thumb|none|350px|MSBS-5.56 GROT - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- MSBS Radon lobby.jpg|thumb|none|600px|FB MSBS-5.56 GROT in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg|thumb|none|600px|The player holds the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg|thumb|none|600px|The player aims the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 Radon&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FB MSBS-5.56 GROT&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14-4A-01 Groza]] is available for the Scavenger Faction, unlocked at Level 9 &amp;quot;Hero&amp;quot;. At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition. &lt;br /&gt;
[[file:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg|thumb|none|600px|KBP OTs-14-4A-01 Groza in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP OTs-14-4A-01 Groza&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, &amp;quot;Die Hard&amp;quot;. Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition. &lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|350px|SA vz. 58P - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Vz.58 P lobby.jpg|thumb|none|600px|CZ SA vz. 58P in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vz.58 P mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;CZ SA vz. 58P&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Vz.58 P mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]] is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed. &lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr lobby.jpg|thumb|none|600px|TsNIITochMash SR-3M Vikhr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr aim.jpg|thumb|none|600px|The player aims to &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TsNIITochMash SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SR-3M Vikhr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M62==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#Valmet_M62|Valmet M62]] was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, &amp;quot;Elite&amp;quot;. Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition. &lt;br /&gt;
[[file:Rk 62 with m76 furniture.jpg|thumb|none|350px|Valmet M62 - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- Valmer Rk.61 lobby.jpg|thumb|none|600px|Valmet M62 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Valmer Rk.62 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Valmet M62&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- Valmer Rk.62 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] is available for the Fringe Settlers faction at level 7, &amp;quot;Master&amp;quot;. A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively. &lt;br /&gt;
[[file:Vepr.jpg|thumb|none|350px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- vepr lobby.jpg|thumb|none|600px|NSAU Vepr in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr holding.jpg|thumb|none|600px|The player holds the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr aim.jpg|thumb|none|600px|The player aims to &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- vepr mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;NSAU Vepr&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- NSAU Vepr mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] is available for the Fringe Settlers unlocked at Level 10, &amp;quot;Magister&amp;quot;. While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game. &lt;br /&gt;
[[file:ASh-12.jpg|thumb|none|350px|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[file:Survarium -0.40- ASh-12 lobby.jpg|thumb|none|600px|ASh-12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- ASh-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KBP ASh-12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- ASh-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H lobby.jpg|thumb|none|600px|FN SCAR-H STD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN SCAR-H mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN SCAR-H STD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- FN SCAR-H mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;]] is available for the Renaissance Army at Level 3, &amp;quot;Sergeant&amp;quot;. It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds. &lt;br /&gt;
[[file:SOK-94.jpg|thumb|none|350px|Vepr SOK-94 &amp;quot;Boar&amp;quot; - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- SOK-94 lobby.jpg|thumb|none|600px|Molot Vepr SOK-94 &amp;quot;Boar&amp;quot; in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Molot Vepr SOK-94 &amp;quot;Boar&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SOK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle]] is available for the Fringe Settlers faction, unlocked at Level 3, &amp;quot;Wanderer&amp;quot;. The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.44- SKS lobby.jpg|thumb|none|600px|SKS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash SKS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- SKS mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- SKS mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14_Rifle#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] is available to the Black Market Faction unlocked at Level 6, &amp;quot;Watchmeister&amp;quot;. While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- socom 16 lobby.jpg|thumb|none|600px|Springfield Armory M1A SOCOM 16 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- socom 16 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- socom 16 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-122==&lt;br /&gt;
The [[TOZ-122]] is available for the Scavengers Faction unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition. &lt;br /&gt;
[[file:TOZ 122.jpg|thumb|none|350px|TOZ-122 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-122 lobby.jpg|thumb|none|600px|TOZ-122 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-122 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-122&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- TOZ-122 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon. &lt;br /&gt;
[[file:Win94saddlering.jpg|thumb|none|350px|Winchester Model 1894 - .30-30.]]&lt;br /&gt;
[[file:Survarium -0.40- Winchester 1894 lobby.jpg|thumb|none|600px|Winchester Model 1894 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Winchester 1894 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Winchester Model 1894&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27M==&lt;br /&gt;
The [[IZh-27|Baikal MP-27M]] is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers. &lt;br /&gt;
[[file:Baikal mp 27.jpg|thumb|none|350px|Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[file:Survarium -0.40- MP-27M lobby.jpg|thumb|none|600px|Baikal MP-27M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-27M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-27M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is available for the Scavengers Faction, unlocked at Level 3, &amp;quot;Trusted&amp;quot;. Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of &amp;quot;Smallshot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Baikal MP-153-wood.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- MP-153 lobby.jpg|thumb|none|600px|Baikal MP-153 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Baikal MP-153&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.44- MP-153 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available for the Fringe Settlers at Level 4, &amp;quot;Pathfinder&amp;quot;. It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use &amp;quot;SmallShot&amp;quot; or Slugs. &lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Benelli M4 Super 90 lobby.jpg|thumb|none|600px|Benelli M4 Super 90 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- spas-12 lobby.jpg|thumb|none|600px|Franchi SPAS-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Franchi SPAS-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- spas-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23|KS-23M]].&lt;br /&gt;
[[File:KS23.JPG|thumb|351px|none|KS-23M - 23mm]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M lobby.jpg|thumb|none|600px|The KS-23M in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M holding.jpg|thumb|none|600px|First-person view of the KS-23M.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.47- KS-23M mele.jpg|thumb|none|600px|Stock attack of the KS-23M.]]&lt;br /&gt;
===KS-23===&lt;br /&gt;
The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|351px|none|KS-23 - 23mm]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 lobby.jpg|thumb|none|600px|The KS-23 in the lobby.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 holding.jpg|thumb|none|600px|First-person view of the KS-23.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 1.jpg|thumb|none|600px|Inserting a shell in the chamber.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 reloading 2.jpg|thumb|none|600px|Loading the successive shells.]]&lt;br /&gt;
[[File:Survarium -0.52- KS-23 mele.jpg|thumb|none|600px|Stock attack of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] is considered a level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possess's the highest capacity at 12 rounds but is left with some major disadvantages. The weapon actually does slightly less damage than all other shotguns, it's spread is slightly larger and it is one of the heavier shotguns meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 lobby.jpg|thumb|none|600px|Weapons held by the player in the game lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 holding.jpg|thumb|none|600px|View of weapons in the game.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 aim.jpg|thumb|none|600px|The player is aiming with gun.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 1.jpg|thumb|none|600px|Animation without overloading the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 reloading 2.jpg|thumb|none|600px|Animation overloading of the cartridge in the chamber.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mele.jpg|thumb|none|600px|The player hits from the flask weapons.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.47- NeoStead 2000 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.&lt;br /&gt;
[[file:jackhammerprototype.jpg|thumb|none|351px|Last remaining prototype Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer lobby.jpg|thumb|none|600px|Pancor Jackhammer in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.44- Pancor Jackhammer mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Pancor Jackhammer&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Pancor Jackhammer mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, &amp;quot;Foreman&amp;quot;. Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize &amp;quot;SmallShot&amp;quot; and Slugs. &lt;br /&gt;
[[file:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 with sawed off barrel and stock  - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Remington 870 lobby.jpg|thumb|none|600px|Remington 870 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 870&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 870 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Saiga 12S]] is available for the Fringe Settlers are level 8, &amp;quot;Soothsayer&amp;quot;. Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using &amp;quot;smallshot&amp;quot; with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own &amp;quot;smallshot&amp;quot; and slug ammunition. &lt;br /&gt;
[[file:Saiga12s.jpg|thumb|none|350px|Saiga 12S - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Saiga-12S lobby.jpg|thumb|none|600px|Izhmash Saiga 12S in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Saiga-12S mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12S&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Saiga-12S mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] is available for the Fringe Settlers faction unlocked at Level 2, &amp;quot;Huntsman&amp;quot;. As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-34 lobby.jpg|thumb|none|600px|TOZ-34 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-34&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-34 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[TOZ-66]] is available for the Black Market Faction unlocked at Level 2, &amp;quot;Fighter&amp;quot;. It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use &amp;quot;Smallshot&amp;quot; or Slugs. &lt;br /&gt;
[[file:TOZ-66.jpg|thumb|350px|none|TOZ-66 - 12 Gauge]]&lt;br /&gt;
[[file:Survarium -0.40- TOZ-66 lobby.jpg|thumb|none|600px|TOZ-66 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 holding.jpg|thumb|none|600px|The player holds the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 aim.jpg|thumb|none|600px|The player aims to &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- TOZ-66 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;TOZ-66&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- TOZ-66 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use &amp;quot;smallshot&amp;quot; or slugs. &lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Survarium -0.40- Vepr-12 lobby.jpg|thumb|none|600px|Vepr-12 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- Vepr-12 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Vepr-12&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Vepr-12 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]] is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, &amp;quot;Legend&amp;quot; however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition. &lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 lobby.jpg|thumb|none|600px|Barrett M82A1M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Barrett M82 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK sniper rifle|KSVK 12.7]] is available for the Scavenger Faction at Level 10 &amp;quot;Legend&amp;quot; called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it. &lt;br /&gt;
[[file:Ksvk2.jpg|thumb|none|350px|KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg|thumb|none|600px|KSVK 12.7 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.42- ZiD KSVK 12.7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;KSVK 12.7&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is one of the four starting firearms that is available to the group known as &amp;quot;Independants&amp;quot;. While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players. &lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|350px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] is available for the Scavenger Faction unlocked at level 5, &amp;quot;Experienced&amp;quot;. It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition. &lt;br /&gt;
[[file:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 lobby.jpg|thumb|none|600px|Remington 700PSS in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington 700PSS&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- Remington 700 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] is available for the Fringe Settlers faction unlocked at Level 6, &amp;quot;Elder&amp;quot;. Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|349px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 lobby.jpg|thumb|none|600px|SV-98 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SV-98 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov]] is available for the Renaissance Army Faction, unlocked at Level 7, &amp;quot;Captain&amp;quot;. Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.40- SVD lobby.jpg|thumb|none|600px|SVD Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- SVD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVD Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- SVD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- SVD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]].&lt;br /&gt;
[[file:Svu.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg|thumb|none|600px|SVU Dragunov in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg|thumb|none|600px|The player holds the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SVU Dragunov&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[9A-91#VSK-94|VSK-94]] is available for the Fringe Settlers unlocked at Level 9, &amp;quot;Keeper&amp;quot;. It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition. &lt;br /&gt;
[[file:VSK-94.jpg|thumb|none|350px|VSK-94 - 9x39mm.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 lobby.jpg|thumb|none|600px|VSK-94 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSK-94&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSK-94 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a &amp;quot;luck of the draw&amp;quot; mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez lobby.jpg|thumb|none|600px|VSS Vintorez in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSS Vintorez mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop==&lt;br /&gt;
The [[VSSK Vychlop]] available for the Fringe Settlers unlocked at level 10, &amp;quot;Magister&amp;quot;. Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition. &lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
[[file:Survarium -0.40- VSSK lobby.jpg|thumb|none|600px|VSSK Vychlop in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- VSSK mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;VSSK Vychlop&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- VSSK mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN_Minimi#FN_Minimi|FN Minimi Para]] is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, &amp;quot;Chieftain&amp;quot;. It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition. &lt;br /&gt;
[[file:Para Minimi right side.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[file:Survarium -0.40- FN Minimi lobby.jpg|thumb|none|600px|FN Minimi Para in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- FN Minimi mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN Minimi Para&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FN Minimi mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FORT-401==&lt;br /&gt;
The [[IMI Negev|Fort-401]].&lt;br /&gt;
[[file:FORT-401.jpg|thumb|none|350px|Fort-401 - 7.62х51mm]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 lobby.jpg|thumb|none|600px|Fort-401 in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.43- FORT-401 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Fort-401&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- FORT-401 mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] is available for the Renaissance Army faction unlocked at Level 10, &amp;quot;Colonel&amp;quot;. It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Survarium -0.40- PKP lobby.jpg|thumb|none|600px|PKP Pecheneg in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- PKP mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- PKP mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- PKP mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is available for the Renaissance Army faction unlocked at Level 6, &amp;quot;Lieutenant&amp;quot;. It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms. &lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPD lobby.jpg|thumb|none|600px|RPD in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPD&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPD mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPD mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK_light_machine_gun#RPK-74|RPK-74M]] is available for the Fringe Settlers faction unlocked at Level 8, &amp;quot;Soothsayer&amp;quot;. It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition. &lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Survarium -0.40- RPK-74M lobby.jpg|thumb|none|600px|RPK-74M in Lobby.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
[[file:Survarium -0.30- RPK-74M mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPK-74M&amp;quot;.]]&lt;br /&gt;
'''A modified version.'''&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod lobby.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
[[file:Survarium -0.45- RPK-74M mod ingame.jpg|thumb|none|600px|A modified version.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Survarium -0.44- c4 1.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
[[file:Survarium -0.44- c4 2.jpg|thumb|none|600px|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50 anti-personnel mine==&lt;br /&gt;
The [[MON-50 anti-personnel mine]].&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|150px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 1.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
[[file:Survarium -0.31- MON-50 2.jpg|thumb|none|600px|MON-50 anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2 Mine==&lt;br /&gt;
The [[PMN-2]].&lt;br /&gt;
[[file:PMN-2.jpg|thumb|none|150px|PMN-2 Mine]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 1.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
[[file:Survarium -0.30- PMN-2 2.jpg|thumb|none|600px|PMN-2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-M smoke grenade==&lt;br /&gt;
The [[RDG-M smoke grenade]].&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 1.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RDG-M 2.jpg|thumb|none|600px|RDG-M smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGD-5 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|none|150px|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 1.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
[[file:Survarium -0.30- RGO 2.jpg|thumb|none|600px|RGO fragmentation grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Category:Video Game]]	&lt;br /&gt;
[[Category:War]]	&lt;br /&gt;
[[Category:First-Person Shooter]]	&lt;br /&gt;
[[Category:Post Apocalyptic]]	&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389356</id>
		<title>Talk:Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389356"/>
		<updated>2020-12-27T16:28:56Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Update History. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Update History.=&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.65a - H&amp;amp;K G3SG1 DMR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.64a - FAMAS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.63a - Izhmash Saiga-12K &amp;quot;Legend&amp;quot;''' &amp;lt;--- can be purchased with League tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.62a - Flashbang Grenade'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.60a - Vepr-12 &amp;quot;Legend&amp;quot;''' &amp;lt;--- can be purchased with ranked/seasonal tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.58c1 - FN P90 &amp;quot;Legend&amp;quot;''' &amp;lt;--- can be purchased with League tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.58a - AKMSU'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47d - Mauser M712 Schnellfeuer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - TsNIITochMash KS-23M''' &amp;lt;--- Added two versions of the rifle. KS-23M &amp;amp; KS-23.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - PPSh-41''' &amp;lt;--- Added separate model with drum magazine. Two versions are available.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Colt M1911A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Glock 17 Gen3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - Beretta 93R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - CZ 75 B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - MP-443 Grach'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - FORT-401'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Enfield L85A2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Pancor Jackhammer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - Heckler &amp;amp; Koch MP5A3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - ZiD KSVK 12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.41 - KBP OTs-03 SVU Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - KBP OTs-14-4A-01 ''Groza'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - HS Produkt VHS-K2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - Barrett M82A1M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN SCAR-H STD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN Minimi Para'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - CZ SA vz. 58P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FB MSBS-5.56 GROT'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - TDI / KRISS USA Vector SMG'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - Valmet Rk.62'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FN P90 TR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - ZiD AEK-919K ''Kashtan'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch MP7A1&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Izhmash PP-91 ''Kedr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - FN FNC'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch HK416 A5'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Colt M4A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - NeoStead 2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Molot ''Vepr''-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Izhmash Saiga-12S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - PKP ''Pecheneg'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - SOK-94 &amp;quot;Boar&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Springfield Armory M1A SOCOM 16'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP PP-2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP ASh-12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash AK-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash SVD Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP VSSK ''Vychlop'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Heckler &amp;amp; Koch UMP45'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP 9A-91'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP VSK-94'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-2M ''Veresk'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash AS ''Val'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-3M ''Vikhr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash VSS ''Vintorez'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Izhmash AK-74N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - DKAU ''Vepr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash RPK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - ZiD A-545'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash AK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - RPD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - Izhmash SV-98'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Baikal MP-27M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Stechkin APS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Benelli M4 Super 90'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Franchi SPAS-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Winchester Model 1894'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Mosin-Nagant M38 Carbine'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Norinoco SKS Paratrooper Sporter'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Baikal MP-153'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Makarov PM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - KBP OTs-02 ''Kiparis'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - PPSh-41'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Izhmash AKM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-122'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 700PSS/700'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash AKS-74U'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 870 Sawn-off'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash PP-19-01 ''Vityaz'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Colt Python'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Fort-17'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Tokarev TT-33'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - IMI Uzi'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-34'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-66 Sawn-off'''&lt;br /&gt;
&lt;br /&gt;
=Ammunition=&lt;br /&gt;
This is a description of '''Special''' ammunition available in Survarium, indentifying the different types available. Ammunition which does have an alternate type is not included unless special notes are taken to unique ammunition types. &lt;br /&gt;
==Pistol &amp;amp; Sub-Machine Gun Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''4,6x30mm HK'''&lt;br /&gt;
* 4.6x30 - Exclusive to the HK MP7 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,7x28mm FN'''&lt;br /&gt;
* 5.7x28 - Exclusive to the FN P90 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x25mm Tokarev'''&lt;br /&gt;
* 7.62x25 - A higher-powered version of the 7.63x25mm Mauser round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x18mm Makarov'''&lt;br /&gt;
* 9x18 MP - 9mm Makarov Pistol (GRAU 57-N-181) is the standard FMJ Ball round.&lt;br /&gt;
* 9x18 PBM - 9mm PBM (GRAU 7N25) was an Armor-Piercing round in limited issue. It is a semi-jacketed hardened steel-core bullet which could piece 5mm steel plates or 2.4mm kevlar armor. In-game it offers significant penetration of light body armor at expense of overall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x19mm Parabellum'''&lt;br /&gt;
* 9x19 7N21 - Russian-made 9mm Parabellum ammunition. It is an Overpressure +P round with armor-piercing capabilities consisting of a hardened steel core with an exposed tip, enclosed by a partial bi-metal jacket. An exposed tip aids in penetration. The PP-2000 in-game is said to use the 7N21 exclusively. In-game it has high armor penetration while having a reduced damage output. &lt;br /&gt;
* 9x19 7N31 - An improved version of the 7N21 bullet but made lighter for improved muzzle velocity. In-game it provides slightly less armor penetration but has superior damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x21mm ''Gyurza'''''&lt;br /&gt;
&lt;br /&gt;
This high-powered overpressure round was designed to pierce body armor at close range. It should not be confused with the 9x21mm IMI, which has different dimensions and is less powerful. &lt;br /&gt;
&lt;br /&gt;
* 9x21 SP-10 - Utilised solely in the SR-2M &amp;quot;Veresk&amp;quot; SMG. The SP-10 variant is an Armor-Piercing bullet with a hardened steel core. In-game it provides equal armor penetration and damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.357-in. Magnum [9x33mmR]'''&lt;br /&gt;
* .357 Magnum - Exclusively used by the Colt Python revolver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.45-in. Automatic Colt Pistol (ACP) [11,43×23mm]'''&lt;br /&gt;
*.45 ACP - The standard full-metal-jacketed Ball round. &lt;br /&gt;
* .45 ACP +P - Utilised exclusively for the Kriss Vector. &amp;quot;+P&amp;quot; (Increased Power) is a common designation for Overpressure ammunition, where the ammunition is loaded with higher internal pressure loads resulting in higher muzzle velocity and stopping power.&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12 Gauge 2.75-in. [18.5x70mmR]'''&lt;br /&gt;
* 12x70 Birdshot (Green Hull) - It was only seen in very early Alpha builds and cut from the game in later builds but it still exists in the game files. This round was available as a free type of ammunition for Shotguns. Its damage was only slightly weaker than standard buckshot but had a much larger spread. Its icon was later kept and used as the special buckshot for the the Saiga 12 and Vepr 12. &lt;br /&gt;
* 12x70 Smallshot (Red Hull) - Survarium's version of Buckshot, likely Number 4 Buckshot by the number of pellets in each shot. Standard ammunition for most Shotguns excluding the Saiga 12 and Vepr-12.&lt;br /&gt;
* 12x70 Smallshot (Green Hull) - A special version of Buckshot utilised for the Saiga 12 and Vepr 12. It is said to be more powerful but much more expensive (at 100 silver for a box of 20)&lt;br /&gt;
* 12x70 Slug (Black Hull) - A solid rifle slug for use with Shotguns. In-game possses high armor penetration but lacking damage however it will further extend the range of most Shotguns to 150m.&lt;br /&gt;
&lt;br /&gt;
==Rifle Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,45x39mm M74 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case.&lt;br /&gt;
* 5.45x39 7N6M - Standard ammunition available for most 5,45x39mm caliber firearms. The &amp;quot;-M&amp;quot; suffix stands for ''Modernetya'', because it was an improved or  &amp;quot;modernized&amp;quot; iteration of the earlier 7N6 round. It  has a soft-tipped semi-jacketed bullet that incorporates a mild steel penetrator. In-game it posses slightly higher damage but relatively standard armor penetration in comparison to the Armor Piercing rounds. &lt;br /&gt;
* 5.45x39 7N10 - Armor Piercing ammunition. &amp;quot;Improved Penetration&amp;quot; round which featured a soft-tipped semi-jacketed bullet with a hardened steel penetrator. It has a black tip and the case mouth is sealed with violet lacquer. In-game it possesses high armor penetration but lacks in overall damage. &lt;br /&gt;
* 5.45x39 7N22 - Semi Armor Piercing ammunition. This round has a full-jacketed bullet and a sharpened point-hardened steel penetrator. It has a black tip and the case mouth is sealed with red lacquer. In-game it provides high damage output at the expense of armor penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,56x45mm NATO'''&lt;br /&gt;
* 5.56x45 - Standard FMJ Ball round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''6,5x39mm Grendel'''&lt;br /&gt;
*6.5x39 Grendel - Exclusive to the AK-12; it is a placeholder for the similar experimental Russian 6x49mm and 6x53mm &amp;quot;Universal&amp;quot; cartridges. In-game it causes slightly more damage than the &amp;quot;improved&amp;quot; AK-12M1 chambered for 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x39mm M43 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case. &lt;br /&gt;
* 7.62x39 - The Standard 7,62x39mm round. &lt;br /&gt;
* 7.62x39 7N23 - An Armor-Piercing bullet with a hardened steel penetrator. It is also known as the 7,62x39mm BP (''Broneboi'niy Pulya'' = Armor-Piercing Bullet). In-game it offers high armor penetration in exchange for slightly less damage. &lt;br /&gt;
* 7.62x39 RPD - Special 7,62x39mm ammunition exclusive to the RPD Light Machine Gun. These are likely standard Ball rounds loaded in the RPD's non-disintegrating metal link belt housed in the RPD's Drum Magazine, but treated as a separate form of ammunition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.30-30 Winchester [7.62x51mmR]'''&lt;br /&gt;
:The cartridge's name &amp;quot;.30-30&amp;quot; comes from its original loading, which had its .30-inch bullet over a 30-grain charge of smokeless powder; it is also less well known as the ''.30 Winchester Centerfire (.30 WCF)'', ''.30-30 Marlin'', or ''.30-30 Smokeless''.  The ammunition is not interchangeable with 7.62mm NATO because the .30-30 round has a rimmed base. The 7.62mm NATO also has a longer overall length and is necked down at a higher shoulder than the .30-30 cartridge.&lt;br /&gt;
* .30-30 Winchester - A standard Ball round that is exclusive to the .30-30 Winchester Model 1894 lever-action carbine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x51mm NATO'''&lt;br /&gt;
* 7.62x51 - This is the standard 7,62x51mm M80 Ball round. &lt;br /&gt;
* 7.62x51 M59 - Exclusive to the SOCOM 16 Rifle. This is the early Semi-Armor-Piercing version of the standard 7.62x51mm NATO round. It is like the 7.62mm M61 Armor-Piercing round but with a mild iron or steel core rather than a hardened steel core. In-game it functions identical to other rounds used by similar 7,62x51mm firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x54mmR M91 Russian'''&lt;br /&gt;
* 7.62x54 - A lead-core FMJ Ball round for use with the Mosin-Nagant M38 Carbine.&lt;br /&gt;
* 7.62x54 7N1 - A Match-grade Ball round designed for use with the SVD and SV-98. The wooden shipping crates, hermetically-sealed 440-round sheetmetal 'spam' cans, and 20-round wax-paper-wrapped ammo packets are all distinctly marked Снайперская (''Snaiperskie'' &amp;gt; &amp;quot;Sniper&amp;quot;) to prevent it being wasted as conventional ball ammo. &lt;br /&gt;
* 7.62x54 7N13 - A semi-armor-piercing round with a sharp steel penetrator for use with the PKP ''Pecheneg''. It is also known as the 7.62x54mm PP (''Povishennaya Probivaemost'' &amp;gt; &amp;quot;Enhanced Penetration&amp;quot; round).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x39mm Subsonic'''&lt;br /&gt;
* 9x39 SP-5 - 9x39mm SP-5 (GRAU 7N8) Match Grade Ball ammo.&lt;br /&gt;
* 9x39 SP-6 - 9x39mm SP-6 (GRAU 7N9) Armor-Piercing ammo with machined hardened steel core.&lt;br /&gt;
* 9x39 PAB-9 - 9x39mm PAB-9 (GRAU 7N12) Armor-Piercing ammo with stamped steel core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x54mm VSSK'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the ASh-12,7 due to its different dimensions and longer projectile. It is also sub-sonic, while the ASh is super-sonic.&lt;br /&gt;
* 12.7x54 PT - The Semi-Armor-Piercing round for the VSSK. It has two variants in real life. The PT-1 round is full metal-jacketed lead with a steel penetrator and the PT-2 round is solid bronze, like the GECO ''Aktion Sicherheit'' (Action Safety). &lt;br /&gt;
* 12.7x54 VPS - The Armor-Piercing (Special) round for the VSSK. It has a Tungsten Carbide core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x55mm ASh'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the VSSK.&lt;br /&gt;
* 12.7x55 - A Ball round exclusive to the ASh-12,7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.50-in. Browning Machine Gun (BMG) [12,7x99mm]'''&lt;br /&gt;
:This is the standard NATO Heavy Machinegun round.&lt;br /&gt;
* 12.7x99 - This cartridge is exclusive to the Barrett M82A1M.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x108mm M30 Soviet (.51-in. ComBloc)'''&lt;br /&gt;
:This was the standard Soviet Heavy Machinegun round and is still used by the Russian Federation, former Communist Bloc nations, and current Russian clients.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
Just curious but, is it worth adding a short description about the guns on this page? Like how they work in-game and such? I'm only asking is because despite the amount of images there's not a whole lot of which describes how the weapons function or when they are even unlocked at or which faction they belong to etc, just feel like it might spice the page up a little more? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:07, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
English is not my national language. In English I'm weak. Why do I add descriptions.  --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:14, 26 August 2015 (EDT)&lt;br /&gt;
:It's not needed but if you'd like I can add some descriptions to the page, just gives people some background information is all [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:16, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The description is not needed. More information on weapons is gamepedia. [http://survarium.gamepedia.com/Survarium_Wiki Survarium_Wiki] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:29, 26 August 2015 (EDT)&lt;br /&gt;
:Actually, in my opinion, it's sorta needed (Stuff like basic info about the gun, any inaccuracies with it, etc...) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:28, 26 August 2015 (EDT)&lt;br /&gt;
::I was gonna add in some factual elements even down to some basic stuff like what faction it belongs to, what ammunition it uses and basic details of how it performs in-game, while I haven't unlocked all of the weapons, I also think they need a little bit more information than just some pictures a name. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:29, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can add a description to each weapon. But I need someone who will make my grammatical errors. Do you want to correct my mistakes? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:49, 31 August 2015 (EDT)&lt;br /&gt;
:Well, if you want me to, I can go and edit the descriptions of the pictures to give a bit more detail on the weapons (I'll need to download the game myself) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Give outdated data.&lt;br /&gt;
*AKS-74U on tier 6 (Die Hard) not tier 7 (Veteran).&lt;br /&gt;
*SA vz. 58P on Tier 7 (Veteran) not tier 6 (Die Hard).&lt;br /&gt;
*SR-3M Vikhr heave standard 30 round magazine not 20 round.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
Added an overview of the game, description of the Factions and even included an ammunition section in Discussion detailing the special ammunition in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 20:00, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SKS Variant==&lt;br /&gt;
What is this model? Please identify. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:17, 6 March 2016 (EST)&lt;br /&gt;
Someone will help identify the exact model sks?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:16, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M712==&lt;br /&gt;
I immediately realized that the modified M712 reminds me: [http://www.forgottenweapons.com/brazilian-pasam-machine-pistol]. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:24, 22 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 54mm on the Vychlop ==&lt;br /&gt;
&lt;br /&gt;
Is that an error or an actual round? Because some sources out there do call the round 12.7x54mm. Are these sources incorrectly rounding down? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:57, 28 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389355</id>
		<title>Talk:Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389355"/>
		<updated>2020-12-27T16:23:26Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Update History. */ 0.58a added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Update History.=&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.65a - H&amp;amp;K G3SG1 DMR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.64a - FAMAS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.63a - Izhmash Saiga-12K &amp;quot;Legend&amp;quot;''' &amp;lt;--- can be purchased with League tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.62a - Flashbang Grenade'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.60a - Vepr-12 &amp;quot;Legend&amp;quot;''' &amp;lt;--- can be purchased with ranked/seasonal tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.58a - AKMSU'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47d - Mauser M712 Schnellfeuer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - TsNIITochMash KS-23M''' &amp;lt;--- Added two versions of the rifle. KS-23M &amp;amp; KS-23.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - PPSh-41''' &amp;lt;--- Added separate model with drum magazine. Two versions are available.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Colt M1911A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Glock 17 Gen3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - Beretta 93R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - CZ 75 B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - MP-443 Grach'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - FORT-401'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Enfield L85A2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Pancor Jackhammer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - Heckler &amp;amp; Koch MP5A3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - ZiD KSVK 12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.41 - KBP OTs-03 SVU Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - KBP OTs-14-4A-01 ''Groza'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - HS Produkt VHS-K2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - Barrett M82A1M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN SCAR-H STD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN Minimi Para'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - CZ SA vz. 58P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FB MSBS-5.56 GROT'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - TDI / KRISS USA Vector SMG'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - Valmet Rk.62'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FN P90 TR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - ZiD AEK-919K ''Kashtan'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch MP7A1&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Izhmash PP-91 ''Kedr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - FN FNC'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch HK416 A5'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Colt M4A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - NeoStead 2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Molot ''Vepr''-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Izhmash Saiga-12S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - PKP ''Pecheneg'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - SOK-94 &amp;quot;Boar&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Springfield Armory M1A SOCOM 16'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP PP-2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP ASh-12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash AK-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash SVD Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP VSSK ''Vychlop'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Heckler &amp;amp; Koch UMP45'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP 9A-91'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP VSK-94'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-2M ''Veresk'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash AS ''Val'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-3M ''Vikhr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash VSS ''Vintorez'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Izhmash AK-74N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - DKAU ''Vepr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash RPK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - ZiD A-545'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash AK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - RPD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - Izhmash SV-98'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Baikal MP-27M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Stechkin APS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Benelli M4 Super 90'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Franchi SPAS-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Winchester Model 1894'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Mosin-Nagant M38 Carbine'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Norinoco SKS Paratrooper Sporter'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Baikal MP-153'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Makarov PM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - KBP OTs-02 ''Kiparis'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - PPSh-41'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Izhmash AKM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-122'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 700PSS/700'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash AKS-74U'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 870 Sawn-off'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash PP-19-01 ''Vityaz'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Colt Python'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Fort-17'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Tokarev TT-33'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - IMI Uzi'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-34'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-66 Sawn-off'''&lt;br /&gt;
&lt;br /&gt;
=Ammunition=&lt;br /&gt;
This is a description of '''Special''' ammunition available in Survarium, indentifying the different types available. Ammunition which does have an alternate type is not included unless special notes are taken to unique ammunition types. &lt;br /&gt;
==Pistol &amp;amp; Sub-Machine Gun Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''4,6x30mm HK'''&lt;br /&gt;
* 4.6x30 - Exclusive to the HK MP7 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,7x28mm FN'''&lt;br /&gt;
* 5.7x28 - Exclusive to the FN P90 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x25mm Tokarev'''&lt;br /&gt;
* 7.62x25 - A higher-powered version of the 7.63x25mm Mauser round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x18mm Makarov'''&lt;br /&gt;
* 9x18 MP - 9mm Makarov Pistol (GRAU 57-N-181) is the standard FMJ Ball round.&lt;br /&gt;
* 9x18 PBM - 9mm PBM (GRAU 7N25) was an Armor-Piercing round in limited issue. It is a semi-jacketed hardened steel-core bullet which could piece 5mm steel plates or 2.4mm kevlar armor. In-game it offers significant penetration of light body armor at expense of overall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x19mm Parabellum'''&lt;br /&gt;
* 9x19 7N21 - Russian-made 9mm Parabellum ammunition. It is an Overpressure +P round with armor-piercing capabilities consisting of a hardened steel core with an exposed tip, enclosed by a partial bi-metal jacket. An exposed tip aids in penetration. The PP-2000 in-game is said to use the 7N21 exclusively. In-game it has high armor penetration while having a reduced damage output. &lt;br /&gt;
* 9x19 7N31 - An improved version of the 7N21 bullet but made lighter for improved muzzle velocity. In-game it provides slightly less armor penetration but has superior damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x21mm ''Gyurza'''''&lt;br /&gt;
&lt;br /&gt;
This high-powered overpressure round was designed to pierce body armor at close range. It should not be confused with the 9x21mm IMI, which has different dimensions and is less powerful. &lt;br /&gt;
&lt;br /&gt;
* 9x21 SP-10 - Utilised solely in the SR-2M &amp;quot;Veresk&amp;quot; SMG. The SP-10 variant is an Armor-Piercing bullet with a hardened steel core. In-game it provides equal armor penetration and damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.357-in. Magnum [9x33mmR]'''&lt;br /&gt;
* .357 Magnum - Exclusively used by the Colt Python revolver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.45-in. Automatic Colt Pistol (ACP) [11,43×23mm]'''&lt;br /&gt;
*.45 ACP - The standard full-metal-jacketed Ball round. &lt;br /&gt;
* .45 ACP +P - Utilised exclusively for the Kriss Vector. &amp;quot;+P&amp;quot; (Increased Power) is a common designation for Overpressure ammunition, where the ammunition is loaded with higher internal pressure loads resulting in higher muzzle velocity and stopping power.&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12 Gauge 2.75-in. [18.5x70mmR]'''&lt;br /&gt;
* 12x70 Birdshot (Green Hull) - It was only seen in very early Alpha builds and cut from the game in later builds but it still exists in the game files. This round was available as a free type of ammunition for Shotguns. Its damage was only slightly weaker than standard buckshot but had a much larger spread. Its icon was later kept and used as the special buckshot for the the Saiga 12 and Vepr 12. &lt;br /&gt;
* 12x70 Smallshot (Red Hull) - Survarium's version of Buckshot, likely Number 4 Buckshot by the number of pellets in each shot. Standard ammunition for most Shotguns excluding the Saiga 12 and Vepr-12.&lt;br /&gt;
* 12x70 Smallshot (Green Hull) - A special version of Buckshot utilised for the Saiga 12 and Vepr 12. It is said to be more powerful but much more expensive (at 100 silver for a box of 20)&lt;br /&gt;
* 12x70 Slug (Black Hull) - A solid rifle slug for use with Shotguns. In-game possses high armor penetration but lacking damage however it will further extend the range of most Shotguns to 150m.&lt;br /&gt;
&lt;br /&gt;
==Rifle Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,45x39mm M74 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case.&lt;br /&gt;
* 5.45x39 7N6M - Standard ammunition available for most 5,45x39mm caliber firearms. The &amp;quot;-M&amp;quot; suffix stands for ''Modernetya'', because it was an improved or  &amp;quot;modernized&amp;quot; iteration of the earlier 7N6 round. It  has a soft-tipped semi-jacketed bullet that incorporates a mild steel penetrator. In-game it posses slightly higher damage but relatively standard armor penetration in comparison to the Armor Piercing rounds. &lt;br /&gt;
* 5.45x39 7N10 - Armor Piercing ammunition. &amp;quot;Improved Penetration&amp;quot; round which featured a soft-tipped semi-jacketed bullet with a hardened steel penetrator. It has a black tip and the case mouth is sealed with violet lacquer. In-game it possesses high armor penetration but lacks in overall damage. &lt;br /&gt;
* 5.45x39 7N22 - Semi Armor Piercing ammunition. This round has a full-jacketed bullet and a sharpened point-hardened steel penetrator. It has a black tip and the case mouth is sealed with red lacquer. In-game it provides high damage output at the expense of armor penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,56x45mm NATO'''&lt;br /&gt;
* 5.56x45 - Standard FMJ Ball round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''6,5x39mm Grendel'''&lt;br /&gt;
*6.5x39 Grendel - Exclusive to the AK-12; it is a placeholder for the similar experimental Russian 6x49mm and 6x53mm &amp;quot;Universal&amp;quot; cartridges. In-game it causes slightly more damage than the &amp;quot;improved&amp;quot; AK-12M1 chambered for 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x39mm M43 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case. &lt;br /&gt;
* 7.62x39 - The Standard 7,62x39mm round. &lt;br /&gt;
* 7.62x39 7N23 - An Armor-Piercing bullet with a hardened steel penetrator. It is also known as the 7,62x39mm BP (''Broneboi'niy Pulya'' = Armor-Piercing Bullet). In-game it offers high armor penetration in exchange for slightly less damage. &lt;br /&gt;
* 7.62x39 RPD - Special 7,62x39mm ammunition exclusive to the RPD Light Machine Gun. These are likely standard Ball rounds loaded in the RPD's non-disintegrating metal link belt housed in the RPD's Drum Magazine, but treated as a separate form of ammunition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.30-30 Winchester [7.62x51mmR]'''&lt;br /&gt;
:The cartridge's name &amp;quot;.30-30&amp;quot; comes from its original loading, which had its .30-inch bullet over a 30-grain charge of smokeless powder; it is also less well known as the ''.30 Winchester Centerfire (.30 WCF)'', ''.30-30 Marlin'', or ''.30-30 Smokeless''.  The ammunition is not interchangeable with 7.62mm NATO because the .30-30 round has a rimmed base. The 7.62mm NATO also has a longer overall length and is necked down at a higher shoulder than the .30-30 cartridge.&lt;br /&gt;
* .30-30 Winchester - A standard Ball round that is exclusive to the .30-30 Winchester Model 1894 lever-action carbine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x51mm NATO'''&lt;br /&gt;
* 7.62x51 - This is the standard 7,62x51mm M80 Ball round. &lt;br /&gt;
* 7.62x51 M59 - Exclusive to the SOCOM 16 Rifle. This is the early Semi-Armor-Piercing version of the standard 7.62x51mm NATO round. It is like the 7.62mm M61 Armor-Piercing round but with a mild iron or steel core rather than a hardened steel core. In-game it functions identical to other rounds used by similar 7,62x51mm firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x54mmR M91 Russian'''&lt;br /&gt;
* 7.62x54 - A lead-core FMJ Ball round for use with the Mosin-Nagant M38 Carbine.&lt;br /&gt;
* 7.62x54 7N1 - A Match-grade Ball round designed for use with the SVD and SV-98. The wooden shipping crates, hermetically-sealed 440-round sheetmetal 'spam' cans, and 20-round wax-paper-wrapped ammo packets are all distinctly marked Снайперская (''Snaiperskie'' &amp;gt; &amp;quot;Sniper&amp;quot;) to prevent it being wasted as conventional ball ammo. &lt;br /&gt;
* 7.62x54 7N13 - A semi-armor-piercing round with a sharp steel penetrator for use with the PKP ''Pecheneg''. It is also known as the 7.62x54mm PP (''Povishennaya Probivaemost'' &amp;gt; &amp;quot;Enhanced Penetration&amp;quot; round).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x39mm Subsonic'''&lt;br /&gt;
* 9x39 SP-5 - 9x39mm SP-5 (GRAU 7N8) Match Grade Ball ammo.&lt;br /&gt;
* 9x39 SP-6 - 9x39mm SP-6 (GRAU 7N9) Armor-Piercing ammo with machined hardened steel core.&lt;br /&gt;
* 9x39 PAB-9 - 9x39mm PAB-9 (GRAU 7N12) Armor-Piercing ammo with stamped steel core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x54mm VSSK'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the ASh-12,7 due to its different dimensions and longer projectile. It is also sub-sonic, while the ASh is super-sonic.&lt;br /&gt;
* 12.7x54 PT - The Semi-Armor-Piercing round for the VSSK. It has two variants in real life. The PT-1 round is full metal-jacketed lead with a steel penetrator and the PT-2 round is solid bronze, like the GECO ''Aktion Sicherheit'' (Action Safety). &lt;br /&gt;
* 12.7x54 VPS - The Armor-Piercing (Special) round for the VSSK. It has a Tungsten Carbide core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x55mm ASh'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the VSSK.&lt;br /&gt;
* 12.7x55 - A Ball round exclusive to the ASh-12,7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.50-in. Browning Machine Gun (BMG) [12,7x99mm]'''&lt;br /&gt;
:This is the standard NATO Heavy Machinegun round.&lt;br /&gt;
* 12.7x99 - This cartridge is exclusive to the Barrett M82A1M.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x108mm M30 Soviet (.51-in. ComBloc)'''&lt;br /&gt;
:This was the standard Soviet Heavy Machinegun round and is still used by the Russian Federation, former Communist Bloc nations, and current Russian clients.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
Just curious but, is it worth adding a short description about the guns on this page? Like how they work in-game and such? I'm only asking is because despite the amount of images there's not a whole lot of which describes how the weapons function or when they are even unlocked at or which faction they belong to etc, just feel like it might spice the page up a little more? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:07, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
English is not my national language. In English I'm weak. Why do I add descriptions.  --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:14, 26 August 2015 (EDT)&lt;br /&gt;
:It's not needed but if you'd like I can add some descriptions to the page, just gives people some background information is all [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:16, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The description is not needed. More information on weapons is gamepedia. [http://survarium.gamepedia.com/Survarium_Wiki Survarium_Wiki] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:29, 26 August 2015 (EDT)&lt;br /&gt;
:Actually, in my opinion, it's sorta needed (Stuff like basic info about the gun, any inaccuracies with it, etc...) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:28, 26 August 2015 (EDT)&lt;br /&gt;
::I was gonna add in some factual elements even down to some basic stuff like what faction it belongs to, what ammunition it uses and basic details of how it performs in-game, while I haven't unlocked all of the weapons, I also think they need a little bit more information than just some pictures a name. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:29, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can add a description to each weapon. But I need someone who will make my grammatical errors. Do you want to correct my mistakes? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:49, 31 August 2015 (EDT)&lt;br /&gt;
:Well, if you want me to, I can go and edit the descriptions of the pictures to give a bit more detail on the weapons (I'll need to download the game myself) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Give outdated data.&lt;br /&gt;
*AKS-74U on tier 6 (Die Hard) not tier 7 (Veteran).&lt;br /&gt;
*SA vz. 58P on Tier 7 (Veteran) not tier 6 (Die Hard).&lt;br /&gt;
*SR-3M Vikhr heave standard 30 round magazine not 20 round.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
Added an overview of the game, description of the Factions and even included an ammunition section in Discussion detailing the special ammunition in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 20:00, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SKS Variant==&lt;br /&gt;
What is this model? Please identify. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:17, 6 March 2016 (EST)&lt;br /&gt;
Someone will help identify the exact model sks?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:16, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M712==&lt;br /&gt;
I immediately realized that the modified M712 reminds me: [http://www.forgottenweapons.com/brazilian-pasam-machine-pistol]. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:24, 22 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 54mm on the Vychlop ==&lt;br /&gt;
&lt;br /&gt;
Is that an error or an actual round? Because some sources out there do call the round 12.7x54mm. Are these sources incorrectly rounding down? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:57, 28 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389342</id>
		<title>Talk:Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389342"/>
		<updated>2020-12-27T13:19:49Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Update History. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Update History.=&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.65a - H&amp;amp;K G3SG1 DMR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.64a - FAMAS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.63a - Izhmash Saiga-12K &amp;quot;Legend&amp;quot;''' &amp;lt;--- can be purchased with League tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.62a - Flashbang Grenade'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.60a - Vepr-12 &amp;quot;Legend&amp;quot;''' &amp;lt;--- can be purchased with ranked/seasonal tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47d - Mauser M712 Schnellfeuer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - TsNIITochMash KS-23M''' &amp;lt;--- Added two versions of the rifle. KS-23M &amp;amp; KS-23.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - PPSh-41''' &amp;lt;--- Added separate model with drum magazine. Two versions are available.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Colt M1911A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Glock 17 Gen3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - Beretta 93R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - CZ 75 B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - MP-443 Grach'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - FORT-401'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Enfield L85A2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Pancor Jackhammer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - Heckler &amp;amp; Koch MP5A3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - ZiD KSVK 12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.41 - KBP OTs-03 SVU Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - KBP OTs-14-4A-01 ''Groza'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - HS Produkt VHS-K2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - Barrett M82A1M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN SCAR-H STD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN Minimi Para'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - CZ SA vz. 58P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FB MSBS-5.56 GROT'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - TDI / KRISS USA Vector SMG'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - Valmet Rk.62'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FN P90 TR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - ZiD AEK-919K ''Kashtan'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch MP7A1&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Izhmash PP-91 ''Kedr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - FN FNC'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch HK416 A5'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Colt M4A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - NeoStead 2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Molot ''Vepr''-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Izhmash Saiga-12S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - PKP ''Pecheneg'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - SOK-94 &amp;quot;Boar&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Springfield Armory M1A SOCOM 16'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP PP-2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP ASh-12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash AK-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash SVD Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP VSSK ''Vychlop'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Heckler &amp;amp; Koch UMP45'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP 9A-91'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP VSK-94'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-2M ''Veresk'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash AS ''Val'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-3M ''Vikhr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash VSS ''Vintorez'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Izhmash AK-74N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - DKAU ''Vepr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash RPK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - ZiD A-545'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash AK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - RPD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - Izhmash SV-98'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Baikal MP-27M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Stechkin APS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Benelli M4 Super 90'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Franchi SPAS-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Winchester Model 1894'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Mosin-Nagant M38 Carbine'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Norinoco SKS Paratrooper Sporter'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Baikal MP-153'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Makarov PM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - KBP OTs-02 ''Kiparis'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - PPSh-41'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Izhmash AKM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-122'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 700PSS/700'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash AKS-74U'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 870 Sawn-off'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash PP-19-01 ''Vityaz'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Colt Python'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Fort-17'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Tokarev TT-33'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - IMI Uzi'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-34'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-66 Sawn-off'''&lt;br /&gt;
&lt;br /&gt;
=Ammunition=&lt;br /&gt;
This is a description of '''Special''' ammunition available in Survarium, indentifying the different types available. Ammunition which does have an alternate type is not included unless special notes are taken to unique ammunition types. &lt;br /&gt;
==Pistol &amp;amp; Sub-Machine Gun Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''4,6x30mm HK'''&lt;br /&gt;
* 4.6x30 - Exclusive to the HK MP7 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,7x28mm FN'''&lt;br /&gt;
* 5.7x28 - Exclusive to the FN P90 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x25mm Tokarev'''&lt;br /&gt;
* 7.62x25 - A higher-powered version of the 7.63x25mm Mauser round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x18mm Makarov'''&lt;br /&gt;
* 9x18 MP - 9mm Makarov Pistol (GRAU 57-N-181) is the standard FMJ Ball round.&lt;br /&gt;
* 9x18 PBM - 9mm PBM (GRAU 7N25) was an Armor-Piercing round in limited issue. It is a semi-jacketed hardened steel-core bullet which could piece 5mm steel plates or 2.4mm kevlar armor. In-game it offers significant penetration of light body armor at expense of overall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x19mm Parabellum'''&lt;br /&gt;
* 9x19 7N21 - Russian-made 9mm Parabellum ammunition. It is an Overpressure +P round with armor-piercing capabilities consisting of a hardened steel core with an exposed tip, enclosed by a partial bi-metal jacket. An exposed tip aids in penetration. The PP-2000 in-game is said to use the 7N21 exclusively. In-game it has high armor penetration while having a reduced damage output. &lt;br /&gt;
* 9x19 7N31 - An improved version of the 7N21 bullet but made lighter for improved muzzle velocity. In-game it provides slightly less armor penetration but has superior damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x21mm ''Gyurza'''''&lt;br /&gt;
&lt;br /&gt;
This high-powered overpressure round was designed to pierce body armor at close range. It should not be confused with the 9x21mm IMI, which has different dimensions and is less powerful. &lt;br /&gt;
&lt;br /&gt;
* 9x21 SP-10 - Utilised solely in the SR-2M &amp;quot;Veresk&amp;quot; SMG. The SP-10 variant is an Armor-Piercing bullet with a hardened steel core. In-game it provides equal armor penetration and damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.357-in. Magnum [9x33mmR]'''&lt;br /&gt;
* .357 Magnum - Exclusively used by the Colt Python revolver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.45-in. Automatic Colt Pistol (ACP) [11,43×23mm]'''&lt;br /&gt;
*.45 ACP - The standard full-metal-jacketed Ball round. &lt;br /&gt;
* .45 ACP +P - Utilised exclusively for the Kriss Vector. &amp;quot;+P&amp;quot; (Increased Power) is a common designation for Overpressure ammunition, where the ammunition is loaded with higher internal pressure loads resulting in higher muzzle velocity and stopping power.&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12 Gauge 2.75-in. [18.5x70mmR]'''&lt;br /&gt;
* 12x70 Birdshot (Green Hull) - It was only seen in very early Alpha builds and cut from the game in later builds but it still exists in the game files. This round was available as a free type of ammunition for Shotguns. Its damage was only slightly weaker than standard buckshot but had a much larger spread. Its icon was later kept and used as the special buckshot for the the Saiga 12 and Vepr 12. &lt;br /&gt;
* 12x70 Smallshot (Red Hull) - Survarium's version of Buckshot, likely Number 4 Buckshot by the number of pellets in each shot. Standard ammunition for most Shotguns excluding the Saiga 12 and Vepr-12.&lt;br /&gt;
* 12x70 Smallshot (Green Hull) - A special version of Buckshot utilised for the Saiga 12 and Vepr 12. It is said to be more powerful but much more expensive (at 100 silver for a box of 20)&lt;br /&gt;
* 12x70 Slug (Black Hull) - A solid rifle slug for use with Shotguns. In-game possses high armor penetration but lacking damage however it will further extend the range of most Shotguns to 150m.&lt;br /&gt;
&lt;br /&gt;
==Rifle Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,45x39mm M74 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case.&lt;br /&gt;
* 5.45x39 7N6M - Standard ammunition available for most 5,45x39mm caliber firearms. The &amp;quot;-M&amp;quot; suffix stands for ''Modernetya'', because it was an improved or  &amp;quot;modernized&amp;quot; iteration of the earlier 7N6 round. It  has a soft-tipped semi-jacketed bullet that incorporates a mild steel penetrator. In-game it posses slightly higher damage but relatively standard armor penetration in comparison to the Armor Piercing rounds. &lt;br /&gt;
* 5.45x39 7N10 - Armor Piercing ammunition. &amp;quot;Improved Penetration&amp;quot; round which featured a soft-tipped semi-jacketed bullet with a hardened steel penetrator. It has a black tip and the case mouth is sealed with violet lacquer. In-game it possesses high armor penetration but lacks in overall damage. &lt;br /&gt;
* 5.45x39 7N22 - Semi Armor Piercing ammunition. This round has a full-jacketed bullet and a sharpened point-hardened steel penetrator. It has a black tip and the case mouth is sealed with red lacquer. In-game it provides high damage output at the expense of armor penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,56x45mm NATO'''&lt;br /&gt;
* 5.56x45 - Standard FMJ Ball round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''6,5x39mm Grendel'''&lt;br /&gt;
*6.5x39 Grendel - Exclusive to the AK-12; it is a placeholder for the similar experimental Russian 6x49mm and 6x53mm &amp;quot;Universal&amp;quot; cartridges. In-game it causes slightly more damage than the &amp;quot;improved&amp;quot; AK-12M1 chambered for 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x39mm M43 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case. &lt;br /&gt;
* 7.62x39 - The Standard 7,62x39mm round. &lt;br /&gt;
* 7.62x39 7N23 - An Armor-Piercing bullet with a hardened steel penetrator. It is also known as the 7,62x39mm BP (''Broneboi'niy Pulya'' = Armor-Piercing Bullet). In-game it offers high armor penetration in exchange for slightly less damage. &lt;br /&gt;
* 7.62x39 RPD - Special 7,62x39mm ammunition exclusive to the RPD Light Machine Gun. These are likely standard Ball rounds loaded in the RPD's non-disintegrating metal link belt housed in the RPD's Drum Magazine, but treated as a separate form of ammunition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.30-30 Winchester [7.62x51mmR]'''&lt;br /&gt;
:The cartridge's name &amp;quot;.30-30&amp;quot; comes from its original loading, which had its .30-inch bullet over a 30-grain charge of smokeless powder; it is also less well known as the ''.30 Winchester Centerfire (.30 WCF)'', ''.30-30 Marlin'', or ''.30-30 Smokeless''.  The ammunition is not interchangeable with 7.62mm NATO because the .30-30 round has a rimmed base. The 7.62mm NATO also has a longer overall length and is necked down at a higher shoulder than the .30-30 cartridge.&lt;br /&gt;
* .30-30 Winchester - A standard Ball round that is exclusive to the .30-30 Winchester Model 1894 lever-action carbine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x51mm NATO'''&lt;br /&gt;
* 7.62x51 - This is the standard 7,62x51mm M80 Ball round. &lt;br /&gt;
* 7.62x51 M59 - Exclusive to the SOCOM 16 Rifle. This is the early Semi-Armor-Piercing version of the standard 7.62x51mm NATO round. It is like the 7.62mm M61 Armor-Piercing round but with a mild iron or steel core rather than a hardened steel core. In-game it functions identical to other rounds used by similar 7,62x51mm firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x54mmR M91 Russian'''&lt;br /&gt;
* 7.62x54 - A lead-core FMJ Ball round for use with the Mosin-Nagant M38 Carbine.&lt;br /&gt;
* 7.62x54 7N1 - A Match-grade Ball round designed for use with the SVD and SV-98. The wooden shipping crates, hermetically-sealed 440-round sheetmetal 'spam' cans, and 20-round wax-paper-wrapped ammo packets are all distinctly marked Снайперская (''Snaiperskie'' &amp;gt; &amp;quot;Sniper&amp;quot;) to prevent it being wasted as conventional ball ammo. &lt;br /&gt;
* 7.62x54 7N13 - A semi-armor-piercing round with a sharp steel penetrator for use with the PKP ''Pecheneg''. It is also known as the 7.62x54mm PP (''Povishennaya Probivaemost'' &amp;gt; &amp;quot;Enhanced Penetration&amp;quot; round).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x39mm Subsonic'''&lt;br /&gt;
* 9x39 SP-5 - 9x39mm SP-5 (GRAU 7N8) Match Grade Ball ammo.&lt;br /&gt;
* 9x39 SP-6 - 9x39mm SP-6 (GRAU 7N9) Armor-Piercing ammo with machined hardened steel core.&lt;br /&gt;
* 9x39 PAB-9 - 9x39mm PAB-9 (GRAU 7N12) Armor-Piercing ammo with stamped steel core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x54mm VSSK'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the ASh-12,7 due to its different dimensions and longer projectile. It is also sub-sonic, while the ASh is super-sonic.&lt;br /&gt;
* 12.7x54 PT - The Semi-Armor-Piercing round for the VSSK. It has two variants in real life. The PT-1 round is full metal-jacketed lead with a steel penetrator and the PT-2 round is solid bronze, like the GECO ''Aktion Sicherheit'' (Action Safety). &lt;br /&gt;
* 12.7x54 VPS - The Armor-Piercing (Special) round for the VSSK. It has a Tungsten Carbide core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x55mm ASh'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the VSSK.&lt;br /&gt;
* 12.7x55 - A Ball round exclusive to the ASh-12,7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.50-in. Browning Machine Gun (BMG) [12,7x99mm]'''&lt;br /&gt;
:This is the standard NATO Heavy Machinegun round.&lt;br /&gt;
* 12.7x99 - This cartridge is exclusive to the Barrett M82A1M.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x108mm M30 Soviet (.51-in. ComBloc)'''&lt;br /&gt;
:This was the standard Soviet Heavy Machinegun round and is still used by the Russian Federation, former Communist Bloc nations, and current Russian clients.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
Just curious but, is it worth adding a short description about the guns on this page? Like how they work in-game and such? I'm only asking is because despite the amount of images there's not a whole lot of which describes how the weapons function or when they are even unlocked at or which faction they belong to etc, just feel like it might spice the page up a little more? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:07, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
English is not my national language. In English I'm weak. Why do I add descriptions.  --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:14, 26 August 2015 (EDT)&lt;br /&gt;
:It's not needed but if you'd like I can add some descriptions to the page, just gives people some background information is all [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:16, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The description is not needed. More information on weapons is gamepedia. [http://survarium.gamepedia.com/Survarium_Wiki Survarium_Wiki] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:29, 26 August 2015 (EDT)&lt;br /&gt;
:Actually, in my opinion, it's sorta needed (Stuff like basic info about the gun, any inaccuracies with it, etc...) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:28, 26 August 2015 (EDT)&lt;br /&gt;
::I was gonna add in some factual elements even down to some basic stuff like what faction it belongs to, what ammunition it uses and basic details of how it performs in-game, while I haven't unlocked all of the weapons, I also think they need a little bit more information than just some pictures a name. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:29, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can add a description to each weapon. But I need someone who will make my grammatical errors. Do you want to correct my mistakes? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:49, 31 August 2015 (EDT)&lt;br /&gt;
:Well, if you want me to, I can go and edit the descriptions of the pictures to give a bit more detail on the weapons (I'll need to download the game myself) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Give outdated data.&lt;br /&gt;
*AKS-74U on tier 6 (Die Hard) not tier 7 (Veteran).&lt;br /&gt;
*SA vz. 58P on Tier 7 (Veteran) not tier 6 (Die Hard).&lt;br /&gt;
*SR-3M Vikhr heave standard 30 round magazine not 20 round.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
Added an overview of the game, description of the Factions and even included an ammunition section in Discussion detailing the special ammunition in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 20:00, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SKS Variant==&lt;br /&gt;
What is this model? Please identify. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:17, 6 March 2016 (EST)&lt;br /&gt;
Someone will help identify the exact model sks?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:16, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M712==&lt;br /&gt;
I immediately realized that the modified M712 reminds me: [http://www.forgottenweapons.com/brazilian-pasam-machine-pistol]. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:24, 22 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 54mm on the Vychlop ==&lt;br /&gt;
&lt;br /&gt;
Is that an error or an actual round? Because some sources out there do call the round 12.7x54mm. Are these sources incorrectly rounding down? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:57, 28 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389341</id>
		<title>Talk:Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389341"/>
		<updated>2020-12-27T13:09:44Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Update History. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Update History.=&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.65a - H&amp;amp;K G3SG1 DMR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.64a - FAMAS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.63a - Izhmash Saiga-12K &amp;quot;Legend&amp;quot;''' &amp;lt;--- Available for League tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.62a - Flashbang Grenade'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47d - Mauser M712 Schnellfeuer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - TsNIITochMash KS-23M''' &amp;lt;--- Added two versions of the rifle. KS-23M &amp;amp; KS-23.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - PPSh-41''' &amp;lt;--- Added separate model with drum magazine. Two versions are available.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Colt M1911A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Glock 17 Gen3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - Beretta 93R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - CZ 75 B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - MP-443 Grach'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - FORT-401'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Enfield L85A2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Pancor Jackhammer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - Heckler &amp;amp; Koch MP5A3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - ZiD KSVK 12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.41 - KBP OTs-03 SVU Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - KBP OTs-14-4A-01 ''Groza'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - HS Produkt VHS-K2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - Barrett M82A1M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN SCAR-H STD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN Minimi Para'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - CZ SA vz. 58P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FB MSBS-5.56 GROT'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - TDI / KRISS USA Vector SMG'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - Valmet Rk.62'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FN P90 TR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - ZiD AEK-919K ''Kashtan'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch MP7A1&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Izhmash PP-91 ''Kedr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - FN FNC'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch HK416 A5'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Colt M4A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - NeoStead 2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Molot ''Vepr''-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Izhmash Saiga-12S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - PKP ''Pecheneg'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - SOK-94 &amp;quot;Boar&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Springfield Armory M1A SOCOM 16'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP PP-2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP ASh-12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash AK-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash SVD Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP VSSK ''Vychlop'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Heckler &amp;amp; Koch UMP45'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP 9A-91'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP VSK-94'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-2M ''Veresk'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash AS ''Val'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-3M ''Vikhr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash VSS ''Vintorez'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Izhmash AK-74N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - DKAU ''Vepr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash RPK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - ZiD A-545'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash AK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - RPD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - Izhmash SV-98'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Baikal MP-27M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Stechkin APS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Benelli M4 Super 90'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Franchi SPAS-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Winchester Model 1894'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Mosin-Nagant M38 Carbine'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Norinoco SKS Paratrooper Sporter'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Baikal MP-153'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Makarov PM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - KBP OTs-02 ''Kiparis'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - PPSh-41'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Izhmash AKM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-122'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 700PSS/700'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash AKS-74U'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 870 Sawn-off'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash PP-19-01 ''Vityaz'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Colt Python'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Fort-17'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Tokarev TT-33'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - IMI Uzi'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-34'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-66 Sawn-off'''&lt;br /&gt;
&lt;br /&gt;
=Ammunition=&lt;br /&gt;
This is a description of '''Special''' ammunition available in Survarium, indentifying the different types available. Ammunition which does have an alternate type is not included unless special notes are taken to unique ammunition types. &lt;br /&gt;
==Pistol &amp;amp; Sub-Machine Gun Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''4,6x30mm HK'''&lt;br /&gt;
* 4.6x30 - Exclusive to the HK MP7 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,7x28mm FN'''&lt;br /&gt;
* 5.7x28 - Exclusive to the FN P90 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x25mm Tokarev'''&lt;br /&gt;
* 7.62x25 - A higher-powered version of the 7.63x25mm Mauser round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x18mm Makarov'''&lt;br /&gt;
* 9x18 MP - 9mm Makarov Pistol (GRAU 57-N-181) is the standard FMJ Ball round.&lt;br /&gt;
* 9x18 PBM - 9mm PBM (GRAU 7N25) was an Armor-Piercing round in limited issue. It is a semi-jacketed hardened steel-core bullet which could piece 5mm steel plates or 2.4mm kevlar armor. In-game it offers significant penetration of light body armor at expense of overall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x19mm Parabellum'''&lt;br /&gt;
* 9x19 7N21 - Russian-made 9mm Parabellum ammunition. It is an Overpressure +P round with armor-piercing capabilities consisting of a hardened steel core with an exposed tip, enclosed by a partial bi-metal jacket. An exposed tip aids in penetration. The PP-2000 in-game is said to use the 7N21 exclusively. In-game it has high armor penetration while having a reduced damage output. &lt;br /&gt;
* 9x19 7N31 - An improved version of the 7N21 bullet but made lighter for improved muzzle velocity. In-game it provides slightly less armor penetration but has superior damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x21mm ''Gyurza'''''&lt;br /&gt;
&lt;br /&gt;
This high-powered overpressure round was designed to pierce body armor at close range. It should not be confused with the 9x21mm IMI, which has different dimensions and is less powerful. &lt;br /&gt;
&lt;br /&gt;
* 9x21 SP-10 - Utilised solely in the SR-2M &amp;quot;Veresk&amp;quot; SMG. The SP-10 variant is an Armor-Piercing bullet with a hardened steel core. In-game it provides equal armor penetration and damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.357-in. Magnum [9x33mmR]'''&lt;br /&gt;
* .357 Magnum - Exclusively used by the Colt Python revolver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.45-in. Automatic Colt Pistol (ACP) [11,43×23mm]'''&lt;br /&gt;
*.45 ACP - The standard full-metal-jacketed Ball round. &lt;br /&gt;
* .45 ACP +P - Utilised exclusively for the Kriss Vector. &amp;quot;+P&amp;quot; (Increased Power) is a common designation for Overpressure ammunition, where the ammunition is loaded with higher internal pressure loads resulting in higher muzzle velocity and stopping power.&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12 Gauge 2.75-in. [18.5x70mmR]'''&lt;br /&gt;
* 12x70 Birdshot (Green Hull) - It was only seen in very early Alpha builds and cut from the game in later builds but it still exists in the game files. This round was available as a free type of ammunition for Shotguns. Its damage was only slightly weaker than standard buckshot but had a much larger spread. Its icon was later kept and used as the special buckshot for the the Saiga 12 and Vepr 12. &lt;br /&gt;
* 12x70 Smallshot (Red Hull) - Survarium's version of Buckshot, likely Number 4 Buckshot by the number of pellets in each shot. Standard ammunition for most Shotguns excluding the Saiga 12 and Vepr-12.&lt;br /&gt;
* 12x70 Smallshot (Green Hull) - A special version of Buckshot utilised for the Saiga 12 and Vepr 12. It is said to be more powerful but much more expensive (at 100 silver for a box of 20)&lt;br /&gt;
* 12x70 Slug (Black Hull) - A solid rifle slug for use with Shotguns. In-game possses high armor penetration but lacking damage however it will further extend the range of most Shotguns to 150m.&lt;br /&gt;
&lt;br /&gt;
