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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HighPhigh</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HighPhigh"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/HighPhigh"/>
	<updated>2026-05-10T10:32:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Four_Sons.jpg&amp;diff=1639407</id>
		<title>File:Four Sons.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Four_Sons.jpg&amp;diff=1639407"/>
		<updated>2023-12-31T11:38:13Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:Four Sons.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ErnstTh%C3%A4lmannSonPoster.jpg&amp;diff=1639406</id>
		<title>File:ErnstThälmannSonPoster.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ErnstTh%C3%A4lmannSonPoster.jpg&amp;diff=1639406"/>
		<updated>2023-12-31T11:37:55Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:ErnstThälmannSonPoster.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{PCA}}&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Babylon%2B.jpg&amp;diff=1639405</id>
		<title>File:Babylon+.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Babylon%2B.jpg&amp;diff=1639405"/>
		<updated>2023-12-31T11:37:47Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:Babylon+.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCA}}&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BigParade.jpg&amp;diff=1639404</id>
		<title>File:BigParade.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BigParade.jpg&amp;diff=1639404"/>
		<updated>2023-12-31T11:37:32Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:BigParade.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCA}}&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-MG42Un.jpg&amp;diff=1639402</id>
		<title>File:CoDWWII-MG42Un.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-MG42Un.jpg&amp;diff=1639402"/>
		<updated>2023-12-31T11:17:31Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII_savior2.jpg&amp;diff=1639401</id>
		<title>File:CoDWWII savior2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII_savior2.jpg&amp;diff=1639401"/>
		<updated>2023-12-31T11:17:18Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII savior2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CODWWII_Johnson_(1).jpg&amp;diff=1639400</id>
		<title>File:CODWWII Johnson (1).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CODWWII_Johnson_(1).jpg&amp;diff=1639400"/>
		<updated>2023-12-31T11:17:07Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CODWWII Johnson (1).jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII_savior1.jpg&amp;diff=1639399</id>
		<title>File:CoDWWII savior1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII_savior1.jpg&amp;diff=1639399"/>
		<updated>2023-12-31T11:17:07Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII savior1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII.BoforsQuard1.jpg&amp;diff=1639398</id>
		<title>File:CoDWWII.BoforsQuard1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII.BoforsQuard1.jpg&amp;diff=1639398"/>
		<updated>2023-12-31T11:16:47Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28ex.jpg&amp;diff=1639397</id>
		<title>File:CoDWWII-MP28ex.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28ex.jpg&amp;diff=1639397"/>
		<updated>2023-12-31T11:16:33Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-MP28ex.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28_4.jpg&amp;diff=1639395</id>
		<title>File:CoDWWII-MP28 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28_4.jpg&amp;diff=1639395"/>
		<updated>2023-12-31T11:16:26Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-MP28 4.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28_3.jpg&amp;diff=1639394</id>
		<title>File:CoDWWII-MP28 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28_3.jpg&amp;diff=1639394"/>
		<updated>2023-12-31T11:16:18Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-MP28 3.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-HaenelMP1.jpg&amp;diff=1639393</id>
		<title>File:CoDWWII-HaenelMP1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-HaenelMP1.jpg&amp;diff=1639393"/>
		<updated>2023-12-31T11:16:05Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28_2.jpg&amp;diff=1639392</id>
		<title>File:CoDWWII-MP28 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28_2.jpg&amp;diff=1639392"/>
		<updated>2023-12-31T11:15:30Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-MP28 2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28.jpg&amp;diff=1639391</id>
		<title>File:CoDWWII-MP28.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-MP28.jpg&amp;diff=1639391"/>
		<updated>2023-12-31T11:15:18Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-MP28.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1639389</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1639389"/>
		<updated>2023-12-31T11:14:23Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: WWII&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: WWII''''' is a first-person shooter developed by Sledgehammer Games for the PC, PlayStation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''WWII'' uses weapon variants as a part of its multiplayer customization system, much like ''Advanced Warfare'' and ''Infinite Warfare'', though ''WWII''’s variants are purely cosmetic and do not change the weapon's statistics. Many of these weapon variants feature model changes in addition to finish changes, often completely changing the weapon's identity. As a result, on this page, firearms identified only in weapon variants are placed as subsections of the original weapon's section. A few cases of borderline weapon distinctions remain as subsections to make management easier. Some of these weapon variants also change the weapon inspection animation, sometimes to be more humorous.&lt;br /&gt;
&lt;br /&gt;
Somewhat interestingly, the extended magazine attachment in ''WWII'' always changes the magazine model (in contrast to several CoD games). In many cases, the extended magazine is a fictional invention or some other gun's magazine stuffed into the gun. In nearly all cases (excluding some machine guns), the attachment applies a flat 50% increase to the magazine capacity, which often results in overlarge or understated capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns, alongside the SMGs, are the only weapons in ''WWII'' that can use suppressors, while handguns exclusively accept the tactical knife accessory. In singleplayer, suppressed pistols are given at specific points in the campaign. In multiplayer, pistol suppressors were originally absent, but as of the April 2018 update following the overhaul of all divisions, all handguns (including the revolvers, implausibly enough) can be fitted with suppressors. All pistols are held with a one-handed grip which is correct for this era.&lt;br /&gt;
&lt;br /&gt;
As with suppressors, tactical knives were not initially included in the game, it was added in &amp;quot;The Resistance&amp;quot; event, as a division perk for the namesake &amp;quot;Resistance&amp;quot; division. But following the overhaul, it was regulated to an attachment as with suppressors. Tactical knives in this game are appropriately not held in the &amp;quot;Harries Technique&amp;quot; stance as with previous entries, as this technique was introduced or developed in the 1970s.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to those commonly associated with the [[:File:1911machinepistol.jpg|M1911A1 machine pistol]], but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the M1911A1 (in grand CoD tradition) becomes dual-wielded and fires grenades (with a lower-than-normal ammo reserve), this time around bearing the moniker &amp;quot;Bacon and Eggs&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading. Note the &amp;quot;Scapareli Ind. U.S.A.&amp;quot; markings on the slide.]]&lt;br /&gt;
[[File:CODWWII M1911 (1).jpg|thumb|none|600px|A suppressed M1911, used in the &amp;quot;Ambush&amp;quot; mission towards the end of the campaign. Given that that Daniels is merely a soldier, not an OSS agent, its use here in the mission would be incredibly unlikely; among other factors.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 1902===&lt;br /&gt;
The &amp;quot;Jupiter&amp;quot; variant of the [[M1911A1]] appears to be a [[Colt Model 1902|Colt Model 1902 Sporting Model]], albeit bizarrely fitted with a stock and foregrip similar to that of the aforementioned M1911A1 machine pistol conversion. It also lacks rear sights.&lt;br /&gt;
[[File:Colt1902Sporting.jpg|thumb|none|350px|Colt M1902 Sporting Model - .38 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super]]&lt;br /&gt;
[[File:CoDWWII-jupiter1.jpg|thumb|none|600px|The &amp;quot;Jupiter II&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-jupiter2.jpg|thumb|none|600px|A side view. Note that the &amp;quot;Colt&amp;quot; text on the grip has been replaced with &amp;quot;.45 CAL&amp;quot; and that there is simply a circle where the Colt logo should be.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M1912===&lt;br /&gt;
The &amp;quot;Juno&amp;quot; variant of the [[M1911A1]] makes it resemble a [[Steyr M1912]]. It still uses the M1911A1's animations, meaning that it incorrectly uses detachable box magazines, rather than loading stripper clips or loose rounds through the ejection port. To further facilitate the reuse of the M1911A1's animations, a slide stop lever is added to the frame (the Anschlagpistole M.12 variant of the M1912 had a similar lever, but this was a fire selector lever, and was on the opposite side of the frame), and the lanyard loop is removed from the base of the grip. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Totalize&amp;quot; variant also has an M1912's slide, but uses a standard M1911A1 frame.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr-Hahn M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:CODWW2Juno menu.jpeg|thumb|none|600px|The &amp;quot;Juno&amp;quot; variant as seen in the weapon selection menu.]]&lt;br /&gt;
[[File:CODWW2Juno range.jpeg|thumb|none|600px|A soldier checks out his mutant Steyr-Colt on the range.]]&lt;br /&gt;
[[File:Codww2totalize.jpg|thumb|none|600px|The &amp;quot;Totalize II&amp;quot; variant as seen in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) and SOE agent Vivian in the campaign, and is usable during a key scripted section of the story. During said scripted section, it is bizarrely depicted with an incorrect swing-out cylinder rather than top-break, and for some reason only ejects 1 spent casing from the cylinder when reloaded. A careful examination of the model makes it to be exactly the real Enfield No. 2, including its top break hinge and latch, so the swung-open cylinder doesn't seem to be holding on to anything. The bizarre cylinder misportrayal also means that the swing-out cylinder doesn't have an ejector rod that a swing-out cylinder should have, so the spent rounds (more precisely, the only one round) just drop independently.&lt;br /&gt;
&lt;br /&gt;
In the scripted section, it strangely fires 7 rounds before needing to be reloaded, but after reloading, it has a correct 6-round capacity; it should also be noted that the first shot is fired in a QTE, and the player gets control of the weapon from the second shot onwards. Presumably, this QTE-shot didn't count, and the player is then handed a weapon with a six-round capacity. &lt;br /&gt;
&lt;br /&gt;
Being a British sidearm, the Enfield No. 2 wasn't really used by US forces during WWII; a more appropriate service revolver would be the [[Colt M1917]]. Even then, the SOE preferred more covert weapons such as the [[Welrod Pistol|Welrod]]. The former use can be excused as a personal weapon of Turner's, which would give some leeway into the selection of weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels (Brett Zimmerman) holds Turner's revolver.]]&lt;br /&gt;
[[File:CODWWII No2 (1).jpg|thumb|none|600px|The floating speed loader might show up sometimes because of a bug.]]&lt;br /&gt;
[[File:CODWWII No2 (2).jpg|thumb|none|600px|Aiming the No. 2. The hammer seems have had some problems as well in this instance.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Enfield No. 2&amp;quot;===&lt;br /&gt;
A completely different top-break revolver ''named'' the &amp;quot;[[Enfield No. 2]]&amp;quot; was later added to multiplayer and Zombies in the second update for The Resistance event. Despite its name, it has very little in common with an actual Enfield No. 2. Only the cylinder, latch, and rear sight resemble the Enfield No. 2. The front part of the frame and the barrel are based on swing-out [[Colt]] and [[Smith &amp;amp; Wesson]] revolvers, and the rest of it appears to be based on a [[Smith &amp;amp; Wesson .44 Double Action]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rebuker&amp;quot; variant has a shortened barrel, while the &amp;quot;Obstructor&amp;quot; variant is just the default weapon with a finish.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, it becomes the &amp;quot;Bulldog&amp;quot; (actually [[Webley Bulldog|a different British revolver altogether]]), with boosted damage and a higher ammo reserve that doesn't add up to a whole number of speedloaders (55 rounds).&lt;br /&gt;
[[File:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[File:Second Colt Police Positive.jpg|thumb|none|350px|Colt Police Positive with 4&amp;quot; Barrel  - .38 Special]]&lt;br /&gt;
[[File:Enfield No2.jpg|thumb|none|350px|Enfield No.2 Mk.1* - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CODWII No2 (3).jpg|thumb|none|600px|The Enfield impostor revolver in multiplayer, on the &amp;quot;Flak Tower&amp;quot; level.]]&lt;br /&gt;
[[File:CODWII No2 (4).jpg|thumb|none|600px|Aiming with the rather rudimentary sights.]]&lt;br /&gt;
[[File:CODWII No2 (5).jpg|thumb|none|600px|Ejecting spent .38 casings. At the very least it's correctly a top-break instead of a swing-out.]]&lt;br /&gt;
[[File:CODWII No2 (6).jpg|thumb|none|600px|Loading some more in with a speedloader.]]&lt;br /&gt;
[[File:CODWII No2 (7).jpg|thumb|none|600px|The inspection animation, which shows the character half-cocking the hammer and then resetting it.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
As if the multiplayer variant wasn't strange enough already, the &amp;quot;Repeller II&amp;quot; variant resembles a [[Colt Single Action Army]] with a nickel finish, engravings, and a 7.5&amp;quot; barrel. It still uses the Enfield's animations and behavior, which results in it being treated as a top-break revolver (with a hinge added to the front of the frame for this purpose; however, it lacks a release lever, so the player character just pushes down on nothing whatsoever to open the revolver); it also shares the Enfield's double-action behavior, something which the ''Single Action'' Army clearly shouldn't be capable of. Considering the SAA's single-action, gate-loaded nature, it would've made a bit more sense to have it as a variant of the [[Reichsrevolver M1879]], rather than the Enfield.&lt;br /&gt;
&lt;br /&gt;
In the Zombies map &amp;quot;The Frozen Dawn&amp;quot;, the &amp;quot;Raven Claw&amp;quot; revolver uses the same model as the Repeller II.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt SAA w/7.5&amp;quot; &amp;quot;Artillery&amp;quot; barrel and nickel finish - .45 Long Colt]]&lt;br /&gt;
[[File:CODWWII_Repeller_01.jpg|thumb|none|600px|The Repeller in multiplayer. While the loading gate is removed, the ejector rod still remains.]]&lt;br /&gt;
[[File:CODWWII_Repeller_02.jpg|thumb|none|600px|Starting to reload the Repeller.]]&lt;br /&gt;
[[File:CODWWII_Repeller_03.jpg|thumb|none|600px|Yup, it's a top-break Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is the main sidearm of the Germans in single-player, and the starting sidearm in multiplayer. Equipping the gun with the &amp;quot;Extended Mag&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;GI's Souvenir&amp;quot; (a reference to the common practice among American GIs of taking captured Lugers home with them), with a 16-round magazine, a more-than-tripled ammo reserve, a damage boost, and a conversion to 4-round burst fire, with a suitably absurd cyclic fire rate.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one. Note the trigger discipline, a safety technique which wasn't used during WWII.]]&lt;br /&gt;
[[File:CODWWII P08 (1).jpg|thumb|none|600px|Wary of [[Wolfenstein: The New Order| sleeping Nazi dogs]], Rousseau makes her way up a stairwell in the game's stealth mission.]]&lt;br /&gt;
[[File:CODWWII P08 (2).jpg|thumb|none|600px|She reloads her P08 after looking at the horrors committed against a soiled pool table.]]&lt;br /&gt;
[[File:CoDWWII-LugerTM.jpg|thumb|none|600px|A Soldier running with his Luger equipped with a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
The &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; variants of the Luger feature the upper assembly and the bulbous mainspring assembly of the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|350px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
[[File:CODWWII_C93_01.jpg|thumb|none|600px|The &amp;quot;Der Adler&amp;quot; variant. Note that it has a grip assembly from a late-model [[Nambu Type 14]].]]&lt;br /&gt;
[[File:CODWWII_C93_02.jpg|thumb|none|600px|The &amp;quot;Adlertag&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_DerAdler_02.jpg|thumb|none|600px|Duel-wielding a pair of Der Adlers.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is found as the &amp;quot;Abwehr&amp;quot; variant for the Luger P08. Parts from the Nambu can also be seen on other variants; the &amp;quot;Torch&amp;quot; variant has the barrel, slide, and sights of the Nambu, and the &amp;quot;Der Adler&amp;quot; variant has the grip, magazine, trigger, trigger guard, and magazine release of the Nambu.&lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 (Transitional Model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-Luger-AbwehrII.jpg|thumb|none|600px|The &amp;quot;Abwehr II&amp;quot; variant resembles the transitional model with a larger trigger guard but the original cocking knob.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of [[Mauser C96]] variants and derivatives (primarily the original C96 and the [[Mauser M712 Schnellfeuer|M712 Schnellfeuer]]) is available in the game. The weapon fires in full-auto and uses detachable magazines, which are features of the M712 Schnellfeuer machine pistol. However, it lacks the M712's fire selector, meaning that it is visually a normal C96 with the M712's magwell (magazine release included) and magazines. The frame's indentations are strangely in the form of a single big block, somewhat resembling the style of [[:File:Whats up doc.jpg|C96 prototypes]]. Lastly, its hammer has the rough shape of a standard C96 small ring hammer, but it is modeled without a hole.&lt;br /&gt;
&lt;br /&gt;
During the alpha stage, it was named &amp;quot;M712&amp;quot;, while the final release version renamed it to the very generic &amp;quot;Machine Pistol&amp;quot;. By default, it uses 10-round detachable magazines. Equipping the extended mag gives it 20-round M712 magazines, but they hold an understated 15 rounds in gameplay.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, it is referred to as the &amp;quot;Red 9&amp;quot;, a nickname for a variant of the semi-automatic C96 chambered in 9x19mm. This variant holds 20 rounds, but has the base weapon's standard 10-round magazine model. Its damage and ammunition reserves are also increased.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Heimat&amp;quot; and &amp;quot;Metallisch&amp;quot; variants have a shorter barrel, with the Metallisch also having the safety control lever set differently, as well as a different pistol grip.&lt;br /&gt;
[[File:712good.jpg|thumb|none|350px|Mauser Model 712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The &amp;quot;Machine Pistol&amp;quot; in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Carbine===&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; variants of the &amp;quot;Machine Pistol&amp;quot; have long barrels like the [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|C96 Carbine]] variant, with the Holzpistole having a buttstock as well (albeit a standard holster-stock, rather than the carbine's fixed grip/stock).&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96holz1.jpg|thumb|none|600px|Holding the &amp;quot;Holzpistole II&amp;quot;. Note the odd extension on the rear of the bolt, as well as the fact that the weapon somehow remains held with one hand (and can even be still dual-wielded).]]&lt;br /&gt;
[[File:CoDWWII-c96holz2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96holz3.jpg|thumb|none|600px|Inspecting the left side, showing off the relatively normal frame indentations and very not-normal hammer and screw...]]&lt;br /&gt;
[[File:CoDWWII-c96holz4.jpg|thumb|none|600px|...and the right side, showing off the also-abnormal square magazine release button.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1879==&lt;br /&gt;
The [[Reichsrevolver M1879]] was added in the second update for The Resistance event. It fires in single-action mode, but with an extremely high maximum fire rate, and is reloaded round-by-round via a loading gate. Interestingly, when compared to the [[Enfield No. 2]] added in the same update, the Reichsrevolver has a higher fire rate, but does less damage; considering how the Enfield fires the weaker .38/200 cartridge, and is double-action, the reverse should logically be true.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gilded Torment II&amp;quot; variant has a longer barrel, an extended hammer spur, taller sights, and a strange wooden forearm added to the front of the frame, rather like some revolver carbines (although there is no record of carbine versions of the Reichsrevolver existing, and it still lacks a buttstock). The &amp;quot;Oppressor&amp;quot; variant has a similar long barrel, forearm, and tall sights, albeit without the modified hammer, and with the shorter grip of the later M1883 Reichsrevolver.&lt;br /&gt;
&lt;br /&gt;
The Reichsrevolver becomes the &amp;quot;Glücklicher Punk&amp;quot; when Pack-A-Punched (&amp;quot;Glücklicher&amp;quot; being German for &amp;quot;happier&amp;quot;); the ammo reserve is doubled, the damage is increased, and the capacity is raised to a more-than-slightly-implausible 16 rounds (even if there is some sort of special re-fireable round technology at work, this would mean that some rounds are fired more than others, not to mention that, when reloading, the player character loads and then promptly ejects a full set of six fresh rounds twice over, then ejects another 4 unfired ones for good measure).&lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|350px|Reichsrevolver M1879 - 10.6x25mmR]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (1).jpg|thumb|none|600px|A German soldier models the Reichsrevolver, wondering why he has a sidearm that was outdated by the time of the ''First'' World War.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (2).jpg|thumb|none|600px|Trying not to think to about these things, he concentrates on the sky instead.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (3).jpg|thumb|none|600px|Firing the revolver and thumbing the hammer.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver(4).jpg|thumb|none|600px|Reloading round-by-round. The player character does not use a separate ejector rod to eject fired rounds (the Reichsrevolver has no built-in ejector rod, although the more expensive commercial versions had this), and seemingly ejects the casings through gravity, which is impossible; said &amp;quot;spent casing&amp;quot; is also just an unfired round, bullet and all. An interesting detail is that reloading with the tactical knife &amp;quot;attachment&amp;quot; shows the knife being held inside the player character's left hand during the reload animation.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (5).jpg|thumb|none|600px|Inspecting the M1879. Imperial Germans could only wish that they had made it this far into France...]]&lt;br /&gt;
[[File:Codww2-oppressor.jpg|thumb|none|600px|The &amp;quot;Oppressor&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:Codww2-gildedtorment.jpg|thumb|none|600px|The &amp;quot;Gilded Torment II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added as a new pistol in The Resistance event. The gun is no longer called the &amp;quot;Walther P38&amp;quot; like in the previous title: this is most likely because Activision's loss of the James Bond license means they did not renew their licensing agreement to use Walther's trademark. It is instead referred to by the rather generic moniker of &amp;quot;9mm SAP&amp;quot;, which likely stands for &amp;quot;semi-automatic pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Immunity&amp;quot; and &amp;quot;Privilege&amp;quot; variants have M1911 wire-frame folding stocks; the latter also has an extended barrel, checkered walnut grips and a rounded slide seemingly based on that of the [[SIG-Sauer P230]]; its model does however feature the proper slide stop lever and barrel retaining pin of the real P38, unlike the other variants.&lt;br /&gt;
&lt;br /&gt;
It isn't clear why the P38 was chosen as a resistance-themed pistol, seeing as it was a standard sidearm of the Wehrmacht; a more appropriate choice for a resistance-themed pistol would be a Polish [[Vis wz. 35]], which was produced in Poland under Nazi occupation, and snuck to underground resistance members in small amounts using an interesting system of duplicated serial numbers. Another possible choice would be a French [[Ruby]] or one of the two [[French M1935 Pistols]], both of which were used by French resistance members.&lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the P38 becomes the &amp;quot;Grey Ghost&amp;quot;, with a 10-round magazine capacity, an increased reserve ammo count (168 over the standard 112; curiously, this means that the player character is carrying sixteen-and-four-fifths magazines), a boost to its damage, and a shotgun-style spread of projectiles. The upgraded name of &amp;quot;Grey Ghost&amp;quot; is a reference to P38s manufactured in France following World War II, which were nicknamed &amp;quot;Grey Ghost&amp;quot; due to their distinctive grey parkerized finishes.  &lt;br /&gt;
[[File:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-p38 1.jpg|thumb|none|600px|Holding the Walther.]]&lt;br /&gt;
[[File:CoDWWII-p38 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-p38 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-p38 4.jpg|thumb|none|600px|Inspecting the right side of an empty P38...]]&lt;br /&gt;
[[File:CoDWWII-p38 5.jpg|thumb|none|600px|...and the left side. For some reason, the left half of the slide cut-out is filled in.]]&lt;br /&gt;
[[File:Codww2privilege.jpg|thumb|none|600px|The &amp;quot;Privilege II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38K===&lt;br /&gt;
The &amp;quot;Rebuff&amp;quot; variant of the P38 has a shortened barrel, making it resemble a [[Walther P38K]].&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2rebuff.jpg|thumb|none|600px|The &amp;quot;Rebuff&amp;quot; variant in the weapon selection menu. Note that, unlike the standard version, this variant has a correct cutout in the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns in ''WWII'' used to be the only weapons in multiplayer that can use suppressors (other suppressed weapons can be found in singleplayer). They were previously a Division Skill for the Airborne division, which gives Airborne players quick-detach suppressors for their SMGs that they can attach and detach at will. Quick-detach suppressors are mechanically impossible for the depicted guns and anachronistic.&lt;br /&gt;
&lt;br /&gt;
The April 2018 update overhauled all Divisions and made suppressors available to pistols and as a selectable attachment for SMGs, usable by any division. The SMG suppressors still have the quick-detach property, while the pistol suppressors act like the fixed suppressors in previous games.&lt;br /&gt;
&lt;br /&gt;
Modeled suppressors include the Maxim Silencer or the Parker-Maxim M1929. Realistically however, they wouldn't fit on some of the depicted weapons.&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I==&lt;br /&gt;
The [[Austen|Austen Mk I]] is featured in multiplayer simply as the &amp;quot;Austen&amp;quot;, added in the July 23, 2019 update. Curiously, the stock is always folded in the menu, but is unfolded during play. Additionally, despite using the same 32-round magazines as the normal, prior-added [[Sten]], the Austen holds 25 rounds by default, increasing to a still-too-high 37 with the Extended Mags attachment (which is, as with the Sten, a backwards ''Trommelmagazin 08''). When upgraded, it is known as the &amp;quot;Whispering Wind&amp;quot;. Killing enemies with it has a chance that it will cause an explosion upon their death.&lt;br /&gt;
[[File:Austen.jpg|thumb|none|450px|Austen Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Austen_02.jpg|thumb|none|600px|An Austen at the range. Note the unfolded stock.]]&lt;br /&gt;
[[File:CODWWII_Austen_01.jpg|thumb|none|600px|Inspecting the Austen. This is the &amp;quot;Ferocious II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_Austen_03.jpg|thumb|none|600px|The base Austen at the range.]]&lt;br /&gt;
[[File:CODWWII_Austen_04.jpg|thumb|none|600px|There's actually an animation for unfolding the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Bechowiec-1==&lt;br /&gt;
The [[Bechowiec-1]], a Polish submachine gun manufactured on a small scale under German occupation, was added to the game's multiplayer component in the July 23, 2019 update, under the name &amp;quot;Bechowiec&amp;quot;. When Pack-a-Punched it become &amp;quot;The Lighting Catcher&amp;quot;, in which killing zombies through headshots will stun other nearby zombies in an area. Performing melee attacks on stunned zombies will charge up before they explode.&lt;br /&gt;
[[File:Bechowiec-1.jpg|thumb|none|450px|Bechowiec-1 with bolt in retracted position - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Bechowiec_01.jpg|thumb|none|600px|A Bechowiec at the range. This one has a red-dot sight attached.]]&lt;br /&gt;
[[File:CODWWII_Bechowiec_02.jpg|thumb|none|600px|Inspecting the custom Bechowiec.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] was added in The Resistance event. It is referred to as the &amp;quot;Orso&amp;quot; (Italian for &amp;quot;Bear&amp;quot;) in-game likely because of the continuing presence of the Beretta trademark. The weapon is depicted with only one trigger, lacks the compensator on the muzzle, and has fictional long barrel perforations. In-dev models were shown to have real barrels based on real M38 variants (with the base weapon having an actual Model 38A's barrel), as well as appropriately having two triggers.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;extended mag&amp;quot; attachment gives it a strangely curved magazine instead of a more appropriate 40-round straight stick magazine. It incorrectly fires at 810 RPM, rather than the actual weapon's fire rate of 600 RPM.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Twisted II&amp;quot; variant has a long unfluted barrel, mildly resembling that of the later Beretta Model 38/44, but not exactly identical. This variant is also modeled with a larger, differently-shaped charging handle, and a more right-facing ejection port, but still visibly ejects to the left. The &amp;quot;Golden Goose&amp;quot; variant has a slightly shortened barrel.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Model 38 becomes &amp;quot;The Boot&amp;quot; (presumably a reference to the boot-shaped peninsula of Italy), with increases to damage and reserve ammo alike.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2-orsoweaponselect.jpg|thumb|none|600px|The Beretta Model 38A in the multiplayer weapon selection menu. The long barrel perforations somewhat resemble those of the original upwards-ejecting [[:File:Beretta Model 38.jpg|Model 38]].]]&lt;br /&gt;
[[File:CODWWII M38 (1).jpg|thumb|none|600px|The Model 38A in MP.]]&lt;br /&gt;
[[File:CODWWII M38 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:CODWWII M38 (3).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
[[File:CODWWII M38 (4).jpg|thumb|none|600px|Bizarrely, the weapon's charging handle is pulled upon an empty reload, despite the bolt visibly staying open throughout the entire process.]]&lt;br /&gt;
[[File:CODWWII M38 (5).jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
The [[Błyskawica]] was added to the game in the June 4th 2019 update. When Pack-a-Punched it become the &amp;quot;War Saw&amp;quot;, which is a pun on Warsaw, the city where this gun was made.&lt;br /&gt;
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2 blyskawica.jpg|thumb|none|600px|The Błyskawica in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII Blyskawica 01.jpg|thumb|none|600px|The Błyskawica on the range.]]&lt;br /&gt;
[[File:CODWWII Blyskawica 02.jpg|thumb|none|600px|Inspecting the Błyskawica.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]] prototype was added to the game in the Halloween Scream event. The real weapon's dual magazine switching ability is ignored; by default, the weapon uses one magazine at a time (amusingly enough, shoved into the wrong magazine well). Said magazine holds an incorrect 36 rounds (as opposed to the correct 32, it being an [[MP40]] magazine); the Extended Mags attachment gives it another magazine to bring the capacity up to 54 rounds (in complete defiance of logic), but the two magazines are used as if they are fused together, with the player character removing and loading both in the reload animation. Its upgraded variant is the &amp;quot;Bridesmaid&amp;quot;, along with the typical upgrade buffs, reloading the weapon while empty releases 3 bubbles of energy behind the player, exploding after a short while. Theses explosions damages zombies, and it cannot harm players.&lt;br /&gt;
[[File:EMP 44.jpg|thumb|450px|none|Erma EMP 44 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_EMP44_01.jpg|thumb|none|600px|A custom Erma EMP44 at the range.]]&lt;br /&gt;
[[File:CODWWII_EMP44_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot; (literally &amp;quot;Weapon 28&amp;quot; in German). Despite having a low rate of fire at ~500 rounds/minute in real life, in-game the gun fires at at least twice that (1200 RPM during beta, 1000 RPM on release). Multiple commentators pointed out that its fire rate should've been the in-game PPSh's fire rate, and the in-game PPSh's fire rate should've been the MP28's.&lt;br /&gt;
&lt;br /&gt;
The MP28's Pack-A-Punched variant (complete with more reserve ammo, increased damage, and a 50-round magazine capacity) is known as the &amp;quot;Flapjack&amp;quot;.&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|450px|Haenel-Schmeisser MP28/II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-HaenelMP1.jpg|thumb|none|600px|About to remove the empty magazine...]]&lt;br /&gt;
[[File:CoDWWII-MP28 3.jpg|thumb|none|600px|...and replacing it with a full one.]]&lt;br /&gt;
[[File:CoDWWII-MP28 4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP 18/I with ''Trommelmagazin'' 08 - 9x19mm; for comparison]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains the same TM 08 snail drum used for the Luger, though it somehow gives the MP28 48 rounds. The TM 08 is not compatible with the MP28 in reality; however, the MP28's predecessor, the [[Bergmann MP18]], accepted this magazine. The [[Lanchester Mk. I|Lanchester]]'s 50-round box magazine compatible with the MP28 could have been used instead.]]&lt;br /&gt;
[[File:CoDWWII-MP28epic.jpg|thumb|none|600px|Inspecting the shortened &amp;quot;Trigger Happy&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr MP34===&lt;br /&gt;
All the variants of the MP28 feature parts of the [[Steyr MP34]]. The &amp;quot;Trigger Happy&amp;quot; and &amp;quot;Oil Can&amp;quot; variants have the MP34's iron sights, as well as custom flash hiders. As for the &amp;quot;Waffenschmiede&amp;quot; and &amp;quot;Soggy&amp;quot; variants, they have (a somewhat simplified depiction of) its distinctive angular receiver and its rear sight; the former also has a strange front section somewhat resembling that of a [[Karabiner 98k]], while the latter has a cut-down barrel and stock, as well as the MP34's muzzle brake.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|450px|Steyr-Solothurn MP34 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWii mp34 1.jpg|thumb|none|600px|Holding the &amp;quot;Soggy&amp;quot; Variant.]]&lt;br /&gt;
[[File:CoDWWii mp34 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWii mp34 3.jpg|thumb|none|600px|Inspecting the top, which lacks the MP34's distinctive receiver cover hinge, and thus implies that the entire receiver is one solid piece...]]&lt;br /&gt;
[[File:CoDWWii mp34 4.jpg|thumb|none|600px|... and the left side. Note the chopped-off stock wrapped in tape; while it isn't entirely clear if this is actually intended to be an MP34 in its entirety (the stock and trigger group seemingly coming straight from the base MP28), this wouldn't be possible on a real one - the MP34's stock houses its recoil spring, so cutting it off like this would prevent the gun from working properly, and leave a rather obvious hole where the spring used to go.]]&lt;br /&gt;
&lt;br /&gt;
==La Coruña M41/44==&lt;br /&gt;
The [[Erma EMP]] was added to the game in the June 4th 2019 update. The in-game game model is based on La Coruña M41/44, a Spanish copy of the EMP in 9x23mm Largo, rather than the actual German EMP. When upgraded, it is known as the &amp;quot;Groomsman&amp;quot; (complementing the &amp;quot;Bridesmaid&amp;quot; of the EMP 44). As with the EMP 44, reloading from an empty magazine releases up to 4 bubbles that can stick through surfaces before exploding.&lt;br /&gt;
[[File:Spanish MP41-44.jpg|thumb|none|450px|La Coruña M41/44 - 9x23mm Largo]]&lt;br /&gt;
[[File:Codww2 emp.jpg|thumb|none|600px|The Erma EMP copy in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII ErmaEMP 01.jpg|thumb|none|600px|A custom EMP on the range.]]&lt;br /&gt;
[[File:CODWWII ErmaEMP 02.jpg|thumb|none|600px|Inspecting the top. Note the Spanish style cocking handle.]]&lt;br /&gt;
&lt;br /&gt;
==LAD machine gun==&lt;br /&gt;
The [[LAD machine gun|LAD]] (Lyuty, Afanasyev and Daykin, after the three designers), an obscure Soviet weapon only two prototypes of which were built, was added to the game in the June 4th 2019 update. While it is categorized as a light machine gun in game and was regarded as such by the Soviet Union, the belt-fed weapon was chambered for the 7.62x25mm Tokarev pistol cartridge and so is technically a submachine gun by IMFDB's definitions. The game certainly treats it like an LMG at any rate, with higher damage and a deeper, punchier firing sound than the SMGs, along with a large, star-shaped muzzle flash that has nothing to do with the shape of the weapon's actual muzzle brake; it seems to have been quite closely based on the code of another one of the game's machine guns, as it rather obviously ejects large, bottlenecked rifle casings substantially larger than the rounds in the belt. The weapon uses a 50-round loose belt by default, but gains its 100-round belt drum with the extended mags attachment.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched, it becomes the &amp;quot;Mad Lad&amp;quot;.&lt;br /&gt;
[[File:Ladmg.jpg|thumb|none|451px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codww2 ladmg.jpg|thumb|none|600px|The LAD in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_LAD_01.jpg|thumb|none|600px|A custom LAD on the range.]]&lt;br /&gt;
[[File:CODWWII_LAD_02.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a 50-round drum magazine (with an underloaded 45-round capacity), which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson|Auto Ordnance M1927]] semi-automatic Thompson, as well as a vertical foregrip.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Chicago Typewriter&amp;quot;, a name more commonly associated with the actual M1928 (generally in the context of 1920s gangsters); it has a higher ammo reserve, increased damage, and a 50-round capacity that would be appropriate for the drum, but not for the standard 30-round box magazine that the weapon is shown with.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading; the charging handle is never pulled, the user instead simply giving the magazine an extra smack during the empty reload. This is mechanically correct, since the Thompson has an automatic bolt hold-open, which ensures that if the trigger is pulled while the magazine is empty, the bolt will remain in its rearward position. This also conveniently eliminates the need to create new animations for the variants with top-mounted charging handles.]] &lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson, implausibly loaded with a drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading the drum-mag Thompson. Note how the receiver has a fictional slot in the magazine well for the drum magazine to fit into.]]&lt;br /&gt;
[[File:Codwwiihandler.jpg|thumb|none|600px|The &amp;quot;Handler II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
In the campaign, the Thompson used by Sgt. Pierson is actually an [[M1928A1 Thompson|M1928A1]], as evidenced by the top charging handle and ribbed barrel. Pierson's Thompson has an older M1928 vertical foregrip instead of a M1928A1 handguard, and still has the rear sight of an M1A1.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; has the early 'simplified' rear sight, a shorter barrel, a horizontal handguard and no stock. The &amp;quot;Wayfinder&amp;quot; variant has almost the same attributes as the Buck Private, except that it lacks a handguard. It is worth noting that none of the Thompson submachine guns appearing in the game have a Cutts Compensator, possibly to accommodate for the quick-detach suppressors.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day; note that his weapon has magazine pouch on the buttstock.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|450px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwiibuckprivate.jpg|thumb|none|600px|The &amp;quot;Buck Private II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:Codwwiiwayfinder.jpg|thumb|none|600px|The &amp;quot;Wayfinder II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]], the technically-adopted-but-never-mass-produced stepping stone between the [[M1A1 Thompson]] and the [[M3 &amp;quot;Grease Gun&amp;quot;]], was added to the multiplayer component of ''WWII'' in the July 23, 2019 update, under the name &amp;quot;M267&amp;quot; for some reason. Upgrading it turns into the &amp;quot;The Proven&amp;quot;, along with typical upgrades.&lt;br /&gt;
[[File:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP]]&lt;br /&gt;
[[File:CODWWII_Hyde_01.jpg|thumb|none|600px|A customized M2 Hyde at the range.]]&lt;br /&gt;
[[File:CODWWII_Hyde_02.jpg|thumb|none|600px|Inspecting the M2 Hyde.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] is the first available submachine gun in multiplayer, under the name &amp;quot;Grease Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rosie&amp;quot; variant has no stock, an enlarged trigger guard, non-standard iron sights, a cut-down barrel, an odd rounded magazine well, and a modified receiver with a traditional bolt handle and a cutout in the left side, being generally made to look like a rivet gun; this, along with the &amp;quot;We Can Do It&amp;quot; marking on the weapon's left side, is meant as a reference to the WWII-era &amp;quot;Rosie the Riveter&amp;quot; propaganda poster.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Roxy&amp;quot; variant has no stock, is engraved, has a sling strap wrapped around it, and has a conical flash hider attached, similar to those fitted to some M3s and M3A1s later on.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the M3 becomes &amp;quot;The Greaser&amp;quot;, with a boost to its damage, and both the capacity and reserve ammo count being doubled.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson and Lt. Turner carry Grease Guns in a trailer. In the final product, Pierson carries an M1928A1 Thompson fitted with a drum mag and a foregrip, while Turner carries an M1A1 Thompson with no attachment. Note: Pierson's Grease Gun has no magazine in this shot.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Cocking the submachine gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the Grease Gun with Extended Mags, which is the same TM 08 snail drum magazine used by the P08 and MP28 in-game, inserted backwards. It gives the Grease Gun 45 rounds, and is completely nonsensical overall.]]&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|400px|OSS M3 - .45 ACP]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|A player character attaching a sound suppressor onto his M3, turning it into something like the M3 OSS version. This isn't actually possible; the OSS's suppressor was actually an integrally suppressed barrel, so attaching one would require the user to remove the existing barrel, rather than simply sliding the suppressor on over it. A suppressed M3 like this one is given to the player character in the campaign level &amp;quot;S.O.E.&amp;quot; by SOE operatives.]]&lt;br /&gt;
&lt;br /&gt;
===Spitfire Carbine===&lt;br /&gt;
The &amp;quot;Candy&amp;quot; and &amp;quot;Brandi&amp;quot; variants of the M3 Grease Gun resemble [[Spitfire Carbine]]s with heavily shortened barrels and non-standard charging handles on the right side of their receivers; the former lacks a stock, whereas the latter has one, along with what seems to be a small barrel shroud from a [[Sten Mk II]].&lt;br /&gt;
[[File:Spitfire Carbine.jpg|thumb|none|450px|Spitfire Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|The &amp;quot;Brandi II&amp;quot; Heroic variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Brandi1.jpg|thumb|none|600px|Holding the &amp;quot;Brandi&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Brandi2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Brandi3.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-Brandi4.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]] was added in the Operation: Shamrock &amp;amp; Awe event. It is referred to as &amp;quot;M-38&amp;quot;. The extended magazine model is a fictional curved magazine. The &amp;quot;Homestead&amp;quot; variant adds a perforated barrel shroud that makes the gun resemble the police model of the post-war [[MAT-49|MAT-49/54]].&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the MAS-38 becomes the &amp;quot;Casket King&amp;quot;, a possible reference to the use of a MAS-38 in the assassination of Benito Mussolini (i.e. the weapon used to put the ''king'' into his ''casket''). The &amp;quot;Casket King&amp;quot; has a 75-round magazine, a nearly-doubled reserve ammo count (775 rounds over the standard 400; in either case, oddly enough, this leaves the player character lugging around a one-third-loaded magazine for no readily apparent reason), and a buff to its damage.&lt;br /&gt;
[[File:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]&lt;br /&gt;
[[File:CODWWII_MAS38_01.jpg|thumb|none|600px|A custom MAS-38 at the range.]]&lt;br /&gt;
[[File:CODWWII_MAS38_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-48===&lt;br /&gt;
The &amp;quot;Top O' The Mornin&amp;quot; variant is an anachronistic [[MAS-48]] with a clover pattern finish over the grip, receiver, and stock (because Irishness is the theme of Operation Shamrock and Awe, despite this being a French gun). It still features the MAS-38's bolt so it can reuse the original weapon's animations.&lt;br /&gt;
[[File:MAS-48 SMG.jpg|thumb|none|450px|MAS-48 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii irishm38.jpg|thumb|none|600px|The &amp;quot;Top O' The Mornin&amp;quot; variant in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40]] is the main German submachine gun. It fires at an incorrect 689 RPM, as opposed to the real weapon's 500-550 RPM. When equipped with the &amp;quot;Extended Mag&amp;quot; attachment, the weapon gains what seems to be a quad-stack casket magazine, which somehow manages to avoid jamming constantly in spite of the fact that it only has one set of feed lips. The thing that this extended magazine is likely based on, the experimental [[:File:Mp40i2.jpg|MP40/I]], loads two separate magazines into a sliding assembly and requires manual magazine switching.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-Out&amp;quot; variant has the stock folded (unlike the base weapon, which has it unfolded), while the &amp;quot;Son of Mars&amp;quot; variant has the barrel shroud of an [[Haenel-Schmeisser MP28/II|MP28]] and a different folding stock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is the &amp;quot;Hardly Werkeing&amp;quot; (a play on the movie ''Hardly Working'' and the German word &amp;quot;Werke&amp;quot;, which means &amp;quot;factory&amp;quot; (e.g. Erma Werke, where the majority of MP40s were produced)), which boasts increased damage and 100% increase to both its reserve ammo count and its capacity.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP40 0.jpg|thumb|none|600px|The MP40 in-game. Like in many WWII games and movies, the player character holds the gun by the magazine, which would increase the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40 2.jpg|thumb|none|600px|Aiming down a suspicious-looking alleyway. Note the loose sling and the bakelite lower receiver.]]&lt;br /&gt;
[[File:CoDWWII-MP40 3.jpg|thumb|none|600px|Performing a quick mag change.]]&lt;br /&gt;
[[File:CoDWWII-MP40 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; variants of the MP40 turn it into an [[MP41]], but with a longer barrel.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|450px|none|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP41 1.jpg|thumb|none|600px|Holding the &amp;quot;Do-Re-Mi&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-MP41 2.jpg|thumb|none|600px|Inspecting the gun; note the MP41's fire selector above the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The super-rare [[Nambu Type II]] was added in the Attack of the Undead event. It holds 30 rounds; with the Extended Mags modification, it gains a fictitious 45-round straight magazine, similar to the in-game [[Type 100 submachine gun|Type 100]].&lt;br /&gt;
&lt;br /&gt;
The Type II is depicted with a charging handle to the right side of the weapon that does not exist in reality; in reality, the Type II operated on a principle similar to the Gustloff Volkssturmgewehr, where the entire front section of the gun and the barrel shroud would recoil when firing (which too is not depicted in-game). The actual charging handle is the tab extended to the left side of the weapon (which would pull back the entire barrel shroud when pulled), depicted as a sling mount in-game.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Tokyo Jam&amp;quot;, with a doubled magazine capacity and reserve ammo count, and a boost to its damage.&lt;br /&gt;
[[File:Typeiib.jpg|thumb|450px|none|Nambu Type II - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-nambuII 1.jpg|thumb|none|600px|Holding the Nambu Type II.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 4.jpg|thumb|none|600px|Rechambering with the fictional charging handle.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 5.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-nambuII 6.jpg|thumb|none|600px|... and the right side. The ejection port cover is another fictional addition of the in-game weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Patchett Machine Carbine==&lt;br /&gt;
A [[Sterling SMG]], primarily based on the toolroom prototype made during WWII but with features from the later production Sterlings, was added to the multiplayer in the Blitzkrieg event. It is referred as the Sterling, a name that wouldn't be used until the 1950s; at the time, it would've been called the Patchett Machine Carbine.&lt;br /&gt;
&lt;br /&gt;
Like the prototype, its heat shield is flat at the muzzle and not flush with the rest of the receiver. It has the prototype's stock design, and its rear sight is based on the prototype's open sight design just enlarged for gameplay purposes. It has a canted cocking slot and a cocking handle, features of some of the Sterling prototypes (including the toolroom prototype). It has a metal guard tab in front of its ejection port and grooves on its bolt, which are features of later prototypes and not the early toolroom prototype. Its base 30-round magazine model is from the post-war production Sterlings (which should realistically hold 34 rounds); the original prototypes used Sten magazines. The 45-round Extended Magazine is the base magazine elongated.&lt;br /&gt;
&lt;br /&gt;
As with the Sten, it is improperly held by magazine in first-person, though it is properly held by the barrel in third person.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes &amp;quot;The British 6&amp;quot; (a reference to the British foreign intelligence service MI6), with double the capacity, double the reserve ammo, and more-but-probably-not-double the damage.&lt;br /&gt;
[[File:Patchett Prototype.jpg|thumb|none|450px|Patchett toolroom prototype of the Sterling SMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Patchett Mk.1.jpg|thumb|none|450px|Patchett Mk.1 No.1, a prototype of the Sterling SMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sterling-Mk-4.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Sterling_01.jpg|thumb|none|600px|The Sterling at the range, with the extended magazine.]]&lt;br /&gt;
[[File:CODWWII_Sterling_02.jpg|thumb|none|600px|Reloading the Sterling.]]&lt;br /&gt;
[[File:CODWWII_Sterling_03.jpg|thumb|none|600px|A customized Sterling in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of &amp;lt;i&amp;gt;WWII&amp;lt;/i&amp;gt;'s base game submachine guns. It starts with the 35-round stick magazine, and the drum magazine is the 'extended mag' attachment, but it holds only 52 rounds instead of 71. It has the later-version flip rear sight, but the early-version unhooded front sight. Without the extended mags, the PPSh-41 is modeled with a [[PPS-43]] magwell and magazine, while the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. It appears in the game's singleplayer campaign, being used by German forces, albeit in mass quantities than in real life (likely due to the need of increased weapon variety). While it is a historical fact that the Germans captured some PPSh submachine guns throughout the war, most or almost all of them are converted to the 9x19mm Parabellum-chambered MP 41(r) or rechambered as the 7.63 Mauser MP 717(r).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Thrive&amp;quot; and &amp;quot;The Snake&amp;quot; variants seem to have the front end from an [[SVT-40]], and the former also has the collapsible stock of the [[K-50M]] and a pistol grip.&lt;br /&gt;
&lt;br /&gt;
The PPSh becomes &amp;quot;Dedushka&amp;quot; (the Russian word for &amp;quot;grandfather&amp;quot;) when upgraded with the Pack-A-Punch machine in Zombies mode; in addition to the bog-standard damage and reserve ammo increases, it gains a 71-round capacity that would be appropriate were it not for the fact that the weapon is still modeled with a 35-round box magazine, instead of the &amp;quot;Extended Mag&amp;quot; 71-round drum.&lt;br /&gt;
&lt;br /&gt;
A special variant as &amp;quot;The Classic&amp;quot;, permanently fitted with a drum magazine (which holds a just-shy-of-correct 70 rounds), is available exclusively on the Zombies maps &amp;quot;The Final Reich&amp;quot;, &amp;quot;The Darkened Shore&amp;quot;, &amp;quot;The Shadowed Throne&amp;quot;, and &amp;quot;The Frozen Dawn&amp;quot;. When Pack-A-Punched, this becomes &amp;quot;Babushka&amp;quot; (Russian for &amp;quot;grandmother&amp;quot;), with more reserve ammo, higher damage, and a 115-round magazine capacity (in reference to Element 115, which bears a great deal of significance to the Zombies storyline).&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPsh-41 experimental sight drum mag Left.jpg|thumb|none|450px|PPSh-41 experimental sight - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell. In the beta, the PPSh retained the PPS-43 magwell even with extended mags equipped, and the reload animation showed the drum mag visibly clipping through the magwell.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the drum mag.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII PPSh (1).jpg|thumb|none|600px|Inspecting a PPSh/SVT/K-50M hybrid.]]&lt;br /&gt;
[[File:CODWWII PPSh (2).jpg|thumb|none|600px|Iron sights of &amp;quot;The Snake&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile, the &amp;quot;Duck Soup&amp;quot; variant is essentially a shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen.&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg‎|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii ducksoup.jpg|thumb|none|600px|The &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
[[File:CODWWII Ducksoup.jpg|thumb|none|600px|Inspecting the &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is one of the weapons added in the Winter Siege event.&lt;br /&gt;
&lt;br /&gt;
As with some weapons of the game, the extended mag is a 32-round TM 08 snail drum magazine, in this case inserted backwards and giving the weapon 48 rounds. The 50-round [[Lanchester Mk. I]] magazine could have been used instead, since it is compatible with the Sten in reality.&lt;br /&gt;
&lt;br /&gt;
Despite its use by British commandos in the Project Nova flashback mission in [[Call of Duty: Black Ops|the first ''Black Ops'' game]], the Sten isn't really well-suited to the winter climate as the crude and temperamental nature of the gun renders it sensitive to the environment, resulting in issues like a frozen bolt or trigger. A more fitting choice of winter-themed submachine gun would be the [[Suomi KP/-31]], a robust Finnish SMG that saw use during the Winter War and inspired the later designs for Soviet SMGs.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punch variant is &amp;quot;La Resistance&amp;quot;, with the 3 standard SMG upgrades - more reserve ammo, higher damage, and a higher capacity (48 rounds in this case, though the magazine model remains the same (as is standard for the Pack-A-Punched weapons); if it is fitted with the &amp;quot;Extended Mag&amp;quot; attachment, this rises to a whopping 72).&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Sten.jpg|thumb|none|600px|The Sten in the Winter Siege trailer.]]&lt;br /&gt;
[[File:CoDWWII-Sten1.jpg|thumb|none|600px|Holding the Sten. Like most ''Call of Duty'' titles, the Sten is improperly held by the magazine in first-person; this is surprising as the base game MP28 and Type 100 are both held properly by the handguard, and so was the Sten in Sledgehammer Games' previous COD title ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-Sten2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CoDWWII-Sten3.jpg|thumb|none|600px|Reloading the SMG. Not visible in this photo, but there are no rounds in the magazine.]]&lt;br /&gt;
[[File:CODWWII Sten (1).jpeg|thumb|none|600px|About the give the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I===&lt;br /&gt;
The &amp;quot;Rooted II&amp;quot; variant of the Sten Mk II is modeled after the original Sten Mk I, but with a pistol grip and a fixed stock like the [[Sten Mk V|Mark V]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|450px|Sten Mk V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_StenI_01.jpg|thumb|none|600px|The &amp;quot;Rooted II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk IVA===&lt;br /&gt;
The &amp;quot;Royal Skull&amp;quot; variant of the Sten Mk II resembles the experimental Sten Mk IVA, though it retains the flash hider of the Mk II, and has the wooden handguard and folding forward grip of the aforementioned Mk I.&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|450px|Sten Mk IVA - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Stenro1.jpg|thumb|none|600px|Holding the &amp;quot;Royal Skull&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Stenro2.jpg|thumb|none|600px|Inspecting the weapon.]]&lt;br /&gt;
[[File:CODWWII_StenIVA_01.jpg|thumb|none|600px|The &amp;quot;Royal Skull&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokyo Arsenal Experimental Submachine Gun==&lt;br /&gt;
The [[Tokyo Arsenal Experimental Submachine Gun]] was added to the game under the name &amp;quot;Proto-X1&amp;quot; during the Covert Storm Community event. It feeds from a 24-round box magazine by default; this changes into the real gun's drum magazine which only holds 36 rounds instead of 50 when Extended Mag is equipped.&lt;br /&gt;
[[File:TokyoArsenal1927.jpg|thumb|none|450px|Tokyo Arsenal Experimental Submachine Gun - 8x22mm Nambu]]&lt;br /&gt;
[[File:CODWWII_TAESMG_01.jpg|thumb|none|600px|A custom Tokyo Arsenal Experimental SMG at the range.]]&lt;br /&gt;
[[File:CODWWII_TAESMG_02.jpg|thumb|none|600px|Reloading the Tokyo Arsenal SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] is a base game multiplayer-only weapon. Unlike in ''World at War'', the Type 100 in this game is the earlier Type 100/40, as noted by the adjustable rear sight, bayonet lug, and slower rate of fire. A fictional straight magazine is used for the Extended Mag attachment.&lt;br /&gt;
&lt;br /&gt;
The variants (excluding the &amp;quot;Empire&amp;quot;) are modeled with the flash hider of the late Type 100/44, as well as a similarly simplified bayonet lug. In addition, the &amp;quot;Checked Out&amp;quot; and &amp;quot;Righteous&amp;quot; variants have longer barrels, the latter also having a fixed rear sight (but not the same as that of the Type 100/44). The &amp;quot;Empire&amp;quot; also has this fixed rear sight, as well as vertical foregrip similar to that of the [[Sten Mk V]]; the &amp;quot;Blue Sky&amp;quot; has the same foregrip. For some reason, all the variants also have some sort of safety or external hammer on the rear.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Blood Type&amp;quot;, and holds 60 rounds in the standard magazine (or 90 in the extended one), with the standard additions of increased reserve ammunition capacity and damage.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|450px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 1.jpg|thumb|none|600px|The Type 100 in-game. Unlike the Type 100 in ''World at War'', the weapon is held by the handguard.]]&lt;br /&gt;
[[File:CoDWWII-type100 2.jpg|thumb|none|600px|Aiming the Type 100.]]&lt;br /&gt;
[[File:CoDWWII-type100 3.jpg|thumb|none|600px|Reloading. For some reason, the player character opts to replace the magazine with their right hand, even though their left hand is far closer to it; this may have been to make the animation more distinctive, and less similar to the [[Haenel-Schmeisser MP28/II|MP28]]'s. Also note the bayonet lug; despite this being present, the Type 100 can't equip a bayonet. The only weapons that can are those in the &amp;quot;Rifle&amp;quot; class.]]&lt;br /&gt;
[[File:CoDWWII-type100 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type 5.jpg|thumb|none|600px|The &amp;quot;Blue Sky&amp;quot; variant; note the foregrip.]]&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 6.jpg|thumb|none|600px|&amp;quot;Checked Out&amp;quot; with extended magazine in-game.]]&lt;br /&gt;
[[File:CoDWWII-type100 7.jpg|thumb|none|600px|Inspecting the longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] submachine gun is added to the game post-release; it can be unlocked by prestiging the Cavalry Division. Unique to its class, it features a selector that changes the rate of fire (replacing the &amp;quot;rapid fire&amp;quot; attachment); while the real gun could achieve this, it could only do so via the removal of a weight from the bolt, whereas the game depicts this function as though it were manipulated by a switch (changing the fire rate will have the player character's right thumb flick what seems to be the safety switch on the left side of the gun). It has the ZK-383's 30-round magazine by default, inaccurately portrayed as holding 32 rounds; equipping extended magazines will give it the ZK-383's 40-round magazine, also incorrectly portrayed as holding 48 rounds.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;One-Eyed Mace&amp;quot;, with - you guessed it - higher damage, a greater ammunition reserve, and a higher magazine capacity (of 70 rounds in this case).&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii zk383.jpg|thumb|none|600px|The base ZK-383 in-game. Note the folded-up bipod underneath the barrel.]]&lt;br /&gt;
[[File:Zk (1).jpg|thumb|none|600px|Holding the ZK-383 in-game.]]&lt;br /&gt;
[[File:CoDWWII-zk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-zk3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:CoDWWII-zk4.jpg|thumb|none|600px|Moving the charging handle back in position.]]&lt;br /&gt;
[[File:CoDWWII-zk5.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Anachronistic incendiary shells were originally an exclusive Division ability of the Expeditionary division, but became an available attachment for shotguns for all Divisions following the April 2018 update. Incendiary shells are not loaded by default, and must be loaded into the shotguns by pressing a key. These incendiary shells are suspiciously red (the normal shells in the game are period-correct brass shells, except for the Winchester Model 21's, which are red), have different colored primers compared to the normal shells, and seem to have some white marking on them.&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is available as a shotgun in multiplayer in the Attack of the Undead event. It is a slightly modified version of the model from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
The reload is largely correct; the player character half-cocks the hammer, pushes the frizzen forward, primes the pan, closes the frizzen, cocks the hammer, pours powder and buckshot down the muzzle, and packs it all in with the ramrod. However, it is performed at a comically feverish pace; its practical rate of fire is 12 shots per minute (or, with the reload-quickening Hustle perk, 17). While this makes it the slowest-firing weapon in the game, it still vastly outstrips any fire rate that a normal human being would ever be able to achieve. It features the aforementioned issues in its reload animation as with ''Advanced Warfare'', mentioned in its own section.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, the weapon has incendiary shells of all things as an available attachment; switching to them involves somehow forcibly shoving the hammer forward and shaking the buckshot out of the muzzle (begging the question of what exactly was holding it in in the first place), only to repeat the reload again, complete with shoving what are very clearly buckshot pellets down the muzzle. &lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the Blunderbuss becomes the &amp;quot;Funderbuss&amp;quot;, with a boost to its damage; furthermore, in addition to buckshot, it fires out 3 strange, glowing orbs which function like time-fuzed grenades. These mysterious orbs are conspicuously nowhere to be seen during the reload animation.&lt;br /&gt;
&lt;br /&gt;
Speaking of Zombies mode, the level &amp;quot;Shadowed Throne&amp;quot; features a Wonder Weapon called the &amp;quot;Wunderbuss&amp;quot;, which must be constructed using components found at different points in the level. It has 2 firemodes: a continuous beam of &amp;quot;Geistkraft&amp;quot; energy with limited ammunition (and no reload animation), and a conspicuously limitless supply of muzzle-loaded &amp;quot;Geistbolts&amp;quot;, which embed themselves into enemies, drain their energy, and add it to the primary firemode's reserve.&lt;br /&gt;
[[File:EnglishBlunderbuss1766.jpg|thumb|none|450px|Modern replica of English 1766 Blunderbuss Flintlock.]]&lt;br /&gt;
[[File:Codwwii blunderbuss.jpg|thumb|none|600px|The in-game Blunderbuss. It coincidentally resembles the above replica, as its muzzle is noticeably less flared than the Advanced Warfare model's and its stock is more in line.]]&lt;br /&gt;
[[File:CODWWII_Blunder_01.jpg|thumb|none|600px|A Blunderbuss at the range.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. In real life, the M30 was not designed to be used against personnel, instead being issued as a survival tool for hunting and defending against predatory animals: Germany retained their WW1-era stance that shotguns were unacceptable as a military weapon, and the rifle barrel was only supplied with soft-pointed bullets which under the rules of war could not legally be fired at an enemy soldier. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated, and the damage of the weapon's shotgun barrels is in line with the other shotguns firing buckshot.&lt;br /&gt;
&lt;br /&gt;
In the campaign, its use by German forces during the 1944 Normandy landings and even afterwards all the way to 1945 is inappropriate, as limited numbers are only issued to Luftwaffe aircrews throughout 1941 and 1942 during the Africa theater.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Einfall&amp;quot; and &amp;quot;Valkyrie&amp;quot; variants of the M30 have the lower rifle barrel enlarged to the same size as the shotgun barrels, effectively turning the M30 into a triple-barreled shotgun, though this doesn't actually change the weapon's behavior, and the rifle bullet shown loaded is still the same rifle round. On the Valkyrie, the part enclosing the hammer also seems &amp;quot;fatter&amp;quot;, like something on an old coach gun.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation is known as &amp;quot;Trips&amp;quot;; it does more damage, has more ammunition in reserve, and rather bafflingly gains the ability to hold 3 shells, despite the player character rather clearly loading in two (and there rather obviously being no place to put the third shell).&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming in the shotgun mode with lowered sights. As on the real weapon, the rear sights are raised when the gun is in rifle mode.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODWWII M30 (1).jpg|thumb|none|600px|Using the M30's sights in rifle mode. Note the incorrect rearward placement of the sight; the real sight is still modelled on the weapon in front of the sight currently in use, but does not flip up at all.]]&lt;br /&gt;
[[File:CODWWII M30 (2).jpg|thumb|none|600px|Dumping the spent 12 gauge shells; note that the player character correctly covers up whichever part of the weapon is not being reloaded to retain the round/shells.]]&lt;br /&gt;
[[File:CODWWII M30 (3).jpg|thumb|none|600px|Dropping out the spent rifle round.]]&lt;br /&gt;
[[File:CODWWII M30 (4).jpg|thumb|none|600px|About to load a new one in, note the incorrect Spitzer bullet.]]&lt;br /&gt;
[[File:CODWWII M30 (5).jpg|thumb|none|600px|Pressing the fire selector switch in the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
===TP-82===&lt;br /&gt;
&amp;quot;The Triple&amp;quot; and &amp;quot;Door Kicker&amp;quot; variants of the M30 Luftwaffe Drilling turn it into a [[TP-82]], a Soviet survival weapon for cosmonauts who might face wild animals after landing in Siberia; like the M30, it has two shotgun barrels and a rifle barrel. Its appearance is, of course, massively anachronistic, as it was made well after human space flight was achieved.&lt;br /&gt;
&lt;br /&gt;
To increase the weapon's resemblance to the M30, the TP-82's barrels are sized up to M30 calibers, the location of the breech is moved forward, and the gun has the M30's breech face instead of the TP-82's. The weapon's reload animation is changed to reflect the different position of the break-open lever. Though the weapon is modeled with TP-82's selector switch, it doesn't have a fire mode switching animation when using the Rifle Bullet attachment, in contrast to the base M30.&lt;br /&gt;
&lt;br /&gt;
[[File:TP-82.jpg|thumb|none|350px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:CoDWWII-M30-The Triple.jpg|thumb|none|600px|Inspecting &amp;quot;The Triple&amp;quot; variant. Of note is that the M30's inspection animation involves the player character using the M30's selector to raise up the rear sights for a quick look before lowering them again. On these variants, the rear sight just magically flips up and down during the animation with no visible input action. This is doubly magical since the real TP-82 has fixed iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare [[Walther automatic shotgun|Walther toggle-action shotgun]] is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. The weapon is fictionalized as feeding from a detachable box magazine (or drum when the extended mag attachment is equipped) inserted into a non-existent magazine well on the bottom of the receiver, rather than its internal tube magazine in its forearm, likely to fill the mandatory &amp;quot;Call of Duty Detachable Magazine Shotgun Quota&amp;quot;. The box magazine bears some resemblance to the (also non-detachable) one on the Walther A115, an experimental semi-automatic rifle developed by Walther in the 1930s; it holds 6 rounds, which seems a bit optimistic for its size. The extended mag is a fictional &amp;quot;drummified&amp;quot; version of the aforementioned magazine plus a lever from ''Trommelmagazin 08''.&lt;br /&gt;
&lt;br /&gt;
Due to its fictional detachable box magazine, the reloading procedure is also completely fictionalized. Non-empty reload animations consists of a simple detach-and-replace animation. The empty reload animation sees the player character turn down the crank lever on the right side of the gun to &amp;quot;open the action&amp;quot; (even though this is what the real crank lever does, the in-game bolt is not animated and shut when the crank is turned), replace the magazine, then press a button near the trigger guard to &amp;quot;close the action&amp;quot;. While the real gun's action is closed by pressing a button on the bottom of the receiver, this button is located at where the fictional magazine well is. The button near the trigger guard that the player character presses is instead the safety button, or where it would be since it isn't actually modeled on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
It is depicted as another shotgun available to Axis forces throughout the campaign (again, likely due to the need of increased weapon variety) and, as mentioned in the M30 Luftwaffe Drilling section above, its use there would not be historically accurate or apt. It is infamously used by German forces in &amp;quot;Hill 493&amp;quot; against Allied forces, where they are loaded with anachronistic incendiary ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; variants have lever loops for some reason; they also have shorter barrels, and the Dynamo has a sawed-off stock as well. As for the &amp;quot;Enigma&amp;quot; and &amp;quot;Flag Top&amp;quot; variants, they have an elongated handguard (almost to the size of the barrel), and the Flag Top also has a raised buttstock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as &amp;quot;Lucky&amp;quot;; Lucky does more damage, carries more reserve ammunition, and holds an impressive 12 shells in its magazine.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun1.jpg|thumb|none|600px|Reloading the shotgun from empty, a process which starts by &amp;quot;locking open&amp;quot; the action; as mentioned above, the bolt itself remains closed, leaving one to guess at what the charging handle even does.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun2.jpg|thumb|none|600px|Pushing the fictional magazine release on the left side of the receiver, above the fictional magazine well; the real magazine release for the forearm magazine just in front of it is modeled as a flat plate instead. The forend itself is also modeled completely differently from the real deal (compare with the reference image above).]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|About to smash in the full magazine.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun3.jpg|thumb|none|600px|Finishing the reload process.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the &amp;quot;Flag Top&amp;quot; variant with extended mag. Note that the hinge for the fictional magazine release is also present on this side.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine, which gives it a ''slightly'' extended magazine tube) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version, presumably because of the continuing Winchester trademark.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Barbarossa&amp;quot; and &amp;quot;Catchpole&amp;quot; variants have a cosmetic spare shell holder and a sawed-off stock; the former also has a longer barrel.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the Winchester becomes the &amp;quot;Diplomatic Solution&amp;quot;, with a boost to its damage, an increase in reserve ammunition, and a more-than-slightly-implausible 16-round magazine; to make reloading this a bit less tedious, the Diplomatic Solution reloads 2 shells at a time.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player character carrying a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the shotgun uses a shorter heat shield (like [[:File:Winchester1897TrenchTakedown.jpg|this one]]) in order to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round. Loading the incendiary rounds show a different animation, which involves ejecting four rounds from the magazine, chamberloading an incendiary round, then loading three more with the right hand instead of the left. Also note the not-perforated-enough heat shield.]]&lt;br /&gt;
[[File:CODWWII M1897 (1).jpg|thumb|none|600px|Daniels ejects a shell from his Winchester after making a German soldier stumble.]]&lt;br /&gt;
[[File:CODWWII M1897 (2).jpg|thumb|none|600px|Chamberloading the M1897 with an incendiary shell.]]&lt;br /&gt;
[[File:CODWWII M1897 (3).jpg|thumb|none|600px|Loading more of the incendiary rounds into the magazine with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1912 Trench Gun===&lt;br /&gt;
The &amp;quot;Battleaxe&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the [[Winchester Model 1897]] turn it into a [[Winchester Model 1912]], also in its military &amp;quot;Trench Gun&amp;quot; configuration. As with other variants of weapons, the difference is completely cosmetic, with no change to the weapon's functionality.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-TrenchRunner.jpg|thumb|none|600px|The &amp;quot;Trench Runner&amp;quot; variant, with an outlandish paint job.]]&lt;br /&gt;
[[File:CoDWWII-TrenchGun-Battleaxe.jpg|thumb|none|600px|The &amp;quot;Battleaxe&amp;quot; variant, which looks more normal, even with the engravings. It also has a slightly longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[Winchester Model 21]] double-barreled shotgun appears in the game, with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game, likely because of the continuing Winchester trademark.  In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Cruiser&amp;quot; has a vertical foregrip and further shortened barrels, and the &amp;quot;Crusader&amp;quot; has a sawed-off buttstock. The &amp;quot;Acrobat&amp;quot; variant gets the &amp;quot;Cruiser&amp;quot;'s barrels and foregrip and the &amp;quot;Crusader&amp;quot;'s buttstock.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Last Model&amp;quot;; its damage and reserve ammo count are both increased; unlike the [[M30 Luftwaffe Drilling]], it doesn't gain any impossible capacity bonuses.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the sawed-off shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming the shotgun; this is done without the aid of any sort of sight, and isn't terribly helpful anyways.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading the Model 21. Note that, unlike the game's other shotguns, this one uses either paper or anachronistic plastic-cased shells.]]&lt;br /&gt;
[[File:CODWWII Model21 (1).jpg|thumb|none|600px|Ejecting the right shell.]]&lt;br /&gt;
[[File:CODWWII Model21 (2).jpg|thumb|none|600px|Reloading both barrels of the Model 21.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the &amp;quot;Acrobat&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading Rifles=&lt;br /&gt;
Similarly to ''[[Call of Duty: World at War|World at War]]'', rifles are divided into two main groups: &amp;quot;Rifles&amp;quot;, which primarily consist of semi-automatic and fully-automatic rifles (as well as a burst-firing rifle and a few light machine guns lumped in with the automatic rifles), and &amp;quot;Sniper Rifles&amp;quot;, which primarily consist of bolt-action rifles (as well as a lever-action one, a semi-automatic one, and even two anti-tank rifles) fitted with telescopic sights by default for sniping.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rifles&amp;quot; category was originally associated with the Infantry division in multiplayer, grating them the use of the Bayonet. The April 2018 Divisions divisions rework made Bayonets an attachment instead.&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The [[Breda PG]] was added in the Blitzkrieg event, referred to as &amp;quot;ITRA Burst&amp;quot;. The in-game model is primarily based on the Costa Rican contract version, but with a straight magazine that is closer to the original 6.5x52mm Carcano version, and a considerably lengthened front end. It fires in four-round bursts, a feature of the Costa Rican contract model, but at 952 RPM compared to the real PG's 600 RPM.&lt;br /&gt;
&lt;br /&gt;
It is functionally analogous to the M8 rifles featured in ''[[Call of Duty: Black Ops II]]'' and ''[[Call of Duty: Black Ops III|III]]'', even having the same 32-round magazine capacity (as opposed to the real PG's 20, though 30 and 50-rounders reportedly existed). Similarly to the [[M16]] from ''Black Ops III'', the weapon has a contradictory description that says &amp;quot;4-round burst semi-automatic rifle&amp;quot;, which basically means it fires a four-round burst with every pull of the trigger.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the Breda becomes the &amp;quot;Hercules&amp;quot;, with higher damage, more reserve ammo, and a staggering 60-round magazine capacity.&lt;br /&gt;
[[File:Breda PG.jpg|thumb|none|450px|Breda PG (original model) - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii itraburst.jpg|thumb|none|600px|The base Breda PG. Note the considerably lengthened front end.]]&lt;br /&gt;
[[File:CoDWWII-Itburs1.jpg|thumb|none|600px|Holding the &amp;quot;ITRA Burst&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Itburs2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-ITRA1.jpg|thumb|none|600px|Grabbing the magazine...]]&lt;br /&gt;
[[File:CoDWWII-ITRA2.jpg|thumb|none|600px|...which has no cartridges left. Note the '''Moschetto Automatico Roma 1935 XIII''' (meaning ''Automatic Musket Rome'' and with the XIII marking the 13th year of Musslini's rule according to ''Era Fascista'' calendar) markings.]]&lt;br /&gt;
[[File:CoDWWII-Itburs3.jpg|thumb|none|600px|Loading a fresh magazine.]]&lt;br /&gt;
[[File:CoDWWII-ITRA3.jpg|thumb|none|600px|Giving the magazine an extra tap during the empty reload; the charging handle is never used.]]&lt;br /&gt;
[[File:CoDWWII-Itburs4.jpg|thumb|none|600px|Inspecting the right side. Unlike the real PG's magazines, the in-game magazine has no side openings. The extended magazine is a lengthened but still straight magazine.]]&lt;br /&gt;
[[File:CoDWWII-ITRA4.jpg|thumb|none|600px|The left side of the &amp;quot;ITRA Burst&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] was added to the game in the Days of Summer event, placed in the SMG category under the name &amp;quot;Ribeyrolles&amp;quot;. The default half-moon [[Chauchat]] magazine incorrectly holds 25 rounds as opposed to the correct 20, while the &amp;quot;extended mag&amp;quot; attachment gives the weapon a fictional 37-round drum magazine and a wooden foreend for the player character to hold on. For some reason, it also has wire-frame anti-aircraft sights; the real model had no rear sights and only a small front sight. The upgraded variant is known as the &amp;quot;Roland's Count&amp;quot;, while its rate of fire decreases when upgraded, it fires explosive rounds which do not damage the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Chauchat Ribeyrolles 1918.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:CODWWII_CR_01.jpg|thumb|none|600px|Holding the Chauchat-Ribeyrolles. Like in ''[[Battlefield 1]]'', the Chauchat magazine is mirrored to show its dynamically depleting contents to the player.]]&lt;br /&gt;
[[File:CODWWII_CR_02.jpg|thumb|none|600px|Reloading the Chauchat-Ribeyrolles.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] was added to the game by the Days of Summer event in the rifles category as the &amp;quot;Automaton&amp;quot;. This is a literal translation of the Russian term: &amp;quot;avtomat&amp;quot; works rather like &amp;quot;revolver&amp;quot; does in English, in that the device in question being a gun is implied by context rather than part of the word. It is fitted with the correct 25-round magazine by default, the &amp;quot;Extended Magazine&amp;quot; attachment is simply a longer version of this magazine that holds 37 rounds. When upgraded, it is known as the &amp;quot;First Red Hero&amp;quot;, likely in reference to being the first automatic rifle used by the Soviet Union.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-1.jpg|thumb|none|600px|Holding the &amp;quot;Automaton&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun. As for the &amp;quot;Kampfflugzeug&amp;quot; and &amp;quot;Stripe-Happy&amp;quot; variants, they have longer barrels and handguards, and different bayonet lugs. It is worth noting that all the variants lack the muzzle brake of the base weapon. German Heer forces in &amp;quot;Hill 493&amp;quot;, &amp;quot;Ambush&amp;quot; and &amp;quot;The Rhine&amp;quot; inappropriately make use of this weapon. The FG 42 was issued exclusively to the Luftwaffe, although it should be noted that the Luftwaffe itself is not depicted in the game. Its scarcity and usage (due to the extreme material costs) also prevented much widespread use depicted as well.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation in Zombies mode is known as the &amp;quot;Device 450&amp;quot;, with higher damage, a 40-round magazine, and more than double the reserve ammunition (480 instead of 220).&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG 42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling appears as if it is linked to the front of the forearm, but it's actually just wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|The &amp;quot;FG 42&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG 42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG1.jpg|thumb|none|600px|Pressing the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Getting a full magazine in place.]]&lt;br /&gt;
[[File:CoDWWII-FG2.jpg|thumb|none|600px|Charging the FG 42 with an underhand technique.]]&lt;br /&gt;
[[File:CoDWWII-FG3.jpg|thumb|none|600px|Inspecting the right side. Note the closed bolt; given that the in-game rifle fires exclusively in full-auto, this is incorrect, as the FG 42 fires from an open bolt in full-auto.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The &amp;quot;Revised&amp;quot; variant with the extended mag, which resembles a Bren's magazine.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic2.jpg|thumb|none|600px|Inspecting the &amp;quot;Revised&amp;quot; variant. Note the incorrect blade bayonet; while the FG 42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with bipod and ZFG42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42scope.jpg|thumb|none|600px|Holding the scoped FG 42.]]&lt;br /&gt;
[[File:CoDWWII-FG42scope2.jpg|thumb|none|600px|Looking through the ZFG42 scope.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is one of the weapons added in the Winter Siege event. While it used to have a correct 10-round magazine, the capacity was increased to an incorrect 12-rounder at the end of February 2018.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chiller&amp;quot; variant is winter-themed and has a cloth wrapped around the barrel and handguard. The &amp;quot;Kapitan&amp;quot; variant is sawed off to pistol size but has a pistol grip and a folding stock from an [[M1A1 Carbine]], as well as different iron sights and a deeper magwell (which appears to be based on the fixed magazine of a [[Gewehr 1888]]).&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine in Zombies mode, the G43 becomes &amp;quot;Barbarossa's Strike&amp;quot; (in reference to Operation Barbarossa), with a boost to its damage, and both its capacity and reserve ammo doubled (to 24 and 216, respectively).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43.jpg|thumb|none|600px|The Gewehr 43 in the Winter Siege trailer.]]&lt;br /&gt;
[[File:G43 (1).jpg|thumb|none|600px|Holding the G43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-5.jpg|thumb|none|600px|Ten shots later (plus an inappropriate extra two, for good measure), the rifle's bolt locks open.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-3.jpg|thumb|none|600px|Rectifying this problem, by inserting a new magazine...]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-4.jpg|thumb|none|600px|...and releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-6.jpg|thumb|none|600px|Inspecting the rifle's fictional 18-round extended magazine (previously a 15-rounder), which is more or less just a longer, curved version of the standard one. While extended magazines for the Gewehr 43 did exist, they held 20 rounds and were straight. Also, note the ''Ausgangsseitengewehr'' bayonet; since the G43 lacks a bayonet lug, Sledgehammer apparently decided to attach it to the end of the cleaning rod instead.]]&lt;br /&gt;
[[File:Codwwiikapitan.jpg|thumb|none|600px|The &amp;quot;Kapitan&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41===&lt;br /&gt;
The &amp;quot;Nobel II&amp;quot; variant of the Gewehr 43 turns it into a [[Gewehr 41]], albeit retaining the detachable magazine as expected. The model is also a hybrid: the front part of the rifle is modeled after that of the Mauser design, whereas the rest of the weapon matches the Walther version (including the lack of a bolt-action mechanism). Additionally, it has a cheek rest on the buttstock, as well as the same deeper magwell as the &amp;quot;Kapitan&amp;quot; variant.&lt;br /&gt;
[[File:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwiinobel.jpg|thumb|none|600px|The &amp;quot;Nobel II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CODWWII NobelII 01.jpg|thumb|none|600px|A side-on view, showing off the odd magazine well, checkered forend, and leather cheekrest.]]&lt;br /&gt;
&lt;br /&gt;
==Grossfuss Sturmgewehr==&lt;br /&gt;
The [[Grossfuss Sturmgewehr]], a late-war prototype German assault rifle meant to replace the [[Sturmgewehr 44]], was added to multiplayer in the July 23, 2019 update. It is known in-game as the &amp;quot;GBD-79&amp;quot;. When upgraded, the Sturmgewehr is renamed to the &amp;quot;Compact Chaos&amp;quot;.&lt;br /&gt;
[[File:Horn Sturmgewehr.jpg|thumb|none|450px|Grossfuss Sturmgewehr - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:CODWWII_GBD_01.jpg|thumb|none|600px|A customized Grossfuss Sturmgewehr at the range.]]&lt;br /&gt;
[[File:CODWWII_GBD_02.jpg|thumb|none|600px|Inspecting the customized Grossfuss Sturmgewehr. Note the extended magazine, which appears to be a shrunken-down [[MG15]] mag. Despite using the same standard magazines, the StG 44, [[Gustloff Volkssturmgewehr]], Grossfuss Sturmgewehr, and Wimmersperg Spz all have different extended magazine models in-game (all of which are fictional).]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] was added in The Resistance event. It is depicted as fully-automatic; whether or not a full-auto version of the Volkssturmgewehr existed in reality is disputed. When the &amp;quot;extended mag&amp;quot; attachment is equipped, the weapon gains a fictional 45-round drum magazine, rather than the also-fictional 45-round straight magazine used by the Sturmgewehr. When the Volkssturmgewehr is upgraded in Nazi Zombies, it is renamed to &amp;quot;People's Storm&amp;quot;, in reference to its English name. It features higher damage, larger magazine count and additional spare ammunition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Goat II&amp;quot; variant significantly increases the length of the barrel, and has a differently shaped charging handle, which changes the empty reload animation so it is pulled instead of the upper assembly. It also lacks a trigger guard for unclear reasons. The &amp;quot;Defiance&amp;quot; variant has a shortened barrel and a perforated heat shield; this shows that Sledgehammer apparently doesn't know how the Volksturmgewehr actually works, as the large shroud around the barrel is actually meant to contain propellant gases (to allow for the weapon's gas-delayed blowback mechanism to work), so punching a bunch of holes in it would just vent this gas out of the weapon, burning the user's hand and causing the bolt to immediately and violently fly backwards uninhibited, which would cause the ejected case to either rupture or get its head ripped off; either way, the weapon would then jam.&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:codww2beretta38menu.jpg|thumb|none|600px|The VSG in the multiplayer menu. The variant here (Resistor) is the easiest to unlock, and is decorated with markings associated with the Polish resistance, despite this weapon not being used by them in any capacity; rather, it was used near-exclusively by the Volkssturm (hence the name), a German militia force intended to defend Germany from Allied invasion.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (1).jpg|thumb|none|600px|The VG in the Aachen multiplayer map.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (2).jpg|thumb|none|600px|Aiming the Volkssturmewehr.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (3).jpg|thumb|none|600px|Giving the rifle a fresh magazine; these are (correctly) the same as those used by the [[Sturmgewehr 44|StG 44]].]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (4).jpg|thumb|none|600px|Rechambering the rifle by pulling back on its upper assembly, with the user placing the actual charging handle between his thumb and forefinger. &amp;quot;The Goat II&amp;quot; variant has a cutout in the upper assembly and an independently-moving handle, which results in a different animation wherein it is pulled by itself.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (5).jpg|thumb|none|600px|Inspecting the right side of the VG.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game as a sniper rifle, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built; ironically, it is the only weapon used by in-game Wehrmacht snipers (who would have more likely used scoped [[Karabiner 98k]] or [[Gewehr 43]] rifles instead). It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant as the scope is in the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Patriot&amp;quot; variant has a shortened barrel and gas system, as well as a different receiver, trigger guard and front sight.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|The scoped Karabin in game.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading. The extended magazine model is just a slightly elongated version of the normal magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims an unscoped Karabin in the Story Trailer.]]&lt;br /&gt;
[[File:CODWII Kbsp (1).jpg|thumb|none|600px|The vanilla wz. 38M in the campaign.]]&lt;br /&gt;
[[File:CODWII Kbsp (2).jpg|thumb|none|600px|Iron sights of the Karabin.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-44===&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; variant of the [[Kbsp wz. 38M]] resembles the French [[MAS_Rifle_Series#MAS-44|MAS-44]] (which actually uses detachable magazines in reality). The &amp;quot;Husky&amp;quot; variant also has a MAS-44's receiver, albeit with the same front sight, shortened barrel and gas system as &amp;quot;The Patriot&amp;quot;. Ironically, both the &amp;quot;Midnight&amp;quot; and the &amp;quot;Husky&amp;quot; still retain the wz. 38M's rear sight in front of the scope, while also having their own rear sight behind it. Finally, the &amp;quot;Kutusov&amp;quot; variant has the barrel, forend, gas system, and front sight of a MAS-44, but with the receiver and trigger guard of &amp;quot;The Patriot&amp;quot;.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:CoDWWII mas1.jpg|thumb|none|600px|Holding the &amp;quot;Midnight&amp;quot;. Judging by its appearance, it was probably never fired and dropped once.]]&lt;br /&gt;
[[File:CoDWWII mas2.jpg|thumb|none|600px|Inspecting the rifle. Note how it is still modeled with the wz. 38M's fixed magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus1.jpg|thumb|none|600px|The &amp;quot;Husky&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus2.jpg|thumb|none|600px|Inspecting the &amp;quot;Husky&amp;quot;, which shows off the odd shortened barrel and gas system; the latter is a bit pointless, since it's just a gas tube, with no gas block to actually let gas into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is still erroneously labeled as the &amp;quot;M1A1&amp;quot; as it was in ''[[Call of Duty: World at War|World at War]]''. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies, it is renamed to &amp;quot;[[M2 Carbine]]&amp;quot; and fires in full-auto, correct for the M2, which it isn't, as the model does not change and it lacks the M2's fire selector.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lil' Biscuit&amp;quot; variant gains the proper M1 Carbine's front sight, a perforated metal heat shield, and a shorter barrel, while the &amp;quot;Body Snatcher&amp;quot; variant has an elongated barrel and handguard, and a modified version of the in-game front sight.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|600px|An M1 Carbine in first-person.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming the carbine. Note the odd front sight, which seems to have come off of an [[M1918A2 BAR]]; rather fitting, given that the game's BAR lacks its front sight hood.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading; note the lack of a bayonet lug, as compared to the image above..]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle; upon firing the last round, regardless of which magazine is inserted, the bolt will lock back. The real M1 lacks an automatic bolt hold-open (instead only having a manual one); 30-round M1 Carbine magazines have a special follower that locks the bolt open on the last shot (as an indicator that the weapon is empty), though as this doesn't engage the weapon's bolt hold-open, the bolt immediately drops upon removing said magazine.]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|M1 Carbine with 30-round magazine and metal heat shield - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|Speaking of which, here's the Carbine with its extended magazine; this holds 22 rounds in-game, in keeping with its &amp;quot;150% rounded down&amp;quot; rule of extended magazines. It's not the real 30-round &amp;quot;banana&amp;quot; magazine, and seems to be a elongated and curved version of the base magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The &amp;quot;Bug Juice&amp;quot; and &amp;quot;Bite The Dust&amp;quot; variants of the M1 Carbine have the same visual attributes as the &amp;quot;Lil' Biscuit&amp;quot; and &amp;quot;Body Snatcher&amp;quot; respectively, except that they receive proper M1A1 folding stocks.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|Post-war M1 Carbine with 30-round magazine and metal heat shield - .30 Carbine. Reference image for the barrel shroud.]]&lt;br /&gt;
[[File:Codwwii m1a1carbine.jpg|thumb|none|600px|Holding the &amp;quot;Bug Juice&amp;quot; variant; somewhat bafflingly, it appears to have the later-added M2's fire selector switch.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''[[Call of Duty: World at War|World at War]]'', the weapon can be reloaded mid-clip. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to that of the experimental T20 select-fire variant. Can be seen on the hands of wounded soldiers in campaign but after their death it will change itself into a vanilla Garand.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Front Line&amp;quot; variant has the front sight of an [[M1 Carbine]] and a thumbhole stock, while the &amp;quot;Independent&amp;quot; variant has a different front sight, a shortened handguard and gas block, as well as the folding stock and pistol grip from a [[Beretta BM59|Beretta BM59 Truppe Alpine]], which would be entirely anachronistic. In Nazi Zombies, the &amp;quot;G.O.A.T.&amp;quot; upgraded variant allows 2 round burst along with higher damage and impossibly extended magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming the M1. As is the case in many games, the rear sight is massively widened and raised high for indirect fire (as one would expect, it fires straight ahead in-game); this is generally done to provide a clearer sight picture.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Loading in a new en-bloc clip. Hope he doesn't get Garand thumb.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Pushing the bolt into battery. While a Garand's action will not necessarily ''always'' close on its own (it may close only partway, requiring a push on the charging handle to put it into battery) it is somewhat unusual for it to ''never'' close by itself, and the bolt should not remain in the fully rearward position when the clip is inserted. This always-sticking-on-nothing reload was also seen in ''[[Call of Duty 3]]'', ''Call of Duty: World at War: Final Fronts'', and ''[[Call of Duty: Advanced Warfare]]''.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06. The in-game &amp;quot;extended mag&amp;quot; isn't exactly modeled after this magazine, though.]]&lt;br /&gt;
