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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=H3nry8adger1982</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-08T03:56:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Desperation&amp;diff=1440377</id>
		<title>Desperation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Desperation&amp;diff=1440377"/>
		<updated>2021-08-28T20:50:59Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Desperation&lt;br /&gt;
|picture = DesperationDVD.jpg&lt;br /&gt;
|caption = ''DVD box art''  &lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director =Mick Garris  &lt;br /&gt;
|date=2006&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=ABC Television &lt;br /&gt;
|distributor= &lt;br /&gt;
|character1=Collie Entragian&lt;br /&gt;
|actor1=[[Ron Perlman]]&lt;br /&gt;
|character2=Johnny Marinville&lt;br /&gt;
|actor2=[[Tom Skerritt]] &lt;br /&gt;
|character3=Steve Ames&lt;br /&gt;
|actor3=[[Steven Weber]]&lt;br /&gt;
|character4=Cynthia Smith&lt;br /&gt;
|actor4=[[Kelly Overton]]&lt;br /&gt;
|character5=Ralph Carver&lt;br /&gt;
|actor5=[[Matt Frewer]]&lt;br /&gt;
|character6= Tom Billingsley &lt;br /&gt;
|actor6=[[Charles Durning]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Smith &amp;amp; Wesson Model 28 Highway Patrolman ==&lt;br /&gt;
Deputy Collie Entragian ([[Ron Perlman]]) uses a [[Smith &amp;amp; Wesson Model 27 / 28#Smith &amp;amp; Wesson Model 28|Smith &amp;amp; Wesson Model 28 Highway Patrolman.]] &lt;br /&gt;
[[Image:S&amp;amp;WModel28RubberCombatGrips.jpg|thumb|none|350px|S&amp;amp;W Model 28 Highway Patrolman with 4&amp;quot; barrel and Rubber Combat Grips - .357 magnum]]&lt;br /&gt;
[[Image:SKD1.jpg|thumb|none|500px|The holstered [[Smith &amp;amp; Wesson Model 27 / 28|S&amp;amp;W Model 28 Highway Patrolman]], on Deputy Entragian's hip. It appears to be fitted with wood S&amp;amp;W combat grips.]]&lt;br /&gt;
[[Image:SKD2.jpg|thumb|none|500px|Deputy Entragian ([[Ron Perlman]]). The Law in these here parts.]]&lt;br /&gt;
[[Image:SKD3.jpg|thumb|none|500px|Deputy Entragian ([[Ron Perlman]]) brandishes the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
John Marinville ([[Tom Skerritt]]) and David Carver ([[Shane Haboucha]]) both use a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SKD4.jpg|thumb|none|500px|David Carver ([[Shane Haboucha]]) prepares to confront one of Tug's (the demon) minions with the [[Beretta 92F]].]]&lt;br /&gt;
[[Image:SKD14.jpg|thumb|none|500px|John Marinville ([[Tom Skerritt]]) gets up close and personal with another of the demon's servants.]]&lt;br /&gt;
[[Image:SKD15.jpg|thumb|none|500px|Marinville ([[Tom Skerritt]]) looks at what's left of the dead servant after firing a 9mm into it at point blank range.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Cynthia Smith ([[Kelly Overton]]) appears to carry an [[M1911A1]].&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol Commercial - .45 ACP]]&lt;br /&gt;
[[Image:SKD10.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SKD13.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
At one point Ralph Carver ([[Matt Frewer]]) is seen with a [[Remington 870]] on his lap.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:SKD6.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
It appears that Tom Billingsley ([[Charles Durning]]) carries an [[Ithaca 37]] with rifle sights.&lt;br /&gt;
[[Image:Ithaca37 DSPS.jpg|thumb|none|450px|Ithaca 37 Deer Slayer Police Special (note the rifle sights and riot-length barrel) - 12 gauge]]&lt;br /&gt;
[[Image:SKD7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
There appears to be a [[12 Gauge Double Barreled Shotgun]] sitting on the desk in the jail.&lt;br /&gt;
[[Image:RemingtonSPR220.jpg‎|thumb|none|500px|Remington SPR220 Shotgun - 12 Gauge]]‎&lt;br /&gt;
[[Image:SKD5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Steve Ames ([[Steven Weber]]) carries an [[M1 Carbine]], but never actually fires it.&lt;br /&gt;
[[Image:AutoOrdM1Carbine.jpg|thumb|none|450px|Modern Manufactured version of the [[M1 Carbine|M1 Carbine]], with standard stock, from Auto-Ordnance. Chambered in .30 Carbine]]&lt;br /&gt;
[[Image:SKD10.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SKD11.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SKD12.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
During the flashback to the 19th century viglantes are seen carrying a [[Winchester Model 1873]].&lt;br /&gt;
[[Image:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Cal.]]&lt;br /&gt;
[[Image:SKD9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860 Repeater==&lt;br /&gt;
Also during the flashback a vigilante is seen with a [[Henry 1860|Henry 1860 Repeater]]&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:SKD8.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Stephen King]]&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:H3nry8adger1982&amp;diff=1435188</id>
		<title>User:H3nry8adger1982</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:H3nry8adger1982&amp;diff=1435188"/>
		<updated>2021-08-04T04:46:43Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I always liked reading people's user pages but I don't have something to post on mine that feels worthwhile. If you've got a question, ask it.&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Mandalorian_-_Season_2&amp;diff=1421620</id>
		<title>The Mandalorian - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Mandalorian_-_Season_2&amp;diff=1421620"/>
		<updated>2021-06-03T01:07:05Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''The Mandalorian - Season 2''&lt;br /&gt;
|picture = MandoS2.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = Disney&lt;br /&gt;
|genre = Sci-Fi, Action, Western&lt;br /&gt;
|dates =2020 &lt;br /&gt;
|seasons =  &lt;br /&gt;
|episodes = 8&lt;br /&gt;
|character1= The Mandalorian / Din Djarin&lt;br /&gt;
|actor1=[[Pedro Pascal]]&lt;br /&gt;
|character2= Greef Karga&lt;br /&gt;
|actor2=[[Carl Weathers]] &lt;br /&gt;
|character3= Cara Dune&lt;br /&gt;
|actor3=[[Gina Carano]]&lt;br /&gt;
|character4= Cobb Vanth&lt;br /&gt;
|actor4=[[Timothy Olyphant]]&lt;br /&gt;
|character5= Moff Gideon&lt;br /&gt;
|actor5=[[Giancarlo Esposito]] &lt;br /&gt;
|character6= Boba Fett&lt;br /&gt;
|actor6=[[Temuera Morrison]] &lt;br /&gt;
|character7= Ahsoka Tano&lt;br /&gt;
|actor7=[[Rosario Dawson]]&lt;br /&gt;
|character8= Bo-Katan Kryze&lt;br /&gt;
|actor8= [[Katee Sackhoff]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|2|Mandalorian, The{{!}}The Mandalorian}}&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blaster Pistols=&lt;br /&gt;
&lt;br /&gt;
==Blastech IB-94 blaster pistol (Bergmann 1894)==&lt;br /&gt;
The Mandalorian aka Din Djarin ([[Pedro Pascal]]) continues to use his [[Bergmann 1894]]-based Blastech IB-94 blaster pistol in the second season.&lt;br /&gt;
&lt;br /&gt;
[[File:Bergmann No. 1.jpg|thumb|none|400px|Bergmann 1894 - 8mm]]&lt;br /&gt;
[[File:TMDLRNS02E02 00.jpg|thumb|none|600px|The Mandalorian investigates blaster fire outside the damaged Razor Crest in &amp;quot;Chapter 10: The Passenger&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E03 02.jpg|thumb|none|600px|The Mandalorian fires his pistol from cover in &amp;quot;Chapter 11: The Heiress&amp;quot;.]] &lt;br /&gt;
[[File:TMDLRNS02E05 04.jpg|thumb|none|600px|The holstered blaster in the Mandalorian's holster in &amp;quot;Chapter 13: The Jedi&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E06 06.jpg|thumb|none|600px|At a hill, the Mandalorian confronts a bald Fett at the start of &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E08 12.jpg|thumb|none|600px|The Mandalorian infiltrates Moff Gideon's cruiser in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E08 11.jpg|thumb|none|600px|Side view of the IB-94.]]&lt;br /&gt;
&lt;br /&gt;
==Cobb Vanth's Blaster Pistol (Hebel Flare Pistol Model 1894)==&lt;br /&gt;
A [[Hebel Flare Pistol Model 1894]] modified to look like a blaster is used by the Marshal aka Cobb Vanth ([[Timothy Olyphant]]) in &amp;quot;Chapter 9: The Marshal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Hebel_Model_1894_Flare_Gun_(26.5mm).jpg|thumb|none|300px|Hebel Flare Pistol M1894 - 26.5mm]]&lt;br /&gt;
[[File:TMDLRNS02E01 07.jpg|thumb|none|600px|The blaster fired at an armed man inside the Mos Pelgo bar in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk pistol==&lt;br /&gt;
A modified Ruger Mk pistol is seen with a bounty hunter in &amp;quot;Chapter 10: The Passenger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerStandard.jpg|thumb|none|300px|Blued Ruger Standard pistol - .22 Long Rifle.]]&lt;br /&gt;
[[File:TMDLRNS02E02 07.jpg|thumb|none|600px|The bounty hunter ambushing the Mandalorian in &amp;quot;Chapter 10: The Passenger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Frog Lady's Blaster (Sharps Pepperbox)==&lt;br /&gt;
The Frog Lady uses a small-sized quadruple barreled, blaster pistol based on a [[Sharps Pepperbox]] derringer to save The Child from Spiders in &amp;quot;Chapter 10: The Passenger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Sharps Model 3.jpg|thumb|none|400px|Sharps Pepperbox 3A - .32 Rimfire]]&lt;br /&gt;
[[File:TMDLRNS02E02_Frog_Lady_Blaster.jpg|thumb|none|600px|The Frog Lady with her Sharps Pepperbox blaster in &amp;quot;Chapter 10: The Passenger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==WESTAR 35 Blaster Pistol (STI Perfect 10)==&lt;br /&gt;
WESTAR 35s are used by Bo-Katan Kryze ([[Katee Sackhoff]]), Axe Woves ([[Simon Kassianides]]) and Koska Reeves ([[Mercedes Varnado]]) in &amp;quot;Chapter 11: The Heiress&amp;quot;. These pistols appear to be based on [[STI Perfect 10]]s fitted with a cosmetic shell that covers the entire slide and the front of the frame. Then Bo-Katan and Koska Reves use these pistols again in &amp;quot;Chapter 16: The Rescue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|400px|none|STI Perfect 10 - 10mm]]&lt;br /&gt;
[[File:TMDLRNS02WES35-1.jpg|thumb|none|600px|Bo-Katan Kryze wielding a WESTAR 35 in &amp;quot;Chapter 11: The Heiress&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02WES35-2.jpg|thumb|none|600px|Koska Reeves, Bo-Katan Kryze and Axe Woves with holstered WESTAR 35s.]]&lt;br /&gt;
[[File:TMDLRNS02E03 00.jpg|thumb|none|600px|Axe takes cover during the raid on the freighter ship.]]&lt;br /&gt;
[[File:TMDLRNS02E03 01.jpg|thumb|none|600px|The WESTAR 35s fired at Remnant Stormtroopers.]]&lt;br /&gt;
[[File:TMDLRNS02E08 08.jpg|thumb|none|600px|Koska and Bo-Katan engages RS Stormtroopers in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E08 07.jpg|thumb|none|600px|Koska and Bo-Katan arm themselves for the final fight.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DH-17 Blaster Pistol (S&amp;amp;T Sterling L2A1)==&lt;br /&gt;
Quarren dock workers in &amp;quot;Chapter 11: The Heiress&amp;quot; are seen armed with DH-17 blaster pistols. In common with the other props for [[Sterling SMG|Sterling]]-based blasters re-used from ''[[Rogue One: A Star Wars Story]]'', these are built from S&amp;amp;T airsoft replicas.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;T Sterling L2A1.jpg|thumb|none|400px|S&amp;amp;T Sterling L2A1 - 6mm BBs]]&lt;br /&gt;
[[File:TMDLRNS02DH17-1.jpg|thumb|none|600px|A Quarren dock worker armed with a DH-17 blaster pistol in &amp;quot;Chapter 11: The Heiress&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech SE-14r Light Repeating Blaster (Rexim Favor)==&lt;br /&gt;
Remnant Imperial officers and pilots are seen armed with SE-14R blaster pistols (based on the [[Rexim-Favor Mk5]]) as their sidearm. Aqualish robbers use them in &amp;quot;Chapter 12: The Siege&amp;quot; while Mythrol ([[Horatio Sanz]]) takes one later for himself in the same episode when he goes with Cara, the Mandalorian and Karga in raiding a Remnant Imperial base. The Mandalorian and Migs Mayfeld ([[Bill Burr]]) use them while disguised as Tank Troopers in &amp;quot;Chapter 15: The Believer&amp;quot;. Then Moff Gideon ([[Giancarlo Esposito]]) briefly uses one in &amp;quot;Chapter 16: The Rescue&amp;quot; when the Jedi arrives to take on his Dark Troopers.&lt;br /&gt;
&lt;br /&gt;
[[File:Reximfavor mk5.jpg|thumb|none|400px|Rexim-Favor Mk5 - 9x19mm]]&lt;br /&gt;
[[File:SE_14r_Blaster_Pistol.jpg|thumb|none|400px|SE-14r Light Repeating Blaster Pistol]]&lt;br /&gt;
[[File:TMDLRNS02SE14R-1.jpg|thumb|none|600px|A Remnant Imperial officer (Kevin Dorff) in the freighter's cargo hold prepares to defend himself with an SE-14R in &amp;quot;Chapter 11: The Heiress&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02SE14R-2.jpg|thumb|none|600px|The freighter's captain ([[Titus Welliver]]) executes his pilots in &amp;quot;Chapter 11: The Heiress&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E04 05.jpg|thumb|none|600px|The SE-14r used by an Aqualish robber in &amp;quot;Chapter 12: The Siege&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E04 06.jpg|thumb|none|600px|A full shot of the blaster.]]&lt;br /&gt;
[[File:TMDLRNS02E04 00.jpg|thumb|none|600px|A Remnant Imperial officer mans the control room.]]&lt;br /&gt;
[[File:TMDLRNS02E04 03.jpg|thumb|none|600px|Mythrol fires at Remnant Stormtroopers while behind cover.]]&lt;br /&gt;
[[File:TMDLRNS02E07 03.jpg|thumb|none|600px|The Mandalorian opens fire at Morak pirates in &amp;quot;Chapter 15: The Believer&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E07 04.jpg|thumb|none|600px|The SE-14r seized by the Mandalorian without the TT helmet.]]&lt;br /&gt;
[[File:TMDLRNS02E07 05.jpg|thumb|none|600px|Mayfeld opens fire at a Shoretrooper.]]&lt;br /&gt;
[[File:TMDLRNS02E08 00.jpg|thumb|none|600px|An RI pilot takes Dr. Perhsing hostage in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E08 01.jpg|thumb|none|600px|Gideon attempts to murder The Child, only to be foiled by the Mandalorian, hitting his Beskar armor.]]&lt;br /&gt;
&lt;br /&gt;
==EC-17 Hold-out Blaster==&lt;br /&gt;
The EC-17 Hold-out Blaster is used by Remnant Imperial Scout Troopers as their sidearm.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E04 04.jpg|thumb|none|600px|A Remnant Scout Trooper draws his EC-17 in &amp;quot;Chapter 12: The Siege&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unnamed Blaster Pistol (Steyr M1912 and PSS-43)==&lt;br /&gt;
One of Gor Koresh's associates is armed with a blaster pistol based around a [[Steyr M1912]] modified with the barrel and muzzle of a [[PPS-43]] sub-machine gun in &amp;quot;Chapter 9: The Marshal&amp;quot;, similar to the one used by Greef Karga ([[Carl Weathers]]) in the previous season.&lt;br /&gt;
&lt;br /&gt;
[[Image:32 1.jpg|thumb|none|400px|Steyr M1912 - 9x23mm]]&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|400px|PSSh-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:TMDLRNS02E01 13.jpg|thumb|none|600px|The Associate on the right is armed with the Steyr M1912/PPS-43 hybrid blaster pistol aimed at the Mandalorian in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaster Pistol (Sedgley Signal Pistol Mk 5)==&lt;br /&gt;
Gor Koresh points a blaster pistol made from a [[Sedgley Signal Pistol Mk 5]], at the Mandalorian in &amp;quot;Chapter 9: The Marshal&amp;quot;. Boba Fett ([[Temuera Morrison]]) also uses one against Remnant Stormtroopers in &amp;quot;Chapter 14: The Tragedy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E01_14.jpg|thumb|none|600px|Gor Koresh holds his Sedgley Signal Pistol Mk 5 on the Mandalorian in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E06 10.jpg|thumb|none|600px|Boba Fett uses the Sergey Signal Pistol blaster on an RS after reaquiring his armor in &amp;quot;Chapter 14: The Tragedy&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] returns in the season as the sidearm of Cara Dune ([[Gina Carano]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Nambu T 14.jpg|thumb|400px|none|Late Nambu Type 14 - left side.]] &lt;br /&gt;
[[File:TMDLRNS02E04 01.jpg|thumb|none|600px|The holstered pistol in &amp;quot;Chapter 12: The Siege&amp;quot; while Cara chokes the life out of the Remnant Imperial officer.]]&lt;br /&gt;
[[File:TMDLRNS02E04 02.jpg|thumb|none|600px|Cara takes her weapon out.]]&lt;br /&gt;
[[File:TMDLRNS02E08 02.jpg|thumb|none|600px|Car takes aim with her pistol in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
Greef Karga ([[Carl Weathers]]) carries a blaster pistol built from a [[Leuchtpistole 42]] flare gun in &amp;quot;Chapter 12: The Siege&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GERMAN-WW2-LP-42-FLARE-PISTOL.jpg|thumb|300px|none|Leuchtpistole 42 Flare Pistol - 26.65mm]]&lt;br /&gt;
[[File:TMDLRNS02E04 07.jpg|thumb|none|600px|Karga in an elevator in &amp;quot;Chapter 12: The Siege&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E04 08.jpg|thumb|none|600px|Karga opens fire at Remnant Stormtroopers.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is used as the base for Fennec's pistol in &amp;quot;Chapter 16: The Rescue&amp;quot;. But unlike Han Solo's signature DL-44, this pistol features an iron sight,  different barrel housing and a few greebies on it.&lt;br /&gt;
&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Mauser C96 &amp;quot;Pre-War Commercial&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:TMDLRNS02E08 19.jpg|thumb|none|600px|Fennec engages a RS Stormtrooper in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Blaster Rifles=&lt;br /&gt;
&lt;br /&gt;
==Amban sniper rifle==&lt;br /&gt;
The Amban sniper rifle returns as the Mandalorian's primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Mandalorian Amban rifle.jpg|thumb|none|500px|Amban sniper rifle.]]&lt;br /&gt;
[[File:TMDLRNS02E01 15.jpg|thumb|none|600px|Good shot of the Amban's receiver in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E01 04.jpg|thumb|none|600px|The Mandalorian readies his weapon.]]&lt;br /&gt;
[[File:TMDLRNS02E05 03.jpg|thumb|none|600px|The Amban slung on the Mandalorian's back in &amp;quot;Chapter 13: The Jedi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobb Vanth's rifle==&lt;br /&gt;
Cobb uses a blaster-type rifle has parts based on an [[AK]]-type rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E01 09.jpg|thumb|none|600px|Cobb with his weapon out in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E01 16.jpg|thumb|none|600px|Cobb aims his weapon at the Krayt Dragon in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Blaster Rifle==&lt;br /&gt;
Members of the Mining Collective are armed with blaster rifles in &amp;quot;Chapter 9: The Marshal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E01 12.jpg|thumb|none|601px|Members of the Mining Collective are armed with blaster rifles in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cycler Rifle (Jezail Musket)==&lt;br /&gt;
The Cycler Rifle based on the [[Jezail Musket]] is with Tusken Raiders, the Mos Pelgo bartender ([[W. Earl Brown]]), and an unhelmeted Boba Fett ([[Temuera Morrison]]) in &amp;quot;Chapter 9: The Marshal&amp;quot;, the latter using it as his primary weapon until he can secure his Mandalorian armor. Fett then uses it breifly in &amp;quot;Chapter 14: The Tragedy&amp;quot; against Stormtroopers. Mayfeld uses it briefly to destroy the secret Morak Imperial mining base in &amp;quot;Chapter 15: The Believer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Ottoman musket.jpg|thumb|none|400px|Ottoman-pattern musket]]&lt;br /&gt;
[[File:TMDLRNS02E01 02.jpg|thumb|none|600px|The Tusken Raider approaching a Krayt Dragon cave in the middle of &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E01 03.jpg|thumb|none|600px|Armed Tusken Raiders approach the Krayt Dragon in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E01 05.jpg|thumb|none|600px|The Mos Pelgo bartender ([[W. Earl Brown]]) takes aim with the musket in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E01 06.jpg|thumb|none|600px|An unhelmeted Boba Fett ([[Temuera Morrison]]) has the musket slung across his back in &amp;quot;Chapter 9: The Marshal&amp;quot;. The scope is placed on the musket.]]&lt;br /&gt;
[[File:TMDLRNS02E06 05.jpg|thumb|none|600px|Fett shoulders his scoped musket in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E07 02.jpg|thumb|none|600px|Mayfeld scopes the rhydonium tanks near the end of &amp;quot;Chapter 15: The Believer&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech A280C Blaster Rifle (Sturmgewehr 44)==&lt;br /&gt;
New Republic pilots Captain Carson Teva ([[Paul Sun-Hyung Lee]]) and Trapper Wolf ([[Dave Filoni]]) use BlasTech A280C blaster rifles in &amp;quot;Chapter 10: The Passenger&amp;quot;. These weapons first appeared in ''[[The Empire Strikes Back]]'' and are based on [[Sturmgewehr 44]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWBTA280.jpg|thumb|none|500px|StG44-based BlasTech A280C Blaster as seen in ''The Empire Strikes Back''.]]&lt;br /&gt;
[[File:TMDLRNS02E02 06.jpg|thumb|none|600px|Captain Carson Teva confronts the Mandalorian in &amp;quot;Chapter 10: The Passenger&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRN-A280C-2.jpg|thumb|none|600px|Production still from &amp;quot;Chapter 10: The Passenger&amp;quot; of Captain Carson Teva shouldering his A280C]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech E-11 blaster rifle (S&amp;amp;T Sterling L2A1)==&lt;br /&gt;
Remnant Stormtroopers aboard a Gozanti-class freighter in &amp;quot;Chapter 11: The Heiress&amp;quot; are seen armed with E-11 blaster rifles. Remnant Stormtroopers are also seen with the E-11 blaster rifle in the rest of the season as their main weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;T Sterling L2A1.jpg|thumb|none|400px|S&amp;amp;T Sterling L2A1 - 6mm BBs]]&lt;br /&gt;
[[File:TMDLRNS02E11-1.jpg|thumb|none|600px|A Remnant Stormtrooper armed with an E-11 in &amp;quot;Chapter 11: The Heiress&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E03 05.jpg|thumb|none|600px|A crate of E-11 rifles in the freighter's cargo hold.]]&lt;br /&gt;
[[File:TMDLRNS02E06 07.jpg|thumb|none|600px|A RS fireteam lands on Tython in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E06 08.jpg|thumb|none|600px|The E-11 with the RS commander.]]&lt;br /&gt;
[[File:TMDLRNS02E08 06.jpg|thumb|none|600px|RS Stormtroopers ambush Cara and Fennec in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blastech E-22 blaster rifle (S&amp;amp;T Sterling L2A1)==&lt;br /&gt;
Remnant Stormtroopers in &amp;quot;Chapter 11: The Heiress&amp;quot; arm themselves with BlasTech E-22 blaster rifles taken from the freighter's cargo when the vessel is boarded. Shoretroopers at the Imperial refinery on Morak use them in &amp;quot;Chapter 15: The Believer&amp;quot;. Then in &amp;quot;Chapter 16: The Rescue&amp;quot;, Fennec Shrand ([[Ming-Na Wen]]) arms herself with one in preparation for the final fight.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;T Sterling L2A1.jpg|thumb|none|400px|S&amp;amp;T Sterling L2A1 - 6mm BBs]]&lt;br /&gt;
[[File:E22BlasterRifle.jpg|thumb|none|400px|BlasTech Industries E-22 Blaster rifle]]&lt;br /&gt;
[[File:TMDLRNS02E22-1.jpg|thumb|none|600px|Stormtroopers armed with E-22 blaster rifles in &amp;quot;Chapter 11: The Heiress&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E03 03.jpg|thumb|none|600px|An RS shoulders the E-22.]]&lt;br /&gt;
[[File:TMDLRNS02E03 04.jpg|thumb|none|600px|Side profile of the E-22.]]&lt;br /&gt;
[[File:TMDLRNS02E07 06.jpg|thumb|none|600px|Shoretroopers secure the Morak refinery entrance in &amp;quot;Chapter 15: The Believer&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E07 07.jpg|thumb|none|600px|A Shoretrooper takes aim at the Mandalorian and Mayfeld.]]&lt;br /&gt;
[[File:TMDLRNS02E08 15.jpg|thumb|none|600px|Fennec takes a E-22 in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E08 03.jpg|thumb|none|600px|Side view of the E-22.]]&lt;br /&gt;
&lt;br /&gt;
==DLT-19 Heavy Blaster Rifle (MG34)==&lt;br /&gt;
A Remnant Stormtrooper in &amp;quot;Chapter 11: The Heiress&amp;quot; is seen armed with a DLT-19 Heavy Blaster rifle, which is based on the [[MG34]].&lt;br /&gt;
&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:TMDLRNS02DLT19-1.jpg|thumb|none|600px|A Stormtrooper firing a DLT-19 in &amp;quot;Chapter 11: The Heiress&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==A350 Blaster Rifle (M1918A2 Browning Automatic Rifle and Armaguerra OG-43)==&lt;br /&gt;
The A350 Blaster Rifle is seen in &amp;quot;Chapter 13: The Jedi&amp;quot; with settlement soldiers working under Morgan Elsbeth, which is based on the [[M1918A2 Browning Automatic Rifle]] with parts from an [[Armaguerra OG-43]] sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:TMDLRNS02E05 00.jpg|thumb|none|600px|Armed settlement soldiers run in the burned forest in &amp;quot;Chapter 13: The Jedi&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E05 01.jpg|thumb|none|600px|Stock of the A350.]]&lt;br /&gt;
[[File:TMDLRNS02E05 02.jpg|thumb|none|600px|Good full shot of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Lang's Blaster (FABRAM STF 12)==&lt;br /&gt;
Lang ([[Michael Biehn]]) has a blaster rifle that's based on the [[FABARM STF 12]] in &amp;quot;Chapter 13: The Jedi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|450px|FABARM STF 12 Short Initial - 12 gauge]]&lt;br /&gt;
[[File:TMDLRNS02E05 06.jpg|thumb|none|600px|Lang searches the settlement for intruders in &amp;quot;Chapter 13: The Jedi&amp;quot; (S2E05).]]&lt;br /&gt;
[[File:TMDLRNS02E05 07.jpg|thumb|none|600px|Lang ([[Michael Biehn]]) offers to surrender to the Mandalorian in &amp;quot;Chapter 13: The Jedi&amp;quot; (S2E05).]]&lt;br /&gt;
&lt;br /&gt;
==MK Blaster Rifle (SVD Dragunov)==&lt;br /&gt;
The [[SVD Dragunov]] returns once again as the weapon of mercenary assassin Fennec Shrand ([[Ming-Na Wen]]).&lt;br /&gt;
&lt;br /&gt;
[[File:SVDIronSights.jpg|thumb|none|500px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[File:TMDLRNS02E06 11.jpg|thumb|none|600px|Fennec opens fire in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E07 00.jpg|thumb|none|600px|Fennec scopes hostile RS forces in Morak in &amp;quot;Chapter 15: The Believer&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E07 01.jpg|thumb|none|600px|A full shot of the MK's receiver, including the pistol grip, scope and buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Cara's Blaster Rifle==&lt;br /&gt;
Cara uses a blaster rifle that's (at least) based on the Heckler Koch G36 in &amp;quot;Chapter 15: The Believer&amp;quot;, which appears to be the same one used by the sniper from &amp;quot;Chapter 4: Sanctuary&amp;quot;.&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:TMDLRNS02E07 10.jpg|thumb|none|600px|Cara with her weapon out in &amp;quot;Chapter 15: The Believer&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E07 11.jpg|thumb|none|600px|In this shot, you can see the folding G36 stock.]]&lt;br /&gt;
[[File:TMDLRNS02E07 12.jpg|thumb|none|600px|Cara opens fire on hostile Remnant forces.]]&lt;br /&gt;
&lt;br /&gt;
==EE-3 Carbine Rifle (Webley &amp;amp; Scott Flare Gun)==&lt;br /&gt;
Boba Fett is seen using his &amp;quot;EE-3 carbine rifle&amp;quot;, a modified [[Webley No. 1 Mark 1 flare gun|Webley &amp;amp; Scott No.1 Mark 1 Flare Gun]] as his primary weapon once he secures his Mandalorian armor.&lt;br /&gt;
&lt;br /&gt;
[[File:Webley &amp;amp; Scott Number 1 Mark I Flare Pistol.jpg|thumb|400px|none|Webley &amp;amp; Scott No.1 Mark 1 Flare Gun - 37mm]]&lt;br /&gt;
[[Image:SWBobafett.jpg|thumb|none|400px|EE-3 carbine rifle]]&lt;br /&gt;
[[File:TMDLRNS02E07 08.jpg|thumb|none|600px|Boba Fett steps off his ship with his carbine in &amp;quot;Chapter 15: The Believer&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E07 09.jpg|thumb|none|600px|Another shot of Fett with the carbine.]]&lt;br /&gt;
[[File:TMDLRNS02E08 09.jpg|thumb|none|600px|Boba enters Jabba's palace near the end of &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E08 10.jpg|thumb|none|600px|A good sideshot of the carbine while Boba disposes of Bib Fortuna's corpse after shooting him.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1==&lt;br /&gt;
Cara uses her double barrel repeating blaster based on a [[Bren Mk1]], which previously appeared in season one, in &amp;quot;Chapter 16: The Rescue&amp;quot;. This is the same weapon taken from the Razor Crest.&lt;br /&gt;
&lt;br /&gt;
[[Image:Brengun.jpg|thumb|none|400px|Bren light machine gun MK1 - .303 British‎]]&lt;br /&gt;
[[File:TMDLRNS02E08 13.jpg|thumb|none|600px|The rifle fired on full auto while raiding Gideon's cruiser in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Dark Trooper Rifle==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E08 14.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
==Boiler Rifle==&lt;br /&gt;
In &amp;quot;Chapter 10: The Passenger&amp;quot;, one the thugs attempts top use a boiler rifle on The Mandalorian but is stopped at the last second. The Boiler rifle appears to be a customary made rifle, using parts from a Sterling SMG and the stock of a Mossberg 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E02 04.jpg|thumb|none|600px|One of the thugs opens a case containing the Boiler Rifle in &amp;quot;Chapter 10: The Passenger&amp;quot;]]&lt;br /&gt;
[[File:TMDLRNS02E02 05.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E02 03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMDLRNS02E05 05.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E08 18.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==E-Web Heavy Blaster==&lt;br /&gt;
The E-Web Heavy Blaster is used by RS forces in &amp;quot;Chapter 14: The Tragedy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E06 01.jpg|thumb|none|600px|The E-Web turret being installed in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E06 02.jpg|thumb|none|600px|The E-Web fired at Fennec's sniper position.]]&lt;br /&gt;
&lt;br /&gt;
==Mortar==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E06 00.jpg|thumb|none|600px|A mortar stormtrooper fires the mortar in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Bobba Fett's Weapons=&lt;br /&gt;
&lt;br /&gt;
==Missile Launcher==&lt;br /&gt;
The missile launcher on Boba Fett's jetpack is used by Cobb in &amp;quot;Chapter 9: The Marshal&amp;quot; to take out a fleeing vehicle. Fett uses it after securing his Mandalorian armor in &amp;quot;Chapter 14: The Tragedy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E01 11.jpg|thumb|none|600px|The missile fired in &amp;quot;Chapter 9: The Marshal&amp;quot; from Fett's jetpack.]]&lt;br /&gt;
[[File:TMDLRNS02E06 09.jpg|thumb|none|600px|Fett fires the missile to take out fleeing RS ships in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Wrist Laser==&lt;br /&gt;
The wrist laser on Fett's armor is used on RS forces in &amp;quot;Chapter 14: The Tragedy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E06 12.jpg|thumb|none|600px|The WL being fired in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Leg Laser==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E06 13.jpg|thumb|none|600px|The LL being fired in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E08 17.jpg|thumb|none|600px|Koska and Boba use flamethrowers in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=The Mandalorian's Weapons= &lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A flamethrower is seen with the Mandalorian mounted on his wrist gloves.&lt;br /&gt;
&lt;br /&gt;
[[File:The Mandalorian left arm gauntlet.JPG|thumb|none|250px|The Mandalorian vambrace.]]&lt;br /&gt;
[[File:TMDLRNS02E01 00.jpg|thumb|none|600px|The Mandalorian defuses a hostile situation... by using fire in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E02 02.jpg|thumb|none|600px|Invading spiders inside the Razor Crest are being burned by the flamethrower near the end of &amp;quot;Chapter 10: The Passenger&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E08 16.jpg|thumb|none|600px|The Mandalorian uses his flamethrower against a Dark Trooper in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Whistling Birds&amp;quot; Mini-Missile Launcher==&lt;br /&gt;
A mini-missile launcher is seen with the Mandalorian mounted on his wrist gloves. The projectiles it fires are called &amp;quot;whistling birds&amp;quot;, appear to be guided munitions, and emit a distinctive whistling sound in flight.&lt;br /&gt;
&lt;br /&gt;
[[File:The Mandalorian left arm gauntlet.JPG|thumb|none|250px|The Mandalorian vambrace.]]&lt;br /&gt;
[[File:TMDLRNS02E01 01.jpg|thumb|none|600px|The MML being activated at the start of &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E06 03.jpg|thumb|none|600px|The Mandalorian activates his MML after RS reinforcements land on Tython in &amp;quot;Chapter 14: The Tragedy&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E06 04.jpg|thumb|none|600px|The MML missiles fired.]]&lt;br /&gt;
[[File:TMDLRNS02E08 05.jpg|thumb|none|600px|The vambrace being activated to fire MMLs at a Dark Trooper in &amp;quot;Chapter 16: The Rescue&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS02E08 04.jpg|thumb|none|600px|A Dark Trooper takes the missiles like they're nothing.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Boba Fett's Mandalorian armor==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E01 10.jpg|thumb|none|600px|Cobb sees the used Mandalorian armor of Boba Fett in &amp;quot;Chapter 9: The Marshal&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Turret==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS02E07 13.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Jon Favreau]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_World_Is_Not_Enough&amp;diff=1421043</id>
		<title>The World Is Not Enough</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_World_Is_Not_Enough&amp;diff=1421043"/>
		<updated>2021-05-30T17:00:56Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = The World Is Not Enough&lt;br /&gt;
|picture = twine_poster.jpg&lt;br /&gt;
|caption = ''Cinema poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] UK&amp;lt;BR&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Michael Apted]]&lt;br /&gt;
|date= 1999&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Danjaq LLC&lt;br /&gt;
|distributor=Metro-Goldwyn-Mayer Distributing Corporation (MGM)&lt;br /&gt;
|character1=James Bond&lt;br /&gt;
|actor1=[[Pierce Brosnan]]&lt;br /&gt;
|character2=Elektra King&lt;br /&gt;
|actor2=[[Sophie Marceau]]&lt;br /&gt;
|character3=Renard&lt;br /&gt;
|actor3=[[Robert Carlyle]]&lt;br /&gt;
|character4=Dr. Christmas Jones&lt;br /&gt;
|actor4=[[Denise Richards]]&lt;br /&gt;
|character5=Valentin Zukovsky&lt;br /&gt;
|actor5=[[Robbie Coltrane]]&lt;br /&gt;
|character6=The Cigar Girl&lt;br /&gt;
|actor6=[[Maria Grazia Cucinotta]]&lt;br /&gt;
|character7=Gabor&lt;br /&gt;
|actor7=[[John Seru]]&lt;br /&gt;
|character8=M&lt;br /&gt;
|actor8=[[Judi Dench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The World is Not Enough''''' is the 19th entry in the official [[James Bond]] film series.  The 1999 sequel finds Bond ([[Pierce Brosnan]]) investigating an attack on MI6 Headquarters in London and finds himself involved with the daughter of the wealthy businessman who was killed in the incident.  The film's cast included [[Robert Carlyle]], [[Sophie Marceau]], [[Denise Richards]] and [[Robbie Coltrane]].  The film also was one of the first to feature the [[Heckler &amp;amp; Koch G36K]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The World Is Not Enough'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
James Bond ([[Pierce Brosnan]]) carries a [[Walther P99]] throughout the film, fitted with a suppressor in one scene. In the first half of the pre-credits sequence, Bond is carrying a P99 that is revealed to be a remote stun grenade, triggered by a button hidden in his eyeglasses.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[File:Twine walther01.jpg|thumb|none|600px|Bond's P99 sits on the banker's desk.]]&lt;br /&gt;
[[File:Twine walther02.jpg|thumb|none|600px|'''&amp;quot;You fail to take into account my... hidden assets.&amp;quot;''']]&lt;br /&gt;
[[File:Twine walther03.jpg|thumb|none|600px|007 runs with his P99 drawn.]]&lt;br /&gt;
[[File:Twine walther04.jpg|thumb|none|600px|'''&amp;quot;No. After you, I insist.&amp;quot;''']]&lt;br /&gt;
[[File:Twine walther05.jpg|thumb|none|600px|'''&amp;quot;Lose the girls, Valentin, we need to talk!&amp;quot;''']]&lt;br /&gt;
[[File:Twine walther06.jpg|thumb|none|600px|Bond takes his P99 away from Mr. Bullion.]]&lt;br /&gt;
[[File:Twine walther07.jpg|thumb|none|600px|Bond uses his Walther to kill Davidov.]]&lt;br /&gt;
[[File:Twine walther08.jpg|thumb|none|600px|James Bond points his P99 at Renard.]]&lt;br /&gt;
[[File:Twine walther09.jpg|thumb|none|600px|'''&amp;quot;Expecting Davidov? He caught a bullet instead of a plane.&amp;quot;''']]&lt;br /&gt;
[[File:Twine walther11.jpg|thumb|none|600px|Bond threatens Renard.]]&lt;br /&gt;
[[File:Twine walther12.jpg|thumb|none|600px|007 picks up his P99 he was forced to drop earlier.]]&lt;br /&gt;
[[File:Twine walther13.jpg|thumb|none|600px|Bond questions Zukovsky.]]&lt;br /&gt;
[[File:Twine walther14.jpg|thumb|none|600px|James Bond takes cover with his P99 drawn.]]&lt;br /&gt;
[[File:Twine brosnan1.jpg|thumb|none|400px|Promotional photo showing Brosnan with his P99.]]&lt;br /&gt;
[[File:Twine brosnan2.jpg|thumb|none|400px|Another - less known - promotional photo of Pierce Brosnan as James Bond.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The Swiss bankers that Bond meets during the precredits sequence in Spain all carry [[M1911 pistol series#M1911A1|M1911A1]]s. Bond uses one to try to get information from one of the bankers. Valentin Zukovsky ([[Robbie Coltrane]]) fires a M1911A1 during the gunfight in his caviar factory. Many of Renard's men use M1911A1s and Elektra King's [[M1911 pistol series#Colt MK IV Series 70|Series 70]] (taken and used by Bond) turns into a M1911A1 when Bond jumps into the water. This M1911A1 is also a typical &amp;quot;Hollywood&amp;quot; gun, firing about 20-30 rounds despite its 7-8 round capacity.&lt;br /&gt;
[[Image:Colt-M1911A1.jpg|thumb|none|350px|The actual M1911A1 Pierce Brosnan used in ''The World Is Not Enough'' - .45 ACP]]&lt;br /&gt;
[[File:Twine colt1.jpg|thumb|none|600px|Bond holds one of the banker's M1911A1s.]]&lt;br /&gt;
[[File:Twine colt2.jpg|thumb|none|600px|'''&amp;quot;Let's count to three - you can do that, can't you?&amp;quot;''']]&lt;br /&gt;
[[File:Twine colt3.jpg|thumb|none|600px|Bond with the M1911A1 drawn.]]&lt;br /&gt;
[[File:Twine colt4.jpg|thumb|none|600px|A banker ([[Wade Eastwood]]) holds his M1911A1 on Bond.]]&lt;br /&gt;
[[File:Twine colt5.jpg|thumb|none|600px|Renard's henchman holds his M1911A1.]]&lt;br /&gt;
[[File:Twine colt6.jpg|thumb|none|600px|The henchman threatens Davidov with a M1911A1 before shooting Dr. Arkov.]]&lt;br /&gt;
[[File:Twine colt7.jpg|thumb|none|600px|A henchman uses his M1911A1 to kill three MI6 agents.]]&lt;br /&gt;
[[File:Twine colt8.jpg|thumb|none|600px|Zukovsky fires his M1911A1 at the men invading his caviar factory.]]&lt;br /&gt;
&lt;br /&gt;
== Star 30 PK ==&lt;br /&gt;
The Basque police officers who burst into the banker's office are armed with [[Star 30 PK]] pistols.&lt;br /&gt;
[[Image:STAR30PKPistol.jpg|thumb|none|350px|Star 30 PK Pistol - 9x19mm]]&lt;br /&gt;
[[Image:Twine-beretta1.jpg|thumb|none|601px|Basque police policemen stand with Star 30 PKs drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Mk IV Series 70 ==&lt;br /&gt;
Elektra King ([[Sophie Marceau]]) is armed with a [[M1911 pistol series#Colt MK IV Series 70|Colt Mk IV Series 70]], which Bond ([[Pierce Brosnan]]) takes from her and shoots her with. He tucks the pistol into his waistband and jumps into the water but when he emerges on the submarine, he has an [[M1911 pistol series#Auto Ordnance M1911A1|Auto Ordnance 1911]].&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎|thumb|none|350px|Colt Mk IV Series 70 - .45 ACP]]&lt;br /&gt;
[[File:Twine colt9.jpg|thumb|none|600px|Gabor ([[John Seru]]) places Elektra's pistol next to Captain Nikolai's hat.]]&lt;br /&gt;
[[File:Twine colt10.jpg|thumb|none|600px|Elektra watches Zukovsky aim his cane gun after shooting him twice with her Series 70.]]&lt;br /&gt;
[[File:Twine colt11.jpg|thumb|none|600px|Elektra stands with her Series 70 ready to fire.]]&lt;br /&gt;
[[File:Twine colt12.jpg|thumb|none|600px|Due to a continuity error (and a different prop gun - the hammer seems to be blued on this one), Elektra's Series 70 is now decocked.]]&lt;br /&gt;
[[File:Twine colt13.jpg|thumb|none|600px|Bond manages to get Elektra's gun.]]&lt;br /&gt;
[[File:Twine colt14.jpg|thumb|none|600px|Bond aims his Series 70 at Elektra.]]&lt;br /&gt;
[[File:Twine colt15.jpg|thumb|none|600px|'''&amp;quot;I never miss!&amp;quot;''' - Despite having just shot Elektra, Bond's Series 70 appears to have not cycled and the hammer is still up.]]&lt;br /&gt;
[[File:Twine colt16.jpg|thumb|none|600px|Bond tucks the Series 70 into his waist before diving down into the water.]]&lt;br /&gt;
&lt;br /&gt;
== Auto Ordnance M1911A1 ==&lt;br /&gt;
In the submarine sequence the Series 70 becomes an [[M1911 pistol series#Auto Ordnance M1911A1|Auto Ordnance 1911]] (see the slanted cocking serrations on the slide), probably due to the change of filming location country. Note the lack of both sights.&lt;br /&gt;
[[File:AutoOrdnanceM1911.jpg|thumb|none|350px|Auto Ordnance M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:Twine colt17.jpg|thumb|none|600px|Bond holds his Auto Ordnance M1911A1 on a submarine terrorist. Note that if the terrorist attempted to disarm him he easily could have, as the hammer is not cocked, so the gun will not fire.]]&lt;br /&gt;
[[File:Twine colt18.jpg|thumb|none|600px|Bond threatens one of Renard's men on the submarine.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
Renard ([[Robert Carlyle]]) draws a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] on the submarine, dropping it when he heads for the reactor.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:Twine sig1.jpg|thumb|none|600px|Renard raises his P228.]]&lt;br /&gt;
[[File:Twine sig2.jpg|thumb|none|600px|Renard fires his P228.]]&lt;br /&gt;
[[File:Twine sig3.jpg|thumb|none|600px|The slide on Renard's P228 is locked back as he heads back to the reactor.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 669 ==&lt;br /&gt;
The Cigar Girl ([[Maria Grazia Cucinotta]]) uses a [[Smith &amp;amp; Wesson 669]] after ditching her boat, and uses it to threaten a group of people near the hot air balloon, eventually using it to shoot the fuel tanks. In the extended version, she also shoots one of the balloon's pilots.&lt;br /&gt;
[[Image:Smith &amp;amp; wesson model 669.jpg|thumb|none|350px|Smith &amp;amp; Wesson 669 - 9x19mm]]&lt;br /&gt;
[[File:Twine sw1.jpg|thumb|none|600px|The Cigar Girl orders the crowd to keep away from the balloon as she attempts a getaway.]]&lt;br /&gt;
[[File:Twine sw2.jpg|thumb|none|600px|The Cigar Girl aims her S&amp;amp;W 669 at Bond.]]&lt;br /&gt;
[[File:Twine sw3.jpg|thumb|none|600px|As the Cigar Girl holds her S&amp;amp;W 669 over the edge of the balloon, Pierce Brosnan's obvious stunt double is seen holding on at the other end of the rope.]]&lt;br /&gt;
[[File:Twine sw4.jpg|thumb|none|600px|The Cigar Girl shoots one of the tanks propelling the balloon, prompting Bond to jump off just before the balloon explodes.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 66 ==&lt;br /&gt;
When Bond enters Zukovksy's casino with his X-ray glasses on, he sees several heavily-armed people. One man, a bodyguard, has two large Smith &amp;amp; Wesson revolvers under his coat. Another man ([[Daz Crawford]]), who threatens Bond before Bond gets the best of him, carries a [[Smith &amp;amp; Wesson Model 66]] under his left armpit, which Bond gives the bartender in exchange for a &amp;quot;shaken, not stirred&amp;quot; vodka martini.&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Twine revolver1.jpg|thumb|none|600px|A bodyguard with two large Smith &amp;amp; Wesson revolvers.]]&lt;br /&gt;
[[File:Twine revolver2.jpg|thumb|none|600px|Bond knocks down the guard ([[Daz Crawford]]), revealing a Smith &amp;amp; Wesson Model 66 revolver in his holster.]]&lt;br /&gt;
[[File:Twine revolver3.jpg|thumb|none|600px|Bond takes the Smith &amp;amp; Wesson Model 66 revolver.]]&lt;br /&gt;
[[File:Twine revolver4.jpg|thumb|none|600px|Bond hands the Smith &amp;amp; Wesson Model 66 over to the bartender and takes his drink.]]&lt;br /&gt;
&lt;br /&gt;
== Other Pistols ==&lt;br /&gt;
Bond also can see that women at the casino are armed with compact pistols.&lt;br /&gt;
[[File:Twine casino1.jpg|thumb|none|600px|Two girls with concealed weapons.]]&lt;br /&gt;
[[File:Twine casino2.jpg|thumb|none|600px|Another pistol seen on a woman]]&lt;br /&gt;
[[File:Twine casino3.jpg|thumb|none|600px|The girls with him each have subcompact pistols.  The one on the left appears to carry a Walther PPK/S and the one right of her appears to carry the blank-firing replica of the Beretta Jetfire (which has no hammer) or a COP Derringer.]]&lt;br /&gt;
Note:  Walther grips do not feature a medallion, instead, the iconic waving banner, and this pistol has two grip screws, where the Walther has only one. The Beretta 950 is an open slide pistol, an ejection port is clearly seen on the pistol on the right, and the grip profile is not a straight line, it is a quarter inch wider at the top.  Additionally, both the 950 and the PPK/S feature prominent hammers which do not appear in the photo.&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
Colonel Akakievic ([[Claude-Oliver Rudolph]]) and his men at the Kazakhstan ICBM base have [[Makarov PM#Makarov PM|Makarov PM]] pistols, one of which is commandeered by James Bond ([[Pierce Brosnan]]) and fired akimbo with his P99 in one shot.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:Twine makarov1.jpg|thumb|none|600px|A soldier aims his Makarov at Bond.]]&lt;br /&gt;
[[File:Twine makarov2.jpg|thumb|none|600px|The soldier tells Bond to get on his knees.]]&lt;br /&gt;
[[File:Twine makarov3.jpg|thumb|none|600px|Colonel Akakievic draws his Makarov.]]&lt;br /&gt;
[[File:Twine makarov4.jpg|thumb|none|600px|Bond is held at gunpoint by the soldier.]]&lt;br /&gt;
[[File:Twine makarov5.jpg|thumb|none|600px|Colonel Akakievic with his Makarov drawn.]]&lt;br /&gt;
[[File:Twine makarov6.jpg|thumb|none|600px|Bond fires the Makarov taken from the soldier who had previously guarded him.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger KP89 ==&lt;br /&gt;
Elektra's bodyguard Gabor ([[John Seru]]) carries a [[Ruger P-series pistol#Ruger P89|Ruger KP89]] as his personal sidearm.&lt;br /&gt;
[[Image:RugerKP89.jpg‎|thumb|none|350px|Ruger KP89 - 9x19mm]]&lt;br /&gt;
[[File:Twine ruger1.jpg|thumb|none|600px|Gabor shoots the MI6 agents with his Ruger KP89.]]&lt;br /&gt;
[[File:Twine ruger2.jpg|thumb|none|600px|Gabor aims his Ruger KP89 at Bond. He also appears to have an M1911-type handgun in his waistband.]]&lt;br /&gt;
[[File:Twine ruger3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
In the brief shootout aboard the submarine, some of Renard's men are armed with [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] pistols.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Twine beretta1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Handgun ==&lt;br /&gt;
A Turkish police officer has this gun in his holster.&lt;br /&gt;
[[File:TWINEpolis.jpg|thumb|none|600px|The officer in the center with his handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
The Cigar Girl ([[Maria Grazia Cucinotta]]) attempts to snipe Bond with a [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36K]] fitted with a scope and laser sight, but doesn't score a hit. This is also one of the very first appearances of the rifle in a major motion picture.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[File:Twine g362.jpg|thumb|none|600px|The Cigar Girl ([[Maria Grazia Cucinotta]]) aims at 007.]]&lt;br /&gt;
[[Image:maria_1.jpg|thumb|none|600px|The Cigar Girl ([[Maria Grazia Cucinotta]]) opens fire with the G36K at Bond outside MI6 headquarters.]]&lt;br /&gt;
[[File:TWINE 212.jpg|thumb|none|600px|The Cigar Girl fires the G36K.  This is one of the first appearances of the rifle in a major motion picture.]]&lt;br /&gt;
[[File:Twine g361.jpg|thumb|none|400px|A BTS shot showing Maria Grazia Cucinotta dropping the G36K while on location in London.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21 ==&lt;br /&gt;
A heavily modified [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch HK21]] machine gun is mounted on the speedboat driven by the Cigar Girl ([[Maria Grazia Cucinotta]]). She fires it at Bond but the gun is eventually knocked off of its tripod when Bond's boat jumps through it. It has the ergonomic grip and stock from a [[PSG-1]] with other modifications, such as a front handguard/barrel jacket. It also appears to have a muzzle brake.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Twine hk1.jpg|thumb|none|600px|The HK21 mounted on the boat.]]&lt;br /&gt;
[[File:Twine hk2.jpg|thumb|none|600px|The HK21 is seen while the boat is moving.]]&lt;br /&gt;
[[File:Twine hk3.jpg|thumb|none|600px|HK21 seen from the other side.]]&lt;br /&gt;
[[Image:Twine-hk21a.jpg|thumb|none|600px|The Cigar Girl fires her HK21 at Bond.]]&lt;br /&gt;
[[File:Twine hk4.jpg|thumb|none|600px|The Cigar Girl stops shooting as Bond comes dangerously close.]]&lt;br /&gt;
[[Image:Twine-hk21b.jpg|thumb|none|600px|Bond's boat crashes through the HK21 mount.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Some [[AK-74#AKS-74U|AKS-74Us]] can be seen in Kazakhstan. Another one is used by a FSB operative in Istanbul.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Twine aks1.jpg|thumb|none|600px|An AKS-74U on the plane floor.]]&lt;br /&gt;
[[File:Twine aks2.jpg|thumb|none|600px|Another one of Renard's men on the plane carries an AKS-74U.]]&lt;br /&gt;
[[File:Twine aks3.jpg|thumb|none|600px|Colonel Akakievich ([[Claude-Oliver Rudolph]]) takes an AKS-74U from one of his soldiers when he sees Bond threatening Renard.]]&lt;br /&gt;
[[File:Twine aks4.jpg|thumb|none|600px|Colonel Akakievich aims the AKS-74U at Bond.]]&lt;br /&gt;
[[File:Twine aks5.jpg|thumb|none|600px|The same weapon seen in the hands of the original user later.]]&lt;br /&gt;
[[File:Twine aks6.jpg|thumb|none|600px|A FSB operative fires an AKS-74U in Istanbul.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
Police officers in Azerbaijan and soldiers at the ICBM base carry the [[AK-47#AKMS|AKMS]]', fitted with [[AK-74]] muzzle brakes.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Twine akms1.jpg|thumb|none|600px|Two officers on the right carry AKMS rifles.]]&lt;br /&gt;
[[File:Twine akms2.jpg|thumb|none|600px|Two policemen walk behind Bond.]]&lt;br /&gt;
[[File:Twine akms3.jpg|thumb|none|600px|The soldier on left with an AKMS slung over his shoulder.]]&lt;br /&gt;
[[File:Twine akms4.jpg|thumb|none|600px|Two soldiers next to Bond both carry an AKMS.]]&lt;br /&gt;
[[File:Twine akms5.jpg|thumb|none|600px|The soldier on the left carries an AKMS, the others either that or an AKM.]]&lt;br /&gt;
[[File:Twine akms6.jpg|thumb|none|600px|A soldier with an AKMS walks past Dr. Christmas Jones.]]&lt;br /&gt;
[[File:Twine akms7.jpg|thumb|none|600px|The soldier in the background also carries an AKMS.]]&lt;br /&gt;
[[File:Twine akms8.jpg|thumb|none|600px|A soldier carries an AKMS.]]&lt;br /&gt;
[[File:Twine akms9.jpg|thumb|none|600px|The same AKMS, after the soldier got shot by Renard.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
Elektra's security personnel at the building site in Azerbaijan have [[M16 rifle series#M16A1 Rifle|M16A1]] assault rifles.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|450px|M16A1 with 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Twine m16a.jpg|thumb|none|600px|A guard (on the left) watches while police officers arrest revolting villagers.]]&lt;br /&gt;