==Rifle Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,45x39mm M74 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case.&lt;br /&gt;
* 5.45x39 7N6M - Standard ammunition available for most 5,45x39mm caliber firearms. The &amp;quot;-M&amp;quot; suffix stands for ''Modernetya'', because it was an improved or  &amp;quot;modernized&amp;quot; iteration of the earlier 7N6 round. It  has a soft-tipped semi-jacketed bullet that incorporates a mild steel penetrator. In-game it posses slightly higher damage but relatively standard armor penetration in comparison to the Armor Piercing rounds. &lt;br /&gt;
* 5.45x39 7N10 - Armor Piercing ammunition. &amp;quot;Improved Penetration&amp;quot; round which featured a soft-tipped semi-jacketed bullet with a hardened steel penetrator. It has a black tip and the case mouth is sealed with violet lacquer. In-game it possesses high armor penetration but lacks in overall damage. &lt;br /&gt;
* 5.45x39 7N22 - Semi Armor Piercing ammunition. This round has a full-jacketed bullet and a sharpened point-hardened steel penetrator. It has a black tip and the case mouth is sealed with red lacquer. In-game it provides high damage output at the expense of armor penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,56x45mm NATO'''&lt;br /&gt;
* 5.56x45 - Standard FMJ Ball round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''6,5x39mm Grendel'''&lt;br /&gt;
*6.5x39 Grendel - Exclusive to the AK-12; it is a placeholder for the similar experimental Russian 6x49mm and 6x53mm &amp;quot;Universal&amp;quot; cartridges. In-game it causes slightly more damage than the &amp;quot;improved&amp;quot; AK-12M1 chambered for 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x39mm M43 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case. &lt;br /&gt;
* 7.62x39 - The Standard 7,62x39mm round. &lt;br /&gt;
* 7.62x39 7N23 - An Armor-Piercing bullet with a hardened steel penetrator. It is also known as the 7,62x39mm BP (''Broneboi'niy Pulya'' = Armor-Piercing Bullet). In-game it offers high armor penetration in exchange for slightly less damage. &lt;br /&gt;
* 7.62x39 RPD - Special 7,62x39mm ammunition exclusive to the RPD Light Machine Gun. These are likely standard Ball rounds loaded in the RPD's non-disintegrating metal link belt housed in the RPD's Drum Magazine, but treated as a separate form of ammunition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.30-30 Winchester [7.62x51mmR]'''&lt;br /&gt;
:The cartridge's name &amp;quot;.30-30&amp;quot; comes from its original loading, which had its .30-inch bullet over a 30-grain charge of smokeless powder; it is also less well known as the ''.30 Winchester Centerfire (.30 WCF)'', ''.30-30 Marlin'', or ''.30-30 Smokeless''.  The ammunition is not interchangeable with 7.62mm NATO because the .30-30 round has a rimmed base. The 7.62mm NATO also has a longer overall length and is necked down at a higher shoulder than the .30-30 cartridge.&lt;br /&gt;
* .30-30 Winchester - A standard Ball round that is exclusive to the .30-30 Winchester Model 1894 lever-action carbine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x51mm NATO'''&lt;br /&gt;
* 7.62x51 - This is the standard 7,62x51mm M80 Ball round. &lt;br /&gt;
* 7.62x51 M59 - Exclusive to the SOCOM 16 Rifle. This is the early Semi-Armor-Piercing version of the standard 7.62x51mm NATO round. It is like the 7.62mm M61 Armor-Piercing round but with a mild iron or steel core rather than a hardened steel core. In-game it functions identical to other rounds used by similar 7,62x51mm firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x54mmR M91 Russian'''&lt;br /&gt;
* 7.62x54 - A lead-core FMJ Ball round for use with the Mosin-Nagant M38 Carbine.&lt;br /&gt;
* 7.62x54 7N1 - A Match-grade Ball round designed for use with the SVD and SV-98. The wooden shipping crates, hermetically-sealed 440-round sheetmetal 'spam' cans, and 20-round wax-paper-wrapped ammo packets are all distinctly marked Снайперская (''Snaiperskie'' &amp;gt; &amp;quot;Sniper&amp;quot;) to prevent it being wasted as conventional ball ammo. &lt;br /&gt;
* 7.62x54 7N13 - A semi-armor-piercing round with a sharp steel penetrator for use with the PKP ''Pecheneg''. It is also known as the 7.62x54mm PP (''Povishennaya Probivaemost'' &amp;gt; &amp;quot;Enhanced Penetration&amp;quot; round).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x39mm Subsonic'''&lt;br /&gt;
* 9x39 SP-5 - 9x39mm SP-5 (GRAU 7N8) Match Grade Ball ammo.&lt;br /&gt;
* 9x39 SP-6 - 9x39mm SP-6 (GRAU 7N9) Armor-Piercing ammo with machined hardened steel core.&lt;br /&gt;
* 9x39 PAB-9 - 9x39mm PAB-9 (GRAU 7N12) Armor-Piercing ammo with stamped steel core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x54mm VSSK'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the ASh-12,7 due to its different dimensions and longer projectile. It is also sub-sonic, while the ASh is super-sonic.&lt;br /&gt;
* 12.7x54 PT - The Semi-Armor-Piercing round for the VSSK. It has two variants in real life. The PT-1 round is full metal-jacketed lead with a steel penetrator and the PT-2 round is solid bronze, like the GECO ''Aktion Sicherheit'' (Action Safety). &lt;br /&gt;
* 12.7x54 VPS - The Armor-Piercing (Special) round for the VSSK. It has a Tungsten Carbide core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x55mm ASh'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the VSSK.&lt;br /&gt;
* 12.7x55 - A Ball round exclusive to the ASh-12,7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.50-in. Browning Machine Gun (BMG) [12,7x99mm]'''&lt;br /&gt;
:This is the standard NATO Heavy Machinegun round.&lt;br /&gt;
* 12.7x99 - This cartridge is exclusive to the Barrett M82A1M.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x108mm M30 Soviet (.51-in. ComBloc)'''&lt;br /&gt;
:This was the standard Soviet Heavy Machinegun round and is still used by the Russian Federation, former Communist Bloc nations, and current Russian clients.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
Just curious but, is it worth adding a short description about the guns on this page? Like how they work in-game and such? I'm only asking is because despite the amount of images there's not a whole lot of which describes how the weapons function or when they are even unlocked at or which faction they belong to etc, just feel like it might spice the page up a little more? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:07, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
English is not my national language. In English I'm weak. Why do I add descriptions.  --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:14, 26 August 2015 (EDT)&lt;br /&gt;
:It's not needed but if you'd like I can add some descriptions to the page, just gives people some background information is all [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:16, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The description is not needed. More information on weapons is gamepedia. [http://survarium.gamepedia.com/Survarium_Wiki Survarium_Wiki] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:29, 26 August 2015 (EDT)&lt;br /&gt;
:Actually, in my opinion, it's sorta needed (Stuff like basic info about the gun, any inaccuracies with it, etc...) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:28, 26 August 2015 (EDT)&lt;br /&gt;
::I was gonna add in some factual elements even down to some basic stuff like what faction it belongs to, what ammunition it uses and basic details of how it performs in-game, while I haven't unlocked all of the weapons, I also think they need a little bit more information than just some pictures a name. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:29, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can add a description to each weapon. But I need someone who will make my grammatical errors. Do you want to correct my mistakes? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:49, 31 August 2015 (EDT)&lt;br /&gt;
:Well, if you want me to, I can go and edit the descriptions of the pictures to give a bit more detail on the weapons (I'll need to download the game myself) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Give outdated data.&lt;br /&gt;
*AKS-74U on tier 6 (Die Hard) not tier 7 (Veteran).&lt;br /&gt;
*SA vz. 58P on Tier 7 (Veteran) not tier 6 (Die Hard).&lt;br /&gt;
*SR-3M Vikhr heave standard 30 round magazine not 20 round.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
Added an overview of the game, description of the Factions and even included an ammunition section in Discussion detailing the special ammunition in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 20:00, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SKS Variant==&lt;br /&gt;
What is this model? Please identify. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:17, 6 March 2016 (EST)&lt;br /&gt;
Someone will help identify the exact model sks?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:16, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M712==&lt;br /&gt;
I immediately realized that the modified M712 reminds me: [http://www.forgottenweapons.com/brazilian-pasam-machine-pistol]. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:24, 22 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 54mm on the Vychlop ==&lt;br /&gt;
&lt;br /&gt;
Is that an error or an actual round? Because some sources out there do call the round 12.7x54mm. Are these sources incorrectly rounding down? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:57, 28 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389340</id>
		<title>Talk:Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389340"/>
		<updated>2020-12-27T13:08:35Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Update History. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Update History.=&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.65a - '''H&amp;amp;K G3SG1 DMR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.64a - '''FAMAS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.63a - '''Izhmash Saiga-12K &amp;quot;Legend&amp;quot;''' &amp;lt;--- Available for League tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.62a - '''Flashbang Grenade'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47d - Mauser M712 Schnellfeuer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - TsNIITochMash KS-23M''' &amp;lt;--- Added two versions of the rifle. KS-23M &amp;amp; KS-23.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - PPSh-41''' &amp;lt;--- Added separate model with drum magazine. Two versions are available.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Colt M1911A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Glock 17 Gen3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - Beretta 93R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - CZ 75 B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - MP-443 Grach'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - FORT-401'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Enfield L85A2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Pancor Jackhammer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - Heckler &amp;amp; Koch MP5A3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - ZiD KSVK 12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.41 - KBP OTs-03 SVU Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - KBP OTs-14-4A-01 ''Groza'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - HS Produkt VHS-K2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - Barrett M82A1M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN SCAR-H STD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN Minimi Para'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - CZ SA vz. 58P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FB MSBS-5.56 GROT'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - TDI / KRISS USA Vector SMG'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - Valmet Rk.62'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FN P90 TR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - ZiD AEK-919K ''Kashtan'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch MP7A1&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Izhmash PP-91 ''Kedr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - FN FNC'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch HK416 A5'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Colt M4A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - NeoStead 2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Molot ''Vepr''-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Izhmash Saiga-12S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - PKP ''Pecheneg'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - SOK-94 &amp;quot;Boar&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Springfield Armory M1A SOCOM 16'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP PP-2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP ASh-12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash AK-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash SVD Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP VSSK ''Vychlop'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Heckler &amp;amp; Koch UMP45'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP 9A-91'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP VSK-94'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-2M ''Veresk'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash AS ''Val'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-3M ''Vikhr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash VSS ''Vintorez'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Izhmash AK-74N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - DKAU ''Vepr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash RPK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - ZiD A-545'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash AK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - RPD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - Izhmash SV-98'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Baikal MP-27M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Stechkin APS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Benelli M4 Super 90'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Franchi SPAS-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Winchester Model 1894'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Mosin-Nagant M38 Carbine'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Norinoco SKS Paratrooper Sporter'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Baikal MP-153'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Makarov PM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - KBP OTs-02 ''Kiparis'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - PPSh-41'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Izhmash AKM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-122'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 700PSS/700'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash AKS-74U'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 870 Sawn-off'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash PP-19-01 ''Vityaz'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Colt Python'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Fort-17'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Tokarev TT-33'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - IMI Uzi'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-34'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-66 Sawn-off'''&lt;br /&gt;
&lt;br /&gt;
=Ammunition=&lt;br /&gt;
This is a description of '''Special''' ammunition available in Survarium, indentifying the different types available. Ammunition which does have an alternate type is not included unless special notes are taken to unique ammunition types. &lt;br /&gt;
==Pistol &amp;amp; Sub-Machine Gun Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''4,6x30mm HK'''&lt;br /&gt;
* 4.6x30 - Exclusive to the HK MP7 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,7x28mm FN'''&lt;br /&gt;
* 5.7x28 - Exclusive to the FN P90 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x25mm Tokarev'''&lt;br /&gt;
* 7.62x25 - A higher-powered version of the 7.63x25mm Mauser round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x18mm Makarov'''&lt;br /&gt;
* 9x18 MP - 9mm Makarov Pistol (GRAU 57-N-181) is the standard FMJ Ball round.&lt;br /&gt;
* 9x18 PBM - 9mm PBM (GRAU 7N25) was an Armor-Piercing round in limited issue. It is a semi-jacketed hardened steel-core bullet which could piece 5mm steel plates or 2.4mm kevlar armor. In-game it offers significant penetration of light body armor at expense of overall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x19mm Parabellum'''&lt;br /&gt;
* 9x19 7N21 - Russian-made 9mm Parabellum ammunition. It is an Overpressure +P round with armor-piercing capabilities consisting of a hardened steel core with an exposed tip, enclosed by a partial bi-metal jacket. An exposed tip aids in penetration. The PP-2000 in-game is said to use the 7N21 exclusively. In-game it has high armor penetration while having a reduced damage output. &lt;br /&gt;
* 9x19 7N31 - An improved version of the 7N21 bullet but made lighter for improved muzzle velocity. In-game it provides slightly less armor penetration but has superior damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x21mm ''Gyurza'''''&lt;br /&gt;
&lt;br /&gt;
This high-powered overpressure round was designed to pierce body armor at close range. It should not be confused with the 9x21mm IMI, which has different dimensions and is less powerful. &lt;br /&gt;
&lt;br /&gt;
* 9x21 SP-10 - Utilised solely in the SR-2M &amp;quot;Veresk&amp;quot; SMG. The SP-10 variant is an Armor-Piercing bullet with a hardened steel core. In-game it provides equal armor penetration and damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.357-in. Magnum [9x33mmR]'''&lt;br /&gt;
* .357 Magnum - Exclusively used by the Colt Python revolver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.45-in. Automatic Colt Pistol (ACP) [11,43×23mm]'''&lt;br /&gt;
*.45 ACP - The standard full-metal-jacketed Ball round. &lt;br /&gt;
* .45 ACP +P - Utilised exclusively for the Kriss Vector. &amp;quot;+P&amp;quot; (Increased Power) is a common designation for Overpressure ammunition, where the ammunition is loaded with higher internal pressure loads resulting in higher muzzle velocity and stopping power.&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12 Gauge 2.75-in. [18.5x70mmR]'''&lt;br /&gt;
* 12x70 Birdshot (Green Hull) - It was only seen in very early Alpha builds and cut from the game in later builds but it still exists in the game files. This round was available as a free type of ammunition for Shotguns. Its damage was only slightly weaker than standard buckshot but had a much larger spread. Its icon was later kept and used as the special buckshot for the the Saiga 12 and Vepr 12. &lt;br /&gt;
* 12x70 Smallshot (Red Hull) - Survarium's version of Buckshot, likely Number 4 Buckshot by the number of pellets in each shot. Standard ammunition for most Shotguns excluding the Saiga 12 and Vepr-12.&lt;br /&gt;
* 12x70 Smallshot (Green Hull) - A special version of Buckshot utilised for the Saiga 12 and Vepr 12. It is said to be more powerful but much more expensive (at 100 silver for a box of 20)&lt;br /&gt;
* 12x70 Slug (Black Hull) - A solid rifle slug for use with Shotguns. In-game possses high armor penetration but lacking damage however it will further extend the range of most Shotguns to 150m.&lt;br /&gt;
&lt;br /&gt;
==Rifle Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,45x39mm M74 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case.&lt;br /&gt;
* 5.45x39 7N6M - Standard ammunition available for most 5,45x39mm caliber firearms. The &amp;quot;-M&amp;quot; suffix stands for ''Modernetya'', because it was an improved or  &amp;quot;modernized&amp;quot; iteration of the earlier 7N6 round. It  has a soft-tipped semi-jacketed bullet that incorporates a mild steel penetrator. In-game it posses slightly higher damage but relatively standard armor penetration in comparison to the Armor Piercing rounds. &lt;br /&gt;
* 5.45x39 7N10 - Armor Piercing ammunition. &amp;quot;Improved Penetration&amp;quot; round which featured a soft-tipped semi-jacketed bullet with a hardened steel penetrator. It has a black tip and the case mouth is sealed with violet lacquer. In-game it possesses high armor penetration but lacks in overall damage. &lt;br /&gt;
* 5.45x39 7N22 - Semi Armor Piercing ammunition. This round has a full-jacketed bullet and a sharpened point-hardened steel penetrator. It has a black tip and the case mouth is sealed with red lacquer. In-game it provides high damage output at the expense of armor penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,56x45mm NATO'''&lt;br /&gt;
* 5.56x45 - Standard FMJ Ball round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''6,5x39mm Grendel'''&lt;br /&gt;
*6.5x39 Grendel - Exclusive to the AK-12; it is a placeholder for the similar experimental Russian 6x49mm and 6x53mm &amp;quot;Universal&amp;quot; cartridges. In-game it causes slightly more damage than the &amp;quot;improved&amp;quot; AK-12M1 chambered for 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x39mm M43 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case. &lt;br /&gt;
* 7.62x39 - The Standard 7,62x39mm round. &lt;br /&gt;
* 7.62x39 7N23 - An Armor-Piercing bullet with a hardened steel penetrator. It is also known as the 7,62x39mm BP (''Broneboi'niy Pulya'' = Armor-Piercing Bullet). In-game it offers high armor penetration in exchange for slightly less damage. &lt;br /&gt;
* 7.62x39 RPD - Special 7,62x39mm ammunition exclusive to the RPD Light Machine Gun. These are likely standard Ball rounds loaded in the RPD's non-disintegrating metal link belt housed in the RPD's Drum Magazine, but treated as a separate form of ammunition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.30-30 Winchester [7.62x51mmR]'''&lt;br /&gt;
:The cartridge's name &amp;quot;.30-30&amp;quot; comes from its original loading, which had its .30-inch bullet over a 30-grain charge of smokeless powder; it is also less well known as the ''.30 Winchester Centerfire (.30 WCF)'', ''.30-30 Marlin'', or ''.30-30 Smokeless''.  The ammunition is not interchangeable with 7.62mm NATO because the .30-30 round has a rimmed base. The 7.62mm NATO also has a longer overall length and is necked down at a higher shoulder than the .30-30 cartridge.&lt;br /&gt;
* .30-30 Winchester - A standard Ball round that is exclusive to the .30-30 Winchester Model 1894 lever-action carbine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x51mm NATO'''&lt;br /&gt;
* 7.62x51 - This is the standard 7,62x51mm M80 Ball round. &lt;br /&gt;
* 7.62x51 M59 - Exclusive to the SOCOM 16 Rifle. This is the early Semi-Armor-Piercing version of the standard 7.62x51mm NATO round. It is like the 7.62mm M61 Armor-Piercing round but with a mild iron or steel core rather than a hardened steel core. In-game it functions identical to other rounds used by similar 7,62x51mm firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x54mmR M91 Russian'''&lt;br /&gt;
* 7.62x54 - A lead-core FMJ Ball round for use with the Mosin-Nagant M38 Carbine.&lt;br /&gt;
* 7.62x54 7N1 - A Match-grade Ball round designed for use with the SVD and SV-98. The wooden shipping crates, hermetically-sealed 440-round sheetmetal 'spam' cans, and 20-round wax-paper-wrapped ammo packets are all distinctly marked Снайперская (''Snaiperskie'' &amp;gt; &amp;quot;Sniper&amp;quot;) to prevent it being wasted as conventional ball ammo. &lt;br /&gt;
* 7.62x54 7N13 - A semi-armor-piercing round with a sharp steel penetrator for use with the PKP ''Pecheneg''. It is also known as the 7.62x54mm PP (''Povishennaya Probivaemost'' &amp;gt; &amp;quot;Enhanced Penetration&amp;quot; round).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x39mm Subsonic'''&lt;br /&gt;
* 9x39 SP-5 - 9x39mm SP-5 (GRAU 7N8) Match Grade Ball ammo.&lt;br /&gt;
* 9x39 SP-6 - 9x39mm SP-6 (GRAU 7N9) Armor-Piercing ammo with machined hardened steel core.&lt;br /&gt;
* 9x39 PAB-9 - 9x39mm PAB-9 (GRAU 7N12) Armor-Piercing ammo with stamped steel core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x54mm VSSK'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the ASh-12,7 due to its different dimensions and longer projectile. It is also sub-sonic, while the ASh is super-sonic.&lt;br /&gt;
* 12.7x54 PT - The Semi-Armor-Piercing round for the VSSK. It has two variants in real life. The PT-1 round is full metal-jacketed lead with a steel penetrator and the PT-2 round is solid bronze, like the GECO ''Aktion Sicherheit'' (Action Safety). &lt;br /&gt;
* 12.7x54 VPS - The Armor-Piercing (Special) round for the VSSK. It has a Tungsten Carbide core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x55mm ASh'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the VSSK.&lt;br /&gt;
* 12.7x55 - A Ball round exclusive to the ASh-12,7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.50-in. Browning Machine Gun (BMG) [12,7x99mm]'''&lt;br /&gt;
:This is the standard NATO Heavy Machinegun round.&lt;br /&gt;
* 12.7x99 - This cartridge is exclusive to the Barrett M82A1M.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x108mm M30 Soviet (.51-in. ComBloc)'''&lt;br /&gt;
:This was the standard Soviet Heavy Machinegun round and is still used by the Russian Federation, former Communist Bloc nations, and current Russian clients.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
Just curious but, is it worth adding a short description about the guns on this page? Like how they work in-game and such? I'm only asking is because despite the amount of images there's not a whole lot of which describes how the weapons function or when they are even unlocked at or which faction they belong to etc, just feel like it might spice the page up a little more? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:07, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
English is not my national language. In English I'm weak. Why do I add descriptions.  --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:14, 26 August 2015 (EDT)&lt;br /&gt;
:It's not needed but if you'd like I can add some descriptions to the page, just gives people some background information is all [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:16, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The description is not needed. More information on weapons is gamepedia. [http://survarium.gamepedia.com/Survarium_Wiki Survarium_Wiki] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:29, 26 August 2015 (EDT)&lt;br /&gt;
:Actually, in my opinion, it's sorta needed (Stuff like basic info about the gun, any inaccuracies with it, etc...) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:28, 26 August 2015 (EDT)&lt;br /&gt;
::I was gonna add in some factual elements even down to some basic stuff like what faction it belongs to, what ammunition it uses and basic details of how it performs in-game, while I haven't unlocked all of the weapons, I also think they need a little bit more information than just some pictures a name. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:29, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can add a description to each weapon. But I need someone who will make my grammatical errors. Do you want to correct my mistakes? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:49, 31 August 2015 (EDT)&lt;br /&gt;
:Well, if you want me to, I can go and edit the descriptions of the pictures to give a bit more detail on the weapons (I'll need to download the game myself) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Give outdated data.&lt;br /&gt;
*AKS-74U on tier 6 (Die Hard) not tier 7 (Veteran).&lt;br /&gt;
*SA vz. 58P on Tier 7 (Veteran) not tier 6 (Die Hard).&lt;br /&gt;
*SR-3M Vikhr heave standard 30 round magazine not 20 round.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
Added an overview of the game, description of the Factions and even included an ammunition section in Discussion detailing the special ammunition in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 20:00, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SKS Variant==&lt;br /&gt;
What is this model? Please identify. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:17, 6 March 2016 (EST)&lt;br /&gt;
Someone will help identify the exact model sks?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:16, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M712==&lt;br /&gt;
I immediately realized that the modified M712 reminds me: [http://www.forgottenweapons.com/brazilian-pasam-machine-pistol]. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:24, 22 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 54mm on the Vychlop ==&lt;br /&gt;
&lt;br /&gt;
Is that an error or an actual round? Because some sources out there do call the round 12.7x54mm. Are these sources incorrectly rounding down? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:57, 28 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389337</id>
		<title>Talk:Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1389337"/>
		<updated>2020-12-27T12:17:11Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Rifle Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Update History.=&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47d - Mauser M712 Schnellfeuer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - TsNIITochMash KS-23M''' &amp;lt;--- Added two versions of the rifle. KS-23M &amp;amp; KS-23.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - PPSh-41''' &amp;lt;--- Added separate model with drum magazine. Two versions are available.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Colt M1911A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Glock 17 Gen3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - Beretta 93R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - CZ 75 B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - MP-443 Grach'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - FORT-401'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Enfield L85A2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Pancor Jackhammer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - Heckler &amp;amp; Koch MP5A3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - ZiD KSVK 12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.41 - KBP OTs-03 SVU Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - KBP OTs-14-4A-01 ''Groza'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - HS Produkt VHS-K2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - Barrett M82A1M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN SCAR-H STD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN Minimi Para'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - CZ SA vz. 58P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FB MSBS-5.56 GROT'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - TDI / KRISS USA Vector SMG'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - Valmet Rk.62'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FN P90 TR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - ZiD AEK-919K ''Kashtan'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch MP7A1&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Izhmash PP-91 ''Kedr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - FN FNC'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch HK416 A5'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Colt M4A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - NeoStead 2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Molot ''Vepr''-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Izhmash Saiga-12S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - PKP ''Pecheneg'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - SOK-94 &amp;quot;Boar&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Springfield Armory M1A SOCOM 16'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP PP-2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP ASh-12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash AK-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash SVD Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP VSSK ''Vychlop'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Heckler &amp;amp; Koch UMP45'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP 9A-91'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP VSK-94'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-2M ''Veresk'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash AS ''Val'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-3M ''Vikhr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash VSS ''Vintorez'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Izhmash AK-74N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - DKAU ''Vepr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash RPK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - ZiD A-545'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash AK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - RPD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - Izhmash SV-98'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Baikal MP-27M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Stechkin APS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Benelli M4 Super 90'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Franchi SPAS-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Winchester Model 1894'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Mosin-Nagant M38 Carbine'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Norinoco SKS Paratrooper Sporter'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Baikal MP-153'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Makarov PM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - KBP OTs-02 ''Kiparis'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - PPSh-41'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Izhmash AKM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-122'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 700PSS/700'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash AKS-74U'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 870 Sawn-off'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash PP-19-01 ''Vityaz'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Colt Python'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Fort-17'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Tokarev TT-33'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - IMI Uzi'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-34'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-66 Sawn-off'''&lt;br /&gt;
&lt;br /&gt;
=Ammunition=&lt;br /&gt;
This is a description of '''Special''' ammunition available in Survarium, indentifying the different types available. Ammunition which does have an alternate type is not included unless special notes are taken to unique ammunition types. &lt;br /&gt;
==Pistol &amp;amp; Sub-Machine Gun Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''4,6x30mm HK'''&lt;br /&gt;
* 4.6x30 - Exclusive to the HK MP7 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,7x28mm FN'''&lt;br /&gt;
* 5.7x28 - Exclusive to the FN P90 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x25mm Tokarev'''&lt;br /&gt;
* 7.62x25 - A higher-powered version of the 7.63x25mm Mauser round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x18mm Makarov'''&lt;br /&gt;
* 9x18 MP - 9mm Makarov Pistol (GRAU 57-N-181) is the standard FMJ Ball round.&lt;br /&gt;
* 9x18 PBM - 9mm PBM (GRAU 7N25) was an Armor-Piercing round in limited issue. It is a semi-jacketed hardened steel-core bullet which could piece 5mm steel plates or 2.4mm kevlar armor. In-game it offers significant penetration of light body armor at expense of overall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x19mm Parabellum'''&lt;br /&gt;
* 9x19 7N21 - Russian-made 9mm Parabellum ammunition. It is an Overpressure +P round with armor-piercing capabilities consisting of a hardened steel core with an exposed tip, enclosed by a partial bi-metal jacket. An exposed tip aids in penetration. The PP-2000 in-game is said to use the 7N21 exclusively. In-game it has high armor penetration while having a reduced damage output. &lt;br /&gt;
* 9x19 7N31 - An improved version of the 7N21 bullet but made lighter for improved muzzle velocity. In-game it provides slightly less armor penetration but has superior damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x21mm ''Gyurza'''''&lt;br /&gt;
&lt;br /&gt;
This high-powered overpressure round was designed to pierce body armor at close range. It should not be confused with the 9x21mm IMI, which has different dimensions and is less powerful. &lt;br /&gt;
&lt;br /&gt;
* 9x21 SP-10 - Utilised solely in the SR-2M &amp;quot;Veresk&amp;quot; SMG. The SP-10 variant is an Armor-Piercing bullet with a hardened steel core. In-game it provides equal armor penetration and damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.357-in. Magnum [9x33mmR]'''&lt;br /&gt;
* .357 Magnum - Exclusively used by the Colt Python revolver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.45-in. Automatic Colt Pistol (ACP) [11,43×23mm]'''&lt;br /&gt;
*.45 ACP - The standard full-metal-jacketed Ball round. &lt;br /&gt;
* .45 ACP +P - Utilised exclusively for the Kriss Vector. &amp;quot;+P&amp;quot; (Increased Power) is a common designation for Overpressure ammunition, where the ammunition is loaded with higher internal pressure loads resulting in higher muzzle velocity and stopping power.&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12 Gauge 2.75-in. [18.5x70mmR]'''&lt;br /&gt;
* 12x70 Birdshot (Green Hull) - It was only seen in very early Alpha builds and cut from the game in later builds but it still exists in the game files. This round was available as a free type of ammunition for Shotguns. Its damage was only slightly weaker than standard buckshot but had a much larger spread. Its icon was later kept and used as the special buckshot for the the Saiga 12 and Vepr 12. &lt;br /&gt;
* 12x70 Smallshot (Red Hull) - Survarium's version of Buckshot, likely Number 4 Buckshot by the number of pellets in each shot. Standard ammunition for most Shotguns excluding the Saiga 12 and Vepr-12.&lt;br /&gt;
* 12x70 Smallshot (Green Hull) - A special version of Buckshot utilised for the Saiga 12 and Vepr 12. It is said to be more powerful but much more expensive (at 100 silver for a box of 20)&lt;br /&gt;
* 12x70 Slug (Black Hull) - A solid rifle slug for use with Shotguns. In-game possses high armor penetration but lacking damage however it will further extend the range of most Shotguns to 150m.&lt;br /&gt;
&lt;br /&gt;
==Rifle Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,45x39mm M74 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case.&lt;br /&gt;
* 5.45x39 7N6M - Standard ammunition available for most 5,45x39mm caliber firearms. The &amp;quot;-M&amp;quot; suffix stands for ''Modernetya'', because it was an improved or  &amp;quot;modernized&amp;quot; iteration of the earlier 7N6 round. It  has a soft-tipped semi-jacketed bullet that incorporates a mild steel penetrator. In-game it posses slightly higher damage but relatively standard armor penetration in comparison to the Armor Piercing rounds. &lt;br /&gt;
* 5.45x39 7N10 - Armor Piercing ammunition. &amp;quot;Improved Penetration&amp;quot; round which featured a soft-tipped semi-jacketed bullet with a hardened steel penetrator. It has a black tip and the case mouth is sealed with violet lacquer. In-game it possesses high armor penetration but lacks in overall damage. &lt;br /&gt;
* 5.45x39 7N22 - Semi Armor Piercing ammunition. This round has a full-jacketed bullet and a sharpened point-hardened steel penetrator. It has a black tip and the case mouth is sealed with red lacquer. In-game it provides high damage output at the expense of armor penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,56x45mm NATO'''&lt;br /&gt;
* 5.56x45 - Standard FMJ Ball round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''6,5x39mm Grendel'''&lt;br /&gt;
*6.5x39 Grendel - Exclusive to the AK-12; it is a placeholder for the similar experimental Russian 6x49mm and 6x53mm &amp;quot;Universal&amp;quot; cartridges. In-game it causes slightly more damage than the &amp;quot;improved&amp;quot; AK-12M1 chambered for 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x39mm M43 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case. &lt;br /&gt;
* 7.62x39 - The Standard 7,62x39mm round. &lt;br /&gt;
* 7.62x39 7N23 - An Armor-Piercing bullet with a hardened steel penetrator. It is also known as the 7,62x39mm BP (''Broneboi'niy Pulya'' = Armor-Piercing Bullet). In-game it offers high armor penetration in exchange for slightly less damage. &lt;br /&gt;
* 7.62x39 RPD - Special 7,62x39mm ammunition exclusive to the RPD Light Machine Gun. These are likely standard Ball rounds loaded in the RPD's non-disintegrating metal link belt housed in the RPD's Drum Magazine, but treated as a separate form of ammunition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.30-30 Winchester [7.62x51mmR]'''&lt;br /&gt;
:The cartridge's name &amp;quot;.30-30&amp;quot; comes from its original loading, which had its .30-inch bullet over a 30-grain charge of smokeless powder; it is also less well known as the ''.30 Winchester Centerfire (.30 WCF)'', ''.30-30 Marlin'', or ''.30-30 Smokeless''.  The ammunition is not interchangeable with 7.62mm NATO because the .30-30 round has a rimmed base. The 7.62mm NATO also has a longer overall length and is necked down at a higher shoulder than the .30-30 cartridge.&lt;br /&gt;
* .30-30 Winchester - A standard Ball round that is exclusive to the .30-30 Winchester Model 1894 lever-action carbine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x51mm NATO'''&lt;br /&gt;
* 7.62x51 - This is the standard 7,62x51mm M80 Ball round. &lt;br /&gt;
* 7.62x51 M59 - Exclusive to the SOCOM 16 Rifle. This is the early Semi-Armor-Piercing version of the standard 7.62x51mm NATO round. It is like the 7.62mm M61 Armor-Piercing round but with a mild iron or steel core rather than a hardened steel core. In-game it functions identical to other rounds used by similar 7,62x51mm firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x54mmR M91 Russian'''&lt;br /&gt;
* 7.62x54 - A lead-core FMJ Ball round for use with the Mosin-Nagant M38 Carbine.&lt;br /&gt;
* 7.62x54 7N1 - A Match-grade Ball round designed for use with the SVD and SV-98. The wooden shipping crates, hermetically-sealed 440-round sheetmetal 'spam' cans, and 20-round wax-paper-wrapped ammo packets are all distinctly marked Снайперская (''Snaiperskie'' &amp;gt; &amp;quot;Sniper&amp;quot;) to prevent it being wasted as conventional ball ammo. &lt;br /&gt;
* 7.62x54 7N13 - A semi-armor-piercing round with a sharp steel penetrator for use with the PKP ''Pecheneg''. It is also known as the 7.62x54mm PP (''Povishennaya Probivaemost'' &amp;gt; &amp;quot;Enhanced Penetration&amp;quot; round).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x39mm Subsonic'''&lt;br /&gt;
* 9x39 SP-5 - 9x39mm SP-5 (GRAU 7N8) Match Grade Ball ammo.&lt;br /&gt;
* 9x39 SP-6 - 9x39mm SP-6 (GRAU 7N9) Armor-Piercing ammo with machined hardened steel core.&lt;br /&gt;
* 9x39 PAB-9 - 9x39mm PAB-9 (GRAU 7N12) Armor-Piercing ammo with stamped steel core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x54mm VSSK'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the ASh-12,7 due to its different dimensions and longer projectile. It is also sub-sonic, while the ASh is super-sonic.&lt;br /&gt;
* 12.7x54 PT - The Semi-Armor-Piercing round for the VSSK. It has two variants in real life. The PT-1 round is full metal-jacketed lead with a steel penetrator and the PT-2 round is solid bronze, like the GECO ''Aktion Sicherheit'' (Action Safety). &lt;br /&gt;
* 12.7x54 VPS - The Armor-Piercing (Special) round for the VSSK. It has a Tungsten Carbide core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x55mm ASh'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the VSSK.&lt;br /&gt;
* 12.7x55 - A Ball round exclusive to the ASh-12,7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.50-in. Browning Machine Gun (BMG) [12,7x99mm]'''&lt;br /&gt;
:This is the standard NATO Heavy Machinegun round.&lt;br /&gt;
* 12.7x99 - This cartridge is exclusive to the Barrett M82A1M.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x108mm M30 Soviet (.51-in. ComBloc)'''&lt;br /&gt;
:This was the standard Soviet Heavy Machinegun round and is still used by the Russian Federation, former Communist Bloc nations, and current Russian clients.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
Just curious but, is it worth adding a short description about the guns on this page? Like how they work in-game and such? I'm only asking is because despite the amount of images there's not a whole lot of which describes how the weapons function or when they are even unlocked at or which faction they belong to etc, just feel like it might spice the page up a little more? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:07, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
English is not my national language. In English I'm weak. Why do I add descriptions.  --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:14, 26 August 2015 (EDT)&lt;br /&gt;
:It's not needed but if you'd like I can add some descriptions to the page, just gives people some background information is all [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:16, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The description is not needed. More information on weapons is gamepedia. [http://survarium.gamepedia.com/Survarium_Wiki Survarium_Wiki] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:29, 26 August 2015 (EDT)&lt;br /&gt;
:Actually, in my opinion, it's sorta needed (Stuff like basic info about the gun, any inaccuracies with it, etc...) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:28, 26 August 2015 (EDT)&lt;br /&gt;
::I was gonna add in some factual elements even down to some basic stuff like what faction it belongs to, what ammunition it uses and basic details of how it performs in-game, while I haven't unlocked all of the weapons, I also think they need a little bit more information than just some pictures a name. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:29, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can add a description to each weapon. But I need someone who will make my grammatical errors. Do you want to correct my mistakes? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:49, 31 August 2015 (EDT)&lt;br /&gt;
:Well, if you want me to, I can go and edit the descriptions of the pictures to give a bit more detail on the weapons (I'll need to download the game myself) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Give outdated data.&lt;br /&gt;
*AKS-74U on tier 6 (Die Hard) not tier 7 (Veteran).&lt;br /&gt;
*SA vz. 58P on Tier 7 (Veteran) not tier 6 (Die Hard).&lt;br /&gt;
*SR-3M Vikhr heave standard 30 round magazine not 20 round.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
Added an overview of the game, description of the Factions and even included an ammunition section in Discussion detailing the special ammunition in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 20:00, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SKS Variant==&lt;br /&gt;
What is this model? Please identify. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:17, 6 March 2016 (EST)&lt;br /&gt;
Someone will help identify the exact model sks?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:16, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M712==&lt;br /&gt;
I immediately realized that the modified M712 reminds me: [http://www.forgottenweapons.com/brazilian-pasam-machine-pistol]. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:24, 22 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 54mm on the Vychlop ==&lt;br /&gt;
&lt;br /&gt;
Is that an error or an actual round? Because some sources out there do call the round 12.7x54mm. Are these sources incorrectly rounding down? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:57, 28 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TDI_Kard&amp;diff=1254671</id>
		<title>TDI Kard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TDI_Kard&amp;diff=1254671"/>
		<updated>2019-02-16T22:52:15Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KRISS Kard.jpg|thumb|right|400px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|right|400px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The '''TDI Kard''' (&amp;quot;KRISS Automatic - Research &amp;amp; Development&amp;quot;) is a prototype semi-automatic pistol using a derivative of the action used by the [[TDI Vector]]. Its current status is unclear, since no new information has been given about either production or cancellation. The weapon was last seen at SHOT Show in 2011.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
(Not in production, possibly abandoned)&lt;br /&gt;
&lt;br /&gt;
*'''Type''': Semi-Automatic Pistol&lt;br /&gt;
&lt;br /&gt;
*'''Caliber''': .45 ACP &lt;br /&gt;
&lt;br /&gt;
*'''Weight''':  ??&lt;br /&gt;
&lt;br /&gt;
*'''Length''': ??&lt;br /&gt;
&lt;br /&gt;
*'''Barrel length''': ??&lt;br /&gt;
&lt;br /&gt;
*'''Capacity''': Unknown; possibly 10- or 13-round Glock 21 magazines or extended 25-round MagEx magazine like the KRISS Vector SMG.&lt;br /&gt;
&lt;br /&gt;
*'''Fire Modes''': Semi-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The TDI Kard has appeared in the following films, television series, anime and video games used by the following actors:'''&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]||Kard||With various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]||&amp;quot;KAP-40&amp;quot;||With various attachments||Incorrectly fully-automatic||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops III]]||||||Unusable||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ironsight]] || KARD || || Incorrectly fully-automatic || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TDI_Kard&amp;diff=1254670</id>
		<title>TDI Kard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TDI_Kard&amp;diff=1254670"/>
		<updated>2019-02-16T22:51:10Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KRISS Kard.jpg|thumb|right|400px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|right|400px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The '''TDI Kard''' (&amp;quot;KRISS Automatic - Research &amp;amp; Development&amp;quot;) is a prototype semi-automatic pistol using a derivative of the action used by the [[TDI Vector]]. Its current status is unclear, since no new information has been given about either production or cancellation: the weapon was last seen at SHOT Show in 2011.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
(Not in production, possibly abandoned)&lt;br /&gt;
&lt;br /&gt;
*'''Type''': Semi-Automatic Pistol&lt;br /&gt;
&lt;br /&gt;
*'''Caliber''': .45 ACP &lt;br /&gt;
&lt;br /&gt;
*'''Weight''':  ??&lt;br /&gt;
&lt;br /&gt;
*'''Length''': ??&lt;br /&gt;
&lt;br /&gt;
*'''Barrel length''': ??&lt;br /&gt;
&lt;br /&gt;
*'''Capacity''': Unknown; possibly 10- or 13-round Glock 21 magazines or extended 25-round MagEx magazine like the KRISS Vector SMG.&lt;br /&gt;
&lt;br /&gt;
*'''Fire Modes''': Semi-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The TDI Kard has appeared in the following films, television series, anime and video games used by the following actors:'''&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]||Kard||With various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]||&amp;quot;KAP-40&amp;quot;||With various attachments||Incorrectly fully-automatic||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops III]]||||||Unusable||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ironsight]] || KARD || || Incorrectly fully-automatic || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1254666</id>
		<title>TDI Vector</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1254666"/>
		<updated>2019-02-16T22:36:28Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Krisssuperv.jpg|thumb|right|390px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|right|390px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|right|390px|TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
The ''' Vector''' series are a family of weapons developed by KRISS USA (formerly known as TDI, Transformational Defense Industries). They use diverted recoil in the form of the &amp;quot;Kriss Super V&amp;quot; system, in which an inertia block travels downwards in a recess behind the magwell as the action cycles in an attempt to offset muzzle climb (the fact that it then has to travel back upwards means this actually just creates an odd up-down oscillating motion when firing in auto). The action was patented by French designer Renaud Kerbrat, formerly of FN Herstal, while the polymer outer housing and folding stock of the weapon were designed by MagPul.&lt;br /&gt;
&lt;br /&gt;
There are four main variants marketed: the SMG is the military and LE version with a 5.5 inch barrel and select-fire, while the civilian semi-auto version of the SMG is called the SBR (&amp;quot;short barrel rifle&amp;quot;). For states with SBR bans, the CRB (&amp;quot;carbine&amp;quot;) version is available with a 11.5-inch permanent extension to the standard barrel oddly referred to as a &amp;quot;safety extension&amp;quot; in some literature. A &amp;quot;pistol&amp;quot; version with an end cap instead of a stock is also available, the SDP (&amp;quot;Special Duty Pistol&amp;quot; or &amp;quot;Security Detail Pistol&amp;quot;). All civilian models used to have &amp;quot;/SO&amp;quot; (&amp;quot;Special Operations&amp;quot;) appended to their designation, though it seems KRISS USA has since given up on doing this.&lt;br /&gt;
&lt;br /&gt;
A second-generation redesign called the K10 with alterations including a vertical charging handle, integral collapsible stock and replaceable magwell for switching between .45 ACP, .40 S&amp;amp;W, and 9mm Parabellum was displayed at SHOT Show 2011, but has not been seen since 2013; in 2015, new &amp;quot;Gen II&amp;quot; versions of the original Vector models with redesigned pistol grips and safeties and compatibility with a new 9mm lower were announced, which appear to have replaced the K10. &amp;quot;Enhanced&amp;quot; versions are also available, but these simply add accessories which can be bought separately, an AR15-style stock adaptor (provided with a Magpul UBR collapsible stock) and an angular shroud for the barrel on the CRB version. Civilian Gen II versions (with the exception the CRB Enhanced, for some reason) are also available with factory Cerakote coatings in olive drab or flat dark earth, in addition to the original flat black. &amp;quot;Alpine White&amp;quot; and &amp;quot;Combat Grey&amp;quot; were later added.&lt;br /&gt;
&lt;br /&gt;
More recently KRISS has started marketing a version of the SDP called the SDP-SB (&amp;quot;Special Duty Pistol - Stabilizing Brace&amp;quot;) that is factory-fitted with an SB Tactical™ arm brace, as well as Vector receiver variants for 9x21mm IMI, .357 SIG, .40 S&amp;amp;W and 10mm Auto.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun (Vector SMG), Semi-Auto Carbine (Vector CRB), Pistol (Vector SDP)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, 9x19mm (announced 2015, using an alternate lower) .40 S&amp;amp;W (K10 and recent Vectors), 9x21mm IMI, .357 SIG, 10mm Auto&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.6 lbs (2.5 kg) (SMG and SBR), 7 lb (3.2 kg) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24.3 in (62 cm) (SMG and SBR, stock extended), 34.8 in (88 cm) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.5 in (14 cm) (SMG and SBR), 6.5 in (16.5 cm) (SMG and SBR Gen II, optional) 16 in (41 cm) (CRB, permanently affixed 11.5 in extension to the 5.5 in barrel), 18.6 in (47.2cm) (Canadian CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
** .45 ACP: Glock 21-style magwell, usual capacities 10, 13: optional MagEx kit originally marketed as 30 rounds, now &amp;quot;25+&amp;quot;&lt;br /&gt;
** 9x19mm Parabellum &amp;amp; 9x21mm IMI: Glock 17-style magwell, usual capacities 10, 17, 19, 33&lt;br /&gt;
** .40 S&amp;amp;W: Glock 22-style magwell, usual capacities 10, 15, 22&lt;br /&gt;
** 10mm Auto: Glock 20-style magwell, usual capacities 10, 15&lt;br /&gt;
** .357 SIG: Glock 31-style magwell, usual capacities 10, 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto / 2-Round Burst (optional) / Full-Auto, civilian versions restricted to Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{gun Title}}&lt;br /&gt;
===Film===  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Hornet]]|| || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Retribution]]|| [[Milla Jovovich]] ||Alice ||w/o stock|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]] || Quaid || rowspan=&amp;quot;4&amp;quot;|With EOTech sights and taclights|| rowspan=&amp;quot;4&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Kate Beckinsale]] ||  Lori&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jessica Biel]] || Melina&lt;br /&gt;
|-&lt;br /&gt;
|   ||Police Officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Avengers]]|| || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Safe]]|| [[Jason Statham]] || Luke Wright ||rowspan=2| ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese gangster&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Purge: Anarchy]]|| [[Kiele Sanchez]]  || Liz ||rowspan=3| ||rowspan=3| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach Gilford]] || Shane&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robocop (2014)|Robocop]]||  ||Henchmen|||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 3]]||  ||Henchmen|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Scorch Trials]]''||||WCKD soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Divergent Series: Insurgent]]||[[Shailene Woodley]]||Beatrice &amp;quot;Tris&amp;quot; Prior ||housed in futuristic shell|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gunman]]||[[Peter Franzén]]||Renninger|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX: Return of Xander Cage|xXx: Return of Xander Cage]]'' || Michael Bisping || Hawk || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 2]]|| || || KRISS SDP; seen in arsenal || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Predator]]||[[Keegan-Michael Key]]||Coyle ||  || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]||[[Richard Machowicz]]||||&amp;quot;Close Quarters Combat&amp;quot;||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 4|CSI: NY]]||[[Adam Baldwin]]|| Brett Dunbar ||&amp;quot;Hostage&amp;quot;|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]] || || TDI Representative ||&amp;quot;Close Quarters Combat&amp;quot;, w/ EOTech holo-sight, and BUIS||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Good Guys, The (2010)|The Good Guys]]|| [[Mykel Shannon Jenkins]] || Keith Williams ||&amp;quot;Small Rooms&amp;quot;||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[Aaron Stanford]] || Birkhoff ||&amp;quot;Sanctuary&amp;quot;||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[Rob Stewart]] || Roan ||&amp;quot;Rouge, Doublecross&amp;quot;||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[William DeVry]] || Patrick Miller ||&amp;quot;Rouge, Doublecross&amp;quot; ||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 1|Person of Interest]] || [[Jim Caviezel]] || John Reese || &amp;quot;Get Carter&amp;quot; (S1E09); &amp;quot;Flesh and Blood&amp;quot; (S1E19)||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 1|The Blacklist]] ||  || &amp;quot;Anslo Garrick (No. 16)Part 1&amp;quot;  ||||  2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || Kriss Super V || Prototype, with EOTech red dot sight or M68 Aimpoint red dot scope and removable suppressor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || SV .45ACP || || Prototype || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Vector || Various accessories || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire]]'' || Kriss Super V || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || Kriss Super V || || With optional suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || TD-V 0.45 SMG || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || Vector || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 Reloaded]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brink]]'' || Kross SMG || || With incorrect 35-round Magazine ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2011 VG)|Homefront]]'' || Super V SMG || || With &amp;quot;25+&amp;quot; magazine loaded with 26 (MP) or 30-rounds (SP) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || KRISS || Custom stock || With incorrect 50-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || Kurtis 45ACP || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || Vector || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || Vector || w/ suppressor || MP only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops 2]]'' || Vector K10 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || Vector .45 ACP ||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || Schneidzekk Medic Gun || Medical dart launcher || Added in a patch in 2012; shown with 25- to 50-round capacity from a 25-round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || || || Prototype || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Binary Domain]]'' || HIG-PDW44 Submachine Gun || Custom fixed stock and muzzle striking piece || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Rising: Revengeance]]'' || || || KRISS K10 with altered magazine well, curved magazine, MP7-style front section || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || Vector .45ACP || w/ various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Kross Vertex || With various attachments || Holds 30 rounds in &amp;quot;25+&amp;quot;-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || Vector .45ACP || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || Vector .45 ACP || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || || || KRISS K10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Vector .45 ACP || || Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || KRIS-SV || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || KRISS Vector || Truglo red dot and AN/PEQ-15 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Vector || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]] || Yuri || red dot sight and flashlight attachment ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lupin the 3rd vs. Detective Conan: The Movie]] || Fujiko Mine ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1254664</id>
		<title>TDI Vector</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1254664"/>
		<updated>2019-02-16T22:33:37Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Krisssuperv.jpg|thumb|right|390px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|right|390px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|right|390px|TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
The ''' Vector''' series are a family of weapons developed by KRISS USA (formerly known as TDI, Transformational Defense Industries). They use diverted recoil in the form of the &amp;quot;Kriss Super V&amp;quot; system, in which an inertia block travels downwards in a recess behind the magwell as the action cycles in an attempt to offset muzzle climb (the fact that it then has to travel back upwards means this actually just creates an odd up-down oscillating motion when firing in auto). The action was patented by French designer Renaud Kerbrat, formerly of FN Herstal, while the polymer outer housing and folding stock of the weapon were designed by MagPul.&lt;br /&gt;
&lt;br /&gt;
There are four main variants marketed: the SMG is the military and LE version with a 5.5 inch barrel and select-fire, while the civilian semi-auto version of the SMG is called the SBR (&amp;quot;short barrel rifle&amp;quot;). For states with SBR bans, the CRB (&amp;quot;carbine&amp;quot;) version is available with a 11.5-inch permanent extension to the standard barrel oddly referred to as a &amp;quot;safety extension&amp;quot; in some literature. A &amp;quot;pistol&amp;quot; version with an end cap instead of a stock is also available, the SDP (&amp;quot;Special Duty Pistol&amp;quot; or &amp;quot;Security Detail Pistol&amp;quot;). All civilian models used to have &amp;quot;/SO&amp;quot; (&amp;quot;Special Operations&amp;quot;) appended to their designation, though it seems KRISS USA has since given up on doing this.&lt;br /&gt;
&lt;br /&gt;
A second-generation redesign called the K10 with alterations including a vertical charging handle, integral collapsible stock and replaceable magwell for switching between .45 ACP, .40 S&amp;amp;W, and 9mm Parabellum was displayed at SHOT Show 2011, but has not been seen since 2013; in 2015, new &amp;quot;Gen II&amp;quot; versions of the original Vector models with redesigned pistol grips and safeties and compatibility with a new 9mm lower were announced, which appear to have replaced the K10. &amp;quot;Enhanced&amp;quot; versions are also available, but these simply add accessories which can be bought separately, an AR15-style stock adaptor (provided with a Magpul UBR collapsible stock) and an angular shroud for the barrel on the CRB version. Civilian Gen II versions (with the exception the CRB Enhanced, for some reason) are also available with factory Cerakote coatings in olive drab or flat dark earth, in addition to the original flat black. &amp;quot;Alpine White&amp;quot; and &amp;quot;Combat Grey&amp;quot; were later added.&lt;br /&gt;
&lt;br /&gt;
More recently KRISS has started marketing a version of the SDP called the SDP-SB (&amp;quot;Special Duty Pistol - Stabilizing Brace&amp;quot;) that is factory-fitted with an arm brace, as well as Vector receiver variants for 9x21mm IMI, .357 SIG, .40 S&amp;amp;W and 10mm Auto.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun (Vector SMG), Semi-Auto Carbine (Vector CRB), Pistol (Vector SDP)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, 9x19mm (announced 2015, using an alternate lower) .40 S&amp;amp;W (K10 and recent Vectors), 9x21mm IMI, .357 SIG, 10mm Auto&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.6 lbs (2.5 kg) (SMG and SBR), 7 lb (3.2 kg) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24.3 in (62 cm) (SMG and SBR, stock extended), 34.8 in (88 cm) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.5 in (14 cm) (SMG and SBR), 6.5 in (16.5 cm) (SMG and SBR Gen II, optional) 16 in (41 cm) (CRB, permanently affixed 11.5 in extension to the 5.5 in barrel), 18.6 in (47.2cm) (Canadian CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
** .45 ACP: Glock 21-style magwell, usual capacities 10, 13: optional MagEx kit originally marketed as 30 rounds, now &amp;quot;25+&amp;quot;&lt;br /&gt;
** 9x19mm Parabellum &amp;amp; 9x21mm IMI: Glock 17-style magwell, usual capacities 10, 17, 19, 33&lt;br /&gt;
** .40 S&amp;amp;W: Glock 22-style magwell, usual capacities 10, 15, 22&lt;br /&gt;
** 10mm Auto: Glock 20-style magwell, usual capacities 10, 15&lt;br /&gt;
** .357 SIG: Glock 31-style magwell, usual capacities 10, 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto / 2-Round Burst (optional) / Full-Auto, civilian versions restricted to Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{gun Title}}&lt;br /&gt;
===Film===  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Hornet]]|| || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Retribution]]|| [[Milla Jovovich]] ||Alice ||w/o stock|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]] || Quaid || rowspan=&amp;quot;4&amp;quot;|With EOTech sights and taclights|| rowspan=&amp;quot;4&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Kate Beckinsale]] ||  Lori&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jessica Biel]] || Melina&lt;br /&gt;
|-&lt;br /&gt;
|   ||Police Officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Avengers]]|| || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Safe]]|| [[Jason Statham]] || Luke Wright ||rowspan=2| ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese gangster&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Purge: Anarchy]]|| [[Kiele Sanchez]]  || Liz ||rowspan=3| ||rowspan=3| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach Gilford]] || Shane&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robocop (2014)|Robocop]]||  ||Henchmen|||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 3]]||  ||Henchmen|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Scorch Trials]]''||||WCKD soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Divergent Series: Insurgent]]||[[Shailene Woodley]]||Beatrice &amp;quot;Tris&amp;quot; Prior ||housed in futuristic shell|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gunman]]||[[Peter Franzén]]||Renninger|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX: Return of Xander Cage|xXx: Return of Xander Cage]]'' || Michael Bisping || Hawk || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 2]]|| || || KRISS SDP; seen in arsenal || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Predator]]||[[Keegan-Michael Key]]||Coyle ||  || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]||[[Richard Machowicz]]||||&amp;quot;Close Quarters Combat&amp;quot;||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 4|CSI: NY]]||[[Adam Baldwin]]|| Brett Dunbar ||&amp;quot;Hostage&amp;quot;|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]] || || TDI Representative ||&amp;quot;Close Quarters Combat&amp;quot;, w/ EOTech holo-sight, and BUIS||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Good Guys, The (2010)|The Good Guys]]|| [[Mykel Shannon Jenkins]] || Keith Williams ||&amp;quot;Small Rooms&amp;quot;||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[Aaron Stanford]] || Birkhoff ||&amp;quot;Sanctuary&amp;quot;||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[Rob Stewart]] || Roan ||&amp;quot;Rouge, Doublecross&amp;quot;||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[William DeVry]] || Patrick Miller ||&amp;quot;Rouge, Doublecross&amp;quot; ||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 1|Person of Interest]] || [[Jim Caviezel]] || John Reese || &amp;quot;Get Carter&amp;quot; (S1E09); &amp;quot;Flesh and Blood&amp;quot; (S1E19)||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 1|The Blacklist]] ||  || &amp;quot;Anslo Garrick (No. 16)Part 1&amp;quot;  ||||  2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || Kriss Super V || Prototype, with EOTech red dot sight or M68 Aimpoint red dot scope and removable suppressor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || SV .45ACP || || Prototype || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Vector || Various accessories || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire]]'' || Kriss Super V || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || Kriss Super V || || With optional suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || TD-V 0.45 SMG || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || Vector || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 Reloaded]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brink]]'' || Kross SMG || || With incorrect 35-round Magazine ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2011 VG)|Homefront]]'' || Super V SMG || || With &amp;quot;25+&amp;quot; magazine loaded with 26 (MP) or 30-rounds (SP) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || KRISS || Custom stock || With incorrect 50-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || Kurtis 45ACP || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || Vector || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || Vector || w/ suppressor || MP only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops 2]]'' || Vector K10 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || Vector .45 ACP ||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || Schneidzekk Medic Gun || Medical dart launcher || Added in a patch in 2012; shown with 25- to 50-round capacity from a 25-round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || || || Prototype || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Binary Domain]]'' || HIG-PDW44 Submachine Gun || Custom fixed stock and muzzle striking piece || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Rising: Revengeance]]'' || || || KRISS K10 with altered magazine well, curved magazine, MP7-style front section || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || Vector .45ACP || w/ various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Kross Vertex || With various attachments || Holds 30 rounds in &amp;quot;25+&amp;quot;-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || Vector .45ACP || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || Vector .45 ACP || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || || || KRISS K10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Vector .45 ACP || || Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || KRIS-SV || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || KRISS Vector || Truglo red dot and AN/PEQ-15 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Vector || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]] || Yuri || red dot sight and flashlight attachment ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lupin the 3rd vs. Detective Conan: The Movie]] || Fujiko Mine ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1254663</id>
		<title>TDI Vector</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1254663"/>
		<updated>2019-02-16T22:32:31Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: defined the acronym SDP-SB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Krisssuperv.jpg|thumb|right|390px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|right|390px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|right|390px|TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
The ''' Vector''' series are a family of weapons developed by KRISS USA (formerly known as TDI, Transformational Defense Industries). They use diverted recoil in the form of the &amp;quot;Kriss Super V&amp;quot; system, in which an inertia block travels downwards in a recess behind the magwell as the action cycles in an attempt to offset muzzle climb (the fact that it then has to travel back upwards means this actually just creates an odd up-down oscillating motion when firing in auto). The action was patented by French designer Renaud Kerbrat, formerly of FN Herstal, while the polymer outer housing and folding stock of the weapon were designed by MagPul.&lt;br /&gt;
&lt;br /&gt;
There are four main variants marketed: the SMG is the military and LE version with a 5.5 inch barrel and select-fire, while the civilian semi-auto version of the SMG is called the SBR (&amp;quot;short barrel rifle&amp;quot;). For states with SBR bans, the CRB (&amp;quot;carbine&amp;quot;) version is available with a 11.5-inch permanent extension to the standard barrel oddly referred to as a &amp;quot;safety extension&amp;quot; in some literature. A &amp;quot;pistol&amp;quot; version with an end cap instead of a stock is also available, the SDP (&amp;quot;Special Duty Pistol&amp;quot; or &amp;quot;security detail pistol&amp;quot;). All civilian models used to have &amp;quot;/SO&amp;quot; (&amp;quot;Special Operations&amp;quot;) appended to their designation, though it seems KRISS USA has since given up on doing this.&lt;br /&gt;
&lt;br /&gt;
A second-generation redesign called the K10 with alterations including a vertical charging handle, integral collapsible stock and replaceable magwell for switching between .45 ACP, .40 S&amp;amp;W, and 9mm Parabellum was displayed at SHOT Show 2011, but has not been seen since 2013; in 2015, new &amp;quot;Gen II&amp;quot; versions of the original Vector models with redesigned pistol grips and safeties and compatibility with a new 9mm lower were announced, which appear to have replaced the K10. &amp;quot;Enhanced&amp;quot; versions are also available, but these simply add accessories which can be bought separately, an AR15-style stock adaptor (provided with a Magpul UBR collapsible stock) and an angular shroud for the barrel on the CRB version. Civilian Gen II versions (with the exception the CRB Enhanced, for some reason) are also available with factory Cerakote coatings in olive drab or flat dark earth, in addition to the original flat black. &amp;quot;Alpine White&amp;quot; and &amp;quot;Combat Grey&amp;quot; were later added.&lt;br /&gt;
&lt;br /&gt;
More recently KRISS has started marketing a version of the SDP called the SDP-SB (&amp;quot;Special Duty Pistol - Stabilizing Brace&amp;quot;) that is factory-fitted with an arm brace, as well as Vector receiver variants for 9x21mm IMI, .357 SIG, .40 S&amp;amp;W and 10mm Auto.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun (Vector SMG), Semi-Auto Carbine (Vector CRB), Pistol (Vector SDP)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, 9x19mm (announced 2015, using an alternate lower) .40 S&amp;amp;W (K10 and recent Vectors), 9x21mm IMI, .357 SIG, 10mm Auto&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.6 lbs (2.5 kg) (SMG and SBR), 7 lb (3.2 kg) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24.3 in (62 cm) (SMG and SBR, stock extended), 34.8 in (88 cm) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.5 in (14 cm) (SMG and SBR), 6.5 in (16.5 cm) (SMG and SBR Gen II, optional) 16 in (41 cm) (CRB, permanently affixed 11.5 in extension to the 5.5 in barrel), 18.6 in (47.2cm) (Canadian CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
** .45 ACP: Glock 21-style magwell, usual capacities 10, 13: optional MagEx kit originally marketed as 30 rounds, now &amp;quot;25+&amp;quot;&lt;br /&gt;
** 9x19mm Parabellum &amp;amp; 9x21mm IMI: Glock 17-style magwell, usual capacities 10, 17, 19, 33&lt;br /&gt;
** .40 S&amp;amp;W: Glock 22-style magwell, usual capacities 10, 15, 22&lt;br /&gt;
** 10mm Auto: Glock 20-style magwell, usual capacities 10, 15&lt;br /&gt;
** .357 SIG: Glock 31-style magwell, usual capacities 10, 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto / 2-Round Burst (optional) / Full-Auto, civilian versions restricted to Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{gun Title}}&lt;br /&gt;
===Film===  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Hornet]]|| || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Retribution]]|| [[Milla Jovovich]] ||Alice ||w/o stock|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]] || Quaid || rowspan=&amp;quot;4&amp;quot;|With EOTech sights and taclights|| rowspan=&amp;quot;4&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Kate Beckinsale]] ||  Lori&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jessica Biel]] || Melina&lt;br /&gt;
|-&lt;br /&gt;
|   ||Police Officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Avengers]]|| || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Safe]]|| [[Jason Statham]] || Luke Wright ||rowspan=2| ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese gangster&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Purge: Anarchy]]|| [[Kiele Sanchez]]  || Liz ||rowspan=3| ||rowspan=3| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach Gilford]] || Shane&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robocop (2014)|Robocop]]||  ||Henchmen|||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 3]]||  ||Henchmen|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Scorch Trials]]''||||WCKD soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Divergent Series: Insurgent]]||[[Shailene Woodley]]||Beatrice &amp;quot;Tris&amp;quot; Prior ||housed in futuristic shell|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gunman]]||[[Peter Franzén]]||Renninger|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX: Return of Xander Cage|xXx: Return of Xander Cage]]'' || Michael Bisping || Hawk || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 2]]|| || || KRISS SDP; seen in arsenal || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Predator]]||[[Keegan-Michael Key]]||Coyle ||  || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]||[[Richard Machowicz]]||||&amp;quot;Close Quarters Combat&amp;quot;||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 4|CSI: NY]]||[[Adam Baldwin]]|| Brett Dunbar ||&amp;quot;Hostage&amp;quot;|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]] || || TDI Representative ||&amp;quot;Close Quarters Combat&amp;quot;, w/ EOTech holo-sight, and BUIS||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Good Guys, The (2010)|The Good Guys]]|| [[Mykel Shannon Jenkins]] || Keith Williams ||&amp;quot;Small Rooms&amp;quot;||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[Aaron Stanford]] || Birkhoff ||&amp;quot;Sanctuary&amp;quot;||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[Rob Stewart]] || Roan ||&amp;quot;Rouge, Doublecross&amp;quot;||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[William DeVry]] || Patrick Miller ||&amp;quot;Rouge, Doublecross&amp;quot; ||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 1|Person of Interest]] || [[Jim Caviezel]] || John Reese || &amp;quot;Get Carter&amp;quot; (S1E09); &amp;quot;Flesh and Blood&amp;quot; (S1E19)||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 1|The Blacklist]] ||  || &amp;quot;Anslo Garrick (No. 16)Part 1&amp;quot;  ||||  2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || Kriss Super V || Prototype, with EOTech red dot sight or M68 Aimpoint red dot scope and removable suppressor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || SV .45ACP || || Prototype || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Vector || Various accessories || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire]]'' || Kriss Super V || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || Kriss Super V || || With optional suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || TD-V 0.45 SMG || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || Vector || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 Reloaded]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brink]]'' || Kross SMG || || With incorrect 35-round Magazine ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2011 VG)|Homefront]]'' || Super V SMG || || With &amp;quot;25+&amp;quot; magazine loaded with 26 (MP) or 30-rounds (SP) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || KRISS || Custom stock || With incorrect 50-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || Kurtis 45ACP || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || Vector || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || Vector || w/ suppressor || MP only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops 2]]'' || Vector K10 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || Vector .45 ACP ||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || Schneidzekk Medic Gun || Medical dart launcher || Added in a patch in 2012; shown with 25- to 50-round capacity from a 25-round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || || || Prototype || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Binary Domain]]'' || HIG-PDW44 Submachine Gun || Custom fixed stock and muzzle striking piece || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Rising: Revengeance]]'' || || || KRISS K10 with altered magazine well, curved magazine, MP7-style front section || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || Vector .45ACP || w/ various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Kross Vertex || With various attachments || Holds 30 rounds in &amp;quot;25+&amp;quot;-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || Vector .45ACP || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || Vector .45 ACP || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || || || KRISS K10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Vector .45 ACP || || Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || KRIS-SV || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || KRISS Vector || Truglo red dot and AN/PEQ-15 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Vector || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]] || Yuri || red dot sight and flashlight attachment ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lupin the 3rd vs. Detective Conan: The Movie]] || Fujiko Mine ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=1243614</id>
		<title>Casino Royale (2006)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=1243614"/>
		<updated>2019-01-06T06:10:33Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Zastava M55 A2 20mm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|picture = CasinoRoyaleCover.jpg&lt;br /&gt;
|caption = ''Casino Royale (2006)''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&amp;lt;BR&amp;gt;[[Image:CZE.jpg|25px]] Czech Republic&amp;lt;BR&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;BR&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Martin Campbell]]&lt;br /&gt;
|date= 2006 &amp;lt;!-- ONLY INCLUDE YEAR --&amp;gt;&lt;br /&gt;
|language = &amp;lt;!-- ONLY INCLUDE IF NOT ENGLISH --&amp;gt;&lt;br /&gt;
|studio= MGM&lt;br /&gt;
|distributor= Columbia &lt;br /&gt;
|character1=[[James Bond]]&lt;br /&gt;
|actor1=[[Daniel Craig]]&lt;br /&gt;
|character2=Vesper Lynd&lt;br /&gt;
|actor2=[[Eva Green]]&lt;br /&gt;
|character3=Le Chiffre  &lt;br /&gt;
|actor3=[[Mads Mikkelsen]]&lt;br /&gt;
|character4=M&lt;br /&gt;
|actor4=[[Judi Dench]]&lt;br /&gt;
|character5=Felix Leiter&lt;br /&gt;
|actor5=[[Jeffrey Wright]]&lt;br /&gt;
|character6=Rene Mathis&lt;br /&gt;
|actor6=[[Giancarlo Giannini]]&lt;br /&gt;
|character7=Solange&lt;br /&gt;
|actor7=[[Caterina Murino]]&lt;br /&gt;
|character8=Mr. White&lt;br /&gt;
|actor8=[[Jesper Christensen]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Casino Royale''''' is the 21st entry in the official [[James Bond]] film series and marked the debut of [[Daniel Craig]] as Agent 007.  The 2006 film, which rebooted the series, follows Bond (recently promoted to &amp;quot;00&amp;quot; status) as he is assigned a mission to participate in a high stakes poker game involving a banker who launders money for terrorist organizations.  ''Casino Royale'' is the official EON adaptation of Ian Fleming's very first James Bond novel, which had previously been adapted in a [[Casino Royale (1967)|1967 feature film]] and [[Casino Royale (1954)| a 1954 US television film]].  The film was also directed by [[Martin Campbell]], who had also helmed [[Pierce Brosnan]]'s debut Bond film, ''[[GoldenEye (1995)|GoldenEye]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The main sidearm of James Bond ([[Daniel Craig]]) throughout the whole movie is a 9x19mm [[Walther P99]]. It is seen with and without a suppressor. Both live Walthers and PAK Umarex Walthers were used during production with custom made suppressors. Also seen in the opening credits. &lt;br /&gt;
[[Image:080702-walther16.jpg|none|thumb|350px|Screen used Walther P99 used by Daniel Craig in Casino Royale (live)]]&lt;br /&gt;
[[Image:080702-walther15.jpg|none|thumb|400px|Screen used blank firing P99 with suppressor]]&lt;br /&gt;
[[Image:Cr-w99a.jpg|thumb|none|601px|Bond decocks and puts away his suppressed P99 in Dryden's office during the film's opening.]]&lt;br /&gt;
[[Image:Cr007-vega1.jpg|thumb|none|601px|Bond draws his P99 from his Vega IB339 IWB holster.]]&lt;br /&gt;
[[Image:Cr-w99b.jpg|thumb|none|601px|Bond holds his Walther on Mollaka.]]&lt;br /&gt;
[[Image:Cr-w99c.jpg|thumb|none|600px|Bond and the rebel leader Steven Obanno ([[Isaach De Bankolé]]) struggle for the suppressed P99.]] &lt;br /&gt;
[[Image:Cr-w99e.jpg|thumb|none|601px|Bond gives his P99 a brass check after first checking the mag load.  When he's done, the chamber is empty and the striker is de-cocked.  He couldn't be less ready to fire a shot.]] &lt;br /&gt;
[[Image:Cr-w99d.jpg|thumb|none|601px|Bond fires a suppressed P99 into the house in Venice.]] &lt;br /&gt;
&lt;br /&gt;
=== Rubber Stunt Walther P99 ===&lt;br /&gt;
[[Image:080702-walther14.jpg|thumb|none|350px|Rubber stunt P99 and Vega holster used in production.]]&lt;br /&gt;
[[Image:Waddaydoo2.jpg|none|thumb|500px|Bond with rubber stunt and Vega holster. The rough action sequences called for a flexible rubber stunt to be used to avoid accidents on set.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) uses a 7.65mm [[Walther PP Pistol Series#Walther PPK|Walther PPK]] in the pre-title fight sequence with Agent Fisher. After hitting Fisher on the side of the head with the PPK, it spent the rest of the washroom fight sequence on the floor before being retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. In some promotional images of pre-production, Daniel Craig is seen holding a stainless PPK. Obanno's Lieutenant ([[Michael Offei]]) fires a PPK at Bond inside the hotel.  &lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|300px|Walther PPK - 7.65mm Browning aka .32 ACP]]&lt;br /&gt;
[[Image:Cr-ppk1.jpg|thumb|none|601px|Obanno's Lieutenant fires at Bond and Vesper as they retreat into the staircase.]] &lt;br /&gt;
[[Image:Cr-ppk2.jpg|thumb|none|601px|Obanno's Lieutenant ([[Michael Offei]]) runs after Bond and Vesper as Steven Obanno ([[Isaach De Bankolé]]) draws his machete.]]&lt;br /&gt;
[[File:CR06_07.jpg|thumb|none|600px|On the bottom left, the Walther PPK is seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
Section Chief Dryden's underworld contact Agent Fisher (Doud Shah) has a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]]. The bomb-maker Mollaka ([[Sébastien Foucan]]) also uses a USP Compact, firing eight shots before running out of ammunition. It was suggested that Mollaka might be using the .45 ACP model for this reason, however the bore appears too small to be a .45 ACP pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:CR8.JPG|thumb|601px|none|Fisher's USP Compact on the floor.]]&lt;br /&gt;
[[Image:Cr-hkusp1.jpg|thumb|none|601px|Mollaka ([[Sébastien Foucan]]) draws his USP Compact.]]&lt;br /&gt;
[[Image:Cr-hkusp2.jpg|thumb|none|601px|Mollaka shoots from the construction site. Note the spent shell mid-flight in front of the beam to the right.]]&lt;br /&gt;
[[Image:Cr-hkusp3.jpg|thumb|none|601px|Mollaka ([[Sébastien Foucan]]) pulls the trigger, not knowing his USP Compact was empty. In real life, the slide would lock back to signal that it is empty, but to build the drama and due to willing suspension of disbelief, you aren't supposed to know it's empty until he dry-fires it at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Star Ultrastar ==&lt;br /&gt;
Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, uses a [[Star Ultrastar]].&lt;br /&gt;
[[Image:Ultrastar_9_1-1-.jpg|thumb|301px|none|Star Ultrastar with spare magazine - 9x19mm]]&lt;br /&gt;
[[Image:CR1.JPG|thumb|600px|none|Dryden opening his drawer to get his Star Ultrastar.]]&lt;br /&gt;
[[Image:CR06 27.jpg|thumb|600px|none|&amp;quot;Shame.  We barely got to know each other.&amp;quot;  Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, pulls a [[Star Ultrastar]].]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