[[File:CODWWII T20E2 (1).jpg|thumb|none|600px|Inspecting the magazine-fed Garand, which is also equipped with a 4x Optic attachment, a Sherman tank gunsight.]]&lt;br /&gt;
[[File:CODWWII T20E2 (2).jpg|thumb|none|600px|Reloading the BAR-like magazine.]]&lt;br /&gt;
[[File:BM59A.jpg|thumb|none|400px|Beretta BM59 &amp;quot;Truppe Alpine&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Codwwiiindependent.jpg|thumb|none|600px|The &amp;quot;Independent II&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwiifrontline.jpg|thumb|none|600px|The &amp;quot;Front Line II&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===T26 Tanker Garand===&lt;br /&gt;
The &amp;quot;Volunteer&amp;quot; variant of the M1 Garand turns it into a [[M1 Garand#M1 Garand|T26 Tanker Garand]] carbine, albeit with a different front sight. The &amp;quot;Rookie&amp;quot; variant also gets the same aspects, but with the same [[Beretta BM59|BM59]] pistol grip as the &amp;quot;Independent&amp;quot; and no stock (in reality, the M1E5 short-barreled prototype had a folding stock and a pistol grip, but the latter differs from that of the &amp;quot;Rookie&amp;quot;).&lt;br /&gt;
[[File:Tanker Garand.jpg|thumb|none|450px|T26 Tanker Garand carbine - .30-06]]&lt;br /&gt;
[[File:CODWWII_Volunteer_01.jpg|thumb|none|600px|The &amp;quot;Volunteer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
The actual [[M2 Carbine]], accurately modeled with a fire selector (as opposed to the one in Zombies which is a rename with no remodeling) was added to multiplayer in the Blitzkrieg event. It is a reskin of the &amp;quot;Bug Juice&amp;quot; variant of the M1 Carbine, and thus has that variant's metal heat shield and folding stock. Its variants are identical, aside from having fixed wooden stocks instead of folding ones.&lt;br /&gt;
&lt;br /&gt;
Its in-game rate of fire is substantially slower than its real-life counterpart; so slow, in fact, that the semi-automatic M1 Carbine can be fired faster with a quick trigger finger. Additionally, the M2 Carbine doesn't share its animations with the M1 Carbine, presumably to make the two feel more distinct. When upgraded, the M2 Carbine turns into the &amp;quot;M2A2 Carbine&amp;quot;, which is the name of a refurbished variant of the M2 Carbine. It features higher damage, 30 round magazines (by default) and increased ammunition.&lt;br /&gt;
&lt;br /&gt;
The base weapon uses 15-round magazines, and the extended mag attachment brings the magazine capacity up to 22, the same not-quite-real extended magazine as the in-game M1.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:CODWWII_M2C_01.jpg|thumb|none|600px|A custom M2 Carbine at the range.]]&lt;br /&gt;
[[File:CODWWII_M2C_02.jpg|thumb|none|600px|Reloading a custom M2 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] anti-tank rifle was added as a sniper rifle in the Attack of the Undead event. As in ''World at War'' it is a ridiculous choice for a single infantryman considering the immense weight, caliber and recoil. Nevertheless, the in-game gun is quite nerfed in terms of those aspects; while it can kill in one shot from any distance, the high-caliber round doesn't blow limbs off or even penetrate cover. The recoil is also heavily toned down, perhaps even more so than in ''World at War''. It feeds from a 5-round en-bloc clip, which rises to 7 with Extended Mags; curiously, this doesn't change the weapon's model in any way, unlike every other weapon in the game.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[File:Codwwii ptrs41.jpg|thumb|none|600px|The PTRS-41 in-game. It lacks the bipod and has a shortened barrel, which would help to reduce the weapon's immense weight, but would also increase the shoulder-breaking recoil even more.]]&lt;br /&gt;
[[File:Codwwii ptrs41_1.jpg|thumb|none|600px|Holding a scoped PTRS.]]&lt;br /&gt;
[[File:Codwwii ptrs41_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii ptrs41_3.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[AVS-36]] was added to the &amp;quot;rifles&amp;quot; category in the Liberty Strike event. Its fire rate is significantly toned down from the real gun's 800 RPM; conversely, its magazine capacity is exaggerated to 24 rounds (36 with the &amp;quot;Extended Mag&amp;quot;) instead of 15. When upgraded, it is known as the &amp;quot;Complex Beat&amp;quot;.&lt;br /&gt;
[[File:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII_AVS36_01.jpg|thumb|none|600px|The AVS-36 at the range.]]&lt;br /&gt;
[[File:CODWWII_AVS36_02.jpg|thumb|none|600px|Reloading the AVS-36]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is the only true assault rifle in the base game. The Extended Mags attachment gives it a fictional, completely straight 45-round magazine. The &amp;quot;Haywire&amp;quot; variant also has an [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] stock; this is mechanically implausible, as the StG's stock contains its recoil spring. When upgraded in Zombies mode, it will be renamed to &amp;quot;STG770&amp;quot;, along with the typical upgrades.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|600px|Holding the StG.]]&lt;br /&gt;
[[File:Codwwii stg44 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44 3.jpg|thumb|none|600px|Reloading. This animation is recycled from the first ''Modern Warfare'' (which in turn based it on its AK reload animation); the animation also appeared in ''Advanced Warfare''.]]&lt;br /&gt;
[[File:Codwwii stg44 4.jpg|thumb|none|600px|Pulling the bolt handle (not quite far enough) back to chamber a round.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px|Examining the StG's other side.]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(W)===&lt;br /&gt;
The &amp;quot;Serum&amp;quot; variant appears to be a fictitious shortened variant of the MKb 42(W), a Walther-made prototype that was rejected. Despite the many modifications applied to the weapon, the weapon can still be identified by the appearance of its pistol grip. It has a cut-down barrel and gas system, relocated and lowered rear sight, a different front sight, a compressed lower receiver, and the same [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] as on the &amp;quot;Haywire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On a side note, the pistol grip and trigger guard of the MKb 42(W) is also used as the icon for the various &amp;quot;Pistol Grip&amp;quot; cosmetic items; these are optional decorative replacement grips for pistols, making the choice of a rifle's pistol grip to represent them somewhat strange.&lt;br /&gt;
[[File:Mkb 42(W).jpg|thumb|none|450px|MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''Arrrrgh!!''&amp;quot;&amp;lt;br&amp;gt;A look of the &amp;quot;Serum&amp;quot; variant in the multiplayer trailer, equipped with a bayonet.]]&lt;br /&gt;
[[File:CODWWII Serum.jpg|thumb|none|600px|Inspecting the &amp;quot;Serum&amp;quot; variant. Note the cropped dust cover and exposed bolt carrier.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 45(M)===&lt;br /&gt;
The &amp;quot;Red Baron&amp;quot; and &amp;quot;Shingles&amp;quot; variants of the Sturmgewehr 44 turn it into a [[Sturmgewehr 45(M)]], but with a longer barrel, as well as the rear sight being mounted at the same level as the magazine like the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H with 30-round magazine - 7.92x33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii stg45 1.jpg|thumb|none|600px|A soldier holding his newly acquired &amp;quot;Shingles&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii stg45 2.jpg|thumb|none|600px|Inspecting the &amp;quot;Shingles&amp;quot; variant of the StG 45(M). Despite being a prototype rifle that never saw any combat service, it is both engraved and has been used enough to become rusty and worn. In ''WWII'', Epic variants (like the &amp;quot;Shingles&amp;quot;) are always dirty or otherwise worn, while the Heroic variants are clean and pristine. Many weapon variants appear in both Epic and Heroic forms (the &amp;quot;Shingles&amp;quot; is not one of them however), with the Heroic variants' names being suffixed with a &amp;quot;two&amp;quot; (&amp;quot;II&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44 Model 4==&lt;br /&gt;
The [[AS-44|Sudayev AS-44 Model 4]] assault rifle was added in the Shadow War update; it can be unlocked by prestiging the Commando Division. Being in the &amp;quot;Rifles&amp;quot; category, the in-game weapon lacks a bipod. By default, it feeds from a standard 30-round box magazine; the Extended Mags attachment replaces this with a fictional 45-round drum (of the same type as the [[Gustloff Volkssturmgewehr]], despite them using completely different magazine designs in reality). Unlike the real AS-44, the in-game weapon fires from a closed bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Prototype 7&amp;quot; is the upgraded variant of the AS-44 in Zombies, the name in reference to it being the seventh and last prototype before development was ended.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 Model 4 - 7.62x41mm M43]]&lt;br /&gt;
[[File:Codwwii-as44-1.jpg|thumb|none|600px|Holding the Sudayev AS-44 Model 4.]]&lt;br /&gt;
[[File:Codwwii-as44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii-as44-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Codwwii-as44-4.jpg|thumb|none|600px|Rechambering with an underhand technique.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. In the campaign, it is widely used by German soldiers, probably since the game lacked the much more appropriate [[Gewehr 43]] prior to the Winter Siege event (incidentally, this has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of native semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.&lt;br /&gt;
&lt;br /&gt;
The extended magazine model is an elongated, almost AS-44 esque magazine, while the real rare 15-round SVT magazine was externally (but not technically) analogous to the [[AVS 36]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Siberian&amp;quot; variant is almost identical to the base SVT-40, the only visual differences that it has (aside from the paint job) are the presence of a stock pouch and the bolt handle being rotated 90 degrees. When upgraded, the SVT-40 will be renamed to the &amp;quot;AVT-40&amp;quot;, however it is not a true AVT-40, it is merely a reskin akin to the M1A1 to &amp;quot;M2 Carbine&amp;quot;. The upgraded variant allows for fully automatic fire (akin to the real AVT-40), along with higher damage.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii svt 1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii svt 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii svt 3.jpg|thumb|none|600px|Reloading from empty, with the player character using the new magazine to push the empty one out. Originally, a bug caused the new one to fly out of the player character's hand with the empty magazine, with the player character's hand immediately grabbing a third magazine offscreen. This was later fixed.]]&lt;br /&gt;
[[File:Codwwii svt 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AG-42 Ljungman===&lt;br /&gt;
Interestingly, the &amp;quot;Shack Man&amp;quot; variant of the SVT-40 gives it a receiver rather like that of an [[AG-42 Ljungman]] rifle, as well as different iron sights and muzzle brake, and a shorter barrel. &lt;br /&gt;
[[File:AG-42.jpg|thumb|none|450px|AG-42 Ljungman with magazine removed - 6.5x55mm Swedish]]&lt;br /&gt;
[[File:CODWWII_ShackManII_01.jpg|thumb|none|600px|The &amp;quot;Shack Man&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Rasheed carbine===&lt;br /&gt;
The &amp;quot;O.A.O&amp;quot; and &amp;quot;S.O.L.&amp;quot; variants resemble the [[Rasheed Carbine]], an Egyptian derivative of the AG-42. The former has the iron sights, muzzle brake and short barrel from the &amp;quot;Shack Man&amp;quot; variant, but has a folding &amp;quot;coat hanger&amp;quot; East German AK stock (which is obviously anachronistic) and a Sten skeletonized pistol grip, while the latter lacks a heat shield but has a cloth wrapped around the handguard to compensate for this, as well as a longer barrel, different iron sights (the front one being similar to that of the &amp;quot;Shack Man&amp;quot; and &amp;quot;O.A.O&amp;quot; variants), a custom muzzle brake and a magazine pouch on the buttstock.&lt;br /&gt;
[[File:Rashid 1.jpg|thumb|none|450px|Rasheed carbine - 7.62x39mm]]&lt;br /&gt;
[[File:CODWWII OAO 01.jpg|thumb|none|600px|The &amp;quot;O.A.O.&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwii svtepic1.jpg|thumb|none|600px|Holding the &amp;quot;O.A.O.&amp;quot;]]&lt;br /&gt;
[[File:Codwwii svtepic2.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:CODWWII SOL 01.jpg|thumb|none|600px|The &amp;quot;S.O.L.&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 rifle==&lt;br /&gt;
The [[Type 5 Rifle]] was added to the &amp;quot;rifles&amp;quot; category in the Blitzkrieg event. Essentially a Japanese copy of the [[M1 Garand]], it is an extremely rare rifle in real life, with only 100 of around 250 completed before the end of the war, and none entered service.&lt;br /&gt;
&lt;br /&gt;
The Type 5 is erroneously loaded like its American counterpart with a 10-round en-bloc clip instead of two 5-round [[Arisaka Rifle|Arisaka]] stripper clips, which is the same error previously committed by DICE in ''[[Battlefield 1943]]'' and ''[[Battlefield: Bad Company 2]]''; the Type 5 in these two games was a mock-up model based on their M1 Garand model (having a host of M1 Garand features that the real Type 5 lacks), reusing their M1 Garand animations entirely. The Type 5 in ''WWII'' is at the very least modeled correctly on the exterior, with only an apeture rear sight added on top of the original weapon's tangent rear sight for presumably gameplay reasons.&lt;br /&gt;
&lt;br /&gt;
Despite its correct lack of a clip latch, mid-magazine reloads are still possible on ''WWII'''s Type 5, with the entire clip instantly flying out the moment the player character pulls back the bolt. Unlike the Type 5 mockups in ''Battlefield'' games, and unlike ''WWII''’s own M1 Garand, the bolt automatically snaps forward after loading a clip instead of having to be manually pushed. The &amp;quot;Extended Mag&amp;quot; attachment replaces the en-bloc clip with a 15-round detachable magazine, seemingly taken from, of all things, a [[Lee-Enfield]] rifle, and requires the bolt handle to be manually released. To top it all off, a ping sound is ironically heard when the detachable extended magazine is emptied, yet this doesn't occur with the base en-bloc clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Clockwork&amp;quot; variant has the magazine cover of the Japanese Kō-type experimental rifle (試製自動小銃甲), a copy of the Pedersen rifle. The &amp;quot;Go Ban&amp;quot; upgraded variant has typical Nazi Zombies upgrades, increased damage, doubled magazine capacity and increased ammunition.&lt;br /&gt;
[[File:JapanType5.jpg|thumb|none|450px|Type 5 rifle - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Codww2type5.jpg|thumb|none|600px|The Type 5 in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Type5-Clockwork.jpg|thumb|none|600px|The &amp;quot;Clockwork&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Wimmersperg Spz-kr==&lt;br /&gt;
The [[Wimmersperg Spz|Wimmersperg Spz-kr]], a German late-war assault rifle design (actually a family of designs, the in-game weapon being the magazine-pistol-grip styled ''kv'' or ''kr'' carbine variants) intended to combine bits from both the [[Sturmgewehr 44]] and the [[Sten]] to create a cost-saving assault rifle, was physicalized and added to multiplayer in the July 23, 2019 update. No units of the Wimmersperg Spz were known to have ever been made in real life. When upgraded, it is renamed to the &amp;quot;Spz-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon features a standard StG 44 rear sight by default; in real life, the known description of the weapon's concept (from ''Sturmgewehr! From Firepower to Striking Power'' by Hans-Dieter Handrich) describes the weapon as having a different rear sight from the StG 44, and the sights also slightly offset to the left. The in-game model does feature a dovetail scope mount to the right of the weapon, matching descriptions of the concept.&lt;br /&gt;
[[File:Wimmersperg Spz-kr rekonstrukcja.jpg|thumb|none|450px|Wimmersperg Spz-kr - 7.92x33mm Kurz. ('''Modern''' reconstruction based on original sketches.)]]&lt;br /&gt;
[[File:CODWWII_Wimmersperg_01.jpg|thumb|none|600px|A customized Wimmersperg at the range.]]&lt;br /&gt;
[[File:CODWWII_Wimmersperg_02.jpg|thumb|none|600px|Inspecting the customized Wimmersperg. Note the very Sten-like receiver design.]]&lt;br /&gt;
&lt;br /&gt;
=Manually-Operated Rifles/Carbines=&lt;br /&gt;
The &amp;quot;sniper rifles&amp;quot; class consists of the following manually-operated rifles &amp;amp; carbines, as well as the aforementioned semi-automatic [[Kbsp wz. 38M]] and [[PTRS-41]]. The weapons from that category were originally associated with the Mountain division in multiplayer, which allows their users to &amp;quot;Hold Breath&amp;quot;, the same steadying mechanic with all sniper rifles in previous games. The Divisions rework made it universal to sniper rifles, regardless of the division used.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;iron sights&amp;quot; attachment was made available for all &amp;quot;sniper rifles&amp;quot; following the Attack of the Undead event, which removes their default optics. &lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] (more accurately its sniper rifle version, the Type 97, though the two are identical aside from the scope, and the in-game weapon can use optional iron sights anyways) was added to the &amp;quot;sniper rifles&amp;quot; category in the Blitzkrieg event. Unlike the base game bolt-action sniper rifles, the rifle has a side-mounted scope and thus doesn't perform &amp;quot;diagonal clip shoving&amp;quot; reloads. The &amp;quot;Extended Mag&amp;quot; attachment attempts to ruin this by giving the weapon a [[Lee-Enfield]]-type detachable magazine, which, of course, using a smaller cartridge than one that the magazine can hold ten of, holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
Its upgraded incarnation in Zombies mode gains the standard sniper rifle bonuses of increased damage, increased reserve ammo, tighter hipfire, and a higher magazine capacity (12 rounds, in this case), along with the substantially more interesting property of striking headshotted enemies with lightning, dealing damage in a radius. This upgrade also gives the weapon the rather impressive-sounding name of &amp;quot;Defaced Chrysanthemum&amp;quot;; this is a term commonly used in reference to various Imperial Japanese equipment (Arisaka rifles in particular) among collectors. It refers to the weapons' government property mark (a stamping of a chrysanthemum), which was typically &amp;quot;defaced&amp;quot; (i.e. scratched out) when they were no longer considered the government's property; while this did apply to any situation in which the Imperial Japanese military gave up ownership of a weapon (for instance, the surplussing of earlier [[Murata Rifle|Murata]] rifles), it is most commonly associated with weapons surrendered at the end of World War 2. Amusingly, in spite of the name, the in-game weapon's chrysanthemum seems to be intact - which would make more sense than the alternative, considering how, in-game, World War 2 hasn't ended yet.&lt;br /&gt;
&lt;br /&gt;
For some reason, the side of the scope is marked with 九九式小銃 (''kyū kyū shiki shōjū''), which means Type 99 rifle.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:codww2type38.jpg|thumb|none|600px|The Arisaka in first-person.]]&lt;br /&gt;
[[File:codww2type38scope.jpg|thumb|none|600px|A look through the Arisaka's scope. The reticle is based on the real Arisaka's sniper scope reticle, and has mostly correct horizontal markings, but its vertical markings are completely different and somewhat nonsensical. The real reticle has a 0m zeroing marking near the center, and has a vertical axis that goes down with increasing zeroing markings. Here, the reticle gains a new set of increasing ranging markings going ''up'', apparently implying a ''negative zero'' of up to -1400m. The 2 marking extended to the side is this way on the real reticle to fit it into the tight available space; here it's retained apparently solely for the cool factor, and it's also moved above 0.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 44 Carbine===&lt;br /&gt;
The &amp;quot;Black Hornet&amp;quot; variant turns the long Arisaka into an [[Arisaka Type 44 carbine]] with an unusable folded bayonet.&lt;br /&gt;
[[File:Type 44 Arisaka.jpg|thumb|450px|none|Arisaka Type 44 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:CODWWII_Type44_01.jpg|thumb|none|600px|The &amp;quot;Black Hornet&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 2===&lt;br /&gt;
The &amp;quot;Ronin II&amp;quot; and &amp;quot;Hydra&amp;quot; variants are [[Arisaka Type 2]] Paratrooper rifles.&lt;br /&gt;
[[File:ArisakaType02ParaTakedown.jpg|thumb|450px|none|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CODWWII_RoninII_01.jpg|thumb|none|600px|The &amp;quot;Ronin II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_Type2_01.jpg|thumb|none|600px|The &amp;quot;Hydra&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The rare [[De Lisle Carbine]] was added to the &amp;quot;sniper rifles&amp;quot; category in the Liberty Strike event; to that end, it is (unlike the real weapon) fitted with a scope by default. Despite being chambered in .45 ACP, the carbine deals the same damage as the Lee-Enfield and Type 38 in-game, presumably for the usual &amp;quot;balance reasons&amp;quot;; this would also explain why, despite being the shortest, lightest, and handiest rifle in its class, it has poorer handling (i.e. aiming time, fire rate, etc.) than both of them.&lt;br /&gt;
&lt;br /&gt;
Its default in-game magazine size is 10 rounds, expanding to 15 rounds with the &amp;quot;Extended Mag&amp;quot; attachment, which are in contrast to the real gun, which fed from 7 and 11 round magazines. When cycling the bolt, the carbine appears to incorrectly eject a rifle casing as opposed to a pistol casing.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the De Lisle becomes the &amp;quot;Subsonic Scream&amp;quot; (presumably a reference to the weapon's subsonic .45 ACP ammunition), with higher damage, better hipfire, double the magazine capacity (20 rounds standard, or 30 extended), and quadruple the ammunition reserve (320 rounds instead of the standard 80); it also has a far more interesting property, wherein the rounds the weapon fires will, upon hitting a surface, sit still and glow yellow, gradually transitioning to red and eventually disappearing. If an enemy comes close enough before the glowing ball disappears, they will instantly be headshotted by it.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-DeLisle-1.jpg|thumb|none|600px|A soldier running with his carbine in the trailer of the United Front DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. The Extended Mag attachment is the rare 20-rounder trench magazine from the earlier [[Gewehr 98]], which only holds 7 rounds in-game. Reloading with the Extended Mag incorrectly depicts the trench magazine as being detachable. Reloading the regular Kar98k has a lot of inaccuracies (which are shared with most of the other base game bolt-action rifles), namely;&lt;br /&gt;
&lt;br /&gt;
* There is no dynamic reload in for base game bolt-action rifles in ''WWII'', therefore the Kar98k is always reloaded with a full 5-round stripper clip, with no regard for rounds still in the rifle or how much ammo is in the player's reserves.&amp;lt;br&amp;gt;&lt;br /&gt;
* The stripper clip is attached and loaded diagonally, allowing the rifle to still be reloaded with stripper clips even when scopes are used, which would block stripper clips in reality.&amp;lt;br&amp;gt;&lt;br /&gt;
* The stripper clip is shoved into the magazine in its entirety, clip and all. This one seems to have been fixed in a patch however.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Kar98K becomes the &amp;quot;War Model&amp;quot;, the English translation of the German term &amp;quot;Kriegsmodell&amp;quot;, used to refer to late-war simplified models of the Kar98k; in spite of this name, the in-game gun's model is still the same early-war model. In terms of gameplay, the weapon's damage is increased, its hipfire spread is tightened, and both its ammo reserve and capacity are doubled (to 120 and 10, respectively).&lt;br /&gt;
&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game, used without a scope; prior to the Attack of the Undead event, this was the only rifle in the &amp;quot;sniper rifles&amp;quot; category that had the &amp;quot;iron sights&amp;quot; attachment in multiplayer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Incorrectly reloading the Kar98k.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|Inspecting a Kar98k fitted with the Extended Mag attachment.]]&lt;br /&gt;
[[File:CoDWWII-k98k scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
[[File:CODWWII Kar98K (1).jpg|thumb|none|600px|The pickup animation of the Karabiner 98k, where Daniels chambers a round.]]&lt;br /&gt;
[[File:CODWWII Kar98K (2).jpg|thumb|none|600px|Daniels and Sergeant Pierson use scoped K98ks to snipe Germans in the &amp;quot;Stronghold&amp;quot; mission. Note how Daniels uses his left hand to cover the action during a mid-magazine reload, even though the rifle is always loaded with a full stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Kb ppanc wz. 35==&lt;br /&gt;
The [[Kb ppanc wz. 35]], a Polish anti-tank rifle, was added to the game in the June 4th, 2019 update. By default, it is fitted with what appears to be a Russian PU scope on a completely fictitious mount, though the historically-appropriate iron sights are available as an optional &amp;quot;attachment&amp;quot;. It incorrectly holds 5 rounds in its 4-round box magazine (or 7 in the fictitious extended one). It appears to have been rather closely based on the code for something else, since its sounds are near-identical to the rest of the rifles (as opposed to the substantially deeper sound of the game's other AT rifle, the [[PTRS-41]]), and its ejected casings are both too small and come out too soon. When Pack-a-Punched it becomes the &amp;quot;Show stopper&amp;quot;.&lt;br /&gt;
[[File:Wz35.jpg|thumb|none|450px|wz. 35 - 8x107mm DS]]&lt;br /&gt;
[[File:Codww2 wz35.jpg|thumb|none|600px|The wz. 35 in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_WZ35_01.jpg|thumb|none|600px|A custom wz. 35 on the range.]]&lt;br /&gt;
[[File:CODWWII_WZ35_02.jpg|thumb|none|600px|Inspecting the wz. 35.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Lee-Enfield|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Like the Kar98k and the Springfield, the Lee-Enfield is reloaded with a stripper clip loaded in diagonally, allowing it to bypass the scope. The reload also only loads one clip regardless of rounds remaining the gun, allowing it to replenish all 10 rounds with just one 5-round clip. Reloading the entire magazine in one easy animation could actually be done by swapping the detachable magazine, though it's definitely not the standard procedure.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag. While real Lee-Enfield extended trench magazines did exist, the in-game model seems to be fictional. The extended mag is reloaded by detaching and replacing it.]]&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|350px|Sawn-Off Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield royal.jpg|thumb|none|600px|Inspecting &amp;quot;The Royal&amp;quot; variant. Note that the front sight is retained.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
The [[MAS-36]] is featured in multiplayer as the &amp;quot;M36&amp;quot;, added in the July 23, 2019 update. It incorrectly holds 10 rounds in its 5-round fixed magazine, increasing to 15 with the fictional extended one; even more bizarrely, these are loaded one-by-one (i.e. no stripper clips), regardless of whether or not the weapon has a scope fitted (which wouldn't block the action anyway, since it's mounted onto the barrel and not the receiver).&lt;br /&gt;
[[File:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[File:CODWWII_M36_01.jpg|thumb|none|600px|An M36 at the range. This is the &amp;quot;Rancher II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_M36_02.jpg|thumb|none|600px|Inspecting the MAS-36.]]&lt;br /&gt;
[[File:CODWWII_M36_03.jpg|thumb|none|600px|The base MAS-36 with iron sights.]]&lt;br /&gt;
[[File:CODWWII_M36_04.jpg|thumb|none|600px|Note that even with just iron sights, the rifle is still reloaded one round at a time rather than with a charger.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Hybrid==&lt;br /&gt;
The [[Mosin Nagant]] was added to the sniper rifles class in the Days of Summer event. It is referred to as the &amp;quot;3-Line Rifle&amp;quot; (the full designation was the &amp;quot;3-Line Rifle M1891&amp;quot;), and is essentially the Imperial Russian M1891 rifle with the PU scope and turned down bolt handle (which is still present even when iron sights are equipped) of the M91/30 Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
Reloads are much more realistic than most other sniper rifles in the game; there's no diagonal clip insertion, and the full 5-round clip isn't used for every single reload. When the weapon is scoped, the reload has the player character loading three (or less) loose rounds in one quick motion, repeating the animation until full. The character only uses a stripper clip when the &amp;quot;iron sights&amp;quot; attachment is equipped: the full 5-round clip is inserted when the weapon is empty, while during partial reloads the character pushes the clip partially down the magazine and removes it after only having loaded the number of rounds needed. When the 7-round &amp;quot;extended mag&amp;quot; is paired with the iron sights, the player character reloads an empty magazine by inserting a 5-round clip and loads the last two loose rounds by hand.&lt;br /&gt;
&lt;br /&gt;
At release, the player character would fail to cover the action during a mid-magazine reload, and unnecessarily covers the action during an empty reload, regardless of attachments. These appear to have been fixed in a later update.&lt;br /&gt;
&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|450px|Mosin Nagant M1891 - 7.62x54mmR]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII_MN_01.jpg|thumb|none|600px|A custom Mosin-Nagant at the range.]]&lt;br /&gt;
[[File:CODWWII_MN_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Schälldampfer Karabiner==&lt;br /&gt;
The [[Schälldampfer Karabiner]] (or SDK for short), an ''allegedly'' WWII-era German prototype integrally suppressed bullpup bolt-action carbine chambered in 9x19mm Parabellum (using [[Luger P08]] magazines) was added to the &amp;quot;sniper rifles&amp;quot; class in the Halloween Scream event; it is referred to as the &amp;quot;SDK 9mm&amp;quot;. Note the word &amp;quot;allegedly&amp;quot;; the SDK is almost certainly a postwar hoax created by serial fraudster James P. Atwood, making its appearance anachronistic.&lt;br /&gt;
&lt;br /&gt;
Much like the earlier-added [[De Lisle Carbine]], it does damage far in excess of what its caliber would suggest; unlike that rifle, however, it holds too few rounds instead of too many (holding a mere 6 rounds in its 8-round magazine), and fires faster than it ought to, instead of slower (being the fastest-firing rifle among the bolt-action ones in the game, despite the rather awkward placement of its bolt).&lt;br /&gt;
[[File:SDK.jpg|thumb|none|450px|Schälldampfer Karabiner w/ scope, magazine, loose rounds, &amp;amp; Iron Cross pin - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2-sdk1.jpg|thumb|none|600px|The SDK in-game.]]&lt;br /&gt;
[[File:Codww2-sdkinspect1.jpg|thumb|none|600px|Inspecting the left side of the SDK...]]&lt;br /&gt;
[[File:Codww2-sdkinspect2.jpg|thumb|none|600px|...and the right. Note how the magazine sticks a short ways out of the well; on the actual rifle, the Luger magazine's distinctive round grasping knobs sit directly in the notches on the bottom of the stock, leaving much less of the magazine exposed.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is one of the available sniper rifles. With Extended Mags, it gains an [[:File:1903airservice.jpg|Air Service magazine]] incorrectly depicted as detachable, and holds only 7 rounds instead of the real 25.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies it gains the name of &amp;quot;Massachusetts&amp;quot; a reference to the US state where the rifle was manufactured. Its magazine capacity is boosted to 25 (which would actually be appropriate for its Extended Mag model), despite using the standard 5-round magazine model.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer. The use of the scope is incorrect for the US Army-focused singleplayer campaign as the Army did not use the Unertl scope on their Springfields (it was used by the US Marine Corps), instead using the Weaver 330 2.75x scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game, with its default sniper scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Like the Kar98k and Lee-Enfield, the reload animation loads a 5-round stripper clip diagonally, and is always reloaded this way regardless of the remaining rounds in the gun or the amount of reserve ammunition. These stripper clips are also seemingly inserted fully, clip and all, into the gun.]]&lt;br /&gt;
[[File:CoDWWII-spring3.jpg|thumb|none|600px|The unscoped Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring4.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Sporterized M1903 Springfield===&lt;br /&gt;
The &amp;quot;Gum Shoe&amp;quot; variant resembles a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Gum Shoe&amp;quot;; note the non-standard striker design.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
The &amp;quot;Ranger&amp;quot; variant resembles the M1903A4 variant, rather than the standard M1903A1 (albeit incorrectly fitted with the sights of an A1; the M1903A4s lacked irons entirely). Bizarrely, the stock appears to be 2-piece, with a large metal sideplate between the forend and the buttstock.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|450px|M1903A4 Springfield with Model 330 Weaver scope - .30-06 Springfield]]&lt;br /&gt;
[[File:CODWWII_RangerII_01.jpg|thumb|none|600px|The &amp;quot;Ranger II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_RangerII_02.jpg|thumb|none|600px|Holding the &amp;quot;Ranger II&amp;quot; on the streets of occupied Paris.]]&lt;br /&gt;
[[File:CODWWII_RangerII_03.jpg|thumb|none|600px|Inspecting the left side. Like the &amp;quot;Gum Shoe&amp;quot;, it has an odd enlarged striker.]]&lt;br /&gt;
[[File:CODWWII_RangerII_04.jpg|thumb|none|600px|Inserting the extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
The &amp;quot;Warbird&amp;quot; and &amp;quot;Faithful&amp;quot; variants have distinctly different receivers, resembling [[Winchester Model 70]]s; both feature sporter-style forends, Unertl scopes (by default), and hooded front sights, with the former having a conventional M1903-style stock, and the latter having the same two-piece stock setup as the &amp;quot;Ranger&amp;quot;.&lt;br /&gt;
[[File:Win70-1.jpg|thumb|none|450px|Winchester Model 70 with 7.8x Unertl scope - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;. The rifle was later added as a playable sniper rifle in multiplayer following the Attack of the Undead event. Like the [[Browning BLR]] from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', it is simply referred to as &amp;quot;Lever Action&amp;quot;, presumably due to the continuing Winchester trademark. Unlike the other sniper rifles, the Winchester is reloaded with individual rounds, and the player character always cocks the weapon after reloading, even if the magazine wasn't empty (something that's been a bad tradition for round-by-round loading weapons in the ''Call of Duty'' series).&lt;br /&gt;
&lt;br /&gt;
It holds 6 rounds in its full-length tube magazine; with the Extended Mags attachment, it gains the box magazine of a [[Winchester Model 1895]], which increases the capacity to 9 rounds, and changes neither the weapon's animations nor the model of the tube magazine that the player character actually loads, which raises some serious questions about how any of this is actually supposed to work.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Scorpion&amp;quot; variant of the Winchester is heavily sawn-off, loosely resembling a Mare's Leg. It, along with &amp;quot;The Sheriff&amp;quot; and the &amp;quot;Dread&amp;quot; variants, also has a greatly enlarged lever loop. The &amp;quot;Dread&amp;quot; and &amp;quot;Prospector&amp;quot; variants have shortened magazine tubes, as variants are identical to the base weapon stat-wise this does not affect their magazine capacities.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30 WCF]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester. Note how it seems to have an extra barrel band, for some reason.]]&lt;br /&gt;
[[File:Codwwii leveraction.jpg|thumb|none|600px|The Winchester in the multiplayer menu. Like the Type 38, it has a side-mounted scope.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class in ''WWII'' is referred to as &amp;quot;light machine guns&amp;quot;, even though it includes the MG15 and MG42 general-purpose machine guns, as well as the MG81 medium machine gun, and the LAD, which is technically a submachine gun. An in-game text in the campaign also lists the Browning M1919A4 as an LMG, which is incorrect since it is a medium machine gun. The BAR is categorized as a &amp;quot;rifle&amp;quot; in-game (which it does not benefit from the bipod ability, as a result), but it is categorized as a machine gun for the purposes of the wiki.&lt;br /&gt;
&lt;br /&gt;
After the April 2018 update with the Divisions overhaul, the bipod attachment became a permanent fixture for all &amp;quot;light machine guns&amp;quot; equipped by any Division (they were originally exclusive to the Armored division). Gameplay-wise, for some reason it increases the rate of fire of the machine gun when mounted and feeds directly from the reserve ammo supply.&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is one of the weapons added in the Winter Siege community event, which is totally out of place since it chiefly saw service in the North African theater, where it gained severe notoriety for its underwhelming reliability and performance. It is referred to as the &amp;quot;GPMG&amp;quot;, short for General-Purpose Machine Gun, even though it's actually a light machine gun (or a no-purpose machine gun if performance is taken into account), ironically reversing the GPMG-to-LMG misclassification common in the series. The Modello 30's Zombies upgrade is ironically known as &amp;quot;Good Enough&amp;quot;, which fires explosive bullets.&lt;br /&gt;
&lt;br /&gt;
Similarly to the bolt-action rifles, it is always reloaded with a full stripper clip, regardless of whether or not there's enough space in the magazine for it. Mid-magazine reloads also do not take account of the ridiculous construction of the magazine: since the feed lips are in the gun and the catch in the magazine for retaining cartridges when it is open is some distance inside, opening the magazine when it was not empty would result in up to four loose rounds left floating around between the magwell and the action. It holds an incorrect 30 rounds per magazine, rather than the correct 20, and fires at 722 RPM, compared to the real weapon's 500 RPM.&lt;br /&gt;
&lt;br /&gt;
A much more fitting and reliable choice for a winter-themed machine gun would be the [[Degtyarov DP Series Machine Gun|DP-28]], which saw heavy use by both sides during the Winter War and on the Eastern Front.&lt;br /&gt;
[[File:Breda 30.jpg|thumb|450px|none|Breda Modello 30 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:CoDWWII-Breda30.jpg|thumb|none|600px|The Breda in the Winter Siege trailer. It is shown here with the ejection port cover closed, though the in-game model has it open.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 1.jpg|thumb|none|600px|Holding the Breda: while he has avoided the instant jam from not opening the cover, the player character has made the remarkably poor decision to hold the weapon with his hand partially over the ejection port.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 3.jpg|thumb|none|600px|Reloading. Note that the window in the top of the magazine has instead been rendered as a solid black area. What makes this especially odd...]]&lt;br /&gt;
[[File:CoDWWII-Breda30exmag.jpg|thumb|none|600px|...is that the fictional upgraded magazine (which holds 45 rounds) does have a window through which the never-depleting cartridges can be seen. The design of this magazine makes very little sense; considering the bottle-necked nature of the 6.5x52mm round, it should be curved the other way, if at all.]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 37===&lt;br /&gt;
The &amp;quot;Fiore di Morte&amp;quot; variant is a hybrid between the [[Breda Modello 30]] and the [[Breda Modello 37]].&lt;br /&gt;
[[File:Bredam37.jpg|thumb|none|450px|Breda Modello 37 - 8x59mmRB Breda]]&lt;br /&gt;
[[File:CODWWII_FDM_01.jpg|thumb|none|600px|The &amp;quot;Fiore di Morte&amp;quot; at the range.]]&lt;br /&gt;
[[File:CODWWII_FDM_02.jpg|thumb|none|600px|Reloading the &amp;quot;Fiore di Morte&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII_FDM_03.jpg|thumb|none|600px|Customizing the &amp;quot;Fiore di Morte.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] is one of the light machine guns included at release. It fires at a sluggish 300 RPM, around 200 RPM slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Like the Lewis, the Bren is fitted with a fictional 100-round side-mounted magazine when &amp;quot;extended mag&amp;quot; attachment is equipped, instead of the more appropriate pan magazine used in the anti-aircraft role; it's likely that the 100-round pan wasn't used because the big pan blocks off the original iron sights, necessitating the use of new AA spider sights, which would be obviously too complex for the simple needs of a ''Call of Duty'' game. It is used by both US forces and British SOE operatives seen in &amp;quot;S.O.E.&amp;quot;, both uses of the Bren are rather inappropriate as the main British forces (which do not appear in the campaign mode) are issued to it. US forces use the M1918A2 BAR as their &amp;quot;machine gun&amp;quot; of sorts and SOE operatives prefer more covert weapons.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; variants are fitted with giant water-cooling jackets, something which was never a feature of any Bren variant; with a low rate of fire, low magazine capacity, and quick-change barrel, the Bren wouldn't really need one. The latter variant also has a rather strange straight-wristed stock, seemingly inspired by that of the [[Type 11 light machine gun|Nambu Type 11]]. The &amp;quot;Ronnie&amp;quot; upgraded variant allows the player to be shielded when reloading from empty, in addition to the other buffs it provides.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pushing the charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 99===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] appears as the &amp;quot;Royalty&amp;quot; variant of the Bren. As a result, it shares the Bren's animations, including pulling the charging handle mounted on the right side rather than the left. The &amp;quot;Bren - Crown&amp;quot; variant is also modeled after a Type 99, except that it retains the Bren's buttstock, pistol grip, and trigger guard.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|450px|Type 99 - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty-II.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty1.jpg|thumb|none|600px|Holding the &amp;quot;Royalty II&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty2.jpg|thumb|none|600px|Looking at the left side.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun is chiefly seen as a mounted machine gun. The campaign version can be dismounted and used as a portable weapon, with a 250-round belt. Like the German machine guns, its fire rate is nowhere near its real rate.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919A4.]]&lt;br /&gt;
[[File:CoDWWII brow1.jpg|thumb|none|600px|Daniels holds the Browning. As in ''World at War'', firing this weapon from the hip would be very impractical: an [[Browning M1919A6|M1919A6]] would have been more appropriate.]]&lt;br /&gt;
[[File:CoDWWII brow2.jpg|thumb|none|600px|Aiming. It is possible to get additional ammo and reload the weapon by requesting ammo from Lt. Turner, which is his special squad ability.]]&lt;br /&gt;
[[File:CODWWII M1919scissors.jpg|thumb|none|600px|Daniels encounters a rare American equivalent of &amp;quot;Hitler's Buzzsaw&amp;quot;: &amp;quot;Patton's Scissors.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Stinger machine gun===&lt;br /&gt;
Instead of adding the singleplayer M1919A4 to multiplayer, the anachronistic [[Browning M1919#Stinger Machine Gun|Stinger machine gun]] was added to multiplayer in the Attack of the Undead event instead. The Stinger in reality is a Browning AN/M2 (an aircraft variant of the M1919A4) fitted with the stock of the [[M1 Carbine]] and bipod of the [[BAR]]; only 6 of these were ever made and they were used to deadly effect during the final months of the Pacific conflict. The in-game weapon is pretty clearly derived from the singleplayer M1919, recycling its animations (particularly the belt reload) and its rate of fire of 314 RPM, instead of the 1200 RPM the real weapon offers.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a loose 80-round belt by default, but with the &amp;quot;Extended Mag&amp;quot; attachment it gains a 100-round belt box with a fictional appearance (rather than using the real weapon's 100-round belt box for some reason). &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;American Muscle&amp;quot; and &amp;quot;The Basilisk&amp;quot; variants gain a pistol grip and a shoulder stock similar to that of the [[Browning M1919A6]], but not identical to it. The &amp;quot;American Muscle&amp;quot; also has a noticeably shorter barrel (akin to that of the early M1919A2) and a different flash hider. The &amp;quot;Hurt Box&amp;quot; is its upgraded variant in Zombies, which can stun certain enemies.&lt;br /&gt;
[[File:Stinger replica.jpg|thumb|none|450px|Stinger machine gun replica built by the Canadian Historical Arms Museum - .30-06 Springfield]]&lt;br /&gt;
[[File:Codww2-stingerselect.jpg|thumb|none|600px|The Stinger in the weapon selection menu. Note the rather weird handle-thing under the receiver near the grip, the odd-looking bipod, the curious vertical carrying handle, and the strange non-standard slotted barrel shroud. The style of the front sight and the way the carrying handle is mounted indicates that ''WWII'''s Stinger is referenced after the Stinger replica built by the Canadian Historical Arms Museum instead of the one built by Guiette Mfg., Inc.]]&lt;br /&gt;
[[File:Codww2-stingerbase.jpg|thumb|none|600px|The Stinger in-game. Note that the cocking slot opening visible on the left side of the AN/M2 and the Stinger's receiver is absent in-game.]]&lt;br /&gt;
[[File:Codww2-stingerbipod.jpg|thumb|none|600px|The Stinger with bipod deployed.]]&lt;br /&gt;
[[File:Codww2-stingersights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codww2-stingerinspect.jpg|thumb|none|600px|Inspecting the Stinger. The feed tray cover has been embellished with a fictional screwed-on plate; the writing on it claims it is a &amp;quot;Sledgehammer machine gun&amp;quot; manufactured by &amp;quot;ATVI-SHG MFG&amp;quot; in Eagle Rock, California, an obvious reference to publisher Activision and developer Sledgehammer Games, though neither are based in Eagle Rock.]]&lt;br /&gt;
[[File:Codww2-stingerreload1.jpg|thumb|none|600px|Loading a new belt.]]&lt;br /&gt;
[[File:Codww2stingerextendedmags1.jpg|thumb|none|600px|The Stinger with the &amp;quot;Extended Mag&amp;quot; attachment, fitting it with a fictional belt box that is far too small to hold 100 rounds.]]&lt;br /&gt;
[[File:Codww2stingerextendedmags2.jpg|thumb|none|600px|Inspecting the Stinger with the fictional belt box. It seems that the weapon artist was told to model a fictional 60-round belt box, complete with proper stenciling saying &amp;quot;60 ROUND MAG&amp;quot;, but the game designer in charge of weapon stats was told to completely ignore it.]]&lt;br /&gt;
&lt;br /&gt;
==FM 24/29==&lt;br /&gt;
The [[Chatellerault Light Machine Gun|Chatellerault FM 24/29]] is featured in multiplayer simply as the &amp;quot;Chatellerault&amp;quot;, added in the July 23, 2019 update. Its extended magazine model is the same side-mounted drum as used on the in-game Bren. The upgraded variant renames it to the &amp;quot;The Black Cat&amp;quot;.&lt;br /&gt;
[[File:Chatellerault M1924-29.JPG|thumb|450px|none|FM 24/29 - 7.5x54mm French]]&lt;br /&gt;
[[File:CODWWII_Chatellerault_01.jpg|thumb|none|600px|A Chatellerault M1924/29 at the range.]]&lt;br /&gt;
[[File:CODWWII_Chatellerault_02.jpg|thumb|none|600px|Inspecting the Chatellerault M1924/29. This is the &amp;quot;Death Blinger&amp;quot; variant. Despite its flashy appearance, this is only an Epic variant, not the Heroic.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] was added to the &amp;quot;rifles&amp;quot; class in the Halloween Scream event. It is called &amp;quot;NZ-41&amp;quot; in-game, referring to its New Zealander origin and to its design year, 1941. The in-game weapon is mirrored and has its external gas tube positioned on the left side, and by default uses Lee-Enfield 10-round magazines that hold a whopping 24 rounds. Using the extended magazine equips the weapon with the modified 30-round Bren magazines also used with the Charlton, these somehow hold 36 rounds. The upgraded variant is the &amp;quot;Slice of Kiwiana&amp;quot;, along with the typical buffs upgraded weapons have, the Charlton has a unique ability where headshots have a chance to cause a fiery death effect that stuns and attracts zombies.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|450px|none|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Charlton Automatic Rifle.jpg|thumb|450px|none|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[File:Codww2-charltonbase.jpg|thumb|none|600px|The Charlton in-game.]]&lt;br /&gt;
[[File:Codww2-charltoninspect1.jpg|thumb|none|600px|Inspecting the Charlton. First the right side...]]&lt;br /&gt;
[[File:Codww2-charltoninspect2.jpg|thumb|none|600px|...then the left.]]&lt;br /&gt;
[[File:Codww2-charltonsights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codww2-charltonreload1.jpg|thumb|none|600px|Reloading. First inserting a ten-round magazine...]]&lt;br /&gt;
[[File:Codww2-charltonreload2.jpg|thumb|none|600px|...then chambering a round.]]&lt;br /&gt;
[[File:Codww2-charltonextendedmags.jpg|thumb|none|600px|Inspecting a Charlton fitted with a modified Bren magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/21==&lt;br /&gt;
The [[Browning Automatic Rifle#Kg m/21|Kg m/21]], a Swedish modification of the BAR, was added to the game in the June 4th 2019 update. Like the BAR, it is classified as a rifle rather than an LMG. The &amp;quot;Swedish-Chocolate&amp;quot; upgrade allows infinite spare ammunition, but it cannot be reloaded until the magazine is empty and reloading the weapon will give the player between 4 to 50 rounds. The upgraded variant also fires glowing bullets which can deal extra damage.&lt;br /&gt;
[[File:Kgm21.jpg|thumb|none|450px|Kg m/21 - 6.5x55mm Swedish]]&lt;br /&gt;
[[File:Codww2 kgm21.jpg|thumb|none|600px|The Kg m/21 in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_M21_01.jpg|thumb|none|600px|A custom Kg M/21 on the range.]]&lt;br /&gt;
[[File:CODWWII_M21_02.jpg|thumb|none|600px|Inspecting the Kg M/21. It has been fitted with the straight extended mags.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and bipods: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. When the Lewis Gun is upgraded, it becomes the &amp;quot;Belgian Rattlesnake&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; variant retains its [[:File:Lewis gun.JPG|cooling jacket]]; it also lacks a rear sight for some reason. The &amp;quot;Boulevardier&amp;quot; and &amp;quot;English Oak&amp;quot; variants have weird chunky forearms around the gas system, and the &amp;quot;English Oak&amp;quot; also has the spade grips of the [[:File:Rafmachinegunlewis3.jpg|Aircraft Lewis Gun]]. The former also lacks rear sights.&lt;br /&gt;
[[File:Lewis Gun Without Cooling Jacket.jpg|thumb|none|450px|Lewis Gun with cooling jacket removed - .303 British (Deactivated). This particular gun is fitted with a carry handle.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming; note that the rear sight aperture has been removed, leaving the rear sight ladder as little more than a window to look through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading; the magazine release is never touched.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Concluding a reload with a tug of the charging handle.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|600px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder. The best explanation for this bizarre invention is that using the real thick magazine would render the original iron sights unusable, so Sledgehammer Games invented this strange extended magazine with a deliberately thin end.]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 Machine Gun===&lt;br /&gt;
The &amp;quot;Chatter Box&amp;quot; variant is a Japanese [[Lewis_Gun#Type_92|Type 92]] machine gun, recognizable by its larger trigger guard and lack of a stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; also has the Type 92's trigger guard.&lt;br /&gt;
[[File:Type92Lewis.jpg|thumb|none|450px|Japanese Type 92 with forced-air cooling jacket - 7.7x58mmR Arisaka.]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The &amp;quot;Chatter Box&amp;quot; variant, complete with barrel shroud and extended trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] is classified as an automatic rifle, despite the M1918A2 being meant to fulfill the light machine gun role in real life. Unlike previous games, the charging handle (correctly) doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, the bipod mount serves to mount a fictitious bayonet.&lt;br /&gt;
&lt;br /&gt;
One thing to note is that the third-person model of the BAR has a hooded front sight, even though the first-person model doesn't, except for the &amp;quot;Old Captain&amp;quot; and &amp;quot;Dude Up&amp;quot; variants. The latter two also have an elongated handguard, with the &amp;quot;Dude Up&amp;quot; having a different raised buttstock as well. The &amp;quot;Fly Boy&amp;quot; variant also has this buttstock, and is fitted with a rear sight similar to that of the Colt R75 mentioned below. The base BAR and the &amp;quot;Fly Boy&amp;quot; are the only versions to be equipped with a carrying handle in-game. When upgraded, the BAR is renamed to the &amp;quot;FU-BAR&amp;quot;, along with increased damage, magazine capacity and spare ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle with carrying handle and hooded front sight - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|600px|The extended mag BAR in-game. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Colt R75===&lt;br /&gt;
The &amp;quot;Cool Hand&amp;quot; variant resembles the Colt R75 commercial BAR (as evidenced by the ribbed barrel, the deeper handguard and the pistol grip), but with a shortened barrel and a folding stock. The latter of these features is mechanically impossible; the BAR's stock contains its recoil spring, so removing it would render the open-bolt weapon entirely unable to fire.&lt;br /&gt;
[[File:ColtMoniter.jpg|thumb|450px|none|Colt Model 1925 (a.k.a Colt R75).]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_1.jpg|thumb|none|600px|Holding the &amp;quot;Cool Hand&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_3.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG. The M1941's Nazi Zombies upgrade is the &amp;quot;Emma Gee&amp;quot;, along with the typical upgrades as one would expect. It is seen with the main US forces in &amp;quot;Collateral Damage&amp;quot; and &amp;quot;The Rhine&amp;quot;. However, its historical use of the M1941 would only be regulated to US special forces and Marines throughout the war, which makes its appearance there inappropriate.&lt;br /&gt;
&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. Note the incorrect bayonet; the weapon lacks a bayonet lug, the in-game bayonet being seemingly welded onto the barrel instead. Furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for any kind of bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941 3.jpg|thumb|none|600px|Reloading. This default magazine model is too short for the in-game 25-round capacity. The actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mag attachment, and incorrectly holds 37 rounds.]]&lt;br /&gt;
&lt;br /&gt;
===M1944 Johnson machine gun===&lt;br /&gt;
&amp;quot;The Cook&amp;quot; variant of the M1941 Johnson machine gun turns it into an M1944, albeit with a shorter barrel. The &amp;quot;Jawbreaker&amp;quot; variant also has the buttstock of an M1944.&lt;br /&gt;
[[File:Johnson m1944b.jpg|thumb|none|450px|M1944 Johnson machine gun - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-M1941cook1.jpg|thumb|none|600px|Holding &amp;quot;The Cook&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook3.jpg|thumb|none|600px|Inspecting the top side...]]&lt;br /&gt;
[[File:CoDWWII-M1941cook4.jpg|thumb|none|600px|...and the left side.]]&lt;br /&gt;
&lt;br /&gt;
===M1941 Johnson rifle===&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire, open-bolt operation and side-mounted detachable magazine of the [[M1941 Johnson machine gun|M1941 machine gun]].&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII savior1.jpg|thumb|none|600px|Holding the &amp;quot;Battle Watch II&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII savior2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:CODWWII Johnson (1).jpg|thumb|none|600px|Aiming down the M1941 rifle-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
The [[MG15 machine gun]], converted for ground usage, is another new machine gun present in the base game. It is the standard machine gun for the Wehrmacht in the campaign, even though the [[MG34]] would be more suitable. The weapon's in-game fire rate is at 722 RPM, far lower than its real-world counterpart's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead). It is known as the &amp;quot;Prop Shredder&amp;quot; when upgraded.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants have giant water cooling jackets and egg-shaped AA sights (the water cooling jackets being hilariously enough [http://www.deactivated-guns.co.uk/deactivated-guns/axis-deactivated-guns/deactivated-very-rare-wwii-luftwaffe-mg15-converted-for-ground-use/prod_6252.html real]). The &amp;quot;Shorty&amp;quot; variants have no stock, a shortened barrel, the base weapon's front and rear sights switching their positions, and a super-short air-cooling barrel shroud resembling that from a [[:File:MG 0815.JPG|Maxim LMG 08/15]].&lt;br /&gt;
&lt;br /&gt;
The default in-game stock pad is different from that of the reference image below and is closer to [https://cdn.shopify.com/s/files/1/1524/1342/products/on2273__1.jpg?v=1505288493 this] example. The reference image stock pad however is found on the &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants. In addition, the default in-game stock has a thumb screw to secure the stock, like the reference image below. The &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants instead use a latch/clamp to secure the stock, which is found on the external link examples linked above.&lt;br /&gt;
&lt;br /&gt;
[[File:MG15 Infantry.jpg|thumb|none|450px|MG15 converted for ground usage - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|The MG15 as shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier. The default magazine for the MG15 is a bizarre &amp;quot;half-saddle drum&amp;quot;, which holds 50 rounds in multiplayer and 75 in singleplayer. Also note that the in-game bipod is mounted at the rear mounting position of the bipod mounting shroud instead of at the front like on the reference image.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; COD habits of making LMG reloads deliberately long notwithstanding, this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with an Extended Mag, which gives it the correct 75-round double drum magazine. The reload is also now done primarily with the left hand instead of the right.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The iconic [[MG42]] is present as a man-portable version. Despite its fearsome real-life reputation, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Zipper&amp;quot; variant has a circular barrel shroud like the [[MG34]]. The &amp;quot;Bone Saw&amp;quot; upgrade allows for a heavily increased rate of fire, similar to its real-life counterpart. &amp;quot;The Vintage&amp;quot; is another variant of the MG42 obtainable through an Easter Egg in &amp;quot;The Frozen Dawn&amp;quot;, with an increased magazine capacity of 125. This can be upgraded further to the &amp;quot;Freak Show&amp;quot;, along with a 250-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42 in the Multiplayer Upgrade Trailer, with the weapon feeding from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
[[File:CODWWII MG42 (1).jpg|thumb|none|600px|Reloading the belt drum.]]&lt;br /&gt;
[[File:CODWWII MG42 (2).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall MG 39 Rh===&lt;br /&gt;
The &amp;quot;Devil's Piano&amp;quot; variant is based on the MG 39 Rh, a WW2-era German experimental GPMG meant to replace the [[MG34]].&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII MG42epic.jpg|thumb|none|600px|Inspecting the MG 39 Rh.]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] was added to the light machine gun class in the Operation: Shamrock &amp;amp; Awe event. Like its predecessor the [[MG15 machine gun|MG15]], it is a German aircraft-mounted machine gun fitted with a bipod and stock for infantry use, but its sights are anti-aircraft sights (albeit only one for this one). It also has a heavily lowered fire rate, even more so than the other German machine guns (491 RPM in-game compared to 1500 RPM on the real gun).&lt;br /&gt;
&lt;br /&gt;
It is fed by a 60-round loose belt; the &amp;quot;Extended Mag&amp;quot; attachment bumps this up to 90, and adds what appears to be a cloth-bag brass catcher, which seemingly tries to pass itself off as a belt bag. It also adds a strange curved metal object to the feed tray cover, the sole function of which seems to be to obscure the exposed portion of the belt between the bag and the feed opening from the player's view. When upgraded in Nazi Zombies, it becomes the &amp;quot;Spandau Serenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Big Irish&amp;quot; variant gives the weapon an odd, blocky feed tray cover, skeletonizes parts of the receiver, removes the stock, switches the simplistic wire sight out for a more complex one, changes the barrel shroud's design to one with round holes, and shortens the barrel to the point that the now rear-mounted bipod sticks out past it. The &amp;quot;Dark Lord&amp;quot; variant has the same feed tray cover, skeletonized receiver, missing stock, and complex AA sight, but also has a full-length barrel with a different, 2-part perforated shroud (the rear half having circular holes, and the front half having oblong ones like the rear of the standard version) and some sort of muzzle device. The &amp;quot;Untamed II&amp;quot; variant is much the same as the &amp;quot;Big Irish&amp;quot;, but with a wire-frame AA sight different from both the standard version and the other variants.&lt;br /&gt;
&lt;br /&gt;
[[File:MG 81 Infantry 2.jpg|thumb|none|450px|MG81 converted for ground usage - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII Mg81.jpg|thumb|none|600px|The base MG81. Note the bipod which appears to be more or less glued onto the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==VMG 1927==&lt;br /&gt;
The [[VMG 1927]] was added to the game in the Covert Strike community event. The in-game model is embellished with additional parts visible on the side of the receiver. The base 50-round drum magazine model is also fluted instead of smooth, making it somewhat resemble half of an MG15 magazine. When extended magazines are equipped, the magazine model changes into an MG15-esque 75-round double drum magazine. It is known as &amp;quot;78 Deaths&amp;quot; when upgraded in Zombies mode.&lt;br /&gt;
[[File:VMG 1927.jpg|thumb|none|450px|VMG 1927 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwiivmg1927.jpg|thumb|none|600px|Holding the VMG 1927.]]&lt;br /&gt;
[[File:Codwwiivmg1927reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwiivmg1927reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Codwwiivmg1927extendedmag.jpg|thumb|none|600px|Inspecting a VMG 1927 with an extended magazine.]]&lt;br /&gt;
[[File:CODWWII VMG 01.jpg|thumb|none|600px|A VMG 1927 equipped with a reflex sight and an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät]] rifle grenade launcher was made available to the Axis &amp;quot;Rifles&amp;quot; in the April 2018 update, as the cosmetic counterpart to the Allied M7 grenade launcher for the Rifle Grenade attachment. Like in ''[[Call of Duty: World at War|World at War]]'', the player character simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges.&lt;br /&gt;
[[File:Schiessbecher.jpg|thumb|none|400px|''Gewehrgranatengerät'' (a.k.a. ''Schiessbecher'') - 30x250 mm]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate1.jpg|thumb|none|600px|A Gewehrgranatengerät mounted on a Gewehr 43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate2.jpg|thumb|none|600px|Loading the ''Gewehrgranatengerät'' mounted on a G43. Like in ''WAW'', the grenade appears to be the ''Große Gewehrpanzergranate'' grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main rocket launcher for the Allied forces. It is incorrectly defined as an &amp;quot;anti-aircraft launcher&amp;quot; in-game.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. As the campaign begins during the Normandy landings, this model is outdated for all levels in the game (and pretty much all of the multiplayer maps too), and an M1A1 or M9 bazooka should be shown instead. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]''.]]&lt;br /&gt;
[[File:CoDWWII-BAZ2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAZ3.jpg|thumb|none|600px|Reloading. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] is found attached to the [[M1 Garand]] in certain places in the campaign, firing Mk 2 hand grenades on M1A2 rifle grenade adapters. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3.&lt;br /&gt;
&lt;br /&gt;
Following the April 2018 update, the Rifle Grenade attachment was added to multiplayer for the &amp;quot;rifles&amp;quot; category. Like in ''[[Call of Duty: World at War|World at War]]'', the player character simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges; however unlike that game only the M7 launcher is incorrectly used for all Allied rifles (the M1 Carbine should use the M8, and the SVT-40 doesn't have one of its own but could try the [[Dyakonov Rifle Grenade Launcher|Dyakonov]]). German rifles use the Gewehrgranatengerät instead.&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|400px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
[[File:CoDWWII-m7gre1.jpg|thumb|none|600px|First person view of the mounted grenade launcher.]]&lt;br /&gt;
[[File:CoDWWII-m7gre2.jpg|thumb|none|600px|Loading an Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the single-player campaign which are unusable for the player.&lt;br /&gt;
[[File:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main rocket launcher for the Axis forces. Despite using entirely different rockets, the Panzerschreck in-game shares the same ammo pool as the M1 Bazooka.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not retrieve the wooden block containing the contact wires from the rear of the rocket and insert it into the contact box, or press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches (1.65 meters) long while the average WW2 soldier was ~68 inches (1.73 meters) tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground. The third-person player model is just tall enough for it to work with the in-world Panzershreck model.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
Flamethrowers are occasionally found in single-player, while in multiplayer they are available through a scorestreak. They have 100 units of limited ammo (which is more fuel than it is what is capable of compared to real life), and they cannot be overheated.&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the flamethrower for the Axis forces in multiplayer and campaign, and is a collectible memento during the third single-player mission &amp;quot;Stronghold&amp;quot;. It is obsolete during the game's time period, as the improved [[Flammenwerfer 41]] is used as the standard flamethrower for German forces throughout the war.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''. Not a very good idea to hold the extremely hot barrel bare-handed, Daniels.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectible memento during the seventh single-player mission &amp;quot;Death Factory&amp;quot;.&lt;br /&gt;
[[File:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol - 26.65mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|600px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels discovers the flare pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on the &amp;quot;Russian Engineer&amp;quot; and &amp;quot;Russian Sailor&amp;quot; uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|185px|F-1 hand grenade]]&lt;br /&gt;
[[File:CoDWWII-f1hand.jpg|thumb|none|600px|The F-1 attached to the belt of the &amp;quot;Russian Engineer&amp;quot; who wears a ''Budenovka'' hat.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bangalore Torpedo==&lt;br /&gt;
In the first mission singleplayer and the war mode multiplayer map &amp;quot;Operation Neptune&amp;quot;, both depicting the Allied invasion of Normandy, M1A1 Bangalores are used to blow up German barbed wire defenses.&lt;br /&gt;
[[File:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDww2 bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day in yet another recreation of the Omaha Beach scene from ''[[Saving_Private_Ryan#M1A1_Bangalore_Torpedo|Saving Private Ryan]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign level (&amp;quot;Hill 493&amp;quot;), Daniels is instructed to set up a defensive perimeter with [[M1 Mine|M1A1 Mines]]. These mines are depicted as anti-personnel in-game, rather than being anti-armor in real life.&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is found in ''Call of Duty: WWII'', with white, green, and red versions appearing in-game, each used for different purposes.&lt;br /&gt;
&lt;br /&gt;
In single-player, Daniels has access to standard white M18 smoke grenades. The green smoke grenade is used for marking mortar strike positions when requesting for Mortar Support, the Squad Ability of Technician Fifth Grade Frank Aiello. The red smoke grenade can be found in the Battle of the Bulge singleplayer mission for marking air strike positions during a scripted section, and is called &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; on the HUD.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the white smoke grenade is available as a grenade option. The red smoke is used for calling in the Care Package scorestreak, while the green smoke is used for the Emergency Airdrop scorestreak, which drops three care packages.&lt;br /&gt;
&lt;br /&gt;
Interestingly, playing as the Axis when using the smoke grenade or calling in the scorestreaks gives the player character a &amp;quot;Germanized&amp;quot; M18 smoke grenade, with German markings and a ''Balkenkreuz'' symbol. A more appropriate smoke grenade for the Axis would be a [[Nebelhandgranate 39]].&lt;br /&gt;
&lt;br /&gt;
In terms of texturing, both the green and the red smoke are appropriately marked with different textures (for the Allied smoke grenades at least), though all grenades lack the &amp;quot;M18&amp;quot; part of the markings (which was present during the build shown at E3, at least on the multiplayer red smoke used for the Care Packages seen below), and the red version has the text and stripe in yellow for some reason.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|185px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII m18smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu. Note that white is not a color the M18 is available in; this should be an [[AN/M8 HC smoke grenade]] (which would have the marking &amp;quot;SMOKE HC&amp;quot;).]]&lt;br /&gt;
[[File:CoDWWII m18smoke1.jpg|thumb|none|600px|An M18 on the ground. Note how the spoon is incorrectly still in place.]]&lt;br /&gt;
[[File:CODWWII ThompsonM18.jpg|thumb|none|600px|Having grown jealous of Sgt. Pierson's vertical grip-equipped Thompson, Lt. Turner seems to have attempted to create his own improvised foregrip by jamming a smoke grenade through the barrel.]]&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|none|600px|The Axis version. Note that is just the M18 model with some German markings and the ''Balkenkreuz'' added on it. Some attempt has been made to make the markings look passable, though they appear to be based on markings of WW2 German smoke grenade transportation cases rather than German smoke grenade markings. The &amp;quot;Nb-BZ38&amp;quot; marking stood for &amp;quot;Nebel Brennzünder 38&amp;quot;, a type of smoke grenade fuse used on German smoke grenades. The &amp;quot;15 Rauch N2&amp;quot; marking appears to be based on the &amp;quot;15 Zündlg. N 2&amp;quot; marking on the German smoke grenade cases, the &amp;quot;15&amp;quot; referring to the number of grenades that can be held in the case. &amp;quot;Rauch&amp;quot; literally means &amp;quot;to smoke&amp;quot; in German.]]&lt;br /&gt;
[[File:CoDWWII-M18Mortar1.jpg|thumb|none|600px|The &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
Australian uniforms are equipped with [[Mills Bomb]]s.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|185px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII-mills1.jpg|thumb|none|600px|The Mills in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for the Allied side.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|185px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:CoDWWII mk2 1.jpg|thumb|none|600px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2 2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in multiplayer.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|185px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:CoDWWII mkV 1.jpg|thumb|none|600px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII mkV 2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 23 Haanbombe==&lt;br /&gt;
The Danish [[M23 Haanbombe]] is seen on the &amp;quot;Danish Resistance&amp;quot; uniforms.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|185px|Model 23 Haanbombe]]&lt;br /&gt;
[[File:CoDWWII-hannbombe.jpg|thumb|none|600px|The &amp;quot;Danish Resistance&amp;quot; uniform with two Haanbombes hanging from the belt. Note the M1923 helmet of the Royal Danish Army with the coat of arms on it.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. It is the Frag Grenade for the Axis side. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px|Using a hybrid Stielhandgranate in the multiplayer.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Unscrewing the cap.]]&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
[[File:CoDWWII-StielhandgranateBox1.jpg|thumb|none|600px|Several correct modeled stick grenades in an ammunition box.]]&lt;br /&gt;
[[File:CoDWWII-StielhandgranateUniform1.jpg|thumb|none|600px|A Model 24 Stielhandgranate tucked into the belt of the &amp;quot;Polish Underground&amp;quot; Resistance fighter's uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
A bundle of [[Model 39 Eihandgranate]]s appears in the &amp;quot;The War Machine&amp;quot; DLC as a booby trap. Originally exclusive to the War Mode map &amp;quot;Operation Husky&amp;quot;, it was later added to the main game in the &amp;quot;Infected&amp;quot; game mode.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|185px|Model 39 Eihandgranate]]&lt;br /&gt;
[[File:CoDWWII ei39 1.jpg|thumb|none|600px|A bundle of Eihandgranaten in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|185px|No. 69 Mk. I]]&lt;br /&gt;
[[File:CoDWWII n069 1.jpg|thumb|none|600px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
The [[No 74 ST Grenade]] appears as a lethal grenade in multiplayer, an analogue to the Semtex sticky grenades in previous games.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII n074 1.jpg|thumb|none|600px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII n0074 1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==OF 37 grenade==&lt;br /&gt;
Two [[OF 37 hand grenade]]s can be seen on the &amp;quot;French Legionnaire&amp;quot; uniform.&lt;br /&gt;
[[File:OF37-M35fuse.jpg|thumb|none|185px|OFX 37 with Mle. 1935 fuze]]&lt;br /&gt;
[[File:CoDWWII-of37.jpg|thumb|none|600px|The grenade on the uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Pole Charge==&lt;br /&gt;
During the mission &amp;quot;Hill 493&amp;quot;, Daniels escorts Pvt. Parker who carries a pole charge to destroy a German bunker.&lt;br /&gt;
[[File:CoDWWII-PoleCharge1.jpg|thumb|none|600px|Pvt. Parker holds the pole charge.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the &amp;quot;Russian Engineer&amp;quot;, sailor, &amp;quot;Soviet Sapper&amp;quot;, and &amp;quot;Soviet Underground&amp;quot; uniforms in multiplayer.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|600px|Two RGDs hanging from the sailor's belt.]]&lt;br /&gt;
[[File:CoDWWII-RGD1.jpg|thumb|none|600px|The &amp;quot;Soviet Underground&amp;quot; with two RGDs.]]&lt;br /&gt;
[[File:CoDWWII-RGD2.jpg|thumb|none|600px|The &amp;quot;Soviet Sapper&amp;quot; with an RGD-33 between his right arm and his SN-42 body armor (&amp;quot;''Стальной нагрудник''&amp;quot;; Steel Bib).]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the &amp;quot;S-Mine 44&amp;quot;. In-game, it takes the place of a soldier's grenades in multiplayer and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine1.jpg|thumb|none|600px|When equipping the S-Mine the player character pulls the safety pin.]]&lt;br /&gt;
[[File:CoDWWII-smine 1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine 2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
[[Tellermine 42]] AT mines are seen on top of sticks, so-called ''Rommelspargel'' (&amp;quot;Rommel's asparagus&amp;quot;), during the &amp;quot;D-Day&amp;quot; single-player mission and &amp;quot;Operation Neptune&amp;quot; in the multiplayer mode.&lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|300px|Tellermine 42]]&lt;br /&gt;
[[File:CoDWWII-ATMine1.jpg|thumb|none|600px|The Tellermine 42 seen in the &amp;quot;Operation Neptune&amp;quot; War mission. Note the low-detailed pressure cap and plate. The body is mislabeled with '''T Mi Pilz''' which indicates to the [[Tellermine 43]].]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] guns can be seen in various places in single-player, and usable in some scripted setpieces where one is used to engage enemy planes.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mmB]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|A Flak 38 mounted on the beach in the HQ.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a disabled ''Halbketten-Lkw'' Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:CoDWWII-FlaKFord1.jpg|thumb|600px|none|The right side of an intact Ford.]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Sd.Kfz. 231 armored cars on the multiplayer map &amp;quot;[[Anthropoid]]&amp;quot; are equipped with [[KwK 30]] autocannons.&lt;br /&gt;
[[File:KwK30mountedon222.jpg|thumb|none|450px|Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB]]&lt;br /&gt;
[[File:CoDWWII-KwK30-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==2-Inch Mk. VIII Mortar==&lt;br /&gt;
A 2-inch Mk. VIII Mortar is seen strapped to the backpacks of the &amp;quot;British Commando&amp;quot; paratrooper uniform in multiplayer.&lt;br /&gt;
[[File:CoDWWII-2inchMortar1.jpg|thumb|600px|none|The 2-inch Mk. VIII Mortar in-game.]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:codwwii Oerlikon1.jpg|thumb|600px|none|The Oerlikon Cannon on board of the ''USS Texas''.]]&lt;br /&gt;
&lt;br /&gt;
==40 mm Bofors==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the maps &amp;quot;Gibraltar&amp;quot; and &amp;quot;Dunkirk&amp;quot; (which is inspired by the movie scene of ''[[Atonement]]'' and of the [[Dunkirk (2017)|2017 movie]]).&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 - 40x311mmR]]&lt;br /&gt;
[[File:CoDww2 bofors 1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[File:CoDww2 bofors 2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
[[File:CODWWII_Flak38_01.jpg|thumb|600px|none|The Bofors as a score streak.]]&lt;br /&gt;
[[File:Bofors40Quad.jpg|thumb|none|350px|Bofors 40mm L/60 quad mounting - 40x311mmR]]&lt;br /&gt;
[[File:CoDWWII.BoforsQuard1.jpg|thumb|none|600px|The Bofors quad mounting on board of the USS ''Texas''.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm PaK 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the single-player campaign and on multiplayer maps.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|Panzerabwehrkanone (PaK) 38 - 50x419mmR]]&lt;br /&gt;
[[File:CoDWWII pak38.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII pak38-2.jpg|thumb|none|600px|A &amp;quot;PaK 38&amp;quot; during the &amp;quot;Operation Cobra&amp;quot; mission in-game.]]&lt;br /&gt;
[[File:CoDWWII pak38-3.jpg|thumb|none|600px|A view of the breech.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[File:8cm-granatwerfer-34.jpg|thumb|none|300px|Granatwerfer (GrW) 34 - 81.4 mm (3.20 in)]]&lt;br /&gt;
[[File:CoDww2 gr34 1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[File:CoDww2 gr34 2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the single-player campaign.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:CoDww2 gr42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer1.jpg|thumb|none|600px|The kurzer Granatwerfer in the &amp;quot;Operation Cobra&amp;quot; mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer3.jpg|thumb|none|600px|Two views of another Granatwerfer in the &amp;quot;Hill 493&amp;quot; level alongside with ''Wurfgranate'' 39 shells.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the single-player and multiplayer maps. In a feat surpassing the ridiculous depiction of the FlaK from the original ''[[Call of Duty (2003)|Call of Duty]]'', where it was shown being operated by a single person rather than the correct 8+ person crew, the ones in this game have an even more impressive crew of exactly ''zero'' people.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|Flugabwehrkanone (FlaK) 18 - 88x571mmR]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view shows the rear parts of the guns.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|A spent 8.8 cm shell is seen coming out of the breech.]]&lt;br /&gt;
&lt;br /&gt;
==12.8 cm Flak Zwilling 40==&lt;br /&gt;
[[12.8 cm Flak 40|Flak-Zwillingskanonen]] can be seen on the &amp;quot;Flaktower&amp;quot; map that represents the Flaktowers of Berlin in 1945. Some of them can be seen firing into the sky at regular intervals.&lt;br /&gt;
[[File:Flak-Zwilling40.jpg|thumb|none|250px|Flak-Zwilling 40 - 128x958mmR]]&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|A Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
[[File:CoDWWII-FlakZwilling1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CoDWWII-FlakZwilling2.jpg|thumb|600px|none|Two closer views of the same anti-aircraft gun.]]&lt;br /&gt;
[[File:CoDWWII-FlakZwilling3.jpg|thumb|600px|none|A view of the rear side.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
Several [[15 cm Nebelwerfer 41|Nebelwerfer 41]] multiple rocket launches can be seen on the maps &amp;quot;Aachen&amp;quot; and &amp;quot;Carentan&amp;quot;.&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|400px|Nebelwerfer 41 - 158 mm (6.22 inch)]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CoDWWII-Nebelwerfer1.jpg|thumb|600px|none|The ''Nebelwerfer'' in Aachen.]]&lt;br /&gt;
[[File:CoDWWII-nebel2.jpg|thumb|600px|none|Three ''Nebelwerfer''s on the map &amp;quot;Carentan Winter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sIG 33==&lt;br /&gt;
German ''Panzerkampfwagen I Ausf B'' &amp;quot;Bison&amp;quot; self-propelled guns on the multiplayer map &amp;quot;Dunkirk&amp;quot; have mounted [[15 cm sIG 33]] guns.&lt;br /&gt;
[[File:sIG33.jpg|thumb|none|400px|15-cm-schweres Infanteriegeschütz (''sIG'') 33 - 149.1mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
Various [[15 cm schwere Feldhaubitze 18]] can be seen and destroyed by Daniels in the Hürtgenwald missions. Various other howitzers are also present on multiplayer maps.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitze 18 - 150mm]]&lt;br /&gt;
[[File:CoDww2 held 18 2.jpg|thumb|none|600px|Daniels encounters the first ''Feldhaubitze''.]]&lt;br /&gt;
[[File:CoDww2 held 18 1.jpg|thumb|none|600px|Taking a look at the third one.]]&lt;br /&gt;
[[File:CoDWWII-sFH1.jpg|thumb|none|600px|The disabled breech of one sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German [[15 cm TbtsK C/36]] can be seen on multiplayer maps.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a ''Regelbau'' M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDww2-naval.jpg|thumb|none|600px|The Naval Gun in the HQ mounted in a ''Regelbau'' M272 casemate.]]&lt;br /&gt;
[[File:CoDWWII-TbtsK1.jpg|thumb|none|600px|One of the naval guns in the &amp;quot;Operation Neptune&amp;quot; war mission.]]&lt;br /&gt;
[[File:CoDWWII-TbtsK2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-TbtsK3.jpg|thumb|none|600px|The other one offers two views of the rear side.]]&lt;br /&gt;
&lt;br /&gt;
==155mm Gun M1917 / M1918==&lt;br /&gt;
An American M12 Gun Motor Carriage is seen on the map &amp;quot;Aachen&amp;quot;. These were self-propelled guns in service from 1942-1945, based on the M3 Lee chassis and mounting vintage variants of the French GPF cannon from the First World War, either the M1917, M1917A1, or M1918. The M12 was later replaced with the M4 Sherman-derived 155mm Gun Motor Carriage M40 starting in 1945, mounting the 155mm Gun M2 &amp;quot;Long Tom,&amp;quot; a major redesign of the GPF with only the barrel design common between the two.&lt;br /&gt;
&lt;br /&gt;
This particular appearance may be a reference to the fifteenth mission of ''[[Call_of_Duty:_Finest_Hour#155_mm_Gun_Motor_Carriage_M12|Call of Duty: Finest Hour]]'', &amp;quot;Surrender at Aachen&amp;quot;, where a later M40 GMC is seen forcing the Germans to surrender.&lt;br /&gt;
[[File:CoDww2 longtom.jpg|thumb|none|600px|The M12 Gun Motor Carriage in-game. Note the lack of hydraulics on the gun mounting, showing this is not the later M40 GMC.]]&lt;br /&gt;
[[File:CoDWWII-M12GunMotorCarriage1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==80 cm Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The [[80 cm Kanone (E)|''Schwerer Gustav'']] railway gun is the centerpiece of the map &amp;quot;Gustav Cannon&amp;quot;, set on the outskirts of Sevastopol.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|400px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:CoDww2 gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk. VI on the &amp;quot;Gibraltar&amp;quot; map and Crusader Mk. II tanks on the maps &amp;quot;Egypt&amp;quot; and &amp;quot;Excavation&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa Mark 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII besa1.jpg|thumb|none|600px|The Besa mounted on a Light Tank Mk. VI.]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
British BL 4.5-inch medium field guns are seen on the map &amp;quot;Egypt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
The Avro Lancaster bomber called in for the firebombing score streak is armed with [[Browning AN/M2|Browning .303 Mk II*]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:CODWWII_ANM2_01.jpg|thumb|none|600px|The Avro Lancaster with its .303 Brownings in three power turrets.]]&lt;br /&gt;
[[File:CODWWII_ANM2_02.jpg|thumb|none|600px|The Avro Lancaster with its .303 Brownings in three power turrets.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'', the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality, the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war, the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The Allies &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model, even when playing with Axis, which would only add a Balkenkreutz.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:CODWWII_M2A_01.jpg|thumb|none|600px|P-47 Thunderbolts with eight M2 machine guns in the wings.]]&lt;br /&gt;
[[File:CODWWII_M2A_02.jpg|thumb|none|600px|P-47s going in for a strafing run.]]&lt;br /&gt;
[[File:CODWWII_M2A_03.jpg|thumb|none|600px|The ball turret gunner with his twin fifties.]]&lt;br /&gt;
[[File:CODWWII_HS404_01.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four .50 cal M2 machine guns in a remotely operated turret.]]&lt;br /&gt;
[[File:CODWWII_HS404_02.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four .50 cal M2 machine guns in a remotely operated turret.]]&lt;br /&gt;
[[File:CoDWWII-BrowningAir1.jpg|thumb|none|600px|The muzzles of a shot down Thunderbolt on the map &amp;quot;Pointe du Hoc&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2|Browning M2HB heavy machine gun]]s can be seen in the singleplayer.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB .50 BMG in-vehicle mounting]]&lt;br /&gt;
[[File:CODWWII-BrowHB.jpg|thumb|none|600px|An American soldier carries a Browning HB during the cutscene of &amp;quot;Operation Cobra&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
In the single-player mission D-Day, Daniels' squad is tasked with destroying a French Canon de 155 Grande Puissance Filloux (GPF) used by the Germans. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. These guns are also present in ''[[Call of Duty 2]]'''s seventeenth level &amp;quot;The Battle of Pointe du Hoc&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is the symbol for the &amp;quot;Artillery Strike&amp;quot; in the multiplayer mode.&lt;br /&gt;
[[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[File:CoDww2 gpf 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDww2 gpf 2.jpg|thumb|none|600px|The &amp;quot;GPF Cannon&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 tanks on the &amp;quot;Valkyrie&amp;quot; map have hull-mounted [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII-DT.jpg|thumb|none|600px|A mounted DT in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
The Northrop P-61 Black Widow night fighters called in as part of the Counter Recon Aircraft score streak is armed with four [[Hispano-Suiza HS.404]] cannons as well as four M2 machine guns.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20x110mm]]&lt;br /&gt;
[[File:CODWWII_HS404_01.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four [[Hispano-Suiza HS.404]] cannons in the belly.]]&lt;br /&gt;
[[File:CODWWII_HS404_02.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four [[Hispano-Suiza HS.404]] cannons in the belly.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
The [[MG13]] machine gun is mounted on the Sd.Kfz. 231 armored cars.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Leichtes Maschinengewehr Modell Dreyse 13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CODWWII-MG13-1.jpg|thumb|none|600px|A mounted MG 13 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG 34 mounted on a Panzer IV Ausf. F medium tank. These tanks have side-mounted ''Panzerschürzen'' shields to strengthen the armor against [[PTRS-41]] engagements.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The [[MG 42]] also appears as a mounted machine gun in the single-player and multiplayer modes.&lt;br /&gt;
&lt;br /&gt;
In the campaign mission &amp;quot;S.O.E.&amp;quot;, an MG42 mounted on a jeep is available for use, in which case it is incorrectly referred to as an MG34. While period appropriate for the single-player campaign and most of the multiplayer maps, its potential use in some early war maps such as Dunkirk (1940), Gustav Cannon (1941), Anthropoid and Egypt set in 1942 would be anachronistic. The use of the post-1943 vertical charging handle MG42 on the map Stalingrad would also be anachronistic since the early pre-1943 slab-sided horizontal charging handle version was used in limited numbers at Stalingrad.&lt;br /&gt;
[[File:Mg42drummag.jpg|thumb|none|450px|MG 42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42 in a trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map &amp;quot;Pointe du Hoc&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG42Un.jpg|thumb|none|600px|An unprepared MG 42 in the war mission mode.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The Ordnance QF 6-pounder Anti-tank gun is the main armament of British Crusader Mk. III tanks which are seen on the multiplayer maps &amp;quot;Egypt&amp;quot; and &amp;quot;Excavation&amp;quot;.&lt;br /&gt;
[[File:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
&lt;br /&gt;
==QF 5.25-inch Mark I==&lt;br /&gt;
Several QF 5.25-inch Mark I naval guns are stationed on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[File:CoDWWII-GibraltarNavalGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-GibraltarNavalGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RML 64-pounder 58 cwt==&lt;br /&gt;
The British RML 64-pounder 58 cwt cannons are seen on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[File:CoDww2 navalc.jpg|thumb|none|600px|The British cannon in-game.]]&lt;br /&gt;
[[File:CoDWWII-GibraltarCannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers .50==&lt;br /&gt;
The [[Vickers|Vickers .50 machine gun]] is mounted on British Light Tank Mk VI.&lt;br /&gt;
[[File:Vickers50.JPG|thumb|none|400px|Vickers .50 machine gun - 12.7x81mm]]&lt;br /&gt;
[[File:CoDWWII-vick50.jpg|thumb|none|600px|The turret-mounted Vickers on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A 19th to early 20th-century Swiss-style crossbow with a Schuetzen-style stock is available in multiplayer, weirdly classed as a launcher, which it most certainly is not (though it is technically correct since it launches arrows). The crossbow can be customized to fire explosive bolts or &amp;quot;fast bolts&amp;quot;, the latter improving the velocity of the fired bolt, and to top it all off, it can be customized to fire three bolts at once.&lt;br /&gt;
[[File:CoDWWII-crossbow.jpg|thumb|none|600px|The crossbow in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1639180</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1639180"/>
		<updated>2023-12-30T18:01:20Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Judging by the barrel, rear sight, and the grasping groove, the Mauser looks more like the Czech vz. 24&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia III''&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  ''Cover Art''&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= October 7th, 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;categories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo type, all rifles (from the M1 Carbine to the SVT-40) and all submachine/assault rifles guns sharing ammo. (The decision to have submachine guns and assault rifles share ammo being especially odd.)&lt;br /&gt;
&lt;br /&gt;
An odd choice for this installment is that the weaponry of the New Bordeaux Police Department will vanish upon the death or incapacitation of the officer, making this the only entry where police weapons vanish, presumably to discourage rampages.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70 (unusable)==&lt;br /&gt;
A [[Beretta Model 70]] is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[file:Mafia III playboy.jpg|thumb|none|600px|The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks for the ''Definitive Edition'' making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;, Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single-action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi-auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] with a riot-length barrel and pistol grip appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although [[Aliens#Ithaca_37_.28Shorty_Custom.29|it's best for close encounters]].]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's ~1968 setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his newfound 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|450px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out two shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP54, earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission &amp;quot;''Fish need to eat''&amp;quot;, Vito is seen using a M1A1, despite using an [[AKM]] in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all, this is seemingly the only animation changed to actually account for the the foregrip. (Which even then, assumes it's not possibly re-used from another weapon.)]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]] appears as the &amp;quot;Silenced M1N8&amp;quot;, offered by Cassandra in the first racket takeover as a favor, or purchased from the Arms Dealer after the first sitdown.&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|450px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
The icon for the mission ''A .45 in the my hands'' also shows a vz.61 Skorpion. &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|450px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. &lt;br /&gt;
&lt;br /&gt;
Is notably used by Vito Scaletta and Roman &amp;quot;The Butcher&amp;quot; Barbieri.&lt;br /&gt;
&lt;br /&gt;
A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
[[file:Mafia III akm butcher.jpg|thumb|none|600px|A close view of the Butcher's AKM. In the previous scene, he tried to shoot Lincoln, albeit failing, which ins't surprising considering the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|450px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mentions the XM21 semiautomatic variant by name in a mission dialogue.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Puška vz. 24 (unusable)==&lt;br /&gt;
The [[VZ-24 Czech Mauser]] appears in a Communist Propaganda Poster collectible, in the hands of a revolutionary.&lt;br /&gt;
[[File:Czech vz. 24.jpg|thumb|none|450px|Puška vz. 24 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Mafia III commie propaganda.jpg|thumb|none|600px|A Communist revolutionary holds a slightly stylized Czech Mauser which is mirrored. The text in Spanish, ''Revolución! Cuba quiere comunismo'' means ''Revolution! Cuba wants Communism''.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III (unusable)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk. III]] appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee Enfield No.1 Mk III - .303 British]]&lt;br /&gt;
[[File:Mafia III lee enfield.jpg|thumb|none|600px|The Lee-Enfields being held by Irish soldiers during the Irish Civil War.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
&lt;br /&gt;
Is notably used by Burke in the mission cutscene &amp;quot;Kill the Butcher&amp;quot;, albeit becoming an [[M14]] during gameplay and later becomes a [[Winchester Model 70]] in the ending cutscene of the mission.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
[[file:Mafia III svt burke.jpg|thumb|none|600px|A close view of Burke's SVT, as he readies the rifle.]]&lt;br /&gt;
[[file:Mafia III svt burke side.jpg|thumb|none|600px|A side view of Burke's SVT. Notice the PU scope]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
[[file:Mafia III model 70 burke.jpg|thumb|none|600px|In this picture we can see the barrel of a Model 70 held by Burke, despite the fact that he was using a SVT-40 before.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in Southeast Asia, we can see a Hmong fighter holding a [[M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as a favor from Vito's for the final racket takeover. (though it can be used early during the &amp;quot;Stones Unturned&amp;quot; DLC.) &lt;br /&gt;
Being a &amp;quot;special&amp;quot; weapon, like the M14, it can only refill ammo from either the Arms Dealer or finding another M60.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in the game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW worldunarmed.jpg|thumb|none|600px|The Royal Hotel LAW laying on the ground.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW Rocket.jpg|thumb|none|600px|What appears to be the LAW's rocket appears in gun smuggling crates.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79, ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Cannon==&lt;br /&gt;