[[File:Twine m16b.jpg|thumb|none|600px|Elektra's guards prepare to control the crowd.]]&lt;br /&gt;
[[File:Twine m16c.jpg|thumb|none|600px|Bond walks past one of the guards (the extra does his best to avoid looking directly into the camera).]]&lt;br /&gt;
[[File:Twine m16d.jpg|thumb|none|600px|Bond walks in front of another guard.]]&lt;br /&gt;
[[File:Twine m16e.jpg|thumb|none|600px|Eletra's men aim M16A1s to control the crowd.]]&lt;br /&gt;
[[File:Twine m16f.jpg|thumb|none|600px|The guard on the left with his M16.]]&lt;br /&gt;
[[File:Twine m16g.jpg|thumb|none|600px|A guard walks past Bond &amp;amp; Elektra with the M16 slung over his shoulder.]]&lt;br /&gt;
[[File:Twine m16h.jpg|thumb|none|600px|Another M16 slung over a guard's shoulder.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
Some of the soldiers guarding the ICBM base in Kazakhstan carry [[AKM]]s fitted with [[AK-74]] muzzle brakes.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Twine akm1.jpg|thumb|none|600px|A soldier with an AKM slung over his shoulder.]]&lt;br /&gt;
[[File:Twine akm2.jpg|thumb|none|600px|A soldier escorts some scientists.]]&lt;br /&gt;
[[File:Twine akm3.jpg|thumb|none|600px|A soldier smokes resting, his AKM is at his leg.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== FPK / PSL ==&lt;br /&gt;
Renard ([[Robert Carlyle]]) uses a Romanian [[FPK / PSL Sniper Rifle]] in a deleted scene. &lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm]]&lt;br /&gt;
[[File:TheworldisnotenoughFKP.jpg|thumb|none|600px|'''&amp;quot;What's his name, our friend from MI6?&amp;quot;'''&lt;br /&gt;
- '''&amp;quot;James Bond.&amp;quot;''' - '''&amp;quot;One of M's more resorceful tin soldiers.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Cobray Street Sweeper  ==&lt;br /&gt;
As a last ditch attempt to get rid of Bond, the Cigar Girl ([[Maria Grazia Cucinotta]]) opens fires with an [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|Cobray Street Sweeper ]] semi-automatic shotgun. It is not, as previously thought, an Armsel Striker; it lacks the drum advance lever and has a key rather than a knob on the front of the drum. The shotgun is also apparently modified to fire grenades, judging by the massive explosions.  She eventually throws it on the deck of her boat.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[File:Twine cobray1.jpg|thumb|none|600px|The Cigar Girl takes the Cobray out of its compartment.]]&lt;br /&gt;
[[File:Twine cobray2.jpg|thumb|none|600px|She aims...]]&lt;br /&gt;
[[Image:Twine-armsel1.jpg|thumb|none|600px|...and fires her Street Sweeper at Bond.]]&lt;br /&gt;
[[File:Twine cobray3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
The Parahawk assassins that attack Bond and Elektra in the Caucus Mountains have [[Steyr TMP]] submachine guns. Several other terrorists, including Mr. Bullion ([[Goldie]]) use TMPs and Bond ([[Pierce Brosnan]]) himself has one for a shot at the caviar factory (although surrounding shots have Bond with his P99, leading to the conclusion that this is a continuity error).&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[File:Twine steyr1.jpg|thumb|none|600px|A Parahawk assassin pulls the charging handle on his Steyr TMP.]] &lt;br /&gt;
[[File:Twine steyr2.jpg|thumb|none|600px|The assassin opens fire with his TMP.]]&lt;br /&gt;
[[File:Twine steyr3.jpg|thumb|none|600px|Another assassin fires his TMP.]]&lt;br /&gt;
[[File:Twine steyr4.jpg|thumb|none|600px|One of Renard's men carries a TMP.]]&lt;br /&gt;
[[File:Twine steyr5.jpg|thumb|none|600px|Another henchman fires his TMP at Bond.]]&lt;br /&gt;
[[File:Twine steyr6.jpg|thumb|none|600px|During the caviar factory shootout, one of Elektra's men jumps from the helicopter to invade the factory.]]&lt;br /&gt;
[[File:Twine steyr7.jpg|thumb|none|600px|Elektra's men advance towards the factory. The one in the middle carries a FN P90.]]&lt;br /&gt;
[[File:Twine steyr8.jpg|thumb|none|600px|A henchman shoots one of Zukovsky's men with his TMP.]]&lt;br /&gt;
[[File:Twine steyr9.jpg|thumb|none|600px|A henchman gets shot by Bond, the Steyr still in his hands.]]&lt;br /&gt;
[[File:Twine steyr10.jpg|thumb|none|600px|Bond shortly wields a Steyr TMP at the caviar factory.]]&lt;br /&gt;
[[File:Twine steyr11.jpg|thumb|none|600px|Mr. Bullion holds a TMP on Bond. '''&amp;quot;After you - I insist!&amp;quot;''']]&lt;br /&gt;
[[File:Twine steyr12.jpg|thumb|none|600px|Another view of Bullion's TMP. The henchman left of Bond also carries a Steyr TMP.]]&lt;br /&gt;
[[File:Twine steyr13.jpg|thumb|none|600px|The henchman on the right, and the one on the boat's lower deck both carry TMPs.]]&lt;br /&gt;
[[File:Twine steyr14.jpg|thumb|none|600px|Bond and Dr. Jones are marched into captivity.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
Renard ([[Robert Carlyle]]) and many of his men use the [[FN P90#FN P90|FN P90]] throughout the film, notably at the nuclear test site, Zukovksy's factory, and the final shootout. Bond ([[Pierce Brosnan]]) uses one briefly during the test site shootout.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Twine fn01.jpg|thumb|none|600px|Guards at Elektra's estate in Baku are armed with FN P90 submachine guns.]]&lt;br /&gt;
[[File:Twine fn02.jpg|thumb|none|600px|Renard opens fire at Colonel Akakievic and his men.]]&lt;br /&gt;
[[File:Twine fn03.jpg|thumb|none|600px|One of Renard's men ([[Paul Heasman]]) fires his P90.]]&lt;br /&gt;
[[File:Twine fn04.jpg|thumb|none|600px|Renard prepares to escape while using his FN P90.]]&lt;br /&gt;
[[File:Twine fn05.jpg|thumb|none|600px|Bond reaches for the P90 of a dead henchman ([[Paul Heasman]]).]]&lt;br /&gt;
[[File:Twine fn06.jpg|thumb|none|600px|Bond fires his P90 at Renard.]]&lt;br /&gt;
[[File:Twine fn07.jpg|thumb|none|600px|Bond uses the P90 together with his Walther.]]&lt;br /&gt;
[[File:Twine fn08.jpg|thumb|none|600px|Bond throws his P90 away as it runs empty.]]&lt;br /&gt;
[[File:Twine fn09.jpg|thumb|none|600px|One of Elektra's men fires at Zukovksy in the caviar factory.]]&lt;br /&gt;
[[File:Twine fn10.jpg|thumb|none|600px|One of Elektra's men fires at Bond in the caviar factory.]]&lt;br /&gt;
[[File:Twine fn11.jpg|thumb|none|600px|The henchman on the left carries a P90.]]&lt;br /&gt;
[[File:Twine fn12.jpg|thumb|none|600px|Another henchman with a P90.]]&lt;br /&gt;
[[File:Twine fn13.jpg|thumb|none|600px|Two henchmen armed with P90s.]]&lt;br /&gt;
[[File:Twine fn14.jpg|thumb|none|600px|Elektra orders Bond to be placed on an ancient torture chair.]]&lt;br /&gt;
[[File:Twine fn15.jpg|thumb|none|600px|Yet another henchman armed with an P90.]]&lt;br /&gt;
[[File:Twine renard1.jpg|thumb|none|600px|Production still of Robert Carlyle as Renard.]]&lt;br /&gt;
[[File:Twine brosnan3.jpg|thumb|none|400px|BTS shot of Pierce Brosnan running with a P90 during filming at Pinewood Studios.]]&lt;br /&gt;
[[File:Twine carlyle2.jpg|thumb|none|400px|BTS shot shows Robert Carlyle firing a P90 during filming at Pinewood Studios.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
When fleeing the test site, Renard ([[Robert Carlyle]]) uses a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. One is used by Zukovsky ([[Robbie Coltrane]]) when he and his men attack Maiden's Tower near the climax. He notably uses it to kill his treacherous henchman, Bullion. A man in the casino also appears to carry a MP5K.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[File:Twine casino2.jpg|thumb|none|600px|The man on the right is armed with a MP5K (!) at the casino.]]&lt;br /&gt;
[[File:Twine mp5k1.jpg|thumb|none|600px|Renard fires the MP5K while leaving the nuclear base.]]&lt;br /&gt;
[[File:Twine mp5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Twine mp5k3.jpg|thumb|none|600px|One of Elektra's men fires his MP5K at Bond in the caviar factory.]]&lt;br /&gt;
[[File:Twine mp5k4.jpg|thumb|none|600px|A henchman in the caviar factory gets shot by James Bond.]]&lt;br /&gt;
[[File:Twine mp5k5.jpg|thumb|none|600px|A henchman holds an H&amp;amp;K MP5K on Bond and Dr. Jones.]]&lt;br /&gt;
[[File:Twine mp5k6.jpg|thumb|none|600px|Zukovsky fires his MP5K inside Maiden's Tower.]]&lt;br /&gt;
[[File:Twine mp5k7.jpg|thumb|none|600px|'''&amp;quot;I'm looking for a submarine - it's big and black, and the driver is a very good friend of mine!&amp;quot;''']]&lt;br /&gt;
[[File:Twine carlyle1.jpg|thumb|none|400px|BTS shot of Robert Carlyle firing a MP5K while filming in Spain, standing in for Kazakhstan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Turkish soldiers at the pipeline facility carry [[Heckler &amp;amp; Koch MP5A3]] submachine-guns.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Twine mp1.jpg|thumb|none|600px|A MP5A3 can be seen on the right edge.]]&lt;br /&gt;
[[File:Twine mp2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Twine mp3.jpg|thumb|none|600px|]]&lt;br /&gt;
The following pictures are from a deleted scene between Bond and M outside of the facility.&lt;br /&gt;
[[File:TWINEmp51.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TWINEmp52.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TWINEmp53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Piercebrosnan007swindon.jpg|Production still showing one of the soldiers.]]&lt;br /&gt;
[[File:Twine soldier1.jpg|thumb|none|400px|A BTS shot showing an extra with a MP5A3, while filming at the former Motorola plant in Swindon, UK.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Two of Renard´s men fire [[Mini Uzi]]s at the Russian soldiers.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Twine uzi1.jpg|thumb|none|600px|The men on the left side of the car fire their Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Cane Gun ==&lt;br /&gt;
Zukovksy aims a [[Cane gun|single shot gun concealed within his cane]] at one of the manacles in the chair Elektra is using to torture Bond, misleading her to believe that Zukovksy was trying to kill Bond with his last breaths, but was really trying to free him.&lt;br /&gt;
[[File:Twine cane1.jpg|thumb|none|600px|Zukovsky pulls back the disguised hammer of his cane gun, which also readies and exposes the trigger.]]&lt;br /&gt;
[[File:Twine cane2.jpg|thumb|none|600px|Zukovsky aims at Bond's chair.]]&lt;br /&gt;
&lt;br /&gt;
==The Gunbarrel==&lt;br /&gt;
The opening gunbarrel sequence.&lt;br /&gt;
[[File:Goldeneye 900.jpg|thumb|none|600px|[[Pierce Brosnan]] as James Bond fires a [[Walther PPK]] in the gun barrel scene for the film.]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Michael Apted]]&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mel_Gibson&amp;diff=1348981</id>
		<title>Mel Gibson</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mel_Gibson&amp;diff=1348981"/>
		<updated>2020-05-26T21:50:36Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MM-DB-1.jpg|thumb|right|400px|Mel Gibson as Max Rockatansky with his legendary [[Double Barreled Shotgun|sawn off double barrel shotgun]] in ''[[The Road Warrior]]'' (1981).]]&lt;br /&gt;
[[File:LW1 1020.jpg|thumb|right|400px|Mel Gibson draws his [[Beretta 92F]] as Sergeant Martin Riggs in ''[[Lethal Weapon]]'' (1987).]] &lt;br /&gt;
[[Image:PaybackS%26W27-14.jpg|thumb|right|400px|Mel Gibson dual-wields a [[Beretta 92FS]] and a [[Smith &amp;amp; Wesson Model 28]] as Porter in ''[[Payback]]'' (1999).]]&lt;br /&gt;
[[Image:WWS027.jpg|thumb|right|400px|Mel Gibson charges with his bayonet-equipped [[XM16E1 Rifle]] as  Lt. Colonel Hal Moore in ''[[We Were Soldiers]]'' (2002).]]&lt;br /&gt;
[[Image:EODG23.jpg|thumb|right|400px|Mel Gibson wields a [[Glock 23]] as Detective Thomas Craven in ''[[Edge of Darkness]]'' (2010).]]&lt;br /&gt;
[[Image:EX3 308.jpg|thumb|right|400px|Mel Gibson wields a [[Heckler &amp;amp; Koch G36C]] as Conrad Stonebanks in ''[[The Expendables 3]]'' (2014).]]&lt;br /&gt;
&lt;br /&gt;
Mel Gibson is an Australian actor/director best known to movie audiences for his roles as &amp;quot;Mad Max&amp;quot; Rockatansky in the original ''[[:Category: Mad Max|Mad Max]]'' film trilogy and as Detective Sergeant Martin Riggs in four ''[[:Category: Lethal Weapon|Lethal Weapon]]'' films. In addition, he has appeared in such films as ''[[Tequila Sunrise]]'', ''[[Bird on a Wire]]'', ''[[Ransom (1996)]]'', and ''[[Maverick (1994)]]''. Gibson has directed several acclaimed feature films in more recent years including ''A Man Without a Face'', ''Apocalypto'', ''[[Hacksaw Ridge]]'', ''The Passion of the Christ'', and ''Braveheart'', the latter film for which he received Academy Awards for Best Director and for Best Picture.  He also is father of actor [[Milo Gibson]].&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk: {{PAGENAME}}|Discussion]] for the films in the IMFDB directed by {{PAGENAME}}.''' &lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 27 / 28]] || Max Rockatansky ||''[[Mad Max]]'' ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Barreled Shotgun]] || Max Rockatansky || ''[[Mad Max]]'' ||  sawed-off || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 12]] || Max Rockatansky || ''[[Mad Max]]'' || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Barreled Shotgun]] || Max Rockatansky ||''[[Mad Max 2|The Road Warrior]]'' || sawed-off || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee-Enfield No.1 Mk.III]] || Frank Dunne ||''[[Gallipoli]]'' || bayonet || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Luger P08]] || Frank Dunne ||''[[Gallipoli]]'' || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[M3A1 &amp;quot;Grease Gun&amp;quot;]] || Captain Paul Kelly || ''[[Attack Force Z]]'' || suppressor || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning M1919A4]] || Captain Paul Kelly || ''[[Attack Force Z]]'' ||   || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Flintlock Pistol]] || Fletcher Christian || ''[[Bounty, The|The Bounty]]'' ||   || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauser C96]] || Max Rockatansky ||''[[Mad Max Beyond Thunderdome]]'' || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 29]] || Max Rockatansky || ''[[Mad Max Beyond Thunderdome]]'' || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Webley Mk VI]] || Max Rockatansky ||  ''[[Mad Max Beyond Thunderdome]]'' || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[M1 Carbine]] || Max Rockatansky ||''[[Mad Max Beyond Thunderdome]]'' || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92F]] || Det. Sergeant Martin Riggs ||''[[Lethal Weapon]]'' || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 19]]  || Det. Sergeant Martin Riggs ||''[[Lethal Weapon]]'' || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Astra Terminator]]  || Det. Sergeant Martin Riggs ||''[[Lethal Weapon]]'' || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch HK94]] || Det. Sergeant Martin Riggs ||''[[Lethal Weapon]]'' || scoped, chopped &amp;amp; converted || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Det. Sergeant Martin Riggs ||''[[Lethal Weapon]]'' || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch PSG1]]  || Det. Sergeant Martin Riggs ||''[[Lethal Weapon]]'' || scoped || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK/S]] || Dale 'Mac' McKussic || ''[[Tequila Sunrise]]''  || custom grips || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Dale 'Mac' McKussic || ''[[Tequila Sunrise]]''  ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Det. Sergeant Martin Riggs ||''[[Lethal Weapon 2]]'' || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5A3]]  || Det. Sergeant Martin Riggs ||''[[Lethal Weapon 2]]'' || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Uzi]] || Gene Ryack ||''[[Air America]]'' || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[M60 machine gun]] || Gene Ryack ||''[[Air America]]'' || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[PPS-43]]  || Gene Ryack ||''[[Air America]]'' || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Det. Sergeant Martin Riggs ||''[[Lethal Weapon 3]]'' || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobray M11/9]] || Det. Sergeant Martin Riggs ||''[[Lethal Weapon 3]]'' || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Single Action Army]] || Bret Maverick ||''[[Maverick]]'' ||  nickel plated Quickdraw model &amp;amp; Bisley model || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharps Pepperbox]]  || Bret Maverick || ''[[Maverick]]'' || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 85BB]] || Tom Mullen ||''[[Ransom]]'' ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 5946]] || Jerry Fletcher ||''[[Conspiracy Theory]]'' ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Captain Martin Riggs ||''[[Lethal Weapon 4]]'' ||  laser sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Smith &amp;amp; Wesson 5906]] || Captain Martin Riggs || ''[[Lethal Weapon 4]]'' ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Commander]] || Captain Martin Riggs ||''[[Lethal Weapon 4]]'' ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[AIMS]] || Captain Martin Riggs ||''[[Lethal Weapon 4]]'' || AKM type handguard || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 29]] || Porter ||''[[Payback]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 28]] || Porter ||''[[Payback]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Porter ||''[[Payback]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P220]] || Porter ||''[[Payback]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Porter ||''[[Payback]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 10]] || Porter ||''[[Payback]]'' || heavy barrel ||  1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 669]] || Porter || ''[[Payback]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Kentucky Flintlock Rifle]] || Benjamin Martin ||''[[The Patriot (2000)|The Patriot]]'' ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flintlock Pistol]] || Benjamin Martin ||''[[The Patriot (2000)|The Patriot]]'' ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[XM16E1 Rifle]] || Lt. Colonel Hal Moore ||''[[We Were Soldiers]]'' || with &amp;amp; without M7 bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Lt. Colonel Hal Moore ||''[[We Were Soldiers]]'' ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 23]] || Det. Thomas Craven || ''[[Edge of Darkness]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Ultra Compact]] || Det. Thomas Craven || ''[[Edge of Darkness]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P220R]] || Det. Thomas Craven || ''[[Edge of Darkness]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Driver || ''[[Get the Gringo]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Driver || ''[[Get the Gringo]]'' || customized || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Armalite AR-18]] || Driver || ''[[Get the Gringo]]'' || scoped || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[M26 Hand Grenade]] || Driver || ''[[Get the Gringo]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 500]] || Conrad Stonebanks || ''[[The Expendables 3]]'' ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Conrad Stonebanks || ''[[The Expendables 3]]'' || nickel/chrome || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch G36C]] || Conrad Stonebanks || ''[[The Expendables 3]]'' || scoped || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47|AK]] variant || Conrad Stonebanks || ''[[The Expendables 3]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[12 Gauge Double Barreled Shotgun|Double barrel shotgun]]||John Link||''[[Blood Father]]''||||2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Glock 17]]||John Link||''[[Blood Father]]''||||2016&lt;br /&gt;
|-&lt;br /&gt;
|[[M67 Hand Grenade]]||John Link||''[[Blood Father]]''||||2016&lt;br /&gt;
|-&lt;br /&gt;
|[[M1911A1]]||John Link||''[[Blood Father]]''||||2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Python]] || Det. Brett Ridgeman || ''[[Dragged Across Concrete]]'' |||| 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=1344335</id>
		<title>Uncharted 3: Drake's Deception</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_3:_Drake%27s_Deception&amp;diff=1344335"/>
		<updated>2020-05-07T04:08:21Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Uncharted 3 Drake's Deception cover.jpg|thumb|right|300px|''Uncharted 3: Drake's Deception'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted remaster boxart.jpg|thumb|300px|''Uncharted: The Nathan Drake Collection'' (2015)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 3: Drake's Deception''''' is the third installment in the ''Uncharted'' video game series, developed by Naughty Dog Inc. and published by Sony exclusively for the PS3. It continues the story of fortune hunter Nathan Drake as he searches for another lost city; this time, he is hunting Iram of the Pillars, the &amp;quot;Atlantis of the Sands&amp;quot; described by Thomas Edward Lawrence. He soon finds that he is not the only one searching, as a mysterious old acquaintance, Katherine Marlowe, attempts to steal a decoding disc and ring from him that will allow the secret society she heads to find the unimaginable riches that the city supposedly contains.&lt;br /&gt;
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In October 2015, a full HD edition of all three PS3 ''Uncharted'' games was released for the PS4. Called '''''Uncharted: The Nathan Drake Collection''''', it runs in 1080p resolution at 60 frames per second, unlike the original games that ran in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a &amp;quot;photo mode,&amp;quot; which allows the player to pause the game at any time while continuing to control the camera, even adding a zoom function. Screenshots from the HD edition in this article will be marked with '''''HD'''''.&lt;br /&gt;
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With the exception of these additions, the actual games are still the same, no new content has been added.&lt;br /&gt;
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=Overview=&lt;br /&gt;
''Uncharted 3'', as with the previous two games, features a two-weapon system based on size; Nathan can carry one one-handed weapon in his holster and one two-handed weapon on his back, as well as up to four hand grenades. Weapon models in the game often feature fixed components; pistols in particular will often be reloaded without the old magazine actually being removed from the weapon.&lt;br /&gt;
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One fairly common occurrence is for a level to have a &amp;quot;designated&amp;quot; weapon for Nathan Drake to be carrying; this will often result in him having weapons during cutscenes which the player has replaced with others during the level itself.&lt;br /&gt;
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=Pistols=&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The olive drab-framed military version of the [[Walther P99]] is one of the most common sidearms in the game, called the &amp;quot;Para-9.&amp;quot; It is used by Marlowe's secret society thugs, and is her right-hand man Talbot's weapon of choice. The P99 is incorrectly modeled with an external hammer. One DLC extra is the &amp;quot;Naughty Dog Pistol,&amp;quot; a modified P99 with an extended magazine, colored black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason. Its proportions are rather inconsistent, being undersized in cutscenes, and noticeably larger when used by the player.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg‎|thumb|none|350px|Military Walther P99 with olive drab frame - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted3-P99-1.jpg|thumb|none|600px|Nathan aims his P99 at villain Talbot near the end of the section of the game set in Syria.]]&lt;br /&gt;
[[File:Uncharted DD HD P99 cutscene2.jpg|thumb|none|600px|'''''HD'''''. Drake and Co. pulls their guns at each other in surprise.]]&lt;br /&gt;
[[File:Uncharted DD HD P99 cutscene3.jpg|thumb|none|600px|'''''HD'''''. Drake aims his P99 at Talbot.]]&lt;br /&gt;
[[File:Uncharted DD HD P99 cutscene1.jpg|thumb|none|600px|'''''HD'''''. Talbot with his P99.]]&lt;br /&gt;
[[File:Uncharted DD HD P99 cutscene4.jpg|thumb|none|600px|'''''HD'''''. Talbot holding his P99 in a standoff with Drake. The goon in the background is holding a Galil.]]&lt;br /&gt;
[[File:Uncharted DD HD P99 right.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD P99 left.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD P99 reloading.jpg|thumb|none|600px|'''''HD'''''. The slide on the pistols in the game will always lock back when the reload animation starts, regardless of there being any bullet in the chamber or no. The ejection port on the P99 is part of the slide model and moves with it.]]&lt;br /&gt;
[[File:Uncharted DD HD P99 misc.jpg|thumb|none|600px|'''''HD'''''. A goon using the not-so effective tactic of shooting from a moving vehicle one-handed. Lucky him the truck has right-hand drive.]]&lt;br /&gt;
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==Colt Defender==&lt;br /&gt;
The [[M1911#Colt Defender|Colt Defender]] returns from the previous game, still called the &amp;quot;45 Defender&amp;quot; and still having an 8-round magazine when the real weapon only holds 7 rounds. It is also used by returning character Chloe. Unlike the previous games, it is not the most common pistol, the P99 being far more common. The in-game model is also still mirrored.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|320px|Colt Defender with Hogue grips - .45 ACP. Similar to the one used in-game.]]&lt;br /&gt;
[[File:Uncharted DD HD Defender cutscene1.jpg|thumb|none|600px|'''''HD'''''. One of Marlow's goons about to shoot a young Drake with his Defender. This particular goon is actually played by Drake's voice actor Nolan North, who had worked heavily with the actor playing the young Nathan and wanted to share a scene with him.]]&lt;br /&gt;
[[Image:Uncharted3-Defender-1.jpg|thumb|none|600px|In a flashback to 20 years before the events of the game proper, a young Nathan Drake aims his Colt Defender at one of Marlowe's goons.]]&lt;br /&gt;
[[File:Uncharted DD HD Defender cutscene3.jpg|thumb|none|600px|'''''HD'''''. Another shot from the same scene.]]&lt;br /&gt;
[[Image:Uncharted3-Defender-2.jpg|thumb|none|600px|Returning character Chloe still has the custom Defender she used in the previous game, a black version with gold engraving and skulls on the slide.]]&lt;br /&gt;
[[Image:Uncharted3-Defender-3.jpg|thumb|none|600px|Another shot of Chloe's custom Defender.]]&lt;br /&gt;
[[File:Uncharted DD HD Defender Chloe1.jpg|thumb|none|600px|'''''HD'''''. Chloe's Defender in her holster. The grips appear to be white here due to a programming error in several weapons where a dull material setting is incorrectly combined with a metallic highlight, meaning in low light parts of the weapon will appear to be highly reflective.]]&lt;br /&gt;
[[File:Uncharted DD HD Defender right.jpg|thumb|none|600px|'''''HD'''''. AS can be seen quite clearly here, the model is mirrored.]]&lt;br /&gt;
[[File:Uncharted DD HD Defender left.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD Defender reloading.jpg|thumb|none|600px|'''''HD'''''. As Drake reloads his Defender, it's possible to see that the slide goes a bit too far back and the slide stop is in the wrong position due to the mirroring.]]&lt;br /&gt;
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==Beretta 92FS Brigadier==&lt;br /&gt;
Near the start of the game as the group sets out to investigate where Marlowe's car went, Chloe hands [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS Brigadier]] pistols with Hogue grips to Nathan and Sully, equipped with rather undersized suppressors. Like several weapons in the game, the Beretta 92FS Brigadier has an odd rendering issue where its specular properties are set to metallic despite its direct light setting being matte black (most likely a leftover from it being an Inox), meaning when it is receiving mostly indirect light it appears to be chrome plated. This is still the case in the Remaster. Notably it is still the same model as the Inox in previous games but the texture is simply darkened, evidenced by the fact it has the same Hogue grips and missing the right side safety switch, it even has the same wear marks. &lt;br /&gt;
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[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted3-92FS-1.jpg|thumb|none|600px|Still covered in fake blood following his staged death, Sully questions whether a gun will be needed.]]&lt;br /&gt;
[[File:Uncharted DD HD 92FS cutscene.jpg|thumb|none|600px|'''''HD'''''. The same scene in the remaster.]]&lt;br /&gt;
[[Image:Uncharted3-92FS-2.jpg|thumb|none|600px|Nathan soon discovers the answer as their journey is nearly bought to an end by a padlock. As various tests have shown, shooting a pistol at a padlock in real life is only likely to result in a dangerous ricochet.]]&lt;br /&gt;
[[File:Uncharted DD HD 92FS right.jpg|thumb|none|600px|'''''HD'''''. This shot showing the lighting glitch, making it look like the original Inox version from the previous games.]]&lt;br /&gt;
[[File:Uncharted DD HD 92FS left.jpg|thumb|none|600px|'''''HD'''''. Could they have chosen a smaller suppressor?]]&lt;br /&gt;
[[File:Uncharted DD HD 92FS reloading.jpg|thumb|none|600px|'''''HD'''''. The spent magazine flying away in a dramatic fashion as Drake reloads his Beretta 92FS.]]&lt;br /&gt;
[[File:Uncharted DD HD 92FS empty.jpg|thumb|none|600px|'''''HD'''''. Having run out of ammo for his Beretta 92FS, Drake pokes his head out of cover, a bullet just ''barely'' missing his head.]]&lt;br /&gt;
[[File:Uncharted DD HD 92FS cutscene1.jpg|thumb|none|600px|'''''HD'''''. A 92FS can be seen in the right corner of the picture. The lighting glitch appearing again.]]&lt;br /&gt;
[[File:Uncharted DD HD 92FS cutscene2.jpg|thumb|none|600px|'''''HD'''''. After a cruise he'd rather forget about, Drake falls asleep in Fisher's lap. A suppressed 92FS is on the table.]]&lt;br /&gt;
[[File:Uncharted DD HD 92FS cutscene3.jpg|thumb|none|600px|'''''HD'''''. After a rather large man finds Drake lurking on his plane, he decides the best solution to this problem is to throw Drake out of the plane. A suppressed Beretta 92FS Brigadier can be seen in Drake's holster.]]&lt;br /&gt;
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== Beretta 92FS Brigadier Inox ==&lt;br /&gt;
A unaltered [[Beretta 92FS Inox|Beretta 92FS Brigadier Inox]] from the previous game can be seen on Drake's table during the introduction. The suppressed Beretta 92FS Brigadier also uses a variation of the icon for the previous game's Inox.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips - 9x19mm. The Beretta had these grips in the previous game.]]&lt;br /&gt;
[[Image:Uncharted3-Beretta-1.jpg|thumb|none|600px|The 92FS Brigadier Inox has seemingly been downgraded to the status of paperweight in the sequel.]]&lt;br /&gt;
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==Beretta 93R Hybrid==&lt;br /&gt;
The [[Beretta 93R]] hybrid is called the &amp;quot;Raffica Pistol&amp;quot; in-game. Strangely, it has exactly the same firing sound as the hybrid Galil. The weapon is actually a rather strange hybrid of a 93R with a [[Beretta 92FS|92FS Brigadier]] slide.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted3-93R-1.jpg|thumb|none|600px|Nathan throttles a Somali pirate, both of them armed with Beretta 93Rs. This is odd, since this pirate actually drops a Smith &amp;amp; Wesson 629 Classic when he dies.]]&lt;br /&gt;
[[File:Uncharted DD HD M93R right.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD M93R left.jpg|thumb|none|600px|'''''HD'''''. Here it's possible to see the strange combo of a 92FS Brigadier slide on a 93R frame. Most notably it has the safety of the 92FS ''and'' the fire selector of the 93R!]]&lt;br /&gt;
[[File:Uncharted DD HD M93R reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading the weapon shows how a magazine falls out of the weapon with a magazine still somehow in the gun.]]&lt;br /&gt;
[[File:Uncharted DD HD 93R misc.jpg|thumb|none|600px|'''''HD'''''. Drake shoots away at some pirates as he hangs on to thin air. This would a very ineffective way to use any gun.]]&lt;br /&gt;
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==Walther P5==&lt;br /&gt;
New character Charlie Cutter uses a [[Walther P5]] throughout the game. The weapon can also be seen in the top-left of the background on the PS3 dashboard. In a continuity error, his pistol is taken away by Talbot and he picks up a Walther P99 from one of Talbot's goons, only for it to become his Walther P5 again at the start of the next cutscene. The P5 can never be used by the player, or anyone else than Cutter.&lt;br /&gt;
[[File:P5Wood.jpg|thumb|none|320px|Walther P5 with wooden grips - 9x19mm]]&lt;br /&gt;
[[File:Uncharted DD HD P5 cutscene6.jpg|thumb|none|600px|'''''HD'''''. Having just shot Drake and Sully with presumably blanks, Cutter tells them to get up from their fake deaths.]]&lt;br /&gt;
[[Image:Uncharted3-Cutterpistol-1.jpg|thumb|none|600px|Charlie holsters his Walther P5 as the group meets up at a castle in Syria.]]&lt;br /&gt;
[[File:Uncharted DD HD P5 cutscene2.jpg|thumb|none|600px|'''''HD'''''. Cutter in cover with his P5.]]&lt;br /&gt;
[[File:Uncharted DD HD P5 cutscene3.jpg|thumb|none|600px|'''''HD'''''. Having just been injected with some sort of mind-control serum, Talbot asks for Cutter's P5...]]&lt;br /&gt;
[[File:Uncharted DD HD P5 cutscene4.jpg|thumb|none|600px|'''''HD'''''... which he proceeds to give him.]]&lt;br /&gt;
[[File:Uncharted DD HD P5 cutscene1.jpg|thumb|none|600px|'''''HD'''''. Cutter tricks Talbot into thinking he is still in his control, pulling his P5 on Drake.]]&lt;br /&gt;
[[File:Uncharted DD HD P5 Cutter.jpg|thumb|none|600px|'''''HD'''''. The P5 in Cutter's hand. Sully is holding his S&amp;amp;W Model 629 Classic in the background.]]&lt;br /&gt;
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== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]], still called the &amp;quot;Wes .44&amp;quot; in-game, returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game. It's only usable by the player in very few parts of the game however, the PPC and Raging Bull revolvers being far more common.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted3-629-2.jpg|thumb|none|600px|During the introduction, a slow pan over a table gives a closeup of Sully's 629 Classic.]]&lt;br /&gt;
[[File:Uncharted DD HD M629 cutscene.jpg|thumb|none|600px|'''''HD'''''. Sully just after having shot and killed one of Marlow's goons with his 629 Classic, saving a young Drake.]]&lt;br /&gt;
[[Image:Uncharted3-629-3.jpg|thumb|none|600px|Sully holds his 629 Classic near the end of the Syria chapters.]]&lt;br /&gt;
[[File:Uncharted DD HD M629 holstered.jpg|thumb|none|600px|'''''HD'''''. Sully's 629 Classic in his trusty holster.]]&lt;br /&gt;
[[File:Uncharted DD HD M629 right.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD M629 left.jpg|thumb|none|600px|'''''HD'''''. Note that the trigger is set in single-action mode despite the fact the hammer is still down.]]&lt;br /&gt;
[[Image:Uncharted3-629-1.jpg|thumb|none|600px|Nathan reloads the 629 Classic.]]&lt;br /&gt;
[[File:Uncharted DD HD M629 reloading.jpg|thumb|none|600px|'''''HD'''''. A close-up of Drake reloading his 629 Classic, having just flicked out the spent cases, he proceeds to insert some more. There are still bullets in the cylinder even though he is yet to put any in it!]]&lt;br /&gt;
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==Taurus Raging Bull==&lt;br /&gt;
The &amp;quot;Tau Sniper&amp;quot; is a [[Taurus Raging Bull]] with a [[Smith &amp;amp; Wesson Model 500]] muzzle-brake added and a low-magnification scope fitted. It has somehow less stopping power than the PPC, even though it fires a larger caliber.&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted3-WesandTau-1.jpg|thumb|none|600px|Needing a little more range, Nathan swaps his 629 Classic for a Raging Bull.]]&lt;br /&gt;
[[File:Uncharted DD HD Bull right.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD Bull left.jpg|thumb|none|600px|'''''HD'''''. Sasmimi &amp;amp; Words is printed on the barrel, whatever that means. Also note the [[Smith &amp;amp; Wesson Model 500]] muzzle-brake.]]&lt;br /&gt;
[[File:Uncharted DD HD Bull reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading.]]&lt;br /&gt;
[[File:Uncharted DD HD Bull rectile.jpg|thumb|none|600px|'''''HD'''''. When aiming over the shoulder with the Raging Bull, the shotgun reticle will be used, this is also the case with the SVD and TKIV in-game.]]&lt;br /&gt;
[[File:Uncharted DD HD Bull sight.jpg|thumb|none|600px|'''''HD'''''. When using the scope however, one is treated to this fancy reticle.]]&lt;br /&gt;
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== Dan Wesson PPC ==&lt;br /&gt;
The [[Dan Wesson revolvers|Dan Wesson PPC]], called the &amp;quot;Mag 5&amp;quot; in the game, has a very high damage output and incorrectly holds 7 rounds.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[Image:Uncharted3-PPC-2.jpg|thumb|none|600px|At the old fortress in Syria, Nathan strikes a suitably heroic pose with his Dan Wesson PPC.]]&lt;br /&gt;
[[Image:Uncharted3-PPC-1.jpg|thumb|none|600px|Nathan checks over his PPC before holstering it. This animation is used for all pistols and designed around the Colt Defender; what Drake is actually starting to do here is a brass check, a rather difficult action to perform on a gun with no slide.]]&lt;br /&gt;
[[File:Uncharted DD HD PPC right.jpg|thumb|none|600px|'''''HD'''''. N.P.C is stamped on the right side of the barrel. In video games, an NPC is a '''N'''on '''P'''layable '''C'''haracter.]]&lt;br /&gt;
[[File:Uncharted DD HD PPC left.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD PPC reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading the PPC shows the six-round cylinder that can somehow fit 7 rounds.]]&lt;br /&gt;
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=Submachine Guns=&lt;br /&gt;
==MasterPiece Arms MPA930SST==&lt;br /&gt;
The MasterPiece Arms MPA930SST &amp;quot;mini pistol&amp;quot; (a civilian semi-auto clone of the [[MAC-10]]) is a replacement for the [[Micro Uzi]] from the first two games, and is called the &amp;quot;Arm Micro.&amp;quot; In the game itself it is shown as fully automatic.&lt;br /&gt;
[[Image:MPA930SST.jpg|thumb|none|400px|MasterPiece Arms MPA930SST semi-auto civilian &amp;quot;mini pistol&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted3-MAC-1.jpg|thumb|none|600px|Drake opens up on one of Marlowe's goons with his MPA930SST. The version in the game features a &amp;quot;safety extension&amp;quot; with muzzle brake holes.]]&lt;br /&gt;
[[File:Uncharted DD HD MPA930 right.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD MPA930 left.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD MPA930 reloading.jpg|thumb|none|600px|'''''HD'''''. As Drake reloads his MPA930, he is thankful there is not ghostly magazine in still in the gun even after he removed it. He still doesn't bother to chamber a new round however, leaving that up to the power of will.]]&lt;br /&gt;
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=Shotguns=&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear [[12 Gauge Double Barreled Shotgun]] with the barrels and stock sawed off and decorative engravings is referred to as the &amp;quot;Sawed-Off Shotgun&amp;quot;. Nathan rather wisely chooses to fire one barrel at a time rather than both at once as is quite common in games. These weapons are also used by shotgun troopers early in the game; since the animation for these troopers assumes they have a SPAS-12, they operate the sawed-off shotgun by lifting it up and dramatically pumping it, which due to the magic of video games actually works. They can also fire it more than twice without reloading.&lt;br /&gt;
[[Image:RossiOverlandShortSBS.jpg|thumb|none|400px|Rossi Overland Short Barreled Shotgun - 12 gauge. Similar to, though not the same as, the weapon used in ''Uncharted 3''.]]&lt;br /&gt;
[[Image:Uncharted3-Shotty-2.jpg|thumb|none|600px|Following a trip to a Yemeni arms dealer who apparently had a very poor selection to offer, Sully and Elena check over their shotguns. Note they have decorative engraving on both the barrels and wood furnishings.]]&lt;br /&gt;
[[Image:Uncharted3-Shotty-1.jpg|thumb|none|600px|Nathan holds one of the two shotguns as he, Sully and Elena gather their wits, having just escaped a swarm of spiders the size of dinner plates.]]&lt;br /&gt;
[[File:Uncharted DD HD DB right.jpg|thumb|none|600px|'''''HD'''''. Both of the rabbit-ear type hammers are always un-cocked.]]&lt;br /&gt;
[[File:Uncharted DD HD DB left.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD DB reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading the weapon, like with all shotguns in the game, no actual shells are seen inserted into the weapon.]]&lt;br /&gt;
[[File:Uncharted DD HD DB holstered.jpg|thumb|none|600px|'''''HD'''''. Note the ornate pistol grip and dual triggers.]]&lt;br /&gt;
[[File:Uncharted DD HD DB misc.jpg|thumb|none|600px|'''''HD'''''. Drake shooting away at the aforementioned plate-sized spiders. It works better than one might expect.]]&lt;br /&gt;
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==&amp;quot;Pistole&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Pistole&amp;quot; shotgun returns from the previous game but with a new model. Now it appears more as a purpose-built double barreled over-and-under shotgun pistol. The barrels are still mounted on a revolver-like crane; the entire front of the gun swings to the side for reloading.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|400px|Sawn-off Over and Under shotgun - 12 gauge]] &lt;br /&gt;
[[Image:Uncharted3-Pistole-1.jpg|thumb|none|600px|The &amp;quot;Pistole&amp;quot; partway through a reload, showing how the barrels swing out.]]&lt;br /&gt;
[[File:Uncharted DD HD Pistole right.jpg|thumb|none|600px|'''''HD'''''. 80108-TI-XW is engraved onto the side of the weapon.]]&lt;br /&gt;
[[File:Uncharted DD HD Pistole left.jpg|thumb|none|600px|'''''HD'''''. The same text appears of the left side, but mirrored.]]&lt;br /&gt;
[[File:Uncharted DD HD Pistole reloading1.jpg|thumb|none|600px|'''''HD'''''. Drake reloads the weapon, one can get a better look at it internally. The model is more detailed than it was in ''Uncharted 2'' and actually has firing pin holes.]]&lt;br /&gt;
[[File:Uncharted DD HD Pistole reloading2.jpg|thumb|none|600px|'''''HD'''''. Looking at the weapon from this angle makes one wonder how Drake manages to reload the lower barrel, an issue shared with the gun's design in the previous game.]]&lt;br /&gt;
[[File:Uncharted DD HD Pistole cutscene1.jpg|thumb|none|600px|'''''HD'''''. After capturing Drake, Ramses the pirate tricks him into thinking he has captured Sully too. Ramses has the Pistole tucked into his pants.]]&lt;br /&gt;
[[File:Uncharted DD HD Pistole cutscene2.jpg|thumb|none|600px|'''''HD'''''. Ramses would have a very bad day if the weapon went off now.]]&lt;br /&gt;
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==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] returns once again as the &amp;quot;SAS-12&amp;quot; in game. Per tradition, it is pump-action only, although Drake works the pump at borderline semi-automatic speed. Despite being the short barrel version, it still has a capacity of 8 rounds.&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|450px|none|Franchi SPAS-12 short barrel version - 12 gauge]]&lt;br /&gt;
[[Image:Uncharted3-SPAS-1.jpg|thumb|none|600px|Nathan uses a SPAS-12 on an armoured soldier.]]&lt;br /&gt;
[[File:Uncharted DD HD SPAS right.jpg|thumb|none|600px|'''''HD'''''. Note it has the same lighting glitch as the Beretta 92FS, which makes the barrel, magazine tube, and heat shield appear to be stainless steel in certain lighting conditions.]]&lt;br /&gt;
[[File:Uncharted DD HD SPAS left.jpg|thumb|none|600px|'''''HD'''''. That's an interesting way to hold the weapon.]]&lt;br /&gt;
[[File:Uncharted DD HD SPAS reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading.]]&lt;br /&gt;
[[File:Uncharted DD HD SPAS holstered.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD SPAS misc.jpg|thumb|none|600px|'''''HD'''''. An armored soldier carrying his SPAS-12, justifying them pumping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
A stockless [[AKMSU]] is called the &amp;quot;KAL 7&amp;quot; in-game. This is something of a &amp;quot;poster weapon&amp;quot; for this game, appearing on the title screen and the box art, and held by the Nathan Drake figure included with the collector's edition of ''Uncharted 3''.&lt;br /&gt;
[[File:AKMSU Stock Removed.jpg|thumb|none|400px|AKMSU with stock removed - 7.62x39mm]]&lt;br /&gt;
[[Image:Uncharted3-AKS-1.jpg|thumb|none|600px|An AKMSU is seen buried in the sand on the title screen. Note the full-size-AK-styled rear sights.]]&lt;br /&gt;
[[Image:Uncharted3-AKS74U-1.jpg|thumb|none|600px|Nathan fires his stockless AKMSU at a Somali pirate, once again with the fire selector set to safe.]]&lt;br /&gt;
[[File:Uncharted DD HD AKMSU right.jpg|thumb|none|600px|'''''HD'''''. Many of the same modeling mistakes (the safety is on, no trigger guard) on the AK-47 are also present on the AKMSU, meaning the AKMSU's model is based of the AK-47's.]]&lt;br /&gt;
[[File:Uncharted DD HD AMKSU left.jpg|thumb|none|600px|'''''HD'''''. On the left side we can see an over-sized milling cut.]]&lt;br /&gt;
[[File:Uncharted DD HD AMKS reloading.jpg|thumb|none|600px|'''''HD'''''. Note how the AKMSU's magazine is transparent internally like the AK-47's.]]&lt;br /&gt;
[[File:Uncharted DD HD AKMSU misc.jpg|thumb|none|600px|'''''HD'''''. After punching a man to death, he throws his AKMSU up into the air as he dies, which Drake proceeds to catch. The screen is black &amp;amp; white because Drake is close to death.]]&lt;br /&gt;
[[File:Uncharted DD HD AKMSU cutscene.jpg|thumb|none|600px|'''''HD'''''. Drake finds an AKMSU buried in the sand after a rather spectacular plane crash.]]&lt;br /&gt;
[[File:Uncharted DD HD AKMSU misc2.jpg|thumb|none|600px|'''''HD'''''. As Drake makes his way through the Rub' al-Khali desert, he tires of all the sand and fills it with some 7.62 from his AKMSU. Then realizing he only had one magazine, he throws away the AK.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is used in every game in the series. The reloading animation is mirrored when Nate is in cover depending on which way he is facing; this means he can end up pulling a charging handle that isn't there on the weapon's left side. In multiplayer, if the &amp;quot;blindfire accuracy&amp;quot; perk is used it will be shown with an underfolding stock, which somehow makes it more accurate.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with cleaning rod removed - 7.62x39mm]]&lt;br /&gt;
[[Image:Uncharted3-AK-1.jpg|thumb|none|600px|Nathan holds an AK as he searches a derelict French chateau for clues. Hopefully somewhere in his journal is the key to taking the safety off.]]&lt;br /&gt;
[[File:Uncharted DD HD AK47 right.jpg|thumb|none|600px|'''''HD'''''. As Drake shows off his terrible trigger discipline, it is possible to note how the AK (like in the previous two games) has no trigger guard.]]&lt;br /&gt;
[[File:Uncharted DD HD AK47 left.jpg|thumb|none|600px|'''''HD'''''. Drake holding the his AK in an interesting way. Note the [[AKM]] slant compensator.]]&lt;br /&gt;
[[File:Uncharted DD HD AK47 reloading.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD AK47 holstered.jpg|thumb|none|600px|'''''HD'''''. Here the missing trigger guard is obvious.]]&lt;br /&gt;
[[File:Uncharted DD HD AK47 cutscene.jpg|thumb|none|600px|'''''HD'''''. One of Marlow's goons holds an AK as he is about to be eaten by uncomfortably large spiders.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil hybrid==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;G-MAL&amp;quot;, it replaces the FAL from ''Uncharted 2''. Like its predecessor, it fires 3-rounds bursts and it is equipped with a Meprolight red dot sight.  The in-game model appears to a hybrid between a [[Galil#Galil 7.62 ARM|7.62mm Galil]] (for its magazine) and a 5.56mm [[Galil MAR |Micro Galil]] (general model). It is not particularly clear if it is supposed to be 5.56mm or 7.62mm NATO in the game itself, though given it takes two full bursts to the torso to kill normal enemies (as opposed to three shots for the pistols) it may be the only Galil ever chambered in .22 LR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|450px|The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:Uncharted3-Galil-2.jpg|thumb|none|600px|Facing off with Nathan in Syria, one of Talbot's thugs holds the hybrid Galil rifle. Note that the safety is on.]]&lt;br /&gt;
[[Image:Uncharted3-Galil-1.jpg|thumb|none|600px|Following Nathan's adventure, the first rule of gun safety was amended to &amp;quot;don't do this.&amp;quot;]]&lt;br /&gt;
[[File:Uncharted DD HD GalilHybrid right.jpg|thumb|none|600px|'''''HD'''''. Drake takes cover with his hybrid Galil. Note the folding stock. In multiplayer, putting a folding stock on a weapon somehow increases its hip-fire accuracy.]]&lt;br /&gt;
[[File:Uncharted DD HD GalilHybrid left.jpg|thumb|none|600px|'''''HD'''''. Cutter has a look at Drake's Galil, trying to figure out what it wants to be.]]&lt;br /&gt;
[[File:Uncharted DD HD GalilHybrid reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading the weapon with a new magazine full of nothing.]]&lt;br /&gt;
[[File:Uncharted DD HD GalilHybrid holstered.jpg|thumb|none|600px|'''''HD'''''. Drake enjoys a dramatic view, Galil on his back.]]&lt;br /&gt;
[[File:Uncharted DD HD GalilHybrid rds.jpg|thumb|none|600px|'''''HD'''''. Drake has a look through the sight of the hybrid Galil, looking into a solar eclipse, which wouldn't be very good for his eyes.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416D]] is called the &amp;quot;M9&amp;quot; in-game and oddly has a fixed AK-style stock. The red and white markings near the selector, lack of carrying handle, and square railed handguard with a top rail that meets the rail atop the receiver (rather than being broken up by a delta ring) indicates that it's an HK416 rather than the &amp;quot;M4&amp;quot; (actually a Colt Model 653) like in the previous two games. The reload animation is, like in the first and second games, again taken from the AK, which means that Drake will &amp;quot;pull&amp;quot; the air on the right side of the weapon as if it had an AK-style charging handle attached to the bolt. The weapon incorrectly holds 32 rounds in a 30-round STANAG magazine.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416D with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Uncharted3-M4thing-1.jpg|thumb|none|600px|Nathan holds his mutant HK416D as his enemies discover where they left that crate of banana peels.]]&lt;br /&gt;
[[File:Uncharted DD HD M416 right.jpg|thumb|none|600px|'''''HD'''''. Drake holding a newly acquired HK416D he got off a goon, seemingly forgetting about the fact he has been in the desert for days without water and food, something that was bothering him quite a lot up until this point.]]&lt;br /&gt;
[[File:Uncharted DD HD M416 left.jpg|thumb|none|600px|'''''HD'''''. That's one way to hold a HK416D. Also note the rather thick rails.]]&lt;br /&gt;
[[File:Uncharted DD HD M416 reloading.jpg|thumb|none|600px|'''''HD'''''. On top of the complete illogic of Drake being able to reload an AR-15 rifle this way, the dust cover is also closed even after the weapon has been fired. Note the rather over sized forward assist.]]&lt;br /&gt;
