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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hosenfuhrer</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-09T02:52:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=TheHunter&amp;diff=1499216</id>
		<title>TheHunter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TheHunter&amp;diff=1499216"/>
		<updated>2022-05-08T15:08:38Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''theHunter''&lt;br /&gt;
|picture = The-Hunter 1.jpg&lt;br /&gt;
|caption =  Loading Screen Logo&lt;br /&gt;
|series= theHunter&lt;br /&gt;
|date= 2009&lt;br /&gt;
|developer=Expansive Worlds&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Expansive Worlds&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''theHunter''''' (now known as ''theHunter Classic'' is a subscription-based hunting simulator which aims to incorporate realistic environments and actions in the world of hunting wild game and aims to simulate real world hunting styles with a myriad of different firearms all located on a fictional game reserve. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''The Hunter'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Buckmark==&lt;br /&gt;
The [[Browning Buckmark]] is featured in-game as the &amp;quot;.22 Grasshopper&amp;quot;. The Buckmark was featured with the new addition of small game added to theHunter reserves such as Cottontail and European Rabbit in addition to being ethical to use against most birds. It holds a 10 round magazine and is compatible with a 2x20mm Pistol Scope. It fires .22 Long Rifle, 36 Grain High Velocity Bullets of which each box contains 50 rounds.&lt;br /&gt;
[[file:BrowningBuckmarkContour.jpg|thumb|none|350px|Browning Buckmark Contour - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Security Six==&lt;br /&gt;
A [[Ruger Security Six]] is available in-game, called the &amp;quot;.357 Revolver (Black)&amp;quot;. It appears to have a 6&amp;quot; barrel and classic wooden grips and appears to fire Nosler Brand .357 Magnum Hollow Point bullets. The player always reloads the weapon via speedloaders and operates it exclusively in single-action. It can also attach a 2x20mm Pistol Scope (in either a black or silver finish). A promotional variant dubbed the &amp;quot;.357 Revolver (First Lady)&amp;quot; is a heavily engraved version with pearl grips and appears to be coated in a nickel finish. It is merely a cosmetic variant and does not effect the stats of the original. &lt;br /&gt;
[[file:SecuritySixLongBarrel.jpg|thumb|none|350px|Ruger Security Six - .357 Magnum.]]&lt;br /&gt;
[[file:TheHunter 357 Revolver.jpg|thumb|none|600px|Original render of the Ruger Security Six.]]&lt;br /&gt;
[[file:TheHunter Rewolwer .357.jpg|thumb|none|600px|Original render of the &amp;quot;.357 Revolver (First Lady)&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] is called the &amp;quot;.44 Revolver (Silver)&amp;quot; in-game and acts as the next step up from the .357 Revolver. Like its smaller sibling, it too is always operated in single action, reloaded with speedloaders and can mount a 2x20mm Optical Scope. &lt;br /&gt;
[[file:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk - .44 Magnum.]]&lt;br /&gt;
[[file:TheHunter 44 Revolver.jpg|thumb|none|600px|Original render of the Ruger Super Redhawk.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 629 Performance Center Hunter==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 629]] is called the &amp;quot;.44 Custom&amp;quot; in-game and is based on the Performance Center line of the 629, specifically the Hunter model (rather appropriately). It is outfitted with a muzzle brake and 7&amp;quot; long barrel. It can mount additional optical sights in the form of a 2x20mm Pistol Scope (black or silver). It is considered merely a cosmetic upgrade and does not effect the stats of the original.&lt;br /&gt;
[[Image:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum]]&lt;br /&gt;
[[file:TheHunter 44 revolver custom.jpg|thumb|none|600px|Original render of the &amp;quot;.44 Custom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Omega==&lt;br /&gt;
The [[Springfield Armory Omega]] is featured in-game as the &amp;quot;10mm Semi-Automatic Pistol&amp;quot;. It has a flat mainspring housing, skeletonized trigger and hammer, and target-style rear sights. It holds a 9 round magazine and is compatible with a Red Dot Pistol Scope. When the sight is used, the rear sight is removed. It fires 10mm Auto Ammunition of which each box contains 20 rounds.&lt;br /&gt;
[[File:Springfield Armory Omega.jpg|thumb|none|350px|Springfield Armory Omega - multi-caliber]]&lt;br /&gt;
[[file:Hunter 1911.jpg |thumb|none|600px|Original render of the 10mm Semi-Automatic Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]], called &amp;quot;.454 Revolver (El Toro)&amp;quot; is featured in ''theHunter'' as the Big Game Revolver. Chambered in Nosler .454 Casull ammunition. Like other revolvers, it is exclusively operated in single-action, reloaded via speadloaders, and can mount a 2x20mm Pistol Scope. A cosmetic version called the &amp;quot;El Bisonte&amp;quot; appears with wooden grips and a ventilated rib on the barrel. &lt;br /&gt;
[[file:Rb1.jpg‎|thumb|none|350px|Taurus Raging Bull newer model with blued finish and 8&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[file:TheHunter Rewolwer .454.jpg|thumb|none|600px|Original render of the &amp;quot;.454 Revolver&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Freedom Arms Model 83==&lt;br /&gt;
The [[Freedom Arms Model 83]] is available in ''theHunter'' as the &amp;quot;.45 Long Colt Revolver&amp;quot; and is available in two cosmetic skins. It is identifiable by the styling of the barrel, cylinder arrangement, and grip. The &amp;quot;Stallion&amp;quot; features heavy engraving with a nickel finish and a pearl white ivory grip with &amp;quot;The Mule&amp;quot; appearing with classic wood grips and a stainless finish. Despite also being available in a .454 Casull chambering, the firearm only fires 5 rounds of MATU brand .45 Long Colt, 260 grain Jacketed Hollow Point rounds.&lt;br /&gt;
[[File:FreedomArmsMod83small.jpg|thumb|none|350px|Freedom Arms Model 83 - .454 Casull]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] is available in-game known as the &amp;quot;Rival&amp;quot; and &amp;quot;Highwayman&amp;quot;. Both are chambered in .308 Nosler Partition 180gr Spitzer bullets loaded in custom Nosler Brass. The Contender is able to mount a 2-4x40mm Handgun Scope and is only 8% less powerful than the full size .308 Rifle. The &amp;quot;Highwayman&amp;quot; is a cosmetic variant and does not effect stats in any way. &lt;br /&gt;
[[file:ThompsonCenterContender.jpg|thumb|none|350px|Thompson Center Arms Contender - .45-70.]]&lt;br /&gt;
[[file:TheHunter Pistolet .308 Rozbojnik.jpg|thumb|none|600px|Original render of the Thompson Center Arms Contender.]]&lt;br /&gt;
[[file:TheHunter 308 Rival Handgun.jpg|thumb|none|600px|Original render of the &amp;quot;Highwayman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==.22 Air Rifle==&lt;br /&gt;
A .22 caliber air rifle of a currently unknown make is available in ''theHunter'' and was released at fan request in response to the number of small game and the rising popularity of air rifle hunting. It is ethical for hunting small game such as rabbits, pheasants and ducks. It is capable of mounting a 3-9x32mm Air Rifle Scope and uses Odin Premium brand .22 caliber pellets. &lt;br /&gt;
&lt;br /&gt;
==Mossberg 702 &amp;quot;Plinkster&amp;quot;==&lt;br /&gt;
A Mossberg 702 &amp;quot;Plinkster&amp;quot; is featured in ''theHunter'' as the &amp;quot;.22 Semi-Automatic Rifle, Plinkington&amp;quot; and was added in response to the number of small game added to the reserve. It is available in three cosmetic skins from Blue Marble, Winter Camo, and Classic Wood. It holds 10 rounds of MATU brand .22 Long Rifle, 36 grain high velocity hollow point rounds and is able to mount a variety of optics.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;.223 Bolt Action Rifle&amp;quot;==&lt;br /&gt;
An unknown make of rifle, possibly even completely fictional, is available, chambered in .223 caliber, as the name may suggest. It holds 5 rounds of Nosler brand, 56 grain ballistic tip bullets and is available in two cosmetic skins, a green marble or classic wood, and is able to mount a variety of optical scopes. It is rated in-game for variety of varmint animals from Red Kangaroo, Red Deer and Coyote &lt;br /&gt;
[[file:TheHunter 223 Bolt Action Rifle Marble.jpg|thumb|none|600px|Original render of the &amp;quot;.223 Bolt Action Rifle&amp;quot; in the Marble finish.]]&lt;br /&gt;
[[file:TheHunter 223 Bolt Action Rifle Wood.jpg|thumb|none|600px|Original render of the &amp;quot;.223 Bolt Action Rifle&amp;quot; in Classic Wood.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Varminter==&lt;br /&gt;
The Bushmaster XM-15 Varminter was added into ''theHunter'' under the name &amp;quot;.223 Semi-Automatic Rifle&amp;quot; with a forest camo finish. It resembles many match grade AR-15-style rifles designed for varmint hunting and is outfitted with an extended match-grade barrel and holds 5 rounds of Nosler Brand, .223 caliber 56 Grain Ballistic Tip bullets. It comes equipped by default with flip-up iron sights and can mount a variety of optical scopes. &lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|450px|[[Bushmaster XM15 &amp;quot;V-Match&amp;quot;]], similar to the XM-15 Varminter - 5.56x45mm. Note smooth handguard and absence of front sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] is featured in-game in multiple variants chambered in .243 Winchester, .270 Winchester, and .300 Winchester Magnum. It is worth noting that all versions originally had slight differences in design to the real Remington 700, but the .243 version was subsequently changed to more closely resemble the real thing (see below). All variants seemingly fire a single shot and do not take into account the internal magazine. This is likely because of the old phrase &amp;quot;a good hunter does not need more than one shot to kill his prey&amp;quot; and is likely done as tradition. All variants are capable of mounting an array of optical scopes. &lt;br /&gt;
&lt;br /&gt;
====.243====&lt;br /&gt;
The .243 variant comes in two finishes, a classic wood or a carbon finish. The Carbon variant includes a stainless steel barrel and a synthetic carbon stock. It fires .243 caliber, Nosler brand 90 grain ballistic tip spitzer ammunition. &lt;br /&gt;
&lt;br /&gt;
''Note: The .243 rifle was changed in a December 2016 update to much more closely resemble a real Remington 700, while the .270 and .300 versions retain their original appearance.''&lt;br /&gt;
[[File:Remington 700 bdl.jpg|thumb|none|450px|Remington Model 700 BDL - .300 Win Mag. Note the sights.]]&lt;br /&gt;
[[file:TheHunter 243 Bolt Action Rifle.jpg|thumb|none|450px|Original render of the pre-update .243 Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic Holding.jpg|thumb|none|600px|The player holds the &amp;quot;.243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic aim.jpg|thumb|none|600px|The player aims the &amp;quot;.243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic reloading 1.jpg|thumb|none|600px|After firing a single round, the player's hunter prepares to load a single fresh cartridge into the rifle.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic reloading 2.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
====.270====&lt;br /&gt;
The .270 variant comes in three cosmetic variants, dubbed Classic, Composite and Grey Wolf. The Classic variant features a blued barrel with a wooden body and stock, Composite incorporates an OD green composite stock with what appears to be a chrome or stainless steel barrel. The Grey Wolf variant features a uniquely designed wooden body and stock with plaque engraving on the body. All three variants are cosmetic and fire Nosler Brand, .270 caliber 130 grain ballistic ammunition. &lt;br /&gt;
[[file:TheHunter 270 Bolt Action Rifle.jpg|thumb|none|450px|Original render of the Classic .270 Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====.300====&lt;br /&gt;
The .300 variant comes in three cosmetic variants, Composite, Carbon, and Winter Camo. It is the larger and more powerful caliber rifle available to players and is designed primarily for hunting big game. Composite is described as having a composite stock, sculpted cheek piece, and a cold hammer forged barrel. Carbon swaps the composite stock for a wooden stock and winter camo is simply the Composite variant with a winter camo finish. All three variants fire Nosler brand, Nosler Accubond .300 Magnum, 200 grain spitzer ammunition. &lt;br /&gt;
[[file:TheHunter 300 Bolt Action Rifle.jpg|thumb|none|450px|Original render of the Composite 300 Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond holding 1.jpg|thumb|none|600px|The player's hunter holds the &amp;quot;.300 Bolt Action Rifle&amp;quot; while overlooking an icy pond.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond holding 2.jpg|thumb|none|600px|In a warmer locale, the hunter holds a scoped .300 Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond aim.jpg|thumb|none|600px|Aiming the &amp;quot;.300 Bolt Action Rifle&amp;quot;, exactly the same as its other variants.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond reloading 1.jpg|thumb|none|600px|Like its siblings, the .300 Bolt Action Rifle is reloaded after a single round is fired.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond reloading 2.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R8==&lt;br /&gt;
The Blaser R8 is featured in-game, chambered in the 6.5x55mm Swedish Mauser Cartridge. It holds 5 rounds and is can be fitted with either a custom Blaser optical scope or a Aimpoint Micro H-1 Sight. &lt;br /&gt;
[[File:R93SemiWeightRifle.jpg|thumb|none|450px|[[Blaser R93]], similar to the R8 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Anschütz 1780 D FL Bolt Action Rifle==&lt;br /&gt;
The Anschütz 1780 D FL is featured in-game chambered in .308 Winchester, 8x57mm Mauser, and 9.3x62mm Mauser.&lt;br /&gt;
[[File:Anschutz1416.jpg|thumb|none|450px|Anschütz Model 1416 - .22LR. The 1780 D FL is similar, but chambered for larger caliber ammo.]]&lt;br /&gt;
&lt;br /&gt;
====.308====&lt;br /&gt;
[[file:TheHunter 308 Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render of the .308 Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====8x57mm Mauser====&lt;br /&gt;
[[file:TheHunter 8x57 IS Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render of the 8x57 IS Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====9.3x62mm Mauser====&lt;br /&gt;
[[file:TheHunter 9.3x62 Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render of the 9.3x62 Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter 9.3x62 Anschütz 1780 D FL Bolt Action Rifle Premium.jpg|thumb|none|450px|Original render of the 9.3x62 Anschütz 1780 D FL Bolt Action Rifle Premium.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is featured in-game as &amp;quot;.30-30 Lever Action&amp;quot;.&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1876==&lt;br /&gt;
The [[Winchester Model 1876]] appears as &amp;quot;.30-06 Lever Action&amp;quot; (although the M1876 is a never chambered in this caliber, only the later [[Winchester Model 1895|M1895]] was).&lt;br /&gt;
[[Image:New_centennial.jpg|none|450px|thumb|Winchester Model 1876 &amp;quot;sporting&amp;quot; configuration with 26 inch barrel - 45-60 WCF]]&lt;br /&gt;
[[file:TheHunter 30-06 Lever Action Rifle.jpg|thumb|none|450px|Original render of the &amp;quot;.30-06 Lever Action Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield 1903A1==&lt;br /&gt;
The [[M1903A1 Springfield]] appears as the &amp;quot;.30-06 Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher-Schoenauer==&lt;br /&gt;
The [[Steyr Mannlicher-Schoenauer]] appears as the &amp;quot;.30-06 Stutzen Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:M1903Mannlicher.jpg|thumb|none|450px|Springfield M1903 in a Mannlicher Schönauer Carbine stock - .30-06. This is the screen used rifle (and sling) carried and used by [[Don Johnson]] in the movie ''[[A Boy and His Dog]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 7mm Single Shot Rifle==&lt;br /&gt;
A custom designed, single-shot break action rifle appears in-game chambered in the 7mm Remington Magnum cartridge.&lt;br /&gt;
[[File:Savage Model 219-30-30.jpg|thumb|none|450px|For comparison: Savage Model 219 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
==O/U Break Action Rifle==&lt;br /&gt;
Two types of the O/U Break Action Rifles appears in the game, chambered in .30 R and 9.3x74R ammo.&lt;br /&gt;
[[Image:Blaser BB97 Luxus.jpg|thumb|none|450px|For comparison: [[Blaser B95|Blaser BB97 Luxus]], double rifle.]]&lt;br /&gt;
&lt;br /&gt;
==KS V Bullpup Hunter==&lt;br /&gt;
The [[Keppeler KS V Bullpup Sniper|KS V Bullpup]] Hunter is featured in-game chambered in the 7mm Remington Magnum Cartridge.&lt;br /&gt;
[[File:Sniper ks v max.jpg|thumb|none|450px|Keppeler KS V Bullpup Sniper - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Short Magazine Lee Enfield No.1 Mk.III==&lt;br /&gt;
A [[Short Magazine Lee-Enfield]] is featured in-game chambered in .303 British. It is the No.1 Mk.III Variant.&lt;br /&gt;
[[Image:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
A [[Karabiner 98k]] is featured in-game as the &amp;quot;8x57 IS K98k Bolt Action Rifle&amp;quot;, chambered in 8x57mm Mauser.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin 1895SBL==&lt;br /&gt;
The [[Marlin Model 1895SBL]] is featured in-game as the &amp;quot;.45-70 Government Lever Action&amp;quot;.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is featured in-game as the &amp;quot;.405 Lever Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:Winchester95.jpg|thumb|none|450px|Sporting version of the 1895.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
The [[Sharps 1874 Buffalo]] is featured in-game as the &amp;quot;.45-70 Buffalo Rifle&amp;quot;.&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg|thumb|450px|none|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
The [[Mosin Nagant]] is featured in-game as the &amp;quot;7.62x54R Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 930==&lt;br /&gt;
The [[Mossberg 930]] appears as the &amp;quot;20 Gauge Semi-Automatic&amp;quot;.&lt;br /&gt;
[[Image:Mossberg 930.jpg|thumb|none|450px|Mossberg 930 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
The [[Single Barreled Shotgun]] appears as the &amp;quot;12 Gauge Single Shot&amp;quot;.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|none|450px|Montgomery Ward Texas Ranger - 16 gauge. This model was also available in 12 gauge, 20 gauge and .410 bore.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser F3==&lt;br /&gt;