A cannon can be seen on the album cover &amp;quot;The Temptations Wish It Would Rain&amp;quot; by The Temptations, which can be collected in game.&lt;br /&gt;
[[file:Mafia III cannon album cover.jpg|thumb|none|600px|A cannon can be seen on the left side of the album with the muzzle buried in the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Mafia Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia:_Definitive_Edition&amp;diff=1639179</id>
		<title>Mafia: Definitive Edition</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia:_Definitive_Edition&amp;diff=1639179"/>
		<updated>2023-12-30T17:52:30Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia: Definitive Edition&lt;br /&gt;
|picture =  Mafia Definitive Edition poster.jpg&lt;br /&gt;
|caption =  Mafia: Definitive Edition&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= September 25, 2020&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;OS X&lt;br /&gt;
|publisher=Hangar 13&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;Third-person shooter}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
'''''Mafia: Definitive Edition''''' is a full remake of the 2002 video game ''[[Mafia: The City of Lost Heaven]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] returns from the original game. It has a parkerized finish now as opposed to nickel plating from the original. The model appears to be taken from ''[[Mafia III]],'' complete with an uncocked hammer.&lt;br /&gt;
&lt;br /&gt;
It is also featured on the cover of the numerous collectable &amp;quot;detective magazines&amp;quot;.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 1.jpg|thumb|none|600px|Tommy aims a Colt M1911A1 down a street.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 2.jpg|thumb|none|600px|Switching arms.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol hold 3.jpg|thumb|none|600px|When approaching an object while aiming a firearm, Tommy will move his arm out of the way. This gives us a good look at the uncocked hammer. In reality, this would prevent the M1911 from firing.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol rel 1.jpg|thumb|none|600px|Reloading the M1911A1, much the same as it is reloaded in ''Mafia III''. Tommy flicks out a magazine (note the fresh one in his left hand)...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol rel 2.jpg|thumb|none|600px|...and finishes off with racking the slide, regardless of whether or not there is still a round in the chamber.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol world.jpg|thumb|none|600px|A Colt M1911A1 on the ground.]]&lt;br /&gt;
===Gold Colt M1911A1===&lt;br /&gt;
A golden M1911A1 is a pre-order bonus. It has an increased magazine capacity of 10 rounds as opposed to the standard version's 7, but lacks a visibly extended magazine.&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 1.jpg|thumb|none|600px|Tommy shows off his Gold M1911A1 to anyone in Lost Heaven who is willing to see.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 2.jpg|thumb|none|600px|He swaps hands to show the guy on the sidewalk.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold hold 3.jpg|thumb|none|600px|The Gold M1911A1 also has a white grip, perhaps made of pearl or ivory.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold rel 1.jpg|thumb|none|600px|Tommy reloads the Gold Colt M1911A1 the same way as the plain-Jane version.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold rel 2.jpg|thumb|none|600px|He sticks in a fresh magazine, grumbling that these aren't made of gold as well to complete the look.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Semi-Auto Pistol Gold world.jpg|thumb|none|600px|A Gold Colt M1911A1 on the ground. Better not leave it lying around.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 Snub Nose==&lt;br /&gt;
The snub nose [[Smith &amp;amp; Wesson Model 10]] appears as &amp;quot;Pocket Revolver&amp;quot;, replacing the [[Colt Detective Special]] from the original as the game's snub nose revolver.&lt;br /&gt;
[[file:S&amp;amp;WModel10Snub.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 1.jpg|thumb|none|600px|Tommy aims a Smith &amp;amp; Wesson Model 10 Snub Nose.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 2.jpg|thumb|none|600px|Showing off the other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver hold 3.jpg|thumb|none|600px|Tommy points a Model 10 Snub Nose at the sky.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver rel 1.jpg|thumb|none|600px|Having taken pot-shots at passing traffic, Tommy lets the spent rounds out of the cylinder.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver rel 2.jpg|thumb|none|600px|Tommy reloads the Model 10 Snub Nose with a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver world.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 10 Snub Nose on the ground.]]&lt;br /&gt;
===Gold Smith &amp;amp; Wesson Model 10 Snub Nose===&lt;br /&gt;
A golden Model 10 is available after completing a mission in the Free Ride mode. &lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 1.jpg|thumb|none|600px|Tommy aims the fancy Gold Smith &amp;amp; Wesson Model 10 Snub Nose.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 2.jpg|thumb|none|600px|Tommy admires the other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold hold 3.jpg|thumb|none|600px|The Gold Model 10 also get a brighter wood grip.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold rel 1.jpg|thumb|none|600px|Tommy prepares to reload the Gold Model 10.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold rel 2.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition pocket revolver gold world.jpg|thumb|none|600px|Tommy examines a Gold Model 10 with his golden Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A very anachronistic [[Colt Python]] returns from ''[[Mafia III]]'', now called the &amp;quot;Service Revolver&amp;quot; and featuring a 4&amp;quot; barrel. Numerous Colt Pythons can be seen as props in various locations.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|350px|none|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 1.jpg|thumb|none|600px|Tommy aims the time-traveling Python.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 2.jpg|thumb|none|600px|Tommy aims with his off-hand.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver hold 3.jpg|thumb|none|600px|The Python in this game has a brighter finish than its ''Mafia III'' counterpart.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver rel 1.jpg|thumb|none|600px|Tommy extracts the spent brass by simply giving his Python a shake.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver rel 2.jpg|thumb|none|600px|Feeding the Python fresh ammo via a speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Service Revolver world.jpg|thumb|none|600px|A Python on the ground, apparently a victim of [[Far_Cry_3#Heckler_.26_Koch_MP5N|the Rook Islands' carnivorous shoes]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
An anachronistic [[Smith &amp;amp; Wesson Model 19]] returns from ''[[Mafia III]]'' (where it was known as the &amp;quot;Alfredsson M200&amp;quot;), now sporting a bright nickel finish and called the &amp;quot;Magnum Pistol&amp;quot;. It is the most powerful pistol in the game and takes the role of the more period-appropriate [[Smith &amp;amp; Wesson Model 27]] from the original game.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 1.jpg|thumb|none|600px|Aiming another time-traveling revolver.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 2.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol hold 3.jpg|thumb|none|600px|Tommy examines the Model 19's shiny new finish.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol rel 1.jpg|thumb|none|600px|Like the other revolvers, Tommy gives the Model 19 a shake...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol rel 2.jpg|thumb|none|600px|...and presents some fresh ammo. The cartridges appear to be a bit too large to fit in the cylinder and are shaped differently than .357 Magnum rounds. They are also held in place by an invisible speedloader.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Magnum Pistol world.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 19 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The [[Thompson M1928]], a genre classic, returns from the original game. It also features a simplified L-style rear sight, introduced in 1942 for military models. Like in the original ''Mafia'', it is the sole fully automatic weapon in the game and has the highest capacity of any gun.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly called a &amp;quot;machine gun&amp;quot; in the mission ''Creme de la Creme''.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 1.jpg|thumb|none|600px|Tommy aims a Thompson M1928, looking down the later-style rear sight.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 2.jpg|thumb|none|600px|Aiming from the other shoulder.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun hold 3.jpg|thumb|none|600px|Tommy (the mobster) takes cover with Tommy (the gun).]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun rel 1.jpg|thumb|none|600px|Reloading. Tommy grabs a fresh drum magazine...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun rel 2.jpg|thumb|none|600px|...and then pulls back the charging handle.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun world.jpg|thumb|none|600px|A Thompson M1928 on the ground.]]&lt;br /&gt;
===Gold Thompson M1928===&lt;br /&gt;
A gold-plated Thompson M1928 is also available. It has an increased ammo capacity of 75 rounds.&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 1.jpg|thumb|none|600px|Not content to just have golden handguns, Tommy begins collecting golden submachine guns.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 2.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold hold 3.jpg|thumb|none|600px|Tommy takes cover from those who wish to get their fingerprints all over his shiny new gun.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold rel 1.jpg|thumb|none|600px|Tommy reloads, happy the magazines for this gun are gold as well.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold rel 2.jpg|thumb|none|600px|Tommy pulls the charging handle as the nearby drivers patiently wait for him to get on with it.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Tommy Gun Gold world.jpg|thumb|none|600px|A Gold Thompson M1928 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A heavily anachronistic [[Remington 870]] appears as the game's sole pump-action shotgun, replacing the [[Winchester Model 1897]] from the original ''Mafia''. It uses the [[Mafia_III#Remington_870|same model]] from ''[[Mafia III]]''. It holds six rounds (one more than is possible in this configuration); when reloading, the first round is chambered, with subsequent shells loaded into the magazine.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 1.jpg|thumb|none|600px|Tommy with another of the time-traveling guns found on the streets of Lost Heaven.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 2.jpg|thumb|none|600px|Undeterred, he sights up a nearby motorist.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun hold 3.jpg|thumb|none|600px|Tommy in cover with a Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun rel 1.jpg|thumb|none|600px|Chamber-loading what appears to be an anachronistic plastic shotgun shell.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun rel 2.jpg|thumb|none|600px|Tommy loads the remaining shells into the tube magazine.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Shotgun world.jpg|thumb|none|600px|A Remington 870 on the ground.]]&lt;br /&gt;
===Gold Remington 870===&lt;br /&gt;
A golden Remington 870 is also available. &lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 1.jpg|thumb|none|600px|Tommy aims the Gold Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 2.jpg|thumb|none|600px|A passing motorist comes in for a closer look.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun hold 3.jpg|thumb|none|600px|Tommy takes cover with the Gold Remington 870.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun rel 1.jpg|thumb|none|600px|A fresh shell inserted into the chamber.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun rel 2.jpg|thumb|none|600px|Tommy finishes reloading his golden shotgun.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Gold Shotgun world.jpg|thumb|none|600px|A Gold Remington 870 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The classic [[Sawed-Off Double Barrel Shotgun]] appears in-game as the &amp;quot;Lupara&amp;quot;, and is used as the one-hand gun. Numerous Luparas can be seen as props in various locations.&lt;br /&gt;
As in the original ''Mafia'', it is also used by Joe Barbaro in the epilogue, despite him using a Remington 870 in ''Mafia II'', and the Remington having a model in this game too.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 1.jpg|thumb|none|600px|Tommy with another gun essential for any Italian mobster: a sawed-off &amp;quot;Lupara&amp;quot;.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 2.jpg|thumb|none|600px|Aiming with his left hand.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara hold 3.jpg|thumb|none|600px|The model also appears to be from ''Mafia III'', but with a slightly lighter colored finish.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara rel 1.jpg|thumb|none|600px|Tommy loads new shells into both barrels.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara rel 2.jpg|thumb|none|600px|He snaps his sawed-off closed as some local police officers arrive to politely inquire if he has a tax stamp for that thing.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Lupara world.jpg|thumb|none|600px|A Lupara on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] returns with the same model from ''Mafia III'', but is available this time in both infantry and sniper (with the now-anachronistic M84 scope found on the ''Mafia III'' Springfield) variants. It replaces the original model Springfield M1903 from the original game.&lt;br /&gt;
While in the original game it would only be used by scripted enemies, in the remake police at higher wanted levels will spawn in with the Springfield and are capable of easily taking the player down with its high damage.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|400px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 1.jpg|thumb|none|600px|Tommy aims the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 2.jpg|thumb|none|600px|Tommy shows off his ambidextrous rifle shooting abilities.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle hold 3.jpg|thumb|none|600px|Tommy in cover with the Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle rel 1.jpg|thumb|none|600px|Tommy moves to open the bolt of his rifle...]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle rel 2.jpg|thumb|none|600px|...before inserting an invisible stripper clip.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Bolt-Action Rifle world.jpg|thumb|none|600px|A Springfield M1903A1 on the ground.]]&lt;br /&gt;
===Springfield M1903A1 with M84 scope===&lt;br /&gt;
The &amp;quot;Mayweather M04A3&amp;quot;, a scoped Springfield from ''Mafia 3'', replaces the scoped [[Mosin Nagant]] from the original ''Mafia''.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|400px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 1.jpg|thumb|none|600px|Tommy holds the scoped Springfield M1903A1.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 2.jpg|thumb|none|600px|Tommy sights some approaching bad guys.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold 3.jpg|thumb|none|600px|Tommy takes cover as he plans his attack.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle aim.jpg|thumb|none|600px|Sighting up some enemy mobsters through the telescopic sight.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle rel 1.jpg|thumb|none|600px|Having made a few rival mobsters sleep with the fishes, Tommy pulls back the bolt of his rifle.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle rel 2.jpg|thumb|none|600px|The orientation of the scope allows him to also use a stripper clip to load.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition Sniper Rifle hold.jpg|thumb|none|600px|A scoped Springfield M1903A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade &amp;amp; Explosives=&lt;br /&gt;
==Dynamite== &lt;br /&gt;
Dynamite rigged up into a time bomb is provided to Tommy for sabotage missions.&lt;br /&gt;
[[file:Mafiadefinitiveedition dynamite 1.jpg|thumb|none|600px|Vincenzo presents Tommy with a dynamite bomb.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition dynamite 2.jpg|thumb|none|600px|Tommy checks to confirm if his dynamite is indeed made of dynamite.]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's standard hand grenade, returning from the original game.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|125px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Mafiadefinitiveedition grenade 1.jpg|thumb|none|600px|A crate of ammo and Mk 2 hand grenades.]]&lt;br /&gt;
[[file:Mafiadefinitiveeditiongrenade 2.jpg|thumb|none|600px|Tommy tosses a grenade. In the original ''Mafia'', tossed grenades were depicted as still having the safety lever attached. In the remake, the lever is correctly depicted as missing from tossed grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail== &lt;br /&gt;
Molotov cocktails are used prominently in several missions.&lt;br /&gt;
[[file:Mafiadefinitiveedition molotov 1.jpg|thumb|none|600px|Vincenzo provides Tommy with some Molotovs.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition molotov molotov 2.jpg|thumb|none|600px|In an early mission, Tommy uses Molotov Cocktails to destroy cars belonging to henchmen of the rival Morello Crime Family.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The [[Browning M1917]] is featured in the turret of the Bulworth Sentry armored car.&lt;br /&gt;
[[file:BrowningM1917.jpg|thumb|400px|none|Browning M1917 - .30-06]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 1.jpg|thumb|none|600px|The Bulworth Sentry with its Browning M1917 turret in the Carcyclopedia.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 3.jpg|thumb|none|600px|The Sentry out for a run on the Lost Heaven Autodrome. This particular vehicle can only be used in the &amp;quot;Test Drive&amp;quot; game mode and only appears once in the story, during the mission &amp;quot;A Trip to the Country&amp;quot;.]]&lt;br /&gt;
[[file:Mafiadefinitiveedition sentry gun 4.jpg|thumb|none|600px|On top of that, what's even more tragic is that the gun itself is unusable by the player and only fires during the above-mentioned mission.]]&lt;br /&gt;
&lt;br /&gt;
{{Mafia Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_II&amp;diff=1639178</id>
		<title>Mafia II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_II&amp;diff=1639178"/>
		<updated>2023-12-30T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia II&lt;br /&gt;
|picture =Gun 1920x1200 - Copy.jpg&lt;br /&gt;
|caption =  Mafia II&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= 2010&lt;br /&gt;
|developer=2K Czech&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;OS X&lt;br /&gt;
|publisher=2K Czech&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;Third-person shooter}}&lt;br /&gt;
&lt;br /&gt;
'''''Mafia II''''' is an open-world action-adventure video game, the sequel of ''[[Mafia: The City of Lost Heaven]]''. It was developed by 2K Czech and published by 2K Games in 2010 for the PC, Xbox 360 and PlayStation 3. In 2016, ''[[Mafia III]]'', it's sequel was released.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
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{{VG Title}}&lt;br /&gt;
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__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is the standard pistol throughout the game. This weapon is seen being used by Vito, Joe and Henry in the game. The M1911A1 is Vito's favorite gun. Most &amp;quot;Made Men,&amp;quot; including Joe carry the weapon in the back of their pants. Vito seems to prefer a shoulder rig, based on how he draws the weapon in cutscences. In the pre-release version it was called the &amp;quot;Cole 1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:689394046.jpg|thumb|600px|none|The M1911A1 in the gun shop.]]&lt;br /&gt;
[[Image:M1911mafia2v2.jpg|thumb|600px|none|Joe interrogates the gas station clerk in Joe's Adventures.]]&lt;br /&gt;
[[Image:Mafia2 1911 2.jpg|thumb|600px|none|Brian O'Neal holds an M1911A1 at the jewelry store.]]&lt;br /&gt;
[[Image:M1911mafia2.jpg|thumb|600px|none|Joe tries to save Marty from the Bombers in Joe's Adventures DLC.]]&lt;br /&gt;
&lt;br /&gt;
=== Custom Colt M1911A1 ===&lt;br /&gt;
In Chapter 10 Joe and Vito use a special custom version with a 23 round magazine. Joe tells Vito not to lose it &amp;quot;because there are only two in the world&amp;quot;, yet it can be bought at Giuseppe's. This version appears to be nickel plated with dark black wood grips, and appears as the &amp;quot;1911 Special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Apparently, it was made in the likeness of the [[Colt Government Model]] which was specially modified by gunsmith Hyman Lebman, and owned by John Dillinger and &amp;quot;Baby Face&amp;quot; Nelson. However, the gun in the game differ in being semi-auto in game over the real gun's full auto, the in-game gun has a nickel finish over normal blued steel and a slightly smaller magazine capacity of 23 over the original's 25.&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:.38Super1911MachinePistol.jpg|thumb|none|400px|Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.]]&lt;br /&gt;
[[Image:Mafia colt 32.jpg|thumb|600px|none|Joe loading the extended magazine into his M1911A1. Notice the trigger discipline, which is nigh unheard of in video games. In this scene he also called gun as a &amp;quot;Cole 1911&amp;quot;, a remnant of the pre-release name.]]&lt;br /&gt;
[[Image:Mafia2 1911custom.jpg|thumb|600px|none|Joe armed with the custom M1911A1. It is unknown how can that magazine hold 23 bullets. Note the HUD icon shows the &amp;quot;special&amp;quot; Colt Pistol as ordinary M1911A1, without nickel-plated and a custom grips, only with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
The snub nose [[Smith &amp;amp; Wesson Model 10]] appears as the &amp;quot;.38 Revolver&amp;quot; (the pre-release version called it the &amp;quot;S&amp;amp;W .38 Revolver M&amp;amp;P2&amp;quot;). Its the standard-issued sidearm of the Empire Bay Police Department and found in most gun shops early in the game . It is noted as a Smith &amp;amp; Wesson Model 10 by the cylinder release, which is clearly a push release and not the same as the [[Colt Detective Special]]'s &amp;quot;pull-to-release&amp;quot; latch, and as well as the location of the screws on the frame. It also fires six shots, which eliminates the [[Smith &amp;amp; Wesson Model 36]] as a possibility. &lt;br /&gt;
&lt;br /&gt;
While based on the Model 10 snub nose, it oddly has some features from the anachronistic Colt DS 3rd generation, including an shrouded ejector rod, and wide target grips. The front of the frame also resembles an [[Astra Cadix]] as well.&lt;br /&gt;
[[Image:S&amp;amp;WModel10SnubEarly.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special. Early Model]]&lt;br /&gt;
[[File:Mafia2colt38store.jpg|thumb|none|600px|The &amp;quot;.38 Revolver&amp;quot; at the gun shop.]]&lt;br /&gt;
[[Image:Mafiacds.jpg|thumb|none|600px|The Fat Man's clutches his .38 in a cutscene, giving us a clean view at the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
The [[Mauser C96]] first appears during a mission in Sicily, where it can be seen being used by Italian soldiers (although the main Italian handgun was then the [[Beretta M1934]]). Afterwards it can be bought at Harry's gun shop. It incorrectly uses .45 ACP rounds (only the Chinese Shansi Type 17 variant uses .45 ACP rounds) and is shown to be reloaded by inserting a detachable box magazine into the weapon from the underside of the magazine housing. The only C96 variants to commonly use a detachable magazine were select-fire models like the M712 Schnellfeuer, though there are some modern aftermarket kits to convert standard C96s to accept magazines. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:C96mafia2zoom.jpg|thumb|none|600px|C96's at Harry gunshop.]]&lt;br /&gt;
[[Image:C96mafia2.jpg|thumb|none|600px|Vito holds a Mauser C96 pistol.]]&lt;br /&gt;
[[Image:Mafia2 C96 2.jpg|thumb|none|600px|Jimmy shoots some Boomers with the Mauser in The Betrayal of Jimmy DLC.]]&lt;br /&gt;
[[Image:Mafia2 C96 3.jpg|thumb|none|600px|Jimmy becomes Public Enemy No. 1 as all the cops in Empire Bay try to take him down.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 27]] appears as the &amp;quot;Magnum&amp;quot; and takes .357 rounds (in pre-release version it was called &amp;quot;Seth &amp;amp; Winston .357 Magnum&amp;quot;). It is modeled with a full-length lug under the barrel, and without its adjustable sights. It also appears with a 4&amp;quot; barrel in the icon for a 3-star wanted level, despite the police only using their Model 10's.&lt;br /&gt;
&lt;br /&gt;
Oddly it's also modeled with a 5-shot cylinder, although it accommodates 6 rounds, and uses the 6-round speedloaders. This is actually a relic of the pre-release version of the game, where it held five rounds, as can be seen in the early gameplay videos. By a strange oversight, after changing its capacity to 6 rounds, the models of the its speedloaders were changed, but not the model of the ''revolver itself''.&lt;br /&gt;
[[Image:S&amp;amp;WModel28.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 27 - .357 Magnum]]&lt;br /&gt;
[[Image:Mafia2 Magnum 1.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot; at Harry's gun shop. Note that the revolver is modeled with a five-shot cylinder, but still somehow takes 6 round speedloaders.]]&lt;br /&gt;
[[Image:Dirty Harry2.jpg‎|thumb|600px|none|Vito with the &amp;quot;Magnum&amp;quot;, showing the 5 shot cylinder. Note the HUD icon shows the revolver as nickel-plated, although in the game it is blued.]]&lt;br /&gt;
[[Image:Smithawasonmafia2.jpg‎|thumb|600px|none|Vito aims the Model 27.]]&lt;br /&gt;
[[Image:MafiaIImagnum.jpg|thumb|none|600px|Vito fires his Model 27.]]&lt;br /&gt;
[[Image:Mafia2 Magnum 2009.jpg|thumb|none|600px|The early version of the &amp;quot;Magnum.&amp;quot; Note its very clever &amp;quot;Seth &amp;amp; Winston .357 Magnum&amp;quot; name.]]&lt;br /&gt;
[[Image:McClusky &amp;amp; Son Icon.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;, as it appears in the McClusky and Sons gun shop menu logo. Here it's depicted very clearly, showing the resemblance to the Model 27 even down to the rosewood grips. This version appears to have target sights that the in-game version lacks, although it has the same 5 shot cylinder and extended lug under the barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Thompson M1A1 ==&lt;br /&gt;
The preferred submachine gun of the police officers in the game is the [[Thompson M1A1]] with a 30-round box magazine. The fact that the Empire Police use this weapon during the 1940s section of the game is highly unlikely as this weapon was being issued to US troops fighting overseas.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Mafia-ii-m1a1.jpg|thumb|none|600px|Vito fires the M1A1 at the Zavesky Observatory. Note the HUD icon shows the M1A1 with 20-round magazine.]]&lt;br /&gt;
[[Image:Mafia-ii-m1a12.jpg|thumb|none|601px|Joe holds an M1A1 during the Supermarket level in Joe's DLC.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928 ==&lt;br /&gt;
The [[Thompson M1928]] with a 50-round drum magazine is the main submachine gun of the gangsters. Thompson M1928 submachine guns are used by SWAT officers in the Joe's Adventures DLC, during the &amp;quot;Supermarket&amp;quot; mission. The M1928 Thompson in game is modeled with an M1/M1A1 Thompson stock and is incorrectly shown firing from a closed bolt. The Thompson M1928 is also depicted on the icon of the four-stars police wanted level, despite the fact that the police officers in the game use the M1A1.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; - .45 ACP with 50-round drum magazine, made famous through countless classic gangster movies]]&lt;br /&gt;
[[Image:Thompson1928mafia2v2.jpg|thumb|none|600px|Three Tommy Guns at Harry's gun shop, as well as boxes of drum mags.]]&lt;br /&gt;
[[Image:Mafia2 1928 1.jpg|thumb|none|600px|Vito tests the Tommy Gun before assaulting the Greasers hideout.]]&lt;br /&gt;
[[Image:Mafia2 1928 2.jpg|thumb|none|600px|Vito and Joe engage Clemente's men at the Empire Arms hotel. Joe can be seen using the custom 1911 in the background.]]&lt;br /&gt;
[[Image:Mafia2 1928 3.jpg|thumb|none|600px|Joe brutally kills Clemente from nearly point-blank range with his Thompson M1928.]]&lt;br /&gt;
[[Image:Mafia2 1928 4.jpg|thumb|none|600px|A fake cop holds a Tommy Gun shortly after the drug deal with the Chinese.]]&lt;br /&gt;
[[Image:Thompson1928mafia2.jpg|thumb|none|600px|Joe reloads the M1928.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 38A ==&lt;br /&gt;
The [[Beretta Model 38|Beretta Model 38A]] is used by Italian soldiers in the training mission, and can be later bought at Harry's gun shop later in the game. Called the &amp;quot;.38 SMG&amp;quot; (.38 apparently meaning 9mm) in the game, it's also the only SMG to be to fired from the shoulder.&lt;br /&gt;
[[Image:Beretta Model 38A.jpg|thumb|none|500px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[Image:Beretamafia2.jpg|thumb|none|600px|Beretta Model 38A as seen in the game.]]&lt;br /&gt;
[[Image:Beretamafia2v2.jpg|601px|thumb|none|Vito fires his Beretta Model 38.]]&lt;br /&gt;
[[Image:Mafia2 Beretta 2.jpg|601px|thumb|none|Vito reloads the Model 38 SMG.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 == &lt;br /&gt;
The [[MP40]] is often used by enemy gangsters, and is more common than the Grease Gun. It has a surprisingly slow rate of fire and can be bought at Harry's. Bar owners on one side of town will use the MP40 if the player pulls a weapon in their bar.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:Mp40mafia2.jpg|thumb|none|600px|The MP40 in Vito's hands.]]&lt;br /&gt;
[[Image:Mp40mafia2v2.jpg|thumb|none|600px|Vito ventilates a cop with a MP40.]]&lt;br /&gt;
[[Image:Mafia2 MP40 2.jpg|thumb|none|600px|Joe reloads the MP40.]]&lt;br /&gt;
&lt;br /&gt;
== M3 Grease Gun ==&lt;br /&gt;
The [[M3 Grease Gun]] is sometimes used by enemy gangsters and by, fittingly, the Greaser gang. Can also be bought at Harry's gun shop.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Greasegunmafia2.jpg|thumb|none|600px|The M3 Grease Gun in Vito's hands.]]&lt;br /&gt;
[[Image:Mafia GG.jpg|thumb|none|600px|Vito reloads the M3 Grease Gun.]]&lt;br /&gt;
[[Image:MII_Grease_Gun.jpg|600px|thumb|none|Vito tests the Grease Gun at Mike Bruski's scrapyard.]]&lt;br /&gt;
[[Image:Greasegunmafia2v2.jpg|thumb|none|600px|Vito fires the Grease Gun at The Red Dragon restaurant's kitchen.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in-game first in the prologue training mission and later on in gunshops across the city. The M1 Garand is also shown to be carried by Prison Guards during the prison mission, this is unlikely as it was being used overseas by US troops around the same time. Male burger restaurant owners will pull out an M1 Garand if Vito pulls out a firearm in their store.&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|550px|M1 Garand semiautomatic Rifle with leather M1907 sling - .30-06 Springfield]]&lt;br /&gt;
[[Image:Mafia2 Garand 4.jpg|thumb|none|600px|M1 Garands at Harry's gun store.]]&lt;br /&gt;
[[Image:Mafia2 Garand 2.jpg|thumb|none|600px|Vito poses with an M1 Garand.]]&lt;br /&gt;
[[Image:M1garandmafia2.jpg|thumb|none|600px|A Hartmann Federal Penitentiary guard with a Garand rifle.]]&lt;br /&gt;
[[Image:M1garandmafia2v2.jpg|thumb|none|600px|Vito aiming the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] can used during the training mission, found in an arsenal of the Italian Army (despite the standard issue rifle of the time being the [[Carcano M91|Carcano M91/30]]) but can also be bought at Harry's gun shop in the late game. It grants one-hit kills against most enemies.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mkar.jpg|thumb|none|600px|Jimmy poses with a Kar he bought with the money he acquired using the &amp;quot;scrapyard money glitch.&amp;quot;]]&lt;br /&gt;
[[Image:Kar96mafia2.jpg|thumb|none|600px|Jimmy reloads the Karabiner. Jimmy's last name is never revealed, but judging by his looks, it could be [[Bruce Willis|Willis]] or maybe [[Ed Harris|Harris]].]]&lt;br /&gt;
[[Image:Kar96mafia2v2.jpg|thumb|none|600px|Vito aims the Kar98k at an Italian soldier during Operation Husky.]]&lt;br /&gt;
[[Image:Mafia2 Kar98.jpg|thumb|none|600px|Joe about to kill a snitch with the Kar. In this mission the game refers to the gun as sniper rifle, although it is not fitted with a scope.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
An [[MG42]] machine gun is used by Vito first in the turorial mission and later in Mission 4 &amp;quot;The Buzzsaw,&amp;quot; where he uses it to ambush a convoy of gangsters.&lt;br /&gt;
[[Image:MG42Bipod.jpg|thumb|none|400px|MG42 with bipod extended - 7.92mm Mauser]]&lt;br /&gt;
[[Image:Mafia mg42.jpg|thumb|none|600px|Harry introduces the MG42: ''Well, here it is! MG42. Made in Germany. Hitler's Buzzsaw we called 'em! She's a beauty. 25 pounds, 7.92 caliber, 1200 rounds per minute - fastest in the world - 250 round belt, 3/4 of a mile effective range, and extremely reliable.'']]&lt;br /&gt;
[[Image:Mafia-ii-2mg.jpg|thumb|none|600px|Vito firing the MG42 at the Fat Man's bodyguards.]]&lt;br /&gt;
[[Image:Mafia-ii-20100615040846566 640w.jpg|thumb|none|600px|A pin-up on Derek's wall shows a girl holding an MG42 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Aircraft ==&lt;br /&gt;
A Browning M2 Aircraft is seen on a Sherman tank in the first level, but is never used.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|500px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[Image:Mafia II Tank.jpg|thumb|none|600px|The Browning M2 Aircraft mounted on a Sherman tank.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 Field Gun ==&lt;br /&gt;
A [[Remington 870#Remington 870 Field Gun|Remington 870 Field Gun]] is used by Vito, gangsters, cops, and random shop owners. The shotgun in-game carries 8 rounds whereas it is modeled with a standard 4-round magazine. For some reason even if Vito fires once and reloads one shell, he always pumps the gun, but still retains the same amount of  ammo. An advertisement on the in-game radio specifically calls the weapon as Remington 870 (in the pre-release version it was called the &amp;quot;Flemming 870&amp;quot;). Its an anachronism for the first five missions, as the Model 870 wasn't produced until 1950 while the early game is set in 1945. The raised rib was also a feature that wouldn't be added until later. A more accurate choice would be the popular [[Winchester Model 1912]] or the [[Remington Model 31]].&lt;br /&gt;
It is also used by Joe Barbaro in the mission &amp;quot;Stairway to Heaven&amp;quot;, which is set during the epilogue of ''Mafia: The City of Lost Heaven'', despite the fact that Joe used a Lupara in that game. Funnily enough, in the [[Mafia: Definitive Edition|''Definitive Edition'']], he goes back to using a Lupara.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Mafia2shotgunstore.jpg|thumb|none|600px|Two Hartmann Federal Penitentiary guards armed with Remington shotguns.]]&lt;br /&gt;
[[Image:09 x - Copy.jpg|thumb|none|600px|Joe takes cover and reloads his 870 shotgun.]]&lt;br /&gt;
[[Image:mafia-ii-shotgun.jpg|thumb|none|600px|Joe fires the Remington 870 Field Gun at the police compound.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the frag grenade used in the game, first in the prologue and then later purchasable from Harry's Gun store, referred to as the &amp;quot;Mk II Grenade.&amp;quot;&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Mafia II Grenades.jpg|thumb|none|600px|Vito's Mk 2 grenade lands on a box of Model 24 Stielhandgranates.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
During the grenade tutorial in Chapter 1, Vito tosses an Mk 2 frag grenade that lands on a box of [[Model 24 Stielhandgranate]]s, causing a huge explosion.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Mafia II Grenades.jpg|thumb|none|600px|Vito's Mk 2 grenade lands on a box of Model 24 Stielhandgranates.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
Throughout the development of the Mafia II, there were many changes to the content, including cut missions, vehicles, and weapons. Here is a summary of the currently known weapons that have been removed.&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] rifle was to appear in the game, among the other firearms, but then it was removed. This is was apparently removed due to it being anachronistic for the game early to mid 50's settings, the M14 wasn't fully adopted and produced until 1959. The player can still use the M14, if you modify the game's files.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14r.jpg|thumb|none|400px|The model of the removed M14 rifle.]]&lt;br /&gt;
[[Image:Mafia II Cut M14.jpg|thumb|none|600px|Vito carries the M14 at the Zavesky Observatory. The M14 in the game doesn't have its own HUD icon, so the icon of the M1 Garand is used.]]&lt;br /&gt;
[[Image:Mafia II Cut M14 World.jpg|thumb|none|600px|World model of the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
The [[Maxim M1910]] machine gun was to appear in the ''Joe’s Adventures'' DLC, and intended for use in the final mission, &amp;quot;Cathouse,&amp;quot; but was later removed, as well as many other pieces of content. You can see it only in the Test Scene (which can be unlocked with the help of modifications).&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|350px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mafia 2 Cut Maxim.jpg|thumb|none|600px|The Maxim M1910, as it appears in the Joe’s Adventures' Test Scene. The model lacks textures, further suggesting its place as a weapon that had been tested but later  removed before release.]]&lt;br /&gt;
[[Image:Mafia 2 Cut Maxim 2.jpg|thumb|none|600px|Another Maxim M1910, as it seen in another location in the Joe’s Adventures' Test Scene. It is not accessible to the player, being originally intended for NPC use.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
This is perhaps the most interesting removed weapon, as it is fully operational, and has its own HUD icon. It seems that originally they were to be actively used by the player (and, quite possibly, NPCs), but in the end the role of the M24 grenades has been reduced to only a single appearance in the opening level. The player can use the Model 24 Stielhandgranate if they modify the game's files.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Mafia 2 M24 Stielhandgranate.jpg|thumb|none|600px|Joe holds a Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
==Kar98k Sniper Rifle==&lt;br /&gt;
Little is known about this removed weapon. Called the &amp;quot;K98 Sniper&amp;quot; in the game's files, no associated model appears to exist for it. What is most interesting is that the player can use this removed weapon if they modify the game's files. At the same time, it is clear that it does not have its world-model, any actual sniper function, nor does it have a HUD-icon. If used in-game, it is an ordinary Kar98k, but with increased accuracy and destructive power. This clearly indicates that this weapon was removed at an early stage of development.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|400px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
&lt;br /&gt;
Some unusable [[Tellermine 42]] anti-tank mines can be seen in an arsenal in the tutorial mission and in Harry's shop.&lt;br /&gt;
[[Image:Tellermine 42.jpg|thumb|none|350px|Tellermine 42]]&lt;br /&gt;
[[File:Mafia II AT mine italy.jpg|600px|thumb|none|Being an attentive soldier, Vito examinate some of the enemy's AT mines, resisting the distraction of the pin up poster.]]&lt;br /&gt;
[[File:Mafia II AT mine harry.jpg|600px|thumb|none|Despite being busy lifting crates, Vito notice the same model of AT mines.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
&lt;br /&gt;
For some very strange reason, the icon for Harry's gun shop is that of a [[Intratec TEC-9 Mini]], despite the fact that this gun did not exist until decades after this game is set. &lt;br /&gt;
&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|232px|Intratec TEC-9 Mini - 9x19 mm]]&lt;br /&gt;
[[File:Mafiaiitec9.jpg|600px|thumb|none|Harry's gun shop icon]]&lt;br /&gt;
&lt;br /&gt;
==Bisley model Colt Single Action Army==&lt;br /&gt;
The Bisley model of the [[Colt Single Action Army]] is seen on signs of the McClusky &amp;amp; Son guns shops.&lt;br /&gt;
[[Image:ColtBisleySAA.jpg|thumb|none|300px|Bisley model Colt Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:Mafia2 McClusky &amp;amp; Son.jpg|thumb|none|600px|One of McClusky &amp;amp; Son guns shops.]]&lt;br /&gt;
&lt;br /&gt;
==Percussion Shotgun==&lt;br /&gt;
A quartet of double-barreled [[Percussion Shotgun]]s can be seen in the Vinci mansion.&lt;br /&gt;
[[File:DBPercussion.jpg|thumb|none|400px|Double Barreled Percussion Shotgun]]&lt;br /&gt;
[[File:M2 Vinci Mansion.jpg|thumb|none|600px|Vinci's mansion, as it appears in the final mission of the ''Jimmy's Vendetta'' DLC, as Judge Hillwood's home. According to available information, this is actually the &amp;quot;reincarnation&amp;quot; of one of the cut-out alternative endings of the original game, which should have been originally associated with the elimination of Vinci proper.]]&lt;br /&gt;
&lt;br /&gt;
{{Mafia Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia:_The_City_of_Lost_Heaven&amp;diff=1639177</id>
		<title>Mafia: The City of Lost Heaven</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia:_The_City_of_Lost_Heaven&amp;diff=1639177"/>
		<updated>2023-12-30T17:52:10Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia: The City of Lost Heaven''&lt;br /&gt;
|picture =  Mafia_-_City_of_Lost_Heaven.jpg&lt;br /&gt;
|caption =  Mafia: The City of Lost Heaven&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= 2002&lt;br /&gt;
|developer=Illusion Softworks&lt;br /&gt;
|platforms=PlayStation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Gathering of Developers&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;Third-person shooter}}&lt;br /&gt;
&lt;br /&gt;
'''''Mafia''''', also known as '''''Mafia: The City of Lost Heaven''''' is a 2002 action-adventure third-person shooter developed by Czech studio Illusion Softworks. It is the first game in the [[Mafia (disambiguation)|''Mafia'']] video game series. &lt;br /&gt;
&lt;br /&gt;
Set in the 1930s, ''Mafia'' is set in the fictional city of Lost Heaven, which takes cues from major American cities of the time like New York City, Chicago, and Los Angeles. Players control working-class taxi cab driver Tommy Angelo, who reluctantly becomes involved with the Salieri crime family. Although initially apprehensive about the life of crime, Tommy begins to reap the benefits of being a Made Man, but finds he cannot reconcile his duties as a mobster with his own morality- a conflict which may be his undoing.  &lt;br /&gt;
&lt;br /&gt;
In September 2020, a full remake of this game was released as ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' is one of the first open-world action games that tried to combine different gameplay aspects with realism. The player has limited inventory space, with restrictions on portable long and short guns and ammo for their weapons. &lt;br /&gt;
&lt;br /&gt;
The ammunition of enemies, unlike other similar games, is also not infinite, and can run out. Another interesting feature is that when replenishing the stock of ammo from another gun, the game remembers the number of rounds left in the weapon one takes ammo from, and if there is more ammo left than can be carried, the excess rounds will remain in that weapon and can be taken later if necessary.&lt;br /&gt;
&lt;br /&gt;
A interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically being added to the players reserve ammo pool as in most video games. Weapons with internal magazines that must be reloaded one round at a time, however, will also usually lose all the ammo currently loaded (with the exception being the [[Winchester Model 1897]]). This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
The .38 caliber [[Colt Detective Special]] snubnose revolver is the weakest firearm in the game. It has very limited range and stopping power. Usually carried by detectives, but they are also occasionally carried by police officers, gangsters, and several civilians as a backup weapon. In the later missions of the game, Tommy himself carries one as a backup weapon, but with no additional ammo for it. The Colt DS (and other revolvers in the game) is reloaded round-by-round rather quickly by in-game characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special - .38 Special]]&lt;br /&gt;
[[Image:Mafia Colt Detective Special hold.jpg|thumb|none|600px|Tommy holds the gun in his hands.]]&lt;br /&gt;
[[Image:Mafia Colt Detective Special rel 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Mafia Colt Detective Special rel 2.jpg|thumb|none|600px|Finishing the reload.]]&lt;br /&gt;
[[Image:Mafia Colt Detective Special world.jpg|thumb|none|600px|Several Detective Specials on the ground.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-07-40-00.jpg|thumb|none|600px|Tommy draws his Colt Detective during &amp;quot;The Death of Art&amp;quot;.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-07-42-29.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-07-43-26.jpg|thumb|none|600px|Tommy firing the revolver in a way that can only be described as &amp;quot;Gangst''er''&amp;quot; style.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The sole semi-automatic pistol in the game is the .45 caliber [[Colt M1911A1]]. It has good stopping power and a high rate of fire. Very effective at close range. The pistol's working is well animated for the early 2000s third-person game, in particular with a working slide, stand on the slide latch when the magazine is empty (even though his tactical reload animation involves racking the slide every time, which would eject a still-chambered round). The pistol appears with a nickel finish and black grips (even though a non-nickel M1911 would have been more correct for someone to carry as ordinary combat gun).&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP.]]&lt;br /&gt;
[[Image:Mafia Colt M1911A1 hold.jpg|thumb|none|600px|Tommy aims the shiny M1911A1.]]&lt;br /&gt;
[[Image:Mafia Colt M1911A1 rel 1.jpg|thumb|none|600px|Dropping out the magazine...]]&lt;br /&gt;
[[Image:Mafia Colt M1911A1 rel 2.jpg|thumb|none|600px|...and finishing with a rack of the slide.]]&lt;br /&gt;
[[Image:Mafia Colt M1911A1 world.jpg|thumb|none|600px|Tommy watches over his pile of Colts.]]&lt;br /&gt;
[[Image:Maf31.jpg|thumb|none|500px|Tommy fires his Colt M1911A1.]]&lt;br /&gt;
[[Image:Picture9.png|thumb|none|500px|Tommy holds his M1911A1.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-11-33-09.jpg|thumb|none|600px|One of Morello's gangsters with a M1911A1]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-41-54-84.jpg|thumb|none|600px|Tommy with his M1911A1 during &amp;quot;Bon Appetit&amp;quot;]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-09-18-10.jpg|thumb|none|600px|Tommy with his M1911A1 during &amp;quot;The Death of Art&amp;quot;]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-09-19-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-09-37-93.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-10-30-40.jpg|thumb|none|600px|Tommy fires his .45.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
The .38 caliber [[Smith &amp;amp; Wesson Model 10]] Military &amp;amp; Police is the weapon of choice of the Lost Heaven police department, but it is also carried by various gangsters and is given to the player in a couple of missions. Like the M1911A1, it appears in the game with a nickel finish and black target grips.&lt;br /&gt;
[[File:DetroitPDrevolver.jpg|thumb|none|350px|Detroit City Police issued nickel plated Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
[[Image:Mafia Smith &amp;amp; Wesson Model 10 hold.jpg|thumb|none|600px|Tommy aims his Model 10 at the pavement.]]&lt;br /&gt;
[[Image:Mafia Smith &amp;amp; Wesson Model 10 rel 1.jpg|thumb|none|600px|Reloading after blasting the road.]]&lt;br /&gt;
[[Image:Mafia Smith &amp;amp; Wesson Model 10 rel 2.jpg|thumb|none|600px|Finishing up by closing the cylinder.]]&lt;br /&gt;
[[Image:Mafia Smith &amp;amp; Wesson Model 10 world.jpg|thumb|none|600px|A pile of Model 10 revolvers, showing off their black grips and nickel finish. The guy at the top of this image probably wishes he had one a few minutes earlier. Grips may be rubber Pachmayr; if so, it makes them anachronistic, as they were not available until the early 1960s.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-05-10-18.jpg|thumb|600px|none|A gangster points a Model 10 on Tommy during &amp;quot;The Death of Art&amp;quot;.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-05-37-09.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Mafis model 10 001.jpg|thumb|none|600px|Vincenzo gives Tommy a Model 10 during &amp;quot;Ordinary Routine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
The most powerful pistol in the game is the .357 Magnum [[Smith &amp;amp; Wesson Model 27]]. It is used by some enemy gangsters. It is also used quite prominently as a sidearm by Paulie (in the mission &amp;quot;Great Deal&amp;quot;), and Don Salieri (in &amp;quot;Bon Appetit&amp;quot;). Paulie's use of it in &amp;quot;Great Deal&amp;quot; is anachronistic, because the mission takes place in 1933, even though the Model 27 was first manufactured in 1935.&lt;br /&gt;
The gun is also used in earlier missions, which take place in 1930 to 1935, making its use at least 5 years prior to is production&lt;br /&gt;
[[Image:S&amp;amp;WModel28.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 27 revolver with 6.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Mafia Smith &amp;amp; Wesson Model 27 hold.jpg|thumb|none|600px|Tommy holding the magnum.]]&lt;br /&gt;
[[Image:Mafia Smith &amp;amp; Wesson Model 27 rel 1.jpg|thumb|none|600px|Reloading round-by-round as with the other revolvers.]]&lt;br /&gt;
[[Image:Mafia Smith &amp;amp; Wesson Model 27 rel 2.jpg|thumb|none|600px|Closing the cylinder. We can see the empty brass by his feet.]]&lt;br /&gt;
[[Image:Mafia Smith &amp;amp; Wesson Model 27 world.jpg|thumb|none|600px|A gaggle of Magnums on the ground.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-41-16-57.jpg|thumb|none|600px|Don Salieri draws his Model 27 during the mission &amp;quot;Bon Appetit&amp;quot; as Morello's hitmen attack him in Pepe's restaurant.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-43-28-76.jpg|thumb|none|600px|Don Salieri puts away his Model 27 after the attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Thompson M1928 ==&lt;br /&gt;
The [[Thompson|Thompson M1928]], infamous for its popularity with mobsters, is the only automatic weapon in the game and is used by all sides.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|450px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies]]&lt;br /&gt;
[[Image:Mafia Thompson M1928 hold.jpg|thumb|none|600px|Tommy and his Tommy Gun.]]&lt;br /&gt;
[[Image:Mafia Thompson M1928 rel 1.jpg|thumb|none|600px|Tommy tops off the Thompson.]]&lt;br /&gt;
[[Image:Mafia Thompson M1928 rel 2.jpg|thumb|none|600px|He finishes with a pull of the charging handle.]]&lt;br /&gt;
[[Image:Mafia Thompson M1928 world.jpg|thumb|none|600px|A group of M1928s along with a few discarded drum magazines.]]&lt;br /&gt;
[[Image:Game_2010-04-30_21-44-27-00.jpg|thumb|none|600px|Tommy, Paulie, and Sam meets Bill during &amp;quot;Great Deal&amp;quot;]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-45-11-01.jpg|thumb|none|600px|A gangster fires a Thompson at the main characters]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-45-16-20.jpg|thumb|none|600px|Tommy takes cover with his Thompson]]&lt;br /&gt;
[[Image:Game_2010-04-30_21-41-02-84.jpg|thumb|none|600px|Two of Morello's men firing Thompsons during &amp;quot;Bon Appetit&amp;quot;]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-11-20-23.jpg|thumb|none|600px|One of Morello's men firing a Thompson in &amp;quot;You Lucky Bastard!&amp;quot;]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-09-20-21.jpg|thumb|none|600px|Sam about to open fire with his Thompson in &amp;quot;The Death of Art&amp;quot;]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-10-03-51.jpg|thumb|none|600px|Sam aiming his Thompson]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-10-31-31.jpg|thumb|none|600px|Sam takes cover with his Thompson]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-10-34-06.jpg|thumb|none|600px|Sam reloads his Thompson]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Double-Barreled Side-By-Side Sawed-off Shotgun ==&lt;br /&gt;
A sawed-off shotgun of unknown manufacture, with the barrels and stock removed and using a break-open action. Often referred to as a &amp;quot;[[Lupara]]&amp;quot; (its traditional Italian name), it is occasionally issued to Tommy by Vincenzo, Salieri's armorer, for assassinations or executions (Vincenzo refers to its use as &amp;quot;the traditional Sicilian way&amp;quot;). Such missions include the &amp;quot;Omertà&amp;quot; and &amp;quot;Crème de la crème&amp;quot; levels. The weapon is also used by enemy gangsters, especially those riding in black cars in Free Ride mode.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge. Somewhat similar to the one in game.]]&lt;br /&gt;
[[Image:Mafia Sawed-off Shotgun hold.jpg|thumb|none|600px|Tommy aims the sawed-off the best he can. Not exactly the type of gun where aiming is particularly important.]]&lt;br /&gt;
[[Image:Mafia Sawed-off Shotgun rel 1.jpg|thumb|none|600px|Reloading the Lupara.]]&lt;br /&gt;
[[Image:Mafia Sawed-off Shotgun rel 2.jpg|thumb|none|600px|Tommy closes the shotgun after feeding it two shells.]]&lt;br /&gt;
[[Image:Mafia Sawed-off Shotgun world.jpg|thumb|none|600px|A group of sawed-offs.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-22-43-90.jpg|thumb|none|600px|Tommy confronts Frank with his &amp;quot;Lupara&amp;quot;.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-22-45-98.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-23-06-18.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-24-44-21.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 ==&lt;br /&gt;
The pump-action 12-gauge [[Winchester Model 1897]] shotgun is a very dependable full-sized shotgun. Used by the police, both Mafia families, and various thugs the player encounters. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful. Also, the shotgun in-game holds 8 rounds, instead the correct 5+1.&lt;br /&gt;
[[Image:Winchester97field.jpg|thumb|none|450px|Winchester 1897 Field shotgun - 12 gauge]]&lt;br /&gt;
[[Image:6hh64ag.jpg|thumb|none|500px|Tommy with a Winchester 1897. Despite the fact that it was modeled without an exposed hammer (obviously, due to the &amp;quot;economy&amp;quot; of models' polygons, typical for games of that time), it can be identified as Model 1897 by the location of the screws and the shape of the buttstock.]]&lt;br /&gt;
[[Image:Mafia Winchester Model 1897 hold.jpg|thumb|none|600px|Tommy aims the M1897.]]&lt;br /&gt;
[[Image:Mafia Winchester Model 1897 rel 1.jpg|thumb|none|600px|Working the pump.]]&lt;br /&gt;
[[Image:Mafia Winchester Model 1897 rel 2.jpg|thumb|none|600px|Loading fresh shells into the M1897.]]&lt;br /&gt;
[[Image:Mafia Winchester Model 1897 world.jpg|thumb|none|600px|Five Winchesters loiter on the sidewalk.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-38-30-51.jpg|thumb|none|600px|Tommy with a Winchester 1897 in &amp;quot;A Trip to the Country&amp;quot;.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-38-32-87.jpg|thumb|none|600px|Two police officers confront Tommy at gunpoint]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-38-40-35.jpg|thumb|none|600px|Tommy firing the Winchester]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-32-57-82.jpg|thumb|none|600px|Tommy and Paulie wielding Winchester M1897s]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-45-06-56.jpg|thumb|none|600px|One of Morello's hitmen shoots Bill during &amp;quot;Great Deal&amp;quot;.]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-45-09-56.jpg|thumb|none|600px|A small-timer shoots back at the attackers]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Springfield M1903 Mk 1 ==&lt;br /&gt;
The .30-06 [[M1903 Springfield]] is used by various enemies, and is far more common than the Mosin-Nagant. Its 5-round magazine is always reloaded with (invisible) stripper clips, and for some reason, triggering a reload will make any rounds left in the magazine disappear, as if Tommy is detaching and replacing a magazine like the other weapons.&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:Mafia Springfield M1903 Mk 1 hold.jpg|thumb|none|600px|Tommy aims the Springfield.]]&lt;br /&gt;
[[Image:Mafia Winchester Model 1897 rel 2.jpg|thumb|none|600px|Reloading via intangible clips.]]&lt;br /&gt;
[[Image:Mafia Springfield M1903 Mk 1 world.jpg|thumb|none|600px|A pile of Springfields.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant M1891/30 ==&lt;br /&gt;
A [[Mosin Nagant Rifle|Mosin-Nagant M1891/30]] with an anachronistic PU sniper scope is issued to the player in one mission to be used for a long-distance assassination. In-game, it is confusingly described as both locally produced (a large amount of original M91 rifles were indeed produced in America for the Russian Empire during World War I) and &amp;quot;the new Russian marksman rifle&amp;quot; (the in-game model is the second major production model); and the need to use this is not completely clear. It uses the same reload system as the M1903 Springfield, with invisible stripper clips (although the scope would not allow them to be used) and the mysterious disappearance of remaining rounds.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant 91/30 rifle with PU scope - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mafia Mosin-Nagant M189130 hold.jpg|thumb|none|600px|Tommy prepares to channel ''[[Enemy at the Gates]]'' a few years early.]]&lt;br /&gt;
[[Image:Mafia Mosin-Nagant M189130 aim.jpg|thumb|none|600px|View down the scope.]]&lt;br /&gt;
[[Image:Mafia Mosin-Nagant M189130 rel.jpg|thumb|none|600px|Sticking an invisible clip through the scope.]]&lt;br /&gt;
[[Image:Mafia Mosin-Nagant M189130 world.jpg|thumb|none|600px|A few Mosin rifles sit on the sidewalk.]]&lt;br /&gt;
[[Image:Game_2010-04-30_21-16-11-50.jpg|thumb|none|600px|The scoped Mosin Nagant lying on Vincenzo's table with a Colt 1911 to the right of it]]&lt;br /&gt;
[[Image:Game 2010-04-30 21-11-26-60.jpg|thumb|none|600px|Morello approaches two of his men in &amp;quot;You Lucky Bastard!&amp;quot;, both armed with Mosin Nagant rifles. However, at the start of actual gameplay, they will use Springfields.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
[[Image:Mafia Molotov hold.jpg|thumb|none|600px|Tommy chucks a Molotov at a car.]]&lt;br /&gt;
[[Image:Mafia Molotov world.jpg|thumb|none|600px|He then turns to his pile of Molotovs to re-up.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the frag grenade used in the game. They are usable only in the missions &amp;quot;Great Deal&amp;quot; and &amp;quot;You Lucky Bastard&amp;quot;. It is also used by enemy gangsters in &amp;quot;The Death of Art&amp;quot; about half way through the mission.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Mafia Mk 2 Hand Grenade hold.jpg|thumb|none|600px|Tommy readies a grenade.]]&lt;br /&gt;
[[Image:Mafia Mk 2 Hand Grenade world.jpg|thumb|none|600px|Tommy nearly trips on the pile of grenades scattered on the sidewalk.]]&lt;br /&gt;
[[Image:Mafia TCoLH grenades.jpg|thumb|none|600px|The Mk 2 grenades, as they appears in the &amp;quot;You Lucky Bastard&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Beta Weapons=&lt;br /&gt;
== Smith &amp;amp; Wesson Model 42 Airweight ==&lt;br /&gt;
Early pre-release versions of the game included the anachronistic Smith &amp;amp; Wesson &amp;quot;Centennial&amp;quot; revolver. It was called in the game &amp;quot;[[Smith &amp;amp; Wesson Model 442 Airweight]]&amp;quot;, but it had a bright-metal frame and wooden grips, from which it can be assumed that it actually was meant to be an older, though still anachronistic, [[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Model 42 Airweight]]. The &amp;quot;S&amp;amp;W 442&amp;quot; was later replaced by authentic Colt Detective Special. Its model also still remains in the game files; in addition, the Colt DS still uses the shot sound from the &amp;quot;S&amp;amp;W 442&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W40Nickel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 40 &amp;quot;Centennial&amp;quot; Nickel with grip safety - 38 Special. Airweight aluminum-framed version known as the Model 42, but due to the fact that at this stage Smith &amp;amp; Wesson did not write &amp;quot;Airweight&amp;quot; on the frame of these pistols, differentiating it from the steel framed Model 40 is very difficult.]]&lt;br /&gt;
[[File:Mafia TCoLH S&amp;amp;W 442.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 42, as it appears in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Auto Ordnance M1927 Thompson ==&lt;br /&gt;
The pre-release version of the game actually featured the [[Auto Ordnance M1927 Thompson|Thompson M1927]] (with incorrect full-auto fire). Ironically, the original model can still be seen in some of the cutscenes.&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|450px|M1927 Thompson Auto-Ordnance with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Mafia021600x1200_2.jpg|thumb|none|500px|A Thompson, as it appears on an advertising poster. This more detailed model does not appear in the game itself, and it looks like it is actually based on the M1927 carbine because of the barrel length.]]&lt;br /&gt;
[[Image:Mafia M1927 Thompson.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The &amp;quot;[[M1903A4 Springfield|US Sniper Rifle M1903 A4]]&amp;quot; was on the pre-release list of weapons. However, in the final, the model was redesigned into the Mosin-Nagant М91/30.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|450px|M1903A4 Springfield with Model 330 Weaver scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
In the game there is another [[M1911A1]] model, with a more conventional finish and extended trigger of the original M1911, that is not used directly in the gameplay, but is seen in the main menu, on some loading screens, and also displayed on the HUD icon of the maximum wanted level.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:Mafia TCoLH 1911 Main Menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Mafia TCoLH 1911 BGUTI.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Mafia TCoLH 1911 Tutorial.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-Off Double Barrel Shotgun ==&lt;br /&gt;
The loading screen for the mission &amp;quot;Omerta&amp;quot; depicts a more richly finished version of the [[Lupara]], with exposed hammers, rather than the one used directly in the game itself.&lt;br /&gt;
[[File:TOZ Model B.jpg|thumb|none|450px|Russian TOZ-B double barreled side by side shotgun - 16 Gauge. Resembles a cut-down shotgun in the game.]]&lt;br /&gt;
[[File:Mafia_Omerta.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Mafia Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FlakZwilling3.jpg&amp;diff=1639175</id>
		<title>File:CoDWWII-FlakZwilling3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FlakZwilling3.jpg&amp;diff=1639175"/>
		<updated>2023-12-30T17:47:02Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-zwilling.jpg&amp;diff=1639174</id>
		<title>File:CoDWWII-zwilling.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-zwilling.jpg&amp;diff=1639174"/>
		<updated>2023-12-30T17:46:59Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-zwilling.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FlakZwilling2.jpg&amp;diff=1639173</id>
		<title>File:CoDWWII-FlakZwilling2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FlakZwilling2.jpg&amp;diff=1639173"/>
		<updated>2023-12-30T17:46:49Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FlakZwilling1.jpg&amp;diff=1639172</id>
		<title>File:CoDWWII-FlakZwilling1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FlakZwilling1.jpg&amp;diff=1639172"/>
		<updated>2023-12-30T17:46:48Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42scope.jpg&amp;diff=1639171</id>
		<title>File:CoDWWII-FG42scope.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42scope.jpg&amp;diff=1639171"/>
		<updated>2023-12-30T17:46:27Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-FG42scope.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42scope2.jpg&amp;diff=1639170</id>
		<title>File:CoDWWII-FG42scope2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42scope2.jpg&amp;diff=1639170"/>
		<updated>2023-12-30T17:46:13Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1639169</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1639169"/>
		<updated>2023-12-30T17:45:16Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: WWII&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: WWII''''' is a first-person shooter developed by Sledgehammer Games for the PC, PlayStation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''WWII'' uses weapon variants as a part of its multiplayer customization system, much like ''Advanced Warfare'' and ''Infinite Warfare'', though ''WWII''’s variants are purely cosmetic and do not change the weapon's statistics. Many of these weapon variants feature model changes in addition to finish changes, often completely changing the weapon's identity. As a result, on this page, firearms identified only in weapon variants are placed as subsections of the original weapon's section. A few cases of borderline weapon distinctions remain as subsections to make management easier. Some of these weapon variants also change the weapon inspection animation, sometimes to be more humorous.&lt;br /&gt;
&lt;br /&gt;
Somewhat interestingly, the extended magazine attachment in ''WWII'' always changes the magazine model (in contrast to several CoD games). In many cases, the extended magazine is a fictional invention or some other gun's magazine stuffed into the gun. In nearly all cases (excluding some machine guns), the attachment applies a flat 50% increase to the magazine capacity, which often results in overlarge or understated capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns, alongside the SMGs, are the only weapons in ''WWII'' that can use suppressors, while handguns exclusively accept the tactical knife accessory. In singleplayer, suppressed pistols are given at specific points in the campaign. In multiplayer, pistol suppressors were originally absent, but as of the April 2018 update following the overhaul of all divisions, all handguns (including the revolvers, implausibly enough) can be fitted with suppressors. All pistols are held with a one-handed grip which is correct for this era.&lt;br /&gt;
&lt;br /&gt;
As with suppressors, tactical knives were not initially included in the game, it was added in &amp;quot;The Resistance&amp;quot; event, as a division perk for the namesake &amp;quot;Resistance&amp;quot; division. But following the overhaul, it was regulated to an attachment as with suppressors. Tactical knives in this game are appropriately not held in the &amp;quot;Harries Technique&amp;quot; stance as with previous entries, as this technique was introduced or developed in the 1970s.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to those commonly associated with the [[:File:1911machinepistol.jpg|M1911A1 machine pistol]], but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the M1911A1 (in grand CoD tradition) becomes dual-wielded and fires grenades (with a lower-than-normal ammo reserve), this time around bearing the moniker &amp;quot;Bacon and Eggs&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading. Note the &amp;quot;Scapareli Ind. U.S.A.&amp;quot; markings on the slide.]]&lt;br /&gt;
[[File:CODWWII M1911 (1).jpg|thumb|none|600px|A suppressed M1911, used in the &amp;quot;Ambush&amp;quot; mission towards the end of the campaign. Given that that Daniels is merely a soldier, not an OSS agent, its use here in the mission would be incredibly unlikely; among other factors.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 1902===&lt;br /&gt;
The &amp;quot;Jupiter&amp;quot; variant of the [[M1911A1]] appears to be a [[Colt Model 1902|Colt Model 1902 Sporting Model]], albeit bizarrely fitted with a stock and foregrip similar to that of the aforementioned M1911A1 machine pistol conversion. It also lacks rear sights.&lt;br /&gt;
[[File:Colt1902Sporting.jpg|thumb|none|350px|Colt M1902 Sporting Model - .38 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super]]&lt;br /&gt;
[[File:CoDWWII-jupiter1.jpg|thumb|none|600px|The &amp;quot;Jupiter II&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-jupiter2.jpg|thumb|none|600px|A side view. Note that the &amp;quot;Colt&amp;quot; text on the grip has been replaced with &amp;quot;.45 CAL&amp;quot; and that there is simply a circle where the Colt logo should be.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M1912===&lt;br /&gt;
The &amp;quot;Juno&amp;quot; variant of the [[M1911A1]] makes it resemble a [[Steyr M1912]]. It still uses the M1911A1's animations, meaning that it incorrectly uses detachable box magazines, rather than loading stripper clips or loose rounds through the ejection port. To further facilitate the reuse of the M1911A1's animations, a slide stop lever is added to the frame (the Anschlagpistole M.12 variant of the M1912 had a similar lever, but this was a fire selector lever, and was on the opposite side of the frame), and the lanyard loop is removed from the base of the grip. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Totalize&amp;quot; variant also has an M1912's slide, but uses a standard M1911A1 frame.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr-Hahn M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:CODWW2Juno menu.jpeg|thumb|none|600px|The &amp;quot;Juno&amp;quot; variant as seen in the weapon selection menu.]]&lt;br /&gt;
[[File:CODWW2Juno range.jpeg|thumb|none|600px|A soldier checks out his mutant Steyr-Colt on the range.]]&lt;br /&gt;
[[File:Codww2totalize.jpg|thumb|none|600px|The &amp;quot;Totalize II&amp;quot; variant as seen in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) and SOE agent Vivian in the campaign, and is usable during a key scripted section of the story. During said scripted section, it is bizarrely depicted with an incorrect swing-out cylinder rather than top-break, and for some reason only ejects 1 spent casing from the cylinder when reloaded. A careful examination of the model makes it to be exactly the real Enfield No. 2, including its top break hinge and latch, so the swung-open cylinder doesn't seem to be holding on to anything. The bizarre cylinder misportrayal also means that the swing-out cylinder doesn't have an ejector rod that a swing-out cylinder should have, so the spent rounds (more precisely, the only one round) just drop independently.&lt;br /&gt;
&lt;br /&gt;
In the scripted section, it strangely fires 7 rounds before needing to be reloaded, but after reloading, it has a correct 6-round capacity; it should also be noted that the first shot is fired in a QTE, and the player gets control of the weapon from the second shot onwards. Presumably, this QTE-shot didn't count, and the player is then handed a weapon with a six-round capacity. &lt;br /&gt;
&lt;br /&gt;
Being a British sidearm, the Enfield No. 2 wasn't really used by US forces during WWII; a more appropriate service revolver would be the [[Colt M1917]]. Even then, the SOE preferred more covert weapons such as the [[Welrod Pistol|Welrod]]. The former use can be excused as a personal weapon of Turner's, which would give some leeway into the selection of weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels (Brett Zimmerman) holds Turner's revolver.]]&lt;br /&gt;
[[File:CODWWII No2 (1).jpg|thumb|none|600px|The floating speed loader might show up sometimes because of a bug.]]&lt;br /&gt;
[[File:CODWWII No2 (2).jpg|thumb|none|600px|Aiming the No. 2. The hammer seems have had some problems as well in this instance.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Enfield No. 2&amp;quot;===&lt;br /&gt;
A completely different top-break revolver ''named'' the &amp;quot;[[Enfield No. 2]]&amp;quot; was later added to multiplayer and Zombies in the second update for The Resistance event. Despite its name, it has very little in common with an actual Enfield No. 2. Only the cylinder, latch, and rear sight resemble the Enfield No. 2. The front part of the frame and the barrel are based on swing-out [[Colt]] and [[Smith &amp;amp; Wesson]] revolvers, and the rest of it appears to be based on a [[Smith &amp;amp; Wesson .44 Double Action]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rebuker&amp;quot; variant has a shortened barrel, while the &amp;quot;Obstructor&amp;quot; variant is just the default weapon with a finish.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, it becomes the &amp;quot;Bulldog&amp;quot; (actually [[Webley Bulldog|a different British revolver altogether]]), with boosted damage and a higher ammo reserve that doesn't add up to a whole number of speedloaders (55 rounds).&lt;br /&gt;
[[File:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[File:Second Colt Police Positive.jpg|thumb|none|350px|Colt Police Positive with 4&amp;quot; Barrel  - .38 Special]]&lt;br /&gt;
[[File:Enfield No2.jpg|thumb|none|350px|Enfield No.2 Mk.1* - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CODWII No2 (3).jpg|thumb|none|600px|The Enfield impostor revolver in multiplayer, on the &amp;quot;Flak Tower&amp;quot; level.]]&lt;br /&gt;
[[File:CODWII No2 (4).jpg|thumb|none|600px|Aiming with the rather rudimentary sights.]]&lt;br /&gt;
[[File:CODWII No2 (5).jpg|thumb|none|600px|Ejecting spent .38 casings. At the very least it's correctly a top-break instead of a swing-out.]]&lt;br /&gt;
[[File:CODWII No2 (6).jpg|thumb|none|600px|Loading some more in with a speedloader.]]&lt;br /&gt;
[[File:CODWII No2 (7).jpg|thumb|none|600px|The inspection animation, which shows the character half-cocking the hammer and then resetting it.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
As if the multiplayer variant wasn't strange enough already, the &amp;quot;Repeller II&amp;quot; variant resembles a [[Colt Single Action Army]] with a nickel finish, engravings, and a 7.5&amp;quot; barrel. It still uses the Enfield's animations and behavior, which results in it being treated as a top-break revolver (with a hinge added to the front of the frame for this purpose; however, it lacks a release lever, so the player character just pushes down on nothing whatsoever to open the revolver); it also shares the Enfield's double-action behavior, something which the ''Single Action'' Army clearly shouldn't be capable of. Considering the SAA's single-action, gate-loaded nature, it would've made a bit more sense to have it as a variant of the [[Reichsrevolver M1879]], rather than the Enfield.&lt;br /&gt;
&lt;br /&gt;
In the Zombies map &amp;quot;The Frozen Dawn&amp;quot;, the &amp;quot;Raven Claw&amp;quot; revolver uses the same model as the Repeller II.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt SAA w/7.5&amp;quot; &amp;quot;Artillery&amp;quot; barrel and nickel finish - .45 Long Colt]]&lt;br /&gt;
[[File:CODWWII_Repeller_01.jpg|thumb|none|600px|The Repeller in multiplayer. While the loading gate is removed, the ejector rod still remains.]]&lt;br /&gt;
[[File:CODWWII_Repeller_02.jpg|thumb|none|600px|Starting to reload the Repeller.]]&lt;br /&gt;
[[File:CODWWII_Repeller_03.jpg|thumb|none|600px|Yup, it's a top-break Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is the main sidearm of the Germans in single-player, and the starting sidearm in multiplayer. Equipping the gun with the &amp;quot;Extended Mag&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;GI's Souvenir&amp;quot; (a reference to the common practice among American GIs of taking captured Lugers home with them), with a 16-round magazine, a more-than-tripled ammo reserve, a damage boost, and a conversion to 4-round burst fire, with a suitably absurd cyclic fire rate.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one. Note the trigger discipline, a safety technique which wasn't used during WWII.]]&lt;br /&gt;
[[File:CODWWII P08 (1).jpg|thumb|none|600px|Wary of [[Wolfenstein: The New Order| sleeping Nazi dogs]], Rousseau makes her way up a stairwell in the game's stealth mission.]]&lt;br /&gt;
[[File:CODWWII P08 (2).jpg|thumb|none|600px|She reloads her P08 after looking at the horrors committed against a soiled pool table.]]&lt;br /&gt;
[[File:CoDWWII-LugerTM.jpg|thumb|none|600px|A Soldier running with his Luger equipped with a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
The &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; variants of the Luger feature the upper assembly and the bulbous mainspring assembly of the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|350px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
[[File:CODWWII_C93_01.jpg|thumb|none|600px|The &amp;quot;Der Adler&amp;quot; variant. Note that it has a grip assembly from a late-model [[Nambu Type 14]].]]&lt;br /&gt;
[[File:CODWWII_C93_02.jpg|thumb|none|600px|The &amp;quot;Adlertag&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_DerAdler_02.jpg|thumb|none|600px|Duel-wielding a pair of Der Adlers.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is found as the &amp;quot;Abwehr&amp;quot; variant for the Luger P08. Parts from the Nambu can also be seen on other variants; the &amp;quot;Torch&amp;quot; variant has the barrel, slide, and sights of the Nambu, and the &amp;quot;Der Adler&amp;quot; variant has the grip, magazine, trigger, trigger guard, and magazine release of the Nambu.&lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 (Transitional Model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-Luger-AbwehrII.jpg|thumb|none|600px|The &amp;quot;Abwehr II&amp;quot; variant resembles the transitional model with a larger trigger guard but the original cocking knob.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of [[Mauser C96]] variants and derivatives (primarily the original C96 and the [[Mauser M712 Schnellfeuer|M712 Schnellfeuer]]) is available in the game. The weapon fires in full-auto and uses detachable magazines, which are features of the M712 Schnellfeuer machine pistol. However, it lacks the M712's fire selector, meaning that it is visually a normal C96 with the M712's magwell (magazine release included) and magazines. The frame's indentations are strangely in the form of a single big block, somewhat resembling the style of [[:File:Whats up doc.jpg|C96 prototypes]]. Lastly, its hammer has the rough shape of a standard C96 small ring hammer, but it is modeled without a hole.&lt;br /&gt;
&lt;br /&gt;
During the alpha stage, it was named &amp;quot;M712&amp;quot;, while the final release version renamed it to the very generic &amp;quot;Machine Pistol&amp;quot;. By default, it uses 10-round detachable magazines. Equipping the extended mag gives it 20-round M712 magazines, but they hold an understated 15 rounds in gameplay.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, it is referred to as the &amp;quot;Red 9&amp;quot;, a nickname for a variant of the semi-automatic C96 chambered in 9x19mm. This variant holds 20 rounds, but has the base weapon's standard 10-round magazine model. Its damage and ammunition reserves are also increased.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Heimat&amp;quot; and &amp;quot;Metallisch&amp;quot; variants have a shorter barrel, with the Metallisch also having the safety control lever set differently, as well as a different pistol grip.&lt;br /&gt;
[[File:712good.jpg|thumb|none|350px|Mauser Model 712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The &amp;quot;Machine Pistol&amp;quot; in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Carbine===&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; variants of the &amp;quot;Machine Pistol&amp;quot; have long barrels like the [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|C96 Carbine]] variant, with the Holzpistole having a buttstock as well (albeit a standard holster-stock, rather than the carbine's fixed grip/stock).&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96holz1.jpg|thumb|none|600px|Holding the &amp;quot;Holzpistole II&amp;quot;. Note the odd extension on the rear of the bolt, as well as the fact that the weapon somehow remains held with one hand (and can even be still dual-wielded).]]&lt;br /&gt;
[[File:CoDWWII-c96holz2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96holz3.jpg|thumb|none|600px|Inspecting the left side, showing off the relatively normal frame indentations and very not-normal hammer and screw...]]&lt;br /&gt;
[[File:CoDWWII-c96holz4.jpg|thumb|none|600px|...and the right side, showing off the also-abnormal square magazine release button.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1879==&lt;br /&gt;
The [[Reichsrevolver M1879]] was added in the second update for The Resistance event. It fires in single-action mode, but with an extremely high maximum fire rate, and is reloaded round-by-round via a loading gate. Interestingly, when compared to the [[Enfield No. 2]] added in the same update, the Reichsrevolver has a higher fire rate, but does less damage; considering how the Enfield fires the weaker .38/200 cartridge, and is double-action, the reverse should logically be true.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gilded Torment II&amp;quot; variant has a longer barrel, an extended hammer spur, taller sights, and a strange wooden forearm added to the front of the frame, rather like some revolver carbines (although there is no record of carbine versions of the Reichsrevolver existing, and it still lacks a buttstock). The &amp;quot;Oppressor&amp;quot; variant has a similar long barrel, forearm, and tall sights, albeit without the modified hammer, and with the shorter grip of the later M1883 Reichsrevolver.&lt;br /&gt;
&lt;br /&gt;
The Reichsrevolver becomes the &amp;quot;Glücklicher Punk&amp;quot; when Pack-A-Punched (&amp;quot;Glücklicher&amp;quot; being German for &amp;quot;happier&amp;quot;); the ammo reserve is doubled, the damage is increased, and the capacity is raised to a more-than-slightly-implausible 16 rounds (even if there is some sort of special re-fireable round technology at work, this would mean that some rounds are fired more than others, not to mention that, when reloading, the player character loads and then promptly ejects a full set of six fresh rounds twice over, then ejects another 4 unfired ones for good measure).&lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|350px|Reichsrevolver M1879 - 10.6x25mmR]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (1).jpg|thumb|none|600px|A German soldier models the Reichsrevolver, wondering why he has a sidearm that was outdated by the time of the ''First'' World War.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (2).jpg|thumb|none|600px|Trying not to think to about these things, he concentrates on the sky instead.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (3).jpg|thumb|none|600px|Firing the revolver and thumbing the hammer.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver(4).jpg|thumb|none|600px|Reloading round-by-round. The player character does not use a separate ejector rod to eject fired rounds (the Reichsrevolver has no built-in ejector rod, although the more expensive commercial versions had this), and seemingly ejects the casings through gravity, which is impossible; said &amp;quot;spent casing&amp;quot; is also just an unfired round, bullet and all. An interesting detail is that reloading with the tactical knife &amp;quot;attachment&amp;quot; shows the knife being held inside the player character's left hand during the reload animation.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (5).jpg|thumb|none|600px|Inspecting the M1879. Imperial Germans could only wish that they had made it this far into France...]]&lt;br /&gt;
[[File:Codww2-oppressor.jpg|thumb|none|600px|The &amp;quot;Oppressor&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:Codww2-gildedtorment.jpg|thumb|none|600px|The &amp;quot;Gilded Torment II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added as a new pistol in The Resistance event. The gun is no longer called the &amp;quot;Walther P38&amp;quot; like in the previous title: this is most likely because Activision's loss of the James Bond license means they did not renew their licensing agreement to use Walther's trademark. It is instead referred to by the rather generic moniker of &amp;quot;9mm SAP&amp;quot;, which likely stands for &amp;quot;semi-automatic pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Immunity&amp;quot; and &amp;quot;Privilege&amp;quot; variants have M1911 wire-frame folding stocks; the latter also has an extended barrel, checkered walnut grips and a rounded slide seemingly based on that of the [[SIG-Sauer P230]]; its model does however feature the proper slide stop lever and barrel retaining pin of the real P38, unlike the other variants.&lt;br /&gt;
&lt;br /&gt;
It isn't clear why the P38 was chosen as a resistance-themed pistol, seeing as it was a standard sidearm of the Wehrmacht; a more appropriate choice for a resistance-themed pistol would be a Polish [[Vis wz. 35]], which was produced in Poland under Nazi occupation, and snuck to underground resistance members in small amounts using an interesting system of duplicated serial numbers. Another possible choice would be a French [[Ruby]] or one of the two [[French M1935 Pistols]], both of which were used by French resistance members.&lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the P38 becomes the &amp;quot;Grey Ghost&amp;quot;, with a 10-round magazine capacity, an increased reserve ammo count (168 over the standard 112; curiously, this means that the player character is carrying sixteen-and-four-fifths magazines), a boost to its damage, and a shotgun-style spread of projectiles. The upgraded name of &amp;quot;Grey Ghost&amp;quot; is a reference to P38s manufactured in France following World War II, which were nicknamed &amp;quot;Grey Ghost&amp;quot; due to their distinctive grey parkerized finishes.  &lt;br /&gt;
[[File:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-p38 1.jpg|thumb|none|600px|Holding the Walther.]]&lt;br /&gt;
[[File:CoDWWII-p38 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-p38 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-p38 4.jpg|thumb|none|600px|Inspecting the right side of an empty P38...]]&lt;br /&gt;
[[File:CoDWWII-p38 5.jpg|thumb|none|600px|...and the left side. For some reason, the left half of the slide cut-out is filled in.]]&lt;br /&gt;
[[File:Codww2privilege.jpg|thumb|none|600px|The &amp;quot;Privilege II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38K===&lt;br /&gt;
The &amp;quot;Rebuff&amp;quot; variant of the P38 has a shortened barrel, making it resemble a [[Walther P38K]].&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2rebuff.jpg|thumb|none|600px|The &amp;quot;Rebuff&amp;quot; variant in the weapon selection menu. Note that, unlike the standard version, this variant has a correct cutout in the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns in ''WWII'' used to be the only weapons in multiplayer that can use suppressors (other suppressed weapons can be found in singleplayer). They were previously a Division Skill for the Airborne division, which gives Airborne players quick-detach suppressors for their SMGs that they can attach and detach at will. Quick-detach suppressors are mechanically impossible for the depicted guns and anachronistic.&lt;br /&gt;
&lt;br /&gt;
The April 2018 update overhauled all Divisions and made suppressors available to pistols and as a selectable attachment for SMGs, usable by any division. The SMG suppressors still have the quick-detach property, while the pistol suppressors act like the fixed suppressors in previous games.&lt;br /&gt;
&lt;br /&gt;
Modeled suppressors include the Maxim Silencer or the Parker-Maxim M1929. Realistically however, they wouldn't fit on some of the depicted weapons.&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I==&lt;br /&gt;
The [[Austen|Austen Mk I]] is featured in multiplayer simply as the &amp;quot;Austen&amp;quot;, added in the July 23, 2019 update. Curiously, the stock is always folded in the menu, but is unfolded during play. Additionally, despite using the same 32-round magazines as the normal, prior-added [[Sten]], the Austen holds 25 rounds by default, increasing to a still-too-high 37 with the Extended Mags attachment (which is, as with the Sten, a backwards ''Trommelmagazin 08''). When upgraded, it is known as the &amp;quot;Whispering Wind&amp;quot;. Killing enemies with it has a chance that it will cause an explosion upon their death.&lt;br /&gt;
[[File:Austen.jpg|thumb|none|450px|Austen Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Austen_02.jpg|thumb|none|600px|An Austen at the range. Note the unfolded stock.]]&lt;br /&gt;
[[File:CODWWII_Austen_01.jpg|thumb|none|600px|Inspecting the Austen. This is the &amp;quot;Ferocious II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_Austen_03.jpg|thumb|none|600px|The base Austen at the range.]]&lt;br /&gt;
[[File:CODWWII_Austen_04.jpg|thumb|none|600px|There's actually an animation for unfolding the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Bechowiec-1==&lt;br /&gt;
The [[Bechowiec-1]], a Polish submachine gun manufactured on a small scale under German occupation, was added to the game's multiplayer component in the July 23, 2019 update, under the name &amp;quot;Bechowiec&amp;quot;. When Pack-a-Punched it become &amp;quot;The Lighting Catcher&amp;quot;, in which killing zombies through headshots will stun other nearby zombies in an area. Performing melee attacks on stunned zombies will charge up before they explode.&lt;br /&gt;
[[File:Bechowiec-1.jpg|thumb|none|450px|Bechowiec-1 with bolt in retracted position - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Bechowiec_01.jpg|thumb|none|600px|A Bechowiec at the range. This one has a red-dot sight attached.]]&lt;br /&gt;
[[File:CODWWII_Bechowiec_02.jpg|thumb|none|600px|Inspecting the custom Bechowiec.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] was added in The Resistance event. It is referred to as the &amp;quot;Orso&amp;quot; (Italian for &amp;quot;Bear&amp;quot;) in-game likely because of the continuing presence of the Beretta trademark. The weapon is depicted with only one trigger, lacks the compensator on the muzzle, and has fictional long barrel perforations. In-dev models were shown to have real barrels based on real M38 variants (with the base weapon having an actual Model 38A's barrel), as well as appropriately having two triggers.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;extended mag&amp;quot; attachment gives it a strangely curved magazine instead of a more appropriate 40-round straight stick magazine. It incorrectly fires at 810 RPM, rather than the actual weapon's fire rate of 600 RPM.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Twisted II&amp;quot; variant has a long unfluted barrel, mildly resembling that of the later Beretta Model 38/44, but not exactly identical. This variant is also modeled with a larger, differently-shaped charging handle, and a more right-facing ejection port, but still visibly ejects to the left. The &amp;quot;Golden Goose&amp;quot; variant has a slightly shortened barrel.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Model 38 becomes &amp;quot;The Boot&amp;quot; (presumably a reference to the boot-shaped peninsula of Italy), with increases to damage and reserve ammo alike.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2-orsoweaponselect.jpg|thumb|none|600px|The Beretta Model 38A in the multiplayer weapon selection menu. The long barrel perforations somewhat resemble those of the original upwards-ejecting [[:File:Beretta Model 38.jpg|Model 38]].]]&lt;br /&gt;
[[File:CODWWII M38 (1).jpg|thumb|none|600px|The Model 38A in MP.]]&lt;br /&gt;
[[File:CODWWII M38 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:CODWWII M38 (3).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
[[File:CODWWII M38 (4).jpg|thumb|none|600px|Bizarrely, the weapon's charging handle is pulled upon an empty reload, despite the bolt visibly staying open throughout the entire process.]]&lt;br /&gt;
[[File:CODWWII M38 (5).jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
The [[Błyskawica]] was added to the game in the June 4th 2019 update. When Pack-a-Punched it become the &amp;quot;War Saw&amp;quot;, which is a pun on Warsaw, the city where this gun was made.&lt;br /&gt;
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2 blyskawica.jpg|thumb|none|600px|The Błyskawica in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII Blyskawica 01.jpg|thumb|none|600px|The Błyskawica on the range.]]&lt;br /&gt;
[[File:CODWWII Blyskawica 02.jpg|thumb|none|600px|Inspecting the Błyskawica.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]] prototype was added to the game in the Halloween Scream event. The real weapon's dual magazine switching ability is ignored; by default, the weapon uses one magazine at a time (amusingly enough, shoved into the wrong magazine well). Said magazine holds an incorrect 36 rounds (as opposed to the correct 32, it being an [[MP40]] magazine); the Extended Mags attachment gives it another magazine to bring the capacity up to 54 rounds (in complete defiance of logic), but the two magazines are used as if they are fused together, with the player character removing and loading both in the reload animation. Its upgraded variant is the &amp;quot;Bridesmaid&amp;quot;, along with the typical upgrade buffs, reloading the weapon while empty releases 3 bubbles of energy behind the player, exploding after a short while. Theses explosions damages zombies, and it cannot harm players.&lt;br /&gt;
[[File:EMP 44.jpg|thumb|450px|none|Erma EMP 44 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_EMP44_01.jpg|thumb|none|600px|A custom Erma EMP44 at the range.]]&lt;br /&gt;
[[File:CODWWII_EMP44_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot; (literally &amp;quot;Weapon 28&amp;quot; in German). Despite having a low rate of fire at ~500 rounds/minute in real life, in-game the gun fires at at least twice that (1200 RPM during beta, 1000 RPM on release). Multiple commentators pointed out that its fire rate should've been the in-game PPSh's fire rate, and the in-game PPSh's fire rate should've been the MP28's.&lt;br /&gt;
&lt;br /&gt;
The MP28's Pack-A-Punched variant (complete with more reserve ammo, increased damage, and a 50-round magazine capacity) is known as the &amp;quot;Flapjack&amp;quot;.&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|450px|Haenel-Schmeisser MP28/II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28 4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP 18/I with ''Trommelmagazin'' 08 - 9x19mm; for comparison]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains the same TM 08 snail drum used for the Luger, though it somehow gives the MP28 48 rounds. The TM 08 is not compatible with the MP28 in reality; however, the MP28's predecessor, the [[Bergmann MP18]], accepted this magazine. The [[Lanchester Mk. I|Lanchester]]'s 50-round box magazine compatible with the MP28 could have been used instead.]]&lt;br /&gt;
[[File:CoDWWII-MP28epic.jpg|thumb|none|600px|Inspecting the shortened &amp;quot;Trigger Happy&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr MP34===&lt;br /&gt;
All the variants of the MP28 feature parts of the [[Steyr MP34]]. The &amp;quot;Trigger Happy&amp;quot; and &amp;quot;Oil Can&amp;quot; variants have the MP34's iron sights, as well as custom flash hiders. As for the &amp;quot;Waffenschmiede&amp;quot; and &amp;quot;Soggy&amp;quot; variants, they have (a somewhat simplified depiction of) its distinctive angular receiver and its rear sight; the former also has a strange front section somewhat resembling that of a [[Karabiner 98k]], while the latter has a cut-down barrel and stock, as well as the MP34's muzzle brake.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|450px|Steyr-Solothurn MP34 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWii mp34 1.jpg|thumb|none|600px|Holding the &amp;quot;Soggy&amp;quot; Variant.]]&lt;br /&gt;
[[File:CoDWWii mp34 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWii mp34 3.jpg|thumb|none|600px|Inspecting the top, which lacks the MP34's distinctive receiver cover hinge, and thus implies that the entire receiver is one solid piece...]]&lt;br /&gt;
[[File:CoDWWii mp34 4.jpg|thumb|none|600px|... and the left side. Note the chopped-off stock wrapped in tape; while it isn't entirely clear if this is actually intended to be an MP34 in its entirety (the stock and trigger group seemingly coming straight from the base MP28), this wouldn't be possible on a real one - the MP34's stock houses its recoil spring, so cutting it off like this would prevent the gun from working properly, and leave a rather obvious hole where the spring used to go.]]&lt;br /&gt;
&lt;br /&gt;
==La Coruña M41/44==&lt;br /&gt;
The [[Erma EMP]] was added to the game in the June 4th 2019 update. The in-game game model is based on La Coruña M41/44, a Spanish copy of the EMP in 9x23mm Largo, rather than the actual German EMP. When upgraded, it is known as the &amp;quot;Groomsman&amp;quot; (complementing the &amp;quot;Bridesmaid&amp;quot; of the EMP 44). As with the EMP 44, reloading from an empty magazine releases up to 4 bubbles that can stick through surfaces before exploding.&lt;br /&gt;
[[File:Spanish MP41-44.jpg|thumb|none|450px|La Coruña M41/44 - 9x23mm Largo]]&lt;br /&gt;
[[File:Codww2 emp.jpg|thumb|none|600px|The Erma EMP copy in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII ErmaEMP 01.jpg|thumb|none|600px|A custom EMP on the range.]]&lt;br /&gt;
[[File:CODWWII ErmaEMP 02.jpg|thumb|none|600px|Inspecting the top. Note the Spanish style cocking handle.]]&lt;br /&gt;
&lt;br /&gt;
==LAD machine gun==&lt;br /&gt;
The [[LAD machine gun|LAD]] (Lyuty, Afanasyev and Daykin, after the three designers), an obscure Soviet weapon only two prototypes of which were built, was added to the game in the June 4th 2019 update. While it is categorized as a light machine gun in game and was regarded as such by the Soviet Union, the belt-fed weapon was chambered for the 7.62x25mm Tokarev pistol cartridge and so is technically a submachine gun by IMFDB's definitions. The game certainly treats it like an LMG at any rate, with higher damage and a deeper, punchier firing sound than the SMGs, along with a large, star-shaped muzzle flash that has nothing to do with the shape of the weapon's actual muzzle brake; it seems to have been quite closely based on the code of another one of the game's machine guns, as it rather obviously ejects large, bottlenecked rifle casings substantially larger than the rounds in the belt. The weapon uses a 50-round loose belt by default, but gains its 100-round belt drum with the extended mags attachment.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched, it becomes the &amp;quot;Mad Lad&amp;quot;.&lt;br /&gt;
[[File:Ladmg.jpg|thumb|none|451px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codww2 ladmg.jpg|thumb|none|600px|The LAD in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_LAD_01.jpg|thumb|none|600px|A custom LAD on the range.]]&lt;br /&gt;
[[File:CODWWII_LAD_02.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a 50-round drum magazine (with an underloaded 45-round capacity), which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson|Auto Ordnance M1927]] semi-automatic Thompson, as well as a vertical foregrip.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Chicago Typewriter&amp;quot;, a name more commonly associated with the actual M1928 (generally in the context of 1920s gangsters); it has a higher ammo reserve, increased damage, and a 50-round capacity that would be appropriate for the drum, but not for the standard 30-round box magazine that the weapon is shown with.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading; the charging handle is never pulled, the user instead simply giving the magazine an extra smack during the empty reload. This is mechanically correct, since the Thompson has an automatic bolt hold-open, which ensures that if the trigger is pulled while the magazine is empty, the bolt will remain in its rearward position. This also conveniently eliminates the need to create new animations for the variants with top-mounted charging handles.]] &lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson, implausibly loaded with a drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading the drum-mag Thompson. Note how the receiver has a fictional slot in the magazine well for the drum magazine to fit into.]]&lt;br /&gt;