A [[Taurus PT92]] is seen in the opening credits, and can be distinguished from a Beretta 92FS by its frame mounted safety.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|300px|none|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:CR06_07.jpg|thumb|none|600px|On the upper left, the [[Taurus PT92]] is seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Sigma ==&lt;br /&gt;
One of Le Chiffre's thugs keeps a [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SW9F|Smith &amp;amp; Wesson Sigma]] in his waistband while the money is being loaded into the SUV.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sw1.jpg|thumb|none|601px|The thug's Sigma can be seen tucked into his waistband.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
Carter (Joseph Millson), an MI6 agent partnered with Bond in Madagascar, draws a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] before beginning to chase Mollaka. A P228 is also seen in the opening credits.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp228a.jpg|thumb|none|601px|Carter draws his P228.]]&lt;br /&gt;
[[Image:Cr-sigp228b.jpg|thumb|none|601px|Carter falls into the snake pit while holding his SIG. The rounded trigger guard helps identify it as a P228.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power==&lt;br /&gt;
The Nambutu ambassador (Valentine Nonyela) keeps a [[Browning Hi-Power#Browning Hi-Power|Browning Hi-Power Mark III]] in his drawer which Bond takes and uses to dispatch a few enemies. When the ambassador comes down to confront him, Bond engages the safety, then drops it.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Commercial Browning Hi Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:CR5.JPG|thumb|601px|none|The Browning HP Mark III of the Nambutu ambassador is seen in the desk drawer.]]&lt;br /&gt;
[[Image:Cr-fnhp1.jpg|thumb|none|601px|Bond holds the Browning HP on Mollaka.]]&lt;br /&gt;
[[Image:Cr-fnhp2.jpg|thumb|none|601px|Bond engages the Hi-Power's safety before dropping it.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The terrorist Carlos (Claudio Santamaria) uses a 2nd Generation [[Glock 17]] as his sidearm that he takes from the Miami airport security office. He fires it at Bond during the pursuit at Miami Airport. Also used by the Montenegro police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (Generation 2) - 9x19mm]]&lt;br /&gt;
[[Image:CR9.JPG|thumb|601px|none|Carlos's Glock 17 in the fuel truck's cab.]]&lt;br /&gt;
[[Image:Cr-glock1.jpg|thumb|none|601px|The Glock 17 just before it is picked up and knocked out when Bond is kicked through the truck's door.]]&lt;br /&gt;
[[Image:Cr-glock2.jpg|thumb|none|601px|The Montenegro police draw Glocks on one of Le Chiffre's men after Mathis hides the dead Ugandan terrorists in his trunk.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
Gettler's thugs use [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] pistols with suppressors. Also seen in the opening credits.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp226a.jpg|thumb|none|601px|One of Gettler's thugs aims a suppressed P226.]] &lt;br /&gt;
[[Image:Cr-sigp226b.jpg|thumb|none|601px|Another of Gettler's thugs aims a suppressed P226 at Bond before entering the house with Gettler and Vesper.]]&lt;br /&gt;
[[Image:CR06_04.jpg|thumb|none|601px|P226 seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 F ==&lt;br /&gt;
Mr. White ([[Jesper Christensen]]) appears to use a suppressed [[Jericho 941#Jericho 941|Jericho 941 F]] pistol during a confrontation.    Gettler ([[Richard Sammel]]) uses a two-tone [[Jericho 941#Jericho 941|Jericho 941 F]] (stainless frame and black slide) during his battle against Bond.  &lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|300px|Jericho 941 F (two tone early model) -  9x19mm]]&lt;br /&gt;
[[Image:Cr-pistol1.jpg|thumb|none|600px|Mr. White ([[Jesper Christensen]]) appears to use a suppressed [[Jericho 941#Jericho 941|Jericho 941 F]] pistol during a confrontation.]]&lt;br /&gt;
[[Image:CasinoR06_307.jpg|thumb|none|600px|The pistol is fired by Mr. White ([[Jesper Christensen]]).  Note the hooked trigger guard.]] &lt;br /&gt;
[[Image:Cr-jericho3.jpg|thumb|none|601px|Gettler ducks from Bond's cover with his Jericho 941.]]&lt;br /&gt;
[[Image:Cr-jericho1.jpg|thumb|none|601px|Gettler aims his Jericho 941.]] &lt;br /&gt;
[[Image:Cr-jericho2.jpg|thumb|none|601px|Gettler holds his Jericho 941 inside the falling house.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-9 ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) is seen with a suppressed [[Heckler &amp;amp; Koch UMP-9]] during a confrontation with Mr. White.  [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|UMP-9]]s also are seen used by two of Gettler's thugs, both fitted with vertical grips and suppressors, while one of them has an ACOG.&lt;br /&gt;
[[Image:H&amp;amp;KUMP9WSuppressor.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:CR13.JPG|thumb|601px|none|James Bond ([[Daniel Craig]]) is seen with a suppressed [[Heckler &amp;amp; Koch UMP-9]] during a confrontation. ]]&lt;br /&gt;
[[Image:Cr-hkump3.jpg|thumb|none|601px|&amp;quot;The name's Bond. James Bond.&amp;quot;  Bond holds the suppressed UMP.]]&lt;br /&gt;
[[Image:CasRoyPS.jpg|thumb|none|500px|A publicity still of [[Daniel Craig]] holding the UMP.]]&lt;br /&gt;
[[Image:Cr-hkump1.jpg|thumb|none|601px|One of Gettler's thugs fires a UMP at Bond.]] &lt;br /&gt;
[[Image:Cr-hkump2.jpg|thumb|none|601px|The other thug fires a UMP from the other window.]] &lt;br /&gt;
[[Image:Vlcsnap-267031.jpg|thumb|601px|none|Gettler's men fire at Bond with their suppressed Heckler &amp;amp; Koch UMP's.]]&lt;br /&gt;
[[Image:CR06_51.jpg|thumb|none|601px|Note the curved magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester 1300 ==&lt;br /&gt;
What appear to be [[Winchester 1300]] shotguns are used by Miami-Dade Police officers when they arrest Bond after mistaking him for a terrorist.&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 Gauge]]&lt;br /&gt;
[[Image:Cr-rem870a.jpg|thumb|none|601px|Miami-Dade police officers hold their shotguns on Bond while arresting him.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK rifles ==&lt;br /&gt;
Many of the &amp;quot;freedom fighters&amp;quot; in Uganda in one of the early scenes carry [[AK-47#AK-47|AK]] rifles and variants.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|Ugandan terrorists holding AKs as Le Chiffre arrives in Uganda. The young boy can be seen with an AKM and the man next to him with an Norinco Type 56-1]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|none|450px|AK of second model - 7.62x39mm (note stock mounting bracket)]]&lt;br /&gt;
[[Image:Cr-ak2.jpg|thumb|none|601px|An AK can be spotted next to one of the briefcases of money.]]&lt;br /&gt;
&lt;br /&gt;
== SAR-3 ==&lt;br /&gt;
The guards at the Nambutu Embassy in Madagascar can be seen using what on close examination is determined to be a Romanian SAR-3, a 5.56x45mm [[AK-47#WASR|AK]] variant that looks similar to the [[AK-47#AK-47|AK-47]].&lt;br /&gt;
[[Image:Romanian-WASR-3.jpg|thumb|none|450px|SAR-3 - 5.56x45mm]]&lt;br /&gt;
[[Image:CR7.JPG|thumb|601px|none|Soldiers in the Nambutu Embassy shoot at Bond with SAR-3 rifles.]]&lt;br /&gt;
[[Image:Cr-wasr1.jpg|thumb|none|601px|The ambassador walks past a soldier aiming a SAR-3 at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Law Enforcement Carbine ==&lt;br /&gt;
The police at Miami Airport can be seen using [[M16 rifle series#Colt Law Enforcement Carbine|Colt AR-15 Law Enforcement Carbine]]s. They are noted as such instead of M4A1 carbines because they have 16&amp;quot; barrels instead of 14.5&amp;quot; barrels like an M4. This means they were converted to full-auto for the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|500px|Colt Law Enforcement Carbine (RO6920) - 5.56x45mm]]&lt;br /&gt;
[[Image:Cr-coltle1.jpg|thumb|none|602px|A Miami police officer aims at the tires of the gas tanker.]] &lt;br /&gt;
[[Image:Cr-coltle2.jpg|thumb|none|602px|Another Miami officer fires his Colt LE Carbine.]] &lt;br /&gt;
[[Image:Cr-coltle3.jpg|thumb|602px|none|The same Miami police officer falls back into the car with his Colt Carbine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
Another weapon visible in the opening sequence in the hands of a rebel soldier is a [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKM]] light machine gun.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|A PKM is seen held by the rebel soldier with the ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun]] appears to be a mounted on a rebel &amp;quot;technical&amp;quot;.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShKM Heavy Machine Gun - 12.7x109mm]]&lt;br /&gt;
[[Image:CR06 64.jpg|thumb|none|601px|In the center, a [[DShK heavy machine gun]] appears to be a mounted on the white rebel &amp;quot;technical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Zastava M55 A2 20mm==&lt;br /&gt;
The Zastava M55 A2 20mm flak gun is seen among the weapons in the Uganda rebel camp. It is a towed triple ground mount fitted with three license-built Hispano-Suiza HS.804 autocannons fed by 60-round drums.&lt;br /&gt;
[[Image:HSM55.jpg|thumb|none|300px| Zastava M55 A2 - 20mm]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|The Zastava M55 A2 20mm flak gun is seen among the weapons in the Uganda rebel camp.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] seen in the Ugandan camp.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:CR06 57.jpg|thumb|none|601px|RPG on the right.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] carried by rebel in the Ugandan camp.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:CR06 56.jpg|thumb|none|601px|LAW carried in the center..]]&lt;br /&gt;
&lt;br /&gt;
==The Gunbarrel==&lt;br /&gt;
The gunbarrel sequence was shown in a completely different way as Bond is seen in it just prior to the opening credits.&lt;br /&gt;
[[File:CR06 02.jpg|thumb|none|600px|PPK retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Movie|Casino Royale (2006)]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Martin Campbell]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Czech Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=1243613</id>
		<title>Casino Royale (2006)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=1243613"/>
		<updated>2019-01-06T06:10:04Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Zastava M55 A2 20mm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|picture = CasinoRoyaleCover.jpg&lt;br /&gt;
|caption = ''Casino Royale (2006)''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&amp;lt;BR&amp;gt;[[Image:CZE.jpg|25px]] Czech Republic&amp;lt;BR&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;BR&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Martin Campbell]]&lt;br /&gt;
|date= 2006 &amp;lt;!-- ONLY INCLUDE YEAR --&amp;gt;&lt;br /&gt;
|language = &amp;lt;!-- ONLY INCLUDE IF NOT ENGLISH --&amp;gt;&lt;br /&gt;
|studio= MGM&lt;br /&gt;
|distributor= Columbia &lt;br /&gt;
|character1=[[James Bond]]&lt;br /&gt;
|actor1=[[Daniel Craig]]&lt;br /&gt;
|character2=Vesper Lynd&lt;br /&gt;
|actor2=[[Eva Green]]&lt;br /&gt;
|character3=Le Chiffre  &lt;br /&gt;
|actor3=[[Mads Mikkelsen]]&lt;br /&gt;
|character4=M&lt;br /&gt;
|actor4=[[Judi Dench]]&lt;br /&gt;
|character5=Felix Leiter&lt;br /&gt;
|actor5=[[Jeffrey Wright]]&lt;br /&gt;
|character6=Rene Mathis&lt;br /&gt;
|actor6=[[Giancarlo Giannini]]&lt;br /&gt;
|character7=Solange&lt;br /&gt;
|actor7=[[Caterina Murino]]&lt;br /&gt;
|character8=Mr. White&lt;br /&gt;
|actor8=[[Jesper Christensen]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Casino Royale''''' is the 21st entry in the official [[James Bond]] film series and marked the debut of [[Daniel Craig]] as Agent 007.  The 2006 film, which rebooted the series, follows Bond (recently promoted to &amp;quot;00&amp;quot; status) as he is assigned a mission to participate in a high stakes poker game involving a banker who launders money for terrorist organizations.  ''Casino Royale'' is the official EON adaptation of Ian Fleming's very first James Bond novel, which had previously been adapted in a [[Casino Royale (1967)|1967 feature film]] and [[Casino Royale (1954)| a 1954 US television film]].  The film was also directed by [[Martin Campbell]], who had also helmed [[Pierce Brosnan]]'s debut Bond film, ''[[GoldenEye (1995)|GoldenEye]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The main sidearm of James Bond ([[Daniel Craig]]) throughout the whole movie is a 9x19mm [[Walther P99]]. It is seen with and without a suppressor. Both live Walthers and PAK Umarex Walthers were used during production with custom made suppressors. Also seen in the opening credits. &lt;br /&gt;
[[Image:080702-walther16.jpg|none|thumb|350px|Screen used Walther P99 used by Daniel Craig in Casino Royale (live)]]&lt;br /&gt;
[[Image:080702-walther15.jpg|none|thumb|400px|Screen used blank firing P99 with suppressor]]&lt;br /&gt;
[[Image:Cr-w99a.jpg|thumb|none|601px|Bond decocks and puts away his suppressed P99 in Dryden's office during the film's opening.]]&lt;br /&gt;
[[Image:Cr007-vega1.jpg|thumb|none|601px|Bond draws his P99 from his Vega IB339 IWB holster.]]&lt;br /&gt;
[[Image:Cr-w99b.jpg|thumb|none|601px|Bond holds his Walther on Mollaka.]]&lt;br /&gt;
[[Image:Cr-w99c.jpg|thumb|none|600px|Bond and the rebel leader Steven Obanno ([[Isaach De Bankolé]]) struggle for the suppressed P99.]] &lt;br /&gt;
[[Image:Cr-w99e.jpg|thumb|none|601px|Bond gives his P99 a brass check after first checking the mag load.  When he's done, the chamber is empty and the striker is de-cocked.  He couldn't be less ready to fire a shot.]] &lt;br /&gt;
[[Image:Cr-w99d.jpg|thumb|none|601px|Bond fires a suppressed P99 into the house in Venice.]] &lt;br /&gt;
&lt;br /&gt;
=== Rubber Stunt Walther P99 ===&lt;br /&gt;
[[Image:080702-walther14.jpg|thumb|none|350px|Rubber stunt P99 and Vega holster used in production.]]&lt;br /&gt;
[[Image:Waddaydoo2.jpg|none|thumb|500px|Bond with rubber stunt and Vega holster. The rough action sequences called for a flexible rubber stunt to be used to avoid accidents on set.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) uses a 7.65mm [[Walther PP Pistol Series#Walther PPK|Walther PPK]] in the pre-title fight sequence with Agent Fisher. After hitting Fisher on the side of the head with the PPK, it spent the rest of the washroom fight sequence on the floor before being retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. In some promotional images of pre-production, Daniel Craig is seen holding a stainless PPK. Obanno's Lieutenant ([[Michael Offei]]) fires a PPK at Bond inside the hotel.  &lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|300px|Walther PPK - 7.65mm Browning aka .32 ACP]]&lt;br /&gt;
[[Image:Cr-ppk1.jpg|thumb|none|601px|Obanno's Lieutenant fires at Bond and Vesper as they retreat into the staircase.]] &lt;br /&gt;
[[Image:Cr-ppk2.jpg|thumb|none|601px|Obanno's Lieutenant ([[Michael Offei]]) runs after Bond and Vesper as Steven Obanno ([[Isaach De Bankolé]]) draws his machete.]]&lt;br /&gt;
[[File:CR06_07.jpg|thumb|none|600px|On the bottom left, the Walther PPK is seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
Section Chief Dryden's underworld contact Agent Fisher (Doud Shah) has a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]]. The bomb-maker Mollaka ([[Sébastien Foucan]]) also uses a USP Compact, firing eight shots before running out of ammunition. It was suggested that Mollaka might be using the .45 ACP model for this reason, however the bore appears too small to be a .45 ACP pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:CR8.JPG|thumb|601px|none|Fisher's USP Compact on the floor.]]&lt;br /&gt;
[[Image:Cr-hkusp1.jpg|thumb|none|601px|Mollaka ([[Sébastien Foucan]]) draws his USP Compact.]]&lt;br /&gt;
[[Image:Cr-hkusp2.jpg|thumb|none|601px|Mollaka shoots from the construction site. Note the spent shell mid-flight in front of the beam to the right.]]&lt;br /&gt;
[[Image:Cr-hkusp3.jpg|thumb|none|601px|Mollaka ([[Sébastien Foucan]]) pulls the trigger, not knowing his USP Compact was empty. In real life, the slide would lock back to signal that it is empty, but to build the drama and due to willing suspension of disbelief, you aren't supposed to know it's empty until he dry-fires it at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Star Ultrastar ==&lt;br /&gt;
Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, uses a [[Star Ultrastar]].&lt;br /&gt;
[[Image:Ultrastar_9_1-1-.jpg|thumb|301px|none|Star Ultrastar with spare magazine - 9x19mm]]&lt;br /&gt;
[[Image:CR1.JPG|thumb|600px|none|Dryden opening his drawer to get his Star Ultrastar.]]&lt;br /&gt;
[[Image:CR06 27.jpg|thumb|600px|none|&amp;quot;Shame.  We barely got to know each other.&amp;quot;  Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, pulls a [[Star Ultrastar]].]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
A [[Taurus PT92]] is seen in the opening credits, and can be distinguished from a Beretta 92FS by its frame mounted safety.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|300px|none|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:CR06_07.jpg|thumb|none|600px|On the upper left, the [[Taurus PT92]] is seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Sigma ==&lt;br /&gt;
One of Le Chiffre's thugs keeps a [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SW9F|Smith &amp;amp; Wesson Sigma]] in his waistband while the money is being loaded into the SUV.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sw1.jpg|thumb|none|601px|The thug's Sigma can be seen tucked into his waistband.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
Carter (Joseph Millson), an MI6 agent partnered with Bond in Madagascar, draws a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] before beginning to chase Mollaka. A P228 is also seen in the opening credits.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp228a.jpg|thumb|none|601px|Carter draws his P228.]]&lt;br /&gt;
[[Image:Cr-sigp228b.jpg|thumb|none|601px|Carter falls into the snake pit while holding his SIG. The rounded trigger guard helps identify it as a P228.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power==&lt;br /&gt;
The Nambutu ambassador (Valentine Nonyela) keeps a [[Browning Hi-Power#Browning Hi-Power|Browning Hi-Power Mark III]] in his drawer which Bond takes and uses to dispatch a few enemies. When the ambassador comes down to confront him, Bond engages the safety, then drops it.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Commercial Browning Hi Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:CR5.JPG|thumb|601px|none|The Browning HP Mark III of the Nambutu ambassador is seen in the desk drawer.]]&lt;br /&gt;
[[Image:Cr-fnhp1.jpg|thumb|none|601px|Bond holds the Browning HP on Mollaka.]]&lt;br /&gt;
[[Image:Cr-fnhp2.jpg|thumb|none|601px|Bond engages the Hi-Power's safety before dropping it.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The terrorist Carlos (Claudio Santamaria) uses a 2nd Generation [[Glock 17]] as his sidearm that he takes from the Miami airport security office. He fires it at Bond during the pursuit at Miami Airport. Also used by the Montenegro police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (Generation 2) - 9x19mm]]&lt;br /&gt;
[[Image:CR9.JPG|thumb|601px|none|Carlos's Glock 17 in the fuel truck's cab.]]&lt;br /&gt;
[[Image:Cr-glock1.jpg|thumb|none|601px|The Glock 17 just before it is picked up and knocked out when Bond is kicked through the truck's door.]]&lt;br /&gt;
[[Image:Cr-glock2.jpg|thumb|none|601px|The Montenegro police draw Glocks on one of Le Chiffre's men after Mathis hides the dead Ugandan terrorists in his trunk.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
Gettler's thugs use [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] pistols with suppressors. Also seen in the opening credits.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp226a.jpg|thumb|none|601px|One of Gettler's thugs aims a suppressed P226.]] &lt;br /&gt;
[[Image:Cr-sigp226b.jpg|thumb|none|601px|Another of Gettler's thugs aims a suppressed P226 at Bond before entering the house with Gettler and Vesper.]]&lt;br /&gt;
[[Image:CR06_04.jpg|thumb|none|601px|P226 seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 F ==&lt;br /&gt;
Mr. White ([[Jesper Christensen]]) appears to use a suppressed [[Jericho 941#Jericho 941|Jericho 941 F]] pistol during a confrontation.    Gettler ([[Richard Sammel]]) uses a two-tone [[Jericho 941#Jericho 941|Jericho 941 F]] (stainless frame and black slide) during his battle against Bond.  &lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|300px|Jericho 941 F (two tone early model) -  9x19mm]]&lt;br /&gt;
[[Image:Cr-pistol1.jpg|thumb|none|600px|Mr. White ([[Jesper Christensen]]) appears to use a suppressed [[Jericho 941#Jericho 941|Jericho 941 F]] pistol during a confrontation.]]&lt;br /&gt;
[[Image:CasinoR06_307.jpg|thumb|none|600px|The pistol is fired by Mr. White ([[Jesper Christensen]]).  Note the hooked trigger guard.]] &lt;br /&gt;
[[Image:Cr-jericho3.jpg|thumb|none|601px|Gettler ducks from Bond's cover with his Jericho 941.]]&lt;br /&gt;
[[Image:Cr-jericho1.jpg|thumb|none|601px|Gettler aims his Jericho 941.]] &lt;br /&gt;
[[Image:Cr-jericho2.jpg|thumb|none|601px|Gettler holds his Jericho 941 inside the falling house.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-9 ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) is seen with a suppressed [[Heckler &amp;amp; Koch UMP-9]] during a confrontation with Mr. White.  [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|UMP-9]]s also are seen used by two of Gettler's thugs, both fitted with vertical grips and suppressors, while one of them has an ACOG.&lt;br /&gt;
[[Image:H&amp;amp;KUMP9WSuppressor.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:CR13.JPG|thumb|601px|none|James Bond ([[Daniel Craig]]) is seen with a suppressed [[Heckler &amp;amp; Koch UMP-9]] during a confrontation. ]]&lt;br /&gt;
[[Image:Cr-hkump3.jpg|thumb|none|601px|&amp;quot;The name's Bond. James Bond.&amp;quot;  Bond holds the suppressed UMP.]]&lt;br /&gt;
[[Image:CasRoyPS.jpg|thumb|none|500px|A publicity still of [[Daniel Craig]] holding the UMP.]]&lt;br /&gt;
[[Image:Cr-hkump1.jpg|thumb|none|601px|One of Gettler's thugs fires a UMP at Bond.]] &lt;br /&gt;
[[Image:Cr-hkump2.jpg|thumb|none|601px|The other thug fires a UMP from the other window.]] &lt;br /&gt;
[[Image:Vlcsnap-267031.jpg|thumb|601px|none|Gettler's men fire at Bond with their suppressed Heckler &amp;amp; Koch UMP's.]]&lt;br /&gt;
[[Image:CR06_51.jpg|thumb|none|601px|Note the curved magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester 1300 ==&lt;br /&gt;
What appear to be [[Winchester 1300]] shotguns are used by Miami-Dade Police officers when they arrest Bond after mistaking him for a terrorist.&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 Gauge]]&lt;br /&gt;
[[Image:Cr-rem870a.jpg|thumb|none|601px|Miami-Dade police officers hold their shotguns on Bond while arresting him.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK rifles ==&lt;br /&gt;
Many of the &amp;quot;freedom fighters&amp;quot; in Uganda in one of the early scenes carry [[AK-47#AK-47|AK]] rifles and variants.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|Ugandan terrorists holding AKs as Le Chiffre arrives in Uganda. The young boy can be seen with an AKM and the man next to him with an Norinco Type 56-1]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|none|450px|AK of second model - 7.62x39mm (note stock mounting bracket)]]&lt;br /&gt;
[[Image:Cr-ak2.jpg|thumb|none|601px|An AK can be spotted next to one of the briefcases of money.]]&lt;br /&gt;
&lt;br /&gt;
== SAR-3 ==&lt;br /&gt;
The guards at the Nambutu Embassy in Madagascar can be seen using what on close examination is determined to be a Romanian SAR-3, a 5.56x45mm [[AK-47#WASR|AK]] variant that looks similar to the [[AK-47#AK-47|AK-47]].&lt;br /&gt;
[[Image:Romanian-WASR-3.jpg|thumb|none|450px|SAR-3 - 5.56x45mm]]&lt;br /&gt;
[[Image:CR7.JPG|thumb|601px|none|Soldiers in the Nambutu Embassy shoot at Bond with SAR-3 rifles.]]&lt;br /&gt;
[[Image:Cr-wasr1.jpg|thumb|none|601px|The ambassador walks past a soldier aiming a SAR-3 at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Law Enforcement Carbine ==&lt;br /&gt;
The police at Miami Airport can be seen using [[M16 rifle series#Colt Law Enforcement Carbine|Colt AR-15 Law Enforcement Carbine]]s. They are noted as such instead of M4A1 carbines because they have 16&amp;quot; barrels instead of 14.5&amp;quot; barrels like an M4. This means they were converted to full-auto for the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|500px|Colt Law Enforcement Carbine (RO6920) - 5.56x45mm]]&lt;br /&gt;
[[Image:Cr-coltle1.jpg|thumb|none|602px|A Miami police officer aims at the tires of the gas tanker.]] &lt;br /&gt;
[[Image:Cr-coltle2.jpg|thumb|none|602px|Another Miami officer fires his Colt LE Carbine.]] &lt;br /&gt;
[[Image:Cr-coltle3.jpg|thumb|602px|none|The same Miami police officer falls back into the car with his Colt Carbine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
Another weapon visible in the opening sequence in the hands of a rebel soldier is a [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKM]] light machine gun.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|A PKM is seen held by the rebel soldier with the ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun]] appears to be a mounted on a rebel &amp;quot;technical&amp;quot;.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShKM Heavy Machine Gun - 12.7x109mm]]&lt;br /&gt;
[[Image:CR06 64.jpg|thumb|none|601px|In the center, a [[DShK heavy machine gun]] appears to be a mounted on the white rebel &amp;quot;technical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Zastava M55 A2 20mm==&lt;br /&gt;
The Zastava M55 A2 20mm flak gun is seen among the weapons in the Uganda rebel camp. It is a towed triple ground mount fitted with three license-built Hispano-Suiza HS.804 autocannons fed by 60-round drums.&lt;br /&gt;
[[Image:HSM55.jpg|thumb|none|300px| Zastava M55 - 20mm]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|The Zastava M55 20mm flak gun is seen among the weapons in the Uganda rebel camp.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] seen in the Ugandan camp.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:CR06 57.jpg|thumb|none|601px|RPG on the right.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] carried by rebel in the Ugandan camp.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:CR06 56.jpg|thumb|none|601px|LAW carried in the center..]]&lt;br /&gt;
&lt;br /&gt;
==The Gunbarrel==&lt;br /&gt;
The gunbarrel sequence was shown in a completely different way as Bond is seen in it just prior to the opening credits.&lt;br /&gt;
[[File:CR06 02.jpg|thumb|none|600px|PPK retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Movie|Casino Royale (2006)]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Martin Campbell]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Czech Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=1243612</id>
		<title>Casino Royale (2006)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=1243612"/>
		<updated>2019-01-06T06:09:28Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Zastava M55 20mm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|picture = CasinoRoyaleCover.jpg&lt;br /&gt;
|caption = ''Casino Royale (2006)''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&amp;lt;BR&amp;gt;[[Image:CZE.jpg|25px]] Czech Republic&amp;lt;BR&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;BR&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Martin Campbell]]&lt;br /&gt;
|date= 2006 &amp;lt;!-- ONLY INCLUDE YEAR --&amp;gt;&lt;br /&gt;
|language = &amp;lt;!-- ONLY INCLUDE IF NOT ENGLISH --&amp;gt;&lt;br /&gt;
|studio= MGM&lt;br /&gt;
|distributor= Columbia &lt;br /&gt;
|character1=[[James Bond]]&lt;br /&gt;
|actor1=[[Daniel Craig]]&lt;br /&gt;
|character2=Vesper Lynd&lt;br /&gt;
|actor2=[[Eva Green]]&lt;br /&gt;
|character3=Le Chiffre  &lt;br /&gt;
|actor3=[[Mads Mikkelsen]]&lt;br /&gt;
|character4=M&lt;br /&gt;
|actor4=[[Judi Dench]]&lt;br /&gt;
|character5=Felix Leiter&lt;br /&gt;
|actor5=[[Jeffrey Wright]]&lt;br /&gt;
|character6=Rene Mathis&lt;br /&gt;
|actor6=[[Giancarlo Giannini]]&lt;br /&gt;
|character7=Solange&lt;br /&gt;
|actor7=[[Caterina Murino]]&lt;br /&gt;
|character8=Mr. White&lt;br /&gt;
|actor8=[[Jesper Christensen]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Casino Royale''''' is the 21st entry in the official [[James Bond]] film series and marked the debut of [[Daniel Craig]] as Agent 007.  The 2006 film, which rebooted the series, follows Bond (recently promoted to &amp;quot;00&amp;quot; status) as he is assigned a mission to participate in a high stakes poker game involving a banker who launders money for terrorist organizations.  ''Casino Royale'' is the official EON adaptation of Ian Fleming's very first James Bond novel, which had previously been adapted in a [[Casino Royale (1967)|1967 feature film]] and [[Casino Royale (1954)| a 1954 US television film]].  The film was also directed by [[Martin Campbell]], who had also helmed [[Pierce Brosnan]]'s debut Bond film, ''[[GoldenEye (1995)|GoldenEye]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The main sidearm of James Bond ([[Daniel Craig]]) throughout the whole movie is a 9x19mm [[Walther P99]]. It is seen with and without a suppressor. Both live Walthers and PAK Umarex Walthers were used during production with custom made suppressors. Also seen in the opening credits. &lt;br /&gt;
[[Image:080702-walther16.jpg|none|thumb|350px|Screen used Walther P99 used by Daniel Craig in Casino Royale (live)]]&lt;br /&gt;
[[Image:080702-walther15.jpg|none|thumb|400px|Screen used blank firing P99 with suppressor]]&lt;br /&gt;
[[Image:Cr-w99a.jpg|thumb|none|601px|Bond decocks and puts away his suppressed P99 in Dryden's office during the film's opening.]]&lt;br /&gt;
[[Image:Cr007-vega1.jpg|thumb|none|601px|Bond draws his P99 from his Vega IB339 IWB holster.]]&lt;br /&gt;
[[Image:Cr-w99b.jpg|thumb|none|601px|Bond holds his Walther on Mollaka.]]&lt;br /&gt;
[[Image:Cr-w99c.jpg|thumb|none|600px|Bond and the rebel leader Steven Obanno ([[Isaach De Bankolé]]) struggle for the suppressed P99.]] &lt;br /&gt;
[[Image:Cr-w99e.jpg|thumb|none|601px|Bond gives his P99 a brass check after first checking the mag load.  When he's done, the chamber is empty and the striker is de-cocked.  He couldn't be less ready to fire a shot.]] &lt;br /&gt;
[[Image:Cr-w99d.jpg|thumb|none|601px|Bond fires a suppressed P99 into the house in Venice.]] &lt;br /&gt;
&lt;br /&gt;
=== Rubber Stunt Walther P99 ===&lt;br /&gt;
[[Image:080702-walther14.jpg|thumb|none|350px|Rubber stunt P99 and Vega holster used in production.]]&lt;br /&gt;
[[Image:Waddaydoo2.jpg|none|thumb|500px|Bond with rubber stunt and Vega holster. The rough action sequences called for a flexible rubber stunt to be used to avoid accidents on set.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) uses a 7.65mm [[Walther PP Pistol Series#Walther PPK|Walther PPK]] in the pre-title fight sequence with Agent Fisher. After hitting Fisher on the side of the head with the PPK, it spent the rest of the washroom fight sequence on the floor before being retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. In some promotional images of pre-production, Daniel Craig is seen holding a stainless PPK. Obanno's Lieutenant ([[Michael Offei]]) fires a PPK at Bond inside the hotel.  &lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|300px|Walther PPK - 7.65mm Browning aka .32 ACP]]&lt;br /&gt;
[[Image:Cr-ppk1.jpg|thumb|none|601px|Obanno's Lieutenant fires at Bond and Vesper as they retreat into the staircase.]] &lt;br /&gt;
[[Image:Cr-ppk2.jpg|thumb|none|601px|Obanno's Lieutenant ([[Michael Offei]]) runs after Bond and Vesper as Steven Obanno ([[Isaach De Bankolé]]) draws his machete.]]&lt;br /&gt;
[[File:CR06_07.jpg|thumb|none|600px|On the bottom left, the Walther PPK is seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
Section Chief Dryden's underworld contact Agent Fisher (Doud Shah) has a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]]. The bomb-maker Mollaka ([[Sébastien Foucan]]) also uses a USP Compact, firing eight shots before running out of ammunition. It was suggested that Mollaka might be using the .45 ACP model for this reason, however the bore appears too small to be a .45 ACP pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:CR8.JPG|thumb|601px|none|Fisher's USP Compact on the floor.]]&lt;br /&gt;
[[Image:Cr-hkusp1.jpg|thumb|none|601px|Mollaka ([[Sébastien Foucan]]) draws his USP Compact.]]&lt;br /&gt;
[[Image:Cr-hkusp2.jpg|thumb|none|601px|Mollaka shoots from the construction site. Note the spent shell mid-flight in front of the beam to the right.]]&lt;br /&gt;
[[Image:Cr-hkusp3.jpg|thumb|none|601px|Mollaka ([[Sébastien Foucan]]) pulls the trigger, not knowing his USP Compact was empty. In real life, the slide would lock back to signal that it is empty, but to build the drama and due to willing suspension of disbelief, you aren't supposed to know it's empty until he dry-fires it at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Star Ultrastar ==&lt;br /&gt;
Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, uses a [[Star Ultrastar]].&lt;br /&gt;
[[Image:Ultrastar_9_1-1-.jpg|thumb|301px|none|Star Ultrastar with spare magazine - 9x19mm]]&lt;br /&gt;
[[Image:CR1.JPG|thumb|600px|none|Dryden opening his drawer to get his Star Ultrastar.]]&lt;br /&gt;
[[Image:CR06 27.jpg|thumb|600px|none|&amp;quot;Shame.  We barely got to know each other.&amp;quot;  Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, pulls a [[Star Ultrastar]].]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
A [[Taurus PT92]] is seen in the opening credits, and can be distinguished from a Beretta 92FS by its frame mounted safety.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|300px|none|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:CR06_07.jpg|thumb|none|600px|On the upper left, the [[Taurus PT92]] is seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Sigma ==&lt;br /&gt;
One of Le Chiffre's thugs keeps a [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SW9F|Smith &amp;amp; Wesson Sigma]] in his waistband while the money is being loaded into the SUV.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sw1.jpg|thumb|none|601px|The thug's Sigma can be seen tucked into his waistband.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
Carter (Joseph Millson), an MI6 agent partnered with Bond in Madagascar, draws a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] before beginning to chase Mollaka. A P228 is also seen in the opening credits.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp228a.jpg|thumb|none|601px|Carter draws his P228.]]&lt;br /&gt;
[[Image:Cr-sigp228b.jpg|thumb|none|601px|Carter falls into the snake pit while holding his SIG. The rounded trigger guard helps identify it as a P228.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power==&lt;br /&gt;
The Nambutu ambassador (Valentine Nonyela) keeps a [[Browning Hi-Power#Browning Hi-Power|Browning Hi-Power Mark III]] in his drawer which Bond takes and uses to dispatch a few enemies. When the ambassador comes down to confront him, Bond engages the safety, then drops it.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Commercial Browning Hi Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:CR5.JPG|thumb|601px|none|The Browning HP Mark III of the Nambutu ambassador is seen in the desk drawer.]]&lt;br /&gt;
[[Image:Cr-fnhp1.jpg|thumb|none|601px|Bond holds the Browning HP on Mollaka.]]&lt;br /&gt;
[[Image:Cr-fnhp2.jpg|thumb|none|601px|Bond engages the Hi-Power's safety before dropping it.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The terrorist Carlos (Claudio Santamaria) uses a 2nd Generation [[Glock 17]] as his sidearm that he takes from the Miami airport security office. He fires it at Bond during the pursuit at Miami Airport. Also used by the Montenegro police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (Generation 2) - 9x19mm]]&lt;br /&gt;
[[Image:CR9.JPG|thumb|601px|none|Carlos's Glock 17 in the fuel truck's cab.]]&lt;br /&gt;
[[Image:Cr-glock1.jpg|thumb|none|601px|The Glock 17 just before it is picked up and knocked out when Bond is kicked through the truck's door.]]&lt;br /&gt;
[[Image:Cr-glock2.jpg|thumb|none|601px|The Montenegro police draw Glocks on one of Le Chiffre's men after Mathis hides the dead Ugandan terrorists in his trunk.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
Gettler's thugs use [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] pistols with suppressors. Also seen in the opening credits.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp226a.jpg|thumb|none|601px|One of Gettler's thugs aims a suppressed P226.]] &lt;br /&gt;
[[Image:Cr-sigp226b.jpg|thumb|none|601px|Another of Gettler's thugs aims a suppressed P226 at Bond before entering the house with Gettler and Vesper.]]&lt;br /&gt;
[[Image:CR06_04.jpg|thumb|none|601px|P226 seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 F ==&lt;br /&gt;
Mr. White ([[Jesper Christensen]]) appears to use a suppressed [[Jericho 941#Jericho 941|Jericho 941 F]] pistol during a confrontation.    Gettler ([[Richard Sammel]]) uses a two-tone [[Jericho 941#Jericho 941|Jericho 941 F]] (stainless frame and black slide) during his battle against Bond.  &lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|300px|Jericho 941 F (two tone early model) -  9x19mm]]&lt;br /&gt;
[[Image:Cr-pistol1.jpg|thumb|none|600px|Mr. White ([[Jesper Christensen]]) appears to use a suppressed [[Jericho 941#Jericho 941|Jericho 941 F]] pistol during a confrontation.]]&lt;br /&gt;
[[Image:CasinoR06_307.jpg|thumb|none|600px|The pistol is fired by Mr. White ([[Jesper Christensen]]).  Note the hooked trigger guard.]] &lt;br /&gt;
[[Image:Cr-jericho3.jpg|thumb|none|601px|Gettler ducks from Bond's cover with his Jericho 941.]]&lt;br /&gt;
[[Image:Cr-jericho1.jpg|thumb|none|601px|Gettler aims his Jericho 941.]] &lt;br /&gt;
[[Image:Cr-jericho2.jpg|thumb|none|601px|Gettler holds his Jericho 941 inside the falling house.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-9 ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) is seen with a suppressed [[Heckler &amp;amp; Koch UMP-9]] during a confrontation with Mr. White.  [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|UMP-9]]s also are seen used by two of Gettler's thugs, both fitted with vertical grips and suppressors, while one of them has an ACOG.&lt;br /&gt;
[[Image:H&amp;amp;KUMP9WSuppressor.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:CR13.JPG|thumb|601px|none|James Bond ([[Daniel Craig]]) is seen with a suppressed [[Heckler &amp;amp; Koch UMP-9]] during a confrontation. ]]&lt;br /&gt;
[[Image:Cr-hkump3.jpg|thumb|none|601px|&amp;quot;The name's Bond. James Bond.&amp;quot;  Bond holds the suppressed UMP.]]&lt;br /&gt;
[[Image:CasRoyPS.jpg|thumb|none|500px|A publicity still of [[Daniel Craig]] holding the UMP.]]&lt;br /&gt;
[[Image:Cr-hkump1.jpg|thumb|none|601px|One of Gettler's thugs fires a UMP at Bond.]] &lt;br /&gt;
[[Image:Cr-hkump2.jpg|thumb|none|601px|The other thug fires a UMP from the other window.]] &lt;br /&gt;
[[Image:Vlcsnap-267031.jpg|thumb|601px|none|Gettler's men fire at Bond with their suppressed Heckler &amp;amp; Koch UMP's.]]&lt;br /&gt;
[[Image:CR06_51.jpg|thumb|none|601px|Note the curved magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester 1300 ==&lt;br /&gt;
What appear to be [[Winchester 1300]] shotguns are used by Miami-Dade Police officers when they arrest Bond after mistaking him for a terrorist.&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 Gauge]]&lt;br /&gt;
[[Image:Cr-rem870a.jpg|thumb|none|601px|Miami-Dade police officers hold their shotguns on Bond while arresting him.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK rifles ==&lt;br /&gt;
Many of the &amp;quot;freedom fighters&amp;quot; in Uganda in one of the early scenes carry [[AK-47#AK-47|AK]] rifles and variants.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|Ugandan terrorists holding AKs as Le Chiffre arrives in Uganda. The young boy can be seen with an AKM and the man next to him with an Norinco Type 56-1]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|none|450px|AK of second model - 7.62x39mm (note stock mounting bracket)]]&lt;br /&gt;
[[Image:Cr-ak2.jpg|thumb|none|601px|An AK can be spotted next to one of the briefcases of money.]]&lt;br /&gt;
&lt;br /&gt;
== SAR-3 ==&lt;br /&gt;
The guards at the Nambutu Embassy in Madagascar can be seen using what on close examination is determined to be a Romanian SAR-3, a 5.56x45mm [[AK-47#WASR|AK]] variant that looks similar to the [[AK-47#AK-47|AK-47]].&lt;br /&gt;
[[Image:Romanian-WASR-3.jpg|thumb|none|450px|SAR-3 - 5.56x45mm]]&lt;br /&gt;
[[Image:CR7.JPG|thumb|601px|none|Soldiers in the Nambutu Embassy shoot at Bond with SAR-3 rifles.]]&lt;br /&gt;
[[Image:Cr-wasr1.jpg|thumb|none|601px|The ambassador walks past a soldier aiming a SAR-3 at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Law Enforcement Carbine ==&lt;br /&gt;
The police at Miami Airport can be seen using [[M16 rifle series#Colt Law Enforcement Carbine|Colt AR-15 Law Enforcement Carbine]]s. They are noted as such instead of M4A1 carbines because they have 16&amp;quot; barrels instead of 14.5&amp;quot; barrels like an M4. This means they were converted to full-auto for the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|500px|Colt Law Enforcement Carbine (RO6920) - 5.56x45mm]]&lt;br /&gt;
[[Image:Cr-coltle1.jpg|thumb|none|602px|A Miami police officer aims at the tires of the gas tanker.]] &lt;br /&gt;
[[Image:Cr-coltle2.jpg|thumb|none|602px|Another Miami officer fires his Colt LE Carbine.]] &lt;br /&gt;
[[Image:Cr-coltle3.jpg|thumb|602px|none|The same Miami police officer falls back into the car with his Colt Carbine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
Another weapon visible in the opening sequence in the hands of a rebel soldier is a [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKM]] light machine gun.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|A PKM is seen held by the rebel soldier with the ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun]] appears to be a mounted on a rebel &amp;quot;technical&amp;quot;.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShKM Heavy Machine Gun - 12.7x109mm]]&lt;br /&gt;
[[Image:CR06 64.jpg|thumb|none|601px|In the center, a [[DShK heavy machine gun]] appears to be a mounted on the white rebel &amp;quot;technical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Zastava M55 A2 20mm==&lt;br /&gt;
The Zastava M55 A2 20mm flak gun is seen among the weapons in the Uganda rebel camp. It is a triple ground mount fitted with three license-built Hispano-Suiza HS.804 autocannons fed by 60-round drums.&lt;br /&gt;
[[Image:HSM55.jpg|thumb|none|300px| Zastava M55 - 20mm]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|The Zastava M55 20mm flak gun is seen among the weapons in the Uganda rebel camp.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] seen in the Ugandan camp.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:CR06 57.jpg|thumb|none|601px|RPG on the right.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] carried by rebel in the Ugandan camp.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:CR06 56.jpg|thumb|none|601px|LAW carried in the center..]]&lt;br /&gt;
&lt;br /&gt;
==The Gunbarrel==&lt;br /&gt;
The gunbarrel sequence was shown in a completely different way as Bond is seen in it just prior to the opening credits.&lt;br /&gt;
[[File:CR06 02.jpg|thumb|none|600px|PPK retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Movie|Casino Royale (2006)]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Martin Campbell]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Czech Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=1243610</id>
		<title>Casino Royale (2006)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=1243610"/>
		<updated>2019-01-06T06:05:34Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Hispano-Suiza M55 20mm */ It is made by Zastava, not Hispano-Suiza.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|picture = CasinoRoyaleCover.jpg&lt;br /&gt;
|caption = ''Casino Royale (2006)''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&amp;lt;BR&amp;gt;[[Image:CZE.jpg|25px]] Czech Republic&amp;lt;BR&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;BR&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Martin Campbell]]&lt;br /&gt;
|date= 2006 &amp;lt;!-- ONLY INCLUDE YEAR --&amp;gt;&lt;br /&gt;
|language = &amp;lt;!-- ONLY INCLUDE IF NOT ENGLISH --&amp;gt;&lt;br /&gt;
|studio= MGM&lt;br /&gt;
|distributor= Columbia &lt;br /&gt;
|character1=[[James Bond]]&lt;br /&gt;
|actor1=[[Daniel Craig]]&lt;br /&gt;
|character2=Vesper Lynd&lt;br /&gt;
|actor2=[[Eva Green]]&lt;br /&gt;
|character3=Le Chiffre  &lt;br /&gt;
|actor3=[[Mads Mikkelsen]]&lt;br /&gt;
|character4=M&lt;br /&gt;
|actor4=[[Judi Dench]]&lt;br /&gt;
|character5=Felix Leiter&lt;br /&gt;
|actor5=[[Jeffrey Wright]]&lt;br /&gt;
|character6=Rene Mathis&lt;br /&gt;
|actor6=[[Giancarlo Giannini]]&lt;br /&gt;
|character7=Solange&lt;br /&gt;
|actor7=[[Caterina Murino]]&lt;br /&gt;
|character8=Mr. White&lt;br /&gt;
|actor8=[[Jesper Christensen]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Casino Royale''''' is the 21st entry in the official [[James Bond]] film series and marked the debut of [[Daniel Craig]] as Agent 007.  The 2006 film, which rebooted the series, follows Bond (recently promoted to &amp;quot;00&amp;quot; status) as he is assigned a mission to participate in a high stakes poker game involving a banker who launders money for terrorist organizations.  ''Casino Royale'' is the official EON adaptation of Ian Fleming's very first James Bond novel, which had previously been adapted in a [[Casino Royale (1967)|1967 feature film]] and [[Casino Royale (1954)| a 1954 US television film]].  The film was also directed by [[Martin Campbell]], who had also helmed [[Pierce Brosnan]]'s debut Bond film, ''[[GoldenEye (1995)|GoldenEye]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The main sidearm of James Bond ([[Daniel Craig]]) throughout the whole movie is a 9x19mm [[Walther P99]]. It is seen with and without a suppressor. Both live Walthers and PAK Umarex Walthers were used during production with custom made suppressors. Also seen in the opening credits. &lt;br /&gt;
[[Image:080702-walther16.jpg|none|thumb|350px|Screen used Walther P99 used by Daniel Craig in Casino Royale (live)]]&lt;br /&gt;
[[Image:080702-walther15.jpg|none|thumb|400px|Screen used blank firing P99 with suppressor]]&lt;br /&gt;
[[Image:Cr-w99a.jpg|thumb|none|601px|Bond decocks and puts away his suppressed P99 in Dryden's office during the film's opening.]]&lt;br /&gt;
[[Image:Cr007-vega1.jpg|thumb|none|601px|Bond draws his P99 from his Vega IB339 IWB holster.]]&lt;br /&gt;
[[Image:Cr-w99b.jpg|thumb|none|601px|Bond holds his Walther on Mollaka.]]&lt;br /&gt;
[[Image:Cr-w99c.jpg|thumb|none|600px|Bond and the rebel leader Steven Obanno ([[Isaach De Bankolé]]) struggle for the suppressed P99.]] &lt;br /&gt;
[[Image:Cr-w99e.jpg|thumb|none|601px|Bond gives his P99 a brass check after first checking the mag load.  When he's done, the chamber is empty and the striker is de-cocked.  He couldn't be less ready to fire a shot.]] &lt;br /&gt;
[[Image:Cr-w99d.jpg|thumb|none|601px|Bond fires a suppressed P99 into the house in Venice.]] &lt;br /&gt;
&lt;br /&gt;
=== Rubber Stunt Walther P99 ===&lt;br /&gt;
[[Image:080702-walther14.jpg|thumb|none|350px|Rubber stunt P99 and Vega holster used in production.]]&lt;br /&gt;
[[Image:Waddaydoo2.jpg|none|thumb|500px|Bond with rubber stunt and Vega holster. The rough action sequences called for a flexible rubber stunt to be used to avoid accidents on set.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) uses a 7.65mm [[Walther PP Pistol Series#Walther PPK|Walther PPK]] in the pre-title fight sequence with Agent Fisher. After hitting Fisher on the side of the head with the PPK, it spent the rest of the washroom fight sequence on the floor before being retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. In some promotional images of pre-production, Daniel Craig is seen holding a stainless PPK. Obanno's Lieutenant ([[Michael Offei]]) fires a PPK at Bond inside the hotel.  &lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|300px|Walther PPK - 7.65mm Browning aka .32 ACP]]&lt;br /&gt;
[[Image:Cr-ppk1.jpg|thumb|none|601px|Obanno's Lieutenant fires at Bond and Vesper as they retreat into the staircase.]] &lt;br /&gt;
[[Image:Cr-ppk2.jpg|thumb|none|601px|Obanno's Lieutenant ([[Michael Offei]]) runs after Bond and Vesper as Steven Obanno ([[Isaach De Bankolé]]) draws his machete.]]&lt;br /&gt;
[[File:CR06_07.jpg|thumb|none|600px|On the bottom left, the Walther PPK is seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
Section Chief Dryden's underworld contact Agent Fisher (Doud Shah) has a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]]. The bomb-maker Mollaka ([[Sébastien Foucan]]) also uses a USP Compact, firing eight shots before running out of ammunition. It was suggested that Mollaka might be using the .45 ACP model for this reason, however the bore appears too small to be a .45 ACP pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:CR8.JPG|thumb|601px|none|Fisher's USP Compact on the floor.]]&lt;br /&gt;
[[Image:Cr-hkusp1.jpg|thumb|none|601px|Mollaka ([[Sébastien Foucan]]) draws his USP Compact.]]&lt;br /&gt;
[[Image:Cr-hkusp2.jpg|thumb|none|601px|Mollaka shoots from the construction site. Note the spent shell mid-flight in front of the beam to the right.]]&lt;br /&gt;
[[Image:Cr-hkusp3.jpg|thumb|none|601px|Mollaka ([[Sébastien Foucan]]) pulls the trigger, not knowing his USP Compact was empty. In real life, the slide would lock back to signal that it is empty, but to build the drama and due to willing suspension of disbelief, you aren't supposed to know it's empty until he dry-fires it at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Star Ultrastar ==&lt;br /&gt;
Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, uses a [[Star Ultrastar]].&lt;br /&gt;
[[Image:Ultrastar_9_1-1-.jpg|thumb|301px|none|Star Ultrastar with spare magazine - 9x19mm]]&lt;br /&gt;
[[Image:CR1.JPG|thumb|600px|none|Dryden opening his drawer to get his Star Ultrastar.]]&lt;br /&gt;
[[Image:CR06 27.jpg|thumb|600px|none|&amp;quot;Shame.  We barely got to know each other.&amp;quot;  Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, pulls a [[Star Ultrastar]].]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
A [[Taurus PT92]] is seen in the opening credits, and can be distinguished from a Beretta 92FS by its frame mounted safety.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|300px|none|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:CR06_07.jpg|thumb|none|600px|On the upper left, the [[Taurus PT92]] is seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Sigma ==&lt;br /&gt;
One of Le Chiffre's thugs keeps a [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SW9F|Smith &amp;amp; Wesson Sigma]] in his waistband while the money is being loaded into the SUV.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sw1.jpg|thumb|none|601px|The thug's Sigma can be seen tucked into his waistband.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
Carter (Joseph Millson), an MI6 agent partnered with Bond in Madagascar, draws a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] before beginning to chase Mollaka. A P228 is also seen in the opening credits.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp228a.jpg|thumb|none|601px|Carter draws his P228.]]&lt;br /&gt;
[[Image:Cr-sigp228b.jpg|thumb|none|601px|Carter falls into the snake pit while holding his SIG. The rounded trigger guard helps identify it as a P228.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power==&lt;br /&gt;
The Nambutu ambassador (Valentine Nonyela) keeps a [[Browning Hi-Power#Browning Hi-Power|Browning Hi-Power Mark III]] in his drawer which Bond takes and uses to dispatch a few enemies. When the ambassador comes down to confront him, Bond engages the safety, then drops it.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Commercial Browning Hi Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:CR5.JPG|thumb|601px|none|The Browning HP Mark III of the Nambutu ambassador is seen in the desk drawer.]]&lt;br /&gt;
[[Image:Cr-fnhp1.jpg|thumb|none|601px|Bond holds the Browning HP on Mollaka.]]&lt;br /&gt;
[[Image:Cr-fnhp2.jpg|thumb|none|601px|Bond engages the Hi-Power's safety before dropping it.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The terrorist Carlos (Claudio Santamaria) uses a 2nd Generation [[Glock 17]] as his sidearm that he takes from the Miami airport security office. He fires it at Bond during the pursuit at Miami Airport. Also used by the Montenegro police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (Generation 2) - 9x19mm]]&lt;br /&gt;
[[Image:CR9.JPG|thumb|601px|none|Carlos's Glock 17 in the fuel truck's cab.]]&lt;br /&gt;
[[Image:Cr-glock1.jpg|thumb|none|601px|The Glock 17 just before it is picked up and knocked out when Bond is kicked through the truck's door.]]&lt;br /&gt;
[[Image:Cr-glock2.jpg|thumb|none|601px|The Montenegro police draw Glocks on one of Le Chiffre's men after Mathis hides the dead Ugandan terrorists in his trunk.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
Gettler's thugs use [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] pistols with suppressors. Also seen in the opening credits.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp226a.jpg|thumb|none|601px|One of Gettler's thugs aims a suppressed P226.]] &lt;br /&gt;
[[Image:Cr-sigp226b.jpg|thumb|none|601px|Another of Gettler's thugs aims a suppressed P226 at Bond before entering the house with Gettler and Vesper.]]&lt;br /&gt;
[[Image:CR06_04.jpg|thumb|none|601px|P226 seen in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 F ==&lt;br /&gt;
Mr. White ([[Jesper Christensen]]) appears to use a suppressed [[Jericho 941#Jericho 941|Jericho 941 F]] pistol during a confrontation.    Gettler ([[Richard Sammel]]) uses a two-tone [[Jericho 941#Jericho 941|Jericho 941 F]] (stainless frame and black slide) during his battle against Bond.  &lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|300px|Jericho 941 F (two tone early model) -  9x19mm]]&lt;br /&gt;
[[Image:Cr-pistol1.jpg|thumb|none|600px|Mr. White ([[Jesper Christensen]]) appears to use a suppressed [[Jericho 941#Jericho 941|Jericho 941 F]] pistol during a confrontation.]]&lt;br /&gt;
[[Image:CasinoR06_307.jpg|thumb|none|600px|The pistol is fired by Mr. White ([[Jesper Christensen]]).  Note the hooked trigger guard.]] &lt;br /&gt;
[[Image:Cr-jericho3.jpg|thumb|none|601px|Gettler ducks from Bond's cover with his Jericho 941.]]&lt;br /&gt;
[[Image:Cr-jericho1.jpg|thumb|none|601px|Gettler aims his Jericho 941.]] &lt;br /&gt;
[[Image:Cr-jericho2.jpg|thumb|none|601px|Gettler holds his Jericho 941 inside the falling house.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-9 ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) is seen with a suppressed [[Heckler &amp;amp; Koch UMP-9]] during a confrontation with Mr. White.  [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|UMP-9]]s also are seen used by two of Gettler's thugs, both fitted with vertical grips and suppressors, while one of them has an ACOG.&lt;br /&gt;
[[Image:H&amp;amp;KUMP9WSuppressor.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:CR13.JPG|thumb|601px|none|James Bond ([[Daniel Craig]]) is seen with a suppressed [[Heckler &amp;amp; Koch UMP-9]] during a confrontation. ]]&lt;br /&gt;
[[Image:Cr-hkump3.jpg|thumb|none|601px|&amp;quot;The name's Bond. James Bond.&amp;quot;  Bond holds the suppressed UMP.]]&lt;br /&gt;
[[Image:CasRoyPS.jpg|thumb|none|500px|A publicity still of [[Daniel Craig]] holding the UMP.]]&lt;br /&gt;
[[Image:Cr-hkump1.jpg|thumb|none|601px|One of Gettler's thugs fires a UMP at Bond.]] &lt;br /&gt;
[[Image:Cr-hkump2.jpg|thumb|none|601px|The other thug fires a UMP from the other window.]] &lt;br /&gt;
[[Image:Vlcsnap-267031.jpg|thumb|601px|none|Gettler's men fire at Bond with their suppressed Heckler &amp;amp; Koch UMP's.]]&lt;br /&gt;
[[Image:CR06_51.jpg|thumb|none|601px|Note the curved magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester 1300 ==&lt;br /&gt;
What appear to be [[Winchester 1300]] shotguns are used by Miami-Dade Police officers when they arrest Bond after mistaking him for a terrorist.&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 Gauge]]&lt;br /&gt;
[[Image:Cr-rem870a.jpg|thumb|none|601px|Miami-Dade police officers hold their shotguns on Bond while arresting him.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK rifles ==&lt;br /&gt;
Many of the &amp;quot;freedom fighters&amp;quot; in Uganda in one of the early scenes carry [[AK-47#AK-47|AK]] rifles and variants.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|Ugandan terrorists holding AKs as Le Chiffre arrives in Uganda. The young boy can be seen with an AKM and the man next to him with an Norinco Type 56-1]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|none|450px|AK of second model - 7.62x39mm (note stock mounting bracket)]]&lt;br /&gt;
[[Image:Cr-ak2.jpg|thumb|none|601px|An AK can be spotted next to one of the briefcases of money.]]&lt;br /&gt;
&lt;br /&gt;
== SAR-3 ==&lt;br /&gt;
The guards at the Nambutu Embassy in Madagascar can be seen using what on close examination is determined to be a Romanian SAR-3, a 5.56x45mm [[AK-47#WASR|AK]] variant that looks similar to the [[AK-47#AK-47|AK-47]].&lt;br /&gt;
[[Image:Romanian-WASR-3.jpg|thumb|none|450px|SAR-3 - 5.56x45mm]]&lt;br /&gt;
[[Image:CR7.JPG|thumb|601px|none|Soldiers in the Nambutu Embassy shoot at Bond with SAR-3 rifles.]]&lt;br /&gt;
[[Image:Cr-wasr1.jpg|thumb|none|601px|The ambassador walks past a soldier aiming a SAR-3 at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Law Enforcement Carbine ==&lt;br /&gt;
The police at Miami Airport can be seen using [[M16 rifle series#Colt Law Enforcement Carbine|Colt AR-15 Law Enforcement Carbine]]s. They are noted as such instead of M4A1 carbines because they have 16&amp;quot; barrels instead of 14.5&amp;quot; barrels like an M4. This means they were converted to full-auto for the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|500px|Colt Law Enforcement Carbine (RO6920) - 5.56x45mm]]&lt;br /&gt;
[[Image:Cr-coltle1.jpg|thumb|none|602px|A Miami police officer aims at the tires of the gas tanker.]] &lt;br /&gt;
[[Image:Cr-coltle2.jpg|thumb|none|602px|Another Miami officer fires his Colt LE Carbine.]] &lt;br /&gt;
[[Image:Cr-coltle3.jpg|thumb|602px|none|The same Miami police officer falls back into the car with his Colt Carbine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
Another weapon visible in the opening sequence in the hands of a rebel soldier is a [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKM]] light machine gun.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|A PKM is seen held by the rebel soldier with the ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun]] appears to be a mounted on a rebel &amp;quot;technical&amp;quot;.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShKM Heavy Machine Gun - 12.7x109mm]]&lt;br /&gt;
[[Image:CR06 64.jpg|thumb|none|601px|In the center, a [[DShK heavy machine gun]] appears to be a mounted on the white rebel &amp;quot;technical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Zastava M55 20mm==&lt;br /&gt;
The Zastava M55 20mm flak gun is seen among the weapons in the Uganda rebel camp.&lt;br /&gt;
[[Image:HSM55.jpg|thumb|none|300px| Zastava M55 - 20mm]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|601px|The Zastava M55 20mm flak gun is seen among the weapons in the Uganda rebel camp.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] seen in the Ugandan camp.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:CR06 57.jpg|thumb|none|601px|RPG on the right.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] carried by rebel in the Ugandan camp.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:CR06 56.jpg|thumb|none|601px|LAW carried in the center..]]&lt;br /&gt;
&lt;br /&gt;
==The Gunbarrel==&lt;br /&gt;
The gunbarrel sequence was shown in a completely different way as Bond is seen in it just prior to the opening credits.&lt;br /&gt;
[[File:CR06 02.jpg|thumb|none|600px|PPK retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Movie|Casino Royale (2006)]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Martin Campbell]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Czech Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=1235722</id>
		<title>Barrett M82</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=1235722"/>
		<updated>2018-12-06T04:10:23Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Barrett M107CQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Barrett M82 sniper rifle series has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1982 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .50 BMG (12.7x99mm)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|12.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1448}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|737}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Barrett M82/M82A1 ==&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|right|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[Image:BarM82Early.jpg|thumb|right|450px|Early Barrett M82A1 - .50 BMG. One of the first versions adopted by U.S. forces in Operation Desert Shield/Desert Storm. Note different muzzle-brake and scope mount than the later A1 models.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|right|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[KL Special Force]]''|| [[Syamsul Yusof]] || Asyraff || M82A1 model ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bright]]''||||Shield of Light arsenal||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Emilia Clarke]] || Sarah Connor || anachronistic A1 model in 1984 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Calculator (Vychislitel)]]'' || [[Ivan Verkhovykh]] || Jobe || rowspan=2|M82A1, Dressed as Futuristic Assault Rifle; Probably airsoft replica || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]''||.||Resistance members||With custom stock, scope rail and muzzle brake||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Battleship (2012)|Battleship]]''||[[Taylor Kitsch]]||Alex Hopper||rowspan=&amp;quot;2&amp;quot;|M82A1 model ||rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Tadanobu Asano]]||Captain Nagata&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Revenge of the Fallen]]''||||NEST soldier||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eagle Eye]]''|||| Seen on table||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter (2007) ]]''|||| ||M82A1||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smokin' Aces]]''||[[Taraji P. Henson]]||Sharice Watters||M82A1 model||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice]]''||||Aryan Brotherhood members||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Superman Returns]]''||||Metropolis police officer ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]''|||| mounted on automated tripod ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Apocalypse]]''|| [[Alexander Witt]]|| Umbrella Sniper ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 3]]''|| [[Tom Berenger]]||Gunnery Sgt. Thomas Beckett ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]''|| ||Henchman ||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||||Counter Sniper||M82, short barrel ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Ric Drasin]] || LaFleur's bodyguard || M82A1 without sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Short Time]]''||[[Xander Berkeley]]||Carl Stark||M82A1; Startron scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]]''||[[Bill Paxton]]||Dane||M82A1 model; early muzzle brake, thermal sight and Starlight scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''||[[Thomas Rosales Jr.]]||Colombian gangster||M82A1||1990&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[RoboCop]]''  || [[Peter Weller]] || RoboCop || rowspan=&amp;quot;6&amp;quot; |Original M82 As the &amp;quot;Cobra Assault Cannon&amp;quot;, faux computer scope|| rowspan=&amp;quot;6&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Nancy Allen]] || Officer Anne Lewis&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurtwood Smith]] || Clarence Boddicker&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse D. Goins]] || Joe Cox &lt;br /&gt;
|-&lt;br /&gt;
| [[Paul McCrane]] || Emil&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Wise]] || Leon Nash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors: The Series]]''||[[Michael Gross]]||Burt||  &amp;quot;Feeding Frenzy&amp;quot; &amp;amp; &amp;quot;A Little Paranoia Among Friends&amp;quot; || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 3|CSI: NY]]''|| [[Hill Harper]] ||Sheldon Hawkes|| &amp;quot;Snow Day&amp;quot; (S3E24) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho - Season 1|Jericho]]''||  || soldier || &amp;quot;Why We Fight&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles -  Season 2|Terminator: The Sarah Connor Chronicles]]''||[[Brian Austin Green]]||Derek Reese|| (S2E05) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||M82 and M82A1||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2|Falling Skies]]'' || [[Ryan Robbins]] || Tector ||&amp;quot;Young Bloods&amp;quot; (S2E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 7|Burn Notice]]'' || || Alpha Team member || &amp;quot;Tipping Point&amp;quot; (S7E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gang Related (2014)|Gang Related]]'' || [[Inbar Lavi]] || Agent Veronica &amp;quot;Vee&amp;quot; Dotsen || &amp;quot;Pilot&amp;quot; (S1E01) || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout 2]]''||&amp;quot;Bozar&amp;quot;||converted to a .223 cal assault rifle||w/ wooden pistol grip||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || Barrett Model 82A1 ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]]''||M82||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm]]''||||||||2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||available w/ thermal scope||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Black Hawk Down]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ghost Squad]]'' || &amp;quot;CAC82&amp;quot; || || Incorrectly hold 5 rounds || rowspan=2   |2004&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;CAC80&amp;quot; || || Single round variant, weapon model is incorrectly shown the [[Heckler_&amp;amp;_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Predator]]''||&amp;quot;Sniper Rifle&amp;quot;||With camouflage paint scheme||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]]''||||||w/ laser microphone||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Rising]]''||||M82A1 with M82A1M-style rail||not usable||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''||&amp;quot;Barrett .50Cal&amp;quot;||||w/ various camouflage finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranglehold]]''||||||||2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||&amp;quot;Barrett .50Cal&amp;quot;|| suppressor, ACOG, thermal scope, heartbeat sensor, FMJ rounds, extended mags||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82A1||w/ daylight or night-vision scopes||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Xtreme 2]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]''|| B82A1|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Inc. Battlezone]]''||M107|||||tan finish ||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Yakuza: Dead Souls]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archer - Season 4]]'' || Sterling Archer || M82 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Waiting in the Summer]]'' || Men in Black || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||Aoi Futaba &amp;amp; Sara ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yozakura Quartet]]''|| Tokui ||  || 2008-2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Certain Magical Index - Season 1]]'' ||Misaka 10031 ||   || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' ||Ōtomo Chief of Police ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' ||||  Seen in gun case || 2005-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Scramble]] || Maya Jingu ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Macross Zero]]'' || Anti-UN fighters || || 2002-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An upgraded variant of the M82A1 fitted with a lengthened accessory rail, rear grip and monopod socket. It can be differentiated from the later M107 by its receiver mounted rear sight, visible folding front sight (the folding front sight on an M107 is concealed within the accessory rail) and slightly shorter accessory rail.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|right|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || || Russian Soldier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]]''||[[Djimon Hounsou]] || Curtie Church || with suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[The Hurt Locker]]''||[[Ralph Fiennes]] || Contractor Team leader  ||rowspan=&amp;quot;2&amp;quot; |  ||rowspan=&amp;quot;2&amp;quot;| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]]||Sergeant JT Sanborn&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]''||[[Mark Wahlberg]]||Bob Lee Swagger||  camouflage painted||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[XIII: The Conspiracy]]''||[[Stephen Dorff]]||XIII|||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||Shown as file photo for M107||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 2]]''||[[David Ramsey]]||John Diggle||With night-vision sight / &amp;quot;The Promise&amp;quot; (S02E15)|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M82A3 Barret&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]''||&amp;quot;M107&amp;quot;||w/ thermal scope|| added in Operation Arrowhead||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach (VG)|Breach]]''||&amp;quot;M107&amp;quot;||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Orange FPS]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || &amp;quot;Barrét .50 Rifle&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]''|| ||||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls' Last Tour]]'' || || ep.10 ||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|right|450px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
The Barrett M82A3 is a non-commercial version specific only to the USMC. It is distinguishable with its raised top accessory rail and its lack of rear grip and monopod socket.&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Stella Regiment member|| Airsoft ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|right|451px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[File:M82A1 .416.jpg|thumb|right|450px|Barrett M107 long range sniper rifle - .416 Barrett. Note the cylindrical muzzle brake with three holes either side which differentiates this rifle from the .50 BMG variant.]]&lt;br /&gt;
The Barrett M107 is a variant of the M82 designed for the US Army. Noteworthy differences are the plastic rear grip bolted to the lower part of buttstock and the rail that runs along the top spine of the rifle all the way to the front of the forend. Barrett currently markets this version of the Barrett as the M82A1, but this rifle should be identified as the M107 to distinguish it from the earlier variant. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious 6]]'' || [[Benjamin Davies]] || Adolfson || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' || [[Liam Hemsworth]] || Billy &amp;quot;The Kid&amp;quot; Timmons || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings 2: Motor City]]''||.||Detroit S.W.A.T.||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.: Firefight]]'' || [[Robert Patrick]] || Walter Hatch || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Steven Seagal]] || Roland Sallinger || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Brady Romberg]] || Lucien  || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' || [[Tom Berenger]] || Gunnery Sgt. Thomas Beckett || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''||||||seen on arms table || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' || Kevin Yoshino ||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]''||M107 Sniper|||||X360 only||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''||M107|||||X360 only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA: Armed Assault]]''|| ||||| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82||With Leupold Mark 4 scope or AN/PAS-13 Thermal scope||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''|| M82 ||w/ thermal scope and suppressor ||single-player only||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bloody Good Time]]''||Sniper Rifle||holds only 5 rounds||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]] || As the &amp;quot;M82A3&amp;quot; || Optional PSO-1, variable-magnification, M145 MGO scopes, EOTech sight ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || ||seen on magazine cover || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''||Barrett .50cal|| ||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || || ||seen in live-action trailer || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]''|||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''||M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]''||Barrett M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;M82A3&amp;quot; || In both standard and short-barreled configuration || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]''||&amp;quot;Heavy Sniper&amp;quot;|| ||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper: Ghost Warrior 3]]''||SS-97|| ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Barrett M107A1 ==&lt;br /&gt;
[[File:Barrett-M107A1 29 inch.jpg|thumb|right|450px|Barrett M107A1 with 29&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[Image:M107A1 Scoped.JPG|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel and scope - .50 BMG]]&lt;br /&gt;
[[Image:M107A1.jpg|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hancock]]''|||| Bank Robber || extended magazine, custom muzzle brake, converted to full-auto||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||operator||w/ 29&amp;quot; barrel|| 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || M107A1 || Range finder || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sword Art Online: Alternative Gun Gale Online]]''||Pitohui||   || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A2 ==&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|right|500px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
A bullpup reduced-recoil version of the M82 designed to be carried and operated by one man. It was introduced in 1987 but was soon dropped from inventory due to a lack of interest. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || San Diego SWAT || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[John Diehl]]||Cooper||id'ed as &amp;quot;Einhorn 20mm&amp;quot;, AN/PAS-13 Thermal Weapon Sight, Harris bipod and a custom muzzle brake||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]''||||||Ammo noted as .50 B.M.R.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2: Unfinished Business]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M107CQ ==&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|right|450px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
Commercial development of a Close-Quarters design for use in vehicles or carried into close combat. Its barrel is 9 inches shorter and it weighs 5 lbs. less than the M107. It is compatible with standard aircraft and vehicle pintle and ring mounts.    &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanic (2011)|The Mechanic]]''||[[Ben Foster]]|| Steve McKenna |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines: Colombia]]''|||| U.S Navy SEAL |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)|Rambo]]''||[[Matthew Marsden]]||Schoolboy||  AN/PEQ-2 IR designator||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Person of Interest - Season 4|Person of Interest]]''||[[Jim Caviezel]] ||Reese ||&amp;quot;Pretenders&amp;quot; (S4E06) || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[David Valcin]] ||Scarface ||&amp;quot;Pretenders&amp;quot; (S4E06)&lt;br /&gt;
|-&lt;br /&gt;
| ||Brotherhood sniper ||&amp;quot;Pretenders&amp;quot; (S4E06)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||M107CQ||  |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[James Bond 007: Blood Stone]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || M107 .50 Cal || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || High Power Single Shot Rifle || || M107CQ || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || G82|| || M107CQ ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || M107&amp;lt;br&amp;gt;Destroyer|| || Tan Finish&amp;lt;br&amp;gt;Camouflage ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
&lt;br /&gt;
[[Image:SoldierTech XM109-2.jpg|thumb|right|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
[[Image:Xm109 2.jpg|thumb|right|450px|Later Barrett XM109 with Barrett BORS ballistic computer - 25x59mm. Note new handguard with bulges for additional recoil springs, full-length rail and M107A1-style muzzle brake]]&lt;br /&gt;
The '''Barrett XM109''' (formerly known as the OSW, &amp;quot;Objective Sniper Weapon&amp;quot; and now called AMPR, &amp;quot;Anti-Materiel Payload Rifle&amp;quot;) is an anti-materiel rifle under development by [[Barrett|Barrett Firearms]]; it is essentially a new upper receiver for the M82 series. It uses the 25x59mm round, originally introduced for the [[XM307 &amp;amp; XM312|XM307]] belt-fed grenade machine gun. As with the XM307, the XM109 can also be reconfigured back to .50 BMG. The XM109 comes with 5-round magazines.&lt;br /&gt;
&lt;br /&gt;
The project's current status is not particularly clear; the original requirement for the weapon was set out in 1994 and prototypes have existed since the late 90s with studies released in 2002; 10 prototypes appear to have been built in 2004 with the XM109 being folded into a broader anti-materiel rifle congressional program along with the [[Barrett XM500]] in 2006, but there has been little information released on further development or potential adoption. In 2004 it was known to have serious problems with recoil due to the heavy projectile and low propellant weight which limited the effectiveness of the muzzle brake, resulting in a recoil impulse of over 60 foot-pounds compared to 36 for an M107; at this point one of the system's goals was to reduce this.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(Prototype)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Anti-Materiel Rifle (&amp;quot;Payload Rifle&amp;quot;)&lt;br /&gt;
* '''Caliber:''' 25x59mm&lt;br /&gt;
* '''Weight:''' {{convert|lbs|33.2}}&lt;br /&gt;
* '''Length:''' {{convert|in|46}}&lt;br /&gt;
* '''Barrel length:''' {{convert|in|17.5}}&lt;br /&gt;
* '''Capacity:''' 5 round box magazine&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]||&amp;quot;McManus 2010&amp;quot;||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Barrett Firearms Manufacturing]] - A list of all firearms manufactured by Barrett.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=1235721</id>
		<title>Barrett M82</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=1235721"/>
		<updated>2018-12-06T04:09:50Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Barrett M82A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Barrett M82 sniper rifle series has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1982 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .50 BMG (12.7x99mm)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|12.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1448}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|737}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Barrett M82/M82A1 ==&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|right|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[Image:BarM82Early.jpg|thumb|right|450px|Early Barrett M82A1 - .50 BMG. One of the first versions adopted by U.S. forces in Operation Desert Shield/Desert Storm. Note different muzzle-brake and scope mount than the later A1 models.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|right|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[KL Special Force]]''|| [[Syamsul Yusof]] || Asyraff || M82A1 model ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bright]]''||||Shield of Light arsenal||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Emilia Clarke]] || Sarah Connor || anachronistic A1 model in 1984 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Calculator (Vychislitel)]]'' || [[Ivan Verkhovykh]] || Jobe || rowspan=2|M82A1, Dressed as Futuristic Assault Rifle; Probably airsoft replica || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]''||.||Resistance members||With custom stock, scope rail and muzzle brake||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Battleship (2012)|Battleship]]''||[[Taylor Kitsch]]||Alex Hopper||rowspan=&amp;quot;2&amp;quot;|M82A1 model ||rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Tadanobu Asano]]||Captain Nagata&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Revenge of the Fallen]]''||||NEST soldier||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eagle Eye]]''|||| Seen on table||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter (2007) ]]''|||| ||M82A1||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smokin' Aces]]''||[[Taraji P. Henson]]||Sharice Watters||M82A1 model||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice]]''||||Aryan Brotherhood members||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Superman Returns]]''||||Metropolis police officer ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]''|||| mounted on automated tripod ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Apocalypse]]''|| [[Alexander Witt]]|| Umbrella Sniper ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 3]]''|| [[Tom Berenger]]||Gunnery Sgt. Thomas Beckett ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]''|| ||Henchman ||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||||Counter Sniper||M82, short barrel ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Ric Drasin]] || LaFleur's bodyguard || M82A1 without sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Short Time]]''||[[Xander Berkeley]]||Carl Stark||M82A1; Startron scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]]''||[[Bill Paxton]]||Dane||M82A1 model; early muzzle brake, thermal sight and Starlight scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''||[[Thomas Rosales Jr.]]||Colombian gangster||M82A1||1990&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[RoboCop]]''  || [[Peter Weller]] || RoboCop || rowspan=&amp;quot;6&amp;quot; |Original M82 As the &amp;quot;Cobra Assault Cannon&amp;quot;, faux computer scope|| rowspan=&amp;quot;6&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Nancy Allen]] || Officer Anne Lewis&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurtwood Smith]] || Clarence Boddicker&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse D. Goins]] || Joe Cox &lt;br /&gt;
|-&lt;br /&gt;
| [[Paul McCrane]] || Emil&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Wise]] || Leon Nash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors: The Series]]''||[[Michael Gross]]||Burt||  &amp;quot;Feeding Frenzy&amp;quot; &amp;amp; &amp;quot;A Little Paranoia Among Friends&amp;quot; || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 3|CSI: NY]]''|| [[Hill Harper]] ||Sheldon Hawkes|| &amp;quot;Snow Day&amp;quot; (S3E24) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho - Season 1|Jericho]]''||  || soldier || &amp;quot;Why We Fight&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles -  Season 2|Terminator: The Sarah Connor Chronicles]]''||[[Brian Austin Green]]||Derek Reese|| (S2E05) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||M82 and M82A1||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2|Falling Skies]]'' || [[Ryan Robbins]] || Tector ||&amp;quot;Young Bloods&amp;quot; (S2E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 7|Burn Notice]]'' || || Alpha Team member || &amp;quot;Tipping Point&amp;quot; (S7E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gang Related (2014)|Gang Related]]'' || [[Inbar Lavi]] || Agent Veronica &amp;quot;Vee&amp;quot; Dotsen || &amp;quot;Pilot&amp;quot; (S1E01) || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout 2]]''||&amp;quot;Bozar&amp;quot;||converted to a .223 cal assault rifle||w/ wooden pistol grip||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || Barrett Model 82A1 ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]]''||M82||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm]]''||||||||2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||available w/ thermal scope||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Black Hawk Down]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ghost Squad]]'' || &amp;quot;CAC82&amp;quot; || || Incorrectly hold 5 rounds || rowspan=2   |2004&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;CAC80&amp;quot; || || Single round variant, weapon model is incorrectly shown the [[Heckler_&amp;amp;_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Predator]]''||&amp;quot;Sniper Rifle&amp;quot;||With camouflage paint scheme||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]]''||||||w/ laser microphone||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Rising]]''||||M82A1 with M82A1M-style rail||not usable||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''||&amp;quot;Barrett .50Cal&amp;quot;||||w/ various camouflage finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranglehold]]''||||||||2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||&amp;quot;Barrett .50Cal&amp;quot;|| suppressor, ACOG, thermal scope, heartbeat sensor, FMJ rounds, extended mags||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82A1||w/ daylight or night-vision scopes||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Xtreme 2]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]''|| B82A1|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Inc. Battlezone]]''||M107|||||tan finish ||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Yakuza: Dead Souls]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archer - Season 4]]'' || Sterling Archer || M82 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Waiting in the Summer]]'' || Men in Black || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||Aoi Futaba &amp;amp; Sara ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yozakura Quartet]]''|| Tokui ||  || 2008-2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Certain Magical Index - Season 1]]'' ||Misaka 10031 ||   || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' ||Ōtomo Chief of Police ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' ||||  Seen in gun case || 2005-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Scramble]] || Maya Jingu ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Macross Zero]]'' || Anti-UN fighters || || 2002-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An upgraded variant of the M82A1 fitted with a lengthened accessory rail, rear grip and monopod socket. It can be differentiated from the later M107 by its receiver mounted rear sight, visible folding front sight (the folding front sight on an M107 is concealed within the accessory rail) and slightly shorter accessory rail.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|right|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || || Russian Soldier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]]''||[[Djimon Hounsou]] || Curtie Church || with suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[The Hurt Locker]]''||[[Ralph Fiennes]] || Contractor Team leader  ||rowspan=&amp;quot;2&amp;quot; |  ||rowspan=&amp;quot;2&amp;quot;| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]]||Sergeant JT Sanborn&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]''||[[Mark Wahlberg]]||Bob Lee Swagger||  camouflage painted||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[XIII: The Conspiracy]]''||[[Stephen Dorff]]||XIII|||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||Shown as file photo for M107||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 2]]''||[[David Ramsey]]||John Diggle||With night-vision sight / &amp;quot;The Promise&amp;quot; (S02E15)|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M82A3 Barret&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]''||&amp;quot;M107&amp;quot;||w/ thermal scope|| added in Operation Arrowhead||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach (VG)|Breach]]''||&amp;quot;M107&amp;quot;||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Orange FPS]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || &amp;quot;Barrét .50 Rifle&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]''|| ||||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls' Last Tour]]'' || || ep.10 ||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|right|450px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
The Barrett M82A3 is a non-commercial version specific only to the USMC. It is distinguishable with its raised top accessory rail and its lack of rear grip and monopod socket.&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Stella Regiment member|| Airsoft ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|right|451px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[File:M82A1 .416.jpg|thumb|right|450px|Barrett M107 long range sniper rifle - .416 Barrett. Note the cylindrical muzzle brake with three holes either side which differentiates this rifle from the .50 BMG variant.]]&lt;br /&gt;