The [[Blaser F3]] appears as the &amp;quot;12 GA Blaser F3 Game O/U Shotgun&amp;quot;.&lt;br /&gt;
[[file:Blaser F3.jpg|thumb|none|450px|Blaser F3 - 12 GA.]]&lt;br /&gt;
[[file:TheHunter 12 GA Blaser F3 Game OU Shotgun.jpg|thumb|none|450px|Original render of the Blaser F3.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The hybridized [[Remington 870]] appears as the &amp;quot;12 GA Pump Action Shotgun&amp;quot;. It has a 5-round magazine tube from the [[Mossberg 500]] (the Remington 870 has a factory extended magazine, but only in the 7-round version), and trigger guard from the[[Winchester Model 1200/1300]]. It also featured in the &amp;quot;Gold&amp;quot; and &amp;quot;Primal&amp;quot; variants, the latter has a short barrel and black synthetic furniture.&lt;br /&gt;
[[File:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[file:TheHunter 12 GA Pump Action Shotgun.jpg|thumb|none|450px|Original render of the &amp;quot;12 GA Pump Action Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]] appears as the &amp;quot;12 GA Side By Side Shotgun&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[file:TheHunter 12 GA Side By Side Shotgun.jpg|thumb|none|450px|Original render of the &amp;quot;12 GA Side By Side Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter 12 GA Side By Side Shotgun Premium.jpg|thumb|none|450px|Original render of the &amp;quot;12 GA Side By Side Shotgun Premium&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==16 Gauge Double Barreled Shotgun==&lt;br /&gt;
The 16 Gauge Double Barreled Shotgun appears as the &amp;quot;16 GA Side By Side Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|450px|J. Stevens and Company Side by Side Shotgun with exposed hammers - 12 gauge, resemble the in-game &amp;quot;16 GA Side By Side Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears as the &amp;quot;10 GA Lever Action Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
The Drilling appears as the &amp;quot;16GA/9.3x74R Drilling&amp;quot;.&lt;br /&gt;
[[File:Generic Drilling.jpg|thumb|none|450px|Three-barreled ''Drilling'' combination gun, marked ''Waffenhaus Kneifel-Eisenrich - 16 gauge &amp;amp; .303 British]]&lt;br /&gt;
&lt;br /&gt;
=Muzzleloaders=&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Hawken Plains Rifle==&lt;br /&gt;
The [[Hawken rifle|Thompson Center Hawken Plains Rifle]] appears as the &amp;quot;.50 Cap Lock Muzzleloader&amp;quot;.&lt;br /&gt;
[[file:ThompsonHawkinsrifle.jpg|thumb|none|450px|Thompson Center Hawken Plains Rifle - .50 caliber.]]&lt;br /&gt;
[[file:50 Cap Lock Muzzleloader.jpg|thumb|none|450px|Original render of the &amp;quot;.50 Cap Lock Muzzleloader&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Muzzleloader==&lt;br /&gt;
A muzzleloader which bears resemblance to a Thompson Center muzzleloader is featured in-game as the &amp;quot;.50 Inline Muzzleloader&amp;quot;. It can seemingly fire either .50 Conical Bullets or .45 Saboted Bullets. &lt;br /&gt;
&lt;br /&gt;
=Bow &amp;amp; Crossbow=&lt;br /&gt;
&lt;br /&gt;
==Compound Bow Parker Python==&lt;br /&gt;
[[file:TheHunter Compound Bow Parker Python.jpg|thumb|none|450px|Original render of the &amp;quot;Compound Bow Parker Python&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Compound Bow Snakebite==&lt;br /&gt;
[[file:TheHunter Compound Bow Snakebite.jpg|thumb|none|450px|Original render of the &amp;quot;Compound Bow Snakebite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
[[file:TheHunter Recurve Bow.jpg|thumb|none|450px|Original render of the Recurve Bow.]]&lt;br /&gt;
&lt;br /&gt;
==Long Bow==&lt;br /&gt;
&lt;br /&gt;
==Tenpoint Carbon Fusion Crossbow==&lt;br /&gt;
[[file:TheHunter Tenpoint Carbon Fusion Crossbow.jpg|thumb|none|450px|Original render a Tenpoint Carbon Fusion Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==Reverse Draw Crossbow==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TheHunter&amp;diff=1361577</id>
		<title>TheHunter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TheHunter&amp;diff=1361577"/>
		<updated>2020-07-28T22:15:26Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = The Hunter&lt;br /&gt;
|picture = The-Hunter 1.jpg&lt;br /&gt;
|caption =  Loading Screen Logo&lt;br /&gt;
|series= The Hunter&lt;br /&gt;
|date= 2009&lt;br /&gt;
|developer=Expansive Worlds&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Expansive Worlds&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
TheHunter is a subcription based hunting simulator which aims to incorporate realistic environments and actions in the world of hunting wild game and aims to simulate real world hunting styles with a myraid of different firearms all located on a fictional game reserve. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''The Hunter'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Buckmark==&lt;br /&gt;
The [[Browning Buckmark]] is featured in-game as the &amp;quot;.22 Grasshopper&amp;quot;. The Buckmark was featured with the new addition of small game added to TheHunter reserves such as Cottontail and European Rabbit in addition to being ethical to use against most birds. It holds a 10 round magazine and is comptible with a 2x20mm Pistol Scope. It fires .22 Long Rifle, 36 Grain High Velocity Bullets of which each box contains 50 rounds.&lt;br /&gt;
[[file:BrowningBuckmarkContour.jpg|thumb|none|350px|Browning Buckmark - .22LR]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Security Six==&lt;br /&gt;
A [[Ruger Security Six]] is available in-game called the &amp;quot;.357 Revolver (Black)&amp;quot;. It appears to have a 6&amp;quot; barrel and classic wooden grips and appears to fire Nosler Brand .357 Magnum Hollow Point bullets. The player always reloads the weapon via speedloaders and operates it excusively in single action. It can also attach a 2x20mm Pistol Scope (in either a Black or Silver finish). A promotional variant dubbed the &amp;quot;.357 Revolver (First Lady)&amp;quot; is a heavily engraved version with pearl grips and appears to be coated in a Nickel Finish, it is merely a cosmetic version and does not effect the stats of the original. &lt;br /&gt;
[[file:SecuritySixLongBarrel.jpg|thumb|none|350px|Ruger Security Six - .357 Magnum.]]&lt;br /&gt;
[[file:TheHunter 357 Revolver.jpg|thumb|none|600px|Original render a Ruger Security Six.]]&lt;br /&gt;
[[file:TheHunter Rewolwer .357.jpg|thumb|none|600px|Original render a .357 Revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] called the &amp;quot;.44 Revolver (Silver)&amp;quot; in-game is the games next step up from the .357 Revolver. Like it's smaller sibling it too is always operated in Single Action, reloaded with Speed Loaders and can mount a 2x20mm Optical Scope. &lt;br /&gt;
[[file:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk - .44 Magnum.]]&lt;br /&gt;
[[file:TheHunter 44 Revolver.jpg|thumb|none|600px|Original render a Ruger Super Redhawk.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 629==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 629]] called the &amp;quot;.44 Custom&amp;quot; in-game is based on the Performance Center line of the 629 specifically the Hunter model. It is outfitted with a muzzle brake and 7&amp;quot; long barrel. It can mount additional optical sights in the form of a 2x20mm Pistol Scope (Black or Silver). It is considered merely a cosmetic upgrade and does not effect the stats of the original.&lt;br /&gt;
[[Image:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum]]&lt;br /&gt;
[[file:TheHunter 44 revolver custom.jpg|thumb|none|600px|Original render a .44 Revolver Custom.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Omega==&lt;br /&gt;
The [[Springfield Armory Omega]] is featured in-game as the &amp;quot;10mm Semi-Automatic Pistol&amp;quot;. It has a flat mainspring housing, skeletonized trigger and hammer and target-style rear sights. It holds a 9 round magazine and is compatible with a Red Dot Pistol Scope. When the sight is used, the rear sight is removed. It fires 10mm Auto Ammunition of which each box contains 20 rounds.&lt;br /&gt;
[[File:Springfield Armory Omega.jpg|thumb|none|350px|Springfield Armory Omega - multi-caliber]]&lt;br /&gt;
[[file:Hunter 1911.jpg |thumb|none|600px|Original render of the 10mm Semi-Automatic Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]], called &amp;quot;.454 Revolver (El Toro)&amp;quot; is featured in TheHunter as the Big Game Revolver. Chambered in Nosler .454 Casull ammunition. Like other revolvers it is exclusively operated in Single Action, reloaded via speadloaders and can mount a 2x20mm Pistol Scope. A cosmetic version called the &amp;quot;El Bisonte&amp;quot; appears with wooden grips and a ventilated rib on the barrel. &lt;br /&gt;
[[file:Rb1.jpg‎|thumb|none|350px|Taurus Raging Bull newer model with blued finish and 8&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[file:TheHunter Rewolwer .454.jpg|thumb|none|600px|Original render a .454 Revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Freedom Arms Model 83==&lt;br /&gt;
The [[Freedom Arms Model 83]] is available in TheHunter as the &amp;quot;.45 Long Colt Revolver&amp;quot; and is available in two cosmetic skins, it is identifiable by the styling of the barrel, cylinder arrangement and grip. &amp;quot;Stallion&amp;quot; features heavy engraving with a nickel finish and a pearl white ivory grip with &amp;quot;The Mule&amp;quot; appearing with classic wood grips and a stainless finish. Despite also being available in a .454 Casull chambering, the firearm only fires 5 rounds of MATU brand .45 Long Colt, 260 grain Jacketed Hollow Point rounds.&lt;br /&gt;
[[File:FreedomArmsMod83small.jpg|thumb|none|350px|Freedom Arms Model 83 - .454 Casull]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] is available in-game known as the &amp;quot;Rival&amp;quot; and &amp;quot;Highwayman&amp;quot;. Both are chambered in .308 Nosler Partition 180gr Spitzer bullets loaded in custom Nosler Brass. The Contender is able to mount a 2-4x40mm Handgun Scope and is only 8% less powerful than the full size .308 Rifle. The &amp;quot;Highwayman&amp;quot; is a cosmetic variant and does not effect stats in anyway. &lt;br /&gt;
[[file:ThompsonCenterContender.jpg|thumb|none|350px|Thompson Center Arms Contender - .45-70.]]&lt;br /&gt;
[[file:TheHunter Pistolet .308 Rozbojnik.jpg|thumb|none|600px|Original render a Thompson Center Arms Contender.]]&lt;br /&gt;
[[file:TheHunter 308 Rival Handgun.jpg|thumb|none|600px|Original render a Thompson Center Arms Contender.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==.22 Air Rifle==&lt;br /&gt;
A .22 caliber Air rifle of a currently unknown make is available in TheHunter and was released at fan request in response to the number of small game and the rise of Air Rifle Hunting and is ethical in the use of hunting small game such as Rabbits, Pheasants and Ducks. It is capable of mounting a 3-9x32mm Air Rifle Scope and uses Odin Premium brand .22 caliber pellets. &lt;br /&gt;
&lt;br /&gt;
==Mossberg 702 &amp;quot;Plinkster&amp;quot;==&lt;br /&gt;
A Mossberg 702 &amp;quot;Plinkster&amp;quot; is featured in TheHunter as the &amp;quot;.22 Semi-Automatic Rifle, Plinkerton&amp;quot; and was added in response to the number of small game added to the reserve. It is available in three cosmetic skins from Blue Marble, Winter Cammo and Classic Wood. It holds 10 rounds of MATU brand .22 Long Rifle, 36 grain high velocity hollow point rounds and is able to be attached with a number of optical scopes. &lt;br /&gt;
&lt;br /&gt;
==223 Bolt Action Rifle==&lt;br /&gt;
An unknown make of rifle possibly even completely fictional is available in TheHunter chambered in .223 caliber. It holds 5 rounds of Nosler brand, 56 grain Ballistic tip bullets and is available in two cosemtics skins, a green Marble or classic wood and is able to mount a variety of optical scopes. It is rated in-game for variety of varmint animals from Red Kangaroo, Red Deer and Coyote &lt;br /&gt;
[[file:TheHunter 223 Bolt Action Rifle Marble.jpg|thumb|none|450px|Original render a 223 Bolt Action Rifle Marble.]]&lt;br /&gt;
[[file:TheHunter 223 Bolt Action Rifle Wood.jpg|thumb|none|450px|Original render a 223 Bolt Action Rifle Wood.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Varminter==&lt;br /&gt;
The Bushmaster XM-15 Varminter was added into TheHunter under the name &amp;quot;.223 Semi-Automatic Rifle&amp;quot; with a Forest Camo finish. It resembles many match grade AR-15 styled rifles designed for Varmint hunting outfitted with an extended match grade barrel and holds 5 rounds of Nosler Brand, .223 caliber 56 Grain Ballistic Tip bullets. It comes equipped by default with flip-up ironsights and can mount a variety of optical scopes. &lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|450px|[[Bushmaster XM15 &amp;quot;V-Match&amp;quot;]], similar to XM-15 Varminter - 5.56x45mm. Note smooth handguard and absence of front sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] is featured in-game in multiple variants chambered in .243 Winchester, .270 Winchester and .300 Winchester Magnum. It is worth noting that all versions originally are remotely similar to their prototype, but the .243 version was subsequently changed to the exact similarity (see below). All variants seemingly fire a single shot and do not take into account of the internal magazine. This is likely because of an old phrase &amp;quot;A good hunter does not need more than one shot to kill his prey&amp;quot; and is likely done as tradition. All variants are capable of mounting an array of optical scopes. &lt;br /&gt;
&lt;br /&gt;
====.243====&lt;br /&gt;
The .243 variant comes in two finishes, a classic wood or a carbon finish. The Carbon variant includes a stainless steel barrel and a synthetic carbon body and stock. It fires .243 caliber, Nosler brand 90 grain ballistic tip spitzer ammunition. &lt;br /&gt;
&lt;br /&gt;
''Note: This is described a old version. The .243 rifle has been changed in update to real Remington 700, while .270 and .300 versions retain their original appearance.''&lt;br /&gt;
[[File:Remington 700 bdl.jpg|thumb|none|450px|Remington Model 700 BDL - .300 Win Mag. Note the sights.]]&lt;br /&gt;
[[file:TheHunter 243 Bolt Action Rifle.jpg|thumb|none|450px|Original render a 243 Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic Holding.jpg|thumb|none|600px|The player holds the &amp;quot;243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic aim.jpg|thumb|none|600px|The player aims to &amp;quot;243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====.270====&lt;br /&gt;
The .270 variant comes in three cosmetic variants dubbed Classic, Composite and Grey Wolf. Classic variant features a blued barrel with a wooden body and stock, Composite incorporates a OD Green Composite body and stock with what appears to be a chrome or stainless steel barrel. Grey Wolf features a uniquely designed wooden body and stock with plaque engraving on the body. All three variants are cosmetic and fire Nosler Brand, .270 caliber 130 grain ballistic ammunition. &lt;br /&gt;
[[file:TheHunter 270 Bolt Action Rifle.jpg|thumb|none|450px|Original render a 270 Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====.300====&lt;br /&gt;
The .300 variant comes in three cosmetic variants, Composite, Carbon and Winter Camo. It is the larger and more powerful caliber rifle available to players and is designed primarily for hunting big game. Composite is described as having a Composite Stock, Sculpted cheek piece and a cold hammer forged barrel. Carbon swaps the Composite stock for a wooden stock and Winter camo is simple the Composite with a winter camo finish. All three variants fire Nosler brand, Nosler Accubond .300 Magnum, 200 grain spitzer ammunition. &lt;br /&gt;
[[file:TheHunter 300 Bolt Action Rifle.jpg|thumb|none|450px|Original render a 300 Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond aim.jpg|thumb|none|600px|The player aims to &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R8==&lt;br /&gt;
The Blaser R8 is featured in-game, chambered in the 6.5x55mm Swedish Mauser Cartridge. It holds 5 rounds and is can be mounted with either a custom blaser optical scope or a Aimpoint Micro H-1 Sight. &lt;br /&gt;
[[File:R93SemiWeightRifle.jpg|thumb|none|450px|[[Blaser R93]], similar to R8 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Anschütz 1780 D FL Bolt Action Rifle==&lt;br /&gt;
The Anschütz 1780 D FL is featured in-game chambered in .308 Winchester, 8x57mm Mauser and 9.3x62mm Mauser.&lt;br /&gt;
[[File:Anschutz1416.jpg|thumb|none|450px|Anschütz Model 1416 - .22LR. 1780 D FL is similar, but chambered for larger caliber ammo.]]&lt;br /&gt;
&lt;br /&gt;
====.308====&lt;br /&gt;
[[file:TheHunter 308 Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render a 308 Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====8x57mm Mauser====&lt;br /&gt;
[[file:TheHunter 8x57 IS Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render a 8x57 IS Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====9.3x62mm Mauser====&lt;br /&gt;
[[file:TheHunter 9.3x62 Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render a 9.3x62 Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter 9.3x62 Anschütz 1780 D FL Bolt Action Rifle Premium.jpg|thumb|none|450px|Original render a 9.3x62 Anschütz 1780 D FL Bolt Action Rifle Premium.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is featured in-game as &amp;quot;.30-30 Lever Action&amp;quot;.&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1876==&lt;br /&gt;
The [[Winchester Model 1876]] appears as &amp;quot;.30-06 Lever Action&amp;quot; (although M1876 is a never chambered in this caliber, only a [[Winchester Model 1895|M1895]]).&lt;br /&gt;
[[Image:New_centennial.jpg|none|450px|thumb|Winchester Model 1876 &amp;quot;sporting&amp;quot; configuration in 45-60 WCF with 26 inch barrel]]&lt;br /&gt;
[[file:TheHunter 30-06 Lever Action Rifle.jpg|thumb|none|450px|Original render a 30-06 Lever Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield 1903A1==&lt;br /&gt;
The [[M1903A1 Springfield]] appears as the &amp;quot;.30-06 Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher-Schoenauer==&lt;br /&gt;
The [[Steyr Mannlicher-Schoenauer]] appears as the &amp;quot;.30-06 Stutzen Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:M1903Mannlicher.jpg|thumb|none|450px|Springfield M1903 in a Mannlicher Schönauer Carbine stock - .30-06. This is the screen used rifle (and sling) carried and used by [[Don Johnson]] in the movie ''[[A Boy and His Dog]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 7mm Single Shot Rifle==&lt;br /&gt;
A custom designed, single shot break action rifle appears in-game chambered in the 7mm Remington Magnum cartridge.&lt;br /&gt;
[[File:Savage Model 219-30-30.jpg|thumb|none|450px|For comparision: Savage Model 219 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