[[File:Codwwiihandler.jpg|thumb|none|600px|The &amp;quot;Handler II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
In the campaign, the Thompson used by Sgt. Pierson is actually an [[M1928A1 Thompson|M1928A1]], as evidenced by the top charging handle and ribbed barrel. Pierson's Thompson has an older M1928 vertical foregrip instead of a M1928A1 handguard, and still has the rear sight of an M1A1.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; has the early 'simplified' rear sight, a shorter barrel, a horizontal handguard and no stock. The &amp;quot;Wayfinder&amp;quot; variant has almost the same attributes as the Buck Private, except that it lacks a handguard. It is worth noting that none of the Thompson submachine guns appearing in the game have a Cutts Compensator, possibly to accommodate for the quick-detach suppressors.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day; note that his weapon has magazine pouch on the buttstock.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|450px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwiibuckprivate.jpg|thumb|none|600px|The &amp;quot;Buck Private II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:Codwwiiwayfinder.jpg|thumb|none|600px|The &amp;quot;Wayfinder II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]], the technically-adopted-but-never-mass-produced stepping stone between the [[M1A1 Thompson]] and the [[M3 &amp;quot;Grease Gun&amp;quot;]], was added to the multiplayer component of ''WWII'' in the July 23, 2019 update, under the name &amp;quot;M267&amp;quot; for some reason. Upgrading it turns into the &amp;quot;The Proven&amp;quot;, along with typical upgrades.&lt;br /&gt;
[[File:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP]]&lt;br /&gt;
[[File:CODWWII_Hyde_01.jpg|thumb|none|600px|A customized M2 Hyde at the range.]]&lt;br /&gt;
[[File:CODWWII_Hyde_02.jpg|thumb|none|600px|Inspecting the M2 Hyde.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] is the first available submachine gun in multiplayer, under the name &amp;quot;Grease Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rosie&amp;quot; variant has no stock, an enlarged trigger guard, non-standard iron sights, a cut-down barrel, an odd rounded magazine well, and a modified receiver with a traditional bolt handle and a cutout in the left side, being generally made to look like a rivet gun; this, along with the &amp;quot;We Can Do It&amp;quot; marking on the weapon's left side, is meant as a reference to the WWII-era &amp;quot;Rosie the Riveter&amp;quot; propaganda poster.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Roxy&amp;quot; variant has no stock, is engraved, has a sling strap wrapped around it, and has a conical flash hider attached, similar to those fitted to some M3s and M3A1s later on.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the M3 becomes &amp;quot;The Greaser&amp;quot;, with a boost to its damage, and both the capacity and reserve ammo count being doubled.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson and Lt. Turner carry Grease Guns in a trailer. In the final product, Pierson carries an M1928A1 Thompson fitted with a drum mag and a foregrip, while Turner carries an M1A1 Thompson with no attachment. Note: Pierson's Grease Gun has no magazine in this shot.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Cocking the submachine gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the Grease Gun with Extended Mags, which is the same TM 08 snail drum magazine used by the P08 and MP28 in-game, inserted backwards. It gives the Grease Gun 45 rounds, and is completely nonsensical overall.]]&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|400px|OSS M3 - .45 ACP]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|A player character attaching a sound suppressor onto his M3, turning it into something like the M3 OSS version. This isn't actually possible; the OSS's suppressor was actually an integrally suppressed barrel, so attaching one would require the user to remove the existing barrel, rather than simply sliding the suppressor on over it. A suppressed M3 like this one is given to the player character in the campaign level &amp;quot;S.O.E.&amp;quot; by SOE operatives.]]&lt;br /&gt;
&lt;br /&gt;
===Spitfire Carbine===&lt;br /&gt;
The &amp;quot;Candy&amp;quot; and &amp;quot;Brandi&amp;quot; variants of the M3 Grease Gun resemble [[Spitfire Carbine]]s with heavily shortened barrels and non-standard charging handles on the right side of their receivers; the former lacks a stock, whereas the latter has one, along with what seems to be a small barrel shroud from a [[Sten Mk II]].&lt;br /&gt;
[[File:Spitfire Carbine.jpg|thumb|none|450px|Spitfire Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|The &amp;quot;Brandi II&amp;quot; Heroic variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Brandi1.jpg|thumb|none|600px|Holding the &amp;quot;Brandi&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Brandi2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Brandi3.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-Brandi4.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]] was added in the Operation: Shamrock &amp;amp; Awe event. It is referred to as &amp;quot;M-38&amp;quot;. The extended magazine model is a fictional curved magazine. The &amp;quot;Homestead&amp;quot; variant adds a perforated barrel shroud that makes the gun resemble the police model of the post-war [[MAT-49|MAT-49/54]].&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the MAS-38 becomes the &amp;quot;Casket King&amp;quot;, a possible reference to the use of a MAS-38 in the assassination of Benito Mussolini (i.e. the weapon used to put the ''king'' into his ''casket''). The &amp;quot;Casket King&amp;quot; has a 75-round magazine, a nearly-doubled reserve ammo count (775 rounds over the standard 400; in either case, oddly enough, this leaves the player character lugging around a one-third-loaded magazine for no readily apparent reason), and a buff to its damage.&lt;br /&gt;
[[File:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]&lt;br /&gt;
[[File:CODWWII_MAS38_01.jpg|thumb|none|600px|A custom MAS-38 at the range.]]&lt;br /&gt;
[[File:CODWWII_MAS38_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-48===&lt;br /&gt;
The &amp;quot;Top O' The Mornin&amp;quot; variant is an anachronistic [[MAS-48]] with a clover pattern finish over the grip, receiver, and stock (because Irishness is the theme of Operation Shamrock and Awe, despite this being a French gun). It still features the MAS-38's bolt so it can reuse the original weapon's animations.&lt;br /&gt;
[[File:MAS-48 SMG.jpg|thumb|none|450px|MAS-48 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii irishm38.jpg|thumb|none|600px|The &amp;quot;Top O' The Mornin&amp;quot; variant in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40]] is the main German submachine gun. It fires at an incorrect 689 RPM, as opposed to the real weapon's 500-550 RPM. When equipped with the &amp;quot;Extended Mag&amp;quot; attachment, the weapon gains what seems to be a quad-stack casket magazine, which somehow manages to avoid jamming constantly in spite of the fact that it only has one set of feed lips. The thing that this extended magazine is likely based on, the experimental [[:File:Mp40i2.jpg|MP40/I]], loads two separate magazines into a sliding assembly and requires manual magazine switching.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-Out&amp;quot; variant has the stock folded (unlike the base weapon, which has it unfolded), while the &amp;quot;Son of Mars&amp;quot; variant has the barrel shroud of an [[Haenel-Schmeisser MP28/II|MP28]] and a different folding stock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is the &amp;quot;Hardly Werkeing&amp;quot; (a play on the movie ''Hardly Working'' and the German word &amp;quot;Werke&amp;quot;, which means &amp;quot;factory&amp;quot; (e.g. Erma Werke, where the majority of MP40s were produced)), which boasts increased damage and 100% increase to both its reserve ammo count and its capacity.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP40 0.jpg|thumb|none|600px|The MP40 in-game. Like in many WWII games and movies, the player character holds the gun by the magazine, which would increase the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40 2.jpg|thumb|none|600px|Aiming down a suspicious-looking alleyway. Note the loose sling and the bakelite lower receiver.]]&lt;br /&gt;
[[File:CoDWWII-MP40 3.jpg|thumb|none|600px|Performing a quick mag change.]]&lt;br /&gt;
[[File:CoDWWII-MP40 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; variants of the MP40 turn it into an [[MP41]], but with a longer barrel.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|450px|none|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP41 1.jpg|thumb|none|600px|Holding the &amp;quot;Do-Re-Mi&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-MP41 2.jpg|thumb|none|600px|Inspecting the gun; note the MP41's fire selector above the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The super-rare [[Nambu Type II]] was added in the Attack of the Undead event. It holds 30 rounds; with the Extended Mags modification, it gains a fictitious 45-round straight magazine, similar to the in-game [[Type 100 submachine gun|Type 100]].&lt;br /&gt;
&lt;br /&gt;
The Type II is depicted with a charging handle to the right side of the weapon that does not exist in reality; in reality, the Type II operated on a principle similar to the Gustloff Volkssturmgewehr, where the entire front section of the gun and the barrel shroud would recoil when firing (which too is not depicted in-game). The actual charging handle is the tab extended to the left side of the weapon (which would pull back the entire barrel shroud when pulled), depicted as a sling mount in-game.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Tokyo Jam&amp;quot;, with a doubled magazine capacity and reserve ammo count, and a boost to its damage.&lt;br /&gt;
[[File:Typeiib.jpg|thumb|450px|none|Nambu Type II - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-nambuII 1.jpg|thumb|none|600px|Holding the Nambu Type II.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 4.jpg|thumb|none|600px|Rechambering with the fictional charging handle.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 5.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-nambuII 6.jpg|thumb|none|600px|... and the right side. The ejection port cover is another fictional addition of the in-game weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Patchett Machine Carbine==&lt;br /&gt;
A [[Sterling SMG]], primarily based on the toolroom prototype made during WWII but with features from the later production Sterlings, was added to the multiplayer in the Blitzkrieg event. It is referred as the Sterling, a name that wouldn't be used until the 1950s; at the time, it would've been called the Patchett Machine Carbine.&lt;br /&gt;
&lt;br /&gt;
Like the prototype, its heat shield is flat at the muzzle and not flush with the rest of the receiver. It has the prototype's stock design, and its rear sight is based on the prototype's open sight design just enlarged for gameplay purposes. It has a canted cocking slot and a cocking handle, features of some of the Sterling prototypes (including the toolroom prototype). It has a metal guard tab in front of its ejection port and grooves on its bolt, which are features of later prototypes and not the early toolroom prototype. Its base 30-round magazine model is from the post-war production Sterlings (which should realistically hold 34 rounds); the original prototypes used Sten magazines. The 45-round Extended Magazine is the base magazine elongated.&lt;br /&gt;
&lt;br /&gt;
As with the Sten, it is improperly held by magazine in first-person, though it is properly held by the barrel in third person.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes &amp;quot;The British 6&amp;quot; (a reference to the British foreign intelligence service MI6), with double the capacity, double the reserve ammo, and more-but-probably-not-double the damage.&lt;br /&gt;
[[File:Patchett Prototype.jpg|thumb|none|450px|Patchett toolroom prototype of the Sterling SMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Patchett Mk.1.jpg|thumb|none|450px|Patchett Mk.1 No.1, a prototype of the Sterling SMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sterling-Mk-4.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Sterling_01.jpg|thumb|none|600px|The Sterling at the range, with the extended magazine.]]&lt;br /&gt;
[[File:CODWWII_Sterling_02.jpg|thumb|none|600px|Reloading the Sterling.]]&lt;br /&gt;
[[File:CODWWII_Sterling_03.jpg|thumb|none|600px|A customized Sterling in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of &amp;lt;i&amp;gt;WWII&amp;lt;/i&amp;gt;'s base game submachine guns. It starts with the 35-round stick magazine, and the drum magazine is the 'extended mag' attachment, but it holds only 52 rounds instead of 71. It has the later-version flip rear sight, but the early-version unhooded front sight. Without the extended mags, the PPSh-41 is modeled with a [[PPS-43]] magwell and magazine, while the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. It appears in the game's singleplayer campaign, being used by German forces, albeit in mass quantities than in real life (likely due to the need of increased weapon variety). While it is a historical fact that the Germans captured some PPSh submachine guns throughout the war, most or almost all of them are converted to the 9x19mm Parabellum-chambered MP 41(r) or rechambered as the 7.63 Mauser MP 717(r).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Thrive&amp;quot; and &amp;quot;The Snake&amp;quot; variants seem to have the front end from an [[SVT-40]], and the former also has the collapsible stock of the [[K-50M]] and a pistol grip.&lt;br /&gt;
&lt;br /&gt;
The PPSh becomes &amp;quot;Dedushka&amp;quot; (the Russian word for &amp;quot;grandfather&amp;quot;) when upgraded with the Pack-A-Punch machine in Zombies mode; in addition to the bog-standard damage and reserve ammo increases, it gains a 71-round capacity that would be appropriate were it not for the fact that the weapon is still modeled with a 35-round box magazine, instead of the &amp;quot;Extended Mag&amp;quot; 71-round drum.&lt;br /&gt;
&lt;br /&gt;
A special variant as &amp;quot;The Classic&amp;quot;, permanently fitted with a drum magazine (which holds a just-shy-of-correct 70 rounds), is available exclusively on the Zombies maps &amp;quot;The Final Reich&amp;quot;, &amp;quot;The Darkened Shore&amp;quot;, &amp;quot;The Shadowed Throne&amp;quot;, and &amp;quot;The Frozen Dawn&amp;quot;. When Pack-A-Punched, this becomes &amp;quot;Babushka&amp;quot; (Russian for &amp;quot;grandmother&amp;quot;), with more reserve ammo, higher damage, and a 115-round magazine capacity (in reference to Element 115, which bears a great deal of significance to the Zombies storyline).&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPsh-41 experimental sight drum mag Left.jpg|thumb|none|450px|PPSh-41 experimental sight - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell. In the beta, the PPSh retained the PPS-43 magwell even with extended mags equipped, and the reload animation showed the drum mag visibly clipping through the magwell.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the drum mag.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII PPSh (1).jpg|thumb|none|600px|Inspecting a PPSh/SVT/K-50M hybrid.]]&lt;br /&gt;
[[File:CODWWII PPSh (2).jpg|thumb|none|600px|Iron sights of &amp;quot;The Snake&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile, the &amp;quot;Duck Soup&amp;quot; variant is essentially a shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen.&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg‎|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii ducksoup.jpg|thumb|none|600px|The &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
[[File:CODWWII Ducksoup.jpg|thumb|none|600px|Inspecting the &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is one of the weapons added in the Winter Siege event.&lt;br /&gt;
&lt;br /&gt;
As with some weapons of the game, the extended mag is a 32-round TM 08 snail drum magazine, in this case inserted backwards and giving the weapon 48 rounds. The 50-round [[Lanchester Mk. I]] magazine could have been used instead, since it is compatible with the Sten in reality.&lt;br /&gt;
&lt;br /&gt;
Despite its use by British commandos in the Project Nova flashback mission in [[Call of Duty: Black Ops|the first ''Black Ops'' game]], the Sten isn't really well-suited to the winter climate as the crude and temperamental nature of the gun renders it sensitive to the environment, resulting in issues like a frozen bolt or trigger. A more fitting choice of winter-themed submachine gun would be the [[Suomi KP/-31]], a robust Finnish SMG that saw use during the Winter War and inspired the later designs for Soviet SMGs.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punch variant is &amp;quot;La Resistance&amp;quot;, with the 3 standard SMG upgrades - more reserve ammo, higher damage, and a higher capacity (48 rounds in this case, though the magazine model remains the same (as is standard for the Pack-A-Punched weapons); if it is fitted with the &amp;quot;Extended Mag&amp;quot; attachment, this rises to a whopping 72).&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Sten.jpg|thumb|none|600px|The Sten in the Winter Siege trailer.]]&lt;br /&gt;
[[File:CoDWWII-Sten1.jpg|thumb|none|600px|Holding the Sten. Like most ''Call of Duty'' titles, the Sten is improperly held by the magazine in first-person; this is surprising as the base game MP28 and Type 100 are both held properly by the handguard, and so was the Sten in Sledgehammer Games' previous COD title ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-Sten2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CoDWWII-Sten3.jpg|thumb|none|600px|Reloading the SMG. Not visible in this photo, but there are no rounds in the magazine.]]&lt;br /&gt;
[[File:CODWWII Sten (1).jpeg|thumb|none|600px|About the give the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I===&lt;br /&gt;
The &amp;quot;Rooted II&amp;quot; variant of the Sten Mk II is modeled after the original Sten Mk I, but with a pistol grip and a fixed stock like the [[Sten Mk V|Mark V]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|450px|Sten Mk V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_StenI_01.jpg|thumb|none|600px|The &amp;quot;Rooted II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk IVA===&lt;br /&gt;
The &amp;quot;Royal Skull&amp;quot; variant of the Sten Mk II resembles the experimental Sten Mk IVA, though it retains the flash hider of the Mk II, and has the wooden handguard and folding forward grip of the aforementioned Mk I.&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|450px|Sten Mk IVA - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Stenro1.jpg|thumb|none|600px|Holding the &amp;quot;Royal Skull&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Stenro2.jpg|thumb|none|600px|Inspecting the weapon.]]&lt;br /&gt;
[[File:CODWWII_StenIVA_01.jpg|thumb|none|600px|The &amp;quot;Royal Skull&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokyo Arsenal Experimental Submachine Gun==&lt;br /&gt;
The [[Tokyo Arsenal Experimental Submachine Gun]] was added to the game under the name &amp;quot;Proto-X1&amp;quot; during the Covert Storm Community event. It feeds from a 24-round box magazine by default; this changes into the real gun's drum magazine which only holds 36 rounds instead of 50 when Extended Mag is equipped.&lt;br /&gt;
[[File:TokyoArsenal1927.jpg|thumb|none|450px|Tokyo Arsenal Experimental Submachine Gun - 8x22mm Nambu]]&lt;br /&gt;
[[File:CODWWII_TAESMG_01.jpg|thumb|none|600px|A custom Tokyo Arsenal Experimental SMG at the range.]]&lt;br /&gt;
[[File:CODWWII_TAESMG_02.jpg|thumb|none|600px|Reloading the Tokyo Arsenal SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] is a base game multiplayer-only weapon. Unlike in ''World at War'', the Type 100 in this game is the earlier Type 100/40, as noted by the adjustable rear sight, bayonet lug, and slower rate of fire. A fictional straight magazine is used for the Extended Mag attachment.&lt;br /&gt;
&lt;br /&gt;
The variants (excluding the &amp;quot;Empire&amp;quot;) are modeled with the flash hider of the late Type 100/44, as well as a similarly simplified bayonet lug. In addition, the &amp;quot;Checked Out&amp;quot; and &amp;quot;Righteous&amp;quot; variants have longer barrels, the latter also having a fixed rear sight (but not the same as that of the Type 100/44). The &amp;quot;Empire&amp;quot; also has this fixed rear sight, as well as vertical foregrip similar to that of the [[Sten Mk V]]; the &amp;quot;Blue Sky&amp;quot; has the same foregrip. For some reason, all the variants also have some sort of safety or external hammer on the rear.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Blood Type&amp;quot;, and holds 60 rounds in the standard magazine (or 90 in the extended one), with the standard additions of increased reserve ammunition capacity and damage.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|450px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 1.jpg|thumb|none|600px|The Type 100 in-game. Unlike the Type 100 in ''World at War'', the weapon is held by the handguard.]]&lt;br /&gt;
[[File:CoDWWII-type100 2.jpg|thumb|none|600px|Aiming the Type 100.]]&lt;br /&gt;
[[File:CoDWWII-type100 3.jpg|thumb|none|600px|Reloading. For some reason, the player character opts to replace the magazine with their right hand, even though their left hand is far closer to it; this may have been to make the animation more distinctive, and less similar to the [[Haenel-Schmeisser MP28/II|MP28]]'s. Also note the bayonet lug; despite this being present, the Type 100 can't equip a bayonet. The only weapons that can are those in the &amp;quot;Rifle&amp;quot; class.]]&lt;br /&gt;
[[File:CoDWWII-type100 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type 5.jpg|thumb|none|600px|The &amp;quot;Blue Sky&amp;quot; variant; note the foregrip.]]&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 6.jpg|thumb|none|600px|&amp;quot;Checked Out&amp;quot; with extended magazine in-game.]]&lt;br /&gt;
[[File:CoDWWII-type100 7.jpg|thumb|none|600px|Inspecting the longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] submachine gun is added to the game post-release; it can be unlocked by prestiging the Cavalry Division. Unique to its class, it features a selector that changes the rate of fire (replacing the &amp;quot;rapid fire&amp;quot; attachment); while the real gun could achieve this, it could only do so via the removal of a weight from the bolt, whereas the game depicts this function as though it were manipulated by a switch (changing the fire rate will have the player character's right thumb flick what seems to be the safety switch on the left side of the gun). It has the ZK-383's 30-round magazine by default, inaccurately portrayed as holding 32 rounds; equipping extended magazines will give it the ZK-383's 40-round magazine, also incorrectly portrayed as holding 48 rounds.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;One-Eyed Mace&amp;quot;, with - you guessed it - higher damage, a greater ammunition reserve, and a higher magazine capacity (of 70 rounds in this case).&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii zk383.jpg|thumb|none|600px|The base ZK-383 in-game. Note the folded-up bipod underneath the barrel.]]&lt;br /&gt;
[[File:Zk (1).jpg|thumb|none|600px|Holding the ZK-383 in-game.]]&lt;br /&gt;
[[File:CoDWWII-zk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-zk3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:CoDWWII-zk4.jpg|thumb|none|600px|Moving the charging handle back in position.]]&lt;br /&gt;
[[File:CoDWWII-zk5.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Anachronistic incendiary shells were originally an exclusive Division ability of the Expeditionary division, but became an available attachment for shotguns for all Divisions following the April 2018 update. Incendiary shells are not loaded by default, and must be loaded into the shotguns by pressing a key. These incendiary shells are suspiciously red (the normal shells in the game are period-correct brass shells, except for the Winchester Model 21's, which are red), have different colored primers compared to the normal shells, and seem to have some white marking on them.&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is available as a shotgun in multiplayer in the Attack of the Undead event. It is a slightly modified version of the model from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
The reload is largely correct; the player character half-cocks the hammer, pushes the frizzen forward, primes the pan, closes the frizzen, cocks the hammer, pours powder and buckshot down the muzzle, and packs it all in with the ramrod. However, it is performed at a comically feverish pace; its practical rate of fire is 12 shots per minute (or, with the reload-quickening Hustle perk, 17). While this makes it the slowest-firing weapon in the game, it still vastly outstrips any fire rate that a normal human being would ever be able to achieve. It features the aforementioned issues in its reload animation as with ''Advanced Warfare'', mentioned in its own section.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, the weapon has incendiary shells of all things as an available attachment; switching to them involves somehow forcibly shoving the hammer forward and shaking the buckshot out of the muzzle (begging the question of what exactly was holding it in in the first place), only to repeat the reload again, complete with shoving what are very clearly buckshot pellets down the muzzle. &lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the Blunderbuss becomes the &amp;quot;Funderbuss&amp;quot;, with a boost to its damage; furthermore, in addition to buckshot, it fires out 3 strange, glowing orbs which function like time-fuzed grenades. These mysterious orbs are conspicuously nowhere to be seen during the reload animation.&lt;br /&gt;
&lt;br /&gt;
Speaking of Zombies mode, the level &amp;quot;Shadowed Throne&amp;quot; features a Wonder Weapon called the &amp;quot;Wunderbuss&amp;quot;, which must be constructed using components found at different points in the level. It has 2 firemodes: a continuous beam of &amp;quot;Geistkraft&amp;quot; energy with limited ammunition (and no reload animation), and a conspicuously limitless supply of muzzle-loaded &amp;quot;Geistbolts&amp;quot;, which embed themselves into enemies, drain their energy, and add it to the primary firemode's reserve.&lt;br /&gt;
[[File:EnglishBlunderbuss1766.jpg|thumb|none|450px|Modern replica of English 1766 Blunderbuss Flintlock.]]&lt;br /&gt;
[[File:Codwwii blunderbuss.jpg|thumb|none|600px|The in-game Blunderbuss. It coincidentally resembles the above replica, as its muzzle is noticeably less flared than the Advanced Warfare model's and its stock is more in line.]]&lt;br /&gt;
[[File:CODWWII_Blunder_01.jpg|thumb|none|600px|A Blunderbuss at the range.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. In real life, the M30 was not designed to be used against personnel, instead being issued as a survival tool for hunting and defending against predatory animals: Germany retained their WW1-era stance that shotguns were unacceptable as a military weapon, and the rifle barrel was only supplied with soft-pointed bullets which under the rules of war could not legally be fired at an enemy soldier. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated, and the damage of the weapon's shotgun barrels is in line with the other shotguns firing buckshot.&lt;br /&gt;
&lt;br /&gt;
In the campaign, its use by German forces during the 1944 Normandy landings and even afterwards all the way to 1945 is inappropriate, as limited numbers are only issued to Luftwaffe aircrews throughout 1941 and 1942 during the Africa theater.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Einfall&amp;quot; and &amp;quot;Valkyrie&amp;quot; variants of the M30 have the lower rifle barrel enlarged to the same size as the shotgun barrels, effectively turning the M30 into a triple-barreled shotgun, though this doesn't actually change the weapon's behavior, and the rifle bullet shown loaded is still the same rifle round. On the Valkyrie, the part enclosing the hammer also seems &amp;quot;fatter&amp;quot;, like something on an old coach gun.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation is known as &amp;quot;Trips&amp;quot;; it does more damage, has more ammunition in reserve, and rather bafflingly gains the ability to hold 3 shells, despite the player character rather clearly loading in two (and there rather obviously being no place to put the third shell).&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming in the shotgun mode with lowered sights. As on the real weapon, the rear sights are raised when the gun is in rifle mode.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODWWII M30 (1).jpg|thumb|none|600px|Using the M30's sights in rifle mode. Note the incorrect rearward placement of the sight; the real sight is still modelled on the weapon in front of the sight currently in use, but does not flip up at all.]]&lt;br /&gt;
[[File:CODWWII M30 (2).jpg|thumb|none|600px|Dumping the spent 12 gauge shells; note that the player character correctly covers up whichever part of the weapon is not being reloaded to retain the round/shells.]]&lt;br /&gt;
[[File:CODWWII M30 (3).jpg|thumb|none|600px|Dropping out the spent rifle round.]]&lt;br /&gt;
[[File:CODWWII M30 (4).jpg|thumb|none|600px|About to load a new one in, note the incorrect Spitzer bullet.]]&lt;br /&gt;
[[File:CODWWII M30 (5).jpg|thumb|none|600px|Pressing the fire selector switch in the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
===TP-82===&lt;br /&gt;
&amp;quot;The Triple&amp;quot; and &amp;quot;Door Kicker&amp;quot; variants of the M30 Luftwaffe Drilling turn it into a [[TP-82]], a Soviet survival weapon for cosmonauts who might face wild animals after landing in Siberia; like the M30, it has two shotgun barrels and a rifle barrel. Its appearance is, of course, massively anachronistic, as it was made well after human space flight was achieved.&lt;br /&gt;
&lt;br /&gt;
To increase the weapon's resemblance to the M30, the TP-82's barrels are sized up to M30 calibers, the location of the breech is moved forward, and the gun has the M30's breech face instead of the TP-82's. The weapon's reload animation is changed to reflect the different position of the break-open lever. Though the weapon is modeled with TP-82's selector switch, it doesn't have a fire mode switching animation when using the Rifle Bullet attachment, in contrast to the base M30.&lt;br /&gt;
&lt;br /&gt;
[[File:TP-82.jpg|thumb|none|350px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:CoDWWII-M30-The Triple.jpg|thumb|none|600px|Inspecting &amp;quot;The Triple&amp;quot; variant. Of note is that the M30's inspection animation involves the player character using the M30's selector to raise up the rear sights for a quick look before lowering them again. On these variants, the rear sight just magically flips up and down during the animation with no visible input action. This is doubly magical since the real TP-82 has fixed iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare [[Walther automatic shotgun|Walther toggle-action shotgun]] is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. The weapon is fictionalized as feeding from a detachable box magazine (or drum when the extended mag attachment is equipped) inserted into a non-existent magazine well on the bottom of the receiver, rather than its internal tube magazine in its forearm, likely to fill the mandatory &amp;quot;Call of Duty Detachable Magazine Shotgun Quota&amp;quot;. The box magazine bears some resemblance to the (also non-detachable) one on the Walther A115, an experimental semi-automatic rifle developed by Walther in the 1930s; it holds 6 rounds, which seems a bit optimistic for its size. The extended mag is a fictional &amp;quot;drummified&amp;quot; version of the aforementioned magazine plus a lever from ''Trommelmagazin 08''.&lt;br /&gt;
&lt;br /&gt;
Due to its fictional detachable box magazine, the reloading procedure is also completely fictionalized. Non-empty reload animations consists of a simple detach-and-replace animation. The empty reload animation sees the player character turn down the crank lever on the right side of the gun to &amp;quot;open the action&amp;quot; (even though this is what the real crank lever does, the in-game bolt is not animated and shut when the crank is turned), replace the magazine, then press a button near the trigger guard to &amp;quot;close the action&amp;quot;. While the real gun's action is closed by pressing a button on the bottom of the receiver, this button is located at where the fictional magazine well is. The button near the trigger guard that the player character presses is instead the safety button, or where it would be since it isn't actually modeled on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
It is depicted as another shotgun available to Axis forces throughout the campaign (again, likely due to the need of increased weapon variety) and, as mentioned in the M30 Luftwaffe Drilling section above, its use there would not be historically accurate or apt. It is infamously used by German forces in &amp;quot;Hill 493&amp;quot; against Allied forces, where they are loaded with anachronistic incendiary ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; variants have lever loops for some reason; they also have shorter barrels, and the Dynamo has a sawed-off stock as well. As for the &amp;quot;Enigma&amp;quot; and &amp;quot;Flag Top&amp;quot; variants, they have an elongated handguard (almost to the size of the barrel), and the Flag Top also has a raised buttstock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as &amp;quot;Lucky&amp;quot;; Lucky does more damage, carries more reserve ammunition, and holds an impressive 12 shells in its magazine.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun1.jpg|thumb|none|600px|Reloading the shotgun from empty, a process which starts by &amp;quot;locking open&amp;quot; the action; as mentioned above, the bolt itself remains closed, leaving one to guess at what the charging handle even does.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun2.jpg|thumb|none|600px|Pushing the fictional magazine release on the left side of the receiver, above the fictional magazine well; the real magazine release for the forearm magazine just in front of it is modeled as a flat plate instead. The forend itself is also modeled completely differently from the real deal (compare with the reference image above).]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|About to smash in the full magazine.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun3.jpg|thumb|none|600px|Finishing the reload process.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the &amp;quot;Flag Top&amp;quot; variant with extended mag. Note that the hinge for the fictional magazine release is also present on this side.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine, which gives it a ''slightly'' extended magazine tube) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version, presumably because of the continuing Winchester trademark.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Barbarossa&amp;quot; and &amp;quot;Catchpole&amp;quot; variants have a cosmetic spare shell holder and a sawed-off stock; the former also has a longer barrel.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the Winchester becomes the &amp;quot;Diplomatic Solution&amp;quot;, with a boost to its damage, an increase in reserve ammunition, and a more-than-slightly-implausible 16-round magazine; to make reloading this a bit less tedious, the Diplomatic Solution reloads 2 shells at a time.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player character carrying a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the shotgun uses a shorter heat shield (like [[:File:Winchester1897TrenchTakedown.jpg|this one]]) in order to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round. Loading the incendiary rounds show a different animation, which involves ejecting four rounds from the magazine, chamberloading an incendiary round, then loading three more with the right hand instead of the left. Also note the not-perforated-enough heat shield.]]&lt;br /&gt;
[[File:CODWWII M1897 (1).jpg|thumb|none|600px|Daniels ejects a shell from his Winchester after making a German soldier stumble.]]&lt;br /&gt;
[[File:CODWWII M1897 (2).jpg|thumb|none|600px|Chamberloading the M1897 with an incendiary shell.]]&lt;br /&gt;
[[File:CODWWII M1897 (3).jpg|thumb|none|600px|Loading more of the incendiary rounds into the magazine with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1912 Trench Gun===&lt;br /&gt;
The &amp;quot;Battleaxe&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the [[Winchester Model 1897]] turn it into a [[Winchester Model 1912]], also in its military &amp;quot;Trench Gun&amp;quot; configuration. As with other variants of weapons, the difference is completely cosmetic, with no change to the weapon's functionality.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-TrenchRunner.jpg|thumb|none|600px|The &amp;quot;Trench Runner&amp;quot; variant, with an outlandish paint job.]]&lt;br /&gt;
[[File:CoDWWII-TrenchGun-Battleaxe.jpg|thumb|none|600px|The &amp;quot;Battleaxe&amp;quot; variant, which looks more normal, even with the engravings. It also has a slightly longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[Winchester Model 21]] double-barreled shotgun appears in the game, with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game, likely because of the continuing Winchester trademark.  In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Cruiser&amp;quot; has a vertical foregrip and further shortened barrels, and the &amp;quot;Crusader&amp;quot; has a sawed-off buttstock. The &amp;quot;Acrobat&amp;quot; variant gets the &amp;quot;Cruiser&amp;quot;'s barrels and foregrip and the &amp;quot;Crusader&amp;quot;'s buttstock.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Last Model&amp;quot;; its damage and reserve ammo count are both increased; unlike the [[M30 Luftwaffe Drilling]], it doesn't gain any impossible capacity bonuses.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the sawed-off shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming the shotgun; this is done without the aid of any sort of sight, and isn't terribly helpful anyways.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading the Model 21. Note that, unlike the game's other shotguns, this one uses either paper or anachronistic plastic-cased shells.]]&lt;br /&gt;
[[File:CODWWII Model21 (1).jpg|thumb|none|600px|Ejecting the right shell.]]&lt;br /&gt;
[[File:CODWWII Model21 (2).jpg|thumb|none|600px|Reloading both barrels of the Model 21.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the &amp;quot;Acrobat&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading Rifles=&lt;br /&gt;
Similarly to ''[[Call of Duty: World at War|World at War]]'', rifles are divided into two main groups: &amp;quot;Rifles&amp;quot;, which primarily consist of semi-automatic and fully-automatic rifles (as well as a burst-firing rifle and a few light machine guns lumped in with the automatic rifles), and &amp;quot;Sniper Rifles&amp;quot;, which primarily consist of bolt-action rifles (as well as a lever-action one, a semi-automatic one, and even two anti-tank rifles) fitted with telescopic sights by default for sniping.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rifles&amp;quot; category was originally associated with the Infantry division in multiplayer, grating them the use of the Bayonet. The April 2018 Divisions divisions rework made Bayonets an attachment instead.&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The [[Breda PG]] was added in the Blitzkrieg event, referred to as &amp;quot;ITRA Burst&amp;quot;. The in-game model is primarily based on the Costa Rican contract version, but with a straight magazine that is closer to the original 6.5x52mm Carcano version, and a considerably lengthened front end. It fires in four-round bursts, a feature of the Costa Rican contract model, but at 952 RPM compared to the real PG's 600 RPM.&lt;br /&gt;
&lt;br /&gt;
It is functionally analogous to the M8 rifles featured in ''[[Call of Duty: Black Ops II]]'' and ''[[Call of Duty: Black Ops III|III]]'', even having the same 32-round magazine capacity (as opposed to the real PG's 20, though 30 and 50-rounders reportedly existed). Similarly to the [[M16]] from ''Black Ops III'', the weapon has a contradictory description that says &amp;quot;4-round burst semi-automatic rifle&amp;quot;, which basically means it fires a four-round burst with every pull of the trigger.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the Breda becomes the &amp;quot;Hercules&amp;quot;, with higher damage, more reserve ammo, and a staggering 60-round magazine capacity.&lt;br /&gt;
[[File:Breda PG.jpg|thumb|none|450px|Breda PG (original model) - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii itraburst.jpg|thumb|none|600px|The base Breda PG. Note the considerably lengthened front end.]]&lt;br /&gt;
[[File:CoDWWII-Itburs1.jpg|thumb|none|600px|Holding the &amp;quot;ITRA Burst&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Itburs2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-ITRA1.jpg|thumb|none|600px|Grabbing the magazine...]]&lt;br /&gt;
[[File:CoDWWII-ITRA2.jpg|thumb|none|600px|...which has no cartridges left. Note the '''Moschetto Automatico Roma 1935 XIII''' (meaning ''Automatic Musket Rome'' and with the XIII marking the 13th year of Musslini's rule according to ''Era Fascista'' calendar) markings.]]&lt;br /&gt;
[[File:CoDWWII-Itburs3.jpg|thumb|none|600px|Loading a fresh magazine.]]&lt;br /&gt;
[[File:CoDWWII-ITRA3.jpg|thumb|none|600px|Giving the magazine an extra tap during the empty reload; the charging handle is never used.]]&lt;br /&gt;
[[File:CoDWWII-Itburs4.jpg|thumb|none|600px|Inspecting the right side. Unlike the real PG's magazines, the in-game magazine has no side openings. The extended magazine is a lengthened but still straight magazine.]]&lt;br /&gt;
[[File:CoDWWII-ITRA4.jpg|thumb|none|600px|The left side of the &amp;quot;ITRA Burst&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] was added to the game in the Days of Summer event, placed in the SMG category under the name &amp;quot;Ribeyrolles&amp;quot;. The default half-moon [[Chauchat]] magazine incorrectly holds 25 rounds as opposed to the correct 20, while the &amp;quot;extended mag&amp;quot; attachment gives the weapon a fictional 37-round drum magazine and a wooden foreend for the player character to hold on. For some reason, it also has wire-frame anti-aircraft sights; the real model had no rear sights and only a small front sight. The upgraded variant is known as the &amp;quot;Roland's Count&amp;quot;, while its rate of fire decreases when upgraded, it fires explosive rounds which do not damage the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Chauchat Ribeyrolles 1918.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:CODWWII_CR_01.jpg|thumb|none|600px|Holding the Chauchat-Ribeyrolles. Like in ''[[Battlefield 1]]'', the Chauchat magazine is mirrored to show its dynamically depleting contents to the player.]]&lt;br /&gt;
[[File:CODWWII_CR_02.jpg|thumb|none|600px|Reloading the Chauchat-Ribeyrolles.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] was added to the game by the Days of Summer event in the rifles category as the &amp;quot;Automaton&amp;quot;. This is a literal translation of the Russian term: &amp;quot;avtomat&amp;quot; works rather like &amp;quot;revolver&amp;quot; does in English, in that the device in question being a gun is implied by context rather than part of the word. It is fitted with the correct 25-round magazine by default, the &amp;quot;Extended Magazine&amp;quot; attachment is simply a longer version of this magazine that holds 37 rounds. When upgraded, it is known as the &amp;quot;First Red Hero&amp;quot;, likely in reference to being the first automatic rifle used by the Soviet Union.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-1.jpg|thumb|none|600px|Holding the &amp;quot;Automaton&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun. As for the &amp;quot;Kampfflugzeug&amp;quot; and &amp;quot;Stripe-Happy&amp;quot; variants, they have longer barrels and handguards, and different bayonet lugs. It is worth noting that all the variants lack the muzzle brake of the base weapon. German Heer forces in &amp;quot;Hill 493&amp;quot;, &amp;quot;Ambush&amp;quot; and &amp;quot;The Rhine&amp;quot; inappropriately make use of this weapon. The FG 42 was issued exclusively to the Luftwaffe, although it should be noted that the Luftwaffe itself is not depicted in the game. Its scarcity and usage (due to the extreme material costs) also prevented much widespread use depicted as well.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation in Zombies mode is known as the &amp;quot;Device 450&amp;quot;, with higher damage, a 40-round magazine, and more than double the reserve ammunition (480 instead of 220).&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG 42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling appears as if it is linked to the front of the forearm, but it's actually just wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|The &amp;quot;FG 42&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG 42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG1.jpg|thumb|none|600px|Pressing the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Getting a full magazine in place.]]&lt;br /&gt;
[[File:CoDWWII-FG2.jpg|thumb|none|600px|Charging the FG 42 with an underhand technique.]]&lt;br /&gt;
[[File:CoDWWII-FG3.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The &amp;quot;Revised&amp;quot; variant with the extended mag, which resembles a Bren's magazine.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic2.jpg|thumb|none|600px|Inspecting the &amp;quot;Revised&amp;quot; variant. Note the incorrect blade bayonet; while the FG 42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with bipod and ZFG42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42scope.jpg|thumb|none|600px|Holding the scoped FG 42.]]&lt;br /&gt;
[[File:CoDWWII-FG42scope2.jpg|thumb|none|600px|Looking through the ZFG42 scope.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is one of the weapons added in the Winter Siege event. While it used to have a correct 10-round magazine, the capacity was increased to an incorrect 12-rounder at the end of February 2018.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chiller&amp;quot; variant is winter-themed and has a cloth wrapped around the barrel and handguard. The &amp;quot;Kapitan&amp;quot; variant is sawed off to pistol size but has a pistol grip and a folding stock from an [[M1A1 Carbine]], as well as different iron sights and a deeper magwell (which appears to be based on the fixed magazine of a [[Gewehr 1888]]).&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine in Zombies mode, the G43 becomes &amp;quot;Barbarossa's Strike&amp;quot; (in reference to Operation Barbarossa), with a boost to its damage, and both its capacity and reserve ammo doubled (to 24 and 216, respectively).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43.jpg|thumb|none|600px|The Gewehr 43 in the Winter Siege trailer.]]&lt;br /&gt;
[[File:G43 (1).jpg|thumb|none|600px|Holding the G43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-5.jpg|thumb|none|600px|Ten shots later (plus an inappropriate extra two, for good measure), the rifle's bolt locks open.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-3.jpg|thumb|none|600px|Rectifying this problem, by inserting a new magazine...]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-4.jpg|thumb|none|600px|...and releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-6.jpg|thumb|none|600px|Inspecting the rifle's fictional 18-round extended magazine (previously a 15-rounder), which is more or less just a longer, curved version of the standard one. While extended magazines for the Gewehr 43 did exist, they held 20 rounds and were straight. Also, note the ''Ausgangsseitengewehr'' bayonet; since the G43 lacks a bayonet lug, Sledgehammer apparently decided to attach it to the end of the cleaning rod instead.]]&lt;br /&gt;
[[File:Codwwiikapitan.jpg|thumb|none|600px|The &amp;quot;Kapitan&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41===&lt;br /&gt;
The &amp;quot;Nobel II&amp;quot; variant of the Gewehr 43 turns it into a [[Gewehr 41]], albeit retaining the detachable magazine as expected. The model is also a hybrid: the front part of the rifle is modeled after that of the Mauser design, whereas the rest of the weapon matches the Walther version (including the lack of a bolt-action mechanism). Additionally, it has a cheek rest on the buttstock, as well as the same deeper magwell as the &amp;quot;Kapitan&amp;quot; variant.&lt;br /&gt;
[[File:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwiinobel.jpg|thumb|none|600px|The &amp;quot;Nobel II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CODWWII NobelII 01.jpg|thumb|none|600px|A side-on view, showing off the odd magazine well, checkered forend, and leather cheekrest.]]&lt;br /&gt;
&lt;br /&gt;
==Grossfuss Sturmgewehr==&lt;br /&gt;
The [[Grossfuss Sturmgewehr]], a late-war prototype German assault rifle meant to replace the [[Sturmgewehr 44]], was added to multiplayer in the July 23, 2019 update. It is known in-game as the &amp;quot;GBD-79&amp;quot;. When upgraded, the Sturmgewehr is renamed to the &amp;quot;Compact Chaos&amp;quot;.&lt;br /&gt;
[[File:Horn Sturmgewehr.jpg|thumb|none|450px|Grossfuss Sturmgewehr - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:CODWWII_GBD_01.jpg|thumb|none|600px|A customized Grossfuss Sturmgewehr at the range.]]&lt;br /&gt;
[[File:CODWWII_GBD_02.jpg|thumb|none|600px|Inspecting the customized Grossfuss Sturmgewehr. Note the extended magazine, which appears to be a shrunken-down [[MG15]] mag. Despite using the same standard magazines, the StG 44, [[Gustloff Volkssturmgewehr]], Grossfuss Sturmgewehr, and Wimmersperg Spz all have different extended magazine models in-game (all of which are fictional).]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] was added in The Resistance event. It is depicted as fully-automatic; whether or not a full-auto version of the Volkssturmgewehr existed in reality is disputed. When the &amp;quot;extended mag&amp;quot; attachment is equipped, the weapon gains a fictional 45-round drum magazine, rather than the also-fictional 45-round straight magazine used by the Sturmgewehr. When the Volkssturmgewehr is upgraded in Nazi Zombies, it is renamed to &amp;quot;People's Storm&amp;quot;, in reference to its English name. It features higher damage, larger magazine count and additional spare ammunition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Goat II&amp;quot; variant significantly increases the length of the barrel, and has a differently shaped charging handle, which changes the empty reload animation so it is pulled instead of the upper assembly. It also lacks a trigger guard for unclear reasons. The &amp;quot;Defiance&amp;quot; variant has a shortened barrel and a perforated heat shield; this shows that Sledgehammer apparently doesn't know how the Volksturmgewehr actually works, as the large shroud around the barrel is actually meant to contain propellant gases (to allow for the weapon's gas-delayed blowback mechanism to work), so punching a bunch of holes in it would just vent this gas out of the weapon, burning the user's hand and causing the bolt to immediately and violently fly backwards uninhibited, which would cause the ejected case to either rupture or get its head ripped off; either way, the weapon would then jam.&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:codww2beretta38menu.jpg|thumb|none|600px|The VSG in the multiplayer menu. The variant here (Resistor) is the easiest to unlock, and is decorated with markings associated with the Polish resistance, despite this weapon not being used by them in any capacity; rather, it was used near-exclusively by the Volkssturm (hence the name), a German militia force intended to defend Germany from Allied invasion.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (1).jpg|thumb|none|600px|The VG in the Aachen multiplayer map.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (2).jpg|thumb|none|600px|Aiming the Volkssturmewehr.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (3).jpg|thumb|none|600px|Giving the rifle a fresh magazine; these are (correctly) the same as those used by the [[Sturmgewehr 44|StG 44]].]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (4).jpg|thumb|none|600px|Rechambering the rifle by pulling back on its upper assembly, with the user placing the actual charging handle between his thumb and forefinger. &amp;quot;The Goat II&amp;quot; variant has a cutout in the upper assembly and an independently-moving handle, which results in a different animation wherein it is pulled by itself.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (5).jpg|thumb|none|600px|Inspecting the right side of the VG.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game as a sniper rifle, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built; ironically, it is the only weapon used by in-game Wehrmacht snipers (who would have more likely used scoped [[Karabiner 98k]] or [[Gewehr 43]] rifles instead). It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant as the scope is in the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Patriot&amp;quot; variant has a shortened barrel and gas system, as well as a different receiver, trigger guard and front sight.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|The scoped Karabin in game.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading. The extended magazine model is just a slightly elongated version of the normal magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims an unscoped Karabin in the Story Trailer.]]&lt;br /&gt;
[[File:CODWII Kbsp (1).jpg|thumb|none|600px|The vanilla wz. 38M in the campaign.]]&lt;br /&gt;
[[File:CODWII Kbsp (2).jpg|thumb|none|600px|Iron sights of the Karabin.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-44===&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; variant of the [[Kbsp wz. 38M]] resembles the French [[MAS_Rifle_Series#MAS-44|MAS-44]] (which actually uses detachable magazines in reality). The &amp;quot;Husky&amp;quot; variant also has a MAS-44's receiver, albeit with the same front sight, shortened barrel and gas system as &amp;quot;The Patriot&amp;quot;. Ironically, both the &amp;quot;Midnight&amp;quot; and the &amp;quot;Husky&amp;quot; still retain the wz. 38M's rear sight in front of the scope, while also having their own rear sight behind it. Finally, the &amp;quot;Kutusov&amp;quot; variant has the barrel, forend, gas system, and front sight of a MAS-44, but with the receiver and trigger guard of &amp;quot;The Patriot&amp;quot;.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:CoDWWII mas1.jpg|thumb|none|600px|Holding the &amp;quot;Midnight&amp;quot;. Judging by its appearance, it was probably never fired and dropped once.]]&lt;br /&gt;
[[File:CoDWWII mas2.jpg|thumb|none|600px|Inspecting the rifle. Note how it is still modeled with the wz. 38M's fixed magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus1.jpg|thumb|none|600px|The &amp;quot;Husky&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus2.jpg|thumb|none|600px|Inspecting the &amp;quot;Husky&amp;quot;, which shows off the odd shortened barrel and gas system; the latter is a bit pointless, since it's just a gas tube, with no gas block to actually let gas into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is still erroneously labeled as the &amp;quot;M1A1&amp;quot; as it was in ''[[Call of Duty: World at War|World at War]]''. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies, it is renamed to &amp;quot;[[M2 Carbine]]&amp;quot; and fires in full-auto, correct for the M2, which it isn't, as the model does not change and it lacks the M2's fire selector.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lil' Biscuit&amp;quot; variant gains the proper M1 Carbine's front sight, a perforated metal heat shield, and a shorter barrel, while the &amp;quot;Body Snatcher&amp;quot; variant has an elongated barrel and handguard, and a modified version of the in-game front sight.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|600px|An M1 Carbine in first-person.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming the carbine. Note the odd front sight, which seems to have come off of an [[M1918A2 BAR]]; rather fitting, given that the game's BAR lacks its front sight hood.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading; note the lack of a bayonet lug, as compared to the image above..]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle; upon firing the last round, regardless of which magazine is inserted, the bolt will lock back. The real M1 lacks an automatic bolt hold-open (instead only having a manual one); 30-round M1 Carbine magazines have a special follower that locks the bolt open on the last shot (as an indicator that the weapon is empty), though as this doesn't engage the weapon's bolt hold-open, the bolt immediately drops upon removing said magazine.]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|M1 Carbine with 30-round magazine and metal heat shield - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|Speaking of which, here's the Carbine with its extended magazine; this holds 22 rounds in-game, in keeping with its &amp;quot;150% rounded down&amp;quot; rule of extended magazines. It's not the real 30-round &amp;quot;banana&amp;quot; magazine, and seems to be a elongated and curved version of the base magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The &amp;quot;Bug Juice&amp;quot; and &amp;quot;Bite The Dust&amp;quot; variants of the M1 Carbine have the same visual attributes as the &amp;quot;Lil' Biscuit&amp;quot; and &amp;quot;Body Snatcher&amp;quot; respectively, except that they receive proper M1A1 folding stocks.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|Post-war M1 Carbine with 30-round magazine and metal heat shield - .30 Carbine. Reference image for the barrel shroud.]]&lt;br /&gt;
[[File:Codwwii m1a1carbine.jpg|thumb|none|600px|Holding the &amp;quot;Bug Juice&amp;quot; variant; somewhat bafflingly, it appears to have the later-added M2's fire selector switch.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''[[Call of Duty: World at War|World at War]]'', the weapon can be reloaded mid-clip. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to that of the experimental T20 select-fire variant. Can be seen on the hands of wounded soldiers in campaign but after their death it will change itself into a vanilla Garand.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Front Line&amp;quot; variant has the front sight of an [[M1 Carbine]] and a thumbhole stock, while the &amp;quot;Independent&amp;quot; variant has a different front sight, a shortened handguard and gas block, as well as the folding stock and pistol grip from a [[Beretta BM59|Beretta BM59 Truppe Alpine]], which would be entirely anachronistic. In Nazi Zombies, the &amp;quot;G.O.A.T.&amp;quot; upgraded variant allows 2 round burst along with higher damage and impossibly extended magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming the M1. As is the case in many games, the rear sight is massively widened and raised high for indirect fire (as one would expect, it fires straight ahead in-game); this is generally done to provide a clearer sight picture.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Loading in a new en-bloc clip. Hope he doesn't get Garand thumb.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Pushing the bolt into battery. While a Garand's action will not necessarily ''always'' close on its own (it may close only partway, requiring a push on the charging handle to put it into battery) it is somewhat unusual for it to ''never'' close by itself, and the bolt should not remain in the fully rearward position when the clip is inserted. This always-sticking-on-nothing reload was also seen in ''[[Call of Duty 3]]'', ''Call of Duty: World at War: Final Fronts'', and ''[[Call of Duty: Advanced Warfare]]''.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06. The in-game &amp;quot;extended mag&amp;quot; isn't exactly modeled after this magazine, though.]]&lt;br /&gt;
[[File:CODWWII T20E2 (1).jpg|thumb|none|600px|Inspecting the magazine-fed Garand, which is also equipped with a 4x Optic attachment, a Sherman tank gunsight.]]&lt;br /&gt;
[[File:CODWWII T20E2 (2).jpg|thumb|none|600px|Reloading the BAR-like magazine.]]&lt;br /&gt;
[[File:BM59A.jpg|thumb|none|400px|Beretta BM59 &amp;quot;Truppe Alpine&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Codwwiiindependent.jpg|thumb|none|600px|The &amp;quot;Independent II&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwiifrontline.jpg|thumb|none|600px|The &amp;quot;Front Line II&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===T26 Tanker Garand===&lt;br /&gt;
The &amp;quot;Volunteer&amp;quot; variant of the M1 Garand turns it into a [[M1 Garand#M1 Garand|T26 Tanker Garand]] carbine, albeit with a different front sight. The &amp;quot;Rookie&amp;quot; variant also gets the same aspects, but with the same [[Beretta BM59|BM59]] pistol grip as the &amp;quot;Independent&amp;quot; and no stock (in reality, the M1E5 short-barreled prototype had a folding stock and a pistol grip, but the latter differs from that of the &amp;quot;Rookie&amp;quot;).&lt;br /&gt;
[[File:Tanker Garand.jpg|thumb|none|450px|T26 Tanker Garand carbine - .30-06]]&lt;br /&gt;
[[File:CODWWII_Volunteer_01.jpg|thumb|none|600px|The &amp;quot;Volunteer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
The actual [[M2 Carbine]], accurately modeled with a fire selector (as opposed to the one in Zombies which is a rename with no remodeling) was added to multiplayer in the Blitzkrieg event. It is a reskin of the &amp;quot;Bug Juice&amp;quot; variant of the M1 Carbine, and thus has that variant's metal heat shield and folding stock. Its variants are identical, aside from having fixed wooden stocks instead of folding ones.&lt;br /&gt;
&lt;br /&gt;
Its in-game rate of fire is substantially slower than its real-life counterpart; so slow, in fact, that the semi-automatic M1 Carbine can be fired faster with a quick trigger finger. Additionally, the M2 Carbine doesn't share its animations with the M1 Carbine, presumably to make the two feel more distinct. When upgraded, the M2 Carbine turns into the &amp;quot;M2A2 Carbine&amp;quot;, which is the name of a refurbished variant of the M2 Carbine. It features higher damage, 30 round magazines (by default) and increased ammunition.&lt;br /&gt;
&lt;br /&gt;
The base weapon uses 15-round magazines, and the extended mag attachment brings the magazine capacity up to 22, the same not-quite-real extended magazine as the in-game M1.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:CODWWII_M2C_01.jpg|thumb|none|600px|A custom M2 Carbine at the range.]]&lt;br /&gt;
[[File:CODWWII_M2C_02.jpg|thumb|none|600px|Reloading a custom M2 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] anti-tank rifle was added as a sniper rifle in the Attack of the Undead event. As in ''World at War'' it is a ridiculous choice for a single infantryman considering the immense weight, caliber and recoil. Nevertheless, the in-game gun is quite nerfed in terms of those aspects; while it can kill in one shot from any distance, the high-caliber round doesn't blow limbs off or even penetrate cover. The recoil is also heavily toned down, perhaps even more so than in ''World at War''. It feeds from a 5-round en-bloc clip, which rises to 7 with Extended Mags; curiously, this doesn't change the weapon's model in any way, unlike every other weapon in the game.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[File:Codwwii ptrs41.jpg|thumb|none|600px|The PTRS-41 in-game. It lacks the bipod and has a shortened barrel, which would help to reduce the weapon's immense weight, but would also increase the shoulder-breaking recoil even more.]]&lt;br /&gt;
[[File:Codwwii ptrs41_1.jpg|thumb|none|600px|Holding a scoped PTRS.]]&lt;br /&gt;
[[File:Codwwii ptrs41_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii ptrs41_3.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[AVS-36]] was added to the &amp;quot;rifles&amp;quot; category in the Liberty Strike event. Its fire rate is significantly toned down from the real gun's 800 RPM; conversely, its magazine capacity is exaggerated to 24 rounds (36 with the &amp;quot;Extended Mag&amp;quot;) instead of 15. When upgraded, it is known as the &amp;quot;Complex Beat&amp;quot;.&lt;br /&gt;
[[File:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII_AVS36_01.jpg|thumb|none|600px|The AVS-36 at the range.]]&lt;br /&gt;
[[File:CODWWII_AVS36_02.jpg|thumb|none|600px|Reloading the AVS-36]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is the only true assault rifle in the base game. The Extended Mags attachment gives it a fictional, completely straight 45-round magazine. The &amp;quot;Haywire&amp;quot; variant also has an [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] stock; this is mechanically implausible, as the StG's stock contains its recoil spring. When upgraded in Zombies mode, it will be renamed to &amp;quot;STG770&amp;quot;, along with the typical upgrades.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|600px|Holding the StG.]]&lt;br /&gt;
[[File:Codwwii stg44 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44 3.jpg|thumb|none|600px|Reloading. This animation is recycled from the first ''Modern Warfare'' (which in turn based it on its AK reload animation); the animation also appeared in ''Advanced Warfare''.]]&lt;br /&gt;
[[File:Codwwii stg44 4.jpg|thumb|none|600px|Pulling the bolt handle (not quite far enough) back to chamber a round.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px|Examining the StG's other side.]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(W)===&lt;br /&gt;
The &amp;quot;Serum&amp;quot; variant appears to be a fictitious shortened variant of the MKb 42(W), a Walther-made prototype that was rejected. Despite the many modifications applied to the weapon, the weapon can still be identified by the appearance of its pistol grip. It has a cut-down barrel and gas system, relocated and lowered rear sight, a different front sight, a compressed lower receiver, and the same [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] as on the &amp;quot;Haywire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On a side note, the pistol grip and trigger guard of the MKb 42(W) is also used as the icon for the various &amp;quot;Pistol Grip&amp;quot; cosmetic items; these are optional decorative replacement grips for pistols, making the choice of a rifle's pistol grip to represent them somewhat strange.&lt;br /&gt;
[[File:Mkb 42(W).jpg|thumb|none|450px|MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''Arrrrgh!!''&amp;quot;&amp;lt;br&amp;gt;A look of the &amp;quot;Serum&amp;quot; variant in the multiplayer trailer, equipped with a bayonet.]]&lt;br /&gt;
[[File:CODWWII Serum.jpg|thumb|none|600px|Inspecting the &amp;quot;Serum&amp;quot; variant. Note the cropped dust cover and exposed bolt carrier.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 45(M)===&lt;br /&gt;
The &amp;quot;Red Baron&amp;quot; and &amp;quot;Shingles&amp;quot; variants of the Sturmgewehr 44 turn it into a [[Sturmgewehr 45(M)]], but with a longer barrel, as well as the rear sight being mounted at the same level as the magazine like the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H with 30-round magazine - 7.92x33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii stg45 1.jpg|thumb|none|600px|A soldier holding his newly acquired &amp;quot;Shingles&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii stg45 2.jpg|thumb|none|600px|Inspecting the &amp;quot;Shingles&amp;quot; variant of the StG 45(M). Despite being a prototype rifle that never saw any combat service, it is both engraved and has been used enough to become rusty and worn. In ''WWII'', Epic variants (like the &amp;quot;Shingles&amp;quot;) are always dirty or otherwise worn, while the Heroic variants are clean and pristine. Many weapon variants appear in both Epic and Heroic forms (the &amp;quot;Shingles&amp;quot; is not one of them however), with the Heroic variants' names being suffixed with a &amp;quot;two&amp;quot; (&amp;quot;II&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44 Model 4==&lt;br /&gt;
The [[AS-44|Sudayev AS-44 Model 4]] assault rifle was added in the Shadow War update; it can be unlocked by prestiging the Commando Division. Being in the &amp;quot;Rifles&amp;quot; category, the in-game weapon lacks a bipod. By default, it feeds from a standard 30-round box magazine; the Extended Mags attachment replaces this with a fictional 45-round drum (of the same type as the [[Gustloff Volkssturmgewehr]], despite them using completely different magazine designs in reality). Unlike the real AS-44, the in-game weapon fires from a closed bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Prototype 7&amp;quot; is the upgraded variant of the AS-44 in Zombies, the name in reference to it being the seventh and last prototype before development was ended.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 Model 4 - 7.62x41mm M43]]&lt;br /&gt;
[[File:Codwwii-as44-1.jpg|thumb|none|600px|Holding the Sudayev AS-44 Model 4.]]&lt;br /&gt;
[[File:Codwwii-as44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii-as44-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Codwwii-as44-4.jpg|thumb|none|600px|Rechambering with an underhand technique.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. In the campaign, it is widely used by German soldiers, probably since the game lacked the much more appropriate [[Gewehr 43]] prior to the Winter Siege event (incidentally, this has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of native semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.&lt;br /&gt;
&lt;br /&gt;
The extended magazine model is an elongated, almost AS-44 esque magazine, while the real rare 15-round SVT magazine was externally (but not technically) analogous to the [[AVS 36]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Siberian&amp;quot; variant is almost identical to the base SVT-40, the only visual differences that it has (aside from the paint job) are the presence of a stock pouch and the bolt handle being rotated 90 degrees. When upgraded, the SVT-40 will be renamed to the &amp;quot;AVT-40&amp;quot;, however it is not a true AVT-40, it is merely a reskin akin to the M1A1 to &amp;quot;M2 Carbine&amp;quot;. The upgraded variant allows for fully automatic fire (akin to the real AVT-40), along with higher damage.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii svt 1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii svt 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii svt 3.jpg|thumb|none|600px|Reloading from empty, with the player character using the new magazine to push the empty one out. Originally, a bug caused the new one to fly out of the player character's hand with the empty magazine, with the player character's hand immediately grabbing a third magazine offscreen. This was later fixed.]]&lt;br /&gt;
[[File:Codwwii svt 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AG-42 Ljungman===&lt;br /&gt;
Interestingly, the &amp;quot;Shack Man&amp;quot; variant of the SVT-40 gives it a receiver rather like that of an [[AG-42 Ljungman]] rifle, as well as different iron sights and muzzle brake, and a shorter barrel. &lt;br /&gt;
[[File:AG-42.jpg|thumb|none|450px|AG-42 Ljungman with magazine removed - 6.5x55mm Swedish]]&lt;br /&gt;
[[File:CODWWII_ShackManII_01.jpg|thumb|none|600px|The &amp;quot;Shack Man&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Rasheed carbine===&lt;br /&gt;
The &amp;quot;O.A.O&amp;quot; and &amp;quot;S.O.L.&amp;quot; variants resemble the [[Rasheed Carbine]], an Egyptian derivative of the AG-42. The former has the iron sights, muzzle brake and short barrel from the &amp;quot;Shack Man&amp;quot; variant, but has a folding &amp;quot;coat hanger&amp;quot; East German AK stock (which is obviously anachronistic) and a Sten skeletonized pistol grip, while the latter lacks a heat shield but has a cloth wrapped around the handguard to compensate for this, as well as a longer barrel, different iron sights (the front one being similar to that of the &amp;quot;Shack Man&amp;quot; and &amp;quot;O.A.O&amp;quot; variants), a custom muzzle brake and a magazine pouch on the buttstock.&lt;br /&gt;
[[File:Rashid 1.jpg|thumb|none|450px|Rasheed carbine - 7.62x39mm]]&lt;br /&gt;
[[File:CODWWII OAO 01.jpg|thumb|none|600px|The &amp;quot;O.A.O.&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwii svtepic1.jpg|thumb|none|600px|Holding the &amp;quot;O.A.O.&amp;quot;]]&lt;br /&gt;
[[File:Codwwii svtepic2.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:CODWWII SOL 01.jpg|thumb|none|600px|The &amp;quot;S.O.L.&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 rifle==&lt;br /&gt;
The [[Type 5 Rifle]] was added to the &amp;quot;rifles&amp;quot; category in the Blitzkrieg event. Essentially a Japanese copy of the [[M1 Garand]], it is an extremely rare rifle in real life, with only 100 of around 250 completed before the end of the war, and none entered service.&lt;br /&gt;
&lt;br /&gt;
The Type 5 is erroneously loaded like its American counterpart with a 10-round en-bloc clip instead of two 5-round [[Arisaka Rifle|Arisaka]] stripper clips, which is the same error previously committed by DICE in ''[[Battlefield 1943]]'' and ''[[Battlefield: Bad Company 2]]''; the Type 5 in these two games was a mock-up model based on their M1 Garand model (having a host of M1 Garand features that the real Type 5 lacks), reusing their M1 Garand animations entirely. The Type 5 in ''WWII'' is at the very least modeled correctly on the exterior, with only an apeture rear sight added on top of the original weapon's tangent rear sight for presumably gameplay reasons.&lt;br /&gt;
&lt;br /&gt;
Despite its correct lack of a clip latch, mid-magazine reloads are still possible on ''WWII'''s Type 5, with the entire clip instantly flying out the moment the player character pulls back the bolt. Unlike the Type 5 mockups in ''Battlefield'' games, and unlike ''WWII''’s own M1 Garand, the bolt automatically snaps forward after loading a clip instead of having to be manually pushed. The &amp;quot;Extended Mag&amp;quot; attachment replaces the en-bloc clip with a 15-round detachable magazine, seemingly taken from, of all things, a [[Lee-Enfield]] rifle, and requires the bolt handle to be manually released. To top it all off, a ping sound is ironically heard when the detachable extended magazine is emptied, yet this doesn't occur with the base en-bloc clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Clockwork&amp;quot; variant has the magazine cover of the Japanese Kō-type experimental rifle (試製自動小銃甲), a copy of the Pedersen rifle. The &amp;quot;Go Ban&amp;quot; upgraded variant has typical Nazi Zombies upgrades, increased damage, doubled magazine capacity and increased ammunition.&lt;br /&gt;
[[File:JapanType5.jpg|thumb|none|450px|Type 5 rifle - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Codww2type5.jpg|thumb|none|600px|The Type 5 in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Type5-Clockwork.jpg|thumb|none|600px|The &amp;quot;Clockwork&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Wimmersperg Spz-kr==&lt;br /&gt;
The [[Wimmersperg Spz|Wimmersperg Spz-kr]], a German late-war assault rifle design (actually a family of designs, the in-game weapon being the magazine-pistol-grip styled ''kv'' or ''kr'' carbine variants) intended to combine bits from both the [[Sturmgewehr 44]] and the [[Sten]] to create a cost-saving assault rifle, was physicalized and added to multiplayer in the July 23, 2019 update. No units of the Wimmersperg Spz were known to have ever been made in real life. When upgraded, it is renamed to the &amp;quot;Spz-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon features a standard StG 44 rear sight by default; in real life, the known description of the weapon's concept (from ''Sturmgewehr! From Firepower to Striking Power'' by Hans-Dieter Handrich) describes the weapon as having a different rear sight from the StG 44, and the sights also slightly offset to the left. The in-game model does feature a dovetail scope mount to the right of the weapon, matching descriptions of the concept.&lt;br /&gt;
[[File:Wimmersperg Spz-kr rekonstrukcja.jpg|thumb|none|450px|Wimmersperg Spz-kr - 7.92x33mm Kurz. ('''Modern''' reconstruction based on original sketches.)]]&lt;br /&gt;
[[File:CODWWII_Wimmersperg_01.jpg|thumb|none|600px|A customized Wimmersperg at the range.]]&lt;br /&gt;
[[File:CODWWII_Wimmersperg_02.jpg|thumb|none|600px|Inspecting the customized Wimmersperg. Note the very Sten-like receiver design.]]&lt;br /&gt;
&lt;br /&gt;
=Manually-Operated Rifles/Carbines=&lt;br /&gt;
The &amp;quot;sniper rifles&amp;quot; class consists of the following manually-operated rifles &amp;amp; carbines, as well as the aforementioned semi-automatic [[Kbsp wz. 38M]] and [[PTRS-41]]. The weapons from that category were originally associated with the Mountain division in multiplayer, which allows their users to &amp;quot;Hold Breath&amp;quot;, the same steadying mechanic with all sniper rifles in previous games. The Divisions rework made it universal to sniper rifles, regardless of the division used.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;iron sights&amp;quot; attachment was made available for all &amp;quot;sniper rifles&amp;quot; following the Attack of the Undead event, which removes their default optics. &lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] (more accurately its sniper rifle version, the Type 97, though the two are identical aside from the scope, and the in-game weapon can use optional iron sights anyways) was added to the &amp;quot;sniper rifles&amp;quot; category in the Blitzkrieg event. Unlike the base game bolt-action sniper rifles, the rifle has a side-mounted scope and thus doesn't perform &amp;quot;diagonal clip shoving&amp;quot; reloads. The &amp;quot;Extended Mag&amp;quot; attachment attempts to ruin this by giving the weapon a [[Lee-Enfield]]-type detachable magazine, which, of course, using a smaller cartridge than one that the magazine can hold ten of, holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
Its upgraded incarnation in Zombies mode gains the standard sniper rifle bonuses of increased damage, increased reserve ammo, tighter hipfire, and a higher magazine capacity (12 rounds, in this case), along with the substantially more interesting property of striking headshotted enemies with lightning, dealing damage in a radius. This upgrade also gives the weapon the rather impressive-sounding name of &amp;quot;Defaced Chrysanthemum&amp;quot;; this is a term commonly used in reference to various Imperial Japanese equipment (Arisaka rifles in particular) among collectors. It refers to the weapons' government property mark (a stamping of a chrysanthemum), which was typically &amp;quot;defaced&amp;quot; (i.e. scratched out) when they were no longer considered the government's property; while this did apply to any situation in which the Imperial Japanese military gave up ownership of a weapon (for instance, the surplussing of earlier [[Murata Rifle|Murata]] rifles), it is most commonly associated with weapons surrendered at the end of World War 2. Amusingly, in spite of the name, the in-game weapon's chrysanthemum seems to be intact - which would make more sense than the alternative, considering how, in-game, World War 2 hasn't ended yet.&lt;br /&gt;
&lt;br /&gt;
For some reason, the side of the scope is marked with 九九式小銃 (''kyū kyū shiki shōjū''), which means Type 99 rifle.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:codww2type38.jpg|thumb|none|600px|The Arisaka in first-person.]]&lt;br /&gt;
[[File:codww2type38scope.jpg|thumb|none|600px|A look through the Arisaka's scope. The reticle is based on the real Arisaka's sniper scope reticle, and has mostly correct horizontal markings, but its vertical markings are completely different and somewhat nonsensical. The real reticle has a 0m zeroing marking near the center, and has a vertical axis that goes down with increasing zeroing markings. Here, the reticle gains a new set of increasing ranging markings going ''up'', apparently implying a ''negative zero'' of up to -1400m. The 2 marking extended to the side is this way on the real reticle to fit it into the tight available space; here it's retained apparently solely for the cool factor, and it's also moved above 0.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 44 Carbine===&lt;br /&gt;
The &amp;quot;Black Hornet&amp;quot; variant turns the long Arisaka into an [[Arisaka Type 44 carbine]] with an unusable folded bayonet.&lt;br /&gt;
[[File:Type 44 Arisaka.jpg|thumb|450px|none|Arisaka Type 44 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:CODWWII_Type44_01.jpg|thumb|none|600px|The &amp;quot;Black Hornet&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 2===&lt;br /&gt;
The &amp;quot;Ronin II&amp;quot; and &amp;quot;Hydra&amp;quot; variants are [[Arisaka Type 2]] Paratrooper rifles.&lt;br /&gt;
[[File:ArisakaType02ParaTakedown.jpg|thumb|450px|none|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CODWWII_RoninII_01.jpg|thumb|none|600px|The &amp;quot;Ronin II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_Type2_01.jpg|thumb|none|600px|The &amp;quot;Hydra&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The rare [[De Lisle Carbine]] was added to the &amp;quot;sniper rifles&amp;quot; category in the Liberty Strike event; to that end, it is (unlike the real weapon) fitted with a scope by default. Despite being chambered in .45 ACP, the carbine deals the same damage as the Lee-Enfield and Type 38 in-game, presumably for the usual &amp;quot;balance reasons&amp;quot;; this would also explain why, despite being the shortest, lightest, and handiest rifle in its class, it has poorer handling (i.e. aiming time, fire rate, etc.) than both of them.&lt;br /&gt;
&lt;br /&gt;
Its default in-game magazine size is 10 rounds, expanding to 15 rounds with the &amp;quot;Extended Mag&amp;quot; attachment, which are in contrast to the real gun, which fed from 7 and 11 round magazines. When cycling the bolt, the carbine appears to incorrectly eject a rifle casing as opposed to a pistol casing.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the De Lisle becomes the &amp;quot;Subsonic Scream&amp;quot; (presumably a reference to the weapon's subsonic .45 ACP ammunition), with higher damage, better hipfire, double the magazine capacity (20 rounds standard, or 30 extended), and quadruple the ammunition reserve (320 rounds instead of the standard 80); it also has a far more interesting property, wherein the rounds the weapon fires will, upon hitting a surface, sit still and glow yellow, gradually transitioning to red and eventually disappearing. If an enemy comes close enough before the glowing ball disappears, they will instantly be headshotted by it.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-DeLisle-1.jpg|thumb|none|600px|A soldier running with his carbine in the trailer of the United Front DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. The Extended Mag attachment is the rare 20-rounder trench magazine from the earlier [[Gewehr 98]], which only holds 7 rounds in-game. Reloading with the Extended Mag incorrectly depicts the trench magazine as being detachable. Reloading the regular Kar98k has a lot of inaccuracies (which are shared with most of the other base game bolt-action rifles), namely;&lt;br /&gt;
&lt;br /&gt;
* There is no dynamic reload in for base game bolt-action rifles in ''WWII'', therefore the Kar98k is always reloaded with a full 5-round stripper clip, with no regard for rounds still in the rifle or how much ammo is in the player's reserves.&amp;lt;br&amp;gt;&lt;br /&gt;
* The stripper clip is attached and loaded diagonally, allowing the rifle to still be reloaded with stripper clips even when scopes are used, which would block stripper clips in reality.&amp;lt;br&amp;gt;&lt;br /&gt;
* The stripper clip is shoved into the magazine in its entirety, clip and all. This one seems to have been fixed in a patch however.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Kar98K becomes the &amp;quot;War Model&amp;quot;, the English translation of the German term &amp;quot;Kriegsmodell&amp;quot;, used to refer to late-war simplified models of the Kar98k; in spite of this name, the in-game gun's model is still the same early-war model. In terms of gameplay, the weapon's damage is increased, its hipfire spread is tightened, and both its ammo reserve and capacity are doubled (to 120 and 10, respectively).&lt;br /&gt;
&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game, used without a scope; prior to the Attack of the Undead event, this was the only rifle in the &amp;quot;sniper rifles&amp;quot; category that had the &amp;quot;iron sights&amp;quot; attachment in multiplayer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Incorrectly reloading the Kar98k.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|Inspecting a Kar98k fitted with the Extended Mag attachment.]]&lt;br /&gt;
[[File:CoDWWII-k98k scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
[[File:CODWWII Kar98K (1).jpg|thumb|none|600px|The pickup animation of the Karabiner 98k, where Daniels chambers a round.]]&lt;br /&gt;
[[File:CODWWII Kar98K (2).jpg|thumb|none|600px|Daniels and Sergeant Pierson use scoped K98ks to snipe Germans in the &amp;quot;Stronghold&amp;quot; mission. Note how Daniels uses his left hand to cover the action during a mid-magazine reload, even though the rifle is always loaded with a full stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Kb ppanc wz. 35==&lt;br /&gt;
The [[Kb ppanc wz. 35]], a Polish anti-tank rifle, was added to the game in the June 4th, 2019 update. By default, it is fitted with what appears to be a Russian PU scope on a completely fictitious mount, though the historically-appropriate iron sights are available as an optional &amp;quot;attachment&amp;quot;. It incorrectly holds 5 rounds in its 4-round box magazine (or 7 in the fictitious extended one). It appears to have been rather closely based on the code for something else, since its sounds are near-identical to the rest of the rifles (as opposed to the substantially deeper sound of the game's other AT rifle, the [[PTRS-41]]), and its ejected casings are both too small and come out too soon. When Pack-a-Punched it becomes the &amp;quot;Show stopper&amp;quot;.&lt;br /&gt;
[[File:Wz35.jpg|thumb|none|450px|wz. 35 - 8x107mm DS]]&lt;br /&gt;
[[File:Codww2 wz35.jpg|thumb|none|600px|The wz. 35 in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_WZ35_01.jpg|thumb|none|600px|A custom wz. 35 on the range.]]&lt;br /&gt;
[[File:CODWWII_WZ35_02.jpg|thumb|none|600px|Inspecting the wz. 35.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Lee-Enfield|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Like the Kar98k and the Springfield, the Lee-Enfield is reloaded with a stripper clip loaded in diagonally, allowing it to bypass the scope. The reload also only loads one clip regardless of rounds remaining the gun, allowing it to replenish all 10 rounds with just one 5-round clip. Reloading the entire magazine in one easy animation could actually be done by swapping the detachable magazine, though it's definitely not the standard procedure.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag. While real Lee-Enfield extended trench magazines did exist, the in-game model seems to be fictional. The extended mag is reloaded by detaching and replacing it.]]&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|350px|Sawn-Off Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield royal.jpg|thumb|none|600px|Inspecting &amp;quot;The Royal&amp;quot; variant. Note that the front sight is retained.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
The [[MAS-36]] is featured in multiplayer as the &amp;quot;M36&amp;quot;, added in the July 23, 2019 update. It incorrectly holds 10 rounds in its 5-round fixed magazine, increasing to 15 with the fictional extended one; even more bizarrely, these are loaded one-by-one (i.e. no stripper clips), regardless of whether or not the weapon has a scope fitted (which wouldn't block the action anyway, since it's mounted onto the barrel and not the receiver).&lt;br /&gt;
[[File:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[File:CODWWII_M36_01.jpg|thumb|none|600px|An M36 at the range. This is the &amp;quot;Rancher II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_M36_02.jpg|thumb|none|600px|Inspecting the MAS-36.]]&lt;br /&gt;
[[File:CODWWII_M36_03.jpg|thumb|none|600px|The base MAS-36 with iron sights.]]&lt;br /&gt;
[[File:CODWWII_M36_04.jpg|thumb|none|600px|Note that even with just iron sights, the rifle is still reloaded one round at a time rather than with a charger.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Hybrid==&lt;br /&gt;
The [[Mosin Nagant]] was added to the sniper rifles class in the Days of Summer event. It is referred to as the &amp;quot;3-Line Rifle&amp;quot; (the full designation was the &amp;quot;3-Line Rifle M1891&amp;quot;), and is essentially the Imperial Russian M1891 rifle with the PU scope and turned down bolt handle (which is still present even when iron sights are equipped) of the M91/30 Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
Reloads are much more realistic than most other sniper rifles in the game; there's no diagonal clip insertion, and the full 5-round clip isn't used for every single reload. When the weapon is scoped, the reload has the player character loading three (or less) loose rounds in one quick motion, repeating the animation until full. The character only uses a stripper clip when the &amp;quot;iron sights&amp;quot; attachment is equipped: the full 5-round clip is inserted when the weapon is empty, while during partial reloads the character pushes the clip partially down the magazine and removes it after only having loaded the number of rounds needed. When the 7-round &amp;quot;extended mag&amp;quot; is paired with the iron sights, the player character reloads an empty magazine by inserting a 5-round clip and loads the last two loose rounds by hand.&lt;br /&gt;
&lt;br /&gt;
At release, the player character would fail to cover the action during a mid-magazine reload, and unnecessarily covers the action during an empty reload, regardless of attachments. These appear to have been fixed in a later update.&lt;br /&gt;
&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|450px|Mosin Nagant M1891 - 7.62x54mmR]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII_MN_01.jpg|thumb|none|600px|A custom Mosin-Nagant at the range.]]&lt;br /&gt;
[[File:CODWWII_MN_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Schälldampfer Karabiner==&lt;br /&gt;
The [[Schälldampfer Karabiner]] (or SDK for short), an ''allegedly'' WWII-era German prototype integrally suppressed bullpup bolt-action carbine chambered in 9x19mm Parabellum (using [[Luger P08]] magazines) was added to the &amp;quot;sniper rifles&amp;quot; class in the Halloween Scream event; it is referred to as the &amp;quot;SDK 9mm&amp;quot;. Note the word &amp;quot;allegedly&amp;quot;; the SDK is almost certainly a postwar hoax created by serial fraudster James P. Atwood, making its appearance anachronistic.&lt;br /&gt;
&lt;br /&gt;
Much like the earlier-added [[De Lisle Carbine]], it does damage far in excess of what its caliber would suggest; unlike that rifle, however, it holds too few rounds instead of too many (holding a mere 6 rounds in its 8-round magazine), and fires faster than it ought to, instead of slower (being the fastest-firing rifle among the bolt-action ones in the game, despite the rather awkward placement of its bolt).&lt;br /&gt;
[[File:SDK.jpg|thumb|none|450px|Schälldampfer Karabiner w/ scope, magazine, loose rounds, &amp;amp; Iron Cross pin - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2-sdk1.jpg|thumb|none|600px|The SDK in-game.]]&lt;br /&gt;
[[File:Codww2-sdkinspect1.jpg|thumb|none|600px|Inspecting the left side of the SDK...]]&lt;br /&gt;
[[File:Codww2-sdkinspect2.jpg|thumb|none|600px|...and the right. Note how the magazine sticks a short ways out of the well; on the actual rifle, the Luger magazine's distinctive round grasping knobs sit directly in the notches on the bottom of the stock, leaving much less of the magazine exposed.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is one of the available sniper rifles. With Extended Mags, it gains an [[:File:1903airservice.jpg|Air Service magazine]] incorrectly depicted as detachable, and holds only 7 rounds instead of the real 25.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies it gains the name of &amp;quot;Massachusetts&amp;quot; a reference to the US state where the rifle was manufactured. Its magazine capacity is boosted to 25 (which would actually be appropriate for its Extended Mag model), despite using the standard 5-round magazine model.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer. The use of the scope is incorrect for the US Army-focused singleplayer campaign as the Army did not use the Unertl scope on their Springfields (it was used by the US Marine Corps), instead using the Weaver 330 2.75x scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game, with its default sniper scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Like the Kar98k and Lee-Enfield, the reload animation loads a 5-round stripper clip diagonally, and is always reloaded this way regardless of the remaining rounds in the gun or the amount of reserve ammunition. These stripper clips are also seemingly inserted fully, clip and all, into the gun.]]&lt;br /&gt;
[[File:CoDWWII-spring3.jpg|thumb|none|600px|The unscoped Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring4.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Sporterized M1903 Springfield===&lt;br /&gt;
The &amp;quot;Gum Shoe&amp;quot; variant resembles a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Gum Shoe&amp;quot;; note the non-standard striker design.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
The &amp;quot;Ranger&amp;quot; variant resembles the M1903A4 variant, rather than the standard M1903A1 (albeit incorrectly fitted with the sights of an A1; the M1903A4s lacked irons entirely). Bizarrely, the stock appears to be 2-piece, with a large metal sideplate between the forend and the buttstock.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|450px|M1903A4 Springfield with Model 330 Weaver scope - .30-06 Springfield]]&lt;br /&gt;
[[File:CODWWII_RangerII_01.jpg|thumb|none|600px|The &amp;quot;Ranger II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_RangerII_02.jpg|thumb|none|600px|Holding the &amp;quot;Ranger II&amp;quot; on the streets of occupied Paris.]]&lt;br /&gt;
[[File:CODWWII_RangerII_03.jpg|thumb|none|600px|Inspecting the left side. Like the &amp;quot;Gum Shoe&amp;quot;, it has an odd enlarged striker.]]&lt;br /&gt;
[[File:CODWWII_RangerII_04.jpg|thumb|none|600px|Inserting the extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
The &amp;quot;Warbird&amp;quot; and &amp;quot;Faithful&amp;quot; variants have distinctly different receivers, resembling [[Winchester Model 70]]s; both feature sporter-style forends, Unertl scopes (by default), and hooded front sights, with the former having a conventional M1903-style stock, and the latter having the same two-piece stock setup as the &amp;quot;Ranger&amp;quot;.&lt;br /&gt;
[[File:Win70-1.jpg|thumb|none|450px|Winchester Model 70 with 7.8x Unertl scope - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;. The rifle was later added as a playable sniper rifle in multiplayer following the Attack of the Undead event. Like the [[Browning BLR]] from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', it is simply referred to as &amp;quot;Lever Action&amp;quot;, presumably due to the continuing Winchester trademark. Unlike the other sniper rifles, the Winchester is reloaded with individual rounds, and the player character always cocks the weapon after reloading, even if the magazine wasn't empty (something that's been a bad tradition for round-by-round loading weapons in the ''Call of Duty'' series).&lt;br /&gt;
&lt;br /&gt;
It holds 6 rounds in its full-length tube magazine; with the Extended Mags attachment, it gains the box magazine of a [[Winchester Model 1895]], which increases the capacity to 9 rounds, and changes neither the weapon's animations nor the model of the tube magazine that the player character actually loads, which raises some serious questions about how any of this is actually supposed to work.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Scorpion&amp;quot; variant of the Winchester is heavily sawn-off, loosely resembling a Mare's Leg. It, along with &amp;quot;The Sheriff&amp;quot; and the &amp;quot;Dread&amp;quot; variants, also has a greatly enlarged lever loop. The &amp;quot;Dread&amp;quot; and &amp;quot;Prospector&amp;quot; variants have shortened magazine tubes, as variants are identical to the base weapon stat-wise this does not affect their magazine capacities.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30 WCF]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester. Note how it seems to have an extra barrel band, for some reason.]]&lt;br /&gt;
[[File:Codwwii leveraction.jpg|thumb|none|600px|The Winchester in the multiplayer menu. Like the Type 38, it has a side-mounted scope.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class in ''WWII'' is referred to as &amp;quot;light machine guns&amp;quot;, even though it includes the MG15 and MG42 general-purpose machine guns, as well as the MG81 medium machine gun, and the LAD, which is technically a submachine gun. An in-game text in the campaign also lists the Browning M1919A4 as an LMG, which is incorrect since it is a medium machine gun. The BAR is categorized as a &amp;quot;rifle&amp;quot; in-game (which it does not benefit from the bipod ability, as a result), but it is categorized as a machine gun for the purposes of the wiki.&lt;br /&gt;
&lt;br /&gt;
After the April 2018 update with the Divisions overhaul, the bipod attachment became a permanent fixture for all &amp;quot;light machine guns&amp;quot; equipped by any Division (they were originally exclusive to the Armored division). Gameplay-wise, for some reason it increases the rate of fire of the machine gun when mounted and feeds directly from the reserve ammo supply.&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is one of the weapons added in the Winter Siege community event, which is totally out of place since it chiefly saw service in the North African theater, where it gained severe notoriety for its underwhelming reliability and performance. It is referred to as the &amp;quot;GPMG&amp;quot;, short for General-Purpose Machine Gun, even though it's actually a light machine gun (or a no-purpose machine gun if performance is taken into account), ironically reversing the GPMG-to-LMG misclassification common in the series. The Modello 30's Zombies upgrade is ironically known as &amp;quot;Good Enough&amp;quot;, which fires explosive bullets.&lt;br /&gt;
&lt;br /&gt;
Similarly to the bolt-action rifles, it is always reloaded with a full stripper clip, regardless of whether or not there's enough space in the magazine for it. Mid-magazine reloads also do not take account of the ridiculous construction of the magazine: since the feed lips are in the gun and the catch in the magazine for retaining cartridges when it is open is some distance inside, opening the magazine when it was not empty would result in up to four loose rounds left floating around between the magwell and the action. It holds an incorrect 30 rounds per magazine, rather than the correct 20, and fires at 722 RPM, compared to the real weapon's 500 RPM.&lt;br /&gt;
&lt;br /&gt;
A much more fitting and reliable choice for a winter-themed machine gun would be the [[Degtyarov DP Series Machine Gun|DP-28]], which saw heavy use by both sides during the Winter War and on the Eastern Front.&lt;br /&gt;
[[File:Breda 30.jpg|thumb|450px|none|Breda Modello 30 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:CoDWWII-Breda30.jpg|thumb|none|600px|The Breda in the Winter Siege trailer. It is shown here with the ejection port cover closed, though the in-game model has it open.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 1.jpg|thumb|none|600px|Holding the Breda: while he has avoided the instant jam from not opening the cover, the player character has made the remarkably poor decision to hold the weapon with his hand partially over the ejection port.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 3.jpg|thumb|none|600px|Reloading. Note that the window in the top of the magazine has instead been rendered as a solid black area. What makes this especially odd...]]&lt;br /&gt;