The Barrett M107 is a variant of the M82 designed for the US Army. Noteworthy differences are the plastic rear grip bolted to the lower part of buttstock and the rail that runs along the top spine of the rifle all the way to the front of the forend. Barrett currently markets this version of the Barrett as the M82A1, but this rifle should be identified as the M107 to distinguish it from the earlier variant. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious 6]]'' || [[Benjamin Davies]] || Adolfson || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' || [[Liam Hemsworth]] || Billy &amp;quot;The Kid&amp;quot; Timmons || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings 2: Motor City]]''||.||Detroit S.W.A.T.||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.: Firefight]]'' || [[Robert Patrick]] || Walter Hatch || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Steven Seagal]] || Roland Sallinger || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Brady Romberg]] || Lucien  || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' || [[Tom Berenger]] || Gunnery Sgt. Thomas Beckett || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''||||||seen on arms table || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' || Kevin Yoshino ||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]''||M107 Sniper|||||X360 only||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''||M107|||||X360 only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA: Armed Assault]]''|| ||||| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82||With Leupold Mark 4 scope or AN/PAS-13 Thermal scope||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''|| M82 ||w/ thermal scope and suppressor ||single-player only||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bloody Good Time]]''||Sniper Rifle||holds only 5 rounds||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]] || As the &amp;quot;M82A3&amp;quot; || Optional PSO-1, variable-magnification, M145 MGO scopes, EOTech sight ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || ||seen on magazine cover || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''||Barrett .50cal|| ||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || || ||seen in live-action trailer || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]''|||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''||M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]''||Barrett M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;M82A3&amp;quot; || In both standard and short-barreled configuration || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]''||&amp;quot;Heavy Sniper&amp;quot;|| ||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper: Ghost Warrior 3]]''||SS-97|| ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Barrett M107A1 ==&lt;br /&gt;
[[File:Barrett-M107A1 29 inch.jpg|thumb|right|450px|Barrett M107A1 with 29&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[Image:M107A1 Scoped.JPG|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel and scope - .50 BMG]]&lt;br /&gt;
[[Image:M107A1.jpg|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hancock]]''|||| Bank Robber || extended magazine, custom muzzle brake, converted to full-auto||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||operator||w/ 29&amp;quot; barrel|| 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || M107A1 || Range finder || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sword Art Online: Alternative Gun Gale Online]]''||Pitohui||   || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A2 ==&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|right|500px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
A bullpup reduced-recoil version of the M82 designed to be carried and operated by one man. It was introduced in 1987 but was soon dropped from inventory due to a lack of interest. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || San Diego SWAT || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[John Diehl]]||Cooper||id'ed as &amp;quot;Einhorn 20mm&amp;quot;, AN/PAS-13 Thermal Weapon Sight, Harris bipod and a custom muzzle brake||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]''||||||Ammo noted as .50 B.M.R.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2: Unfinished Business]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M107CQ ==&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|right|450px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
Commercial development of a Close-Quarters design for use in vehicles or close combat. Its barrel is 9 inches shorter and it weighs 5 lbs. less than the M107. It is compatible with standard aircraft and vehicle pintle and ring mounts.    &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanic (2011)|The Mechanic]]''||[[Ben Foster]]|| Steve McKenna |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines: Colombia]]''|||| U.S Navy SEAL |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)|Rambo]]''||[[Matthew Marsden]]||Schoolboy||  AN/PEQ-2 IR designator||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Person of Interest - Season 4|Person of Interest]]''||[[Jim Caviezel]] ||Reese ||&amp;quot;Pretenders&amp;quot; (S4E06) || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[David Valcin]] ||Scarface ||&amp;quot;Pretenders&amp;quot; (S4E06)&lt;br /&gt;
|-&lt;br /&gt;
| ||Brotherhood sniper ||&amp;quot;Pretenders&amp;quot; (S4E06)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||M107CQ||  |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[James Bond 007: Blood Stone]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || M107 .50 Cal || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || High Power Single Shot Rifle || || M107CQ || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || G82|| || M107CQ ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || M107&amp;lt;br&amp;gt;Destroyer|| || Tan Finish&amp;lt;br&amp;gt;Camouflage ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
&lt;br /&gt;
[[Image:SoldierTech XM109-2.jpg|thumb|right|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
[[Image:Xm109 2.jpg|thumb|right|450px|Later Barrett XM109 with Barrett BORS ballistic computer - 25x59mm. Note new handguard with bulges for additional recoil springs, full-length rail and M107A1-style muzzle brake]]&lt;br /&gt;
The '''Barrett XM109''' (formerly known as the OSW, &amp;quot;Objective Sniper Weapon&amp;quot; and now called AMPR, &amp;quot;Anti-Materiel Payload Rifle&amp;quot;) is an anti-materiel rifle under development by [[Barrett|Barrett Firearms]]; it is essentially a new upper receiver for the M82 series. It uses the 25x59mm round, originally introduced for the [[XM307 &amp;amp; XM312|XM307]] belt-fed grenade machine gun. As with the XM307, the XM109 can also be reconfigured back to .50 BMG. The XM109 comes with 5-round magazines.&lt;br /&gt;
&lt;br /&gt;
The project's current status is not particularly clear; the original requirement for the weapon was set out in 1994 and prototypes have existed since the late 90s with studies released in 2002; 10 prototypes appear to have been built in 2004 with the XM109 being folded into a broader anti-materiel rifle congressional program along with the [[Barrett XM500]] in 2006, but there has been little information released on further development or potential adoption. In 2004 it was known to have serious problems with recoil due to the heavy projectile and low propellant weight which limited the effectiveness of the muzzle brake, resulting in a recoil impulse of over 60 foot-pounds compared to 36 for an M107; at this point one of the system's goals was to reduce this.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(Prototype)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Anti-Materiel Rifle (&amp;quot;Payload Rifle&amp;quot;)&lt;br /&gt;
* '''Caliber:''' 25x59mm&lt;br /&gt;
* '''Weight:''' {{convert|lbs|33.2}}&lt;br /&gt;
* '''Length:''' {{convert|in|46}}&lt;br /&gt;
* '''Barrel length:''' {{convert|in|17.5}}&lt;br /&gt;
* '''Capacity:''' 5 round box magazine&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]||&amp;quot;McManus 2010&amp;quot;||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Barrett Firearms Manufacturing]] - A list of all firearms manufactured by Barrett.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=1235720</id>
		<title>Barrett M82</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=1235720"/>
		<updated>2018-12-06T04:05:29Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Barrett M82A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Barrett M82 sniper rifle series has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1982 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .50 BMG (12.7x99mm)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|12.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1448}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|737}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Barrett M82/M82A1 ==&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|right|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[Image:BarM82Early.jpg|thumb|right|450px|Early Barrett M82A1 - .50 BMG. One of the first versions adopted by U.S. forces in Operation Desert Shield/Desert Storm. Note different muzzle-brake and scope mount than the later A1 models.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|right|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[KL Special Force]]''|| [[Syamsul Yusof]] || Asyraff || M82A1 model ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bright]]''||||Shield of Light arsenal||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Emilia Clarke]] || Sarah Connor || anachronistic A1 model in 1984 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Calculator (Vychislitel)]]'' || [[Ivan Verkhovykh]] || Jobe || rowspan=2|M82A1, Dressed as Futuristic Assault Rifle; Probably airsoft replica || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]''||.||Resistance members||With custom stock, scope rail and muzzle brake||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Battleship (2012)|Battleship]]''||[[Taylor Kitsch]]||Alex Hopper||rowspan=&amp;quot;2&amp;quot;|M82A1 model ||rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Tadanobu Asano]]||Captain Nagata&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Revenge of the Fallen]]''||||NEST soldier||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eagle Eye]]''|||| Seen on table||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter (2007) ]]''|||| ||M82A1||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smokin' Aces]]''||[[Taraji P. Henson]]||Sharice Watters||M82A1 model||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice]]''||||Aryan Brotherhood members||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Superman Returns]]''||||Metropolis police officer ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]''|||| mounted on automated tripod ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Apocalypse]]''|| [[Alexander Witt]]|| Umbrella Sniper ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 3]]''|| [[Tom Berenger]]||Gunnery Sgt. Thomas Beckett ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]''|| ||Henchman ||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||||Counter Sniper||M82, short barrel ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Ric Drasin]] || LaFleur's bodyguard || M82A1 without sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Short Time]]''||[[Xander Berkeley]]||Carl Stark||M82A1; Startron scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]]''||[[Bill Paxton]]||Dane||M82A1 model; early muzzle brake, thermal sight and Starlight scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''||[[Thomas Rosales Jr.]]||Colombian gangster||M82A1||1990&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[RoboCop]]''  || [[Peter Weller]] || RoboCop || rowspan=&amp;quot;6&amp;quot; |Original M82 As the &amp;quot;Cobra Assault Cannon&amp;quot;, faux computer scope|| rowspan=&amp;quot;6&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Nancy Allen]] || Officer Anne Lewis&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurtwood Smith]] || Clarence Boddicker&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse D. Goins]] || Joe Cox &lt;br /&gt;
|-&lt;br /&gt;
| [[Paul McCrane]] || Emil&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Wise]] || Leon Nash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors: The Series]]''||[[Michael Gross]]||Burt||  &amp;quot;Feeding Frenzy&amp;quot; &amp;amp; &amp;quot;A Little Paranoia Among Friends&amp;quot; || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 3|CSI: NY]]''|| [[Hill Harper]] ||Sheldon Hawkes|| &amp;quot;Snow Day&amp;quot; (S3E24) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho - Season 1|Jericho]]''||  || soldier || &amp;quot;Why We Fight&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles -  Season 2|Terminator: The Sarah Connor Chronicles]]''||[[Brian Austin Green]]||Derek Reese|| (S2E05) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||M82 and M82A1||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2|Falling Skies]]'' || [[Ryan Robbins]] || Tector ||&amp;quot;Young Bloods&amp;quot; (S2E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 7|Burn Notice]]'' || || Alpha Team member || &amp;quot;Tipping Point&amp;quot; (S7E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gang Related (2014)|Gang Related]]'' || [[Inbar Lavi]] || Agent Veronica &amp;quot;Vee&amp;quot; Dotsen || &amp;quot;Pilot&amp;quot; (S1E01) || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout 2]]''||&amp;quot;Bozar&amp;quot;||converted to a .223 cal assault rifle||w/ wooden pistol grip||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || Barrett Model 82A1 ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]]''||M82||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm]]''||||||||2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||available w/ thermal scope||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Black Hawk Down]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ghost Squad]]'' || &amp;quot;CAC82&amp;quot; || || Incorrectly hold 5 rounds || rowspan=2   |2004&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;CAC80&amp;quot; || || Single round variant, weapon model is incorrectly shown the [[Heckler_&amp;amp;_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Predator]]''||&amp;quot;Sniper Rifle&amp;quot;||With camouflage paint scheme||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]]''||||||w/ laser microphone||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Rising]]''||||M82A1 with M82A1M-style rail||not usable||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''||&amp;quot;Barrett .50Cal&amp;quot;||||w/ various camouflage finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranglehold]]''||||||||2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||&amp;quot;Barrett .50Cal&amp;quot;|| suppressor, ACOG, thermal scope, heartbeat sensor, FMJ rounds, extended mags||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82A1||w/ daylight or night-vision scopes||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Xtreme 2]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]''|| B82A1|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Inc. Battlezone]]''||M107|||||tan finish ||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Yakuza: Dead Souls]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archer - Season 4]]'' || Sterling Archer || M82 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Waiting in the Summer]]'' || Men in Black || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||Aoi Futaba &amp;amp; Sara ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yozakura Quartet]]''|| Tokui ||  || 2008-2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Certain Magical Index - Season 1]]'' ||Misaka 10031 ||   || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' ||Ōtomo Chief of Police ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' ||||  Seen in gun case || 2005-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Scramble]] || Maya Jingu ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Macross Zero]]'' || Anti-UN fighters || || 2002-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An upgraded variant of the M82A1 fitted with a lengthened accessory rail, rear grip and monopod socket. It can be differentiated from the later M107 by its receiver mounted rear sight, visible folding front sight (the folding front sight on an M107 is concealed within the accessory rail) and slightly shorter accessory rail.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|right|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || || Russian Soldier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]]''||[[Djimon Hounsou]] || Curtie Church || with suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[The Hurt Locker]]''||[[Ralph Fiennes]] || Contractor Team leader  ||rowspan=&amp;quot;2&amp;quot; |  ||rowspan=&amp;quot;2&amp;quot;| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]]||Sergeant JT Sanborn&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]''||[[Mark Wahlberg]]||Bob Lee Swagger||  camouflage painted||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[XIII: The Conspiracy]]''||[[Stephen Dorff]]||XIII|||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||Shown as file photo for M107||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 2]]''||[[David Ramsey]]||John Diggle||With night-vision sight / &amp;quot;The Promise&amp;quot; (S02E15)|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M82A3 Barret&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]''||&amp;quot;M107&amp;quot;||w/ thermal scope|| added in Operation Arrowhead||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach (VG)|Breach]]''||&amp;quot;M107&amp;quot;||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Orange FPS]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || &amp;quot;Barrét .50 Rifle&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]''|| ||||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls' Last Tour]]'' || || ep.10 ||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|right|450px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
The Barrett M82A3 is a non-commercial version specific only to the USMC. It is distinguishable with its raised top accessory rail and its lack of rear grip and monopod socket.&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Stella Regiment member|| Airsoft ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|right|451px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[File:M82A1 .416.jpg|thumb|right|450px|Barrett M107 long range sniper rifle - .416 Barrett. Note the cylindrical muzzle brake with three holes either side which differentiates this rifle from the .50 BMG variant.]]&lt;br /&gt;
The Barrett M107 is a variant of the M82 designed for the US Army. Noteworthy differences are the plastic rear grip bolted to the lower part of buttstock and the rail that runs along the top spine of the rifle all the way to the front of the forend. Barrett currently markets this version of the Barrett as the M82A1, but this rifle should be identified as the M107 to distinguish it from the earlier variant. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious 6]]'' || [[Benjamin Davies]] || Adolfson || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' || [[Liam Hemsworth]] || Billy &amp;quot;The Kid&amp;quot; Timmons || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings 2: Motor City]]''||.||Detroit S.W.A.T.||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.: Firefight]]'' || [[Robert Patrick]] || Walter Hatch || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Steven Seagal]] || Roland Sallinger || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Brady Romberg]] || Lucien  || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' || [[Tom Berenger]] || Gunnery Sgt. Thomas Beckett || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''||||||seen on arms table || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' || Kevin Yoshino ||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]''||M107 Sniper|||||X360 only||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''||M107|||||X360 only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA: Armed Assault]]''|| ||||| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82||With Leupold Mark 4 scope or AN/PAS-13 Thermal scope||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''|| M82 ||w/ thermal scope and suppressor ||single-player only||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bloody Good Time]]''||Sniper Rifle||holds only 5 rounds||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]] || As the &amp;quot;M82A3&amp;quot; || Optional PSO-1, variable-magnification, M145 MGO scopes, EOTech sight ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || ||seen on magazine cover || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''||Barrett .50cal|| ||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || || ||seen in live-action trailer || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]''|||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''||M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]''||Barrett M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;M82A3&amp;quot; || In both standard and short-barreled configuration || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]''||&amp;quot;Heavy Sniper&amp;quot;|| ||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper: Ghost Warrior 3]]''||SS-97|| ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Barrett M107A1 ==&lt;br /&gt;
[[File:Barrett-M107A1 29 inch.jpg|thumb|right|450px|Barrett M107A1 with 29&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[Image:M107A1 Scoped.JPG|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel and scope - .50 BMG]]&lt;br /&gt;
[[Image:M107A1.jpg|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hancock]]''|||| Bank Robber || extended magazine, custom muzzle brake, converted to full-auto||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||operator||w/ 29&amp;quot; barrel|| 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || M107A1 || Range finder || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sword Art Online: Alternative Gun Gale Online]]''||Pitohui||   || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A2 ==&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|right|500px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
A bullpup version of the M82 designed to be operated by one man. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || San Diego SWAT || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[John Diehl]]||Cooper||id'ed as &amp;quot;Einhorn 20mm&amp;quot;, AN/PAS-13 Thermal Weapon Sight, Harris bipod and a custom muzzle brake||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]''||||||Ammo noted as .50 B.M.R.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2: Unfinished Business]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M107CQ ==&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|right|450px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
Commercial development of a Close-Quarters design for use in vehicles or close combat. Its barrel is 9 inches shorter and it weighs 5 lbs. less than the M107. It is compatible with standard aircraft and vehicle pintle and ring mounts.    &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanic (2011)|The Mechanic]]''||[[Ben Foster]]|| Steve McKenna |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines: Colombia]]''|||| U.S Navy SEAL |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)|Rambo]]''||[[Matthew Marsden]]||Schoolboy||  AN/PEQ-2 IR designator||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Person of Interest - Season 4|Person of Interest]]''||[[Jim Caviezel]] ||Reese ||&amp;quot;Pretenders&amp;quot; (S4E06) || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[David Valcin]] ||Scarface ||&amp;quot;Pretenders&amp;quot; (S4E06)&lt;br /&gt;
|-&lt;br /&gt;
| ||Brotherhood sniper ||&amp;quot;Pretenders&amp;quot; (S4E06)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||M107CQ||  |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[James Bond 007: Blood Stone]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || M107 .50 Cal || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || High Power Single Shot Rifle || || M107CQ || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || G82|| || M107CQ ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || M107&amp;lt;br&amp;gt;Destroyer|| || Tan Finish&amp;lt;br&amp;gt;Camouflage ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
&lt;br /&gt;
[[Image:SoldierTech XM109-2.jpg|thumb|right|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
[[Image:Xm109 2.jpg|thumb|right|450px|Later Barrett XM109 with Barrett BORS ballistic computer - 25x59mm. Note new handguard with bulges for additional recoil springs, full-length rail and M107A1-style muzzle brake]]&lt;br /&gt;
The '''Barrett XM109''' (formerly known as the OSW, &amp;quot;Objective Sniper Weapon&amp;quot; and now called AMPR, &amp;quot;Anti-Materiel Payload Rifle&amp;quot;) is an anti-materiel rifle under development by [[Barrett|Barrett Firearms]]; it is essentially a new upper receiver for the M82 series. It uses the 25x59mm round, originally introduced for the [[XM307 &amp;amp; XM312|XM307]] belt-fed grenade machine gun. As with the XM307, the XM109 can also be reconfigured back to .50 BMG. The XM109 comes with 5-round magazines.&lt;br /&gt;
&lt;br /&gt;
The project's current status is not particularly clear; the original requirement for the weapon was set out in 1994 and prototypes have existed since the late 90s with studies released in 2002; 10 prototypes appear to have been built in 2004 with the XM109 being folded into a broader anti-materiel rifle congressional program along with the [[Barrett XM500]] in 2006, but there has been little information released on further development or potential adoption. In 2004 it was known to have serious problems with recoil due to the heavy projectile and low propellant weight which limited the effectiveness of the muzzle brake, resulting in a recoil impulse of over 60 foot-pounds compared to 36 for an M107; at this point one of the system's goals was to reduce this.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(Prototype)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Anti-Materiel Rifle (&amp;quot;Payload Rifle&amp;quot;)&lt;br /&gt;
* '''Caliber:''' 25x59mm&lt;br /&gt;
* '''Weight:''' {{convert|lbs|33.2}}&lt;br /&gt;
* '''Length:''' {{convert|in|46}}&lt;br /&gt;
* '''Barrel length:''' {{convert|in|17.5}}&lt;br /&gt;
* '''Capacity:''' 5 round box magazine&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]||&amp;quot;McManus 2010&amp;quot;||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Barrett Firearms Manufacturing]] - A list of all firearms manufactured by Barrett.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=1235719</id>
		<title>Barrett M82</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=1235719"/>
		<updated>2018-12-06T04:01:37Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Barrett M107CQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Barrett M82 sniper rifle series has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1982 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .50 BMG (12.7x99mm)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|12.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1448}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|737}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Barrett M82/M82A1 ==&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|right|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
[[Image:BarM82Early.jpg|thumb|right|450px|Early Barrett M82A1 - .50 BMG. One of the first versions adopted by U.S. forces in Operation Desert Shield/Desert Storm. Note different muzzle-brake and scope mount than the later A1 models.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|right|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[KL Special Force]]''|| [[Syamsul Yusof]] || Asyraff || M82A1 model ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bright]]''||||Shield of Light arsenal||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Genisys]]'' || [[Emilia Clarke]] || Sarah Connor || anachronistic A1 model in 1984 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Calculator (Vychislitel)]]'' || [[Ivan Verkhovykh]] || Jobe || rowspan=2|M82A1, Dressed as Futuristic Assault Rifle; Probably airsoft replica || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]''||.||Resistance members||With custom stock, scope rail and muzzle brake||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Battleship (2012)|Battleship]]''||[[Taylor Kitsch]]||Alex Hopper||rowspan=&amp;quot;2&amp;quot;|M82A1 model ||rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Tadanobu Asano]]||Captain Nagata&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Revenge of the Fallen]]''||||NEST soldier||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eagle Eye]]''|||| Seen on table||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter (2007) ]]''|||| ||M82A1||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smokin' Aces]]''||[[Taraji P. Henson]]||Sharice Watters||M82A1 model||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice]]''||||Aryan Brotherhood members||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Superman Returns]]''||||Metropolis police officer ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]''|||| mounted on automated tripod ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Apocalypse]]''|| [[Alexander Witt]]|| Umbrella Sniper ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 3]]''|| [[Tom Berenger]]||Gunnery Sgt. Thomas Beckett ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]''|| ||Henchman ||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||||Counter Sniper||M82, short barrel ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Ric Drasin]] || LaFleur's bodyguard || M82A1 without sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Short Time]]''||[[Xander Berkeley]]||Carl Stark||M82A1; Startron scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]]''||[[Bill Paxton]]||Dane||M82A1 model; early muzzle brake, thermal sight and Starlight scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''||[[Thomas Rosales Jr.]]||Colombian gangster||M82A1||1990&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[RoboCop]]''  || [[Peter Weller]] || RoboCop || rowspan=&amp;quot;6&amp;quot; |Original M82 As the &amp;quot;Cobra Assault Cannon&amp;quot;, faux computer scope|| rowspan=&amp;quot;6&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Nancy Allen]] || Officer Anne Lewis&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurtwood Smith]] || Clarence Boddicker&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse D. Goins]] || Joe Cox &lt;br /&gt;
|-&lt;br /&gt;
| [[Paul McCrane]] || Emil&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Wise]] || Leon Nash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors: The Series]]''||[[Michael Gross]]||Burt||  &amp;quot;Feeding Frenzy&amp;quot; &amp;amp; &amp;quot;A Little Paranoia Among Friends&amp;quot; || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 3|CSI: NY]]''|| [[Hill Harper]] ||Sheldon Hawkes|| &amp;quot;Snow Day&amp;quot; (S3E24) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho - Season 1|Jericho]]''||  || soldier || &amp;quot;Why We Fight&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles -  Season 2|Terminator: The Sarah Connor Chronicles]]''||[[Brian Austin Green]]||Derek Reese|| (S2E05) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||M82 and M82A1||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2|Falling Skies]]'' || [[Ryan Robbins]] || Tector ||&amp;quot;Young Bloods&amp;quot; (S2E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 7|Burn Notice]]'' || || Alpha Team member || &amp;quot;Tipping Point&amp;quot; (S7E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gang Related (2014)|Gang Related]]'' || [[Inbar Lavi]] || Agent Veronica &amp;quot;Vee&amp;quot; Dotsen || &amp;quot;Pilot&amp;quot; (S1E01) || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout 2]]''||&amp;quot;Bozar&amp;quot;||converted to a .223 cal assault rifle||w/ wooden pistol grip||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || Barrett Model 82A1 ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]]''||M82||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm]]''||||||||2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||available w/ thermal scope||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Black Hawk Down]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ghost Squad]]'' || &amp;quot;CAC82&amp;quot; || || Incorrectly hold 5 rounds || rowspan=2   |2004&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;CAC80&amp;quot; || || Single round variant, weapon model is incorrectly shown the [[Heckler_&amp;amp;_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Predator]]''||&amp;quot;Sniper Rifle&amp;quot;||With camouflage paint scheme||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]]''||||||w/ laser microphone||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Rising]]''||||M82A1 with M82A1M-style rail||not usable||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''||&amp;quot;Barrett .50Cal&amp;quot;||||w/ various camouflage finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranglehold]]''||||||||2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||&amp;quot;Barrett .50Cal&amp;quot;|| suppressor, ACOG, thermal scope, heartbeat sensor, FMJ rounds, extended mags||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82A1||w/ daylight or night-vision scopes||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Xtreme 2]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]''|| B82A1|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Inc. Battlezone]]''||M107|||||tan finish ||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Yakuza: Dead Souls]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archer - Season 4]]'' || Sterling Archer || M82 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Waiting in the Summer]]'' || Men in Black || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||Aoi Futaba &amp;amp; Sara ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yozakura Quartet]]''|| Tokui ||  || 2008-2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Certain Magical Index - Season 1]]'' ||Misaka 10031 ||   || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' ||Ōtomo Chief of Police ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' ||||  Seen in gun case || 2005-2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Scramble]] || Maya Jingu ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Macross Zero]]'' || Anti-UN fighters || || 2002-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An upgraded variant of the M82A1 fitted with a lengthened accessory rail, rear grip and monopod socket. It can be differentiated from the later M107 by its receiver mounted rear sight, visible folding front sight (the folding front sight on an M107 is concealed within the accessory rail) and slightly shorter accessory rail.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|right|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || || Russian Soldier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]]''||[[Djimon Hounsou]] || Curtie Church || with suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[The Hurt Locker]]''||[[Ralph Fiennes]] || Contractor Team leader  ||rowspan=&amp;quot;2&amp;quot; |  ||rowspan=&amp;quot;2&amp;quot;| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]]||Sergeant JT Sanborn&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]''||[[Mark Wahlberg]]||Bob Lee Swagger||  camouflage painted||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[XIII: The Conspiracy]]''||[[Stephen Dorff]]||XIII|||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||Shown as file photo for M107||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 2]]''||[[David Ramsey]]||John Diggle||With night-vision sight / &amp;quot;The Promise&amp;quot; (S02E15)|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M82A3 Barret&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]''||&amp;quot;M107&amp;quot;||w/ thermal scope|| added in Operation Arrowhead||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach (VG)|Breach]]''||&amp;quot;M107&amp;quot;||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Orange FPS]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || &amp;quot;Barrét .50 Rifle&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]''|| ||||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls' Last Tour]]'' || || ep.10 ||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|right|450px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
The Barrett M82A3 is a non-commercial version specific only to the USMC. It is distinguishable with its raised top accessory rail and its lack of rear grip and monopod socket.&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Stella Regiment member|| Airsoft ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|right|451px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[File:M82A1 .416.jpg|thumb|right|450px|Barrett M107 long range sniper rifle - .416 Barrett. Note the cylindrical muzzle brake with three holes either side which differentiates this rifle from the .50 BMG variant.]]&lt;br /&gt;
The Barrett M107 is a variant of the M82 designed for the US Army. Noteworthy differences are the plastic rear grip bolted to the lower part of buttstock and the rail that runs along the top spine of the rifle all the way to the front of the forend. Barrett currently markets this version of the Barrett as the M82A1, but this rifle should be identified as the M107 to distinguish it from the earlier variant. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious 6]]'' || [[Benjamin Davies]] || Adolfson || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' || [[Liam Hemsworth]] || Billy &amp;quot;The Kid&amp;quot; Timmons || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings 2: Motor City]]''||.||Detroit S.W.A.T.||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.: Firefight]]'' || [[Robert Patrick]] || Walter Hatch || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Steven Seagal]] || Roland Sallinger || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Brady Romberg]] || Lucien  || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' || [[Tom Berenger]] || Gunnery Sgt. Thomas Beckett || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''||||||seen on arms table || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: Dimensional Sniper]]'' || Kevin Yoshino ||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]''||M107 Sniper|||||X360 only||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''||M107|||||X360 only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA: Armed Assault]]''|| ||||| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82||With Leupold Mark 4 scope or AN/PAS-13 Thermal scope||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''|| M82 ||w/ thermal scope and suppressor ||single-player only||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bloody Good Time]]''||Sniper Rifle||holds only 5 rounds||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]] || As the &amp;quot;M82A3&amp;quot; || Optional PSO-1, variable-magnification, M145 MGO scopes, EOTech sight ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || ||seen on magazine cover || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''||Barrett .50cal|| ||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || || ||seen in live-action trailer || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]''|||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''||M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]''||Barrett M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;M82A3&amp;quot; || In both standard and short-barreled configuration || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]''||&amp;quot;Heavy Sniper&amp;quot;|| ||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper: Ghost Warrior 3]]''||SS-97|| ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Barrett M107A1 ==&lt;br /&gt;
[[File:Barrett-M107A1 29 inch.jpg|thumb|right|450px|Barrett M107A1 with 29&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[Image:M107A1 Scoped.JPG|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel and scope - .50 BMG]]&lt;br /&gt;
[[Image:M107A1.jpg|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hancock]]''|||| Bank Robber || extended magazine, custom muzzle brake, converted to full-auto||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||operator||w/ 29&amp;quot; barrel|| 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || M107A1 || Range finder || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;90&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sword Art Online: Alternative Gun Gale Online]]''||Pitohui||   || 2018&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A2 ==&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|right|500px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || San Diego SWAT || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[John Diehl]]||Cooper||id'ed as &amp;quot;Einhorn 20mm&amp;quot;, AN/PAS-13 Thermal Weapon Sight, Harris bipod and a custom muzzle brake||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]''||||||Ammo noted as .50 B.M.R.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2: Unfinished Business]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M107CQ ==&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|right|450px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
Commercial development of a Close-Quarters design for use in vehicles or close combat. Its barrel is 9 inches shorter and it weighs 5 lbs. less than the M107. It is compatible with standard aircraft and vehicle pintle and ring mounts.    &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanic (2011)|The Mechanic]]''||[[Ben Foster]]|| Steve McKenna |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines: Colombia]]''|||| U.S Navy SEAL |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)|Rambo]]''||[[Matthew Marsden]]||Schoolboy||  AN/PEQ-2 IR designator||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Person of Interest - Season 4|Person of Interest]]''||[[Jim Caviezel]] ||Reese ||&amp;quot;Pretenders&amp;quot; (S4E06) || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[David Valcin]] ||Scarface ||&amp;quot;Pretenders&amp;quot; (S4E06)&lt;br /&gt;
|-&lt;br /&gt;
| ||Brotherhood sniper ||&amp;quot;Pretenders&amp;quot; (S4E06)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||M107CQ||  |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[James Bond 007: Blood Stone]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || M107 .50 Cal || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || High Power Single Shot Rifle || || M107CQ || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || G82|| || M107CQ ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || M107&amp;lt;br&amp;gt;Destroyer|| || Tan Finish&amp;lt;br&amp;gt;Camouflage ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
&lt;br /&gt;
[[Image:SoldierTech XM109-2.jpg|thumb|right|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
[[Image:Xm109 2.jpg|thumb|right|450px|Later Barrett XM109 with Barrett BORS ballistic computer - 25x59mm. Note new handguard with bulges for additional recoil springs, full-length rail and M107A1-style muzzle brake]]&lt;br /&gt;
The '''Barrett XM109''' (formerly known as the OSW, &amp;quot;Objective Sniper Weapon&amp;quot; and now called AMPR, &amp;quot;Anti-Materiel Payload Rifle&amp;quot;) is an anti-materiel rifle under development by [[Barrett|Barrett Firearms]]; it is essentially a new upper receiver for the M82 series. It uses the 25x59mm round, originally introduced for the [[XM307 &amp;amp; XM312|XM307]] belt-fed grenade machine gun. As with the XM307, the XM109 can also be reconfigured back to .50 BMG. The XM109 comes with 5-round magazines.&lt;br /&gt;
&lt;br /&gt;
The project's current status is not particularly clear; the original requirement for the weapon was set out in 1994 and prototypes have existed since the late 90s with studies released in 2002; 10 prototypes appear to have been built in 2004 with the XM109 being folded into a broader anti-materiel rifle congressional program along with the [[Barrett XM500]] in 2006, but there has been little information released on further development or potential adoption. In 2004 it was known to have serious problems with recoil due to the heavy projectile and low propellant weight which limited the effectiveness of the muzzle brake, resulting in a recoil impulse of over 60 foot-pounds compared to 36 for an M107; at this point one of the system's goals was to reduce this.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(Prototype)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Anti-Materiel Rifle (&amp;quot;Payload Rifle&amp;quot;)&lt;br /&gt;
* '''Caliber:''' 25x59mm&lt;br /&gt;
* '''Weight:''' {{convert|lbs|33.2}}&lt;br /&gt;
* '''Length:''' {{convert|in|46}}&lt;br /&gt;
* '''Barrel length:''' {{convert|in|17.5}}&lt;br /&gt;
* '''Capacity:''' 5 round box magazine&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]||&amp;quot;McManus 2010&amp;quot;||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Barrett Firearms Manufacturing]] - A list of all firearms manufactured by Barrett.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tactical_Ops:_Assault_on_Terror&amp;diff=1235040</id>
		<title>Tactical Ops: Assault on Terror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tactical_Ops:_Assault_on_Terror&amp;diff=1235040"/>
		<updated>2018-12-04T03:26:02Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* HE Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[File:TacOps Cover.jpg|thumb|300px|''Tactical Ops: Assault on Terror'' (2002)]]&lt;br /&gt;
&lt;br /&gt;
'''Tactical Ops: Assault On Terror''' (abbreviated '''TacOps''') is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]], the standard sidearm of the Special Forces, appears in-game as the ''Glorietta 9F2''. Its magazines hold 15 rounds and cost $20 each. &lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|400px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[File:TacOps Glorietta 9F2.JPG|thumb|400px|none|''Glorietta 9F2'' pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The [[Glock 21]], the standard sidearm of the terrorists, is called a ''GL 23'' in-game. It features an incorrect selective-fire semi-auto and 3-round burst modes. Its magazines hold 13 rounds and cost $20 each. &lt;br /&gt;
Although it is called a ''Glock 23'' (which comes in .40 S&amp;amp;W), it appears to be a Glock 21 because it has a 13-round magazine and comes in .45 ACP. It also has a burst-fire mode similar to the Glock in [[Counter-Strike]], perhaps an incorrect perception of the [[Glock 18]]'s full auto select fire mode.&lt;br /&gt;
[[Image:Glock21gen2.jpg|thumb|none|400px|Glock 21 (2nd Generation) - .45 ACP.]]&lt;br /&gt;
[[File:TacOps GL23.JPG|thumb|400px|none|''GL 23'' pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[IMI Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle]], the only handgun available to both sides, appears as the ''Night Hawk''. It is very powerful and can kill an armored target in 2 or 3 shots. Its magazines hold 7 rounds and cost $25 each. It has a scope rail mount on the barrel, which confirms it as the XIX variant, and its non-fluted barrel and 7-round magazine show it as chambered in .50 AE. It is equipped with a optional laser aiming device mounted under the barrel that is activated and deactivated by right-clicking the mouse; it projects a red dot that replaces the usual crosshairs.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:TacOps Black Hawk.JPG|thumb|400px|none|''Black Hawk'' pistol]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is easily identified by its in-game name of ''Raging Cobra''. It is the only revolver in the game and is restricted to the Special Forces. A engraving on the barrel reads &amp;quot;Sixshooter&amp;quot;, which also refers to this gun's ammo capacity. Each six-round speedloader costs $30 each. &lt;br /&gt;
Although chambered for a mythical &amp;quot;.50 Magnum&amp;quot; round rather than the .454 Casull or .500 S&amp;amp;W Magnum, it takes 3 or 4 shots to bring down a target - meaning it is probably chambered for the lower-powered .50 S&amp;amp;W Special &lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|500px|none|Taurus ''Raging Bull'' revolver]]&lt;br /&gt;
[[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K SMG II==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch SMG|H&amp;amp;K SMG II]] is referred to as the ''AP II''. It is used exclusively by the Special Forces and is the cheapest SMG they can select. The 30-round magazines are $30 each. Its magazines are not interchangeable with the MP5A4 and MP5SD6.&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[File:TacOps AP II.JPG|thumb|400px|none|''AP II'' SMG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD6==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD6]] is simply called ''MP5SD'' in-game. The only silenced weapon, it is also restricted to the Special Forces. Its 30-round magazines cost $40 each and are not interchangeable with the MP5A4.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 with Stock Extended and 3-round trigger group - 9x19mm]]&lt;br /&gt;
[[File:TacOps MP5SD.JPG|thumb|400px|none|''MP5SD'' SMG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5A4==&lt;br /&gt;
The iconic [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|H&amp;amp;K MP5A4]] is the standard terrorist SMG, called the ''MP5 Navy'' in-game. The weapon is select fire, with semi-automatic, 3-round burst and full-automatic modes. The 30-round magazines cost $40 each and are not interchangeable with the MP5SD6.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:TacOps MP5 Navy.JPG|thumb|400px|none|''MP5 Navy'' SMG]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The in-game name of this gun reads [[IMI Uzi|&amp;quot;Uzi&amp;quot;]], but it's clear that this is in fact the [[MAC-10|Ingram MAC-11]]. It is used only by the Terrorists and is the cheapest SMG they can select. Its 32-round magazines are $30 each. Note: Although the receiver clearly resembles the MAC-11, the weapon shop menu states that the gun uses .45 ACP ammunition, as the [[MAC-10]] would do. A .45 ACP MAC-10 would also have a 30-round magazine rather than a 32-round magazine like the 9mm MAC-10. The MAC-11 would use .380 ACP rounds instead and have a magazine capacity of 16, 32, or 36 rounds.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:TacOps Uzi.JPG|thumb|400px|none|''Uzi' SMG]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]], easy to distinguish by its distinct appearance, is called the ''BW SPS-12'' in-game. It is exclusive to the Special Forces.  The shotgun has only a pump-action mode and has no optional semi-auto mode like the real-life SPAS-12. The weapon has a left hand ejection port and always has its stock folded. Its integral tubular magazine holds 8 shells and boxes of 8 shells cost $32 each. &lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
[[File:TacOps BW SPS12.JPG|thumb|400px|none|''BW SPS12'' pump gun]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]], another easy-to-identify shotgun, is called the ''Berg 509''. It is exclusive to the Terrorists. It has a short sawed-off barrel, making it useful in close quarters fighting but less effective at longer ranges. Its integral tubular magazine holds 8 shells (despite the shortened barrel) and boxes of 8 shells cost $32 each. The weapon also has a left hand ejection port.&lt;br /&gt;
[[Image:Mossberg500 Cruiser ext.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Cruiser&amp;quot; with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[File:TacOps Berg 509.JPG|thumb|400px|none|''Berg 509'' pump gun]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]], another shotgun exclusive to the Terrorists, is called the ''AS 12'' in-game. It features a left-hand ejection port and a left-handed safety. Its high recoil makes it less effective in bursts but its detachable box magazine is quicker to fully reload than a pump-action shotgun. However, like all magazine-fed weapons in the game, it cannot be reloaded with loose shells and so cannot be reloaded or topped-off on the fly like the other shotguns. Its box magazines hold 7 shells and cost $40 each. &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[File:TacOps AS12.JPG|thumb|400px|none|''AS 12'' semi-automatic shotgun]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
The [[Benelli M3]] is an automatic shotgun with an 8-shell tube-magazine and a fixed stock that was available in the freeware version. It was replaced by the semi-auto ''SPAS-12'' in the retail version. It is Special Forces only.&lt;br /&gt;
[[Image:BenelliM3Super90foldingstock.jpg|thumb|none|400px|Benelli M3T Super 90 with top folding stock - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] appears as the [[M16 rifle series#M16 Rifle|''M16'']] and is available for both sides. Like the real M16A2, it is selective fire with semi-auto and 3-round-burst fire modes. It is equipped with a optional laser aiming device mounted under the barrel that is activated and deactivated by right-clicking the mouse; it projects a red dot that replaces the usual crosshairs.  It features a left handed ejection port and forward assist. Its magazines hold 20 rounds and cost $50 each.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:TacOps M16.JPG|thumb|400px|none|''M16'' assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==Model 727==&lt;br /&gt;
The [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Model 727]], in-game name &amp;quot;M4A1&amp;quot;, is an assault carbine used by the Special Forces. It is distinguishable from a real M4A1 by its lack of a detachable carry handle. It is select fire and can be set for semi-auto, 3-round burst and full-auto modes (unlike the real M727, whose controls are set for semi-auto and full auto modes only). Its magazines hold 30 rounds and cost $50 each. &lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;M16A2 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:TacOps M4.JPG|thumb|400px|none|The Model 727.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
The [[AK-47#Norinco Type 56|Norinco Type 56]] is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and full-auto mode. Its magazines hold 30 rounds and cost $50 each. Although the in-game name of the rifle alludes the Soviet [[AK-47]] rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56. It features a left-handed ejection port and safety.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56  - 7.62x39mm]]&lt;br /&gt;
[[File:TacOps AK47.JPG|thumb|400px|none|''AK47'' assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K HK33==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK33|H&amp;amp;K HK33]], called the ''RK 3 Rifle'' in-game, is  exclusive to the Special Forces and is the the most powerful assault rifle they can buy. It has only a full-auto firing mode. It comes with a scope that has one step zoom, making it a HK33ZF (''Zielfernrohr'' - &amp;quot;Scoped&amp;quot;) model. Its 30-round magazines cost $50 each.&lt;br /&gt;
&lt;br /&gt;
In the freeware version, the HK-33 is Terrorists-only.&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[File:TacOps SW Commando.JPG|thumb|400px|none|''RK 3'' scoped assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551-A1==&lt;br /&gt;
The [[SIG SG 550#SIG SG 551|SIG SG 551-A1]], named the ''SW Commando'' in-game,  is the Terrorists' counterpart to the HK33ZF. It is full auto mode only and has a one-step zoom scope. Its magazines hold 30 rounds and cost $50 each. It appears to be a SIG SG 551 assault rifle because it has a longer barrel compared to depictions of the SIG SG 552 assault carbine.&lt;br /&gt;
[[Image:Sig_551_a_1_rifle-tfb.jpg|thumb|none|400px|SIG SG 551-A1 with 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:TacOps PK3.JPG|thumb|400px|none|''SW Commando'' scoped assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS]], a 5.56mm NATO bullpup assault rifle from the freeware version, is a Special-Forces-only weapon. It has a 25-round magazine but has a larger maximum loadout of 6 magazines. It is selective fire and can be set from semi-auto, 3-round burst, or full-auto. It is faster to reload but has high recoil.&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
The [[Steyr AUG]] is a Special-Forces-only weapon from the freeware version. It has a 30-round magazine but has a larger maximum loadout of 5 magazines. It has a laser targeting mode that is activated by clicking the right-hand mouse button. It is slow to reload and has high recoil.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MSG 90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|H&amp;amp;K MSG90]], dubbed the ''SR 90'' in the game, is a semi-automatic sniper rifle that is available to both sides. It is the weaker of the two sniper rifles and the player will often have to make two headshots or vital shots to kill a target. Its box magazine holds 5 rounds and costs $40 each. It features a scope with two zoom steps.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TacOps SR90.JPG|thumb|400px|none|''SR 90'' automatic sniper rifle]]&lt;br /&gt;
&lt;br /&gt;
==Parker Hale M85==&lt;br /&gt;
The bolt-action [[Parker-Hale Sniper Rifle|Parker Hale M85]] (or ''PH 85'' as it is called in-game), is only available to Special Forces. It is the only weapon in the game to be called by its manufacturer's name.  It is the most powerful rifle in the game and can kill with one well-placed shot. Since it is a bolt-action rifle, the bolt is worked after every shot to load a fresh round (which is an automatic action in the game). Its detachable box magazine holds 10 rounds and cost $80 each. Also features a scope with two zoom steps.&lt;br /&gt;
[[Image:Parkerhalem85.jpg|thumb|none|400px|Parker Hale M85 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TacOps Parker Hale 85.JPG|thumb|400px|none|''Parker Hale M85'' sniper rifle]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K SL9==&lt;br /&gt;
The ''SL9'' is available in the freeware version of the game. It is similar to the ''SR 90'' except it has a 20-round box magazine and uses a laser pointer instead of an optical sight.&lt;br /&gt;
&lt;br /&gt;
=Support Weapons=&lt;br /&gt;
==M60 LMG==&lt;br /&gt;
The [[M60 machine gun|M60]] is the only machine gun in the game. It is exclusive to the Terrorists and is their counterpart to the M4A1/M203 combination used by the Special Forces. It holds an impressive load of 100 belted rounds and each belt costs $500. It takes a while to reload a fresh belt and the recoil during firing means that it must be fired in short bursts to be effective.&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TacOps M60.JPG|thumb|400px|none|''M60'' machine gun]]&lt;br /&gt;
&lt;br /&gt;
==Model 727 with M203==&lt;br /&gt;
You can also purchase a Model 727 with an [[M203 grenade launcher]] attached, called an ''M4A1m203'' in-game. It comes in an &amp;quot;artichoke&amp;quot; BDU-style camouflage finish that is a mottled green, brown, tan, and black pattern. It is full-auto only, with a slightly slower rate of fire and a different sound effect than the regular carbine. Fire selection is between full auto and grenade launcher modes. Its magazines hold 30 rounds and cost $50 each. Grenade shells cost $500 each and the player can carry one in the chamber and up to 4 spares.   &lt;br /&gt;
[[Image:M4 m203 old.jpg|thumb|none|600px|Colt Model 727 - 5.56x45mm with M203 grenade launcher - 40mm]]&lt;br /&gt;
[[File:TacOps M4M203.JPG|thumb|400px|none|Model 727 with M203 grenade launcher slung under the barrel. Note the raised M203 radial sight attached to the top handguard.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K OICW==&lt;br /&gt;
Not a weapon the player can actually ''buy'' in the game. The [[Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon|H&amp;amp;K OICW]] combination of assault rifle and grenade launcher is the ''objective'' of the map ''TO_Metalstorm''. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. The [[Heckler &amp;amp; Koch XM8|Mk.8 Kinetic Energy module]] (a stockless underbarrel assault rifle) is chambered for 6.8x43mm Remington SPC and has a 25-round box magazine. The overbarrel grenade launcher module fires a 20mm HE shell and feeds from a detachable 4-shell box magazine (and starts play with one in the breach). The shell fires directly, meaning it travels in a straight line of fire. It also has an optical scope with two zoom steps.   &lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|400px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[File:TacOps OICW.JPG|thumb|400px|none|The &amp;quot;secret&amp;quot; ''OICW'' assault rifle and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Concussion Grenade== &lt;br /&gt;
Has a cylindrical dull sheetmetal body with a crimson top and bottom and a narrow crimson weld around its middle. The pull-ring fuze and lever are colored crimson. When used it produces an explosion without fragmentation that can temporarily stun its targets. In enclosed spaces (like small rooms) its overpressure can kill or injure everyone inside (including hostages!). Cost $300 each.&lt;br /&gt;
&lt;br /&gt;
==FlashBang Grenade== &lt;br /&gt;
Has a cylindrical green fiberboard body with a broad brown band around its lower third; instructions for use are written on the grenade body in black print. Unlike a real &amp;quot;flash-bang&amp;quot; grenade, there are no flash holes in the cylinder. When used it produces a flash, blinding anyone facing it, but no &amp;quot;bang&amp;quot;. Totally useless when playing against bots in practice games because the bots aren't affected by it. Cost $400 each.&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade== &lt;br /&gt;
Has a cylindrical dull sheetmetal body with purple markings and a thin purple band along the lower third. The pull-ring fuze is colored purple but the safety lever is plain metal. When used it produces a cloud of white smoke. Also useless in practice games because of its ineffectiveness against bots. Cost $450 each.&lt;br /&gt;
&lt;br /&gt;
==HE Grenade== &lt;br /&gt;
Has a lemon-shaped olive drab body with yellow markings and a yellow band around its upper half, like an [[M26 Hand Grenade|L2A2 hand grenade]]. When the player is equipped with the grenade and doesn't throw it for a while, they will get bored and start flipping the grenade in their hand. When doing so, it is shown that the yellow-painted baseplug has a crude smiley-face carved into it. When used it produces an explosion with fragmentation. If a teammate is caught in the blast radius and they die, the game will automatically kill the player (this occurs even if the &amp;quot;No Friendly Fire&amp;quot; setting is used). Cost $500 each.&lt;br /&gt;
&lt;br /&gt;
=Knife=&lt;br /&gt;
==M7 Bayonet==&lt;br /&gt;
The M7 bayonet is the knife carried by both sides and is free; it has a notched blade. It takes about 5 or 6 slashes with the blade to kill an unarmored opponent; players can wipe off the blade by clicking the right mouse button. The knife can also be thrown but throwing damage is less than stabbing damage. Spare knives cost $100 each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Single_Action_Army&amp;diff=1234810</id>
		<title>Single Action Army</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Single_Action_Army&amp;diff=1234810"/>
		<updated>2018-12-02T20:39:25Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ColtSAA475barrel.jpg|thumb|right|400px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt ]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|right|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:SAA Artillery Cimarron.jpg|thumb|right|400px|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt (this is a Cimarron reproduction - and an actual movie gun) Note lack of 4th screw on revolver frame in front of cylinder. The Colts all have this.]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|right|400px|Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg|thumb|right|400px|2nd Generation Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAANewFrontier.jpg|thumb|right|400px|[[Colt New Frontier|Colt &amp;quot;New Frontier&amp;quot;]] Single Action Army with ivory grips and adjustable target sights - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtBisleySAA.jpg|thumb|right|400px|Bisley model Colt Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAABisley.jpg|thumb|right|400px|Bisley model Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Bisley Colt&amp;quot;. Note distinct grip and hammer shape - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAABuntlineSpecial12in.jpg|thumb|right|400px|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt 1873 Single Action Army Revolver''', also known as the '''Colt .45''', the '''Frontiersman''', the '''Peacemaker''', but most often as simply the '''Single Action Army''' (or '''SAA''') was a single-action revolver manufactured and produced by Samuel Colt Firearms beginning in 1873.  It is the firearm most commonly identified with the American Wild West and the 19th Century in general, for its widespread popularity with both civilian and military users, its appearance in numerous sensationalist news stories about shootouts, and its association with the most famous duelists and marksmen of that era, including &amp;quot;Wild Bill&amp;quot; Hickock, William H. &amp;quot;Billy the Kid&amp;quot; Bonney, the Earp brothers, and even with later figures such as General George S. Patton.  Another of its nicknames is &amp;quot;The Gun That Won The West.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notes on Identification ==&lt;br /&gt;
For identification purposes, it is preferred the gun is labeled as a &amp;quot;Single Action Army&amp;quot; as opposed to a &amp;quot;Colt 1873&amp;quot; or &amp;quot;Colt Single Action Army&amp;quot; as many companies such as ''Uberti'', ''Ruger'' Vaquero, and ''Beretta'' have replicated SAAs to the point in which labeling them all as a Colt would be incorrect. Do not label it as a Colt unless 100% positive it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a Colt. In addition there needs to be made clear a distinction between two types of frames for all SAA-type guns. The first is the standard (and ubiquitous) cross pin frame. This is evident by what looks like a screw protruding from the left side of the frame just in front of the cylinder. In order for the cylinder to be released the crosspin is depressed and then this frees the the cylinder rod which can then be pulled from the front of the frame thus the cylinder can be removed completely from the frame for cleaning etc. The second, is the older black powder type frame, which uses a conventional threaded screw which is on the underside of the frame in front of the cylinder, the cross pin core design purpose was just to facilitate easier disassembly of the gun. The crosspin frame wasn't widely available until the late 1890's.  &lt;br /&gt;
&lt;br /&gt;
The Single Action Army is seen fitted with many different types of grips, the most common being wood, Vulcanite (early hardened black rubber, often cosmetically duplicated via black plastic), Ivory, Pearl, and Stag Horn. Noting these differences is helpful to those visiting IMFDB, and is thus encouraged.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .45 Colt (also called .45 Long Colt)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 round cylinder (typically loaded with 5 rounds)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single-Action&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Single Action Army has been used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Great Train Robbery]]''|| || Bandit||cavalry model || 1903 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Birth of a Nation]]'' ||Spottiswoode Aitken ||Dr. Cameron || Artillery model || rowspan=3 | 1915&lt;br /&gt;
|-&lt;br /&gt;
| Henry B. Walthall (as Henry Walthall)  ||Col. Ben Cameron || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| Walter Long ||Renegade Gus  || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tarzan of the Apes]]''|| ||Member of the searching squard|||| 1918 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Back to God's Country]]'' || Kewpie Morgan || Bully in Bar || || rowspan=5 | 1919&lt;br /&gt;
|-&lt;br /&gt;
| William Colvin || Mountie || &lt;br /&gt;
|-&lt;br /&gt;
| Wellington A. Playter || Capt. Rydal || &lt;br /&gt;
|-&lt;br /&gt;
| Charles Murphy || The Half-Breed || &lt;br /&gt;
|-&lt;br /&gt;
| Uncredited || Policeman || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Range Feud]]''|| [[John Wayne]] ||Clint Turner || || 1931&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riders of Destiny]]''|| [[John Wayne]] ||Sandy Sauders  || || 1933&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[West of The Divide]]''|| [[John Wayne]] ||Ted Hayden || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Blue Steel]]''|| [[John Wayne]] ||Deputy U.S. Marshal Carruthers || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Trail Beyond]]'' || [[John Wayne]] ||Rod Drew || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Petrified Forest]]''||||Arizona lawman|| ||1936&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagecoach]]'' ||[[John Carradine]] ||Hatfield || Artillery model || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sergeant York]]'' || [[Gary Cooper]] || Alvin York || Cavalry model || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Shepherd of the Hills, The|The Shepherd of the Hills]]'' || [[Harry Carey]] || Daniel Howitt || Cavalry || rowspan=2 | 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[John Harmon ]] || Deputy Charles  || In a holster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[My Darling Clementine]]'' || [[Victor Mature]] || Doc Holliday || || rowspan=3 | 1946&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fonda]] || Wyatt Earp ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward Bond]] || Morgan Earp ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fort Apache]]'' || [[Ward Bond]] || SGM Michael O'Rourke || Cavalry || rowspan=2 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fonda]] || LTC Owen Thursday || Cavalry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Red River]]'' || [[John Wayne]] || Thomas Dunson || Artillery model || rowspan=8 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Montgomery Clift]] || Matt Garth || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ireland]] || Cherry Valance || Artillery model, Quickdraw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Beery Jr.]] || Buster McGee || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Kelly]] || Sandy || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Hyke]] || Walt Jergens || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Fix]] || Teeler Yacey || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Paleface, The|The Paleface]]'' || [[Jane Russell]] || Calamity Jane || || rowspan=6 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Bob Hope]] || Peter 'Painless' Potter || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Searl]] || Jasper Martin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clem Bevans]] || Hank Billings || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff York]] || Big Joe || &lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Shot Jesse James]]'' || John Ireland || Robert Ford|| &amp;quot;Colt .45, improved pattern, silver mounted, pearl handle.&amp;quot;|| 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[She Wore a Yellow Ribbon]]'' || [[John Wayne]] || Captain Nathan Brittles || Cavalry model || rowspan=3 | 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Sergeant Tyree || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Cavalry troopers || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Rio Grande]]'' || [[Ben Johnson]] || Trooper Travis Tyree || Quick-Draw ||  | 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[John Wayne]] || LTC Kirby Yorke || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Grant Withers]] || Deputy Marshal || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fred Kennedy]] || Trooper Heinze || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Ortiz]] || CPT St. Jacques || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Pendleton]] || CPT Prescott || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Claude Jarman Jr.]] || Trooper Jefferson Yorke || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Springfield Rifle]]'' || || || Mocked up as [[Remington 1858 New Army]] || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Son of Paleface]]'' || [[Jane Russell]] || Mike 'The Torch' Delroy || || rowspan=6 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Roy Rogers]] || Roy Barton || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Williams]] || Kirk ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Corrigan]] || Doc Lovejoy || &lt;br /&gt;
|-&lt;br /&gt;
| [[Douglass Dumbrille]] || Sheriff McIntyre || &lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[High Noon]]'' || [[Gary Cooper]] || Will Kane|| rowspan=3 |Quick-draw model || rowspan=3 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian MacDonald]]||Frank Miller&lt;br /&gt;
|-&lt;br /&gt;
| [[Grace Kelly]]||Amy Kane&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hondo]]''|| [[John Wayne]] || Hondo Lane || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Redhead From Wyoming, The|The Redhead From Wyoming]]'' || [[Alex Nicol]] || Sheriff Stan Blaine || Artillery model || rowspan=6 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Scourby]] || Reece Duncan || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[William Bishop]] || Jim Averell || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Maureen O'Hara]] || Kate Maxwell || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Kelly]] || Sandy || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | ''[[Johnny Guitar]]'' || [[Joan Crawford]] || Vienna || Quick-Draw Model || rowspan=11 | 1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterling Hayden]] || Johnny 'Guitar' Logan || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Brady]] || Dancin' Kid || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward Bond]] || John McIvers || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Cooper]] || Turkey Ralston ||Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Bart Lonergan || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Carradine]] || Old Tom || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Dano]] || Corey || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Ferguson]] || Marshal Williams || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercedes McCambridge]] || Emma Small || Sheriff's Model, Quick-Draw&lt;br /&gt;
|-&lt;br /&gt;
| Various || Possemen  || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Tall Men, The |The Tall Men]]'' || [[Cameron Mitchell]] || Clint Allison || Artillery model, Cavalry model || rowspan=4 | 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark Gable]] || Colonel Ben Allison || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Ryan]] || Nathan Stark || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Day at Black Rock]]''||[[Lee Marvin]]''||Hector David||||1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Restless Youth (Trevozhnaya molodost)]]'' || || A ''Haidamak'' || Cavalry model || 1955&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[A Day of Fury]]'' || [[Dale Robertson]] || Jagade || Artillery model || rowspan=7 | 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Corday]] || Sharman Fulton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jock Mahoney]] || Marshal Allan Burnett || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Merlin]] || Billy Brand || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Carl Benton Reid]] || Judge John J. McLean || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Regis Parton]] || Waco || Artillery model, pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| || Various || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Gunfight at the O.K. Corral]]'' || [[DeForest Kelley]] || Morgan Earp || Artillery model || rowspan=5 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Lancaster]] || Wyatt Earp || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Douglas]] || Doc Holliday || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Hopper]] || Billy Clanton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Forty Guns]]'' || [[Barbara Stanwyck]]|| Jessica Drummond || Pearl handle || rowspan=5 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| Barry Sullivan || Grif Bonnell || Pearl handle&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ericson]]|| Brockie Drummond ||&lt;br /&gt;
|-&lt;br /&gt;
| Robert Dix || Chico Bonnell || Pearl handle&lt;br /&gt;
|-&lt;br /&gt;
| [[Hank Worden]]|| Marshal John Chisum  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[3:10 to Yuma (1957)|3:10 to Yuma]]'' || [[Richard Jaeckel]]||Charlie Prince|||| rowspan=2 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Van Heflin]]||Evans||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rio Bravo]]'' || [[John Russell]] || Nathan Burdette || || rowspan=2 | 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Dude ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ride the High Country]] ''|| [[Joel McCrea]] || Steve Judd || Cavalry model || rowspan=2 | 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren Oates]] || Henry Hammond || Sheriff's Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A Fistful of Dollars]]'' || [[Clint Eastwood]] || The Man With No Name ||  Artillery model with a color case hardened frame and &amp;quot;Silver Rattlesnake Grips&amp;quot;  || rowspan=2 | 1964&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs from the Rojos and Baxters ||  Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Circus World]]'' ||  || Circus performers || Artillery models || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killers, The (1964)|The Killers]]''||[[Lee Marvin]]||Charlie Strom||pearl grips||1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9|''[[Amongst Vultures]]'' || [[Milan Srdoc]] || Wabble || rowspan=2|&amp;quot;Quick-Draw&amp;quot; model with ivory grips || rowspan=9|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Elke Sommer]] || Annie Dillman&lt;br /&gt;
|-&lt;br /&gt;
| [[Gotz George]] || Martin Bauman Jr. || rowspan=5|&amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]] || Baker Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sieghardt Rupp]] || Preston	&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirko Kraljev]] || Bill&lt;br /&gt;
|-&lt;br /&gt;
|[[Davor Antolic]] || Rod&lt;br /&gt;
|-&lt;br /&gt;
|[[Louis Velle]] || Gordon || rowspan=2|&amp;quot;Cavalry&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
|[[Stewart Granger]] || Old Surehand&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Oil Prince]]'' || [[Milan Srdoc]] || Wabble || &amp;quot;Quick-Draw&amp;quot; model || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Sons of Katie Elder]]'' || [[John Wayne]] || John Elder || Artillery Model || rowspan=2 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[George Kennedy]] || Curley ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viva Maria!]]'' ||  || Rebel || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Old Surehand]]'' || [[Larry Pennell]] || &amp;quot;General&amp;quot; || rowspan=7|&amp;quot;Quick-Draw&amp;quot; model || rowspan=7|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Velimir 'Bata' Zivojinovic]] || Jim Potter&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]] || Toby&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Srdoc]] || Wabble&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelena Zigon]] || Delia&lt;br /&gt;
|-&lt;br /&gt;
| [[Stewart Granger]] || Old Surehand&lt;br /&gt;
|-&lt;br /&gt;
| [[Voja Miric]] || Joe&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of the Aztecs]]'' || [[Kelo Henderson]] || Frank Wilson || &amp;quot;Artillery&amp;quot; model || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pyramid of the Sun God]]'' || [[Kelo Henderson]] || Frank Wilson || &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; models || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sons of Great Bear, The|The Sons of Great Bear]]'' || [[Jirí Vrstala]] || Red Fox || || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannjo Hasse]] || Pitt ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Karin Beewen]] || Cate Smith ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Professionals (1966)]]'' || [[Burt Lancaster]] || Bill Dolworth || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Bullet for the General]]'' || [[Gian Maria Volonté]] || El Chuncho || Artillery model || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldo Sambrell]] || Lt. Ferreira || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || El Chuncho's men || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Hills Run Red, The|The Hills Run Red]]'' || [[Thomas Hunter]] || Jerry Brewster / Jim Houston || Artillery model || rowspan=6 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Duryea]] || Col. Winy Getz || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Silva]] || Garcia Mendez || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Nando Gazzolo]] || Ken Milton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gianna Serra]] || Hattie Gardner || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || The cowboys, Mendez's gunmen ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Navajo Joe]]'' || [[Aldo Sambrell]] || Mervyn Duncan || Quickdraw and Cavalry || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Reynolds]] || Navajo Joe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucio Rosato]] || Jeffrey Duncan || Cavalry&lt;br /&gt;
|-&lt;br /&gt;
| || Duncan's men ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Death Rides a Horse]]'' || [[Lee Van Cleef]] || Ryan || Artillery model || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[John Phillip Law]] || Bill || Artillery and Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| [[Luigi Pistilli]] || Walcott || Artillery and Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| || Walcott's henchmen || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Thunder at the Border]]'' || [[Harald Leipnitz]] || Silers || rowspan=6|&amp;quot;Artillery&amp;quot; model || rowspan=6|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandar Gavric]] || Derks&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Bosiljcic]] || Vince&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikola Gec]] || Wirz&lt;br /&gt;
|-&lt;br /&gt;
| [[Miha Baloh]] || Quilvera&lt;br /&gt;
|-&lt;br /&gt;
| [[Rik Battaglia]] || Sgt. Mendoza&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | ''[[Face to Face (Faccia a faccia)]]'' || [[Tomas Milian]] || Solomon 'Beauregard' Bennet || &amp;quot;Artillery&amp;quot; model || rowspan=10 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Gian Maria Volonté]] || Professor Brett Fletcher ||&amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[William Berger]] || Charley Siringo || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ángel del Pozo]] || Maximilian de Winton || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldo Sambrell]] || Zachary Chase || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Federico Boido]] || The Sheriff of Purgatory City || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Casas]] || Wild Bunch Member || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Calisto Calisti]] || Sheriff of Yellow Creek || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Goffredo Unger]] || Smiling Gunslinger in Purgatory City Hotel || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
|  || Various  || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Hour of the Gun]]'' ||[[Robert Phillips]]||Frank Stillwell||||rowspan=3 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[James Garner]]||Wyatt Earp||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Robards]]||Doc Holliday||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The War Wagon]]'' || [[Kirk Douglas]] || Lomax || || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Cabot]] || Frank Pierce || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hombre]]'' || [[Paul Newman]] || John Russell || Cavalry Model || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Boone]] || Cicero ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[El Dorado]]'' || [[John Wayne]] || Cole Thornton || || rowspan=3 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Mitchum]] || Sheriff J.P. Harran ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Asner]] || Bart Jason ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Let Them Rest (Requiescant)]]'' || [[Mark Damon]] || George Bellow Ferguson || &amp;quot;Artillery&amp;quot; model || rowspan=6 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferruccio Viotti]] || Dean Light || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Massimo Sarchielli]] || Leonardo Marquez || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Citti]] || Burt || &amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Fontaine]] || Pilar  || &amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Ferguson's henchmen, The Mexican rebels || &amp;quot;Artillery&amp;quot; and &amp;quot;Quick-Draw&amp;quot; models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Django Kill... If You Live, Shoot!]]'' || [[Tomas Milian]] || The Stranger || rowspan=4|&amp;quot;Artillery&amp;quot; model || rowspan=4|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Francisco Sanz]] || Hagerman&lt;br /&gt;
|-&lt;br /&gt;
| [[Roberto Camardiel]] || Sorrow&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican bandits, Sorrow's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Shalako]]'' || [[Stephen Boyd]] || Bosky Fulton || || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Connery]] || Shalako ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigitte Bardot]] || Irina Lazaar ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Great Silence, The|The Great Silence (Il grande silenzio)]]'' || [[Klaus Kinski]] || Tigrero / Loco || || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Marisa Merlini]] || Regina ||&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Professional Gun (Il mercenario)]]''|| [[Tony Musante]] ||  Paco Roman || Cavalry model || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Giovanna Ralli]] || Columba || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [[Once Upon a Time in the West]] || [[Jack Elam]] || Snakey || With brass trigger guard || rowspan=5 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Harmonica || Blued finish&lt;br /&gt;
|-&lt;br /&gt;
| [[ Henry Fonda]] || Frank || Nickel plated Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Robards]] || Cheyenne || Blued finish&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various barrel lengths&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Trail of the Falcon]]'' || [[Rolf Hoppe]] || Bashan || Cavalry model || rowspan=2 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| || Bandits || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Bandolero!]]'' || [[James Stewart]] || Mace Bishop || || rowspan=6 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Dee Bishop || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[George Kennedy]] || Sheriff Johnson || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Prine]] || Roscoe Bookbinder || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raquel Welch]] || Maria Stoner || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| || Dee Bishop's men, posse members, Mexican bandits || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Take God's Children for Wild Geese (Faut pas prendre les enfants du bon Dieu pour des canards sauvages)|Don't Take God's Children for Wild Geese]]'' || Françoise Rosay || Leontine || &amp;quot;Quickdraw&amp;quot; model || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Valley of Death]]'' || [[Rik Battaglia]] || Murdock || &amp;quot;Artillery&amp;quot; model || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[The Rope and the Colt (Une corde, un Colt...)]]'' || [[Robert Hossein]] || Manuel || rowspan=12 |&amp;quot;Artillery&amp;quot; model || rowspan=14 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniele Vargas]] || Will Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Serge Marquand]] || Larry Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Hatet]] || Frank Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Philippe Baronnet]] || Bud Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Collet]] || Sheriff Ben&lt;br /&gt;
|-&lt;br /&gt;
| [[Álvaro de Luna]] || Sheriff's deputy&lt;br /&gt;
|-&lt;br /&gt;
| [[Benito Stefanelli]] || Ben Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Guido Lollobrigida]] || Thomas Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Lemoine]] || Eli Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Hatet]] || Frank Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivano Staccioli]] || Vallee&lt;br /&gt;
|-&lt;br /&gt;
| [[José Canalejas]] || Next Vallee || &amp;quot;Quick-draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Various gunmen || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[True Grit]]'' || [[John Wayne]] || Marshall Reuben T. &amp;quot;Rooster&amp;quot; Cogburn || Quickdraw model || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duvall]] || &amp;quot;Lucky&amp;quot; Ned Pepper || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Butch Cassidy and the Sundance Kid]]'' || [[Paul Newman]] ||  Butch Cassidy || || rowspan=4 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Redford]] || The Sundance Kid || Duel wields occasionally&lt;br /&gt;
|-&lt;br /&gt;
| || Bolivian bandits || Various models&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Redford]] || Bolivian police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[The Wild Bunch]]'' || [[William Holden]] || Pike Bishop || || rowspan=8 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Dub Taylor]] || Rev. Wainscoat ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jorge Russick]] || Major Zamorra ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Dutch Engstrom||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Tector Gorch ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Ryan]] || Deke Thornton || Various models&lt;br /&gt;
|-&lt;br /&gt;
| || Thornton's posse || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Mackenna´s Gold]]'' || [[Gregory Peck]] || MacKenna ||rowspan=7| Quickdraw model || rowspan=7| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Omar Sharif]] || Colorado &lt;br /&gt;
|-&lt;br /&gt;
| [[Keenan Wynn]] || Sanchez &lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Phillips]] || Monkey &lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || Ben Baker &lt;br /&gt;
|-&lt;br /&gt;
| [[Julie Newmar]] || Hesh-Ke &lt;br /&gt;
|-&lt;br /&gt;
| || Various gunmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[100 Rifles]]'' || [[Burt Reynolds]] || Joe Herrera || Artillery || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || Artillery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[4 for Texas]]'' || [[Dean Martin]] || Joe Jarrett ||rowspan=3| Quickdraw model || rowspan=3|1969&lt;br /&gt;
|-&lt;br /&gt;
|  [[Charles Bronson]] || Matson&lt;br /&gt;
|-&lt;br /&gt;