==O/U Break Action Rifle==&lt;br /&gt;
A two types of the O/U Break Action Rifles appears in the game, chambered in .30 R and 9.3x74R ammo.&lt;br /&gt;
[[Image:Blaser BB97 Luxus.jpg|thumb|none|450px|For comparsion: [[Blaser B95|Blaser BB97 Luxus]], double rifle.]]&lt;br /&gt;
&lt;br /&gt;
==KS V Bullpup Hunter==&lt;br /&gt;
The [[Keppeler KS V Bullpup Sniper|KS V Bullpup]] Hunter is featured in-game chambered in the 7mm Remington Magnum Cartridge.&lt;br /&gt;
[[File:Sniper ks v max.jpg|thumb|none|450px|Keppeler KS V Bullpup Sniper - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Short Magazine Lee Enfield No.1 Mk.III==&lt;br /&gt;
A [[Short Magazine Lee-Enfield]] is featured in-game chambered in .303 British. It is the No.1 Mk.III Variant.&lt;br /&gt;
[[Image:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
A [[Karabiner 98k]] is featured in-game, chambered in 8x57mm Mauser.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin 1895SBL==&lt;br /&gt;
The [[Marlin Model 1895SBL]] is featured in-game as the &amp;quot;.45-70 Government Level Action&amp;quot;.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is featured in-game as the &amp;quot;.405 Lever Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:Winchester95.jpg|thumb|none|450px|Sporting version of the 1895.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
The [[Sharps 1874 Buffalo]] is featured in-game as the &amp;quot;.45-70 Buffalo Rifle&amp;quot;.&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg|thumb|450px|none|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
The [[Mosin Nagant]] is featured in-game as the &amp;quot;7.62x54R Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 930==&lt;br /&gt;
The [[Mossberg 930]] appears as the &amp;quot;20 Gauge Semi-Automatic&amp;quot;.&lt;br /&gt;
[[Image:Mossberg 930.jpg|thumb|none|450px|Mossberg 930 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
The [[Single Barreled Shotgun]] appears as the &amp;quot;12 Gauge Single Shot&amp;quot;.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|none|450px|Montgomery Ward Texas Ranger - 16 gauge. This model was also available in 12 gauge, 20 gauge and .410 bore.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser F3==&lt;br /&gt;
The [[Blaser F3]] appears as the &amp;quot;12 GA Blaser F3 Game O/U Shotgun&amp;quot;.&lt;br /&gt;
[[file:Blaser F3.jpg|thumb|none|450px|Blaser F3 - 12 GA.]]&lt;br /&gt;
[[file:TheHunter 12 GA Blaser F3 Game OU Shotgun.jpg|thumb|none|450px|Original render a Blaser F3.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Field Gun==&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;12 GA Pump Action Shotgun&amp;quot;. It also featured in the &amp;quot;Gold&amp;quot; and &amp;quot;Primal&amp;quot; variants, the latter has short barrel and black synthetic furniture.&lt;br /&gt;
[[Image:Mossberg500fieldShotgun.jpg |thumb|none|450px|Mossberg 500A Field Gun with 28&amp;quot; Barrel - 12 gauge]]&lt;br /&gt;
[[file:TheHunter 12 GA Pump Action Shotgun.jpg|thumb|none|450px|Original render a 12 GA Pump Action Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]] appears as the &amp;quot;12 GA Side By Side Shotgun&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[file:TheHunter 12 GA Side By Side Shotgun.jpg|thumb|none|450px|Original render a 12 GA Side By Side Shotgun.]]&lt;br /&gt;
[[file:TheHunter 12 GA Side By Side Shotgun Premium.jpg|thumb|none|450px|Original render a 12 GA Side By Side Shotgun Premium.]]&lt;br /&gt;
&lt;br /&gt;
==16 Gauge Double Barreled Shotgun==&lt;br /&gt;
The 16 Gauge Double Barreled Shotgun appears as the &amp;quot;16 GA Side By Side Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|450px|J. Stevens and Company Side by Side Shotgun with exposed hammers - 12 gauge, resemble the in-game &amp;quot;16 GA Side By Side Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears as the &amp;quot;10 GA Lever Action Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
The Drilling appears as the &amp;quot;16GA/9.3x74R Drilling&amp;quot;.&lt;br /&gt;
[[File:Generic Drilling.jpg|thumb|none|450px|Three-barreled ''Drilling'' combination gun, marked ''Waffenhaus Kneifel-Eisenrich - 16 gauge &amp;amp; .303 British]]&lt;br /&gt;
&lt;br /&gt;
=Muzzleloaders=&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Hawken Plains Rifle==&lt;br /&gt;
The [[Hawken rifle|Thompson Center Hawken Plains Rifle]] appears as the &amp;quot;.50 Cap Lock Muzzleloader&amp;quot;.&lt;br /&gt;
[[file:ThompsonHawkinsrifle.jpg|thumb|none|450px|Thompson Center Hawken Plains Rifle - .50 caliber.]]&lt;br /&gt;
[[file:50 Cap Lock Muzzleloader.jpg|thumb|none|450px|Original render a .50 Cap Lock Muzzleloader.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Muzzleloader==&lt;br /&gt;
A Muzzleloader which bears resemblence to a Thompson Center Muzzle Loader is featured in-game. It can seemingly fire either .50 Conical Bullets or .45 Saboted Bullets. &lt;br /&gt;
&lt;br /&gt;
=Bow &amp;amp; Crossbow=&lt;br /&gt;
&lt;br /&gt;
==Compound Bow Parker Python==&lt;br /&gt;
[[file:TheHunter Compound Bow Parker Python.jpg|thumb|none|450px|Original render a Compound Bow Parker Python.]]&lt;br /&gt;
&lt;br /&gt;
==Compound Bow Snakebite==&lt;br /&gt;
[[file:TheHunter Compound Bow Snakebite.jpg|thumb|none|450px|Original render a Compound Bow Snakebite.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
[[file:TheHunter Recurve Bow.jpg|thumb|none|450px|Original render a Recurve Bow.]]&lt;br /&gt;
&lt;br /&gt;
==Long Bow==&lt;br /&gt;
&lt;br /&gt;
==Tenpoint Carbon Fusion Crossbow==&lt;br /&gt;
[[file:TheHunter Tenpoint Carbon Fusion Crossbow.jpg|thumb|none|450px|Original render a Tenpoint Carbon Fusion Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==Reverse Draw Crossbow==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TheHunter&amp;diff=1361437</id>
		<title>TheHunter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TheHunter&amp;diff=1361437"/>
		<updated>2020-07-28T15:33:48Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = The Hunter&lt;br /&gt;
|picture = The-Hunter 1.jpg&lt;br /&gt;
|caption =  Loading Screen Logo&lt;br /&gt;
|series= The Hunter&lt;br /&gt;
|date= 2009&lt;br /&gt;
|developer=Expansive Worlds&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Expansive Worlds&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
TheHunter is a subcription based hunting simulator which aims to incorporate realistic environments and actions in the world of hunting wild game and aims to simulate real world hunting styles with a myraid of different firearms all located on a fictional game reserve. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''The Hunter'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Buckmark==&lt;br /&gt;
The [[Browning Buckmark]] is featured in-game as the &amp;quot;.22 Grasshopper&amp;quot;. The Buckmark was featured with the new addition of small game added to TheHunter reserves such as Cottontail and European Rabbit in addition to being ethical to use against most birds. It holds a 10 round magazine and is comptible with a 2x20mm Pistol Scope. It fires .22 Long Rifle, 36 Grain High Velocity Bullets of which each box contains 50 rounds.&lt;br /&gt;
[[file:BrowningBuckmarkContour.jpg|thumb|none|350px|Browning Buckmark - .22LR]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Omega==&lt;br /&gt;
The [[Springfield Armory Omega]] is featured in-game as the &amp;quot;10mm Semi-Automatic Pistol&amp;quot;. It has a flat mainspring housing, skeletonized trigger and hammer and target-style rear sights. It holds a 9 round magazine and is compatible with a Red Dot Pistol Scope. When the sight is used, the rear sight is removed. It fires 10mm Auto Ammunition of which each box contains 20 rounds.&lt;br /&gt;
[[File:Springfield Armory Omega.jpg|thumb|none|350px|Springfield Armory Omega - multi-caliber]]&lt;br /&gt;
[[file:Hunter 1911.jpg |thumb|none|600px|Original render of the 10mm Semi-Automatic Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Security Six==&lt;br /&gt;
A [[Ruger Security Six]] is available in-game called the &amp;quot;.357 Revolver (Black)&amp;quot;. It appears to have a 6&amp;quot; barrel and classic wooden grips and appears to fire Nosler Brand .357 Magnum Hollow Point bullets. The player always reloads the weapon via speedloaders and operates it excusively in single action. It can also attach a 2x20mm Pistol Scope (in either a Black or Silver finish). A promotional variant dubbed the &amp;quot;.357 Revolver (First Lady)&amp;quot; is a heavily engraved version with pearl grips and appears to be coated in a Nickel Finish, it is merely a cosmetic version and does not effect the stats of the original. &lt;br /&gt;
[[file:SecuritySixLongBarrel.jpg|thumb|none|350px|Ruger Security Six - .357 Magnum.]]&lt;br /&gt;
[[file:TheHunter 357 Revolver.jpg|thumb|none|600px|Original render a Ruger Security Six.]]&lt;br /&gt;
[[file:TheHunter Rewolwer .357.jpg|thumb|none|600px|Original render a .357 Revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] called the &amp;quot;.44 Revolver (Silver)&amp;quot; in-game is the games next step up from the .357 Revolver. Like it's smaller sibling it too is always operated in Single Action, reloaded with Speed Loaders and can mount a 2x20mm Optical Scope. &lt;br /&gt;
[[file:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk - .44 Magnum.]]&lt;br /&gt;
[[file:TheHunter 44 Revolver.jpg|thumb|none|600px|Original render a Ruger Super Redhawk.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 629==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 629]] called the &amp;quot;.44 Custom&amp;quot; in-game is based on the Performance Center line of the 629 specifically the Hunter model. It is outfitted with a muzzle brake and 7&amp;quot; long barrel. It can mount additional optical sights in the form of a 2x20mm Pistol Scope (Black or Silver). It is considered merely a cosmetic upgrade and does not effect the stats of the original.&lt;br /&gt;
[[Image:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum]]&lt;br /&gt;
[[file:TheHunter 44 revolver custom.jpg|thumb|none|600px|Original render a .44 Revolver Custom.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]], called &amp;quot;.454 Revolver (El Toro)&amp;quot; is featured in TheHunter as the Big Game Revolver. Chambered in Nosler .454 Casull ammunition. Like other revolvers it is exclusively operated in Single Action, reloaded via speadloaders and can mount a 2x20mm Pistol Scope. A cosmetic version called the &amp;quot;El Bisonte&amp;quot; appears with wooden grips and a ventilated rib on the barrel. &lt;br /&gt;
[[file:Rb1.jpg‎|thumb|none|350px|Taurus Raging Bull newer model with blued finish and 8&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[file:TheHunter Rewolwer .454.jpg|thumb|none|600px|Original render a .454 Revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Freedom Arms Model 83==&lt;br /&gt;
The [[Freedom Arms Model 83]] is available in TheHunter as the &amp;quot;.45 Long Colt Revolver&amp;quot; and is available in two cosmetic skins, it is identifiable by the styling of the barrel, cylinder arrangement and grip. &amp;quot;Stallion&amp;quot; features heavy engraving with a nickel finish and a pearl white ivory grip with &amp;quot;The Mule&amp;quot; appearing with classic wood grips and a stainless finish. Despite also being available in a .454 Casull chambering, the firearm only fires 5 rounds of MATU brand .45 Long Colt, 260 grain Jacketed Hollow Point rounds.&lt;br /&gt;
[[File:FreedomArmsMod83small.jpg|thumb|none|350px|Freedom Arms Model 83 - .454 Casull]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] is available in-game known as the &amp;quot;Rival&amp;quot; and &amp;quot;Highwayman&amp;quot;. Both are chambered in .308 Nosler Partition 180gr Spitzer bullets loaded in custom Nosler Brass. The Contender is able to mount a 2-4x40mm Handgun Scope and is only 8% less powerful than the full size .308 Rifle. The &amp;quot;Highwayman&amp;quot; is a cosmetic variant and does not effect stats in anyway. &lt;br /&gt;
[[file:ThompsonCenterContender.jpg|thumb|none|350px|Thompson Center Arms Contender - .45-70.]]&lt;br /&gt;
[[file:TheHunter Pistolet .308 Rozbojnik.jpg|thumb|none|600px|Original render a Thompson Center Arms Contender.]]&lt;br /&gt;
[[file:TheHunter 308 Rival Handgun.jpg|thumb|none|600px|Original render a Thompson Center Arms Contender.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==.22 Air Rifle==&lt;br /&gt;
A .22 caliber Air rifle of a currently unknown make is available in TheHunter and was released at fan request in response to the number of small game and the rise of Air Rifle Hunting and is ethical in the use of hunting small game such as Rabbits, Pheasants and Ducks. It is capable of mounting a 3-9x32mm Air Rifle Scope and uses Odin Premium brand .22 caliber pellets. &lt;br /&gt;
&lt;br /&gt;
==Mossberg 702 &amp;quot;Plinkster&amp;quot;==&lt;br /&gt;
A Mossberg 702 &amp;quot;Plinkster&amp;quot; is featured in TheHunter as the &amp;quot;.22 Semi-Automatic Rifle, Plinkerton&amp;quot; and was added in response to the number of small game added to the reserve. It is available in three cosmetic skins from Blue Marble, Winter Cammo and Classic Wood. It holds 10 rounds of MATU brand .22 Long Rifle, 36 grain high velocity hollow point rounds and is able to be attached with a number of optical scopes. &lt;br /&gt;
&lt;br /&gt;
==223 Bolt Action Rifle==&lt;br /&gt;
An unknown make of rifle possibly even completely fictional is available in TheHunter chambered in .223 caliber. It holds 5 rounds of Nosler brand, 56 grain Ballistic tip bullets and is available in two cosemtics skins, a green Marble or classic wood and is able to mount a variety of optical scopes. It is rated in-game for variety of varmint animals from Red Kangaroo, Red Deer and Coyote &lt;br /&gt;
[[file:TheHunter 223 Bolt Action Rifle Marble.jpg|thumb|none|450px|Original render a 223 Bolt Action Rifle Marble.]]&lt;br /&gt;
[[file:TheHunter 223 Bolt Action Rifle Wood.jpg|thumb|none|450px|Original render a 223 Bolt Action Rifle Wood.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Varminter==&lt;br /&gt;
The Bushmaster XM-15 Varminter was added into TheHunter under the name &amp;quot;.223 Semi-Automatic Rifle&amp;quot; with a Forest Camo finish. It resembles many match grade AR-15 styled rifles designed for Varmint hunting outfitted with an extended match grade barrel and holds 5 rounds of Nosler Brand, .223 caliber 56 Grain Ballistic Tip bullets. It comes equipped by default with flip-up ironsights and can mount a variety of optical scopes. &lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|450px|[[Bushmaster XM15 &amp;quot;V-Match&amp;quot;]], similar to XM-15 Varminter - 5.56x45mm. Note smooth handguard and absence of front sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] is featured in-game in multiple variants chambered in .243 Winchester, .270 Winchester and .300 Winchester Magnum. It is worth noting that all versions originally are remotely similar to their prototype, but the .243 version was subsequently changed to the exact similarity (see below). All variants seemingly fire a single shot and do not take into account of the internal magazine. This is likely because of an old phrase &amp;quot;A good hunter does not need more than one shot to kill his prey&amp;quot; and is likely done as tradition. All variants are capable of mounting an array of optical scopes. &lt;br /&gt;
&lt;br /&gt;
====.243====&lt;br /&gt;
The .243 variant comes in two finishes, a classic wood or a carbon finish. The Carbon variant includes a stainless steel barrel and a synthetic carbon body and stock. It fires .243 caliber, Nosler brand 90 grain ballistic tip spitzer ammunition. &lt;br /&gt;
&lt;br /&gt;
''Note: This is described a old version. The .243 rifle has been changed in update to real Remington 700, while .270 and .300 versions retain their original appearance.''&lt;br /&gt;
[[File:Remington 700 bdl.jpg|thumb|none|450px|Remington Model 700 BDL - .300 Win Mag. Note the sights.]]&lt;br /&gt;
[[file:TheHunter 243 Bolt Action Rifle.jpg|thumb|none|450px|Original render a 243 Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic Holding.jpg|thumb|none|600px|The player holds the &amp;quot;243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic aim.jpg|thumb|none|600px|The player aims to &amp;quot;243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .243 Nosler Ballistic reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;243 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====.270====&lt;br /&gt;
The .270 variant comes in three cosmetic variants dubbed Classic, Composite and Grey Wolf. Classic variant features a blued barrel with a wooden body and stock, Composite incorporates a OD Green Composite body and stock with what appears to be a chrome or stainless steel barrel. Grey Wolf features a uniquely designed wooden body and stock with plaque engraving on the body. All three variants are cosmetic and fire Nosler Brand, .270 caliber 130 grain ballistic ammunition. &lt;br /&gt;
[[file:TheHunter 270 Bolt Action Rifle.jpg|thumb|none|450px|Original render a 270 Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====.300====&lt;br /&gt;
The .300 variant comes in three cosmetic variants, Composite, Carbon and Winter Camo. It is the larger and more powerful caliber rifle available to players and is designed primarily for hunting big game. Composite is described as having a Composite Stock, Sculpted cheek piece and a cold hammer forged barrel. Carbon swaps the Composite stock for a wooden stock and Winter camo is simple the Composite with a winter camo finish. All three variants fire Nosler brand, Nosler Accubond .300 Magnum, 200 grain spitzer ammunition. &lt;br /&gt;
[[file:TheHunter 300 Bolt Action Rifle.jpg|thumb|none|450px|Original render a 300 Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond aim.jpg|thumb|none|600px|The player aims to &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
[[file:TheHunter .300 Nosler AccuBond reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;300 Bolt Action Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R8==&lt;br /&gt;
The Blaser R8 is featured in-game, chambered in the 6.5x55mm Swedish Mauser Cartridge. It holds 5 rounds and is can be mounted with either a custom blaser optical scope or a Aimpoint Micro H-1 Sight. &lt;br /&gt;
[[File:R93SemiWeightRifle.jpg|thumb|none|450px|[[Blaser R93]], similar to R8 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Anschütz 1780 D FL Bolt Action Rifle==&lt;br /&gt;
The Anschütz 1780 D FL is featured in-game chambered in .308 Winchester, 8x57mm Mauser and 9.3x62mm Mauser.&lt;br /&gt;
[[File:Anschutz1416.jpg|thumb|none|450px|Anschütz Model 1416 - .22LR. 1780 D FL is similar, but chambered for larger caliber ammo.]]&lt;br /&gt;