[[File:Uncharted DD HD M416 holstered.jpg|thumb|none|600px|'''''HD'''''. The HK416D on Drake's back, clipping into his clothes.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.00==&lt;br /&gt;
The [[FN FAL|FAL 50.00]] is a multiplayer-exclusive weapon, where it is limited to semi-automatic fire. Appears as &amp;quot;FAL SS&amp;quot; (single shot). With the release of the remaster, it is possible to use the FAL in singleplayer via cheats. It comes equipped with a red dot sight that works like a low-powered scope. Like in the second game, the model is mirrored. As opposed to the second game it now has black furniture and a ammo pouch on the stock.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Uncharted DD HD FAL right.jpg|thumb|600px|none|Note the ammo pouch on the stock.]] &lt;br /&gt;
[[File:Uncharted DD HD FAL left.jpg|thumb|600px|none|Like in the second game, the dot on the RDS seems to be a lick of paint.]] &lt;br /&gt;
[[File:Uncharted DD HD FAL reloading1.jpg|thumb|600px|none|Reloading. Drake pulling out a magazine out of his elbow.]] &lt;br /&gt;
[[File:Uncharted DD HD FAL reloading2.jpg|thumb|600px|none|Then racking the charging handle that doesn't actually move when he does it.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Hybrid SVD / PSL sniper==&lt;br /&gt;
Named &amp;quot;Dragon Sniper&amp;quot;, this rifle is a hybrid of the [[SVD Dragunov]] and the [[FPK / PSL Sniper Rifle]]; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. It is a one shot kill from the waist up. The model uses the 10-round SVD magazine with green tape wrapped around the middle (as in ''Uncharted 2''), though the magazine only actually holds 5 rounds in-game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Uncharted3-Sniper-1.jpg|thumb|none|600px|Nathan fires a ridiculously off-axis shot from his &amp;quot;Dragon Sniper&amp;quot; at a thug with an RPG-7 during the chapters set in Syria. Note from the icon in the top-left that the rifle is overall rather deformed, with a standard SVD stock angled like a PSL stock and the scope mounted too far forward.]]&lt;br /&gt;
[[File:Uncharted DD HD hybridSVD right.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD DragonSniper left.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD DragonSniper reloading.jpg|thumb|none|600px|'''''HD'''''. The mystery of what the &amp;quot;bullets&amp;quot; in the magazine actually are persist. Maybe This is the only SVD chambered in .500 Nitro?]]&lt;br /&gt;
[[File:Uncharted DD HD hybridSVD holstered.jpg|thumb|none|600px|'''''HD'''''. The stubby SVD-thing on Nathan's back.]]&lt;br /&gt;
[[File:Uncharted DD HD DragonSniper rectile.jpg|thumb|none|600px|'''''HD'''''. The rectile of the scope is even more wrong than the second game's one.]]&lt;br /&gt;
&lt;br /&gt;
==TKIV-85==&lt;br /&gt;
The TKIV-85 rifle, a Finnish DMR built from surplus [[Mosin Nagant Rifle]] receivers, is present as the &amp;quot;T-Bolt Sniper.&amp;quot; The weapon incorrectly features a 5-round detachable box magazine rather than the real weapon's integral magazine, and has somewhat glitchy animations; if operated while looking over Nathan's left shoulder, he will move as if operating a left-handed bolt while the bolt operates ''itself'', and the handle will remain stuck upward at the end of the animation. The bolt handle will only return to the correct position if the player switches shoulders and fires again.&lt;br /&gt;
[[Image:7.62 TKIV 85.jpg|thumb|none|500px|Finnish TKIV-85 rifle - 7.62x53mmR]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV right.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV left.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV cyclingbolt1.jpg|thumb|none|600px|'''''HD'''''. Sometimes the bolt is cycled and it looks like this....]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV cyclingbolt2.jpg|thumb|none|600px|'''''HD'''''...and sometimes this happens.]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV reloading.jpg|thumb|none|600px|'''''HD'''''. Drake inserts a new magazine into his TKIV. The reload animation is strange in that as Drake pulls back the bolt at the start of it, the magazine will fall out by itself.]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV holstered.jpg|thumb|none|600px|'''''HD'''''. The TKIV on Drake's back. He is holding a P99 in his hand.]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV rectile.jpg|thumb|none|600px|'''''HD'''''. Drake sights up an enemy sniper (who is also using a TKIV)]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV misc1.jpg|thumb|none|600px|'''''HD'''''. Mentioned enemy sniper doesn't like it when Drake shows up next to him with a SPAS-12, so he gives Drake a kick in the behind.]]&lt;br /&gt;
[[File:Uncharted DD HD TKIV misc2.jpg|thumb|none|600px|'''''HD'''''. As some goons draw close, Drake prepares to snipe em' with the TKIV.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] is usable in the game, called the &amp;quot;PAK-80.&amp;quot; It has an incorrect 50-round capacity and a solid conical flash hider. When reloading, Nathan swaps out the belt box but does not actually mount the belt; no belt is shown coming from the belt box at any other time, either.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:Uncharted DD HD PKM right.jpg|thumb|none|600px|'''''HD'''''. Note how there is no belt coming from the belt box going into the PKM.]]&lt;br /&gt;
[[File:Uncharted DD HD PKM left.jpg|thumb|none|600px|'''''HD'''''. The ejection port is teeny bit to small.]]&lt;br /&gt;
[[File:Uncharted DD HD PKM reloading.jpg|thumb|none|600px|'''''HD'''''. Drake reloads the PKM by simple removing the old belt box, putting on a new one and pulling the charging handle, something which doesn't seem to concern Drake, as he can fire it just fine afterwards.]]&lt;br /&gt;
[[File:Uncharted DD HD PKM holding.jpg|thumb|none|600px|'''''HD'''''. Drake is quite encumbered by the PKM, moving slowly and not being able to jump while holding it. Why a man as ridiculously fit as Drake would struggle with a 16.5-pound PKM is not particularly clear, particularly given he has no such issues with a 15-pound RPG-7 loaded with a 6-pound warhead.]]&lt;br /&gt;
[[File:Uncharted DD HD PKM brute2.jpg|thumb|none|600px|'''''HD'''''. The brutes on the other hand, are not only abnormally large but also strong....]]&lt;br /&gt;
[[File:Uncharted DD HD PKM brute1.jpg|thumb|none|600px|'''''HD'''''...being able to fire the PKM accurately from the hip while holding it with one hand.]]&lt;br /&gt;
[[File:Uncharted DD HD PKM hipfire.jpg|thumb|none|600px|'''''HD'''''. Although Drake seems to struggle with the weapon quite a bit, he seemingly has no problem firing it with one hand from the hip backwards.]]&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
Fixed gun emplacements mounting [[DShK heavy machine gun]]s are seen during the campaign, first used by Somali pirates during Chapter 12.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Uncharted3-DShK-1.jpg|thumb|none|600px|Nathan looks over a mounted DShK in the Somali pirates' ship graveyard.]]&lt;br /&gt;
[[File:Uncharted DD HD DShK right.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD DShK left.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
[[File:Uncharted DD HD DShK misc.jpg|thumb|none|600px|'''''HD'''''. Drake with the DShK seconds after showing some pirates the power of 12.7x108mm. Unlike most video games, the DShK actually has a finite amount of ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor MGL Mk 1L Grenade Launcher==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is called the &amp;quot;M32 Hammer&amp;quot; as in the previous game, the only change is that it now has a tan finished cylinder. Like in the previous game it has a four-round cylinder rather than the correct six, and the reload animation shows it breaking open at the top rather than the rear of the launcher swing to the side. Nathan reloads it as if he is using a speedloader, though the animation actually shows his hand empty. The launcher also features video game variable-fuze grenades which explode on impact with enemies but will bounce off walls and explode on a timer instead.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Uncharted3-MGL-2.jpg|thumb|none|600px|Nathan fires the MGL Mk 1L. Note the 4-round cylinder as seen in ''[[Far Cry 2]]''.]]&lt;br /&gt;
[[Image:Uncharted3-MGL-1.jpg|thumb|none|600px|Nathan reloads the MGL; the rear portion is actually supposed to rotate out to the side, not break open at the pivot point. If this actually happened, the launcher would fall in half.]]&lt;br /&gt;
[[File:Uncharted DD HD Mk1L right.jpg|thumb|none|600px|'''''HD'''''. Drake holds an Mk 1L he found in the ship graveyard, the pirates seemingly seeing it fit just leaving explosive weapons lying around. It still hasn't gained any type of sight ether.]]&lt;br /&gt;
[[File:Uncharted DD HD Mk1L left.jpg|thumb|none|600px|'''''HD'''''. As the model is the same as in the second game, the hand guard is still vastly oversized.]]&lt;br /&gt;
[[File:Uncharted DD HD Mk1L reloading.jpg|thumb|none|600px|'''''HD'''''. The aforementioned entirely wrong reload animation. This animation is actually reused from the first game, albeit there it was used for the M79, where it actually made sense.]]&lt;br /&gt;
[[File:Uncharted DD HD Mk1L holstered.jpg|thumb|none|600px|'''''HD'''''.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable as it was in the previous game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Uncharted3-RPG-1.jpg|thumb|none|600px|Nathan takes aim with an RPG-7 as he takes on Somali pirates in Chapter 12.]]&lt;br /&gt;
[[File:Uncharted DD HD RPG right.jpg|thumb|none|600px|'''''HD'''''. Drake trying to figure out how to hold the front grip of the RPG-7]]&lt;br /&gt;
[[File:Uncharted DD HD RPG left.jpg|thumb|none|600px|'''''HD'''''. If one looks at the tip of the grenade, it seems like it was modeled with the safety cap on.]]&lt;br /&gt;
[[File:Uncharted DD HD RPG holstered1.jpg|thumb|none|600px|'''''HD'''''. For some reason the RPG becomes very stubby when slung on Drake's back, the parts of the tube on either end of the wooden section seemingly somehow retracting into it. Presumably this was done so it did not have to have an entire separate set of animations and poses or to take up less room.]]&lt;br /&gt;
[[File:Uncharted DD HD RPG reloading.jpg|thumb|none|600px|'''''HD'''''. Drake finally puts an end to the sniper pestering him via the use of overkill.]]&lt;br /&gt;
[[File:Uncharted DD HD RPG holstered2.jpg|thumb|none|600px|'''''HD'''''. Finally out of grenades, the RPG-7 is unloaded (and stubby) on his back.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Both Nathan and his foes use [[M67 hand grenade]]s as their explosive armament; Nathan now has the ability to throw grenades back. The grenades are shown fitted with flashing lights and make a tone as they count down. As is often the case in modern games, the thrown and in-world models are the same and so live grenades still have the pins and safety levers attached.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:Uncharted3-Grenade-1.jpg|thumb|none|600px|&amp;quot;We've been tossing this thing back and forth for half an hour, why won't it go off?&amp;quot;]]&lt;br /&gt;
[[File:Uncharted DD HD M67.jpg|thumb|none|600px|'''''HD'''''. A M67 grenade on Drake's belt. He can carry up to four at any given time, but he is only seen carrying one. Where he keeps the rest and what actually keeps the grenade to stick to his belt is unclear.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually [[M84 stun grenade]]s. They are shown with their pins and safety levers still attached. &lt;br /&gt;
The brute enemy will however use M84's, throwing three at the same time. Their M84's actually act as stun grenades. &lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:Uncharted3-StunG-1.jpg|thumb|none|600px|Nathan warily eyes a levitating stun grenade which produced smoke, wondering if will turn out to be another ancient artifact which will try to kill him.]]&lt;br /&gt;
[[File:Uncharted DD HD M84 misc1.jpg|thumb|none|600px|'''''HD'''''. Drake stands in front of a M84, wondering how it can produce smoke. The grenade seems to be somewhat over sized in shape.]]&lt;br /&gt;
[[File:Uncharted DD HD M84 cutscene.jpg|thumb|none|600px|'''''HD'''''. Talbot gives Drake an M84 that acts as smoke grenade, something Drake does not appreciate.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Heckler &amp;amp; Koch P11 Underwater Pistol==&lt;br /&gt;
In the final mission, Sully finds a [[Heckler &amp;amp; Koch P11]] in a box with some other diving equipment and, apparently taking a liking to it, keeps it with him; Drake later uses it. It is shown firing high-explosive rockets, and incorrectly has three barrels instead of five. Its presence is most likely a reference to [[Angelina Jolie]] using a prop P11 in ''[[Lara Croft Tomb Raider: The Cradle of Life]]''. While Drake uses it in a cutscene, the player never gets the chance to use it.&lt;br /&gt;
[[Image:Hk_p11-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P11 - 7.62x36mm Underwater]]&lt;br /&gt;
[[File:Uncharted DD HD P11 cutscene1.jpg|thumb|none|600px|'''''HD'''''. After opening a box that was just standing around for some reason, Drake and Sully inspect its contents.]]&lt;br /&gt;
[[File:Uncharted DD HD P11 cutscene2.jpg|thumb|none|600px|'''''HD'''''. Sully grabs the P11.]]&lt;br /&gt;
[[File:Uncharted DD HD P11 cutscene3.jpg|thumb|none|600px|'''''HD'''''. Drake uses the P11 to blow up a crane that was lifting up something that's supposed to stay buried.]]&lt;br /&gt;
[[File:Uncharted DD HD P11 cutscene4.jpg|thumb|none|600px|'''''HD'''''. Drake and Sully sure has lot of breath.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Minion&amp;quot; cannon==&lt;br /&gt;
During the flashback level set 20 years in the past, a young Nathan Drake visits an exhibition on Francis Drake's fleet, which includes a number of Tudor-period &amp;quot;Minion&amp;quot; cannons recovered from the ships. These were relatively small cannons of around 3-inch bore using 3-5 pound shot.&lt;br /&gt;
[[Image:Uncharted3-Cannon-1.jpg|thumb|none|600px|Drake walks past a line of &amp;quot;Minion&amp;quot; cannons as he searches for his ancestor's ring.]]&lt;br /&gt;
&lt;br /&gt;
{{Uncharted Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Riddick_(2013)&amp;diff=1293300</id>
		<title>Riddick (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Riddick_(2013)&amp;diff=1293300"/>
		<updated>2019-09-08T21:54:12Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=Riddick&lt;br /&gt;
|picture=Riddick2013.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[David Twohy]]&lt;br /&gt;
|date=2013&lt;br /&gt;
|language=&lt;br /&gt;
|studio=Media Rights Capital, Radar Pictures, One Race Film&lt;br /&gt;
|distributor=Universal Pictures&lt;br /&gt;
|character1=Riddick&lt;br /&gt;
|actor1=[[Vin Diesel]]&lt;br /&gt;
|character2=Boss Johns&lt;br /&gt;
|actor2=[[Matt Nable]]&lt;br /&gt;
|character3=Dahl&lt;br /&gt;
|actor3=[[Katee Sackhoff]]&lt;br /&gt;
|character4=Santana&lt;br /&gt;
|actor4=[[Jordi Mollà]]&lt;br /&gt;
|character5=Moss&lt;br /&gt;
|actor5=[[Bokeem Woodbine]]&lt;br /&gt;
|character6=Diaz&lt;br /&gt;
|actor6=[[Dave Bautista]]&lt;br /&gt;
|character7=Lord Vaako&lt;br /&gt;
|actor7=[[Karl Urban]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Riddick''''' is the third installment in the &amp;quot;Riddick&amp;quot; film series, which began with 2000's ''[[Pitch Black]]'' and continued in 2004's ''[[The Chronicles of Riddick]]''. [[Vin Diesel]] returns as the title character for the 2013 sequel.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Smith &amp;amp; Wesson SW99==&lt;br /&gt;
Falco ([[Danny Blanco Hall]]), a member of Santana's crew chambers a [[Smith &amp;amp; Wesson SW99]] fitted with a futuristic compensator/barrel weight and a small red dot sight.&lt;br /&gt;
[[Image:Sw99 small.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW99 - 9x19mm]]&lt;br /&gt;
[[Image:RiddickSW99.jpg|thumb|none|600px|Falco chambers his custom SW99.]]&lt;br /&gt;
[[Image:RiddickSW99-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD Tactical==&lt;br /&gt;
Dahl ([[Katee Sackhoff]]) and Moss ([[Bokeem Woodbine]]) both use a [[Springfield Armory XD]] Tactical pistols with stainless slides in the film.&lt;br /&gt;
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|300px|Springfield Armory XD-9 Tactical - 9x19mm]]&lt;br /&gt;
[[Image:Rid_dick.jpg|thumb|none|400px|[[Katee Sackhoff]] holds her Springfield Armory XD Tactical in a promotional still.]]&lt;br /&gt;
[[Image:RiddickXD.jpg|thumb|none|600px|Dahl fires the XD.]]&lt;br /&gt;
[[Image:VLC-00252.jpg|thumb|none|600px|Dahl holds her XD on the left.]]&lt;br /&gt;
[[Image:RiddickPistle.jpg|thumb|none|600px|Moss empties his magazine.]]&lt;br /&gt;
[[Image:RiddickXD-2.jpg|thumb|none|600px|Moss holds his XD.]]&lt;br /&gt;
[[Image:RiddickXD-3.jpg|thumb|none|600px|Dahl fires her XD.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Diaz ([[Dave Bautista]]) carries a heavily dressed up [[Desert Eagle]] as his sidearm in the film. It is fitted with a huge muzzle brake, among others things, to make it appear futuristic.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|300px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:RiddickDeagle.jpg|thumb|none|600px|Diaz raises his modified Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P-series==&lt;br /&gt;
Boss Johns' main sidearm is a stainless-steel [[Ruger P-series pistol]] (Possibly a P-89). He mainly uses it in the final fight with the aliens alongside Riddick.&lt;br /&gt;
[[Image:RugerKP89.jpg|thumb|none|300px|Ruger P-series pistol]]&lt;br /&gt;
[[Image:Riddickruger1.jpeg|thumb|none|600px|Johns clutches his Ruger.]]&lt;br /&gt;
[[Image:Riddickruger2.jpeg|thumb|none|600px|Johns upholsters his Ruger.]]&lt;br /&gt;
[[Image:Riddickruger3.jpeg|thumb|none|600px|Firing the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
Boss Johns ([[Matt Nable]]) carries a cut-down [[Winchester Model 1887]] fitted with a rail on top of the barrel and a flashlight in the film. Diaz ([[Dave Bautista]]) is also seen with the shotgun.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester 1887 shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:VLC-00252.jpg|thumb|none|600px|Boss Johns holds his Winchester in the middle.]]&lt;br /&gt;
[[Image:RiddickXD.jpg|thumb|none|600px|Boss Johns fires his Winchester next to Dahl.]]&lt;br /&gt;
[[Image:RiddickWinchesterShotty.jpg|thumb|none|600px|Johns holds his Winchester.]]&lt;br /&gt;
[[Image:Riddick1887.jpg|thumb|none|600px|Diaz with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Several of the bounty hunters of Santana's ([[Jordi Mollà]]) mercenary crew carry [[M4A1 Carbine|M4A1 Carbines]] fitted with futuristic barrel weights, angled foregrips and EOTech holosights. Some have tactical flashlights attached. Dahl also uses one in the film.&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:RiddickAR-2.jpg|thumb|none|600px|A couple of bounty hunters hold their rifles.]]&lt;br /&gt;
[[Image:RiddickAR-3.jpg|thumb|none|600px|A bounty hunter holds his M4. Note the holo-sight.]]&lt;br /&gt;
[[Image:RiddickAR-4.jpg|thumb|none|600px|AN M4A1 lies on the ground. Notice the muzzle device.]]&lt;br /&gt;
[[Image:RiddickXD-3.jpg|thumb|none|600px|Vargas ([[Conrad Pla]]) fires his M4A1 in the background.]]&lt;br /&gt;
[[Image:RiddickAR.jpg|thumb|none|600px|Dahl readies her rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
Moss ([[Bokeem Woodbine]]), Lockspur ([[Raoul Trujillo]]) and Dahl ([[Katee Sackhoff]]) use a [[Beretta Cx4 Storm]] with custom muzzle-brakes and a shortened barrels. Most of the Storms also have tactical flashlights fitted under the barrel.&lt;br /&gt;
[[Image:REEBerettaStorm1.jpg|thumb|none|400px|Beretta Cx4 Storm - 9x19mm (especially made for [[Resident Evil: Extinction]]).]]&lt;br /&gt;
[[Image:RiddickCx4.jpg|thumb|none|600px|Moss fires his Cx4.]]&lt;br /&gt;
[[Image:RiddickStorm.jpg|thumb|none|600px|Lockspur fires his Cx4.]]&lt;br /&gt;
[[Image:RiddickStorm2.jpg|thumb|none|600px|Lockspur reloads his Storm after depleting the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Savage 110 BA==&lt;br /&gt;
Dahl ([[Katee Sackhoff]]) uses a [[Savage 110 BA]] in the film. It is fitted with a bipod and a custom raised scope mount extending all the way forward to the front rail. She most notably uses it to incapacitate Riddick with the &amp;quot;Horse Tranq&amp;quot; rounds.  The rifle is also capable of firing &amp;quot;Barium Shells&amp;quot; for long-range radioactive target tracking, &amp;quot;Stab Shock&amp;quot;, and &amp;quot;Explosive Tip&amp;quot; rounds in the movie.&lt;br /&gt;
[[File:Savage_110BA.jpg|thumb|500px|none|Savage 110 BA - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:RiddickSniper.jpg|thumb|none|600px|Dahl carries her rifle. Note the milled cut out on the custom scope mount where it slides on to the front rail.]]&lt;br /&gt;
[[Image:RiddickSniper-2.jpg|thumb|none|600px|Dahl chambers her rifle. Visible in this shot is the custom scope mount which covers the top of the receiver. However it is the still visible vent holes in the rail system, the distinctive grooves in the stock in front of the bolt handle, as well as the ammunition seen in the &amp;quot;ammo box&amp;quot;, which identify the base weapon as a Savage 110 BA.]]&lt;br /&gt;
[[Image:RiddickSniper-3.jpg|thumb|none|600px|Close-up of the muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Gun=&lt;br /&gt;
==RPK Light Machine Gun==&lt;br /&gt;
Diaz ([[Dave Bautista]]) carries a heavily dressed up [[RPK light machine gun|RPK]] light machine gun in the film. The weapon is identifiable by the tilted drum magazine.&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:RiddickRPK.jpg|thumb|none|600px|Diaz holds his RPK.]]&lt;br /&gt;
[[Image:VLC-00252.jpg|thumb|none|600px|Diaz holds his RPK on the far right.]]&lt;br /&gt;
[[Image:RiddickCx4.jpg|thumb|none|600px|Diaz fires his RPK.]]&lt;br /&gt;
[[Image:RiddickBigGun.jpg|thumb|none|600px|Diaz holds his RPK.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:David Twohy]]&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:H3nry8adger1982&amp;diff=1286461</id>
		<title>User:H3nry8adger1982</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:H3nry8adger1982&amp;diff=1286461"/>
		<updated>2019-07-28T19:53:09Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know if anyone bothers to read these but I might as well have something here...&lt;br /&gt;
&lt;br /&gt;
Basically, I'm just a teenager with too much free time and a gun obsession. I like Star Wars, music (although I'm a snob on the subject), and Fallout. That's about it. &lt;br /&gt;
&lt;br /&gt;
I guess that's all for now.&lt;br /&gt;
&lt;br /&gt;
Long days and pleasant nights.&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Firefly&amp;diff=1267892</id>
		<title>Talk:Firefly</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Firefly&amp;diff=1267892"/>
		<updated>2019-04-17T02:45:29Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* Shopkeeper */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fake guns=&lt;br /&gt;
== Stun gun? ==&lt;br /&gt;
&lt;br /&gt;
The federal officers that arrest Jayne, Simon and River in &amp;quot;Ariel&amp;quot; (S01E09) are armed with sonic stun guns (?). I figure I'd throw them in for the sake of completion. Any ideas as to what they're made from? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:35, 30 October 2013 (EDT)&lt;br /&gt;
[[Image: Firefly_0109_stun_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image: Firefly_0109_stun_02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image: Firefly_0111_stun_01a.jpg|thumb|none|600px|The stun rifles return in &amp;quot;Trash&amp;quot; (S01E11).]]&lt;br /&gt;
&lt;br /&gt;
It is a resin copy of the flame rifle from &amp;quot;The 6th Day&amp;quot;.  The prop company just modified the front end.--[[User:Krel|Krel]] ([[User talk:Krel|talk]]) 18:38, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Lassiter ==&lt;br /&gt;
Like the stun gun, I'm putting it here just for the sake of completion. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:16, 8 November 2013 (EST)&lt;br /&gt;
[[Image: Firefly_0111_Lassiter_01.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Firefly_0111_Lassiter_02.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Laser from &amp;quot;Heart of Gold&amp;quot;==&lt;br /&gt;
[[Image: Firefly_0113_Silk_01.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Firefly_0113_Silk_02.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Firefly_0113_Silk_03.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
== Mine ==&lt;br /&gt;
&lt;br /&gt;
I just got the entire season and I'll be working on this in the next week or so [[User:Excalibur01|Excalibur01]] 09:12, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the &amp;quot;Ambulance shutle&amp;quot; in Ariel is.. An Mi-24 HIND?&lt;br /&gt;
::Those were the fiberglass HIND drones that a defense company made in Florida with the intention of selling them or leasing them to the Dept of Defense for training purposes.  They were RC controlled FULL SIZED drones of the HIND-D model.  They were awesome, but the sudden END of the Cold War eliminated the DOD's interest in them as training tools.  The Company went under and a few of the fiberglass models were purchased by Movie Props houses.  There was an article in Soldier of Fortune about these very same fake Hind replicas. [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:38, 19 May 2012 (CDT)&lt;br /&gt;
[[Image: Firefly_0109_Hind_01.jpg|thumb|none|600px|Wash finds the shell at the dump.]]&lt;br /&gt;
[[Image: Firefly_0109_Hind_02.jpg|thumb|none|600px|The practical model after being tricked out. The front cockpit appears to be filled in. ]]&lt;br /&gt;
[[Image: Firefly_0109_Hind_03.jpg|thumb|none|600px|The CGI model landing. Centuries from now, after humans have perfected interstellar travel, patients will still have to ride outside like they did during the Korean War.]]&lt;br /&gt;
[[Image: Firefly_0109_Hind_04.jpg|thumb|none|600px|The CGI model pulling into ''Serenity''. It's darker than the practical model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ZOE  “Preacher, don't the Bible got some pretty specific things to say about killing?”   &lt;br /&gt;
BOOK “Quite specific. It is, however, somewhat fuzzier on the subject of kneecaps.”&lt;br /&gt;
Rex095&lt;br /&gt;
&lt;br /&gt;
== L85s? ==&lt;br /&gt;
&lt;br /&gt;
Is it actually possible to tell if the Alliance rifles are A1 or A2 models? Because I seem to recall that the ones in &amp;quot;The Train Job&amp;quot; had no charging handle at all, which is usually the easiest wat to tell the two apart. [[User:The Wierd It|The Wierd It]] 21:44, 5 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's possible those could be Airsoft replicas. [[User:Excalibur01|Excalibur01]] 14:22, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Whilst it's more than likely that these L85s are Airsoft replicas, there are ways to tell apart A1 and the orrigional A2s (The A2 has since had 2 futher upgrades and is going through another)&lt;br /&gt;
The mag-release catch on A2s has a metal cover around it. The safety is more prominant on the A2, and the trigger has a slight re-design.&lt;br /&gt;
However - due to the date the show was made - these '''are''' A1s. No-one made airsoft A2s at this point, because the British armed forces were only just getting the real things back from H&amp;amp;K. [[User:195.93.21.8]]&lt;br /&gt;
&lt;br /&gt;
== Janes Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Why is Jaynes shotgun somewhat famous? Am i being a moron cus i dont know what else it is from? Im on about the Ithica.--[[User:Captain Snikt|Captain Snikt]] 03:39, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
&lt;br /&gt;
Anyone know what the revolver on the right of this picture is? It appears to be break-open, and the barrel doesn't seem angular enough to be a Webley or Enfield. A Schofield of some type maybe? I'm not too good with revolvers.&lt;br /&gt;
[[Image:FireflyHP.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[User:Jimmoy|Jimmoy]] 14:11, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd say it was a Webley.&lt;br /&gt;
:It's large, so I would say Webley Mk VI [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:44, 19 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Mals gun==&lt;br /&gt;
Mals gun is call a &amp;quot;Moses Brothers Self-Defense Engine Frontier Model B&amp;quot; in-universe. Also i Think that name is a mouthfull&lt;br /&gt;
&lt;br /&gt;
That name was given to the gun after the movie by the now defunct prop company that created a licensed replica. QMX. The prop handlers who built the gun called it the oil can gun.&lt;br /&gt;
QMX is still trading.&lt;br /&gt;
&lt;br /&gt;
Just changed the image on the page from the Serenity gun back to the firefly version.&lt;br /&gt;
&lt;br /&gt;
== Para-Ordnance P-10 ==&lt;br /&gt;
I removed this one entirely and moved the pics to the Colt Mustang section, no offense intended to anyone, because the weapon is clearly the Mustang.  --[[User:Charon68|Charon68]] 23:33, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank You. (I got tripped up because the article's reference photo shows the 'Government 380 ACP' w/caption 'Colt Mustang 380 ACP'). JimK&lt;br /&gt;
&lt;br /&gt;
== Same Star Firestar M-45 from Kill Bill? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Star Firestar M-45.jpg|350px|thumb|none|Screen Version]]&lt;br /&gt;
[[Image:Fireflygunriver.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Nopower4.jpg‎‎|thumb|none|500px|Image with no lens flair showing the extended barrel]]&lt;br /&gt;
They're both custom longslide models and you're not going to see them very often.--[[User:Predator20|Predator20]] 00:50, 6 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zoe's Mare's Leg == &lt;br /&gt;
&lt;br /&gt;
Was the same prop used by Lord Bowler in The Adventures Brisco County Jr. http://en.wikipedia.org/wiki/The_Adventures_of_Brisco_County,_Jr.#Props&lt;br /&gt;
&lt;br /&gt;
I keep seeing this attribution, but I don't think it's accurate.  I've seen ABC fairly recently, and can't recall Lord Bowler carrying anything other than an SAA and his preferred weapon, a pistolized side-by-side shotgun.  The only mare's leg I remember seeing was used by the female bounty hunter, Crystal Hawks, in the episode of the same name.&lt;br /&gt;
&lt;br /&gt;
I've been watching the episodes recently to try and find where the Mare's Leg was used and Lord Bowler only used the sawed off shotgun as his preferred weapon. --[[User:Ben41|Ben41]] 02:25, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMG used in &amp;quot;Out of Gas&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It isn't an MP40.  It's a Belgian Vigneron M2.  The longer barrel, front sight, and wire stock by the ejection port give it away.  All it takes is just a few more minutes of research... [[User:Cozmo|Cozmo]] 14:47, 18 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==AC556==&lt;br /&gt;
One of the robbers at the beginning of the episode &amp;quot;Our Mrs. Reynolds&amp;quot; has a Ruger AC556.  He strafes the front of the wagon that Mal and Jayne are driving, while disguised as villagers. Don't have the DVD so I can't cap it. [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:40, 24 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You mean this one? I'm horrible at this wiki stuff, so I won't make an ass of myself by attempting to add it to the page.  [[User:The Kaptain|The Kaptain]] 22:49, 24 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:Firefly-AC556(1).jpg|thumb|none|500px|AC556]]&lt;br /&gt;
&lt;br /&gt;
== Unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the angry drinkers uses an unknown pistol. Maybe a [[Smith &amp;amp; Wesson 4506]]? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:40, 12 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image: Fireflyglock.jpg|thumb|none|600px|Circled in blue.]]&lt;br /&gt;
&lt;br /&gt;
:Not sure about that, bushing looks wrong for a .45 S&amp;amp;W, either 2nd or 3rd gen. Also the sights are not the adjustable S&amp;amp;W ones, and look like they are too far back for fixed ones. The slide markings with what looks like that round logo are wrong for a S&amp;amp;W, and the slide is also too long for a stock 4506. Although it looks like there is a slide safety, I think that may be an optical illusion as there also appears to be a 1911 style frame safety. My guess is some kind of AMT, but not sure.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:28, 12 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More unknowns ==&lt;br /&gt;
&lt;br /&gt;
It bothers me a bit that I've only seen one episode and yet I still came across three undocumented guns (these two plus the S&amp;amp;W 629 PC.) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:21, 1 June 2013 (EDT)&lt;br /&gt;
[[Image: Firefly_0101_carbine_01.jpg|thumb|none|600px|Sheriff Bourne ([[Gregg Henry]]) is armed with some sort of carbine. I had initially thought a Sharps, or a Spencer, but it doesn't appear to be either.]]&lt;br /&gt;
[[Image: Firefly_0101_unknown_01.jpg|thumb|none|600px|Jayne with what appears to be some sort of a dressed up revolver. Does it show up later? ]]&lt;br /&gt;
&lt;br /&gt;
Jayne's revolver is his LeMat revolver that he uses throughout the series. And the gun on top appears to be a double-barrel shotgun. --[[User:Mormonpowerranger521|Mormonpowerranger521]] 2:19, 1 June 2013 (MST)&lt;br /&gt;
:The revolver looks more like the 629 PC to me. Rifle is deffinitely a [[Remington Rolling Block]] of some sort though. [[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|450px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:25, 1 June 2013 (EDT)&lt;br /&gt;
::It looks a bit short to be a S&amp;amp;W 629 PC. And it looks a lot shorter than Jayne's LeMat. Thanks for the carbine ID. I knew it looked familiar. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 04:29, 1 June 2013 (EDT)&lt;br /&gt;
:::I can't really tell the length as it is pretty much head on. I was going by how the front of it looks with that open chamber underneath the barrel to the other pic of the 629 PC, and to me they looked similar. However, on looking at it on a petter computer screen, I think it may be the LeMat as well. It looks like it has a large unfluted cylinder with more chambers than a typical 6 round revolver, and I also think I can see that rib they have put over the barrel. Triger guard also looks like a match for the LeMat. Also, I know that IMDB lists the episodes in this order, but I think we should list them in the intended order rather than the bastardised FOX one. Firstly, the FOX order that IMDB uses makes no sense, with episodes being shuffled around all over the place. I'm gonna guess that 99% of people who have seen Firefly have seen it in DVD form rather than when it originally aired, so I think we should use the real order that is on the DVDs (how it is listed on Wikipedia). Or do VOD providers use the original FOX order as well? Because if so that is ridiculous.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:33, 1 June 2013 (EDT)&lt;br /&gt;
::::Yes, I struggled with that too. The discs don't bother reshuffling episodes, they just have them in air order. As for the pistol, I'll just keep an eye out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:08, 1 June 2013 (EDT)&lt;br /&gt;
:::::Are you capping it from a bluray with the episodes in the aired by FOX order then? That surprises me, my British Bluray has them in the intended order, which makes a hell of a lot more sense.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:14, 1 June 2013 (EDT)&lt;br /&gt;
::::::It's the Region A Blu-Rays. I'll check again. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:59, 1 June 2013 (EDT)&lt;br /&gt;
:::::::Looks like you're right. Whoops. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:12, 1 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jayne's ([[Adam Baldwin]]) Guns ==&lt;br /&gt;
&lt;br /&gt;
Need ID'ing (all of them)&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyJayne'sguns.jpg‎|thumb|none|601px|]]&lt;br /&gt;
Ruger MkIII, Jericho 941 w/ a stainless finish, some FABARM shotgun, I think that the closest handgun is a Springfield XD, one of his many shotguns is a Winchester 1300.&lt;br /&gt;
&lt;br /&gt;
The farthest gun, based on the muzzle break thing looks like VERA to me. The closest gun, to me, looks like a Ruger semi-auto. A p-89 maybe. I also see a Ithaca stakeout with a pistol grip in there.&lt;br /&gt;
:My guess on these closest to farthest is a Browning BDA, two tone Jericho 941, Ruger Mk III, FABARM FP6, Mossberg 590 mariner with a top folding stockm Winchester 1200/1300, the Savage in the Choate stock, Vera, and then I guess the one against the wall is the Ithaca he uses. Where do you see the stakeout? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:12, 17 October 2013 (EDT)&lt;br /&gt;
[[Image:FireflyJayne'sguns2.jpg‎|thumb|none|600px|]]&lt;br /&gt;
Wildey Magnum, a Mossberg Persuader of some sort, A Blaser R93, 37mm Tru-Flite Police Tear Gas Gun appears again in the centre, I think I see a Smith and Wesson 629 Performance Center model,&lt;br /&gt;
:I don't think that is a Blaser, I think it is a Ruger 10/22 in a custom stock (a &amp;quot;Zero Shark&amp;quot; I think). There is also the Goncz pistol and carbine in there, along with a Magnum Research Lone Eagle (the kind with no handguard) that is fitted with some kind of boxy barrel shroud. I think the bottom pistol that is mostly cut off could be a Smith &amp;amp; Wesson 4563, but not sure.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:35, 17 October 2013 (EDT)&lt;br /&gt;
::On second look, I don't think that is the Goncz pistol seen in another episode, but rather a Claridge Hi-Tec with a non-finned muzzle extension.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:48, 17 October 2013 (EDT)&lt;br /&gt;
[[Image:FireflyJayne'srifle.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Savage with a Choate stock?&lt;br /&gt;
&lt;br /&gt;
== Heart of Gold ==&lt;br /&gt;
&lt;br /&gt;
In the heart of gold episode I believe I saw one of the brothel wielding a Winchester 100 for a brief second when they fired there first volley can anyone id?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 05:19, 17 October 2013 (EDT)&lt;br /&gt;
:I was wrong its not a Winchester 100 its some sort of shotgun can anyone ID?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 14:34, 25 October 2013 (EDT)&lt;br /&gt;
[[Image:FireflyS01E13shotgun.JPG|thumb|none|600px|one of the male bordello workers shooting at the bad guys.]]&lt;br /&gt;
:I'm almost halfway through. I'll get a BD screenshot in a week or two. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:37, 25 October 2013 (EDT)&lt;br /&gt;
::Okay thanks I'm just trying to help.--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 14:43, 25 October 2013 (EDT)&lt;br /&gt;
:::Is hard to tell with that lighting, but from the rounded back to the ejection port and the shape of the trigger guard, I would guess that it is an 870.--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:45, 25 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknowns from &amp;quot;Bushwhacked.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I found two unknowns in &amp;quot;Bushwhacked&amp;quot; (S01E03). --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:58, 17 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Jayne loads an unknown revolver before he and Simon go aboard the derelict. It's not his LeMat, since there's a swing-open cylinder. [[Rossi Model 971]]?&lt;br /&gt;
[[Image: Firefly_0103_revolver_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image: Firefly_0103_revolver_02.jpg|thumb|none|600px|]]&lt;br /&gt;
:Thick this is a [http://www.lionseek.com/images/big/guns/9/314953-dan-wesson-445-supermag-and-ammo.jpg Dan Wesson Supermag with an 8&amp;quot; compensated barrel]. Can't find a page worthy pic of this configuration though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:32, 17 October 2013 (EDT)&lt;br /&gt;
::This'll do for now:[[File:San Wesson Supermag 8 inch compensated.jpg|thumb|400px|none|Dan Wesson Supermag - .455 Super Magnum]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:44, 17 October 2013 (EDT)&lt;br /&gt;
:::Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:52, 17 October 2013 (EDT)&lt;br /&gt;
Commander Harken's ([[Doug Savant]]) two-tone Beretta turns into another pistol in a continuity error. At first I thought it was a Jericho 941, but the barrel looks wrong. &lt;br /&gt;
[[Image: Firefly_0103_pistol_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image: Firefly_0103_pistol_02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Jayne's guns from &amp;quot;Bushwhacked&amp;quot;==&lt;br /&gt;
Have at it. #3 looks like a [[Tru Flite 37mm Super Long Range Gas Gun]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:52, 17 October 2013 (EDT)&lt;br /&gt;
[[Image: Firefly_0103_guns_01.jpg|thumb|none|600px|]]&lt;br /&gt;
# is that Magnum Research Lone Eagle with a cosmetic barrel shorud.&lt;br /&gt;
# is a modern derringer repro, my guess is an American Derringer Model 1&lt;br /&gt;
# is a Tru Flite&lt;br /&gt;
# is a LaserAim Series III&lt;br /&gt;
# is a SAA &amp;quot;Quick-Draw&amp;quot;&lt;br /&gt;
# is an AKMSU (I think, looks like the mag is too curved for a 5.45x39mm)&lt;br /&gt;
# is a COP 357 Derringer&lt;br /&gt;
:Also, did you spot the Sterling with the forward pistol pistol grip on the far right? You can just make out the magazine well and pistol grip to the right of the SAA.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 17 October 2013 (EDT)&lt;br /&gt;
::This is the model of [[Magnum Research Lone Eagle]] that 1 is based on:[[File:Lone eagle short stock.jpg|thumb|400px|none|Magnum Research Lone Eagle - .45-70 Govt]]Don't know what the stock is indicative of though (as in earlier/later or just an option).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:20, 17 October 2013 (EDT)&lt;br /&gt;
:::The LaserAim looks like a stunt prop. I thought it might be a Sterling too, but this was the best shot I could get. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:27, 17 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ugh ==&lt;br /&gt;
&lt;br /&gt;
Really, they couldn't hire ONE Mandarin dialect coach? This is painful. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:49, 24 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, the throwaway &amp;quot;foreign&amp;quot; language lines in most tv/films are agonizingly bad.  Phonetics and basic grammar are only part of the equation, inflection is super important.  The few lines of Russian in Boondock Saints were torture to hear.  I imagine with a tonal language the potential for messing up is exponentially greater. --[[User:Ruzhyo|Ruzhyo]] ([[User talk:Ruzhyo|talk]]) 15:10, 26 October 2013 (EDT)&lt;br /&gt;
:A lot of it is just single words too, not whole sentences. Like in &amp;quot;Shindig,&amp;quot; where both Inara and her date say &amp;quot;gou shi,&amp;quot; (literally, &amp;quot;dog shit&amp;quot;) and they both mangle it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:48, 26 October 2013 (EDT)&lt;br /&gt;
::I remember hearing Joss Whedon talk about it once saying they just did straight word replacement from a dictionary rather than actually getting in a Chinese speaking person. However, he then said that it could kind of be justified as in real life it would just be the bastardised versions of swear words and phrases that might be picked up by people and transformed over time.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:58, 26 October 2013 (EDT)&lt;br /&gt;
:::The odd thing is, the Chinese life support warning in &amp;quot;Out of Gas&amp;quot; sounds like it's Cantonese. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:15, 30 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown from &amp;quot;Jaynestown&amp;quot;==&lt;br /&gt;
Jayne is seen taping some sort of pistol to his abdomen in &amp;quot;Jaynestown.&amp;quot; It's got a grip like a revolver, but that's about it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:08, 25 October 2013 (EDT)&lt;br /&gt;
[[Image: Firefly_0107_unknown_01.jpg|thumb|none|600px|]]&lt;br /&gt;
:I have seen replicas of this particular gun in the past, and it is supposedly an all plastic &amp;quot;Holdout&amp;quot; pistol suggesting it is a totally fabricated prop rather than having a gun underneath. [http://www.yourprops.com/Jayne-s-Hold-Out-Pistol-original-prop-weapons-Firefly-TV-2002-YP44893.html Here] is a picture of it. TBH, it seems odd that they went to the effort of fabricating a weapon for the second of screentime it got when it just as easily could have been any other sub-compact pistol, so my guess is that it may have been a pre-existing prop that they just appropriated. Also, I think the grips are Pachmayr ones for a J-frame S&amp;amp;W.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:19, 25 October 2013 (EDT)&lt;br /&gt;
::I have grips like that for my faux-DS. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:33, 25 October 2013 (EDT)&lt;br /&gt;
:::I think they use basically the same grip of r few different guns, but from searching I think these specific ones were for a small frame Rossi.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:40, 25 October 2013 (EDT)&lt;br /&gt;
::::Do you know if it shows up again in the remaining episodes? If it does, we might as well wait until it shows up again and I can get a better shot of it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:45, 25 October 2013 (EDT)&lt;br /&gt;
:::::I think it is only in Jaynestown, and specifically only in this scene. I think a similar pistol may be used by Jubal Early in &amp;quot;Objects in Space&amp;quot;, but am not sure as haven't seen these in a while. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:54, 25 October 2013 (EDT)&lt;br /&gt;
::::::Here is an image of the prop taken from the book &amp;quot;Firefly: Still Flying&amp;quot;: [[File:Jayne's holdout pistol.jpg|thumb|600px|none|Jayne Cobb's Hold-Out Pistol]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:59, 25 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpup Mini-14s in Muzzelite stock ==&lt;br /&gt;
&lt;br /&gt;
I'm 99% that those bullpup Mini-14s with the foregrip and scope were originally used in the the 1995 ''Tank Girl'' movie staring Lori Petty. They were the standard rifle for the Water and Power troops--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 20:50, 26 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uniform trivia ==&lt;br /&gt;
&lt;br /&gt;
In the pilot, the Alliance troops are wearing German stahlhelms. It appears they didn't get their hands on those surplus ''[[Starship Troopers]]'' uniforms until the second pilot. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:16, 1 November 2013 (EDT)&lt;br /&gt;
[[Image: Firefly_0101_stahlhelm.jpg|thumb|none|600px]]&lt;br /&gt;
Looks like I was wrong, they were just standard issue for the Alliance at the time. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:22, 8 November 2013 (EST)&lt;br /&gt;
[[Image: Firefly_0112_G36K_01.jpg|thumb|none|600px|An Alliance soldier during the flashback in &amp;quot;The Message&amp;quot; (S01E12).]]&lt;br /&gt;
&lt;br /&gt;
== Jayne's guns from the pilot ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Firefly_0101_stash_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown shotgun from &amp;quot;War Stories&amp;quot; ==&lt;br /&gt;
One of Niska's henchmen from &amp;quot;War Stories&amp;quot; is armed with an unknown shotgun. I can't even tell if it's supposed to be a pump or an automatic. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:22, 7 November 2013 (EST)&lt;br /&gt;
[[Image: Firefly_0110_shotgun_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image: Firefly_0110_shotgun_02.jpg|thumb|none|600px|]]&lt;br /&gt;
:Based on the sharp corner at the rear of the receiver and the perforated heat shield around the barrel I would guess it is the same FABARM that is in Jayne's collection.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:59, 7 November 2013 (EST)&lt;br /&gt;
::Oh, there it is. I hadn't come across that episode yet. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:11, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Table of grenades==&lt;br /&gt;
I THINK the black ones are M67s. I think there are M18s in there as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:22, 7 November 2013 (EST)&lt;br /&gt;
[[Image: Firefly_0110_table_01.jpg|thumb|none|600px|]]&lt;br /&gt;
:There are two pairs of Sting-Ball type grenades on the table (possibly another in the top left but too shadowy), the ones that have the spherical body with the black band with white writing around the middle. I think the one on the right is a CTS Sting-Ball, but the others have the fuse attaching with a metal collar and lack the honeycomb part around it so they are something else, possibly Han-Ball CS grenades.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:21, 7 November 2013 (EST)&lt;br /&gt;
::Oh, I had assumed they were just M67s. They're used as frags in the episode. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
[[Image:Firefly_0110_M67_01.jpg‎|thumb|none|600px|Wash hands Zoë a pair of grenades in &amp;quot;War Stories&amp;quot; (S1E10).]]&lt;br /&gt;
[[Image:Firefly_0110_M67_02.jpg‎|thumb|none|600px|Zoë with a grenade on her hip in &amp;quot;War Stories&amp;quot; (S1E10).]]&lt;br /&gt;
[[Image:Firefly_0110_M67_03.jpg‎|thumb|none|600px|Zoë reaches for a grenade in &amp;quot;War Stories&amp;quot; (S1E10).]]&lt;br /&gt;
&lt;br /&gt;
== Random trivia only a Chinese person would know ==&lt;br /&gt;
&lt;br /&gt;
Or someone familiar with Chinese cuisine, I guess. The can of beans that Tracey eats in the flashback at the beginning of &amp;quot;The Message&amp;quot; appears to be bean sauce. My mom uses it to make [https://en.wikipedia.org/wiki/Zhajiangmian zhajianmiang]. It's not something you'd want to eat out of the can. If you want to try anyway, this brand should be available in most Asian grocery stores. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:33, 8 November 2013 (EST)&lt;br /&gt;
[[Image: Firefly_0112_beans_01.jpg|thumb|none|600px|So, ewwww.]]&lt;br /&gt;
&lt;br /&gt;
== Roller ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Roller&amp;quot; in &amp;quot;The Message&amp;quot; appears to be a British FV101 Skorpion. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:13, 8 November 2013 (EST)&lt;br /&gt;
[[Image: Firefly_0112_FV101_01.jpg|thumb|none|600px|The position of the driver, the headlights and the three barreled smoke launcher correspond with a Scorpion.]]&lt;br /&gt;
&lt;br /&gt;
== Jayne's rifle from &amp;quot;Heart of Gold&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't think Jayne's sniper rifle in &amp;quot;Heart of Gold&amp;quot; is a Savage 10FP in a Choate stock. Look at the third image, and how far ahead of the trigger the magazine is. I think this is some sort of semi-automatic rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 8 November 2013 (EST)&lt;br /&gt;
[[Image:FireflyJayne'srifle.jpg‎|thumb|none|600px|in &amp;quot;Heart of Gold&amp;quot; (S1E13).]]&lt;br /&gt;
[[Image:Firefly_0113_rifle_01.jpg‎|thumb|none|600px|in &amp;quot;Heart of Gold&amp;quot; (S1E13).]]&lt;br /&gt;
[[Image:Firefly_0113_rifle_02.jpg‎|thumb|none|600px|in &amp;quot;Heart of Gold&amp;quot; (S1E13).]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911?==&lt;br /&gt;