[[File:CoDWWII-Breda30exmag.jpg|thumb|none|600px|...is that the fictional upgraded magazine (which holds 45 rounds) does have a window through which the never-depleting cartridges can be seen. The design of this magazine makes very little sense; considering the bottle-necked nature of the 6.5x52mm round, it should be curved the other way, if at all.]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 37===&lt;br /&gt;
The &amp;quot;Fiore di Morte&amp;quot; variant is a hybrid between the [[Breda Modello 30]] and the [[Breda Modello 37]].&lt;br /&gt;
[[File:Bredam37.jpg|thumb|none|450px|Breda Modello 37 - 8x59mmRB Breda]]&lt;br /&gt;
[[File:CODWWII_FDM_01.jpg|thumb|none|600px|The &amp;quot;Fiore di Morte&amp;quot; at the range.]]&lt;br /&gt;
[[File:CODWWII_FDM_02.jpg|thumb|none|600px|Reloading the &amp;quot;Fiore di Morte&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII_FDM_03.jpg|thumb|none|600px|Customizing the &amp;quot;Fiore di Morte.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] is one of the light machine guns included at release. It fires at a sluggish 300 RPM, around 200 RPM slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Like the Lewis, the Bren is fitted with a fictional 100-round side-mounted magazine when &amp;quot;extended mag&amp;quot; attachment is equipped, instead of the more appropriate pan magazine used in the anti-aircraft role; it's likely that the 100-round pan wasn't used because the big pan blocks off the original iron sights, necessitating the use of new AA spider sights, which would be obviously too complex for the simple needs of a ''Call of Duty'' game. It is used by both US forces and British SOE operatives seen in &amp;quot;S.O.E.&amp;quot;, both uses of the Bren are rather inappropriate as the main British forces (which do not appear in the campaign mode) are issued to it. US forces use the M1918A2 BAR as their &amp;quot;machine gun&amp;quot; of sorts and SOE operatives prefer more covert weapons.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; variants are fitted with giant water-cooling jackets, something which was never a feature of any Bren variant; with a low rate of fire, low magazine capacity, and quick-change barrel, the Bren wouldn't really need one. The latter variant also has a rather strange straight-wristed stock, seemingly inspired by that of the [[Type 11 light machine gun|Nambu Type 11]]. The &amp;quot;Ronnie&amp;quot; upgraded variant allows the player to be shielded when reloading from empty, in addition to the other buffs it provides.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pushing the charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 99===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] appears as the &amp;quot;Royalty&amp;quot; variant of the Bren. As a result, it shares the Bren's animations, including pulling the charging handle mounted on the right side rather than the left. The &amp;quot;Bren - Crown&amp;quot; variant is also modeled after a Type 99, except that it retains the Bren's buttstock, pistol grip, and trigger guard.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|450px|Type 99 - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty-II.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty1.jpg|thumb|none|600px|Holding the &amp;quot;Royalty II&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty2.jpg|thumb|none|600px|Looking at the left side.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun is chiefly seen as a mounted machine gun. The campaign version can be dismounted and used as a portable weapon, with a 250-round belt. Like the German machine guns, its fire rate is nowhere near its real rate.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919A4.]]&lt;br /&gt;
[[File:CoDWWII brow1.jpg|thumb|none|600px|Daniels holds the Browning. As in ''World at War'', firing this weapon from the hip would be very impractical: an [[Browning M1919A6|M1919A6]] would have been more appropriate.]]&lt;br /&gt;
[[File:CoDWWII brow2.jpg|thumb|none|600px|Aiming. It is possible to get additional ammo and reload the weapon by requesting ammo from Lt. Turner, which is his special squad ability.]]&lt;br /&gt;
[[File:CODWWII M1919scissors.jpg|thumb|none|600px|Daniels encounters a rare American equivalent of &amp;quot;Hitler's Buzzsaw&amp;quot;: &amp;quot;Patton's Scissors.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Stinger machine gun===&lt;br /&gt;
Instead of adding the singleplayer M1919A4 to multiplayer, the anachronistic [[Browning M1919#Stinger Machine Gun|Stinger machine gun]] was added to multiplayer in the Attack of the Undead event instead. The Stinger in reality is a Browning AN/M2 (an aircraft variant of the M1919A4) fitted with the stock of the [[M1 Carbine]] and bipod of the [[BAR]]; only 6 of these were ever made and they were used to deadly effect during the final months of the Pacific conflict. The in-game weapon is pretty clearly derived from the singleplayer M1919, recycling its animations (particularly the belt reload) and its rate of fire of 314 RPM, instead of the 1200 RPM the real weapon offers.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a loose 80-round belt by default, but with the &amp;quot;Extended Mag&amp;quot; attachment it gains a 100-round belt box with a fictional appearance (rather than using the real weapon's 100-round belt box for some reason). &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;American Muscle&amp;quot; and &amp;quot;The Basilisk&amp;quot; variants gain a pistol grip and a shoulder stock similar to that of the [[Browning M1919A6]], but not identical to it. The &amp;quot;American Muscle&amp;quot; also has a noticeably shorter barrel (akin to that of the early M1919A2) and a different flash hider. The &amp;quot;Hurt Box&amp;quot; is its upgraded variant in Zombies, which can stun certain enemies.&lt;br /&gt;
[[File:Stinger replica.jpg|thumb|none|450px|Stinger machine gun replica built by the Canadian Historical Arms Museum - .30-06 Springfield]]&lt;br /&gt;
[[File:Codww2-stingerselect.jpg|thumb|none|600px|The Stinger in the weapon selection menu. Note the rather weird handle-thing under the receiver near the grip, the odd-looking bipod, the curious vertical carrying handle, and the strange non-standard slotted barrel shroud. The style of the front sight and the way the carrying handle is mounted indicates that ''WWII'''s Stinger is referenced after the Stinger replica built by the Canadian Historical Arms Museum instead of the one built by Guiette Mfg., Inc.]]&lt;br /&gt;
[[File:Codww2-stingerbase.jpg|thumb|none|600px|The Stinger in-game. Note that the cocking slot opening visible on the left side of the AN/M2 and the Stinger's receiver is absent in-game.]]&lt;br /&gt;
[[File:Codww2-stingerbipod.jpg|thumb|none|600px|The Stinger with bipod deployed.]]&lt;br /&gt;
[[File:Codww2-stingersights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codww2-stingerinspect.jpg|thumb|none|600px|Inspecting the Stinger. The feed tray cover has been embellished with a fictional screwed-on plate; the writing on it claims it is a &amp;quot;Sledgehammer machine gun&amp;quot; manufactured by &amp;quot;ATVI-SHG MFG&amp;quot; in Eagle Rock, California, an obvious reference to publisher Activision and developer Sledgehammer Games, though neither are based in Eagle Rock.]]&lt;br /&gt;
[[File:Codww2-stingerreload1.jpg|thumb|none|600px|Loading a new belt.]]&lt;br /&gt;
[[File:Codww2stingerextendedmags1.jpg|thumb|none|600px|The Stinger with the &amp;quot;Extended Mag&amp;quot; attachment, fitting it with a fictional belt box that is far too small to hold 100 rounds.]]&lt;br /&gt;
[[File:Codww2stingerextendedmags2.jpg|thumb|none|600px|Inspecting the Stinger with the fictional belt box. It seems that the weapon artist was told to model a fictional 60-round belt box, complete with proper stenciling saying &amp;quot;60 ROUND MAG&amp;quot;, but the game designer in charge of weapon stats was told to completely ignore it.]]&lt;br /&gt;
&lt;br /&gt;
==FM 24/29==&lt;br /&gt;
The [[Chatellerault Light Machine Gun|Chatellerault FM 24/29]] is featured in multiplayer simply as the &amp;quot;Chatellerault&amp;quot;, added in the July 23, 2019 update. Its extended magazine model is the same side-mounted drum as used on the in-game Bren. The upgraded variant renames it to the &amp;quot;The Black Cat&amp;quot;.&lt;br /&gt;
[[File:Chatellerault M1924-29.JPG|thumb|450px|none|FM 24/29 - 7.5x54mm French]]&lt;br /&gt;
[[File:CODWWII_Chatellerault_01.jpg|thumb|none|600px|A Chatellerault M1924/29 at the range.]]&lt;br /&gt;
[[File:CODWWII_Chatellerault_02.jpg|thumb|none|600px|Inspecting the Chatellerault M1924/29. This is the &amp;quot;Death Blinger&amp;quot; variant. Despite its flashy appearance, this is only an Epic variant, not the Heroic.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] was added to the &amp;quot;rifles&amp;quot; class in the Halloween Scream event. It is called &amp;quot;NZ-41&amp;quot; in-game, referring to its New Zealander origin and to its design year, 1941. The in-game weapon is mirrored and has its external gas tube positioned on the left side, and by default uses Lee-Enfield 10-round magazines that hold a whopping 24 rounds. Using the extended magazine equips the weapon with the modified 30-round Bren magazines also used with the Charlton, these somehow hold 36 rounds. The upgraded variant is the &amp;quot;Slice of Kiwiana&amp;quot;, along with the typical buffs upgraded weapons have, the Charlton has a unique ability where headshots have a chance to cause a fiery death effect that stuns and attracts zombies.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|450px|none|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Charlton Automatic Rifle.jpg|thumb|450px|none|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[File:Codww2-charltonbase.jpg|thumb|none|600px|The Charlton in-game.]]&lt;br /&gt;
[[File:Codww2-charltoninspect1.jpg|thumb|none|600px|Inspecting the Charlton. First the right side...]]&lt;br /&gt;
[[File:Codww2-charltoninspect2.jpg|thumb|none|600px|...then the left.]]&lt;br /&gt;
[[File:Codww2-charltonsights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codww2-charltonreload1.jpg|thumb|none|600px|Reloading. First inserting a ten-round magazine...]]&lt;br /&gt;
[[File:Codww2-charltonreload2.jpg|thumb|none|600px|...then chambering a round.]]&lt;br /&gt;
[[File:Codww2-charltonextendedmags.jpg|thumb|none|600px|Inspecting a Charlton fitted with a modified Bren magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/21==&lt;br /&gt;
The [[Browning Automatic Rifle#Kg m/21|Kg m/21]], a Swedish modification of the BAR, was added to the game in the June 4th 2019 update. Like the BAR, it is classified as a rifle rather than an LMG. The &amp;quot;Swedish-Chocolate&amp;quot; upgrade allows infinite spare ammunition, but it cannot be reloaded until the magazine is empty and reloading the weapon will give the player between 4 to 50 rounds. The upgraded variant also fires glowing bullets which can deal extra damage.&lt;br /&gt;
[[File:Kgm21.jpg|thumb|none|450px|Kg m/21 - 6.5x55mm Swedish]]&lt;br /&gt;
[[File:Codww2 kgm21.jpg|thumb|none|600px|The Kg m/21 in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_M21_01.jpg|thumb|none|600px|A custom Kg M/21 on the range.]]&lt;br /&gt;
[[File:CODWWII_M21_02.jpg|thumb|none|600px|Inspecting the Kg M/21. It has been fitted with the straight extended mags.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and bipods: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. When the Lewis Gun is upgraded, it becomes the &amp;quot;Belgian Rattlesnake&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; variant retains its [[:File:Lewis gun.JPG|cooling jacket]]; it also lacks a rear sight for some reason. The &amp;quot;Boulevardier&amp;quot; and &amp;quot;English Oak&amp;quot; variants have weird chunky forearms around the gas system, and the &amp;quot;English Oak&amp;quot; also has the spade grips of the [[:File:Rafmachinegunlewis3.jpg|Aircraft Lewis Gun]]. The former also lacks rear sights.&lt;br /&gt;
[[File:Lewis Gun Without Cooling Jacket.jpg|thumb|none|450px|Lewis Gun with cooling jacket removed - .303 British (Deactivated). This particular gun is fitted with a carry handle.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming; note that the rear sight aperture has been removed, leaving the rear sight ladder as little more than a window to look through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading; the magazine release is never touched.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Concluding a reload with a tug of the charging handle.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|600px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder. The best explanation for this bizarre invention is that using the real thick magazine would render the original iron sights unusable, so Sledgehammer Games invented this strange extended magazine with a deliberately thin end.]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 Machine Gun===&lt;br /&gt;
The &amp;quot;Chatter Box&amp;quot; variant is a Japanese [[Lewis_Gun#Type_92|Type 92]] machine gun, recognizable by its larger trigger guard and lack of a stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; also has the Type 92's trigger guard.&lt;br /&gt;
[[File:Type92Lewis.jpg|thumb|none|450px|Japanese Type 92 with forced-air cooling jacket - 7.7x58mmR Arisaka.]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The &amp;quot;Chatter Box&amp;quot; variant, complete with barrel shroud and extended trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] is classified as an automatic rifle, despite the M1918A2 being meant to fulfill the light machine gun role in real life. Unlike previous games, the charging handle (correctly) doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, the bipod mount serves to mount a fictitious bayonet.&lt;br /&gt;
&lt;br /&gt;
One thing to note is that the third-person model of the BAR has a hooded front sight, even though the first-person model doesn't, except for the &amp;quot;Old Captain&amp;quot; and &amp;quot;Dude Up&amp;quot; variants. The latter two also have an elongated handguard, with the &amp;quot;Dude Up&amp;quot; having a different raised buttstock as well. The &amp;quot;Fly Boy&amp;quot; variant also has this buttstock, and is fitted with a rear sight similar to that of the Colt R75 mentioned below. The base BAR and the &amp;quot;Fly Boy&amp;quot; are the only versions to be equipped with a carrying handle in-game. When upgraded, the BAR is renamed to the &amp;quot;FU-BAR&amp;quot;, along with increased damage, magazine capacity and spare ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle with carrying handle and hooded front sight - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|600px|The extended mag BAR in-game. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Colt R75===&lt;br /&gt;
The &amp;quot;Cool Hand&amp;quot; variant resembles the Colt R75 commercial BAR (as evidenced by the ribbed barrel, the deeper handguard and the pistol grip), but with a shortened barrel and a folding stock. The latter of these features is mechanically impossible; the BAR's stock contains its recoil spring, so removing it would render the open-bolt weapon entirely unable to fire.&lt;br /&gt;
[[File:ColtMoniter.jpg|thumb|450px|none|Colt Model 1925 (a.k.a Colt R75).]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_1.jpg|thumb|none|600px|Holding the &amp;quot;Cool Hand&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_3.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG. The M1941's Nazi Zombies upgrade is the &amp;quot;Emma Gee&amp;quot;, along with the typical upgrades as one would expect. It is seen with the main US forces in &amp;quot;Collateral Damage&amp;quot; and &amp;quot;The Rhine&amp;quot;. However, its historical use of the M1941 would only be regulated to US special forces and Marines throughout the war, which makes its appearance there inappropriate.&lt;br /&gt;
&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. Note the incorrect bayonet; the weapon lacks a bayonet lug, the in-game bayonet being seemingly welded onto the barrel instead. Furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for any kind of bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941 3.jpg|thumb|none|600px|Reloading. This default magazine model is too short for the in-game 25-round capacity. The actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mag attachment, and incorrectly holds 37 rounds.]]&lt;br /&gt;
&lt;br /&gt;
===M1944 Johnson machine gun===&lt;br /&gt;
&amp;quot;The Cook&amp;quot; variant of the M1941 Johnson machine gun turns it into an M1944, albeit with a shorter barrel. The &amp;quot;Jawbreaker&amp;quot; variant also has the buttstock of an M1944.&lt;br /&gt;
[[File:Johnson m1944b.jpg|thumb|none|450px|M1944 Johnson machine gun - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-M1941cook1.jpg|thumb|none|600px|Holding &amp;quot;The Cook&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook3.jpg|thumb|none|600px|Inspecting the top side...]]&lt;br /&gt;
[[File:CoDWWII-M1941cook4.jpg|thumb|none|600px|...and the left side.]]&lt;br /&gt;
&lt;br /&gt;
===M1941 Johnson rifle===&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire, open-bolt operation and side-mounted detachable magazine of the [[M1941 Johnson machine gun|M1941 machine gun]].&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII savior1.jpg|thumb|none|600px|Holding the &amp;quot;Savior&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII savior2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:CODWWII Johnson (1).jpg|thumb|none|600px|Aiming down the M1941 rifle-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]], converted for ground usage, is another new machine gun present in the base game. It is the standard machine gun for the Wehrmacht in the campaign, even though the [[MG34]] would be more suitable. The weapon's in-game fire rate is at 722 RPM, far lower than its real world counterpart's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead). It is known as the &amp;quot;Prop Shredder&amp;quot; when upgraded.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants have giant water cooling jackets and egg-shaped AA sights (the water cooling jackets being hilariously enough [http://www.deactivated-guns.co.uk/deactivated-guns/axis-deactivated-guns/deactivated-very-rare-wwii-luftwaffe-mg15-converted-for-ground-use/prod_6252.html real]). The &amp;quot;Shorty&amp;quot; variants have no stock, a shortened barrel, the base weapon's front and rear sights switching their positions, and a super-short air-cooling barrel shroud resembling that from a [[:File:MG 0815.JPG|Maxim LMG 08/15]].&lt;br /&gt;
&lt;br /&gt;
The default in-game stock pad is different from that of the reference image below and is closer to [https://cdn.shopify.com/s/files/1/1524/1342/products/on2273__1.jpg?v=1505288493 this] example. The reference image stock pad however is found on the &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants. In addition, the default in-game stock has a thumb screw to secure the stock, like the reference image below. The &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants instead use a latch/clamp to secure the stock, which is found on the external link examples linked above.&lt;br /&gt;
&lt;br /&gt;
[[File:MG15 Infantry.jpg|thumb|none|450px|MG15 converted for ground usage - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|The MG15 as shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier. The default magazine for the MG15 is a bizarre &amp;quot;half-saddle drum&amp;quot;, which holds 50 rounds in multiplayer and 75 in singleplayer. Also note that the in-game bipod is mounted at the rear mounting position of the bipod mounting shroud instead of at the front like on the reference image.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; COD habits of making LMG reloads deliberately long notwithstanding, this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with an Extended Mag, which gives it the correct 75-round double drum magazine. The reload is also now done primarily with the left hand instead of the right.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]] is present in both mounted and man-portable versions. Despite its fearsome real-life reputation, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Zipper&amp;quot; variant has a circular barrel shroud like the [[MG34]]. The &amp;quot;Bone Saw&amp;quot; upgrade allows for a heavily increased rate of fire, similar to its real-life counterpart. &amp;quot;The Vintage&amp;quot; is another variant of the MG42 obtainable through an Easter Egg in &amp;quot;The Frozen Dawn&amp;quot;, with an increased magazine capacity of 125. This can be upgraded further to the &amp;quot;Freak Show&amp;quot;, along with a 250-round magazine.&lt;br /&gt;
&lt;br /&gt;
In the campaign mission &amp;quot;S.O.E.&amp;quot;, an MG42 mounted on a jeep is available for use, in which case it is incorrectly referred to as an MG34. While period appropriate for the single player campaign and most of the multiplayer maps, its potential use in some early war maps such as Dunkirk (1940), Gustav Cannon (1941), Anthropoid and Egypt set in 1942 would be anachronistic. The use of the post 1943 vertical charging handle MG42 on the map Stalingrad would also be anachronistic since the early pre-1943 slab-sided horizontal charging handle version was used in limited numbers at Stalingrad.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42 in a trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map &amp;quot;Pointe du Hoc&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42 in the Multiplayer Upgrade Trailer, with the weapon feeding from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
[[File:CODWWII MG42 (1).jpg|thumb|none|600px|Reloading the belt drum.]]&lt;br /&gt;
[[File:CODWWII MG42 (2).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall MG 39 Rh===&lt;br /&gt;
The &amp;quot;Devil's Piano&amp;quot; variant is based on the MG 39 Rh, a WW2-era German experimental GPMG meant to replace the [[MG34]].&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII MG42epic.jpg|thumb|none|600px|Inspecting the MG 39 Rh.]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] was added to the light machine gun class in the Operation: Shamrock &amp;amp; Awe event. Like its predecessor the [[MG15 machine gun|MG15]], it is a German aircraft-mounted machine gun fitted with a bipod and stock for infantry use, but its sights are anti-aircraft sights (albeit only one for this one). It also has a heavily lowered fire rate, even more so than the other German machine guns (491 RPM in-game compared to 1500 RPM on the real gun).&lt;br /&gt;
&lt;br /&gt;
It is fed by a 60-round loose belt; the &amp;quot;Extended Mag&amp;quot; attachment bumps this up to 90, and adds what appears to be a cloth-bag brass catcher, which seemingly tries to pass itself off as a belt bag. It also adds a strange curved metal object to the feed tray cover, the sole function of which seems to be to obscure the exposed portion of the belt between the bag and the feed opening from the player's view. When upgraded in Nazi Zombies, it becomes the &amp;quot;Spandau Serenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Big Irish&amp;quot; variant gives the weapon an odd, blocky feed tray cover, skeletonizes parts of the receiver, removes the stock, switches the simplistic wire sight out for a more complex one, changes the barrel shroud's design to one with round holes, and shortens the barrel to the point that the now rear-mounted bipod sticks out past it. The &amp;quot;Dark Lord&amp;quot; variant has the same feed tray cover, skeletonized receiver, missing stock, and complex AA sight, but also has a full-length barrel with a different, 2-part perforated shroud (the rear half having circular holes, and the front half having oblong ones like the rear of the standard version) and some sort of muzzle device. The &amp;quot;Untamed II&amp;quot; variant is much the same as the &amp;quot;Big Irish&amp;quot;, but with a wire-frame AA sight different from both the standard version and the other variants.&lt;br /&gt;
&lt;br /&gt;
[[File:MG 81 Infantry 2.jpg|thumb|none|450px|MG81 converted for ground usage - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII Mg81.jpg|thumb|none|600px|The base MG81. Note the bipod which appears to be more or less glued onto the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==VMG 1927==&lt;br /&gt;
The [[VMG 1927]] was added to the game in the Covert Strike community event. The in-game model is embellished with additional parts visible on the side of the receiver. The base 50-round drum magazine model is also fluted instead of smooth, making it somewhat resemble half of an MG15 magazine. When extended magazines are equipped, the magazine model changes into a MG15-esque 75-round double drum magazine. It is known as &amp;quot;78 Deaths&amp;quot; when upgraded in Zombies mode.&lt;br /&gt;
[[File:VMG 1927.jpg|thumb|none|450px|VMG 1927 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwiivmg1927.jpg|thumb|none|600px|Holding the VMG 1927.]]&lt;br /&gt;
[[File:Codwwiivmg1927reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwiivmg1927reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Codwwiivmg1927extendedmag.jpg|thumb|none|600px|Inspecting a VMG 1927 with an extended magazine.]]&lt;br /&gt;
[[File:CODWWII VMG 01.jpg|thumb|none|600px|A VMG 1927 equipped with a reflex sight and an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät]] rifle grenade launcher was made available to the Axis &amp;quot;Rifles&amp;quot; in the April 2018 update, as the cosmetic counterpart to the Allied M7 grenade launcher for the Rifle Grenade attachment. Like in ''[[Call of Duty: World at War|World at War]]'', the player character simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges.&lt;br /&gt;
[[File:Schiessbecher.jpg|thumb|none|400px|''Gewehrgranatengerät'' (a.k.a. ''Schiessbecher'') - 30x250 mm]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate1.jpg|thumb|none|600px|A Gewehrgranatengerät mounted on a Gewehr 43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate2.jpg|thumb|none|600px|Loading the ''Gewehrgranatengerät'' mounted on a G43. Like in ''WAW'', the grenade appears to be the ''Große Gewehrpanzergranate'' grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main rocket launcher for the Allied forces. It is incorrectly defined as an &amp;quot;anti-aircraft launcher&amp;quot; in-game.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. As the campaign begins during the Normandy landings, this model is outdated for all levels in the game (and pretty much all of the multiplayer maps too), and an M1A1 or M9 bazooka should be shown instead. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]''.]]&lt;br /&gt;
[[File:CoDWWII-BAZ2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAZ3.jpg|thumb|none|600px|Reloading. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] is found attached to the [[M1 Garand]] in certain places in the campaign, firing Mk 2 hand grenades on M1A2 rifle grenade adapters. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3.&lt;br /&gt;
&lt;br /&gt;
Following the April 2018 update, the Rifle Grenade attachment was added to multiplayer for the &amp;quot;rifles&amp;quot; category. Like in ''[[Call of Duty: World at War|World at War]]'', the player character simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges; however unlike that game only the M7 launcher is incorrectly used for all Allied rifles (the M1 Carbine should use the M8, and the SVT-40 doesn't have one of its own but could try the [[Dyakonov Rifle Grenade Launcher|Dyakonov]]). German rifles use the Gewehrgranatengerät instead.&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|400px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
[[File:CoDWWII-m7gre1.jpg|thumb|none|600px|First person view of the mounted grenade launcher.]]&lt;br /&gt;
[[File:CoDWWII-m7gre2.jpg|thumb|none|600px|Loading an Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the single-player campaign which are unusable for the player.&lt;br /&gt;
[[File:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main rocket launcher for the Axis forces. Despite using entirely different rockets, the Panzerschreck in-game shares the same ammo pool as the M1 Bazooka.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not retrieve the wooden block containing the contact wires from the rear of the rocket and insert it into the contact box, or press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches (1.65 meters) long while the average WW2 soldier was ~68 inches (1.73 meters) tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground. The third-person player model is just tall enough for it to work with the in-world Panzershreck model.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
Flamethrowers are occasionally found in single-player, while in multiplayer they are available through a scorestreak. They have 100 units of limited ammo (which is more fuel than it is what is capable of compared to real life), and they cannot be overheated.&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the flamethrower for the Axis forces in multiplayer and campaign, and is a collectible memento during the third single-player mission &amp;quot;Stronghold&amp;quot;. It is obsolete during the game's time period, as the improved [[Flammenwerfer 41]] is used as the standard flamethrower for German forces throughout the war.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''. Not a very good idea to hold the extremely hot barrel bare-handed, Daniels.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectible memento during the seventh single-player mission &amp;quot;Death Factory&amp;quot;.&lt;br /&gt;
[[File:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol - 26.65mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|600px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels discovers the flare pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on the &amp;quot;Russian Engineer&amp;quot; and &amp;quot;Russian Sailor&amp;quot; uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|185px|F-1 hand grenade]]&lt;br /&gt;
[[File:CoDWWII-f1hand.jpg|thumb|none|600px|The F-1 attached to the belt of the &amp;quot;Russian Engineer&amp;quot; who wears a ''Budenovka'' hat.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bangalore Torpedo==&lt;br /&gt;
In the first mission singleplayer and the war mode multiplayer map &amp;quot;Operation Neptune&amp;quot;, both depicting the Allied invasion of Normandy, M1A1 Bangalores are used to blow up German barbed wire defenses.&lt;br /&gt;
[[File:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDww2 bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day in yet another recreation of the Omaha Beach scene from ''[[Saving_Private_Ryan#M1A1_Bangalore_Torpedo|Saving Private Ryan]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign level (&amp;quot;Hill 493&amp;quot;), Daniels is instructed to set up a defensive perimeter with [[M1 Mine|M1A1 Mines]]. These mines are depicted as anti-personnel in-game, rather than being anti-armor in real life.&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is found in ''Call of Duty: WWII'', with white, green, and red versions appearing in-game, each used for different purposes.&lt;br /&gt;
&lt;br /&gt;
In single-player, Daniels has access to standard white M18 smoke grenades. The green smoke grenade is used for marking mortar strike positions when requesting for Mortar Support, the Squad Ability of Technician Fifth Grade Frank Aiello. The red smoke grenade can be found in the Battle of the Bulge singleplayer mission for marking air strike positions during a scripted section, and is called &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; on the HUD.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the white smoke grenade is available as a grenade option. The red smoke is used for calling in the Care Package scorestreak, while the green smoke is used for the Emergency Airdrop scorestreak, which drops three care packages.&lt;br /&gt;
&lt;br /&gt;
Interestingly, playing as the Axis when using the smoke grenade or calling in the scorestreaks gives the player character a &amp;quot;Germanized&amp;quot; M18 smoke grenade, with German markings and a ''Balkenkreuz'' symbol. A more appropriate smoke grenade for the Axis would be a [[Nebelhandgranate 39]].&lt;br /&gt;
&lt;br /&gt;
In terms of texturing, both the green and the red smoke are appropriately marked with different textures (for the Allied smoke grenades at least), though all grenades lack the &amp;quot;M18&amp;quot; part of the markings (which was present during the build shown at E3, at least on the multiplayer red smoke used for the Care Packages seen below), and the red version has the text and stripe in yellow for some reason.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|185px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII m18smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu. Note that white is not a color the M18 is available in; this should be an [[AN/M8 HC smoke grenade]] (which would have the marking &amp;quot;SMOKE HC&amp;quot;).]]&lt;br /&gt;
[[File:CoDWWII m18smoke1.jpg|thumb|none|600px|An M18 on the ground. Note how the spoon is incorrectly still in place.]]&lt;br /&gt;
[[File:CODWWII ThompsonM18.jpg|thumb|none|600px|Having grown jealous of Sgt. Pierson's vertical grip-equipped Thompson, Lt. Turner seems to have attempted to create his own improvised foregrip by jamming a smoke grenade through the barrel.]]&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|none|600px|The Axis version. Note that is just the M18 model with some German markings and the ''Balkenkreuz'' added on it. Some attempt has been made to make the markings look passable, though they appear to be based on markings of WW2 German smoke grenade transportation cases rather than German smoke grenade markings. The &amp;quot;Nb-BZ38&amp;quot; marking stood for &amp;quot;Nebel Brennzünder 38&amp;quot;, a type of smoke grenade fuse used on German smoke grenades. The &amp;quot;15 Rauch N2&amp;quot; marking appears to be based on the &amp;quot;15 Zündlg. N 2&amp;quot; marking on the German smoke grenade cases, the &amp;quot;15&amp;quot; referring to the number of grenades that can be held in the case. &amp;quot;Rauch&amp;quot; literally means &amp;quot;to smoke&amp;quot; in German.]]&lt;br /&gt;
[[File:CoDWWII-M18Mortar1.jpg|thumb|none|600px|The &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
Australian uniforms are equipped with [[Mills Bomb]]s.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|185px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII-mills1.jpg|thumb|none|600px|The Mills in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for the Allied side.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|185px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:CoDWWII mk2 1.jpg|thumb|none|600px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2 2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in multiplayer.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|185px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:CoDWWII mkV 1.jpg|thumb|none|600px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII mkV 2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 23 Haanbombe==&lt;br /&gt;
The Danish [[M23 Haanbombe]] is seen on the &amp;quot;Danish Resistance&amp;quot; uniforms.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|185px|Model 23 Haanbombe]]&lt;br /&gt;
[[File:CoDWWII-hannbombe.jpg|thumb|none|600px|The &amp;quot;Danish Resistance&amp;quot; uniform with two Haanbombes hanging from the belt. Note the M1923 helmet of the Royal Danish Army with the coat of arms on it.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. It is the Frag Grenade for the Axis side. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px|Using a hybrid Stielhandgranate in the multiplayer.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Unscrewing the cap.]]&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
[[File:CoDWWII-StielhandgranateBox1.jpg|thumb|none|600px|Several correct modeled stick grenades in an ammunition box.]]&lt;br /&gt;
[[File:CoDWWII-StielhandgranateUniform1.jpg|thumb|none|600px|A Model 24 Stielhandgranate tucked into the belt of the &amp;quot;Polish Underground&amp;quot; Resistance fighter's uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
A bundle of [[Model 39 Eihandgranate]]s appears in the &amp;quot;The War Machine&amp;quot; DLC as a booby trap. Originally exclusive to the War Mode map &amp;quot;Operation Husky&amp;quot;, it was later added to the main game in the &amp;quot;Infected&amp;quot; game mode.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|185px|Model 39 Eihandgranate]]&lt;br /&gt;
[[File:CoDWWII ei39 1.jpg|thumb|none|600px|A bundle of Eihandgranaten in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|185px|No. 69 Mk. I]]&lt;br /&gt;
[[File:CoDWWII n069 1.jpg|thumb|none|600px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
The [[No 74 ST Grenade]] appears as a lethal grenade in multiplayer, an analogue to the Semtex sticky grenades in previous games.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII n074 1.jpg|thumb|none|600px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII n0074 1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==OF 37 grenade==&lt;br /&gt;
Two [[OF 37 hand grenade]]s can be seen on the &amp;quot;French Legionnaire&amp;quot; uniform.&lt;br /&gt;
[[File:OF37-M35fuse.jpg|thumb|none|185px|OFX 37 with Mle. 1935 fuze]]&lt;br /&gt;
[[File:CoDWWII-of37.jpg|thumb|none|600px|The grenade on the uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Pole Charge==&lt;br /&gt;
During the mission &amp;quot;Hill 493&amp;quot;, Daniels escorts Pvt. Parker who carries a pole charge to destroy a German bunker.&lt;br /&gt;
[[File:CoDWWII-PoleCharge1.jpg|thumb|none|600px|Pvt. Parker holds the pole charge.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the &amp;quot;Russian Engineer&amp;quot;, sailor, &amp;quot;Soviet Sapper&amp;quot;, and &amp;quot;Soviet Underground&amp;quot; uniforms in multiplayer.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|600px|Two RGDs hanging from the sailor's belt.]]&lt;br /&gt;
[[File:CoDWWII-RGD1.jpg|thumb|none|600px|The &amp;quot;Soviet Underground&amp;quot; with two RGDs.]]&lt;br /&gt;
[[File:CoDWWII-RGD2.jpg|thumb|none|600px|The &amp;quot;Soviet Sapper&amp;quot; with an RGD-33 between his right arm and his SN-42 body armor (&amp;quot;''Стальной нагрудник''&amp;quot;; Steel Bib).]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the &amp;quot;S-Mine 44&amp;quot;. In-game, it takes the place of a soldier's grenades in multiplayer and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine1.jpg|thumb|none|600px|When equipping the S-Mine the player character pulls the safety pin.]]&lt;br /&gt;
[[File:CoDWWII-smine 1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine 2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
[[Tellermine 42]] AT mines are seen on top of sticks, so-called ''Rommelspargel'' (&amp;quot;Rommel's asparagus&amp;quot;), during the &amp;quot;D-Day&amp;quot; single-player mission and &amp;quot;Operation Neptune&amp;quot; in the multiplayer mode.&lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|300px|Tellermine 42]]&lt;br /&gt;
[[File:CoDWWII-ATMine1.jpg|thumb|none|600px|The Tellermine 42 seen in the &amp;quot;Operation Neptune&amp;quot; War mission. Note the low-detailed pressure cap and plate. The body is mislabeled with '''T Mi Pilz''' which indicates to the [[Tellermine 43]].]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] guns can be seen in various places in single-player, and usable in some scripted setpieces where one is used to engage enemy planes.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mmB]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|A Flak 38 mounted on the beach in the HQ.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a disabled ''Halbketten-Lkw'' Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:CoDWWII-FlaKFord1.jpg|thumb|600px|none|The right side of an intact Ford.]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Sd.Kfz. 231 armored cars on the multiplayer map &amp;quot;[[Anthropoid]]&amp;quot; are equipped with [[KwK 30]] autocannons.&lt;br /&gt;
[[File:KwK30mountedon222.jpg|thumb|none|450px|Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB]]&lt;br /&gt;
[[File:CoDWWII-KwK30-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==2-Inch Mk. VIII Mortar==&lt;br /&gt;
A 2-inch Mk. VIII Mortar is seen strapped to the backpacks of the &amp;quot;British Commando&amp;quot; paratrooper uniform in multiplayer.&lt;br /&gt;
[[File:CoDWWII-2inchMortar1.jpg|thumb|600px|none|The 2-inch Mk. VIII Mortar in-game.]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:codwwii Oerlikon1.jpg|thumb|600px|none|The Oerlikon Cannon on board of the &amp;quot;USS Texas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm PaK 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the single-player campaign and on multiplayer maps.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|Panzerabwehrkanone (PaK) 38 - 50x419mmR]]&lt;br /&gt;
[[File:CoDWWII pak38.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII pak38-2.jpg|thumb|none|600px|A &amp;quot;PaK 38&amp;quot; during the &amp;quot;Operation Cobra&amp;quot; mission in-game.]]&lt;br /&gt;
[[File:CoDWWII pak38-3.jpg|thumb|none|600px|A view of the breech.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[File:8cm-granatwerfer-34.jpg|thumb|none|300px|Granatwerfer (GrW) 34 - 81.4 mm (3.20 in)]]&lt;br /&gt;
[[File:CoDww2 gr34 1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[File:CoDww2 gr34 2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the single-player campaign.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:CoDww2 gr42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer1.jpg|thumb|none|600px|The kurzer Granatwerfer in the &amp;quot;Operation Cobra&amp;quot; mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer3.jpg|thumb|none|600px|Two views of another Granatwerfer in the &amp;quot;Hill 493&amp;quot; level alongside with ''Wurfgranate'' 39 shells.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the single-player and multiplayer maps. In a feat surpassing the ridiculous depiction of the FlaK from the original ''[[Call of Duty (2003)|Call of Duty]]'', where it was shown being operated by a single person rather than the correct 8+ person crew, the ones in this game have an even more impressive crew of exactly ''zero'' people.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|Flugabwehrkanone (FlaK) 18 - 88x571mmR]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view shows the rear parts of the guns.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|A spent 8.8 cm shell is seen coming out of the breech.]]&lt;br /&gt;
&lt;br /&gt;
==12.8 cm Flak Zwilling 40==&lt;br /&gt;
Some [[12.8 cm Flak 40|Flak-Zwillingskanonen]] can be seen on the &amp;quot;Flaktower&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:Flak-Zwilling40.jpg|thumb|none|250px|Flak-Zwilling 40 - 128x958mmR]]&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
[[File:CoDWWII-FlakZwilling1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CoDWWII-FlakZwilling2.jpg|thumb|600px|none|Two closer views of the same anti-aircraft gun.]]&lt;br /&gt;
[[File:CoDWWII-FlakZwilling3.jpg|thumb|600px|none|A view of the rear side.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
Several [[15 cm Nebelwerfer 41|Nebelwerfer 41]] multiple rocket launches can be seen on the maps &amp;quot;Aachen&amp;quot; and &amp;quot;Carentan&amp;quot;.&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|400px|Nebelwerfer 41 - 158 mm (6.22 inch)]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CoDWWII-Nebelwerfer1.jpg|thumb|600px|none|The ''Nebelwerfer'' in Aachen.]]&lt;br /&gt;
[[File:CoDWWII-nebel2.jpg|thumb|600px|none|Three ''Nebelwerfer''s on the map &amp;quot;Carentan Winter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sIG 33==&lt;br /&gt;
German ''Panzerkampfwagen I Ausf B'' &amp;quot;Bison&amp;quot; self-propelled guns on the multiplayer map &amp;quot;Dunkirk&amp;quot; have mounted [[15 cm sIG 33]] guns.&lt;br /&gt;
[[File:sIG33.jpg|thumb|none|400px|15-cm-schweres Infanteriegeschütz (''sIG'') 33 - 149.1mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
Various [[15 cm schwere Feldhaubitze 18]] can be seen and destroyed by Daniels in the Hürtgenwald missions. Various other howitzers are also present on multiplayer maps.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitze 18 - 150mm]]&lt;br /&gt;
[[File:CoDww2 held 18 2.jpg|thumb|none|600px|Daniels encounters the first ''Feldhaubitze''.]]&lt;br /&gt;
[[File:CoDww2 held 18 1.jpg|thumb|none|600px|Taking a look at the third one.]]&lt;br /&gt;
[[File:CoDWWII-sFH1.jpg|thumb|none|600px|The disabled breech of one sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German [[15 cm TbtsK C/36]] can be seen on multiplayer maps.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a ''Regelbau'' M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDww2-naval.jpg|thumb|none|600px|The Naval Gun in the HQ mounted in a ''Regelbau'' M272 casemate.]]&lt;br /&gt;
[[File:CoDWWII-TbtsK1.jpg|thumb|none|600px|One of the naval guns in the &amp;quot;Operation Neptune&amp;quot; war mission.]]&lt;br /&gt;
[[File:CoDWWII-TbtsK2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-TbtsK3.jpg|thumb|none|600px|The other one offers two views of the rear side.]]&lt;br /&gt;
&lt;br /&gt;
==155mm Gun M1917 / M1918==&lt;br /&gt;
An American M12 Gun Motor Carriage is seen on the map &amp;quot;Aachen&amp;quot;. These were self-propelled guns in service from 1942-1945, based on the M3 Lee chassis and mounting vintage variants of the French GPF cannon from the First World War, either the M1917, M1917A1 or M1918. The M12 was later replaced with the M4 Sherman-derived 155mm Gun Motor Carriage M40 starting in 1945, mounting the 155mm Gun M2 &amp;quot;Long Tom,&amp;quot; a major redesign of the GPF with only the barrel design common between the two.&lt;br /&gt;
&lt;br /&gt;
This particular appearance may be a reference to the fifteenth mission of ''[[Call_of_Duty:_Finest_Hour#155_mm_Gun_Motor_Carriage_M12|Call of Duty: Finest Hour]]'', &amp;quot;Surrender at Aachen&amp;quot;, where a later M40 GMC is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2 longtom.jpg|thumb|none|600px|The M12 Gun Motor Carriage in-game. Note the lack of hydraulics on the gun mounting, showing this is not the later M40 GMC.]]&lt;br /&gt;
[[file:CoDWWII-M12GunMotorCarriage1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==80 cm Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The [[80 cm Kanone (E)|''Schwerer Gustav'']] railway gun is the centerpiece of the map &amp;quot;Gustav Cannon&amp;quot;, set on the outskirts of Sevastopol.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|400px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:CoDww2 gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk. VI on the &amp;quot;Gibraltar&amp;quot; map and on Crusader Mk. II tanks on the maps &amp;quot;Egypt&amp;quot; and &amp;quot;Excavation&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa Mark 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII besa1.jpg|thumb|none|600px|The Besa mounted on a Light Tank Mk. VI.]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
British BL 4.5-inch medium field guns are seen on the map &amp;quot;Egypt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the maps &amp;quot;Gibraltar&amp;quot; and &amp;quot;Dunkirk&amp;quot; (which is inspired of the movie scene of ''[[Atonement]]'' and of the [[Dunkirk (2017)|2017 movie]]).&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 - 40x311mmR]]&lt;br /&gt;
[[File:CoDww2 bofors 1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[File:CoDww2 bofors 2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
[[File:CODWWII_Flak38_01.jpg|thumb|600px|none|The Bofors as a score streak.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
The Avro Lancaster bomber called in for the firebombing score streak is armed with [[Browning AN/M2|Browning .303 Mk II*]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:CODWWII_ANM2_01.jpg|thumb|none|600px|The Avro Lancaster with its .303 Brownings in three power turrets.]]&lt;br /&gt;
[[File:CODWWII_ANM2_02.jpg|thumb|none|600px|The Avro Lancaster with its .303 Brownings in three power turrets.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'', the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality, the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The Allies &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model, even when playing with Axis, which would only add a Balkenkreutz.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:CODWWII_M2A_01.jpg|thumb|none|600px|P-47 Thunderbolts with eight M2 machine guns in the wings.]]&lt;br /&gt;
[[File:CODWWII_M2A_02.jpg|thumb|none|600px|P-47s going in for a strafing run.]]&lt;br /&gt;
[[File:CODWWII_M2A_03.jpg|thumb|none|600px|The ball turret gunner with his twin fifties.]]&lt;br /&gt;
[[File:CODWWII_HS404_01.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four .50 cal M2 machine guns in a remotely operated turret.]]&lt;br /&gt;
[[File:CODWWII_HS404_02.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four .50 cal M2 machine guns in a remotely operated turret.]]&lt;br /&gt;
[[File:CoDWWII-BrowningAir1.jpg|thumb|none|600px|The muzzles of a shot down Thunderbolt on the map &amp;quot;Pointe du Hoc&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2|Browning M2HB heavy machine gun]]s can be seen in the singleplayer.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB .50 BMG in-vehicle mounting]]&lt;br /&gt;
[[File:CODWWII-BrowHB.jpg|thumb|none|600px|An American soldier carries a Browning HB during the cutscene of &amp;quot;Operation Cobra&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
In the single-player mission D-Day, Daniels' squad is tasked with destroying a French Canon de 155 Grande Puissance Filloux (GPF) used by the Germans. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. These guns are also present in ''[[Call of Duty 2]]'''s seventeenth level &amp;quot;The Battle of Pointe du Hoc&amp;quot;.&lt;br /&gt;
[[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[File:CoDww2 gpf 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDww2 gpf 2.jpg|thumb|none|600px|The &amp;quot;GPF Cannon&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 tanks on the &amp;quot;Valkyrie&amp;quot; map have hull-mounted [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII-DT.jpg|thumb|none|600px|A mounted DT in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
The Northrop P-61 Black Widow night fighters called in as part of the Counter Recon Aircraft score streak is armed with four [[Hispano-Suiza HS.404]] cannons as well as four M2 machine guns.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20x110mm]]&lt;br /&gt;
[[File:CODWWII_HS404_01.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four [[Hispano-Suiza HS.404]] cannons in the belly.]]&lt;br /&gt;
[[File:CODWWII_HS404_02.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four [[Hispano-Suiza HS.404]] cannons in the belly.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
The [[MG13]] machine gun is mounted on the Sd.Kfz. 231 armored cars.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Leichtes Maschinengewehr Modell Dreyse 13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CODWWII-MG13-1.jpg|thumb|none|600px|A mounted MG 13 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG 34 mounted on a Panzer IV Ausf. F medium tank. These tanks have side-mounted ''Panzerschürzen'' shields to strengthen the armor against [[PTRS-41]] engagements.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The Ordnance QF 6-pounder Anti-tank gun is the main armament of British Crusader Mk. III tanks which are seen on the multiplayer maps &amp;quot;Egypt&amp;quot; and &amp;quot;Excavation&amp;quot;.&lt;br /&gt;
[[File:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
&lt;br /&gt;
==QF 5.25-inch Mark I==&lt;br /&gt;
Several QF 5.25-inch Mark I naval guns are stationed on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[File:CoDWWII-GibraltarNavalGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-GibraltarNavalGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RML 64-pounder 58 cwt==&lt;br /&gt;
The British RML 64-pounder 58 cwt cannons are seen on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[File:CoDww2 navalc.jpg|thumb|none|600px|The British cannon in-game.]]&lt;br /&gt;
[[File:CoDWWII-GibraltarCannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers .50==&lt;br /&gt;
The [[Vickers|Vickers .50 machine gun]] is mounted on British Light Tank Mk VI.&lt;br /&gt;
[[File:Vickers50.JPG|thumb|none|400px|Vickers .50 machine gun - 12.7x81mm]]&lt;br /&gt;
[[File:CoDWWII-vick50.jpg|thumb|none|600px|The turret-mounted Vickers on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A 19th to early 20th-century Swiss-style crossbow with a Schuetzen-style stock is available in multiplayer, weirdly classed as a launcher, which it most certainly is not (though it is technically correct since it launches arrows). The crossbow can be customized to fire explosive bolts or &amp;quot;fast bolts&amp;quot;, the latter improving the velocity of the fired bolt, and to top it all off, it can be customized to fire three bolts at once.&lt;br /&gt;
[[File:CoDWWII-crossbow.jpg|thumb|none|600px|The crossbow in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1639115</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1639115"/>
		<updated>2023-12-30T14:45:06Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: /* FG 42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: WWII&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: WWII''''' is a first-person shooter developed by Sledgehammer Games for the PC, PlayStation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''WWII'' uses weapon variants as a part of its multiplayer customization system, much like ''Advanced Warfare'' and ''Infinite Warfare'', though ''WWII''’s variants are purely cosmetic and do not change the weapon's statistics. Many of these weapon variants feature model changes in addition to finish changes, often completely changing the weapon's identity. As a result, on this page, firearms identified only in weapon variants are placed as subsections of the original weapon's section. A few cases of borderline weapon distinctions remain as subsections to make management easier. Some of these weapon variants also change the weapon inspection animation, sometimes to be more humorous.&lt;br /&gt;
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Somewhat interestingly, the extended magazine attachment in ''WWII'' always changes the magazine model (in contrast to several CoD games). In many cases, the extended magazine is a fictional invention or some other gun's magazine stuffed into the gun. In nearly all cases (excluding some machine guns), the attachment applies a flat 50% increase to the magazine capacity, which often results in overlarge or understated capacities for real magazines.&lt;br /&gt;
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=Handguns=&lt;br /&gt;
Handguns, alongside the SMGs, are the only weapons in ''WWII'' that can use suppressors, while handguns exclusively accept the tactical knife accessory. In singleplayer, suppressed pistols are given at specific points in the campaign. In multiplayer, pistol suppressors were originally absent, but as of the April 2018 update following the overhaul of all divisions, all handguns (including the revolvers, implausibly enough) can be fitted with suppressors. All pistols are held with a one-handed grip which is correct for this era.&lt;br /&gt;
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As with suppressors, tactical knives were not initially included in the game, it was added in &amp;quot;The Resistance&amp;quot; event, as a division perk for the namesake &amp;quot;Resistance&amp;quot; division. But following the overhaul, it was regulated to an attachment as with suppressors. Tactical knives in this game are appropriately not held in the &amp;quot;Harries Technique&amp;quot; stance as with previous entries, as this technique was introduced or developed in the 1970s.&lt;br /&gt;
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==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to those commonly associated with the [[:File:1911machinepistol.jpg|M1911A1 machine pistol]], but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
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When upgraded with the Pack-A-Punch machine in Zombies mode, the M1911A1 (in grand CoD tradition) becomes dual-wielded and fires grenades (with a lower-than-normal ammo reserve), this time around bearing the moniker &amp;quot;Bacon and Eggs&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading. Note the &amp;quot;Scapareli Ind. U.S.A.&amp;quot; markings on the slide.]]&lt;br /&gt;
[[File:CODWWII M1911 (1).jpg|thumb|none|600px|A suppressed M1911, used in the &amp;quot;Ambush&amp;quot; mission towards the end of the campaign. Given that that Daniels is merely a soldier, not an OSS agent, its use here in the mission would be incredibly unlikely; among other factors.]]&lt;br /&gt;
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===Colt Model 1902===&lt;br /&gt;
The &amp;quot;Jupiter&amp;quot; variant of the [[M1911A1]] appears to be a [[Colt Model 1902|Colt Model 1902 Sporting Model]], albeit bizarrely fitted with a stock and foregrip similar to that of the aforementioned M1911A1 machine pistol conversion. It also lacks rear sights.&lt;br /&gt;
[[File:Colt1902Sporting.jpg|thumb|none|350px|Colt M1902 Sporting Model - .38 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super]]&lt;br /&gt;
[[File:CoDWWII-jupiter1.jpg|thumb|none|600px|The &amp;quot;Jupiter II&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-jupiter2.jpg|thumb|none|600px|A side view. Note that the &amp;quot;Colt&amp;quot; text on the grip has been replaced with &amp;quot;.45 CAL&amp;quot; and that there is simply a circle where the Colt logo should be.]]&lt;br /&gt;
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===Steyr M1912===&lt;br /&gt;
The &amp;quot;Juno&amp;quot; variant of the [[M1911A1]] makes it resemble a [[Steyr M1912]]. It still uses the M1911A1's animations, meaning that it incorrectly uses detachable box magazines, rather than loading stripper clips or loose rounds through the ejection port. To further facilitate the reuse of the M1911A1's animations, a slide stop lever is added to the frame (the Anschlagpistole M.12 variant of the M1912 had a similar lever, but this was a fire selector lever, and was on the opposite side of the frame), and the lanyard loop is removed from the base of the grip. &lt;br /&gt;
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The &amp;quot;Totalize&amp;quot; variant also has an M1912's slide, but uses a standard M1911A1 frame.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr-Hahn M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:CODWW2Juno menu.jpeg|thumb|none|600px|The &amp;quot;Juno&amp;quot; variant as seen in the weapon selection menu.]]&lt;br /&gt;
[[File:CODWW2Juno range.jpeg|thumb|none|600px|A soldier checks out his mutant Steyr-Colt on the range.]]&lt;br /&gt;
[[File:Codww2totalize.jpg|thumb|none|600px|The &amp;quot;Totalize II&amp;quot; variant as seen in the weapon selection menu.]]&lt;br /&gt;
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==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) and SOE agent Vivian in the campaign, and is usable during a key scripted section of the story. During said scripted section, it is bizarrely depicted with an incorrect swing-out cylinder rather than top-break, and for some reason only ejects 1 spent casing from the cylinder when reloaded. A careful examination of the model makes it to be exactly the real Enfield No. 2, including its top break hinge and latch, so the swung-open cylinder doesn't seem to be holding on to anything. The bizarre cylinder misportrayal also means that the swing-out cylinder doesn't have an ejector rod that a swing-out cylinder should have, so the spent rounds (more precisely, the only one round) just drop independently.&lt;br /&gt;
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In the scripted section, it strangely fires 7 rounds before needing to be reloaded, but after reloading, it has a correct 6-round capacity; it should also be noted that the first shot is fired in a QTE, and the player gets control of the weapon from the second shot onwards. Presumably, this QTE-shot didn't count, and the player is then handed a weapon with a six-round capacity. &lt;br /&gt;
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Being a British sidearm, the Enfield No. 2 wasn't really used by US forces during WWII; a more appropriate service revolver would be the [[Colt M1917]]. Even then, the SOE preferred more covert weapons such as the [[Welrod Pistol|Welrod]]. The former use can be excused as a personal weapon of Turner's, which would give some leeway into the selection of weapons.&lt;br /&gt;
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[[File:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels (Brett Zimmerman) holds Turner's revolver.]]&lt;br /&gt;
[[File:CODWWII No2 (1).jpg|thumb|none|600px|The floating speed loader might show up sometimes because of a bug.]]&lt;br /&gt;
[[File:CODWWII No2 (2).jpg|thumb|none|600px|Aiming the No. 2. The hammer seems have had some problems as well in this instance.]]&lt;br /&gt;
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===&amp;quot;Enfield No. 2&amp;quot;===&lt;br /&gt;
A completely different top-break revolver ''named'' the &amp;quot;[[Enfield No. 2]]&amp;quot; was later added to multiplayer and Zombies in the second update for The Resistance event. Despite its name, it has very little in common with an actual Enfield No. 2. Only the cylinder, latch, and rear sight resemble the Enfield No. 2. The front part of the frame and the barrel are based on swing-out [[Colt]] and [[Smith &amp;amp; Wesson]] revolvers, and the rest of it appears to be based on a [[Smith &amp;amp; Wesson .44 Double Action]].&lt;br /&gt;
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The &amp;quot;Rebuker&amp;quot; variant has a shortened barrel, while the &amp;quot;Obstructor&amp;quot; variant is just the default weapon with a finish.&lt;br /&gt;
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When Pack-A-Punched in Zombies mode, it becomes the &amp;quot;Bulldog&amp;quot; (actually [[Webley Bulldog|a different British revolver altogether]]), with boosted damage and a higher ammo reserve that doesn't add up to a whole number of speedloaders (55 rounds).&lt;br /&gt;
[[File:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[File:Second Colt Police Positive.jpg|thumb|none|350px|Colt Police Positive with 4&amp;quot; Barrel  - .38 Special]]&lt;br /&gt;
[[File:Enfield No2.jpg|thumb|none|350px|Enfield No.2 Mk.1* - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CODWII No2 (3).jpg|thumb|none|600px|The Enfield impostor revolver in multiplayer, on the &amp;quot;Flak Tower&amp;quot; level.]]&lt;br /&gt;
[[File:CODWII No2 (4).jpg|thumb|none|600px|Aiming with the rather rudimentary sights.]]&lt;br /&gt;
[[File:CODWII No2 (5).jpg|thumb|none|600px|Ejecting spent .38 casings. At the very least it's correctly a top-break instead of a swing-out.]]&lt;br /&gt;
[[File:CODWII No2 (6).jpg|thumb|none|600px|Loading some more in with a speedloader.]]&lt;br /&gt;
[[File:CODWII No2 (7).jpg|thumb|none|600px|The inspection animation, which shows the character half-cocking the hammer and then resetting it.]]&lt;br /&gt;
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===Colt Single Action Army===&lt;br /&gt;
As if the multiplayer variant wasn't strange enough already, the &amp;quot;Repeller II&amp;quot; variant resembles a [[Colt Single Action Army]] with a nickel finish, engravings, and a 7.5&amp;quot; barrel. It still uses the Enfield's animations and behavior, which results in it being treated as a top-break revolver (with a hinge added to the front of the frame for this purpose; however, it lacks a release lever, so the player character just pushes down on nothing whatsoever to open the revolver); it also shares the Enfield's double-action behavior, something which the ''Single Action'' Army clearly shouldn't be capable of. Considering the SAA's single-action, gate-loaded nature, it would've made a bit more sense to have it as a variant of the [[Reichsrevolver M1879]], rather than the Enfield.&lt;br /&gt;
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In the Zombies map &amp;quot;The Frozen Dawn&amp;quot;, the &amp;quot;Raven Claw&amp;quot; revolver uses the same model as the Repeller II.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt SAA w/7.5&amp;quot; &amp;quot;Artillery&amp;quot; barrel and nickel finish - .45 Long Colt]]&lt;br /&gt;
[[File:CODWWII_Repeller_01.jpg|thumb|none|600px|The Repeller in multiplayer. While the loading gate is removed, the ejector rod still remains.]]&lt;br /&gt;
[[File:CODWWII_Repeller_02.jpg|thumb|none|600px|Starting to reload the Repeller.]]&lt;br /&gt;
[[File:CODWWII_Repeller_03.jpg|thumb|none|600px|Yup, it's a top-break Single Action Army.]]&lt;br /&gt;
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==Luger P08==&lt;br /&gt;
The [[Luger P08]] is the main sidearm of the Germans in single-player, and the starting sidearm in multiplayer. Equipping the gun with the &amp;quot;Extended Mag&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
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Its Pack-A-Punched variant is known as the &amp;quot;GI's Souvenir&amp;quot; (a reference to the common practice among American GIs of taking captured Lugers home with them), with a 16-round magazine, a more-than-tripled ammo reserve, a damage boost, and a conversion to 4-round burst fire, with a suitably absurd cyclic fire rate.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one. Note the trigger discipline, a safety technique which wasn't used during WWII.]]&lt;br /&gt;
[[File:CODWWII P08 (1).jpg|thumb|none|600px|Wary of [[Wolfenstein: The New Order| sleeping Nazi dogs]], Rousseau makes her way up a stairwell in the game's stealth mission.]]&lt;br /&gt;
[[File:CODWWII P08 (2).jpg|thumb|none|600px|She reloads her P08 after looking at the horrors committed against a soiled pool table.]]&lt;br /&gt;
[[File:CoDWWII-LugerTM.jpg|thumb|none|600px|A Soldier running with his Luger equipped with a ''Trommelmagazin 08''.]]&lt;br /&gt;
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===Borchardt C-93===&lt;br /&gt;
The &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; variants of the Luger feature the upper assembly and the bulbous mainspring assembly of the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|350px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
[[File:CODWWII_C93_01.jpg|thumb|none|600px|The &amp;quot;Der Adler&amp;quot; variant. Note that it has a grip assembly from a late-model [[Nambu Type 14]].]]&lt;br /&gt;
[[File:CODWWII_C93_02.jpg|thumb|none|600px|The &amp;quot;Adlertag&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_DerAdler_02.jpg|thumb|none|600px|Duel-wielding a pair of Der Adlers.]]&lt;br /&gt;
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===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is found as the &amp;quot;Abwehr&amp;quot; variant for the Luger P08. Parts from the Nambu can also be seen on other variants; the &amp;quot;Torch&amp;quot; variant has the barrel, slide, and sights of the Nambu, and the &amp;quot;Der Adler&amp;quot; variant has the grip, magazine, trigger, trigger guard, and magazine release of the Nambu.&lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 (Transitional Model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-Luger-AbwehrII.jpg|thumb|none|600px|The &amp;quot;Abwehr II&amp;quot; variant resembles the transitional model with a larger trigger guard but the original cocking knob.]]&lt;br /&gt;
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==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of [[Mauser C96]] variants and derivatives (primarily the original C96 and the [[Mauser M712 Schnellfeuer|M712 Schnellfeuer]]) is available in the game. The weapon fires in full-auto and uses detachable magazines, which are features of the M712 Schnellfeuer machine pistol. However, it lacks the M712's fire selector, meaning that it is visually a normal C96 with the M712's magwell (magazine release included) and magazines. The frame's indentations are strangely in the form of a single big block, somewhat resembling the style of [[:File:Whats up doc.jpg|C96 prototypes]]. Lastly, its hammer has the rough shape of a standard C96 small ring hammer, but it is modeled without a hole.&lt;br /&gt;
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During the alpha stage, it was named &amp;quot;M712&amp;quot;, while the final release version renamed it to the very generic &amp;quot;Machine Pistol&amp;quot;. By default, it uses 10-round detachable magazines. Equipping the extended mag gives it 20-round M712 magazines, but they hold an understated 15 rounds in gameplay.&lt;br /&gt;
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When Pack-A-Punched in Zombies mode, it is referred to as the &amp;quot;Red 9&amp;quot;, a nickname for a variant of the semi-automatic C96 chambered in 9x19mm. This variant holds 20 rounds, but has the base weapon's standard 10-round magazine model. Its damage and ammunition reserves are also increased.&lt;br /&gt;
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The &amp;quot;Heimat&amp;quot; and &amp;quot;Metallisch&amp;quot; variants have a shorter barrel, with the Metallisch also having the safety control lever set differently, as well as a different pistol grip.&lt;br /&gt;
[[File:712good.jpg|thumb|none|350px|Mauser Model 712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The &amp;quot;Machine Pistol&amp;quot; in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
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===Mauser C96 Carbine===&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; variants of the &amp;quot;Machine Pistol&amp;quot; have long barrels like the [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|C96 Carbine]] variant, with the Holzpistole having a buttstock as well (albeit a standard holster-stock, rather than the carbine's fixed grip/stock).&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96holz1.jpg|thumb|none|600px|Holding the &amp;quot;Holzpistole II&amp;quot;. Note the odd extension on the rear of the bolt, as well as the fact that the weapon somehow remains held with one hand (and can even be still dual-wielded).]]&lt;br /&gt;
[[File:CoDWWII-c96holz2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96holz3.jpg|thumb|none|600px|Inspecting the left side, showing off the relatively normal frame indentations and very not-normal hammer and screw...]]&lt;br /&gt;
[[File:CoDWWII-c96holz4.jpg|thumb|none|600px|...and the right side, showing off the also-abnormal square magazine release button.]]&lt;br /&gt;
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==Reichsrevolver M1879==&lt;br /&gt;
The [[Reichsrevolver M1879]] was added in the second update for The Resistance event. It fires in single-action mode, but with an extremely high maximum fire rate, and is reloaded round-by-round via a loading gate. Interestingly, when compared to the [[Enfield No. 2]] added in the same update, the Reichsrevolver has a higher fire rate, but does less damage; considering how the Enfield fires the weaker .38/200 cartridge, and is double-action, the reverse should logically be true.&lt;br /&gt;
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The &amp;quot;Gilded Torment II&amp;quot; variant has a longer barrel, an extended hammer spur, taller sights, and a strange wooden forearm added to the front of the frame, rather like some revolver carbines (although there is no record of carbine versions of the Reichsrevolver existing, and it still lacks a buttstock). The &amp;quot;Oppressor&amp;quot; variant has a similar long barrel, forearm, and tall sights, albeit without the modified hammer, and with the shorter grip of the later M1883 Reichsrevolver.&lt;br /&gt;
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The Reichsrevolver becomes the &amp;quot;Glücklicher Punk&amp;quot; when Pack-A-Punched (&amp;quot;Glücklicher&amp;quot; being German for &amp;quot;happier&amp;quot;); the ammo reserve is doubled, the damage is increased, and the capacity is raised to a more-than-slightly-implausible 16 rounds (even if there is some sort of special re-fireable round technology at work, this would mean that some rounds are fired more than others, not to mention that, when reloading, the player character loads and then promptly ejects a full set of six fresh rounds twice over, then ejects another 4 unfired ones for good measure).&lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|350px|Reichsrevolver M1879 - 10.6x25mmR]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (1).jpg|thumb|none|600px|A German soldier models the Reichsrevolver, wondering why he has a sidearm that was outdated by the time of the ''First'' World War.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (2).jpg|thumb|none|600px|Trying not to think to about these things, he concentrates on the sky instead.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (3).jpg|thumb|none|600px|Firing the revolver and thumbing the hammer.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver(4).jpg|thumb|none|600px|Reloading round-by-round. The player character does not use a separate ejector rod to eject fired rounds (the Reichsrevolver has no built-in ejector rod, although the more expensive commercial versions had this), and seemingly ejects the casings through gravity, which is impossible; said &amp;quot;spent casing&amp;quot; is also just an unfired round, bullet and all. An interesting detail is that reloading with the tactical knife &amp;quot;attachment&amp;quot; shows the knife being held inside the player character's left hand during the reload animation.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (5).jpg|thumb|none|600px|Inspecting the M1879. Imperial Germans could only wish that they had made it this far into France...]]&lt;br /&gt;
[[File:Codww2-oppressor.jpg|thumb|none|600px|The &amp;quot;Oppressor&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:Codww2-gildedtorment.jpg|thumb|none|600px|The &amp;quot;Gilded Torment II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
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==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added as a new pistol in The Resistance event. The gun is no longer called the &amp;quot;Walther P38&amp;quot; like in the previous title: this is most likely because Activision's loss of the James Bond license means they did not renew their licensing agreement to use Walther's trademark. It is instead referred to by the rather generic moniker of &amp;quot;9mm SAP&amp;quot;, which likely stands for &amp;quot;semi-automatic pistol&amp;quot;.&lt;br /&gt;
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The &amp;quot;Immunity&amp;quot; and &amp;quot;Privilege&amp;quot; variants have M1911 wire-frame folding stocks; the latter also has an extended barrel, checkered walnut grips and a rounded slide seemingly based on that of the [[SIG-Sauer P230]]; its model does however feature the proper slide stop lever and barrel retaining pin of the real P38, unlike the other variants.&lt;br /&gt;
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It isn't clear why the P38 was chosen as a resistance-themed pistol, seeing as it was a standard sidearm of the Wehrmacht; a more appropriate choice for a resistance-themed pistol would be a Polish [[Vis wz. 35]], which was produced in Poland under Nazi occupation, and snuck to underground resistance members in small amounts using an interesting system of duplicated serial numbers. Another possible choice would be a French [[Ruby]] or one of the two [[French M1935 Pistols]], both of which were used by French resistance members.&lt;br /&gt;
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When upgraded in Zombies mode, the P38 becomes the &amp;quot;Grey Ghost&amp;quot;, with a 10-round magazine capacity, an increased reserve ammo count (168 over the standard 112; curiously, this means that the player character is carrying sixteen-and-four-fifths magazines), a boost to its damage, and a shotgun-style spread of projectiles. The upgraded name of &amp;quot;Grey Ghost&amp;quot; is a reference to P38s manufactured in France following World War II, which were nicknamed &amp;quot;Grey Ghost&amp;quot; due to their distinctive grey parkerized finishes.  &lt;br /&gt;
[[File:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-p38 1.jpg|thumb|none|600px|Holding the Walther.]]&lt;br /&gt;
[[File:CoDWWII-p38 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-p38 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-p38 4.jpg|thumb|none|600px|Inspecting the right side of an empty P38...]]&lt;br /&gt;
[[File:CoDWWII-p38 5.jpg|thumb|none|600px|...and the left side. For some reason, the left half of the slide cut-out is filled in.]]&lt;br /&gt;
[[File:Codww2privilege.jpg|thumb|none|600px|The &amp;quot;Privilege II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38K===&lt;br /&gt;
The &amp;quot;Rebuff&amp;quot; variant of the P38 has a shortened barrel, making it resemble a [[Walther P38K]].&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2rebuff.jpg|thumb|none|600px|The &amp;quot;Rebuff&amp;quot; variant in the weapon selection menu. Note that, unlike the standard version, this variant has a correct cutout in the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns in ''WWII'' used to be the only weapons in multiplayer that can use suppressors (other suppressed weapons can be found in singleplayer). They were previously a Division Skill for the Airborne division, which gives Airborne players quick-detach suppressors for their SMGs that they can attach and detach at will. Quick-detach suppressors are mechanically impossible for the depicted guns and anachronistic.&lt;br /&gt;
&lt;br /&gt;
The April 2018 update overhauled all Divisions and made suppressors available to pistols and as a selectable attachment for SMGs, usable by any division. The SMG suppressors still have the quick-detach property, while the pistol suppressors act like the fixed suppressors in previous games.&lt;br /&gt;
&lt;br /&gt;
Modeled suppressors include the Maxim Silencer or the Parker-Maxim M1929. Realistically however, they wouldn't fit on some of the depicted weapons.&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I==&lt;br /&gt;
The [[Austen|Austen Mk I]] is featured in multiplayer simply as the &amp;quot;Austen&amp;quot;, added in the July 23, 2019 update. Curiously, the stock is always folded in the menu, but is unfolded during play. Additionally, despite using the same 32-round magazines as the normal, prior-added [[Sten]], the Austen holds 25 rounds by default, increasing to a still-too-high 37 with the Extended Mags attachment (which is, as with the Sten, a backwards ''Trommelmagazin 08''). When upgraded, it is known as the &amp;quot;Whispering Wind&amp;quot;. Killing enemies with it has a chance that it will cause an explosion upon their death.&lt;br /&gt;
[[File:Austen.jpg|thumb|none|450px|Austen Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Austen_02.jpg|thumb|none|600px|An Austen at the range. Note the unfolded stock.]]&lt;br /&gt;
[[File:CODWWII_Austen_01.jpg|thumb|none|600px|Inspecting the Austen. This is the &amp;quot;Ferocious II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_Austen_03.jpg|thumb|none|600px|The base Austen at the range.]]&lt;br /&gt;
[[File:CODWWII_Austen_04.jpg|thumb|none|600px|There's actually an animation for unfolding the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Bechowiec-1==&lt;br /&gt;
The [[Bechowiec-1]], a Polish submachine gun manufactured on a small scale under German occupation, was added to the game's multiplayer component in the July 23, 2019 update, under the name &amp;quot;Bechowiec&amp;quot;. When Pack-a-Punched it become &amp;quot;The Lighting Catcher&amp;quot;, in which killing zombies through headshots will stun other nearby zombies in an area. Performing melee attacks on stunned zombies will charge up before they explode.&lt;br /&gt;
[[File:Bechowiec-1.jpg|thumb|none|450px|Bechowiec-1 with bolt in retracted position - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Bechowiec_01.jpg|thumb|none|600px|A Bechowiec at the range. This one has a red-dot sight attached.]]&lt;br /&gt;
[[File:CODWWII_Bechowiec_02.jpg|thumb|none|600px|Inspecting the custom Bechowiec.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] was added in The Resistance event. It is referred to as the &amp;quot;Orso&amp;quot; (Italian for &amp;quot;Bear&amp;quot;) in-game likely because of the continuing presence of the Beretta trademark. The weapon is depicted with only one trigger, lacks the compensator on the muzzle, and has fictional long barrel perforations. In-dev models were shown to have real barrels based on real M38 variants (with the base weapon having an actual Model 38A's barrel), as well as appropriately having two triggers.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;extended mag&amp;quot; attachment gives it a strangely curved magazine instead of a more appropriate 40-round straight stick magazine. It incorrectly fires at 810 RPM, rather than the actual weapon's fire rate of 600 RPM.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Twisted II&amp;quot; variant has a long unfluted barrel, mildly resembling that of the later Beretta Model 38/44, but not exactly identical. This variant is also modeled with a larger, differently-shaped charging handle, and a more right-facing ejection port, but still visibly ejects to the left. The &amp;quot;Golden Goose&amp;quot; variant has a slightly shortened barrel.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Model 38 becomes &amp;quot;The Boot&amp;quot; (presumably a reference to the boot-shaped peninsula of Italy), with increases to damage and reserve ammo alike.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2-orsoweaponselect.jpg|thumb|none|600px|The Beretta Model 38A in the multiplayer weapon selection menu. The long barrel perforations somewhat resemble those of the original upwards-ejecting [[:File:Beretta Model 38.jpg|Model 38]].]]&lt;br /&gt;
[[File:CODWWII M38 (1).jpg|thumb|none|600px|The Model 38A in MP.]]&lt;br /&gt;
[[File:CODWWII M38 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:CODWWII M38 (3).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
[[File:CODWWII M38 (4).jpg|thumb|none|600px|Bizarrely, the weapon's charging handle is pulled upon an empty reload, despite the bolt visibly staying open throughout the entire process.]]&lt;br /&gt;
[[File:CODWWII M38 (5).jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
The [[Błyskawica]] was added to the game in the June 4th 2019 update. When Pack-a-Punched it become the &amp;quot;War Saw&amp;quot;, which is a pun on Warsaw, the city where this gun was made.&lt;br /&gt;
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2 blyskawica.jpg|thumb|none|600px|The Błyskawica in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII Blyskawica 01.jpg|thumb|none|600px|The Błyskawica on the range.]]&lt;br /&gt;
[[File:CODWWII Blyskawica 02.jpg|thumb|none|600px|Inspecting the Błyskawica.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]] prototype was added to the game in the Halloween Scream event. The real weapon's dual magazine switching ability is ignored; by default, the weapon uses one magazine at a time (amusingly enough, shoved into the wrong magazine well). Said magazine holds an incorrect 36 rounds (as opposed to the correct 32, it being an [[MP40]] magazine); the Extended Mags attachment gives it another magazine to bring the capacity up to 54 rounds (in complete defiance of logic), but the two magazines are used as if they are fused together, with the player character removing and loading both in the reload animation. Its upgraded variant is the &amp;quot;Bridesmaid&amp;quot;, along with the typical upgrade buffs, reloading the weapon while empty releases 3 bubbles of energy behind the player, exploding after a short while. Theses explosions damages zombies, and it cannot harm players.&lt;br /&gt;
[[File:EMP 44.jpg|thumb|450px|none|Erma EMP 44 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_EMP44_01.jpg|thumb|none|600px|A custom Erma EMP44 at the range.]]&lt;br /&gt;
[[File:CODWWII_EMP44_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot; (literally &amp;quot;Weapon 28&amp;quot; in German). Despite having a low rate of fire at ~500 rounds/minute in real life, in-game the gun fires at at least twice that (1200 RPM during beta, 1000 RPM on release). Multiple commentators pointed out that its fire rate should've been the in-game PPSh's fire rate, and the in-game PPSh's fire rate should've been the MP28's.&lt;br /&gt;
&lt;br /&gt;
The MP28's Pack-A-Punched variant (complete with more reserve ammo, increased damage, and a 50-round magazine capacity) is known as the &amp;quot;Flapjack&amp;quot;.&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|450px|Haenel-Schmeisser MP28/II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28 4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP 18/I with ''Trommelmagazin'' 08 - 9x19mm; for comparison]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains the same TM 08 snail drum used for the Luger, though it somehow gives the MP28 48 rounds. The TM 08 is not compatible with the MP28 in reality; however, the MP28's predecessor, the [[Bergmann MP18]], accepted this magazine. The [[Lanchester Mk. I|Lanchester]]'s 50-round box magazine compatible with the MP28 could have been used instead.]]&lt;br /&gt;
[[File:CoDWWII-MP28epic.jpg|thumb|none|600px|Inspecting the shortened &amp;quot;Trigger Happy&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr MP34===&lt;br /&gt;
All the variants of the MP28 feature parts of the [[Steyr MP34]]. The &amp;quot;Trigger Happy&amp;quot; and &amp;quot;Oil Can&amp;quot; variants have the MP34's iron sights, as well as custom flash hiders. As for the &amp;quot;Waffenschmiede&amp;quot; and &amp;quot;Soggy&amp;quot; variants, they have (a somewhat simplified depiction of) its distinctive angular receiver and its rear sight; the former also has a strange front section somewhat resembling that of a [[Karabiner 98k]], while the latter has a cut-down barrel and stock, as well as the MP34's muzzle brake.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|450px|Steyr-Solothurn MP34 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWii mp34 1.jpg|thumb|none|600px|Holding the &amp;quot;Soggy&amp;quot; Variant.]]&lt;br /&gt;
[[File:CoDWWii mp34 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWii mp34 3.jpg|thumb|none|600px|Inspecting the top, which lacks the MP34's distinctive receiver cover hinge, and thus implies that the entire receiver is one solid piece...]]&lt;br /&gt;
[[File:CoDWWii mp34 4.jpg|thumb|none|600px|... and the left side. Note the chopped-off stock wrapped in tape; while it isn't entirely clear if this is actually intended to be an MP34 in its entirety (the stock and trigger group seemingly coming straight from the base MP28), this wouldn't be possible on a real one - the MP34's stock houses its recoil spring, so cutting it off like this would prevent the gun from working properly, and leave a rather obvious hole where the spring used to go.]]&lt;br /&gt;
&lt;br /&gt;
==La Coruña M41/44==&lt;br /&gt;
The [[Erma EMP]] was added to the game in the June 4th 2019 update. The in-game game model is based on La Coruña M41/44, a Spanish copy of the EMP in 9x23mm Largo, rather than the actual German EMP. When upgraded, it is known as the &amp;quot;Groomsman&amp;quot; (complementing the &amp;quot;Bridesmaid&amp;quot; of the EMP 44). As with the EMP 44, reloading from an empty magazine releases up to 4 bubbles that can stick through surfaces before exploding.&lt;br /&gt;
[[File:Spanish MP41-44.jpg|thumb|none|450px|La Coruña M41/44 - 9x23mm Largo]]&lt;br /&gt;
[[File:Codww2 emp.jpg|thumb|none|600px|The Erma EMP copy in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII ErmaEMP 01.jpg|thumb|none|600px|A custom EMP on the range.]]&lt;br /&gt;
[[File:CODWWII ErmaEMP 02.jpg|thumb|none|600px|Inspecting the top. Note the Spanish style cocking handle.]]&lt;br /&gt;
&lt;br /&gt;
==LAD machine gun==&lt;br /&gt;
The [[LAD machine gun|LAD]] (Lyuty, Afanasyev and Daykin, after the three designers), an obscure Soviet weapon only two prototypes of which were built, was added to the game in the June 4th 2019 update. While it is categorized as a light machine gun in game and was regarded as such by the Soviet Union, the belt-fed weapon was chambered for the 7.62x25mm Tokarev pistol cartridge and so is technically a submachine gun by IMFDB's definitions. The game certainly treats it like an LMG at any rate, with higher damage and a deeper, punchier firing sound than the SMGs, along with a large, star-shaped muzzle flash that has nothing to do with the shape of the weapon's actual muzzle brake; it seems to have been quite closely based on the code of another one of the game's machine guns, as it rather obviously ejects large, bottlenecked rifle casings substantially larger than the rounds in the belt. The weapon uses a 50-round loose belt by default, but gains its 100-round belt drum with the extended mags attachment.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched, it becomes the &amp;quot;Mad Lad&amp;quot;.&lt;br /&gt;
[[File:Ladmg.jpg|thumb|none|451px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codww2 ladmg.jpg|thumb|none|600px|The LAD in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_LAD_01.jpg|thumb|none|600px|A custom LAD on the range.]]&lt;br /&gt;
[[File:CODWWII_LAD_02.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a 50-round drum magazine (with an underloaded 45-round capacity), which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson|Auto Ordnance M1927]] semi-automatic Thompson, as well as a vertical foregrip.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Chicago Typewriter&amp;quot;, a name more commonly associated with the actual M1928 (generally in the context of 1920s gangsters); it has a higher ammo reserve, increased damage, and a 50-round capacity that would be appropriate for the drum, but not for the standard 30-round box magazine that the weapon is shown with.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading; the charging handle is never pulled, the user instead simply giving the magazine an extra smack during the empty reload. This is mechanically correct, since the Thompson has an automatic bolt hold-open, which ensures that if the trigger is pulled while the magazine is empty, the bolt will remain in its rearward position. This also conveniently eliminates the need to create new animations for the variants with top-mounted charging handles.]] &lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson, implausibly loaded with a drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading the drum-mag Thompson. Note how the receiver has a fictional slot in the magazine well for the drum magazine to fit into.]]&lt;br /&gt;
[[File:Codwwiihandler.jpg|thumb|none|600px|The &amp;quot;Handler II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
In the campaign, the Thompson used by Sgt. Pierson is actually an [[M1928A1 Thompson|M1928A1]], as evidenced by the top charging handle and ribbed barrel. Pierson's Thompson has an older M1928 vertical foregrip instead of a M1928A1 handguard, and still has the rear sight of an M1A1.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; has the early 'simplified' rear sight, a shorter barrel, a horizontal handguard and no stock. The &amp;quot;Wayfinder&amp;quot; variant has almost the same attributes as the Buck Private, except that it lacks a handguard. It is worth noting that none of the Thompson submachine guns appearing in the game have a Cutts Compensator, possibly to accommodate for the quick-detach suppressors.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day; note that his weapon has magazine pouch on the buttstock.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|450px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwiibuckprivate.jpg|thumb|none|600px|The &amp;quot;Buck Private II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:Codwwiiwayfinder.jpg|thumb|none|600px|The &amp;quot;Wayfinder II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]], the technically-adopted-but-never-mass-produced stepping stone between the [[M1A1 Thompson]] and the [[M3 &amp;quot;Grease Gun&amp;quot;]], was added to the multiplayer component of ''WWII'' in the July 23, 2019 update, under the name &amp;quot;M267&amp;quot; for some reason. Upgrading it turns into the &amp;quot;The Proven&amp;quot;, along with typical upgrades.&lt;br /&gt;
[[File:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP]]&lt;br /&gt;
[[File:CODWWII_Hyde_01.jpg|thumb|none|600px|A customized M2 Hyde at the range.]]&lt;br /&gt;
[[File:CODWWII_Hyde_02.jpg|thumb|none|600px|Inspecting the M2 Hyde.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] is the first available submachine gun in multiplayer, under the name &amp;quot;Grease Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rosie&amp;quot; variant has no stock, an enlarged trigger guard, non-standard iron sights, a cut-down barrel, an odd rounded magazine well, and a modified receiver with a traditional bolt handle and a cutout in the left side, being generally made to look like a rivet gun; this, along with the &amp;quot;We Can Do It&amp;quot; marking on the weapon's left side, is meant as a reference to the WWII-era &amp;quot;Rosie the Riveter&amp;quot; propaganda poster.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Roxy&amp;quot; variant has no stock, is engraved, has a sling strap wrapped around it, and has a conical flash hider attached, similar to those fitted to some M3s and M3A1s later on.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the M3 becomes &amp;quot;The Greaser&amp;quot;, with a boost to its damage, and both the capacity and reserve ammo count being doubled.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson and Lt. Turner carry Grease Guns in a trailer. In the final product, Pierson carries an M1928A1 Thompson fitted with a drum mag and a foregrip, while Turner carries an M1A1 Thompson with no attachment. Note: Pierson's Grease Gun has no magazine in this shot.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Cocking the submachine gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the Grease Gun with Extended Mags, which is the same TM 08 snail drum magazine used by the P08 and MP28 in-game, inserted backwards. It gives the Grease Gun 45 rounds, and is completely nonsensical overall.]]&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|400px|OSS M3 - .45 ACP]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|A player character attaching a sound suppressor onto his M3, turning it into something like the M3 OSS version. This isn't actually possible; the OSS's suppressor was actually an integrally suppressed barrel, so attaching one would require the user to remove the existing barrel, rather than simply sliding the suppressor on over it. A suppressed M3 like this one is given to the player character in the campaign level &amp;quot;S.O.E.&amp;quot; by SOE operatives.]]&lt;br /&gt;
&lt;br /&gt;
===Spitfire Carbine===&lt;br /&gt;
The &amp;quot;Candy&amp;quot; and &amp;quot;Brandi&amp;quot; variants of the M3 Grease Gun resemble [[Spitfire Carbine]]s with heavily shortened barrels and non-standard charging handles on the right side of their receivers; the former lacks a stock, whereas the latter has one, along with what seems to be a small barrel shroud from a [[Sten Mk II]].&lt;br /&gt;
[[File:Spitfire Carbine.jpg|thumb|none|450px|Spitfire Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|The &amp;quot;Brandi II&amp;quot; Heroic variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Brandi1.jpg|thumb|none|600px|Holding the &amp;quot;Brandi&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Brandi2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Brandi3.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-Brandi4.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]] was added in the Operation: Shamrock &amp;amp; Awe event. It is referred to as &amp;quot;M-38&amp;quot;. The extended magazine model is a fictional curved magazine. The &amp;quot;Homestead&amp;quot; variant adds a perforated barrel shroud that makes the gun resemble the police model of the post-war [[MAT-49|MAT-49/54]].&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the MAS-38 becomes the &amp;quot;Casket King&amp;quot;, a possible reference to the use of a MAS-38 in the assassination of Benito Mussolini (i.e. the weapon used to put the ''king'' into his ''casket''). The &amp;quot;Casket King&amp;quot; has a 75-round magazine, a nearly-doubled reserve ammo count (775 rounds over the standard 400; in either case, oddly enough, this leaves the player character lugging around a one-third-loaded magazine for no readily apparent reason), and a buff to its damage.&lt;br /&gt;
[[File:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]&lt;br /&gt;
[[File:CODWWII_MAS38_01.jpg|thumb|none|600px|A custom MAS-38 at the range.]]&lt;br /&gt;
[[File:CODWWII_MAS38_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-48===&lt;br /&gt;
The &amp;quot;Top O' The Mornin&amp;quot; variant is an anachronistic [[MAS-48]] with a clover pattern finish over the grip, receiver, and stock (because Irishness is the theme of Operation Shamrock and Awe, despite this being a French gun). It still features the MAS-38's bolt so it can reuse the original weapon's animations.&lt;br /&gt;
[[File:MAS-48 SMG.jpg|thumb|none|450px|MAS-48 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii irishm38.jpg|thumb|none|600px|The &amp;quot;Top O' The Mornin&amp;quot; variant in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40]] is the main German submachine gun. It fires at an incorrect 689 RPM, as opposed to the real weapon's 500-550 RPM. When equipped with the &amp;quot;Extended Mag&amp;quot; attachment, the weapon gains what seems to be a quad-stack casket magazine, which somehow manages to avoid jamming constantly in spite of the fact that it only has one set of feed lips. The thing that this extended magazine is likely based on, the experimental [[:File:Mp40i2.jpg|MP40/I]], loads two separate magazines into a sliding assembly and requires manual magazine switching.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-Out&amp;quot; variant has the stock folded (unlike the base weapon, which has it unfolded), while the &amp;quot;Son of Mars&amp;quot; variant has the barrel shroud of an [[Haenel-Schmeisser MP28/II|MP28]] and a different folding stock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is the &amp;quot;Hardly Werkeing&amp;quot; (a play on the movie ''Hardly Working'' and the German word &amp;quot;Werke&amp;quot;, which means &amp;quot;factory&amp;quot; (e.g. Erma Werke, where the majority of MP40s were produced)), which boasts increased damage and 100% increase to both its reserve ammo count and its capacity.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP40 0.jpg|thumb|none|600px|The MP40 in-game. Like in many WWII games and movies, the player character holds the gun by the magazine, which would increase the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40 2.jpg|thumb|none|600px|Aiming down a suspicious-looking alleyway. Note the loose sling and the bakelite lower receiver.]]&lt;br /&gt;
[[File:CoDWWII-MP40 3.jpg|thumb|none|600px|Performing a quick mag change.]]&lt;br /&gt;
[[File:CoDWWII-MP40 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; variants of the MP40 turn it into an [[MP41]], but with a longer barrel.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|450px|none|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP41 1.jpg|thumb|none|600px|Holding the &amp;quot;Do-Re-Mi&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-MP41 2.jpg|thumb|none|600px|Inspecting the gun; note the MP41's fire selector above the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The super-rare [[Nambu Type II]] was added in the Attack of the Undead event. It holds 30 rounds; with the Extended Mags modification, it gains a fictitious 45-round straight magazine, similar to the in-game [[Type 100 submachine gun|Type 100]].&lt;br /&gt;
&lt;br /&gt;
The Type II is depicted with a charging handle to the right side of the weapon that does not exist in reality; in reality, the Type II operated on a principle similar to the Gustloff Volkssturmgewehr, where the entire front section of the gun and the barrel shroud would recoil when firing (which too is not depicted in-game). The actual charging handle is the tab extended to the left side of the weapon (which would pull back the entire barrel shroud when pulled), depicted as a sling mount in-game.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Tokyo Jam&amp;quot;, with a doubled magazine capacity and reserve ammo count, and a boost to its damage.&lt;br /&gt;