&lt;br /&gt;
====.308====&lt;br /&gt;
[[file:TheHunter 308 Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render a 308 Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====8x57mm Mauser====&lt;br /&gt;
[[file:TheHunter 8x57 IS Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render a 8x57 IS Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
====9.3x62mm Mauser====&lt;br /&gt;
[[file:TheHunter 9.3x62 Anschütz 1780 D FL Bolt Action Rifle.jpg|thumb|none|450px|Original render a 9.3x62 Anschütz 1780 D FL Bolt Action Rifle.]]&lt;br /&gt;
[[file:TheHunter 9.3x62 Anschütz 1780 D FL Bolt Action Rifle Premium.jpg|thumb|none|450px|Original render a 9.3x62 Anschütz 1780 D FL Bolt Action Rifle Premium.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester Model 1894]] is featured in-game as &amp;quot;.30-30 Lever Action&amp;quot;.&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1876==&lt;br /&gt;
The [[Winchester Model 1876]] appears as &amp;quot;.30-06 Lever Action&amp;quot; (although M1876 is a never chambered in this caliber, only a [[Winchester Model 1895|M1895]]).&lt;br /&gt;
[[Image:New_centennial.jpg|none|450px|thumb|Winchester Model 1876 &amp;quot;sporting&amp;quot; configuration in 45-60 WCF with 26 inch barrel]]&lt;br /&gt;
[[file:TheHunter 30-06 Lever Action Rifle.jpg|thumb|none|450px|Original render a 30-06 Lever Action Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield 1903A1==&lt;br /&gt;
The [[M1903A1 Springfield]] appears as the &amp;quot;.30-06 Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher-Schoenauer==&lt;br /&gt;
The [[Steyr Mannlicher-Schoenauer]] appears as the &amp;quot;.30-06 Stutzen Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:M1903Mannlicher.jpg|thumb|none|450px|Springfield M1903 in a Mannlicher Schönauer Carbine stock - .30-06. This is the screen used rifle (and sling) carried and used by [[Don Johnson]] in the movie ''[[A Boy and His Dog]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 7mm Single Shot Rifle==&lt;br /&gt;
A custom designed, single shot break action rifle appears in-game chambered in the 7mm Remington Magnum cartridge.&lt;br /&gt;
[[File:Savage Model 219-30-30.jpg|thumb|none|450px|For comparision: Savage Model 219 - .30-30]]&lt;br /&gt;
&lt;br /&gt;
==O/U Break Action Rifle==&lt;br /&gt;
A two types of the O/U Break Action Rifles appears in the game, chambered in .30 R and 9.3x74R ammo.&lt;br /&gt;
[[Image:Blaser BB97 Luxus.jpg|thumb|none|450px|For comparsion: [[Blaser B95|Blaser BB97 Luxus]], double rifle.]]&lt;br /&gt;
&lt;br /&gt;
==KS V Bullpup Hunter==&lt;br /&gt;
The [[Keppeler KS V Bullpup Sniper|KS V Bullpup]] Hunter is featured in-game chambered in the 7mm Remington Magnum Cartridge.&lt;br /&gt;
[[File:Sniper ks v max.jpg|thumb|none|450px|Keppeler KS V Bullpup Sniper - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Short Magazine Lee Enfield No.1 Mk.III==&lt;br /&gt;
A [[Short Magazine Lee-Enfield]] is featured in-game chambered in .303 British. It is the No.1 Mk.III Variant.&lt;br /&gt;
[[Image:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
A [[Karabiner 98k]] is featured in-game, chambered in 8x57mm Mauser.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin 1895SBL==&lt;br /&gt;
The [[Marlin Model 1895SBL]] is featured in-game as the &amp;quot;.45-70 Government Level Action&amp;quot;.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is featured in-game as the &amp;quot;.405 Lever Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:Winchester95.jpg|thumb|none|450px|Sporting version of the 1895.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
The [[Sharps 1874 Buffalo]] is featured in-game as the &amp;quot;.45-70 Buffalo Rifle&amp;quot;.&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg|thumb|450px|none|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
The [[Mosin Nagant]] is featured in-game as the &amp;quot;7.62x54R Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 930==&lt;br /&gt;
The [[Mossberg 930]] appears as the &amp;quot;20 Gauge Semi-Automatic&amp;quot;.&lt;br /&gt;
[[Image:Mossberg 930.jpg|thumb|none|450px|Mossberg 930 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
The [[Single Barreled Shotgun]] appears as the &amp;quot;12 Gauge Single Shot&amp;quot;.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|none|450px|Montgomery Ward Texas Ranger - 16 gauge. This model was also available in 12 gauge, 20 gauge and .410 bore.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser F3==&lt;br /&gt;
The [[Blaser F3]] appears as the &amp;quot;12 GA Blaser F3 Game O/U Shotgun&amp;quot;.&lt;br /&gt;
[[file:Blaser F3.jpg|thumb|none|450px|Blaser F3 - 12 GA.]]&lt;br /&gt;
[[file:TheHunter 12 GA Blaser F3 Game OU Shotgun.jpg|thumb|none|450px|Original render a Blaser F3.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Field Gun==&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;12 GA Pump Action Shotgun&amp;quot;. It also featured in the &amp;quot;Gold&amp;quot; and &amp;quot;Primal&amp;quot; variants, the latter has short barrel and black synthetic furniture.&lt;br /&gt;
[[Image:Mossberg500fieldShotgun.jpg |thumb|none|450px|Mossberg 500A Field Gun with 28&amp;quot; Barrel - 12 gauge]]&lt;br /&gt;
[[file:TheHunter 12 GA Pump Action Shotgun.jpg|thumb|none|450px|Original render a 12 GA Pump Action Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]] appears as the &amp;quot;12 GA Side By Side Shotgun&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[file:TheHunter 12 GA Side By Side Shotgun.jpg|thumb|none|450px|Original render a 12 GA Side By Side Shotgun.]]&lt;br /&gt;
[[file:TheHunter 12 GA Side By Side Shotgun Premium.jpg|thumb|none|450px|Original render a 12 GA Side By Side Shotgun Premium.]]&lt;br /&gt;
&lt;br /&gt;
==16 Gauge Double Barreled Shotgun==&lt;br /&gt;
The 16 Gauge Double Barreled Shotgun appears as the &amp;quot;16 GA Side By Side Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|450px|J. Stevens and Company Side by Side Shotgun with exposed hammers - 12 gauge, resemble the in-game &amp;quot;16 GA Side By Side Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears as the &amp;quot;10 GA Lever Action Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
The Drilling appears as the &amp;quot;16GA/9.3x74R Drilling&amp;quot;.&lt;br /&gt;
[[File:Generic Drilling.jpg|thumb|none|450px|Three-barreled ''Drilling'' combination gun, marked ''Waffenhaus Kneifel-Eisenrich - 16 gauge &amp;amp; .303 British]]&lt;br /&gt;
&lt;br /&gt;
=Muzzleloaders=&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Hawken Plains Rifle==&lt;br /&gt;
The [[Hawken rifle|Thompson Center Hawken Plains Rifle]] appears as the &amp;quot;.50 Cap Lock Muzzleloader&amp;quot;.&lt;br /&gt;
[[file:ThompsonHawkinsrifle.jpg|thumb|none|450px|Thompson Center Hawken Plains Rifle - .50 caliber.]]&lt;br /&gt;
[[file:50 Cap Lock Muzzleloader.jpg|thumb|none|450px|Original render a .50 Cap Lock Muzzleloader.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Muzzleloader==&lt;br /&gt;
A Muzzleloader which bears resemblence to a Thompson Center Muzzle Loader is featured in-game. It can seemingly fire either .50 Conical Bullets or .45 Saboted Bullets. &lt;br /&gt;
&lt;br /&gt;
=Bow &amp;amp; Crossbow=&lt;br /&gt;
&lt;br /&gt;
==Compound Bow Parker Python==&lt;br /&gt;
[[file:TheHunter Compound Bow Parker Python.jpg|thumb|none|450px|Original render a Compound Bow Parker Python.]]&lt;br /&gt;
&lt;br /&gt;
==Compound Bow Snakebite==&lt;br /&gt;
[[file:TheHunter Compound Bow Snakebite.jpg|thumb|none|450px|Original render a Compound Bow Snakebite.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
[[file:TheHunter Recurve Bow.jpg|thumb|none|450px|Original render a Recurve Bow.]]&lt;br /&gt;
&lt;br /&gt;
==Long Bow==&lt;br /&gt;
&lt;br /&gt;
==Tenpoint Carbon Fusion Crossbow==&lt;br /&gt;
[[file:TheHunter Tenpoint Carbon Fusion Crossbow.jpg|thumb|none|450px|Original render a Tenpoint Carbon Fusion Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==Reverse Draw Crossbow==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Hunter_1911.jpg&amp;diff=1361436</id>
		<title>File:Hunter 1911.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Hunter_1911.jpg&amp;diff=1361436"/>
		<updated>2020-07-28T15:27:54Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: 10mm Auto 1911 derivative found in theHunter: Classic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;10mm Auto 1911 derivative found in theHunter: Classic&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption_II&amp;diff=1237309</id>
		<title>Talk:Red Dead Redemption II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption_II&amp;diff=1237309"/>
		<updated>2018-12-11T20:53:10Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* Is it a Browning or is it a Maxim? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you edit titles? I'm asking because seeing &amp;quot;Red Dead Redemption&amp;quot; written as &amp;quot;Red dead redemption&amp;quot; irritates the living hell out of my OCD. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:18, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Delete it and start again is the fastest way [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:21, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah sorry about that, took me about 15 minutes to figure it out but I fixed it. Thanks for the heads up.&lt;br /&gt;
&lt;br /&gt;
:Is there even a trailer available? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:53, 12 December 2016 (EST)&lt;br /&gt;
::There's been a trailer up on Youtube for weeks. https://www.youtube.com/watch?v=gmA6MrX81z4 --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:01, 12 December 2016 (EST)&lt;br /&gt;
:::Yeah, a trailer dropped October 20. Blew up the internet. There weren't any super good shots of weapons, but here's what I saw:&lt;br /&gt;
&lt;br /&gt;
* A man walking a horse with a deer on its back is holding some kind of carbine (like a full size Spencer or Springfield Trapdoor that was cut down or something).&lt;br /&gt;
* A man leaning against a stagecoach looking at vultures pecking at a coyote corpse is holding what looks like a double-barreled shotgun.&lt;br /&gt;
* A gunfighter is holding a Winchester rifle.&lt;br /&gt;
* A shot of seven riders shows them with Colt SAAs, one with a Henry rifle, and one with a sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] December 12, 2016 9:09 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Could be I started this a little early since it won't be released until next fall. Based on the poster they released the only other discernible firearm is possibly a pair of Colt 1860's carried by the 2nd character from the right.--[[User:Eighteen98|Eighteen98]] ([[User talk:Eighteen98|talk]]) 21:16, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;sub&amp;gt;Subscript text&amp;lt;/sub&amp;gt;&lt;br /&gt;
File:Red Dead Redemption 2A.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spring 2018==&lt;br /&gt;
So Rockstar just announced that the game is delayed until next year but they did drop some new [http://www.rockstargames.com/newswire/article/60210/Red-Dead-Redemption-2-Is-Now-Coming-Spring-2018?utm_source=twitter&amp;amp;utm_medium=social&amp;amp;utm_term=newswire&amp;amp;utm_content=rdr2-05222017 images] including a good shot of some revolvers.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 16:10, 22 May 2017 (EDT)&lt;br /&gt;
[[File:RedDeadRedemption2Revolvers.jpg|thumb|none|500px|Scholfields?]]&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson No. 3]]s, same as in the first one. Screenshots there also show a Single Action Army and Spencer 1860. I expect most of the weapons from RDR to return. I think the available screenshots are enough to start a ''proper'' page for this game, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:16, 22 May 2017 (EDT)&lt;br /&gt;
:My bad, S&amp;amp;W Model 3s ''are'' Schofields. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:19, 22 May 2017 (EDT)&lt;br /&gt;
:Oh man, some of those screenshots, especially of the forest, look gorgeous. They've seriously got some top notch environmental artists on their payroll.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:23, 23 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New page ==&lt;br /&gt;
Since we have some ''actual'' guns to identify now, I've recreated the main page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:19, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer 2 ==&lt;br /&gt;
https://www.youtube.com/watch?v=F63h3v9QV7w --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:21, 29 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle ID ==&lt;br /&gt;
Bill Williamson is holding a rifle in this cap, but it's hard to make out because of the lighting.&lt;br /&gt;
&lt;br /&gt;
[[File:RDR2-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Carcano M91 Long? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:34, 2 October 2017 (EDT)&lt;br /&gt;
:More likely a Krag or some such, look at the cocking piece near his thumb. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:10, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I think you're right. I was confused by what looked like a cleaning rod sticking out underneath the barrel (which none of the Krags pictured had), but looking more closely, it appears to be some kind of graphical error. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:09, 3 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New revolver confirmed  ==&lt;br /&gt;
&lt;br /&gt;
The Double Action revolver from the first game is confirmed to be coming [http://www.eurogamer.net/amp/2017-12-18-you-can-already-unlock-a-gun-in-red-dead-redemption-2-by-playing-gta-online back] --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:08, 19 December 2017 (EST)&lt;br /&gt;
:Been bugging me, the Double Action Revolver would be the Colt New Army and Navy so why the link to the New Service? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 16:55, 25 March 2018 (EDT)&lt;br /&gt;
::There's no page for the M1892.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 25 March 2018 (EDT)&lt;br /&gt;
:::I didn't M1892 I said Colt New Army and Navy which the M1892 falls under as a government order which for the purposes of gameplay and story would be unnecessary because the commercial model of it is the New Army and Navy. The M1892 is just a military adoption of the Colt New Army and Navy, which does have a page. That's why I was wondering why the link is to a different revolver. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:42, 25 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer 3 + fresh articles with images ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the site with the images, a few of which have the Jorg-Kraggson rifle from the first game, the spencer carbine, some sort of repeater (probably the henry) and some sort of shotgun&lt;br /&gt;
https://www.hobbyconsolas.com/reportajes/avance-red-dead-redemption-2-ps4-xbox-one-exclusiva-198494&lt;br /&gt;
this one aswell:&lt;br /&gt;
http://www.jeuxactu.com/red-dead-redemption-2-rockstar-repousse-les-limites-de-l-open-world-113716.htm?utm_source=api&amp;amp;utm_medium=113716&amp;amp;utm_campaign=Twitter&lt;br /&gt;
&lt;br /&gt;
here's the third trailer btw:&lt;br /&gt;
https://www.youtube.com/watch?v=eaW0tYpxyp0&lt;br /&gt;
&lt;br /&gt;
:I'm like 90% sure I saw a Winchester Model 1897 shotgun in that trailer. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 12:55, 3 May 2018 (EDT)&lt;br /&gt;
::They're reusing the preexisting properties from RDR so I don't think there'll be much in the way of new weapons probably just variations on existing ones to save resources. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:06, 3 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have a repeater here.&lt;br /&gt;
&lt;br /&gt;
[[File:RDR 2 First Look 36.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm leaning toward a Henry, but I wanted to get some opinions. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:56, 23 May 2018 (EDT)&lt;br /&gt;
:It's a Henry, the lack of fore-end and the clear to see twist barrel prove it. Let's hope they figured out that that thing under the gun is the magazine follower and it moves. Also you see the receiver in the same picture that shows the Carcano, it's hanging muzzle down over the pommel of the saddle. I knew they were using the preexisting resources and properties, let's hope they re-skin that Carcano to something a bit more accurate to the time huh? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 22:04, 25 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New Gameplay video==&lt;br /&gt;
https://www.youtube.com/watch?v=Dw_oH5oiUSE&lt;br /&gt;
Those are some nicely detailed weapon animations.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:55, 9 August 2018 (EDT)&lt;br /&gt;
:I'm probably wrong but during the segment about the camp system I think a saw a cap and ball colt in Arthur's holster. There was also a browning auto 5 later on --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:53, 9 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I haven't watched the trailer yet (I'm knee-deep in ''[[Sicario]]'' right at the moment), but I will later and if there's anything worth capping, I'll do so unless someone else wants to go ahead and do so. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:34, 11 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's a new sniper rifle.&lt;br /&gt;
[[File:RDR2-Sniper-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
Rolling Block Carbine?&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|450px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:46, 13 August 2018 (EDT)&lt;br /&gt;
:Rolling Block Rifle same as the first game. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 21:54, 13 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It seems that the all guns will just return from the first game. It is worth noting that in this case it will be more correct than there. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:23, 15 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Best gun detail of any Rockstar game yet? ==&lt;br /&gt;
&lt;br /&gt;
You can see the detail right down to the file marks here: https://i.imgur.com/wLeXIwv.jpg [[User:brasco|brasco]]&lt;br /&gt;
:From everything I've read online, this game seems like Rockstar's most detailed depiction of firearms in their history.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:17, 20 September 2018 (EDT)&lt;br /&gt;
::Maybe in terms of detail, but they're really foregoing the historical accuracy in this one. The Browning M1917 returns (so it would appear ALL (if not most) of Redemption's weapons are going to return.). Could have made it a Maxim 1895, but oh well. -[[User:1morey]] September 21, 2018 6:23 PM (EST)&lt;br /&gt;