Fendris ([[Tod Nakamura]]), one of Womack's men, is armed with what appears to be a custom M1911 in &amp;quot;The Message.&amp;quot; Is there a name for this model, or should I just call it a &amp;quot;Custom M1911?&amp;quot; --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:13, 9 November 2013 (EST)&lt;br /&gt;
[[Image:Firefly_0112_M1911_01.jpg‎|thumb|none|600px|The M1911 circled.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade launcher==&lt;br /&gt;
Jayne has what appears to be some sort of grenade launcher in his arsenal in &amp;quot;Heart of Gold.&amp;quot; I don't think it's the TruFlite flare launcher he had in the pilot. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:13, 9 November 2013 (EST)&lt;br /&gt;
[[Image:Firefly_0113_guns_01.jpg‎|thumb|none|600px|The one in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Jayne's guns ==&lt;br /&gt;
&lt;br /&gt;
Any ideas for #9 on the first one and #3 on the third one? Apologies for the small size of the numbers, I didn't take into account how large the image was. If you look at the full sized image they show up fine. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:40, 12 November 2013 (EST)&lt;br /&gt;
:Regarding the third image, have we been assuming that #1 and #3 are the same gun? It's entirely possible that they used two different guns, since one of them is only seen in the exterior shot. #3 appears to have the folding cocking handle of the HK770. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:54, 12 November 2013 (EST)&lt;br /&gt;
[[Image:FireflyJayne'sguns.jpg‎|thumb|none|602px|1) [[Heckler &amp;amp; Koch HK770]] in custom Choate stock, 2) &amp;quot;Vera&amp;quot; (see above), 3) ? 4) nickel-plated [[Winchester 1300]], 5) [[Mossberg 590 Mariner]], 6) [[Heckler &amp;amp; Koch FABARM FP6]], 7) nicked-plated [[Ruger Mk II]], 8) stainless [[Jericho 941R]], 9) [[Browning Hi-Power]], from &amp;quot;Heart of Gold&amp;quot; (S1E13).]]&lt;br /&gt;
[[Image:FireflyJayne'srifle.jpg‎|thumb|none|600px|#3]]&lt;br /&gt;
[[Image:Firefly_0113_rifle_01.jpg‎|thumb|none|600px|#1]]&lt;br /&gt;
[[Image:Firefly_0113_rifle_02.jpg‎|thumb|none|600px|#3]]&lt;br /&gt;
:Number isn't the HK770, #3 is. If you look at the first image you can see the folding HK770 charging handle on the right side of #3 so that is deffinite, whereas #1 is deffinitely not in the same Choate stock so if it is an HK770, it is an entirely different custom one. I think the custom HK770 has a slip over suppressor that can be seen on the burn notice page, but is absent in the shot where it is aiming out the window, however the fluted barrel shroud over the rear half of the barrel is still there. It looks like the suppressor is fitted when it is laying on the bed though. Not sure what #1 is, from the triangular shape of the handguard I was originally thinking a PSG-1, however the barrel axis is too high leaving no room for the cocking tube. As for #9, my guess is a [[Browning BDA]] but not sure about that one. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:52, 12 November 2013 (EST)&lt;br /&gt;
::Number 1 looks a lot like the second image above, where the muzzle is poking out of the window. As for #9 on the bed, I noticed that nearly all of the guns had shown up in earlier episodes, so I assumed it was the BHP from &amp;quot;Out of Gas.&amp;quot; As for the #9 I was referring to, see below: --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:02, 12 November 2013 (EST)&lt;br /&gt;
[[Image: Firefly_0101_stash_01.jpg|thumb|none|601px|1) [[AKMSU]], 2) [[Colt Dragoon]], 3) [[American Derringer Model 1]], 4) [[Heckler &amp;amp; Koch SL8]], 5) [[Tru Flite 37mm Super Long Range Gas Gun]], 6) LaserAim Series III, 7) [[Single Action Army]] &amp;quot;Quick-Draw&amp;quot;, 8) Magnum Research Lone Eagle w/ custom barrel shroud, 9) ? , 10) [[Claridge Hi-Tec]] w/ barrel extension, 11) [[COP 357 Derringer]], from  &amp;quot;Serenity&amp;quot; (S01E01).]]&lt;br /&gt;
:::Number 9 on the bed isn't a Hi-Power, as it has a hooked trigger guard. Not sure about #9 on the wall above though, all I can really make out are the accessories and not the gun itself. As for the rifles, #1 and #3 are definitely different, with the one aiming out the window being #3. With the muzzle out the window shot you can see that it has the open topped Choate stock, rather than #1 which has that closed triangular handguard. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:23, 12 November 2013 (EST)&lt;br /&gt;
::::Wait, it just dawned on me that the middle gun below isn't a grenade launcher, it's #3 with a suppressor. You can also make out #1 behind it next to Vera. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:30, 12 November 2013 (EST)&lt;br /&gt;
[[Image:Firefly_0113_guns_01.jpg‎|thumb|none|600px|]]&lt;br /&gt;
:My guess is that this image is actually the other way round, with the one by the window being #1 (unknown) whilst the one in the background is #3 (HK770). If you compare it to the first image you will see that the near rifle is the same sort of relative length as #1, whilst the one next to Vera is a full length rifle like the custom HK770. This is just a guess though as I can't really make either of them out particularly well, will watch this episode when I get home (I have the blurays but can't cap them) and see if it appears in any other shots. to get a better idea --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:43, 12 November 2013 (EST)&lt;br /&gt;
::I'll watch it again as well. Like in the topic above, I actually thought the one by the window was a grenade launcher before I realized it was a long suppressor, like the one from ''Burn Notice''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:49, 12 November 2013 (EST)&lt;br /&gt;
:::Unfortunately the only shot showing the suppressor on the Burn notice page is from the front so it is hard to judge the length, but the one leaning against the window looks like a longer suppressor to me. Also if you compare the relative length of the rifle to the Winchester next to it, it looks too short to be in a Choate stock like the HK770. My guess is that it has a folding or retractable stock of some sort for the front of the handguard to be level with the front of the Winchester's receiver like that.--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:13, 12 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think it's two HK770s. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:46, 12 November 2013 (EST)&lt;br /&gt;
[[Image:Firefly_0113_sniper_01.jpg‎|thumb|none|600px|The full length of #3. Note the long suppressor. I think this is the rifle from ''Burn Notice''. I don't think Jayne ever touches this rifle.]]&lt;br /&gt;
[[Image:Firefly_0113_sniper_02.jpg‎|thumb|none|600px|An earlier shot of the bed arsenal, during the preparation montage. This is right before the camera cuts to Zoe loading her Marlin 1895. Notice Jayne in the background with #1. We get a nice shot of the magazine of #1. He sets it down next to him before we get the shot of the bed arsenal above.]]&lt;br /&gt;
:I still think it is something else, or if it is an HK770 it is in a different stock, for two reasons. Firstly the handguard on the rifle that jayne has during the preparation montage is too long for the Choate one that is seen on the other HK770, and it has the narrower triangular profile that can be seen in other shots. Secondly, the length of it leaning against the wall is still bugging me. Both the one on the bed and the one against the window are convenient against the same Winchester 1300 so comparing the lengths is easy. On the window one not only is it overall shorter than the Winchester, but the front of the handguard is about level with the back of the pump. With the bed HK770, it is overall much longer than the Winchester and the handguard is probably further forward by about twice the length of the Winchester's pump. The Choate stock on the custom HK770 is fixed, so either the Winchester is on a box, the HK770 is in a hole, or it is a different shorter gun or one with a folding stock.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 November 2013 (EST)&lt;br /&gt;
::Now that I have watched it, #1 does look very similar to the other HK770. However there are a couple of things that still make me doubt it very slightly, at least in some of the images. First is that in the shot of Jayne cocking it, the handguard still looks too long and there are no vent holes on the side of it that I can see, however as it is not in focus it is hard to tell for sure. Secondly, the length thing is still really bugging me. It would also help if they didn't keep changing around whether the guns have suppressors or not as it is hard to keep track of which one he is meant to be using. If they were the same gun it would seem strange to me, because as far as I can tell this is a one off custom gun, and yet there are two of them. Not just that two exist, but there are two in the same scene where there is not a single other gun that is a duplicate., It would just be a really odd choice.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:35, 12 November 2013 (EST)&lt;br /&gt;
:::I watched the scenes again a few times, and there's nothing really more I can add. I think there is a hole or something in the floor though, because you can almost make out the magazine. Rewatch the scene were Jayne is talking dirty and Mal calls him on it over the comms. When Jayne springs up, he grabs the nickel-plated Winchester 1300, and you can almost make out where the magazine in the rifle should be. I can't get a good cap of it. #1 is definitely the only gun that Jayne handles. He handles it during the montage, and he puts it down right after Book tells the whores that no one is going to die. I agree, HK770s appear to be rather obscure in the US, and that two of them were customized in a similar fashion AND appear in the same scene is odd. I also find it odd that they don't appear anywhere else on IMFDB other than in ''Burn Notice'', especially if there are two of them floating around in movie armories. I've checked the other Savage 10FPs in Choate stocks that are listed, and they appear to be the real thing. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:04, 12 November 2013 (EST)&lt;br /&gt;
::::I think it might be that the Winchester is actually sitting on a box or something which is throwing off my perception of the length, as I think they may have wanted it a bit higher as he picks it up and puts it down so would need to be properly in frame. When Jayne picks up the Winchester I can't make out any sort of mag well, only the folded bipod although I am only watching it one TV so can't do any kind of brightness/contrast tweaking to get a better view. Speaking of the Winchester, I noticed that it has rifle sights and coupled with the fact that he barrel is longer than the mag tube I think it is probably a [http://www.winchesterguns.com/products/catalog/historic-detail.asp?family=012C&amp;amp;offset=12&amp;amp;mid=512100 Camp Defender] variant specifically. It seems odd that the custom HK770 actually reappears in anything to me, as I seem to remember hearing that all of the weapons used in firefly were privately sold off so they wouldn't be in the hands of a prop company any more, but might be getting that wrong as I can't find anything from searching about that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:39, 13 November 2013 (EST)&lt;br /&gt;
:::::Well, we know one of the HK770s was still in rotation until recently if it showed up in ''Burn Notice''. I can't find it in anything made before 2002 either. The AT380 from ''The One'' showed up in &amp;quot;Trash,&amp;quot; but the HK770 wasn't in that film either. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:52, 13 November 2013 (EST)&lt;br /&gt;
::::::As for the Winchester, I don't think it's propped up. You can see Jayne sitting in one of the shots, and the window sill goes up over waist level. Since his knees appear to be bent at a right angle, you figure that he's about 15-18 inches off the ground. (Then again, I suppose his feet could be propped up as well.) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:56, 13 November 2013 (EST)&lt;br /&gt;
:As for the shotgun, it looks like the same gun showed up in ''[[V.I.P.]]'' and ''[[Chuck - Season 4]]''. It's listed as a Winchester 1200, however. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:50, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Renington 1858==&lt;br /&gt;
That is not a Remington 1858.  There is no top strap.  That is a Colt.  Either a Colt 1860 or an 1861 Army.   [[User:Mark in tx|Mark in tx]] ([[User talk:Mark in tx|talk]]) 02:00, 13 November 2013 (EST)&lt;br /&gt;
:Maybe [http://www.ammoland.com/2009/06/colt-model-1861-navy-revolver-compact/#axzz2kXlXekTi this] is it? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:27, 13 November 2013 (EST)&lt;br /&gt;
::I think it might actually be a pocket version of the 1860, or a chopped one if that doesn't exist, as I think you can see that there is a step in the cylinder where it is wider at the front, which is feature of the 1860 but not the 1861. You can also see the corresponding step on the frame along the bottom of the cylinder to accommodate this. Also, I think this is a conversion rather than a factory gun as you can see that it has the protruding frame screw which is used to mount a shoulder stock, and I doubt this would have been on a factory pocket pistol. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:07, 13 November 2013 (EST)&lt;br /&gt;
:::I was thinking it might be chopped, since I can't see a front sight, but the area under the barrel where the loading lever would be is solid. If it were chopped, I'd think we'd still see the loading lever, or at least an empty area where the loading lever used to be. The 1849 Pocket doesn't have the loading lever, but the barrel is octagonal. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:33, 13 November 2013 (EST)&lt;br /&gt;
::::I think that &amp;quot;screen used&amp;quot; prop is actually a fan repro. First off, doing an image search on it brings up that it was made by someobody on RPF called &amp;quot;Sundowner&amp;quot;, and secondly the diamond on the frame suggests it is a non-firing Denix replica. Also, just to add that this replica is an 1860 not an 1861, which is what people seem to build these off of further suggesting it is not an 1861 variant. True there is no hole in the frame for the loading rod, but if amateur replica prop makers can fill this in convincingly I assume the gunsmiths for the show can. While searching I also found [http://www.therpf.com/f9/firefly-zoe-s-backup-pistol-10552/] where somebody states &amp;quot;I can tell you for a fact the SU prop is a cut down 1860 Army Colt. I've chatted with the owner and got to hold it&amp;quot;, so I still think it is a chopped 1860 rather than a Pocket 1861.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 23 November 2013 (EST)&lt;br /&gt;
:::::Alright, sure. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Final stats ==&lt;br /&gt;
&lt;br /&gt;
Fourteen episodes, 1,639 image files (images actually used, PNGs, spares) totaling 2.67 GB. Great show though, I can see why everyone is so crazy about it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:34, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 ==&lt;br /&gt;
It has what appears to be a C-More reflex sight the receiver which is too low to be mounted on the carry handle and the barrel is too thick to be A1 profile. Maybe a Colt 933 with a CAR-15 style muzzle brake? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:01, 26 April 2017 (EDT)&lt;br /&gt;
: I concur, barrel looks a bit fat to me, and I agree entirely about the C-More sight - indeed looks like it's on a removable carry handle upper which would rule out an actual CAR. Certainly have been 933s mocked up as older XM carbines around, ''[[X-Men: First Class]]'' comes to mind. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:55, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
&lt;br /&gt;
Feel free to shoot me down on this if I'm off here, but the pic of the Colt Shopkeeper looks closer to a 3-inch Single Action Army to me.  Maybe I'm missing a detail, but the size of the cylinder and the position of the trigger don't scream Shopkeeper to me.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 22:45, 16 April 2019 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Uncharted_3:_Drake%27s_Deception&amp;diff=1243383</id>
		<title>Talk:Uncharted 3: Drake's Deception</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Uncharted_3:_Drake%27s_Deception&amp;diff=1243383"/>
		<updated>2019-01-05T01:07:14Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks to whoever corrected me on the ID of the revolver. By the way, (just out of curiosity) where is the cylinder release on that Dan Wesson? --[[User:ColonelTomb|ColonelTomb]] 21:24, 8 July 2011 (CDT)&lt;br /&gt;
:In front of the cylinder. - [[User:Mr. Wolf|Mr. Wolf]] 22:15, 8 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guns Missing that I can see ==&lt;br /&gt;
&lt;br /&gt;
Pistol - Sniper Tau&lt;br /&gt;
&lt;br /&gt;
Appears to be the same as the Wes-44 from previous games, but with a sniper scope fitted.&lt;br /&gt;
&lt;br /&gt;
:Hell it does.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted3-WesandTau-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Taurus Raging Bull? I guess that's where the &amp;quot;Tau&amp;quot; comes from. [[User:Evil Tim|Evil Tim]] 11:15, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it's a Raging Bull alright. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:54, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sniper rifle - T-Bolt Sniper&lt;br /&gt;
&lt;br /&gt;
Bolt-action Sniper Rifle, 1 shot kill every time regardless of hit location. &lt;br /&gt;
http://uncharted.wikia.com/wiki/T-Bolt_Sniper&lt;br /&gt;
&lt;br /&gt;
==Adding Pics==&lt;br /&gt;
&lt;br /&gt;
Also i keep trying to add a image to AKS-74U but i can't because i need more simpler &lt;br /&gt;
hints on how to add a image to pages so i need some help on adding images so&lt;br /&gt;
i need some guys to tell me how to add an image also displaying a image&lt;br /&gt;
&lt;br /&gt;
== Any idea what the pistol in the top left is? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted-Dashboard.jpg|thumb|none|600px|Full HD shot to make it biggar.]]&lt;br /&gt;
&lt;br /&gt;
And yes, I have the ''Valkyria Chronicles'' theme. I'm a sucker for a game about tanks, ok? [[User:Evil Tim|Evil Tim]] 02:11, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Makarov PM or Walther PP or similar pistol. --[[User:Masterius|Masterius]] 02:29, 3 November 2011 (CDT)&lt;br /&gt;
:&amp;lt;small&amp;gt;''Valkyria Chronicles, heh''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Got another shot of it:&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted3-Cutterpistol-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's Cutter's gun. Looks a bit like a Makarov, but there's a control above the trigger that neither a Makarov or a PP / PPK have. Also, as a note of interest, Cutter is voiced by Graham McTavish, who was, of all people, ''Lazarevic'' in the previous game. [[User:Evil Tim|Evil Tim]] 06:08, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Walther P5  [[File:P5Wood.jpg|thumb|none|600px]]-[[User:Ranger01|Ranger01]] 07:21, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yup, that's the one, thanks. [[User:Evil Tim|Evil Tim]] 07:27, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:What a cool dashboard. :D - [[User:Mr. Wolf|Mr. Wolf]] 08:26, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== OMG! ==&lt;br /&gt;
&lt;br /&gt;
Just wanted to say: this game is AWESOME! The true definition of action game. Compared to it, CoD games are like a day in retirement home :D --[[User:Masterius|Masterius]] 03:16, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I so prefer a game like this over COD:MW3, too bad I can't play it, I have every console ''except'' a PS3. D: - [[User:Mr. Wolf|Mr. Wolf]] 08:24, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I played the game at the video game shop and felt like I should buy PS3 like, right NOW. They call it PS3's [http://en.wikipedia.org/wiki/Killer_application killer app] :O --[[User:Masterius|Masterius]] 09:08, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The game looks amazing indeed, and I am stuck with F2P shooters on my shitty PC. I hate console-only games. Excuse me, now I'm going to beat myself to death with my Logitech keyboard. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:42, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, it's totally unfair for such games to be console exclusive :\ --[[User:Masterius|Masterius]] 02:19, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== T-Bolt Sniper Rifle ==&lt;br /&gt;
Why isn't the T-Bolt listed on this page it's modeled after the Finnish TKIV-85 rifle.  I would add it myself but I can't add pictures from my iPad. --[[User:SmithandWesson36|SmithandWesson36]] 09:44, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I haven't got far enough to get a shot of it yet, I'll add it when I have one. I've already got a TKIV-85 image ready, I'll upload it when I add it. Obviously I can't really write an entry for a weapon I've never used, though. [[User:Evil Tim|Evil Tim]] 09:47, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Weapon image, placed here for now: &lt;br /&gt;
&lt;br /&gt;
[[Image:7.62 TKIV 85.jpg|thumb|none|400px|Finnish TKIV-85 rifle - 7.62x53mmR]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 10:18, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Suppressed 92FS is not an Inox ==&lt;br /&gt;
&lt;br /&gt;
I didn't use this shot because the video was blurry, but it basically proves it:&lt;br /&gt;
&lt;br /&gt;
[[Image:Uncharted3-92FS-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Note that even in bright light, the Beretta is the same colour as Nathan's suit. [[User:Evil Tim|Evil Tim]] 10:03, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:417px-Silencer.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Note that the Beretta is not the same color as the Houge grips. --[[User:SmithandWesson36|SmithandWesson36]] 11:46, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think that's just because the finish of the frame is slightly glossy compared to the grips. I'll see what that shot looks like when I get there, but you have to admit that that one shot of it being slight paler grey doesn't really prove it's bright, reflective stainless steel. [[User:Evil Tim|Evil Tim]] 17:17, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The Beretta in the previous games would sometimes look like the first picture due to lighting but they were still Inox's --[[User:SmithandWesson36|SmithandWesson36]] 17:21, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Perhaps, but these are ''usually'' black, even in strong light. They catch the light from time to time is all, they're not silver as far as I can tell from my videos so far. Notes also the silver screws on the grip in your shot are much brighter than the frame and slide are. [[User:Evil Tim|Evil Tim]] 17:51, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Having played the game myself, I'll tell you right now the gun clearly is NOT an Inox. --[[User:K|K]] 17:53, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:U3ddberettaInox.JPG|thumb|none|600px]]&lt;br /&gt;
[[Image:Uncharted3-Beretta-1.jpg|thumb|none|600px|The Beretta has seemingly been downgraded to the status of paperweight in the sequel.]]&lt;br /&gt;
&lt;br /&gt;
You can see the contrast of slide and frame to grip and holster strap clearly here. --[[User:SmithandWesson36|SmithandWesson36]] 17:58, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Equally, you can see the frame and slide are not silver while the screws on the grip are. [[User:Evil Tim|Evil Tim]] 18:39, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
There is no way you can say that that the Beretta is black. It's just a tiny bit darker than the screws. Once you get to the level where you are sneaking ono the cargo plane you can see that it's an Inox. --[[User:SmithandWesson36|SmithandWesson36]] 18:48, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Being very dark grey and being stainless steel are hardly the same thing. If it were an Inox the screws and slide / frame would be the exact same colour (as they are in Uncharted 2), the slide would not be dark grey when the screws are almost white. [[User:Evil Tim|Evil Tim]] 18:57, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Notice that the coloring of the Beretta of the first picture is the same as the Beretta listed in the page under Beretta 92FS Inox. Also note how the screws in the picture that was originally on the page are brighter than the slide/frame.&lt;br /&gt;
&lt;br /&gt;
:::Actually I can't see that at all. Certainly not to the extent of the contrast on the suppressed pistol. [[User:Evil Tim|Evil Tim]] 19:16, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Because the lighting is different in both pictures, the brighter screws might just be a result of the quality of the video. There is no way you can call the Beretta in the first pic a standard 92FS. --[[User:SmithandWesson36|SmithandWesson36]] 19:24, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::But the first pic looks terrible, Nathan and Elena look like waxworks and the frame is torn at the top. I wouldn't regard is as a reliable indication of what that scene actually looks like until I've seen it myself. [[User:Evil Tim|Evil Tim]] 19:29, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::The only thing that is wrong with that pic is that the frame is torn from converting it into a jpg, it's much better quality tha the pic you provided to prove that it was a regular 92FS. How much do you think the scene is going to change, that Nate is actually putting an M134 minigun in his holster. --[[User:SmithandWesson36|SmithandWesson36]] 19:35, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well, that the colours won't look wrong on the two human characters. Regardless, there's no point discussing this further until I get home to get the rest of the weapons screencapped. Also, how on earth do you tear a screenshot with jpeg conversion? Screen tearing is a lack of vsync. [[User:Evil Tim|Evil Tim]] 19:40, 6 November 2011 (CST)&lt;br /&gt;
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::Oh yeah, I forgot that Drake had blue skin and Elena's was green. And the screen didn't actually &amp;quot;tear&amp;quot; per say, but instead doubled the image and overlapped one but put it lower and I didn't realize it until after I uploaded it. I was forced to save this image via paint, because my crappy computer can only handle that. --[[User:SmithandWesson36|SmithandWesson36]] 19:48, 6 November 2011 (CST)&lt;br /&gt;
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:::Lose the attitude. It doesn't help. [[User:Evil Tim|Evil Tim]] 19:49, 6 November 2011 (CST)&lt;br /&gt;
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:::: Sorry man, it's not you I'm mad at, the New England Patriots just Lost and I'm pissed. I didn't mean to take it out on you, sorry. --[[User:SmithandWesson36|SmithandWesson36]] 19:55, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, don't worry about it. I'll be home in five hours or so to get the rest of those screenshots and I'll look over the video of the first stealth mission again while I'm at it. Only thing I won't get is supposedly there's a multi-only FAL and I'm not going to hit level 50 on a one week rental. [[User:Evil Tim|Evil Tim]] 20:11, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Lol, I'm renting it to, but I didn't get online pass so I can't play online, but I did hear that the FAL was a semi automatic.  You can get much better views of the Beretta in question during the mission where you have to get on the cargo plane and the cutscene that sets up the mission, has some pretty decent shots of it too, so I hope that helps. --[[User:SmithandWesson36|SmithandWesson36]] 20:19, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Still playing and recording, and I think I see what's up with that weapon. It ''is'' black, but the specular mapping for it is metallic, so in the right light it reflects like bare metal (the Dan Wesson PPC does exactly the same). There's a few weapons with weird specular settings; the SPAS looks like the entire heat sheild is chrome plated if you get the right light on it. [[User:Evil Tim|Evil Tim]] 05:14, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
I think the &amp;quot;KAL-7&amp;quot; is actually based on the AKMSU instead of the AKS-74U because you can see in game, as well as in the title screen picture listed here that it uses 7.62x39mm AK-47 magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:38, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, I think the Arm Micro is based on the MasterPiece Arms MPA930SST as opposed to the model listed as the one in game is side cocking with a rail mounted on top of the receiver much like the MPA330SST. --[[User:SmithandWesson36|SmithandWesson36]] 14:41, 6 November 2011 (CST)&lt;br /&gt;
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:I'll fix that when I get home, didn't see the top rail on it when I was checking my videos. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Just as some notes: I now have the ''entire game'' recorded, I'll get caps tomorrow. I think the flare pistol is based on the 3-barrel Type 90 flaregun. I'm not going to include Talbot's tranq gun, the only time you see it at all it's dark, the gun is black on a black suit, and he's already almost put it back in his jacket as the scene cuts to him. [[User:Evil Tim|Evil Tim]] 06:41, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The comment about the Defender's Mag capacity was wrong. Colt gives it as 7+1 or 8+1 on their website.--[[User:Yo dawg 111|Yo dawg 111]] 15:29, 4 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Similarities to The Last Crusade ==&lt;br /&gt;
&lt;br /&gt;
Spoiler Alert!!! &lt;br /&gt;
:&lt;br /&gt;
''Indiana Jones'' has obviously had a heavy influence on the Uncharted series, but this one is ridiculous! Where to start? Third in the trilogy. A main theme is Drake's relationship with Sully, the father figure. It starts off showing a young Drake stealing the thing the badguys are after and being chased, starting his adventuring career. Drake is taken captive onto a ship where he fights his way off and jumps into the water as the ship sinks, leaving him in the middle of the ocean. When Drake and Sully are shown around Yemen by Elena it is reminiscent of when Indy and Marcus are shown around Venice by Elsa, ending with them climbing into a hole in the ground. Drake makes a rubbing of a clue in the knight's tomb. Drake and Sully have to escape from a burning castle shortly after going through a secret door in the fireplace. Drake stows away on a big transport aircraft only to be forced to bail out. Familiar phrases pop up like &amp;quot;Two days head start&amp;quot;, &amp;quot;Into the lion's den&amp;quot;, &amp;quot;The name of a city&amp;quot; and &amp;quot;Out of range&amp;quot;. Drake attacks an armored convoy, in the desert canyons, on horseback, with the help of arabs who happen to be sworn to protect the thing everyone's after, and rescue Sully who's being held in one of the vehicles by holding on while he dangles over the side and Salim (Sallah) pulls him onto his horse. Sully is shot near the end only to be miraculously fine once magic water comes into play. Of course the ancient ruins collapse as soon as the heroes get done with it. Also, duh, they talk about the actual crusades quite a bit. Greatness from Great beginnings I guess!--[[User:Acepeacemaker|Acepeacemaker]]&lt;br /&gt;
&lt;br /&gt;
You know, that is very smart thinking..Now you notice it, there is a very much similar to The Last Crusade! --[[User:Walther_arms|walther_arms]]&lt;br /&gt;
&lt;br /&gt;
:Given Nathan has now accidentally blown up El Dorado, Shambala and Iram of the Pillars (with increasingly less effort each time), I'm guessing in the next one he'll find Atlantis but then a mouse will sneeze and it'll sink. [[User:Evil Tim|Evil Tim]] 06:39, 21 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::El Dorado didn't blow up, the helicopter wreckage dragged it (it was a giant golden coffin containing a virus of some kind, not a city) to the bottom of the ocean. He also didn't blow Iram up, it sort of just sank into a sinkhole. As far as finding Atlantis and a mouse sneeze causing it to sink... I totally agree. :P [[User:Spartan198|Spartan198]] 13:31, 21 August 2012 (CDT)&lt;br /&gt;
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:::According to the Atlantis myth, Atlantis already sunk. That's what caused it to the become the &amp;quot;Lost City of Atlantis.&amp;quot; It would be hard to sink something that is already underwater. --[[User:SmithandWesson36|SmithandWesson36]] 13:36, 21 August 2012 (CDT)&lt;br /&gt;
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::::I'd kinda forgotten what the hell happened in 1, but I know there was a lost city and I'm sure it got splosioned. With Atlantis obviously he's going to raise it (which his &amp;lt;s&amp;gt;printed copy of gamefaqs&amp;lt;/s&amp;gt; diary will tell him how to do) and then sink it. Also technically he didn't find Iram of the Many Pillars, he found Iram of the One Big Structurally Unsound Pillar, so maybe he'll find the rest of the pillars. [[User:Evil Tim|Evil Tim]] 13:41, 21 August 2012 (CDT)&lt;br /&gt;
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::::Who says the devs have to adhere to the myth? They certainly didn't with El Dorado nor did they with the Cintamani stone. [[User:Spartan198|Spartan198]] 06:25, 22 August 2012 (CDT)&lt;br /&gt;
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:::::You really couldn't create a game about Atlantis, without acknowledging that it is underwater, that's what it is known for. --[[User:SmithandWesson36|SmithandWesson36]] 12:09, 22 August 2012 (CDT)&lt;br /&gt;
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::::::Well obviously, yeah. You get into it through some caves or tunnels or something full of ancient machinery 50% of which works perfectly and the other 50% of which spontaneously falls apart just after a chiseled heroic man moves near it, have all the underwater stuff, raise it up by consulting Drake's all-seeing diary, and then sink it again while blowing it up for good measure. [[User:Evil Tim|Evil Tim]] 12:14, 22 August 2012 (CDT)&lt;br /&gt;
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Well, it couldn't be blown up until there was a speedboat convoy that Drake rides up to on a seahorse, and then jumps from speedboat to speedboat as they line up next to the ones that catch fire in order to let Drake jump over to them instead of just leaving him on the one about to blowup, even they are trying to kill him. --[[User:SmithandWesson36|SmithandWesson36]] 12:19, 22 August 2012 (CDT)&lt;br /&gt;
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:And he's being chased by a Hind. [[User:Evil Tim|Evil Tim]] 12:21, 22 August 2012 (CDT)&lt;br /&gt;
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::Until he reaches the boat with the convenient can of any Anti-Russian Gunship spray. --[[User:SmithandWesson36|SmithandWesson36]] 12:23, 22 August 2012 (CDT)&lt;br /&gt;
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== Salim's revolver ==&lt;br /&gt;
In cutscenes Salim has a revolver holstered on his left side that he never uses in the game. What little of the frame I can see of it says Webley to me, but revolvers aren't really my strong point. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:40, 22 February 2013 (EST)&lt;br /&gt;
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:I have a feeling it's Roman's Colt Anaconda from the first game. Also going through this again it does seem rather like they ran out of time with it (especially with there being no cheat options), probably because of the last-minute rewrite they had to pull to drop Charlie Cutter out of the plot because Graham McTavish was needed for filming ''The Hobbit''. In particular they never get around to explaining just what the hell the spiders had to do with anything. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:09, 23 January 2015 (EST)&lt;br /&gt;
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== Can't upload files ==&lt;br /&gt;
&lt;br /&gt;
So I'm been trying to upload some pictures of the SVD, while i have been able to upload two (which you can see in the article) there are three more that just doesn't want to be uploaded. They are jpgs and are around 700kg in size, so why won't they upload?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:18, 16 October 2015 (EDT)&lt;br /&gt;
:Try changing the file names, had this same problem and that fixed it. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 19:54, 16 October 2015 (GMT)&lt;br /&gt;
::I'll try it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:06, 16 October 2015 (EDT)&lt;br /&gt;
:::Yeah, for some reason the server rejects certain strings of numbers or letters, it's most noticeable with 629s and 1911s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:27, 16 October 2015 (EDT)&lt;br /&gt;
::::Changing the file name so it didn't include SVD fixed it, which is strange since the first pic has SVD in the name. Anyhow, it worked and I'm done with all the Uncharted entries now!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:56, 17 October 2015 (EDT)&lt;br /&gt;
:::::Pardon me, but your files are 700 ''kilograms''? I think that that's going to cause problems. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:48, 27 November 2016 (EST)&lt;br /&gt;
&amp;gt;:E--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:05, 27 November 2016 (EST)&lt;br /&gt;
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== P99 size issues ==&lt;br /&gt;
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The P99 in-game has some wonky proportions. In cutscenes,it seems too small,while its size seems more accurate when it is usable.This is visible in the present screenshots.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 17:18, 28 October 2016 (EDT)H3nry8adger1982&lt;br /&gt;
:Alright, add that info to the page.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:22, 28 October 2016 (EDT)&lt;br /&gt;
Done.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 18:48, 28 October 2016 (EDT)H3nry8adger1982&lt;br /&gt;
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So over 2 years later and I can't help but think my initial judgement regarding the P99 wasn't accurate. Anyone care to weigh in?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 20:07, 4 January 2019 (EST)H3nry8adger1982&lt;br /&gt;
== Defender controls ==&lt;br /&gt;
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Are the controls on the Colt defender actually mirrored, or just flipped?&lt;br /&gt;
Sorry for huge pic; I'm new to editing.&lt;br /&gt;
[[File:Uncharted DD HD Defender_left.jpg|thumb|600px|none|]] &lt;br /&gt;
:Next time that you insert a picture into anything really, have this line: [[File:|thumb|600px|none|]] Put the name of the file in between &amp;quot;File:&amp;quot; and the |. As for the gun, the entire weapon model is mirrored, as mentioned in the entry.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:33, 28 October 2016 (EDT)&lt;br /&gt;
Thanks for the tip. I thought mirrored would mean that the model would be the same on both sides of the weapon.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:55, 29 October 2016 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1235668</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1235668"/>
		<updated>2018-12-06T01:27:06Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
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&lt;div&gt;'''''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], [[Talk:Main_Page/Archive_6]], or [[Talk:Main_Page/Archive_7]] for older discussions''''':&lt;br /&gt;
&lt;br /&gt;
'''COMMON ISSUES, CHECK HERE FIRST:'''&lt;br /&gt;
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'''The page thumbnail isn't updating when I upload a new version of an image'''&lt;br /&gt;
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IMFDB uses a hosting service called Cloudflare. One side-effect of this is that there is a Cloudflare server between IMFDB's server and you, so uploading a new version of an image updates the image on the actual server, but it doesn't update the one stored in Cloudflare's cache for a while, and that's what people see. You can force an update to the thumbnail by changing the size of the displayed image by even a single pixel, but the image itself you just have to wait for. So just change it from, say 600px to 601px after uploading the new image and it should update on the page.&lt;br /&gt;
&lt;br /&gt;
'''I got this weird message about failing to create an image and the mwstore?'''&lt;br /&gt;
&lt;br /&gt;
For reasons that are unclear, the image uploader dislikes certain combinations of numbers being present in a filename. Try re-submitting but removing any strings of multiple numbers from the filename (eg change LordOfTheRings-1911-1.jpg to LordOfTheRings-ColtPistol-1.jpg).&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
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Happy New Year, everybody! Here's to another great year of guns, movies, and more. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:29, 1 January 2018 (EST) P.S.: This time, I'm first.&lt;br /&gt;
:Happy Easter &amp;lt;3 [[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:22, 1 January 2018 (EST)&lt;br /&gt;
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== Pulling a grenade pin with your teeth ==&lt;br /&gt;
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Many pages point out how pulling a grenade pin with your teeth in real life would cause dental damage. So, why is it easier to do in movies? Prop grenade uses different material?--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 13:55, 9 January 2018 (EST)&lt;br /&gt;
:It's a split / cotter pin, you can bend the split ends back together to make it easier to pull, with the qualifier that it makes it easier to pull when you ''don't'' want to, too. Obviously with an explosive device that you're carrying, you don't generally want to be able to pull the pin out easily (there's a scene in ''[[The_Thin_Red_Line#MK_II_Hand_Grenade|The Thin Red Line]]'' based on this, in fact). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 9 January 2018 (EST)&lt;br /&gt;
::Maybe, I'm wrong, but, according [https://ru.wikipedia.org/wiki/Граната#Распространённые_мифы_о_ручной_гранате Russian wikipedia], hand grenade's fuze contain two safeties (known in Russian as ''Usiki''), which completely blocked any moving the of pin. After this safeties were removed, the pin may be much more easily removed (which result to grenade activating and explosion after a few seconds). But, I don't know, is this a correct information or not. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:18, 9 January 2018 (EST)&lt;br /&gt;
:::I'm using Google Translate, but that seems to be talking about what I'm talking about. Here, I've got a grenade cutaway with a working pin, I'll show you.&lt;br /&gt;
:::[[Image:Grenade pin demo.jpg|thumb|none|600px]]&lt;br /&gt;
:::Left is the pin split open like it would be on a live grenade, right is how it flattens out after being pulled (you have to have flatten it slightly more to put it back in, even). On the right it's only held in place by the upward pressure of the spoon, and takes almost no force to pull out, the left I actually bent the pull ring a little pulling it out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:42, 9 January 2018 (EST)&lt;br /&gt;
::::The Russian wiki is just talking about the idea that you can straighten the split ring to make it easier to pull out. However there are some grenade that actually have multiple safeties or clips. For example, the M61 was an M26 that had an extra safety clip that kept the spoon in place even if you pulled the pin out. There are also other grenade where the pin itself is more complicated, like the [[L109 hand grenade]] where the ring of the pin is folded out of the way and clipped in place so the pin cant physically move out, or the [http://www.specialistauctions.net/uplimg/mb130918_9e406b4e720225a77615c1db780441f4_mainpic.jpg L83] smoke grenade where the pin is kind of like a safety pin with a second leg that hooks behind the main pin which must be unhooked before ring can be pulled.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:36, 9 January 2018 (EST)&lt;br /&gt;
:::::Yeah, the M84 flashbang has a second pin, too. But still, let's stay simple here, the answer in live-action film is that the pin's been straightened out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:59, 9 January 2018 (EST)&lt;br /&gt;
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== Some assistance to check out the page for any unidentified weapons.  ==&lt;br /&gt;
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Happy New Year folks. I'm working on [http://www.imfdb.org/wiki/Black_Lagoon:_Roberta%27s_Blood_Trail this], but I got some missing info on some of the small arms used. Need another pair of eyes to check. Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:52, 10 January 2018 (EST)&lt;br /&gt;
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== Registration ==&lt;br /&gt;
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It says forum registration has been disabled and I can't register. Am I missing a step to join or was there too much spam? --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 18:43, 18 January 2018 (EST)H3nry8adger1982&lt;br /&gt;
:Please see [[Forum Request|here]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:05, 18 January 2018 (EST)&lt;br /&gt;
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== Doing a gun article on the ballistic knife pistol ==&lt;br /&gt;
&lt;br /&gt;
Is it fine to do so? At least shows here have used it, but it's from anime. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 01:30, 27 January 2018 (EST)&lt;br /&gt;
:If you mean something like the Soviet NRS-2 Scout Firing Knife that fires actual bullets then sure, for just generic spring knives no because they aren't firearms. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:01, 27 January 2018 (EST)&lt;br /&gt;
:: Gotcha. The ones in the show don't have any clues on the manufacturer, but they're based on actual BKPs. So I'll just give a generic title except for the NRS-2.[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:52, 27 January 2018 (EST)&lt;br /&gt;
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== 6P62 ==&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, the 6P62 Russian experimental anti-material rifle was intended as a portable machine gun, but with that 12.7x108mm round (albeit with a blatant 14-round magazine capacity), what would it classify exactly as? A GPMG or a unique form of man-portable heavy MG? (lol) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:59, 27 January 2018 (EST)&lt;br /&gt;
:Its official classification is &amp;quot;Ruchnoy krupnokaliberny pulemyot&amp;quot; - literally &amp;quot;handheld large caliber machine gun&amp;quot;, or (an oxymoron!) &amp;quot;light heavy machine gun&amp;quot;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:21, 27 January 2018 (EST)&lt;br /&gt;
::Absurd. That's what you call it. Or maybe just stupid. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:05, 27 January 2018 (EST)&lt;br /&gt;
:::They could have likely meant &amp;quot;handheld heavy machine gun&amp;quot;. Now, GPMGs mostly fire full-sized rifle rounds in addition to being man-portable, but the 6P62's round is bigger. So... final verdict: portable HMG? (one of the very few real ones) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:03, 31 January 2018 (EST)&lt;br /&gt;
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== Tracking new articles made in contribution page ==&lt;br /&gt;
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Not sure about this, but does a registered user like mua have a way of keeping track of finding how many pages I made are new (The one with the ''N'' symbol)? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 04:34, 28 January 2018 (EST)&lt;br /&gt;
:If you add your new articles in your watchlist, then &amp;quot;View and edit watchlist&amp;quot; in &amp;quot;My watchlist&amp;quot; section would be useful. If not... then I can suggest only manual listing in &amp;quot;My contrubution&amp;quot;, choosing Namespace: Main (this option would exclude the list of uploaded files). Sorry, no more ideas. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:40, 28 January 2018 (EST)&lt;br /&gt;
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== P226 full size? ==&lt;br /&gt;
&lt;br /&gt;
Saw this when I was taking snapshot of Counterpart. Do need a second look [http://www.imfdb.org/wiki/File:CounterpartS01E02_05.jpg here]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 23:49, 22 March 2018 (EDT)&lt;br /&gt;
: That is definitely a full size P226 given both the longer slide and hooked trigger guard. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:18, 23 March 2018 (EDT)&lt;br /&gt;
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== Pistol-Caliber Carbines ==&lt;br /&gt;
&lt;br /&gt;
So, yeah. These things are kind of a mess when it comes to classification. You can't really put them under pistols, because they rather obviously aren't, but you can't put them under submachine guns either, because they aren't full-auto, and they really can't be grouped with rifles either, because those generally fire rifle rounds, not handgun rounds. So, is there any really good way to deal with these? So far, the best answer I've heard is to just put them with the SMGs and then point out that they aren't full-auto, but if there are any other ideas out there that could work, I'm open to those too. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:28, 26 March 2018 (EDT)&lt;br /&gt;
:They're Carbines put them in the Carbines section, you can find it on the Guns category. Also you should sign your posts. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 18:20, 26 March 2018 (EDT)&lt;br /&gt;
::Sorry, fixed. For the record, I probably should've clarified what I actually meant by this. What I was referring to was where to put these in an article, not what category under &amp;quot;Guns&amp;quot; they should go in. Sorry for the misunderstanding. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:28, 26 March 2018 (EDT)&lt;br /&gt;
:::I got you brother, group them under Rifles due to their being a two handed shoulder arm firing single projectiles rather than shot. It's the natural distinction, all these more involved ones only came out due to self contained cartridges radically differing how firearms can be made. Winchester Rifles and Carbines get listed under rifles despite firing what are pretty much pistol cartridges. SMGs are always full automatic, if it's got a stock and is semi auto it goes into Rifles with a note in it's description, if has no stock and a short barrel it's a pistol. I can see where it can be confusing, just remember that rifles are two handed shoulder arms, the cartridge it fires doesn't define it. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 18:41, 26 March 2018 (EDT)&lt;br /&gt;