|  || Various gunmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Weisse Wölfe]] || [[Helmut Schreiber]] || Sam Blake || Cavalry model|| rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns of the Magnificent Seven]]''||[[Monte Markham]]||Keno||||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Lobo]]'' || [[Christopher Mitchum]] || Capt. Tuscarora Phillips |||| 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[Chisum]]'' || [[John Wayne]] || John Chisum || Quick-draw || rowspan=13 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || James Pepper || Artillery&lt;br /&gt;
|-&lt;br /&gt;
| [[Geoffrey Deuel]] || Billy the Kid || Quick-draw&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn Corbett]] || Pat Garrett  || Quick-draw&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Soble]] || Charley Bowdre ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Donner]] || Bradley Morton ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Mitchum]] || Tom O'Folliard  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Palmer]] || Karl Riker || &amp;quot;Quick-draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Battista]] || Neemo || Buntline&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Cabot]] || Sheriff Brady ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Jaeckel]] || Jess Evans || &amp;quot;Quick-draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher George]] || Dan Nodeen || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Posse ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Companeros]]'' || [[Franco Nero]] || Yodlaf Peterson || &amp;quot;Cavalry&amp;quot; || rowspan=5 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomas Milian]] || El Vasco || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[José Bódalo]] || Gen. Mongo || &amp;quot;Cavalry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Palance]] || John || Seen in holster&lt;br /&gt;
|-&lt;br /&gt;
| || Guerrillas, government officers, John's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Grenade, The|The Last Grenade]]'' || [[Alex Cord]]||Kip Thompson || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Omega Man]]'' || [[Paul Koslo]] || Dutch || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Murders Are Enough, Darling]]'' || [[Jirí Lír]] || Jaime || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rum Runners (Boulevard du Rhum)]]'' || [[Lino Ventura]] || Cornelius von Zeelinga |||| rowspan=2 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| || Mexicans || Artillery models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Shoot Out]]'' || [[Gregory Peck]] || Clay Lomax || &amp;quot;Quick-Draw&amp;quot; || rowspan=6 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gregory]] ||Sam Foley || &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Corey]] || Trooper || &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert F. Lyons]] || Bobby Jay Jones || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Davis Chandler]] || Skeeter || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Serna]] || Pepe || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Legend of Frenchie King, The (Les Pétroleuses)| The Legend of Frenchie King (Les Pétroleuses)]]'' || [[Michael J. Pollard]] || The sheriff ||rowspan=5| &amp;quot;Artillery&amp;quot; model || rowspan=5| 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigitte Bardot]] || Louise &lt;br /&gt;
|-&lt;br /&gt;
| [[Claudia Cardinale]] || Marie Sarrazin &lt;br /&gt;
|-&lt;br /&gt;
| [[Henri Czarniak]] || Doctor Miller &lt;br /&gt;
|-&lt;br /&gt;
| || Bandits &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' || [[Stephen Boyd]] || Mysterious Stranger ||||1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Red Sun (Soleil rouge)]]'' || [[Alain Delon]] || Gotch Kink || Artillery model || rowspan=6 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Link Stuart || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula Andress]] || Cristina || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gianni Medici]] || Miguel || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges Lycan]] || Sheriff Stone || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers and bandits || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Big Jake]]'' || [[John Wayne]] || Jake McCandles || || rowspan=5 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Boone]] || John Fain ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn Corbett]] || &amp;quot;Breed&amp;quot; O'Brien ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Wayne]] || James McCandles ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Life and Times of Judge Roy Bean]]'' || [[Paul Newman]] || Judge Roy Bean || || rowspan=6 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Stacy Keach]] || Bad Bob ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ned Beatty]] || Tector Crites ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacqueline Bisset]] || Rose Bean ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ava Gardner]] || Lily Langtry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Joe Kidd]]'' || [[Clint Eastwood]] || Joe Kidd || Cavalry model || rowspan=6 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duvall]] || Frank Harlan || Ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Callahan]] || Naco ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Koslo]] || Roy Gannon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Wainwright]] || Olin Mingo ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Walcott]] || Sheriff Bob Mitchell || Nickel plated &amp;quot;Quickdraw&amp;quot; model with the front sight shaved down and fitted with pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cowboys]]'' || [[Robert Carradine]] || Slim Honeycutt || Cavalry model || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnificent Seven Ride, The|The Magnificent Seven Ride]]'' ||[[Luke Askew]]||Slim|| ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chato's Land]]'' || [[Richard Jordan]] || Earl Hooker || &amp;quot;Artillery&amp;quot; model || 1972 &lt;br /&gt;
|-&lt;br /&gt;
|''[[High Plains Drifter]]''||[[Geoffrey Lewis]]||Stacey Bridges||||1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[My Name Is Nobody]]''||[[Antoine Saint-John]]||Scape||||rowspan=2 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]]||Nobody||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Westworld]]'' || [[Yul Brynner]] || The Gunslinger || ||rowspan=4 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Dick Van Patten]] || The Banker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Benjamin]] || Peter Martin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Brolin]] || John Blane ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oklahoma Crude]]'' || || Oil company gunmen || Quickdraw model || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Apaches (Apachen)]]'' || [[Milan Bosiljcic]] || Johnson || rowspan=4|&amp;quot;Cavalry&amp;quot; || rowspan=5|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Hartmut Beer]] || Gleason&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilfried Zander]] || Morrie&lt;br /&gt;
|-&lt;br /&gt;
| || Johnson's henchmen and gold prospectors&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Niemczyk]] || Ramon || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]'' || [[John Karlen]] || Tony Redecci || Cavalry || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bring Me the Head of Alfredo Garcia]]'' || || El Jefe's bodyguards |||| 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ulzana]]'' || [[Paul Berndt]] || Wardley || In holster || rowspan=3|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Sandulescu]] || Buuly || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || A sergeant || &amp;quot;Cavalry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Breakheart Pass]]'' || [[Charles Bronson]] || John Deakin || rowspan=2|&amp;quot;Artillery&amp;quot; model ||rowspan=5|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Marshal Nathan Pearce&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Governor Fairchild || rowspan=3|&amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Tessier]] || Levi Calhoun&lt;br /&gt;
|-&lt;br /&gt;
| [[John Mitchum]] || The card player&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Last Hard Men]]'' || [[Jorge Rivero]] || Cesar Menendez || Niclel plated with pearl grip || rowspan=6 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Larry Wilcox]] || Mike Shelby || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgan Paull]] || Portugee Shiraz ||&lt;br /&gt;
|-&lt;br /&gt;
| [[John Quade]] || Will Gant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Mitchum]] || Hal Brickman || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff deputies || &amp;quot;Quickdraw&amp;quot; and &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[The Shootist]]'' || [[John Wayne]] || J.B. Books || Custom nickel plated and heavily engraved || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh O'Brian]] || Jack Pulford ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard]] || Gillom Rogers || Shooting Bookes's SAA that was handed to him&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill McKinney]] || Jay Cobb ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Keoma]]'' || [[Franco Nero]] || Keoma || &amp;quot;Artillery&amp;quot; model || rowspan=6 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Orso Maria Guerrini]] || Butch Shannon || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Marsina]] || Lenny Shannon || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua Sinclair]] || Sam Shannon || &amp;quot;Artillery&amp;quot; model with pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald O'Brien]] || Caldwell  || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Caldwell's henchmen || &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Round (Il conto è chiuso)]]'' || || || In Rico Manzetti's collection; &amp;quot;Quick-Draw&amp;quot; model || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[A Man Called Blade (Mannaja)]]'' || [[Maurizio Merli]] || Mannaja || rowspan=5 | &amp;quot;Artillery&amp;quot; model || rowspan=5 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Theo Voller&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald O'Brien]] || Burt Craven&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Casale]] || Dahlman&lt;br /&gt;
|-&lt;br /&gt;
| || Voller's, McGowan's and Dahlman's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The White Buffalo]]'' || [[Charles Bronson]] || Wild Bill Hickok || &amp;quot;Quickdraw&amp;quot; with stag horn grips || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| || Capt. Caster's officers || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Driver]]'' ||[[Ryan O'Neal]]||The Driver|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goin' South]]''||[[Jeff Morris]]||Cowboy||Artillery Model||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' ||  || A Boer Commando || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[High Noon Part II: The Return of Will Kane]]'' ||[[Pernell Roberts]] || J.D. Ward ||Artillery Model || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Majors]] || Will Kane || Cavalry Model|| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Heaven's Gate]]'' || [[Kris Kristofferson]] || James Averill || Artillery model || rowspan=5 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Walken]] || Nathan D. Champion || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mickey Rourke]] || Nick Ray || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Waterston]] || Frank Canton ||Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Long Riders, The|The Long Riders]]'' || [[ James Keach ]] || Jesse James || Cavalry model || rowspan=3 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[James Remar]] || Sam Starr  || Artillery model &lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Guest]] || Bob Ford || Army model &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Charles Bronson]] || Albert Johnson || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Rage]]'' || [[Chuck Norris]] || Sheriff Dan Stevens || Quickdraw model with ivory grips || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' || [[Patrick Swayze]] || Jed Eckert || Quickdraw model with ivory grips || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Jorge Luke]] ||Guerrilla leader || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Wheels of Fire]]'' || Jack S. Daniels || Scag ||rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1985&lt;br /&gt;
|-&lt;br /&gt;
|  || Scourge's Men, True believer's soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[Silverado]]'' || [[Scott Glenn]] || Emmet || Quickdraw model with a color case hardened frame || rowspan=13 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Kline]] || Paden || Nickel plated Artillery model, later seen with ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || Jake || Dual wields nickel plated Quickdraw models with pearl grips in a fancy Mexican holster rig&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gammon]] || Dawson || Artillery model with a color case hardened frame&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Dennehy]] || Sheriff Cobb || Nickel Artillery model with original hard rubber grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Fahey]] ||Deputy Tyree ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Gauny]] || Deputy Garth || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Baker]] || Ethan McKendrick || Quickdraw model with color case hardened frame&lt;br /&gt;
|-&lt;br /&gt;
| [[Earl Hindman]] ||J.T. Hollis || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Glover]] || Malachi 'Mal' Johnson || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Serna]] || Scruffy || Wearing Jake's SAAs that he took from him&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted White]] || Hoyt || Dual wields a Quickdraw and Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || A thug || Quickdraw || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Kate Capshaw]]||Susanna McKaskel  ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Sam Elliott]]||Con Vallian ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Lance Henriksen]]||Jesse Hooker||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Jenette Goldstein]]||Diamondback||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matewan]]'' ||[[James Earl Jones]]||Few Clothes||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Corinne Wahl]] || Karen || rowspan=3|&amp;quot;Cavalry&amp;quot; Model || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels officer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Young Guns]]'' || || Regulators and Thugs || Various models || rowspan=5 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Emilio Estevez]] || Billy the Kid || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || &amp;quot;Dick&amp;quot; Brewer||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || &amp;quot;Doc&amp;quot; Scurlock ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Siemaszko]] || Charley Bowdre||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' || [[René Enríquez]] || General Maximiliano Brogado ||  white grips, cavalry model||1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Picasso Trigger]]'' || [[Patty Duffek]] || Pattycakes ||rowspan=2|Artillery model || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
| || Female agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Last Crusade]]'' || || The grey haired grave robber during the circus train chase || Quickdraw model || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UHF]]'' || || unnamed villain || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || Thug || Artillery model || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' || || detective ||5.5&amp;quot; &amp;quot;Artillery&amp;quot; model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Problem Child]]'' || [[John Ritter]] || Ben || Fake || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors]]'' || [[Fred Ward]] || Earl || Nickel plated || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mother]]'' || || || Seen in gun store; Nickel plated Cavalry model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Unforgiven (1992)|Unforgiven]]'' || [[Saul Rubinek]] || W.W. Beauchamp || || rowspan=5 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Harris]] || English Bob || Nickel plated Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || Sheriff Bill Daggett/Little Bill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron White]] || Clyde Ledbetter || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jefferson Mappin]] || Fatty Rossiter || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''|| || GOONs (Guardians of the Oglala Nation) || holstered ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' ||  || A restaurant patron || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GunCrazy]]'' || [[Drew Barrymore]] || Anita Minteer || Nickel plated with ivory grips || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[Tombstone]]'' || [[Michael Biehn]] || Johnny Ringo || Nickel plated Quickdraw model || rowspan=14 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Doc Holliday || Nickel plated Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sherayko]] || &amp;quot;Texas Jack&amp;quot; Vermillion || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Carey, Jr.]] || Tombstone marshal Fred White || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || McMasters || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Wyatt Earp || Carries a Cavalry Model in addition to his Buntline Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Paxton]] || Morgan Earp || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Powers Boothe]] || &amp;quot;Curly Bill&amp;quot; Brocius and his gang || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Tenney]] || Cochise County Sheriff Johnny Behan || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bob Thornton]] || Johnny Tyler || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Haden Church]] || Billy Clanton || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Corbett]] || Barnes || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert John Burke]] || Cowboy Frank McLaury ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mask, The| The Mask]]'' || [[Jim Carrey]] || Ipkiss/Mask || Nickel-plated Artillery models || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12 | ''[[Wyatt Earp]]'' || [[Kevin Costner]] || Wyatt Earp || Calvary model for right hand, Artillery model for left hand || rowspan=12 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Pullman]] || Ed Masterston || Artillery model for left hand&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || Nicholas Earp || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Linden Ashby]] || Morgan Earp || Duel wields a Quickdraw model and Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Rex Linn]] || Frank Mclaurey || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Smith]] || Curly Bill Brocius || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Folse]] || Billy Clanton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Madsen]] || Virgil Earp || Nickel-plated artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Harmon]] || Johnny Behan || Calvary model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mare Winningham]] || Mattie Balylock || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Quaid]] || John &amp;quot;Doc&amp;quot; Holiday || Nickel-plated Sheriff's model&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Legends of the Fall]] || [[Brad Pitt]] || Tristan Ludlow || nickel, Cavalry || rowspan=2 |  1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Hopkins]] || Colonel Ludlow ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Night Before Christmas]]'' || [[Bud Spencer]] || Moses || Cavalry model || rowspan=6 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots Southerland]] || Sam Stone || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Carey]] || Sheriff Fox || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Fritz Sperberg]] || Deputy Joe || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Neil Summers]] || Dodge || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| || Stone's henchmen || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Wild Bill]]''||[[Ellen Barkin]]||Calamity Jane|| || rowspan=2 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Dern]]||Will Plummer||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[The Quick and the Dead]]'' || [[Sharon Stone]] || Ellen &amp;quot;The Lady&amp;quot; || Ivory Grips || rowspan=8 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Russell Crowe]] || Cort || Nickel finish and wood grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Fee &amp;quot;The Kid&amp;quot; Herod || Custom engravement and ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Fee &amp;quot;The Kid&amp;quot; Herod || Cavalry model with a nickel finish and solid ivory grips and called &amp;quot;The Eagle Butt Peacemaker&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || John Herod || Dual Quickdraw SAAs with custom gold dragon grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Jonothon Gill]] || Spotted Horse || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || &amp;quot;Ace Hanlon&amp;quot;  || Custom engravement with nickel finish and custom grips&lt;br /&gt;
|-&lt;br /&gt;
| || Various civilians celebrating || various barrel lengths&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dead Man]]'' || [[Johnny Depp]] || William Blake || Blued quickdraw model || rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Mili Avital]] || Thel Russell || Blued quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Bounty hunter Cole Wilson || Nickel-plated quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Star]]'' || [[Matthew McConaughey]] || Buddy Deeds || Quickdraw model || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Leprechaun 4: In Space]]'' || [[Warwick Davis]] || Leprechaun || &amp;quot;Artillery&amp;quot; model || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || Nickel plated &amp;quot;Artillery&amp;quot; model || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Switchback]]''||[[Jared Leto]]||Lane Dixon||||1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] || [[Jason Isaacs]] || Colonel Mekum || fitted with pearl grips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[The Newton Boys]] || [[Matthew McConaughey]] || Willis Newton || Cavalry model || rowspan=4 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Gunning]] || Herbert &amp;quot;Slim&amp;quot; Holliday || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethan Hawke]] || Jess Newton || Quickdraw model, occasionally carries two&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Judas Kiss]]''||[[Til Schweiger]]||Ruben Rubenbauer||rowspan=2| &amp;quot;Artillery&amp;quot; model || rowspan=2| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Carla Gugino]]||Coco Chavez&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (1998)|The Avengers]]'' || [[Uma Thurman]] || Emma Peel || nickel-plated, Quickdraw || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Wild West]]'' || [[Ted Levine]] ||General McGrath || Cavalry model ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy, The| The Mummy]]'' || [[Stephen Dunham]] || Mr. Henderson || Quickdraw model || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Tom Skerritt]] || Will Kane || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Shanghai Noon]] || [[Owen Wilson]] || Roy O'Bannon || Carries a pair fitted with pearl grips || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 3: The Hangman's Daughter]]''||[[Marco Leonardi]]||Johnny Madrid||.||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen Ghosts]]'' ||  ||   || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Manitou's Shoe]]'' || || Santa Marias gang || || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sky du Mont]] || Santa Maria &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[3000 Miles to Graceland]]'' || [[Kevin Costner]] || Thomas J. Murphy || || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff who pulls over Murphy || Possibly a Ruger Vaquero and not an actual Colt, had front sight filed off&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Crossfire Trail]]'' || [[Mark Harmon]] || Bruce Barkow || || rowspan=8 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kilpatrick]] || Mike Taggart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David O'Hara]] || Rock Mullaney ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Kane]] || J.T. Langston ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Beau Dorn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilford Brimley]] || Joe Gill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshall R. Teague]] || Snake Corville || fitted with ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Monte Walsh (2002)]]'' || [[Tom Selleck]] || Monte Walsh || || rowspan=3 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[George Eads]] || Shorty ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Lone Hero]]'' || [[Lou Diamond Phillips]] || Bart || Nickel plated &amp;quot;1895 Commemorative&amp;quot; || rowspan=6 |2002&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sean Patrick Flanery]] || John || &amp;quot;Quick-Draw&amp;quot; and &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Robert Forster]] || Gus || &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Mark Metcalf]] || Bill Harris || Nickel plated &amp;quot;Quick-Draw&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Tyler Labine]] || Tim || Nickel plated &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Alonso Oyarzun]] || Pablo || Nickel plated &amp;quot;Quick-Draw&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Empty]]'' || [[Sean Bean]] || Cowboy || Quick-Draw || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zatoichi]]'' || [[Saburô Ishikura]] || Tashichi Ogi || Artillery || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hitcher II: I've Been Waiting]]'' || [[Shaun Johnston]]  || Sheriff Castillo ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Bill Vol. 1]]'' || [[David Carradine]] || Bill || Nickel-plated EMF Hartford 'Pinkerton' with a &amp;quot;Bird's Head&amp;quot; grip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Tony Goldwyn]] || Colonel Bagley || Cavalry model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Open Range]]'' || [[Robert Duvall]] || &amp;quot;Boss&amp;quot; Spearman || || rowspan=8 | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Diego Luna]] || Button || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Gambon]] || Denton Baxter || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || Charley Waite || Cavalry model, will occasionally dual wield&lt;br /&gt;
|-&lt;br /&gt;
| [[James Russo]] || Sheriff Poole || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Kohler]] || Candyshop owner ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Richings]] || Wylie ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tremors 4: The Legend Begins]]'' || [[Billy Drago]] || Black Hand Kelly || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Brent Roam]] || Juan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hidalgo]]'' || [[Viggo Mortensen]] || Frank T. Hopkins || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Omar Sharif]] || Sheikh Riyadh ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Bill Vol. 2]]'' || [[David Carradine]] || Bill || Nickel-plated EMF Hartford 'Pinkerton' with a &amp;quot;Bird's Head&amp;quot; grip and custom muzzle brake || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Fog]]'' ||  [[Christian Bocher]] || Patrick Malone || || rowspan=4 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Douglas Arthurs]] || David Williams ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yves Cameron]] || Richard Wayne ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Andre]] || Norman Castle ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Miracle at Sage Creek]]'' || [[David Carradine]] || Ike || A-Uberti &amp;quot;New Dakota&amp;quot; || rowspan=5 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter J. Brown]] || Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thadd Turner]] || Sergeant Banks ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Libby]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Buck Taylor]] || Buckskin Charlie ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Bandidas]]'' || [[Penélope Cruz]] || The Gunman || Artilley model || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Salma Hayek]] || Minamoto no Yoshitsune || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| Regulators, Bank clerk || || Cavalry model, Quick-Draw&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Night of the Living Dead 3D]]'' || [[Greg Travis]] || Henry Cooper || 4.75&amp;quot; barrel || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua DesRoches]] || Ben || 4.75&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| [[Brianna Brown]] || Barb || 4.75&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[3:10 to Yuma]]'' || [[Russell Crowe]] || Ben Wade || Custom grips with gold crosses, nicknamed &amp;quot;The Hand of God&amp;quot; || rowspan=5 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Whitworth]] || Darden ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dallas Roberts]] || Grayson Butterfield || Nickel plated Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || Zeke || Carries Wade's custom SAAs after stealing them from him&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sukiyaki Western Django]]'' || [[Hideaki Ito]] || The Gunman || Artilley model || rowspan=3 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Iseya]] || Minamoto no Yoshitsune || Artilley model&lt;br /&gt;
|-&lt;br /&gt;
| [[Quentin Tarantino]] || Ringo || Artilley model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Brad Pitt]] || Jesse James || Has a Artillery and Cavalry model || rowspan=4 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Rockwell]] || Charley Ford || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Renner]] || Wood Hite ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Affleck]] || Bob Ford || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]]'' || [[Michael Parks]] || Earl McGraw || Artillery model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruins]]'' ||[[Sergio Calderón]]||Lead Mayan||7.5&amp;quot; barrel||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Appaloosa]]'' || [[Adam Nelson]] || Mackie Shelton || || rowspan=5 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Ring Shelton || rowspan=3 | Nickel-plated Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Irons]] || Randall Bragg&lt;br /&gt;
|-&lt;br /&gt;
| [[Viggo Mortensen]] || Everett Hitch&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Harris]] || Virgil Cole || Carries a Cavalry model with Stag horn grips and an Artillery model in his belt&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy: Tomb of the Dragon Emperor, The| The Mummy: Tomb of the Dragon Emperor]]'' || [[Brendan Fraser]] || Rick O' Connell || Cavalry model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An American Carol]]'' || [[Kelsey Grammer]] || Gen. George S. Patton || Nickel-plated &amp;quot;Quickdraw&amp;quot; model with faux ivory grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' ||[[Eloise Cupido]]||Afro girl||Nickel-plated &amp;quot;Artillery&amp;quot; Model||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lucky Luke]]''||[[Jean Dujardin]] || Lucky Luke ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model || rowspan=5 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Corrado]] || Luke's father ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandra Lamy]] || Belle ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michaël Youn]] || Billy the Kid ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jonah Hex]]'' || [[Josh Brolin]] || Jonah Hex || Carries two Cavalry models || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Megan Fox]] || Leila || Carries two&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || Sgt. Crocket || Two Artillery Models || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Fitzpatrick]] || Seamus Muldoon ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Nude Nuns with Big Guns]]'' || [[David Castro]] || Chavo || Cavalry model || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Maz Siam]] || Father Bernardo || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Father in wheelchair || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Xango Henry]] || Kick-Stand || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend]]'' ||[[Tomasz Tyndyk]] ||Johnny|||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' ||[[Sylvester Stallone]]||Barney Ross||shortened barrel||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Billy Burke]] || Jonah King || Quickdraw model || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good Day for It]]'' || [[Joe Flanigan]] || Deputy Doug Brady || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Harrison Ford]] || Woodrow Dolarhyde || Cavalry, nickel-plated || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Meeting Evil]]''|| [[Samuel L. Jackson]] || Richie || .22 || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || John Felton || .22&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' ||[[Sylvester Stallone]]||Barney Ross||shortened barrel||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Squad]]''||[[Robert Patrick]]||Detective Kennard|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || [[Pedro Armendáriz Jr.]] || Miguel Alvarez || nickel-plated, engraved, deleted scene || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' || [[Daniel Giménez Cacho]] || Javi Huerta ||  said to have belonged to Pancho Villa || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Witching and Bitching (Las brujas de Zugarramurdi)]]''|| || || on the book cover ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dhoom 3]]'' || [[Uday Chopra]] || Ali Akbar Fateh Khan || non-firing replica || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World's End]]'' || [[Pete Buzzsaw Holland]] || Post Apocalyptic Thug || Artillery || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Sweetwater]]'' || [[Jason Isaacs]] || Prophet Josiah ||  Cavalry Model || rowspan=5 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Harris]] || Sheriff Cornelius Jackson ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[January Jones]] || Sarah ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Luce Rains]] || Kingfisher ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenny Gabrielle]] || Jolene ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]] || [[Jan Kraus]] || Police chief Wittich || Artillery Model || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bone Tomahawk]]''||[[Matthew Fox]]||John Brooder||Cavalry Model w/nickel plating||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hateful Eight]]'' ||  [[Kurt Russell]]||John Ruth, &amp;quot;The Hangman&amp;quot;|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free State of Jones]]'' ||  [[Matthew McConaughey]]|| Newton Night || Artillery Model, walnut grips|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jane Got a Gun (2016)|Jane Got a Gun]]''||[[Natalie Portman]]||Jane Hammond||Cavalry Model||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (2016)|The Magnificent Seven]] ''||[[Chris Pratt]]||Josh Farraday||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lawman]]'' || [[John Russell]] || Marshal Dan Troop || Artillery Model || rowspan=2 | 1958 - 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Brown]] || Deputy Johnny McKay|| Quickdraw Model&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Spy (TV Series)|I Spy]]'' || [[George Montgomery]] || Nicolai || || 1964 - 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]''||[[Gavin MacLeod]]||Cleveland||&amp;quot;The Hong Kong Shilling Affair &amp;quot; (S01E24)||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | ''[[Star Trek (Original Series)|Star Trek]]''|| [[Ron Soble]] || Marshall Wyatt Earp || Buntline Special Model / &amp;quot;Spectre of the Gun&amp;quot; || rowspan=9 | 1966 - 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Zuckert]] || Cochise County Sheriff John Behan || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[William Shatner]] || Captain James T. Kirk || Artillery Model fitted with ivory grips / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonard Nimoy]] || Lt. Commander Spock || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DeForest Kelley]] || Doctor Leonard H. McCoy || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[James Doohan ]] || Montgomery &amp;quot;Scotty&amp;quot; Scott || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Maxwell]] || Virgil Earp || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rex Holman]] || Morgan Earp || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Columbo]]'' || [[Peter Falk]] || Lt. Columbo || Cavalry model with pearl grips/ &amp;quot;Dead Weight&amp;quot; (S01E03)|| 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A-Team, The| The A-Team]]''|| [[D. D. Howard]] || Carrie || nickel-plated and fitted with ivory grips / &amp;quot;Showdown!&amp;quot; || rowspan=2 | 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ging]] || General Fullbright || kept in crossdraw holsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice]]''|| [[Willie Nelson]] || a Texas Ranger || pair of Quickdraw models / &amp;quot;El Viejo&amp;quot; || 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Star Trek: The Next Generation]]''|| [[Patrick Stewart]] || Jean-Luc Picard ||  &amp;quot;Time's Arrow, Part 1&amp;quot; (S05E26) || 1992&lt;br /&gt;
|- &lt;br /&gt;
| [[Jerry Hardin]] || Samuel Clemens ||  &amp;quot;Time's Arrow, Part 2&amp;quot; (S06E01) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[John Pyper-Ferguson]] || Eli Hollander || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Dorn]] || Lt. Worf || Cavalry model with nickel finish / &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Marina Sirtis]] || Deanna Troi || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Brent Spiner]] || Data || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Law &amp;amp; Order - Season 2]]''  || [[Harley Cross]] || Jamie Maser || &amp;quot;Trust&amp;quot; (S02E15), cavalry || rowspan=2 | 1991 - 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Moriarty]] || EADA Ben Stone || &amp;quot;Trust&amp;quot; (S02E15), cavalry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Return To Lonesome Dove]]'' || [[Nia Peeples]] || Augustina Vega || Artillery Model || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Schroder]] || Newt || Artillery Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Cooper]] || July || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Tubb]] || Jasper Fant || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''Walker, Texas Ranger'' || || Ranger C.D. Parker || || rowspan=3 | 1993 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuck Norris]] || Hays Cooper || dual-wielded / &amp;quot;Flashback&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || leader of the Dealy Gang || dual-wielded&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Rough Riders]]''|| [[Tom Berenger]] || Teddy Roosevelt || Artillery Model /Throughout series || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Henry Nash || Nickel plated Bisley Colt SAA with ivory grips /Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Various US Army officers || Artillery Model / Various episodes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || [[Krista Allen]] || Maitreya || Polished Nickel, Ivory Grips, 'Quick-Draw' length (4.75&amp;quot; barrel) / &amp;quot;First Person Shooter&amp;quot; (S7E13) ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' || || || || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || [[Robert Patrick]] || FBI Special Agent John Doggett || 'Quick-Draw' length (4.75&amp;quot; barrel) / &amp;quot;Hellbound&amp;quot; (S9E08) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Firefly]]'' || [[Adam Baldwin]] || Jayne Cobb || &amp;quot;War Stories&amp;quot; (S01E10), Artillery model || rowspan=3 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Christina Hendricks]] || Saffron || &amp;quot;Trash&amp;quot; (S01E11), Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || henchman || &amp;quot;Heart of Gold&amp;quot; (S01E13)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Solomon's Mines (2004)|King Solomon's Mines]]'' || [[Patrick Swayze]] || Allen Quartermain || Quick draw model || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' || [[Jim Beaver]] || Bobby Singer || Artillery Model possibly a Cimarron or Uberti || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=18 | ''[[Deadwood]]''|| || Gun Salesman || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel  / &amp;quot;Deadwood&amp;quot;|| rowspan=18 | 2004 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Paula Malcomson]]|| Trixie || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel / &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[John Hawkes]] || Sol Star || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel/ &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Weigert]] || Calamity Jane || Cavalry Model / Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| [[Allan Graf]] || Captain Joe Turner || Cavalry Model / &amp;quot;Childish Things&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Philip Moon]] || Mr. Lee || Cavalry Model / &amp;quot;Boy-the-Earth-Talks-To&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gale Harold]] || Wyatt Earp || Cavalry Model / &amp;quot;Leviathan Smiles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Nichols]] || Morgan Earp || Cavalry Model / &amp;quot;Leviathan Smiles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Barrett || Cavalry Model / &amp;quot;A Constant Throb&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian McShane]] || Al Swearengen || Cavalry Model ]/ &amp;quot;A Constant Throb&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Newman || Cavalry Model / &amp;quot;The Catbird Seat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dayton Callie]] || Charlie Utter || Artillery Model / Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| [[Garret Dillahunt]] || Jack McCall || Artillery Model / &amp;quot;Here Was a Man&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[W. Earl Brown]] || Dan Dority || Artillery Model / &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Cahill]] || Eamon || Artillery Model / &amp;quot;Requiem for a Gleet&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pruitt Taylor Vince]] || Mose Manuel || Artillery Model / &amp;quot;Childish Things&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Rippy]] || Tom Nuttall || Artillery Model / &amp;quot;Full Faith and Credit&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Various Characters || Various Models / Various episodes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Everybody Hates Chris]]''|| Various Actors || Various Characters || Seen in a clip from the film [[Shane]] / &amp;quot;Everybody Hates Picture Day&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]''||[[Amanda Tapping]] || Dr. Helen Magnus||Quick draw model / &amp;quot;Tempus&amp;quot; (S04E01) || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Top Shot - Season 1]]''|| [[Spencer Hoglund]] || Himself || Cavalry Model / &amp;quot;Wild, Wild West&amp;quot; || rowspan=3 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| All of the contestants || As themselves || Cavalry Model / &amp;quot;Wild, Wild West&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iain &amp;amp; Chris || As themselves || Cavalry Model / &amp;quot;Season Finale&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]''|| All of the contestants || As themselves || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Midsomer Murders - Season 13|Midsomer Murders]]'' || [[John Nettles]] || &amp;quot;Wyatt Earp&amp;quot; || Two nickel plated Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot; || rowspan=4 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Hughes]] || Det. Sgt. Ben Jones || Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[David Rintoul]] || Jack Fincher || Two Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Ryan]] || Adam Burbage || Cavalry; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 1]]''|| [[Colin Cunningham]] || John Pope|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 7]]''|| [[James Patrick Stuart]] || Dick Roman || rowspan=&amp;quot;2&amp;quot;|Nickel plated with ivory grips / &amp;quot;How to Win Friends and Influence Monsters&amp;quot; (S07E09) || rowspan=&amp;quot;2&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Beaver]] || Bobby Singer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 3|Hawaii Five-0 - Season 3]]''||[[George Takei]]||Choi Kelly|| ||2012 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ripper Street]]''|| [[Edoardo Ballerini]] || Frank Goodnight|| &amp;quot;Artillery&amp;quot; / &amp;quot;A Man of My Company&amp;quot; (S01E07)  || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| Various || Pinkerton agents || &amp;quot;Artillery&amp;quot; / &amp;quot;A Man of My Company&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
| || Pinkerton agent || &amp;quot;Quickdraw&amp;quot; with &amp;quot;Bird's Head&amp;quot; grips / &amp;quot;A Man of My Company&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;| ''[[Father Brown - Season 1|Father Brown]]'' || [[Dan Fredenburgh]] || James Trewlove || &amp;quot;The Flying Stars&amp;quot; (S01E02) ||  rowspan=&amp;quot;2&amp;quot;| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[John Light]] || Flambeau || &amp;quot;The Blue Cross&amp;quot; (S01E10) &lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Rupert Evans]]||Frank Frink||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Joel de la Fuente]]||Chief Inspector Kido||||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 |''[[Wynonna Earp]]''||[[Melanie Scrofano]]||Wynonna Earp||Buntline Special with 12&amp;quot; barrel and ivory grips||2016 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Tim Rozon]]||John Henry &amp;quot;Doc&amp;quot; Holliday|| Nickel-plated Cavalry model with 7.5&amp;quot; barrel||2016 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Dominique Provost-Chalkley]]||Waverly Earp||Buntline Special / &amp;quot;I Hope You Dance&amp;quot; (S2E12) ||2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Natalie Krill]]||Willa Earp||Buntline Special / &amp;quot;Landslide&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrian Holmes]]||US Marshal Bass Reeves|| Artillery Model / &amp;quot;Everybody Knows&amp;quot; (S2E07) || 2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Megan Follows]]||Michelle Gibson||Buntline Special / &amp;quot;No Cure for Crazy&amp;quot; (S3E04)||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Chambered in 9mm NATO, rapid fire and quick reload || Received after unlocking Claire's second outfit, acts more like Schofield || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid]]'' ||  || Can bounce shots off multiple walls to hit targets in cover with it || Artillery Model, possibly nickel-plated || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance 2]]'' ||EMF Hartford Six-Shooter || Has ivory grips with Tex's name embossed on them in gold flake. ||EMF Great Western Buntline (copy of the Colt SAA Buntline) with a 10-inch barrel and chambered in .357; Tex's unique signature weapon || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' ||  || Cannot be used by player || Artillery model || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || PM6 || With wood grip || Bisley model with 7.5&amp;quot; barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: The Twin Snakes]]'' ||  || Can bounce shots off multiple walls to hit targets in cover with it || Artillery model, possibly nickel-plated || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sacred]]'' ||  || Custom version || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' ||  || Bullets will commonly ricochet off walls and hit targets even if you miss || Artillery model; hammer fanned when hipfired || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || Broken Butterfly || top-break action, chambered in .45 magnum, hybrid of SAA and S&amp;amp;W Schofield  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun]]'' || Colt Peacemaker's || || Artillery model, heavy engravements and custom colors, fitted with ivory grips|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez]]'' || 1889 Classic Six Shooter || || Is used by many enemies, and is relatively weak || 2006/2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With ivory grips, engraved barrel, frame, &amp;amp; cylinder, and 7.5&amp;quot; barrel || Hammer fanned when fired || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez: Bound in Blood]]'' || Classic gun || || Anachoristic pistol, Quickdraw model || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bioshock 2]]'' ||  || || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dead Redemption]]'' || Cattleman Revolver || || could be based off Uberti Cattleman Replica, Artillery Model || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' ||  || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lead and Gold: Gangs of the Wild West]]'' || Single Action Army || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2: Videogame]]'' || Colt Pistol || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The (Video Game)|The Walking Dead]]'' ||Not Named|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Hill: Downpour]]''|| || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fistful of Frags]]''||&amp;quot;Colt Peacemaker&amp;quot;|| Nickel-Plated, Quickdraw model|| Able to be fanned||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin's Creed Syndicate]]''|| Single Action Army || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| || || Fannable; 5.5&amp;quot; barrel|| 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wonderful World of Puss 'n Boots]]'' ||  ||  || 1969-1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III: The Castle of Cagliostro]]'' ||  ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dagger of Kamui]]'' || Sailor, Cowboys, Julie Rochelle aka Chico ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violence Jack: Harem Bomber]]'' || Rose's henchman ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' || Pirates ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sailor Moon]]'' || U-Estern || Cavalry Model || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]'' ||  || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]''/ &amp;quot;Cowboy Funk&amp;quot; || Cowboy Andy || || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]''/ Throughout series || Punch and Judy, the hosts of ''Big Shots''|| || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || A character in a Spaghetti Western  || Artillery model || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Punch and Judy, the hosts of ''Big Shots''  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || Harlock || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kino's Journey: The Beautiful World]]'' || Various minor characters || Artillery model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Punk]]'' || Makoto Kawazu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || Maya Jingu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gankutsuou: The Count of Monte Cristo]]'' || Gérard Villefort || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Thug at the Yellow Flag || Nickel plated || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Private Eyes' Requiem]]'' || Faux cowgirls || Artillery model || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Afro Samurai]]'' || Justice || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsing]]'' || Pip || artillery model || 2006-???&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Yura, Sonora || Airsoft, one is shown nickel-plated || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Empire of Corpses]]'' || Zombie || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film/TV Show'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who Framed Roger Rabbit]]'' || [[Christopher Lloyd]] || Judge Doom || Buntline Special Model || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rango]]'' || [[Johnny Depp]] || Rango || Erroneously depicted as having a swing-out cylinder || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rango]]'' ||  || Town's folk || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Single_Action_Army&amp;diff=1234809</id>
		<title>Single Action Army</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Single_Action_Army&amp;diff=1234809"/>
		<updated>2018-12-02T20:35:05Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ColtSAA475barrel.jpg|thumb|right|400px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt ]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|right|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:SAA Artillery Cimarron.jpg|thumb|right|400px|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt (this is a Cimarron reproduction - and an actual movie gun) Note lack of 4th screw on revolver frame in front of cylinder. The Colts all have this.]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|right|400px|Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg|thumb|right|400px|2nd Generation Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAANewFrontier.jpg|thumb|right|400px|[[Colt New Frontier|Colt &amp;quot;New Frontier&amp;quot;]] Single Action Army with ivory grips and adjustable target sights - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtBisleySAA.jpg|thumb|right|400px|Bisley model Colt Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAABisley.jpg|thumb|right|400px|Bisley model Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Bisley Colt&amp;quot;. Note distinct grip and hammer shape - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAABuntlineSpecial12in.jpg|thumb|right|400px|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt 1873 Single Action Army Revolver''', also known as the '''Colt .45''', the '''Frontiersman''', the '''Peacemaker''', but most often as simply the '''Single Action Army''' (or '''SAA''') was a single-action revolver manufactured and produced by Samuel Colt Firearms beginning in 1873.  It is the firearm most commonly identified with the American Wild West and the 19th Century in general, for its widespread popularity with both civilian and military users, its appearance in numerous sensationalist news stories about shootouts, and its association with the most famous duelists and marksmen of that era, including &amp;quot;Wild Bill&amp;quot; Hickock, William H. &amp;quot;Billy the Kid&amp;quot; Bonney, the Earp brothers, and even with later figures such as General George S. Patton.  Another of its nicknames is &amp;quot;The Gun That Won The West.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notes on Identification ==&lt;br /&gt;
For identification purposes, it is preferred the gun is labeled as a &amp;quot;Single Action Army&amp;quot; as opposed to a &amp;quot;Colt 1873&amp;quot; or &amp;quot;Colt Single Action Army&amp;quot; as many companies such as ''Uberti'', ''Ruger'' Vaquero, and ''Beretta'' have replicated SAAs to the point in which labeling them all as a Colt would be incorrect. Do not label it as a Colt unless 100% positive it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a Colt. In addition there needs to be made clear a distinction between two types of frames for all SAA-type guns. The first is the standard (and ubiquitous) cross pin frame. This is evident by what looks like a screw protruding from the left side of the frame just in front of the cylinder. In order for the cylinder to be released the crosspin is depressed and then this frees the the cylinder rod which can then be pulled from the front of the frame thus the cylinder can be removed completely from the frame for cleaning etc. The second, is the older black powder type frame, which uses a conventional threaded screw which is on the underside of the frame in front of the cylinder, the cross pin core design purpose was just to facilitate easier disassembly of the gun. The crosspin frame wasn't widely available until the late 1890's.  &lt;br /&gt;
&lt;br /&gt;
The Single Action Army is seen fitted with many different types of grips, the most common being wood, Vulcanite (early hardened black rubber, often cosmetically duplicated via black plastic), Ivory, Pearl, and Stag Horn. Noting these differences is helpful to those visiting IMFDB, and is thus encouraged.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .45 Colt (also called .45 Long Colt)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 round cylinder (typically loaded with 5 rounds)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single-Action&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Single Action Army has been used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Great Train Robbery]]''|| || Bandit||cavalry model || 1903 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Birth of a Nation]]'' ||Spottiswoode Aitken ||Dr. Cameron || Artillery model || rowspan=3 | 1915&lt;br /&gt;
|-&lt;br /&gt;
| Henry B. Walthall (as Henry Walthall)  ||Col. Ben Cameron || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| Walter Long ||Renegade Gus  || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tarzan of the Apes]]''|| ||Member of the searching squard|||| 1918 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Back to God's Country]]'' || Kewpie Morgan || Bully in Bar || || rowspan=5 | 1919&lt;br /&gt;
|-&lt;br /&gt;
| William Colvin || Mountie || &lt;br /&gt;
|-&lt;br /&gt;
| Wellington A. Playter || Capt. Rydal || &lt;br /&gt;
|-&lt;br /&gt;
| Charles Murphy || The Half-Breed || &lt;br /&gt;
|-&lt;br /&gt;
| Uncredited || Policeman || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Range Feud]]''|| [[John Wayne]] ||Clint Turner || || 1931&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riders of Destiny]]''|| [[John Wayne]] ||Sandy Sauders  || || 1933&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[West of The Divide]]''|| [[John Wayne]] ||Ted Hayden || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Blue Steel]]''|| [[John Wayne]] ||Deputy U.S. Marshal Carruthers || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Trail Beyond]]'' || [[John Wayne]] ||Rod Drew || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Petrified Forest]]''||||Arizona lawman|| ||1936&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagecoach]]'' ||[[John Carradine]] ||Hatfield || Artillery model || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sergeant York]]'' || [[Gary Cooper]] || Alvin York || Cavalry model || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Shepherd of the Hills, The|The Shepherd of the Hills]]'' || [[Harry Carey]] || Daniel Howitt || Cavalry || rowspan=2 | 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[John Harmon ]] || Deputy Charles  || In a holster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[My Darling Clementine]]'' || [[Victor Mature]] || Doc Holliday || || rowspan=3 | 1946&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fonda]] || Wyatt Earp ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward Bond]] || Morgan Earp ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fort Apache]]'' || [[Ward Bond]] || SGM Michael O'Rourke || Cavalry || rowspan=2 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fonda]] || LTC Owen Thursday || Cavalry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Red River]]'' || [[John Wayne]] || Thomas Dunson || Artillery model || rowspan=8 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Montgomery Clift]] || Matt Garth || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ireland]] || Cherry Valance || Artillery model, Quickdraw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Beery Jr.]] || Buster McGee || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Kelly]] || Sandy || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Hyke]] || Walt Jergens || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Fix]] || Teeler Yacey || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Paleface, The|The Paleface]]'' || [[Jane Russell]] || Calamity Jane || || rowspan=6 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Bob Hope]] || Peter 'Painless' Potter || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Searl]] || Jasper Martin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clem Bevans]] || Hank Billings || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff York]] || Big Joe || &lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Shot Jesse James]]'' || John Ireland || Robert Ford|| &amp;quot;Colt .45, improved pattern, silver mounted, pearl handle.&amp;quot;|| 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[She Wore a Yellow Ribbon]]'' || [[John Wayne]] || Captain Nathan Brittles || Cavalry model || rowspan=3 | 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Sergeant Tyree || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Cavalry troopers || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Rio Grande]]'' || [[Ben Johnson]] || Trooper Travis Tyree || Quick-Draw ||  | 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[John Wayne]] || LTC Kirby Yorke || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Grant Withers]] || Deputy Marshal || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fred Kennedy]] || Trooper Heinze || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Ortiz]] || CPT St. Jacques || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Pendleton]] || CPT Prescott || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Claude Jarman Jr.]] || Trooper Jefferson Yorke || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Springfield Rifle]]'' || || || Mocked up as [[Remington 1858 New Army]] || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Son of Paleface]]'' || [[Jane Russell]] || Mike 'The Torch' Delroy || || rowspan=6 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Roy Rogers]] || Roy Barton || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Williams]] || Kirk ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Corrigan]] || Doc Lovejoy || &lt;br /&gt;
|-&lt;br /&gt;
| [[Douglass Dumbrille]] || Sheriff McIntyre || &lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[High Noon]]'' || [[Gary Cooper]] || Will Kane|| rowspan=3 |Quick-draw model || rowspan=3 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian MacDonald]]||Frank Miller&lt;br /&gt;
|-&lt;br /&gt;
| [[Grace Kelly]]||Amy Kane&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hondo]]''|| [[John Wayne]] || Hondo Lane || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Redhead From Wyoming, The|The Redhead From Wyoming]]'' || [[Alex Nicol]] || Sheriff Stan Blaine || Artillery model || rowspan=6 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Scourby]] || Reece Duncan || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[William Bishop]] || Jim Averell || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Maureen O'Hara]] || Kate Maxwell || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Kelly]] || Sandy || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | ''[[Johnny Guitar]]'' || [[Joan Crawford]] || Vienna || Quick-Draw Model || rowspan=11 | 1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterling Hayden]] || Johnny 'Guitar' Logan || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Brady]] || Dancin' Kid || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward Bond]] || John McIvers || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Cooper]] || Turkey Ralston ||Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Bart Lonergan || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Carradine]] || Old Tom || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Dano]] || Corey || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Ferguson]] || Marshal Williams || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercedes McCambridge]] || Emma Small || Sheriff's Model, Quick-Draw&lt;br /&gt;
|-&lt;br /&gt;
| Various || Possemen  || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Tall Men, The |The Tall Men]]'' || [[Cameron Mitchell]] || Clint Allison || Artillery model, Cavalry model || rowspan=4 | 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark Gable]] || Colonel Ben Allison || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Ryan]] || Nathan Stark || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Day at Black Rock]]''||[[Lee Marvin]]''||Hector David||||1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Restless Youth (Trevozhnaya molodost)]]'' || || A ''Haidamak'' || Cavalry model || 1955&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[A Day of Fury]]'' || [[Dale Robertson]] || Jagade || Artillery model || rowspan=7 | 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Corday]] || Sharman Fulton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jock Mahoney]] || Marshal Allan Burnett || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Merlin]] || Billy Brand || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Carl Benton Reid]] || Judge John J. McLean || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Regis Parton]] || Waco || Artillery model, pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| || Various || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Gunfight at the O.K. Corral]]'' || [[DeForest Kelley]] || Morgan Earp || Artillery model || rowspan=5 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Lancaster]] || Wyatt Earp || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Douglas]] || Doc Holliday || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Hopper]] || Billy Clanton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Forty Guns]]'' || [[Barbara Stanwyck]]|| Jessica Drummond || Pearl handle || rowspan=5 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| Barry Sullivan || Grif Bonnell || Pearl handle&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ericson]]|| Brockie Drummond ||&lt;br /&gt;
|-&lt;br /&gt;
| Robert Dix || Chico Bonnell || Pearl handle&lt;br /&gt;
|-&lt;br /&gt;
| [[Hank Worden]]|| Marshal John Chisum  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[3:10 to Yuma (1957)|3:10 to Yuma]]'' || [[Richard Jaeckel]]||Charlie Prince|||| rowspan=2 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Van Heflin]]||Evans||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rio Bravo]]'' || [[John Russell]] || Nathan Burdette || || rowspan=2 | 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Dude ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ride the High Country]] ''|| [[Joel McCrea]] || Steve Judd || Cavalry model || rowspan=2 | 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren Oates]] || Henry Hammond || Sheriff's Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A Fistful of Dollars]]'' || [[Clint Eastwood]] || The Man With No Name ||  Artillery model with a color case hardened frame and &amp;quot;Silver Rattlesnake Grips&amp;quot;  || rowspan=2 | 1964&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs from the Rojos and Baxters ||  Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Circus World]]'' ||  || Circus performers || Artillery models || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killers, The (1964)|The Killers]]''||[[Lee Marvin]]||Charlie Strom||pearl grips||1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9|''[[Amongst Vultures]]'' || [[Milan Srdoc]] || Wabble || rowspan=2|&amp;quot;Quick-Draw&amp;quot; model with ivory grips || rowspan=9|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Elke Sommer]] || Annie Dillman&lt;br /&gt;
|-&lt;br /&gt;
| [[Gotz George]] || Martin Bauman Jr. || rowspan=5|&amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]] || Baker Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sieghardt Rupp]] || Preston	&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirko Kraljev]] || Bill&lt;br /&gt;
|-&lt;br /&gt;
|[[Davor Antolic]] || Rod&lt;br /&gt;
|-&lt;br /&gt;
|[[Louis Velle]] || Gordon || rowspan=2|&amp;quot;Cavalry&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
|[[Stewart Granger]] || Old Surehand&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Oil Prince]]'' || [[Milan Srdoc]] || Wabble || &amp;quot;Quick-Draw&amp;quot; model || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Sons of Katie Elder]]'' || [[John Wayne]] || John Elder || Artillery Model || rowspan=2 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[George Kennedy]] || Curley ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viva Maria!]]'' ||  || Rebel || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Old Surehand]]'' || [[Larry Pennell]] || &amp;quot;General&amp;quot; || rowspan=7|&amp;quot;Quick-Draw&amp;quot; model || rowspan=7|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Velimir 'Bata' Zivojinovic]] || Jim Potter&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]] || Toby&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Srdoc]] || Wabble&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelena Zigon]] || Delia&lt;br /&gt;
|-&lt;br /&gt;
| [[Stewart Granger]] || Old Surehand&lt;br /&gt;
|-&lt;br /&gt;
| [[Voja Miric]] || Joe&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of the Aztecs]]'' || [[Kelo Henderson]] || Frank Wilson || &amp;quot;Artillery&amp;quot; model || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pyramid of the Sun God]]'' || [[Kelo Henderson]] || Frank Wilson || &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; models || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sons of Great Bear, The|The Sons of Great Bear]]'' || [[Jirí Vrstala]] || Red Fox || || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannjo Hasse]] || Pitt ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Karin Beewen]] || Cate Smith ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Professionals (1966)]]'' || [[Burt Lancaster]] || Bill Dolworth || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Bullet for the General]]'' || [[Gian Maria Volonté]] || El Chuncho || Artillery model || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldo Sambrell]] || Lt. Ferreira || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || El Chuncho's men || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Hills Run Red, The|The Hills Run Red]]'' || [[Thomas Hunter]] || Jerry Brewster / Jim Houston || Artillery model || rowspan=6 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Duryea]] || Col. Winy Getz || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Silva]] || Garcia Mendez || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Nando Gazzolo]] || Ken Milton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gianna Serra]] || Hattie Gardner || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || The cowboys, Mendez's gunmen ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Navajo Joe]]'' || [[Aldo Sambrell]] || Mervyn Duncan || Quickdraw and Cavalry || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Reynolds]] || Navajo Joe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucio Rosato]] || Jeffrey Duncan || Cavalry&lt;br /&gt;
|-&lt;br /&gt;
| || Duncan's men ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Death Rides a Horse]]'' || [[Lee Van Cleef]] || Ryan || Artillery model || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[John Phillip Law]] || Bill || Artillery and Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| [[Luigi Pistilli]] || Walcott || Artillery and Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| || Walcott's henchmen || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Thunder at the Border]]'' || [[Harald Leipnitz]] || Silers || rowspan=6|&amp;quot;Artillery&amp;quot; model || rowspan=6|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandar Gavric]] || Derks&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Bosiljcic]] || Vince&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikola Gec]] || Wirz&lt;br /&gt;
|-&lt;br /&gt;
| [[Miha Baloh]] || Quilvera&lt;br /&gt;
|-&lt;br /&gt;
| [[Rik Battaglia]] || Sgt. Mendoza&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | ''[[Face to Face (Faccia a faccia)]]'' || [[Tomas Milian]] || Solomon 'Beauregard' Bennet || &amp;quot;Artillery&amp;quot; model || rowspan=10 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Gian Maria Volonté]] || Professor Brett Fletcher ||&amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[William Berger]] || Charley Siringo || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ángel del Pozo]] || Maximilian de Winton || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldo Sambrell]] || Zachary Chase || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Federico Boido]] || The Sheriff of Purgatory City || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Casas]] || Wild Bunch Member || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Calisto Calisti]] || Sheriff of Yellow Creek || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Goffredo Unger]] || Smiling Gunslinger in Purgatory City Hotel || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
|  || Various  || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Hour of the Gun]]'' ||[[Robert Phillips]]||Frank Stillwell||||rowspan=3 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[James Garner]]||Wyatt Earp||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Robards]]||Doc Holliday||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The War Wagon]]'' || [[Kirk Douglas]] || Lomax || || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Cabot]] || Frank Pierce || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hombre]]'' || [[Paul Newman]] || John Russell || Cavalry Model || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Boone]] || Cicero ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[El Dorado]]'' || [[John Wayne]] || Cole Thornton || || rowspan=3 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Mitchum]] || Sheriff J.P. Harran ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Asner]] || Bart Jason ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Let Them Rest (Requiescant)]]'' || [[Mark Damon]] || George Bellow Ferguson || &amp;quot;Artillery&amp;quot; model || rowspan=6 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferruccio Viotti]] || Dean Light || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Massimo Sarchielli]] || Leonardo Marquez || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Citti]] || Burt || &amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Fontaine]] || Pilar  || &amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Ferguson's henchmen, The Mexican rebels || &amp;quot;Artillery&amp;quot; and &amp;quot;Quick-Draw&amp;quot; models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Django Kill... If You Live, Shoot!]]'' || [[Tomas Milian]] || The Stranger || rowspan=4|&amp;quot;Artillery&amp;quot; model || rowspan=4|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Francisco Sanz]] || Hagerman&lt;br /&gt;
|-&lt;br /&gt;
| [[Roberto Camardiel]] || Sorrow&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican bandits, Sorrow's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Shalako]]'' || [[Stephen Boyd]] || Bosky Fulton || || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Connery]] || Shalako ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigitte Bardot]] || Irina Lazaar ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Great Silence, The|The Great Silence (Il grande silenzio)]]'' || [[Klaus Kinski]] || Tigrero / Loco || || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Marisa Merlini]] || Regina ||&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Professional Gun (Il mercenario)]]''|| [[Tony Musante]] ||  Paco Roman || Cavalry model || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Giovanna Ralli]] || Columba || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [[Once Upon a Time in the West]] || [[Jack Elam]] || Snakey || With brass trigger guard || rowspan=5 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Harmonica || Blued finish&lt;br /&gt;
|-&lt;br /&gt;
| [[ Henry Fonda]] || Frank || Nickel plated Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Robards]] || Cheyenne || Blued finish&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various barrel lengths&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Trail of the Falcon]]'' || [[Rolf Hoppe]] || Bashan || Cavalry model || rowspan=2 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| || Bandits || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Bandolero!]]'' || [[James Stewart]] || Mace Bishop || || rowspan=6 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Dee Bishop || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[George Kennedy]] || Sheriff Johnson || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Prine]] || Roscoe Bookbinder || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raquel Welch]] || Maria Stoner || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| || Dee Bishop's men, posse members, Mexican bandits || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Take God's Children for Wild Geese (Faut pas prendre les enfants du bon Dieu pour des canards sauvages)|Don't Take God's Children for Wild Geese]]'' || Françoise Rosay || Leontine || &amp;quot;Quickdraw&amp;quot; model || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Valley of Death]]'' || [[Rik Battaglia]] || Murdock || &amp;quot;Artillery&amp;quot; model || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[The Rope and the Colt (Une corde, un Colt...)]]'' || [[Robert Hossein]] || Manuel || rowspan=12 |&amp;quot;Artillery&amp;quot; model || rowspan=14 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniele Vargas]] || Will Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Serge Marquand]] || Larry Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Hatet]] || Frank Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Philippe Baronnet]] || Bud Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Collet]] || Sheriff Ben&lt;br /&gt;
|-&lt;br /&gt;
| [[Álvaro de Luna]] || Sheriff's deputy&lt;br /&gt;
|-&lt;br /&gt;
| [[Benito Stefanelli]] || Ben Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Guido Lollobrigida]] || Thomas Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Lemoine]] || Eli Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Hatet]] || Frank Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivano Staccioli]] || Vallee&lt;br /&gt;
|-&lt;br /&gt;
| [[José Canalejas]] || Next Vallee || &amp;quot;Quick-draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Various gunmen || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[True Grit]]'' || [[John Wayne]] || Marshall Reuben T. &amp;quot;Rooster&amp;quot; Cogburn || Quickdraw model || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duvall]] || &amp;quot;Lucky&amp;quot; Ned Pepper || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Butch Cassidy and the Sundance Kid]]'' || [[Paul Newman]] ||  Butch Cassidy || || rowspan=4 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Redford]] || The Sundance Kid || Duel wields occasionally&lt;br /&gt;
|-&lt;br /&gt;
| || Bolivian bandits || Various models&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Redford]] || Bolivian police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[The Wild Bunch]]'' || [[William Holden]] || Pike Bishop || || rowspan=8 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Dub Taylor]] || Rev. Wainscoat ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jorge Russick]] || Major Zamorra ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Dutch Engstrom||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Tector Gorch ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Ryan]] || Deke Thornton || Various models&lt;br /&gt;
|-&lt;br /&gt;
| || Thornton's posse || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Mackenna´s Gold]]'' || [[Gregory Peck]] || MacKenna ||rowspan=7| Quickdraw model || rowspan=7| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Omar Sharif]] || Colorado &lt;br /&gt;
|-&lt;br /&gt;
| [[Keenan Wynn]] || Sanchez &lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Phillips]] || Monkey &lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || Ben Baker &lt;br /&gt;
|-&lt;br /&gt;
| [[Julie Newmar]] || Hesh-Ke &lt;br /&gt;
|-&lt;br /&gt;
| || Various gunmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[100 Rifles]]'' || [[Burt Reynolds]] || Joe Herrera || Artillery || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || Artillery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[4 for Texas]]'' || [[Dean Martin]] || Joe Jarrett ||rowspan=3| Quickdraw model || rowspan=3|1969&lt;br /&gt;
|-&lt;br /&gt;
|  [[Charles Bronson]] || Matson&lt;br /&gt;
|-&lt;br /&gt;
|  || Various gunmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Weisse Wölfe]] || [[Helmut Schreiber]] || Sam Blake || Cavalry model|| rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns of the Magnificent Seven]]''||[[Monte Markham]]||Keno||||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Lobo]]'' || [[Christopher Mitchum]] || Capt. Tuscarora Phillips |||| 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[Chisum]]'' || [[John Wayne]] || John Chisum || Quick-draw || rowspan=13 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || James Pepper || Artillery&lt;br /&gt;
|-&lt;br /&gt;
| [[Geoffrey Deuel]] || Billy the Kid || Quick-draw&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn Corbett]] || Pat Garrett  || Quick-draw&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Soble]] || Charley Bowdre ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Donner]] || Bradley Morton ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Mitchum]] || Tom O'Folliard  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Palmer]] || Karl Riker || &amp;quot;Quick-draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Battista]] || Neemo || Buntline&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Cabot]] || Sheriff Brady ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Jaeckel]] || Jess Evans || &amp;quot;Quick-draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher George]] || Dan Nodeen || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Posse ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Companeros]]'' || [[Franco Nero]] || Yodlaf Peterson || &amp;quot;Cavalry&amp;quot; || rowspan=5 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomas Milian]] || El Vasco || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[José Bódalo]] || Gen. Mongo || &amp;quot;Cavalry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Palance]] || John || Seen in holster&lt;br /&gt;
|-&lt;br /&gt;
| || Guerrillas, government officers, John's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Grenade, The|The Last Grenade]]'' || [[Alex Cord]]||Kip Thompson || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Omega Man]]'' || [[Paul Koslo]] || Dutch || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Murders Are Enough, Darling]]'' || [[Jirí Lír]] || Jaime || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rum Runners (Boulevard du Rhum)]]'' || [[Lino Ventura]] || Cornelius von Zeelinga |||| rowspan=2 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| || Mexicans || Artillery models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Shoot Out]]'' || [[Gregory Peck]] || Clay Lomax || &amp;quot;Quick-Draw&amp;quot; || rowspan=6 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gregory]] ||Sam Foley || &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Corey]] || Trooper || &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert F. Lyons]] || Bobby Jay Jones || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Davis Chandler]] || Skeeter || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Serna]] || Pepe || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Legend of Frenchie King, The (Les Pétroleuses)| The Legend of Frenchie King (Les Pétroleuses)]]'' || [[Michael J. Pollard]] || The sheriff ||rowspan=5| &amp;quot;Artillery&amp;quot; model || rowspan=5| 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigitte Bardot]] || Louise &lt;br /&gt;
|-&lt;br /&gt;
| [[Claudia Cardinale]] || Marie Sarrazin &lt;br /&gt;
|-&lt;br /&gt;
| [[Henri Czarniak]] || Doctor Miller &lt;br /&gt;
|-&lt;br /&gt;
| || Bandits &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' || [[Stephen Boyd]] || Mysterious Stranger ||||1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Red Sun (Soleil rouge)]]'' || [[Alain Delon]] || Gotch Kink || Artillery model || rowspan=6 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Link Stuart || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula Andress]] || Cristina || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gianni Medici]] || Miguel || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges Lycan]] || Sheriff Stone || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers and bandits || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Big Jake]]'' || [[John Wayne]] || Jake McCandles || || rowspan=5 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Boone]] || John Fain ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn Corbett]] || &amp;quot;Breed&amp;quot; O'Brien ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Wayne]] || James McCandles ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Life and Times of Judge Roy Bean]]'' || [[Paul Newman]] || Judge Roy Bean || || rowspan=6 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Stacy Keach]] || Bad Bob ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ned Beatty]] || Tector Crites ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacqueline Bisset]] || Rose Bean ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ava Gardner]] || Lily Langtry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Joe Kidd]]'' || [[Clint Eastwood]] || Joe Kidd || Cavalry model || rowspan=6 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duvall]] || Frank Harlan || Ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Callahan]] || Naco ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Koslo]] || Roy Gannon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Wainwright]] || Olin Mingo ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Walcott]] || Sheriff Bob Mitchell || Nickel plated &amp;quot;Quickdraw&amp;quot; model with the front sight shaved down and fitted with pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cowboys]]'' || [[Robert Carradine]] || Slim Honeycutt || Cavalry model || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnificent Seven Ride, The|The Magnificent Seven Ride]]'' ||[[Luke Askew]]||Slim|| ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chato's Land]]'' || [[Richard Jordan]] || Earl Hooker || &amp;quot;Artillery&amp;quot; model || 1972 &lt;br /&gt;
|-&lt;br /&gt;
|''[[High Plains Drifter]]''||[[Geoffrey Lewis]]||Stacey Bridges||||1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[My Name Is Nobody]]''||[[Antoine Saint-John]]||Scape||||rowspan=2 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]]||Nobody||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Westworld]]'' || [[Yul Brynner]] || The Gunslinger || ||rowspan=4 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Dick Van Patten]] || The Banker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Benjamin]] || Peter Martin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Brolin]] || John Blane ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oklahoma Crude]]'' || || Oil company gunmen || Quickdraw model || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Apaches (Apachen)]]'' || [[Milan Bosiljcic]] || Johnson || rowspan=4|&amp;quot;Cavalry&amp;quot; || rowspan=5|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Hartmut Beer]] || Gleason&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilfried Zander]] || Morrie&lt;br /&gt;
|-&lt;br /&gt;
| || Johnson's henchmen and gold prospectors&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Niemczyk]] || Ramon || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]'' || [[John Karlen]] || Tony Redecci || Cavalry || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bring Me the Head of Alfredo Garcia]]'' || || El Jefe's bodyguards |||| 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ulzana]]'' || [[Paul Berndt]] || Wardley || In holster || rowspan=3|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Sandulescu]] || Buuly || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || A sergeant || &amp;quot;Cavalry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Breakheart Pass]]'' || [[Charles Bronson]] || John Deakin || rowspan=2|&amp;quot;Artillery&amp;quot; model ||rowspan=5|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Marshal Nathan Pearce&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Governor Fairchild || rowspan=3|&amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Tessier]] || Levi Calhoun&lt;br /&gt;
|-&lt;br /&gt;
| [[John Mitchum]] || The card player&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Last Hard Men]]'' || [[Jorge Rivero]] || Cesar Menendez || Niclel plated with pearl grip || rowspan=6 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Larry Wilcox]] || Mike Shelby || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgan Paull]] || Portugee Shiraz ||&lt;br /&gt;
|-&lt;br /&gt;
| [[John Quade]] || Will Gant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Mitchum]] || Hal Brickman || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff deputies || &amp;quot;Quickdraw&amp;quot; and &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[The Shootist]]'' || [[John Wayne]] || J.B. Books || Custom nickel plated and heavily engraved || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh O'Brian]] || Jack Pulford ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard]] || Gillom Rogers || Shooting Bookes's SAA that was handed to him&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill McKinney]] || Jay Cobb ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Keoma]]'' || [[Franco Nero]] || Keoma || &amp;quot;Artillery&amp;quot; model || rowspan=6 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Orso Maria Guerrini]] || Butch Shannon || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Marsina]] || Lenny Shannon || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua Sinclair]] || Sam Shannon || &amp;quot;Artillery&amp;quot; model with pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald O'Brien]] || Caldwell  || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Caldwell's henchmen || &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Round (Il conto è chiuso)]]'' || || || In Rico Manzetti's collection; &amp;quot;Quick-Draw&amp;quot; model || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[A Man Called Blade (Mannaja)]]'' || [[Maurizio Merli]] || Mannaja || rowspan=5 | &amp;quot;Artillery&amp;quot; model || rowspan=5 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Theo Voller&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald O'Brien]] || Burt Craven&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Casale]] || Dahlman&lt;br /&gt;