:::Did you see the screenshot that is now on the game page? The machine gun has been re-modeled and it now has spade grips and what appears to be the fusee spring cover on the left side. Considering these details, the designers must intend it to be a Maxim and not a Browning.--[[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 20:33, 22 September 2018 (EDT)&lt;br /&gt;
::The fact that they have weapons jamming, weapon degradation from mud and water exposure, and separate buttons for firing and recocking weapons just make me super excited. I hated how weak and unimpactful the guns in GTAV felt.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:36, 22 September 2018 (EDT)&lt;br /&gt;
:::It will be really cheap, if they just transfer all the weapons from the previous game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:10, 21 September 2018 (EDT)&lt;br /&gt;
:::::Yeah, some new weapons would be nice. I would like to see a couple different bolt actions instead of just the Krag.--[[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 20:33, 22 September 2018 (EDT)&lt;br /&gt;
::::I just want a Burgess shotgun that I can whip out from under a duster and blast miscreants with.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:45, 21 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Trailer #2 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=lb-tlY6ytk8&lt;br /&gt;
Finally get to see some first person perspective gameplay.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:56, 1 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is it a Browning or is it a Maxim? ==&lt;br /&gt;
&lt;br /&gt;
The page states the Browning 1917 was replaced by the Maxim 1895 for the new game, however the models look almost identical unless I'm missing something?&lt;br /&gt;
&lt;br /&gt;
RDR 1:  http://www.imfdb.org/images/thumb/7/73/RDR_Maxim_2.JPG/600px-RDR_Maxim_2.JPG&lt;br /&gt;
&lt;br /&gt;
RDR 2:  http://www.imfdb.org/images/5/58/RDRII_Browning.jpg&lt;br /&gt;
&lt;br /&gt;
--[[User:Brasco|Brasco]] ([[User talk:Brasco|talk]]) 14:19, 2 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is Maxim. But the tripod is from Browning. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:10, 2 October 2018 (EDT)&lt;br /&gt;
::The RDR2 model has the distinctive spring box of the Maxim. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 17:59, 2 October 2018 (EDT)&lt;br /&gt;
:::The RDR2 model has the rotating cocking handle on the right side of the gun, whereas Browning is a straight pull.&lt;br /&gt;
&lt;br /&gt;
==Borchardt C93 confirmed==&lt;br /&gt;
[[File:Red Dead Redemption II‎-Borchardt C93.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== New weapon ==&lt;br /&gt;
&lt;br /&gt;
One of the pre-order incentives includes a rifle dubbed ingame as the &amp;quot;Lancaster Varmint Rifle&amp;quot;. (looks to be a small caliber muzzleloader): https://i.redd.it/m1thsegj01o11.jpg (Not the shotgun, but the other long gun on Arthur's back) - [[User:1morey]] October 3, 2018 3:48 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:Looks like some flavor of generic single shot .22 rifle that would've been more common than dirt in 1899 given everyone and their mother were making some subvariation of that basic idea. Given the name &amp;quot;Lancaster&amp;quot;, I'll guess it's some ersatz version of Winchester and thus would be some variation of Winchester single shots you might be able to somewhat narrow down on. -- [[User:PaperCake|PaperCake]] 5 October, 2018 22:02 (EST)&lt;br /&gt;
&lt;br /&gt;
== High Roller Double action revolver ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hiroller.jpg|thumb|none|500px||]]&lt;br /&gt;
A PS4 exclusive what model is this supposed to be?--[[User:Brasco|Brasco]] ([[User talk:Brasco|talk]]) 21:08, 5 October 2018 (EDT)&lt;br /&gt;
:It looks like just an engraved version of the same Colt M1892 New Army &amp;amp; Navy Revolver. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 21:24, 5 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Rockstar Website weapons preview==&lt;br /&gt;
https://www.rockstargames.com/reddeadredemption2/features/weaponry&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 11:31, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons speculation==&lt;br /&gt;
So it was announced there will be over 50 weapons in the game, which means there should be quite a large selection of new firearms to use. The interesting thing is that the available screenshots and video only show weapons that were already in the previous game. Other than the mention of the &amp;quot;Lancaster Varmint Rifle&amp;quot;, Rockstar have given no indication what the new firearms will be. There are quite a few possibilities. Winchester 1887, Burgess, &amp;amp; Spenser shotguns. For rifles, Winchester 1895, Savage 1899, Remington-Keene, Remington-Lee, Winchester-Hotchkiss, Mauser, Winchester 1890 and Colt Lightning. I'm not sure which pistols could be added, but the Colt Lightning, Remington 1875/1890, and Browning 1899 are possible choices. Maybe we could even see the 1895 Colt Machine gun? Of course a portion of the new weapons will be for melee, but I would think the majority will be firearms. Anyway, I hope at least some of what I listed appear in the game.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:53, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Partial Weapons list leaked ==&lt;br /&gt;
&lt;br /&gt;
Check it out while you can because this leak might disappear soon:&lt;br /&gt;
https://ibb.co/m4xvaq&lt;br /&gt;
&lt;br /&gt;
--[[User:Brasco|Brasco]] ([[User talk:Brasco|talk]]) 19:06, 22 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mauser C96, what looks like a Winchester 1890, Springfield Trapdoor Rifle, Krag-Jorgensen Rifle, Spencer 1860 Carbine, Winchester Model 1866 Yellowboy Carbine, Henry Rifle, Double Barreled Hammer Shotguns and a Sawed off double. Looks like Lancaster is the in universe equivalent of Winchester and they're calling the Henry a Litchfield. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 20:43, 22 October 2018 (EDT)&lt;br /&gt;
::Those are all already confirmed weapons, not a big surprise here. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:50, 22 October 2018 (EDT)&lt;br /&gt;
:There was a video on YouTube(now since taken down) that appeared to show every weapon listed in the guide, and it was kind of disappointing. A large number of the 50 weapons are of the thrown or melee variety. Only two new firearms have been added, the Winchester 1890 &amp;amp; Winchester 1887. In fact, weapons from the previous game have been cut from RDR2. The Lemat, Evans, Sharps, &amp;amp; FN Pistol are gone. The FN getting axed isn't really a surprise but I thought the others would be carried over. The weapon count was also inflated by having 2 or 3 different versions of one gun, but classifying each one as a separate and unique. When I read there would be over 50 weapons I thought for sure there would be a wide array of firearms, but instead this is rather deceptive and there are actually less than before. Hopefully more will be added with DLC.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 22:52, 23 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Lackluster weapons==&lt;br /&gt;
&lt;br /&gt;
I really wished there were more weapons like the Colt Double action Lightning, Remington revolvers, Mauser Rifles, Mosin Nagant, early Lee Enfields, Martini Henry, etc. All we got are every single weapon from the first game and 2 of them are now anachronistic. At least they made the C96 accurate and not a fully automatic pistol [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:17, 7 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I saw a youtube video where a Old West enthusiast brought up seven different things he noticed in RDR II, and how accurate they were to the time (mainly focusing on clothing, the holster, weapons, and saddles.)&lt;br /&gt;
&lt;br /&gt;
I brought up the fact that the Winchester 1866 seems to be an odd choice as the primary repeater in 1899. And I got a reply saying that actually, most repeaters were incredibly expensive for most people, and that people still carried percussion rifles or revolvers by the turn of the 20th century. I found that rather hard to believe. Not to say that no one did, but to say that the common person was carrying a percussion weapon by the time 1900 rolled through seems a bit of a stretch. - [[User:1morey]] November 24, 2018 9:06 PM (EST)&lt;br /&gt;
:First, thanks for sharing the video with us, very helpful. Second, nobody is gonna throw away a perfectly good weapon just because they have an opportunity to spent a months pay or more on a new one. Percussion caps, gunpowder and lead are cheaper than loaded cartridges and always have been, then there's the question of where to get more ammo when you need it. Just about any store dealing in firearms or general goods would stock lead, powder and caps not your new cartridge that might fail commercially or even stop being produced as did happen to a number of them over time. Lastly the percussion guns were readily available and cheap due to their continuous production since the 1830's, due to that unless you felt a need to own the latest thing and the financial means to do so you'd use what you had until it could not be used anymore. &lt;br /&gt;
&lt;br /&gt;
:Cartridge firearms were introduced in the 1850's but weren't successful until the late 1860's early 1870's by 1900 most people could afford to have a cartridge gun, most not all, the poor generally had to use what was cheapest and easiest to get and supply ammunition for. The percussion guns were still around and being used because a bullet is a bullet and healthcare was still primitive enough that just about any bullet would kill. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 23:58, 24 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the explanation. I was always under the impression that the common person (not necessarily the destitute) owned some kind of cartridge firearm. Don't know the economics of that time, but I have rarely (if ever) seen a photo taken in the 1880s-1890s of a person with a percussion firearm (On the flipside, I have seen a photo dated 1913 (I believe) with a sheriff of some unnamed town carrying a Luger in his holster). I understand the few surviving photos of that period aren't indicative of the entire population of the American west as a whole. - [[User:1morey]] November 25, 2018 9:43 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Do not forget that in many poor countries (such as the USSR), some people used percussion guns even in the 20th century. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:33, 25 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Pressing trigger again to cock gun==&lt;br /&gt;
&lt;br /&gt;
I found it annoying really fast that your character no longer auto cocks a gun after every shot. This made me shoot twice during fights and actually has been throwing off my aim. I understand how in the real world, most of these guns are lever actions, and pump action that requires you to actually do it, but this is a game and I don't remember the previous Red Dead doing this. I also understand why long guns not chambered back in the day would be a standard practice but why in the hell is the bolt action, a very advanced rifle, of the period not already cocked when it has all 5 rounds loaded? They animate you working the bolt on the Krag every time you take it off your shoulder. The only gun that doesn't do that is the Auto-5 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:20, 25 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm also calling bullshit on weapon progression. The lever action shotgun should not be unlocked after you get the Auto-5. It should be either before or after the pump action. Same with the Henry rifle because by the time you unlock it, you'd have gotten the bolt action Krag. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:33, 25 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Springfield Rifle ==&lt;br /&gt;
&lt;br /&gt;
I think the Springfield Rifle is actually based on either the 1884 model or the 1888 model as it has the ramrod bayonet that appeared on those rifles. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:29, 6 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quirks in the weapon animations ==&lt;br /&gt;
&lt;br /&gt;
I'm not going to even mention the absurdly quick reloads, but I noticed some animation errors on first person view: &lt;br /&gt;
*The Mauser C96 having a double action trigger on the first trigger pull. As I am aware, this should not be possible. &lt;br /&gt;
*The animation for using the Spencer repeater seems reversed. I thought you had to cock the hammer before racking the lever, now it's vice versa. &lt;br /&gt;
*When operating the 1960 Henry the character must hold the carbine very gingerly, since he doesn't seem to really move his hand to make room for the follower.&lt;br /&gt;
*The double barrel shotguns, shortened or not, seem to have ejectors. (Anachronistic?)&lt;br /&gt;
*If the Auto-5 wasn't anachronistic enough, it has a push button safety on the rear of the trigger guard instead of the early suicide safety, the magazine cutoff is wrongly modeled, a ribbed barrel that was introduced in the 1920s is available as customization option and it has the speed-load mechanism from the 1950s and onwards.&lt;br /&gt;
*Somehow slowly turning the wheel won't fire the gatling gun, but once you crank it fast enough it starts firing.&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption_II&amp;diff=1237308</id>
		<title>Talk:Red Dead Redemption II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption_II&amp;diff=1237308"/>
		<updated>2018-12-11T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* Quirks in the weapon animations */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you edit titles? I'm asking because seeing &amp;quot;Red Dead Redemption&amp;quot; written as &amp;quot;Red dead redemption&amp;quot; irritates the living hell out of my OCD. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:18, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Delete it and start again is the fastest way [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:21, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah sorry about that, took me about 15 minutes to figure it out but I fixed it. Thanks for the heads up.&lt;br /&gt;
&lt;br /&gt;
:Is there even a trailer available? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:53, 12 December 2016 (EST)&lt;br /&gt;
::There's been a trailer up on Youtube for weeks. https://www.youtube.com/watch?v=gmA6MrX81z4 --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:01, 12 December 2016 (EST)&lt;br /&gt;
:::Yeah, a trailer dropped October 20. Blew up the internet. There weren't any super good shots of weapons, but here's what I saw:&lt;br /&gt;
&lt;br /&gt;
* A man walking a horse with a deer on its back is holding some kind of carbine (like a full size Spencer or Springfield Trapdoor that was cut down or something).&lt;br /&gt;
* A man leaning against a stagecoach looking at vultures pecking at a coyote corpse is holding what looks like a double-barreled shotgun.&lt;br /&gt;
* A gunfighter is holding a Winchester rifle.&lt;br /&gt;
* A shot of seven riders shows them with Colt SAAs, one with a Henry rifle, and one with a sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] December 12, 2016 9:09 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Could be I started this a little early since it won't be released until next fall. Based on the poster they released the only other discernible firearm is possibly a pair of Colt 1860's carried by the 2nd character from the right.--[[User:Eighteen98|Eighteen98]] ([[User talk:Eighteen98|talk]]) 21:16, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;sub&amp;gt;Subscript text&amp;lt;/sub&amp;gt;&lt;br /&gt;
File:Red Dead Redemption 2A.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spring 2018==&lt;br /&gt;
So Rockstar just announced that the game is delayed until next year but they did drop some new [http://www.rockstargames.com/newswire/article/60210/Red-Dead-Redemption-2-Is-Now-Coming-Spring-2018?utm_source=twitter&amp;amp;utm_medium=social&amp;amp;utm_term=newswire&amp;amp;utm_content=rdr2-05222017 images] including a good shot of some revolvers.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 16:10, 22 May 2017 (EDT)&lt;br /&gt;
[[File:RedDeadRedemption2Revolvers.jpg|thumb|none|500px|Scholfields?]]&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson No. 3]]s, same as in the first one. Screenshots there also show a Single Action Army and Spencer 1860. I expect most of the weapons from RDR to return. I think the available screenshots are enough to start a ''proper'' page for this game, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:16, 22 May 2017 (EDT)&lt;br /&gt;
:My bad, S&amp;amp;W Model 3s ''are'' Schofields. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:19, 22 May 2017 (EDT)&lt;br /&gt;
:Oh man, some of those screenshots, especially of the forest, look gorgeous. They've seriously got some top notch environmental artists on their payroll.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:23, 23 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New page ==&lt;br /&gt;
Since we have some ''actual'' guns to identify now, I've recreated the main page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:19, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer 2 ==&lt;br /&gt;
https://www.youtube.com/watch?v=F63h3v9QV7w --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:21, 29 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle ID ==&lt;br /&gt;
Bill Williamson is holding a rifle in this cap, but it's hard to make out because of the lighting.&lt;br /&gt;
&lt;br /&gt;
[[File:RDR2-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Carcano M91 Long? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:34, 2 October 2017 (EDT)&lt;br /&gt;
:More likely a Krag or some such, look at the cocking piece near his thumb. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:10, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I think you're right. I was confused by what looked like a cleaning rod sticking out underneath the barrel (which none of the Krags pictured had), but looking more closely, it appears to be some kind of graphical error. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:09, 3 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New revolver confirmed  ==&lt;br /&gt;
&lt;br /&gt;