[[File:Typeiib.jpg|thumb|450px|none|Nambu Type II - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-nambuII 1.jpg|thumb|none|600px|Holding the Nambu Type II.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 4.jpg|thumb|none|600px|Rechambering with the fictional charging handle.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 5.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-nambuII 6.jpg|thumb|none|600px|... and the right side. The ejection port cover is another fictional addition of the in-game weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Patchett Machine Carbine==&lt;br /&gt;
A [[Sterling SMG]], primarily based on the toolroom prototype made during WWII but with features from the later production Sterlings, was added to the multiplayer in the Blitzkrieg event. It is referred as the Sterling, a name that wouldn't be used until the 1950s; at the time, it would've been called the Patchett Machine Carbine.&lt;br /&gt;
&lt;br /&gt;
Like the prototype, its heat shield is flat at the muzzle and not flush with the rest of the receiver. It has the prototype's stock design, and its rear sight is based on the prototype's open sight design just enlarged for gameplay purposes. It has a canted cocking slot and a cocking handle, features of some of the Sterling prototypes (including the toolroom prototype). It has a metal guard tab in front of its ejection port and grooves on its bolt, which are features of later prototypes and not the early toolroom prototype. Its base 30-round magazine model is from the post-war production Sterlings (which should realistically hold 34 rounds); the original prototypes used Sten magazines. The 45-round Extended Magazine is the base magazine elongated.&lt;br /&gt;
&lt;br /&gt;
As with the Sten, it is improperly held by magazine in first-person, though it is properly held by the barrel in third person.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes &amp;quot;The British 6&amp;quot; (a reference to the British foreign intelligence service MI6), with double the capacity, double the reserve ammo, and more-but-probably-not-double the damage.&lt;br /&gt;
[[File:Patchett Prototype.jpg|thumb|none|450px|Patchett toolroom prototype of the Sterling SMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Patchett Mk.1.jpg|thumb|none|450px|Patchett Mk.1 No.1, a prototype of the Sterling SMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sterling-Mk-4.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Sterling_01.jpg|thumb|none|600px|The Sterling at the range, with the extended magazine.]]&lt;br /&gt;
[[File:CODWWII_Sterling_02.jpg|thumb|none|600px|Reloading the Sterling.]]&lt;br /&gt;
[[File:CODWWII_Sterling_03.jpg|thumb|none|600px|A customized Sterling in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of &amp;lt;i&amp;gt;WWII&amp;lt;/i&amp;gt;'s base game submachine guns. It starts with the 35-round stick magazine, and the drum magazine is the 'extended mag' attachment, but it holds only 52 rounds instead of 71. It has the later-version flip rear sight, but the early-version unhooded front sight. Without the extended mags, the PPSh-41 is modeled with a [[PPS-43]] magwell and magazine, while the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. It appears in the game's singleplayer campaign, being used by German forces, albeit in mass quantities than in real life (likely due to the need of increased weapon variety). While it is a historical fact that the Germans captured some PPSh submachine guns throughout the war, most or almost all of them are converted to the 9x19mm Parabellum-chambered MP 41(r) or rechambered as the 7.63 Mauser MP 717(r).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Thrive&amp;quot; and &amp;quot;The Snake&amp;quot; variants seem to have the front end from an [[SVT-40]], and the former also has the collapsible stock of the [[K-50M]] and a pistol grip.&lt;br /&gt;
&lt;br /&gt;
The PPSh becomes &amp;quot;Dedushka&amp;quot; (the Russian word for &amp;quot;grandfather&amp;quot;) when upgraded with the Pack-A-Punch machine in Zombies mode; in addition to the bog-standard damage and reserve ammo increases, it gains a 71-round capacity that would be appropriate were it not for the fact that the weapon is still modeled with a 35-round box magazine, instead of the &amp;quot;Extended Mag&amp;quot; 71-round drum.&lt;br /&gt;
&lt;br /&gt;
A special variant as &amp;quot;The Classic&amp;quot;, permanently fitted with a drum magazine (which holds a just-shy-of-correct 70 rounds), is available exclusively on the Zombies maps &amp;quot;The Final Reich&amp;quot;, &amp;quot;The Darkened Shore&amp;quot;, &amp;quot;The Shadowed Throne&amp;quot;, and &amp;quot;The Frozen Dawn&amp;quot;. When Pack-A-Punched, this becomes &amp;quot;Babushka&amp;quot; (Russian for &amp;quot;grandmother&amp;quot;), with more reserve ammo, higher damage, and a 115-round magazine capacity (in reference to Element 115, which bears a great deal of significance to the Zombies storyline).&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPsh-41 experimental sight drum mag Left.jpg|thumb|none|450px|PPSh-41 experimental sight - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell. In the beta, the PPSh retained the PPS-43 magwell even with extended mags equipped, and the reload animation showed the drum mag visibly clipping through the magwell.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the drum mag.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII PPSh (1).jpg|thumb|none|600px|Inspecting a PPSh/SVT/K-50M hybrid.]]&lt;br /&gt;
[[File:CODWWII PPSh (2).jpg|thumb|none|600px|Iron sights of &amp;quot;The Snake&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile, the &amp;quot;Duck Soup&amp;quot; variant is essentially a shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen.&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg‎|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii ducksoup.jpg|thumb|none|600px|The &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
[[File:CODWWII Ducksoup.jpg|thumb|none|600px|Inspecting the &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is one of the weapons added in the Winter Siege event.&lt;br /&gt;
&lt;br /&gt;
As with some weapons of the game, the extended mag is a 32-round TM 08 snail drum magazine, in this case inserted backwards and giving the weapon 48 rounds. The 50-round [[Lanchester Mk. I]] magazine could have been used instead, since it is compatible with the Sten in reality.&lt;br /&gt;
&lt;br /&gt;
Despite its use by British commandos in the Project Nova flashback mission in [[Call of Duty: Black Ops|the first ''Black Ops'' game]], the Sten isn't really well-suited to the winter climate as the crude and temperamental nature of the gun renders it sensitive to the environment, resulting in issues like a frozen bolt or trigger. A more fitting choice of winter-themed submachine gun would be the [[Suomi KP/-31]], a robust Finnish SMG that saw use during the Winter War and inspired the later designs for Soviet SMGs.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punch variant is &amp;quot;La Resistance&amp;quot;, with the 3 standard SMG upgrades - more reserve ammo, higher damage, and a higher capacity (48 rounds in this case, though the magazine model remains the same (as is standard for the Pack-A-Punched weapons); if it is fitted with the &amp;quot;Extended Mag&amp;quot; attachment, this rises to a whopping 72).&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Sten.jpg|thumb|none|600px|The Sten in the Winter Siege trailer.]]&lt;br /&gt;
[[File:CoDWWII-Sten1.jpg|thumb|none|600px|Holding the Sten. Like most ''Call of Duty'' titles, the Sten is improperly held by the magazine in first-person; this is surprising as the base game MP28 and Type 100 are both held properly by the handguard, and so was the Sten in Sledgehammer Games' previous COD title ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-Sten2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CoDWWII-Sten3.jpg|thumb|none|600px|Reloading the SMG. Not visible in this photo, but there are no rounds in the magazine.]]&lt;br /&gt;
[[File:CODWWII Sten (1).jpeg|thumb|none|600px|About the give the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I===&lt;br /&gt;
The &amp;quot;Rooted II&amp;quot; variant of the Sten Mk II is modeled after the original Sten Mk I, but with a pistol grip and a fixed stock like the [[Sten Mk V|Mark V]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|450px|Sten Mk V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_StenI_01.jpg|thumb|none|600px|The &amp;quot;Rooted II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk IVA===&lt;br /&gt;
The &amp;quot;Royal Skull&amp;quot; variant of the Sten Mk II resembles the experimental Sten Mk IVA, though it retains the flash hider of the Mk II, and has the wooden handguard and folding forward grip of the aforementioned Mk I.&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|450px|Sten Mk IVA - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Stenro1.jpg|thumb|none|600px|Holding the &amp;quot;Royal Skull&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Stenro2.jpg|thumb|none|600px|Inspecting the weapon.]]&lt;br /&gt;
[[File:CODWWII_StenIVA_01.jpg|thumb|none|600px|The &amp;quot;Royal Skull&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokyo Arsenal Experimental Submachine Gun==&lt;br /&gt;
The [[Tokyo Arsenal Experimental Submachine Gun]] was added to the game under the name &amp;quot;Proto-X1&amp;quot; during the Covert Storm Community event. It feeds from a 24-round box magazine by default; this changes into the real gun's drum magazine which only holds 36 rounds instead of 50 when Extended Mag is equipped.&lt;br /&gt;
[[File:TokyoArsenal1927.jpg|thumb|none|450px|Tokyo Arsenal Experimental Submachine Gun - 8x22mm Nambu]]&lt;br /&gt;
[[File:CODWWII_TAESMG_01.jpg|thumb|none|600px|A custom Tokyo Arsenal Experimental SMG at the range.]]&lt;br /&gt;
[[File:CODWWII_TAESMG_02.jpg|thumb|none|600px|Reloading the Tokyo Arsenal SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] is a base game multiplayer-only weapon. Unlike in ''World at War'', the Type 100 in this game is the earlier Type 100/40, as noted by the adjustable rear sight, bayonet lug, and slower rate of fire. A fictional straight magazine is used for the Extended Mag attachment.&lt;br /&gt;
&lt;br /&gt;
The variants (excluding the &amp;quot;Empire&amp;quot;) are modeled with the flash hider of the late Type 100/44, as well as a similarly simplified bayonet lug. In addition, the &amp;quot;Checked Out&amp;quot; and &amp;quot;Righteous&amp;quot; variants have longer barrels, the latter also having a fixed rear sight (but not the same as that of the Type 100/44). The &amp;quot;Empire&amp;quot; also has this fixed rear sight, as well as vertical foregrip similar to that of the [[Sten Mk V]]; the &amp;quot;Blue Sky&amp;quot; has the same foregrip. For some reason, all the variants also have some sort of safety or external hammer on the rear.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Blood Type&amp;quot;, and holds 60 rounds in the standard magazine (or 90 in the extended one), with the standard additions of increased reserve ammunition capacity and damage.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|450px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 1.jpg|thumb|none|600px|The Type 100 in-game. Unlike the Type 100 in ''World at War'', the weapon is held by the handguard.]]&lt;br /&gt;
[[File:CoDWWII-type100 2.jpg|thumb|none|600px|Aiming the Type 100.]]&lt;br /&gt;
[[File:CoDWWII-type100 3.jpg|thumb|none|600px|Reloading. For some reason, the player character opts to replace the magazine with their right hand, even though their left hand is far closer to it; this may have been to make the animation more distinctive, and less similar to the [[Haenel-Schmeisser MP28/II|MP28]]'s. Also note the bayonet lug; despite this being present, the Type 100 can't equip a bayonet. The only weapons that can are those in the &amp;quot;Rifle&amp;quot; class.]]&lt;br /&gt;
[[File:CoDWWII-type100 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type 5.jpg|thumb|none|600px|The &amp;quot;Blue Sky&amp;quot; variant; note the foregrip.]]&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 6.jpg|thumb|none|600px|&amp;quot;Checked Out&amp;quot; with extended magazine in-game.]]&lt;br /&gt;
[[File:CoDWWII-type100 7.jpg|thumb|none|600px|Inspecting the longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] submachine gun is added to the game post-release; it can be unlocked by prestiging the Cavalry Division. Unique to its class, it features a selector that changes the rate of fire (replacing the &amp;quot;rapid fire&amp;quot; attachment); while the real gun could achieve this, it could only do so via the removal of a weight from the bolt, whereas the game depicts this function as though it were manipulated by a switch (changing the fire rate will have the player character's right thumb flick what seems to be the safety switch on the left side of the gun). It has the ZK-383's 30-round magazine by default, inaccurately portrayed as holding 32 rounds; equipping extended magazines will give it the ZK-383's 40-round magazine, also incorrectly portrayed as holding 48 rounds.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;One-Eyed Mace&amp;quot;, with - you guessed it - higher damage, a greater ammunition reserve, and a higher magazine capacity (of 70 rounds in this case).&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii zk383.jpg|thumb|none|600px|The base ZK-383 in-game. Note the folded-up bipod underneath the barrel.]]&lt;br /&gt;
[[File:Zk (1).jpg|thumb|none|600px|Holding the ZK-383 in-game.]]&lt;br /&gt;
[[File:CoDWWII-zk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-zk3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:CoDWWII-zk4.jpg|thumb|none|600px|Moving the charging handle back in position.]]&lt;br /&gt;
[[File:CoDWWII-zk5.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Anachronistic incendiary shells were originally an exclusive Division ability of the Expeditionary division, but became an available attachment for shotguns for all Divisions following the April 2018 update. Incendiary shells are not loaded by default, and must be loaded into the shotguns by pressing a key. These incendiary shells are suspiciously red (the normal shells in the game are period-correct brass shells, except for the Winchester Model 21's, which are red), have different colored primers compared to the normal shells, and seem to have some white marking on them.&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is available as a shotgun in multiplayer in the Attack of the Undead event. It is a slightly modified version of the model from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
The reload is largely correct; the player character half-cocks the hammer, pushes the frizzen forward, primes the pan, closes the frizzen, cocks the hammer, pours powder and buckshot down the muzzle, and packs it all in with the ramrod. However, it is performed at a comically feverish pace; its practical rate of fire is 12 shots per minute (or, with the reload-quickening Hustle perk, 17). While this makes it the slowest-firing weapon in the game, it still vastly outstrips any fire rate that a normal human being would ever be able to achieve. It features the aforementioned issues in its reload animation as with ''Advanced Warfare'', mentioned in its own section.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, the weapon has incendiary shells of all things as an available attachment; switching to them involves somehow forcibly shoving the hammer forward and shaking the buckshot out of the muzzle (begging the question of what exactly was holding it in in the first place), only to repeat the reload again, complete with shoving what are very clearly buckshot pellets down the muzzle. &lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the Blunderbuss becomes the &amp;quot;Funderbuss&amp;quot;, with a boost to its damage; furthermore, in addition to buckshot, it fires out 3 strange, glowing orbs which function like time-fuzed grenades. These mysterious orbs are conspicuously nowhere to be seen during the reload animation.&lt;br /&gt;
&lt;br /&gt;
Speaking of Zombies mode, the level &amp;quot;Shadowed Throne&amp;quot; features a Wonder Weapon called the &amp;quot;Wunderbuss&amp;quot;, which must be constructed using components found at different points in the level. It has 2 firemodes: a continuous beam of &amp;quot;Geistkraft&amp;quot; energy with limited ammunition (and no reload animation), and a conspicuously limitless supply of muzzle-loaded &amp;quot;Geistbolts&amp;quot;, which embed themselves into enemies, drain their energy, and add it to the primary firemode's reserve.&lt;br /&gt;
[[File:EnglishBlunderbuss1766.jpg|thumb|none|450px|Modern replica of English 1766 Blunderbuss Flintlock.]]&lt;br /&gt;
[[File:Codwwii blunderbuss.jpg|thumb|none|600px|The in-game Blunderbuss. It coincidentally resembles the above replica, as its muzzle is noticeably less flared than the Advanced Warfare model's and its stock is more in line.]]&lt;br /&gt;
[[File:CODWWII_Blunder_01.jpg|thumb|none|600px|A Blunderbuss at the range.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. In real life, the M30 was not designed to be used against personnel, instead being issued as a survival tool for hunting and defending against predatory animals: Germany retained their WW1-era stance that shotguns were unacceptable as a military weapon, and the rifle barrel was only supplied with soft-pointed bullets which under the rules of war could not legally be fired at an enemy soldier. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated, and the damage of the weapon's shotgun barrels is in line with the other shotguns firing buckshot.&lt;br /&gt;
&lt;br /&gt;
In the campaign, its use by German forces during the 1944 Normandy landings and even afterwards all the way to 1945 is inappropriate, as limited numbers are only issued to Luftwaffe aircrews throughout 1941 and 1942 during the Africa theater.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Einfall&amp;quot; and &amp;quot;Valkyrie&amp;quot; variants of the M30 have the lower rifle barrel enlarged to the same size as the shotgun barrels, effectively turning the M30 into a triple-barreled shotgun, though this doesn't actually change the weapon's behavior, and the rifle bullet shown loaded is still the same rifle round. On the Valkyrie, the part enclosing the hammer also seems &amp;quot;fatter&amp;quot;, like something on an old coach gun.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation is known as &amp;quot;Trips&amp;quot;; it does more damage, has more ammunition in reserve, and rather bafflingly gains the ability to hold 3 shells, despite the player character rather clearly loading in two (and there rather obviously being no place to put the third shell).&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming in the shotgun mode with lowered sights. As on the real weapon, the rear sights are raised when the gun is in rifle mode.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODWWII M30 (1).jpg|thumb|none|600px|Using the M30's sights in rifle mode. Note the incorrect rearward placement of the sight; the real sight is still modelled on the weapon in front of the sight currently in use, but does not flip up at all.]]&lt;br /&gt;
[[File:CODWWII M30 (2).jpg|thumb|none|600px|Dumping the spent 12 gauge shells; note that the player character correctly covers up whichever part of the weapon is not being reloaded to retain the round/shells.]]&lt;br /&gt;
[[File:CODWWII M30 (3).jpg|thumb|none|600px|Dropping out the spent rifle round.]]&lt;br /&gt;
[[File:CODWWII M30 (4).jpg|thumb|none|600px|About to load a new one in, note the incorrect Spitzer bullet.]]&lt;br /&gt;
[[File:CODWWII M30 (5).jpg|thumb|none|600px|Pressing the fire selector switch in the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
===TP-82===&lt;br /&gt;
&amp;quot;The Triple&amp;quot; and &amp;quot;Door Kicker&amp;quot; variants of the M30 Luftwaffe Drilling turn it into a [[TP-82]], a Soviet survival weapon for cosmonauts who might face wild animals after landing in Siberia; like the M30, it has two shotgun barrels and a rifle barrel. Its appearance is, of course, massively anachronistic, as it was made well after human space flight was achieved.&lt;br /&gt;
&lt;br /&gt;
To increase the weapon's resemblance to the M30, the TP-82's barrels are sized up to M30 calibers, the location of the breech is moved forward, and the gun has the M30's breech face instead of the TP-82's. The weapon's reload animation is changed to reflect the different position of the break-open lever. Though the weapon is modeled with TP-82's selector switch, it doesn't have a fire mode switching animation when using the Rifle Bullet attachment, in contrast to the base M30.&lt;br /&gt;
&lt;br /&gt;
[[File:TP-82.jpg|thumb|none|350px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:CoDWWII-M30-The Triple.jpg|thumb|none|600px|Inspecting &amp;quot;The Triple&amp;quot; variant. Of note is that the M30's inspection animation involves the player character using the M30's selector to raise up the rear sights for a quick look before lowering them again. On these variants, the rear sight just magically flips up and down during the animation with no visible input action. This is doubly magical since the real TP-82 has fixed iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare [[Walther automatic shotgun|Walther toggle-action shotgun]] is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. The weapon is fictionalized as feeding from a detachable box magazine (or drum when the extended mag attachment is equipped) inserted into a non-existent magazine well on the bottom of the receiver, rather than its internal tube magazine in its forearm, likely to fill the mandatory &amp;quot;Call of Duty Detachable Magazine Shotgun Quota&amp;quot;. The box magazine bears some resemblance to the (also non-detachable) one on the Walther A115, an experimental semi-automatic rifle developed by Walther in the 1930s; it holds 6 rounds, which seems a bit optimistic for its size. The extended mag is a fictional &amp;quot;drummified&amp;quot; version of the aforementioned magazine plus a lever from ''Trommelmagazin 08''.&lt;br /&gt;
&lt;br /&gt;
Due to its fictional detachable box magazine, the reloading procedure is also completely fictionalized. Non-empty reload animations consists of a simple detach-and-replace animation. The empty reload animation sees the player character turn down the crank lever on the right side of the gun to &amp;quot;open the action&amp;quot; (even though this is what the real crank lever does, the in-game bolt is not animated and shut when the crank is turned), replace the magazine, then press a button near the trigger guard to &amp;quot;close the action&amp;quot;. While the real gun's action is closed by pressing a button on the bottom of the receiver, this button is located at where the fictional magazine well is. The button near the trigger guard that the player character presses is instead the safety button, or where it would be since it isn't actually modeled on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
It is depicted as another shotgun available to Axis forces throughout the campaign (again, likely due to the need of increased weapon variety) and, as mentioned in the M30 Luftwaffe Drilling section above, its use there would not be historically accurate or apt. It is infamously used by German forces in &amp;quot;Hill 493&amp;quot; against Allied forces, where they are loaded with anachronistic incendiary ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; variants have lever loops for some reason; they also have shorter barrels, and the Dynamo has a sawed-off stock as well. As for the &amp;quot;Enigma&amp;quot; and &amp;quot;Flag Top&amp;quot; variants, they have an elongated handguard (almost to the size of the barrel), and the Flag Top also has a raised buttstock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as &amp;quot;Lucky&amp;quot;; Lucky does more damage, carries more reserve ammunition, and holds an impressive 12 shells in its magazine.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun1.jpg|thumb|none|600px|Reloading the shotgun from empty, a process which starts by &amp;quot;locking open&amp;quot; the action; as mentioned above, the bolt itself remains closed, leaving one to guess at what the charging handle even does.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun2.jpg|thumb|none|600px|Pushing the fictional magazine release on the left side of the receiver, above the fictional magazine well; the real magazine release for the forearm magazine just in front of it is modeled as a flat plate instead. The forend itself is also modeled completely differently from the real deal (compare with the reference image above).]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|About to smash in the full magazine.]]&lt;br /&gt;
[[File:CoDWWII-WaltherShotgun3.jpg|thumb|none|600px|Finishing the reload process.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the &amp;quot;Flag Top&amp;quot; variant with extended mag. Note that the hinge for the fictional magazine release is also present on this side.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine, which gives it a ''slightly'' extended magazine tube) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version, presumably because of the continuing Winchester trademark.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Barbarossa&amp;quot; and &amp;quot;Catchpole&amp;quot; variants have a cosmetic spare shell holder and a sawed-off stock; the former also has a longer barrel.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the Winchester becomes the &amp;quot;Diplomatic Solution&amp;quot;, with a boost to its damage, an increase in reserve ammunition, and a more-than-slightly-implausible 16-round magazine; to make reloading this a bit less tedious, the Diplomatic Solution reloads 2 shells at a time.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player character carrying a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the shotgun uses a shorter heat shield (like [[:File:Winchester1897TrenchTakedown.jpg|this one]]) in order to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round. Loading the incendiary rounds show a different animation, which involves ejecting four rounds from the magazine, chamberloading an incendiary round, then loading three more with the right hand instead of the left. Also note the not-perforated-enough heat shield.]]&lt;br /&gt;
[[File:CODWWII M1897 (1).jpg|thumb|none|600px|Daniels ejects a shell from his Winchester after making a German soldier stumble.]]&lt;br /&gt;
[[File:CODWWII M1897 (2).jpg|thumb|none|600px|Chamberloading the M1897 with an incendiary shell.]]&lt;br /&gt;
[[File:CODWWII M1897 (3).jpg|thumb|none|600px|Loading more of the incendiary rounds into the magazine with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1912 Trench Gun===&lt;br /&gt;
The &amp;quot;Battleaxe&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the [[Winchester Model 1897]] turn it into a [[Winchester Model 1912]], also in its military &amp;quot;Trench Gun&amp;quot; configuration. As with other variants of weapons, the difference is completely cosmetic, with no change to the weapon's functionality.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-TrenchRunner.jpg|thumb|none|600px|The &amp;quot;Trench Runner&amp;quot; variant, with an outlandish paint job.]]&lt;br /&gt;
[[File:CoDWWII-TrenchGun-Battleaxe.jpg|thumb|none|600px|The &amp;quot;Battleaxe&amp;quot; variant, which looks more normal, even with the engravings. It also has a slightly longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[Winchester Model 21]] double-barreled shotgun appears in the game, with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game, likely because of the continuing Winchester trademark.  In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Cruiser&amp;quot; has a vertical foregrip and further shortened barrels, and the &amp;quot;Crusader&amp;quot; has a sawed-off buttstock. The &amp;quot;Acrobat&amp;quot; variant gets the &amp;quot;Cruiser&amp;quot;'s barrels and foregrip and the &amp;quot;Crusader&amp;quot;'s buttstock.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Last Model&amp;quot;; its damage and reserve ammo count are both increased; unlike the [[M30 Luftwaffe Drilling]], it doesn't gain any impossible capacity bonuses.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the sawed-off shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming the shotgun; this is done without the aid of any sort of sight, and isn't terribly helpful anyways.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading the Model 21. Note that, unlike the game's other shotguns, this one uses either paper or anachronistic plastic-cased shells.]]&lt;br /&gt;
[[File:CODWWII Model21 (1).jpg|thumb|none|600px|Ejecting the right shell.]]&lt;br /&gt;
[[File:CODWWII Model21 (2).jpg|thumb|none|600px|Reloading both barrels of the Model 21.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the &amp;quot;Acrobat&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading Rifles=&lt;br /&gt;
Similarly to ''[[Call of Duty: World at War|World at War]]'', rifles are divided into two main groups: &amp;quot;Rifles&amp;quot;, which primarily consist of semi-automatic and fully-automatic rifles (as well as a burst-firing rifle and a few light machine guns lumped in with the automatic rifles), and &amp;quot;Sniper Rifles&amp;quot;, which primarily consist of bolt-action rifles (as well as a lever-action one, a semi-automatic one, and even two anti-tank rifles) fitted with telescopic sights by default for sniping.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rifles&amp;quot; category was originally associated with the Infantry division in multiplayer, grating them the use of the Bayonet. The April 2018 Divisions divisions rework made Bayonets an attachment instead.&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The [[Breda PG]] was added in the Blitzkrieg event, referred to as &amp;quot;ITRA Burst&amp;quot;. The in-game model is primarily based on the Costa Rican contract version, but with a straight magazine that is closer to the original 6.5x52mm Carcano version, and a considerably lengthened front end. It fires in four-round bursts, a feature of the Costa Rican contract model, but at 952 RPM compared to the real PG's 600 RPM.&lt;br /&gt;
&lt;br /&gt;
It is functionally analogous to the M8 rifles featured in ''[[Call of Duty: Black Ops II]]'' and ''[[Call of Duty: Black Ops III|III]]'', even having the same 32-round magazine capacity (as opposed to the real PG's 20, though 30 and 50-rounders reportedly existed). Similarly to the [[M16]] from ''Black Ops III'', the weapon has a contradictory description that says &amp;quot;4-round burst semi-automatic rifle&amp;quot;, which basically means it fires a four-round burst with every pull of the trigger.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the Breda becomes the &amp;quot;Hercules&amp;quot;, with higher damage, more reserve ammo, and a staggering 60-round magazine capacity.&lt;br /&gt;
[[File:Breda PG.jpg|thumb|none|450px|Breda PG (original model) - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii itraburst.jpg|thumb|none|600px|The base Breda PG. Note the considerably lengthened front end.]]&lt;br /&gt;
[[File:CoDWWII-Itburs1.jpg|thumb|none|600px|Holding the &amp;quot;ITRA Burst&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Itburs2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-ITRA1.jpg|thumb|none|600px|Grabbing the magazine...]]&lt;br /&gt;
[[File:CoDWWII-ITRA2.jpg|thumb|none|600px|...which has no cartridges left. Note the '''Moschetto Automatico Roma 1935 XIII''' (meaning ''Automatic Musket Rome'' and with the XIII marking the 13th year of Musslini's rule according to ''Era Fascista'' calendar) markings.]]&lt;br /&gt;
[[File:CoDWWII-Itburs3.jpg|thumb|none|600px|Loading a fresh magazine.]]&lt;br /&gt;
[[File:CoDWWII-ITRA3.jpg|thumb|none|600px|Giving the magazine an extra tap during the empty reload; the charging handle is never used.]]&lt;br /&gt;
[[File:CoDWWII-Itburs4.jpg|thumb|none|600px|Inspecting the right side. Unlike the real PG's magazines, the in-game magazine has no side openings. The extended magazine is a lengthened but still straight magazine.]]&lt;br /&gt;
[[File:CoDWWII-ITRA4.jpg|thumb|none|600px|The left side of the &amp;quot;ITRA Burst&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] was added to the game in the Days of Summer event, placed in the SMG category under the name &amp;quot;Ribeyrolles&amp;quot;. The default half-moon [[Chauchat]] magazine incorrectly holds 25 rounds as opposed to the correct 20, while the &amp;quot;extended mag&amp;quot; attachment gives the weapon a fictional 37-round drum magazine and a wooden foreend for the player character to hold on. For some reason, it also has wire-frame anti-aircraft sights; the real model had no rear sights and only a small front sight. The upgraded variant is known as the &amp;quot;Roland's Count&amp;quot;, while its rate of fire decreases when upgraded, it fires explosive rounds which do not damage the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Chauchat Ribeyrolles 1918.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:CODWWII_CR_01.jpg|thumb|none|600px|Holding the Chauchat-Ribeyrolles. Like in ''[[Battlefield 1]]'', the Chauchat magazine is mirrored to show its dynamically depleting contents to the player.]]&lt;br /&gt;
[[File:CODWWII_CR_02.jpg|thumb|none|600px|Reloading the Chauchat-Ribeyrolles.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] was added to the game by the Days of Summer event in the rifles category as the &amp;quot;Automaton&amp;quot;. This is a literal translation of the Russian term: &amp;quot;avtomat&amp;quot; works rather like &amp;quot;revolver&amp;quot; does in English, in that the device in question being a gun is implied by context rather than part of the word. It is fitted with the correct 25-round magazine by default, the &amp;quot;Extended Magazine&amp;quot; attachment is simply a longer version of this magazine that holds 37 rounds. When upgraded, it is known as the &amp;quot;First Red Hero&amp;quot;, likely in reference to being the first automatic rifle used by the Soviet Union.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-1.jpg|thumb|none|600px|Holding the &amp;quot;Automaton&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun. As for the &amp;quot;Kampfflugzeug&amp;quot; and &amp;quot;Stripe-Happy&amp;quot; variants, they have longer barrels and handguards, and different bayonet lugs. It is worth noting that all the variants lack the muzzle brake of the base weapon. German Heer forces in &amp;quot;Hill 493&amp;quot;, &amp;quot;Ambush&amp;quot; and &amp;quot;The Rhine&amp;quot; inappropriately make use of this weapon. The FG 42 was issued exclusively to the Luftwaffe, although it should be noted that the Luftwaffe itself is not depicted in the game. Its scarcity and usage (due to the extreme material costs) also prevented much widespread use depicted as well.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation in Zombies mode is known as the &amp;quot;Device 450&amp;quot;, with higher damage, a 40-round magazine, and more than double the reserve ammunition (480 instead of 220).&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG 42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling appears as if it is linked to the front of the forearm, but it's actually just wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|The &amp;quot;FG 42&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG 42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG1.jpg|thumb|none|600px|Pressing the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Getting a full magazine in place.]]&lt;br /&gt;
[[File:CoDWWII-FG2.jpg|thumb|none|600px|Charging the FG 42 with an underhand technique.]]&lt;br /&gt;
[[File:CoDWWII-FG3.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The &amp;quot;Revised&amp;quot; variant with the extended mag, which resembles a Bren's magazine.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic2.jpg|thumb|none|600px|Inspecting the &amp;quot;Revised&amp;quot; variant. Note the incorrect blade bayonet; while the FG 42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with bipod and ZFG42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42scope.jpg|thumb|none|600px|Holding the scoped FG 42.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is one of the weapons added in the Winter Siege event. While it used to have a correct 10-round magazine, the capacity was increased to an incorrect 12-rounder at the end of February 2018.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chiller&amp;quot; variant is winter-themed and has a cloth wrapped around the barrel and handguard. The &amp;quot;Kapitan&amp;quot; variant is sawed off to pistol size but has a pistol grip and a folding stock from an [[M1A1 Carbine]], as well as different iron sights and a deeper magwell (which appears to be based on the fixed magazine of a [[Gewehr 1888]]).&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine in Zombies mode, the G43 becomes &amp;quot;Barbarossa's Strike&amp;quot; (in reference to Operation Barbarossa), with a boost to its damage, and both its capacity and reserve ammo doubled (to 24 and 216, respectively).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43.jpg|thumb|none|600px|The Gewehr 43 in the Winter Siege trailer.]]&lt;br /&gt;
[[File:G43 (1).jpg|thumb|none|600px|Holding the G43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-5.jpg|thumb|none|600px|Ten shots later (plus an inappropriate extra two, for good measure), the rifle's bolt locks open.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-3.jpg|thumb|none|600px|Rectifying this problem, by inserting a new magazine...]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-4.jpg|thumb|none|600px|...and releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-6.jpg|thumb|none|600px|Inspecting the rifle's fictional 18-round extended magazine (previously a 15-rounder), which is more or less just a longer, curved version of the standard one. While extended magazines for the Gewehr 43 did exist, they held 20 rounds and were straight. Also, note the ''Ausgangsseitengewehr'' bayonet; since the G43 lacks a bayonet lug, Sledgehammer apparently decided to attach it to the end of the cleaning rod instead.]]&lt;br /&gt;
[[File:Codwwiikapitan.jpg|thumb|none|600px|The &amp;quot;Kapitan&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41===&lt;br /&gt;
The &amp;quot;Nobel II&amp;quot; variant of the Gewehr 43 turns it into a [[Gewehr 41]], albeit retaining the detachable magazine as expected. The model is also a hybrid: the front part of the rifle is modeled after that of the Mauser design, whereas the rest of the weapon matches the Walther version (including the lack of a bolt-action mechanism). Additionally, it has a cheek rest on the buttstock, as well as the same deeper magwell as the &amp;quot;Kapitan&amp;quot; variant.&lt;br /&gt;
[[File:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwiinobel.jpg|thumb|none|600px|The &amp;quot;Nobel II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CODWWII NobelII 01.jpg|thumb|none|600px|A side-on view, showing off the odd magazine well, checkered forend, and leather cheekrest.]]&lt;br /&gt;
&lt;br /&gt;
==Grossfuss Sturmgewehr==&lt;br /&gt;
The [[Grossfuss Sturmgewehr]], a late-war prototype German assault rifle meant to replace the [[Sturmgewehr 44]], was added to multiplayer in the July 23, 2019 update. It is known in-game as the &amp;quot;GBD-79&amp;quot;. When upgraded, the Sturmgewehr is renamed to the &amp;quot;Compact Chaos&amp;quot;.&lt;br /&gt;
[[File:Horn Sturmgewehr.jpg|thumb|none|450px|Grossfuss Sturmgewehr - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:CODWWII_GBD_01.jpg|thumb|none|600px|A customized Grossfuss Sturmgewehr at the range.]]&lt;br /&gt;
[[File:CODWWII_GBD_02.jpg|thumb|none|600px|Inspecting the customized Grossfuss Sturmgewehr. Note the extended magazine, which appears to be a shrunken-down [[MG15]] mag. Despite using the same standard magazines, the StG 44, [[Gustloff Volkssturmgewehr]], Grossfuss Sturmgewehr, and Wimmersperg Spz all have different extended magazine models in-game (all of which are fictional).]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] was added in The Resistance event. It is depicted as fully-automatic; whether or not a full-auto version of the Volkssturmgewehr existed in reality is disputed. When the &amp;quot;extended mag&amp;quot; attachment is equipped, the weapon gains a fictional 45-round drum magazine, rather than the also-fictional 45-round straight magazine used by the Sturmgewehr. When the Volkssturmgewehr is upgraded in Nazi Zombies, it is renamed to &amp;quot;People's Storm&amp;quot;, in reference to its English name. It features higher damage, larger magazine count and additional spare ammunition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Goat II&amp;quot; variant significantly increases the length of the barrel, and has a differently shaped charging handle, which changes the empty reload animation so it is pulled instead of the upper assembly. It also lacks a trigger guard for unclear reasons. The &amp;quot;Defiance&amp;quot; variant has a shortened barrel and a perforated heat shield; this shows that Sledgehammer apparently doesn't know how the Volksturmgewehr actually works, as the large shroud around the barrel is actually meant to contain propellant gases (to allow for the weapon's gas-delayed blowback mechanism to work), so punching a bunch of holes in it would just vent this gas out of the weapon, burning the user's hand and causing the bolt to immediately and violently fly backwards uninhibited, which would cause the ejected case to either rupture or get its head ripped off; either way, the weapon would then jam.&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:codww2beretta38menu.jpg|thumb|none|600px|The VSG in the multiplayer menu. The variant here (Resistor) is the easiest to unlock, and is decorated with markings associated with the Polish resistance, despite this weapon not being used by them in any capacity; rather, it was used near-exclusively by the Volkssturm (hence the name), a German militia force intended to defend Germany from Allied invasion.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (1).jpg|thumb|none|600px|The VG in the Aachen multiplayer map.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (2).jpg|thumb|none|600px|Aiming the Volkssturmewehr.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (3).jpg|thumb|none|600px|Giving the rifle a fresh magazine; these are (correctly) the same as those used by the [[Sturmgewehr 44|StG 44]].]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (4).jpg|thumb|none|600px|Rechambering the rifle by pulling back on its upper assembly, with the user placing the actual charging handle between his thumb and forefinger. &amp;quot;The Goat II&amp;quot; variant has a cutout in the upper assembly and an independently-moving handle, which results in a different animation wherein it is pulled by itself.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (5).jpg|thumb|none|600px|Inspecting the right side of the VG.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game as a sniper rifle, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built; ironically, it is the only weapon used by in-game Wehrmacht snipers (who would have more likely used scoped [[Karabiner 98k]] or [[Gewehr 43]] rifles instead). It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant as the scope is in the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Patriot&amp;quot; variant has a shortened barrel and gas system, as well as a different receiver, trigger guard and front sight.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|The scoped Karabin in game.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading. The extended magazine model is just a slightly elongated version of the normal magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims an unscoped Karabin in the Story Trailer.]]&lt;br /&gt;
[[File:CODWII Kbsp (1).jpg|thumb|none|600px|The vanilla wz. 38M in the campaign.]]&lt;br /&gt;
[[File:CODWII Kbsp (2).jpg|thumb|none|600px|Iron sights of the Karabin.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-44===&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; variant of the [[Kbsp wz. 38M]] resembles the French [[MAS_Rifle_Series#MAS-44|MAS-44]] (which actually uses detachable magazines in reality). The &amp;quot;Husky&amp;quot; variant also has a MAS-44's receiver, albeit with the same front sight, shortened barrel and gas system as &amp;quot;The Patriot&amp;quot;. Ironically, both the &amp;quot;Midnight&amp;quot; and the &amp;quot;Husky&amp;quot; still retain the wz. 38M's rear sight in front of the scope, while also having their own rear sight behind it. Finally, the &amp;quot;Kutusov&amp;quot; variant has the barrel, forend, gas system, and front sight of a MAS-44, but with the receiver and trigger guard of &amp;quot;The Patriot&amp;quot;.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:CoDWWII mas1.jpg|thumb|none|600px|Holding the &amp;quot;Midnight&amp;quot;. Judging by its appearance, it was probably never fired and dropped once.]]&lt;br /&gt;
[[File:CoDWWII mas2.jpg|thumb|none|600px|Inspecting the rifle. Note how it is still modeled with the wz. 38M's fixed magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus1.jpg|thumb|none|600px|The &amp;quot;Husky&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus2.jpg|thumb|none|600px|Inspecting the &amp;quot;Husky&amp;quot;, which shows off the odd shortened barrel and gas system; the latter is a bit pointless, since it's just a gas tube, with no gas block to actually let gas into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is still erroneously labeled as the &amp;quot;M1A1&amp;quot; as it was in ''[[Call of Duty: World at War|World at War]]''. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies, it is renamed to &amp;quot;[[M2 Carbine]]&amp;quot; and fires in full-auto, correct for the M2, which it isn't, as the model does not change and it lacks the M2's fire selector.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lil' Biscuit&amp;quot; variant gains the proper M1 Carbine's front sight, a perforated metal heat shield, and a shorter barrel, while the &amp;quot;Body Snatcher&amp;quot; variant has an elongated barrel and handguard, and a modified version of the in-game front sight.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|600px|An M1 Carbine in first-person.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming the carbine. Note the odd front sight, which seems to have come off of an [[M1918A2 BAR]]; rather fitting, given that the game's BAR lacks its front sight hood.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading; note the lack of a bayonet lug, as compared to the image above..]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle; upon firing the last round, regardless of which magazine is inserted, the bolt will lock back. The real M1 lacks an automatic bolt hold-open (instead only having a manual one); 30-round M1 Carbine magazines have a special follower that locks the bolt open on the last shot (as an indicator that the weapon is empty), though as this doesn't engage the weapon's bolt hold-open, the bolt immediately drops upon removing said magazine.]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|M1 Carbine with 30-round magazine and metal heat shield - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|Speaking of which, here's the Carbine with its extended magazine; this holds 22 rounds in-game, in keeping with its &amp;quot;150% rounded down&amp;quot; rule of extended magazines. It's not the real 30-round &amp;quot;banana&amp;quot; magazine, and seems to be a elongated and curved version of the base magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The &amp;quot;Bug Juice&amp;quot; and &amp;quot;Bite The Dust&amp;quot; variants of the M1 Carbine have the same visual attributes as the &amp;quot;Lil' Biscuit&amp;quot; and &amp;quot;Body Snatcher&amp;quot; respectively, except that they receive proper M1A1 folding stocks.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|Post-war M1 Carbine with 30-round magazine and metal heat shield - .30 Carbine. Reference image for the barrel shroud.]]&lt;br /&gt;
[[File:Codwwii m1a1carbine.jpg|thumb|none|600px|Holding the &amp;quot;Bug Juice&amp;quot; variant; somewhat bafflingly, it appears to have the later-added M2's fire selector switch.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''[[Call of Duty: World at War|World at War]]'', the weapon can be reloaded mid-clip. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to that of the experimental T20 select-fire variant. Can be seen on the hands of wounded soldiers in campaign but after their death it will change itself into a vanilla Garand.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Front Line&amp;quot; variant has the front sight of an [[M1 Carbine]] and a thumbhole stock, while the &amp;quot;Independent&amp;quot; variant has a different front sight, a shortened handguard and gas block, as well as the folding stock and pistol grip from a [[Beretta BM59|Beretta BM59 Truppe Alpine]], which would be entirely anachronistic. In Nazi Zombies, the &amp;quot;G.O.A.T.&amp;quot; upgraded variant allows 2 round burst along with higher damage and impossibly extended magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming the M1. As is the case in many games, the rear sight is massively widened and raised high for indirect fire (as one would expect, it fires straight ahead in-game); this is generally done to provide a clearer sight picture.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Loading in a new en-bloc clip. Hope he doesn't get Garand thumb.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Pushing the bolt into battery. While a Garand's action will not necessarily ''always'' close on its own (it may close only partway, requiring a push on the charging handle to put it into battery) it is somewhat unusual for it to ''never'' close by itself, and the bolt should not remain in the fully rearward position when the clip is inserted. This always-sticking-on-nothing reload was also seen in ''[[Call of Duty 3]]'', ''Call of Duty: World at War: Final Fronts'', and ''[[Call of Duty: Advanced Warfare]]''.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06. The in-game &amp;quot;extended mag&amp;quot; isn't exactly modeled after this magazine, though.]]&lt;br /&gt;
[[File:CODWWII T20E2 (1).jpg|thumb|none|600px|Inspecting the magazine-fed Garand, which is also equipped with a 4x Optic attachment, a Sherman tank gunsight.]]&lt;br /&gt;
[[File:CODWWII T20E2 (2).jpg|thumb|none|600px|Reloading the BAR-like magazine.]]&lt;br /&gt;
[[File:BM59A.jpg|thumb|none|400px|Beretta BM59 &amp;quot;Truppe Alpine&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Codwwiiindependent.jpg|thumb|none|600px|The &amp;quot;Independent II&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwiifrontline.jpg|thumb|none|600px|The &amp;quot;Front Line II&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===T26 Tanker Garand===&lt;br /&gt;
The &amp;quot;Volunteer&amp;quot; variant of the M1 Garand turns it into a [[M1 Garand#M1 Garand|T26 Tanker Garand]] carbine, albeit with a different front sight. The &amp;quot;Rookie&amp;quot; variant also gets the same aspects, but with the same [[Beretta BM59|BM59]] pistol grip as the &amp;quot;Independent&amp;quot; and no stock (in reality, the M1E5 short-barreled prototype had a folding stock and a pistol grip, but the latter differs from that of the &amp;quot;Rookie&amp;quot;).&lt;br /&gt;
[[File:Tanker Garand.jpg|thumb|none|450px|T26 Tanker Garand carbine - .30-06]]&lt;br /&gt;
[[File:CODWWII_Volunteer_01.jpg|thumb|none|600px|The &amp;quot;Volunteer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
The actual [[M2 Carbine]], accurately modeled with a fire selector (as opposed to the one in Zombies which is a rename with no remodeling) was added to multiplayer in the Blitzkrieg event. It is a reskin of the &amp;quot;Bug Juice&amp;quot; variant of the M1 Carbine, and thus has that variant's metal heat shield and folding stock. Its variants are identical, aside from having fixed wooden stocks instead of folding ones.&lt;br /&gt;
&lt;br /&gt;
Its in-game rate of fire is substantially slower than its real-life counterpart; so slow, in fact, that the semi-automatic M1 Carbine can be fired faster with a quick trigger finger. Additionally, the M2 Carbine doesn't share its animations with the M1 Carbine, presumably to make the two feel more distinct. When upgraded, the M2 Carbine turns into the &amp;quot;M2A2 Carbine&amp;quot;, which is the name of a refurbished variant of the M2 Carbine. It features higher damage, 30 round magazines (by default) and increased ammunition.&lt;br /&gt;
&lt;br /&gt;
The base weapon uses 15-round magazines, and the extended mag attachment brings the magazine capacity up to 22, the same not-quite-real extended magazine as the in-game M1.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:CODWWII_M2C_01.jpg|thumb|none|600px|A custom M2 Carbine at the range.]]&lt;br /&gt;
[[File:CODWWII_M2C_02.jpg|thumb|none|600px|Reloading a custom M2 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] anti-tank rifle was added as a sniper rifle in the Attack of the Undead event. As in ''World at War'' it is a ridiculous choice for a single infantryman considering the immense weight, caliber and recoil. Nevertheless, the in-game gun is quite nerfed in terms of those aspects; while it can kill in one shot from any distance, the high-caliber round doesn't blow limbs off or even penetrate cover. The recoil is also heavily toned down, perhaps even more so than in ''World at War''. It feeds from a 5-round en-bloc clip, which rises to 7 with Extended Mags; curiously, this doesn't change the weapon's model in any way, unlike every other weapon in the game.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[File:Codwwii ptrs41.jpg|thumb|none|600px|The PTRS-41 in-game. It lacks the bipod and has a shortened barrel, which would help to reduce the weapon's immense weight, but would also increase the shoulder-breaking recoil even more.]]&lt;br /&gt;
[[File:Codwwii ptrs41_1.jpg|thumb|none|600px|Holding a scoped PTRS.]]&lt;br /&gt;
[[File:Codwwii ptrs41_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii ptrs41_3.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[AVS-36]] was added to the &amp;quot;rifles&amp;quot; category in the Liberty Strike event. Its fire rate is significantly toned down from the real gun's 800 RPM; conversely, its magazine capacity is exaggerated to 24 rounds (36 with the &amp;quot;Extended Mag&amp;quot;) instead of 15. When upgraded, it is known as the &amp;quot;Complex Beat&amp;quot;.&lt;br /&gt;
[[File:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII_AVS36_01.jpg|thumb|none|600px|The AVS-36 at the range.]]&lt;br /&gt;
[[File:CODWWII_AVS36_02.jpg|thumb|none|600px|Reloading the AVS-36]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is the only true assault rifle in the base game. The Extended Mags attachment gives it a fictional, completely straight 45-round magazine. The &amp;quot;Haywire&amp;quot; variant also has an [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] stock; this is mechanically implausible, as the StG's stock contains its recoil spring. When upgraded in Zombies mode, it will be renamed to &amp;quot;STG770&amp;quot;, along with the typical upgrades.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|600px|Holding the StG.]]&lt;br /&gt;
[[File:Codwwii stg44 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44 3.jpg|thumb|none|600px|Reloading. This animation is recycled from the first ''Modern Warfare'' (which in turn based it on its AK reload animation); the animation also appeared in ''Advanced Warfare''.]]&lt;br /&gt;
[[File:Codwwii stg44 4.jpg|thumb|none|600px|Pulling the bolt handle (not quite far enough) back to chamber a round.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px|Examining the StG's other side.]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(W)===&lt;br /&gt;
The &amp;quot;Serum&amp;quot; variant appears to be a fictitious shortened variant of the MKb 42(W), a Walther-made prototype that was rejected. Despite the many modifications applied to the weapon, the weapon can still be identified by the appearance of its pistol grip. It has a cut-down barrel and gas system, relocated and lowered rear sight, a different front sight, a compressed lower receiver, and the same [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] as on the &amp;quot;Haywire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On a side note, the pistol grip and trigger guard of the MKb 42(W) is also used as the icon for the various &amp;quot;Pistol Grip&amp;quot; cosmetic items; these are optional decorative replacement grips for pistols, making the choice of a rifle's pistol grip to represent them somewhat strange.&lt;br /&gt;
[[File:Mkb 42(W).jpg|thumb|none|450px|MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''Arrrrgh!!''&amp;quot;&amp;lt;br&amp;gt;A look of the &amp;quot;Serum&amp;quot; variant in the multiplayer trailer, equipped with a bayonet.]]&lt;br /&gt;
[[File:CODWWII Serum.jpg|thumb|none|600px|Inspecting the &amp;quot;Serum&amp;quot; variant. Note the cropped dust cover and exposed bolt carrier.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 45(M)===&lt;br /&gt;
The &amp;quot;Red Baron&amp;quot; and &amp;quot;Shingles&amp;quot; variants of the Sturmgewehr 44 turn it into a [[Sturmgewehr 45(M)]], but with a longer barrel, as well as the rear sight being mounted at the same level as the magazine like the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H with 30-round magazine - 7.92x33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii stg45 1.jpg|thumb|none|600px|A soldier holding his newly acquired &amp;quot;Shingles&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii stg45 2.jpg|thumb|none|600px|Inspecting the &amp;quot;Shingles&amp;quot; variant of the StG 45(M). Despite being a prototype rifle that never saw any combat service, it is both engraved and has been used enough to become rusty and worn. In ''WWII'', Epic variants (like the &amp;quot;Shingles&amp;quot;) are always dirty or otherwise worn, while the Heroic variants are clean and pristine. Many weapon variants appear in both Epic and Heroic forms (the &amp;quot;Shingles&amp;quot; is not one of them however), with the Heroic variants' names being suffixed with a &amp;quot;two&amp;quot; (&amp;quot;II&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44 Model 4==&lt;br /&gt;
The [[AS-44|Sudayev AS-44 Model 4]] assault rifle was added in the Shadow War update; it can be unlocked by prestiging the Commando Division. Being in the &amp;quot;Rifles&amp;quot; category, the in-game weapon lacks a bipod. By default, it feeds from a standard 30-round box magazine; the Extended Mags attachment replaces this with a fictional 45-round drum (of the same type as the [[Gustloff Volkssturmgewehr]], despite them using completely different magazine designs in reality). Unlike the real AS-44, the in-game weapon fires from a closed bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Prototype 7&amp;quot; is the upgraded variant of the AS-44 in Zombies, the name in reference to it being the seventh and last prototype before development was ended.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 Model 4 - 7.62x41mm M43]]&lt;br /&gt;
[[File:Codwwii-as44-1.jpg|thumb|none|600px|Holding the Sudayev AS-44 Model 4.]]&lt;br /&gt;
[[File:Codwwii-as44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii-as44-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Codwwii-as44-4.jpg|thumb|none|600px|Rechambering with an underhand technique.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. In the campaign, it is widely used by German soldiers, probably since the game lacked the much more appropriate [[Gewehr 43]] prior to the Winter Siege event (incidentally, this has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of native semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.&lt;br /&gt;
&lt;br /&gt;
The extended magazine model is an elongated, almost AS-44 esque magazine, while the real rare 15-round SVT magazine was externally (but not technically) analogous to the [[AVS 36]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Siberian&amp;quot; variant is almost identical to the base SVT-40, the only visual differences that it has (aside from the paint job) are the presence of a stock pouch and the bolt handle being rotated 90 degrees. When upgraded, the SVT-40 will be renamed to the &amp;quot;AVT-40&amp;quot;, however it is not a true AVT-40, it is merely a reskin akin to the M1A1 to &amp;quot;M2 Carbine&amp;quot;. The upgraded variant allows for fully automatic fire (akin to the real AVT-40), along with higher damage.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii svt 1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii svt 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii svt 3.jpg|thumb|none|600px|Reloading from empty, with the player character using the new magazine to push the empty one out. Originally, a bug caused the new one to fly out of the player character's hand with the empty magazine, with the player character's hand immediately grabbing a third magazine offscreen. This was later fixed.]]&lt;br /&gt;
[[File:Codwwii svt 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AG-42 Ljungman===&lt;br /&gt;
Interestingly, the &amp;quot;Shack Man&amp;quot; variant of the SVT-40 gives it a receiver rather like that of an [[AG-42 Ljungman]] rifle, as well as different iron sights and muzzle brake, and a shorter barrel. &lt;br /&gt;
[[File:AG-42.jpg|thumb|none|450px|AG-42 Ljungman with magazine removed - 6.5x55mm Swedish]]&lt;br /&gt;
[[File:CODWWII_ShackManII_01.jpg|thumb|none|600px|The &amp;quot;Shack Man&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Rasheed carbine===&lt;br /&gt;
The &amp;quot;O.A.O&amp;quot; and &amp;quot;S.O.L.&amp;quot; variants resemble the [[Rasheed Carbine]], an Egyptian derivative of the AG-42. The former has the iron sights, muzzle brake and short barrel from the &amp;quot;Shack Man&amp;quot; variant, but has a folding &amp;quot;coat hanger&amp;quot; East German AK stock (which is obviously anachronistic) and a Sten skeletonized pistol grip, while the latter lacks a heat shield but has a cloth wrapped around the handguard to compensate for this, as well as a longer barrel, different iron sights (the front one being similar to that of the &amp;quot;Shack Man&amp;quot; and &amp;quot;O.A.O&amp;quot; variants), a custom muzzle brake and a magazine pouch on the buttstock.&lt;br /&gt;
[[File:Rashid 1.jpg|thumb|none|450px|Rasheed carbine - 7.62x39mm]]&lt;br /&gt;
[[File:CODWWII OAO 01.jpg|thumb|none|600px|The &amp;quot;O.A.O.&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwii svtepic1.jpg|thumb|none|600px|Holding the &amp;quot;O.A.O.&amp;quot;]]&lt;br /&gt;
[[File:Codwwii svtepic2.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:CODWWII SOL 01.jpg|thumb|none|600px|The &amp;quot;S.O.L.&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 rifle==&lt;br /&gt;
The [[Type 5 Rifle]] was added to the &amp;quot;rifles&amp;quot; category in the Blitzkrieg event. Essentially a Japanese copy of the [[M1 Garand]], it is an extremely rare rifle in real life, with only 100 of around 250 completed before the end of the war, and none entered service.&lt;br /&gt;
&lt;br /&gt;
The Type 5 is erroneously loaded like its American counterpart with a 10-round en-bloc clip instead of two 5-round [[Arisaka Rifle|Arisaka]] stripper clips, which is the same error previously committed by DICE in ''[[Battlefield 1943]]'' and ''[[Battlefield: Bad Company 2]]''; the Type 5 in these two games was a mock-up model based on their M1 Garand model (having a host of M1 Garand features that the real Type 5 lacks), reusing their M1 Garand animations entirely. The Type 5 in ''WWII'' is at the very least modeled correctly on the exterior, with only an apeture rear sight added on top of the original weapon's tangent rear sight for presumably gameplay reasons.&lt;br /&gt;
&lt;br /&gt;
Despite its correct lack of a clip latch, mid-magazine reloads are still possible on ''WWII'''s Type 5, with the entire clip instantly flying out the moment the player character pulls back the bolt. Unlike the Type 5 mockups in ''Battlefield'' games, and unlike ''WWII''’s own M1 Garand, the bolt automatically snaps forward after loading a clip instead of having to be manually pushed. The &amp;quot;Extended Mag&amp;quot; attachment replaces the en-bloc clip with a 15-round detachable magazine, seemingly taken from, of all things, a [[Lee-Enfield]] rifle, and requires the bolt handle to be manually released. To top it all off, a ping sound is ironically heard when the detachable extended magazine is emptied, yet this doesn't occur with the base en-bloc clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Clockwork&amp;quot; variant has the magazine cover of the Japanese Kō-type experimental rifle (試製自動小銃甲), a copy of the Pedersen rifle. The &amp;quot;Go Ban&amp;quot; upgraded variant has typical Nazi Zombies upgrades, increased damage, doubled magazine capacity and increased ammunition.&lt;br /&gt;
[[File:JapanType5.jpg|thumb|none|450px|Type 5 rifle - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Codww2type5.jpg|thumb|none|600px|The Type 5 in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Type5-Clockwork.jpg|thumb|none|600px|The &amp;quot;Clockwork&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Wimmersperg Spz-kr==&lt;br /&gt;
The [[Wimmersperg Spz|Wimmersperg Spz-kr]], a German late-war assault rifle design (actually a family of designs, the in-game weapon being the magazine-pistol-grip styled ''kv'' or ''kr'' carbine variants) intended to combine bits from both the [[Sturmgewehr 44]] and the [[Sten]] to create a cost-saving assault rifle, was physicalized and added to multiplayer in the July 23, 2019 update. No units of the Wimmersperg Spz were known to have ever been made in real life. When upgraded, it is renamed to the &amp;quot;Spz-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon features a standard StG 44 rear sight by default; in real life, the known description of the weapon's concept (from ''Sturmgewehr! From Firepower to Striking Power'' by Hans-Dieter Handrich) describes the weapon as having a different rear sight from the StG 44, and the sights also slightly offset to the left. The in-game model does feature a dovetail scope mount to the right of the weapon, matching descriptions of the concept.&lt;br /&gt;
[[File:Wimmersperg Spz-kr rekonstrukcja.jpg|thumb|none|450px|Wimmersperg Spz-kr - 7.92x33mm Kurz. ('''Modern''' reconstruction based on original sketches.)]]&lt;br /&gt;
[[File:CODWWII_Wimmersperg_01.jpg|thumb|none|600px|A customized Wimmersperg at the range.]]&lt;br /&gt;
[[File:CODWWII_Wimmersperg_02.jpg|thumb|none|600px|Inspecting the customized Wimmersperg. Note the very Sten-like receiver design.]]&lt;br /&gt;
&lt;br /&gt;
=Manually-Operated Rifles/Carbines=&lt;br /&gt;
The &amp;quot;sniper rifles&amp;quot; class consists of the following manually-operated rifles &amp;amp; carbines, as well as the aforementioned semi-automatic [[Kbsp wz. 38M]] and [[PTRS-41]]. The weapons from that category were originally associated with the Mountain division in multiplayer, which allows their users to &amp;quot;Hold Breath&amp;quot;, the same steadying mechanic with all sniper rifles in previous games. The Divisions rework made it universal to sniper rifles, regardless of the division used.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;iron sights&amp;quot; attachment was made available for all &amp;quot;sniper rifles&amp;quot; following the Attack of the Undead event, which removes their default optics. &lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] (more accurately its sniper rifle version, the Type 97, though the two are identical aside from the scope, and the in-game weapon can use optional iron sights anyways) was added to the &amp;quot;sniper rifles&amp;quot; category in the Blitzkrieg event. Unlike the base game bolt-action sniper rifles, the rifle has a side-mounted scope and thus doesn't perform &amp;quot;diagonal clip shoving&amp;quot; reloads. The &amp;quot;Extended Mag&amp;quot; attachment attempts to ruin this by giving the weapon a [[Lee-Enfield]]-type detachable magazine, which, of course, using a smaller cartridge than one that the magazine can hold ten of, holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
Its upgraded incarnation in Zombies mode gains the standard sniper rifle bonuses of increased damage, increased reserve ammo, tighter hipfire, and a higher magazine capacity (12 rounds, in this case), along with the substantially more interesting property of striking headshotted enemies with lightning, dealing damage in a radius. This upgrade also gives the weapon the rather impressive-sounding name of &amp;quot;Defaced Chrysanthemum&amp;quot;; this is a term commonly used in reference to various Imperial Japanese equipment (Arisaka rifles in particular) among collectors. It refers to the weapons' government property mark (a stamping of a chrysanthemum), which was typically &amp;quot;defaced&amp;quot; (i.e. scratched out) when they were no longer considered the government's property; while this did apply to any situation in which the Imperial Japanese military gave up ownership of a weapon (for instance, the surplussing of earlier [[Murata Rifle|Murata]] rifles), it is most commonly associated with weapons surrendered at the end of World War 2. Amusingly, in spite of the name, the in-game weapon's chrysanthemum seems to be intact - which would make more sense than the alternative, considering how, in-game, World War 2 hasn't ended yet.&lt;br /&gt;
&lt;br /&gt;
For some reason, the side of the scope is marked with 九九式小銃 (''kyū kyū shiki shōjū''), which means Type 99 rifle.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:codww2type38.jpg|thumb|none|600px|The Arisaka in first-person.]]&lt;br /&gt;
[[File:codww2type38scope.jpg|thumb|none|600px|A look through the Arisaka's scope. The reticle is based on the real Arisaka's sniper scope reticle, and has mostly correct horizontal markings, but its vertical markings are completely different and somewhat nonsensical. The real reticle has a 0m zeroing marking near the center, and has a vertical axis that goes down with increasing zeroing markings. Here, the reticle gains a new set of increasing ranging markings going ''up'', apparently implying a ''negative zero'' of up to -1400m. The 2 marking extended to the side is this way on the real reticle to fit it into the tight available space; here it's retained apparently solely for the cool factor, and it's also moved above 0.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 44 Carbine===&lt;br /&gt;
The &amp;quot;Black Hornet&amp;quot; variant turns the long Arisaka into an [[Arisaka Type 44 carbine]] with an unusable folded bayonet.&lt;br /&gt;
[[File:Type 44 Arisaka.jpg|thumb|450px|none|Arisaka Type 44 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:CODWWII_Type44_01.jpg|thumb|none|600px|The &amp;quot;Black Hornet&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 2===&lt;br /&gt;
The &amp;quot;Ronin II&amp;quot; and &amp;quot;Hydra&amp;quot; variants are [[Arisaka Type 2]] Paratrooper rifles.&lt;br /&gt;
[[File:ArisakaType02ParaTakedown.jpg|thumb|450px|none|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CODWWII_RoninII_01.jpg|thumb|none|600px|The &amp;quot;Ronin II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_Type2_01.jpg|thumb|none|600px|The &amp;quot;Hydra&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The rare [[De Lisle Carbine]] was added to the &amp;quot;sniper rifles&amp;quot; category in the Liberty Strike event; to that end, it is (unlike the real weapon) fitted with a scope by default. Despite being chambered in .45 ACP, the carbine deals the same damage as the Lee-Enfield and Type 38 in-game, presumably for the usual &amp;quot;balance reasons&amp;quot;; this would also explain why, despite being the shortest, lightest, and handiest rifle in its class, it has poorer handling (i.e. aiming time, fire rate, etc.) than both of them.&lt;br /&gt;
&lt;br /&gt;
Its default in-game magazine size is 10 rounds, expanding to 15 rounds with the &amp;quot;Extended Mag&amp;quot; attachment, which are in contrast to the real gun, which fed from 7 and 11 round magazines. When cycling the bolt, the carbine appears to incorrectly eject a rifle casing as opposed to a pistol casing.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the De Lisle becomes the &amp;quot;Subsonic Scream&amp;quot; (presumably a reference to the weapon's subsonic .45 ACP ammunition), with higher damage, better hipfire, double the magazine capacity (20 rounds standard, or 30 extended), and quadruple the ammunition reserve (320 rounds instead of the standard 80); it also has a far more interesting property, wherein the rounds the weapon fires will, upon hitting a surface, sit still and glow yellow, gradually transitioning to red and eventually disappearing. If an enemy comes close enough before the glowing ball disappears, they will instantly be headshotted by it.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-DeLisle-1.jpg|thumb|none|600px|A soldier running with his carbine in the trailer of the United Front DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. The Extended Mag attachment is the rare 20-rounder trench magazine from the earlier [[Gewehr 98]], which only holds 7 rounds in-game. Reloading with the Extended Mag incorrectly depicts the trench magazine as being detachable. Reloading the regular Kar98k has a lot of inaccuracies (which are shared with most of the other base game bolt-action rifles), namely;&lt;br /&gt;
&lt;br /&gt;
* There is no dynamic reload in for base game bolt-action rifles in ''WWII'', therefore the Kar98k is always reloaded with a full 5-round stripper clip, with no regard for rounds still in the rifle or how much ammo is in the player's reserves.&amp;lt;br&amp;gt;&lt;br /&gt;
* The stripper clip is attached and loaded diagonally, allowing the rifle to still be reloaded with stripper clips even when scopes are used, which would block stripper clips in reality.&amp;lt;br&amp;gt;&lt;br /&gt;
* The stripper clip is shoved into the magazine in its entirety, clip and all. This one seems to have been fixed in a patch however.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Kar98K becomes the &amp;quot;War Model&amp;quot;, the English translation of the German term &amp;quot;Kriegsmodell&amp;quot;, used to refer to late-war simplified models of the Kar98k; in spite of this name, the in-game gun's model is still the same early-war model. In terms of gameplay, the weapon's damage is increased, its hipfire spread is tightened, and both its ammo reserve and capacity are doubled (to 120 and 10, respectively).&lt;br /&gt;
&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game, used without a scope; prior to the Attack of the Undead event, this was the only rifle in the &amp;quot;sniper rifles&amp;quot; category that had the &amp;quot;iron sights&amp;quot; attachment in multiplayer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Incorrectly reloading the Kar98k.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|Inspecting a Kar98k fitted with the Extended Mag attachment.]]&lt;br /&gt;
[[File:CoDWWII-k98k scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
[[File:CODWWII Kar98K (1).jpg|thumb|none|600px|The pickup animation of the Karabiner 98k, where Daniels chambers a round.]]&lt;br /&gt;
[[File:CODWWII Kar98K (2).jpg|thumb|none|600px|Daniels and Sergeant Pierson use scoped K98ks to snipe Germans in the &amp;quot;Stronghold&amp;quot; mission. Note how Daniels uses his left hand to cover the action during a mid-magazine reload, even though the rifle is always loaded with a full stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Kb ppanc wz. 35==&lt;br /&gt;
The [[Kb ppanc wz. 35]], a Polish anti-tank rifle, was added to the game in the June 4th, 2019 update. By default, it is fitted with what appears to be a Russian PU scope on a completely fictitious mount, though the historically-appropriate iron sights are available as an optional &amp;quot;attachment&amp;quot;. It incorrectly holds 5 rounds in its 4-round box magazine (or 7 in the fictitious extended one). It appears to have been rather closely based on the code for something else, since its sounds are near-identical to the rest of the rifles (as opposed to the substantially deeper sound of the game's other AT rifle, the [[PTRS-41]]), and its ejected casings are both too small and come out too soon. When Pack-a-Punched it becomes the &amp;quot;Show stopper&amp;quot;.&lt;br /&gt;
[[File:Wz35.jpg|thumb|none|450px|wz. 35 - 8x107mm DS]]&lt;br /&gt;
[[File:Codww2 wz35.jpg|thumb|none|600px|The wz. 35 in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_WZ35_01.jpg|thumb|none|600px|A custom wz. 35 on the range.]]&lt;br /&gt;
[[File:CODWWII_WZ35_02.jpg|thumb|none|600px|Inspecting the wz. 35.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Lee-Enfield|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Like the Kar98k and the Springfield, the Lee-Enfield is reloaded with a stripper clip loaded in diagonally, allowing it to bypass the scope. The reload also only loads one clip regardless of rounds remaining the gun, allowing it to replenish all 10 rounds with just one 5-round clip. Reloading the entire magazine in one easy animation could actually be done by swapping the detachable magazine, though it's definitely not the standard procedure.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag. While real Lee-Enfield extended trench magazines did exist, the in-game model seems to be fictional. The extended mag is reloaded by detaching and replacing it.]]&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|350px|Sawn-Off Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield royal.jpg|thumb|none|600px|Inspecting &amp;quot;The Royal&amp;quot; variant. Note that the front sight is retained.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
The [[MAS-36]] is featured in multiplayer as the &amp;quot;M36&amp;quot;, added in the July 23, 2019 update. It incorrectly holds 10 rounds in its 5-round fixed magazine, increasing to 15 with the fictional extended one; even more bizarrely, these are loaded one-by-one (i.e. no stripper clips), regardless of whether or not the weapon has a scope fitted (which wouldn't block the action anyway, since it's mounted onto the barrel and not the receiver).&lt;br /&gt;
[[File:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[File:CODWWII_M36_01.jpg|thumb|none|600px|An M36 at the range. This is the &amp;quot;Rancher II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_M36_02.jpg|thumb|none|600px|Inspecting the MAS-36.]]&lt;br /&gt;
[[File:CODWWII_M36_03.jpg|thumb|none|600px|The base MAS-36 with iron sights.]]&lt;br /&gt;
[[File:CODWWII_M36_04.jpg|thumb|none|600px|Note that even with just iron sights, the rifle is still reloaded one round at a time rather than with a charger.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Hybrid==&lt;br /&gt;
The [[Mosin Nagant]] was added to the sniper rifles class in the Days of Summer event. It is referred to as the &amp;quot;3-Line Rifle&amp;quot; (the full designation was the &amp;quot;3-Line Rifle M1891&amp;quot;), and is essentially the Imperial Russian M1891 rifle with the PU scope and turned down bolt handle (which is still present even when iron sights are equipped) of the M91/30 Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
Reloads are much more realistic than most other sniper rifles in the game; there's no diagonal clip insertion, and the full 5-round clip isn't used for every single reload. When the weapon is scoped, the reload has the player character loading three (or less) loose rounds in one quick motion, repeating the animation until full. The character only uses a stripper clip when the &amp;quot;iron sights&amp;quot; attachment is equipped: the full 5-round clip is inserted when the weapon is empty, while during partial reloads the character pushes the clip partially down the magazine and removes it after only having loaded the number of rounds needed. When the 7-round &amp;quot;extended mag&amp;quot; is paired with the iron sights, the player character reloads an empty magazine by inserting a 5-round clip and loads the last two loose rounds by hand.&lt;br /&gt;
&lt;br /&gt;
At release, the player character would fail to cover the action during a mid-magazine reload, and unnecessarily covers the action during an empty reload, regardless of attachments. These appear to have been fixed in a later update.&lt;br /&gt;
&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|450px|Mosin Nagant M1891 - 7.62x54mmR]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII_MN_01.jpg|thumb|none|600px|A custom Mosin-Nagant at the range.]]&lt;br /&gt;
[[File:CODWWII_MN_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Schälldampfer Karabiner==&lt;br /&gt;
The [[Schälldampfer Karabiner]] (or SDK for short), an ''allegedly'' WWII-era German prototype integrally suppressed bullpup bolt-action carbine chambered in 9x19mm Parabellum (using [[Luger P08]] magazines) was added to the &amp;quot;sniper rifles&amp;quot; class in the Halloween Scream event; it is referred to as the &amp;quot;SDK 9mm&amp;quot;. Note the word &amp;quot;allegedly&amp;quot;; the SDK is almost certainly a postwar hoax created by serial fraudster James P. Atwood, making its appearance anachronistic.&lt;br /&gt;
&lt;br /&gt;
Much like the earlier-added [[De Lisle Carbine]], it does damage far in excess of what its caliber would suggest; unlike that rifle, however, it holds too few rounds instead of too many (holding a mere 6 rounds in its 8-round magazine), and fires faster than it ought to, instead of slower (being the fastest-firing rifle among the bolt-action ones in the game, despite the rather awkward placement of its bolt).&lt;br /&gt;
[[File:SDK.jpg|thumb|none|450px|Schälldampfer Karabiner w/ scope, magazine, loose rounds, &amp;amp; Iron Cross pin - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2-sdk1.jpg|thumb|none|600px|The SDK in-game.]]&lt;br /&gt;
[[File:Codww2-sdkinspect1.jpg|thumb|none|600px|Inspecting the left side of the SDK...]]&lt;br /&gt;
[[File:Codww2-sdkinspect2.jpg|thumb|none|600px|...and the right. Note how the magazine sticks a short ways out of the well; on the actual rifle, the Luger magazine's distinctive round grasping knobs sit directly in the notches on the bottom of the stock, leaving much less of the magazine exposed.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is one of the available sniper rifles. With Extended Mags, it gains an [[:File:1903airservice.jpg|Air Service magazine]] incorrectly depicted as detachable, and holds only 7 rounds instead of the real 25.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies it gains the name of &amp;quot;Massachusetts&amp;quot; a reference to the US state where the rifle was manufactured. Its magazine capacity is boosted to 25 (which would actually be appropriate for its Extended Mag model), despite using the standard 5-round magazine model.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer. The use of the scope is incorrect for the US Army-focused singleplayer campaign as the Army did not use the Unertl scope on their Springfields (it was used by the US Marine Corps), instead using the Weaver 330 2.75x scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game, with its default sniper scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Like the Kar98k and Lee-Enfield, the reload animation loads a 5-round stripper clip diagonally, and is always reloaded this way regardless of the remaining rounds in the gun or the amount of reserve ammunition. These stripper clips are also seemingly inserted fully, clip and all, into the gun.]]&lt;br /&gt;
[[File:CoDWWII-spring3.jpg|thumb|none|600px|The unscoped Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring4.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Sporterized M1903 Springfield===&lt;br /&gt;
The &amp;quot;Gum Shoe&amp;quot; variant resembles a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Gum Shoe&amp;quot;; note the non-standard striker design.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
The &amp;quot;Ranger&amp;quot; variant resembles the M1903A4 variant, rather than the standard M1903A1 (albeit incorrectly fitted with the sights of an A1; the M1903A4s lacked irons entirely). Bizarrely, the stock appears to be 2-piece, with a large metal sideplate between the forend and the buttstock.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|450px|M1903A4 Springfield with Model 330 Weaver scope - .30-06 Springfield]]&lt;br /&gt;
[[File:CODWWII_RangerII_01.jpg|thumb|none|600px|The &amp;quot;Ranger II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_RangerII_02.jpg|thumb|none|600px|Holding the &amp;quot;Ranger II&amp;quot; on the streets of occupied Paris.]]&lt;br /&gt;
[[File:CODWWII_RangerII_03.jpg|thumb|none|600px|Inspecting the left side. Like the &amp;quot;Gum Shoe&amp;quot;, it has an odd enlarged striker.]]&lt;br /&gt;
[[File:CODWWII_RangerII_04.jpg|thumb|none|600px|Inserting the extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
The &amp;quot;Warbird&amp;quot; and &amp;quot;Faithful&amp;quot; variants have distinctly different receivers, resembling [[Winchester Model 70]]s; both feature sporter-style forends, Unertl scopes (by default), and hooded front sights, with the former having a conventional M1903-style stock, and the latter having the same two-piece stock setup as the &amp;quot;Ranger&amp;quot;.&lt;br /&gt;
[[File:Win70-1.jpg|thumb|none|450px|Winchester Model 70 with 7.8x Unertl scope - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;. The rifle was later added as a playable sniper rifle in multiplayer following the Attack of the Undead event. Like the [[Browning BLR]] from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', it is simply referred to as &amp;quot;Lever Action&amp;quot;, presumably due to the continuing Winchester trademark. Unlike the other sniper rifles, the Winchester is reloaded with individual rounds, and the player character always cocks the weapon after reloading, even if the magazine wasn't empty (something that's been a bad tradition for round-by-round loading weapons in the ''Call of Duty'' series).&lt;br /&gt;
&lt;br /&gt;
It holds 6 rounds in its full-length tube magazine; with the Extended Mags attachment, it gains the box magazine of a [[Winchester Model 1895]], which increases the capacity to 9 rounds, and changes neither the weapon's animations nor the model of the tube magazine that the player character actually loads, which raises some serious questions about how any of this is actually supposed to work.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Scorpion&amp;quot; variant of the Winchester is heavily sawn-off, loosely resembling a Mare's Leg. It, along with &amp;quot;The Sheriff&amp;quot; and the &amp;quot;Dread&amp;quot; variants, also has a greatly enlarged lever loop. The &amp;quot;Dread&amp;quot; and &amp;quot;Prospector&amp;quot; variants have shortened magazine tubes, as variants are identical to the base weapon stat-wise this does not affect their magazine capacities.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30 WCF]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester. Note how it seems to have an extra barrel band, for some reason.]]&lt;br /&gt;
[[File:Codwwii leveraction.jpg|thumb|none|600px|The Winchester in the multiplayer menu. Like the Type 38, it has a side-mounted scope.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class in ''WWII'' is referred to as &amp;quot;light machine guns&amp;quot;, even though it includes the MG15 and MG42 general-purpose machine guns, as well as the MG81 medium machine gun, and the LAD, which is technically a submachine gun. An in-game text in the campaign also lists the Browning M1919A4 as an LMG, which is incorrect since it is a medium machine gun. The BAR is categorized as a &amp;quot;rifle&amp;quot; in-game (which it does not benefit from the bipod ability, as a result), but it is categorized as a machine gun for the purposes of the wiki.&lt;br /&gt;
&lt;br /&gt;
After the April 2018 update with the Divisions overhaul, the bipod attachment became a permanent fixture for all &amp;quot;light machine guns&amp;quot; equipped by any Division (they were originally exclusive to the Armored division). Gameplay-wise, for some reason it increases the rate of fire of the machine gun when mounted and feeds directly from the reserve ammo supply.&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is one of the weapons added in the Winter Siege community event, which is totally out of place since it chiefly saw service in the North African theater, where it gained severe notoriety for its underwhelming reliability and performance. It is referred to as the &amp;quot;GPMG&amp;quot;, short for General-Purpose Machine Gun, even though it's actually a light machine gun (or a no-purpose machine gun if performance is taken into account), ironically reversing the GPMG-to-LMG misclassification common in the series. The Modello 30's Zombies upgrade is ironically known as &amp;quot;Good Enough&amp;quot;, which fires explosive bullets.&lt;br /&gt;
&lt;br /&gt;
Similarly to the bolt-action rifles, it is always reloaded with a full stripper clip, regardless of whether or not there's enough space in the magazine for it. Mid-magazine reloads also do not take account of the ridiculous construction of the magazine: since the feed lips are in the gun and the catch in the magazine for retaining cartridges when it is open is some distance inside, opening the magazine when it was not empty would result in up to four loose rounds left floating around between the magwell and the action. It holds an incorrect 30 rounds per magazine, rather than the correct 20, and fires at 722 RPM, compared to the real weapon's 500 RPM.&lt;br /&gt;
&lt;br /&gt;
A much more fitting and reliable choice for a winter-themed machine gun would be the [[Degtyarov DP Series Machine Gun|DP-28]], which saw heavy use by both sides during the Winter War and on the Eastern Front.&lt;br /&gt;
[[File:Breda 30.jpg|thumb|450px|none|Breda Modello 30 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:CoDWWII-Breda30.jpg|thumb|none|600px|The Breda in the Winter Siege trailer. It is shown here with the ejection port cover closed, though the in-game model has it open.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 1.jpg|thumb|none|600px|Holding the Breda: while he has avoided the instant jam from not opening the cover, the player character has made the remarkably poor decision to hold the weapon with his hand partially over the ejection port.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 3.jpg|thumb|none|600px|Reloading. Note that the window in the top of the magazine has instead been rendered as a solid black area. What makes this especially odd...]]&lt;br /&gt;
[[File:CoDWWII-Breda30exmag.jpg|thumb|none|600px|...is that the fictional upgraded magazine (which holds 45 rounds) does have a window through which the never-depleting cartridges can be seen. The design of this magazine makes very little sense; considering the bottle-necked nature of the 6.5x52mm round, it should be curved the other way, if at all.]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 37===&lt;br /&gt;
The &amp;quot;Fiore di Morte&amp;quot; variant is a hybrid between the [[Breda Modello 30]] and the [[Breda Modello 37]].&lt;br /&gt;
[[File:Bredam37.jpg|thumb|none|450px|Breda Modello 37 - 8x59mmRB Breda]]&lt;br /&gt;
[[File:CODWWII_FDM_01.jpg|thumb|none|600px|The &amp;quot;Fiore di Morte&amp;quot; at the range.]]&lt;br /&gt;
[[File:CODWWII_FDM_02.jpg|thumb|none|600px|Reloading the &amp;quot;Fiore di Morte&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII_FDM_03.jpg|thumb|none|600px|Customizing the &amp;quot;Fiore di Morte.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] is one of the light machine guns included at release. It fires at a sluggish 300 RPM, around 200 RPM slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Like the Lewis, the Bren is fitted with a fictional 100-round side-mounted magazine when &amp;quot;extended mag&amp;quot; attachment is equipped, instead of the more appropriate pan magazine used in the anti-aircraft role; it's likely that the 100-round pan wasn't used because the big pan blocks off the original iron sights, necessitating the use of new AA spider sights, which would be obviously too complex for the simple needs of a ''Call of Duty'' game. It is used by both US forces and British SOE operatives seen in &amp;quot;S.O.E.&amp;quot;, both uses of the Bren are rather inappropriate as the main British forces (which do not appear in the campaign mode) are issued to it. US forces use the M1918A2 BAR as their &amp;quot;machine gun&amp;quot; of sorts and SOE operatives prefer more covert weapons.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; variants are fitted with giant water-cooling jackets, something which was never a feature of any Bren variant; with a low rate of fire, low magazine capacity, and quick-change barrel, the Bren wouldn't really need one. The latter variant also has a rather strange straight-wristed stock, seemingly inspired by that of the [[Type 11 light machine gun|Nambu Type 11]]. The &amp;quot;Ronnie&amp;quot; upgraded variant allows the player to be shielded when reloading from empty, in addition to the other buffs it provides.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pushing the charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 99===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] appears as the &amp;quot;Royalty&amp;quot; variant of the Bren. As a result, it shares the Bren's animations, including pulling the charging handle mounted on the right side rather than the left. The &amp;quot;Bren - Crown&amp;quot; variant is also modeled after a Type 99, except that it retains the Bren's buttstock, pistol grip, and trigger guard.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|450px|Type 99 - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty-II.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty1.jpg|thumb|none|600px|Holding the &amp;quot;Royalty II&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty2.jpg|thumb|none|600px|Looking at the left side.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun is chiefly seen as a mounted machine gun. The campaign version can be dismounted and used as a portable weapon, with a 250-round belt. Like the German machine guns, its fire rate is nowhere near its real rate.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919A4.]]&lt;br /&gt;
[[File:CoDWWII brow1.jpg|thumb|none|600px|Daniels holds the Browning. As in ''World at War'', firing this weapon from the hip would be very impractical: an [[Browning M1919A6|M1919A6]] would have been more appropriate.]]&lt;br /&gt;
[[File:CoDWWII brow2.jpg|thumb|none|600px|Aiming. It is possible to get additional ammo and reload the weapon by requesting ammo from Lt. Turner, which is his special squad ability.]]&lt;br /&gt;
[[File:CODWWII M1919scissors.jpg|thumb|none|600px|Daniels encounters a rare American equivalent of &amp;quot;Hitler's Buzzsaw&amp;quot;: &amp;quot;Patton's Scissors.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Stinger machine gun===&lt;br /&gt;
Instead of adding the singleplayer M1919A4 to multiplayer, the anachronistic [[Browning M1919#Stinger Machine Gun|Stinger machine gun]] was added to multiplayer in the Attack of the Undead event instead. The Stinger in reality is a Browning AN/M2 (an aircraft variant of the M1919A4) fitted with the stock of the [[M1 Carbine]] and bipod of the [[BAR]]; only 6 of these were ever made and they were used to deadly effect during the final months of the Pacific conflict. The in-game weapon is pretty clearly derived from the singleplayer M1919, recycling its animations (particularly the belt reload) and its rate of fire of 314 RPM, instead of the 1200 RPM the real weapon offers.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a loose 80-round belt by default, but with the &amp;quot;Extended Mag&amp;quot; attachment it gains a 100-round belt box with a fictional appearance (rather than using the real weapon's 100-round belt box for some reason). &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;American Muscle&amp;quot; and &amp;quot;The Basilisk&amp;quot; variants gain a pistol grip and a shoulder stock similar to that of the [[Browning M1919A6]], but not identical to it. The &amp;quot;American Muscle&amp;quot; also has a noticeably shorter barrel (akin to that of the early M1919A2) and a different flash hider. The &amp;quot;Hurt Box&amp;quot; is its upgraded variant in Zombies, which can stun certain enemies.&lt;br /&gt;
[[File:Stinger replica.jpg|thumb|none|450px|Stinger machine gun replica built by the Canadian Historical Arms Museum - .30-06 Springfield]]&lt;br /&gt;
[[File:Codww2-stingerselect.jpg|thumb|none|600px|The Stinger in the weapon selection menu. Note the rather weird handle-thing under the receiver near the grip, the odd-looking bipod, the curious vertical carrying handle, and the strange non-standard slotted barrel shroud. The style of the front sight and the way the carrying handle is mounted indicates that ''WWII'''s Stinger is referenced after the Stinger replica built by the Canadian Historical Arms Museum instead of the one built by Guiette Mfg., Inc.]]&lt;br /&gt;
[[File:Codww2-stingerbase.jpg|thumb|none|600px|The Stinger in-game. Note that the cocking slot opening visible on the left side of the AN/M2 and the Stinger's receiver is absent in-game.]]&lt;br /&gt;
[[File:Codww2-stingerbipod.jpg|thumb|none|600px|The Stinger with bipod deployed.]]&lt;br /&gt;
[[File:Codww2-stingersights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codww2-stingerinspect.jpg|thumb|none|600px|Inspecting the Stinger. The feed tray cover has been embellished with a fictional screwed-on plate; the writing on it claims it is a &amp;quot;Sledgehammer machine gun&amp;quot; manufactured by &amp;quot;ATVI-SHG MFG&amp;quot; in Eagle Rock, California, an obvious reference to publisher Activision and developer Sledgehammer Games, though neither are based in Eagle Rock.]]&lt;br /&gt;
[[File:Codww2-stingerreload1.jpg|thumb|none|600px|Loading a new belt.]]&lt;br /&gt;
[[File:Codww2stingerextendedmags1.jpg|thumb|none|600px|The Stinger with the &amp;quot;Extended Mag&amp;quot; attachment, fitting it with a fictional belt box that is far too small to hold 100 rounds.]]&lt;br /&gt;
[[File:Codww2stingerextendedmags2.jpg|thumb|none|600px|Inspecting the Stinger with the fictional belt box. It seems that the weapon artist was told to model a fictional 60-round belt box, complete with proper stenciling saying &amp;quot;60 ROUND MAG&amp;quot;, but the game designer in charge of weapon stats was told to completely ignore it.]]&lt;br /&gt;
&lt;br /&gt;
==FM 24/29==&lt;br /&gt;
The [[Chatellerault Light Machine Gun|Chatellerault FM 24/29]] is featured in multiplayer simply as the &amp;quot;Chatellerault&amp;quot;, added in the July 23, 2019 update. Its extended magazine model is the same side-mounted drum as used on the in-game Bren. The upgraded variant renames it to the &amp;quot;The Black Cat&amp;quot;.&lt;br /&gt;
[[File:Chatellerault M1924-29.JPG|thumb|450px|none|FM 24/29 - 7.5x54mm French]]&lt;br /&gt;
[[File:CODWWII_Chatellerault_01.jpg|thumb|none|600px|A Chatellerault M1924/29 at the range.]]&lt;br /&gt;
[[File:CODWWII_Chatellerault_02.jpg|thumb|none|600px|Inspecting the Chatellerault M1924/29. This is the &amp;quot;Death Blinger&amp;quot; variant. Despite its flashy appearance, this is only an Epic variant, not the Heroic.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] was added to the &amp;quot;rifles&amp;quot; class in the Halloween Scream event. It is called &amp;quot;NZ-41&amp;quot; in-game, referring to its New Zealander origin and to its design year, 1941. The in-game weapon is mirrored and has its external gas tube positioned on the left side, and by default uses Lee-Enfield 10-round magazines that hold a whopping 24 rounds. Using the extended magazine equips the weapon with the modified 30-round Bren magazines also used with the Charlton, these somehow hold 36 rounds. The upgraded variant is the &amp;quot;Slice of Kiwiana&amp;quot;, along with the typical buffs upgraded weapons have, the Charlton has a unique ability where headshots have a chance to cause a fiery death effect that stuns and attracts zombies.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|450px|none|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Charlton Automatic Rifle.jpg|thumb|450px|none|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[File:Codww2-charltonbase.jpg|thumb|none|600px|The Charlton in-game.]]&lt;br /&gt;
[[File:Codww2-charltoninspect1.jpg|thumb|none|600px|Inspecting the Charlton. First the right side...]]&lt;br /&gt;
[[File:Codww2-charltoninspect2.jpg|thumb|none|600px|...then the left.]]&lt;br /&gt;
[[File:Codww2-charltonsights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codww2-charltonreload1.jpg|thumb|none|600px|Reloading. First inserting a ten-round magazine...]]&lt;br /&gt;
[[File:Codww2-charltonreload2.jpg|thumb|none|600px|...then chambering a round.]]&lt;br /&gt;
[[File:Codww2-charltonextendedmags.jpg|thumb|none|600px|Inspecting a Charlton fitted with a modified Bren magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/21==&lt;br /&gt;