|-&lt;br /&gt;
| || Voller's, McGowan's and Dahlman's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The White Buffalo]]'' || [[Charles Bronson]] || Wild Bill Hickok || &amp;quot;Quickdraw&amp;quot; with stag horn grips || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| || Capt. Caster's officers || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Driver]]'' ||[[Ryan O'Neal]]||The Driver|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goin' South]]''||[[Jeff Morris]]||Cowboy||Artillery Model||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' ||  || A Boer Commando || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[High Noon Part II: The Return of Will Kane]]'' ||[[Pernell Roberts]] || J.D. Ward ||Artillery Model || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Majors]] || Will Kane || Cavalry Model|| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Heaven's Gate]]'' || [[Kris Kristofferson]] || James Averill || Artillery model || rowspan=5 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Walken]] || Nathan D. Champion || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mickey Rourke]] || Nick Ray || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Waterston]] || Frank Canton ||Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Long Riders, The|The Long Riders]]'' || [[ James Keach ]] || Jesse James || Cavalry model || rowspan=3 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[James Remar]] || Sam Starr  || Artillery model &lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Guest]] || Bob Ford || Army model &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Charles Bronson]] || Albert Johnson || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Rage]]'' || [[Chuck Norris]] || Sheriff Dan Stevens || Quickdraw model with ivory grips || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' || [[Patrick Swayze]] || Jed Eckert || Quickdraw model with ivory grips || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Jorge Luke]] ||Guerrilla leader || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Wheels of Fire]]'' || Jack S. Daniels || Scag ||rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1985&lt;br /&gt;
|-&lt;br /&gt;
|  || Scourge's Men, True believer's soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[Silverado]]'' || [[Scott Glenn]] || Emmet || Quickdraw model with a color case hardened frame || rowspan=13 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Kline]] || Paden || Nickel plated Artillery model, later seen with ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || Jake || Dual wields nickel plated Quickdraw models with pearl grips in a fancy Mexican holster rig&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gammon]] || Dawson || Artillery model with a color case hardened frame&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Dennehy]] || Sheriff Cobb || Nickel Artillery model with original hard rubber grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Fahey]] ||Deputy Tyree ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Gauny]] || Deputy Garth || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Baker]] || Ethan McKendrick || Quickdraw model with color case hardened frame&lt;br /&gt;
|-&lt;br /&gt;
| [[Earl Hindman]] ||J.T. Hollis || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Glover]] || Malachi 'Mal' Johnson || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Serna]] || Scruffy || Wearing Jake's SAAs that he took from him&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted White]] || Hoyt || Dual wields a Quickdraw and Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || A thug || Quickdraw || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Kate Capshaw]]||Susanna McKaskel  ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Sam Elliott]]||Con Vallian ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Lance Henriksen]]||Jesse Hooker||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Jenette Goldstein]]||Diamondback||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matewan]]'' ||[[James Earl Jones]]||Few Clothes||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Corinne Wahl]] || Karen || rowspan=3|&amp;quot;Cavalry&amp;quot; Model || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels officer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Young Guns]]'' || || Regulators and Thugs || Various models || rowspan=5 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Emilio Estevez]] || Billy the Kid || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || &amp;quot;Dick&amp;quot; Brewer||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || &amp;quot;Doc&amp;quot; Scurlock ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Siemaszko]] || Charley Bowdre||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' || [[René Enríquez]] || General Maximiliano Brogado ||  white grips, cavalry model||1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Picasso Trigger]]'' || [[Patty Duffek]] || Pattycakes ||rowspan=2|Artillery model || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
| || Female agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Last Crusade]]'' || || The grey haired grave robber during the circus train chase || Quickdraw model || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UHF]]'' || || unnamed villain || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || Thug || Artillery model || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' || || detective ||5.5&amp;quot; &amp;quot;Artillery&amp;quot; model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Problem Child]]'' || [[John Ritter]] || Ben || Fake || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors]]'' || [[Fred Ward]] || Earl || Nickel plated || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mother]]'' || || || Seen in gun store; Nickel plated Cavalry model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Unforgiven (1992)|Unforgiven]]'' || [[Saul Rubinek]] || W.W. Beauchamp || || rowspan=5 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Harris]] || English Bob || Nickel plated Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || Sheriff Bill Daggett/Little Bill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron White]] || Clyde Ledbetter || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jefferson Mappin]] || Fatty Rossiter || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''|| || GOONs (Guardians of the Oglala Nation) || holstered ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' ||  || A restaurant patron || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GunCrazy]]'' || [[Drew Barrymore]] || Anita Minteer || Nickel plated with ivory grips || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[Tombstone]]'' || [[Michael Biehn]] || Johnny Ringo || Nickel plated Quickdraw model || rowspan=14 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Doc Holliday || Nickel plated Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sherayko]] || &amp;quot;Texas Jack&amp;quot; Vermillion || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Carey, Jr.]] || Tombstone marshal Fred White || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || McMasters || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Wyatt Earp || Carries a Cavalry Model in addition to his Buntline Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Paxton]] || Morgan Earp || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Powers Boothe]] || &amp;quot;Curly Bill&amp;quot; Brocius and his gang || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Tenney]] || Cochise County Sheriff Johnny Behan || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bob Thornton]] || Johnny Tyler || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Haden Church]] || Billy Clanton || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Corbett]] || Barnes || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert John Burke]] || Cowboy Frank McLaury ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mask, The| The Mask]]'' || [[Jim Carrey]] || Ipkiss/Mask || Nickel-plated Artillery models || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12 | ''[[Wyatt Earp]]'' || [[Kevin Costner]] || Wyatt Earp || Calvary model for right hand, Artillery model for left hand || rowspan=12 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Pullman]] || Ed Masterston || Artillery model for left hand&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || Nicholas Earp || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Linden Ashby]] || Morgan Earp || Duel wields a Quickdraw model and Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Rex Linn]] || Frank Mclaurey || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Smith]] || Curly Bill Brocius || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Folse]] || Billy Clanton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Madsen]] || Virgil Earp || Nickel-plated artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Harmon]] || Johnny Behan || Calvary model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mare Winningham]] || Mattie Balylock || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Quaid]] || John &amp;quot;Doc&amp;quot; Holiday || Nickel-plated Sheriff's model&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Legends of the Fall]] || [[Brad Pitt]] || Tristan Ludlow || nickel, Cavalry || rowspan=2 |  1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Hopkins]] || Colonel Ludlow ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Night Before Christmas]]'' || [[Bud Spencer]] || Moses || Cavalry model || rowspan=6 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots Southerland]] || Sam Stone || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Carey]] || Sheriff Fox || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Fritz Sperberg]] || Deputy Joe || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Neil Summers]] || Dodge || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| || Stone's henchmen || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Wild Bill]]''||[[Ellen Barkin]]||Calamity Jane|| || rowspan=2 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Dern]]||Will Plummer||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[The Quick and the Dead]]'' || [[Sharon Stone]] || Ellen &amp;quot;The Lady&amp;quot; || Ivory Grips || rowspan=8 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Russell Crowe]] || Cort || Nickel finish and wood grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Fee &amp;quot;The Kid&amp;quot; Herod || Custom engravement and ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Fee &amp;quot;The Kid&amp;quot; Herod || Cavalry model with a nickel finish and solid ivory grips and called &amp;quot;The Eagle Butt Peacemaker&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || John Herod || Dual Quickdraw SAAs with custom gold dragon grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Jonothon Gill]] || Spotted Horse || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || &amp;quot;Ace Hanlon&amp;quot;  || Custom engravement with nickel finish and custom grips&lt;br /&gt;
|-&lt;br /&gt;
| || Various civilians celebrating || various barrel lengths&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dead Man]]'' || [[Johnny Depp]] || William Blake || Blued quickdraw model || rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Mili Avital]] || Thel Russell || Blued quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Bounty hunter Cole Wilson || Nickel-plated quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Star]]'' || [[Matthew McConaughey]] || Buddy Deeds || Quickdraw model || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Leprechaun 4: In Space]]'' || [[Warwick Davis]] || Leprechaun || &amp;quot;Artillery&amp;quot; model || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || Nickel plated &amp;quot;Artillery&amp;quot; model || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Switchback]]''||[[Jared Leto]]||Lane Dixon||||1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] || [[Jason Isaacs]] || Colonel Mekum || fitted with pearl grips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[The Newton Boys]] || [[Matthew McConaughey]] || Willis Newton || Cavalry model || rowspan=4 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Gunning]] || Herbert &amp;quot;Slim&amp;quot; Holliday || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethan Hawke]] || Jess Newton || Quickdraw model, occasionally carries two&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Judas Kiss]]''||[[Til Schweiger]]||Ruben Rubenbauer||rowspan=2| &amp;quot;Artillery&amp;quot; model || rowspan=2| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Carla Gugino]]||Coco Chavez&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (1998)|The Avengers]]'' || [[Uma Thurman]] || Emma Peel || nickel-plated, Quickdraw || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Wild West]]'' || [[Ted Levine]] ||General McGrath || Cavalry model ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy, The| The Mummy]]'' || [[Stephen Dunham]] || Mr. Henderson || Quickdraw model || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Tom Skerritt]] || Will Kane || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Shanghai Noon]] || [[Owen Wilson]] || Roy O'Bannon || Carries a pair fitted with pearl grips || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 3: The Hangman's Daughter]]''||[[Marco Leonardi]]||Johnny Madrid||.||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen Ghosts]]'' ||  ||   || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Manitou's Shoe]]'' || || Santa Marias gang || || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sky du Mont]] || Santa Maria &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[3000 Miles to Graceland]]'' || [[Kevin Costner]] || Thomas J. Murphy || || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff who pulls over Murphy || Possibly a Ruger Vaquero and not an actual Colt, had front sight filed off&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Crossfire Trail]]'' || [[Mark Harmon]] || Bruce Barkow || || rowspan=8 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kilpatrick]] || Mike Taggart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David O'Hara]] || Rock Mullaney ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Kane]] || J.T. Langston ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Beau Dorn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilford Brimley]] || Joe Gill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshall R. Teague]] || Snake Corville || fitted with ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Monte Walsh (2002)]]'' || [[Tom Selleck]] || Monte Walsh || || rowspan=3 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[George Eads]] || Shorty ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Lone Hero]]'' || [[Lou Diamond Phillips]] || Bart || Nickel plated &amp;quot;1895 Commemorative&amp;quot; || rowspan=6 |2002&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sean Patrick Flanery]] || John || &amp;quot;Quick-Draw&amp;quot; and &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Robert Forster]] || Gus || &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Mark Metcalf]] || Bill Harris || Nickel plated &amp;quot;Quick-Draw&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Tyler Labine]] || Tim || Nickel plated &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Alonso Oyarzun]] || Pablo || Nickel plated &amp;quot;Quick-Draw&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Empty]]'' || [[Sean Bean]] || Cowboy || Quick-Draw || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zatoichi]]'' || [[Saburô Ishikura]] || Tashichi Ogi || Artillery || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hitcher II: I've Been Waiting]]'' || [[Shaun Johnston]]  || Sheriff Castillo ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Bill Vol. 1]]'' || [[David Carradine]] || Bill || Nickel-plated EMF Hartford 'Pinkerton' with a &amp;quot;Bird's Head&amp;quot; grip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Tony Goldwyn]] || Colonel Bagley || Cavalry model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Open Range]]'' || [[Robert Duvall]] || &amp;quot;Boss&amp;quot; Spearman || || rowspan=8 | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Diego Luna]] || Button || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Gambon]] || Denton Baxter || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || Charley Waite || Cavalry model, will occasionally dual wield&lt;br /&gt;
|-&lt;br /&gt;
| [[James Russo]] || Sheriff Poole || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Kohler]] || Candyshop owner ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Richings]] || Wylie ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tremors 4: The Legend Begins]]'' || [[Billy Drago]] || Black Hand Kelly || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Brent Roam]] || Juan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hidalgo]]'' || [[Viggo Mortensen]] || Frank T. Hopkins || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Omar Sharif]] || Sheikh Riyadh ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Bill Vol. 2]]'' || [[David Carradine]] || Bill || Nickel-plated EMF Hartford 'Pinkerton' with a &amp;quot;Bird's Head&amp;quot; grip and custom muzzle brake || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Fog]]'' ||  [[Christian Bocher]] || Patrick Malone || || rowspan=4 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Douglas Arthurs]] || David Williams ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yves Cameron]] || Richard Wayne ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Andre]] || Norman Castle ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Miracle at Sage Creek]]'' || [[David Carradine]] || Ike || A-Uberti &amp;quot;New Dakota&amp;quot; || rowspan=5 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter J. Brown]] || Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thadd Turner]] || Sergeant Banks ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Libby]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Buck Taylor]] || Buckskin Charlie ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Bandidas]]'' || [[Penélope Cruz]] || The Gunman || Artilley model || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Salma Hayek]] || Minamoto no Yoshitsune || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| Regulators, Bank clerk || || Cavalry model, Quick-Draw&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Night of the Living Dead 3D]]'' || [[Greg Travis]] || Henry Cooper || 4.75&amp;quot; barrel || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua DesRoches]] || Ben || 4.75&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| [[Brianna Brown]] || Barb || 4.75&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[3:10 to Yuma]]'' || [[Russell Crowe]] || Ben Wade || Custom grips with gold crosses, nicknamed &amp;quot;The Hand of God&amp;quot; || rowspan=5 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Whitworth]] || Darden ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dallas Roberts]] || Grayson Butterfield || Nickel plated Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || Zeke || Carries Wade's custom SAAs after stealing them from him&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sukiyaki Western Django]]'' || [[Hideaki Ito]] || The Gunman || Artilley model || rowspan=3 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Iseya]] || Minamoto no Yoshitsune || Artilley model&lt;br /&gt;
|-&lt;br /&gt;
| [[Quentin Tarantino]] || Ringo || Artilley model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Brad Pitt]] || Jesse James || Has a Artillery and Cavalry model || rowspan=4 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Rockwell]] || Charley Ford || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Renner]] || Wood Hite ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Affleck]] || Bob Ford || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]]'' || [[Michael Parks]] || Earl McGraw || Artillery model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruins]]'' ||[[Sergio Calderón]]||Lead Mayan||7.5&amp;quot; barrel||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Appaloosa]]'' || [[Adam Nelson]] || Mackie Shelton || || rowspan=5 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Ring Shelton || rowspan=3 | Nickel-plated Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Irons]] || Randall Bragg&lt;br /&gt;
|-&lt;br /&gt;
| [[Viggo Mortensen]] || Everett Hitch&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Harris]] || Virgil Cole || Carries a Cavalry model with Stag horn grips and an Artillery model in his belt&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy: Tomb of the Dragon Emperor, The| The Mummy: Tomb of the Dragon Emperor]]'' || [[Brendan Fraser]] || Rick O' Connell || Cavalry model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An American Carol]]'' || [[Kelsey Grammer]] || Gen. George S. Patton || Nickel-plated &amp;quot;Quickdraw&amp;quot; model with faux ivory grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' ||[[Eloise Cupido]]||Afro girl||Nickel-plated &amp;quot;Artillery&amp;quot; Model||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lucky Luke]]''||[[Jean Dujardin]] || Lucky Luke ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model || rowspan=5 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Corrado]] || Luke's father ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandra Lamy]] || Belle ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michaël Youn]] || Billy the Kid ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jonah Hex]]'' || [[Josh Brolin]] || Jonah Hex || Carries two Cavalry models || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Megan Fox]] || Leila || Carries two&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || Sgt. Crocket || Two Artillery Models || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Fitzpatrick]] || Seamus Muldoon ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Nude Nuns with Big Guns]]'' || [[David Castro]] || Chavo || Cavalry model || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Maz Siam]] || Father Bernardo || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Father in wheelchair || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Xango Henry]] || Kick-Stand || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend]]'' ||[[Tomasz Tyndyk]] ||Johnny|||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' ||[[Sylvester Stallone]]||Barney Ross||shortened barrel||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Billy Burke]] || Jonah King || Quickdraw model || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good Day for It]]'' || [[Joe Flanigan]] || Deputy Doug Brady || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Harrison Ford]] || Woodrow Dolarhyde || Cavalry, nickel-plated || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Meeting Evil]]''|| [[Samuel L. Jackson]] || Richie || .22 || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || John Felton || .22&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' ||[[Sylvester Stallone]]||Barney Ross||shortened barrel||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Squad]]''||[[Robert Patrick]]||Detective Kennard|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || [[Pedro Armendáriz Jr.]] || Miguel Alvarez || nickel-plated, engraved, deleted scene || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' || [[Daniel Giménez Cacho]] || Javi Huerta ||  said to have belonged to Pancho Villa || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Witching and Bitching (Las brujas de Zugarramurdi)]]''|| || || on the book cover ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dhoom 3]]'' || [[Uday Chopra]] || Ali Akbar Fateh Khan || non-firing replica || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World's End]]'' || [[Pete Buzzsaw Holland]] || Post Apocalyptic Thug || Artillery || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Sweetwater]]'' || [[Jason Isaacs]] || Prophet Josiah ||  Cavalry Model || rowspan=5 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Harris]] || Sheriff Cornelius Jackson ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[January Jones]] || Sarah ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Luce Rains]] || Kingfisher ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenny Gabrielle]] || Jolene ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]] || [[Jan Kraus]] || Police chief Wittich || Artillery Model || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bone Tomahawk]]''||[[Matthew Fox]]||John Brooder||Cavalry Model w/nickel plating||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hateful Eight]]'' ||  [[Kurt Russell]]||John Ruth, &amp;quot;The Hangman&amp;quot;|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free State of Jones]]'' ||  [[Matthew McConaughey]]|| Newton Night || Artillery Model, walnut grips|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jane Got a Gun (2016)|Jane Got a Gun]]''||[[Natalie Portman]]||Jane Hammond||Cavalry Model||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (2016)|The Magnificent Seven]] ''||[[Chris Pratt]]||Josh Farraday||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lawman]]'' || [[John Russell]] || Marshal Dan Troop || Artillery Model || rowspan=2 | 1958 - 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Brown]] || Deputy Johnny McKay|| Quickdraw Model&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Spy (TV Series)|I Spy]]'' || [[George Montgomery]] || Nicolai || || 1964 - 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]''||[[Gavin MacLeod]]||Cleveland||&amp;quot;The Hong Kong Shilling Affair &amp;quot; (S01E24)||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | ''[[Star Trek (Original Series)|Star Trek]]''|| [[Ron Soble]] || Marshall Wyatt Earp || Buntline Special Model / &amp;quot;Spectre of the Gun&amp;quot; || rowspan=9 | 1966 - 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Zuckert]] || Cochise County Sheriff John Behan || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[William Shatner]] || Captain James T. Kirk || Artillery Model fitted with ivory grips / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonard Nimoy]] || Lt. Commander Spock || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DeForest Kelley]] || Doctor Leonard H. McCoy || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[James Doohan ]] || Montgomery &amp;quot;Scotty&amp;quot; Scott || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Maxwell]] || Virgil Earp || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rex Holman]] || Morgan Earp || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Columbo]]'' || [[Peter Falk]] || Lt. Columbo || Cavalry model with pearl grips/ &amp;quot;Dead Weight&amp;quot; (S01E03)|| 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A-Team, The| The A-Team]]''|| [[D. D. Howard]] || Carrie || nickel-plated and fitted with ivory grips / &amp;quot;Showdown!&amp;quot; || rowspan=2 | 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ging]] || General Fullbright || kept in crossdraw holsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice]]''|| [[Willie Nelson]] || a Texas Ranger || pair of Quickdraw models / &amp;quot;El Viejo&amp;quot; || 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Star Trek: The Next Generation]]''|| [[Patrick Stewart]] || Jean-Luc Picard ||  &amp;quot;Time's Arrow, Part 1&amp;quot; (S05E26) || 1992&lt;br /&gt;
|- &lt;br /&gt;
| [[Jerry Hardin]] || Samuel Clemens ||  &amp;quot;Time's Arrow, Part 2&amp;quot; (S06E01) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[John Pyper-Ferguson]] || Eli Hollander || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Dorn]] || Lt. Worf || Cavalry model with nickel finish / &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Marina Sirtis]] || Deanna Troi || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Brent Spiner]] || Data || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Law &amp;amp; Order - Season 2]]''  || [[Harley Cross]] || Jamie Maser || &amp;quot;Trust&amp;quot; (S02E15), cavalry || rowspan=2 | 1991 - 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Moriarty]] || EADA Ben Stone || &amp;quot;Trust&amp;quot; (S02E15), cavalry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Return To Lonesome Dove]]'' || [[Nia Peeples]] || Augustina Vega || Artillery Model || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Schroder]] || Newt || Artillery Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Cooper]] || July || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Tubb]] || Jasper Fant || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''Walker, Texas Ranger'' || || Ranger C.D. Parker || || rowspan=3 | 1993 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuck Norris]] || Hays Cooper || dual-wielded / &amp;quot;Flashback&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || leader of the Dealy Gang || dual-wielded&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Rough Riders]]''|| [[Tom Berenger]] || Teddy Roosevelt || Artillery Model /Throughout series || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Henry Nash || Nickel plated Bisley Colt SAA with ivory grips /Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Various US Army officers || Artillery Model / Various episodes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || [[Krista Allen]] || Maitreya || Polished Nickel, Ivory Grips, 'Quick-Draw' length (4.75&amp;quot; barrel) / &amp;quot;First Person Shooter&amp;quot; (S7E13) ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' || || || || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || [[Robert Patrick]] || FBI Special Agent John Doggett || 'Quick-Draw' length (4.75&amp;quot; barrel) / &amp;quot;Hellbound&amp;quot; (S9E08) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Firefly]]'' || [[Adam Baldwin]] || Jayne Cobb || &amp;quot;War Stories&amp;quot; (S01E10), Artillery model || rowspan=3 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Christina Hendricks]] || Saffron || &amp;quot;Trash&amp;quot; (S01E11), Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || henchman || &amp;quot;Heart of Gold&amp;quot; (S01E13)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Solomon's Mines (2004)|King Solomon's Mines]]'' || [[Patrick Swayze]] || Allen Quartermain || Quick draw model || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' || [[Jim Beaver]] || Bobby Singer || Artillery Model possibly a Cimarron or Uberti || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=18 | ''[[Deadwood]]''|| || Gun Salesman || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel  / &amp;quot;Deadwood&amp;quot;|| rowspan=18 | 2004 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Paula Malcomson]]|| Trixie || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel / &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[John Hawkes]] || Sol Star || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel/ &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Weigert]] || Calamity Jane || Cavalry Model / Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| [[Allan Graf]] || Captain Joe Turner || Cavalry Model / &amp;quot;Childish Things&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Philip Moon]] || Mr. Lee || Cavalry Model / &amp;quot;Boy-the-Earth-Talks-To&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gale Harold]] || Wyatt Earp || Cavalry Model / &amp;quot;Leviathan Smiles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Nichols]] || Morgan Earp || Cavalry Model / &amp;quot;Leviathan Smiles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Barrett || Cavalry Model / &amp;quot;A Constant Throb&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian McShane]] || Al Swearengen || Cavalry Model ]/ &amp;quot;A Constant Throb&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Newman || Cavalry Model / &amp;quot;The Catbird Seat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dayton Callie]] || Charlie Utter || Artillery Model / Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| [[Garret Dillahunt]] || Jack McCall || Artillery Model / &amp;quot;Here Was a Man&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[W. Earl Brown]] || Dan Dority || Artillery Model / &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Cahill]] || Eamon || Artillery Model / &amp;quot;Requiem for a Gleet&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pruitt Taylor Vince]] || Mose Manuel || Artillery Model / &amp;quot;Childish Things&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Rippy]] || Tom Nuttall || Artillery Model / &amp;quot;Full Faith and Credit&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Various Characters || Various Models / Various episodes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Everybody Hates Chris]]''|| Various Actors || Various Characters || Seen in a clip from the film [[Shane]] / &amp;quot;Everybody Hates Picture Day&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]''||[[Amanda Tapping]] || Dr. Helen Magnus||Quick draw model / &amp;quot;Tempus&amp;quot; (S04E01) || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Top Shot - Season 1]]''|| [[Spencer Hoglund]] || Himself || Cavalry Model / &amp;quot;Wild, Wild West&amp;quot; || rowspan=3 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| All of the contestants || As themselves || Cavalry Model / &amp;quot;Wild, Wild West&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iain &amp;amp; Chris || As themselves || Cavalry Model / &amp;quot;Season Finale&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]''|| All of the contestants || As themselves || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Midsomer Murders - Season 13|Midsomer Murders]]'' || [[John Nettles]] || &amp;quot;Wyatt Earp&amp;quot; || Two nickel plated Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot; || rowspan=4 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Hughes]] || Det. Sgt. Ben Jones || Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[David Rintoul]] || Jack Fincher || Two Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Ryan]] || Adam Burbage || Cavalry; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 1]]''|| [[Colin Cunningham]] || John Pope|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 7]]''|| [[James Patrick Stuart]] || Dick Roman || rowspan=&amp;quot;2&amp;quot;|Nickel plated with ivory grips / &amp;quot;How to Win Friends and Influence Monsters&amp;quot; (S07E09) || rowspan=&amp;quot;2&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Beaver]] || Bobby Singer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 3|Hawaii Five-0 - Season 3]]''||[[George Takei]]||Choi Kelly|| ||2012 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ripper Street]]''|| [[Edoardo Ballerini]] || Frank Goodnight|| &amp;quot;Artillery&amp;quot; / &amp;quot;A Man of My Company&amp;quot; (S01E07)  || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| Various || Pinkerton agents || &amp;quot;Artillery&amp;quot; / &amp;quot;A Man of My Company&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
| || Pinkerton agent || &amp;quot;Quickdraw&amp;quot; with &amp;quot;Bird's Head&amp;quot; grips / &amp;quot;A Man of My Company&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;| ''[[Father Brown - Season 1|Father Brown]]'' || [[Dan Fredenburgh]] || James Trewlove || &amp;quot;The Flying Stars&amp;quot; (S01E02) ||  rowspan=&amp;quot;2&amp;quot;| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[John Light]] || Flambeau || &amp;quot;The Blue Cross&amp;quot; (S01E10) &lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Rupert Evans]]||Frank Frink||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Joel de la Fuente]]||Chief Inspector Kido||||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 |''[[Wynonna Earp]]''||[[Melanie Scrofano]]||Wynonna Earp||Buntline Special with 12&amp;quot; barrel and ivory grips||2016 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Tim Rozon]]||John Henry &amp;quot;Doc&amp;quot; Holliday|| Nickel-plated Cavalry model with 7.5&amp;quot; barrel||2016 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Dominique Provost-Chalkley]]||Waverly Earp||Buntline Special / &amp;quot;I Hope You Dance&amp;quot; (S2E12) ||2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Natalie Krill]]||Willa Earp||Buntline Special / &amp;quot;Landslide&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrian Holmes]]||US Marshal Bass Reeves|| Artillery Model / &amp;quot;Everybody Knows&amp;quot; (S2E07) || 2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Megan Follows]]||Michelle Gibson||Buntline Special / &amp;quot;No Cure for Crazy&amp;quot; (S3E04)||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Chambered in 9mm NATO, rapid fire and quick reload || Received after unlocking Claire's second outfit, acts more like Schofield || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid]]'' ||  || Can bounce shots off multiple walls to hit targets in cover with it || Artillery Model, possibly nickel-plated || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance 2]]'' ||EMF Hartford Six-Shooter ||EMF Great Western Buntline (copy of the Colt SAA Buntline) with a 10-inch barrel and chambered in .357; has ivory grips with Tex's name on them in gold flake. ||Tex's unique signature weapon || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' ||  || Cannot be used by player || Artillery model || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || PM6 || With wood grip || Bisley model with 7.5&amp;quot; barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: The Twin Snakes]]'' ||  || Can bounce shots off multiple walls to hit targets in cover with it || Artillery model, possibly nickel-plated || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sacred]]'' ||  || Custom version || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' ||  || Bullets will commonly ricochet off walls and hit targets even if you miss || Artillery model; hammer fanned when hipfired || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || Broken Butterfly || top-break action, chambered in .45 magnum, hybrid of SAA and S&amp;amp;W Schofield  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun]]'' || Colt Peacemaker's || || Artillery model, heavy engravements and custom colors, fitted with ivory grips|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez]]'' || 1889 Classic Six Shooter || || Is used by many enemies, and is relatively weak || 2006/2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With ivory grips, engraved barrel, frame, &amp;amp; cylinder, and 7.5&amp;quot; barrel || Hammer fanned when fired || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez: Bound in Blood]]'' || Classic gun || || Anachoristic pistol, Quickdraw model || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bioshock 2]]'' ||  || || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dead Redemption]]'' || Cattleman Revolver || || could be based off Uberti Cattleman Replica, Artillery Model || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' ||  || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lead and Gold: Gangs of the Wild West]]'' || Single Action Army || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2: Videogame]]'' || Colt Pistol || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The (Video Game)|The Walking Dead]]'' ||Not Named|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Hill: Downpour]]''|| || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fistful of Frags]]''||&amp;quot;Colt Peacemaker&amp;quot;|| Nickel-Plated, Quickdraw model|| Able to be fanned||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin's Creed Syndicate]]''|| Single Action Army || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| || || Fannable; 5.5&amp;quot; barrel|| 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wonderful World of Puss 'n Boots]]'' ||  ||  || 1969-1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III: The Castle of Cagliostro]]'' ||  ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dagger of Kamui]]'' || Sailor, Cowboys, Julie Rochelle aka Chico ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violence Jack: Harem Bomber]]'' || Rose's henchman ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' || Pirates ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sailor Moon]]'' || U-Estern || Cavalry Model || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]'' ||  || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]''/ &amp;quot;Cowboy Funk&amp;quot; || Cowboy Andy || || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]''/ Throughout series || Punch and Judy, the hosts of ''Big Shots''|| || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || A character in a Spaghetti Western  || Artillery model || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Punch and Judy, the hosts of ''Big Shots''  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || Harlock || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kino's Journey: The Beautiful World]]'' || Various minor characters || Artillery model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Punk]]'' || Makoto Kawazu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || Maya Jingu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gankutsuou: The Count of Monte Cristo]]'' || Gérard Villefort || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Thug at the Yellow Flag || Nickel plated || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Private Eyes' Requiem]]'' || Faux cowgirls || Artillery model || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Afro Samurai]]'' || Justice || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsing]]'' || Pip || artillery model || 2006-???&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Yura, Sonora || Airsoft, one is shown nickel-plated || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Empire of Corpses]]'' || Zombie || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film/TV Show'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who Framed Roger Rabbit]]'' || [[Christopher Lloyd]] || Judge Doom || Buntline Special Model || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rango]]'' || [[Johnny Depp]] || Rango || Erroneously depicted as having a swing-out cylinder || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rango]]'' ||  || Town's folk || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Single_Action_Army&amp;diff=1234808</id>
		<title>Single Action Army</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Single_Action_Army&amp;diff=1234808"/>
		<updated>2018-12-02T20:32:49Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ColtSAA475barrel.jpg|thumb|right|400px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt ]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|right|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:SAA Artillery Cimarron.jpg|thumb|right|400px|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt (this is a Cimarron reproduction - and an actual movie gun) Note lack of 4th screw on revolver frame in front of cylinder. The Colts all have this.]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|right|400px|Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg|thumb|right|400px|2nd Generation Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAANewFrontier.jpg|thumb|right|400px|[[Colt New Frontier|Colt &amp;quot;New Frontier&amp;quot;]] Single Action Army with ivory grips and adjustable target sights - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtBisleySAA.jpg|thumb|right|400px|Bisley model Colt Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAABisley.jpg|thumb|right|400px|Bisley model Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Bisley Colt&amp;quot;. Note distinct grip and hammer shape - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAABuntlineSpecial12in.jpg|thumb|right|400px|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt 1873 Single Action Army Revolver''', also known as the '''Colt .45''', the '''Frontiersman''', the '''Peacemaker''', but most often as simply the '''Single Action Army''' (or '''SAA''') was a single-action revolver manufactured and produced by Samuel Colt Firearms beginning in 1873.  It is the firearm most commonly identified with the American Wild West and the 19th Century in general, for its widespread popularity with both civilian and military users, its appearance in numerous sensationalist news stories about shootouts, and its association with the most famous duelists and marksmen of that era, including &amp;quot;Wild Bill&amp;quot; Hickock, William H. &amp;quot;Billy the Kid&amp;quot; Bonney, the Earp brothers, and even with later figures such as General George S. Patton.  Another of its nicknames is &amp;quot;The Gun That Won The West.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notes on Identification ==&lt;br /&gt;
For identification purposes, it is preferred the gun is labeled as a &amp;quot;Single Action Army&amp;quot; as opposed to a &amp;quot;Colt 1873&amp;quot; or &amp;quot;Colt Single Action Army&amp;quot; as many companies such as ''Uberti'', ''Ruger'' Vaquero, and ''Beretta'' have replicated SAAs to the point in which labeling them all as a Colt would be incorrect. Do not label it as a Colt unless 100% positive it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a Colt. In addition there needs to be made clear a distinction between two types of frames for all SAA-type guns. The first is the standard (and ubiquitous) cross pin frame. This is evident by what looks like a screw protruding from the left side of the frame just in front of the cylinder. In order for the cylinder to be released the crosspin is depressed and then this frees the the cylinder rod which can then be pulled from the front of the frame thus the cylinder can be removed completely from the frame for cleaning etc. The second, is the older black powder type frame, which uses a conventional threaded screw which is on the underside of the frame in front of the cylinder, the cross pin core design purpose was just to facilitate easier disassembly of the gun. The crosspin frame wasn't widely available until the late 1890's.  &lt;br /&gt;
&lt;br /&gt;
The Single Action Army is seen fitted with many different types of grips, the most common being wood, Vulcanite (early hardened black rubber, often cosmetically duplicated via black plastic), Ivory, Pearl, and Stag Horn. Noting these differences is helpful to those visiting IMFDB, and is thus encouraged.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .45 Colt (also called .45 Long Colt)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 round cylinder (typically loaded with 5 rounds)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single-Action&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Single Action Army has been used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Great Train Robbery]]''|| || Bandit||cavalry model || 1903 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Birth of a Nation]]'' ||Spottiswoode Aitken ||Dr. Cameron || Artillery model || rowspan=3 | 1915&lt;br /&gt;
|-&lt;br /&gt;
| Henry B. Walthall (as Henry Walthall)  ||Col. Ben Cameron || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| Walter Long ||Renegade Gus  || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tarzan of the Apes]]''|| ||Member of the searching squard|||| 1918 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Back to God's Country]]'' || Kewpie Morgan || Bully in Bar || || rowspan=5 | 1919&lt;br /&gt;
|-&lt;br /&gt;
| William Colvin || Mountie || &lt;br /&gt;
|-&lt;br /&gt;
| Wellington A. Playter || Capt. Rydal || &lt;br /&gt;
|-&lt;br /&gt;
| Charles Murphy || The Half-Breed || &lt;br /&gt;
|-&lt;br /&gt;
| Uncredited || Policeman || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Range Feud]]''|| [[John Wayne]] ||Clint Turner || || 1931&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riders of Destiny]]''|| [[John Wayne]] ||Sandy Sauders  || || 1933&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[West of The Divide]]''|| [[John Wayne]] ||Ted Hayden || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Blue Steel]]''|| [[John Wayne]] ||Deputy U.S. Marshal Carruthers || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Trail Beyond]]'' || [[John Wayne]] ||Rod Drew || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Petrified Forest]]''||||Arizona lawman|| ||1936&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagecoach]]'' ||[[John Carradine]] ||Hatfield || Artillery model || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sergeant York]]'' || [[Gary Cooper]] || Alvin York || Cavalry model || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Shepherd of the Hills, The|The Shepherd of the Hills]]'' || [[Harry Carey]] || Daniel Howitt || Cavalry || rowspan=2 | 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[John Harmon ]] || Deputy Charles  || In a holster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[My Darling Clementine]]'' || [[Victor Mature]] || Doc Holliday || || rowspan=3 | 1946&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fonda]] || Wyatt Earp ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward Bond]] || Morgan Earp ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fort Apache]]'' || [[Ward Bond]] || SGM Michael O'Rourke || Cavalry || rowspan=2 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fonda]] || LTC Owen Thursday || Cavalry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Red River]]'' || [[John Wayne]] || Thomas Dunson || Artillery model || rowspan=8 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Montgomery Clift]] || Matt Garth || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ireland]] || Cherry Valance || Artillery model, Quickdraw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Beery Jr.]] || Buster McGee || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Kelly]] || Sandy || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Hyke]] || Walt Jergens || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Fix]] || Teeler Yacey || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Paleface, The|The Paleface]]'' || [[Jane Russell]] || Calamity Jane || || rowspan=6 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Bob Hope]] || Peter 'Painless' Potter || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Searl]] || Jasper Martin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clem Bevans]] || Hank Billings || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff York]] || Big Joe || &lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Shot Jesse James]]'' || John Ireland || Robert Ford|| &amp;quot;Colt .45, improved pattern, silver mounted, pearl handle.&amp;quot;|| 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[She Wore a Yellow Ribbon]]'' || [[John Wayne]] || Captain Nathan Brittles || Cavalry model || rowspan=3 | 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Sergeant Tyree || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Cavalry troopers || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Rio Grande]]'' || [[Ben Johnson]] || Trooper Travis Tyree || Quick-Draw ||  | 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[John Wayne]] || LTC Kirby Yorke || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Grant Withers]] || Deputy Marshal || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fred Kennedy]] || Trooper Heinze || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Ortiz]] || CPT St. Jacques || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Pendleton]] || CPT Prescott || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Claude Jarman Jr.]] || Trooper Jefferson Yorke || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Springfield Rifle]]'' || || || Mocked up as [[Remington 1858 New Army]] || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Son of Paleface]]'' || [[Jane Russell]] || Mike 'The Torch' Delroy || || rowspan=6 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Roy Rogers]] || Roy Barton || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Williams]] || Kirk ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Corrigan]] || Doc Lovejoy || &lt;br /&gt;
|-&lt;br /&gt;
| [[Douglass Dumbrille]] || Sheriff McIntyre || &lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[High Noon]]'' || [[Gary Cooper]] || Will Kane|| rowspan=3 |Quick-draw model || rowspan=3 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian MacDonald]]||Frank Miller&lt;br /&gt;
|-&lt;br /&gt;
| [[Grace Kelly]]||Amy Kane&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hondo]]''|| [[John Wayne]] || Hondo Lane || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Redhead From Wyoming, The|The Redhead From Wyoming]]'' || [[Alex Nicol]] || Sheriff Stan Blaine || Artillery model || rowspan=6 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Scourby]] || Reece Duncan || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[William Bishop]] || Jim Averell || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Maureen O'Hara]] || Kate Maxwell || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Kelly]] || Sandy || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | ''[[Johnny Guitar]]'' || [[Joan Crawford]] || Vienna || Quick-Draw Model || rowspan=11 | 1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterling Hayden]] || Johnny 'Guitar' Logan || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Brady]] || Dancin' Kid || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward Bond]] || John McIvers || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Cooper]] || Turkey Ralston ||Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Bart Lonergan || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Carradine]] || Old Tom || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Dano]] || Corey || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Ferguson]] || Marshal Williams || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercedes McCambridge]] || Emma Small || Sheriff's Model, Quick-Draw&lt;br /&gt;
|-&lt;br /&gt;
| Various || Possemen  || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Tall Men, The |The Tall Men]]'' || [[Cameron Mitchell]] || Clint Allison || Artillery model, Cavalry model || rowspan=4 | 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark Gable]] || Colonel Ben Allison || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Ryan]] || Nathan Stark || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Day at Black Rock]]''||[[Lee Marvin]]''||Hector David||||1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Restless Youth (Trevozhnaya molodost)]]'' || || A ''Haidamak'' || Cavalry model || 1955&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[A Day of Fury]]'' || [[Dale Robertson]] || Jagade || Artillery model || rowspan=7 | 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Corday]] || Sharman Fulton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jock Mahoney]] || Marshal Allan Burnett || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Merlin]] || Billy Brand || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Carl Benton Reid]] || Judge John J. McLean || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Regis Parton]] || Waco || Artillery model, pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| || Various || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Gunfight at the O.K. Corral]]'' || [[DeForest Kelley]] || Morgan Earp || Artillery model || rowspan=5 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Lancaster]] || Wyatt Earp || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Douglas]] || Doc Holliday || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Hopper]] || Billy Clanton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Forty Guns]]'' || [[Barbara Stanwyck]]|| Jessica Drummond || Pearl handle || rowspan=5 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| Barry Sullivan || Grif Bonnell || Pearl handle&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ericson]]|| Brockie Drummond ||&lt;br /&gt;
|-&lt;br /&gt;
| Robert Dix || Chico Bonnell || Pearl handle&lt;br /&gt;
|-&lt;br /&gt;
| [[Hank Worden]]|| Marshal John Chisum  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[3:10 to Yuma (1957)|3:10 to Yuma]]'' || [[Richard Jaeckel]]||Charlie Prince|||| rowspan=2 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Van Heflin]]||Evans||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rio Bravo]]'' || [[John Russell]] || Nathan Burdette || || rowspan=2 | 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Dude ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ride the High Country]] ''|| [[Joel McCrea]] || Steve Judd || Cavalry model || rowspan=2 | 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren Oates]] || Henry Hammond || Sheriff's Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A Fistful of Dollars]]'' || [[Clint Eastwood]] || The Man With No Name ||  Artillery model with a color case hardened frame and &amp;quot;Silver Rattlesnake Grips&amp;quot;  || rowspan=2 | 1964&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs from the Rojos and Baxters ||  Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Circus World]]'' ||  || Circus performers || Artillery models || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killers, The (1964)|The Killers]]''||[[Lee Marvin]]||Charlie Strom||pearl grips||1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9|''[[Amongst Vultures]]'' || [[Milan Srdoc]] || Wabble || rowspan=2|&amp;quot;Quick-Draw&amp;quot; model with ivory grips || rowspan=9|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Elke Sommer]] || Annie Dillman&lt;br /&gt;
|-&lt;br /&gt;
| [[Gotz George]] || Martin Bauman Jr. || rowspan=5|&amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]] || Baker Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sieghardt Rupp]] || Preston	&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirko Kraljev]] || Bill&lt;br /&gt;
|-&lt;br /&gt;
|[[Davor Antolic]] || Rod&lt;br /&gt;
|-&lt;br /&gt;
|[[Louis Velle]] || Gordon || rowspan=2|&amp;quot;Cavalry&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
|[[Stewart Granger]] || Old Surehand&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Oil Prince]]'' || [[Milan Srdoc]] || Wabble || &amp;quot;Quick-Draw&amp;quot; model || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Sons of Katie Elder]]'' || [[John Wayne]] || John Elder || Artillery Model || rowspan=2 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[George Kennedy]] || Curley ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viva Maria!]]'' ||  || Rebel || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Old Surehand]]'' || [[Larry Pennell]] || &amp;quot;General&amp;quot; || rowspan=7|&amp;quot;Quick-Draw&amp;quot; model || rowspan=7|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Velimir 'Bata' Zivojinovic]] || Jim Potter&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]] || Toby&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Srdoc]] || Wabble&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelena Zigon]] || Delia&lt;br /&gt;
|-&lt;br /&gt;
| [[Stewart Granger]] || Old Surehand&lt;br /&gt;
|-&lt;br /&gt;
| [[Voja Miric]] || Joe&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of the Aztecs]]'' || [[Kelo Henderson]] || Frank Wilson || &amp;quot;Artillery&amp;quot; model || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pyramid of the Sun God]]'' || [[Kelo Henderson]] || Frank Wilson || &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; models || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sons of Great Bear, The|The Sons of Great Bear]]'' || [[Jirí Vrstala]] || Red Fox || || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannjo Hasse]] || Pitt ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Karin Beewen]] || Cate Smith ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Professionals (1966)]]'' || [[Burt Lancaster]] || Bill Dolworth || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Bullet for the General]]'' || [[Gian Maria Volonté]] || El Chuncho || Artillery model || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldo Sambrell]] || Lt. Ferreira || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || El Chuncho's men || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Hills Run Red, The|The Hills Run Red]]'' || [[Thomas Hunter]] || Jerry Brewster / Jim Houston || Artillery model || rowspan=6 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Duryea]] || Col. Winy Getz || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Silva]] || Garcia Mendez || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Nando Gazzolo]] || Ken Milton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gianna Serra]] || Hattie Gardner || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || The cowboys, Mendez's gunmen ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Navajo Joe]]'' || [[Aldo Sambrell]] || Mervyn Duncan || Quickdraw and Cavalry || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Reynolds]] || Navajo Joe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucio Rosato]] || Jeffrey Duncan || Cavalry&lt;br /&gt;
|-&lt;br /&gt;
| || Duncan's men ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Death Rides a Horse]]'' || [[Lee Van Cleef]] || Ryan || Artillery model || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[John Phillip Law]] || Bill || Artillery and Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| [[Luigi Pistilli]] || Walcott || Artillery and Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| || Walcott's henchmen || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Thunder at the Border]]'' || [[Harald Leipnitz]] || Silers || rowspan=6|&amp;quot;Artillery&amp;quot; model || rowspan=6|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandar Gavric]] || Derks&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Bosiljcic]] || Vince&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikola Gec]] || Wirz&lt;br /&gt;
|-&lt;br /&gt;
| [[Miha Baloh]] || Quilvera&lt;br /&gt;
|-&lt;br /&gt;
| [[Rik Battaglia]] || Sgt. Mendoza&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | ''[[Face to Face (Faccia a faccia)]]'' || [[Tomas Milian]] || Solomon 'Beauregard' Bennet || &amp;quot;Artillery&amp;quot; model || rowspan=10 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Gian Maria Volonté]] || Professor Brett Fletcher ||&amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[William Berger]] || Charley Siringo || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ángel del Pozo]] || Maximilian de Winton || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldo Sambrell]] || Zachary Chase || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Federico Boido]] || The Sheriff of Purgatory City || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Casas]] || Wild Bunch Member || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Calisto Calisti]] || Sheriff of Yellow Creek || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Goffredo Unger]] || Smiling Gunslinger in Purgatory City Hotel || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
|  || Various  || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Hour of the Gun]]'' ||[[Robert Phillips]]||Frank Stillwell||||rowspan=3 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[James Garner]]||Wyatt Earp||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Robards]]||Doc Holliday||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The War Wagon]]'' || [[Kirk Douglas]] || Lomax || || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Cabot]] || Frank Pierce || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hombre]]'' || [[Paul Newman]] || John Russell || Cavalry Model || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Boone]] || Cicero ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[El Dorado]]'' || [[John Wayne]] || Cole Thornton || || rowspan=3 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Mitchum]] || Sheriff J.P. Harran ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Asner]] || Bart Jason ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Let Them Rest (Requiescant)]]'' || [[Mark Damon]] || George Bellow Ferguson || &amp;quot;Artillery&amp;quot; model || rowspan=6 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferruccio Viotti]] || Dean Light || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Massimo Sarchielli]] || Leonardo Marquez || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Citti]] || Burt || &amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Fontaine]] || Pilar  || &amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Ferguson's henchmen, The Mexican rebels || &amp;quot;Artillery&amp;quot; and &amp;quot;Quick-Draw&amp;quot; models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Django Kill... If You Live, Shoot!]]'' || [[Tomas Milian]] || The Stranger || rowspan=4|&amp;quot;Artillery&amp;quot; model || rowspan=4|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Francisco Sanz]] || Hagerman&lt;br /&gt;
|-&lt;br /&gt;
| [[Roberto Camardiel]] || Sorrow&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican bandits, Sorrow's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Shalako]]'' || [[Stephen Boyd]] || Bosky Fulton || || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Connery]] || Shalako ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigitte Bardot]] || Irina Lazaar ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Great Silence, The|The Great Silence (Il grande silenzio)]]'' || [[Klaus Kinski]] || Tigrero / Loco || || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Marisa Merlini]] || Regina ||&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Professional Gun (Il mercenario)]]''|| [[Tony Musante]] ||  Paco Roman || Cavalry model || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Giovanna Ralli]] || Columba || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [[Once Upon a Time in the West]] || [[Jack Elam]] || Snakey || With brass trigger guard || rowspan=5 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Harmonica || Blued finish&lt;br /&gt;
|-&lt;br /&gt;
| [[ Henry Fonda]] || Frank || Nickel plated Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Robards]] || Cheyenne || Blued finish&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various barrel lengths&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Trail of the Falcon]]'' || [[Rolf Hoppe]] || Bashan || Cavalry model || rowspan=2 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| || Bandits || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Bandolero!]]'' || [[James Stewart]] || Mace Bishop || || rowspan=6 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Dee Bishop || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[George Kennedy]] || Sheriff Johnson || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Prine]] || Roscoe Bookbinder || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raquel Welch]] || Maria Stoner || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| || Dee Bishop's men, posse members, Mexican bandits || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Take God's Children for Wild Geese (Faut pas prendre les enfants du bon Dieu pour des canards sauvages)|Don't Take God's Children for Wild Geese]]'' || Françoise Rosay || Leontine || &amp;quot;Quickdraw&amp;quot; model || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Valley of Death]]'' || [[Rik Battaglia]] || Murdock || &amp;quot;Artillery&amp;quot; model || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[The Rope and the Colt (Une corde, un Colt...)]]'' || [[Robert Hossein]] || Manuel || rowspan=12 |&amp;quot;Artillery&amp;quot; model || rowspan=14 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniele Vargas]] || Will Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Serge Marquand]] || Larry Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Hatet]] || Frank Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Philippe Baronnet]] || Bud Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Collet]] || Sheriff Ben&lt;br /&gt;
|-&lt;br /&gt;
| [[Álvaro de Luna]] || Sheriff's deputy&lt;br /&gt;
|-&lt;br /&gt;
| [[Benito Stefanelli]] || Ben Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Guido Lollobrigida]] || Thomas Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Lemoine]] || Eli Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Hatet]] || Frank Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivano Staccioli]] || Vallee&lt;br /&gt;
|-&lt;br /&gt;
| [[José Canalejas]] || Next Vallee || &amp;quot;Quick-draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Various gunmen || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[True Grit]]'' || [[John Wayne]] || Marshall Reuben T. &amp;quot;Rooster&amp;quot; Cogburn || Quickdraw model || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duvall]] || &amp;quot;Lucky&amp;quot; Ned Pepper || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Butch Cassidy and the Sundance Kid]]'' || [[Paul Newman]] ||  Butch Cassidy || || rowspan=4 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Redford]] || The Sundance Kid || Duel wields occasionally&lt;br /&gt;
|-&lt;br /&gt;
| || Bolivian bandits || Various models&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Redford]] || Bolivian police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[The Wild Bunch]]'' || [[William Holden]] || Pike Bishop || || rowspan=8 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Dub Taylor]] || Rev. Wainscoat ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jorge Russick]] || Major Zamorra ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Dutch Engstrom||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Tector Gorch ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Ryan]] || Deke Thornton || Various models&lt;br /&gt;
|-&lt;br /&gt;
| || Thornton's posse || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Mackenna´s Gold]]'' || [[Gregory Peck]] || MacKenna ||rowspan=7| Quickdraw model || rowspan=7| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Omar Sharif]] || Colorado &lt;br /&gt;
|-&lt;br /&gt;
| [[Keenan Wynn]] || Sanchez &lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Phillips]] || Monkey &lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || Ben Baker &lt;br /&gt;
|-&lt;br /&gt;
| [[Julie Newmar]] || Hesh-Ke &lt;br /&gt;
|-&lt;br /&gt;
| || Various gunmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[100 Rifles]]'' || [[Burt Reynolds]] || Joe Herrera || Artillery || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || Artillery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[4 for Texas]]'' || [[Dean Martin]] || Joe Jarrett ||rowspan=3| Quickdraw model || rowspan=3|1969&lt;br /&gt;
|-&lt;br /&gt;
|  [[Charles Bronson]] || Matson&lt;br /&gt;
|-&lt;br /&gt;
|  || Various gunmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Weisse Wölfe]] || [[Helmut Schreiber]] || Sam Blake || Cavalry model|| rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns of the Magnificent Seven]]''||[[Monte Markham]]||Keno||||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Lobo]]'' || [[Christopher Mitchum]] || Capt. Tuscarora Phillips |||| 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[Chisum]]'' || [[John Wayne]] || John Chisum || Quick-draw || rowspan=13 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || James Pepper || Artillery&lt;br /&gt;
|-&lt;br /&gt;
| [[Geoffrey Deuel]] || Billy the Kid || Quick-draw&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn Corbett]] || Pat Garrett  || Quick-draw&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Soble]] || Charley Bowdre ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Donner]] || Bradley Morton ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Mitchum]] || Tom O'Folliard  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Palmer]] || Karl Riker || &amp;quot;Quick-draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Battista]] || Neemo || Buntline&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Cabot]] || Sheriff Brady ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Jaeckel]] || Jess Evans || &amp;quot;Quick-draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher George]] || Dan Nodeen || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Posse ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Companeros]]'' || [[Franco Nero]] || Yodlaf Peterson || &amp;quot;Cavalry&amp;quot; || rowspan=5 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomas Milian]] || El Vasco || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[José Bódalo]] || Gen. Mongo || &amp;quot;Cavalry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Palance]] || John || Seen in holster&lt;br /&gt;
|-&lt;br /&gt;
| || Guerrillas, government officers, John's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Grenade, The|The Last Grenade]]'' || [[Alex Cord]]||Kip Thompson || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Omega Man]]'' || [[Paul Koslo]] || Dutch || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Murders Are Enough, Darling]]'' || [[Jirí Lír]] || Jaime || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rum Runners (Boulevard du Rhum)]]'' || [[Lino Ventura]] || Cornelius von Zeelinga |||| rowspan=2 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| || Mexicans || Artillery models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Shoot Out]]'' || [[Gregory Peck]] || Clay Lomax || &amp;quot;Quick-Draw&amp;quot; || rowspan=6 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gregory]] ||Sam Foley || &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Corey]] || Trooper || &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert F. Lyons]] || Bobby Jay Jones || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Davis Chandler]] || Skeeter || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Serna]] || Pepe || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Legend of Frenchie King, The (Les Pétroleuses)| The Legend of Frenchie King (Les Pétroleuses)]]'' || [[Michael J. Pollard]] || The sheriff ||rowspan=5| &amp;quot;Artillery&amp;quot; model || rowspan=5| 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigitte Bardot]] || Louise &lt;br /&gt;
|-&lt;br /&gt;
| [[Claudia Cardinale]] || Marie Sarrazin &lt;br /&gt;
|-&lt;br /&gt;
| [[Henri Czarniak]] || Doctor Miller &lt;br /&gt;
|-&lt;br /&gt;
| || Bandits &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' || [[Stephen Boyd]] || Mysterious Stranger ||||1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Red Sun (Soleil rouge)]]'' || [[Alain Delon]] || Gotch Kink || Artillery model || rowspan=6 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Link Stuart || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula Andress]] || Cristina || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gianni Medici]] || Miguel || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges Lycan]] || Sheriff Stone || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers and bandits || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Big Jake]]'' || [[John Wayne]] || Jake McCandles || || rowspan=5 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Boone]] || John Fain ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn Corbett]] || &amp;quot;Breed&amp;quot; O'Brien ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Wayne]] || James McCandles ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Life and Times of Judge Roy Bean]]'' || [[Paul Newman]] || Judge Roy Bean || || rowspan=6 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Stacy Keach]] || Bad Bob ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ned Beatty]] || Tector Crites ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacqueline Bisset]] || Rose Bean ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ava Gardner]] || Lily Langtry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Joe Kidd]]'' || [[Clint Eastwood]] || Joe Kidd || Cavalry model || rowspan=6 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duvall]] || Frank Harlan || Ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Callahan]] || Naco ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Koslo]] || Roy Gannon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Wainwright]] || Olin Mingo ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Walcott]] || Sheriff Bob Mitchell || Nickel plated &amp;quot;Quickdraw&amp;quot; model with the front sight shaved down and fitted with pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cowboys]]'' || [[Robert Carradine]] || Slim Honeycutt || Cavalry model || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnificent Seven Ride, The|The Magnificent Seven Ride]]'' ||[[Luke Askew]]||Slim|| ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chato's Land]]'' || [[Richard Jordan]] || Earl Hooker || &amp;quot;Artillery&amp;quot; model || 1972 &lt;br /&gt;
|-&lt;br /&gt;
|''[[High Plains Drifter]]''||[[Geoffrey Lewis]]||Stacey Bridges||||1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[My Name Is Nobody]]''||[[Antoine Saint-John]]||Scape||||rowspan=2 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]]||Nobody||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Westworld]]'' || [[Yul Brynner]] || The Gunslinger || ||rowspan=4 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Dick Van Patten]] || The Banker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Benjamin]] || Peter Martin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Brolin]] || John Blane ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oklahoma Crude]]'' || || Oil company gunmen || Quickdraw model || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Apaches (Apachen)]]'' || [[Milan Bosiljcic]] || Johnson || rowspan=4|&amp;quot;Cavalry&amp;quot; || rowspan=5|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Hartmut Beer]] || Gleason&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilfried Zander]] || Morrie&lt;br /&gt;
|-&lt;br /&gt;
| || Johnson's henchmen and gold prospectors&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Niemczyk]] || Ramon || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]'' || [[John Karlen]] || Tony Redecci || Cavalry || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bring Me the Head of Alfredo Garcia]]'' || || El Jefe's bodyguards |||| 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ulzana]]'' || [[Paul Berndt]] || Wardley || In holster || rowspan=3|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Sandulescu]] || Buuly || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || A sergeant || &amp;quot;Cavalry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Breakheart Pass]]'' || [[Charles Bronson]] || John Deakin || rowspan=2|&amp;quot;Artillery&amp;quot; model ||rowspan=5|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Marshal Nathan Pearce&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Governor Fairchild || rowspan=3|&amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Tessier]] || Levi Calhoun&lt;br /&gt;
|-&lt;br /&gt;
| [[John Mitchum]] || The card player&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Last Hard Men]]'' || [[Jorge Rivero]] || Cesar Menendez || Niclel plated with pearl grip || rowspan=6 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Larry Wilcox]] || Mike Shelby || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgan Paull]] || Portugee Shiraz ||&lt;br /&gt;
|-&lt;br /&gt;
| [[John Quade]] || Will Gant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Mitchum]] || Hal Brickman || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff deputies || &amp;quot;Quickdraw&amp;quot; and &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[The Shootist]]'' || [[John Wayne]] || J.B. Books || Custom nickel plated and heavily engraved || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh O'Brian]] || Jack Pulford ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard]] || Gillom Rogers || Shooting Bookes's SAA that was handed to him&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill McKinney]] || Jay Cobb ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Keoma]]'' || [[Franco Nero]] || Keoma || &amp;quot;Artillery&amp;quot; model || rowspan=6 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Orso Maria Guerrini]] || Butch Shannon || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Marsina]] || Lenny Shannon || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua Sinclair]] || Sam Shannon || &amp;quot;Artillery&amp;quot; model with pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald O'Brien]] || Caldwell  || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Caldwell's henchmen || &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Round (Il conto è chiuso)]]'' || || || In Rico Manzetti's collection; &amp;quot;Quick-Draw&amp;quot; model || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[A Man Called Blade (Mannaja)]]'' || [[Maurizio Merli]] || Mannaja || rowspan=5 | &amp;quot;Artillery&amp;quot; model || rowspan=5 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Theo Voller&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald O'Brien]] || Burt Craven&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Casale]] || Dahlman&lt;br /&gt;
|-&lt;br /&gt;
| || Voller's, McGowan's and Dahlman's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The White Buffalo]]'' || [[Charles Bronson]] || Wild Bill Hickok || &amp;quot;Quickdraw&amp;quot; with stag horn grips || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| || Capt. Caster's officers || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Driver]]'' ||[[Ryan O'Neal]]||The Driver|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goin' South]]''||[[Jeff Morris]]||Cowboy||Artillery Model||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' ||  || A Boer Commando || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[High Noon Part II: The Return of Will Kane]]'' ||[[Pernell Roberts]] || J.D. Ward ||Artillery Model || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Majors]] || Will Kane || Cavalry Model|| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Heaven's Gate]]'' || [[Kris Kristofferson]] || James Averill || Artillery model || rowspan=5 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Walken]] || Nathan D. Champion || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mickey Rourke]] || Nick Ray || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Waterston]] || Frank Canton ||Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Long Riders, The|The Long Riders]]'' || [[ James Keach ]] || Jesse James || Cavalry model || rowspan=3 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[James Remar]] || Sam Starr  || Artillery model &lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Guest]] || Bob Ford || Army model &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Charles Bronson]] || Albert Johnson || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Rage]]'' || [[Chuck Norris]] || Sheriff Dan Stevens || Quickdraw model with ivory grips || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' || [[Patrick Swayze]] || Jed Eckert || Quickdraw model with ivory grips || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Jorge Luke]] ||Guerrilla leader || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Wheels of Fire]]'' || Jack S. Daniels || Scag ||rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1985&lt;br /&gt;
|-&lt;br /&gt;
|  || Scourge's Men, True believer's soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[Silverado]]'' || [[Scott Glenn]] || Emmet || Quickdraw model with a color case hardened frame || rowspan=13 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Kline]] || Paden || Nickel plated Artillery model, later seen with ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || Jake || Dual wields nickel plated Quickdraw models with pearl grips in a fancy Mexican holster rig&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gammon]] || Dawson || Artillery model with a color case hardened frame&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Dennehy]] || Sheriff Cobb || Nickel Artillery model with original hard rubber grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Fahey]] ||Deputy Tyree ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Gauny]] || Deputy Garth || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Baker]] || Ethan McKendrick || Quickdraw model with color case hardened frame&lt;br /&gt;
|-&lt;br /&gt;
| [[Earl Hindman]] ||J.T. Hollis || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Glover]] || Malachi 'Mal' Johnson || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Serna]] || Scruffy || Wearing Jake's SAAs that he took from him&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted White]] || Hoyt || Dual wields a Quickdraw and Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || A thug || Quickdraw || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Kate Capshaw]]||Susanna McKaskel  ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Sam Elliott]]||Con Vallian ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Lance Henriksen]]||Jesse Hooker||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Jenette Goldstein]]||Diamondback||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matewan]]'' ||[[James Earl Jones]]||Few Clothes||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Corinne Wahl]] || Karen || rowspan=3|&amp;quot;Cavalry&amp;quot; Model || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels officer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Young Guns]]'' || || Regulators and Thugs || Various models || rowspan=5 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Emilio Estevez]] || Billy the Kid || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || &amp;quot;Dick&amp;quot; Brewer||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || &amp;quot;Doc&amp;quot; Scurlock ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Siemaszko]] || Charley Bowdre||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' || [[René Enríquez]] || General Maximiliano Brogado ||  white grips, cavalry model||1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Picasso Trigger]]'' || [[Patty Duffek]] || Pattycakes ||rowspan=2|Artillery model || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
| || Female agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Last Crusade]]'' || || The grey haired grave robber during the circus train chase || Quickdraw model || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UHF]]'' || || unnamed villain || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || Thug || Artillery model || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' || || detective ||5.5&amp;quot; &amp;quot;Artillery&amp;quot; model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Problem Child]]'' || [[John Ritter]] || Ben || Fake || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors]]'' || [[Fred Ward]] || Earl || Nickel plated || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mother]]'' || || || Seen in gun store; Nickel plated Cavalry model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Unforgiven (1992)|Unforgiven]]'' || [[Saul Rubinek]] || W.W. Beauchamp || || rowspan=5 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Harris]] || English Bob || Nickel plated Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || Sheriff Bill Daggett/Little Bill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron White]] || Clyde Ledbetter || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jefferson Mappin]] || Fatty Rossiter || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''|| || GOONs (Guardians of the Oglala Nation) || holstered ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' ||  || A restaurant patron || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GunCrazy]]'' || [[Drew Barrymore]] || Anita Minteer || Nickel plated with ivory grips || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[Tombstone]]'' || [[Michael Biehn]] || Johnny Ringo || Nickel plated Quickdraw model || rowspan=14 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Doc Holliday || Nickel plated Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sherayko]] || &amp;quot;Texas Jack&amp;quot; Vermillion || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Carey, Jr.]] || Tombstone marshal Fred White || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || McMasters || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Wyatt Earp || Carries a Cavalry Model in addition to his Buntline Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Paxton]] || Morgan Earp || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Powers Boothe]] || &amp;quot;Curly Bill&amp;quot; Brocius and his gang || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Tenney]] || Cochise County Sheriff Johnny Behan || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bob Thornton]] || Johnny Tyler || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Haden Church]] || Billy Clanton || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Corbett]] || Barnes || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert John Burke]] || Cowboy Frank McLaury ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mask, The| The Mask]]'' || [[Jim Carrey]] || Ipkiss/Mask || Nickel-plated Artillery models || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12 | ''[[Wyatt Earp]]'' || [[Kevin Costner]] || Wyatt Earp || Calvary model for right hand, Artillery model for left hand || rowspan=12 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Pullman]] || Ed Masterston || Artillery model for left hand&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || Nicholas Earp || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Linden Ashby]] || Morgan Earp || Duel wields a Quickdraw model and Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Rex Linn]] || Frank Mclaurey || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Smith]] || Curly Bill Brocius || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Folse]] || Billy Clanton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Madsen]] || Virgil Earp || Nickel-plated artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Harmon]] || Johnny Behan || Calvary model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mare Winningham]] || Mattie Balylock || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Quaid]] || John &amp;quot;Doc&amp;quot; Holiday || Nickel-plated Sheriff's model&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Legends of the Fall]] || [[Brad Pitt]] || Tristan Ludlow || nickel, Cavalry || rowspan=2 |  1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Hopkins]] || Colonel Ludlow ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Night Before Christmas]]'' || [[Bud Spencer]] || Moses || Cavalry model || rowspan=6 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots Southerland]] || Sam Stone || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Carey]] || Sheriff Fox || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Fritz Sperberg]] || Deputy Joe || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Neil Summers]] || Dodge || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| || Stone's henchmen || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Wild Bill]]''||[[Ellen Barkin]]||Calamity Jane|| || rowspan=2 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Dern]]||Will Plummer||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[The Quick and the Dead]]'' || [[Sharon Stone]] || Ellen &amp;quot;The Lady&amp;quot; || Ivory Grips || rowspan=8 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Russell Crowe]] || Cort || Nickel finish and wood grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Fee &amp;quot;The Kid&amp;quot; Herod || Custom engravement and ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Fee &amp;quot;The Kid&amp;quot; Herod || Cavalry model with a nickel finish and solid ivory grips and called &amp;quot;The Eagle Butt Peacemaker&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || John Herod || Dual Quickdraw SAAs with custom gold dragon grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Jonothon Gill]] || Spotted Horse || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || &amp;quot;Ace Hanlon&amp;quot;  || Custom engravement with nickel finish and custom grips&lt;br /&gt;