::::Gotcha, thanks for the help. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:35, 26 March 2018 (EDT)&lt;br /&gt;
::::: We more recently have been naming 'Rifles' sections 'Rifles / Carbines' for this very reason, or so I feel anyway. Anyway BIP is correct in essentials - We've had the M1 Carbine in 'Rifles' sections prior to making this kind of running change, yet it too fires a cartridge that is 'not a rifle round' as well. It still follows them more closely than the other classifications, which have creteria that specifically excludes them - pistols have a particular aesthetic, as do SMGs which also have select (usually full auto) fire. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:07, 26 March 2018 (EDT)&lt;br /&gt;
:I think it's better to say that Pistol-Caliber Carbines (PCCs) aren't really rifles because they don't fire rifle-caliber cartridges. PCCs are pistol-caliber long guns, but not SMGs because they don't have burst-fire and/or full auto fire abilities. Personally I would just put them in a &amp;quot;Carbines&amp;quot; section of a page if it had room. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:40, 27 March 2018 (EDT)&lt;br /&gt;
:: At the end of the day I agree but that said for the sake of simplicity, again, I think we use 'Rifles / Carbines' on media pages to make it so inclusive. I would say separating the categories further isn't absolutely necessary. Eh, as always, just my take, of course. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:08, 28 March 2018 (EDT)&lt;br /&gt;
:I think we should hammer this out somewhere else. Is there an admin mailing list I can join or something to talk to them about it? A Rifles/Carbines section works for me even though something like the M1 or M2 Carbines were never rifles in the first place. Technically, &amp;quot;carbines&amp;quot; is too broad a term, because by itself it doesn't specify caliber or firing modes, just a barrel length. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:44, 4 April 2018 (EDT)&lt;br /&gt;
::No, here is fine and rifles / carbines is fine, we don't need to invent new terminology for this. The fact that &amp;quot;carbine&amp;quot; doesn't specify calibre or firing mode is why we ''can'' use it. Besides, a select-fire pistol-carbine is called a submachine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:55, 5 April 2018 (EDT)&lt;br /&gt;
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== Russian guns in U.S. ==&lt;br /&gt;
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Well, I knew that because of treaties (Clinton-Yeltsin treat that proibits weapons exchange between U.S. and Russia, U.N. sanctions for Ukraine crisis, the history of the [[MP-412 REX]] and so on...)&lt;br /&gt;
But I discovered that some guns, like the [[Baikal MP-133]] or the [[Saiga-12K]] which is even used by some governative agencies. I m not a U.S. citizen so how it works? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:37, 29 March 2018 (EDT)&lt;br /&gt;
:The law enforcement purchases may have come prior to the sanctions. And there are no prohibitions against buying US made Kalashnikovs from US companies. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:56, 30 March 2018 (EDT)&lt;br /&gt;
:Thanks--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:20, 31 March 2018 (EDT)&lt;br /&gt;
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== A question about self-translated title ==&lt;br /&gt;
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Soviet mini series ''[[Meeting at High Snows (Vstrecha u vysokikh snegov)|Vstrecha u vysokikh snegov]]'' lacks official English title, and I have a question about my home-made translation of the original title. Literally it would be ''Meeting at High Snows'', but I doubt how it will be correct: '''Meeting''', '''A Meeting''' or '''The Meeting'''. Please help, thanks in advance. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:29, 4 April 2018 (EDT)&lt;br /&gt;
:FWIW, Google Translate has it as ''Meeting at high snows''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:17, 4 April 2018 (EDT)&lt;br /&gt;
::We wouldn't happen to have anyone here who is fluent in both Russian and English, would we? Google Translate can be hilariously inept at times. As for whether or not the title of that film needs an (in)definite article or an article at all, I have no idea. Some languages even lack one or more of those. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:46, 4 April 2018 (EDT)&lt;br /&gt;
:::I use google translator to check my translations, but prefer to do such work myself. And in such difficult case I can hardly rely on it. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:21, 5 April 2018 (EDT)&lt;br /&gt;
:It probably requires some context as to what the meeting being referred to is: is it one specific meeting among many (&amp;quot;A meeting&amp;quot;), a single event (&amp;quot;the meeting&amp;quot;) or something people want to do (&amp;quot;meeting&amp;quot;). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:02, 5 April 2018 (EDT)&lt;br /&gt;
::The context is following: the main character is a man from a Central Asian village at the foot of the mountains (mentioned in the title as &amp;quot;High Snows&amp;quot;) who returns to his native land after twenty years of prison, escape, banditry, participation in civil war in White and Red armies. At home he fights against enemies of past and new enemies, and at last it appears that the current leader of his enemies is his own son, unknown to this man. At last they tragically meet on battlefield. I guess that &amp;quot;The meeting&amp;quot; would fit better, right? Thanks! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:21, 5 April 2018 (EDT)&lt;br /&gt;
:::If the meeting referred to by the title of the film is the climax of the film's story, then I agree that the title should probably read &amp;quot;The Meeting at High Snows.&amp;quot; --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:05, 6 April 2018 (EDT)&lt;br /&gt;
::::Thanks a lot! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:51, 6 April 2018 (EDT)&lt;br /&gt;
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==Old deleted images==&lt;br /&gt;
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Question. Have these images been meant to be deleted and disposed of? They're [http://www.imfdb.org/wiki/File:IMFDBLogoGun.jpg here] and [http://www.imfdb.org/wiki/File:OnGoing.jpg here]? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:53, 12 April 2018 (EDT)&lt;br /&gt;
:I removed this files from delete list. Thanks for pointing this out. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:07, 12 April 2018 (EDT)&lt;br /&gt;
:: Okay. Thought that they're suppose to be gone. Although [http://www.imfdb.org/wiki/File:Arisaka_Type_30_and_bayonet.jpg I need to get rid of this since I need to do more cropping]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 21:13, 12 April 2018 (EDT)&lt;br /&gt;
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==Image check==&lt;br /&gt;
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Need someone to double check on a weapon id [http://www.imfdb.org/wiki/Ransom_(2017_TV_Series)_-_Season_2 here], particularly the sniper rifle. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:51, 26 April 2018 (EDT)&lt;br /&gt;
:Looks like a [[Savage Arms Model 10 BA Stealth]] --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:06, 26 April 2018 (EDT)&lt;br /&gt;
::Thanks. Wondered why the mag looks familiar. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 06:57, 27 April 2018 (EDT)&lt;br /&gt;
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==Common firing sound==&lt;br /&gt;
Any suggestion on what you could call that classic firing sound that we've been commonly hearing in some movies and video games from the past decade? (the sound used [http://youtu.be/FPPMh0Gygxw?t=152 here] for the AK). At this point, it has become as cliché as the Wilhelm scream. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 10 May 2018 (EDT)&lt;br /&gt;
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== Unknown M1911 Variant ==&lt;br /&gt;
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So, in case you somehow haven't noticed, I've been doing a lot of work on the ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|H3VR]]'' page lately. Well, in a devlog a few weeks ago, an [[M1911]] variant was shown off, referred to as the &amp;quot;1911 Operator&amp;quot; model. Does anybody know what this might be?&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the pistol...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. As with the earlier Tactical model (the [[Kimber Warrior]]), the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:53, 31 March 2018 (EDT) P.S.: Sorry for asking a bunch of questions lately.&lt;br /&gt;
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== Patent question ==&lt;br /&gt;
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If a gun got a markings with  PAT: XXXX with a 4-digit number written over, is the year in which was patented? And how can I tell the date of manufacture/patent from the ID number? (obviously for products not made by Steyr.)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:06, 22 May 2018 (EDT)&lt;br /&gt;
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== Jurassic World: Fallen Kingdom ==&lt;br /&gt;
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Hey all, I'm new to the site so bear with me if something doesn't look right. I was curious about the Jurassic World: Fallen Kingdom page. I believe the user &amp;quot;1morey&amp;quot; made the page. Apparently the shotgun shown in one of the trailers is a Remington 870. I cannot tell from the angle of the still provided. I was wondering how &amp;quot;1morey&amp;quot; was able to distinguish this as an 870? The forend of the shotgun looks very odd to me. Just wondering what makes it stand out as an 870. I might not have a good eye for the details. Thank you.&lt;br /&gt;
:This should go on the talk page for ''[[Jurassic World: Fallen Kingdom]]''. But as to your question, I'm not sure how he could make such as ID. I'm setting it to unknown. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:44, 25 May 2018 (EDT)&lt;br /&gt;
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== Help to ID the rifle in the movie ==&lt;br /&gt;
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Hello! Excuse me, I have some request: may somebody help me to ID this rifle in the movie. This is Russian 2007 movie, the story tooked place in 19th centery Yakutia vilage. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:57, 10 June 2018 (EDT)&lt;br /&gt;
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[[Image:Tuman buolbut taptal 1.jpg|thumb|none|500px|The rifle is clearly percussion.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 2.jpg|thumb|none|500px|The muzzle is seen. Note, that's rusty, which means the old age of this gun.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 3.jpg|thumb|none|500px|The sling attachin position is seen.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 4.jpg|thumb|none|500px|The percussion lock is seen again. ]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 5.jpg|thumb|none|500px|The hammer shape is seen in the darkness.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 6.jpg|thumb|none|500px|The hammer shape is seen clearly, althought through the fishnet.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 7.jpg|thumb|none|500px|The trigger guard can be seen.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 8.jpg|thumb|none|500px|Note, that this rifle is muzzleloaded. ]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 9.jpg|thumb|none|500px|The buttstock can be seen. Note, that the sling attached a few inches under the guard.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 10.jpg|thumb|none|500px|The trigger guard is seen again. ]]&lt;br /&gt;
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== Possible new gun subcategories: caseless firearms and their related technologies ==&lt;br /&gt;
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We have some weapons on this wiki that use caseless ammunition (G11, LSAT, etc.) or somewhat-caseless ammunition (GP-25 and related grenade launchers, Volcanic Repeater, Gyrojet, etc.). Are there enough examples on this wiki to create a Caseless category and a &amp;quot;somewhat-caseless&amp;quot; category? I actually have a name in the works for the latter if it gets approved, as well as a definition for a glossary if that proves necessary. This is the first time I've done this here and I don't know if this is the right place to ask this, or if the forums or an admin mailing list are more appropriate for proposals like these. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:49, 13 June 2018 (EDT)&lt;br /&gt;
:I'm not sure what the point of the new category would be. Would users actually come here and search for weapons which use caseless or somewhat-caseless(?) ammo? I don't have any issues updating the glossary, but categories require maintenance, and it's a lot of busy-work. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:51, 13 June 2018 (EDT)&lt;br /&gt;
The [http://www.thefirearmblog.com/blog/2014/08/11/weekly-dtic-jim-schatz-caseless-ammunition/ late firearms technology writer David Schatz] called GP-25 ammunition and related developments (including the Volcanic Repeater's, citation available on request) &amp;quot;semi-caseless&amp;quot; ammunition, but that's a rather vague term. Here's my argument: rounds of ammunition like GP-25 grenades or the Volcanic Repeater's should be called &amp;quot;holomobile,&amp;quot; like &amp;quot;automobile,&amp;quot; but with &amp;quot;holo-&amp;quot; for &amp;quot;whole.&amp;quot; &amp;quot;Holomobile&amp;quot; is a more precise term than &amp;quot;semi-caseless,&amp;quot; because both a G-11 round and a GP-25 round leave no casing behind in the original weapon once fired, but a GP-25 round's casing hasn't actually been replaced with a block of propellant. Instead, the GP-25 round's casing just left the weapon to join the rest of the fired round on its way to the target, so the entire round ''moves as a whole'' towards the target once fired, hence &amp;quot;'''holomobile'''&amp;quot;, unlike conventional cased ammunition where the case stays in the weapon and gets extracted to load the next round. &lt;br /&gt;
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Under this paradigm, anything that works like the GP-25 launcher's ammunition, with the exception of things like mortar and rocket/missile launchers which have always inherently worked on this principle, might fall under the acronym &amp;quot;'''H'''olomobile '''A'''mmunition-'''U'''sing Wea'''PON'''&amp;quot; (or HAUPON, pronounced &amp;quot;Hop-On&amp;quot;), or just &amp;quot;Holomobile&amp;quot; if we denote caseless firearms under the hypothetical &amp;quot;Caseless&amp;quot; subcategory (which should include both fictional and real caseless firearms like the [[Aliens]] Pulse Rifle and the H&amp;amp;K G11 rifle.&lt;br /&gt;
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I like the categories on this site because you can use them to see how a specific firearm is related to others in the wiki. Sure, it's busy-work, but so is any wiki to stay updated. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:47, 14 June 2018 (EDT)&lt;br /&gt;
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:I don't see how this would help people identify firearms. Also no, we're not going to feature firearm terminology you invented. Also why would you classify Gyrojets as caseless rounds? We already have a term for what they are, they're rockets. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 14 June 2018 (EDT)&lt;br /&gt;
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::This wiki has always been something of a collection of niche interests (look at how many detailed entries we have for guns that have only one media entry, like the [[Ithaca Auto &amp;amp; Burglar]] shotgun). I was thinking that adding a Caseless and a Semi-Caseless category allows users to find out what other film- and motion-media-featured guns of those kinds have appeared in various media titles, how to differentiate those guns from others, and how they work (when it is relevant to the media they appear in). Classifying the G11 as caseless is significant because it actually had working prototypes, and the [[Aliens]] Pulse Rifle can also go in that subcategory. &lt;br /&gt;
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::As for neologisms, I'm only resorting to them because the word for this concept hasn't been officially designated or become commonly used. But new firearms technology comes into play all the time, so why should the marketing execs who come up with terms like RIP (Radically Invasive Projectile), EXACTO, or &amp;quot;Counter-Defilade Target Engagement System&amp;quot; get to have all the fun? Informal terms like [[List_of_gun_abbreviations#C_2|&amp;quot;Chicom&amp;quot; or &amp;quot;ChiCom&amp;quot; are also used on this wiki too]]. &amp;quot;Holomobile&amp;quot; is more in the vein of [[List_of_gun_abbreviations#A|APCR or APFSDS]] in that it's intended to provide a short, apt, and accurate description of how the ammunition operates. Yes, I made up the term &amp;quot;holomobile,&amp;quot; but only because an apt term hasn't been officially designated yet on this wiki. Gyrojets are a interesting case because no other weapon system I know of fires out ''inert'' (i.e., no warhead of any sort) rocket-propelled projectiles not intended only for training, and that can be easily mistaken for being caseless. &lt;br /&gt;
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::The only relevant citation I can find right now is also from Jim Schatz, where he attempts to differentiate caseless ammunition (&amp;quot;has a fully-combustible propellant body&amp;quot;) from conventional cased ammunition and &amp;quot;semi-caseless ammunition&amp;quot; on pages 5 and 6 of this [https://ndiastorage.blob.core.usgovcloudapi.net/ndia/2012/armaments/Wednesday13614JimSchatz.pdf DTIC presentation file], and struggles due to the lack of a designated or commonly-used term to denote ammunition like VOG-25 grenades and &amp;quot;Rocket Ball&amp;quot; ammunition. &lt;br /&gt;
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::Besides, &amp;quot;what business are we in?&amp;quot; aside from selling ad views to maintain the servers without a constant stream of notations? We're in the business of informing our audience, clarifying confusion about how relevant firearms work and why that matters, and providing conclusive evidence about what firearms appeared in which media titles. Clearing up the ways that firearm ammunition is cased (or otherwise) also works towards that end. Funny how the [[GP-series grenade launcher]] page claims its ammunition is &amp;quot;caseless,&amp;quot; when in fact it functions more like the [[Volcanic Repeater]], and the latter page struggles to define it as a &amp;quot;borderline case&amp;quot; because of the lack of an apt and descriptive term which &amp;quot;holomobile&amp;quot; could fill. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:00, 16 June 2018 (EDT)&lt;br /&gt;
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::: First off, trying to use ''one'' '''''fictional''''' film weapon to help your case for adding a category sounds a lot like grasping at straws. Secondly if we use your terminology in one way or other on a page that you don't prefer, that opens us up to all kinds of potential problems - problems the site doesn't need to waste time and energy on. I know you'll say you don't care, but even then better to avoid any potential disputes of that sort with members entirely I'd say. Thirdly, we mainly ''don't'' use marketing terms, we use generally accepted classifications and definitions that are used throughout the official and technical realm of firearms literature elsewhere. Hence why acronyms like APFSDS are acceptable. Your term has no usage except to classify a type of firearm (of which there are very few examples in the first place) to an inth degree, something that I very much doubt any considerable number of people are actually looking for at any given time, let alone looking for it here. Moving on, fourth, 'Gyrojets' are still technically rockets - that they may be thought of as something else sounds more an issue we should correct people on, not make up an additional extraneous term to further confuse and obfuscate the matter. Fifth and finally, you have obfuscated and confused what we do here in my book. '''We're here primarily to identify firearms used in media. That is - or at least should be - the paramount focus of the site.''' I honestly think putting a lot of energy to anything not directly related to that is honestly a waste. Noting how a movie gun operates versus a real example fits that bill. Adding super-specific extraneous classifications of guns is not. We're not supposed to be a firearms encyclopedia - which as long as we're linking to other places for reference, is stated right in the [[Rules,_Standards_and_Principles#Image_Rules:_Gun_Images|RSP]]. Although that note pertains specifically to images, I think that is a principle to be applied more generally throughout the site. When it comes to all these super specific categories and classifications, massive paragraphs regarding a weapon's ultra-detailed history and operation, and so forth, there's other - frankly more suitable - places for that, in print and on the internet. Bottom line we are an information archive yes, but one with a central purpose that honestly I've been seeing much of the site spend a lot of time and energy deviating from over the years, this being yet again a prime example. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 19:38, 16 June 2018 (EDT)&lt;br /&gt;
::::Holomobile sounds like something Jem would drive around in. If you can popularise the term we'll start using it, but we're not going to be the patient zero for it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:55, 17 June 2018 (EDT)&lt;br /&gt;
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== Uploading a new version of a pre-existing image ==&lt;br /&gt;
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How does this work? Every time I try it, the image thumbnail remains the same and I can't wrap my head around how this is supposed to work, I've seen others do it successfully though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:32, 25 June 2018 (EDT)&lt;br /&gt;
:Ok, this is because we have Cloudflare between IMFDB's server and users, so while it updates the image on the actual server, it doesn't update the one stored in Cloudflare's cache for a while, and that's what people see. You can force an update to the thumbnail by changing the size of the displayed image (that's why you get those edits that change image size by 1 pixel, if you've ever noticed that) but the image itself you just have to wait for. So just change it from 600px to 601px and it should update on the page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:46, 25 June 2018 (EDT)&lt;br /&gt;
::Bueno, thanks--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:52, 25 June 2018 (EDT)&lt;br /&gt;
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== 1 extra pixel for image sizes ==&lt;br /&gt;
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Very often I would see edits like [http://www.imfdb.org/index.php?title=Talk:MAC-10&amp;amp;curid=9653&amp;amp;diff=1193128&amp;amp;oldid=1193118 this] that add 1 pixel to the size of an image on a page. It happens semi-often on this site but I have never seen this anywhere else. What are they for? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:38, 28 June 2018 (EDT)&lt;br /&gt;
:Whenever someone uploads a new version of an existing image, it takes a while for it to actually change on its own. Adjusting the file size essentially forces the site to recognize that the image has been updated, but adjusting it by one pixel prevents it from actually being noticeable. In cases such as this one, it was more important than most, because the new version of the image had a different aspect ratio than the original, so leaving the images as-is left them looking &amp;quot;squashed&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
&lt;br /&gt;
The guy who just made the edit you linked to as an example, AKA [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:45, 28 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, interesting trick. I just wait it out. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:51, 28 June 2018 (EDT)&lt;br /&gt;
::Correct, it refreshes the thumbnail. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 28 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supernatural Seasons 8-14 ==&lt;br /&gt;
&lt;br /&gt;
Is it just me or people just lost interest in updating the seasons 7-12 or even creating seasons 13 &amp;amp; 14? If people are about to ask me &amp;quot;why don't you do it yourself?&amp;quot; well one, I don't know where to download and two, I don't have a computer and I use my phone to do all of this stuff and it lags real bad like right now as I'm trying to type.&lt;br /&gt;
[[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 23:33, 5 July 2018 (EDT)&lt;br /&gt;
:Speaking for at least myself, sometimes other commitments get in the way. Jobs, spouses, kids, things come up. If someone gets to it, they'll get to it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:49, 6 July 2018 (EDT)&lt;br /&gt;
::I did the first 7 seasons but whilst I was doing that others started on the latter seasons so I put it on hold, especially as I only have it on DVD rather than the HD source the latter seasons were started in. However, nobody ever finished the latter ones so I intend to do them at some point (I only currently have up to season 12 though and it will only be DVD quality), but seeing as how I haven't actually watched these latter seasons yet I essentially need to fully watch 5 seasons (only taking me up to season 12) so that is about 80 hours of TV without even taking into account the time needed to actually get the screenshots and make the pages, so it will probably take me a while, so if anyone else wants to do it, feel free.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:24, 6 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help to ID the ancient revolver ==&lt;br /&gt;
&lt;br /&gt;
Hello! Excuse me, I have some request: may somebody help me to ID this ancient revolver in the anime movie ''[https://en.wikipedia.org/wiki/The_Dagger_of_Kamui The Dagger of Kamui]''. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:52, 17 July 2018 (EDT)&lt;br /&gt;
[[Image:The Dagger of Kamui revolver 1 1.jpg|500px|thumb|none|The hammer can be seen.]]&lt;br /&gt;
[[Image:The Dagger of Kamui revolver 1 2.jpg|500px|thumb|none|The revolver is partly seen.]]&lt;br /&gt;
[[Image:The Dagger of Kamui revolver 1 3.jpg|500px|thumb|none|Perfect view of the trigger guard.]]&lt;br /&gt;
[[Image:The Dagger of Kamui revolver 1 4.jpg|500px|thumb|none|Note the barrel lenght. This gun is seems to be a pinfire.]]&lt;br /&gt;
:Seems like a Colt Open Top Revolver with the trigger guard of a Lemat Revolver, probably to look cool. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:20, 17 July 2018 (EDT)&lt;br /&gt;
::Maybe, something from [[Lefaucheux Revolver]]s series, like [https://upload.wikimedia.org/wikipedia/commons/a/a4/Revolver_Lefaucheux%2C_mod%C3%A8le_1854%2C_le_LF_28.jpg this], or [https://s3.amazonaws.com/pastperfectonline/images/museum_94/029/g19857636.jpg this]? At least, it has the similar trigger guard, open top and a pinfire as well. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:18, 18 July 2018 (EDT)&lt;br /&gt;
:::Might could be, the hammer looks to be shaved down so it's flush with the frame. Could be modeled after a centerfire conversion of a pinfire Lefaucheux. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:00, 18 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Metric units vs United States customary ==&lt;br /&gt;
I think IMFDB should prioritize metric over US customary units. The metric system is the more widespread system.&lt;br /&gt;
--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:15, 30 August 2018 (EDT)&lt;br /&gt;
:But it's an American site. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:17, 30 August 2018 (EDT)&lt;br /&gt;
::Then be consistent and use American English in descriptions, Tim :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:00, 30 August 2018 (EDT)&lt;br /&gt;
:::I do, now. Mostly. &amp;gt;.&amp;gt; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:14, 30 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ''H3VR'''s &amp;quot;M4 Shorty&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I already posted this on the ''[[H3VR]]'' talk page, but since I haven't gotten a solid response over there, I figured that this would be the next logical step. So, one copy-paste later...&lt;br /&gt;
&lt;br /&gt;
In Update #49, a third variant of the &amp;quot;new&amp;quot; M4A1 model was added, referred to as the &amp;quot;Shorty&amp;quot; variant; as the name implies, it has a shortened barrel, handguard, and gas system. Now, I ''was'' going to add this under the M4A1 entry, but then I remembered two important things:&lt;br /&gt;
:1. Virtually every single possible combination of parts (especially with regards to barrel lengths and types) on an AR-15-pattern rifle has its own unique designation, and &lt;br /&gt;
:2. I am really bad at identifying them.&lt;br /&gt;
As such, I would like some assistance in figuring out just what we should call the &amp;quot;M4 Shorty&amp;quot; on the page. Here are a couple reference images:&lt;br /&gt;
[[File:H3VR M4A1 Shorty Forend.jpg|thumb|none|600px|Here's a shot of the forend and barrel...]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Check.jpg|thumb|none|600px|...and here's a brass-check glamour shot.]]&lt;br /&gt;
Any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:14, 1 September 2018 (EDT) P.S.: Yes, I did re-type my signature. Why? Because, that's why.&lt;br /&gt;
:It's a bit far-fetched to say that every possible combination of AR-15 parts has its own unique designation :P especially when you see custom carbines such as [[District B13#AR-15 Pistol/SMG|this one]] and [[36th Precinct#Customized AR-15 Carbine|this one]]. That's why I don't think this shorty M4 has a particular real-life counterpart; at best, I could probably call it an ever shorter version of the CQB-R / Mk 18 Mod 0. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 2 September 2018 (EDT)&lt;br /&gt;
::Perhaps I should've specified: every ''officially manufactured'' AR-pattern rifle has its own designation that we try to point out (especially when the official manufacturing is done by one of the major manufacturers). So, if it's not anything in particular (the most likely explanation being a &amp;quot;pistol&amp;quot; upper attached to an M4A1 lower), then what should I call it? And, for that matter, where should I put it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:54, 2 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help, I am looking for pictures of AK pistol. ==&lt;br /&gt;
&lt;br /&gt;
I remember seeing the picture of AK shortened on this site before, but I have forgotten which page it was put on. It is cut barrel and handguard. It is like the picture below. -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 3:07, 10 September 2018 (JST)&lt;br /&gt;
[[File:Bandicam 2018-09-09 11-57-29-171.jpg|600px|thumb|none|scene in ''[[Zombie Plague: Mutant Zone - Toxic Revolution]]'']]&lt;br /&gt;
:Isn't it an airsoft gun, like [https://media2.24aul.ru/imgs/527b0fa21252080654242864/aksu-47-ak-47-1-3369652.jpg this one] (don't know the manufacturer)? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:13, 9 September 2018 (EDT)&lt;br /&gt;
:: No, without Stock.  -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 3:26, 11 September 2018 (JST)&lt;br /&gt;
:::Maybe what you're looking for is the [[:File:Romanian Micro Draco.jpg|Micro Draco pistol]] (currently in the AIMR section), but it's different from the one seen in that screencap; the latter doesn't seem to have a hooded front sight like those Romanian carbines. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:52, 10 September 2018 (EDT)&lt;br /&gt;
::::[http://images.satom.ru/i/firms/28/107/107605/straykbolnyy-avtomat-galaxy-g-28s-rk-beta-spetsnaz-s_db335a2e07b7563_800x600.jpg Here] is another similar airsoft AKSU, Galaxy G.28S АК Beta Spetsnaz S. With removed muzzle brake and wooden furniture it would bear resemblance with a screen gun. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:56, 10 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I need help to identify this pistol. ==&lt;br /&gt;
&lt;br /&gt;
Im trying to help on the ''[[American Ultra]]'' page and in some scene of the film Mike takes a ''[[Beretta 92FS]]'' from Rose,but when he &amp;quot;takes&amp;quot; the gun,the scene changes to another cut of some other person taking another gun(Maybe because the actor couldnt do it)&lt;br /&gt;
It could be a XD or a Glock? but i really cant say because of the rail and because its to dark for me,and i preffer to confirm what gun it is before doing an edit&lt;br /&gt;
--[[User:MeilingSama|MeilingSama]] ([[User talk:MeilingSama|talk]]) 01:09, 12 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:UnknownPistol.jpg|600px|thumb|none|Another person takes the pistol from &amp;quot;Rose&amp;quot; in a different cut]]&lt;br /&gt;
&lt;br /&gt;
::Looks like a [[Glock]] with a Timberwolf frame. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 11:48, 12 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A quick rule-related question. ==&lt;br /&gt;
&lt;br /&gt;
Are unregistered/non-logged-in users allowed to upload screenshots? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:26, 29 September 2018 (EDT) P.S.: I know that I'm kinda sounding like a broken record, but does anybody have anything conclusive to say about the &amp;quot;M4 Shorty&amp;quot; a couple topics above?&lt;br /&gt;
:No, you have to be a registered user to upload and make edits. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:59, 29 September 2018 (EDT)&lt;br /&gt;
::Alright, thanks for letting me know. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:23, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Account Deletion ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone I hope you're doing well. I just wanted to quickly reach out and ask about deleting my account. I've been on IMFDB for about 7 years now but I think it's time I move on to other endeavors. I've been told if I don't want to be on IMFDB, then simply don't use it, but I'm afraid that's not going to work in my case. If someone can begin the process of deleting my account or at the very minimum giving me a permanent suspension or ban will be great and really helpful. Thank you. [[User:Vintage Guns|Vintage Guns]] ([[User talk:Vintage Guns|talk]])&lt;br /&gt;
:I'll give you three months. If you haven't weaned yourself off by then, you're on your own. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:24, 4 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Database Error==&lt;br /&gt;
&lt;br /&gt;
Updating the Jack Ryan article and I'm almost done when I got this error:&lt;br /&gt;
&lt;br /&gt;
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:&lt;br /&gt;
&lt;br /&gt;
    (SQL query hidden)&lt;br /&gt;
&lt;br /&gt;
from within function &amp;quot;LinkHolderArray::replaceInternal&amp;quot;. Database returned error &amp;quot;1271: Illegal mix of collations for operation ' IN ' (173.255.217.6)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:08, 10 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Disabling the autoplaying videos that appear on Smith &amp;amp; Wesson and 1911 pages ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to disable these loud videos? They keep on appearing at the top of the page and auto-playing when I load any page with S&amp;amp;W or M1911 in their name. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:34, 3 November 2018 (EDT)&lt;br /&gt;
:If you go to My Preferences&amp;gt;Appearance and select Monobook, all ads disappear. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:38, 3 November 2018 (EDT)&lt;br /&gt;
::That worked. Thanks. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:42, 3 November 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A couple of AR variants. ==&lt;br /&gt;
&lt;br /&gt;
Yep, it's me again. Much to everybody's chagrin. Anyway, I'm nearing the end of the ''[[H3VR]]'' screenshots I can actually take (I've got a plan for the rest), and I've picked up another couple of [[AR-15]] derivatives. As above, so right here - I'm not particularly good with these, and now they're low-detailed, so if anyone has any insights, it'd be much appreciated. If not, well, it just be like that sometimes.&lt;br /&gt;
[[File:H3VR Spawner AR-15.jpg|thumb|none|800px|The AR that appears as a tutorial image on the item spawner. Best guess would be a [[Colt Law Enforcement Carbine]], but my best guess doesn't exactly amount to much.]]&lt;br /&gt;
[[File:H3VR Target AR-15.jpg|thumb|none|800px|These wooden hot-dog soldier targets use a rifle that could probably be either a standard [[M4A1]], or something more along the lines of a [[Colt Model 653]].]]&lt;br /&gt;
Sorry to keep pestering everyone like this; all I can say is that it'll probably be over relatively soon. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:19, 9 November 2018 (EST)&lt;br /&gt;
:Actually, I think for now that I'll just put them down as &amp;quot;Unkown AR-15 Carbines&amp;quot; or something of the sort, and if anyone gets any inspiration, they can edit as they please. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:57, 10 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== R6 Siege page deleted? ==&lt;br /&gt;
&lt;br /&gt;
The Rainbow Six Siege page seems to be deleted, which is annoying since a new update is on the horizon that’s adding some new guns. What’s the deal? ---P226 01:45, 18 November 2018 (EST)&lt;br /&gt;
:Huh... the page is still up for me... [[Rainbow Six Siege]]. I'm not sure what's happening on your end. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:32, 18 November 2018 (EST)&lt;br /&gt;
For some reason I'm getting &amp;quot;weblogin.html&amp;quot; and it says the page has no text. This happens only on my phone (I used to visit on my phone occasionally in the past) but my laptop and desktop can display the page fine...pretty weird, maybe it'll sort itself out.---P226 13:14, 18 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==My Introduction==&lt;br /&gt;
Hello all!&lt;br /&gt;
This is my first time on creating an account for such a purpose, so I could say that I am the newest of newbies in the website. &lt;br /&gt;
I don't know if this is the right page for asking this, but I wanted to try and &amp;quot;refresh&amp;quot; to the page of the game &amp;quot;Cross Fire&amp;quot;, a game that I've been playing for a long time, and I noticed that it's quite lacking in detail (and some guns). I would mostly add some stuff I've screenshot myself, but there is a little problem. Cross Fire is currently played on certain countries (I'm from the Philippines), but some of those countries has some guns unique to them (Let's say, a P08 Luger is only available to the North American server. Cross Fire does have its own wiki, which features those guns, but I may have to ask permission from that website to post images that they have to IMFDB.  --[[User:KokoRocks30|KokoRocks30]] ([[User talk:KokoRocks30|talk]]) 07:50, 23 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
Note: I may have screwed up a few couple times...sorry.  --[[User:KokoRocks30|KokoRocks30]] ([[User talk:KokoRocks30|talk]]) 07:50, 23 November 2018 (EST)&lt;br /&gt;
:First of all, it's alright, I could understand you just fine. As for your question, that's perfectly fine. Just go over to their wiki, ask for permission, and follow their instructions - I myself did this getting screenshots for ''[[Fallout: New Vegas]]''. You'll probably have to credit them in the image's description, but it should be just fine. Unless, for some reason, they choose not to let you take the screenshots, which would send us back to the drawing board. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:53, 23 November 2018 (EST) P.S.: I must say, I applaud you for taking on as daunting a task as updating the ''[[Cross Fire]]'' page. A commendable effort indeed.&lt;br /&gt;
&lt;br /&gt;
I appreciate the compliment, sir! Although I think some would expect the discussion page to be quite busy, as I may be a gun enthusiast, but I'm no genius when it comes to identifying weapons with perfect detail, so I may need some help in the future. --[[User:KokoRocks30|KokoRocks30]] ([[User talk:KokoRocks30|talk]])&lt;br /&gt;
&lt;br /&gt;
Also, I would start right now by adding needed screenshots of some weapons in the game, before I add the necessary details after I've obtained permission from the Cross Fire wiki.--[[User:KokoRocks30|KokoRocks30]] ([[User talk:KokoRocks30|talk]])&lt;br /&gt;
&lt;br /&gt;
==Shadow of the Tomb Raider==&lt;br /&gt;
Any idea what this thing is supposed to be? It's Lara's standard pistol from the new game, and all I could come up with is some M1911/Hi-Power/S&amp;amp;W semi-auto frankengun.&lt;br /&gt;
[[File:STR smith 2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:STR smith 5.jpg|600px|thumb|none|]]&lt;br /&gt;
There is also a AK variant, FN FNC, FN FAL (semi-only), SCAR-H, Remington 870 (I think), some other shotgun, Browning M2, probable CZ 75 and probable S&amp;amp;W Model 27.&lt;br /&gt;
&lt;br /&gt;
Also, I'm logged out of the forum and can't recover my account because the capatcha is down.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 15:53, 25 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== About these videos... ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to block these sponsored videos that play o a lot of our pages now? My adblock doesn't help either. Is there an option to turn them off somewhere?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 19:10, 5 December 2018 (EST)H3nry8adger1982&lt;br /&gt;
:If you go to My Preferences&amp;gt;Appearance and select Monobook, all ads disappear. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:57, 5 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you very much!--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 20:27, 5 December 2018 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1235662</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1235662"/>
		<updated>2018-12-06T00:10:00Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* About these videos... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], [[Talk:Main_Page/Archive_6]], or [[Talk:Main_Page/Archive_7]] for older discussions''''':&lt;br /&gt;
&lt;br /&gt;
'''COMMON ISSUES, CHECK HERE FIRST:'''&lt;br /&gt;
&lt;br /&gt;
'''The page thumbnail isn't updating when I upload a new version of an image'''&lt;br /&gt;
&lt;br /&gt;
IMFDB uses a hosting service called Cloudflare. One side-effect of this is that there is a Cloudflare server between IMFDB's server and you, so uploading a new version of an image updates the image on the actual server, but it doesn't update the one stored in Cloudflare's cache for a while, and that's what people see. You can force an update to the thumbnail by changing the size of the displayed image by even a single pixel, but the image itself you just have to wait for. So just change it from, say 600px to 601px after uploading the new image and it should update on the page.&lt;br /&gt;
&lt;br /&gt;
'''I got this weird message about failing to create an image and the mwstore?'''&lt;br /&gt;
&lt;br /&gt;
For reasons that are unclear, the image uploader dislikes certain combinations of numbers being present in a filename. Try re-submitting but removing any strings of multiple numbers from the filename (eg change LordOfTheRings-1911-1.jpg to LordOfTheRings-ColtPistol-1.jpg).&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
&lt;br /&gt;
Happy New Year, everybody! Here's to another great year of guns, movies, and more. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:29, 1 January 2018 (EST) P.S.: This time, I'm first.&lt;br /&gt;
:Happy Easter &amp;lt;3 [[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:22, 1 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pulling a grenade pin with your teeth ==&lt;br /&gt;
&lt;br /&gt;
Many pages point out how pulling a grenade pin with your teeth in real life would cause dental damage. So, why is it easier to do in movies? Prop grenade uses different material?--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 13:55, 9 January 2018 (EST)&lt;br /&gt;
:It's a split / cotter pin, you can bend the split ends back together to make it easier to pull, with the qualifier that it makes it easier to pull when you ''don't'' want to, too. Obviously with an explosive device that you're carrying, you don't generally want to be able to pull the pin out easily (there's a scene in ''[[The_Thin_Red_Line#MK_II_Hand_Grenade|The Thin Red Line]]'' based on this, in fact). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 9 January 2018 (EST)&lt;br /&gt;
::Maybe, I'm wrong, but, according [https://ru.wikipedia.org/wiki/Граната#Распространённые_мифы_о_ручной_гранате Russian wikipedia], hand grenade's fuze contain two safeties (known in Russian as ''Usiki''), which completely blocked any moving the of pin. After this safeties were removed, the pin may be much more easily removed (which result to grenade activating and explosion after a few seconds). But, I don't know, is this a correct information or not. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:18, 9 January 2018 (EST)&lt;br /&gt;
:::I'm using Google Translate, but that seems to be talking about what I'm talking about. Here, I've got a grenade cutaway with a working pin, I'll show you.&lt;br /&gt;
:::[[Image:Grenade pin demo.jpg|thumb|none|600px]]&lt;br /&gt;
:::Left is the pin split open like it would be on a live grenade, right is how it flattens out after being pulled (you have to have flatten it slightly more to put it back in, even). On the right it's only held in place by the upward pressure of the spoon, and takes almost no force to pull out, the left I actually bent the pull ring a little pulling it out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:42, 9 January 2018 (EST)&lt;br /&gt;
::::The Russian wiki is just talking about the idea that you can straighten the split ring to make it easier to pull out. However there are some grenade that actually have multiple safeties or clips. For example, the M61 was an M26 that had an extra safety clip that kept the spoon in place even if you pulled the pin out. There are also other grenade where the pin itself is more complicated, like the [[L109 hand grenade]] where the ring of the pin is folded out of the way and clipped in place so the pin cant physically move out, or the [http://www.specialistauctions.net/uplimg/mb130918_9e406b4e720225a77615c1db780441f4_mainpic.jpg L83] smoke grenade where the pin is kind of like a safety pin with a second leg that hooks behind the main pin which must be unhooked before ring can be pulled.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:36, 9 January 2018 (EST)&lt;br /&gt;
:::::Yeah, the M84 flashbang has a second pin, too. But still, let's stay simple here, the answer in live-action film is that the pin's been straightened out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:59, 9 January 2018 (EST)&lt;br /&gt;
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== Some assistance to check out the page for any unidentified weapons.  ==&lt;br /&gt;
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Happy New Year folks. I'm working on [http://www.imfdb.org/wiki/Black_Lagoon:_Roberta%27s_Blood_Trail this], but I got some missing info on some of the small arms used. Need another pair of eyes to check. Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:52, 10 January 2018 (EST)&lt;br /&gt;
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== Registration ==&lt;br /&gt;
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It says forum registration has been disabled and I can't register. Am I missing a step to join or was there too much spam? --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 18:43, 18 January 2018 (EST)H3nry8adger1982&lt;br /&gt;
:Please see [[Forum Request|here]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:05, 18 January 2018 (EST)&lt;br /&gt;
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== Doing a gun article on the ballistic knife pistol ==&lt;br /&gt;
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Is it fine to do so? At least shows here have used it, but it's from anime. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 01:30, 27 January 2018 (EST)&lt;br /&gt;
:If you mean something like the Soviet NRS-2 Scout Firing Knife that fires actual bullets then sure, for just generic spring knives no because they aren't firearms. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:01, 27 January 2018 (EST)&lt;br /&gt;
:: Gotcha. The ones in the show don't have any clues on the manufacturer, but they're based on actual BKPs. So I'll just give a generic title except for the NRS-2.[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:52, 27 January 2018 (EST)&lt;br /&gt;
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== 6P62 ==&lt;br /&gt;
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Out of curiosity, the 6P62 Russian experimental anti-material rifle was intended as a portable machine gun, but with that 12.7x108mm round (albeit with a blatant 14-round magazine capacity), what would it classify exactly as? A GPMG or a unique form of man-portable heavy MG? (lol) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:59, 27 January 2018 (EST)&lt;br /&gt;
:Its official classification is &amp;quot;Ruchnoy krupnokaliberny pulemyot&amp;quot; - literally &amp;quot;handheld large caliber machine gun&amp;quot;, or (an oxymoron!) &amp;quot;light heavy machine gun&amp;quot;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:21, 27 January 2018 (EST)&lt;br /&gt;
::Absurd. That's what you call it. Or maybe just stupid. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:05, 27 January 2018 (EST)&lt;br /&gt;
:::They could have likely meant &amp;quot;handheld heavy machine gun&amp;quot;. Now, GPMGs mostly fire full-sized rifle rounds in addition to being man-portable, but the 6P62's round is bigger. So... final verdict: portable HMG? (one of the very few real ones) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:03, 31 January 2018 (EST)&lt;br /&gt;
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== Tracking new articles made in contribution page ==&lt;br /&gt;
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Not sure about this, but does a registered user like mua have a way of keeping track of finding how many pages I made are new (The one with the ''N'' symbol)? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 04:34, 28 January 2018 (EST)&lt;br /&gt;
:If you add your new articles in your watchlist, then &amp;quot;View and edit watchlist&amp;quot; in &amp;quot;My watchlist&amp;quot; section would be useful. If not... then I can suggest only manual listing in &amp;quot;My contrubution&amp;quot;, choosing Namespace: Main (this option would exclude the list of uploaded files). Sorry, no more ideas. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:40, 28 January 2018 (EST)&lt;br /&gt;