The [[Browning Automatic Rifle#Kg m/21|Kg m/21]], a Swedish modification of the BAR, was added to the game in the June 4th 2019 update. Like the BAR, it is classified as a rifle rather than an LMG. The &amp;quot;Swedish-Chocolate&amp;quot; upgrade allows infinite spare ammunition, but it cannot be reloaded until the magazine is empty and reloading the weapon will give the player between 4 to 50 rounds. The upgraded variant also fires glowing bullets which can deal extra damage.&lt;br /&gt;
[[File:Kgm21.jpg|thumb|none|450px|Kg m/21 - 6.5x55mm Swedish]]&lt;br /&gt;
[[File:Codww2 kgm21.jpg|thumb|none|600px|The Kg m/21 in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_M21_01.jpg|thumb|none|600px|A custom Kg M/21 on the range.]]&lt;br /&gt;
[[File:CODWWII_M21_02.jpg|thumb|none|600px|Inspecting the Kg M/21. It has been fitted with the straight extended mags.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and bipods: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. When the Lewis Gun is upgraded, it becomes the &amp;quot;Belgian Rattlesnake&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; variant retains its [[:File:Lewis gun.JPG|cooling jacket]]; it also lacks a rear sight for some reason. The &amp;quot;Boulevardier&amp;quot; and &amp;quot;English Oak&amp;quot; variants have weird chunky forearms around the gas system, and the &amp;quot;English Oak&amp;quot; also has the spade grips of the [[:File:Rafmachinegunlewis3.jpg|Aircraft Lewis Gun]]. The former also lacks rear sights.&lt;br /&gt;
[[File:Lewis Gun Without Cooling Jacket.jpg|thumb|none|450px|Lewis Gun with cooling jacket removed - .303 British (Deactivated). This particular gun is fitted with a carry handle.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming; note that the rear sight aperture has been removed, leaving the rear sight ladder as little more than a window to look through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading; the magazine release is never touched.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Concluding a reload with a tug of the charging handle.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|600px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder. The best explanation for this bizarre invention is that using the real thick magazine would render the original iron sights unusable, so Sledgehammer Games invented this strange extended magazine with a deliberately thin end.]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 Machine Gun===&lt;br /&gt;
The &amp;quot;Chatter Box&amp;quot; variant is a Japanese [[Lewis_Gun#Type_92|Type 92]] machine gun, recognizable by its larger trigger guard and lack of a stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; also has the Type 92's trigger guard.&lt;br /&gt;
[[File:Type92Lewis.jpg|thumb|none|450px|Japanese Type 92 with forced-air cooling jacket - 7.7x58mmR Arisaka.]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The &amp;quot;Chatter Box&amp;quot; variant, complete with barrel shroud and extended trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] is classified as an automatic rifle, despite the M1918A2 being meant to fulfill the light machine gun role in real life. Unlike previous games, the charging handle (correctly) doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, the bipod mount serves to mount a fictitious bayonet.&lt;br /&gt;
&lt;br /&gt;
One thing to note is that the third-person model of the BAR has a hooded front sight, even though the first-person model doesn't, except for the &amp;quot;Old Captain&amp;quot; and &amp;quot;Dude Up&amp;quot; variants. The latter two also have an elongated handguard, with the &amp;quot;Dude Up&amp;quot; having a different raised buttstock as well. The &amp;quot;Fly Boy&amp;quot; variant also has this buttstock, and is fitted with a rear sight similar to that of the Colt R75 mentioned below. The base BAR and the &amp;quot;Fly Boy&amp;quot; are the only versions to be equipped with a carrying handle in-game. When upgraded, the BAR is renamed to the &amp;quot;FU-BAR&amp;quot;, along with increased damage, magazine capacity and spare ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle with carrying handle and hooded front sight - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|600px|The extended mag BAR in-game. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Colt R75===&lt;br /&gt;
The &amp;quot;Cool Hand&amp;quot; variant resembles the Colt R75 commercial BAR (as evidenced by the ribbed barrel, the deeper handguard and the pistol grip), but with a shortened barrel and a folding stock. The latter of these features is mechanically impossible; the BAR's stock contains its recoil spring, so removing it would render the open-bolt weapon entirely unable to fire.&lt;br /&gt;
[[File:ColtMoniter.jpg|thumb|450px|none|Colt Model 1925 (a.k.a Colt R75).]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_1.jpg|thumb|none|600px|Holding the &amp;quot;Cool Hand&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_3.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG. The M1941's Nazi Zombies upgrade is the &amp;quot;Emma Gee&amp;quot;, along with the typical upgrades as one would expect. It is seen with the main US forces in &amp;quot;Collateral Damage&amp;quot; and &amp;quot;The Rhine&amp;quot;. However, its historical use of the M1941 would only be regulated to US special forces and Marines throughout the war, which makes its appearance there inappropriate.&lt;br /&gt;
&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. Note the incorrect bayonet; the weapon lacks a bayonet lug, the in-game bayonet being seemingly welded onto the barrel instead. Furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for any kind of bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941 3.jpg|thumb|none|600px|Reloading. This default magazine model is too short for the in-game 25-round capacity. The actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mag attachment, and incorrectly holds 37 rounds.]]&lt;br /&gt;
&lt;br /&gt;
===M1944 Johnson machine gun===&lt;br /&gt;
&amp;quot;The Cook&amp;quot; variant of the M1941 Johnson machine gun turns it into an M1944, albeit with a shorter barrel. The &amp;quot;Jawbreaker&amp;quot; variant also has the buttstock of an M1944.&lt;br /&gt;
[[File:Johnson m1944b.jpg|thumb|none|450px|M1944 Johnson machine gun - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-M1941cook1.jpg|thumb|none|600px|Holding &amp;quot;The Cook&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook3.jpg|thumb|none|600px|Inspecting the top side...]]&lt;br /&gt;
[[File:CoDWWII-M1941cook4.jpg|thumb|none|600px|...and the left side.]]&lt;br /&gt;
&lt;br /&gt;
===M1941 Johnson rifle===&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire, open-bolt operation and side-mounted detachable magazine of the [[M1941 Johnson machine gun|M1941 machine gun]].&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII savior1.jpg|thumb|none|600px|Holding the &amp;quot;Savior&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII savior2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:CODWWII Johnson (1).jpg|thumb|none|600px|Aiming down the M1941 rifle-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]], converted for ground usage, is another new machine gun present in the base game. It is the standard machine gun for the Wehrmacht in the campaign, even though the [[MG34]] would be more suitable. The weapon's in-game fire rate is at 722 RPM, far lower than its real world counterpart's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead). It is known as the &amp;quot;Prop Shredder&amp;quot; when upgraded.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants have giant water cooling jackets and egg-shaped AA sights (the water cooling jackets being hilariously enough [http://www.deactivated-guns.co.uk/deactivated-guns/axis-deactivated-guns/deactivated-very-rare-wwii-luftwaffe-mg15-converted-for-ground-use/prod_6252.html real]). The &amp;quot;Shorty&amp;quot; variants have no stock, a shortened barrel, the base weapon's front and rear sights switching their positions, and a super-short air-cooling barrel shroud resembling that from a [[:File:MG 0815.JPG|Maxim LMG 08/15]].&lt;br /&gt;
&lt;br /&gt;
The default in-game stock pad is different from that of the reference image below and is closer to [https://cdn.shopify.com/s/files/1/1524/1342/products/on2273__1.jpg?v=1505288493 this] example. The reference image stock pad however is found on the &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants. In addition, the default in-game stock has a thumb screw to secure the stock, like the reference image below. The &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants instead use a latch/clamp to secure the stock, which is found on the external link examples linked above.&lt;br /&gt;
&lt;br /&gt;
[[File:MG15 Infantry.jpg|thumb|none|450px|MG15 converted for ground usage - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|The MG15 as shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier. The default magazine for the MG15 is a bizarre &amp;quot;half-saddle drum&amp;quot;, which holds 50 rounds in multiplayer and 75 in singleplayer. Also note that the in-game bipod is mounted at the rear mounting position of the bipod mounting shroud instead of at the front like on the reference image.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; COD habits of making LMG reloads deliberately long notwithstanding, this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with an Extended Mag, which gives it the correct 75-round double drum magazine. The reload is also now done primarily with the left hand instead of the right.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]] is present in both mounted and man-portable versions. Despite its fearsome real-life reputation, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Zipper&amp;quot; variant has a circular barrel shroud like the [[MG34]]. The &amp;quot;Bone Saw&amp;quot; upgrade allows for a heavily increased rate of fire, similar to its real-life counterpart. &amp;quot;The Vintage&amp;quot; is another variant of the MG42 obtainable through an Easter Egg in &amp;quot;The Frozen Dawn&amp;quot;, with an increased magazine capacity of 125. This can be upgraded further to the &amp;quot;Freak Show&amp;quot;, along with a 250-round magazine.&lt;br /&gt;
&lt;br /&gt;
In the campaign mission &amp;quot;S.O.E.&amp;quot;, an MG42 mounted on a jeep is available for use, in which case it is incorrectly referred to as an MG34. While period appropriate for the single player campaign and most of the multiplayer maps, its potential use in some early war maps such as Dunkirk (1940), Gustav Cannon (1941), Anthropoid and Egypt set in 1942 would be anachronistic. The use of the post 1943 vertical charging handle MG42 on the map Stalingrad would also be anachronistic since the early pre-1943 slab-sided horizontal charging handle version was used in limited numbers at Stalingrad.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42 in a trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map &amp;quot;Pointe du Hoc&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42 in the Multiplayer Upgrade Trailer, with the weapon feeding from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
[[File:CODWWII MG42 (1).jpg|thumb|none|600px|Reloading the belt drum.]]&lt;br /&gt;
[[File:CODWWII MG42 (2).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall MG 39 Rh===&lt;br /&gt;
The &amp;quot;Devil's Piano&amp;quot; variant is based on the MG 39 Rh, a WW2-era German experimental GPMG meant to replace the [[MG34]].&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII MG42epic.jpg|thumb|none|600px|Inspecting the MG 39 Rh.]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] was added to the light machine gun class in the Operation: Shamrock &amp;amp; Awe event. Like its predecessor the [[MG15 machine gun|MG15]], it is a German aircraft-mounted machine gun fitted with a bipod and stock for infantry use, but its sights are anti-aircraft sights (albeit only one for this one). It also has a heavily lowered fire rate, even more so than the other German machine guns (491 RPM in-game compared to 1500 RPM on the real gun).&lt;br /&gt;
&lt;br /&gt;
It is fed by a 60-round loose belt; the &amp;quot;Extended Mag&amp;quot; attachment bumps this up to 90, and adds what appears to be a cloth-bag brass catcher, which seemingly tries to pass itself off as a belt bag. It also adds a strange curved metal object to the feed tray cover, the sole function of which seems to be to obscure the exposed portion of the belt between the bag and the feed opening from the player's view. When upgraded in Nazi Zombies, it becomes the &amp;quot;Spandau Serenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Big Irish&amp;quot; variant gives the weapon an odd, blocky feed tray cover, skeletonizes parts of the receiver, removes the stock, switches the simplistic wire sight out for a more complex one, changes the barrel shroud's design to one with round holes, and shortens the barrel to the point that the now rear-mounted bipod sticks out past it. The &amp;quot;Dark Lord&amp;quot; variant has the same feed tray cover, skeletonized receiver, missing stock, and complex AA sight, but also has a full-length barrel with a different, 2-part perforated shroud (the rear half having circular holes, and the front half having oblong ones like the rear of the standard version) and some sort of muzzle device. The &amp;quot;Untamed II&amp;quot; variant is much the same as the &amp;quot;Big Irish&amp;quot;, but with a wire-frame AA sight different from both the standard version and the other variants.&lt;br /&gt;
&lt;br /&gt;
[[File:MG 81 Infantry 2.jpg|thumb|none|450px|MG81 converted for ground usage - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII Mg81.jpg|thumb|none|600px|The base MG81. Note the bipod which appears to be more or less glued onto the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==VMG 1927==&lt;br /&gt;
The [[VMG 1927]] was added to the game in the Covert Strike community event. The in-game model is embellished with additional parts visible on the side of the receiver. The base 50-round drum magazine model is also fluted instead of smooth, making it somewhat resemble half of an MG15 magazine. When extended magazines are equipped, the magazine model changes into a MG15-esque 75-round double drum magazine. It is known as &amp;quot;78 Deaths&amp;quot; when upgraded in Zombies mode.&lt;br /&gt;
[[File:VMG 1927.jpg|thumb|none|450px|VMG 1927 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwiivmg1927.jpg|thumb|none|600px|Holding the VMG 1927.]]&lt;br /&gt;
[[File:Codwwiivmg1927reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwiivmg1927reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Codwwiivmg1927extendedmag.jpg|thumb|none|600px|Inspecting a VMG 1927 with an extended magazine.]]&lt;br /&gt;
[[File:CODWWII VMG 01.jpg|thumb|none|600px|A VMG 1927 equipped with a reflex sight and an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät]] rifle grenade launcher was made available to the Axis &amp;quot;Rifles&amp;quot; in the April 2018 update, as the cosmetic counterpart to the Allied M7 grenade launcher for the Rifle Grenade attachment. Like in ''[[Call of Duty: World at War|World at War]]'', the player character simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges.&lt;br /&gt;
[[File:Schiessbecher.jpg|thumb|none|400px|''Gewehrgranatengerät'' (a.k.a. ''Schiessbecher'') - 30x250 mm]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate1.jpg|thumb|none|600px|A Gewehrgranatengerät mounted on a Gewehr 43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate2.jpg|thumb|none|600px|Loading the ''Gewehrgranatengerät'' mounted on a G43. Like in ''WAW'', the grenade appears to be the ''Große Gewehrpanzergranate'' grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main rocket launcher for the Allied forces. It is incorrectly defined as an &amp;quot;anti-aircraft launcher&amp;quot; in-game.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. As the campaign begins during the Normandy landings, this model is outdated for all levels in the game (and pretty much all of the multiplayer maps too), and an M1A1 or M9 bazooka should be shown instead. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]''.]]&lt;br /&gt;
[[File:CoDWWII-BAZ2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAZ3.jpg|thumb|none|600px|Reloading. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] is found attached to the [[M1 Garand]] in certain places in the campaign, firing Mk 2 hand grenades on M1A2 rifle grenade adapters. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3.&lt;br /&gt;
&lt;br /&gt;
Following the April 2018 update, the Rifle Grenade attachment was added to multiplayer for the &amp;quot;rifles&amp;quot; category. Like in ''[[Call of Duty: World at War|World at War]]'', the player character simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges; however unlike that game only the M7 launcher is incorrectly used for all Allied rifles (the M1 Carbine should use the M8, and the SVT-40 doesn't have one of its own but could try the [[Dyakonov Rifle Grenade Launcher|Dyakonov]]). German rifles use the Gewehrgranatengerät instead.&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|400px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
[[File:CoDWWII-m7gre1.jpg|thumb|none|600px|First person view of the mounted grenade launcher.]]&lt;br /&gt;
[[File:CoDWWII-m7gre2.jpg|thumb|none|600px|Loading an Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the single-player campaign which are unusable for the player.&lt;br /&gt;
[[File:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main rocket launcher for the Axis forces. Despite using entirely different rockets, the Panzerschreck in-game shares the same ammo pool as the M1 Bazooka.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not retrieve the wooden block containing the contact wires from the rear of the rocket and insert it into the contact box, or press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches (1.65 meters) long while the average WW2 soldier was ~68 inches (1.73 meters) tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground. The third-person player model is just tall enough for it to work with the in-world Panzershreck model.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
Flamethrowers are occasionally found in single-player, while in multiplayer they are available through a scorestreak. They have 100 units of limited ammo (which is more fuel than it is what is capable of compared to real life), and they cannot be overheated.&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the flamethrower for the Axis forces in multiplayer and campaign, and is a collectible memento during the third single-player mission &amp;quot;Stronghold&amp;quot;. It is obsolete during the game's time period, as the improved [[Flammenwerfer 41]] is used as the standard flamethrower for German forces throughout the war.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''. Not a very good idea to hold the extremely hot barrel bare-handed, Daniels.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectible memento during the seventh single-player mission &amp;quot;Death Factory&amp;quot;.&lt;br /&gt;
[[File:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol - 26.65mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|600px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels discovers the flare pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on the &amp;quot;Russian Engineer&amp;quot; and &amp;quot;Russian Sailor&amp;quot; uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|185px|F-1 hand grenade]]&lt;br /&gt;
[[File:CoDWWII-f1hand.jpg|thumb|none|600px|The F-1 attached to the belt of the &amp;quot;Russian Engineer&amp;quot; who wears a ''Budenovka'' hat.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bangalore Torpedo==&lt;br /&gt;
In the first mission singleplayer and the war mode multiplayer map &amp;quot;Operation Neptune&amp;quot;, both depicting the Allied invasion of Normandy, M1A1 Bangalores are used to blow up German barbed wire defenses.&lt;br /&gt;
[[File:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDww2 bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day in yet another recreation of the Omaha Beach scene from ''[[Saving_Private_Ryan#M1A1_Bangalore_Torpedo|Saving Private Ryan]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign level (&amp;quot;Hill 493&amp;quot;), Daniels is instructed to set up a defensive perimeter with [[M1 Mine|M1A1 Mines]]. These mines are depicted as anti-personnel in-game, rather than being anti-armor in real life.&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is found in ''Call of Duty: WWII'', with white, green, and red versions appearing in-game, each used for different purposes.&lt;br /&gt;
&lt;br /&gt;
In single-player, Daniels has access to standard white M18 smoke grenades. The green smoke grenade is used for marking mortar strike positions when requesting for Mortar Support, the Squad Ability of Technician Fifth Grade Frank Aiello. The red smoke grenade can be found in the Battle of the Bulge singleplayer mission for marking air strike positions during a scripted section, and is called &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; on the HUD.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the white smoke grenade is available as a grenade option. The red smoke is used for calling in the Care Package scorestreak, while the green smoke is used for the Emergency Airdrop scorestreak, which drops three care packages.&lt;br /&gt;
&lt;br /&gt;
Interestingly, playing as the Axis when using the smoke grenade or calling in the scorestreaks gives the player character a &amp;quot;Germanized&amp;quot; M18 smoke grenade, with German markings and a ''Balkenkreuz'' symbol. A more appropriate smoke grenade for the Axis would be a [[Nebelhandgranate 39]].&lt;br /&gt;
&lt;br /&gt;
In terms of texturing, both the green and the red smoke are appropriately marked with different textures (for the Allied smoke grenades at least), though all grenades lack the &amp;quot;M18&amp;quot; part of the markings (which was present during the build shown at E3, at least on the multiplayer red smoke used for the Care Packages seen below), and the red version has the text and stripe in yellow for some reason.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|185px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII m18smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu. Note that white is not a color the M18 is available in; this should be an [[AN/M8 HC smoke grenade]] (which would have the marking &amp;quot;SMOKE HC&amp;quot;).]]&lt;br /&gt;
[[File:CoDWWII m18smoke1.jpg|thumb|none|600px|An M18 on the ground. Note how the spoon is incorrectly still in place.]]&lt;br /&gt;
[[File:CODWWII ThompsonM18.jpg|thumb|none|600px|Having grown jealous of Sgt. Pierson's vertical grip-equipped Thompson, Lt. Turner seems to have attempted to create his own improvised foregrip by jamming a smoke grenade through the barrel.]]&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|none|600px|The Axis version. Note that is just the M18 model with some German markings and the ''Balkenkreuz'' added on it. Some attempt has been made to make the markings look passable, though they appear to be based on markings of WW2 German smoke grenade transportation cases rather than German smoke grenade markings. The &amp;quot;Nb-BZ38&amp;quot; marking stood for &amp;quot;Nebel Brennzünder 38&amp;quot;, a type of smoke grenade fuse used on German smoke grenades. The &amp;quot;15 Rauch N2&amp;quot; marking appears to be based on the &amp;quot;15 Zündlg. N 2&amp;quot; marking on the German smoke grenade cases, the &amp;quot;15&amp;quot; referring to the number of grenades that can be held in the case. &amp;quot;Rauch&amp;quot; literally means &amp;quot;to smoke&amp;quot; in German.]]&lt;br /&gt;
[[File:CoDWWII-M18Mortar1.jpg|thumb|none|600px|The &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
Australian uniforms are equipped with [[Mills Bomb]]s.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|185px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII-mills1.jpg|thumb|none|600px|The Mills in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for the Allied side.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|185px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:CoDWWII mk2 1.jpg|thumb|none|600px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2 2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in multiplayer.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|185px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:CoDWWII mkV 1.jpg|thumb|none|600px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII mkV 2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 23 Haanbombe==&lt;br /&gt;
The Danish [[M23 Haanbombe]] is seen on the &amp;quot;Danish Resistance&amp;quot; uniforms.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|185px|Model 23 Haanbombe]]&lt;br /&gt;
[[File:CoDWWII-hannbombe.jpg|thumb|none|600px|The &amp;quot;Danish Resistance&amp;quot; uniform with two Haanbombes hanging from the belt. Note the M1923 helmet of the Royal Danish Army with the coat of arms on it.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. It is the Frag Grenade for the Axis side. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px|Using a hybrid Stielhandgranate in the multiplayer.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Unscrewing the cap.]]&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
[[File:CoDWWII-StielhandgranateBox1.jpg|thumb|none|600px|Several correct modeled stick grenades in an ammunition box.]]&lt;br /&gt;
[[File:CoDWWII-StielhandgranateUniform1.jpg|thumb|none|600px|A Model 24 Stielhandgranate tucked into the belt of the &amp;quot;Polish Underground&amp;quot; Resistance fighter's uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
A bundle of [[Model 39 Eihandgranate]]s appears in the &amp;quot;The War Machine&amp;quot; DLC as a booby trap. Originally exclusive to the War Mode map &amp;quot;Operation Husky&amp;quot;, it was later added to the main game in the &amp;quot;Infected&amp;quot; game mode.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|185px|Model 39 Eihandgranate]]&lt;br /&gt;
[[File:CoDWWII ei39 1.jpg|thumb|none|600px|A bundle of Eihandgranaten in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|185px|No. 69 Mk. I]]&lt;br /&gt;
[[File:CoDWWII n069 1.jpg|thumb|none|600px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
The [[No 74 ST Grenade]] appears as a lethal grenade in multiplayer, an analogue to the Semtex sticky grenades in previous games.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII n074 1.jpg|thumb|none|600px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII n0074 1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==OF 37 grenade==&lt;br /&gt;
Two [[OF 37 hand grenade]]s can be seen on the &amp;quot;French Legionnaire&amp;quot; uniform.&lt;br /&gt;
[[File:OF37-M35fuse.jpg|thumb|none|185px|OFX 37 with Mle. 1935 fuze]]&lt;br /&gt;
[[File:CoDWWII-of37.jpg|thumb|none|600px|The grenade on the uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Pole Charge==&lt;br /&gt;
During the mission &amp;quot;Hill 493&amp;quot;, Daniels escorts Pvt. Parker who carries a pole charge to destroy a German bunker.&lt;br /&gt;
[[File:CoDWWII-PoleCharge1.jpg|thumb|none|600px|Pvt. Parker holds the pole charge.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the &amp;quot;Russian Engineer&amp;quot;, sailor, &amp;quot;Soviet Sapper&amp;quot;, and &amp;quot;Soviet Underground&amp;quot; uniforms in multiplayer.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|600px|Two RGDs hanging from the sailor's belt.]]&lt;br /&gt;
[[File:CoDWWII-RGD1.jpg|thumb|none|600px|The &amp;quot;Soviet Underground&amp;quot; with two RGDs.]]&lt;br /&gt;
[[File:CoDWWII-RGD2.jpg|thumb|none|600px|The &amp;quot;Soviet Sapper&amp;quot; with an RGD-33 between his right arm and his SN-42 body armor (&amp;quot;''Стальной нагрудник''&amp;quot;; Steel Bib).]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the &amp;quot;S-Mine 44&amp;quot;. In-game, it takes the place of a soldier's grenades in multiplayer and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine1.jpg|thumb|none|600px|When equipping the S-Mine the player character pulls the safety pin.]]&lt;br /&gt;
[[File:CoDWWII-smine 1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine 2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
[[Tellermine 42]] AT mines are seen on top of sticks, so-called ''Rommelspargel'' (&amp;quot;Rommel's asparagus&amp;quot;), during the &amp;quot;D-Day&amp;quot; single-player mission and &amp;quot;Operation Neptune&amp;quot; in the multiplayer mode.&lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|300px|Tellermine 42]]&lt;br /&gt;
[[File:CoDWWII-ATMine1.jpg|thumb|none|600px|The Tellermine 42 seen in the &amp;quot;Operation Neptune&amp;quot; War mission. Note the low-detailed pressure cap and plate. The body is mislabeled with '''T Mi Pilz''' which indicates to the [[Tellermine 43]].]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] guns can be seen in various places in single-player, and usable in some scripted setpieces where one is used to engage enemy planes.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mmB]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|A Flak 38 mounted on the beach in the HQ.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a disabled ''Halbketten-Lkw'' Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:CoDWWII-FlaKFord1.jpg|thumb|600px|none|The right side of an intact Ford.]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Sd.Kfz. 231 armored cars on the multiplayer map &amp;quot;[[Anthropoid]]&amp;quot; are equipped with [[KwK 30]] autocannons.&lt;br /&gt;
[[File:KwK30mountedon222.jpg|thumb|none|450px|Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB]]&lt;br /&gt;
[[File:CoDWWII-KwK30-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==2-Inch Mk. VIII Mortar==&lt;br /&gt;
A 2-inch Mk. VIII Mortar is seen strapped to the backpacks of the &amp;quot;British Commando&amp;quot; paratrooper uniform in multiplayer.&lt;br /&gt;
[[File:CoDWWII-2inchMortar1.jpg|thumb|600px|none|The 2-inch Mk. VIII Mortar in-game.]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:codwwii Oerlikon1.jpg|thumb|600px|none|The Oerlikon Cannon on board of the &amp;quot;USS Texas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm PaK 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the single-player campaign and on multiplayer maps.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|Panzerabwehrkanone (PaK) 38 - 50x419mmR]]&lt;br /&gt;
[[File:CoDWWII pak38.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII pak38-2.jpg|thumb|none|600px|A &amp;quot;PaK 38&amp;quot; during the &amp;quot;Operation Cobra&amp;quot; mission in-game.]]&lt;br /&gt;
[[File:CoDWWII pak38-3.jpg|thumb|none|600px|A view of the breech.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[File:8cm-granatwerfer-34.jpg|thumb|none|300px|Granatwerfer (GrW) 34 - 81.4 mm (3.20 in)]]&lt;br /&gt;
[[File:CoDww2 gr34 1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[File:CoDww2 gr34 2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the single-player campaign.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:CoDww2 gr42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer1.jpg|thumb|none|600px|The kurzer Granatwerfer in the &amp;quot;Operation Cobra&amp;quot; mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-kurzerGranatwerfer3.jpg|thumb|none|600px|Two views of another Granatwerfer in the &amp;quot;Hill 493&amp;quot; level alongside with ''Wurfgranate'' 39 shells.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the single-player and multiplayer maps. In a feat surpassing the ridiculous depiction of the FlaK from the original ''[[Call of Duty (2003)|Call of Duty]]'', where it was shown being operated by a single person rather than the correct 8+ person crew, the ones in this game have an even more impressive crew of exactly ''zero'' people.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|Flugabwehrkanone (FlaK) 18 - 88x571mmR]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view shows the rear parts of the guns.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|A spent 8.8 cm shell is seen coming out of the breech.]]&lt;br /&gt;
&lt;br /&gt;
==12.8 cm Flak Zwilling 40==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;Flaktower&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:Flak-Zwilling40.jpg|thumb|none|250px|Flak-Zwilling 40 - 128x958mmR]]&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
Several [[15 cm Nebelwerfer 41|Nebelwerfer 41]] multiple rocket launches can be seen on the maps &amp;quot;Aachen&amp;quot; and &amp;quot;Carentan&amp;quot;.&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|400px|Nebelwerfer 41 - 158 mm (6.22 inch)]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CoDWWII-Nebelwerfer1.jpg|thumb|600px|none|The ''Nebelwerfer'' in Aachen.]]&lt;br /&gt;
[[File:CoDWWII-nebel2.jpg|thumb|600px|none|Three ''Nebelwerfer''s on the map &amp;quot;Carentan Winter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sIG 33==&lt;br /&gt;
German ''Panzerkampfwagen I Ausf B'' &amp;quot;Bison&amp;quot; self-propelled guns on the multiplayer map &amp;quot;Dunkirk&amp;quot; have mounted [[15 cm sIG 33]] guns.&lt;br /&gt;
[[File:sIG33.jpg|thumb|none|400px|15-cm-schweres Infanteriegeschütz (''sIG'') 33 - 149.1mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
Various [[15 cm schwere Feldhaubitze 18]] can be seen and destroyed by Daniels in the Hürtgenwald missions. Various other howitzers are also present on multiplayer maps.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitze 18 - 150mm]]&lt;br /&gt;
[[File:CoDww2 held 18 2.jpg|thumb|none|600px|Daniels encounters the first ''Feldhaubitze''.]]&lt;br /&gt;
[[File:CoDww2 held 18 1.jpg|thumb|none|600px|Taking a look at the third one.]]&lt;br /&gt;
[[File:CoDWWII-sFH1.jpg|thumb|none|600px|The disabled breech of one sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German [[15 cm TbtsK C/36]] can be seen on multiplayer maps.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a ''Regelbau'' M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDww2-naval.jpg|thumb|none|600px|The Naval Gun in the HQ mounted in a ''Regelbau'' M272 casemate.]]&lt;br /&gt;
[[File:CoDWWII-TbtsK1.jpg|thumb|none|600px|One of the naval guns in the &amp;quot;Operation Neptune&amp;quot; war mission.]]&lt;br /&gt;
[[File:CoDWWII-TbtsK2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-TbtsK3.jpg|thumb|none|600px|The other one offers two views of the rear side.]]&lt;br /&gt;
&lt;br /&gt;
==155mm Gun M1917 / M1918==&lt;br /&gt;
An American M12 Gun Motor Carriage is seen on the map &amp;quot;Aachen&amp;quot;. These were self-propelled guns in service from 1942-1945, based on the M3 Lee chassis and mounting vintage variants of the French GPF cannon from the First World War, either the M1917, M1917A1 or M1918. The M12 was later replaced with the M4 Sherman-derived 155mm Gun Motor Carriage M40 starting in 1945, mounting the 155mm Gun M2 &amp;quot;Long Tom,&amp;quot; a major redesign of the GPF with only the barrel design common between the two.&lt;br /&gt;
&lt;br /&gt;
This particular appearance may be a reference to the fifteenth mission of ''[[Call_of_Duty:_Finest_Hour#155_mm_Gun_Motor_Carriage_M12|Call of Duty: Finest Hour]]'', &amp;quot;Surrender at Aachen&amp;quot;, where a later M40 GMC is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2 longtom.jpg|thumb|none|600px|The M12 Gun Motor Carriage in-game. Note the lack of hydraulics on the gun mounting, showing this is not the later M40 GMC.]]&lt;br /&gt;
[[file:CoDWWII-M12GunMotorCarriage1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==80 cm Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The [[80 cm Kanone (E)|''Schwerer Gustav'']] railway gun is the centerpiece of the map &amp;quot;Gustav Cannon&amp;quot;, set on the outskirts of Sevastopol.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|400px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:CoDww2 gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk. VI on the &amp;quot;Gibraltar&amp;quot; map and on Crusader Mk. II tanks on the maps &amp;quot;Egypt&amp;quot; and &amp;quot;Excavation&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa Mark 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII besa1.jpg|thumb|none|600px|The Besa mounted on a Light Tank Mk. VI.]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
British BL 4.5-inch medium field guns are seen on the map &amp;quot;Egypt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the maps &amp;quot;Gibraltar&amp;quot; and &amp;quot;Dunkirk&amp;quot; (which is inspired of the movie scene of ''[[Atonement]]'' and of the [[Dunkirk (2017)|2017 movie]]).&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 - 40x311mmR]]&lt;br /&gt;
[[File:CoDww2 bofors 1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[File:CoDww2 bofors 2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
[[File:CODWWII_Flak38_01.jpg|thumb|600px|none|The Bofors as a score streak.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
The Avro Lancaster bomber called in for the firebombing score streak is armed with [[Browning AN/M2|Browning .303 Mk II*]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:CODWWII_ANM2_01.jpg|thumb|none|600px|The Avro Lancaster with its .303 Brownings in three power turrets.]]&lt;br /&gt;
[[File:CODWWII_ANM2_02.jpg|thumb|none|600px|The Avro Lancaster with its .303 Brownings in three power turrets.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'', the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality, the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The Allies &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model, even when playing with Axis, which would only add a Balkenkreutz.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:CODWWII_M2A_01.jpg|thumb|none|600px|P-47 Thunderbolts with eight M2 machine guns in the wings.]]&lt;br /&gt;
[[File:CODWWII_M2A_02.jpg|thumb|none|600px|P-47s going in for a strafing run.]]&lt;br /&gt;
[[File:CODWWII_M2A_03.jpg|thumb|none|600px|The ball turret gunner with his twin fifties.]]&lt;br /&gt;
[[File:CODWWII_HS404_01.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four .50 cal M2 machine guns in a remotely operated turret.]]&lt;br /&gt;
[[File:CODWWII_HS404_02.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four .50 cal M2 machine guns in a remotely operated turret.]]&lt;br /&gt;
[[File:CoDWWII-BrowningAir1.jpg|thumb|none|600px|The muzzles of a shot down Thunderbolt on the map &amp;quot;Pointe du Hoc&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2|Browning M2HB heavy machine gun]]s can be seen in the singleplayer.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB .50 BMG in-vehicle mounting]]&lt;br /&gt;
[[File:CODWWII-BrowHB.jpg|thumb|none|600px|An American soldier carries a Browning HB during the cutscene of &amp;quot;Operation Cobra&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
In the single-player mission D-Day, Daniels' squad is tasked with destroying a French Canon de 155 Grande Puissance Filloux (GPF) used by the Germans. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. These guns are also present in ''[[Call of Duty 2]]'''s seventeenth level &amp;quot;The Battle of Pointe du Hoc&amp;quot;.&lt;br /&gt;
[[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[File:CoDww2 gpf 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDww2 gpf 2.jpg|thumb|none|600px|The &amp;quot;GPF Cannon&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 tanks on the &amp;quot;Valkyrie&amp;quot; map have hull-mounted [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII-DT.jpg|thumb|none|600px|A mounted DT in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
The Northrop P-61 Black Widow night fighters called in as part of the Counter Recon Aircraft score streak is armed with four [[Hispano-Suiza HS.404]] cannons as well as four M2 machine guns.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20x110mm]]&lt;br /&gt;
[[File:CODWWII_HS404_01.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four [[Hispano-Suiza HS.404]] cannons in the belly.]]&lt;br /&gt;
[[File:CODWWII_HS404_02.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four [[Hispano-Suiza HS.404]] cannons in the belly.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
The [[MG13]] machine gun is mounted on the Sd.Kfz. 231 armored cars.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Leichtes Maschinengewehr Modell Dreyse 13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CODWWII-MG13-1.jpg|thumb|none|600px|A mounted MG 13 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG 34 mounted on a Panzer IV Ausf. F medium tank. These tanks have side-mounted ''Panzerschürzen'' shields to strengthen the armor against [[PTRS-41]] engagements.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The Ordnance QF 6-pounder Anti-tank gun is the main armament of British Crusader Mk. III tanks which are seen on the multiplayer maps &amp;quot;Egypt&amp;quot; and &amp;quot;Excavation&amp;quot;.&lt;br /&gt;
[[File:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
&lt;br /&gt;
==QF 5.25-inch Mark I==&lt;br /&gt;
Several QF 5.25-inch Mark I naval guns are stationed on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[File:CoDWWII-GibraltarNavalGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-GibraltarNavalGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RML 64-pounder 58 cwt==&lt;br /&gt;
The British RML 64-pounder 58 cwt cannons are seen on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[File:CoDww2 navalc.jpg|thumb|none|600px|The British cannon in-game.]]&lt;br /&gt;
[[File:CoDWWII-GibraltarCannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers .50==&lt;br /&gt;
The [[Vickers|Vickers .50 machine gun]] is mounted on British Light Tank Mk VI.&lt;br /&gt;
[[File:Vickers50.JPG|thumb|none|400px|Vickers .50 machine gun - 12.7x81mm]]&lt;br /&gt;
[[File:CoDWWII-vick50.jpg|thumb|none|600px|The turret-mounted Vickers on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A 19th to early 20th-century Swiss-style crossbow with a Schuetzen-style stock is available in multiplayer, weirdly classed as a launcher, which it most certainly is not (though it is technically correct since it launches arrows). The crossbow can be customized to fire explosive bolts or &amp;quot;fast bolts&amp;quot;, the latter improving the velocity of the fired bolt, and to top it all off, it can be customized to fire three bolts at once.&lt;br /&gt;
[[File:CoDWWII-crossbow.jpg|thumb|none|600px|The crossbow in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sten&amp;diff=1639088</id>
		<title>Sten</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sten&amp;diff=1639088"/>
		<updated>2023-12-30T11:39:54Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sten''' (technically an acronym for Reginald '''S'''hephard, Harold '''T'''urpin and '''En'''field but usually written as if it were a proper noun in the same manner as [[Bren gun|Bren]]) is a British designed submachine gun manufactured in a number of variants (know as ''Mark''s or simply ''Mk''s) during the Second World War. The official designation was &amp;quot;Carbine, Machine, Sten&amp;quot; which is due to the British term for what we would now call submachine guns being &amp;quot;Machine Carbine&amp;quot; at the start of the war (submachine gun was at the time regarded as an American term, as it had originated with the [[Thompson Submachine Gun]]). It was notable for its very simple design and consequently low production costs which made it an ideal weapon for supplying resistance groups: the relatively uncomplicated construction meant it could also be manufactured in occupied territories without specialised machine tools. In total approximately 4.5 million Stens were produced, over 2 million of which were the Mark II, which is the iconic Sten gun.&lt;br /&gt;
&lt;br /&gt;
The suppressed version of the Mk II, the Mk II (S), hugely impressed SS officer Otto Skorzeny, who went to great lengths to acquire one. By his own account, the weapon was so quiet that he demonstrated it by leading a group of officers through an empty park at night, and having one of his men approach from behind and unload an entire magazine into the air, with the officers not believing a weapon had been fired until they were shown the shell casings on the ground. His substantial efforts to get the Nazi high command to start mass-producing the Sten proved fruitless, however.&lt;br /&gt;
&lt;br /&gt;
Using the same magazines as the [[MP 38]], the Sten is subject to similar errors; the common habit in fiction of using the magazine as a sidegrip would in real life result in damage to the feed lips of the magazine (the correct part of the gun to grip is either the barrel shroud, the magwell, or the sloped section below the gun ahead of the trigger guard), and the videogame habit of fully loading the magazine would result in spring failures; like the [[MP 40]], soldiers experienced in using the Sten would typically load magazines with 30 or 28 rounds rather than 32. The 50 round [[Lanchester Mk. I]] magazine is compatible with the Sten. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*'''Weight:''' 3.2 kg (7.1 lb) (Mk. II)&lt;br /&gt;
*'''Length:''' 760 mm (29.9 in)&lt;br /&gt;
*'''Barrel length:''' 196 mm (7.7 in)&lt;br /&gt;
*'''Cartridge:''' 9x19mm&lt;br /&gt;
*'''Action:''' Blowback-operated, Open bolt&lt;br /&gt;
*'''Rate of fire:''' Version dependent; ~500 round/min&lt;br /&gt;
*'''Muzzle velocity:''' 365 m/s (1,198 ft/s)&lt;br /&gt;
*'''Effective range:''' 300 m&lt;br /&gt;
*'''Feed system:''' 32-round detachable box magazine (usually only loaded with 30 or 28 due to spring issues)&lt;br /&gt;
*'''Sights:''' fixed peep rear, post front&lt;br /&gt;
&lt;br /&gt;
'''The Sten submachine gun has appeared in the following films and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|right|350px|Sten Mk I* - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Paratrooper]]'' || [[Leo Genn]] || Maj. John Snow || || rowspan=2 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. No]]'' ||  || Henchmen ||w/ T-strutt stock || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[633 Squadron]]'' ||  || Norwegian Resistance fighters || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The War Game (1965)|The War Game]]'' || || British police ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Heroes of Telemark]]'' || [[Richard Harris]] || Knut Straud || || rowspan=2 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirk Douglas]] || Dr. Rolf Pederson ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark of the Sun]]'' || || A ''Simba'' || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Max Manus: Man of War]]'' || [[Aksel Hennie]] || Max Manus ||  || rowspan=2 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Rubeck]] || Kolbein Lauring ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Doctor Who (Classic Series)|Doctor Who]]'' ||  ||Kaled Scientific Elite||rowspan=&amp;quot;4&amp;quot;|&amp;quot;Genesis of the Daleks&amp;quot;, w/ strutt stock || rowspan=&amp;quot;4&amp;quot;|1963 – 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian Marter]] || Harry Sullivan&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Chinnery]] ||Gharman &lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Georgeson]] ||Kavell &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || || SAP officers || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akira]]'' || Resistance fighter|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
[[Image:Sten.jpg|thumb|right|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|right|350px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[Image:Sten_Mk_2_wooden_stock.JPG|thumb|right|350px|Sten Mk II with wooden stock - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of the Rails (La bataille du rail)]]'' || || French Resistance fighters || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Little Partisan (Malý partyzán)]]'' || [[Josef Šlosar]] || Jenda Hanuš || rowspan=2 | || rowspan=&amp;quot;2&amp;quot;| 1950&lt;br /&gt;
|-&lt;br /&gt;
| ||  Czechoslovak soldiers and partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Attention! Bandits! (Achtung! Banditi!)]]'' || [[Giuliano Montaldo]] || Lorenzo || rowspan=3 | || rowspan=&amp;quot;3&amp;quot;| 1951&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Bologna]] ||  &amp;quot;Cat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Italian partisans, fascist policemen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Paratrooper]]'' || [[Alan Ladd]] || Steve MacKendrick || rowspan=4 | || rowspan=4 | 1953&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Genn]] || Major John Snow&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Andrews]] || Regimental Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Most Wanted Man (L'Ennemi public No 1)]]''|| || Fallone's henchmen and plainclothes police || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |''[[Grisbi (Touchez pas au grisbi)]]'' || [[Jean Gabin]] || Max || rowspan=4| || rowspan=4|1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Frankeur]] || Pierrot&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Jourdan]] || Marco&lt;br /&gt;
|-&lt;br /&gt;
| [[René Dary]] || Riton&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune (1955)|Soldier of Fortune]]'' || || Chinese soldiers and sailors || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[The Bridge on the River Kwai]]'' || [[Jack Hawkins]] || Major Warden  ||rowspan=&amp;quot;3&amp;quot;| Canadian model || rowspan=&amp;quot;3&amp;quot;|1957&lt;br /&gt;
|-&lt;br /&gt;
| [[William Holden]] ||  Commander Shears&lt;br /&gt;
|-&lt;br /&gt;
| [[Geoffrey Horne]] ||  Lt. Joyce&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canal (Kanal)|Kanal]]'' ||  || Polish insurgents || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ashes and Diamonds]]'' || [[Adam Pawlikowski]] || Andrzej || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[The Black Battalion (Cerný prapor)]] || [[Zdenek Kryzánek]] || Ketham || rowspan=2 | || rowspan=&amp;quot;2&amp;quot;| 1958&lt;br /&gt;
|-&lt;br /&gt;
| || French foreign legionaries, VPN soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carve Her Name With Pride]]'' || [[Virginia McKenna]] || Violette Szabo ||Fitted with Mk V front sight || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Arrow (Golubaya strela)]]'' || || || Seen among saboteurs' guns; T-shaped buttstock || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinners of Paris (Rafles sur la ville)]]'' || [[Charles Vanel]] || Le Fondu || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Square Peg]]'' || || A British soldier || || 1959&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |''[[Never So Few]]'' || [[Frank Sinatra]] || Capt. Tom Reynolds || rowspan=4 | || rowspan=&amp;quot;4&amp;quot; | 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Johnson]] || Capt. Danny De Mortimer&lt;br /&gt;
|-&lt;br /&gt;
| [[Philip Ahn]] || Nautaung&lt;br /&gt;
|-&lt;br /&gt;
| || Burmese soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riff Raff Girls (Du rififi chez les femmes)]]''|| || The bank security guards || Canadian model || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yesterday's Enemy]]'' ||  || Japanese soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Consider All Risks (Classe tous risques)]]'' || [[Philippe March]] || Jean Martin || rowspan=2 | || rowspan=2 | 1960&lt;br /&gt;
|-&lt;br /&gt;
| [[Lino Ventura]] || Abel Davos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breathless (1960)|Breathless]]'' ||  || Police officer || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[The Guns of Navarone]]''|| [[Anthony Quinn]] || Andrea Stavros || rowspan=&amp;quot;3&amp;quot;|Prop weapon using natural gas to create muzzle flash. Appears to be built on a Mk II with the barrel sawn off nearly to the shroud. || rowspan=&amp;quot;3&amp;quot;|1961&lt;br /&gt;
|-&lt;br /&gt;
|  [[James Darren]] ||  Spyros Pappadimos&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bob Simmons]] || German Officer &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Konga]]'' ||  || British soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Taxi for Tobruk (Un taxi pour Tobrouk)]]'' || [[Lino Ventura]] || Theo Dumas || rowspan=3 | || rowspan=3 | 1961&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Aznavour]] || Samuel Goldmann&lt;br /&gt;
|-&lt;br /&gt;
| [[Germán Cobos]] || Jean Ramirez&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Named Rocca (Un nommé La Rocca)]]'' || || Guards || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gorgo]]'' || || British soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Longest Day]]'' || [[Richard Todd]] || British Airborne Major John Howard || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Door with Seven Locks]]'' || [[Werner Peters]] || Bertram Cody || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maigret Sees Red (Maigret voit rouge)]]'' || || French police || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Squeaker (Der Zinker) (1963)|The Squeaker]]'' || [[Klaus Kinski]] || Krishna Alexander Jefferson || rowspan=2| || rowspan=2|1963&lt;br /&gt;
|-&lt;br /&gt;
| Stanislav Ledinek || &amp;quot;The Champ&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behold a Pale Horse]]'' || [[Gregory Peck]] || Manuel Artiguez || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unvanquished (L'Insoumis)]]'' || || French soldier || Canadian model || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name: Tiger (Le Tigre aime la chair fraîche)]]'' || || Benitez´s henchman || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Fantômas]]'' || [[Louis de Funès]] || Fantômas || rowspan=3| || rowspan=3 | 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Henri Attal]] ||  The bodyguard of Fantômas &lt;br /&gt;
|-&lt;br /&gt;
| || French Gendarmers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Panic in Bangkok (Banco à Bangkok pour OSS 117)]]'' || [[Kerwin Mathews]] || Hubert Bonisseur alias OSS 117 || rowspan=2 |  || rowspan=&amp;quot;2&amp;quot;| 1964&lt;br /&gt;
|-&lt;br /&gt;
| ||  Hitman, laboratories guard&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[The Assassination (Atentát)]]'' || [[Radoslav Brzobohatý]] || 1st Lt. Král || rowspan=&amp;quot;4&amp;quot;|Canadian model || rowspan=&amp;quot;4&amp;quot;| 1964&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rudolf Jelínek]] ||  Sgt. Strnad&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ladislav Mrkvicka]] || Sgt. Vyskocil&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jirí Kodet]] || Sgt. Tousek&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gendarme of St. Tropez]]'' || [[Louis de Funès]] || Ludovic Cruchot || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Room 13 (Zimmer 13)|Room 13]]'' || || Gangsters || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Curse of the Hidden Vault (Die Gruft mit dem Rätselschloss)|The Curse of the Hidden Vault]]'' || Artur Schilsky || A gangster || rowspan=2| || rowspan=2|1964&lt;br /&gt;
|-&lt;br /&gt;
| || Police detectives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of the Tortoise (Wartezimmer zum Jenseits)|Mark of the Tortoise]]'' || Richard Münch || Mario di Alsconi || Two Stens mounted on the wheelchair || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sinister Monk]]'' ||  || || Hanging on the wall; Canadian model  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[008: Operation Exterminate]]'' || [[Alberto Lupo]] || Frank Smith, agent 606 || Continuity mistake || rowspan=&amp;quot;2&amp;quot;| 1965&lt;br /&gt;
|-&lt;br /&gt;
|   ||  Thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Up to His Ears (Les tribulations d'un Chinois en Chine)]]'' ||  || Chinese triads || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of the Bulge]]'' ||  || American soldier || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OSS 117: Mission for a Killer (Furia à Bahia pour OSS 117)]]'' || || Nazis, Indians ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantômas se déchaîne]]'' || [[Jean Marais]] || Fandor ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ivory Coast Adventure]]'' || [[Jean Marais]] || Jean-Luc Hervé || rowspan=3 | || rowspan=3 | 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Dalban]] || Pepe&lt;br /&gt;
|-&lt;br /&gt;
| || Various criminals&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Majordomo (Le majordome)]]'' || || || Fitted to a mannequin; with wooden buttstock || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantômas se déchaîne]]'' || [[Jean Marais]] || Fandor ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Check Passed: No Mines (Provereno nema mina)]]'' || || Yugoslavian soldiers || British and Canadian models || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harum Scarum]]'' || || Assassins || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Matter of Resistance]]'' || || ''Résistance'' fighters ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Cast a Giant Shadow]]'' || [[Senta Berger]] || Magda || rowspan=4 | || rowspan=4 | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Yul Brynner]] || Asher&lt;br /&gt;
|-&lt;br /&gt;
| [[Stathis Giallelis]]||Ram Oren&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Sinatra]]||Vince&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Upper Hand (Du rififi à Paname)]]'' ||  || The assassin in car || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Judith]]'' || [[Peter Finch]] || Aaron Stein || rowspan=3 |  || rowspan=3 | 1966&lt;br /&gt;
|-&lt;br /&gt;
|  [[Shraga Friedman]] ||  Nathan&lt;br /&gt;
|-&lt;br /&gt;
|   ||  British paratroopers, Haganah members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Funeral in Berlin]]''|||||| Fitted with Mk V front sight ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Is Paris Burning?]]'' || || French Resistance fighters || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wake Up and Die (Svegliati e uccidi)]]'' || || A French criminal || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Adventure]]''|| ||The Henchman|| Canadian model ||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Won the War]]'' || [[Michael Crawford]] || Lt. Earnest Goodbody||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cobra]]'' ||  || Henchmen ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Only Live Twice]]'' ||  || Spectre Guards || w/ Mk V front sight || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Shock Troops (Un homme de trop)]]'' || [[Jean-Claude Brialy]] || Jean ||rowspan=5|Canadian model || rowspan=5|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Claude Brasseur]] || Groubec&lt;br /&gt;
|-&lt;br /&gt;
| [[Paolo Fratini]] || Philippe&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Préjean]] || Lecocq&lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Monk with the Whip (Der Mönch mit der Peitsche)|The Monk with the Whip]]'' || [[Günter Meisner]] || Greaves || rowspan=2| || rowspan=2|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Hans Epskamp]] || Limes Portland&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I, Justice (Já, spravedlnost)]]''||||Men disguised as U.S. soldiers ||||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Violent Four (Banditi a Milano)]]''|| [[Gian Maria Volonté]] || Pietro 'Piero' Cavallero || Canadian model ||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pasha (Le Pacha)]]'' || || Dancers in cabaret || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Olsen Gang]]'' || || A Danish police officer || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Zombie Walks (Im Banne des Unheimlichen)|The Zombie Walks]]'' || Peter Mosbacher || &amp;quot;The Laughing Corpse&amp;quot; || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Gorilla Gang (Der Gorilla von Soho)|Gorilla Gang]]'' || Albert Lieven || Henry Parker || rowspan=2| || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Play Dirty]]'' ||  || British soldiers || Canadian model || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. Freedom]]'' || || Freedom agent || ||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun McCain]]''|| [[John Cassavetes]] || Hank McCain || ||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || || Resistance fighters || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man with the Glass Eye (Der Mann mit dem Glasauge)|The Man with the Glass Eye]]'' || || || Remotely controlled gun trap || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Night of the Following Day]]'' || [[Marlon Brando]] || Bud || With fake sound suppressor || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[How I Unleashed World War II]]'' || [[Lech Ordon]] || Sgt. Hopkins || rowspan=2 | || rowspan=&amp;quot;2&amp;quot;| 1970&lt;br /&gt;
|-&lt;br /&gt;
| || English soldiers and Polish partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cop (Un condé)]]'' || || French police || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overrun (Di Marsa Matruh)]]'' || [[Ivan Rassimov ]] || Lt. Alan Crossland  || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confessions of a Police Captain]]'' || || Thug || Canadian model || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Pariah (La Scoumoune)]]'' ||  || Burglar || rowspan=2 | || rowspan=2 | 1972&lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gang War in Naples]]'' || || Pietravalle's henchman || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Siege (État de Siège)]]'' || || Police and guerrillas || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man in the Trunk (La Valise)]]''|| [[Michel Constantin]] || Capt. Augier || Canadian model || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Out (1973)|No Way Out]]'' || || Mafia hitmen || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dominici Affair (L'Affaire Dominici)]]'' || || || In Maillet's house || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Want the Colonels (Vogliamo i colonnelli)]]'' || || Paratroopers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sokolovo]]'' ||  || Jozef Gabčík || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Terrorists]]'' ||  || Commandos ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Only the Wind Knows the Answer (Die Antwort kennt nur der Wind)]]'' || || Thug || Canadian Model|| 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Almost Human (1974)|Almost Human]]'' || [[Tomás Milián]] || Giulio Sacchi || rowspan=3 | Canadian model || rowspan=3 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Gino Santercole]] || Vittorio&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Lovelock]] || Carmine&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Nada Gang]]'' || [[Fabio Testi]] || Buenaventura Diaz || rowspan=2 | Canadian model || rowspan=2 | 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Mariangela Melato]] || Veronique Cash&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Law]]'' || [[Massimo Vanni]] || &amp;quot;Unibrow&amp;quot; || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lacombe, Lucien]]'' || Pierre Blaise || Lucien Lacombe || Only on promotional images || rowspan=2|1974&lt;br /&gt;
|-&lt;br /&gt;
| || French Resistance&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Old Gun (Le vieux fusil)]]'' ||  || French ''Maquis'' || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Story (Flic Story)]]'' || [[Renato Salvatori]] || Mario le Rital || Canadian model || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sholay]]'' || [[Amitabh Bachchan]] || Jai || Canadian model || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sholay]]'' || || Gabbar's brigands || Canadian model || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paper Tiger]]'' || || British soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Phoney (Le Faux-cul)]]'' || [[Hélène Duc]] || Maxime's mother || Canadian model || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathcheaters]]''||  || Henchmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Riders]]''|| || Terrorists || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Racket]]'' || || Rudy's henchmen || Standard and Canadian models || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent Naples (Napoli violenta)]]'' || || Casagrande's henchmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[The Eagle Has Landed]]'' || [[Michael Caine]] || Oberst Kurt Steiner || rowspan=&amp;quot;4&amp;quot;|Canadian model || rowspan=&amp;quot;4&amp;quot;|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Siegfried Rauch]] || Sergeant Major Brandt&lt;br /&gt;
|-&lt;br /&gt;
| [[Sven-Bertil Taube]] || Hauptmann Von Neustadt&lt;br /&gt;
|-&lt;br /&gt;
| || German Paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colt 38 Special Squad (Quelli della calibro 38)]]'' || || Criminals || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[A Special Cop in Action (Italia a mano armata)]]'' || [[Stelio Candelli]] || Forestier || || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniele Dublino]] || Luzzi || With custom pistol grip&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Soldier of Orange]]'' || [[Jeroen Krabbé]] || Guus LeJeune || rowspan=&amp;quot;3&amp;quot;|Canadian model || rowspan=&amp;quot;3&amp;quot;|1977&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rutger Hauer]] || Erik Lanshof &lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sorcerer]]''||  || Guerrilla || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || African soldiers ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Gang (Le Gang)]]'' || [[Alain Delon]] || Robert || rowspan=4 | || rowspan=4 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Bertin]] || Raymond&lt;br /&gt;
|-&lt;br /&gt;
| [[Adalberto Maria Merli]] || Manu&lt;br /&gt;
|-&lt;br /&gt;
| [[Xavier Depraz]] || Jo&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weapons of Death (Napoli spara!)]]'' || || Santoro's henchmen || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Company Outdoors (La 7ème compagnie au clair de lune)]]'' || [[Michel Berto]] || A British pilot || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inglorious Bastards]]'' ||  || French Resistance fighters ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadly Chase (Il commissario Verrazzano)]]'' || || A robber || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|''[[Escape to Athena]]'' || [[David Niven]] || Professor Blake || rowspan=&amp;quot;6&amp;quot;|Canadian model || rowspan=&amp;quot;6&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Telly Savalas]] || Zeno &lt;br /&gt;
|-&lt;br /&gt;
| [[Claudia Cardinale]] || Eleana &lt;br /&gt;
|-&lt;br /&gt;
|  [[Paul Stassino]] || Carlo &lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Picerni]] || Zeno's man &lt;br /&gt;
|-&lt;br /&gt;
| || Greek Resistance fighters &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanover Street]]'' ||  ||Resistance fighters|| || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Passage]]'' ||  ||Resistance fighters|| || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Hijacking of Savoy (Pokhishchenie Savoi)]]'' || [[Nartai Begalin]] || Jocker || rowspan=2| || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| || Scharf's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Pirates of the XXth Century (Piraty XX veka)]]'' || [[Igor Klass]] || Schweigert || rowspan=3|Canadian model || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Tadeush Kasyanov]] || The boatswain&lt;br /&gt;
|-&lt;br /&gt;
| || Pirates, Indian police&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[From Hell to Victory]]'' || [[George Hamilton]] || Maurice Bernard || || rowspan=&amp;quot;3&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Brett Rosson || &lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cuba]]'' || || Cuban guerillas || British and Canadian models || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lili Marleen]]'' || || Henchmen of David Mendelsson || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gandhi]]'' ||  ||Gurkha|| || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Bukit Kepong]]'' ||  || Police Jungle Squad || rowspan=&amp;quot;2&amp;quot;|Canadian model || rowspan=&amp;quot;2&amp;quot;|1982&lt;br /&gt;
|-&lt;br /&gt;
| || Communist terrorists&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rookies Run Amok 2 (Le retour des bidasses en folie)]]'' || || French soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overdose (El pico)]]'' || || A Basque terrorist || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Copper Angel (Medny angel)]]'' || [[Nikolai Yeryomenko, Jr.]] ||Sebastian Valdes  ||Canadian Model || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Les Morfalous]]'' || [[Jean-Paul Belmondo]] || Sgt. Pierre Augagneur||rowspan=&amp;quot;2&amp;quot;|Canadian model || rowspan=&amp;quot;2&amp;quot;|1984&lt;br /&gt;
|-&lt;br /&gt;
| || French Legionaires&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Secret!]]'' ||  || || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Hundred Days in Palermo (Cento giorni a Palermo)|One Hundred Days in Palermo]]'' || || Mafia hitman || With pistol grip || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overdose 2 (El pico 2)]]'' || || A Basque terrorist || Footage from ''[[Overdose (El pico)|El pico]]'' || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water (1985)|Water]]''|| [[Chris Tummings]] || Garfield Cooper || ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spies Like Us]]'' ||  || Mujahideen || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Plenty]]'' ||  || Maquisard ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Pat Miller]] || Joe || Canadian model || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cuckoo in a Dark Forest]]'' || || British soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sicilian]]'' || [[Derrick Branche]] || Terranova || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || || Seen in Sandri's hideout || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sitting on a Branch, Enjoying Myself]]'' ||  || The Boys ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return from the River Kwai]] || [[Denholm Elliott]] || Colonel Grayson || With wooden stock || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || A mujaheddin || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]] || || Leong's henchman || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safari No6]]'' || || Troops and Military Police|| || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Warrior's Heart]] || ||  || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || [[Lorenzo Lamas]] || Travis Blackstone || Canadian model || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outbreak]]'' ||  || British mercenary ||Canadian model || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Years in Tibet]]'' ||  || British soldiers ||Canadian model || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Austin Powers: The Spy Who Shagged Me]]'' ||  || Henchmen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equilibrium]]'' ||  || Resistance fighters|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Pianist]]'' ||  || Resistance fighters||Canadian model || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reign of Fire]]'' ||  || Refugees || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Alamein - The Line of Fire]]'' ||  || British soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The League of Extraordinary Gentlemen]]'' ||  || Nautilus Crew||Ornately decorated and chrome plated || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Book]]'' ||  || Resistance fighters || Canadian model || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pan's Labyrinth]]'' ||  || Spanish Maquis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''The Last Drop'' || [[Nick Moran]] || Pvt. Alan Ives || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''The Last Drop'' || [[Sean Pertwee]] || Sgt. Bill Macmillion ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assembly (Ji jie hao)]]'' || [[Quan Ren]] || Political Officer||Canadian model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balls of Fury]]'' ||  || Henchmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Brothers (2007)|Blood Brothers]]'' ||  || gangster ||  || rowspan=2 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Chen Chang]] || Mark ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smokin' Aces]]'' || [[Chris Pine]] || Darwin Tremor ||Canadian model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Female agents]]'' || [[Julien Boisselier]] || Pierre Desfontaines || rowspan=&amp;quot;4&amp;quot;|Canadian model || rowspan=&amp;quot;4&amp;quot;|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie Marceau]] || Louise Desfontaines &lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Rottiers]] || Eddy&lt;br /&gt;
|-&lt;br /&gt;
| || French maquisards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Flame and Citron]]''|| [[Thure Lindhardt]] || Bent 'Flame' Faurschou-Hviid || rowspan=3 | || rowspan=3 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mads Mikkelsen]] || Jørgen 'Citron' Haagen Schmith&lt;br /&gt;
|-&lt;br /&gt;
| || Danish resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at St. Anna]]'' || [[Pierfrancesco Favino]] || Peppi 'The Great Butterfly' Grotta || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mummy: Tomb of the Dragon Emperor]]'' || [[Brendan Fraser]] || Rick O'Connell || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Max Manus: Man of War]]'' || [[Aksel Hennie]] || Max Manus || w/ and w/o stock || rowspan=3 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolai Cleve Broch]] || Gregers Gram || rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
| [[Pål Sverre Valheim Hagen]] || Roy Nilsen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bank Job]]'' || || Trinidad soldiers || Canadian || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red and White (Merah Putih)]]'' ||  || Dutch soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Army of Crime]]'' || [[Xavier Hosten]] || Cristea || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  ||  ||in weapons cache, rare version with magazine well on bottom instead of left side of receiver|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel of Evil (Vallanzasca - Gli angeli del male)|Angel of Evil]]'' || || || Seen among other guns || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Captain America: The First Avenger]]'' || [[J. J. Feild]] || James Montgomery Falsworth || rowspan=2 | || rowspan=&amp;quot;2&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruno Ricci]] || Jacques Dernier&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Flowers of War]]'' ||  || Chinese soldiers || modified to resemble [[Haenel-Schmeisser MP28/II]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Border]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Cold Steel (Bian di lang yan)]]'' || [[Tony Leung Ka Fai]] || Zhang Menzi || rowspan=&amp;quot;3&amp;quot;|mocked as [[Bergmann MP18]] || rowspan=&amp;quot;3&amp;quot;|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Chen]] || A Gui&lt;br /&gt;
|-&lt;br /&gt;
| || Japanese soliders&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bullet Vanishes]]'' ||  || Boss Ding's mobs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' ||  || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Squad]]''||||Mickey Cohen thug||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Railway Man]]'' || || Australian Paratrooper || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|''[[City 44]]'' || [[Józef Pawlowski]] || Stefan Zawadzki || rowspan=7| || rowspan=&amp;quot;7&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Anna Próchniak]] || Kama&lt;br /&gt;
|-&lt;br /&gt;
|  [[Maurycy Popiel]] || &amp;quot;Góral&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Filip Gurlacz]] || &amp;quot;Rogal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tomasz Schuchardt]] || &amp;quot;Kobra&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sebastian Fabijanski]] || &amp;quot;Sagan&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  || Polish insurgents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[White Soldier]]''|| Emile Berling || André Cariou || rowspan=2 | || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| || French troops and commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Still Kill the Old Way]]'' || [[James Cosmo]] || Arthur Bennett || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bravo V]]''||  || Communist terrorists ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Battery Number One (Edinichka)]]'' || [[Marcin Stec]] || ''Porucik'' Stefan Romanowski || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Rafal Zawierucha]] || Franciszek&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Allied]]'' || [[Brad Pitt]] || Max Vatan || rowspan=3 | || rowspan=&amp;quot;3&amp;quot;| 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Marion Cotillard]] ||  Marianne Beauséjour&lt;br /&gt;
|-&lt;br /&gt;
| [[Raphael Desprez]] || &amp;quot;Degas&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Anthropoid]]'' || [[Cillian Murphy]] || Jozef Gabčík || rowspan=3 | || rowspan=3 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Dornan]] || Jan Kubiš&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Keeley]] || Josef Bublík&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Jadotville]]'' || || Katangese mercenaries || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||||kidnapper||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Twilight Zone]]'' ||[[Edward Binns]] ||Col. Bob Donlin ||rowspan=&amp;quot;2&amp;quot;|&amp;quot;I Shot An Arrow into the Air&amp;quot; (S1E15) || rowspan=&amp;quot;2&amp;quot;|1959-1964&lt;br /&gt;
|-&lt;br /&gt;
| || Rocket ship crewmen &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great British Train Robbery]]''|| || A criminal || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Stawka wieksza niz zycie]]''|| [[Aleksander Sewruk]] || Polish partisan || 5/ &amp;quot;Ostatnia szansa&amp;quot; || rowspan=2 | 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| || French resistance fighters || 11/ &amp;quot;Haslo&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Season 2|Mission: Impossible]]'' ||  || Henchman ||  &amp;quot;The Widow&amp;quot; (S02E01) || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Without Mercy (Front ohne Gnade)]]'' || || British soldiers || Ep.12 || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Alsatians or the Two Matildas]]'' || || French ''Résistance'' fighters || Ep. 04 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unit]]'' || ||Guards ||&amp;quot;Paradise Lost&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Sanctuary]]'' || [[Erin Lacourciere]] || Jeanette Anaise ||rowspan=&amp;quot;2&amp;quot;|&amp;quot;Normandy&amp;quot; (S03E17), Canadian model || rowspan=&amp;quot;2&amp;quot;|2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Gale]] || Nigel Griffin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (2008 miniseries)|Guns]]'' || ||Gun show customer || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inspector George Gently]]''|| [[John Kavanagh]] || Doyle|| &amp;quot;The Burning Man&amp;quot; (S01E01)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caprica]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Promise (2011)|The Promise]]'' || [[Christian Cooke]] || Len Matthews || rowspan=3 | || rowspan=3 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| || British paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| || Irgun fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation - Season 12]]''||[[Ted Danson]]||Russell||&amp;quot;Malice in Wonderland&amp;quot; (S12E18)||2012 &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation - Season 12|CSI: Crime Scene Investigation]]''||[[Pedro Pascal]]|||Kyle||&amp;quot;Malice in Wonderland&amp;quot; (S12E18)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]'' || [[Jan Wieczorkowski]] || Wladek Konarski || rowspan=5 | || rowspan=5 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Antoni Pawlicki]] || Janek&lt;br /&gt;
|-&lt;br /&gt;
| [[Karolina Gorczyca]] || Wiktoria 'Ruda' Rudnicka&lt;br /&gt;
|-&lt;br /&gt;
| [[Jakub Wesolowski]] || Michal Konarski&lt;br /&gt;
|-&lt;br /&gt;
| || Polish insurgents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Foyle's War - Season 9]]'' || || British soldiers || &amp;quot;Trespass&amp;quot; (S9E2) || rowspan=2 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Lewis Jones]] || James Stafford || &amp;quot;Elise&amp;quot; (S9E3)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || || SAP officers || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hunting the Devil (Okhota na dyavola)]]'' || [[Mariya Lugovaya]] || Anna Yartseva || rowspan=2|British model || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| || Finnish police, French DST operatives&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trotsky]]'' || || A member of Siqueiros' group || With pistol grip instead of buttstock || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Orville - Season 1|The Orville]] || || || &amp;quot;If the Stars Should Appear&amp;quot; || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spy City]]'' || || || Ep. 02; Canadian stock || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Defeated]]'' || || British soldiers || Canadian stock || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' ||||''Demimonde'' Club Guard|| &amp;quot;La Dame de Fer&amp;quot; (S1E04) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' ||[[Adam Shapiro]]||Lemmy||&amp;quot;Loyalty to the Master&amp;quot; (S1E02)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Jack]]'' || &amp;quot;Blue Jacket&amp;quot; Special Forces || Canadian model ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jin-Roh: The Wolf Brigade]]'' || &amp;quot;Sect&amp;quot; members ||  ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches]]'' || Britannian soldiers|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin Zero]]''  || Gaucho's men || Ep. &amp;quot;Young Lupin Calls Himself &amp;quot;the Third&amp;quot; || 2022 - 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous]]'' || || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Underground]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;Sten Gun&amp;quot; || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' ||  || ||&amp;quot;Road to Rome&amp;quot; expansion pack || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Allied Assault]]'' || &amp;quot;Sten Mark II&amp;quot; ||w/ Mk V front sight||30-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' || || ||Unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' ||  || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty (2003)|Call of Duty]]'' || Sten || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Finest Hour]]'' || &amp;quot;Sten&amp;quot; || || Canadian model || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]'' || &amp;quot;Sten&amp;quot; || ||Canadian model || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Forgotten Hope 2]]'' || rowspan=2| &amp;quot;Sten Mk II&amp;quot; ||rowspan=2| || Canadian model, added in v2.2 (2009) || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| British model, added in v2.63 (2022)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War - Final Fronts]]'' || &amp;quot;Sten&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||w/scope  ||Canadian; Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || ||World War II flashback mission &amp;quot;Project Nova&amp;quot;|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]]'' || Sten || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite III]]'' || Sten Mk. II || || Canadian model || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||Sten Mk II || ||Erroneously shown as a closed-bolt weapon ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Sten MK II ||stock and supressor  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || Sten Mk II|| || || rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Mk 9 Chopshop&amp;quot; || || Mk II with chopped barrel &amp;amp; stock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;STENOF&amp;quot; || || Chambered in .308 Winchester, optional 50 round snaildrum magazine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 4]]'' || Sten Mk. II || || &amp;quot;Urban Assault Expansion Pack&amp;quot; DLC || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || Sten || w/ various attachments || &amp;quot;Winter Siege&amp;quot; update || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || STEN || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Strange Brigade]]'' || &amp;quot;Kingsley Special Repeater&amp;quot; || With a 28 round magazine || rowspan=2| ||rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Chill Burster&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || ||Sten Mk II (Canadian)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || Sten || || Added in Update 3.1.2. || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]]'' || || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II(S)==&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|right|350px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|right|351px|Sten Mk II(S) (Canadian) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Sten Mk II(S) was a covert ops variant with an extremely effective integral suppressor developed at the request of the British Special Operations Executive by Major Hugh Reeves, who would go on to design the [[Welrod Pistol]]. The suppressor used a ported barrel and the recoil spring was shortened and the bolt lightened to ensure reliable function. The S stands for &amp;quot;special purpose&amp;quot; rather than &amp;quot;silenced&amp;quot; as one might expect. It was developed after the failure of attempts early in the war to produce a suppressed [[Thompson Submachine Gun]], and was issued to Commando units and other special forces groups. It was first used by frontline SOE units in in Europe in 1943, and also saw use in the Far East.&lt;br /&gt;
&lt;br /&gt;
While the suppressor became extremely hot with prolonged firing (hence the cloth grip) and would be effectively ruined by running a single magazine through it in full-auto, it was highly effective if fire was restricted to short bursts. As mentioned at the top of the page, SS officer Otto Skorzeny went to great lengths to acquire one, and is known to have stated  &amp;quot;What splendid possibilities the use of these silencers offered. What losses they might save and what dangers they might avert! How wonderful, in case of an unexpected meeting with an enemy detachment, to be able to fire without the reports attracting the attention of other enemy groups!&amp;quot; In German use, captured Mk II(S) Stens received the designation &amp;quot;MP751(e).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While it was officially declared obsolete by the British Army in 1945, the Mk II(S) and Mk VI(S) continued to be used, turning up during counter-insurgency operations in Malaya and Kenya during the 60s. The Mk II(S) was also used by both the Australian SAS and American MACV-SOG during the Vietnam War, and was not actually removed from British Special Forces inventories until suppressed variants of the [[Heckler &amp;amp; Koch MP5]] were adopted in the 1980s.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Guns of Navarone]]'' || Irene Papas || Maria Papadimos ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fifty Dead Men Walking]]'' || ||  || w/ wooden stock, seen in news footage || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Castle Wolfenstein]]'' ||  || ||Canadian model w/ Mk II style heatshield || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' ||  || ||&amp;quot;Secret Weapons of WWII&amp;quot; expansion pack || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' ||  || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Rising Sun]]'' || &amp;quot;Sten Mk II&amp;quot; || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' || ||Canvas grip removed || &amp;quot;Vietcong: Fist Alpha&amp;quot; expansion pack || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein: Enemy Territory]]'' ||  || ||Canadian model w/ Mk II style heatshield || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || Found only in second mission || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || &amp;quot;Sten&amp;quot; || || Only available in multiplayer ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || || Canvas grip removed || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Sten Mk IIS&amp;quot; || || Canadian model, can overheat, added in v2.46 (2014) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of Victory]]'' ||  || ||Canadian model|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderstorm]]'' || Sten || ||Canadian model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||Sten MkIIS  ||w/PU 3.5 scope||Canadian model||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Front]]'' ||STEN MK IIS|| || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Club VR]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || || || Singleplayer only || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || Sten Mk IIS (Canadian) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]]'' || || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk III==&lt;br /&gt;
[[Image:Sten MkIII.jpg|thumb|right|350px|Sten Mk III - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[These Are the Damned]]'' || [[Oliver Reed]] || King || || rowspan=3| 1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Macdonald Carey]] || Simon Wells ||&lt;br /&gt;
|-&lt;br /&gt;
| || guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Longest Day]]'' ||  || French paratroopers || continuity error || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harum Scarum]]'' || || Assassins || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alphaville]]'' || || Alphaville security force || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If....]]'' ||  || Various ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walter Defends Sarajevo (Valter brani Sarajevo)]]'' || || || Hidden in Zis' workshop || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paper Tiger]]'' || || British soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Year of Living Dangerously]]'' ||  || Indonesian soldiers ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rookies Run Amok 2 (Le retour des bidasses en folie)]]'' || || French soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Farewell To The King]]'' || [[Marius Weyers]] || Sgt. Conklin || rowspan=&amp;quot;4&amp;quot;|w/ Canadian model stocks || rowspan=&amp;quot;4&amp;quot;|1989&lt;br /&gt;
|-&lt;br /&gt;
|  [[Wayne Pygram]] ||  Bren Armstrong&lt;br /&gt;
|-&lt;br /&gt;
| [[Gerry Lopez]] || Gwai&lt;br /&gt;
|-&lt;br /&gt;
|  || Headhunters &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great British Train Robbery]]''|| || A criminal || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Company]]'' || [[Chris O'Donnell]] ||CIA Officer Jack McAuliffe|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Death to Spies]]'' || || || |Sten Mk III || rowspan=&amp;quot;2&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
| || ||Sten Mk III with Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Death to Spies: Moment of Truth]]'' || || || |Sten Mk III || rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| || ||Sten Mk III with Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Dandy]]'' || Dandy || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
[[Image:Sten Mk5.JPG|thumb|right|350px|Sten Mk V - 9x19mm]]&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|right|350px|Sten Mk V without vertical grip - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paratrooper]]'' || || British paratroopers || w/ vertical grip removed || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[A Hill in Korea]]'' || [[George Baker]] || Lieutenant Butler || rowspan=&amp;quot;3&amp;quot;|w/ vertical grip removed || rowspan=&amp;quot;3&amp;quot;| 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Andrews]] || Sgt. Payne&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Medwin]] || Pte. Docker&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thousand Eyes of Dr. Mabuse]]'' || [[Howard Vernon]] || No.12 || Vertical grip removed, custom buttstock || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Longest Day]]'' || || French paratroopers || continuity error || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Albert Podavini]] || Freddy &amp;quot;Philosopher&amp;quot; || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Where Eagles Dare]]'' || [[Patrick Wymark]] || Col. Turner||w/ vertical grip removed  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Riders]]'' || [[Ernie Orsatti]] || Joe || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bridge Too Far]]'' ||  || British Paratroopers||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Year of Living Dangerously]]'' ||  || Indonesian soldiers||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Bukit Kepong]]'' || [[Jins Shamsuddin]] || Sgt. Jamil Mohd Shah || rowspan=&amp;quot;4&amp;quot;|w/ vertical grip removed || rowspan=&amp;quot;4&amp;quot;| 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusof Haslam]] || PC Jaafar Hassan &lt;br /&gt;
|-&lt;br /&gt;
|  || Police Jungle Squad officers &lt;br /&gt;
|-&lt;br /&gt;
|  || Communist terrorists  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Universal Soldier]]'' ||  || Terrorists||w/ vertical grip removed  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Imitation Game]]'' ||  || A British MP || w/ vertical grip removed || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (1961)|The Avengers]]'' || [[Roland Curram]] ||Vincent East || || 1961 - 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 7]]'' || [[Rob Heanley]] || British Army Sergeant || &amp;quot;The Russian House&amp;quot; (S7E1) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 8]]'' || || British soldiers || &amp;quot;The Eternity Ring&amp;quot; (S8E1) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Endeavour - Season 2]]'' || || A reenactor of British Army of WW2 || &amp;quot;Trove&amp;quot; (S02E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stalin Subway]]'' || &amp;quot;STEN Mk2&amp;quot; || || w/ vertical grip removed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Sten Mk V&amp;quot; || || Added in v2.5 (2016) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]]'' || &amp;quot;STEN MK. V&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops III]]'' || Sten || w/ various attachments || Added via update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || Can mount Lee-Enfield No. 4 bayonet || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sten Mk VI==&lt;br /&gt;
[[File:StenMkVI.jpg|thumb|right|350px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]]'' || || || || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I/II==&lt;br /&gt;
[[File:Austen.jpg|thumb|right|350px|Austen Mk I - 9x19mm]]&lt;br /&gt;
[[File:AustenII.jpg|thumb|right|350px|Austen Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Year of Living Dangerously]]'' || various || various || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible (1988) - Season 1|Mission: Impossible]]'' || || A henchmen || &amp;quot;Spy&amp;quot; (S01E14) || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || Austen || ||Mk I, added in July 2019 update, 25-round magazine by default || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || Austen Mk I || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MP 3008==&lt;br /&gt;
[[File:MP 3008.jpg |thumb|right|350px|MP 3008 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP 3008 wooden stock.jpg|thumb|right|350px|MP 3008 with wooden stock and left side charging handle - 9x19mm]]&lt;br /&gt;
The '''MP 3008''', also known as the &amp;quot;Volksmaschinenpistole&amp;quot; (people's machine pistol), was a German submachine gun developed towards the end of WWII. It was essentially a copy of the Sten Mk II, but with a vertical magazine. Due to the poor state of German manufacturing towards the end of the war, and the fact that the MP 3008 was manufactured in various smaller factories and machine shops, there was a lot of variation in terms of the materials and design of the weapon's furniture - it could be found with a skeleton wire stock, a strut stock, a strut stock with a wooden pistol grip, and finally a fully wooden stock.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jojo Rabbit]]'' || || ''Volkssturm'' members || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Defeated]]'' || || A henchmen || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' || Crewwomen  || &amp;quot;Mission: 005 - The Fragile Dream with a Crimson Colored Horizon&amp;quot; ||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enlisted]]''|| || ||With wooden stock || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viper Machine Carbine==&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|right|350px|Viper Mk I - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Viper Machine Carbine''' was an experimental bullpup version of the Sten that was intended to be used as a one-handed personal defense weapon. The Mk I version of the Viper was designed in 1942 and intended for motorcycle messengers. Built from Sten Mk. III parts and encased in a hollow wooden clamshell, the Mk I would be held by the user underneath the shoulder. As such it possessed no iron sights, or a fire selector for that matter. Only two examples of the Mk I was built. A Mk II version was designed in 1943 but not built; the 1945 Mk III featured a radically different design, being redesigned from the ground up and having more conventional features such as iron sights and a stock. It was intended for military police in Occupied Germany, but only three were built before ultimately being rejected.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| &amp;quot;Viper Mk I&amp;quot; || || Mk I|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marauders (video game)|Marauders]]''|| &amp;quot;ViperMkI&amp;quot; || || Mk I|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Royal Small Arms Factory]] - A list of weapons produced by RSAF Enfield&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uzi&amp;diff=1639087</id>
		<title>Uzi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uzi&amp;diff=1639087"/>
		<updated>2023-12-30T11:28:40Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The IMI Uzi series of submachine guns is used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Uzi=&lt;br /&gt;
[[File:Uzi.jpg|thumb|right|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|right|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:UZIwSionics.jpg|thumb|right|350px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|right|350px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:Uzi-3.jpg|thumb|right|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|right|350px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1950 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.72 lbs (3.5 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 18.5 in (47 cm) (Stock Collapsed), 25 in (64 cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 10.2 in (26 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20, 25, 32, 40, 50 (9x19mm), 10 (.22 &amp;amp; .41 AE), 16 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[Raid on Entebbe]]'' || [[Charles Bronson]] || Brig. Gen. Dan Shomron || || rowspan=7 | 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephen Macht]] || Lt. Col. Yonatan 'Yonni' Netanyahu ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Woods]] || Capt. Sammy Berg ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Horst Buchholz]] || Wilfred Boese ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mariclare Costello]] || Gabriielle Krieger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Idi Amin ||&lt;br /&gt;
|-&lt;br /&gt;
| || Izraeli commando, terrorists ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Two-Minute Warning]]''||[[John Cassavetes]]||LAPD Sergeant Button|| ||1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stuntwoman (L'animal)]]'' ||[[Raquel Welch]]||Jane Gardner|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Sunday]]''||[[Robert Shaw]]||Major David Kabakov|| Suppressed ||1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Operation Thunderbolt]]''|| [[Assi Dayan]] ||Shuki|| || rowspan=2 | 1977&lt;br /&gt;
|-&lt;br /&gt;