The Double Action revolver from the first game is confirmed to be coming [http://www.eurogamer.net/amp/2017-12-18-you-can-already-unlock-a-gun-in-red-dead-redemption-2-by-playing-gta-online back] --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:08, 19 December 2017 (EST)&lt;br /&gt;
:Been bugging me, the Double Action Revolver would be the Colt New Army and Navy so why the link to the New Service? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 16:55, 25 March 2018 (EDT)&lt;br /&gt;
::There's no page for the M1892.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 25 March 2018 (EDT)&lt;br /&gt;
:::I didn't M1892 I said Colt New Army and Navy which the M1892 falls under as a government order which for the purposes of gameplay and story would be unnecessary because the commercial model of it is the New Army and Navy. The M1892 is just a military adoption of the Colt New Army and Navy, which does have a page. That's why I was wondering why the link is to a different revolver. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:42, 25 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer 3 + fresh articles with images ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the site with the images, a few of which have the Jorg-Kraggson rifle from the first game, the spencer carbine, some sort of repeater (probably the henry) and some sort of shotgun&lt;br /&gt;
https://www.hobbyconsolas.com/reportajes/avance-red-dead-redemption-2-ps4-xbox-one-exclusiva-198494&lt;br /&gt;
this one aswell:&lt;br /&gt;
http://www.jeuxactu.com/red-dead-redemption-2-rockstar-repousse-les-limites-de-l-open-world-113716.htm?utm_source=api&amp;amp;utm_medium=113716&amp;amp;utm_campaign=Twitter&lt;br /&gt;
&lt;br /&gt;
here's the third trailer btw:&lt;br /&gt;
https://www.youtube.com/watch?v=eaW0tYpxyp0&lt;br /&gt;
&lt;br /&gt;
:I'm like 90% sure I saw a Winchester Model 1897 shotgun in that trailer. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 12:55, 3 May 2018 (EDT)&lt;br /&gt;
::They're reusing the preexisting properties from RDR so I don't think there'll be much in the way of new weapons probably just variations on existing ones to save resources. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:06, 3 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have a repeater here.&lt;br /&gt;
&lt;br /&gt;
[[File:RDR 2 First Look 36.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm leaning toward a Henry, but I wanted to get some opinions. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:56, 23 May 2018 (EDT)&lt;br /&gt;
:It's a Henry, the lack of fore-end and the clear to see twist barrel prove it. Let's hope they figured out that that thing under the gun is the magazine follower and it moves. Also you see the receiver in the same picture that shows the Carcano, it's hanging muzzle down over the pommel of the saddle. I knew they were using the preexisting resources and properties, let's hope they re-skin that Carcano to something a bit more accurate to the time huh? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 22:04, 25 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New Gameplay video==&lt;br /&gt;
https://www.youtube.com/watch?v=Dw_oH5oiUSE&lt;br /&gt;
Those are some nicely detailed weapon animations.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:55, 9 August 2018 (EDT)&lt;br /&gt;
:I'm probably wrong but during the segment about the camp system I think a saw a cap and ball colt in Arthur's holster. There was also a browning auto 5 later on --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:53, 9 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I haven't watched the trailer yet (I'm knee-deep in ''[[Sicario]]'' right at the moment), but I will later and if there's anything worth capping, I'll do so unless someone else wants to go ahead and do so. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:34, 11 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's a new sniper rifle.&lt;br /&gt;
[[File:RDR2-Sniper-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
Rolling Block Carbine?&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|450px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:46, 13 August 2018 (EDT)&lt;br /&gt;
:Rolling Block Rifle same as the first game. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 21:54, 13 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It seems that the all guns will just return from the first game. It is worth noting that in this case it will be more correct than there. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:23, 15 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Best gun detail of any Rockstar game yet? ==&lt;br /&gt;
&lt;br /&gt;
You can see the detail right down to the file marks here: https://i.imgur.com/wLeXIwv.jpg [[User:brasco|brasco]]&lt;br /&gt;
:From everything I've read online, this game seems like Rockstar's most detailed depiction of firearms in their history.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:17, 20 September 2018 (EDT)&lt;br /&gt;
::Maybe in terms of detail, but they're really foregoing the historical accuracy in this one. The Browning M1917 returns (so it would appear ALL (if not most) of Redemption's weapons are going to return.). Could have made it a Maxim 1895, but oh well. -[[User:1morey]] September 21, 2018 6:23 PM (EST)&lt;br /&gt;
:::Did you see the screenshot that is now on the game page? The machine gun has been re-modeled and it now has spade grips and what appears to be the fusee spring cover on the left side. Considering these details, the designers must intend it to be a Maxim and not a Browning.--[[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 20:33, 22 September 2018 (EDT)&lt;br /&gt;
::The fact that they have weapons jamming, weapon degradation from mud and water exposure, and separate buttons for firing and recocking weapons just make me super excited. I hated how weak and unimpactful the guns in GTAV felt.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:36, 22 September 2018 (EDT)&lt;br /&gt;
:::It will be really cheap, if they just transfer all the weapons from the previous game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:10, 21 September 2018 (EDT)&lt;br /&gt;
:::::Yeah, some new weapons would be nice. I would like to see a couple different bolt actions instead of just the Krag.--[[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 20:33, 22 September 2018 (EDT)&lt;br /&gt;
::::I just want a Burgess shotgun that I can whip out from under a duster and blast miscreants with.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:45, 21 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Trailer #2 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=lb-tlY6ytk8&lt;br /&gt;
Finally get to see some first person perspective gameplay.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:56, 1 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is it a Browning or is it a Maxim? ==&lt;br /&gt;
&lt;br /&gt;
The page states the Browning 1917 was replaced by the Maxim 1895 for the new game, however the models look almost identical unless I'm missing something?&lt;br /&gt;
&lt;br /&gt;
RDR 1:  http://www.imfdb.org/images/thumb/7/73/RDR_Maxim_2.JPG/600px-RDR_Maxim_2.JPG&lt;br /&gt;
&lt;br /&gt;
RDR 2:  http://www.imfdb.org/images/5/58/RDRII_Browning.jpg&lt;br /&gt;
&lt;br /&gt;
--[[User:Brasco|Brasco]] ([[User talk:Brasco|talk]]) 14:19, 2 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is Maxim. But the tripod is from Browning. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:10, 2 October 2018 (EDT)&lt;br /&gt;
::The RDR2 model has the distinctive spring box of the Maxim. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 17:59, 2 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Borchardt C93 confirmed==&lt;br /&gt;
[[File:Red Dead Redemption II‎-Borchardt C93.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== New weapon ==&lt;br /&gt;
&lt;br /&gt;
One of the pre-order incentives includes a rifle dubbed ingame as the &amp;quot;Lancaster Varmint Rifle&amp;quot;. (looks to be a small caliber muzzleloader): https://i.redd.it/m1thsegj01o11.jpg (Not the shotgun, but the other long gun on Arthur's back) - [[User:1morey]] October 3, 2018 3:48 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:Looks like some flavor of generic single shot .22 rifle that would've been more common than dirt in 1899 given everyone and their mother were making some subvariation of that basic idea. Given the name &amp;quot;Lancaster&amp;quot;, I'll guess it's some ersatz version of Winchester and thus would be some variation of Winchester single shots you might be able to somewhat narrow down on. -- [[User:PaperCake|PaperCake]] 5 October, 2018 22:02 (EST)&lt;br /&gt;
&lt;br /&gt;
== High Roller Double action revolver ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hiroller.jpg|thumb|none|500px||]]&lt;br /&gt;
A PS4 exclusive what model is this supposed to be?--[[User:Brasco|Brasco]] ([[User talk:Brasco|talk]]) 21:08, 5 October 2018 (EDT)&lt;br /&gt;
:It looks like just an engraved version of the same Colt M1892 New Army &amp;amp; Navy Revolver. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 21:24, 5 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Rockstar Website weapons preview==&lt;br /&gt;
https://www.rockstargames.com/reddeadredemption2/features/weaponry&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 11:31, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons speculation==&lt;br /&gt;
So it was announced there will be over 50 weapons in the game, which means there should be quite a large selection of new firearms to use. The interesting thing is that the available screenshots and video only show weapons that were already in the previous game. Other than the mention of the &amp;quot;Lancaster Varmint Rifle&amp;quot;, Rockstar have given no indication what the new firearms will be. There are quite a few possibilities. Winchester 1887, Burgess, &amp;amp; Spenser shotguns. For rifles, Winchester 1895, Savage 1899, Remington-Keene, Remington-Lee, Winchester-Hotchkiss, Mauser, Winchester 1890 and Colt Lightning. I'm not sure which pistols could be added, but the Colt Lightning, Remington 1875/1890, and Browning 1899 are possible choices. Maybe we could even see the 1895 Colt Machine gun? Of course a portion of the new weapons will be for melee, but I would think the majority will be firearms. Anyway, I hope at least some of what I listed appear in the game.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:53, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Partial Weapons list leaked ==&lt;br /&gt;
&lt;br /&gt;
Check it out while you can because this leak might disappear soon:&lt;br /&gt;
https://ibb.co/m4xvaq&lt;br /&gt;
&lt;br /&gt;
--[[User:Brasco|Brasco]] ([[User talk:Brasco|talk]]) 19:06, 22 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Mauser C96, what looks like a Winchester 1890, Springfield Trapdoor Rifle, Krag-Jorgensen Rifle, Spencer 1860 Carbine, Winchester Model 1866 Yellowboy Carbine, Henry Rifle, Double Barreled Hammer Shotguns and a Sawed off double. Looks like Lancaster is the in universe equivalent of Winchester and they're calling the Henry a Litchfield. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 20:43, 22 October 2018 (EDT)&lt;br /&gt;
::Those are all already confirmed weapons, not a big surprise here. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:50, 22 October 2018 (EDT)&lt;br /&gt;
:There was a video on YouTube(now since taken down) that appeared to show every weapon listed in the guide, and it was kind of disappointing. A large number of the 50 weapons are of the thrown or melee variety. Only two new firearms have been added, the Winchester 1890 &amp;amp; Winchester 1887. In fact, weapons from the previous game have been cut from RDR2. The Lemat, Evans, Sharps, &amp;amp; FN Pistol are gone. The FN getting axed isn't really a surprise but I thought the others would be carried over. The weapon count was also inflated by having 2 or 3 different versions of one gun, but classifying each one as a separate and unique. When I read there would be over 50 weapons I thought for sure there would be a wide array of firearms, but instead this is rather deceptive and there are actually less than before. Hopefully more will be added with DLC.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 22:52, 23 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Lackluster weapons==&lt;br /&gt;
&lt;br /&gt;
I really wished there were more weapons like the Colt Double action Lightning, Remington revolvers, Mauser Rifles, Mosin Nagant, early Lee Enfields, Martini Henry, etc. All we got are every single weapon from the first game and 2 of them are now anachronistic. At least they made the C96 accurate and not a fully automatic pistol [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:17, 7 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I saw a youtube video where a Old West enthusiast brought up seven different things he noticed in RDR II, and how accurate they were to the time (mainly focusing on clothing, the holster, weapons, and saddles.)&lt;br /&gt;
&lt;br /&gt;
I brought up the fact that the Winchester 1866 seems to be an odd choice as the primary repeater in 1899. And I got a reply saying that actually, most repeaters were incredibly expensive for most people, and that people still carried percussion rifles or revolvers by the turn of the 20th century. I found that rather hard to believe. Not to say that no one did, but to say that the common person was carrying a percussion weapon by the time 1900 rolled through seems a bit of a stretch. - [[User:1morey]] November 24, 2018 9:06 PM (EST)&lt;br /&gt;
:First, thanks for sharing the video with us, very helpful. Second, nobody is gonna throw away a perfectly good weapon just because they have an opportunity to spent a months pay or more on a new one. Percussion caps, gunpowder and lead are cheaper than loaded cartridges and always have been, then there's the question of where to get more ammo when you need it. Just about any store dealing in firearms or general goods would stock lead, powder and caps not your new cartridge that might fail commercially or even stop being produced as did happen to a number of them over time. Lastly the percussion guns were readily available and cheap due to their continuous production since the 1830's, due to that unless you felt a need to own the latest thing and the financial means to do so you'd use what you had until it could not be used anymore. &lt;br /&gt;
&lt;br /&gt;
:Cartridge firearms were introduced in the 1850's but weren't successful until the late 1860's early 1870's by 1900 most people could afford to have a cartridge gun, most not all, the poor generally had to use what was cheapest and easiest to get and supply ammunition for. The percussion guns were still around and being used because a bullet is a bullet and healthcare was still primitive enough that just about any bullet would kill. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 23:58, 24 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the explanation. I was always under the impression that the common person (not necessarily the destitute) owned some kind of cartridge firearm. Don't know the economics of that time, but I have rarely (if ever) seen a photo taken in the 1880s-1890s of a person with a percussion firearm (On the flipside, I have seen a photo dated 1913 (I believe) with a sheriff of some unnamed town carrying a Luger in his holster). I understand the few surviving photos of that period aren't indicative of the entire population of the American west as a whole. - [[User:1morey]] November 25, 2018 9:43 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Do not forget that in many poor countries (such as the USSR), some people used percussion guns even in the 20th century. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:33, 25 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Pressing trigger again to cock gun==&lt;br /&gt;
&lt;br /&gt;
I found it annoying really fast that your character no longer auto cocks a gun after every shot. This made me shoot twice during fights and actually has been throwing off my aim. I understand how in the real world, most of these guns are lever actions, and pump action that requires you to actually do it, but this is a game and I don't remember the previous Red Dead doing this. I also understand why long guns not chambered back in the day would be a standard practice but why in the hell is the bolt action, a very advanced rifle, of the period not already cocked when it has all 5 rounds loaded? They animate you working the bolt on the Krag every time you take it off your shoulder. The only gun that doesn't do that is the Auto-5 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:20, 25 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm also calling bullshit on weapon progression. The lever action shotgun should not be unlocked after you get the Auto-5. It should be either before or after the pump action. Same with the Henry rifle because by the time you unlock it, you'd have gotten the bolt action Krag. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:33, 25 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Springfield Rifle ==&lt;br /&gt;
&lt;br /&gt;
I think the Springfield Rifle is actually based on either the 1884 model or the 1888 model as it has the ramrod bayonet that appeared on those rifles. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:29, 6 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quirks in the weapon animations ==&lt;br /&gt;
&lt;br /&gt;
I'm not going to even mention the absurdly quick reloads, but I noticed some animation errors on first person view: &lt;br /&gt;
*The Mauser C96 having a double action trigger on the first trigger pull. As I am aware, this should not be possible. &lt;br /&gt;
*The animation for using the Spencer repeater seems reversed. I thought you had to cock the hammer before racking the lever, now it's vice versa. &lt;br /&gt;
*When operating the 1960 Henry the character must hold the carbine very gingerly, since he doesn't seem to really move his hand to make room for the follower.&lt;br /&gt;
*The double barrel shotguns, shortened or not, seem to have ejectors. (Anachronistic?)&lt;br /&gt;
*If the Auto-5 wasn't anachronistic enough, it has a push button safety on the rear of the trigger guard instead of the early suicide safety, the magazine cutoff is wrongly modeled, a ribbed barrel that was introduced in the 1920s is available as customization option and it has the speed-load mechanism from the 1950s and onwards.&lt;br /&gt;
*Somehow slowly turning the wheel won't fire the gatling gun, but once you crank it fast enough it starts firing.&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1109943</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1109943"/>