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== P226 full size? ==&lt;br /&gt;
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Saw this when I was taking snapshot of Counterpart. Do need a second look [http://www.imfdb.org/wiki/File:CounterpartS01E02_05.jpg here]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 23:49, 22 March 2018 (EDT)&lt;br /&gt;
: That is definitely a full size P226 given both the longer slide and hooked trigger guard. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:18, 23 March 2018 (EDT)&lt;br /&gt;
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== Pistol-Caliber Carbines ==&lt;br /&gt;
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So, yeah. These things are kind of a mess when it comes to classification. You can't really put them under pistols, because they rather obviously aren't, but you can't put them under submachine guns either, because they aren't full-auto, and they really can't be grouped with rifles either, because those generally fire rifle rounds, not handgun rounds. So, is there any really good way to deal with these? So far, the best answer I've heard is to just put them with the SMGs and then point out that they aren't full-auto, but if there are any other ideas out there that could work, I'm open to those too. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:28, 26 March 2018 (EDT)&lt;br /&gt;
:They're Carbines put them in the Carbines section, you can find it on the Guns category. Also you should sign your posts. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 18:20, 26 March 2018 (EDT)&lt;br /&gt;
::Sorry, fixed. For the record, I probably should've clarified what I actually meant by this. What I was referring to was where to put these in an article, not what category under &amp;quot;Guns&amp;quot; they should go in. Sorry for the misunderstanding. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:28, 26 March 2018 (EDT)&lt;br /&gt;
:::I got you brother, group them under Rifles due to their being a two handed shoulder arm firing single projectiles rather than shot. It's the natural distinction, all these more involved ones only came out due to self contained cartridges radically differing how firearms can be made. Winchester Rifles and Carbines get listed under rifles despite firing what are pretty much pistol cartridges. SMGs are always full automatic, if it's got a stock and is semi auto it goes into Rifles with a note in it's description, if has no stock and a short barrel it's a pistol. I can see where it can be confusing, just remember that rifles are two handed shoulder arms, the cartridge it fires doesn't define it. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 18:41, 26 March 2018 (EDT)&lt;br /&gt;
::::Gotcha, thanks for the help. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:35, 26 March 2018 (EDT)&lt;br /&gt;
::::: We more recently have been naming 'Rifles' sections 'Rifles / Carbines' for this very reason, or so I feel anyway. Anyway BIP is correct in essentials - We've had the M1 Carbine in 'Rifles' sections prior to making this kind of running change, yet it too fires a cartridge that is 'not a rifle round' as well. It still follows them more closely than the other classifications, which have creteria that specifically excludes them - pistols have a particular aesthetic, as do SMGs which also have select (usually full auto) fire. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:07, 26 March 2018 (EDT)&lt;br /&gt;
:I think it's better to say that Pistol-Caliber Carbines (PCCs) aren't really rifles because they don't fire rifle-caliber cartridges. PCCs are pistol-caliber long guns, but not SMGs because they don't have burst-fire and/or full auto fire abilities. Personally I would just put them in a &amp;quot;Carbines&amp;quot; section of a page if it had room. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:40, 27 March 2018 (EDT)&lt;br /&gt;
:: At the end of the day I agree but that said for the sake of simplicity, again, I think we use 'Rifles / Carbines' on media pages to make it so inclusive. I would say separating the categories further isn't absolutely necessary. Eh, as always, just my take, of course. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:08, 28 March 2018 (EDT)&lt;br /&gt;
:I think we should hammer this out somewhere else. Is there an admin mailing list I can join or something to talk to them about it? A Rifles/Carbines section works for me even though something like the M1 or M2 Carbines were never rifles in the first place. Technically, &amp;quot;carbines&amp;quot; is too broad a term, because by itself it doesn't specify caliber or firing modes, just a barrel length. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:44, 4 April 2018 (EDT)&lt;br /&gt;
::No, here is fine and rifles / carbines is fine, we don't need to invent new terminology for this. The fact that &amp;quot;carbine&amp;quot; doesn't specify calibre or firing mode is why we ''can'' use it. Besides, a select-fire pistol-carbine is called a submachine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:55, 5 April 2018 (EDT)&lt;br /&gt;
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== Russian guns in U.S. ==&lt;br /&gt;
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Well, I knew that because of treaties (Clinton-Yeltsin treat that proibits weapons exchange between U.S. and Russia, U.N. sanctions for Ukraine crisis, the history of the [[MP-412 REX]] and so on...)&lt;br /&gt;
But I discovered that some guns, like the [[Baikal MP-133]] or the [[Saiga-12K]] which is even used by some governative agencies. I m not a U.S. citizen so how it works? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:37, 29 March 2018 (EDT)&lt;br /&gt;
:The law enforcement purchases may have come prior to the sanctions. And there are no prohibitions against buying US made Kalashnikovs from US companies. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:56, 30 March 2018 (EDT)&lt;br /&gt;
:Thanks--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:20, 31 March 2018 (EDT)&lt;br /&gt;
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== A question about self-translated title ==&lt;br /&gt;
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Soviet mini series ''[[Meeting at High Snows (Vstrecha u vysokikh snegov)|Vstrecha u vysokikh snegov]]'' lacks official English title, and I have a question about my home-made translation of the original title. Literally it would be ''Meeting at High Snows'', but I doubt how it will be correct: '''Meeting''', '''A Meeting''' or '''The Meeting'''. Please help, thanks in advance. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:29, 4 April 2018 (EDT)&lt;br /&gt;
:FWIW, Google Translate has it as ''Meeting at high snows''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:17, 4 April 2018 (EDT)&lt;br /&gt;
::We wouldn't happen to have anyone here who is fluent in both Russian and English, would we? Google Translate can be hilariously inept at times. As for whether or not the title of that film needs an (in)definite article or an article at all, I have no idea. Some languages even lack one or more of those. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:46, 4 April 2018 (EDT)&lt;br /&gt;
:::I use google translator to check my translations, but prefer to do such work myself. And in such difficult case I can hardly rely on it. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:21, 5 April 2018 (EDT)&lt;br /&gt;
:It probably requires some context as to what the meeting being referred to is: is it one specific meeting among many (&amp;quot;A meeting&amp;quot;), a single event (&amp;quot;the meeting&amp;quot;) or something people want to do (&amp;quot;meeting&amp;quot;). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:02, 5 April 2018 (EDT)&lt;br /&gt;
::The context is following: the main character is a man from a Central Asian village at the foot of the mountains (mentioned in the title as &amp;quot;High Snows&amp;quot;) who returns to his native land after twenty years of prison, escape, banditry, participation in civil war in White and Red armies. At home he fights against enemies of past and new enemies, and at last it appears that the current leader of his enemies is his own son, unknown to this man. At last they tragically meet on battlefield. I guess that &amp;quot;The meeting&amp;quot; would fit better, right? Thanks! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:21, 5 April 2018 (EDT)&lt;br /&gt;
:::If the meeting referred to by the title of the film is the climax of the film's story, then I agree that the title should probably read &amp;quot;The Meeting at High Snows.&amp;quot; --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:05, 6 April 2018 (EDT)&lt;br /&gt;
::::Thanks a lot! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:51, 6 April 2018 (EDT)&lt;br /&gt;
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==Old deleted images==&lt;br /&gt;
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Question. Have these images been meant to be deleted and disposed of? They're [http://www.imfdb.org/wiki/File:IMFDBLogoGun.jpg here] and [http://www.imfdb.org/wiki/File:OnGoing.jpg here]? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:53, 12 April 2018 (EDT)&lt;br /&gt;
:I removed this files from delete list. Thanks for pointing this out. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:07, 12 April 2018 (EDT)&lt;br /&gt;
:: Okay. Thought that they're suppose to be gone. Although [http://www.imfdb.org/wiki/File:Arisaka_Type_30_and_bayonet.jpg I need to get rid of this since I need to do more cropping]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 21:13, 12 April 2018 (EDT)&lt;br /&gt;
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==Image check==&lt;br /&gt;
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Need someone to double check on a weapon id [http://www.imfdb.org/wiki/Ransom_(2017_TV_Series)_-_Season_2 here], particularly the sniper rifle. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:51, 26 April 2018 (EDT)&lt;br /&gt;
:Looks like a [[Savage Arms Model 10 BA Stealth]] --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:06, 26 April 2018 (EDT)&lt;br /&gt;
::Thanks. Wondered why the mag looks familiar. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 06:57, 27 April 2018 (EDT)&lt;br /&gt;
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==Common firing sound==&lt;br /&gt;
Any suggestion on what you could call that classic firing sound that we've been commonly hearing in some movies and video games from the past decade? (the sound used [http://youtu.be/FPPMh0Gygxw?t=152 here] for the AK). At this point, it has become as cliché as the Wilhelm scream. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 10 May 2018 (EDT)&lt;br /&gt;
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== Unknown M1911 Variant ==&lt;br /&gt;
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So, in case you somehow haven't noticed, I've been doing a lot of work on the ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|H3VR]]'' page lately. Well, in a devlog a few weeks ago, an [[M1911]] variant was shown off, referred to as the &amp;quot;1911 Operator&amp;quot; model. Does anybody know what this might be?&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the pistol...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. As with the earlier Tactical model (the [[Kimber Warrior]]), the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:53, 31 March 2018 (EDT) P.S.: Sorry for asking a bunch of questions lately.&lt;br /&gt;
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== Patent question ==&lt;br /&gt;
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If a gun got a markings with  PAT: XXXX with a 4-digit number written over, is the year in which was patented? And how can I tell the date of manufacture/patent from the ID number? (obviously for products not made by Steyr.)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:06, 22 May 2018 (EDT)&lt;br /&gt;
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== Jurassic World: Fallen Kingdom ==&lt;br /&gt;
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Hey all, I'm new to the site so bear with me if something doesn't look right. I was curious about the Jurassic World: Fallen Kingdom page. I believe the user &amp;quot;1morey&amp;quot; made the page. Apparently the shotgun shown in one of the trailers is a Remington 870. I cannot tell from the angle of the still provided. I was wondering how &amp;quot;1morey&amp;quot; was able to distinguish this as an 870? The forend of the shotgun looks very odd to me. Just wondering what makes it stand out as an 870. I might not have a good eye for the details. Thank you.&lt;br /&gt;
:This should go on the talk page for ''[[Jurassic World: Fallen Kingdom]]''. But as to your question, I'm not sure how he could make such as ID. I'm setting it to unknown. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:44, 25 May 2018 (EDT)&lt;br /&gt;
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== Help to ID the rifle in the movie ==&lt;br /&gt;
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Hello! Excuse me, I have some request: may somebody help me to ID this rifle in the movie. This is Russian 2007 movie, the story tooked place in 19th centery Yakutia vilage. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:57, 10 June 2018 (EDT)&lt;br /&gt;
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[[Image:Tuman buolbut taptal 1.jpg|thumb|none|500px|The rifle is clearly percussion.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 2.jpg|thumb|none|500px|The muzzle is seen. Note, that's rusty, which means the old age of this gun.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 3.jpg|thumb|none|500px|The sling attachin position is seen.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 4.jpg|thumb|none|500px|The percussion lock is seen again. ]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 5.jpg|thumb|none|500px|The hammer shape is seen in the darkness.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 6.jpg|thumb|none|500px|The hammer shape is seen clearly, althought through the fishnet.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 7.jpg|thumb|none|500px|The trigger guard can be seen.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 8.jpg|thumb|none|500px|Note, that this rifle is muzzleloaded. ]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 9.jpg|thumb|none|500px|The buttstock can be seen. Note, that the sling attached a few inches under the guard.]]&lt;br /&gt;
[[Image:Tuman buolbut taptal 10.jpg|thumb|none|500px|The trigger guard is seen again. ]]&lt;br /&gt;
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== Possible new gun subcategories: caseless firearms and their related technologies ==&lt;br /&gt;
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We have some weapons on this wiki that use caseless ammunition (G11, LSAT, etc.) or somewhat-caseless ammunition (GP-25 and related grenade launchers, Volcanic Repeater, Gyrojet, etc.). Are there enough examples on this wiki to create a Caseless category and a &amp;quot;somewhat-caseless&amp;quot; category? I actually have a name in the works for the latter if it gets approved, as well as a definition for a glossary if that proves necessary. This is the first time I've done this here and I don't know if this is the right place to ask this, or if the forums or an admin mailing list are more appropriate for proposals like these. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:49, 13 June 2018 (EDT)&lt;br /&gt;
:I'm not sure what the point of the new category would be. Would users actually come here and search for weapons which use caseless or somewhat-caseless(?) ammo? I don't have any issues updating the glossary, but categories require maintenance, and it's a lot of busy-work. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:51, 13 June 2018 (EDT)&lt;br /&gt;
The [http://www.thefirearmblog.com/blog/2014/08/11/weekly-dtic-jim-schatz-caseless-ammunition/ late firearms technology writer David Schatz] called GP-25 ammunition and related developments (including the Volcanic Repeater's, citation available on request) &amp;quot;semi-caseless&amp;quot; ammunition, but that's a rather vague term. Here's my argument: rounds of ammunition like GP-25 grenades or the Volcanic Repeater's should be called &amp;quot;holomobile,&amp;quot; like &amp;quot;automobile,&amp;quot; but with &amp;quot;holo-&amp;quot; for &amp;quot;whole.&amp;quot; &amp;quot;Holomobile&amp;quot; is a more precise term than &amp;quot;semi-caseless,&amp;quot; because both a G-11 round and a GP-25 round leave no casing behind in the original weapon once fired, but a GP-25 round's casing hasn't actually been replaced with a block of propellant. Instead, the GP-25 round's casing just left the weapon to join the rest of the fired round on its way to the target, so the entire round ''moves as a whole'' towards the target once fired, hence &amp;quot;'''holomobile'''&amp;quot;, unlike conventional cased ammunition where the case stays in the weapon and gets extracted to load the next round. &lt;br /&gt;
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Under this paradigm, anything that works like the GP-25 launcher's ammunition, with the exception of things like mortar and rocket/missile launchers which have always inherently worked on this principle, might fall under the acronym &amp;quot;'''H'''olomobile '''A'''mmunition-'''U'''sing Wea'''PON'''&amp;quot; (or HAUPON, pronounced &amp;quot;Hop-On&amp;quot;), or just &amp;quot;Holomobile&amp;quot; if we denote caseless firearms under the hypothetical &amp;quot;Caseless&amp;quot; subcategory (which should include both fictional and real caseless firearms like the [[Aliens]] Pulse Rifle and the H&amp;amp;K G11 rifle.&lt;br /&gt;
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I like the categories on this site because you can use them to see how a specific firearm is related to others in the wiki. Sure, it's busy-work, but so is any wiki to stay updated. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:47, 14 June 2018 (EDT)&lt;br /&gt;
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:I don't see how this would help people identify firearms. Also no, we're not going to feature firearm terminology you invented. Also why would you classify Gyrojets as caseless rounds? We already have a term for what they are, they're rockets. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 14 June 2018 (EDT)&lt;br /&gt;
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::This wiki has always been something of a collection of niche interests (look at how many detailed entries we have for guns that have only one media entry, like the [[Ithaca Auto &amp;amp; Burglar]] shotgun). I was thinking that adding a Caseless and a Semi-Caseless category allows users to find out what other film- and motion-media-featured guns of those kinds have appeared in various media titles, how to differentiate those guns from others, and how they work (when it is relevant to the media they appear in). Classifying the G11 as caseless is significant because it actually had working prototypes, and the [[Aliens]] Pulse Rifle can also go in that subcategory. &lt;br /&gt;
&lt;br /&gt;
::As for neologisms, I'm only resorting to them because the word for this concept hasn't been officially designated or become commonly used. But new firearms technology comes into play all the time, so why should the marketing execs who come up with terms like RIP (Radically Invasive Projectile), EXACTO, or &amp;quot;Counter-Defilade Target Engagement System&amp;quot; get to have all the fun? Informal terms like [[List_of_gun_abbreviations#C_2|&amp;quot;Chicom&amp;quot; or &amp;quot;ChiCom&amp;quot; are also used on this wiki too]]. &amp;quot;Holomobile&amp;quot; is more in the vein of [[List_of_gun_abbreviations#A|APCR or APFSDS]] in that it's intended to provide a short, apt, and accurate description of how the ammunition operates. Yes, I made up the term &amp;quot;holomobile,&amp;quot; but only because an apt term hasn't been officially designated yet on this wiki. Gyrojets are a interesting case because no other weapon system I know of fires out ''inert'' (i.e., no warhead of any sort) rocket-propelled projectiles not intended only for training, and that can be easily mistaken for being caseless. &lt;br /&gt;
&lt;br /&gt;
::The only relevant citation I can find right now is also from Jim Schatz, where he attempts to differentiate caseless ammunition (&amp;quot;has a fully-combustible propellant body&amp;quot;) from conventional cased ammunition and &amp;quot;semi-caseless ammunition&amp;quot; on pages 5 and 6 of this [https://ndiastorage.blob.core.usgovcloudapi.net/ndia/2012/armaments/Wednesday13614JimSchatz.pdf DTIC presentation file], and struggles due to the lack of a designated or commonly-used term to denote ammunition like VOG-25 grenades and &amp;quot;Rocket Ball&amp;quot; ammunition. &lt;br /&gt;
&lt;br /&gt;
::Besides, &amp;quot;what business are we in?&amp;quot; aside from selling ad views to maintain the servers without a constant stream of notations? We're in the business of informing our audience, clarifying confusion about how relevant firearms work and why that matters, and providing conclusive evidence about what firearms appeared in which media titles. Clearing up the ways that firearm ammunition is cased (or otherwise) also works towards that end. Funny how the [[GP-series grenade launcher]] page claims its ammunition is &amp;quot;caseless,&amp;quot; when in fact it functions more like the [[Volcanic Repeater]], and the latter page struggles to define it as a &amp;quot;borderline case&amp;quot; because of the lack of an apt and descriptive term which &amp;quot;holomobile&amp;quot; could fill. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:00, 16 June 2018 (EDT)&lt;br /&gt;
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::: First off, trying to use ''one'' '''''fictional''''' film weapon to help your case for adding a category sounds a lot like grasping at straws. Secondly if we use your terminology in one way or other on a page that you don't prefer, that opens us up to all kinds of potential problems - problems the site doesn't need to waste time and energy on. I know you'll say you don't care, but even then better to avoid any potential disputes of that sort with members entirely I'd say. Thirdly, we mainly ''don't'' use marketing terms, we use generally accepted classifications and definitions that are used throughout the official and technical realm of firearms literature elsewhere. Hence why acronyms like APFSDS are acceptable. Your term has no usage except to classify a type of firearm (of which there are very few examples in the first place) to an inth degree, something that I very much doubt any considerable number of people are actually looking for at any given time, let alone looking for it here. Moving on, fourth, 'Gyrojets' are still technically rockets - that they may be thought of as something else sounds more an issue we should correct people on, not make up an additional extraneous term to further confuse and obfuscate the matter. Fifth and finally, you have obfuscated and confused what we do here in my book. '''We're here primarily to identify firearms used in media. That is - or at least should be - the paramount focus of the site.''' I honestly think putting a lot of energy to anything not directly related to that is honestly a waste. Noting how a movie gun operates versus a real example fits that bill. Adding super-specific extraneous classifications of guns is not. We're not supposed to be a firearms encyclopedia - which as long as we're linking to other places for reference, is stated right in the [[Rules,_Standards_and_Principles#Image_Rules:_Gun_Images|RSP]]. Although that note pertains specifically to images, I think that is a principle to be applied more generally throughout the site. When it comes to all these super specific categories and classifications, massive paragraphs regarding a weapon's ultra-detailed history and operation, and so forth, there's other - frankly more suitable - places for that, in print and on the internet. Bottom line we are an information archive yes, but one with a central purpose that honestly I've been seeing much of the site spend a lot of time and energy deviating from over the years, this being yet again a prime example. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 19:38, 16 June 2018 (EDT)&lt;br /&gt;
::::Holomobile sounds like something Jem would drive around in. If you can popularise the term we'll start using it, but we're not going to be the patient zero for it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:55, 17 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uploading a new version of a pre-existing image ==&lt;br /&gt;
&lt;br /&gt;
How does this work? Every time I try it, the image thumbnail remains the same and I can't wrap my head around how this is supposed to work, I've seen others do it successfully though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:32, 25 June 2018 (EDT)&lt;br /&gt;
:Ok, this is because we have Cloudflare between IMFDB's server and users, so while it updates the image on the actual server, it doesn't update the one stored in Cloudflare's cache for a while, and that's what people see. You can force an update to the thumbnail by changing the size of the displayed image (that's why you get those edits that change image size by 1 pixel, if you've ever noticed that) but the image itself you just have to wait for. So just change it from 600px to 601px and it should update on the page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:46, 25 June 2018 (EDT)&lt;br /&gt;
::Bueno, thanks--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:52, 25 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 1 extra pixel for image sizes ==&lt;br /&gt;
&lt;br /&gt;
Very often I would see edits like [http://www.imfdb.org/index.php?title=Talk:MAC-10&amp;amp;curid=9653&amp;amp;diff=1193128&amp;amp;oldid=1193118 this] that add 1 pixel to the size of an image on a page. It happens semi-often on this site but I have never seen this anywhere else. What are they for? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:38, 28 June 2018 (EDT)&lt;br /&gt;
:Whenever someone uploads a new version of an existing image, it takes a while for it to actually change on its own. Adjusting the file size essentially forces the site to recognize that the image has been updated, but adjusting it by one pixel prevents it from actually being noticeable. In cases such as this one, it was more important than most, because the new version of the image had a different aspect ratio than the original, so leaving the images as-is left them looking &amp;quot;squashed&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
&lt;br /&gt;
The guy who just made the edit you linked to as an example, AKA [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:45, 28 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, interesting trick. I just wait it out. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:51, 28 June 2018 (EDT)&lt;br /&gt;
::Correct, it refreshes the thumbnail. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 28 June 2018 (EDT)&lt;br /&gt;
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== Supernatural Seasons 8-14 ==&lt;br /&gt;
&lt;br /&gt;
Is it just me or people just lost interest in updating the seasons 7-12 or even creating seasons 13 &amp;amp; 14? If people are about to ask me &amp;quot;why don't you do it yourself?&amp;quot; well one, I don't know where to download and two, I don't have a computer and I use my phone to do all of this stuff and it lags real bad like right now as I'm trying to type.&lt;br /&gt;
[[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 23:33, 5 July 2018 (EDT)&lt;br /&gt;
:Speaking for at least myself, sometimes other commitments get in the way. Jobs, spouses, kids, things come up. If someone gets to it, they'll get to it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:49, 6 July 2018 (EDT)&lt;br /&gt;
::I did the first 7 seasons but whilst I was doing that others started on the latter seasons so I put it on hold, especially as I only have it on DVD rather than the HD source the latter seasons were started in. However, nobody ever finished the latter ones so I intend to do them at some point (I only currently have up to season 12 though and it will only be DVD quality), but seeing as how I haven't actually watched these latter seasons yet I essentially need to fully watch 5 seasons (only taking me up to season 12) so that is about 80 hours of TV without even taking into account the time needed to actually get the screenshots and make the pages, so it will probably take me a while, so if anyone else wants to do it, feel free.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:24, 6 July 2018 (EDT)&lt;br /&gt;
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== Help to ID the ancient revolver ==&lt;br /&gt;
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Hello! Excuse me, I have some request: may somebody help me to ID this ancient revolver in the anime movie ''[https://en.wikipedia.org/wiki/The_Dagger_of_Kamui The Dagger of Kamui]''. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:52, 17 July 2018 (EDT)&lt;br /&gt;
[[Image:The Dagger of Kamui revolver 1 1.jpg|500px|thumb|none|The hammer can be seen.]]&lt;br /&gt;
[[Image:The Dagger of Kamui revolver 1 2.jpg|500px|thumb|none|The revolver is partly seen.]]&lt;br /&gt;
[[Image:The Dagger of Kamui revolver 1 3.jpg|500px|thumb|none|Perfect view of the trigger guard.]]&lt;br /&gt;
[[Image:The Dagger of Kamui revolver 1 4.jpg|500px|thumb|none|Note the barrel lenght. This gun is seems to be a pinfire.]]&lt;br /&gt;
:Seems like a Colt Open Top Revolver with the trigger guard of a Lemat Revolver, probably to look cool. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:20, 17 July 2018 (EDT)&lt;br /&gt;
::Maybe, something from [[Lefaucheux Revolver]]s series, like [https://upload.wikimedia.org/wikipedia/commons/a/a4/Revolver_Lefaucheux%2C_mod%C3%A8le_1854%2C_le_LF_28.jpg this], or [https://s3.amazonaws.com/pastperfectonline/images/museum_94/029/g19857636.jpg this]? At least, it has the similar trigger guard, open top and a pinfire as well. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:18, 18 July 2018 (EDT)&lt;br /&gt;
:::Might could be, the hammer looks to be shaved down so it's flush with the frame. Could be modeled after a centerfire conversion of a pinfire Lefaucheux. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:00, 18 July 2018 (EDT)&lt;br /&gt;
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== Metric units vs United States customary ==&lt;br /&gt;
I think IMFDB should prioritize metric over US customary units. The metric system is the more widespread system.&lt;br /&gt;
--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:15, 30 August 2018 (EDT)&lt;br /&gt;
:But it's an American site. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:17, 30 August 2018 (EDT)&lt;br /&gt;
::Then be consistent and use American English in descriptions, Tim :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:00, 30 August 2018 (EDT)&lt;br /&gt;
:::I do, now. Mostly. &amp;gt;.&amp;gt; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:14, 30 August 2018 (EDT)&lt;br /&gt;
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== ''H3VR'''s &amp;quot;M4 Shorty&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I already posted this on the ''[[H3VR]]'' talk page, but since I haven't gotten a solid response over there, I figured that this would be the next logical step. So, one copy-paste later...&lt;br /&gt;
&lt;br /&gt;
In Update #49, a third variant of the &amp;quot;new&amp;quot; M4A1 model was added, referred to as the &amp;quot;Shorty&amp;quot; variant; as the name implies, it has a shortened barrel, handguard, and gas system. Now, I ''was'' going to add this under the M4A1 entry, but then I remembered two important things:&lt;br /&gt;
:1. Virtually every single possible combination of parts (especially with regards to barrel lengths and types) on an AR-15-pattern rifle has its own unique designation, and &lt;br /&gt;
:2. I am really bad at identifying them.&lt;br /&gt;
As such, I would like some assistance in figuring out just what we should call the &amp;quot;M4 Shorty&amp;quot; on the page. Here are a couple reference images:&lt;br /&gt;
[[File:H3VR M4A1 Shorty Forend.jpg|thumb|none|600px|Here's a shot of the forend and barrel...]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Check.jpg|thumb|none|600px|...and here's a brass-check glamour shot.]]&lt;br /&gt;
Any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:14, 1 September 2018 (EDT) P.S.: Yes, I did re-type my signature. Why? Because, that's why.&lt;br /&gt;
:It's a bit far-fetched to say that every possible combination of AR-15 parts has its own unique designation :P especially when you see custom carbines such as [[District B13#AR-15 Pistol/SMG|this one]] and [[36th Precinct#Customized AR-15 Carbine|this one]]. That's why I don't think this shorty M4 has a particular real-life counterpart; at best, I could probably call it an ever shorter version of the CQB-R / Mk 18 Mod 0. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 2 September 2018 (EDT)&lt;br /&gt;
::Perhaps I should've specified: every ''officially manufactured'' AR-pattern rifle has its own designation that we try to point out (especially when the official manufacturing is done by one of the major manufacturers). So, if it's not anything in particular (the most likely explanation being a &amp;quot;pistol&amp;quot; upper attached to an M4A1 lower), then what should I call it? And, for that matter, where should I put it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:54, 2 September 2018 (EDT)&lt;br /&gt;
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== Help, I am looking for pictures of AK pistol. ==&lt;br /&gt;
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I remember seeing the picture of AK shortened on this site before, but I have forgotten which page it was put on. It is cut barrel and handguard. It is like the picture below. -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 3:07, 10 September 2018 (JST)&lt;br /&gt;
[[File:Bandicam 2018-09-09 11-57-29-171.jpg|600px|thumb|none|scene in ''[[Zombie Plague: Mutant Zone - Toxic Revolution]]'']]&lt;br /&gt;
:Isn't it an airsoft gun, like [https://media2.24aul.ru/imgs/527b0fa21252080654242864/aksu-47-ak-47-1-3369652.jpg this one] (don't know the manufacturer)? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:13, 9 September 2018 (EDT)&lt;br /&gt;
:: No, without Stock.  -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 3:26, 11 September 2018 (JST)&lt;br /&gt;
:::Maybe what you're looking for is the [[:File:Romanian Micro Draco.jpg|Micro Draco pistol]] (currently in the AIMR section), but it's different from the one seen in that screencap; the latter doesn't seem to have a hooded front sight like those Romanian carbines. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:52, 10 September 2018 (EDT)&lt;br /&gt;
::::[http://images.satom.ru/i/firms/28/107/107605/straykbolnyy-avtomat-galaxy-g-28s-rk-beta-spetsnaz-s_db335a2e07b7563_800x600.jpg Here] is another similar airsoft AKSU, Galaxy G.28S АК Beta Spetsnaz S. With removed muzzle brake and wooden furniture it would bear resemblance with a screen gun. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:56, 10 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I need help to identify this pistol. ==&lt;br /&gt;
&lt;br /&gt;
Im trying to help on the ''[[American Ultra]]'' page and in some scene of the film Mike takes a ''[[Beretta 92FS]]'' from Rose,but when he &amp;quot;takes&amp;quot; the gun,the scene changes to another cut of some other person taking another gun(Maybe because the actor couldnt do it)&lt;br /&gt;
It could be a XD or a Glock? but i really cant say because of the rail and because its to dark for me,and i preffer to confirm what gun it is before doing an edit&lt;br /&gt;
--[[User:MeilingSama|MeilingSama]] ([[User talk:MeilingSama|talk]]) 01:09, 12 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:UnknownPistol.jpg|600px|thumb|none|Another person takes the pistol from &amp;quot;Rose&amp;quot; in a different cut]]&lt;br /&gt;
&lt;br /&gt;
::Looks like a [[Glock]] with a Timberwolf frame. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 11:48, 12 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A quick rule-related question. ==&lt;br /&gt;
&lt;br /&gt;
Are unregistered/non-logged-in users allowed to upload screenshots? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:26, 29 September 2018 (EDT) P.S.: I know that I'm kinda sounding like a broken record, but does anybody have anything conclusive to say about the &amp;quot;M4 Shorty&amp;quot; a couple topics above?&lt;br /&gt;
:No, you have to be a registered user to upload and make edits. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:59, 29 September 2018 (EDT)&lt;br /&gt;
::Alright, thanks for letting me know. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:23, 29 September 2018 (EDT)&lt;br /&gt;
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== Account Deletion ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone I hope you're doing well. I just wanted to quickly reach out and ask about deleting my account. I've been on IMFDB for about 7 years now but I think it's time I move on to other endeavors. I've been told if I don't want to be on IMFDB, then simply don't use it, but I'm afraid that's not going to work in my case. If someone can begin the process of deleting my account or at the very minimum giving me a permanent suspension or ban will be great and really helpful. Thank you. [[User:Vintage Guns|Vintage Guns]] ([[User talk:Vintage Guns|talk]])&lt;br /&gt;
:I'll give you three months. If you haven't weaned yourself off by then, you're on your own. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:24, 4 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Database Error==&lt;br /&gt;
&lt;br /&gt;
Updating the Jack Ryan article and I'm almost done when I got this error:&lt;br /&gt;
&lt;br /&gt;
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:&lt;br /&gt;
&lt;br /&gt;
    (SQL query hidden)&lt;br /&gt;
&lt;br /&gt;
from within function &amp;quot;LinkHolderArray::replaceInternal&amp;quot;. Database returned error &amp;quot;1271: Illegal mix of collations for operation ' IN ' (173.255.217.6)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:08, 10 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Disabling the autoplaying videos that appear on Smith &amp;amp; Wesson and 1911 pages ==&lt;br /&gt;
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Is there any way to disable these loud videos? They keep on appearing at the top of the page and auto-playing when I load any page with S&amp;amp;W or M1911 in their name. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:34, 3 November 2018 (EDT)&lt;br /&gt;
:If you go to My Preferences&amp;gt;Appearance and select Monobook, all ads disappear. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:38, 3 November 2018 (EDT)&lt;br /&gt;
::That worked. Thanks. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:42, 3 November 2018 (EDT)&lt;br /&gt;
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== A couple of AR variants. ==&lt;br /&gt;
&lt;br /&gt;
Yep, it's me again. Much to everybody's chagrin. Anyway, I'm nearing the end of the ''[[H3VR]]'' screenshots I can actually take (I've got a plan for the rest), and I've picked up another couple of [[AR-15]] derivatives. As above, so right here - I'm not particularly good with these, and now they're low-detailed, so if anyone has any insights, it'd be much appreciated. If not, well, it just be like that sometimes.&lt;br /&gt;
[[File:H3VR Spawner AR-15.jpg|thumb|none|800px|The AR that appears as a tutorial image on the item spawner. Best guess would be a [[Colt Law Enforcement Carbine]], but my best guess doesn't exactly amount to much.]]&lt;br /&gt;
[[File:H3VR Target AR-15.jpg|thumb|none|800px|These wooden hot-dog soldier targets use a rifle that could probably be either a standard [[M4A1]], or something more along the lines of a [[Colt Model 653]].]]&lt;br /&gt;
Sorry to keep pestering everyone like this; all I can say is that it'll probably be over relatively soon. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:19, 9 November 2018 (EST)&lt;br /&gt;
:Actually, I think for now that I'll just put them down as &amp;quot;Unkown AR-15 Carbines&amp;quot; or something of the sort, and if anyone gets any inspiration, they can edit as they please. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:57, 10 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== R6 Siege page deleted? ==&lt;br /&gt;
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The Rainbow Six Siege page seems to be deleted, which is annoying since a new update is on the horizon that’s adding some new guns. What’s the deal? ---P226 01:45, 18 November 2018 (EST)&lt;br /&gt;
:Huh... the page is still up for me... [[Rainbow Six Siege]]. I'm not sure what's happening on your end. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:32, 18 November 2018 (EST)&lt;br /&gt;
For some reason I'm getting &amp;quot;weblogin.html&amp;quot; and it says the page has no text. This happens only on my phone (I used to visit on my phone occasionally in the past) but my laptop and desktop can display the page fine...pretty weird, maybe it'll sort itself out.---P226 13:14, 18 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==My Introduction==&lt;br /&gt;
Hello all!&lt;br /&gt;
This is my first time on creating an account for such a purpose, so I could say that I am the newest of newbies in the website. &lt;br /&gt;
I don't know if this is the right page for asking this, but I wanted to try and &amp;quot;refresh&amp;quot; to the page of the game &amp;quot;Cross Fire&amp;quot;, a game that I've been playing for a long time, and I noticed that it's quite lacking in detail (and some guns). I would mostly add some stuff I've screenshot myself, but there is a little problem. Cross Fire is currently played on certain countries (I'm from the Philippines), but some of those countries has some guns unique to them (Let's say, a P08 Luger is only available to the North American server. Cross Fire does have its own wiki, which features those guns, but I may have to ask permission from that website to post images that they have to IMFDB.  --[[User:KokoRocks30|KokoRocks30]] ([[User talk:KokoRocks30|talk]]) 07:50, 23 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
Note: I may have screwed up a few couple times...sorry.  --[[User:KokoRocks30|KokoRocks30]] ([[User talk:KokoRocks30|talk]]) 07:50, 23 November 2018 (EST)&lt;br /&gt;
:First of all, it's alright, I could understand you just fine. As for your question, that's perfectly fine. Just go over to their wiki, ask for permission, and follow their instructions - I myself did this getting screenshots for ''[[Fallout: New Vegas]]''. You'll probably have to credit them in the image's description, but it should be just fine. Unless, for some reason, they choose not to let you take the screenshots, which would send us back to the drawing board. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:53, 23 November 2018 (EST) P.S.: I must say, I applaud you for taking on as daunting a task as updating the ''[[Cross Fire]]'' page. A commendable effort indeed.&lt;br /&gt;
&lt;br /&gt;
I appreciate the compliment, sir! Although I think some would expect the discussion page to be quite busy, as I may be a gun enthusiast, but I'm no genius when it comes to identifying weapons with perfect detail, so I may need some help in the future. --[[User:KokoRocks30|KokoRocks30]] ([[User talk:KokoRocks30|talk]])&lt;br /&gt;
&lt;br /&gt;
Also, I would start right now by adding needed screenshots of some weapons in the game, before I add the necessary details after I've obtained permission from the Cross Fire wiki.--[[User:KokoRocks30|KokoRocks30]] ([[User talk:KokoRocks30|talk]])&lt;br /&gt;
&lt;br /&gt;
==Shadow of the Tomb Raider==&lt;br /&gt;
Any idea what this thing is supposed to be? It's Lara's standard pistol from the new game, and all I could come up with is some M1911/Hi-Power/S&amp;amp;W semi-auto frankengun.&lt;br /&gt;
[[File:STR smith 2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:STR smith 5.jpg|600px|thumb|none|]]&lt;br /&gt;
There is also a AK variant, FN FNC, FN FAL (semi-only), SCAR-H, Remington 870 (I think), some other shotgun, Browning M2, probable CZ 75 and probable S&amp;amp;W Model 27.&lt;br /&gt;
&lt;br /&gt;
Also, I'm logged out of the forum and can't recover my account because the capatcha is down.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 15:53, 25 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== About these videos... ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to block these sponsored videos that play o a lot of our pages now? My adblock doesn't help either. Is there an option to turn them off somewhere?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 19:10, 5 December 2018 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1201783</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1201783"/>
		<updated>2018-07-26T23:03:38Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Fallout: New Vegas&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout New Vegas: Ultimate Edition''. The first, &amp;quot;Dead Money,&amp;quot; revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. &amp;quot;Honest Hearts&amp;quot; takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. &amp;quot;Old World Blues&amp;quot; takes place at the scientific research facility Big Mountain or the Big MT. The final DLC, &amp;quot;Lonesome Road,&amp;quot; adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. An optional pack, &amp;quot;Gun Runners' Arsenal,&amp;quot; adds a host of weapons to the Gun Runners, a vendor located outside New Vegas proper.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. The 9mm is by far one of the most common weapons in the Mojave, and seems to have been adopted by the NCR as their standard sidearm. The 9mm appears almost everywhere and is even given to you by Doc Mitchell at Goodsprings at the game's beginning, unless the player has rolled their character's stats for a combat proficiency other than Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens.&amp;quot; It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage that benefits from how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy damascene engraving, is carried by Benny (voiced by Matthew Perry), which he uses to execute the player in the opening FMV. The player can then return the favor upon confronting Benny at his casino, The Tops, earning the challenge &amp;quot;Talk About Owned,&amp;quot; provided they chose to kill Benny before the completion of &amp;quot;Ring A-Ding Ding!&amp;quot;. Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached. Interestingly enough, the real-life Browning factory is located in Utah, where the DLC &amp;quot;Honest Hearts&amp;quot; takes place. The pistol in-game is marked as being made by &amp;quot;M&amp;amp;A Gun Manufacturers&amp;quot;; it's possible that this represents a company that either absorbed or formed from the original Browning assets. Due to the quantity of 9mm pistols and their good condition, it's possible the factory was still in operation after the war.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegasHi-Power.jpg|400px|thumb|none|In-game model for the 9mm Pistol.]]&lt;br /&gt;
[[Image:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|601px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|601px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[Image:FalloutNVHi-Power.jpg|601px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading.]]&lt;br /&gt;
[[Image:FalloutNVhipowerposter.jpg|601px|thumb|none|While wandering Camp McCarren, The Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an illustrated Hi-Power.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|401px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening FMV.]]&lt;br /&gt;
[[Image:FalloutNV9mmMaria.jpg|601px|thumb|none|The Courier, ironically, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of both the [[Colt Single Action Army]], various replicas and the [[Ruger Vaquero]]. The base gun has a 4.75&amp;quot; barrel, but can be modified with a 7.5&amp;quot; Cavalry barrel that increases the damage by +3, as well as an engraved cylinder which increases its condition by +50%. The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it also shares physical similarities with the Colt, such as the three screws on the cylinder housing, where the Vaquero only has two, and lacks the base pin that is present on both Colt SAA's and Vaqueros, but is absent on several replica SAA's.&lt;br /&gt;
&lt;br /&gt;