|-&lt;br /&gt;
| || Various civilians celebrating || various barrel lengths&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dead Man]]'' || [[Johnny Depp]] || William Blake || Blued quickdraw model || rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Mili Avital]] || Thel Russell || Blued quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Bounty hunter Cole Wilson || Nickel-plated quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Star]]'' || [[Matthew McConaughey]] || Buddy Deeds || Quickdraw model || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Leprechaun 4: In Space]]'' || [[Warwick Davis]] || Leprechaun || &amp;quot;Artillery&amp;quot; model || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || Nickel plated &amp;quot;Artillery&amp;quot; model || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Switchback]]''||[[Jared Leto]]||Lane Dixon||||1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] || [[Jason Isaacs]] || Colonel Mekum || fitted with pearl grips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[The Newton Boys]] || [[Matthew McConaughey]] || Willis Newton || Cavalry model || rowspan=4 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Gunning]] || Herbert &amp;quot;Slim&amp;quot; Holliday || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethan Hawke]] || Jess Newton || Quickdraw model, occasionally carries two&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Judas Kiss]]''||[[Til Schweiger]]||Ruben Rubenbauer||rowspan=2| &amp;quot;Artillery&amp;quot; model || rowspan=2| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Carla Gugino]]||Coco Chavez&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (1998)|The Avengers]]'' || [[Uma Thurman]] || Emma Peel || nickel-plated, Quickdraw || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Wild West]]'' || [[Ted Levine]] ||General McGrath || Cavalry model ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy, The| The Mummy]]'' || [[Stephen Dunham]] || Mr. Henderson || Quickdraw model || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Tom Skerritt]] || Will Kane || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Shanghai Noon]] || [[Owen Wilson]] || Roy O'Bannon || Carries a pair fitted with pearl grips || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 3: The Hangman's Daughter]]''||[[Marco Leonardi]]||Johnny Madrid||.||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen Ghosts]]'' ||  ||   || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Manitou's Shoe]]'' || || Santa Marias gang || || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sky du Mont]] || Santa Maria &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[3000 Miles to Graceland]]'' || [[Kevin Costner]] || Thomas J. Murphy || || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff who pulls over Murphy || Possibly a Ruger Vaquero and not an actual Colt, had front sight filed off&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Crossfire Trail]]'' || [[Mark Harmon]] || Bruce Barkow || || rowspan=8 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kilpatrick]] || Mike Taggart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David O'Hara]] || Rock Mullaney ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Kane]] || J.T. Langston ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Beau Dorn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilford Brimley]] || Joe Gill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshall R. Teague]] || Snake Corville || fitted with ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Monte Walsh (2002)]]'' || [[Tom Selleck]] || Monte Walsh || || rowspan=3 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[George Eads]] || Shorty ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Lone Hero]]'' || [[Lou Diamond Phillips]] || Bart || Nickel plated &amp;quot;1895 Commemorative&amp;quot; || rowspan=6 |2002&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sean Patrick Flanery]] || John || &amp;quot;Quick-Draw&amp;quot; and &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Robert Forster]] || Gus || &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Mark Metcalf]] || Bill Harris || Nickel plated &amp;quot;Quick-Draw&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Tyler Labine]] || Tim || Nickel plated &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Alonso Oyarzun]] || Pablo || Nickel plated &amp;quot;Quick-Draw&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Empty]]'' || [[Sean Bean]] || Cowboy || Quick-Draw || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zatoichi]]'' || [[Saburô Ishikura]] || Tashichi Ogi || Artillery || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hitcher II: I've Been Waiting]]'' || [[Shaun Johnston]]  || Sheriff Castillo ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Bill Vol. 1]]'' || [[David Carradine]] || Bill || Nickel-plated EMF Hartford 'Pinkerton' with a &amp;quot;Bird's Head&amp;quot; grip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Tony Goldwyn]] || Colonel Bagley || Cavalry model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Open Range]]'' || [[Robert Duvall]] || &amp;quot;Boss&amp;quot; Spearman || || rowspan=8 | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Diego Luna]] || Button || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Gambon]] || Denton Baxter || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || Charley Waite || Cavalry model, will occasionally dual wield&lt;br /&gt;
|-&lt;br /&gt;
| [[James Russo]] || Sheriff Poole || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Kohler]] || Candyshop owner ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Richings]] || Wylie ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tremors 4: The Legend Begins]]'' || [[Billy Drago]] || Black Hand Kelly || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Brent Roam]] || Juan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hidalgo]]'' || [[Viggo Mortensen]] || Frank T. Hopkins || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Omar Sharif]] || Sheikh Riyadh ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Bill Vol. 2]]'' || [[David Carradine]] || Bill || Nickel-plated EMF Hartford 'Pinkerton' with a &amp;quot;Bird's Head&amp;quot; grip and custom muzzle brake || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Fog]]'' ||  [[Christian Bocher]] || Patrick Malone || || rowspan=4 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Douglas Arthurs]] || David Williams ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yves Cameron]] || Richard Wayne ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Andre]] || Norman Castle ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Miracle at Sage Creek]]'' || [[David Carradine]] || Ike || A-Uberti &amp;quot;New Dakota&amp;quot; || rowspan=5 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter J. Brown]] || Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thadd Turner]] || Sergeant Banks ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Libby]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Buck Taylor]] || Buckskin Charlie ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Bandidas]]'' || [[Penélope Cruz]] || The Gunman || Artilley model || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Salma Hayek]] || Minamoto no Yoshitsune || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| Regulators, Bank clerk || || Cavalry model, Quick-Draw&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Night of the Living Dead 3D]]'' || [[Greg Travis]] || Henry Cooper || 4.75&amp;quot; barrel || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua DesRoches]] || Ben || 4.75&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| [[Brianna Brown]] || Barb || 4.75&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[3:10 to Yuma]]'' || [[Russell Crowe]] || Ben Wade || Custom grips with gold crosses, nicknamed &amp;quot;The Hand of God&amp;quot; || rowspan=5 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Whitworth]] || Darden ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dallas Roberts]] || Grayson Butterfield || Nickel plated Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || Zeke || Carries Wade's custom SAAs after stealing them from him&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sukiyaki Western Django]]'' || [[Hideaki Ito]] || The Gunman || Artilley model || rowspan=3 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Iseya]] || Minamoto no Yoshitsune || Artilley model&lt;br /&gt;
|-&lt;br /&gt;
| [[Quentin Tarantino]] || Ringo || Artilley model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Brad Pitt]] || Jesse James || Has a Artillery and Cavalry model || rowspan=4 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Rockwell]] || Charley Ford || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Renner]] || Wood Hite ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Affleck]] || Bob Ford || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]]'' || [[Michael Parks]] || Earl McGraw || Artillery model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruins]]'' ||[[Sergio Calderón]]||Lead Mayan||7.5&amp;quot; barrel||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Appaloosa]]'' || [[Adam Nelson]] || Mackie Shelton || || rowspan=5 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Ring Shelton || rowspan=3 | Nickel-plated Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Irons]] || Randall Bragg&lt;br /&gt;
|-&lt;br /&gt;
| [[Viggo Mortensen]] || Everett Hitch&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Harris]] || Virgil Cole || Carries a Cavalry model with Stag horn grips and an Artillery model in his belt&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy: Tomb of the Dragon Emperor, The| The Mummy: Tomb of the Dragon Emperor]]'' || [[Brendan Fraser]] || Rick O' Connell || Cavalry model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An American Carol]]'' || [[Kelsey Grammer]] || Gen. George S. Patton || Nickel-plated &amp;quot;Quickdraw&amp;quot; model with faux ivory grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' ||[[Eloise Cupido]]||Afro girl||Nickel-plated &amp;quot;Artillery&amp;quot; Model||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lucky Luke]]''||[[Jean Dujardin]] || Lucky Luke ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model || rowspan=5 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Corrado]] || Luke's father ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandra Lamy]] || Belle ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michaël Youn]] || Billy the Kid ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jonah Hex]]'' || [[Josh Brolin]] || Jonah Hex || Carries two Cavalry models || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Megan Fox]] || Leila || Carries two&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || Sgt. Crocket || Two Artillery Models || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Fitzpatrick]] || Seamus Muldoon ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Nude Nuns with Big Guns]]'' || [[David Castro]] || Chavo || Cavalry model || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Maz Siam]] || Father Bernardo || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Father in wheelchair || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Xango Henry]] || Kick-Stand || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend]]'' ||[[Tomasz Tyndyk]] ||Johnny|||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' ||[[Sylvester Stallone]]||Barney Ross||shortened barrel||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Billy Burke]] || Jonah King || Quickdraw model || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good Day for It]]'' || [[Joe Flanigan]] || Deputy Doug Brady || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Harrison Ford]] || Woodrow Dolarhyde || Cavalry, nickel-plated || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Meeting Evil]]''|| [[Samuel L. Jackson]] || Richie || .22 || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || John Felton || .22&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' ||[[Sylvester Stallone]]||Barney Ross||shortened barrel||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Squad]]''||[[Robert Patrick]]||Detective Kennard|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || [[Pedro Armendáriz Jr.]] || Miguel Alvarez || nickel-plated, engraved, deleted scene || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' || [[Daniel Giménez Cacho]] || Javi Huerta ||  said to have belonged to Pancho Villa || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Witching and Bitching (Las brujas de Zugarramurdi)]]''|| || || on the book cover ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dhoom 3]]'' || [[Uday Chopra]] || Ali Akbar Fateh Khan || non-firing replica || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World's End]]'' || [[Pete Buzzsaw Holland]] || Post Apocalyptic Thug || Artillery || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Sweetwater]]'' || [[Jason Isaacs]] || Prophet Josiah ||  Cavalry Model || rowspan=5 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Harris]] || Sheriff Cornelius Jackson ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[January Jones]] || Sarah ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Luce Rains]] || Kingfisher ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenny Gabrielle]] || Jolene ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]] || [[Jan Kraus]] || Police chief Wittich || Artillery Model || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bone Tomahawk]]''||[[Matthew Fox]]||John Brooder||Cavalry Model w/nickel plating||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hateful Eight]]'' ||  [[Kurt Russell]]||John Ruth, &amp;quot;The Hangman&amp;quot;|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free State of Jones]]'' ||  [[Matthew McConaughey]]|| Newton Night || Artillery Model, walnut grips|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jane Got a Gun (2016)|Jane Got a Gun]]''||[[Natalie Portman]]||Jane Hammond||Cavalry Model||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (2016)|The Magnificent Seven]] ''||[[Chris Pratt]]||Josh Farraday||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lawman]]'' || [[John Russell]] || Marshal Dan Troop || Artillery Model || rowspan=2 | 1958 - 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Brown]] || Deputy Johnny McKay|| Quickdraw Model&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Spy (TV Series)|I Spy]]'' || [[George Montgomery]] || Nicolai || || 1964 - 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]''||[[Gavin MacLeod]]||Cleveland||&amp;quot;The Hong Kong Shilling Affair &amp;quot; (S01E24)||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | ''[[Star Trek (Original Series)|Star Trek]]''|| [[Ron Soble]] || Marshall Wyatt Earp || Buntline Special Model / &amp;quot;Spectre of the Gun&amp;quot; || rowspan=9 | 1966 - 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Zuckert]] || Cochise County Sheriff John Behan || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[William Shatner]] || Captain James T. Kirk || Artillery Model fitted with ivory grips / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonard Nimoy]] || Lt. Commander Spock || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DeForest Kelley]] || Doctor Leonard H. McCoy || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[James Doohan ]] || Montgomery &amp;quot;Scotty&amp;quot; Scott || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Maxwell]] || Virgil Earp || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rex Holman]] || Morgan Earp || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Columbo]]'' || [[Peter Falk]] || Lt. Columbo || Cavalry model with pearl grips/ &amp;quot;Dead Weight&amp;quot; (S01E03)|| 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A-Team, The| The A-Team]]''|| [[D. D. Howard]] || Carrie || nickel-plated and fitted with ivory grips / &amp;quot;Showdown!&amp;quot; || rowspan=2 | 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ging]] || General Fullbright || kept in crossdraw holsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice]]''|| [[Willie Nelson]] || a Texas Ranger || pair of Quickdraw models / &amp;quot;El Viejo&amp;quot; || 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Star Trek: The Next Generation]]''|| [[Patrick Stewart]] || Jean-Luc Picard ||  &amp;quot;Time's Arrow, Part 1&amp;quot; (S05E26) || 1992&lt;br /&gt;
|- &lt;br /&gt;
| [[Jerry Hardin]] || Samuel Clemens ||  &amp;quot;Time's Arrow, Part 2&amp;quot; (S06E01) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[John Pyper-Ferguson]] || Eli Hollander || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Dorn]] || Lt. Worf || Cavalry model with nickel finish / &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Marina Sirtis]] || Deanna Troi || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Brent Spiner]] || Data || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Law &amp;amp; Order - Season 2]]''  || [[Harley Cross]] || Jamie Maser || &amp;quot;Trust&amp;quot; (S02E15), cavalry || rowspan=2 | 1991 - 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Moriarty]] || EADA Ben Stone || &amp;quot;Trust&amp;quot; (S02E15), cavalry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Return To Lonesome Dove]]'' || [[Nia Peeples]] || Augustina Vega || Artillery Model || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Schroder]] || Newt || Artillery Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Cooper]] || July || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Tubb]] || Jasper Fant || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''Walker, Texas Ranger'' || || Ranger C.D. Parker || || rowspan=3 | 1993 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuck Norris]] || Hays Cooper || dual-wielded / &amp;quot;Flashback&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || leader of the Dealy Gang || dual-wielded&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Rough Riders]]''|| [[Tom Berenger]] || Teddy Roosevelt || Artillery Model /Throughout series || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Henry Nash || Nickel plated Bisley Colt SAA with ivory grips /Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Various US Army officers || Artillery Model / Various episodes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || [[Krista Allen]] || Maitreya || Polished Nickel, Ivory Grips, 'Quick-Draw' length (4.75&amp;quot; barrel) / &amp;quot;First Person Shooter&amp;quot; (S7E13) ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' || || || || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || [[Robert Patrick]] || FBI Special Agent John Doggett || 'Quick-Draw' length (4.75&amp;quot; barrel) / &amp;quot;Hellbound&amp;quot; (S9E08) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Firefly]]'' || [[Adam Baldwin]] || Jayne Cobb || &amp;quot;War Stories&amp;quot; (S01E10), Artillery model || rowspan=3 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Christina Hendricks]] || Saffron || &amp;quot;Trash&amp;quot; (S01E11), Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || henchman || &amp;quot;Heart of Gold&amp;quot; (S01E13)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Solomon's Mines (2004)|King Solomon's Mines]]'' || [[Patrick Swayze]] || Allen Quartermain || Quick draw model || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' || [[Jim Beaver]] || Bobby Singer || Artillery Model possibly a Cimarron or Uberti || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=18 | ''[[Deadwood]]''|| || Gun Salesman || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel  / &amp;quot;Deadwood&amp;quot;|| rowspan=18 | 2004 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Paula Malcomson]]|| Trixie || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel / &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[John Hawkes]] || Sol Star || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel/ &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Weigert]] || Calamity Jane || Cavalry Model / Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| [[Allan Graf]] || Captain Joe Turner || Cavalry Model / &amp;quot;Childish Things&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Philip Moon]] || Mr. Lee || Cavalry Model / &amp;quot;Boy-the-Earth-Talks-To&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gale Harold]] || Wyatt Earp || Cavalry Model / &amp;quot;Leviathan Smiles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Nichols]] || Morgan Earp || Cavalry Model / &amp;quot;Leviathan Smiles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Barrett || Cavalry Model / &amp;quot;A Constant Throb&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian McShane]] || Al Swearengen || Cavalry Model ]/ &amp;quot;A Constant Throb&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Newman || Cavalry Model / &amp;quot;The Catbird Seat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dayton Callie]] || Charlie Utter || Artillery Model / Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| [[Garret Dillahunt]] || Jack McCall || Artillery Model / &amp;quot;Here Was a Man&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[W. Earl Brown]] || Dan Dority || Artillery Model / &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Cahill]] || Eamon || Artillery Model / &amp;quot;Requiem for a Gleet&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pruitt Taylor Vince]] || Mose Manuel || Artillery Model / &amp;quot;Childish Things&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Rippy]] || Tom Nuttall || Artillery Model / &amp;quot;Full Faith and Credit&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Various Characters || Various Models / Various episodes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Everybody Hates Chris]]''|| Various Actors || Various Characters || Seen in a clip from the film [[Shane]] / &amp;quot;Everybody Hates Picture Day&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]''||[[Amanda Tapping]] || Dr. Helen Magnus||Quick draw model / &amp;quot;Tempus&amp;quot; (S04E01) || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Top Shot - Season 1]]''|| [[Spencer Hoglund]] || Himself || Cavalry Model / &amp;quot;Wild, Wild West&amp;quot; || rowspan=3 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| All of the contestants || As themselves || Cavalry Model / &amp;quot;Wild, Wild West&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iain &amp;amp; Chris || As themselves || Cavalry Model / &amp;quot;Season Finale&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]''|| All of the contestants || As themselves || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Midsomer Murders - Season 13|Midsomer Murders]]'' || [[John Nettles]] || &amp;quot;Wyatt Earp&amp;quot; || Two nickel plated Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot; || rowspan=4 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Hughes]] || Det. Sgt. Ben Jones || Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[David Rintoul]] || Jack Fincher || Two Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Ryan]] || Adam Burbage || Cavalry; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 1]]''|| [[Colin Cunningham]] || John Pope|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 7]]''|| [[James Patrick Stuart]] || Dick Roman || rowspan=&amp;quot;2&amp;quot;|Nickel plated with ivory grips / &amp;quot;How to Win Friends and Influence Monsters&amp;quot; (S07E09) || rowspan=&amp;quot;2&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Beaver]] || Bobby Singer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 3|Hawaii Five-0 - Season 3]]''||[[George Takei]]||Choi Kelly|| ||2012 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ripper Street]]''|| [[Edoardo Ballerini]] || Frank Goodnight|| &amp;quot;Artillery&amp;quot; / &amp;quot;A Man of My Company&amp;quot; (S01E07)  || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| Various || Pinkerton agents || &amp;quot;Artillery&amp;quot; / &amp;quot;A Man of My Company&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
| || Pinkerton agent || &amp;quot;Quickdraw&amp;quot; with &amp;quot;Bird's Head&amp;quot; grips / &amp;quot;A Man of My Company&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;| ''[[Father Brown - Season 1|Father Brown]]'' || [[Dan Fredenburgh]] || James Trewlove || &amp;quot;The Flying Stars&amp;quot; (S01E02) ||  rowspan=&amp;quot;2&amp;quot;| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[John Light]] || Flambeau || &amp;quot;The Blue Cross&amp;quot; (S01E10) &lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Rupert Evans]]||Frank Frink||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Joel de la Fuente]]||Chief Inspector Kido||||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 |''[[Wynonna Earp]]''||[[Melanie Scrofano]]||Wynonna Earp||Buntline Special with 12&amp;quot; barrel and ivory grips||2016 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Tim Rozon]]||John Henry &amp;quot;Doc&amp;quot; Holliday|| Nickel-plated Cavalry model with 7.5&amp;quot; barrel||2016 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Dominique Provost-Chalkley]]||Waverly Earp||Buntline Special / &amp;quot;I Hope You Dance&amp;quot; (S2E12) ||2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Natalie Krill]]||Willa Earp||Buntline Special / &amp;quot;Landslide&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrian Holmes]]||US Marshal Bass Reeves|| Artillery Model / &amp;quot;Everybody Knows&amp;quot; (S2E07) || 2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Megan Follows]]||Michelle Gibson||Buntline Special / &amp;quot;No Cure for Crazy&amp;quot; (S3E04)||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Chambered in 9mm NATO, rapid fire and quick reload || Received after unlocking Claire's second outfit, acts more like Schofield || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid]]'' ||  || Can bounce shots off multiple walls to hit targets in cover with it || Artillery Model, possibly nickel-plated || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance 2]]'' ||EMF Hartford Six-Shooter ||EMF Great Western Buntline copy. Chambered in .357; has a 10-inch barrel and ivory grips with Tex's name on them in gold flake. ||Tex's signature weapon || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' ||  || Cannot be used by player || Artillery model || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || PM6 || With wood grip || Bisley model with 7.5&amp;quot; barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: The Twin Snakes]]'' ||  || Can bounce shots off multiple walls to hit targets in cover with it || Artillery model, possibly nickel-plated || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sacred]]'' ||  || Custom version || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' ||  || Bullets will commonly ricochet off walls and hit targets even if you miss || Artillery model; hammer fanned when hipfired || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || Broken Butterfly || top-break action, chambered in .45 magnum, hybrid of SAA and S&amp;amp;W Schofield  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun]]'' || Colt Peacemaker's || || Artillery model, heavy engravements and custom colors, fitted with ivory grips|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez]]'' || 1889 Classic Six Shooter || || Is used by many enemies, and is relatively weak || 2006/2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With ivory grips, engraved barrel, frame, &amp;amp; cylinder, and 7.5&amp;quot; barrel || Hammer fanned when fired || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez: Bound in Blood]]'' || Classic gun || || Anachoristic pistol, Quickdraw model || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bioshock 2]]'' ||  || || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dead Redemption]]'' || Cattleman Revolver || || could be based off Uberti Cattleman Replica, Artillery Model || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' ||  || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lead and Gold: Gangs of the Wild West]]'' || Single Action Army || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2: Videogame]]'' || Colt Pistol || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The (Video Game)|The Walking Dead]]'' ||Not Named|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Hill: Downpour]]''|| || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fistful of Frags]]''||&amp;quot;Colt Peacemaker&amp;quot;|| Nickel-Plated, Quickdraw model|| Able to be fanned||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin's Creed Syndicate]]''|| Single Action Army || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| || || Fannable; 5.5&amp;quot; barrel|| 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wonderful World of Puss 'n Boots]]'' ||  ||  || 1969-1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III: The Castle of Cagliostro]]'' ||  ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dagger of Kamui]]'' || Sailor, Cowboys, Julie Rochelle aka Chico ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violence Jack: Harem Bomber]]'' || Rose's henchman ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' || Pirates ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sailor Moon]]'' || U-Estern || Cavalry Model || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]'' ||  || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]''/ &amp;quot;Cowboy Funk&amp;quot; || Cowboy Andy || || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]''/ Throughout series || Punch and Judy, the hosts of ''Big Shots''|| || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || A character in a Spaghetti Western  || Artillery model || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Punch and Judy, the hosts of ''Big Shots''  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || Harlock || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kino's Journey: The Beautiful World]]'' || Various minor characters || Artillery model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Punk]]'' || Makoto Kawazu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || Maya Jingu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gankutsuou: The Count of Monte Cristo]]'' || Gérard Villefort || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Thug at the Yellow Flag || Nickel plated || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Private Eyes' Requiem]]'' || Faux cowgirls || Artillery model || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Afro Samurai]]'' || Justice || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsing]]'' || Pip || artillery model || 2006-???&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Yura, Sonora || Airsoft, one is shown nickel-plated || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Empire of Corpses]]'' || Zombie || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film/TV Show'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who Framed Roger Rabbit]]'' || [[Christopher Lloyd]] || Judge Doom || Buntline Special Model || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rango]]'' || [[Johnny Depp]] || Rango || Erroneously depicted as having a swing-out cylinder || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rango]]'' ||  || Town's folk || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Single_Action_Army&amp;diff=1234807</id>
		<title>Single Action Army</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Single_Action_Army&amp;diff=1234807"/>
		<updated>2018-12-02T20:31:54Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ColtSAA475barrel.jpg|thumb|right|400px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt ]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|right|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:SAA Artillery Cimarron.jpg|thumb|right|400px|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt (this is a Cimarron reproduction - and an actual movie gun) Note lack of 4th screw on revolver frame in front of cylinder. The Colts all have this.]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|right|400px|Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg|thumb|right|400px|2nd Generation Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAANewFrontier.jpg|thumb|right|400px|[[Colt New Frontier|Colt &amp;quot;New Frontier&amp;quot;]] Single Action Army with ivory grips and adjustable target sights - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtBisleySAA.jpg|thumb|right|400px|Bisley model Colt Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAABisley.jpg|thumb|right|400px|Bisley model Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Bisley Colt&amp;quot;. Note distinct grip and hammer shape - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAABuntlineSpecial12in.jpg|thumb|right|400px|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
The '''Colt 1873 Single Action Army Revolver''', also known as the '''Colt .45''', the '''Frontiersman''', the '''Peacemaker''', but most often as simply the '''Single Action Army''' (or '''SAA''') was a single-action revolver manufactured and produced by Samuel Colt Firearms beginning in 1873.  It is the firearm most commonly identified with the American Wild West and the 19th Century in general, for its widespread popularity with both civilian and military users, its appearance in numerous sensationalist news stories about shootouts, and its association with the most famous duelists and marksmen of that era, including &amp;quot;Wild Bill&amp;quot; Hickock, William H. &amp;quot;Billy the Kid&amp;quot; Bonney, the Earp brothers, and even with later figures such as General George S. Patton.  Another of its nicknames is &amp;quot;The Gun That Won The West.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notes on Identification ==&lt;br /&gt;
For identification purposes, it is preferred the gun is labeled as a &amp;quot;Single Action Army&amp;quot; as opposed to a &amp;quot;Colt 1873&amp;quot; or &amp;quot;Colt Single Action Army&amp;quot; as many companies such as ''Uberti'', ''Ruger'' Vaquero, and ''Beretta'' have replicated SAAs to the point in which labeling them all as a Colt would be incorrect. Do not label it as a Colt unless 100% positive it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a Colt. In addition there needs to be made clear a distinction between two types of frames for all SAA-type guns. The first is the standard (and ubiquitous) cross pin frame. This is evident by what looks like a screw protruding from the left side of the frame just in front of the cylinder. In order for the cylinder to be released the crosspin is depressed and then this frees the the cylinder rod which can then be pulled from the front of the frame thus the cylinder can be removed completely from the frame for cleaning etc. The second, is the older black powder type frame, which uses a conventional threaded screw which is on the underside of the frame in front of the cylinder, the cross pin core design purpose was just to facilitate easier disassembly of the gun. The crosspin frame wasn't widely available until the late 1890's.  &lt;br /&gt;
&lt;br /&gt;
The Single Action Army is seen fitted with many different types of grips, the most common being wood, Vulcanite (early hardened black rubber, often cosmetically duplicated via black plastic), Ivory, Pearl, and Stag Horn. Noting these differences is helpful to those visiting IMFDB, and is thus encouraged.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .45 Colt (also called .45 Long Colt)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 round cylinder (typically loaded with 5 rounds)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single-Action&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Single Action Army has been used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Great Train Robbery]]''|| || Bandit||cavalry model || 1903 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Birth of a Nation]]'' ||Spottiswoode Aitken ||Dr. Cameron || Artillery model || rowspan=3 | 1915&lt;br /&gt;
|-&lt;br /&gt;
| Henry B. Walthall (as Henry Walthall)  ||Col. Ben Cameron || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| Walter Long ||Renegade Gus  || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tarzan of the Apes]]''|| ||Member of the searching squard|||| 1918 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Back to God's Country]]'' || Kewpie Morgan || Bully in Bar || || rowspan=5 | 1919&lt;br /&gt;
|-&lt;br /&gt;
| William Colvin || Mountie || &lt;br /&gt;
|-&lt;br /&gt;
| Wellington A. Playter || Capt. Rydal || &lt;br /&gt;
|-&lt;br /&gt;
| Charles Murphy || The Half-Breed || &lt;br /&gt;
|-&lt;br /&gt;
| Uncredited || Policeman || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Range Feud]]''|| [[John Wayne]] ||Clint Turner || || 1931&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riders of Destiny]]''|| [[John Wayne]] ||Sandy Sauders  || || 1933&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[West of The Divide]]''|| [[John Wayne]] ||Ted Hayden || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Blue Steel]]''|| [[John Wayne]] ||Deputy U.S. Marshal Carruthers || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Trail Beyond]]'' || [[John Wayne]] ||Rod Drew || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Petrified Forest]]''||||Arizona lawman|| ||1936&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagecoach]]'' ||[[John Carradine]] ||Hatfield || Artillery model || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sergeant York]]'' || [[Gary Cooper]] || Alvin York || Cavalry model || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Shepherd of the Hills, The|The Shepherd of the Hills]]'' || [[Harry Carey]] || Daniel Howitt || Cavalry || rowspan=2 | 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[John Harmon ]] || Deputy Charles  || In a holster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[My Darling Clementine]]'' || [[Victor Mature]] || Doc Holliday || || rowspan=3 | 1946&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fonda]] || Wyatt Earp ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward Bond]] || Morgan Earp ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fort Apache]]'' || [[Ward Bond]] || SGM Michael O'Rourke || Cavalry || rowspan=2 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fonda]] || LTC Owen Thursday || Cavalry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Red River]]'' || [[John Wayne]] || Thomas Dunson || Artillery model || rowspan=8 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Montgomery Clift]] || Matt Garth || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ireland]] || Cherry Valance || Artillery model, Quickdraw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Noah Beery Jr.]] || Buster McGee || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Kelly]] || Sandy || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Hyke]] || Walt Jergens || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Fix]] || Teeler Yacey || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Paleface, The|The Paleface]]'' || [[Jane Russell]] || Calamity Jane || || rowspan=6 | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Bob Hope]] || Peter 'Painless' Potter || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Searl]] || Jasper Martin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clem Bevans]] || Hank Billings || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff York]] || Big Joe || &lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Shot Jesse James]]'' || John Ireland || Robert Ford|| &amp;quot;Colt .45, improved pattern, silver mounted, pearl handle.&amp;quot;|| 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[She Wore a Yellow Ribbon]]'' || [[John Wayne]] || Captain Nathan Brittles || Cavalry model || rowspan=3 | 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Sergeant Tyree || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Cavalry troopers || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Rio Grande]]'' || [[Ben Johnson]] || Trooper Travis Tyree || Quick-Draw ||  | 1950&lt;br /&gt;
|-&lt;br /&gt;
| [[John Wayne]] || LTC Kirby Yorke || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Grant Withers]] || Deputy Marshal || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fred Kennedy]] || Trooper Heinze || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Ortiz]] || CPT St. Jacques || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Pendleton]] || CPT Prescott || Cavalry || &lt;br /&gt;
|-&lt;br /&gt;
| [[Claude Jarman Jr.]] || Trooper Jefferson Yorke || Quick-Draw || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Springfield Rifle]]'' || || || Mocked up as [[Remington 1858 New Army]] || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Son of Paleface]]'' || [[Jane Russell]] || Mike 'The Torch' Delroy || || rowspan=6 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Roy Rogers]] || Roy Barton || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Williams]] || Kirk ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Corrigan]] || Doc Lovejoy || &lt;br /&gt;
|-&lt;br /&gt;
| [[Douglass Dumbrille]] || Sheriff McIntyre || &lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |''[[High Noon]]'' || [[Gary Cooper]] || Will Kane|| rowspan=3 |Quick-draw model || rowspan=3 | 1952&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian MacDonald]]||Frank Miller&lt;br /&gt;
|-&lt;br /&gt;
| [[Grace Kelly]]||Amy Kane&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hondo]]''|| [[John Wayne]] || Hondo Lane || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Redhead From Wyoming, The|The Redhead From Wyoming]]'' || [[Alex Nicol]] || Sheriff Stan Blaine || Artillery model || rowspan=6 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Scourby]] || Reece Duncan || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[William Bishop]] || Jim Averell || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Maureen O'Hara]] || Kate Maxwell || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Kelly]] || Sandy || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | ''[[Johnny Guitar]]'' || [[Joan Crawford]] || Vienna || Quick-Draw Model || rowspan=11 | 1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Sterling Hayden]] || Johnny 'Guitar' Logan || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Brady]] || Dancin' Kid || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward Bond]] || John McIvers || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Cooper]] || Turkey Ralston ||Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Bart Lonergan || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Carradine]] || Old Tom || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Dano]] || Corey || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Ferguson]] || Marshal Williams || Quick-Draw Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercedes McCambridge]] || Emma Small || Sheriff's Model, Quick-Draw&lt;br /&gt;
|-&lt;br /&gt;
| Various || Possemen  || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Tall Men, The |The Tall Men]]'' || [[Cameron Mitchell]] || Clint Allison || Artillery model, Cavalry model || rowspan=4 | 1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark Gable]] || Colonel Ben Allison || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Ryan]] || Nathan Stark || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Day at Black Rock]]''||[[Lee Marvin]]''||Hector David||||1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Restless Youth (Trevozhnaya molodost)]]'' || || A ''Haidamak'' || Cavalry model || 1955&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[A Day of Fury]]'' || [[Dale Robertson]] || Jagade || Artillery model || rowspan=7 | 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Corday]] || Sharman Fulton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jock Mahoney]] || Marshal Allan Burnett || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Merlin]] || Billy Brand || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Carl Benton Reid]] || Judge John J. McLean || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Regis Parton]] || Waco || Artillery model, pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| || Various || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Gunfight at the O.K. Corral]]'' || [[DeForest Kelley]] || Morgan Earp || Artillery model || rowspan=5 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Lancaster]] || Wyatt Earp || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Douglas]] || Doc Holliday || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Hopper]] || Billy Clanton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various  || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Forty Guns]]'' || [[Barbara Stanwyck]]|| Jessica Drummond || Pearl handle || rowspan=5 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| Barry Sullivan || Grif Bonnell || Pearl handle&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ericson]]|| Brockie Drummond ||&lt;br /&gt;
|-&lt;br /&gt;
| Robert Dix || Chico Bonnell || Pearl handle&lt;br /&gt;
|-&lt;br /&gt;
| [[Hank Worden]]|| Marshal John Chisum  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[3:10 to Yuma (1957)|3:10 to Yuma]]'' || [[Richard Jaeckel]]||Charlie Prince|||| rowspan=2 | 1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Van Heflin]]||Evans||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rio Bravo]]'' || [[John Russell]] || Nathan Burdette || || rowspan=2 | 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Dude ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ride the High Country]] ''|| [[Joel McCrea]] || Steve Judd || Cavalry model || rowspan=2 | 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren Oates]] || Henry Hammond || Sheriff's Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A Fistful of Dollars]]'' || [[Clint Eastwood]] || The Man With No Name ||  Artillery model with a color case hardened frame and &amp;quot;Silver Rattlesnake Grips&amp;quot;  || rowspan=2 | 1964&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs from the Rojos and Baxters ||  Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Circus World]]'' ||  || Circus performers || Artillery models || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killers, The (1964)|The Killers]]''||[[Lee Marvin]]||Charlie Strom||pearl grips||1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9|''[[Amongst Vultures]]'' || [[Milan Srdoc]] || Wabble || rowspan=2|&amp;quot;Quick-Draw&amp;quot; model with ivory grips || rowspan=9|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Elke Sommer]] || Annie Dillman&lt;br /&gt;
|-&lt;br /&gt;
| [[Gotz George]] || Martin Bauman Jr. || rowspan=5|&amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]] || Baker Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sieghardt Rupp]] || Preston	&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirko Kraljev]] || Bill&lt;br /&gt;
|-&lt;br /&gt;
|[[Davor Antolic]] || Rod&lt;br /&gt;
|-&lt;br /&gt;
|[[Louis Velle]] || Gordon || rowspan=2|&amp;quot;Cavalry&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
|[[Stewart Granger]] || Old Surehand&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Oil Prince]]'' || [[Milan Srdoc]] || Wabble || &amp;quot;Quick-Draw&amp;quot; model || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Sons of Katie Elder]]'' || [[John Wayne]] || John Elder || Artillery Model || rowspan=2 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[George Kennedy]] || Curley ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viva Maria!]]'' ||  || Rebel || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Old Surehand]]'' || [[Larry Pennell]] || &amp;quot;General&amp;quot; || rowspan=7|&amp;quot;Quick-Draw&amp;quot; model || rowspan=7|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Velimir 'Bata' Zivojinovic]] || Jim Potter&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]] || Toby&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Srdoc]] || Wabble&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelena Zigon]] || Delia&lt;br /&gt;
|-&lt;br /&gt;
| [[Stewart Granger]] || Old Surehand&lt;br /&gt;
|-&lt;br /&gt;
| [[Voja Miric]] || Joe&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of the Aztecs]]'' || [[Kelo Henderson]] || Frank Wilson || &amp;quot;Artillery&amp;quot; model || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pyramid of the Sun God]]'' || [[Kelo Henderson]] || Frank Wilson || &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; models || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sons of Great Bear, The|The Sons of Great Bear]]'' || [[Jirí Vrstala]] || Red Fox || || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannjo Hasse]] || Pitt ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Karin Beewen]] || Cate Smith ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Professionals (1966)]]'' || [[Burt Lancaster]] || Bill Dolworth || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Bullet for the General]]'' || [[Gian Maria Volonté]] || El Chuncho || Artillery model || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldo Sambrell]] || Lt. Ferreira || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || El Chuncho's men || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Hills Run Red, The|The Hills Run Red]]'' || [[Thomas Hunter]] || Jerry Brewster / Jim Houston || Artillery model || rowspan=6 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Duryea]] || Col. Winy Getz || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Silva]] || Garcia Mendez || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Nando Gazzolo]] || Ken Milton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gianna Serra]] || Hattie Gardner || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || The cowboys, Mendez's gunmen ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Navajo Joe]]'' || [[Aldo Sambrell]] || Mervyn Duncan || Quickdraw and Cavalry || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Burt Reynolds]] || Navajo Joe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucio Rosato]] || Jeffrey Duncan || Cavalry&lt;br /&gt;
|-&lt;br /&gt;
| || Duncan's men ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Death Rides a Horse]]'' || [[Lee Van Cleef]] || Ryan || Artillery model || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[John Phillip Law]] || Bill || Artillery and Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| [[Luigi Pistilli]] || Walcott || Artillery and Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| || Walcott's henchmen || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Thunder at the Border]]'' || [[Harald Leipnitz]] || Silers || rowspan=6|&amp;quot;Artillery&amp;quot; model || rowspan=6|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandar Gavric]] || Derks&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Bosiljcic]] || Vince&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikola Gec]] || Wirz&lt;br /&gt;
|-&lt;br /&gt;
| [[Miha Baloh]] || Quilvera&lt;br /&gt;
|-&lt;br /&gt;
| [[Rik Battaglia]] || Sgt. Mendoza&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | ''[[Face to Face (Faccia a faccia)]]'' || [[Tomas Milian]] || Solomon 'Beauregard' Bennet || &amp;quot;Artillery&amp;quot; model || rowspan=10 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Gian Maria Volonté]] || Professor Brett Fletcher ||&amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[William Berger]] || Charley Siringo || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ángel del Pozo]] || Maximilian de Winton || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldo Sambrell]] || Zachary Chase || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Federico Boido]] || The Sheriff of Purgatory City || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Casas]] || Wild Bunch Member || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Calisto Calisti]] || Sheriff of Yellow Creek || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Goffredo Unger]] || Smiling Gunslinger in Purgatory City Hotel || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
|  || Various  || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Hour of the Gun]]'' ||[[Robert Phillips]]||Frank Stillwell||||rowspan=3 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[James Garner]]||Wyatt Earp||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Robards]]||Doc Holliday||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The War Wagon]]'' || [[Kirk Douglas]] || Lomax || || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Cabot]] || Frank Pierce || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hombre]]'' || [[Paul Newman]] || John Russell || Cavalry Model || rowspan=2 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Boone]] || Cicero ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[El Dorado]]'' || [[John Wayne]] || Cole Thornton || || rowspan=3 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Mitchum]] || Sheriff J.P. Harran ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Asner]] || Bart Jason ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Let Them Rest (Requiescant)]]'' || [[Mark Damon]] || George Bellow Ferguson || &amp;quot;Artillery&amp;quot; model || rowspan=6 | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferruccio Viotti]] || Dean Light || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Massimo Sarchielli]] || Leonardo Marquez || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Citti]] || Burt || &amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Corinne Fontaine]] || Pilar  || &amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Ferguson's henchmen, The Mexican rebels || &amp;quot;Artillery&amp;quot; and &amp;quot;Quick-Draw&amp;quot; models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Django Kill... If You Live, Shoot!]]'' || [[Tomas Milian]] || The Stranger || rowspan=4|&amp;quot;Artillery&amp;quot; model || rowspan=4|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Francisco Sanz]] || Hagerman&lt;br /&gt;
|-&lt;br /&gt;
| [[Roberto Camardiel]] || Sorrow&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican bandits, Sorrow's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Shalako]]'' || [[Stephen Boyd]] || Bosky Fulton || || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Connery]] || Shalako ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigitte Bardot]] || Irina Lazaar ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Great Silence, The|The Great Silence (Il grande silenzio)]]'' || [[Klaus Kinski]] || Tigrero / Loco || || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Marisa Merlini]] || Regina ||&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[A Professional Gun (Il mercenario)]]''|| [[Tony Musante]] ||  Paco Roman || Cavalry model || rowspan=3 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Giovanna Ralli]] || Columba || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [[Once Upon a Time in the West]] || [[Jack Elam]] || Snakey || With brass trigger guard || rowspan=5 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Harmonica || Blued finish&lt;br /&gt;
|-&lt;br /&gt;
| [[ Henry Fonda]] || Frank || Nickel plated Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Robards]] || Cheyenne || Blued finish&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various barrel lengths&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Trail of the Falcon]]'' || [[Rolf Hoppe]] || Bashan || Cavalry model || rowspan=2 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| || Bandits || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Bandolero!]]'' || [[James Stewart]] || Mace Bishop || || rowspan=6 | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Martin]] || Dee Bishop || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[George Kennedy]] || Sheriff Johnson || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Prine]] || Roscoe Bookbinder || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raquel Welch]] || Maria Stoner || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| || Dee Bishop's men, posse members, Mexican bandits || Visually modified to resemble [[Remington 1858 New Army]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Take God's Children for Wild Geese (Faut pas prendre les enfants du bon Dieu pour des canards sauvages)|Don't Take God's Children for Wild Geese]]'' || Françoise Rosay || Leontine || &amp;quot;Quickdraw&amp;quot; model || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Valley of Death]]'' || [[Rik Battaglia]] || Murdock || &amp;quot;Artillery&amp;quot; model || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[The Rope and the Colt (Une corde, un Colt...)]]'' || [[Robert Hossein]] || Manuel || rowspan=12 |&amp;quot;Artillery&amp;quot; model || rowspan=14 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniele Vargas]] || Will Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Serge Marquand]] || Larry Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Hatet]] || Frank Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Philippe Baronnet]] || Bud Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Collet]] || Sheriff Ben&lt;br /&gt;
|-&lt;br /&gt;
| [[Álvaro de Luna]] || Sheriff's deputy&lt;br /&gt;
|-&lt;br /&gt;
| [[Benito Stefanelli]] || Ben Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Guido Lollobrigida]] || Thomas Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Lemoine]] || Eli Caine&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Hatet]] || Frank Rogers&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivano Staccioli]] || Vallee&lt;br /&gt;
|-&lt;br /&gt;
| [[José Canalejas]] || Next Vallee || &amp;quot;Quick-draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Various gunmen || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[True Grit]]'' || [[John Wayne]] || Marshall Reuben T. &amp;quot;Rooster&amp;quot; Cogburn || Quickdraw model || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duvall]] || &amp;quot;Lucky&amp;quot; Ned Pepper || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Butch Cassidy and the Sundance Kid]]'' || [[Paul Newman]] ||  Butch Cassidy || || rowspan=4 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Redford]] || The Sundance Kid || Duel wields occasionally&lt;br /&gt;
|-&lt;br /&gt;
| || Bolivian bandits || Various models&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Redford]] || Bolivian police ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[The Wild Bunch]]'' || [[William Holden]] || Pike Bishop || || rowspan=8 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Dub Taylor]] || Rev. Wainscoat ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jorge Russick]] || Major Zamorra ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Borgnine]] || Dutch Engstrom||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Tector Gorch ||&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Ryan]] || Deke Thornton || Various models&lt;br /&gt;
|-&lt;br /&gt;
| || Thornton's posse || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Mackenna´s Gold]]'' || [[Gregory Peck]] || MacKenna ||rowspan=7| Quickdraw model || rowspan=7| 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Omar Sharif]] || Colorado &lt;br /&gt;
|-&lt;br /&gt;
| [[Keenan Wynn]] || Sanchez &lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Phillips]] || Monkey &lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Wallach]] || Ben Baker &lt;br /&gt;
|-&lt;br /&gt;
| [[Julie Newmar]] || Hesh-Ke &lt;br /&gt;
|-&lt;br /&gt;
| || Various gunmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[100 Rifles]]'' || [[Burt Reynolds]] || Joe Herrera || Artillery || rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || Artillery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[4 for Texas]]'' || [[Dean Martin]] || Joe Jarrett ||rowspan=3| Quickdraw model || rowspan=3|1969&lt;br /&gt;
|-&lt;br /&gt;
|  [[Charles Bronson]] || Matson&lt;br /&gt;
|-&lt;br /&gt;
|  || Various gunmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Weisse Wölfe]] || [[Helmut Schreiber]] || Sam Blake || Cavalry model|| rowspan=2 | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Cavalry models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns of the Magnificent Seven]]''||[[Monte Markham]]||Keno||||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Lobo]]'' || [[Christopher Mitchum]] || Capt. Tuscarora Phillips |||| 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[Chisum]]'' || [[John Wayne]] || John Chisum || Quick-draw || rowspan=13 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || James Pepper || Artillery&lt;br /&gt;
|-&lt;br /&gt;
| [[Geoffrey Deuel]] || Billy the Kid || Quick-draw&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn Corbett]] || Pat Garrett  || Quick-draw&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Soble]] || Charley Bowdre ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Donner]] || Bradley Morton ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Mitchum]] || Tom O'Folliard  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Palmer]] || Karl Riker || &amp;quot;Quick-draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Battista]] || Neemo || Buntline&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Cabot]] || Sheriff Brady ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Jaeckel]] || Jess Evans || &amp;quot;Quick-draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher George]] || Dan Nodeen || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Posse ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Companeros]]'' || [[Franco Nero]] || Yodlaf Peterson || &amp;quot;Cavalry&amp;quot; || rowspan=5 | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomas Milian]] || El Vasco || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[José Bódalo]] || Gen. Mongo || &amp;quot;Cavalry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Palance]] || John || Seen in holster&lt;br /&gt;
|-&lt;br /&gt;
| || Guerrillas, government officers, John's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Grenade, The|The Last Grenade]]'' || [[Alex Cord]]||Kip Thompson || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Omega Man]]'' || [[Paul Koslo]] || Dutch || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Murders Are Enough, Darling]]'' || [[Jirí Lír]] || Jaime || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rum Runners (Boulevard du Rhum)]]'' || [[Lino Ventura]] || Cornelius von Zeelinga |||| rowspan=2 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| || Mexicans || Artillery models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Shoot Out]]'' || [[Gregory Peck]] || Clay Lomax || &amp;quot;Quick-Draw&amp;quot; || rowspan=6 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gregory]] ||Sam Foley || &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Corey]] || Trooper || &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert F. Lyons]] || Bobby Jay Jones || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Davis Chandler]] || Skeeter || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Serna]] || Pepe || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Legend of Frenchie King, The (Les Pétroleuses)| The Legend of Frenchie King (Les Pétroleuses)]]'' || [[Michael J. Pollard]] || The sheriff ||rowspan=5| &amp;quot;Artillery&amp;quot; model || rowspan=5| 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigitte Bardot]] || Louise &lt;br /&gt;
|-&lt;br /&gt;
| [[Claudia Cardinale]] || Marie Sarrazin &lt;br /&gt;
|-&lt;br /&gt;
| [[Henri Czarniak]] || Doctor Miller &lt;br /&gt;
|-&lt;br /&gt;
| || Bandits &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' || [[Stephen Boyd]] || Mysterious Stranger ||||1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Red Sun (Soleil rouge)]]'' || [[Alain Delon]] || Gotch Kink || Artillery model || rowspan=6 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Bronson]] || Link Stuart || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula Andress]] || Cristina || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gianni Medici]] || Miguel || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Georges Lycan]] || Sheriff Stone || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers and bandits || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Big Jake]]'' || [[John Wayne]] || Jake McCandles || || rowspan=5 | 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Boone]] || John Fain ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn Corbett]] || &amp;quot;Breed&amp;quot; O'Brien ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Wayne]] || James McCandles ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Life and Times of Judge Roy Bean]]'' || [[Paul Newman]] || Judge Roy Bean || || rowspan=6 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Stacy Keach]] || Bad Bob ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ned Beatty]] || Tector Crites ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacqueline Bisset]] || Rose Bean ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ava Gardner]] || Lily Langtry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Joe Kidd]]'' || [[Clint Eastwood]] || Joe Kidd || Cavalry model || rowspan=6 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duvall]] || Frank Harlan || Ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Callahan]] || Naco ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Koslo]] || Roy Gannon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Wainwright]] || Olin Mingo ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Walcott]] || Sheriff Bob Mitchell || Nickel plated &amp;quot;Quickdraw&amp;quot; model with the front sight shaved down and fitted with pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cowboys]]'' || [[Robert Carradine]] || Slim Honeycutt || Cavalry model || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnificent Seven Ride, The|The Magnificent Seven Ride]]'' ||[[Luke Askew]]||Slim|| ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chato's Land]]'' || [[Richard Jordan]] || Earl Hooker || &amp;quot;Artillery&amp;quot; model || 1972 &lt;br /&gt;
|-&lt;br /&gt;
|''[[High Plains Drifter]]''||[[Geoffrey Lewis]]||Stacey Bridges||||1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[My Name Is Nobody]]''||[[Antoine Saint-John]]||Scape||||rowspan=2 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Hill]]||Nobody||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Westworld]]'' || [[Yul Brynner]] || The Gunslinger || ||rowspan=4 | 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Dick Van Patten]] || The Banker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Benjamin]] || Peter Martin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Brolin]] || John Blane ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oklahoma Crude]]'' || || Oil company gunmen || Quickdraw model || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Apaches (Apachen)]]'' || [[Milan Bosiljcic]] || Johnson || rowspan=4|&amp;quot;Cavalry&amp;quot; || rowspan=5|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Hartmut Beer]] || Gleason&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilfried Zander]] || Morrie&lt;br /&gt;
|-&lt;br /&gt;
| || Johnson's henchmen and gold prospectors&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Niemczyk]] || Ramon || &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]'' || [[John Karlen]] || Tony Redecci || Cavalry || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bring Me the Head of Alfredo Garcia]]'' || || El Jefe's bodyguards |||| 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ulzana]]'' || [[Paul Berndt]] || Wardley || In holster || rowspan=3|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Sandulescu]] || Buuly || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || A sergeant || &amp;quot;Cavalry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Breakheart Pass]]'' || [[Charles Bronson]] || John Deakin || rowspan=2|&amp;quot;Artillery&amp;quot; model ||rowspan=5|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Marshal Nathan Pearce&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Governor Fairchild || rowspan=3|&amp;quot;Quick-Draw&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Tessier]] || Levi Calhoun&lt;br /&gt;
|-&lt;br /&gt;
| [[John Mitchum]] || The card player&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Last Hard Men]]'' || [[Jorge Rivero]] || Cesar Menendez || Niclel plated with pearl grip || rowspan=6 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Larry Wilcox]] || Mike Shelby || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgan Paull]] || Portugee Shiraz ||&lt;br /&gt;
|-&lt;br /&gt;
| [[John Quade]] || Will Gant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Mitchum]] || Hal Brickman || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff deputies || &amp;quot;Quickdraw&amp;quot; and &amp;quot;Artillery&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[The Shootist]]'' || [[John Wayne]] || J.B. Books || Custom nickel plated and heavily engraved || rowspan=5 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh O'Brian]] || Jack Pulford ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Howard]] || Gillom Rogers || Shooting Bookes's SAA that was handed to him&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill McKinney]] || Jay Cobb ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[John Montgomery]] || &amp;quot;Turko&amp;quot; || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Keoma]]'' || [[Franco Nero]] || Keoma || &amp;quot;Artillery&amp;quot; model || rowspan=6 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Orso Maria Guerrini]] || Butch Shannon || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Marsina]] || Lenny Shannon || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua Sinclair]] || Sam Shannon || &amp;quot;Artillery&amp;quot; model with pearl grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald O'Brien]] || Caldwell  || &amp;quot;Artillery&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Caldwell's henchmen || &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Round (Il conto è chiuso)]]'' || || || In Rico Manzetti's collection; &amp;quot;Quick-Draw&amp;quot; model || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[A Man Called Blade (Mannaja)]]'' || [[Maurizio Merli]] || Mannaja || rowspan=5 | &amp;quot;Artillery&amp;quot; model || rowspan=5 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Theo Voller&lt;br /&gt;
|-&lt;br /&gt;
| [[Donald O'Brien]] || Burt Craven&lt;br /&gt;
|-&lt;br /&gt;
| [[Antonio Casale]] || Dahlman&lt;br /&gt;
|-&lt;br /&gt;
| || Voller's, McGowan's and Dahlman's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The White Buffalo]]'' || [[Charles Bronson]] || Wild Bill Hickok || &amp;quot;Quickdraw&amp;quot; with stag horn grips || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| || Capt. Caster's officers || &amp;quot;Quickdraw&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Driver]]'' ||[[Ryan O'Neal]]||The Driver|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goin' South]]''||[[Jeff Morris]]||Cowboy||Artillery Model||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' ||  || A Boer Commando || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[High Noon Part II: The Return of Will Kane]]'' ||[[Pernell Roberts]] || J.D. Ward ||Artillery Model || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Majors]] || Will Kane || Cavalry Model|| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Heaven's Gate]]'' || [[Kris Kristofferson]] || James Averill || Artillery model || rowspan=5 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Walken]] || Nathan D. Champion || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mickey Rourke]] || Nick Ray || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Waterston]] || Frank Canton ||Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Different characters ||Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Long Riders, The|The Long Riders]]'' || [[ James Keach ]] || Jesse James || Cavalry model || rowspan=3 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[James Remar]] || Sam Starr  || Artillery model &lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Guest]] || Bob Ford || Army model &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Charles Bronson]] || Albert Johnson || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Rage]]'' || [[Chuck Norris]] || Sheriff Dan Stevens || Quickdraw model with ivory grips || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' || [[Patrick Swayze]] || Jed Eckert || Quickdraw model with ivory grips || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Jorge Luke]] ||Guerrilla leader || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Wheels of Fire]]'' || Jack S. Daniels || Scag ||rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1985&lt;br /&gt;
|-&lt;br /&gt;
|  || Scourge's Men, True believer's soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[Silverado]]'' || [[Scott Glenn]] || Emmet || Quickdraw model with a color case hardened frame || rowspan=13 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Kline]] || Paden || Nickel plated Artillery model, later seen with ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || Jake || Dual wields nickel plated Quickdraw models with pearl grips in a fancy Mexican holster rig&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gammon]] || Dawson || Artillery model with a color case hardened frame&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Dennehy]] || Sheriff Cobb || Nickel Artillery model with original hard rubber grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Fahey]] ||Deputy Tyree ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Gauny]] || Deputy Garth || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Baker]] || Ethan McKendrick || Quickdraw model with color case hardened frame&lt;br /&gt;
|-&lt;br /&gt;
| [[Earl Hindman]] ||J.T. Hollis || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Glover]] || Malachi 'Mal' Johnson || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pepe Serna]] || Scruffy || Wearing Jake's SAAs that he took from him&lt;br /&gt;
|-&lt;br /&gt;
| [[Ted White]] || Hoyt || Dual wields a Quickdraw and Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || A thug || Quickdraw || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Kate Capshaw]]||Susanna McKaskel  ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Sam Elliott]]||Con Vallian ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Lance Henriksen]]||Jesse Hooker||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||[[Jenette Goldstein]]||Diamondback||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matewan]]'' ||[[James Earl Jones]]||Few Clothes||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Equalizer 2000]]'' || [[Corinne Wahl]] || Karen || rowspan=3|&amp;quot;Cavalry&amp;quot; Model || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[William Steis]] || Lawton&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels officer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Young Guns]]'' || || Regulators and Thugs || Various models || rowspan=5 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Emilio Estevez]] || Billy the Kid || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || &amp;quot;Dick&amp;quot; Brewer||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || &amp;quot;Doc&amp;quot; Scurlock ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Siemaszko]] || Charley Bowdre||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' || [[René Enríquez]] || General Maximiliano Brogado ||  white grips, cavalry model||1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Picasso Trigger]]'' || [[Patty Duffek]] || Pattycakes ||rowspan=2|Artillery model || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
| || Female agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Last Crusade]]'' || || The grey haired grave robber during the circus train chase || Quickdraw model || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UHF]]'' || || unnamed villain || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || Thug || Artillery model || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (1990)|Guns]]'' || || detective ||5.5&amp;quot; &amp;quot;Artillery&amp;quot; model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Problem Child]]'' || [[John Ritter]] || Ben || Fake || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors]]'' || [[Fred Ward]] || Earl || Nickel plated || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mother]]'' || || || Seen in gun store; Nickel plated Cavalry model || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Unforgiven (1992)|Unforgiven]]'' || [[Saul Rubinek]] || W.W. Beauchamp || || rowspan=5 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Harris]] || English Bob || Nickel plated Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || Sheriff Bill Daggett/Little Bill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron White]] || Clyde Ledbetter || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jefferson Mappin]] || Fatty Rossiter || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderheart]]''|| || GOONs (Guardians of the Oglala Nation) || holstered ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' ||  || A restaurant patron || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GunCrazy]]'' || [[Drew Barrymore]] || Anita Minteer || Nickel plated with ivory grips || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[Tombstone]]'' || [[Michael Biehn]] || Johnny Ringo || Nickel plated Quickdraw model || rowspan=14 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Doc Holliday || Nickel plated Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sherayko]] || &amp;quot;Texas Jack&amp;quot; Vermillion || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Carey, Jr.]] || Tombstone marshal Fred White || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rooker]] || McMasters || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Wyatt Earp || Carries a Cavalry Model in addition to his Buntline Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Paxton]] || Morgan Earp || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Powers Boothe]] || &amp;quot;Curly Bill&amp;quot; Brocius and his gang || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Tenney]] || Cochise County Sheriff Johnny Behan || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Bob Thornton]] || Johnny Tyler || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Haden Church]] || Billy Clanton || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[John Corbett]] || Barnes || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert John Burke]] || Cowboy Frank McLaury ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mask, The| The Mask]]'' || [[Jim Carrey]] || Ipkiss/Mask || Nickel-plated Artillery models || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12 | ''[[Wyatt Earp]]'' || [[Kevin Costner]] || Wyatt Earp || Calvary model for right hand, Artillery model for left hand || rowspan=12 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Pullman]] || Ed Masterston || Artillery model for left hand&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || Nicholas Earp || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Linden Ashby]] || Morgan Earp || Duel wields a Quickdraw model and Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Rex Linn]] || Frank Mclaurey || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Smith]] || Curly Bill Brocius || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Folse]] || Billy Clanton || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Madsen]] || Virgil Earp || Nickel-plated artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Harmon]] || Johnny Behan || Calvary model&lt;br /&gt;
|-&lt;br /&gt;
| [[Mare Winningham]] || Mattie Balylock || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Quaid]] || John &amp;quot;Doc&amp;quot; Holiday || Nickel-plated Sheriff's model&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Legends of the Fall]] || [[Brad Pitt]] || Tristan Ludlow || nickel, Cavalry || rowspan=2 |  1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Hopkins]] || Colonel Ludlow ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Night Before Christmas]]'' || [[Bud Spencer]] || Moses || Cavalry model || rowspan=6 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots Southerland]] || Sam Stone || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Carey]] || Sheriff Fox || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Fritz Sperberg]] || Deputy Joe || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Neil Summers]] || Dodge || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| || Stone's henchmen || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Wild Bill]]''||[[Ellen Barkin]]||Calamity Jane|| || rowspan=2 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Dern]]||Will Plummer||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[The Quick and the Dead]]'' || [[Sharon Stone]] || Ellen &amp;quot;The Lady&amp;quot; || Ivory Grips || rowspan=8 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Russell Crowe]] || Cort || Nickel finish and wood grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Fee &amp;quot;The Kid&amp;quot; Herod || Custom engravement and ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Fee &amp;quot;The Kid&amp;quot; Herod || Cavalry model with a nickel finish and solid ivory grips and called &amp;quot;The Eagle Butt Peacemaker&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Hackman]] || John Herod || Dual Quickdraw SAAs with custom gold dragon grips&lt;br /&gt;
|-&lt;br /&gt;
| [[Jonothon Gill]] || Spotted Horse || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || &amp;quot;Ace Hanlon&amp;quot;  || Custom engravement with nickel finish and custom grips&lt;br /&gt;
|-&lt;br /&gt;
| || Various civilians celebrating || various barrel lengths&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dead Man]]'' || [[Johnny Depp]] || William Blake || Blued quickdraw model || rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Mili Avital]] || Thel Russell || Blued quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Bounty hunter Cole Wilson || Nickel-plated quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Star]]'' || [[Matthew McConaughey]] || Buddy Deeds || Quickdraw model || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Leprechaun 4: In Space]]'' || [[Warwick Davis]] || Leprechaun || &amp;quot;Artillery&amp;quot; model || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || Nickel plated &amp;quot;Artillery&amp;quot; model || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Switchback]]''||[[Jared Leto]]||Lane Dixon||||1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] || [[Jason Isaacs]] || Colonel Mekum || fitted with pearl grips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[The Newton Boys]] || [[Matthew McConaughey]] || Willis Newton || Cavalry model || rowspan=4 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Gunning]] || Herbert &amp;quot;Slim&amp;quot; Holliday || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethan Hawke]] || Jess Newton || Quickdraw model, occasionally carries two&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Judas Kiss]]''||[[Til Schweiger]]||Ruben Rubenbauer||rowspan=2| &amp;quot;Artillery&amp;quot; model || rowspan=2| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Carla Gugino]]||Coco Chavez&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (1998)|The Avengers]]'' || [[Uma Thurman]] || Emma Peel || nickel-plated, Quickdraw || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Wild West]]'' || [[Ted Levine]] ||General McGrath || Cavalry model ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy, The| The Mummy]]'' || [[Stephen Dunham]] || Mr. Henderson || Quickdraw model || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Tom Skerritt]] || Will Kane || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Shanghai Noon]] || [[Owen Wilson]] || Roy O'Bannon || Carries a pair fitted with pearl grips || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 3: The Hangman's Daughter]]''||[[Marco Leonardi]]||Johnny Madrid||.||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen Ghosts]]'' ||  ||   || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Manitou's Shoe]]'' || || Santa Marias gang || || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sky du Mont]] || Santa Maria &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[3000 Miles to Graceland]]'' || [[Kevin Costner]] || Thomas J. Murphy || || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff who pulls over Murphy || Possibly a Ruger Vaquero and not an actual Colt, had front sight filed off&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Crossfire Trail]]'' || [[Mark Harmon]] || Bruce Barkow || || rowspan=8 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Kilpatrick]] || Mike Taggart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David O'Hara]] || Rock Mullaney ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Kane]] || J.T. Langston ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Beau Dorn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilford Brimley]] || Joe Gill ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshall R. Teague]] || Snake Corville || fitted with ivory grips&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Monte Walsh (2002)]]'' || [[Tom Selleck]] || Monte Walsh || || rowspan=3 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[George Eads]] || Shorty ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Lone Hero]]'' || [[Lou Diamond Phillips]] || Bart || Nickel plated &amp;quot;1895 Commemorative&amp;quot; || rowspan=6 |2002&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sean Patrick Flanery]] || John || &amp;quot;Quick-Draw&amp;quot; and &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Robert Forster]] || Gus || &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Mark Metcalf]] || Bill Harris || Nickel plated &amp;quot;Quick-Draw&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Tyler Labine]] || Tim || Nickel plated &amp;quot;Artillery&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|  [[Alonso Oyarzun]] || Pablo || Nickel plated &amp;quot;Quick-Draw&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Empty]]'' || [[Sean Bean]] || Cowboy || Quick-Draw || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zatoichi]]'' || [[Saburô Ishikura]] || Tashichi Ogi || Artillery || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hitcher II: I've Been Waiting]]'' || [[Shaun Johnston]]  || Sheriff Castillo ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Bill Vol. 1]]'' || [[David Carradine]] || Bill || Nickel-plated EMF Hartford 'Pinkerton' with a &amp;quot;Bird's Head&amp;quot; grip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Tony Goldwyn]] || Colonel Bagley || Cavalry model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 | ''[[Open Range]]'' || [[Robert Duvall]] || &amp;quot;Boss&amp;quot; Spearman || || rowspan=8 | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Diego Luna]] || Button || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Gambon]] || Denton Baxter || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || Charley Waite || Cavalry model, will occasionally dual wield&lt;br /&gt;
|-&lt;br /&gt;
| [[James Russo]] || Sheriff Poole || Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Kohler]] || Candyshop owner ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Richings]] || Wylie ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tremors 4: The Legend Begins]]'' || [[Billy Drago]] || Black Hand Kelly || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Brent Roam]] || Juan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hidalgo]]'' || [[Viggo Mortensen]] || Frank T. Hopkins || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Omar Sharif]] || Sheikh Riyadh ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Bill Vol. 2]]'' || [[David Carradine]] || Bill || Nickel-plated EMF Hartford 'Pinkerton' with a &amp;quot;Bird's Head&amp;quot; grip and custom muzzle brake || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Fog]]'' ||  [[Christian Bocher]] || Patrick Malone || || rowspan=4 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Douglas Arthurs]] || David Williams ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yves Cameron]] || Richard Wayne ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Andre]] || Norman Castle ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Miracle at Sage Creek]]'' || [[David Carradine]] || Ike || A-Uberti &amp;quot;New Dakota&amp;quot; || rowspan=5 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter J. Brown]] || Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thadd Turner]] || Sergeant Banks ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Libby]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Buck Taylor]] || Buckskin Charlie ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Bandidas]]'' || [[Penélope Cruz]] || The Gunman || Artilley model || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Salma Hayek]] || Minamoto no Yoshitsune || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| Regulators, Bank clerk || || Cavalry model, Quick-Draw&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Night of the Living Dead 3D]]'' || [[Greg Travis]] || Henry Cooper || 4.75&amp;quot; barrel || rowspan=3 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua DesRoches]] || Ben || 4.75&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| [[Brianna Brown]] || Barb || 4.75&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[3:10 to Yuma]]'' || [[Russell Crowe]] || Ben Wade || Custom grips with gold crosses, nicknamed &amp;quot;The Hand of God&amp;quot; || rowspan=5 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Whitworth]] || Darden ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dallas Roberts]] || Grayson Butterfield || Nickel plated Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || Zeke || Carries Wade's custom SAAs after stealing them from him&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters || Various models&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sukiyaki Western Django]]'' || [[Hideaki Ito]] || The Gunman || Artilley model || rowspan=3 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Iseya]] || Minamoto no Yoshitsune || Artilley model&lt;br /&gt;