		<updated>2017-05-31T20:58:27Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* Beretta 682 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock, which is a separate attachment.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Curiously, it is loaded by putting 6 shells in the magazine without racking the action, even though it has capacity of only 5 shells.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and is found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot; or as a very rare loot spawn. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1109854</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1109854"/>
		<updated>2017-05-31T14:25:06Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock, which is a separate attachment.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's picked up empty on the ground for the first time, or if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Curiously, it is loaded by putting 6 shells in the magazine without racking the action, even though it has capacity of only 5 shells.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and is found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot; or as a very rare loot spawn. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGVectorIcon.jpg&amp;diff=1109853</id>
		<title>File:PUBGVectorIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGVectorIcon.jpg&amp;diff=1109853"/>
		<updated>2017-05-31T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGTommyIcon.jpg&amp;diff=1109852</id>
		<title>File:PUBGTommyIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGTommyIcon.jpg&amp;diff=1109852"/>
		<updated>2017-05-31T14:21:35Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGM24Model.jpg&amp;diff=1109851</id>
		<title>File:PUBGM24Model.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGM24Model.jpg&amp;diff=1109851"/>
		<updated>2017-05-31T14:20:49Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGM24Icon.jpg&amp;diff=1109850</id>
		<title>File:PUBGM24Icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGM24Icon.jpg&amp;diff=1109850"/>
		<updated>2017-05-31T14:20:07Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGAWMModel.jpg&amp;diff=1109849</id>
		<title>File:PUBGAWMModel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGAWMModel.jpg&amp;diff=1109849"/>
		<updated>2017-05-31T14:18:33Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGAWMIcon.jpg&amp;diff=1109848</id>
		<title>File:PUBGAWMIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGAWMIcon.jpg&amp;diff=1109848"/>
		<updated>2017-05-31T14:16:31Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGVSSModel.jpg&amp;diff=1109845</id>
		<title>File:PUBGVSSModel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGVSSModel.jpg&amp;diff=1109845"/>
		<updated>2017-05-31T14:11:26Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1109843</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1109843"/>
		<updated>2017-05-31T13:59:16Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* Beretta 682 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock, which is a separate attachment.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as simply the ''Thompson'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It cannot be fitted with any attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's picked up empty on the ground for the first time, or if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Curiously, it is loaded by putting 6 shells in the magazine without racking the action, even though it has capacity of only 5 shells.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1109842</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1109842"/>
		<updated>2017-05-31T13:57:17Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* Winchester M1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock, which is a separate attachment.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as simply the ''Thompson'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It cannot be fitted with any attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Curiously, it is loaded by putting 6 shells in the magazine without racking the action, even though it has capacity of only 5 shells.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1108724</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1108724"/>
		<updated>2017-05-26T13:44:52Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock, which is a separate attachment.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as simply the ''Thompson'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It cannot be fitted with any attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGAKMModel.jpg&amp;diff=1108723</id>
		<title>File:PUBGAKMModel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGAKMModel.jpg&amp;diff=1108723"/>
		<updated>2017-05-26T13:43:59Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGAKMIcon.jpg&amp;diff=1108721</id>
		<title>File:PUBGAKMIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGAKMIcon.jpg&amp;diff=1108721"/>
		<updated>2017-05-26T13:42:55Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107620</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107620"/>
		<updated>2017-05-21T10:12:26Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* Karabiner 98k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book Battle Royale and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock, which is a separate attachment.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as simply the ''Thompson'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It cannot be fitted with any attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 682]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 682- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGKar98Rail.jpg&amp;diff=1107618</id>
		<title>File:PUBGKar98Rail.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGKar98Rail.jpg&amp;diff=1107618"/>
		<updated>2017-05-21T10:11:49Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107617</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107617"/>
		<updated>2017-05-21T10:11:24Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* M16A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book Battle Royale and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock, which is a separate attachment.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as simply the ''Thompson'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It cannot be fitted with any attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 682]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 682- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGM16A43D.jpg&amp;diff=1107616</id>
		<title>File:PUBGM16A43D.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGM16A43D.jpg&amp;diff=1107616"/>
		<updated>2017-05-21T10:10:31Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGM16A4World.jpg&amp;diff=1107615</id>
		<title>File:PUBGM16A4World.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGM16A4World.jpg&amp;diff=1107615"/>
		<updated>2017-05-21T10:09:34Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGM16A4Icon.jpg&amp;diff=1107611</id>
		<title>File:PUBGM16A4Icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGM16A4Icon.jpg&amp;diff=1107611"/>
		<updated>2017-05-21T10:08:44Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107452</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107452"/>
		<updated>2017-05-20T22:06:24Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* M67 Frag Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book Battle Royale and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px]]&lt;br /&gt;
The Beretta 92F appears in the game as &amp;quot;P92&amp;quot; pistol and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|Boxart character holding a Beretta 92 in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|800px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|]]&lt;br /&gt;
The Colt M1911 appears in the game as &amp;quot;P1911&amp;quot; pistol and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However..]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|800px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|]]&lt;br /&gt;
The Nagant M1895 appears as the &amp;quot;R1895&amp;quot; revolver and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler&amp;amp;Koch UMP==&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|]]&lt;br /&gt;
The Heckler&amp;amp;Koch UMP appears in the game as &amp;quot;UMP-9&amp;quot; and therefor is chambered for &amp;quot;9mm&amp;quot; ammunition, and can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|]]&lt;br /&gt;
The Micro Uzi appears in the game as itself and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock that's a separate attachment.&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|Micro Uzis inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|Micro Uzis world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|]]&lt;br /&gt;
The TDI Vector appears in the game simply as &amp;quot;Vector&amp;quot; and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|]]&lt;br /&gt;
The M1928 Thompson appears in the game as  and is only found in crates that are parachuted in, known as &amp;quot;Carepackages. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It cannot be fitted with any attachments, and comes with a 100-round drum magazine.&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|Player holds the &amp;quot;Thompson&amp;quot; on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|]]&lt;br /&gt;
The Beretta 686 appears in the game as the &amp;quot;S686&amp;quot; and can be found in random buildings. Unlike the picture above, it's completely blued and has golden bird engravings on the side of the receiver. It can be fit with a choke for a tighter pellet spread as well as bullet loops for the stock and has the longest effective range of all shotguns, especially with the choke.&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|Player holds the Beretta on warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|]]&lt;br /&gt;
The Winchester Model 1897 appears in the game as the &amp;quot;S1897&amp;quot; and can be found in random buildings. It can be fit with a choke for a tighter pellet spread as well as bullet loops for the stock.&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|]]&lt;br /&gt;
The Saiga-12K appears in the game as &amp;quot;S12K&amp;quot; and can be found in random buildings. It cannot be fitted with a choke, but can be fit with all other muzzle devices, including the suppressor, as well as all magazine variants. Standard magazine holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px]]&lt;br /&gt;
The AKM appears in the game as itself and fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings and can be equipped with all magazine variants, sights, as it has a picatinny rail on the receiver cover plate, and muzzle devices.&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|Boxart character has an AKM on his back, with the barrel just sticking over his shoulder]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|Menu screen showing an AKM against a pillar]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO. This is the current production version of the HK416 D14.5RS; note different stock, sight configuration, and pistol grip compared to the older models above.&lt;br /&gt;
]]&lt;br /&gt;
The Heckler &amp;amp; Koch HK416 appears as the M416 in the game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices as well as the tactical stock.&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
The M16A4 appears as itself in the game in above configuration, and therefor cannot accept any foregrips. It can be found in random buildings and can be equipped with all magazine variants, sights and muzzle devices.  &lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|]]&lt;br /&gt;
The FN SCAR-L appears as the &amp;quot;SCAR-L&amp;quot; in PUBG and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings and can be equipped with all magazine variants, foregrips, sights and muzzle devices.&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;, this one fit with a compensator and an extended quickdraw magazine.]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Model 1897 on the back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px]]&lt;br /&gt;
The SKS rifle can be found in random buildings in configuration similar to above. It can be equipped with all the muzzle devices and all the sights and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px]]&lt;br /&gt;
The M24 appears in the game as the &amp;quot;M24&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
[[File:Karabiner-98K.jpg||thimb||none||400px]]&lt;br /&gt;
The Karabiner 98k appears in the game as the &amp;quot;Kar98k&amp;quot; and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition, can mount all the sights as it has a picatinny rail in place of its original rear sight, accepts all muzzle devices and can be fitted with a cheek pad or bullet loops. &lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|Player holds the &amp;quot;Kar98k&amp;quot; on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px]]&lt;br /&gt;
The Accuracy International AWM appears in the game as the &amp;quot;AWM&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition. It can be equipped a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|]]&lt;br /&gt;
The M249-E2 SAW appears in the game as the &amp;quot;M249&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the 5.56MM ammunition and no other attachments can be fitted into it except sights and scopes.&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Throwable weapons=&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
A bunch of petrol in a bottle and a rag sticking out, this Molotov cocktail still somehow acts like a grenade, often exploding mid-air and spreading fire underneath it.&lt;br /&gt;
[[File:PUBGMolly.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Molotov cocktail&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|]]&lt;br /&gt;
Appears in the game as &amp;quot;Frag Grenade&amp;quot;&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 Frag Grenade on an ammo box (top right)]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in the menu screen, not usable in game.&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M2 Frag Grenades on two ammo boxes (2nd and 3rd from right)]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|]]&lt;br /&gt;
Appears in the menu screen, not usable in game.&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|Menu screen showing an M26 Fragmentation grenade on the box (right)]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in game as the &amp;quot;Smoke Grenade&amp;quot; and is only available in white smoke.&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|Inventory icon of the M18 Smoke grenade, you can even see the writing says M18.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in the game as &amp;quot;Stun Grenade&amp;quot;&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M84 Stun Grenades on an ammo box (left)]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Unknown Crossbow==&lt;br /&gt;
The game also has a crossbow for close range silent killing, and can be fitted with a red dot or holographic sight, as well as a &amp;quot;quickdraw mag&amp;quot; which is just a quiver mounted under the bow arms.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|800px|Player holds the crossbow on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGFrag.jpg&amp;diff=1107451</id>
		<title>File:PUBGFrag.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGFrag.jpg&amp;diff=1107451"/>
		<updated>2017-05-20T22:05:44Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107450</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107450"/>
		<updated>2017-05-20T22:05:15Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: /* M249 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book Battle Royale and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px]]&lt;br /&gt;
The Beretta 92F appears in the game as &amp;quot;P92&amp;quot; pistol and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|Boxart character holding a Beretta 92 in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|800px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|]]&lt;br /&gt;
The Colt M1911 appears in the game as &amp;quot;P1911&amp;quot; pistol and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However..]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|800px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|]]&lt;br /&gt;
The Nagant M1895 appears as the &amp;quot;R1895&amp;quot; revolver and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler&amp;amp;Koch UMP==&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|]]&lt;br /&gt;
The Heckler&amp;amp;Koch UMP appears in the game as &amp;quot;UMP-9&amp;quot; and therefor is chambered for &amp;quot;9mm&amp;quot; ammunition, and can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|]]&lt;br /&gt;
The Micro Uzi appears in the game as itself and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock that's a separate attachment.&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|Micro Uzis inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|Micro Uzis world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|]]&lt;br /&gt;
The TDI Vector appears in the game simply as &amp;quot;Vector&amp;quot; and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|]]&lt;br /&gt;
The M1928 Thompson appears in the game as  and is only found in crates that are parachuted in, known as &amp;quot;Carepackages. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It cannot be fitted with any attachments, and comes with a 100-round drum magazine.&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|Player holds the &amp;quot;Thompson&amp;quot; on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|]]&lt;br /&gt;
The Beretta 686 appears in the game as the &amp;quot;S686&amp;quot; and can be found in random buildings. Unlike the picture above, it's completely blued and has golden bird engravings on the side of the receiver. It can be fit with a choke for a tighter pellet spread as well as bullet loops for the stock and has the longest effective range of all shotguns, especially with the choke.&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|Player holds the Beretta on warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|]]&lt;br /&gt;
The Winchester Model 1897 appears in the game as the &amp;quot;S1897&amp;quot; and can be found in random buildings. It can be fit with a choke for a tighter pellet spread as well as bullet loops for the stock.&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|]]&lt;br /&gt;