The .357 is one of the first guns you get besides the 9mm and the Varmint Rifle, and does very reliable damage until heavier armor gets involved.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is a notable weapon, as it has the fastest rate of fire of all the in-game pistols. Lucky serves as a high-level eater of .357 Magnum ammo, with its fast ROF and damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|450px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|450px|The .357 equipped with a longer barrel and a &amp;quot;heavy-duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Notice the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|450px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;. The .44 is a relatively common piece to find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, Old Ben in Freeside, and Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum can be obtained by talking to the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake. The Mysterious Magnum is also used by the Mysterious Stranger. The Mysterious Magnum is one of the more fun weapons to use; besides the obvious Mysterious Stranger noises it makes when drawn or holstered, it boosts the crit chance of the standard weapon and makes it a very useful and amusing tool for dealing in .44 caliber justice.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|450px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|450px|The .44 fitted with a scope and a &amp;quot;heavy frame.&amp;quot;]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|450px|The &amp;quot;Mysterious Magnum.&amp;quot;]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from ''[[Fallout]]'' and ''[[Fallout 2]]'' except chambered for the fictional 12.7mm intermediate round (essentially the .50 BMG cartridge with shortened projectile and case length), allowing the magazine to be inserted in the grip instead of being housed in front of the trigger like the original 14mm). Like the original design, it is roughly 50% ultra-chunky [[Hammerli 280]] (now minus the separate magwell) and 50% the [[(Blade Runner) - LAPD 2019 Blaster|&amp;quot;LAPD 2019 Blaster&amp;quot;]] from the movie ''[[Blade Runner]]'', though a gun even closer to the ''Blade Runner'' weapon exists too. The 12.7mm Pistol is as rare as its ammo, such as in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs high Strength and Guns skill to use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the Gun Runners' Arsenal DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. However, it can't be modified with standard 12.7mm pistol mods, so get used to the loud firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:H280.jpg|thumb|400px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|400px|none|LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|450px|The in-game model of the 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|450px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat is as fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|450px|The 12.7mm Compact, Lil' Devil.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that its a faithful replica of the original 14mm design from Fallouts past.]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from ''[[Fallout 3]]'' and is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is very common, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double action and can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|450px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|600px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99, due to it being ported over from ''Fallout 3''.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|600px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called the &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''Fallout 1'' and ''2''&amp;quot;, the .223 Pistol. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower, though at the cost of some damage. The Gun Runners' Arsenal DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a rather good weapon. While it has no modifications available unlike most of the handguns, it can chamber the several 5.56mm variants, such as armor-piercing or hollow-point ammo.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the handgun is useable to complete two movie-related challenges (non-achievement-based tasks outside the main game). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) kill robots with the pistol, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons.&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|450px|The in-game model for the 5.56mm Pistol. Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|450px|The unique &amp;quot;That Gun.&amp;quot;]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. The Silenced .22 is suppressed and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power, if the player's sneak skill is not high enough to bring in larger weapons. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member). As stated before, the .22 Pistol comes suppressed off the bat and can be snuck into casinos, but its measly damage makes it useless in real combat. Interestingly enough, the real-life Ruger factory is located in Arizona (not too far from where the events of the game take place).&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|350px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at the old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;. It uses .357 Magnum rounds. It is fired exclusively in single action, despite the New Service being a double-action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. The weapon is extremely useful in &amp;quot;Dead Money&amp;quot; due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The Colt New Service can be found at the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (&amp;quot;Big Frame Revolver,&amp;quot; or sometimes &amp;quot;Biggest, Finest Revolver,&amp;quot; and popularly but erroneously &amp;quot;Big Fucking Revolver&amp;quot;), chambered in .45-70 Govt'. With the addition of the Gun Runners' Arsenal DLC, it adds a DLC variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places, carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Fallout version takes a few liberties, making the BFR a double action revolver that feeds through a swing-out cylinder, over the real-steel which is a single action only revolver that feeds from a loading gate. The Hunting Revolver is a solid way to use up .45-70 early in the game, with solid damage in accuracy that is only tempered by the wonky scope view.&lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, and with good reason. Firing .45-70 and without a scope, this allows the Sequoia to be used more freely than its normal counterpart, making it a very potent high-level sidearm if one can keep up their supply of .45-70.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|450px|thumb|none|The standard Hunting Revolver.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|450px|thumb|none|The Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the Gun Runners' Arsenal DLC. A 6-shot cylinder is also available but does not change the weapon's appearance, not even during reloads.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzleflash, considering the caliber.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|450px|thumb|none|The 'Ranger Sequoia', the unique version of the Hunting Revolver.]]&lt;br /&gt;
[[Image:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of this weapon. After beating the main questline of Honest Hearts, .45 Auto (and the weapons which fire them) are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and these sights are permanent on the default weapon in the final game. It correctly holds 7 rounds. The M1911A1 is a powerful weapon, with damage output on par with the 12.7mm Pistol, though during your trip in Zion, ammo may be hard to come by.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, unused iron sights can still be found in the game files, as seen here.]]&lt;br /&gt;
[[Image:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[Image:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1.]]&lt;br /&gt;
[[Image:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas 1911.jpg|450px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[Image:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds 6 rounds of .45 Auto in its magazine. As stated before, A Light Shining in Darkness is a rather solid handgun stat-wise, and while it doesn't come with any night sights, the glowing slide is good enough.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|In-game model for the unique &amp;quot;A Light Shining in Darkness&amp;quot;. Note that the slide seems to be modeled more off of a [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, giving us a look at the snakeskin grip and inscription.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The &amp;quot;Lonesome Road&amp;quot; DLC adds a modified Brescia Model 00, appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance- provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations- even the mighty Deathclaw is terrified by flares. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot. Even more bizarrely, the flare gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1&amp;quot; flare.]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|400px|The in-game model of the Brescia. While there are some differences, such as the shape of the trigger and hammer, the resemblance is still obvious- especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|600px|A flare gun lying on the ground in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|600px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Mauser C96#Shansi Type 17|Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
The 10mm SMG from ''[[Fallout 3]]'' is found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once you're at a high enough level. It bears a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are reminiscent of that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target. Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak-attack weapon if you have a high enough Sneak skill to get into point-blank range. Coupled with the Run 'n Gun perk, you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers, you can fire a shot, duck around a corner or behind cover, then ambush them at point-blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners' DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor and greater damage and rate of fire. It is also a holdout weapon that can be carried into casinos and is the ''only'' automatic holdout weapon available. .&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_SMG.jpg|thumb|none|450px|The in-game model for the 10mm SMG.]]&lt;br /&gt;
[[Image:10mm SMG with extended mag and recoil comp.jpg|thumb|none|450px|The 10mm SMG fitted with an extended magazine and a recoil compensator.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-2.jpg|thumb|none|600px|He the reloads it, wondering why it has what seems to be an unusable underfolding stock.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-3.jpg|thumb|none|600px|A shot of the weapon in third-person. The right side is more or less exactly the same as the left.]]&lt;br /&gt;
[[Image:FalloutNewVegasSleepytyme.jpg|thumb|none|450px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVSleepytyme.jpg|thumb|none|600px|Out on the streets, the Courier holds &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and rechambered for 9x19mm (such conversion kits did, indeed, exist for the M3). Called the &amp;quot;9mm Submachine Gun&amp;quot; in-game. It can be modified with an SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol-caliber carnage. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Vikki and Vance Casino in Primm, you will find that Vance's famous SMG is missing. If one goes to the Wins Hideout near Westside, the unique version of the &amp;quot;9mm SMG&amp;quot; can be acquired and either returned or kept for one's self. &amp;quot;Vance's 9mm submachine gun&amp;quot; comes with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine. It serves as ''New Vegas'''s SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
In the Lonesome Road DLC, the Courier can use the &amp;quot;H&amp;amp;H Tools nail gun&amp;quot; as a weapon. The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and the ejection port having been replaced by a safety switch. The Nail Gun's a rather amusing and powerful weapon in the right hands, doing double damage to limbs if one can keep a nice stockpile of nails.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the &amp;quot;9mm SMG.&amp;quot;]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|The unique Vance's 9mm SMG. The drum magazines can also be added to the normal 9mm SMG as a modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|600px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It is a .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The Silenced .22 SMG can be upgraded with a larger drum magazine that increases capacity by 60 rounds. It can be found on Fiend raiders in Vault 3 and Gomorrah Bank Guards. Its high rate of fire and rather large magazine capacity make the gun somewhat useful against lightly armored foes, but the overall weakness of .22 render it moot when even slightly heavy armor gets into the fray.&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:Silenced22SMG.jpg|600px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting extra 60 rounds. This also raises the ironsights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the &amp;quot;Laser RCW&amp;quot;. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood. The RCW is a rather decent energy weapon, beating out the pistol-based weapons but falling short in the long run due to its overall low damage.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|550px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights aren't too different from a normal Thompson.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving us a look at all of the glowy bits.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the ''.45 Auto Submachine Gun'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC. It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful round tempered by rather bad accuracy.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm SMG==&lt;br /&gt;
The heavy-hitter of the submachine gun category, this SMG, while largely fictional, seems to have some distinct features from some real-world weapons; namely, it uses a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and seems to use a [[TDI Vector]]-style offset recoil system (and, given the caliber, would probably have to). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in &amp;quot;Honest Hearts&amp;quot;, and both high-level marked men and Ulysses in &amp;quot;Lonesome Road&amp;quot;; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a version that can be customized further than the one in the base game- while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the GRA version can also accept a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot;, which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the kingpin submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small mags somewhat temper the 12.7mm SMG's power, but only a little.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm.]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|600px|The GRA version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 24-round magazine and a very high rate of fire. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire. The Assault Carbine can be found in any former military installation in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants. The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a high rate of fire and same 5mm caliber, allowing for very good damage against armor that's hindered by the small magazines.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine, note the knob on the bolt that acts as the charging handle. How exactly the dust cover is supposed to close with that in place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with a SIR railed foregrip and a Magpul PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead. The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to most targets and allowing for immediate follow up shots, but is restricted by its caliber.&lt;br /&gt;
&lt;br /&gt;
The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well. The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside Gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All American&amp;quot; rifle.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, The Courier stands holding the &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] appears in the game, called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s (Fallout's Earth ran out of petroleum before the nuclear war). The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port. While rarely seen due to the weapon's high durability and common replacement parts, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. While not mentioned in-game, developers have confirmed the semi-auto only nature was a decision of NCR bureaucracy to lower ammo use, similar to the adoption of 3 shot burst fire in the real world. The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 [[Alexander Arms .50 Beowulf|.50 Beowulf]] upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot; The Survivalist's Rifle can be found on top of the Red Gate, next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name. The accuracy of the standard Service Rifle combined with the power of the 12.7mm Round are a lethal combination for any target, only capped by the damaged front sight making aiming a bit difficult.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the Honest Hearts DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Service Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, The Courier reloads the unique Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM 'Hecate II'==&lt;br /&gt;
The [[PGM sniper rifle series#PGM Hecate II|PGM 'Hecate II']] appears in ''Fallout: New Vegas'' as the .50 caliber &amp;quot;Anti-Materiel Rifle;&amp;quot; one is used during the game's opening cutscene by an NCR Ranger to kill a Fiend countersniper, making it the first gun seen in the game. A variant added through the Gun Runners' Arsenal DLC gives it the capability to mount modifications such as a Carbon Fibre body, which decreases weight, a custom bolt increasing rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies, including deathclaws, and is capped by its slow rechambering speed, rarity of .50 BMG and a strength of 8 being required to even shoot it properly.&lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|550px|In-game model for the Anti-Material Rifle.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Material rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|The Courier fires his Anti-Material rifle, with massive recoil.]]&lt;br /&gt;
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==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds; along with the Browning Hi-Power, it is probably the first weapon acquired by the player, as a free one is received from Sunny Smiles during &amp;quot;Back in the Saddle.&amp;quot; It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. Originally, the Varmint Rifle was intended to be another .22LR weapon, but that was so unpopular during play testing that Obsidian changed it to use 5.56, but the original chambering is still shown with the magazine texture and a few NPC's still carrying .22 with this rifle. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.&lt;br /&gt;
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There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right. The Varmint Rifle is very common early in the game and is given to you for free by Sunny Smiles during the non-optional quest &amp;quot;Back in the Saddle.&amp;quot; The unique &amp;quot;Ratslayer&amp;quot; rifle can be found in Broc Flower Cave. The Ratslayer is a useful little rifle for animals, but its low damage makes it pretty hard to use effectively on human targets.&lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|450px|none|In-game model for the standard Varmint Rifle.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note that the magazine is textured like a .22LR magazine, a remnant from its earlier state.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|450px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, The Courier holds the Ratslayer.]]&lt;br /&gt;
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==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine''. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO, as was done in the 1950's to many Garands in service with the US Navy. The Battle Rifle can only be obtained from the Gun Runners, the 188 Arms Merchant or Mick of Mick &amp;amp; Ralphs. With a high rate of fire and a powerful cartridge, the Battle Rifle is a useful mid range weapon, but suffers from high spread at long range.&lt;br /&gt;
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The unique version is also the only version of the Battle Rifle that people who don't own the Gun Runner's Arsenal DLC can acquire. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), getting it is a bit convoluted, either you do a unmarked quest given to you by Sgt. Contreras at Camp McCarren, and then get the ability to buy it from him. Or you can download the weapon manifest in his room and give it to Lt. Carrie Boyd and get the rifle for free. This Machine is one of New Vegas's most useful weapons, with high damage and crit chance only tempered by the rifle's piddly accuracy at long range.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater in the game. The rifle takes .357 Magnum ammunition and is common mid-game. The Cowboy Repeater effectively serves as the replacement for the Varmint Rifle, and is accurate and a reliable killer of animals and raiders, but any armor tends to make it less useful.&lt;br /&gt;
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There is a special variant called La Longue Carabine (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, an engraved stock, and an Octagon Barrel. It reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in), as the La Longue's model lacks the 1886's loading port on the receiver. La Longue Carabine is found on Corporal Sterling of the 1st Reconnaissance Battalion that are stationed at Camp McCarran. La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. Its accuracy and DPS make it a good weapon, but the weakness of .357 Magnum make it useful only on lightly armored opponents.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester 1886 - .45-70 Govt]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights- the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
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==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Carbine&amp;quot;, and fires .44 Magnum. It can be found in places such as Bonnie Springs or Red Rock Canyon. The Trail Carbine is a straight upgrade over the Cowboy Repeater, boasting a damage boost plus the ability to use a scope, but still pales in comparison to the powerhouse that is the Brush Gun&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF.]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, The Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, The Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
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==Hunting Rifle==&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 Winchester. Most likely based off the [[Winchester Model 70]]. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. The Hunting Rifle is one of the higher-level rifles and serves as a sniping tool sitting between Varmint and Sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt at counter-sniping an NCR Ranger, which ends rather predictably.&lt;br /&gt;
&lt;br /&gt;
A unique variant added through the Gun Runner's Arsenal DLC is called the &amp;quot;Paciencia&amp;quot; (Spanish for Patience), boasting has extra damage and reliability, but aptly-named due to a reduced magazine capacity of 3 rounds, making patience a virtue, and each missed shot even more punishing than with the regular rifle. It is also much different than the normal version as it isn't as beaten up as the normal version, it also has a Mexican flag wrapped around the stock as a makeshift cheek rest and a gold bead sight. Paciencia's a interesting rifle, dealing more damage than it's standard counterpart and boasting a zoom level on par with the Sniper Rifle, but is tempered by its 3 round magazine capacity. &lt;br /&gt;
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Another unique variant is carried by former 1st Recon sniper Craig Boone. Called simply &amp;quot;Boone's Hunting Rifle&amp;quot; it has the distinction of being the only companion weapon in the game to feature a valid attachment, a scope. Depending on how the player completes Boone's quest &amp;quot;I Forgot to Remember to Forget,&amp;quot; Mister New Vegas, the DJ who runs Radio New Vegas, will describe the rifle as &amp;quot;a .308 flaming sword of Justice with a telescopic sight.&amp;quot; &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Notice how the bullet in the magazine is just a 2-dimensional picture, likely intended to pass off as a 3d bullet.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, as well as Legion Assassins, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun,&amp;quot; alhough it appears to also be based on the [[Marlin Model 1895]]. Its forged receiver modification, however, does resemble the receiver of a Model 1886. The Brush Gun is the king of the rifle class of weapons, dealing a ton of pain to anything on the receiving end and with very good accuracy as well. While .45-70 is fairly uncommon in the wastes, the fact both sides in the war carry it should be a good sign.&lt;br /&gt;
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The Gun Runner's Arsenal DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot;, which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight and has a stainless steel or nickel finish on the reciever. It also has a dream catcher on its stock. Namesake aside, the Medicine Stick is one of the best guns out of the Gun Runner's Arsenal, managing to make the Brush Gun better in every way except magazine capacity, and is one of the best ways to remove bad spirits in the Mojave. Its name is presumably a reference to Theodore Roosevelt's [[Winchester Model 1895]] in .405 Winchester, which he called his &amp;quot;Big Medicine&amp;quot;.&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, The Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier runs the action of his Brush Gun, showing the detail in the model.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, The Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick. Notice the different sight, compared to the non-unique Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
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==Gauss Rifle==&lt;br /&gt;
The game's only real energy-based &amp;quot;sniper rifle&amp;quot;, the Gauss Rifle is found on BoS Paladins, Y-17 Trauma Override Harnesses in Old World Blues, and Father Elijah in Dead Money, and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. The name is also technically incorrect; a rifle, by definition, must have a rifled barrel, while a coilgun/Gauss gun, by the nature of the device, cannot have one.&lt;br /&gt;
While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle. The Gauss Rifle is the sniper rifle option for characters spec'd into Energy Weapons, with very high damage that will cause hilarious overkill on anything short of Deathclaws, but is restricted by its single shot nature and its overall rarity.&lt;br /&gt;
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There are 2 unique variants of the Gauss Rifle in-game. The first, the YCS/186, is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, in which case there will be aliens there instead). When compared to the standard Gauss Rifle, the YCS/186 deals more damage, is more accurate, has greater durability, and consumes only 4 MFCs per shot, but weighs one pound more (8 instead of 7). The YCS/186, old school internet reference aside (Your Console Sucks), is a perfect upgrade to the Gauss Rifle, with even higher damage and accuracy that is only capped by the slightly heavier weight.&lt;br /&gt;
&lt;br /&gt;
The second unique variant, the Faderator, is visually identical to the standard variant, and was clearly intended as a development tool; it cannot be obtained in-game without cheats. It, among other things, holds far more ammunition (and, due to the cell breeder effect, never actually runs out), fires full-auto, fires 3 projectiles per shot, and has a resultant DPS (damage per second) of 20,160. Balanced? No. Hilarious? Yes.&lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|600px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Poster.jpg|thumb|none|600px|The Gauss Rifle is also seen prominently in this Chinese propaganda poster, which reads &amp;quot;Long Live the People's Liberation Army&amp;quot;.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|600px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note that, while the scope is set up for distance and wind compensation, the only marks that are labeled are the distance ones; furthermore, it isn't clear why anyone would be -90 of any unit of measure away from their target.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[Heckler &amp;amp; Koch G3|G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting. This perk increases VATS accuracy by 25% with 2-handed, non-explosive weapons (i.e. rifles, sniper rifles, 2-handed shotguns and SMGs, etc.).&lt;br /&gt;
&lt;br /&gt;
Additionally, the ''FO3'' &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|The back room, with its collection of inaccessible weapons; one G3 is visible at the top-right of the shot, and the other is largely obscured by Mick himself.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in &amp;quot;Lonesome Road&amp;quot;. This poster depicts several children dressed in the company's costumes, one of whom wields an unknown rifle; given how this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to be a [[Norinco Type 56]].&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Returning from ''[[Fallout 3]]'', the fictitious DKS-501 sniper rifle (referred to simply as the &amp;quot;Sniper Rifle&amp;quot;) is a usable weapon in-game, and serves as an excellent long-range option for dealing with enemies, at the cost of a low rate of fire, a small magazine capacity (5 rounds), and a rather low durability. The Sniper Rifle fires the .308 cartridge, and is permanently fitted with a 3.5 power scope. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations.&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifle has 2 available modifications- a suppressor to reduce the weapon's report, and the Carbon Fiber Parts, which impressively lower its weight from 8 to 3.&lt;br /&gt;
&lt;br /&gt;
There are 2 unique variants of the Sniper Rifle in-game:&lt;br /&gt;
&lt;br /&gt;
The first, the Gobi Campaign Scout Rifle, is found in a locked gun case in the Sniper's Nest. Compared to the standard variant, it has a lower weight (4.5), a capacity of 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and is more accurate, with the only downside being the inability to accept mods. Visually speaking, it has a slightly longer magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear).&lt;br /&gt;
&lt;br /&gt;
The second, Christine's CoS Silencer Rifle, is exclusive to the ''Old World Blues'' add-on. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything in .308), a weight of 5.5, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the standard and Gobi variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although, considering how it's already lighter than the standard variant, and already has a suppressor, they wouldn't really be necessary anyways). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah. Notably, if one picks up Elijah's notes from the watchtower on the other side of Yangtze Camp, he mentions seeing a glint, which was most likely light reflected off of the rifle's scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|600px|The in-game model of the Sniper Rifle. The bipod is sadly never used.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|600px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|600px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|600px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears simply as &amp;quot;Light Machine Gun&amp;quot; in the game, seems to be an [[FN Minimi]] with a wooden [[M60]] style hand guard and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game. It can be found either on NCR Heavy Troops at Hoover Dam, or in the deathclaw filled Quarry Junction. The Light Machine Gun is a powerful weapon for someone sitting on a bounty of 5.56, giving you a large magazine and a controllable rate of fire to allow you to be Post-Apocalyptic Rambo.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the &amp;quot;ultimate refinement of the sniper's art&amp;quot;, has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine; it, along with the 5.56mm Pistol, are used in the challenge &amp;quot;Vault 13's Revenge.&amp;quot; The Bozar is a rather interesting weapon, being a fully automatic sniper rifle it can reach out and touch enemies from afar, so long as you want to hit them with more than one shot.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the wood-clad Minimi.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his light machine gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; variant of the FN Minimi from Fallout New Vegas' Gun Runners Arsenal DLC, which seems to draw influence from the [[Barrett M82A1]].]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds. The &amp;quot;Automatic Rifle&amp;quot; comes with one modification, &amp;quot;upgraded internals&amp;quot; that boost it's rate of fire. The Automatic Rifle can be found in the Sierra Madre in a multitude of places, from the Villa Police Station's contraband store room to one of Dean Domino's Secret Stashes. The Automatic Rifle is a powerful weapon, while chewing through .308 and feeding from small magazines, its high damage makes it a powerful weapon in and out of the Sierra Madre.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|The in-game model of the Automatic Rifle, complete with carrying handle.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR, at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the ejected casings seem to imply that the cartridges have a belt, which .308 cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The Hunting Shotgun is a useful shotgun as it allows a much more accurate use of 12 gauge over the more spray and pray Riot Shotgun, making it incredibly useful for Magnum and Slug shells.&lt;br /&gt;
&lt;br /&gt;
The unique version, the Dinner Bell, has synthetic camo furniture and is the most accurate scattergun-style weapon in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry,&amp;quot; given by Red Lucy, who runs The Thorn. Dinner Bell serves as the game's most accurate scattergun, and is useful for hitting angry raiders with Slug shells at ranges past any other shotguns.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|500px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|550px|none|The standard Hunting Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The model uses an oddly colored plastic case instead of a proper brass case.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|550px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun. Note the camouflage, which appears to be Mossy Oak Shadow Grass, a camo specifically designed for duck hunting.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; those who pre-ordered the 'Caravan Pack' version of New Vegas could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, being a direct upgrade over the Single Shotgun but still kept back by the weaker 20 gauge chambering.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|450px|In-game model for the Caravan Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is on this gun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;. A rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. A powerful weapon in the right circumstances, the Riot Shotgun spits shells at a faster rate than any other shotgun, enough to stun lock even the toughest opponents with the And Stay Back perk, but requires a hefty surplus of 12 gauge to kept fed.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|450px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom. The &amp;quot;Lever-Action Shotgun&amp;quot;, as it is called in game, can be found in certain locations, like Durable Dunn's sacked caravan, the back room of the Big Horn Saloon in Boulder City and on Crimson Caravan, Great Khans and Fiend NPCs. While it has more rounds and a higher rate of fire than its other 20 gauge brethren, the same caliber caps off the usefulness of the shotgun as well, making it usable against smaller and less armored foes, but loses out against medium armor.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|450px|The Lever-Action Shotgun in the game.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy at a cost of its lack of real damage to anything wearing armor.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the PPSh from the previous game. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated- provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Pardner.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20-gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun. letting us look at his weapon of choice.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|600px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be some sort of electrically-powered mechanism at the rear of the trap, despite the lack of any obvious need for one. Also, the weapon seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawn-off SBS shotgun]] chambered in 12 gauge appears in-game, simply as the &amp;quot;Sawed-off shotgun&amp;quot;. It is classified as a one-handed weapon, and fires both barrels at once, which would likely be rather painful. This also means that it has to be reloaded after every shot, and consumes 2 shells per shot, but has the advantage of doubling the pellet count, and thus doing the highest damage of any non-unique shotgun up close, and the second-highest damage of any non-unique firearm in the game (only beaten out by the [[PGM Hecate II]]). As one would expect for such a weapon, the spread is monstrous, and its durability isn't exactly spectacular either. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Button Man, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with 30 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique version with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson. Compared to the standard sawed-off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas, regardless of Sneak skill.&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge.]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|550px|The in-game Sawed-off model. Note the rather steep angle of the pistol grip, compared to the image above. Also note the single trigger (unlike [[Fallout 3#Sawed-off Double Barrel Shotgun|Fallout 3's version of the weapon]]), which fires both barrels at once; normally, both barrels of a 2-barreled shotgun can only be fired by pulling both triggers at once, so it can be surmised that this weapon is either malfunctioning, or was simply designed to be as painful to the user as possible.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|550px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle.&amp;quot; The Grenade Rifle can be found in one of the houses at Nipton, various Fiends and Vipers as well as Oscar Velasco and sold by many different vendors. The Grenade Rifle is the first launcher you get your hands on, and is an admirable weapon for annoying your enemies from afar, but loses effectiveness due to the single-shot nature.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the ''most'' unique variants of any weapon in the game. The first, called the &amp;quot;Mercenary Grenade Rifle&amp;quot; is available as a pre-order bonus, and features a unique, longer barrel; this is given to the player as soon as they wake up inside Doc Mitchell's house in Goodsprings, suggesting it was originally the Courier's. Regular version can be upgraded with a longer barrel for longer range.There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock and the long barrel modification built in. Thump-Thump is more than a basic upgrade, coming with increased attack speed and durability, half the weight and a fun attribute making any grenade launched from it go twice as fast, for instant gratification.&lt;br /&gt;
&lt;br /&gt;
''Lonesome Road'' adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip.  The Great Bear and Red Victory variants can only be obtained following the completion of the Lonesome Road campaign and depends on your actions at the end of the quest. The Red Victory is a useful version over the base Grenade Rifle, with a higher rate of fire, lower weight, is more durable and costs less points to use in VATS. The Great Bear is a fitting opposite, being slightly heavier, but coming with a massive boost in durability plus doing more damage initially, making it more powerful than any other version of the Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle, with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|550px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, note the beaver holding an [[M1 Garand]]....]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|550px|...The second one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|550px|...And the third one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners, the 188 Trading Post arms dealer, the armory of Vault 34 and found on most Boomers at higher levels; some are also carried by Happy Trails Caravan guards during &amp;quot;Happy Trails Expedition&amp;quot; in the Honest Hears DLC. The model is slightly mis-shapen over the real steel, with a much lower stock in comparison to the real weapon. While it initially seems like an upgrade over the Grenade Rifle, the Grenade Launcher is a fiddly beast. While it allows quicker rounds on tap, the slow pump animation and reload speed hamper its effectiveness.&lt;br /&gt;
&lt;br /&gt;
A modified one called the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading MFCs into the tube magazine and ejecting them after firing. The &amp;quot;Holorifle&amp;quot; is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though MF cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game render of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade Launcher after &amp;quot;accidently&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade Launcher; note the lack of a front sight.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QLZ-87==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a large fully-automatic grenade launcher firing a fictional 25mm grenade and is comparable to the game's gatling guns and flamethrowers in size and layout, also utilizing an ammo storage carried on the user's back. The gun also carries a large amount of electronics , complete with a monitor at the top which seems to be feeding Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they might assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears resemblance to the [[Norinco QL-series grenade launchers#QLZ-87|Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which's spares are presumably carried in the backpack. The Grenade Machinegun is a fairly powerful weapon, boasting some very good damage that is doubled by its controllable rate of fire, but is limited by how rare 25mm is in the wasteland.&lt;br /&gt;
&lt;br /&gt;
In Dead Wind Cavern, one can find an unique version of the weapon called &amp;quot;Mercy.&amp;quot; Mercy fires the larger 40mm grenades, similar to the [[Mk 19 grenade launcher]], giving it even more destructive potential with the cost of less ammo per magazine, and in Hardcore mode the ammo is quite heavy. Apparently a relic from the Old War, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on it's body (Hei Gui is the name of a group of Chinese commandos in the game) and is in extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. Mercy is an impressively powerful piece of kit, with higher damage over the standard version and can be used to hilarious effect on everything in the wasteland, so long as you're packing enough grenades.&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[Image:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[Image:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot;.]]&lt;br /&gt;
[[Image:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that is storage for the 25mm drums..]]&lt;br /&gt;
&lt;br /&gt;
==25mm Grenade APW*==&lt;br /&gt;
Added through the Gun Runner's Arsenal DLC, the &amp;quot;25mm Grenade APW&amp;quot; (with &amp;quot;APW&amp;quot; standing for &amp;quot;Anti-Personnel Weapon&amp;quot;)  holds 6 25mm grenades in a detachable box magazine. It serves as an interesting midway in the Explosives category, doing slightly less damage than the 40mm launchers, and not providing as much overall firepower as the Grenade Machinegun, but being far lighter and more portable, while still retaining great lethality. Being a GRA weapon, it is only available by purchase, being sold by the Gun Runners, the Boomers, and the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
The APW has 3 available modifications: &amp;quot;Upgraded Internals&amp;quot;, which gives a 25% fire rate boost; a longer barrel, which doubles projectile velocity; and a drum magazine, which raises the capacity to 8.&lt;br /&gt;
&lt;br /&gt;
While fictional, the 25mm Grenade APW seems to have been inspired by some sort of semi-auto shotgun, such as a [[Remington 1100]].&lt;br /&gt;
[[Image:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|600px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|600px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't seem to change the weapon's appearance.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The [[M84 stun grenade]] is added in &amp;quot;Lonesome Road&amp;quot;. Referred to as &amp;quot;Flash Bang&amp;quot;. These come into use against some of the more mutated creatures in Lonesome Road like deathclaws and tunnelers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|500px|The in-game M84 model. Note the square holes and the odd pin that's lower so the game can re-use the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|500px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
The game's fictional fragmentation grenades seem to be a hybrid of the [[Mk 2 hand grenade]] and the Type 91 hand grenade, the predecessor to the [[Type 97 hand grenade]] with a socket on the base for attaching a propellant charge in order to use the grenade as a rifle grenade or mortar projectile. In-game, they can be found in boxes and crates in certain location, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Misfits use a unique, unobtainable training version that looks exactly the same, explodes like the normal version, and pushes nearby objects like the normal version, but yet somehow does no damage. The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of 3 frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these 3 grenades for their later use.&lt;br /&gt;
&lt;br /&gt;
A unique variant of the grenade is also available, known as the Holy Frag Grenade, which looks the same, save for a white cross painted onto the body. 3 can be found in a box in the basement of Camp Searchlight's church. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenade as a whole, as well as the text found near it, is a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 High-Explosive Fragmentation hand grenade (minus pin)]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|500px|The in-game grenade model. Note is has a too-small version of the Type 91 propellant charge attached to the base. The sharp bend in the spoon is more typical of Soviet grenades like the F1.]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|500px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own use.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|500px|The Holy Hand Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in. If the player character lacks the Wild Wasteland perk, then this will instead contain mini-nukes, and lack the written message.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's standard incendiary grenade, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]], albeit with a black-and-orange coloration, and markings denoting it as an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|500px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the Schwerer Gustav &amp;quot;Dora&amp;quot; 80cm railway gun, is seen emplaced on Hoover Dam (although they were apparently there prior to the Great War, due to fear of airstrikes on the Dam). Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|Schwerer Gustav &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|600px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on this Hoover Dam billboard ad, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|600px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==Flamer==&lt;br /&gt;
Yet another weapon returning from ''[[Fallout 3]]'', albeit now categorized as an Energy Weapon rather than a Big Gun, the fictional &amp;quot;Flamer&amp;quot; seems to be inspired by the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack more like that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including 2 of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. &lt;br /&gt;
&lt;br /&gt;
The Flamer has one mod to its name- Flamer Expanded Tanks, which raises its capacity from 60 units of Flamer Fuel to 120.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gun Runner's Arsenal&amp;quot; DLC adds a unique variant of the Flamer to the game, called the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel, and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, 3 orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|400px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|400px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|600px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|600px|A Flamer fitted with the Flamer Expanded Tanks modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|600px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. To make full use of the C4, one should ideally have a detonator; it is not, however, absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|600px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd, however, doesn't exist).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses the detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
Appearing in a few locations, notably at Nellis AFB and The Fort, what appear to be somewhat oversized U.S. M101 Howitzers are present in-game. Notably, the one at The Fort is broken, and requires a Howitzer Firing Mechanism to repair; this will give a significant power advantage to the Legion.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|600px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
As seen in ''[[Fallout 3]]''. The [[Red Ryder]], referred to in-game as the &amp;quot;BB Gun&amp;quot;, and in-universe as the &amp;quot;Raider BB Rifle&amp;quot;, has the distinction of being the weakest gun in the game- which makes sense, because it's a child's toy, not an actual weapon. Its accuracy is somewhat poor; this issue is compounded by the fact that, like in ''FO3'', the weapon's iron sights are blocked by the player character's fingers (if said player character is male), but unlike in the prior game, the iron sights now actually serve a function. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in &amp;quot;Old World Blues&amp;quot;. Amusingly enough, despite being an airgun firing BBs (of which it holds 100, and only it uses), it it still considered a rifle by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
&lt;br /&gt;
There is also a unique variant of the weapon in-game, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, which notably possesses a marking on the stock denoting it as a limited edition model, of which only 200 were ever made. It is nearly identical to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and an extremely high critical damage boost, bumping it from a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the Wild Wasteland perk is selected.&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|600px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|600px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:H3nry8adger1982&amp;diff=1199101</id>
		<title>User:H3nry8adger1982</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:H3nry8adger1982&amp;diff=1199101"/>
		<updated>2018-07-19T14:46:52Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know if anyone bothers to read these but I might as well have something here...&lt;br /&gt;
&lt;br /&gt;
Basically, I'm just a teenager with too much free time and a gun obsession. I like Star Wars, music (although I'm a snob on the subject), and Fallout. That's about it. I have no idea how alot of the editing works and don't want to screw anything up and be taken for a vandal, so all the help I can provide is gonna pointing things out for others to take care of. Helpful, aren't I? Also, my computer is falling apart, so I wouldn't bet on screencapping either.&lt;br /&gt;