|-&lt;br /&gt;
| [[Quentin Tarantino]] || Ringo || Artilley model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Brad Pitt]] || Jesse James || Has a Artillery and Cavalry model || rowspan=4 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Rockwell]] || Charley Ford || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Renner]] || Wood Hite ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Affleck]] || Bob Ford || Quickdraw model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]]'' || [[Michael Parks]] || Earl McGraw || Artillery model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruins]]'' ||[[Sergio Calderón]]||Lead Mayan||7.5&amp;quot; barrel||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Appaloosa]]'' || [[Adam Nelson]] || Mackie Shelton || || rowspan=5 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Ring Shelton || rowspan=3 | Nickel-plated Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Irons]] || Randall Bragg&lt;br /&gt;
|-&lt;br /&gt;
| [[Viggo Mortensen]] || Everett Hitch&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Harris]] || Virgil Cole || Carries a Cavalry model with Stag horn grips and an Artillery model in his belt&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy: Tomb of the Dragon Emperor, The| The Mummy: Tomb of the Dragon Emperor]]'' || [[Brendan Fraser]] || Rick O' Connell || Cavalry model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An American Carol]]'' || [[Kelsey Grammer]] || Gen. George S. Patton || Nickel-plated &amp;quot;Quickdraw&amp;quot; model with faux ivory grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' ||[[Eloise Cupido]]||Afro girl||Nickel-plated &amp;quot;Artillery&amp;quot; Model||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Lucky Luke]]''||[[Jean Dujardin]] || Lucky Luke ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model || rowspan=5 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabriel Corrado]] || Luke's father ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandra Lamy]] || Belle ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Michaël Youn]] || Billy the Kid ||Nickel-plated, engraved, &amp;quot;Artillery&amp;quot; Model&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jonah Hex]]'' || [[Josh Brolin]] || Jonah Hex || Carries two Cavalry models || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Megan Fox]] || Leila || Carries two&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || Sgt. Crocket || Two Artillery Models || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Fitzpatrick]] || Seamus Muldoon ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Nude Nuns with Big Guns]]'' || [[David Castro]] || Chavo || Cavalry model || rowspan=5 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Maz Siam]] || Father Bernardo || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Father in wheelchair || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| [[Xango Henry]] || Kick-Stand || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || Cavalry model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend]]'' ||[[Tomasz Tyndyk]] ||Johnny|||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' ||[[Sylvester Stallone]]||Barney Ross||shortened barrel||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drive Angry]]'' || [[Billy Burke]] || Jonah King || Quickdraw model || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good Day for It]]'' || [[Joe Flanigan]] || Deputy Doug Brady || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Harrison Ford]] || Woodrow Dolarhyde || Cavalry, nickel-plated || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Meeting Evil]]''|| [[Samuel L. Jackson]] || Richie || .22 || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || John Felton || .22&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' ||[[Sylvester Stallone]]||Barney Ross||shortened barrel||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Squad]]''||[[Robert Patrick]]||Detective Kennard|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || [[Pedro Armendáriz Jr.]] || Miguel Alvarez || nickel-plated, engraved, deleted scene || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' || [[Daniel Giménez Cacho]] || Javi Huerta ||  said to have belonged to Pancho Villa || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Witching and Bitching (Las brujas de Zugarramurdi)]]''|| || || on the book cover ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dhoom 3]]'' || [[Uday Chopra]] || Ali Akbar Fateh Khan || non-firing replica || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World's End]]'' || [[Pete Buzzsaw Holland]] || Post Apocalyptic Thug || Artillery || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Sweetwater]]'' || [[Jason Isaacs]] || Prophet Josiah ||  Cavalry Model || rowspan=5 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Harris]] || Sheriff Cornelius Jackson ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[January Jones]] || Sarah ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Luce Rains]] || Kingfisher ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenny Gabrielle]] || Jolene ||  Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]] || [[Jan Kraus]] || Police chief Wittich || Artillery Model || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bone Tomahawk]]''||[[Matthew Fox]]||John Brooder||Cavalry Model w/nickel plating||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hateful Eight]]'' ||  [[Kurt Russell]]||John Ruth, &amp;quot;The Hangman&amp;quot;|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free State of Jones]]'' ||  [[Matthew McConaughey]]|| Newton Night || Artillery Model, walnut grips|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jane Got a Gun (2016)|Jane Got a Gun]]''||[[Natalie Portman]]||Jane Hammond||Cavalry Model||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (2016)|The Magnificent Seven]] ''||[[Chris Pratt]]||Josh Farraday||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lawman]]'' || [[John Russell]] || Marshal Dan Troop || Artillery Model || rowspan=2 | 1958 - 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Brown]] || Deputy Johnny McKay|| Quickdraw Model&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Spy (TV Series)|I Spy]]'' || [[George Montgomery]] || Nicolai || || 1964 - 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]''||[[Gavin MacLeod]]||Cleveland||&amp;quot;The Hong Kong Shilling Affair &amp;quot; (S01E24)||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | ''[[Star Trek (Original Series)|Star Trek]]''|| [[Ron Soble]] || Marshall Wyatt Earp || Buntline Special Model / &amp;quot;Spectre of the Gun&amp;quot; || rowspan=9 | 1966 - 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Zuckert]] || Cochise County Sheriff John Behan || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[William Shatner]] || Captain James T. Kirk || Artillery Model fitted with ivory grips / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonard Nimoy]] || Lt. Commander Spock || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DeForest Kelley]] || Doctor Leonard H. McCoy || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[James Doohan ]] || Montgomery &amp;quot;Scotty&amp;quot; Scott || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Maxwell]] || Virgil Earp || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rex Holman]] || Morgan Earp || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || Artillery Model / &amp;quot;Spectre of the Gun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Columbo]]'' || [[Peter Falk]] || Lt. Columbo || Cavalry model with pearl grips/ &amp;quot;Dead Weight&amp;quot; (S01E03)|| 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A-Team, The| The A-Team]]''|| [[D. D. Howard]] || Carrie || nickel-plated and fitted with ivory grips / &amp;quot;Showdown!&amp;quot; || rowspan=2 | 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ging]] || General Fullbright || kept in crossdraw holsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice]]''|| [[Willie Nelson]] || a Texas Ranger || pair of Quickdraw models / &amp;quot;El Viejo&amp;quot; || 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Star Trek: The Next Generation]]''|| [[Patrick Stewart]] || Jean-Luc Picard ||  &amp;quot;Time's Arrow, Part 1&amp;quot; (S05E26) || 1992&lt;br /&gt;
|- &lt;br /&gt;
| [[Jerry Hardin]] || Samuel Clemens ||  &amp;quot;Time's Arrow, Part 2&amp;quot; (S06E01) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[John Pyper-Ferguson]] || Eli Hollander || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Dorn]] || Lt. Worf || Cavalry model with nickel finish / &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Marina Sirtis]] || Deanna Troi || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Brent Spiner]] || Data || &amp;quot;A Fistful of Datas&amp;quot; (S06E08) || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Law &amp;amp; Order - Season 2]]''  || [[Harley Cross]] || Jamie Maser || &amp;quot;Trust&amp;quot; (S02E15), cavalry || rowspan=2 | 1991 - 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Moriarty]] || EADA Ben Stone || &amp;quot;Trust&amp;quot; (S02E15), cavalry&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Return To Lonesome Dove]]'' || [[Nia Peeples]] || Augustina Vega || Artillery Model || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Schroder]] || Newt || Artillery Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Cooper]] || July || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Tubb]] || Jasper Fant || Cavalry Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''Walker, Texas Ranger'' || || Ranger C.D. Parker || || rowspan=3 | 1993 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuck Norris]] || Hays Cooper || dual-wielded / &amp;quot;Flashback&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || leader of the Dealy Gang || dual-wielded&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Rough Riders]]''|| [[Tom Berenger]] || Teddy Roosevelt || Artillery Model /Throughout series || rowspan=3 | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Henry Nash || Nickel plated Bisley Colt SAA with ivory grips /Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Various US Army officers || Artillery Model / Various episodes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || [[Krista Allen]] || Maitreya || Polished Nickel, Ivory Grips, 'Quick-Draw' length (4.75&amp;quot; barrel) / &amp;quot;First Person Shooter&amp;quot; (S7E13) ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' || || || || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 9]]'' || [[Robert Patrick]] || FBI Special Agent John Doggett || 'Quick-Draw' length (4.75&amp;quot; barrel) / &amp;quot;Hellbound&amp;quot; (S9E08) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Firefly]]'' || [[Adam Baldwin]] || Jayne Cobb || &amp;quot;War Stories&amp;quot; (S01E10), Artillery model || rowspan=3 | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Christina Hendricks]] || Saffron || &amp;quot;Trash&amp;quot; (S01E11), Artillery model&lt;br /&gt;
|-&lt;br /&gt;
| || henchman || &amp;quot;Heart of Gold&amp;quot; (S01E13)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Solomon's Mines (2004)|King Solomon's Mines]]'' || [[Patrick Swayze]] || Allen Quartermain || Quick draw model || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural]]'' || [[Jim Beaver]] || Bobby Singer || Artillery Model possibly a Cimarron or Uberti || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=18 | ''[[Deadwood]]''|| || Gun Salesman || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel  / &amp;quot;Deadwood&amp;quot;|| rowspan=18 | 2004 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Paula Malcomson]]|| Trixie || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel / &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[John Hawkes]] || Sol Star || Colt Sheriff's Model Single Action Army with a 3.5&amp;quot; barrel/ &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Weigert]] || Calamity Jane || Cavalry Model / Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| [[Allan Graf]] || Captain Joe Turner || Cavalry Model / &amp;quot;Childish Things&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Philip Moon]] || Mr. Lee || Cavalry Model / &amp;quot;Boy-the-Earth-Talks-To&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gale Harold]] || Wyatt Earp || Cavalry Model / &amp;quot;Leviathan Smiles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Nichols]] || Morgan Earp || Cavalry Model / &amp;quot;Leviathan Smiles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Barrett || Cavalry Model / &amp;quot;A Constant Throb&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian McShane]] || Al Swearengen || Cavalry Model ]/ &amp;quot;A Constant Throb&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Newman || Cavalry Model / &amp;quot;The Catbird Seat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dayton Callie]] || Charlie Utter || Artillery Model / Throughout series&lt;br /&gt;
|-&lt;br /&gt;
| [[Garret Dillahunt]] || Jack McCall || Artillery Model / &amp;quot;Here Was a Man&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[W. Earl Brown]] || Dan Dority || Artillery Model / &amp;quot;A Lie Agreed Upon, Pt. 2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Cahill]] || Eamon || Artillery Model / &amp;quot;Requiem for a Gleet&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pruitt Taylor Vince]] || Mose Manuel || Artillery Model / &amp;quot;Childish Things&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Rippy]] || Tom Nuttall || Artillery Model / &amp;quot;Full Faith and Credit&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Various Characters || Various Models / Various episodes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Everybody Hates Chris]]''|| Various Actors || Various Characters || Seen in a clip from the film [[Shane]] / &amp;quot;Everybody Hates Picture Day&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]''||[[Amanda Tapping]] || Dr. Helen Magnus||Quick draw model / &amp;quot;Tempus&amp;quot; (S04E01) || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Top Shot - Season 1]]''|| [[Spencer Hoglund]] || Himself || Cavalry Model / &amp;quot;Wild, Wild West&amp;quot; || rowspan=3 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| All of the contestants || As themselves || Cavalry Model / &amp;quot;Wild, Wild West&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iain &amp;amp; Chris || As themselves || Cavalry Model / &amp;quot;Season Finale&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]''|| All of the contestants || As themselves || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Midsomer Murders - Season 13|Midsomer Murders]]'' || [[John Nettles]] || &amp;quot;Wyatt Earp&amp;quot; || Two nickel plated Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot; || rowspan=4 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Hughes]] || Det. Sgt. Ben Jones || Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[David Rintoul]] || Jack Fincher || Two Quick-Draw; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Ryan]] || Adam Burbage || Cavalry; S13E3 &amp;quot;Blood on the Saddle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 1]]''|| [[Colin Cunningham]] || John Pope|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 7]]''|| [[James Patrick Stuart]] || Dick Roman || rowspan=&amp;quot;2&amp;quot;|Nickel plated with ivory grips / &amp;quot;How to Win Friends and Influence Monsters&amp;quot; (S07E09) || rowspan=&amp;quot;2&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Beaver]] || Bobby Singer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 3|Hawaii Five-0 - Season 3]]''||[[George Takei]]||Choi Kelly|| ||2012 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ripper Street]]''|| [[Edoardo Ballerini]] || Frank Goodnight|| &amp;quot;Artillery&amp;quot; / &amp;quot;A Man of My Company&amp;quot; (S01E07)  || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| Various || Pinkerton agents || &amp;quot;Artillery&amp;quot; / &amp;quot;A Man of My Company&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
| || Pinkerton agent || &amp;quot;Quickdraw&amp;quot; with &amp;quot;Bird's Head&amp;quot; grips / &amp;quot;A Man of My Company&amp;quot; (S01E07)&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;| ''[[Father Brown - Season 1|Father Brown]]'' || [[Dan Fredenburgh]] || James Trewlove || &amp;quot;The Flying Stars&amp;quot; (S01E02) ||  rowspan=&amp;quot;2&amp;quot;| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[John Light]] || Flambeau || &amp;quot;The Blue Cross&amp;quot; (S01E10) &lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Rupert Evans]]||Frank Frink||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||[[Joel de la Fuente]]||Chief Inspector Kido||||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 |''[[Wynonna Earp]]''||[[Melanie Scrofano]]||Wynonna Earp||Buntline Special with 12&amp;quot; barrel and ivory grips||2016 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Tim Rozon]]||John Henry &amp;quot;Doc&amp;quot; Holliday|| Nickel-plated Cavalry model with 7.5&amp;quot; barrel||2016 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Dominique Provost-Chalkley]]||Waverly Earp||Buntline Special / &amp;quot;I Hope You Dance&amp;quot; (S2E12) ||2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Natalie Krill]]||Willa Earp||Buntline Special / &amp;quot;Landslide&amp;quot; (S1E11) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrian Holmes]]||US Marshal Bass Reeves|| Artillery Model / &amp;quot;Everybody Knows&amp;quot; (S2E07) || 2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Megan Follows]]||Michelle Gibson||Buntline Special / &amp;quot;No Cure for Crazy&amp;quot; (S3E04)||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Chambered in 9mm NATO, rapid fire and quick reload || Received after unlocking Claire's second outfit, acts more like Schofield || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid]]'' ||  || Can bounce shots off multiple walls to hit targets in cover with it || Artillery Model, possibly nickel-plated || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''Jagged Alliance 2'' || ||EMF Great Western Buntline copy. Chambered in .357; has a 10-inch barrel and ivory grips with Tex's name on them in gold flake. ||Tex's signature weapon || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' ||  || Cannot be used by player || Artillery model || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || PM6 || With wood grip || Bisley model with 7.5&amp;quot; barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: The Twin Snakes]]'' ||  || Can bounce shots off multiple walls to hit targets in cover with it || Artillery model, possibly nickel-plated || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sacred]]'' ||  || Custom version || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' ||  || Bullets will commonly ricochet off walls and hit targets even if you miss || Artillery model; hammer fanned when hipfired || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || Broken Butterfly || top-break action, chambered in .45 magnum, hybrid of SAA and S&amp;amp;W Schofield  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun]]'' || Colt Peacemaker's || || Artillery model, heavy engravements and custom colors, fitted with ivory grips|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez]]'' || 1889 Classic Six Shooter || || Is used by many enemies, and is relatively weak || 2006/2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With ivory grips, engraved barrel, frame, &amp;amp; cylinder, and 7.5&amp;quot; barrel || Hammer fanned when fired || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez: Bound in Blood]]'' || Classic gun || || Anachoristic pistol, Quickdraw model || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bioshock 2]]'' ||  || || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dead Redemption]]'' || Cattleman Revolver || || could be based off Uberti Cattleman Replica, Artillery Model || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' ||  || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lead and Gold: Gangs of the Wild West]]'' || Single Action Army || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2: Videogame]]'' || Colt Pistol || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The (Video Game)|The Walking Dead]]'' ||Not Named|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Hill: Downpour]]''|| || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fistful of Frags]]''||&amp;quot;Colt Peacemaker&amp;quot;|| Nickel-Plated, Quickdraw model|| Able to be fanned||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin's Creed Syndicate]]''|| Single Action Army || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| || || Fannable; 5.5&amp;quot; barrel|| 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wonderful World of Puss 'n Boots]]'' ||  ||  || 1969-1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III: The Castle of Cagliostro]]'' ||  ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dagger of Kamui]]'' || Sailor, Cowboys, Julie Rochelle aka Chico ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violence Jack: Harem Bomber]]'' || Rose's henchman ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' || Pirates ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sailor Moon]]'' || U-Estern || Cavalry Model || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]'' ||  || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]''/ &amp;quot;Cowboy Funk&amp;quot; || Cowboy Andy || || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]''/ Throughout series || Punch and Judy, the hosts of ''Big Shots''|| || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || A character in a Spaghetti Western  || Artillery model || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Punch and Judy, the hosts of ''Big Shots''  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || Harlock || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kino's Journey: The Beautiful World]]'' || Various minor characters || Artillery model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Punk]]'' || Makoto Kawazu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || Maya Jingu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gankutsuou: The Count of Monte Cristo]]'' || Gérard Villefort || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Thug at the Yellow Flag || Nickel plated || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Private Eyes' Requiem]]'' || Faux cowgirls || Artillery model || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Afro Samurai]]'' || Justice || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsing]]'' || Pip || artillery model || 2006-???&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Yura, Sonora || Airsoft, one is shown nickel-plated || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Empire of Corpses]]'' || Zombie || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film/TV Show'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who Framed Roger Rabbit]]'' || [[Christopher Lloyd]] || Judge Doom || Buntline Special Model || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rango]]'' || [[Johnny Depp]] || Rango || Erroneously depicted as having a swing-out cylinder || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rango]]'' ||  || Town's folk || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1231419</id>
		<title>Talk:Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1231419"/>
		<updated>2018-11-21T01:57:04Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Rifle Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Update History.=&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47d - Mauser M712 Schnellfeuer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - TsNIITochMash KS-23M''' &amp;lt;--- Added two versions of the rifle. KS-23M &amp;amp; KS-23.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - PPSh-41''' &amp;lt;--- Added separate model with drum magazine. Two versions are available.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Colt M1911A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Glock 17 Gen3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - Beretta 93R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - CZ 75 B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - MP-443 Grach'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - FORT-401'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Enfield L85A2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Pancor Jackhammer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - Heckler &amp;amp; Koch MP5A3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - ZiD KSVK 12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.41 - KBP OTs-03 SVU Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - KBP OTs-14-4A-01 ''Groza'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - HS Produkt VHS-K2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - Barrett M82A1M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN SCAR-H STD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN Minimi Para'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - CZ SA vz. 58P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FB MSBS-5.56 GROT'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - TDI / KRISS USA Vector SMG'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - Valmet Rk.62'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FN P90 TR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - ZiD AEK-919K ''Kashtan'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch MP7A1&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Izhmash PP-91 ''Kedr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - FN FNC'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch HK416 A5'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Colt M4A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - NeoStead 2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Molot ''Vepr''-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Izhmash Saiga-12S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - PKP ''Pecheneg'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - SOK-94 &amp;quot;Boar&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Springfield Armory M1A SOCOM 16'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP PP-2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP ASh-12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash AK-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash SVD Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP VSSK ''Vychlop'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Heckler &amp;amp; Koch UMP45'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP 9A-91'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP VSK-94'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-2M ''Veresk'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash AS ''Val'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-3M ''Vikhr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash VSS ''Vintorez'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Izhmash AK-74N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - DKAU ''Vepr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash RPK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - ZiD A-545'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash AK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - RPD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - Izhmash SV-98'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Baikal MP-27M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Stechkin APS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Benelli M4 Super 90'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Franchi SPAS-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Winchester Model 1894'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Mosin-Nagant M38 Carbine'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Norinoco SKS Paratrooper Sporter'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Baikal MP-153'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Makarov PM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - KBP OTs-02 ''Kiparis'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - PPSh-41'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Izhmash AKM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-122'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 700PSS/700'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash AKS-74U'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 870 Sawn-off'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash PP-19-01 ''Vityaz'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Colt Python'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Fort-17'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Tokarev TT-33'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - IMI Uzi'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-34'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-66 Sawn-off'''&lt;br /&gt;
&lt;br /&gt;
=Ammunition=&lt;br /&gt;
This is a description of '''Special''' ammunition available in Survarium, indentifying the different types available. Ammunition which does have an alternate type is not included unless special notes are taken to unique ammunition types. &lt;br /&gt;
==Pistol &amp;amp; Sub-Machine Gun Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''4,6x30mm HK'''&lt;br /&gt;
* 4.6x30 - Exclusive to the HK MP7 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,7x28mm FN'''&lt;br /&gt;
* 5.7x28 - Exclusive to the FN P90 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x25mm Tokarev'''&lt;br /&gt;
* 7.62x25 - A higher-powered version of the 7.63x25mm Mauser round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x18mm Makarov'''&lt;br /&gt;
* 9x18 MP - 9mm Makarov Pistol (GRAU 57-N-181) is the standard FMJ Ball round.&lt;br /&gt;
* 9x18 PBM - 9mm PBM (GRAU 7N25) was an Armor-Piercing round in limited issue. It is a semi-jacketed hardened steel-core bullet which could piece 5mm steel plates or 2.4mm kevlar armor. In-game it offers significant penetration of light body armor at expense of overall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x19mm Parabellum'''&lt;br /&gt;
* 9x19 7N21 - Russian-made 9mm Parabellum ammunition. It is an Overpressure +P round with armor-piercing capabilities consisting of a hardened steel core with an exposed tip, enclosed by a partial bi-metal jacket. An exposed tip aids in penetration. The PP-2000 in-game is said to use the 7N21 exclusively. In-game it has high armor penetration while having a reduced damage output. &lt;br /&gt;
* 9x19 7N31 - An improved version of the 7N21 bullet but made lighter for improved muzzle velocity. In-game it provides slightly less armor penetration but has superior damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x21mm ''Gyurza'''''&lt;br /&gt;
&lt;br /&gt;
This high-powered overpressure round was designed to pierce body armor at close range. It should not be confused with the 9x21mm IMI, which has different dimensions and is less powerful. &lt;br /&gt;
&lt;br /&gt;
* 9x21 SP-10 - Utilised solely in the SR-2M &amp;quot;Veresk&amp;quot; SMG. The SP-10 variant is an Armor-Piercing bullet with a hardened steel core. In-game it provides equal armor penetration and damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.357-in. Magnum [9x33mmR]'''&lt;br /&gt;
* .357 Magnum - Exclusively used by the Colt Python revolver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.45-in. Automatic Colt Pistol (ACP) [11,43×23mm]'''&lt;br /&gt;
*.45 ACP - The standard full-metal-jacketed Ball round. &lt;br /&gt;
* .45 ACP +P - Utilised exclusively for the Kriss Vector. &amp;quot;+P&amp;quot; (Increased Power) is a common designation for Overpressure ammunition, where the ammunition is loaded with higher internal pressure loads resulting in higher muzzle velocity and stopping power.&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12 Gauge 2.75-in. [18.5x70mmR]'''&lt;br /&gt;
* 12x70 Birdshot (Green Hull) - It was only seen in very early Alpha builds and cut from the game in later builds but it still exists in the game files. This round was available as a free type of ammunition for Shotguns. Its damage was only slightly weaker than standard buckshot but had a much larger spread. Its icon was later kept and used as the special buckshot for the the Saiga 12 and Vepr 12. &lt;br /&gt;
* 12x70 Smallshot (Red Hull) - Survarium's version of Buckshot, likely Number 4 Buckshot by the number of pellets in each shot. Standard ammunition for most Shotguns excluding the Saiga 12 and Vepr-12.&lt;br /&gt;
* 12x70 Smallshot (Green Hull) - A special version of Buckshot utilised for the Saiga 12 and Vepr 12. It is said to be more powerful but much more expensive (at 100 silver for a box of 20)&lt;br /&gt;
* 12x70 Slug (Black Hull) - A solid rifle slug for use with Shotguns. In-game possses high armor penetration but lacking damage however it will further extend the range of most Shotguns to 150m.&lt;br /&gt;
&lt;br /&gt;
==Rifle Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,45x39mm M74 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case.&lt;br /&gt;
* 5.45x39 7N6M - Standard ammunition available for most 5,45x39mm caliber firearms. The &amp;quot;-M&amp;quot; suffix stands for ''Modernetya'', because it was an improved or  &amp;quot;modernized&amp;quot; iteration of the earlier 7N6 round. It  has a soft-tipped semi-jacketed bullet that incorporates a mild steel penetrator. In-game it posses slightly higher damage but relatively standard armor penetration in comparison to the Armor Piercing rounds. &lt;br /&gt;
* 5.45x39 7N10 - Armor Piercing ammunition. &amp;quot;Improved Penetration&amp;quot; round which featured a soft-tipped semi-jacketed bullet with a hardened steel penetrator. It has a black tip and the case mouth is sealed with violet lacquer. In-game it possesses high armor penetration but lacks in overall damage. &lt;br /&gt;
* 5.45x39 7N22 - Semi Armor Piercing ammunition. This round has a full-jacketed bullet and a sharpened point-hardened steel penetrator. It has a black tip and the case mouth is sealed with red lacquer. In-game it provides high damage output at the expense of armor penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,56x45mm NATO'''&lt;br /&gt;
* 5.56x45 - Standard FMJ Ball round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''6,5x39mm Grendel'''&lt;br /&gt;
*6.5x39 Grendel - Exclusive to the AK-12; it is a placeholder for the similar experimental Russian 6x49mm and 6x53mm &amp;quot;Universal&amp;quot; cartridges. In-game it causes slightly more damage than the &amp;quot;improved&amp;quot; AK-12M1 chambered for 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x39mm M43 Soviet'''&lt;br /&gt;
:All rounds have a copper-clad steel jacket and a lacquered steel case. &lt;br /&gt;
* 7.62x39 - The Standard 7,62x39mm round. &lt;br /&gt;
* 7.62x39 7N23 - An Armor-Piercing bullet with a hardened steel penetrator. It is also known as the 7,62x39mm BP (''Broneboi'niy Pulya'' = Armor-Piercing Bullet). In-game it offers high armor penetration in exchange for slightly less damage. &lt;br /&gt;
* 7.62x39 RPD - Special 7,62x39mm ammunition exclusive to the RPD Light Machine Gun. These are likely standard Ball rounds loaded in the RPD's non-disintegrating metal link belt housed in the RPD's Drum Magazine, but treated as a separate form of ammunition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.30-30 Winchester [7.62x51mmR]'''&lt;br /&gt;
:The cartridge's name &amp;quot;.30-30&amp;quot; comes from its original loading, which had its .30-inch bullet over a 30-grain charge of smokeless powder; it is also less well known as the ''.30 Winchester Centerfire (.30 WCF)'', ''.30-30 Marlin'', or ''.30-30 Smokeless''.  The ammunition is not interchangeable with 7.62mm NATO because the .30-30 round has a rimmed base. The 7.62mm NATO also has a longer overall length and is necked down at a higher shoulder than the .30-30 cartridge.&lt;br /&gt;
* .30-30 Winchester - A standard Ball round that is exclusive to the .30-30 Winchester Model 1894 lever-action carbine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x51mm NATO'''&lt;br /&gt;
* 7.62x51 - This is the standard 7,62x51mm M80 Ball round. &lt;br /&gt;
* 7.62x51 M59 - Exclusive to the SOCOM 16 Rifle. This is the early Semi-Armor-Piercing version of the standard 7.62x51mm NATO round. It is like the 7.62mm M61 Armor-Piercing round but with a mild iron or steel core rather than a hardened steel core. In-game it functions identical to other rounds used by similar 7,62x51mm firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x54mmR M91 Russian'''&lt;br /&gt;
* 7.62x54 - A lead-core FMJ Ball round for use with the Mosin-Nagant M38 Carbine.&lt;br /&gt;
* 7.62x54 7N1 - A Match-grade Ball round designed for use with the SVD and SV-98. The wooden shipping crates, hermetically-sealed 440-round sheetmetal 'spam' cans, and 20-round wax-paper-wrapped ammo packets are all distinctly marked Снайперская (''Snaiperskie'' &amp;gt; &amp;quot;Sniper&amp;quot;) to prevent it being wasted as conventional ball ammo. &lt;br /&gt;
* 7.62x54 7N13 - A semi-armor-piercing round with a sharp steel penetrator for use with the PKP ''Pecheneg''. It is also known as the 7.62x54mm PP (''Povishennaya Probivaemost'' &amp;gt; &amp;quot;Enhanced Penetration&amp;quot; round).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x39mm Subsonic'''&lt;br /&gt;
* 9x39 SP-5 - 9x39mm SP-5 (GRAU 7N8) Match Grade Ball ammo.&lt;br /&gt;
* 9x39 SP-6 - 9x39mm SP-6 (GRAU 7N9) Armor-Piercing ammo with machined hardened steel core.&lt;br /&gt;
* 9x39 PAB-9 - 9x39mm PAB-9 (GRAU 7N12) Armor-Piercing ammo with stamped steel core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x54mm VSSK'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the ASh-12,7 due to its different dimensions and longer projectile. It is also sub-sonic, while the ASh is super-sonic.&lt;br /&gt;
* 12.7x54 PT - The Semi-Armor-Piercing round for the VSSK. It has two variants in real life. The PT-1 round is full metal-jacketed lead with a steel penetrator and the PT-2 round is solid bronze, like the GECO ''Aktion Sicherheit'' (Action Safety). &lt;br /&gt;
* 12.7x54 VPS - The Armor-Piercing (Special) round for the VSSK. It has a Tungsten Carbide core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x55mm ASh'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the VSSK.&lt;br /&gt;
* 12.7x55 - A Ball round exclusive to the ASh-12,7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.50-in. Browning Machine Gun (BMG) [12,7x99mm]'''&lt;br /&gt;
:This is the standard NATO Heavy Machinegun round.&lt;br /&gt;
* 12.7x99 - This cartridge is exclusive to the Barrett M82A1M.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x108mm DShK (.51-in. ComBloc)'''&lt;br /&gt;
:This was the standard Soviet Heavy Machinegun round and is still used by the Russian Federation, former Communist Bloc nations, and current Russian clients.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
Just curious but, is it worth adding a short description about the guns on this page? Like how they work in-game and such? I'm only asking is because despite the amount of images there's not a whole lot of which describes how the weapons function or when they are even unlocked at or which faction they belong to etc, just feel like it might spice the page up a little more? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:07, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
English is not my national language. In English I'm weak. Why do I add descriptions.  --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:14, 26 August 2015 (EDT)&lt;br /&gt;
:It's not needed but if you'd like I can add some descriptions to the page, just gives people some background information is all [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:16, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The description is not needed. More information on weapons is gamepedia. [http://survarium.gamepedia.com/Survarium_Wiki Survarium_Wiki] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:29, 26 August 2015 (EDT)&lt;br /&gt;
:Actually, in my opinion, it's sorta needed (Stuff like basic info about the gun, any inaccuracies with it, etc...) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:28, 26 August 2015 (EDT)&lt;br /&gt;
::I was gonna add in some factual elements even down to some basic stuff like what faction it belongs to, what ammunition it uses and basic details of how it performs in-game, while I haven't unlocked all of the weapons, I also think they need a little bit more information than just some pictures a name. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:29, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can add a description to each weapon. But I need someone who will make my grammatical errors. Do you want to correct my mistakes? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:49, 31 August 2015 (EDT)&lt;br /&gt;
:Well, if you want me to, I can go and edit the descriptions of the pictures to give a bit more detail on the weapons (I'll need to download the game myself) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Give outdated data.&lt;br /&gt;
*AKS-74U on tier 6 (Die Hard) not tier 7 (Veteran).&lt;br /&gt;
*SA vz. 58P on Tier 7 (Veteran) not tier 6 (Die Hard).&lt;br /&gt;
*SR-3M Vikhr heave standard 30 round magazine not 20 round.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
Added an overview of the game, description of the Factions and even included an ammunition section in Discussion detailing the special ammunition in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 20:00, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SKS Variant==&lt;br /&gt;
What is this model? Please identify. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:17, 6 March 2016 (EST)&lt;br /&gt;
Someone will help identify the exact model sks?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:16, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M712==&lt;br /&gt;
I immediately realized that the modified M712 reminds me: [http://www.forgottenweapons.com/brazilian-pasam-machine-pistol]. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:24, 22 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 54mm on the Vychlop ==&lt;br /&gt;
&lt;br /&gt;
Is that an error or an actual round? Because some sources out there do call the round 12.7x54mm. Are these sources incorrectly rounding down? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:57, 28 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1231418</id>
		<title>Talk:Survarium</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Survarium&amp;diff=1231418"/>
		<updated>2018-11-21T01:53:24Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: /* Rifle Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Update History.=&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47d - Mauser M712 Schnellfeuer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - TsNIITochMash KS-23M''' &amp;lt;--- Added two versions of the rifle. KS-23M &amp;amp; KS-23.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.47 - PPSh-41''' &amp;lt;--- Added separate model with drum magazine. Two versions are available.&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Colt M1911A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.45 - Glock 17 Gen3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - Beretta 93R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - CZ 75 B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.44 - MP-443 Grach'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - FORT-401'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Enfield L85A2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.43 - Pancor Jackhammer'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - Heckler &amp;amp; Koch MP5A3'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.42 - ZiD KSVK 12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.41 - KBP OTs-03 SVU Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - KBP OTs-14-4A-01 ''Groza'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - HS Produkt VHS-K2'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - Barrett M82A1M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN SCAR-H STD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.30 - FN Minimi Para'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - CZ SA vz. 58P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FB MSBS-5.56 GROT'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - TDI / KRISS USA Vector SMG'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - Valmet Rk.62'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.29 - FN P90 TR'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - ZiD AEK-919K ''Kashtan'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch MP7A1&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Izhmash PP-91 ''Kedr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - FN FNC'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Heckler &amp;amp; Koch HK416 A5'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.28 - Colt M4A1'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - NeoStead 2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Molot ''Vepr''-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - Izhmash Saiga-12S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - PKP ''Pecheneg'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.27 - SOK-94 &amp;quot;Boar&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Springfield Armory M1A SOCOM 16'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP PP-2000'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP ASh-12.7'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash AK-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - Izhmash SVD Dragunov'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.26 - KBP VSSK ''Vychlop'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Heckler &amp;amp; Koch UMP45'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP 9A-91'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - KBP VSK-94'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-2M ''Veresk'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash AS ''Val'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash SR-3M ''Vikhr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - TsNIITochMash VSS ''Vintorez'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.25 - Izhmash AK-74N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - DKAU ''Vepr'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash RPK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - ZiD A-545'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.24 - Izhmash AK-74M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - RPD'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.22 - Izhmash SV-98'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Baikal MP-27M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Stechkin APS'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Benelli M4 Super 90'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.21 - Franchi SPAS-12'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Winchester Model 1894'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Mosin-Nagant M38 Carbine'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Norinoco SKS Paratrooper Sporter'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Baikal MP-153'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Makarov PM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - KBP OTs-02 ''Kiparis'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - PPSh-41'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.20 - Izhmash AKM'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-122'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 700PSS/700'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash AKS-74U'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Remington 870 Sawn-off'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Izhmash PP-19-01 ''Vityaz'''''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Colt Python'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Fort-17'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - Tokarev TT-33'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - IMI Uzi'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-34'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''0.1 - TOZ-66 Sawn-off'''&lt;br /&gt;
&lt;br /&gt;
=Ammunition=&lt;br /&gt;
This is a description of '''Special''' ammunition available in Survarium, indentifying the different types available. Ammunition which does have an alternate type is not included unless special notes are taken to unique ammunition types. &lt;br /&gt;
==Pistol &amp;amp; Sub-Machine Gun Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''4,6x30mm HK'''&lt;br /&gt;
* 4.6x30 - Exclusive to the HK MP7 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,7x28mm FN'''&lt;br /&gt;
* 5.7x28 - Exclusive to the FN P90 Personal Defence Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x25mm Tokarev'''&lt;br /&gt;
* 7.62x25 - A higher-powered version of the 7.63x25mm Mauser round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x18mm Makarov'''&lt;br /&gt;
* 9x18 MP - 9mm Makarov Pistol (GRAU 57-N-181) is the standard FMJ Ball round.&lt;br /&gt;
* 9x18 PBM - 9mm PBM (GRAU 7N25) was an Armor-Piercing round in limited issue. It is a semi-jacketed hardened steel-core bullet which could piece 5mm steel plates or 2.4mm kevlar armor. In-game it offers significant penetration of light body armor at expense of overall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x19mm Parabellum'''&lt;br /&gt;
* 9x19 7N21 - Russian-made 9mm Parabellum ammunition. It is an Overpressure +P round with armor-piercing capabilities consisting of a hardened steel core with an exposed tip, enclosed by a partial bi-metal jacket. An exposed tip aids in penetration. The PP-2000 in-game is said to use the 7N21 exclusively. In-game it has high armor penetration while having a reduced damage output. &lt;br /&gt;
* 9x19 7N31 - An improved version of the 7N21 bullet but made lighter for improved muzzle velocity. In-game it provides slightly less armor penetration but has superior damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x21mm ''Gyurza'''''&lt;br /&gt;
&lt;br /&gt;
This high-powered overpressure round was designed to pierce body armor at close range. It should not be confused with the 9x21mm IMI, which has different dimensions and is less powerful. &lt;br /&gt;
&lt;br /&gt;
* 9x21 SP-10 - Utilised solely in the SR-2M &amp;quot;Veresk&amp;quot; SMG. The SP-10 variant is an Armor-Piercing bullet with a hardened steel core. In-game it provides equal armor penetration and damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.357-in. Magnum [9x33mmR]'''&lt;br /&gt;
* .357 Magnum - Exclusively used by the Colt Python revolver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.45-in. Automatic Colt Pistol (ACP) [11,43×23mm]'''&lt;br /&gt;
*.45 ACP - The standard full-metal-jacketed Ball round. &lt;br /&gt;
* .45 ACP +P - Utilised exclusively for the Kriss Vector. &amp;quot;+P&amp;quot; (Increased Power) is a common designation for Overpressure ammunition, where the ammunition is loaded with higher internal pressure loads resulting in higher muzzle velocity and stopping power.&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12 Gauge 2.75-in. [18.5x70mmR]'''&lt;br /&gt;
* 12x70 Birdshot (Green Hull) - It was only seen in very early Alpha builds and cut from the game in later builds but it still exists in the game files. This round was available as a free type of ammunition for Shotguns. Its damage was only slightly weaker than standard buckshot but had a much larger spread. Its icon was later kept and used as the special buckshot for the the Saiga 12 and Vepr 12. &lt;br /&gt;
* 12x70 Smallshot (Red Hull) - Survarium's version of Buckshot, likely Number 4 Buckshot by the number of pellets in each shot. Standard ammunition for most Shotguns excluding the Saiga 12 and Vepr-12.&lt;br /&gt;
* 12x70 Smallshot (Green Hull) - A special version of Buckshot utilised for the Saiga 12 and Vepr 12. It is said to be more powerful but much more expensive (at 100 silver for a box of 20)&lt;br /&gt;
* 12x70 Slug (Black Hull) - A solid rifle slug for use with Shotguns. In-game possses high armor penetration but lacking damage however it will further extend the range of most Shotguns to 150m.&lt;br /&gt;
&lt;br /&gt;
==Rifle Ammunition==&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,45x39mm M74 Soviet'''&lt;br /&gt;
All rounds have a copper-clad steel jacket and a lacquered steel case.&lt;br /&gt;
* 5.45x39 7N6M - Standard ammunition available for most 5,45x39mm caliber firearms. The &amp;quot;-M&amp;quot; suffix stands for ''Modernetya'', because it was an improved or  &amp;quot;modernized&amp;quot; iteration of the earlier 7N6 round. It  has a soft-tipped semi-jacketed bullet that incorporates a mild steel penetrator. In-game it posses slightly higher damage but relatively standard armor penetration in comparison to the Armor Piercing rounds. &lt;br /&gt;
* 5.45x39 7N10 - Armor Piercing ammunition. &amp;quot;Improved Penetration&amp;quot; round which featured a soft-tipped semi-jacketed bullet with a hardened steel penetrator. It has a black tip and the case mouth is sealed with violet lacquer. In-game it possesses high armor penetration but lacks in overall damage. &lt;br /&gt;
* 5.45x39 7N22 - Semi Armor Piercing ammunition. This round has a full-jacketed bullet and a sharpened point-hardened steel penetrator. It has a black tip and the case mouth is sealed with red lacquer. In-game it provides high damage output at the expense of armor penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''5,56x45mm NATO'''&lt;br /&gt;
* 5.56x45 - Standard FMJ Ball round. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''6,5x39mm Grendel'''&lt;br /&gt;
*6.5x39 Grendel - Exclusive to the AK-12; it is a placeholder for the similar experimental Russian 6x49mm and 6x53mm &amp;quot;Universal&amp;quot; cartridges. In-game it causes slightly more damage than the &amp;quot;improved&amp;quot; AK-12M1 chambered for 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x39mm M43 Soviet'''&lt;br /&gt;
All rounds have a copper-clad steel jacket and a lacquered steel case. &lt;br /&gt;
* 7.62x39 - The Standard 7,62x39mm round. &lt;br /&gt;
* 7.62x39 7N23 - An Armor-Piercing bullet with a hardened steel penetrator. It is also known as the 7,62x39mm BP (''Broneboi'niy Pulya'' = Armor-Piercing Bullet). In-game it offers high armor penetration in exchange for slightly less damage. &lt;br /&gt;
* 7.62x39 RPD - Special 7,62x39mm ammunition exclusive to the RPD Light Machine Gun. These are likely standard Ball rounds loaded in the RPD's non-disintegrating metal link belt housed in the RPD's Drum Magazine, but treated as a separate form of ammunition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.30-30 Winchester [7.62x51mmR]'''&lt;br /&gt;
The cartridge's name &amp;quot;.30-30&amp;quot; comes from its original loading, which had its .30-inch bullet over a 30-grain charge of smokeless powder; it is also less well known as the ''.30 Winchester Centerfire (.30 WCF)'', ''.30-30 Marlin'', or ''.30-30 Smokeless''.  The ammunition is not interchangeable with 7.62mm NATO because the .30-30 round has a rimmed base. The 7.62mm NATO also has a longer overall length and is necked down at a higher shoulder than the .30-30 cartridge.&lt;br /&gt;
* .30-30 Winchester - A standard Ball round that is exclusive to the .30-30 Winchester Model 1894 lever-action carbine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x51mm NATO'''&lt;br /&gt;
* 7.62x51 - This is the standard 7,62x51mm M80 Ball round. &lt;br /&gt;
* 7.62x51 M59 - Exclusive to the SOCOM 16 Rifle. This is the early Semi-Armor-Piercing version of the standard 7.62x51mm NATO round. It is like the 7.62mm M61 Armor-Piercing round but with a mild iron or steel core rather than a hardened steel core. In-game it functions identical to other rounds used by similar 7,62x51mm firearms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''7,62x54mmR M91 Russian'''&lt;br /&gt;
* 7.62x54 - A lead-core FMJ Ball round for use with the Mosin-Nagant M38 Carbine.&lt;br /&gt;
* 7.62x54 7N1 - A Match-grade Ball round designed for use with the SVD and SV-98. The wooden shipping crates, hermetically-sealed 440-round sheetmetal 'spam' cans, and 20-round wax-paper-wrapped ammo packets are all distinctly marked Снайперская (''Snaiperskie'' &amp;gt; &amp;quot;Sniper&amp;quot;) to prevent it being wasted as conventional ball ammo. &lt;br /&gt;
* 7.62x54 7N13 - A semi-armor-piercing round with a sharp steel penetrator for use with the PKP ''Pecheneg''. It is also known as the 7.62x54mm PP (''Povishennaya Probivaemost'' &amp;gt; &amp;quot;Enhanced Penetration&amp;quot; round).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''9x39mm Subsonic'''&lt;br /&gt;
* 9x39 SP-5 - 9x39mm SP-5 (GRAU 7N8) Match Grade Ball ammo.&lt;br /&gt;
* 9x39 SP-6 - 9x39mm SP-6 (GRAU 7N9) Armor-Piercing ammo with machined hardened steel core.&lt;br /&gt;
* 9x39 PAB-9 - 9x39mm PAB-9 (GRAU 7N12) Armor-Piercing ammo with stamped steel core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x54mm VSSK'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the ASh-12,7 due to its different dimensions and longer projectile. It is also sub-sonic, while the ASh is super-sonic.&lt;br /&gt;
* 12.7x54 PT - The Semi-Armor-Piercing round for the VSSK. It has two variants in real life. The PT-1 round is full metal-jacketed lead with a steel penetrator and the PT-2 round is solid bronze, like the GECO ''Aktion Sicherheit'' (Action Safety). &lt;br /&gt;
* 12.7x54 VPS - The Armor-Piercing (Special) round for the VSSK. It has a Tungsten Carbide core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x55mm ASh'''&lt;br /&gt;
:This exclusive ammunition is not interchangeable with that of the VSSK.&lt;br /&gt;
* 12.7x55 - A Ball round exclusive to the ASh-12,7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''.50-in. Browning Machine Gun (BMG) [12,7x99mm]'''&lt;br /&gt;
This is the standard NATO Heavy Machinegun round.&lt;br /&gt;
* 12.7x99 - This cartridge is exclusive to the Barrett M82A1M.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''12,7x108mm DShK (.51-in. ComBloc)'''&lt;br /&gt;
This was the standard Soviet Heavy Machinegun round.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
Just curious but, is it worth adding a short description about the guns on this page? Like how they work in-game and such? I'm only asking is because despite the amount of images there's not a whole lot of which describes how the weapons function or when they are even unlocked at or which faction they belong to etc, just feel like it might spice the page up a little more? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:07, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
English is not my national language. In English I'm weak. Why do I add descriptions.  --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:14, 26 August 2015 (EDT)&lt;br /&gt;
:It's not needed but if you'd like I can add some descriptions to the page, just gives people some background information is all [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:16, 26 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The description is not needed. More information on weapons is gamepedia. [http://survarium.gamepedia.com/Survarium_Wiki Survarium_Wiki] --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 17:29, 26 August 2015 (EDT)&lt;br /&gt;
:Actually, in my opinion, it's sorta needed (Stuff like basic info about the gun, any inaccuracies with it, etc...) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:28, 26 August 2015 (EDT)&lt;br /&gt;
::I was gonna add in some factual elements even down to some basic stuff like what faction it belongs to, what ammunition it uses and basic details of how it performs in-game, while I haven't unlocked all of the weapons, I also think they need a little bit more information than just some pictures a name. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:29, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can add a description to each weapon. But I need someone who will make my grammatical errors. Do you want to correct my mistakes? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:49, 31 August 2015 (EDT)&lt;br /&gt;
:Well, if you want me to, I can go and edit the descriptions of the pictures to give a bit more detail on the weapons (I'll need to download the game myself) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Give outdated data.&lt;br /&gt;
*AKS-74U on tier 6 (Die Hard) not tier 7 (Veteran).&lt;br /&gt;
*SA vz. 58P on Tier 7 (Veteran) not tier 6 (Die Hard).&lt;br /&gt;
*SR-3M Vikhr heave standard 30 round magazine not 20 round.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
Added an overview of the game, description of the Factions and even included an ammunition section in Discussion detailing the special ammunition in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 20:00, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SKS Variant==&lt;br /&gt;
What is this model? Please identify. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:17, 6 March 2016 (EST)&lt;br /&gt;
Someone will help identify the exact model sks?--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 10:16, 26 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M712==&lt;br /&gt;
I immediately realized that the modified M712 reminds me: [http://www.forgottenweapons.com/brazilian-pasam-machine-pistol]. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:24, 22 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 54mm on the Vychlop ==&lt;br /&gt;
&lt;br /&gt;
Is that an error or an actual round? Because some sources out there do call the round 12.7x54mm. Are these sources incorrectly rounding down? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:57, 28 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1231413</id>
		<title>Molot Vepr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1231413"/>
		<updated>2018-11-21T01:44:52Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Samozaryadnyy Okhotnichiy Karabin, obrazets 1994goda''''' '''«Vepr»''' (''Self-loading Hunting Carbine, model 1994'' - &amp;quot;Wild Boar&amp;quot;) is a series of Russian semi auto hunting rifles based on the [[RPK]] light machine gun and produced by [[Vyatskie Polyany Machine Building Plant &amp;quot;Molot&amp;quot;|&amp;quot;Molot&amp;quot;]] from 1994.&lt;br /&gt;
&lt;br /&gt;
The '''Vepr I''' was based on the RPK and had a heavier receiver and a thicker barrel than the surplus AK rifles. It also had the original offset adjustable notch-and-post iron sights that could be dialed from 50 to 1,000 meters and adjusted for windage. It was designed to take proprietary polymer magazines rather than surplus Milspec or commercial Saiga-type models.  &lt;br /&gt;
&lt;br /&gt;
The '''Vepr II''' was an improved version created for Wolf Performance Arms in 2012. It had a phosphated finish, higher-quality machining, and a hammer-forged barrel. It also had a redesigned spring-loaded firing pin and redesigned notch-and-post iron sights. The hooded blade front sight was moved from the end of the barrel to in front of the gas block. The notch rear sight at the front of the receiver is a flip-up version calibrated for either 100 or 300 meters. The russet-colored polymer magazines were repainted black to match the new darker finish. Left-handed thumbhole stocks were available by special order.   &lt;br /&gt;
&lt;br /&gt;
The American government placed a ban on their direct importation from July, 2014 due to the political situation with Russia. This was expanded on June 19, 2017 by a specific Treasury Department ban on the importation of Molot firearms for their knowing involvement in a scheme to use their company as a front for Kalashnikov Concern arms sales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Name'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Calibre'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Barrel Length'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Overall Length'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Weight'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Magazine'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Furniture'''&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-94'''||7.62x39mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]|| 9.47 lbs. [4.3 kg]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-95'''||7.62x51mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]||9.47 lbs. [4.3 kg]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-97'''||5.56x45mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]|| 8.59 lbs. [3.9 kg.]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vepr-1V MINI'''||7.62x39mm||17.4&amp;quot; [442mm]||26.37” [670mm]|| 8.37 lbs. [3.8 kg.]||30-round magazine||Three-part stock: side-folding two-strut tubular metal buttstock, polymer pistol-grip, and polymer forend. &lt;br /&gt;
|-&lt;br /&gt;
|'''Vepr-K'''||7.62x39mm||16.5&amp;quot; [420mm]||35.75” [908mm]|| 8.5 lbs. [3.85 kg.]||30-round magazine||Two-part polymer stock: full-pistolgrip buttstock, and forend. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:SOK-94.jpg|thumb|right|400px|SOK-94 Vepr (&amp;quot;Boar&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:SOK-95.jpg|thumb|right|400px|SOK-95 Vepr &amp;quot;Boar-308&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOK-97.jpg|thumb|right|400px|SOK-97 Vepr &amp;quot;Boar-223&amp;quot; - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HPE-123.jpg|thumb|right|400px|VPO-123 Vepr &amp;quot;Boar&amp;quot; - 7.62x54mmR]]&lt;br /&gt;
[[Image:Robinson+Armament VEPR+K.jpg|thumb|right|400px|Robinson Arms Vepr-K - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Main variants are:&lt;br /&gt;
* '''Vepr-762 / Vepr-76239 (SOK-94)''' in 7.62x39mm M-43. Comes with 16.5-inch [420mm] (SOK-94-07), 20.5-inch [520mm] (SOK-94-05), and 23.2-inch [590mm] (SOK-94-06) barrels and uses 2-, 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-308 (SOK-95)''' in .308 Winchester [7.62x51mm]. Comes with 16.5-inch [420mm] (308-01), 20.5-inch [520mm] (308-02), and 23.2-inch [590mm] (308-03) barrels and uses 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-223 (SOK-97)''' in .223 Remington [5.56x45mm]. Comes with 16.5-inch [420mm] (223-01), 20.5-inch [520mm] (223-02), and 23.2-inch [590mm] (223-03) barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-545 / Vepr 54539 (SOK-98)''' in 5.45×39mm M-74. Comes with 16.5-inch [420mm] (545-01), 20.5-inch [520mm] (545-02), and 23.2-inch [590mm] (545-03) barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-76254 (VPO-123)''' in 7.62x54mmR M-91. Comes with 16.5-inch [420mm], 20.5-inch [520mm], 23.2-inch [590mm], and 27.5-inch [700mm] barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-243''' in .243 Winchester [6.16x51mm]. Comes with 16.5-inch [420mm] (243-01), 20.5-inch [520mm] (243-02), and 23.2-inch [590mm] (243-03) barrels and uses 7-round magazines. &lt;br /&gt;
* '''Vepr-3006''' in .30-06 Springfield [7.62x63mm]. Comes with 16.5-inch [420mm] (3006-01), 20.5-inch [520mm] (3006-02), and 23.2-inch [590mm] (3006-03) barrels and uses 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-65G (VPO-128)''' in 6.5x39mm Grendel. Comes with 16.5-inch [420mm] (65G-01), 20.5-inch [520mm](65G-02), and 23.2-inch [590mm](65G-03) barrels and uses 10-round magazines. There are magazine well conversions that allow the use of 6.5-calibre AR-15-type magazines instead.   &lt;br /&gt;
* '''Vepr SUPER (VPRS)''' in .223 Remington [5.56x45mm] (SOK-97M) and .308 Winchester [7.62x51mm] (SOK-95M) with a 21.5-inch [550mm] barrel and a one-piece walnut semi-pistolgrip thumbhole stock. There were a few early models offered in .222 Remington [5.7×43mm] and .35 Remington [8.9x49mm]. It comes either with a side-mounted scope bracket on the left side of the receiver or a stock tapped to take a top-mounted scope. Comes with a 5- or 10-round magazine.&lt;br /&gt;
* '''Vepr HUNTER (VPRH)''' in  .308 Winchester [7.62x51mm] (VPO-101), 7.62x54mmR M-91 (VPO-124), and .30-06 Springfield [7.62x63mm] (VPO-102). It has a 21.5-inch [550mm] barrel, a one-piece walnut Monte Carlo stock, and a side-mounted scope bracket on the left side of the receiver. The 7.62x51mm model uses a 10-round magazine and the 7.62x54mmR and .30-06 models use 5-round magazines.&lt;br /&gt;
* '''Vepr PIONEER (VPRP)''' in .223 Remington [5.56x45mm] (SOK-97R) and 7.62x39mm M-43 (SOK-95R). It has a 21.5-inch [550mm] barrel, a one-piece walnut Monte Carlo stock that is tapped for a top-mounted scope, and uses 10-round magazines.&lt;br /&gt;
* '''Vepr-1V MINI''' in 5.45x39mm M-74 (VPO-126), 5.56x45mm NATO (VPO-125), 7.62x39mm M-43 (VPO-127), and 7.62x54mmR M-91 (VPO-129). It is an RPK cut down to look like an AKM rifle. It has a ribbed RPK-type forend, polymer pistol grip, RPK-style flash-hider, and a side-folding two-strut tubular metal stock with a buttpad and reversible cheekpad. The '''Vepr-1V-E''' is designed for the American export market. It lacks the flash hider, has a fixed solid stock rather than a folding tubular stock, and comes with 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-KM''' in 5.45x39mm M-74 (KM-AK74), 7.62x39mm M-43 (KM-AK47), .308 Winchester (KM-AK308), and 7.62x54mm M-91 (KM-AK54). This is a copy of the AK-47 but with an RPK receiver and a heavier barrel. It has a choice of burgundy-stained wooden furniture, AK-74S style polymer furniture, or Colt M-4 Carbine style polymer furniture and uses 5- or 10-round magazines. A 30-round magazine blocked for 10 rounds is available.    &lt;br /&gt;
* '''Robinson Arms Vepr-K''' in 5.45x39mm M-74, 5.56x45mm NATO, 7.62x39mm M-43, and 7.62x51mm NATO. The Vepr-K Tactical Rifle is a Molot Vepr II that was refinished and given a new polymer full-pistolgrip buttstock, and forend. It has a side-bracket that allows the use of milspec Russian scopes. The Vepr-K in 5.45x39mm M-74 and 7.62x39mm M-43 takes the standard Russian magazines and drums. The 5.56x45mm NATO version uses modified 30-round 5.45-cailbre AK-74 magazines and the 7.62x51mm NATO version uses standard 25-round 7.62mm-calibre Galil magazines. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Ended This Summer]]'' || [[Sergei Puskepalis]] || Sergei Gulybin ||SOK-94 Vepr (&amp;quot;Boar&amp;quot;) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Old Man (Shal)]]'' ||  || Poacher || SOK-94 Vepr (&amp;quot;Boar&amp;quot;) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]''|| SOK-94 ||  ||SOK-94 Vepr (&amp;quot;Boar&amp;quot;)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Vyatskie Polyany Machine Building Plant &amp;quot;Molot&amp;quot;]] - A list of all firearms manufactured by &amp;quot;Molot&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Robinson%2BArmament_VEPR%2BK.jpg&amp;diff=1231412</id>
		<title>File:Robinson+Armament VEPR+K.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Robinson%2BArmament_VEPR%2BK.jpg&amp;diff=1231412"/>
		<updated>2018-11-21T01:43:56Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: Corrected the barrel length&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Robinson Arms VEPR-K aemi-auto rifle. A conversion of a VEPR II rifle into a carbine with a 16.5-inch [420mm] barrel. It is based off the RPK light machine-gun but with redesigned sights and an improved firing pin.&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1231329</id>
		<title>Molot Vepr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1231329"/>
		<updated>2018-11-20T23:38:56Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Samozaryadnyy Okhotnichiy Karabin, obrazets 1994''''' '''«Vepr»''' (''Self-loading Hunting Carbine, model 1994'' - &amp;quot;Wild Boar&amp;quot;) is a series of Russian semi auto hunting rifles based on the [[RPK]] light machine gun and produced by [[Vyatskie Polyany Machine Building Plant &amp;quot;Molot&amp;quot;|&amp;quot;Molot&amp;quot;]] from 1994.&lt;br /&gt;
&lt;br /&gt;
The '''Vepr I''' was based on the RPK and had a heavier receiver and a thicker barrel than the surplus AK rifles. It also had the original offset adjustable notch-and-post iron sights that could be dialed from 50 to 1,000 meters and adjusted for windage. It was designed to take proprietary polymer magazines rather than surplus Milspec or commercial Saiga-type models.  &lt;br /&gt;
&lt;br /&gt;
The '''Vepr II''' was an improved version created for Wolf Performance Arms in 2012. It had a phosphated finish, higher-quality machining, and a hammer-forged barrel. It also had a redesigned spring-loaded firing pin and redesigned notch-and-post iron sights. The hooded blade front sight was moved from the end of the barrel to in front of the gas block. The notch rear sight at the front of the receiver is a flip-up version calibrated for either 100 or 300 meters. The russet-colored polymer magazines were repainted black to match the new darker finish. Left-handed thumbhole stocks were available by special order.   &lt;br /&gt;
&lt;br /&gt;
The American government placed a ban on their direct importation from July, 2014 due to the political situation with Russia. This was expanded on June 19, 2017 by a specific Treasury Department ban on the importation of Molot firearms for their knowing involvement in a scheme to use their company as a front for Kalashnikov Concern arms sales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Name'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Calibre'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Barrel Length'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Overall Length'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Weight'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Magazine'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Furniture'''&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-94'''||7.62x39mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]|| 9.47 lbs. [4.3 kg]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-95'''||7.62x51mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]||9.47 lbs. [4.3 kg]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-97'''||5.56x45mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]|| 8.59 lbs. [3.9 kg.]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vepr-1V MINI'''||7.62x39mm||17.4&amp;quot; [442mm]||26.37” [670mm]|| 8.37 lbs. [3.8 kg.]||30-round magazine||Three-part stock: side-folding two-strut tubular metal buttstock, polymer pistol-grip, and polymer forend. &lt;br /&gt;
|-&lt;br /&gt;
|'''Vepr-K'''||7.62x39mm||16.5&amp;quot; [420mm]||35.75” [908mm]|| 8.5 lbs. [3.85 kg.]||30-round magazine||Two-part polymer stock: full-pistolgrip buttstock, and forend. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:SOK-94.jpg|thumb|right|400px|SOK-94 Vepr (&amp;quot;Boar&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:SOK-95.jpg|thumb|right|400px|SOK-95 Vepr &amp;quot;Boar-308&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOK-97.jpg|thumb|right|400px|SOK-97 Vepr &amp;quot;Boar-223&amp;quot; - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HPE-123.jpg|thumb|right|400px|VPO-123 Vepr &amp;quot;Boar&amp;quot; - 7.62x54mmR]]&lt;br /&gt;
[[Image:Robinson+Armament VEPR+K.jpg|thumb|right|400px|Robinson Arms Vepr-K - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Main variants are:&lt;br /&gt;
* '''Vepr-762 / Vepr-76239 (SOK-94)''' in 7.62x39mm M-43. Comes with 16.5-inch [420mm] (SOK-94-07), 20.5-inch [520mm] (SOK-94-05), and 23.2-inch [590mm] (SOK-94-06) barrels and uses 2-, 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-308 (SOK-95)''' in .308 Winchester [7.62x51mm]. Comes with 16.5-inch [420mm] (308-01), 20.5-inch [520mm] (308-02), and 23.2-inch [590mm] (308-03) barrels and uses 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-223 (SOK-97)''' in .223 Remington [5.56x45mm]. Comes with 16.5-inch [420mm] (223-01), 20.5-inch [520mm] (223-02), and 23.2-inch [590mm] (223-03) barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-545 / Vepr 54539 (SOK-98)''' in 5.45×39mm M-74. Comes with 16.5-inch [420mm] (545-01), 20.5-inch [520mm] (545-02), and 23.2-inch [590mm] (545-03) barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-76254 (VPO-123)''' in 7.62x54mmR M-91. Comes with 16.5-inch [420mm], 20.5-inch [520mm], 23.2-inch [590mm], and 27.5-inch [700mm] barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-243''' in .243 Winchester [6.16x51mm]. Comes with 16.5-inch [420mm] (243-01), 20.5-inch [520mm] (243-02), and 23.2-inch [590mm] (243-03) barrels and uses 7-round magazines. &lt;br /&gt;
* '''Vepr-3006''' in .30-06 Springfield [7.62x63mm]. Comes with 16.5-inch [420mm] (3006-01), 20.5-inch [520mm] (3006-02), and 23.2-inch [590mm] (3006-03) barrels and uses 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-65G (VPO-128)''' in 6.5x39mm Grendel. Comes with 16.5-inch [420mm] (65G-01), 20.5-inch [520mm](65G-02), and 23.2-inch [590mm](65G-03) barrels and uses 10-round magazines. There are magazine well conversions that allow the use of 6.5-calibre AR-15-type magazines instead.   &lt;br /&gt;
* '''Vepr SUPER (VPRS)''' in .223 Remington [5.56x45mm] (SOK-97M) and .308 Winchester [7.62x51mm] (SOK-95M) with a 21.5-inch [550mm] barrel and a one-piece walnut semi-pistolgrip thumbhole stock. There were a few early models offered in .222 Remington [5.7×43mm] and .35 Remington [8.9x49mm]. It comes either with a side-mounted scope bracket on the left side of the receiver or a stock tapped to take a top-mounted scope. Comes with a 5- or 10-round magazine.&lt;br /&gt;
* '''Vepr HUNTER (VPRH)''' in  .308 Winchester [7.62x51mm] (VPO-101), 7.62x54mmR M-91 (VPO-124), and .30-06 Springfield [7.62x63mm] (VPO-102). It has a 21.5-inch [550mm] barrel, a one-piece walnut Monte Carlo stock, and a side-mounted scope bracket on the left side of the receiver. The 7.62x51mm model uses a 10-round magazine and the 7.62x54mmR and .30-06 models use 5-round magazines.&lt;br /&gt;
* '''Vepr PIONEER (VPRP)''' in .223 Remington [5.56x45mm] (SOK-97R) and 7.62x39mm M-43 (SOK-95R). It has a 21.5-inch [550mm] barrel, a one-piece walnut Monte Carlo stock that is tapped for a top-mounted scope, and uses 10-round magazines.&lt;br /&gt;
* '''Vepr-1V MINI''' in 5.45x39mm M-74 (VPO-126), 5.56x45mm NATO (VPO-125), 7.62x39mm M-43 (VPO-127), and 7.62x54mmR M-91 (VPO-129). It is an RPK cut down to look like an AKM rifle. It has a ribbed RPK-type forend, polymer pistol grip, RPK-style flash-hider, and a side-folding two-strut tubular metal stock with a buttpad and reversible cheekpad. The '''Vepr-1V-E''' is designed for the American export market. It lacks the flash hider, has a fixed solid stock rather than a folding tubular stock, and comes with 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-KM''' in 5.45x39mm M-74 (KM-AK74), 7.62x39mm M-43 (KM-AK47), .308 Winchester (KM-AK308), and 7.62x54mm M-91 (KM-AK54). This is a copy of the AK-47 but with an RPK receiver and a heavier barrel. It has a choice of burgundy-stained wooden furniture, AK-74S style polymer furniture, or Colt M-4 Carbine style polymer furniture and uses 5- or 10-round magazines. A 30-round magazine blocked for 10 rounds is available.    &lt;br /&gt;
* '''Robinson Arms Vepr-K''' in 5.45x39mm M-74, 5.56x45mm NATO, 7.62x39mm M-43, and 7.62x51mm NATO. The Vepr-K Tactical Rifle is a Molot Vepr II that was refinished and given a new polymer full-pistolgrip buttstock, and forend. It has a side-bracket that allows the use of milspec Russian scopes. The Vepr-K in 5.45x39mm M-74 and 7.62x39mm M-43 takes the standard Russian magazines and drums. The 5.56x45mm NATO version uses modified 30-round 5.45-cailbre AK-74 magazines and the 7.62x51mm NATO version uses standard 25-round 7.62mm-calibre Galil magazines. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Ended This Summer]]'' || [[Sergei Puskepalis]] || Sergei Gulybin ||SOK-94 Vepr (&amp;quot;Boar&amp;quot;) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Old Man (Shal)]]'' ||  || Poacher || SOK-94 Vepr (&amp;quot;Boar&amp;quot;) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]''|| SOK-94 ||  ||SOK-94 Vepr (&amp;quot;Boar&amp;quot;)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Vyatskie Polyany Machine Building Plant &amp;quot;Molot&amp;quot;]] - A list of all firearms manufactured by &amp;quot;Molot&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1231327</id>
		<title>Molot Vepr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Molot_Vepr&amp;diff=1231327"/>
		<updated>2018-11-20T23:38:05Z</updated>

		<summary type="html">&lt;p&gt;Hotspur23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Samozaryadnyy Okhotnichiy Karabin, obrazets 1994''''' '''«Vepr»''' (''Self-loading Hunting Carbine, model 1994'' - &amp;quot;Wild Boar&amp;quot;) is a series of Russian semi auto hunting rifles based on the [[RPK]] light machine gun and produced by [[Vyatskie Polyany Machine Building Plant &amp;quot;Molot&amp;quot;|&amp;quot;Molot&amp;quot;]] from 1994.&lt;br /&gt;
&lt;br /&gt;
The '''Vepr I''' was based on the RPK and had a heavier receiver and a thicker barrel than the surplus AK rifles. It also had the original offset adjustable notch-and-post iron sights that could be dialed from 50 to 1,000 meters and adjusted for windage. It was designed to take proprietary polymer magazines rather than surplus Milspec or commercial Saiga-type models.  &lt;br /&gt;
&lt;br /&gt;
The '''Vepr II''' was an improved version created for Wolf Performance Arms in 2012. It had a phosphated finish, higher-quality machining, and a hammer-forged barrel. It also had a redesigned spring-loaded firing pin and redesigned notch-and-post iron sights. The hooded blade front sight was moved from the end of the barrel to in front of the gas block. The notch rear sight at the front of the receiver is a flip-up version calibrated for either 100 or 300 meters. The russet-colored polymer magazines were repainted black to match the new darker finish. Left-handed thumbhole stocks were available by special order.   &lt;br /&gt;
&lt;br /&gt;
The American government placed a ban on their direct importation from July, 2014 due to the political situation with Russia. This was expanded on June 19, 2017 by a specific Treasury Department ban on the importation of Molot firearms for their knowing involvement in a scheme to use their company as a front for Kalashnikov Concern arms sales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Name'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Calibre'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Barrel Length'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Overall Length'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Weight'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Magazine'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF|'''Furniture'''&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-94'''||7.62x39mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]|| 9.47 lbs. [4.3 kg]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-95'''||7.62x51mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]||9.47 lbs. [4.3 kg]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''SOK-97'''||5.56x45mm||16.5&amp;quot; [420mm]||36.8&amp;quot; [935mm]|| 8.59 lbs. [3.9 kg.]||2,3,5 or 10 rounds||Two-part walnut stock: Pistolgrip Thumbhole buttstock and Forend.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vepr-1V MINI'''||7.62x39mm||17.4&amp;quot; [442mm]||26.37” [670mm]|| 8.37 lbs. [3.8 kg.]||30-round magazine||Three-part stock: side-folding two-strut tubular metal buttstock, polymer pistol-grip, and polymer forend. &lt;br /&gt;
|-&lt;br /&gt;
|'''Vepr-K'''||7.62x39mm||16.5&amp;quot; [420mm]||35.75” [908mm]|| 8.5 lbs. [3.85 kg.]||30-round magazine||Two-part polymer stock: full-pistolgrip, buttstock, and forend. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:SOK-94.jpg|thumb|right|400px|SOK-94 Vepr (&amp;quot;Boar&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:SOK-95.jpg|thumb|right|400px|SOK-95 Vepr &amp;quot;Boar-308&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOK-97.jpg|thumb|right|400px|SOK-97 Vepr &amp;quot;Boar-223&amp;quot; - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HPE-123.jpg|thumb|right|400px|VPO-123 Vepr &amp;quot;Boar&amp;quot; - 7.62x54mmR]]&lt;br /&gt;
[[Image:Robinson+Armament VEPR+K.jpg|thumb|right|400px|Robinson Arms Vepr-K - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Main variants are:&lt;br /&gt;
* '''Vepr-762 / Vepr-76239 (SOK-94)''' in 7.62x39mm M-43. Comes with 16.5-inch [420mm] (SOK-94-07), 20.5-inch [520mm] (SOK-94-05), and 23.2-inch [590mm] (SOK-94-06) barrels and uses 2-, 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-308 (SOK-95)''' in .308 Winchester [7.62x51mm]. Comes with 16.5-inch [420mm] (308-01), 20.5-inch [520mm] (308-02), and 23.2-inch [590mm] (308-03) barrels and uses 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-223 (SOK-97)''' in .223 Remington [5.56x45mm]. Comes with 16.5-inch [420mm] (223-01), 20.5-inch [520mm] (223-02), and 23.2-inch [590mm] (223-03) barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-545 / Vepr 54539 (SOK-98)''' in 5.45×39mm M-74. Comes with 16.5-inch [420mm] (545-01), 20.5-inch [520mm] (545-02), and 23.2-inch [590mm] (545-03) barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-76254 (VPO-123)''' in 7.62x54mmR M-91. Comes with 16.5-inch [420mm], 20.5-inch [520mm], 23.2-inch [590mm], and 27.5-inch [700mm] barrels and uses 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-243''' in .243 Winchester [6.16x51mm]. Comes with 16.5-inch [420mm] (243-01), 20.5-inch [520mm] (243-02), and 23.2-inch [590mm] (243-03) barrels and uses 7-round magazines. &lt;br /&gt;
* '''Vepr-3006''' in .30-06 Springfield [7.62x63mm]. Comes with 16.5-inch [420mm] (3006-01), 20.5-inch [520mm] (3006-02), and 23.2-inch [590mm] (3006-03) barrels and uses 5- or 10-round magazines.&lt;br /&gt;
* '''Vepr-65G (VPO-128)''' in 6.5x39mm Grendel. Comes with 16.5-inch [420mm] (65G-01), 20.5-inch [520mm](65G-02), and 23.2-inch [590mm](65G-03) barrels and uses 10-round magazines. There are magazine well conversions that allow the use of 6.5-calibre AR-15-type magazines instead.   &lt;br /&gt;
* '''Vepr SUPER (VPRS)''' in .223 Remington [5.56x45mm] (SOK-97M) and .308 Winchester [7.62x51mm] (SOK-95M) with a 21.5-inch [550mm] barrel and a one-piece walnut semi-pistolgrip thumbhole stock. There were a few early models offered in .222 Remington [5.7×43mm] and .35 Remington [8.9x49mm]. It comes either with a side-mounted scope bracket on the left side of the receiver or a stock tapped to take a top-mounted scope. Comes with a 5- or 10-round magazine.&lt;br /&gt;
* '''Vepr HUNTER (VPRH)''' in  .308 Winchester [7.62x51mm] (VPO-101), 7.62x54mmR M-91 (VPO-124), and .30-06 Springfield [7.62x63mm] (VPO-102). It has a 21.5-inch [550mm] barrel, a one-piece walnut Monte Carlo stock, and a side-mounted scope bracket on the left side of the receiver. The 7.62x51mm model uses a 10-round magazine and the 7.62x54mmR and .30-06 models use 5-round magazines.&lt;br /&gt;
* '''Vepr PIONEER (VPRP)''' in .223 Remington [5.56x45mm] (SOK-97R) and 7.62x39mm M-43 (SOK-95R). It has a 21.5-inch [550mm] barrel, a one-piece walnut Monte Carlo stock that is tapped for a top-mounted scope, and uses 10-round magazines.&lt;br /&gt;
* '''Vepr-1V MINI''' in 5.45x39mm M-74 (VPO-126), 5.56x45mm NATO (VPO-125), 7.62x39mm M-43 (VPO-127), and 7.62x54mmR M-91 (VPO-129). It is an RPK cut down to look like an AKM rifle. It has a ribbed RPK-type forend, polymer pistol grip, RPK-style flash-hider, and a side-folding two-strut tubular metal stock with a buttpad and reversible cheekpad. The '''Vepr-1V-E''' is designed for the American export market. It lacks the flash hider, has a fixed solid stock rather than a folding tubular stock, and comes with 5- or 10-round magazines. &lt;br /&gt;
* '''Vepr-KM''' in 5.45x39mm M-74 (KM-AK74), 7.62x39mm M-43 (KM-AK47), .308 Winchester (KM-AK308), and 7.62x54mm M-91 (KM-AK54). This is a copy of the AK-47 but with an RPK receiver and a heavier barrel. It has a choice of burgundy-stained wooden furniture, AK-74S style polymer furniture, or Colt M-4 Carbine style polymer furniture and uses 5- or 10-round magazines. A 30-round magazine blocked for 10 rounds is available.    &lt;br /&gt;
* '''Robinson Arms Vepr-K''' in 5.45x39mm M-74, 5.56x45mm NATO, 7.62x39mm M-43, and 7.62x51mm NATO. The Vepr-K Tactical Rifle is a Molot Vepr II that was refinished and given a new polymer full-pistolgrip, buttstock, and forend. It has a side-bracket that allows the use of milspec Russian scopes. The Vepr-K in 5.45x39mm M-74 and 7.62x39mm M-43 takes the standard Russian magazines and drums. The 5.56x45mm NATO version uses modified 30-round 5.45-cailbre AK-74 magazines and the 7.62x51mm NATO version uses standard 25-round 7.62mm-calibre Galil magazines. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Ended This Summer]]'' || [[Sergei Puskepalis]] || Sergei Gulybin ||SOK-94 Vepr (&amp;quot;Boar&amp;quot;) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Old Man (Shal)]]'' ||  || Poacher || SOK-94 Vepr (&amp;quot;Boar&amp;quot;) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]''|| SOK-94 ||  ||SOK-94 Vepr (&amp;quot;Boar&amp;quot;)|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Vyatskie Polyany Machine Building Plant &amp;quot;Molot&amp;quot;]] - A list of all firearms manufactured by &amp;quot;Molot&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>Hotspur23</name></author>
	</entry>
</feed>