The Saiga-12K appears in the game as &amp;quot;S12K&amp;quot; and can be found in random buildings. It cannot be fitted with a choke, but can be fit with all other muzzle devices, including the suppressor, as well as all magazine variants. Standard magazine holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px]]&lt;br /&gt;
The AKM appears in the game as itself and fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings and can be equipped with all magazine variants, sights, as it has a picatinny rail on the receiver cover plate, and muzzle devices.&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|Boxart character has an AKM on his back, with the barrel just sticking over his shoulder]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|Menu screen showing an AKM against a pillar]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO. This is the current production version of the HK416 D14.5RS; note different stock, sight configuration, and pistol grip compared to the older models above.&lt;br /&gt;
]]&lt;br /&gt;
The Heckler &amp;amp; Koch HK416 appears as the M416 in the game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices as well as the tactical stock.&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
The M16A4 appears as itself in the game in above configuration, and therefor cannot accept any foregrips. It can be found in random buildings and can be equipped with all magazine variants, sights and muzzle devices.  &lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|]]&lt;br /&gt;
The FN SCAR-L appears as the &amp;quot;SCAR-L&amp;quot; in PUBG and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings and can be equipped with all magazine variants, foregrips, sights and muzzle devices.&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;, this one fit with a compensator and an extended quickdraw magazine.]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Model 1897 on the back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px]]&lt;br /&gt;
The SKS rifle can be found in random buildings in configuration similar to above. It can be equipped with all the muzzle devices and all the sights and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px]]&lt;br /&gt;
The M24 appears in the game as the &amp;quot;M24&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
[[File:Karabiner-98K.jpg||thimb||none||400px]]&lt;br /&gt;
The Karabiner 98k appears in the game as the &amp;quot;Kar98k&amp;quot; and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition, can mount all the sights as it has a picatinny rail in place of its original rear sight, accepts all muzzle devices and can be fitted with a cheek pad or bullet loops. &lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|Player holds the &amp;quot;Kar98k&amp;quot; on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px]]&lt;br /&gt;
The Accuracy International AWM appears in the game as the &amp;quot;AWM&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition. It can be equipped a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|]]&lt;br /&gt;
The M249-E2 SAW appears in the game as the &amp;quot;M249&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the 5.56MM ammunition and no other attachments can be fitted into it except sights and scopes.&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Throwable weapons=&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
A bunch of petrol in a bottle and a rag sticking out, this Molotov cocktail still somehow acts like a grenade, often exploding mid-air and spreading fire underneath it.&lt;br /&gt;
[[File:PUBGMolly.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Molotov cocktail&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|]]&lt;br /&gt;
Appears in the game as &amp;quot;Frag Grenade&amp;quot;&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 Frag Grenade on an ammo box (top right)]]&lt;br /&gt;
==M2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in the menu screen, not usable in game.&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M2 Frag Grenades on two ammo boxes (2nd and 3rd from right)]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|]]&lt;br /&gt;
Appears in the menu screen, not usable in game.&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|Menu screen showing an M26 Fragmentation grenade on the box (right)]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in game as the &amp;quot;Smoke Grenade&amp;quot; and is only available in white smoke.&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|Inventory icon of the M18 Smoke grenade, you can even see the writing says M18.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in the game as &amp;quot;Stun Grenade&amp;quot;&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M84 Stun Grenades on an ammo box (left)]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Unknown Crossbow==&lt;br /&gt;
The game also has a crossbow for close range silent killing, and can be fitted with a red dot or holographic sight, as well as a &amp;quot;quickdraw mag&amp;quot; which is just a quiver mounted under the bow arms.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|800px|Player holds the crossbow on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGSAW.jpg&amp;diff=1107449</id>
		<title>File:PUBGSAW.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGSAW.jpg&amp;diff=1107449"/>
		<updated>2017-05-20T22:04:45Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGSAWIcon.jpg&amp;diff=1107448</id>
		<title>File:PUBGSAWIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGSAWIcon.jpg&amp;diff=1107448"/>
		<updated>2017-05-20T22:03:33Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107434</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1107434"/>
		<updated>2017-05-20T21:30:30Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: Created page with &amp;quot;{{WIP}}  {{Infobox Video Game|{{PAGENAME}} |name=Playerunknown's Battlegrounds |picture= PlayerUnknowns-Battlegrounds.jpg |caption=''PC Boxart'' |date= March 23, 2017 |develop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book Battle Royale and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px]]&lt;br /&gt;
The Beretta 92F appears in the game as &amp;quot;P92&amp;quot; pistol and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition.&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|Boxart character holding a Beretta 92 in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|800px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|]]&lt;br /&gt;
The Colt M1911 appears in the game as &amp;quot;P1911&amp;quot; pistol and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition.&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However..]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|800px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|]]&lt;br /&gt;
The Nagant M1895 appears as the &amp;quot;R1895&amp;quot; revolver and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler&amp;amp;Koch UMP==&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|]]&lt;br /&gt;
The Heckler&amp;amp;Koch UMP appears in the game as &amp;quot;UMP-9&amp;quot; and therefor is chambered for &amp;quot;9mm&amp;quot; ammunition, and can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|]]&lt;br /&gt;
The Micro Uzi appears in the game as itself and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock that's a separate attachment.&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|Micro Uzis inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|Micro Uzis world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|]]&lt;br /&gt;
The TDI Vector appears in the game simply as &amp;quot;Vector&amp;quot; and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|]]&lt;br /&gt;
The M1928 Thompson appears in the game as  and is only found in crates that are parachuted in, known as &amp;quot;Carepackages. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It cannot be fitted with any attachments, and comes with a 100-round drum magazine.&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|Player holds the &amp;quot;Thompson&amp;quot; on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|]]&lt;br /&gt;
The Beretta 686 appears in the game as the &amp;quot;S686&amp;quot; and can be found in random buildings. Unlike the picture above, it's completely blued and has golden bird engravings on the side of the receiver. It can be fit with a choke for a tighter pellet spread as well as bullet loops for the stock and has the longest effective range of all shotguns, especially with the choke.&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|Player holds the Beretta on warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|]]&lt;br /&gt;
The Winchester Model 1897 appears in the game as the &amp;quot;S1897&amp;quot; and can be found in random buildings. It can be fit with a choke for a tighter pellet spread as well as bullet loops for the stock.&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|]]&lt;br /&gt;
The Saiga-12K appears in the game as &amp;quot;S12K&amp;quot; and can be found in random buildings. It cannot be fitted with a choke, but can be fit with all other muzzle devices, including the suppressor, as well as all magazine variants. Standard magazine holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px]]&lt;br /&gt;
The AKM appears in the game as itself and fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings and can be equipped with all magazine variants, sights, as it has a picatinny rail on the receiver cover plate, and muzzle devices.&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|Boxart character has an AKM on his back, with the barrel just sticking over his shoulder]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|Menu screen showing an AKM against a pillar]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO. This is the current production version of the HK416 D14.5RS; note different stock, sight configuration, and pistol grip compared to the older models above.&lt;br /&gt;
]]&lt;br /&gt;
The Heckler &amp;amp; Koch HK416 appears as the M416 in the game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices as well as the tactical stock.&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
The M16A4 appears as itself in the game in above configuration, and therefor cannot accept any foregrips. It can be found in random buildings and can be equipped with all magazine variants, sights and muzzle devices.  &lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|]]&lt;br /&gt;
The FN SCAR-L appears as the &amp;quot;SCAR-L&amp;quot; in PUBG and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings and can be equipped with all magazine variants, foregrips, sights and muzzle devices.&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;, this one fit with a compensator and an extended quickdraw magazine.]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Model 1897 on the back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px]]&lt;br /&gt;
The SKS rifle can be found in random buildings in configuration similar to above. It can be equipped with all the muzzle devices and all the sights and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px]]&lt;br /&gt;
The M24 appears in the game as the &amp;quot;M24&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
[[File:Karabiner-98K.jpg||thimb||none||400px]]&lt;br /&gt;
The Karabiner 98k appears in the game as the &amp;quot;Kar98k&amp;quot; and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition, can mount all the sights as it has a picatinny rail in place of its original rear sight, accepts all muzzle devices and can be fitted with a cheek pad or bullet loops. &lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|Player holds the &amp;quot;Kar98k&amp;quot; on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px]]&lt;br /&gt;
The Accuracy International AWM appears in the game as the &amp;quot;AWM&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition. It can be equipped a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|]]&lt;br /&gt;
The M249-E2 SAW appears in the game as the M249 and is only found in crates that are parachuted in, known as &amp;quot;Carepackages.&amp;quot; It fires the 5.56MM ammunition and no other attachments can be fitted into it except sights and scopes.&lt;br /&gt;
&lt;br /&gt;
=Throwable weapons=&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
A bunch of petrol in a bottle and a rag sticking out, this Molotov cocktail still somehow acts like a grenade, often exploding mid-air and spreading fire underneath it.&lt;br /&gt;
[[File:PUBGMolly.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Molotov cocktail&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|]]&lt;br /&gt;
Appears in the game as &amp;quot;Frag Grenade&amp;quot;&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 Frag Grenade on an ammo box (top right)]]&lt;br /&gt;
==M2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in the menu screen, not usable in game.&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M2 Frag Grenades on two ammo boxes (2nd and 3rd from right)]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|]]&lt;br /&gt;
Appears in the menu screen, not usable in game.&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|Menu screen showing an M26 Fragmentation grenade on the box (right)]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in game as the &amp;quot;Smoke Grenade&amp;quot; and is only available in white smoke.&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|Inventory icon of the M18 Smoke grenade, you can even see the writing says M18.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|]]&lt;br /&gt;
Appears in the game as &amp;quot;Stun Grenade&amp;quot;&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M84 Stun Grenades on an ammo box (left)]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Unknown Crossbow==&lt;br /&gt;
The game also has a crossbow for close range silent killing, and can be fitted with a red dot or holographic sight, as well as a &amp;quot;quickdraw mag&amp;quot; which is just a quiver mounted under the bow arms.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|800px|Player holds the crossbow on warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGSaigaIcon.jpg&amp;diff=1107429</id>
		<title>File:PUBGSaigaIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGSaigaIcon.jpg&amp;diff=1107429"/>
		<updated>2017-05-20T18:43:11Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGSaiga.jpg&amp;diff=1107413</id>
		<title>File:PUBGSaiga.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGSaiga.jpg&amp;diff=1107413"/>
		<updated>2017-05-20T17:12:29Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGBerettaDoubleIcon.jpg&amp;diff=1107412</id>
		<title>File:PUBGBerettaDoubleIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGBerettaDoubleIcon.jpg&amp;diff=1107412"/>
		<updated>2017-05-20T17:10:11Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGBeretta.jpg&amp;diff=1107404</id>
		<title>File:PUBGBeretta.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGBeretta.jpg&amp;diff=1107404"/>
		<updated>2017-05-20T16:57:59Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGUZIIcon.jpg&amp;diff=1107402</id>
		<title>File:PUBGUZIIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGUZIIcon.jpg&amp;diff=1107402"/>
		<updated>2017-05-20T16:55:34Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGUZI.jpg&amp;diff=1107401</id>
		<title>File:PUBGUZI.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGUZI.jpg&amp;diff=1107401"/>
		<updated>2017-05-20T16:54:14Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGUMP-9_icon.jpg&amp;diff=1107395</id>
		<title>File:PUBGUMP-9 icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGUMP-9_icon.jpg&amp;diff=1107395"/>
		<updated>2017-05-20T16:16:52Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGUMP-9.jpg&amp;diff=1107394</id>
		<title>File:PUBGUMP-9.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGUMP-9.jpg&amp;diff=1107394"/>
		<updated>2017-05-20T16:15:49Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGMolly.jpg&amp;diff=1107393</id>
		<title>File:PUBGMolly.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGMolly.jpg&amp;diff=1107393"/>
		<updated>2017-05-20T16:13:26Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGM18Smoke.jpg&amp;diff=1107392</id>
		<title>File:PUBGM18Smoke.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGM18Smoke.jpg&amp;diff=1107392"/>
		<updated>2017-05-20T16:12:04Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGHK416Icon.jpg&amp;diff=1107391</id>
		<title>File:PUBGHK416Icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGHK416Icon.jpg&amp;diff=1107391"/>
		<updated>2017-05-20T16:09:33Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBGHK416.jpg&amp;diff=1107390</id>
		<title>File:PUBGHK416.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBGHK416.jpg&amp;diff=1107390"/>
		<updated>2017-05-20T16:08:29Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBG1911Model.jpg&amp;diff=1107389</id>
		<title>File:PUBG1911Model.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBG1911Model.jpg&amp;diff=1107389"/>
		<updated>2017-05-20T16:03:16Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBG1911icon.jpg&amp;diff=1107388</id>
		<title>File:PUBG1911icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBG1911icon.jpg&amp;diff=1107388"/>
		<updated>2017-05-20T15:59:36Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBG1897model.jpg&amp;diff=1107387</id>
		<title>File:PUBG1897model.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBG1897model.jpg&amp;diff=1107387"/>
		<updated>2017-05-20T15:58:29Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBG1895Model.jpg&amp;diff=1107386</id>
		<title>File:PUBG1895Model.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBG1895Model.jpg&amp;diff=1107386"/>
		<updated>2017-05-20T15:56:36Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBG1895SilencedIcon.jpg&amp;diff=1107385</id>
		<title>File:PUBG1895SilencedIcon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBG1895SilencedIcon.jpg&amp;diff=1107385"/>
		<updated>2017-05-20T15:55:44Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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		<author><name>Hosenfuhrer</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PUBG1895Icon.jpg&amp;diff=1107384</id>
		<title>File:PUBG1895Icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PUBG1895Icon.jpg&amp;diff=1107384"/>
		<updated>2017-05-20T15:51:55Z</updated>

		<summary type="html">&lt;p&gt;Hosenfuhrer: &lt;/p&gt;
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		<author><name>Hosenfuhrer</name></author>
	</entry>
</feed>