| ||Israeli commando||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Midnight Express]]''|| ||Turkish soldiers|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Wild Geese]]''|| [[John Kani]]||Sgt. Blake|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fury]]''|| ||Israeli soldiers|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Ffolkes]]''||[[Sabu Kimura]]||Saburo Yakamoto|| || rowspan=2 | 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Eiji Kusuhara]]||Eiji Tanaka||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love and Bullets]]'' || || FBI agents || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Telephone Bar (Le bar du téléphone)]]'' || [[Richard Anconina]] || Boum-Boum || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jupiter's Thigh (On a volé la cuisse de Jupiter)]]'' || || Greece police || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Dogs of War]]''||[[Christopher Walken]]|| Jamie Shannon || || rowspan=4 | 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Berenger]]|| Drew Blakeley ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Freeman]]|| Derek Godwin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-François Stévenin]] || Michel Claude ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stripes]]''|| ||Soviet border guards|| ||1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Teheran 43]]''||[[Alain Delon]]||Inspector Foche|| ||1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unfinished Supper (Nezakonchennyy uzhin)]]'' || || || Seen in documentary footage || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Wish 2]]''||[[Thomas F. Duffy]]||Nirvana|| ||1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under Fire]]''||[[Ed Harris]] ||Oates|| ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||||bodyguard||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The Africain (L'Africain)]]'' || || Poachers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Survivors ]]'' || [[Robin Williams]] || Donald Quinelle || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Scarface]]''||[[Al Pacino]]||Tony Montana|| || rowspan=2 | 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Salazar]]||ChiChi||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || Caifano's henchmen || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Little Drummer Girl]]'' || || Mossad commando || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Night of the Comet]]''|| [[Joel Levine]] || Guard || Fitted with a wooden stock || rowspan=2 | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Beltran]]|| Hector Gomez || Fitted with a wooden stock&lt;br /&gt;
|-&lt;br /&gt;
|''[[Code Name: Wild Geese]]''|| || General Khan's soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Terminator]]''|| [[Arnold Schwarzenegger]]||The Terminator|| ||rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighter || Fitted with a wooden stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Maruschka Detmers]] || Laura || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Exterminator 2]]'' || [[Mario Van Peebles]] || X || rowspan=3| || rowspan=3|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Frankie Faison]] || Be Gee&lt;br /&gt;
|-&lt;br /&gt;
| || X's thugs&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''||[[Arnold Schwarzenegger]]||John Matrix|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen at Dinner]]'' || || Actor portraying guards || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Nonstop Trouble with the Family]]''||[[Dieter Hallervorden]]||Emilio Böllemann|| ||rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Schulz]]||Alfredo||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Missing In Action 2: The Beginning]]''|| || || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Ninja]]''|| ||Rebel leader|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quiet Earth]]''||[[Pete Smith]]||Api|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[Day of the Dead (1985)|Day of The Dead]]''||[[Lori Cardille]]||Sarah|| || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarlath Conroy]]||William &amp;quot;Bill&amp;quot; McDermott||&lt;br /&gt;
|-&lt;br /&gt;
| [[Terry Alexander]]||John||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A View to a Kill]]''||[[Christopher Walken]] ||Max Zorin|| ||rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Bauchau]] || Scarpine ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Commando Leopard]]''||[[Cristina Donadio]]||Maria|| || rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels and soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Supercops]]'' || || Delmann's henchman || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Wild Geese II]]'' || [[Scott Glenn]] || John Haddad || rowspan=2| || rowspan=3|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Edward Fox]] || Alex Faulkner&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth Haigh]] || Col. Reed-Henry || Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pray for Death]]'' || [[James Booth]] || Limehouse Willie || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || [[Christopher Stone]] || Bill Ecker || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Popeye Doyle]]''|| ||Assassin|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[F/X]]'' || [[Bryan Brown]]||Roland Tyler|| ||rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerry Orbach]]||Nicholas DeFranco||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Running Scared (1986)|Running Scared]]''||[[Steven Bauer]]||Det. Frank Sigliano|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Delta Force]]''|| [[Chuck Norris]] || Maj. Scott McCoy || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]''|| ||CIA agents|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || [[Richard Romanus]] || Frank Vincenzo || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''|| [[Lauren Holly]] || Nikki || ||1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Firewalker]]'' || [[Mario Arévalo]] || The guerilla leader || With wooden stock || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| || Brigands, guerillas || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tough Guys]]'' || [[Kirk Douglas]] || Archie Long || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| || Armored truck guard&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Red Spectacles]]''|| || Unnamed attacker|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ishtar]]''|| ||Soldiers and policemen of Ishtar|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Malone (1987)|Malone]]'' || || One of Delayne's men|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]''||[[Mark Carlton]]||Ron Miller|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lethal Weapon (1987)]]''|| ||Shadow Company goons|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wisdom]]''|| [[Emilio Estevez]]||John Wisdom|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Hard Ticket to Hawaii]]'' || [[Hope Marie Carlton]] || Taryn ||rowspan=3| ||rowspan=3| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronn Moss]] || Rowdy Abilene&lt;br /&gt;
|-&lt;br /&gt;
| || Romero's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]]'' || || US Secret Service || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Live]]''||[[Peter Jason]] ||Gilbert|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dead Pool]]'' || || Mobsters || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dead Heat]]'' || [[Treat Williams]] || Det. Roger Mortis || rowspan=2| || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
| || Undead robbers&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: The FBI Murders]]''|| ||Paramilitary member|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scarecrows]]''|| ||Commandos|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Commander]]''|| [[Chat Silayan]] ||Ling|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Picasso Trigger]]'' || [[Hope Marie Carlton]] || Taryn ||rowspan=3| || rowspan=3|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Rodrigo Obregón]] || Miguel Ortiz&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs&lt;br /&gt;
|-&lt;br /&gt;
|''[[Code Name Coq Rouge (Täcknamn Coq Rouge)|Code Name Coq Rouge]]''|| ||Israeli military officer|| || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K9]]'' || [[Sherman Howard]] || Dillon || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Package]]''|| ||Assassin|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Man in the Brown Suit]]'' || || Airport security || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| || Security ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Savage Beach]]''||[[Hope Marie Carlton]]||Taryn|| rowspan=2| || rowspan=2|1989&lt;br /&gt;
|-&lt;br /&gt;
| || Big thug&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mighty Quinn]]''||[[M. Emmet Walsh]]||Miller|| || 1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[In the Line of Duty 5: Middle Man]]''||[[Cynthia Khan]]||Yang Lei-Ching|| || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[David Wu]]||David Ng||&lt;br /&gt;
|-&lt;br /&gt;
| ||criminals||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Cops are Robbers]]''|| [[Ray Sharkey]] || Clemente || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns (1990)|Guns]]''|| || The detectives || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[King of New York]]''|| [[Laurence Fishburne]] || Jimmy Jump || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air America]]''||[[Mel Gibson]]|| || ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last of the Finest]]''|| || The criminals || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fire Birds]]''||[[Bert Rhine]]||Eric Stoller|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Grace]]''|| || Gang member|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Downtown]]''||[[Henry Kingi]]||suspect||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force 2: The Colombian Connection]]''|| || Chuck Norris || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Snake Eater II: The Drug Buster]]''||[[Larry B. Scott]]|| Speedboat|| || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| || Mobsters||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Living Target (Zhivaja mishen)]]'' || [[Aleksandr Abdulov]] || Yura Artykhov || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Cop Target]]'' || [[Charles Napier]] || John Granger || rowspan=3| || rowspan=3| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Franklin Dominguez]] || Chief Rodriguez&lt;br /&gt;
|-&lt;br /&gt;
| || Peynado's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Break (1991)|Point Break]]'' ||||Australian police officer || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Samurai Cop]]''||[[Robert Z'Dar]] ||Yamashita||||1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[If Looks Could Kill]]''||[[Richard Grieco]]|| Michael Corben || || rowspan=5 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabrielle Anwar]] || Mariska ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Bartlett]] || Patricia Grober ||&lt;br /&gt;
|-&lt;br /&gt;
| [[John Tench]] || Cell Guard ||&lt;br /&gt;
|-&lt;br /&gt;
| || Steranko's Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[For Sacha (Pour Sacha)]]''||[[Richard Berry]]|| Sacha || || rowspan=3 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie Marceau]]|| Laura ||&lt;br /&gt;
|-&lt;br /&gt;
| || Israeli soldiers || fitted with a wooden stock&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shtemp]]''|| || Mafia member || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Year of the Gun]]''|| || The terrorists || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Third Planet (Tretya planeta)]]'' || || Special forces fighter || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | ''[[Patriot Games]]''|| [[Sean Bean]] || Sean Miller || || rowspan=4 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Bergin]]||Kevin O'Donnell||&lt;br /&gt;
|-&lt;br /&gt;
| [[Polly Walker]]||Annette||&lt;br /&gt;
|-&lt;br /&gt;
| [[Harrison Ford]] || John Patrick &amp;quot;Jack&amp;quot; Ryan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Snake Eater III: His Law]]''||[[Lorenzo Lamas]]||&amp;quot;Soldier&amp;quot; Jack Kelly|| || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| ||Bikers||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Democratic Terrorist]]''|| || Syrians and PLO || || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| || The terrorists ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard Hunted]]''||[[Al Leong]]||Raven|| || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| ||Thug||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Rage and Honor]]'' || [[Tim DeZarn]] || Fast Eddie ||rowspan=2| || rowspan=2| 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Toshishiro Obata]] || Chan Lu&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[To Survive (Chtoby vyzhit)]]'' || [[Vladimir Menshov]] || Oleg ||rowspan=2| || rowspan=2| 1992&lt;br /&gt;
|-&lt;br /&gt;
|| Mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Down]]''||[[Michael Douglas]]||William 'D-Fence' Foster|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story]]''||[[Jackie Chan]]|| Inspector Eddie Chan || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 3]]''|| ||Rehab officers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || || Novacek's men || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Fire]]''|| ||Police|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Fit to Kill]]'' || [[Al Leong]] || Raven || Footage from ''[[Hard Hunted]]'' ||rowspan=3|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Gerald Okamura]] || Po's commando ||rowspan=2|&lt;br /&gt;
|-&lt;br /&gt;
| ||Po's commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strapped]]''||[[Craig Wasson]]||Ben||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clear and Present Danger]]''|| || Various characters || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Trouble]]''|| [[Patrick St. Esprit]] || The assassin || Suppressed || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Wish V: The Face of Death]]''|| ||Tommy O'Shea's henchmen|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guarding Tess]]''||[[David Graf]] || Agent Lee Danielson || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || || FBI commandos || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Direct Hit]]'' || || || Seen in Hatch's armory || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Patrick Cupo]] || Rebel #2 || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steel Frontier]]''|| [[Bo Svenson]] || Roy Ackett || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Coldblooded]]''|| [[Marcos A. Ferraez]] || Colombian gangster|| || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crying Freeman]]''|| || Yakuza gangsters|| || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard with a Vengeance]]''|| || Simon's men|| || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''||[[Kevin Spacey]] ||Verbal Kint|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || [[Marg Helgenberger]] || Dr Laura Baker || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Congo]]''||[[Laura Linney]]|| Karen Ross || || rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dylan Walsh]] || Peter Eliot ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernie Hudson]] || Munroe Kelly ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Rumble in the Bronx]]''|| || White Tiger's gang members || Standard and stockless ||rowspan=&amp;quot;2&amp;quot;| 1995&lt;br /&gt;
|-&lt;br /&gt;
| || Law enforcement operative || Stockless&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (1995)|No Way Back]]'' || || Serlano's thugs || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Casino (1995)|Casino]]''||[[Frank Vincent]]||Frank Marino|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detonator II: Night Watch]]'' || [[Kay Siu Lim]] || Mao Yixin ||rowspan=2| ||rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandra Paul]] || Sabrina Carver&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Long Kiss Goodnight]]'' || ||Thugs|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || || A Mexican police officer || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Demolition High]]'' || [[Jeff Kober]] || Luther ||rowspan=3 | ||rowspan=3 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Corey Haim]] || Lenny Slater&lt;br /&gt;
|-&lt;br /&gt;
| || Luther's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Set It Off]]''||[[Queen Latifah]]||Cleo||||1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Original Gangstas]]'' || [[Fred Williamson]] || John Bookman || With foregrip || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Brown]] || Jake Trevor || Only on promo image&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Saint]]''||[[Tommy Flanagan]]||Scarface|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Face/Off]]''||[[John Travolta]] ||FBI Agent Sean Archer|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || || Shorty Dee's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Game, The (1997)|The Game]]''||||CRS security guard||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road Ends]]''|| || Orosco's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || || SWAT trooper || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ronin]]''|| ||A bodyguard|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Siege]]''|| ||Terrorists|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Avengers (1998)|The Avengers]]'' || [[Ralph Fiennes]] || John Steed || mocked up as minigun || rowspan=3 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Izzard]] || Bailey ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaun Ryder]] || Donavan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton || rowspan=3|in custom stock to resemble [[FN P90]] || rowspan=5 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Mats Långbacka]] || Stålhandske&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikael Ahlberg]] || Andersson&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Hedengran]] || Gustavsson || w/ &amp;amp; w/o custom stock to resemble [[FN P90]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Hamill]] || Mike Hawkins ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - film]]'' || || Bandits || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return to Savage Beach]]'' || || || Seen in gun crate || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || Dalton's operative || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Kippur]]'' || [[Liron Levo]] || Weinraub || || rowspan=6 | 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomer Russo]] || Ruso ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guy Amir]] || Gadassi ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Uri Klausner]] || Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliano Mer-Khamis]] || Captain ||&lt;br /&gt;
|-&lt;br /&gt;
| || Izraeli soldiers || Fitted with a wooden stock&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle Royale]]''|| ||Kazuo Kiriyama|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Left Behind: The Movie]]''|| || IDF Soldier || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bait (2000)|Bait]]''|| || SWAT officers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Dennis Farina]]||Jack Bangs||||2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Stacy: Attack of the Schoolgirl Zombies]]'' || Hisakatsu Oya || Takenaka || rowspan=3 | || rowspan=3 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| Yukijirô Hotaru || Fujiwara&lt;br /&gt;
|-&lt;br /&gt;
| || Romero Repeat Kill Troops&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Point Men]]'' || [[Samir Bezzah]] || Israeli soldier || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ali G Indahouse]]''|| ||Gang members|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]] || ||Chechen rebels|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Old Men in New Cars]]'' || || Ratco's gangster || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller]]'' || [[Yusup Bakhshiev]] || &amp;quot;Kent&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[National Security]]'' || [[Steve Zahn]] || LAPD Officer Hank Rafferty || rowspan=2| || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Roberts]] || Nash&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Matrix Reloaded]]''|| ||A henchmen|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detention]]'' || || A terrorist || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun ]]'' || || rebel soldier || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Preacher]]''|| ||various thugs|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Employee of the Month (2004)|Employee of the Month]] || || bank robber || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moscow Heat]]'' || || NYPD detectives || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]''|| ||Mike|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Munich]]''|| ||Israeli commandos|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || || Spanish police || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crusader]]'' || [[Laia Blanch]] || Leila || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unknown]]''|| ||A kidnapper|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Tucker's henchmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missionary Man]]'' || [[John Enos III]] || Jarfe || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Apocalypse Code]]'' || || Various terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]]''||[[Marco Macor]]||Marco|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesrine: Killer Instinct]]''|| ||Breakout prisoner|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesrine: Public Enemy Number 1]]''||[[Vincent Cassel]]||Mesrine||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Bruges]]'' || || || on table || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantum of Solace]]''|| ||Dock guards in Haiti|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[War, Inc.]]''|| [[Hilary Duff]] || Yonica Babyeah ||rowspan=2| ||rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman, bodyguard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mirage (2008)|Mirage]]'' || [[Rustam Urazaev]] || Jamal || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Gore Police]]'' || || actor in police recruiting video || replica || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]]''|| ||Various characters|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lebanon]]''||[[Ashraf Barhom]]||A Christian Phalangist|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || resistance fighters || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza Hunters 2: The Revenge Duel in Hell]]'' || Yumi Yoshiyuki || Miki || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[13]]''|| ||Various|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]]'' || ||Bad Guys || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]'' || || Cartel Gunman || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || [[Pascal Elbé]] || Jonathan Hayoun || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Big Money Rustlas]]'' || [[Jamie Madrox]] || Raw Stank || || rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || DJ&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Heineken Kidnapping]]'' || [[Gijs Naber]] || Cor || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red State]]'' ||[[Betty Aberlin]]|| Abigail || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cherry Bomb]]'' || || || Seen in gun shack || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Gang Story (Les Lyonnais)]]'' || || Gangsters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Salvation Boulevard]]'' || || Vazquez's bodyguards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Kill Zombie!]]''||[[Sergio Hasselbaink]] || Jeffrey|| retractable stock ||rowspan=&amp;quot;2&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Mimoun Ouled Radi]]|| Mo|| retractable &amp;amp; synthetic fixed stock&lt;br /&gt;
|-&lt;br /&gt;
|''[[Argo]]'' ||||Iranian Revolutionary Guards|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Seven Psychopaths]]''||[[Colin Farrell]] || Marty Faranan || ||rowspan=&amp;quot;2&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Fire with Fire]]'' ||||Aryan|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]'' || || Bane's Henchmen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Richard Briers]] || Hamish || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || [[Michael Friend]] || Skinner || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Project: Panacea (Proyekt: Panatseya)]]'' || Evgeniy Bezlepkin || Trepach || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Zulu (2013)|Zulu]]''|| [[Clayton Evertson]] || Beach thug || with wood buttstock|| rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| || Cat's thug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer, The (2014)|The Equalizer]]'' || || Russian mobster || With foregrip || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick]]''||  || ||Seen in arsenal ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold in July]]''||||gangster||||2014&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || || seen in Kaulder's armory || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Jose Pablo Cantillo]] || Amerika || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Richard Carter]]||The Bullet Farmer||Fitted with a wooden stock||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | ''[[The Bad Batch]]'' || Alina Aliluykina || Dream girl || rowspan=11 | || rowspan=11 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| Ashleigh Biller || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| Irene Guindal || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| Nina Mansker || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| Emily O'Brien || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| DaLaura Patton || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| Lana Walling || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| Allison Gordon || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| Stephanie Nauli || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| Ndea Williams || Dream girl&lt;br /&gt;
|-&lt;br /&gt;
| || Guardians&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]''|| || || Seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[7 Days in Entebbe]]'' || || IDF Commandos || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || || guards, police || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: Dark Fate]]'' || || || Seen in an arms cache || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Port of Cape Town (V Keyptaunskom portu...)]]'' || Ryan Kruger || Alex || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys for Life]]'' ||||gunman||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||||Bangladesh police||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||||seen in a warehouse||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Widow (2021)|Black Widow]]''|||| ||seen in arsenal ||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Train]]'' ||||Yakuza member ||w/flashlight || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Doctor Who (Classic Series)|Doctor Who]]''  || [[John Challis]] || Scorby || &amp;quot;The Seeds of Doom&amp;quot; || rowspan=3 | 1963-1989&lt;br /&gt;
|-&lt;br /&gt;
| || Guards || &amp;quot;The Seeds of Doom&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Neo-Nazis || &amp;quot;Silver Nemesis&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great British Train Robbery]]''|| || Two Criminals || || 1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[Columbo]]'' ||  || is seen in briefcase with guns || &amp;quot;The Conspirators&amp;quot; (S07E05)|| 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Simon &amp;amp; Simon]]''||[[Joe Mantegna]]||Henry||||1981-1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum, P.I.]]'' || [[Larry Manetti]] || Rick Orville Wright || Season 3 || 1982-1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight Rider]]'' || || || &amp;quot;Sky Knight&amp;quot; || 1982-1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 1]]'' || || Colombian Thug || &amp;quot;Smuggler's Blues&amp;quot; || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 3]]'' || [[Patrick Field]] || Hoesler || &amp;quot;House Guests&amp;quot; (S03E10) || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' || || Members of self-styled African Liberation Army || &amp;quot;Silver Dollar&amp;quot; (S2E01) || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[On Wings of Eagles]]'' ||[[Kabir Bedi]] ||Mohammad || rowspan=4 |  || rowspan=4 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[James Sutorius]] ||Joe Poche&lt;br /&gt;
|-&lt;br /&gt;
| [[Alberto Estrella]] ||Iranian Revolutionary&lt;br /&gt;
|-&lt;br /&gt;
| ||Revolutionary Guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer!]]'' || || || || 1986-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 5]]'' || || A French ''GIGN'' officer || &amp;quot;S.P.A.R.T.A.&amp;quot; (S05E06) || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Game (Bolshaya igra)]]'' || || Killers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9]]'' || Pancho Russell || Joey || &amp;quot;My Friend Charlie&amp;quot; (S09E05) || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 2]]'' || || Buard's henchman; Kemal's friend || &amp;quot;Un croque-mort nommé Nestor&amp;quot; (S2E5) || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The|The Stand]]'' || [[Miguel Ferrer]] || Lloyd Henreid || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Soldier]]'' || [[Lucy Cohu]] || Maj. Jessica Bailey || Season 07 Ep10 &amp;quot;Chain of Command&amp;quot; ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || UN soldiers || &amp;quot;Patient X&amp;quot; (S5E13) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sopranos]]'' || || ||Nobody Knows Anything (1.11)|| 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || || Gangsters || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medicopter 117 - Jedes Leben zählt - Season 4]]'' || || Russian bandit || ||  2001&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Fabio Montale]]'' || [[Kamel Ferrat]] || Redouane Hamoudi ||rowspan=2| ||rowspan=2| 2002&lt;br /&gt;
|-&lt;br /&gt;
| || Auch's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firefly]]'' || || Badger's men and Patience's henchmen || &amp;quot;Serenity&amp;quot; (S1E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medicopter 117 - Jedes Leben zählt - Season 5]]'' || ||Mercenaries || Episode 8 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medicopter 117 - Jedes Leben zählt - Season 6]]'' || || Security Guard || Episode 5 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors: The Series]]'' || [[Pat Skipper]] || Bill McClane || Without stock / &amp;quot;Shriek &amp;amp; Destroy&amp;quot; (S1E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force - Season 2]]'' || || french Special Forces Soldiers || &amp;quot;Communications&amp;quot; (S2E01) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' || || || || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All or Nothing (Pan ili propal)]]'' || || A Danish police detective|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force - Season 4]]'' || || government forces, guerrillas and US close protection officers || &amp;quot;Charlie Bravo&amp;quot; (S4E02) || 2006-2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unit]]'' || || || || 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Closer, The - Season 3|The Closer - Season 3]]'' || || Car Robbers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]'' || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GSG-9]]'' || || || || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Closer, The - Season 4|The Closer - Season 4]]'' || || || Found in a garage, &amp;quot;Time Bomb&amp;quot; (S4E10) || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || Ranked the tenth best CQB weapon || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadliest Warrior]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || ||  &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot]]'' || [[Simon Racaza]] || || || 2010-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||||Henchmen || &amp;quot;Border&amp;quot; S01E01 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 3]]'' || [[Lauren Cohan]] || Maggie Greene || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Walking Dead - Season 4]]'' || [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Claimed&amp;quot; (S4E11) || rowspan=3 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Chandler Riggs]] || Carl Grimes || &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| || One of the &amp;quot;Claimers&amp;quot; || &amp;quot;Alone&amp;quot; (S4E13)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Banshee - Season 2]]'' || || Fat Au's guards || Episode 10 || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Linds Edwards]] || Clover || Episode 6&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 1]]''||||gang member||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: New Orleans - Season 2]]'' || [[Patrick Brennan]] || Zed Hastings || S02E08 &amp;quot;Confluence&amp;quot; || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]''||Rayisa Kondracki||Constance Clootie||&amp;quot;Bury Me With My Guns On&amp;quot; (S1E09)||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''  ||  ||  || hanged on the wall || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2017 TV Series)|Training Day]]''||||sicarios||&amp;quot;Bad Day at Aqua Mesa''||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 3]]''||||assassin||&amp;quot;The World is Purple&amp;quot; (S3E10)||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tulsa King]]''||||various characters||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[FUBAR (2023 TV Series)|FUBAR]]''||||criminal||&amp;quot;Here Today, Gone To-Marrow&amp;quot; (S1E05)||2023&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Continental: From the World of John Wick]]'' || ||Continental Enforcers||&amp;quot;Brothers in Arms&amp;quot; (S1E01), &amp;quot;Theater of Pain&amp;quot; (S1E03) || rowspan=2|2023&lt;br /&gt;
|-&lt;br /&gt;
| || Bowery Member|| &amp;quot;Loyalty to the Master&amp;quot; (S1E02) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior]]'' ||  ||  ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' ||  ||  || Unusable || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]]'' ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' ||&amp;quot;9mm Auto Pistol&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[IGI 2: Covert Strike]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Pandora Tomorrow]]'' ||  ||  || Unusable || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 4]]'' ||  &amp;quot;Gal Submachine Gun&amp;quot; || With sound suppressor and folding metal buttstock that can't be extended||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' ||  ||  || Cut from final version || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  || With 20, 25, and 32-round magazines, can be fitted with a suppressor or laser module  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' ||  || With stock removed ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' ||  &amp;quot;Submachine Gun&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' ||  ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Underworld]]'' || &amp;quot;Autsi submachine gun&amp;quot; ||  || Dual-wielded || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' ||  &amp;quot;Submachine Gun&amp;quot; || with optional laser sight ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]] ''||&amp;quot;Machine Pistol&amp;quot;  || || w/ 32-round magazine || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' ||  || Fitted with a suppressor||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' ||  ||  || Incorrectly holds 30 rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Uzi&amp;quot; ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || || Built-in Foregrip || Incorrectly holds 30 rounds || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' ||  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Uzi Full Auto ||Aimpoint sight, wood stock, bayonet, suppressor and 32, 20 and 40-rounded mags  ||green furniture || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || &amp;quot;Binya&amp;quot; ||  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;Uzi Classic&amp;quot;, &amp;quot;Uzi Compact&amp;quot; || || Wooden and folding stock || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || &amp;quot;Uzi&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;Gal&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || &amp;quot;SMG&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Club VR]]'' || Uzi || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Akimbo Uzi || Dual wielded, suppressed, fictional 14-round magazine ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' ||  ||  ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Resistance]]'' || &amp;quot;Uzi SMG&amp;quot; || Locked to full-auto fire || Folding metal buttstock cannot be extended, incorrectly holds 30 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;Uzi&amp;quot; ||  ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)|Marauders]]'' || &amp;quot;Uzi&amp;quot; || 20-round mag default, missing stock || 32-round extended mag, suppressor and wooden buttstock  || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare III (2023)|Call of Duty: Modern Warfare III]]'' || &amp;quot;WSP-9&amp;quot; || || || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III: The Castle of Cagliostro]]'' || Fujiko Mine || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Magic M-66]]''||Commando|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin III: The Fuma Conspiracy]]'' || Fuma clan ninjas || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Saburo Tenma ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Bull 34]]''||Rapist|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Ryukenden]]'' || Jeffrey Hammond ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin III: Voyage to Danger]]'' || Men at the black market || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]'' ||  || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You're Under Arrest: The Movie]]''|| Japanese Policewomen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magical DoReMi]]''|| Bone Bone army soldiers || &amp;quot;A Liar's First Friendship&amp;quot; (E06) || 1999-2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]''|| Fanc || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Punk]]'' ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monster (TV Series)|Monster]]'' || German police officers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''||Criminals|| ||2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: The Animation]]'' || Mobsters || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Note]]'' || Jose || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon: The Second Barrage]]''||Thugs &amp;amp; mafia members|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Skull Man]]''||White Bell members|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eden of the East the Movie I: King of Eden]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Phantom: Requiem for the Phantom]]'' || Ein ||  rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| Various mobsters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aria the Scarlet Ammo]]''|| ||||2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' || Fujiko Mine ||  rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| Bodyguards&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C³]]''||Kinako Seto ||Airsoft||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Amagi Brilliant Park]]''|| Terrorist || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sword Art Online II]]''|| &amp;quot;Storm&amp;quot; ||    || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bungo Stray Dogs - Season 1|Bungo Stray Dogs]]'' || Ichiyō Higuchi || Ep. 03,  Ep. 11 || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| Nakajima Atsushi || Ep. 03&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || Ichiyō Higuchi || 2nd opening || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| Port Mafia || Ep. 13, 15, 16, 18, 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bungo Stray Dogs: Dead Apple]]'' || Ichiyō Higuchi || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| Port Mafia&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin Zero]]''  || Shinobu || Ep. &amp;quot;Young Lupin Calls Himself &amp;quot;the Third&amp;quot; || 2022 - 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Uzi Carbine=&lt;br /&gt;
[[File:UziCarbineModA.jpg|thumb|right|400px|Uzi Carbine (IMI Model A) - 9x19mm]] &lt;br /&gt;
[[File:Uzi Carbine shrouded.jpg|thumb|right|400px|Uzi Carbine (IMI Model A) fitted with barrel shroud - 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1980 – 1989)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' ? lbs (? kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' ? in (? cm) (Stock Collapsed), ? in (? cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 16 in (41 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20, 25, 32, 40, 50 (9x19mm), 10 (.41 AE), 16 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firestarter (1984)|Firestarter]]'' || || A DSI Agent || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || [[Brandon Lee]] || Brandon Ma || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || A guerilla fighter || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bulletproof (1988)]]'' || [[Jorge Cervera Jr.]] || Hermano || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| || Government agent ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cat (Die Katze)]]'' || [[Götz George]] || Probek || With custom barrel and sniper scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return of the Killer Tomatoes]]'' || || &amp;quot;Tomato men&amp;quot; and &amp;quot;Carrot&amp;quot; soldiers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Toy Soldiers]]'' || [[Wil Wheaton]] || Joseph &amp;quot;Joey&amp;quot; Trotta || With barrel shroud || rowspan=2 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| || A Colombian terrorist ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || || Escobedo's men || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || || Belgian UN Peacekeeper || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || Cross' henchman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 4]]'' ||  ||Cartel Member|| &amp;quot;Salud&amp;quot; (S4E10)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]'' || || Soldier || &amp;quot;Clue&amp;quot; (S1E18) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mini Uzi=&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|right|300px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|right|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1980 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun/Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.95 lbs (2.7 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 14.2 in (36 cm) (Stock Collapsed), 23.62 in (60 cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 7.76 in (19.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20, 25, 32, 40, 50 (9x19mm), 10 (.22 LR &amp;amp; .41 AE), 12, 16, 22 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Delta Force]]'' || [[Chuck Norris]] || Maj. Scott McCoy || || rowspan=3 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Marvin]] || Col. Nick Alexander || Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve James]] || Sgt. Bobby || Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Biggles]]'' || [[Alex Hyde White]] || Jim Ferguson || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || [[Chow Yun-Fat]] || Mark Lee || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[A Better Tomorrow II]]'' || [[Chow Yun-Fat]] || Ken Lee || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Shek]] || Lung Si ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]]'' || [[Joe Don Baker]] || Brad Whitaker || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loner, The (Le Solitaire)|The Loner (Le Solitaire)]]'' || [[Jean-Pierre Malo]] || Schneider || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[In the Line of Duty III: Force of the Dragon]]'' || [[Sai-Kit Yung]] || Nakamura Genji || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Michiko Nishiwaki]] || Michiko Nishiwaki ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || || Assassin || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[In the Line of Duty 4: Witness]]'' || [[John Salvitti]] || John Salvitti || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephan Berwick]] || CIA agent #2 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tango &amp;amp; Cash]]'' || [[Sylvester Stallone]] || Det. Ray Tango || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Det. Gabriel Cash ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 7: Sea Wolves]]'' || [[Long Kong]] || Drugs buyer || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Impact]]'' || || Drug lab Triad members || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog: Kerberos Panzer Cops]]'' || || Public Security Force Member || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[The Jackpot! (La Totale!)]]'' || [[Thierry Lhermitte]] || François Voisin || ||rowspan=4| 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Miou-Miou]] || Hélène Voisin ||rowspan=2| With fixed plastic stock&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Benguigui]] || Sarkis&lt;br /&gt;
|-&lt;br /&gt;
| || Secret service operatives and Sarkis' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchman || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CliffHanger]]'' || [[Vyto Ruginis]] || FBI Agent Matheson || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Leon (The Professional)]]'' || [[Frank Senger]] || &amp;quot;The Fatman&amp;quot; || || rowspan=2 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;The Fatman&amp;quot;'s bodyguard ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Clear and Present Danger]]'' || || US diplomatic convoy members || || rowspan=2 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || Escobedo's men ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || || Chang's henchman || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || || FBI commandos || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rumble in the Bronx]]'' || || White Tiger's gang members || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Way to Dusty Death]]'' || || Vincennes' henchman || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Geena Davis]] || Charlene Elizabeth &amp;quot;Charly&amp;quot; Baltimore || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' || [[Olivier Gruner]] || 'Hawk' || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Frighteners]]'' || [[Jeffrey Combs]] || FBI Agent Milton Dammers || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Risk]]'' || || Russian mobster || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jaguar (Le Jaguar)]]'' || || Kumare's thug || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saint]]'' || [[Valeri Nikolayev]] || Ilya Tretiak || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Face/Off]]'' || [[Nicolas Cage]] || Sean Archer/Castor Troy || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half a Chance]]'' || || Assassins || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razor Blade Smile]]'' || [[Eileen Daly]] || Lilith Silver ||Possibly Daisy Model 13 airsoft replica || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ultimate Weapon]]'' || || Gunrunners, Roarke's men || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || [[Peter Weireter]] || Belling || Suppressed || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Kiss of the Dragon]]'' || [[Paul Barrett]] || The Pilot || || rowspan=3 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Tchéky Karyo]] || Inspector Richard ||&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || || Ghost Dragons gangster || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cradle 2 the Grave]]'' || || Guards || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ruby &amp;amp; Quentin]]'' || || Security guards and criminals || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[San Antonio]]''|| [[Jérémie Renier]] || Toinet San-Antonio || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| || Thug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || || Corsican terrorist ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || || Raider || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]]'' || || One of Crane's thugs || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Extinction]]'' || || Survivor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Fast]]'' || [[Catalina Denis]] || Gladys || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || [[Fabrice Fletzinger]] || Little Montana || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Jeremy Renner]] || Jem || Publicity still only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Luc Palun]] || Pascal Vasetto || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' || [[Zoe Saldana]] || Cataleya Restrepo || Dual wielded || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]]'' |||| Bodyguard |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' |||| || Is seen in trunk of car || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Patrick Steltzer]] || Costa || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Contrabandist ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]]'' ||  || Polish thug ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || Bad Guy ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]'' ||  || Henchmen ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Calder´s men || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||[[David Dayan Fisher]] ||Shoe Shine Man||||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Java Heat]] '' || [[Rahayu Saraswati]] || Nita |||| rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| || Ling´s bodyguard ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Olympus Has Fallen]]'' || [[Cole Hauser]] || Agent Roma ||  with stock folded  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid 2]]''||  || Henchmen || airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Assassin]]'' || ||terrorists || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Made]]''||||Cartel soldiers||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||Bushwick residents||||2017&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |''[[Women of Mafia 2]]''|| [[Angie Cepeda]] || Aida |||| rowspan=2 | 2019&lt;br /&gt;
|-&lt;br /&gt;
|| [[Enrique Arce]] || Javier ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||||seen in a warehouse||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Spiral]] '' || [[Matthew Lee]] || Robber |||| rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| Christopher Ramsay|| Speez||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Train]]'' ||Garland Scott ||Yakuza member || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;260&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]'' || || Jewelry robber || Episode 02 &amp;quot;Wheel man&amp;quot; || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''|| || || ||1996-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smallville - Season 1]]''||[[Michael Rosenbaum]] ||Lex Luthor ||&amp;quot;Hug&amp;quot; (S01E11) ||2001 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]''|| [[Agnieszka Liggett]] || Sapiyet Mazeyev  || Episode &amp;quot;Weapon of choice&amp;quot; ||2002-2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Kamel Ferrat]] || Redouane Hamoudi || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || || Criminals || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Frank Riva - Season 1]]'' || [[Matthieu Rozé]] || Lt. Jean-Luc Roth || rowspan=2|With weaponlights || rowspan=3|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Philippe Baronnet]] || Commissioner Tony Rezzoni&lt;br /&gt;
|-&lt;br /&gt;
| || Loggia's bodyguard ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frank Riva - Season 2]]'' || || Guards in Herrera's estate || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kryminalni]]''|| || || ||2004-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' ||  || Thugs ||  &amp;quot;Mission spéciale&amp;quot; (S14E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]]''|| [[Scott Foley]] || Bob Brown || S04EP04 &amp;quot;The Conduit&amp;quot; || 2006-2009 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles - Season 2]]''|| || Motorcycle gunman || &amp;quot;Earthlings Welcome Here&amp;quot; (S2E13) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''|| || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]]''|| || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 4]]'' || [[Jeffrey Donovan]] || Michael Westen || (S04EP08) &amp;quot;Where there's Smoke&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010) - Season 2]]'' || [[Maggie Q]] || Nikita Mears || Episode &amp;quot;343 Walnut lane&amp;quot; || 2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies - Season 1]]''|| [[Mpho Koaho]] || Anthony || (S01EP02) &amp;quot;The Armory&amp;quot; (S01EP03) &amp;quot;Prisoner of war&amp;quot; (S01EP04) &amp;quot;Grace&amp;quot; || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Continuum - Season 2]]''|| ||Coalition Kings members ||rowspan=2| ||rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Luvia Petersen]]||Jasmine Garza&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Following - Season 1]]'' || [[Robert Bogue]] || Daniel Monroe || (S01EP12) &amp;quot;The Curse&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Covert Affairs - Season 5]]'' || [[Piper Perabo]] || Annie Walker|| || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 3]]'' || [[Rachel Nichols]] || Kiera Cameron || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]|| ||Mr. Frazier's thugs || airsoft replica || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]||[[Ulrich Thomsen]] ||Kai Proctor  || airsoft replica / Ep. 9 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Murder in the First]]||  || Cascade's gang members  || &amp;quot;State of the Union&amp;quot; (S02E07) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major Crimes - Season 5]]'' || [[Jere Burns]] || Elliot Chase || (S05EP07) Episode &amp;quot;Moral hazard&amp;quot; Stocks removed || 2016-2017 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)]]'' || [[Marco Sanchez]] || Paul Dinardo || Episode &amp;quot;Bad Day in Aqua Mesa&amp;quot; || 2017&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Chicago P.D. - Season 7]]''|| [[Matt Deangelis]] ||Jeffrey Alan Hill ||rowspan=2| (S07EP20) &amp;quot;Silence of the Night&amp;quot; ||rowspan=2| 2019-2020&lt;br /&gt;
|-&lt;br /&gt;
|[[LaRoyce Hawkins]]|| Officer. Kevin Atwater &lt;br /&gt;
|-&lt;br /&gt;
| ''Two Weeks to Live'' || [[Jason Flemyng]] || Det Insp. Alan Brooks || (S01EP06) || 2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Turner &amp;amp; Hooch (2021 TV Series)]]'' || [[Brandon Jay McLaren]] || US Marshal. Xavier Watkins || Episode &amp;quot;A Good Day to Dog Hard&amp;quot;  || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Carra Patterson ]] || US Marshal. Jessica Baxter || Episode &amp;quot;A Good Day to Dog Hard&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||||gangster||||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Walking Dead: Daryl Dixon - Season 1]]'' || [[Laïka Blanc-Francard]] || Sister Sylvie || rowspan=2 |&amp;quot;Coming Home&amp;quot; (S1E06)  || rowspan=2 | 2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Tristan Zanchi]] ||Emile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 2]]'' || Dual Uzis || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chameleon]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver: Parallel Lines]]'' || Service 9 || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Uzi&amp;quot; || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Service (2008)|Secret Service]]'' || UZI || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || Micro 9mm || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;Micro Oren&amp;quot;  ||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Mini Uzi 22&amp;quot; ||.22 LR version without stock|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || Micro SMG || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || Uzi || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Punk]]''|| Taiko Koizumi || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boondocks, The|The Boondocks]]''|| || ||2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mnemosyne|RIN ~Daughters of Mnemosyne~]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Micro Uzi=&lt;br /&gt;
[[File:Microuziextendedstock.jpg|thumb|right|275px|IMI Micro Uzi with stock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUziPistolStock.jpg‎|thumb|right|275px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MicroUziPistol.jpg‎|thumb|right|275px|IMI Micro Uzi with 20-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MicroUziPistol02.jpg|thumb|right|275px|IMI Micro Uzi with 32-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi-2.jpg‎|thumb|right|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Uzi-Pistol.jpg|thumb|right|275px|IMI Uzi Pistol with 25-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Micro Uzi''' is a further compacted version of the Uzi, introduced in 1986.&lt;br /&gt;
&lt;br /&gt;
The semi-automatic civilian version of the Micro Uzi was imported and sold in the United States by Action Arms (the same company which imported the [[Uzi#Uzi Carbine|Uzi Carbine]]) as simply the '''Uzi Pistol'''. Visually, the most obvious difference between the two versions is that the Uzi Pistol lacks the side-folding stock seen on the full-auto mil-spec Micro Uzi. It was introduced in 1984.&lt;br /&gt;
&lt;br /&gt;
In American action films, most of the &amp;quot;Micro Uzis&amp;quot; are actually semi-automatic Uzi Pistols that have been converted to full-automatic fire by the prop houses' armories, hence the reason they lack the stock. However, IMFDB still refers to them as Micro Uzis, even though this was not the importer's designation. The &amp;quot;A-F-S&amp;quot; selector markings are indicative of a full-auto converted Uzi Pistol, whereas true Micro Uzis have &amp;quot;A-R-S&amp;quot; markings like other full-auto Uzi variants.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(Uzi Pistol: 1984-1993, Micro Uzi: 1986 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun/Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3.3 lbs (1.5 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.1 in (28.2 cm) (Stock Collapsed), 19.1 in (48.6 cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.6 in (11.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20, 25, 32, 40, 50 (9x19mm), 10 (.22 &amp;amp; .41 AE), 16 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || [[Vernon Wells]] || Bennett || Uzi Pistol || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of the Dragon]]'' || || A triad thug || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invasion USA]]'' || [[Chuck Norris]] || Matt Hunter || Uzi Pistol || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Trouble in Little China]]'' || || Chang Sing gang member || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Laurence Fishburne]] || Cream || ||1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Legacy of Rage]]'' || [[Hoi Mang]] || Hoi || ||  rowspan=2 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Brandon Ma || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Running Scared (1986)|Running Scared]]'' || [[Gregory Hines]] || Ray Hughes || ||  rowspan=3 |1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Jimmy Smits]] || Julio Gonzales || &lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Crystal]] || Danny Costanzo || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Force]]'' || || Hitmen || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[8 Million Ways to Die]]'' || [[Vance Valencia]] || Quintero || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 2: The Confrontation]]'' || [[Larry Poindexter]] || Charlie McDonald || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden, The|The Hidden]]'' || || Secret Service agents || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]]'' || [[Charles Bronson]] || Jay Killion || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' || [[Gary Cervantes]] || Hector || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Malone (1987)|Malone]]'' || [[Brooks Gardner]] || Jon Patterson || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |  ''[[RoboCop]]'' || [[Lee de Broux]] || Sal || || rowspan=2 | 1987 &lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Running Man]]'' || [[Maria Conchita Alonso]] || Amber Mendez || Fitted with scope and barrel extension ||  rowspan=3 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| || ICS Security guards || &lt;br /&gt;
|-&lt;br /&gt;
| || A resistance fighter || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || [[Jack O'Halloran]] || Emil Muzz || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Death Wish 4: The Crackdown]]'' || [[Charles Bronson]] || Paul Kersey || || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[John P. Ryan]] || Nathan White || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innerspace]]'' || || Science operatives || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | ''[[Colors]]'' || || Crips and Bloods (LA street gangs) || || rowspan=3 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand L. Bush]] || Larry &amp;quot;Looney Tunes&amp;quot; Sylvester || &lt;br /&gt;
|-&lt;br /&gt;
| [[Don Cheadle]] || Rocket || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bulletproof (1988)|Bulletproof]]'' || [[Juan Fernández]] || Pantaro || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Busey]] || Frank McBain || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop (1988)|Cop]]''||[[Steven Lambert]]||Bobby Franco||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Live]]'' || [[Keith David]] || Frank || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Presidio]]'' || [[Mark Blum]] || Arthur Peale || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Nation]]'' || || A thug || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Dead Heat]]'' || [[Keye Luke]] || Mr Thule || || rowspan=3 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Darren McGavin]] || Dr Ernest McNab || &lt;br /&gt;
|-&lt;br /&gt;
| || An Undead assassin || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | ''[[Viper]]'' || [[Linda Purl]] || Laura || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Ken Foree]]|| Harley Trueblood || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shakedown]]'' || [[Henry Judd Baker]] || Big Leroy || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Naked Gun]]'' || [[Ricardo Montalban]] || Vincent Ludwig || || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Priscilla Presley]] || Jane Spencer || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night of the Sharks]]'' || [[Salvatore Borghese]] || Garcia || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Comes to Frogtown]]'' || [[Cec Verrell]] || Centinella || With futuristic attachments || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Picasso Trigger]]'' || [[Bruce Penhall]] || Hondo || Suppressed || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blind Fury]]'' || || Thug || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K9]]'' || || Thug || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Beach]]'' || [[Bruce Penhall]] || Bruce Christian || Firing tranquilizer darts, probably a non-gun|| 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[License To Kill]]'' || [[Robert Davi]] || Franz Sanchez || || rowspan=2 | 1989 &lt;br /&gt;
|-&lt;br /&gt;
| [[Alejandro Bracho]] || Perez || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package (1989)]]'' || || A Female assassin || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Rain]]'' || || Satos Henchman || || rowspan=2 | 1989 &lt;br /&gt;
|-&lt;br /&gt;
| || Satos teahouse farmers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tango &amp;amp; Cash]]'' || [[Brion James]] || Requin || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Det. Gabriel Cash || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]''|| [[Wings Hauser]] || Timothy Cavanaugh || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Punisher, The (1989)|The Punisher]]'' || [[Dolph Lundgren]] || Frank Castle || || rowspan=2 | 1989&lt;br /&gt;
|-&lt;br /&gt;
| || Triads || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Bang]]'' || [[Mickey Jones]] || Sleepy || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors (1990)|Tremors]]'' || [[Kevin Bacon]] || Valentine Mckee || || 1990 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Delta Force 2: The Colombian Connection]]'' || [[Rick Prieto]] || Carlos || Two-tone || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| || Ramon Cota's men || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Class of 1999]]'' || [[Bradley Gregg]] || Cody Culp || Two tone || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Another 48 Hrs.]]'' || [[Brion James]] || Inspector Ben Kehoe || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Rookie]]'' || [[Raul Julia]] || Strom || || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonia Braga]] || Liesl || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of New York]]'' || || One of Jimmy's men || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Henry Kingi]] || Colombian Drug lord, El Scorpio || Two-tone || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Total Recall (1990)|Total Recall]]'' || [[Arnold Schwarzenegger]] || Douglas Quaid || Modified to look futuristic || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Champion]] || Helm || Two-tone &lt;br /&gt;
|-&lt;br /&gt;
| || Richters goons || Modified to look futuristic &lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita (1990)|La Femme Nikita]] ||  || police officer || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Showdown in Little Tokyo]]'' || [[Philip Tan]] || Tanaka || || rowspan=2 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| || Yakuza gangsters || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[New Jack City]]'' || [[Wesley Snipes]] || Nino Brown || || rowspan=3 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanessa A. Williams]] || Keisha || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Nunn]] || Duh Duh Duh Man  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Impact]]'' || || A Triad member || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || [[Eddy Mitchell]] || Albert Grelleau || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || Zargas' henchmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kuffs]]''||[[Will Leong]]||gangster bodyguard||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Passenger 57]]'' || [[Michael Horse]] || Forget || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Returns]]'' || || Red triangle Circus goons || Two-tone || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Police Story 3: Supercop]]'' || [[Jackie Chan]] || Chen || || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Yeoh]] || Jessica Yang || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Stop! Or My Mom Will Shoot]]'' || [[Martin Ferrero]] || Paulie || || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Gailard Sartain]] || Munroe || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Rapid Fire]]'' || [[Nick Mancuso]] || Antonio Serrano || Two-tone || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Jake Lo || Two-tone &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=4 | ''[[Under Siege]]'' || || Terrorists || || rowspan=4 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Erika Eleniak]] || Jordan Tate || &lt;br /&gt;
|-&lt;br /&gt;
| [[Raymond Cruz]] || Ramirez || &lt;br /&gt;
|-&lt;br /&gt;
| [[Damian Chapa]] || Tackman || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Hard Boiled]]'' || [[Tony Leung Chiu Wai]] || Alan || || rowspan=4 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Wong Chau-Sang]] || Johnny Wong || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jun Kunimura]] || Machine Gunman in Teahouse || &lt;br /&gt;
|-&lt;br /&gt;
| [[Philip Kwok]] || Mad Dog || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of One]]'' || [[Dolph Lundgren]] || Wellman Anthony Santee || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point of No Return]]'' || || VIP. Henchman || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Bound]]'' ||  || Mobster || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Justice]]'' || || Mary || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Menace II Society]]'' || || Gang bangers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fit to Kill]]'' || [[Dona Speir]] || Donna Hamilton || || rowspan=2 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Roberta Vasquez]] || Nicole Justin || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Martial Outlaw]]'' || [[Al Leong]] || A robber || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mask]]'' || || A mobster || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guarding Tess]]'' || [[David Graf]] || Secret Service Agent Lee Danielson || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Léon: The Professional]]'' || [[Frank Senger]] || The Fatman || || rowspan=2 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| || The Fatmans bodyguard || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop 3]]'' || [[Lindsey Ginter]] || Holloway || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Sudden Death]]'' || [[Jean-Claude Van Damme]] || Darren McCord || Fitted with suppressor || rowspan=5 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Bernard Caneperi]] || Jefferson || Fitted with suppressor &lt;br /&gt;
|-&lt;br /&gt;
| [[Jophery C Brown]] || Wooton || Fitted with suppressor &lt;br /&gt;
|-&lt;br /&gt;
| [[Manny Perry]] || Brody || Fitted with suppressor &lt;br /&gt;
|-&lt;br /&gt;
| [[John Hateley]] || Briggs || Fitted with suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detonator II: Night Watch]]'' || [[Kay Siu Lim]] || Mao Yixin || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from LA]]'' || || Korean Dragons || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Attacks]]'' || [[Brian Haley]] || Secret Service Agent Mitch || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Broken Arrow]]'' || || A mercenary || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bulletproof (1996)|Bulletproof]]'' || [[Sven-Ole Thorsen]] || Colton thug || Fitted with laser sight || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various characters || Coltons thugs || Fitted with laser sight &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Original Gangstas]]'' || [[Fred Williamson]] || John Bookman || rowspan=5| || rowspan=5|1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Brown]] || Jake Trevor&lt;br /&gt;
|-&lt;br /&gt;
| [[Pam Grier]] || Laurie Thompson&lt;br /&gt;
|-&lt;br /&gt;
| [[Dru Down]] || Kayo&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat's Eye (1997)|Cat's Eye]]'' ||  || Yan's thugs ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangerous Ground]]'' ||  || Muki´s man ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Money Talks]]'' || [[Michael Wright]] || Aaron || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thursday]]'' || [[Aaron Eckhart]] || Nick || Fitted with suppressor || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade]]'' || || A Familiar || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Dog]]''|| || Cutler's henchman || ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Dejan Cukic]] || Arvid Blixen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || || rowspan=2 | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrie-Anne Moss]] || Trinity || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Battle Royale]]'' || Yuka Nakagawa || Girl #16 || || rowspan=2 | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Shuya Nanahara || Boy #15 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft (2000)|Shaft]]'' || [[Jeffrey Wright]] || Peoples Hernandez  || Fitted with suppressor || 2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Fast and the Furious]]'' || [[Rick Yune]] || Johnny Tran || Fitted with suppressor || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Reggie Lee]] || Lance Nguyen || Fitted with suppressor &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Steven Seagal]] || Boyd || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of God]]'' || || Brazilian gang member || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Spy (2002)|I Spy]]'' || || An Assassin || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Derailed (2002)|Derailed]]'' || [[Jean-Claude Van Damme]] || Jacques || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || || Gang member || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half Past Dead]]'' || [[Kurupt]] || Twitch || Fitted with folding stock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equilibrium]]'' || || A Resistance fighter || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangsters]]'' || [[Gérald Laroche]] || Marc Jansen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || || Bikers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Reloaded]]'' || [[Carrie-Anne Moss]] || Trinity || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' || || One of Johnny Tapia's cronies || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || || A gang member || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Punisher, The (2004)|The Punisher]]'' || [[Marc Macaulay]] || Dante || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Terry Loughlin]] || Spoon || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' || [[Nicolas Cage]] || Yuri Orlov || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Sin City]]'' || [[Ryan Rutledge]] || The Painted cop || || rowspan=3 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| || The Painted cops squad || &lt;br /&gt;
|-&lt;br /&gt;
| || An IRA mercenary || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]]'' ||  || killer on a ship, Yiu's and Tsim's bodyguards ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' || [[Mariel Hemingway]] || SGM. Lynn Delaney || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lucky Number Slevin]]'' || || Israeli bodyguard || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]''||||Russian mobsters||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken]]'' || || Arab guard on boat || Fitted with folding stock and suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]]'' || || An assassin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' ||  || Cop on motorcycle, masked gangster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Dead (2008)|Day of the Dead]]'' || [[Nick Cannon]] || Salazar || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Move]]'' || [[Jing Wu]] || Lok Tin-Hung || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Crank: High Voltage]]'' || [[Jason Statham]] || Chev Chelios || || rowspan=2 | 2009&lt;br /&gt;
|-&lt;br /&gt;
| || A thug || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || || Chinese bodyguard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Assault (L'Assaut)]]'' || || Terrorist || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Out]]'' || || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[From Paris with Love]]'' || [[John Travolta]] || Charlie Wax || || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Thugs || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' || [[Burn Gorman]] || Slater || In deleted scene || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Haywire]]'' || [[Gina Carano]] || Mallory Kane || With folding stock || rowspan=2 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Channing Tatum]] || Aaron || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hangover Part II]]'' || [[Zach Galifianakis]] || Alan Garner || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Light of Day, The|The Cold Light of Day]]'' || [[Sigourney Weaver]] || Jean Carrack || Fitted with suppressor || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Easy Money 2]]'' || [[Dragomir Mrsic]] || Mrado || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe]]'' || || Chinese gangster ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Erased]]''|| || A hitman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]'' || || Henchmen|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Calder´s gunslinger || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||||Henchmen||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Witching and Bitching (Las brujas de Zugarramurdi)]]'' ||  || Mobster ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Berlin File, The|The Berlin File]]'' ||  ||Abdul's henchman || suppressed  || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Jung-Woo Ha]] ||Pyo Jong-Sung || with and without suppressor  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Library Wars]]'' || || Kanto Library Defense Force soldiers|| Mocked-up as [[Minebea M-9]]  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Counselor]]''||[[Velibor Topic]]||Sedan Man||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Family, The (2013)|The Family]]'' ||[[John D'Leo]]||Warren Blake||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer, The (2014)|The Equalizer]]'' || [[Johnny Messner]] || P&amp;amp;E Worker |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Yo-Landi Visser]] || Yo-Landi || Painted bright blue || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell]]'' || [[Michael Pitt]] || Kuze || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]''|| || || Seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Toby Huss]]||Anthony J. Lamb||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copshop]]''||[[Frank Grillo]]||Theodore 'Teddy' Muretto||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||[[Colin Farrell]]||&amp;quot;Oz&amp;quot; Cobblepot||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team]]'' || || || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Airwolf]]'' || [[Alex Cord]] || Archangel || || 1984 - 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Equalizer]]'' || [[Edward Woodward]] || Robert McCall || || 1985 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 3]]'' || || Black-ops/Syndicate personnel, French secret service agents || Folding stocks, 'Bent' trigger guards || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || || || 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || || Drug dealer || &amp;quot;Kill Switch&amp;quot; (S5E11) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || || Terrorists || || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sopranos]]'' || [[James Gandolfini]]|| Tony Soprano|| The Legend of Tennessee Moltisanti (1.08)|| 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 4]]'' || || Secret Service Agents || &amp;quot;Divide and Conquer&amp;quot; (S04E05)  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 4]]'' || || NID Agents || &amp;quot;Chain Reaction&amp;quot; (S04E15)  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' || [[Bingo O'Malley]]|| Bernard || With custom shoulder sling  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' || [[J. D. Williams]]|| Marshal || With custom shoulder sling || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]'' || || IDF personnel || &amp;quot;Assault on Entebbe&amp;quot; || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||||various subjects||||2008-2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || ||  &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Los Angeles - Season 1]]'' || || Drug dealer || &amp;quot;Identity&amp;quot; (S1E01) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grimm - Season 1]]'' || || Schakal || &amp;quot;Three Coins in a Fuchsbau&amp;quot; (S01E13)  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' || || Henchman || &amp;quot;Border&amp;quot; (S01E01) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' ||[[Kate Kelton]]|| Martine Mahler  ||with bent trigger guard and stock removed (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]'' || || Defiance resident || &amp;quot;Pilot&amp;quot; (S01E01) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]'' || || Spirit Rider || &amp;quot;Pilot&amp;quot; (S01E01) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || || Fat Au's guards || Episode 10 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Strain - Season 2]]'' || [[Rupert Penry-Jones]] || Mr. Quinlan || Dual-wielded, &amp;quot;The Born&amp;quot; (S02E07) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 3]]'' ||Anthony Martins || Gonzalez Dam guard||&amp;quot;Things Bad Begun&amp;quot; (S3E15)|| 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || || assassin || &amp;quot;The Deceased&amp;quot; (S01E14) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''||||Madripoor resident ||w/muzzle expansion; &amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[FUBAR (2023 TV Series)|FUBAR]]''||||criminal || &amp;quot;Here Today, Gone To-Marrow&amp;quot; (S1E05)||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||Natasha Radinov||with and without folding stocks||1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You're Under Arrest: The Movie]]''|| Aoi Futaba || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]] || Terrorist || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''|| Beatrice || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed: Dimensional Sniper]]''|| Kevin Yoshino || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || ||Has 20, 25, and 32-round magazine can be fitted with a suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007]]'' || &amp;quot;ZMG 9mm&amp;quot; || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Perfect Dark]]'' || ZZT 9mm || ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto 3]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Micro SMG&amp;quot; || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;Micro SMG&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam: Next Encounter]]'' || || Dual Wielded ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 2]]'' || || Unusable ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Micro SMG&amp;quot; || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || &amp;quot;Micro 9mm&amp;quot; || ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Dual Uzi&amp;quot; ||dual-wielded || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]'' || &amp;quot;Machine Pistol&amp;quot; || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || Seen on a magazine cover. ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || &amp;quot;Micro 9mm&amp;quot; || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted: Weapons of Fate]]'' || || With folding stock ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The]]'' || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]''|| || Held &amp;quot;Gangster Style&amp;quot; ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || &amp;quot;Brain Massage&amp;quot; || Micro Uzi/MAC-11 Hybrid, dual wielded, suppressed, holds 14 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare III (2023)|Call of Duty: Modern Warfare III]]'' || &amp;quot;WSP Stinger&amp;quot; || || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Uzi Pro=&lt;br /&gt;
[[File:IMIUziPro.jpg‎|thumb|right|350px|IWI Uzi Pro - 9x19mm]]&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|right|275px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2010 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun/Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.1 lbs (2.32 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.1 in (28.2 cm) (Stock Collapsed), 20.2 in (51.4 cm) (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.28 in (13.4 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto, Safe/Semi-Auto for pistol version&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[21 Bridges]]''||[[Stephan James]]||Michael Trujillo|| with suppressor ||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant - Season 1]]'' || || Abbudinian soldiers || &amp;quot;What the World Needs Now&amp;quot; (S1 E6) || 2014 - 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || || w/ suppressor and Mepro M21 sight || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || &amp;quot;Micro SMG&amp;quot; || suppressed variant known as &amp;quot;Micro SMG S&amp;quot; || Mini-Uzi sized, [[MP5A3]] stock used as foregrip || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || &amp;quot;Micro Uzi&amp;quot; ||Red dot or EOTECH holo-sight, various muzzle devices and magazines, Micro Uzi stock|| Replaced the Micro Uzi from previous versions in 2018|| 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 3]]'' ||&amp;quot;ZIV commando&amp;quot; || || || 2023&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare III (2023)|Call of Duty: Modern Warfare III]]'' || &amp;quot;WSP Swarm&amp;quot; || || || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Umarex 22=&lt;br /&gt;
[[File:Umarex Uzi.jpg|thumb|right|350px|Umarex Uzi with buttstock collapsed and long barrel - .22 LR]]&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 4]]'' || || Ross || || 2013-14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mini Ero=&lt;br /&gt;
[[File:Mini-Ero.jpg|thumb|right|300px|Mini Ero - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Croatian Mini Ero submachine gun is a compact version of the Ero submachine gun, a near identical copy of the full sized Uzi. &lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]]''|| ||Terrorist|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Minebea M-9=&lt;br /&gt;
[[File:Minebea M-9 (old).jpg|thumb|350px|right|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
[[File:Minebea M-9 submachine gun (New).jpg|thumb|350px|right|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Minebea M-9''' is a Japanese-manufactured machine pistol, based on the Uzi submachine gun and produced by the [[Minebea]] corporation. This firearm was never exported to foreign customers due to Japan's strict ban on the export of military arms. It is referred to in its native Japan as the '''9mm Machine Pistol''' (9mm 機関拳銃 ''Kyumiri Kikan Kenjū''), but overseas it is also known as the Minebea PM-9.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1990 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:'''  9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.2 lbs (2.8 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 15.7&amp;quot; (399 mm) &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.7&amp;quot; (120 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;230&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;120&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla Against Mechagodzilla]]'' || || JGSDF personnel || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Library Wars]]'' || || Kanto Library Defense Force soldiers|| || rowspan=5 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Nana Eikura]] || Iku Kasahara ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Junichi Okada]] || Atsushi Dojo || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sota Fukushi]] || Hikaru Tezuka  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kei Tanaka]] || Mikihasa Komaki  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;390&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;500&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;30&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The Movie]]'' || JSDF members || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]'' || team transporting || &amp;quot;Mission: 006 - The Beautiful Eye of the Wild Beast Appears with the Shadow of Loneliness&amp;quot; || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space Pirate Captain Herlock: The Endless Odyssey - Outside Legend]]'' || Junk Heap police || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Strange Case Files of Ryoko Yakushiji]]'' || Japanese Private Police, Ryoko Yakushiji ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Library War]]''||Library Defense Force soldiers.||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| Aoi ||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daily Life with a Monster Girl]]''|| Zombina ||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;210&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;40&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forbidden Siren 2]]'' || &amp;quot;9mm Machine Pistol&amp;quot; ||Hybrid of the original and current models||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[House of the Dead: Overkill]]'' || &amp;quot;SMG&amp;quot; || || Extended Cut || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;PM-9&amp;quot; || w/ various attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza: Dead Souls]]'' || &amp;quot;New Balalaika&amp;quot; || Magazine capacity, power and firing rate can all be upgraded || Has a barrel extension/fake suppressor || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Miyaka 10 Special&amp;quot; ||  || Added in Jiu Feng Smuggler Pack 2 (2021) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || &amp;quot;Bearing 9&amp;quot; || w/ various attachments || Introduced in Operation Red Crow expansion (2016) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cruelty Squad]]''||&amp;quot;Minato M9&amp;quot;||Suppressor and laser sight|| ||2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sadu ASALT 96=&lt;br /&gt;
[[File:Sadu ASALT-96.jpg|thumb|350px|right|Sadu ASALT 96 - 9x19mm]]&lt;br /&gt;
The Romanian '''ASALT 96''' (Romanian: ''Pistolul-mitralieră Model 1996 ASALT''; &amp;quot;PM Md. 1996 ASALT&amp;quot; for short) uses a copy of the Uzi action, but has a conventional layout, polymer lower receiver, grip safety and [[Heckler &amp;amp; Koch MP5|MP5]] style retractable stock. It is produced by Romanian firm Uzina Mecanică Sadu.  It is seen commonly in films shot in Romania (many times impersonating a 'NATO style' firearm, like the H&amp;amp;K MP5).&lt;br /&gt;
&lt;br /&gt;
==Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[7 Seconds]]'' || Various || Armed Robbers || || rowspan=2 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley Snipes]] || Jack Tuliver ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force]]'' || || Guards and Special Forces soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Flu Birds]]'' || [[Bogdan Uritescu]] || Rollins || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Anaconda 3: Offspring]]'' || [[Patrick Regis]] || Nick || || rowspan=5 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan O'Silva]] || Andrei ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bogdan Uritescu]] || Dragosh ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toma Danila]] || Victor ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mihaela Elena Oros]] || Sofia ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anacondas: Trail of Blood]]'' || [[John Rhys-Davies]] || Murdoch |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One in the Chamber]]'' || [[Cuba Gooding Jr.]] || Ray Carver |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[What Happened to Monday]]'' || Various || C.A.B. security guard || rowspan=2 | customized  || rowspan=2 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Noomi Rapace]] || &amp;quot;Wednesday&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SOCIMI Type 821=&lt;br /&gt;
[[File:Socimi821.jpg|thumb|right|400px|SOCIMI Type 821 - 9x19mm]]&lt;br /&gt;
The '''SOCIMI Type 821''' is an Italian improved clone of the IMI Uzi.&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;390&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]]'' || Thugs || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || Black Market T821 / Police T821 / Midas || w/ various attachments || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' || T821 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;Milano 821&amp;quot; || w/ various attachments || anachronistic || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Israel Military Industries]] - A list of all firearms manufactured by IMI.&lt;br /&gt;
* [[Minebea]] - a list of all firearms manufactured by Minebea.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MoF_31.jpg&amp;diff=1639086</id>
		<title>File:MoF 31.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MoF_31.jpg&amp;diff=1639086"/>
		<updated>2023-12-30T11:27:08Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:MoF 31.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Great_British_Train_Robbery&amp;diff=1639085</id>
		<title>The Great British Train Robbery</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Great_British_Train_Robbery&amp;diff=1639085"/>
		<updated>2023-12-30T11:19:29Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Created page with &amp;quot;{{Infobox Movie |name=''The Great British Train Robbery''&amp;lt;br&amp;gt;''Die Gentlemen bitten zur Kasse'' |picture=DieGentlemenbittenzurKassCover.jpg |caption=''Modern German DVD Cover'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name=''The Great British Train Robbery''&amp;lt;br&amp;gt;''Die Gentlemen bitten zur Kasse''&lt;br /&gt;
|picture=DieGentlemenbittenzurKassCover.jpg&lt;br /&gt;
|caption=''Modern German DVD Cover''&lt;br /&gt;
|country=[[Image:GER.jpg|25px]] West Germany&lt;br /&gt;
|director=John Olden&amp;lt;br&amp;gt;Claus Peter Witt&lt;br /&gt;
|date=February 8, 1966&lt;br /&gt;
|language=German&lt;br /&gt;
|studio=Norddeutscher Rundfunk (NDR)&amp;lt;br&amp;gt;Real-Film GmbH&amp;lt;br&amp;gt;Stella Films&lt;br /&gt;
|character1=Michael Donegan&lt;br /&gt;
|actor1=[[Horst Tappert]]&lt;br /&gt;
|character2=Patrick Kinsey&lt;br /&gt;
|actor2=Hans Cossy&lt;br /&gt;
|character3=Archibald Arrow&lt;br /&gt;
|actor3=Günther Neutze&lt;br /&gt;
|character4=Geoffrey Black&lt;br /&gt;
|actor4=Karl-Heinz Hess&lt;br /&gt;
|character5=Tomas Webster&lt;br /&gt;
|actor5=Hans Reiser&lt;br /&gt;
|character6=Gerald Williams&lt;br /&gt;
|actor6=Rolf Nagel&lt;br /&gt;
|character7=Harold McIntosh&lt;br /&gt;
|actor7=Wolfgang Weiser&lt;br /&gt;
|character8=George Slowfoot&lt;br /&gt;
|actor8=Harry Engel&lt;br /&gt;
|character9=Dennis MacLeod&lt;br /&gt;
|actor9=[[Siegfried Lowitz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Great British Train Robbery''''' is a 1966 German television three-parter which was filmed from the beginning of 1965. The film describes the spectacular mail train robbery in Great Britain on August 8, 1963, which was planned and executed by a general staff and brought the perpetrators a record haul of £ 2,631,684 (about 59 million pounds sterling or 75 million Dollars in today's value). 50 kilometers from its destination in London, Her Majesty's Mail train is ambushed on August 8, 1963. During the spectacular robbery, the masked men take over 2.6 million pounds sterling. While the police launch a manhunt, the first tensions arise within the so-called Gentlemen's Gang.&lt;br /&gt;
&lt;br /&gt;
{{Mini Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
One of the &amp;quot;Breakout committee&amp;quot; members in the third episode carries an [[IMI Uzi]] with a wooden buttstock. Due to a continuity error, another member is also seen with a Uzi.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|450px|none|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Uzi-3.jpg|thumb|450px|none|IMI Uzi with detachable wood buttstock - 9x19mm]]&lt;br /&gt;
[[File:DieGentlemenbittenzurKasse-Uzi1.jpg|thumb|none|500px|The man in center holds the Uzi with the wooden stock.]]&lt;br /&gt;
[[File:DieGentlemenbittenzurKasse-Uzi2.jpg|thumb|none|500px|The two members with their Uzis.]]&lt;br /&gt;
[[File:DieGentlemenbittenzurKasse-Uzi3.jpg|thumb|none|500px|A closer view of one Uzi after the successful mission.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
A [[Sten Mk II]] is carried by one of the criminals.&lt;br /&gt;
[[File:Sten.jpg|thumb|450px|none|Sten Mark II - 9x19mm]]&lt;br /&gt;
[[File:DieGentlemenbittenzurKasse-Sten1.jpg|thumb|none|500px|The man on the right points his Sten.]]&lt;br /&gt;
[[File:DieGentlemenbittenzurKasse-Sten2.jpg|thumb|none|500px|The Sten is seen on the left.]]&lt;br /&gt;
[[File:DieGentlemenbittenzurKasse-Sten3.jpg|thumb|none|500px|Another better view of the Sten.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. III==&lt;br /&gt;
Before and after the prison escape, a third man is seen using a [[Sten Mk III]] which changes to a Uzi.&lt;br /&gt;
[[File:Sten MkIII.jpg|thumb|450px|none|Sten Mark III - 9x19mm]]&lt;br /&gt;
[[File:DieGentlemenbittenzurKasse-StenI1.jpg|thumb|none|500px|The Sten Mk. III is seen held by the right man. Note the thicker barrel.]]&lt;br /&gt;
[[File:DieGentlemenbittenzurKasse-StenI2.jpg|thumb|none|500px|The stock is seen after the prison escape.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Mini-Series]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKassCover.jpg&amp;diff=1639084</id>
		<title>File:DieGentlemenbittenzurKassCover.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKassCover.jpg&amp;diff=1639084"/>
		<updated>2023-12-30T11:17:03Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: {{PCA}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{PCA}}&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-StenI2.jpg&amp;diff=1639083</id>
		<title>File:DieGentlemenbittenzurKasse-StenI2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-StenI2.jpg&amp;diff=1639083"/>
		<updated>2023-12-30T11:16:56Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-StenI1.jpg&amp;diff=1639082</id>
		<title>File:DieGentlemenbittenzurKasse-StenI1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-StenI1.jpg&amp;diff=1639082"/>
		<updated>2023-12-30T11:16:54Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Sten3.jpg&amp;diff=1639081</id>
		<title>File:DieGentlemenbittenzurKasse-Sten3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Sten3.jpg&amp;diff=1639081"/>
		<updated>2023-12-30T11:16:53Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Sten2.jpg&amp;diff=1639080</id>
		<title>File:DieGentlemenbittenzurKasse-Sten2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Sten2.jpg&amp;diff=1639080"/>
		<updated>2023-12-30T11:16:46Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Sten1.jpg&amp;diff=1639079</id>
		<title>File:DieGentlemenbittenzurKasse-Sten1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Sten1.jpg&amp;diff=1639079"/>
		<updated>2023-12-30T11:16:32Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Uzi3.jpg&amp;diff=1639078</id>
		<title>File:DieGentlemenbittenzurKasse-Uzi3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Uzi3.jpg&amp;diff=1639078"/>
		<updated>2023-12-30T11:16:20Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Uzi2.jpg&amp;diff=1639077</id>
		<title>File:DieGentlemenbittenzurKasse-Uzi2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Uzi2.jpg&amp;diff=1639077"/>
		<updated>2023-12-30T11:16:14Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Uzi1.jpg&amp;diff=1639076</id>
		<title>File:DieGentlemenbittenzurKasse-Uzi1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DieGentlemenbittenzurKasse-Uzi1.jpg&amp;diff=1639076"/>
		<updated>2023-12-30T11:16:05Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-m7gre2.jpg&amp;diff=1639075</id>
		<title>File:CoDWWII-m7gre2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-m7gre2.jpg&amp;diff=1639075"/>
		<updated>2023-12-30T10:52:38Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-m7gre2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-m7gre1.jpg&amp;diff=1639074</id>
		<title>File:CoDWWII-m7gre1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-m7gre1.jpg&amp;diff=1639074"/>
		<updated>2023-12-30T10:52:37Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-m7gre1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42epic.jpg&amp;diff=1639073</id>
		<title>File:CoDWWII-FG42epic.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42epic.jpg&amp;diff=1639073"/>
		<updated>2023-12-30T10:52:30Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-FG42epic.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42epic2.jpg&amp;diff=1639072</id>
		<title>File:CoDWWII-FG42epic2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42epic2.jpg&amp;diff=1639072"/>
		<updated>2023-12-30T10:52:28Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG3.jpg&amp;diff=1639071</id>
		<title>File:CoDWWII-FG3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG3.jpg&amp;diff=1639071"/>
		<updated>2023-12-30T10:52:22Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG2.jpg&amp;diff=1639070</id>
		<title>File:CoDWWII-FG2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG2.jpg&amp;diff=1639070"/>
		<updated>2023-12-30T10:52:10Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42.jpg&amp;diff=1639069</id>
		<title>File:CoDWWII-FG42.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42.jpg&amp;diff=1639069"/>
		<updated>2023-12-30T10:52:09Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-FG42.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG1.jpg&amp;diff=1639068</id>
		<title>File:CoDWWII-FG1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG1.jpg&amp;diff=1639068"/>
		<updated>2023-12-30T10:51:27Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42-1.jpg&amp;diff=1639067</id>
		<title>File:CoDWWII-FG42-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-FG42-1.jpg&amp;diff=1639067"/>
		<updated>2023-12-30T10:51:17Z</updated>

		<summary type="html">&lt;p&gt;HighPhigh: HighPhigh uploaded a new version of File:CoDWWII-FG42-1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>HighPhigh</name></author>
	</entry>
</feed>