&lt;br /&gt;
I guess that's all for now.&lt;br /&gt;
&lt;br /&gt;
Long days and pleasant nights.&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:H3nry8adger1982&amp;diff=1196035</id>
		<title>User:H3nry8adger1982</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:H3nry8adger1982&amp;diff=1196035"/>
		<updated>2018-07-07T23:54:25Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know if anyone bothers to read these but I might as well have something here...&lt;br /&gt;
&lt;br /&gt;
Basically, I'm just a teenager with too much free time and a gun obsession. I like Star Wars, music (although I'm a snob on the subject), and Fallout. That's about it. I have no idea how alot of the editing works and don't want to screw anything up and be taken for a vandal, so all the help I can provide is gonna pointing things out for others to take care of. Helpful, aren't I? Also, my computer is falling apart, so I wouln't bet on screencapping either.&lt;br /&gt;
&lt;br /&gt;
I guess that's all for now.&lt;br /&gt;
&lt;br /&gt;
Long days and pleasant nights.&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rogue_One:_A_Star_Wars_Story&amp;diff=1189951</id>
		<title>Talk:Rogue One: A Star Wars Story</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rogue_One:_A_Star_Wars_Story&amp;diff=1189951"/>
		<updated>2018-06-10T16:06:06Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* Solo thoughts. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rogue One Celebration Images ==&lt;br /&gt;
[[File:RogueOne.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some images from the Reel:&lt;br /&gt;
&lt;br /&gt;
[[File:SWR1 402.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 404.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 406.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 412.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 413.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 414.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 416.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SWR1 419.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
It's good to see that someone finally split the trilogies up, but I'm not sure about calling this trilogy &amp;quot;''Stories''&amp;quot;; right now, it seems they're calling it the [http://starwars.wikia.com/wiki/Star_Wars_Anthology_Series ''Anthology Series''].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 03:14, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
: They originally called it Anthology, but the subtitle now just seems to be &amp;quot;A Star Wars Story&amp;quot;. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's only ''Rogue One'', though. The series itself hasn't been renamed.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 16:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I have heard it isn't, that is the subtitle they are giving all of them. I specifically remember the point at which they changed from &amp;quot;Anthology&amp;quot;, because a lot of people hated this new one. There was a point at Celebration where I believe Kathleen Kennedy referred to Rogue One as &amp;quot;our first Star Wars story&amp;quot; which further suggests that this is what they are calling them. They also have not used the term &amp;quot;Anthology&amp;quot; since then. I wouldn't be surprised if they drop or change this as people really don't seem to like it, but currently that is the most accurate description. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:19, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Alright, fair enough.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:43, 16 July 2016 (EDT)&lt;br /&gt;
:::::Also the upcoming Han Solo movie has been referred too as &amp;quot;Untitled Han Solo Star Wars Story&amp;quot; --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:15, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Prop images ==&lt;br /&gt;
&lt;br /&gt;
I took a few photos of some of the prop weapons which are vaguely helpful (unfortunately i only had my phone with me and the lighting and glass cases are less than ideal).&lt;br /&gt;
&lt;br /&gt;
*Firstly, the death troopers have this pistol strapped to their hip:&lt;br /&gt;
:[[File:SWCE 1.jpg|thumb|200px|none|]]&lt;br /&gt;
:This looks like the BlasTech SE-14C Blaster Pistol (Rexim-Favor Mk5) fro mthe original trilogy with possibly a different scope.&lt;br /&gt;
*The death trooper rifle appears to be the standard stormtrooper rifle with a barrel shroud with a flashlight on the side with a slightly modified Troy PDW stock:&lt;br /&gt;
:[[File:SWCE 3.jpg|thumb|500px|none|]]&lt;br /&gt;
*The shoretrooper rifle again appears to be based on the standard rifle but has a barrel shroud and a second barrel of some sort underneath:&lt;br /&gt;
:[[File:SWCE 2.jpg|thumb|500px|none|]]&lt;br /&gt;
:Not quite sure what the stock is, might have started life a a Magpul PRS but not sure about that one.&lt;br /&gt;
*Director Orson Krennic has this holstered pistol which I originally though was nothing:&lt;br /&gt;
:[[File:20160716 102112.jpg|thumb|200px|none|]]&lt;br /&gt;
:On second viewing though, is this based on the back end of an MP40?&lt;br /&gt;
*Here is a shot of Jyn's pistol in its holster:&lt;br /&gt;
:[[File:SWCE 5.jpg|thumb|200px|none|]]&lt;br /&gt;
::This pistol can be adapted into a rifle. &lt;br /&gt;
:I had assumed that all of the weapons in this were just solid resin props based on real guns, but that fact that the magazine is missing here suggests that it may actually be a real gun or an Airsoft. Or maybe it is just a fabricated prop where they went to the trouble of adding a removable &amp;quot;power pack&amp;quot;.&lt;br /&gt;
*Chirrut has this weird unfolding blaster bow thing:&lt;br /&gt;
:[[File:SWCE 6.jpg|thumb|500px|none]]&lt;br /&gt;
:It initially looks like nothing but I think that the back end may use stormtrooper blaster parts:&lt;br /&gt;
:[[File:SWCE 7.jpg|thumb|500px|none]]&lt;br /&gt;
::From a better picture ive seen it looks like the grip and trigger guard off a Sterling was used, i'm not sure if any more of the Sterling is used though.--[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 13:52, 13 December 2016 (EST)&lt;br /&gt;
*There were also several standard stormtrooper costumes on display, and they actually had two slightly different rifle props. The first was the classic rifle, but there was also this one:&lt;br /&gt;
:[[File:SWCE 8.jpg|thumb|500px|none|]]&lt;br /&gt;
:It is very similar but there are a couple of differences. It has a flashlight on the barrel shroud, the scope is slightly different and I think that magazine is longer.  &lt;br /&gt;
--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nice pictures! Wish I was there. A few notes:&lt;br /&gt;
:*The death trooper stock is a VFC HK416C stock.&lt;br /&gt;
:*Krennic's blast is indeed a modified MP40.&lt;br /&gt;
:*Jyn's pistol (I think) is a WE Luger.&lt;br /&gt;
:*I thought I spotted gun parts on that bow. At first I thought it might be MG15 parts, but that doesn't seem to be the case.&lt;br /&gt;
:*The flashlight is a knock off (made by Element) SureFire M300 Mini Scout Light WeaponLight.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:42, 16 July 2016 (EDT)&lt;br /&gt;
::You're right about the stock, forgot about the hk equivalent. As for the bow, the main thing that makes me think it is Sterling based is the pivot behind the pistol grip where the folding stock would normally go. This may just be coincidence though, as having what appears to be an ejection port on the left side is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:57, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think you're right about it being a Sterling, but maybe they only used the grip?--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 15:37, 17 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
On a side note, Krennic's blaster is also seen pretty clearly in the first trailer. It's from a distance but pretty well lit and offers a decent view if anyone wants to cap it. It's at about a minute in.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 03:59, 18 July 2016 (EDT)&lt;br /&gt;
I'd heard (and, having just watched the movie at the nearest Regal, seen) that Andor has what looks like a Wechselapparat tank on his back. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:22, 26 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pao's Tabanna-Jacked Blaster Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Rebel commando Pao carries a rifle built around an unknown base firearm, probably an AR15/M16.&lt;br /&gt;
[[File:Rogue-One-08.jpg|thumb|500px|none|]]&lt;br /&gt;
:I don't think it is based on an AR, here is a more side on image of it:[[File:Rogue One Pao.jpeg|thumb|500px|none|]]There doesn't appear to be any part that is based on an AR. From images I have seen Pao is smaller than humans, so this is probably a smaller scale weapon to suit him. &lt;br /&gt;
::After seeing a far better view of this is definitely either a heavily modified MP40 lower and grip/trigger guard or a full receiver from a Rexim Favor submachine gun with the magazine housing removed and plenty of added details on the barrel and it's extension. The shoulder stock could be off any number of rifles. --[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 18:11, 17 December 2016 (EST) &lt;br /&gt;
&lt;br /&gt;
== Moroff's Vulk TAU-6-23 &amp;quot;Blastmill&amp;quot; rotary blaster cannon ==&lt;br /&gt;
Also in this batch of promo images was this one of Moroff:[[File:Rogue One Moroff.jpeg|thumb|500px|none|]]He is carrying what appears to be a MG34 based rifle, and on his pack is a Sterling based weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:25, 28 November 2016 (EST)&lt;br /&gt;
::That's definitely an M60, not an MG34.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 20:29, 28 November 2016 (EST)&lt;br /&gt;
:::Your right, at a glance I incorrectly assumed it was just one of the shore trooper blasters without the scope, but it is something totally different to either that or the machine gun used by Bistan as it has [http://planoinformativo.com/stock12/image/2016/Octubre/17/carta3.jpg rotary barrels].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 28 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
::::An M60 combined with an M134, it seems. There's better pictures out there of the accessory that comes with the 3.75″ figure.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:35, 5 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rogue One weapons video ==&lt;br /&gt;
&lt;br /&gt;
The Star Wars Show did [https://youtu.be/TvAIy6Go7iA?t=3m46s a segment] about some of the Rogues one weapons that showed a few interesting things. Firstly, it seems that most of the weapons are airsoft that actually fire to give the performers something to react to. It also seems that there are bright lights built into the muzzle synchronised with firing, I assume so that they can more easily sync up the special effects. Krennic's blaster is actually a break action that is fed from a three shot cylinder. Some of the rifles carried by the rebels in this are takedown rifles that consist of a base pistol, a stock, and an extended barrel (which also contains a telescopic sight and an extra magazine).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:48, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Your thoughts? ==&lt;br /&gt;
&lt;br /&gt;
I watched this movie yesterday and I was actually quite pleased. I am a big Star Wars fan, but Episode VII felt like a complete rehash of the original. This, however, was alot more original and in my opinion, a better movie.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:48, 21 December 2016 (EST)H3nry8adger1982&lt;br /&gt;
:I loved it, it managed to feel like a Star Wars movie while bringing some legit originality to the series (Dat hallways scene at the end tho!!) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 10:02, 21 December 2016 (EST)&lt;br /&gt;
::I really liked it. As a massive Star Wars nerd it had the sort of fan service that I like (blue milk, Red/Gold leaders, Juggernaut, Ghost, Whills, Vader's castle, stuff like that), only possible exception was Dr. Evazan and Ponda Baba which was a bit on the nose, and also kind of made no sense. I am curious to know how the film was supposed to go before the reshoots though. At least it isn't a Fant4stic situation where it is painfully obvious which bits are the reshoots, but from the trailers it is clear that the ending originally happened very differently. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:03, 21 December 2016 (EST)&lt;br /&gt;
:::Felicity Jones is said to have signed a multi-picture deal, it's unknown what the current status of the deal is.--[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 16:31, 21 December 2016 (EST)&lt;br /&gt;
::::If anybody hasn't seen this and doesn't want to get spoiled stop reading now: I doubt that is still relevent, as that was signed before production started and at that point there were still a bit up in the air as to who was surviving the film. In the original script all of the main characters survived but this obviously changed over the pre production process. It would be a total cop-out if she survived the film as it was pretty definitive what happened, and if they wanted her to appear in a film set before Rogue One then they would have to work VERY quickly to et the ages to vaguely line up. Even the Han Solo film wouldn't really work as I think even that is about 10 years before this film. Of course it could tie in to an Episode VIII flashback but I don't think so.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:12, 21 December 2016 (EST)&lt;br /&gt;
:::::SPOILER HEREIN. Judging by the scenes in the trailer that didn't make it into the final film the original ending probably had Jyn and Andor escaping with the plans (As you see her and Andor running through the beach battle with the plans) instead of uploading them, so they kept the option open for her to return in another Anthology/Story movie, but with the reshoots they probably won't have her in another movie (unless they decide to do a movie based on her character for some reason.) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:49, 21 December 2016 (EST)&lt;br /&gt;
::::::I believe that before they started filming they intended for her to die, so I don't think they ever escaped with the plans (also, in A New Hope it is stated that the plans were beamed to the Tantive IV so I doubt they would have changed it and made it so a physical copy was taken away). I believe that in the original cut this ending was more complex and longer, with them getting the data tape from one building but needing to get to another building to transmit the plans to orbit (rather than in the theatrical cut where they just go up to the roof where there is a dish). There are signs that this was the case from the trailers, such as the shot where they are running along the beach towards the AT-ACTs where you can see a large communications tower behind the walkers which it appears they are trying to get to. Also, in the theatrical cut Jyn and Casian are on the beach when the Death Star fires which would make sense if they had just gone to a standalone tower on the beach, but less so in the film where a couple of minutes ago they were on the roof of the Imperial citadel with hundreds of stormtroopers between them and the ground floor. It is a bit weird though, as in some of the trailers they use shots from the two different endings which are mutaully exclusive, as there is one that has them on the beach with the plans running for the comm-tower, but also has the shot with the TIE fighter on the roof of the Citadel by its comm-tower. This shot of the TIE fighter was cut late in the final edit with the current ending, all that happened was that it rose up in front of Jyn but was shot down by an X-Wing but it was cut as they felt it was too similar to the shot with the AT-ACT getting taken out by an X-Wing as it was aiming at Baze. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:24, 21 December 2016 (EST)&lt;br /&gt;
:::::::You know, while I really liked the movie, I really wish that some of the main characters had survived, I mean, it seemed as if the movie just went full Halo:Reach with their deaths (I.E. Each one goes out in their own blaze of glory) especially Bodhi's, which was kind of an &amp;quot;and-f-this-guy-too&amp;quot; suckerpunch (to the character) much like Kat's death from Halo, where she takes a sniper round through the head out of nowhere, mid sentence. At the very least, I'd wish that Jyn and Andor had survived (or even just Jyn, but that's my obsession with weapon-wielding brunettes talking.)&lt;br /&gt;
:::::::Also, anyone else confused by when the X-wings fired on the shield, and the pilots noted that shooting the shield didn't seem to have any effect, like they didn't notice that MAYBE SHOOTING AT SOMETHING DESIGNED SPECIFICALLY TO ABSORB BEING SHOT AT WON'T HAVE ANY EFFECT?&lt;br /&gt;
:::::::Lastly, I really loved the Rebel ground troops' weapon handling. I think my eyes lit up when one of the rebels entered the Turbo Tank prisoner transport with a thumb over bore grip, and I probably had a massive grin on my face when the rebels on the ground near the end all moved in a low crouch with good spacing when getting cover before the battle started, and some had their weapons leveled and held thumb over bore. Jyn had good trigger discipline, as well.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 23:23, 22 December 2016 (EST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, it was a pretty good movie with some flaws to it. I loved the action and how the rebel's M4 style rifle is very modular and I suspect that Andor's pistol might actually be the base gun for the entire system. It's cool to see the Rebel soldiers dress up like space Marines from Aliens almost with actual combat helmet and gear. The scenes where the U-Wing was proving over watch and support while taking down AT-ATs were amazing. But I also feel lied too from the trailers. All the trailers seemed to be promoting a completely different story at the end. The running on the beach, Saw's line about &amp;quot;What will you become?&amp;quot; A lot of things were changed into this different ending. It isn't bad and the balls on Disney for allowing it but I felt like there's a completely different story than what was presented in the end. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:13, 23 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Jyn Erso's A180 modular blaster ==&lt;br /&gt;
&lt;br /&gt;
[[File:Rey%27s_pistol_ion.jpg|thumb|none|600px|Jyn's pistol in what is described as &amp;quot;ion cannon&amp;quot; configuration]]--[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 14:48, 28 December 2016 (EST)&lt;br /&gt;
:This reminds me, we really should make a page for DICE's Battlefront given that they recreated the props near perfectly (and I presume they made this model from [[Battlefield 1]]'s Luger P.08).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:33, 28 December 2016 (EST)&lt;br /&gt;
::I feel like it's more likely that they used the actual modified airsoft luger that was the prop from the film, as I notice that the rear sight is ground off, and that tab at the back is missing. I believe that it was probably easier to make a new model than have to try and perfect all the modifications to the BF1 model. As well, I've noticed that there is no clipping effect between the luger parts and the Star Wars parts in the game, which makes me think that they did just use the props themselves. As well, the trigger looks a bit thicker on the Battlefront model. lastly, the checkering on the grips is way more obvious in the Battlefront model, and very faint in BF1.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:40, 29 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cassian Andor's Compact Blaster Pistol ==&lt;br /&gt;
&lt;br /&gt;
Now that Rogue one is available for digital, I managed to take some screencaps from the film. As I watched the film, near the end Cassian Andor uses a different pistol compared to the modular A280 he used before:&lt;br /&gt;
[[File:Cassian's Compact blaster pistol.jpg|thumb|none|600px| The best view of the pistol, as the rest are out of focus.]]&lt;br /&gt;
Judging by the shape of the trigger guard and slide, I'd say this looks like a FN Five-Seven.&lt;br /&gt;
[[File:FN-FiveSeven USG.jpg|thumb|none|400px|]]&lt;br /&gt;
Any thoughts? --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 1 April 2017 1:47 PM EST&lt;br /&gt;
&lt;br /&gt;
I'm inclined to agree with you. The overall shape seems very similar and inthink I can even see the separation between the frame and the slide, and it looks about the same as a five-seven.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 13:30, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cassian’s Five-Seven ==&lt;br /&gt;
&lt;br /&gt;
Maybe off topic here but I was wondering if there is any lore behind this little pistol yet or is it still an unidenfied blaster. I find it hard to believe that no one in the Star Wars fan community has tried to identify it yet or even make a Wookiepedia page about it.-Gunner5&lt;br /&gt;
&lt;br /&gt;
== Solo VSS ==&lt;br /&gt;
&lt;br /&gt;
Towards the end of ''Solo'', there’s a blaster that at least had the stock of a VSS in the armory of Vos’s yacht. I assume it’s probably from an airsoft model, but it was interesting thing to keep an eye out for. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:51, 9 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Solo thoughts. ==&lt;br /&gt;
&lt;br /&gt;
So what did everybody think of Solo?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:06, 10 June 2018 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1182125</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1182125"/>
		<updated>2018-05-01T15:33:20Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|600px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|600px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
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Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;br /&gt;
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On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 16 June 2017 (EDT)&lt;br /&gt;
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== IGN weapons walkthrough ==&lt;br /&gt;
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https://www.youtube.com/watch?v=wFLSECMf8pk&lt;br /&gt;
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For MP Allied &amp;amp; German sides. Doesn't show Russian or mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:38, 16 June 2017 (EDT)&lt;br /&gt;
:The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 16 June 2017 (EDT)&lt;br /&gt;
:::The K 98K uses detachable magazines instead of stripper clips.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:54, 16 June 2017 (EDT)&lt;br /&gt;
::::I think that's just because it has an &amp;quot;extended magazine&amp;quot; attachment.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:44, 16 June 2017 (EDT) &lt;br /&gt;
::Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --[[User:PaperCake|PaperCake]] 13:24, 16 June 2017 (EST)&lt;br /&gt;
:Say what you will about ''Infinite Warfare'', but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:55, 16 June 2017 (EDT)&lt;br /&gt;
::After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:15, 16 June 2017 (EDT)&lt;br /&gt;
:::The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:37, 2 July 2017 (EDT)&lt;br /&gt;
I have a burning desire to use that &amp;quot;Aliens&amp;quot; History Channel meme image right now. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:16, 16 June 2017 (EDT)&lt;br /&gt;
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== PPS-43? ==&lt;br /&gt;
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:20, 26 July 2017 (EDT)&lt;br /&gt;
[[File:Codwwii_pps.jpg|thumb|none|500px|Look at the left hand and how it's angled. Pretty sure you don't hold the PPS-43 like that]]&lt;br /&gt;
:I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just ''barely'' make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?&lt;br /&gt;
::I think that is the DP-28 after comparing that to an actual DP-28.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:30, 26 July 2017 (EDT)&lt;br /&gt;
:::My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the &amp;quot;Unknown LMG&amp;quot; section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this &amp;quot;drum&amp;quot;, but the rest of the gun looks off so I doubt it is that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:06, 26 July 2017 (EDT)&lt;br /&gt;
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== M712 ==&lt;br /&gt;
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Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:52, 2 August 2017 (EDT)&lt;br /&gt;
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== MP28, PPSh, and Type 100. ==&lt;br /&gt;
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Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 19 August 2017 (EDT)&lt;br /&gt;
:There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:32, 19 August 2017 (EDT)&lt;br /&gt;
::There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as &amp;quot;Waffe 28&amp;quot;, for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SHG confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:36, 20 August 2017 (EDT)&lt;br /&gt;
:::It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the [[Tokarev M1927]] was in limited use at the early stage of the war. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:14, 20 August 2017 (EDT)&lt;br /&gt;
::::Would be funny to see the Spasov M1944 Trigun btw. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:32, 20 August 2017 (EDT)&lt;br /&gt;
:::::Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the &amp;quot;Trencher&amp;quot;. Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 &amp;quot;Knee Mortar&amp;quot; (either as some sort of kill/score-streak, or just as a way of saying, &amp;quot;to hell with balance&amp;quot;), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:01, 20 August 2017 (EDT)&lt;br /&gt;
::::::From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 20 August 2017 (EDT)&lt;br /&gt;
:::::::Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:38, 20 August 2017 (EDT)&lt;br /&gt;
::::::::I noticed something about the PPSh in the video. It seemed to have the magwell of a PPS-43. Was that possible in real life?  [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:44, 20 August 2017 (EDT)&lt;br /&gt;
:::Hahaha my first wish came true, the M30 Drilling is now revealed to be in the game. For some reason, the scoped Lee-Enfield (No.4, I presume) is referred to as &amp;quot;Commonwealth&amp;quot;. There's also the semi-auto &amp;quot;Karabin&amp;quot;, which I'm pretty sure is a Polish Kbsp wz. 1938M (fitted with a scope). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:58, 22 August 2017 (EDT)&lt;br /&gt;
::::For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole &amp;quot;Commonwealth&amp;quot; thing. I mean, it's not that hard to call it the &amp;quot;Lee-Enfield&amp;quot; or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.&lt;br /&gt;
:::::I was working on the screencaps as you were typing this ;) I've added them to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:21, 22 August 2017 (EDT)&lt;br /&gt;
Oh dear, the Kbsp wz. 38M is depicted with a detachable mag in-game. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:01, 24 August 2017 (EDT)&lt;br /&gt;
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So the Drilling is treated as a double-barrel shotgun.......unless you take &amp;quot;Rifle Bullets&amp;quot; as an attachment, which will then give you the option to load and use that third barrel, turning the weapon into a single-shot rifle that can one-hit from torso up with no damage dropoff, like a sniper rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:56, 31 August 2017 (EDT)&lt;br /&gt;
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== PPSh-41 with PPS-43 magwell ==&lt;br /&gt;
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So I noticed something in footages involving the PPSh-41. It seemed to have the magwell of a PPS-43. Was that possible in real life? Obviously no standard issue PPSh's had that kind of magwell, but would it theoretically be possible to do such to a PPSh? [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 22:23, 22 August 2017 (EDT)&lt;br /&gt;
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Update: I've confirmed it uses a PPS-43 magwell, even with the drum mag variant, which has the drum clip through the magwell. Hopefully this is just due to the fact the game is unfinished, and will be ammended in the end. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 20:22, 25 August 2017 (EDT)&lt;br /&gt;
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==A quick note or two==&lt;br /&gt;
Firstly, the suppressor on the Thompson and the PPSh-41 is apparently the Maxim silencer, while the one on the MP40 and the Type 100 is based on something like [[:File:Luger P08 suppressed.jpg|that of the Luger P08]]. Either way, it's in your dreams that such suppressors would fit on these weapons.&lt;br /&gt;
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Secondly, regarding the M1941 Johnson: the real one has a 20-round magazine, but I've read that &amp;quot;additional five rounds could be loaded into the receiver making the total capacity of the weapon 25 rounds&amp;quot;. I guess that would explain the in-game 25-round capacity (I've got to say, though, the in-game model shows a straight magazine rather than a curved one). Also, as I've stated in the page, it's incorrectly assigned as a rifle rather than an LMG. Now either they confused it with the [[M1941 Johnson rifle]] (lol) or, amusingly, could have been intended to pass for the M1947 Johnson auto carbine (look [http://web.archive.org/web/20160310070701/http://milpas.cc/rifles/ZFiles/Semi-automatic%20Rifles/US/Johnson%20Carbine/Johnson%20Carbine.htm here] and [http://ultimate-world-war-ii.tumblr.com/post/100515794284/the-johnson-auto-carbine-in-addition-to-these here]), which looks pretty much the same as the LMG, but is semi-auto and would be anachronistic as it was designed in 1946 (and out of place anyway since this prototype was very rare).&lt;br /&gt;
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--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:59, 24 August 2017 (EDT)&lt;br /&gt;
:Well, from what I've seen, the Johnson only gets the proper magazine model with Extended Mags, which raises the capacity to 37. It's hardly the most ridiculous of the upgraded magazines, however. Not including the ones already mentioned, the P08 gets a 32-round ''Trommelmagazin 08'' with a 12-round capacity with Extended Mags, while the MP28 gets the same model, but with a 48-round capacity (amusingly enough, it already held 32 rounds), the MG15 starts out with half of its magazine (i.e. one drum instead of 2), which gives it a 50-round capacity, while Extended Mags raises that to 75, and gives it both drums (in defiance of simple logic, as this would imply that one drum holds 50 rounds, and then another one that's exactly the same size holds 25), and the Bren gets the MG15's default half-saddle-drum with Extended Mags, which raises the capacity to 45 rounds. *Sigh*... It's like they're trying to screw with us. Well, anyways, look below, for my response to the question that you actually asked for an answer to. See you in literally less than 2 seconds, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:03, 9 September 2017 (EDT)&lt;br /&gt;
::They made the extended mag attachment give 50% more capacity regardless of how much ammo that mag could actually hold, so this is why we're seeing nonsense like the 20-round trench mag for the Kar98k only holding 7 rounds, for example. As if the mag being depicted as detachable wasn't already enough. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:19, 9 September 2017 (EDT)&lt;br /&gt;
::Also, regarding the Mauser, is it really appropriate to list is as a C96? Granted, the presence or absence of a fire selector is an important feature, but due to the detachable box magazine I feel we should actually list is as an M712, just with the selector missing. I mean, it's not like CoD has ever been accurate in terms of fire selectors (bar MW Remastered). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:14, 9 September 2017 (EDT)&lt;br /&gt;
:::Well firstly, I initially listed it as that because I had only seen in-game footage, and the only way to see the right side was during the inspection animation, wherein the character held their index finger ''exactly'' over the mag release, so I wasn't sure whether or not it was there, and I assumed it wasn't, given the lack of a fire selector. Now, seeing as it has one of the 2 main identifying features of the M712, thus putting the ID somewhere in-between, I'm not really sure what to call it. Any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:03, 9 September 2017 (EDT)&lt;br /&gt;
::::Detachable magazine isn't unique to the M712, there were other C96 variants with that (for example the [https://jamesdjulia.com/item/1268-369/ M1917 Trench Carbine], and it looks like Federal Ordnance [http://www.e-sarcoinc.com/c96frameonly.aspx made a detachable magazine C96 frame they called the M713 a while back]). Needs a fire selector to not just be a C96 with a converted mag. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:03, 4 October 2017 (EDT)&lt;br /&gt;
:::::So we keep it as a C96? (in that case, were there conversions that allowed full-auto fire on a C96?) I've got to say (if we list it as such), the in-game model lacks the rectangular milled panel above the pistol grip, similarly to [[:File:Whats up doc.jpg|this early C96 prototype]]. On a side note, that also means we'll have to change the Mauser section on [[Order: 1886, The|The Order: 1886]] page to C96. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:29, 4 October 2017 (EDT)&lt;br /&gt;
::::::Well that prototype doesn't lack it, it's just extended forward right up to the magazine, some of the Astra clones lack it though (eg [http://www.imfdb.org/wiki/File:ASTRA900.jpg Astra 900]). The slab-sided lower is more typical of the [http://www.imfdb.org/wiki/File:Mausermarina.jpg Italian Regia Marina version], though obviously it has the wider magwell of a detachable magazine variant, so we're talking frankengun. Looking at [http://www.imfdb.org/wiki/File:The_OrderC81-1.jpg this image], the one in The Order seems to have the fire selector switch from an [http://www.imfdb.org/wiki/File:ASTRA903.jpg Astra 903] on the concept art. In-game model instead got a mag release that's missing on the concept art, but we don't have a shot of the left side so I can't say if it has an M712 fire selector there. EDIT [https://i.pinimg.com/originals/8d/a2/6a/8da26a8bafbfa2d616593b5e2c01323d.jpg found one], no selector, is a C96. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:41, 4 October 2017 (EDT)&lt;br /&gt;
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==Weapon ideas from Battlefield 1==&lt;br /&gt;
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I get for multiplayer, there needs to be weapon variety and gamers these days are spoiled for choices, but this is a WWII game. I remember back in the day you don't get any extra stuff. I do hope in the single player, they don't put reflex sights on all the rifles you pick up. The past COD games of WWII were as authentic as you can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:20, 21 September 2017 (EDT)&lt;br /&gt;
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Methinks you hit the nail on the head with that Battlefield 1 comparison. I feel like a lot of the, uh, artistic licence taken with the guns in this game is because Battlefield 1 wasn't 100% accurate with weapons either. And COD WWII clearly wants to be Battlefield 1. Of course, while Battlefield 1 did take some extensive liberties (I'm fairly sure that no Kolibri pistols were shipped to the front lines), they were subtle and thematically made sense; sure the Huot was never used in WWI, but it doesn't look out of place being there. COD WWII meanwhile is like &amp;quot;Eh, slap that removable magazine on that fixed internal magazine rifle, I'm sure no-one will notice&amp;quot;. Part of me wonders if they'll add the AK in as well. &amp;quot;Well it was developed in 1947, so that's close enough, right?&amp;quot; --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 20:35, 7 October 2017 (EDT)&lt;br /&gt;
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:Well, Activision/Treyarch aren't ''that'' stupid, but I would totally bet that the STG-44 will the the equivalent of the AK-47 - considering they have a &amp;quot;customized&amp;quot; kurtz STG-44 that basically is COD's way of sneaking in their favorite AKSU. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 20:51, 7 October 2017 (EDT)&lt;br /&gt;
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== Please help ID this revolver ==&lt;br /&gt;
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[http://youtu.be/PQHMALPXsoI?t=6833 Here.] Be warned that this video contains spoilers, so watch it at your own risk (I think it's the only part of the game where this weapon is seen). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:42, 3 November 2017 (EDT)&lt;br /&gt;
:I'm not entirely sure (or maybe I just don't want to be), but that may or may not be a Webley Mk. VI with a swing-out cylinder. I mean, I get that that's not the point of the cutscene, but ''come on''. They could've just used the standard M1911A1 or something. In other news, [https://www.youtube.com/watch?v=c_BtE43jfLM this] should be helpful. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:00, 3 November 2017 (EDT)&lt;br /&gt;
::It is an [[Enfield No. 2]], the British Government knock-off of the Webley rather than actually a Webley. I have no idea why they would give it a swing out cylinder though, I assume it was just total ignorance on the part of the animators just assuming that all revolver have a swing out cylinder.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:10, 3 November 2017 (EDT)&lt;br /&gt;
::::I think they should have used the Colt M1917 instead because it was the service revolver of the US Army during WWII. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 13:49, 9 November 2017 (EST)&lt;br /&gt;
:::Anyway, what a mysterious Tommy Gun there? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:30, 3 November 2017 (EDT)&lt;br /&gt;
::::Yeah, that Thompson looked odd. It had a drum magazine and a foregrip, with a completely smooth, thin-profile barrel, and a firing sound like a rather anemic popgun. Anyways, back to the revolver, there are a couple more oddities: it fires a total of 7 rounds before reloading (2 in the suspiciously clean, evil-looking, and slow-to-act German tank commander, then 5 before reloading), it doesn't seem to have an animated hammer or cylinder, and it is reloaded by swinging out the cylinder, which causes 1 spent casing to fall out automatically, then reloaded by bringing it off of the screen for a bit. There's also the fact that the Germans are missing like Stormtroopers from, what, 30 feet away? And that's not even getting started on the weapon animation video (which you guys should really check out - some of the stuff, like the SVT-40 reload, has to be seen to be believed), or on some other parts of the scene. Anyways, that's all for now. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:49, 3 November 2017 (EDT)&lt;br /&gt;
:::::Yep, at first when you get rid of that German guy and continue to fire, you shoot more than 6 rounds in total, but when you reload and continue after this, you get the correct capacity (and yeah, why is only ONE round ejected when reloading?). Also wow, MAR is damn fast with uploading his slow-mo videos, though even before it I noticed that the FG 42's charging handle doesn't even move back when you pull it, and that the sawed-off double-barreled shotgun is apparently depicted with an automatic shell ejector. Need I say more? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:16, 3 November 2017 (EDT)&lt;br /&gt;
:::::Well, U94N, I think that the reason that the charging handle doesn't move when you pull it is because that's not the charging handle, that's the ''case deflector''. The actual charging handle is even part of the model and everything, it just isn't actually used. *Sigh*... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:32, 5 November 2017 (EST)&lt;br /&gt;
::::::I have only watched the video and not played the game at all, but what is wrong with the sawn off shotgun ejecting? Shotguns can have either ejectors or extractors, in fact based on the fact that the ejector/extractor in question is split down the middle I think that this means that it probably has ejectors (comapre [http://www.hallowellco.com/ejectors_and_extractors.htm this] image, the left gun has ejectors and the right just extractors).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 3 November 2017 (EDT)&lt;br /&gt;
:::::::Ah... I saw [[Call of Duty: Modern Warfare 2#Sears Ranger|this]] and thought that such side-by-side shotguns weren't supposed to have this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:17, 3 November 2017 (EDT)&lt;br /&gt;
::::::::Not to mention that all of the shotguns have the correct brass-cased shells, except for the sawn-off shotgun, which ejects enormous plastic-cased ones instead. At some point, when all is said and done, I might just compile a list of everything wrong with the guns in this game, just to see how long it is. EDIT: [https://www.youtube.com/watch?v=6PPXiO8QMw8 Here's another good resource]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:25, 3 November 2017 (EDT)&lt;br /&gt;
:::::::::Btw I should have mentioned this a while ago, but in regards to the FG 42, turns out the charging handle '''is''' actually used. With the underhand technique (which is out of place since I believe it was first used by the Spetsnaz on the AK rifles), the player character releases the handle that is locked back on an empty reload (yeah, it's hard to see unless you check in slow motion; it is in fact depicted as closed bolt, which is only correct when used in semi-auto). Fun fact: on a non-empty reload, the bolt is locked back as well, even though it isn't when you're inspecting the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:13, 3 February 2018 (EST)&lt;br /&gt;
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Aaaaaaand all the bolt-action rifles get a detachable magazine in-game with the extended mag attachment (EDIT: forgot that the real Lee-Enfield does use detachable mags). So does the M1 Garand, but here I got a question, did the conversion allowing the standard M1 to use a 20-round BAR mag exist during WWII? ([[List of weapons used by U.S. Armed Forces#Experimental|This]] states that at least the Springfield T20E2 was in 1945) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:16, 4 November 2017 (EDT)&lt;br /&gt;
:The T20 was tested towards the end of 1944, used detachable BAR magazine and fired semi from a closed bolt and FA from an open bolt. The later ones like the E2 had an improved mag and couldn't feed from BAR mags (although the T20E2 mags could go in a BAR which didn't make all that much sense as the idea was that the T20E2 would replace the BAR as well as the M1) and fired from a closed bolt in FA. There were also differences with the flash hiders and whether or not the rifles can take bayonets and grenade launchers. It is all kind of academic though, as these were purely experimental weapons that were never adopted or deployed so have no real business showing up in this game.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:13, 4 November 2017 (EDT)&lt;br /&gt;
::Makes sense; either way, the M1's depicted extended mag doesn't exactly match the magazine of the BAR nor the T20E2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:31, 5 November 2017 (EST)&lt;br /&gt;
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If they were going to do that stripper clip bullshit, then they might as well have let you reload the Lee-Enfield by swapping out its detachable standard 10-round mag. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:45, 4 November 2017 (EDT)&lt;br /&gt;
:As I recall that's already been in a CoD game, I think it was ''Finest Hour''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 6 November 2017 (EST)&lt;br /&gt;
::Yeah, it's indeed in Finest Hour. Btw I'm still baffled that despite the extended mags of the Lewis gun and the Bren holding correctly 97 rounds and 100 rounds respectively, they have those side drum abominations rather than the appropriate pan magazines (WTF were the SHG dudes smoking when they created that weird mag extension for the Lewis?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:34, 6 November 2017 (EST)&lt;br /&gt;
:::At a guess they probably saw a picture of a Lewis with a brass catcher like [http://www.allworldwars.com/image/097/LewisMachineGun26.jpg this] and completely failed to realise what they were looking at. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:54, 6 November 2017 (EST)&lt;br /&gt;
::::Actually, looking at it, I think that it might just be the most bizarre use of the ''Trommelmagazin 08'' yet. Granted, the proportions are changed, and it's modified to fit onto the Lewis's magazine pivot, but it from what I can tell (which isn't much, as the weapon's first-person animations seem hell-bent on preventing you from getting a good look at it), it seems that the Lewis's 97-round pan mag is a giant TM08. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:54, 5 December 2017 (EST)&lt;br /&gt;
Completely out of left field here, but I think that the Jupiter variant of the M1911 might actually be a Colt M1903, given its appearance. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:58, 4 November 2017 (EDT)&lt;br /&gt;
:Seems a hell of a lot more like a 1911 with the thumb safety removed and a rounded hammer added, but I see how you'd think it's a 1903. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:45, 7 November 2017 (EST)&lt;br /&gt;
::I was more talking about the muzzle end, with no barrel bushing and the distinctive holes in the front of the slide beneath the barrel. Then again, the modified 1911 idea is also possible. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:03, 7 November 2017 (EST)&lt;br /&gt;
:::It isn't really anything real, but to me it looks like a M1902 Sporter slide mashed together with a M1911 machine pistol frame.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:22, 7 November 2017 (EST)&lt;br /&gt;
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== Epic weapon variants video ==&lt;br /&gt;
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A quick video showing the epic weapon variants in the game's wacky loot system: https://www.youtube.com/watch?v=xfqGYNEKZ2I&lt;br /&gt;
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Some of the variants almost look like completely different weapons, such as the &amp;quot;Thrive&amp;quot; PPSh-41 variant (lol). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 21:39, 6 November 2017 (EST)&lt;br /&gt;
:Some other stuff to note: The M1 Garand &amp;quot;Rookie&amp;quot; skin gives it a ridiculously short barrel and the pistol grip from a Beretta BM-59 Alpine, albeit without the accompanying collapsible stock; the &amp;quot;Shack Man&amp;quot; SVT-40 makes it look like an AG42B Ljungman with a short barrel and metal heat shield; the aforementioned &amp;quot;Thrive&amp;quot; PPSh has an SVT-40's barrel shroud/heat shield; the &amp;quot;Jupiter&amp;quot; M1911, while reminiscent of an M1911 machine pistol conversion, actually looks more like a Colt M1903 at its core (note the distinctive end of the slide, compared to the 1911's); the &amp;quot;Heimat&amp;quot; C96 has a shortened barrel, but not quite like that of a Bolo, especially considering the standard grips; the &amp;quot;Roundabout&amp;quot; Lee-Enfield somehow has unchanged stats despite basically being turned into an Obrez; I know for a fact that I've seen the &amp;quot;Revised&amp;quot; FG42 or something like it somewhere, but I can't place it; same goes for the &amp;quot;Candy&amp;quot; M3 Grease Gun (I might update this list later); the &amp;quot;Shorty&amp;quot; MG15 has no stock, a shortened barrel, sights that are backwards to their normal arrangement, and part of the barrel shroud from a Maxim LMG08 Zeppelin Gun; the &amp;quot;Jawbreaker&amp;quot; M1941 Johnson &amp;lt;s&amp;gt;gets the 2-tube stock from&amp;lt;/s&amp;gt; becomes an M1944; the &amp;quot;Bite The Dust&amp;quot; M1 Carbine gets the correct M1A1 folding stock, along with an inexplicable long barrel and handguard; the &amp;quot;Zipper&amp;quot; MG42 looks more like an MG34; the &amp;quot;Midnight&amp;quot; wz. 38M looks uncannily like a MAS-44; the &amp;quot;Wunderwaffe&amp;quot; MP40 is a stylized/modified MP41; the &amp;quot;Checked Out&amp;quot; Type 100 gets the barrel shroud from an MP35; the &amp;quot;Ranger&amp;quot; M1903 Springfield turns it into an M1903A4, albeit with a fictional 2-piece C-stock; and lastly but not leastly, the &amp;quot;Enigma&amp;quot; Toggle Action has a forend conspicuously similar to the &amp;quot;Muramasa&amp;quot; from ''RE:Revelations''. Anything else that we should note on the main page? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:35, 6 November 2017 (EST) P.S.: God damn, I need to write less. Seriously, when all is said and done, this is going to come out to, like, 2,000 characters. I need help.&lt;br /&gt;
::Jupiter - [[Colt Model 1902]]. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:11, 8 November 2017 (EST)&lt;br /&gt;
:::Good catch Slon, I hadn't noticed the forward cocking serrations. Frankly, it looks like they've turned the M1911 into a near-perfect M1902 Sporter, apart from the slide release, and added a foregrip and stock. What entirely escapes me, however, is ''why''. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:29, 8 November 2017 (EST)&lt;br /&gt;
::::Maybe the modeler was inspired by the pistols that Samuel L. Jackson carried in the recent Kong movie?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:07, 8 November 2017 (EST)&lt;br /&gt;
:::::If we're talking movie guns here, the ones from ''100 Rifles'' or possibly ''Winter's Tale'' (if either, then more likely the latter, considering the engravings) could have served as an influence. Really, though, I don't think we'll ever quite understand the thought process that goes into designing the weapons for CoD games... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 8 November 2017 (EST)&lt;br /&gt;
Well, shit. It seems that this is going to be far more complicated than we thought. It turns out that there are multiple different variants of each weapon that can change their ID to the same thing (e.g. multiple PPSh variants change it into a PPS, multiple M1 Carbine variants change it into an M1A1, etc.), including a few we've missed, like an M1897 variant that turns it into a Model 1912, an MG15 variant that turns it into an ST61 (basically the same gun, but with a different carry handle and a water-cooled barrel), a Bren variant that apparently turns it into a Type 99, an M1903 variant that supposedly turns it into a Winchester Model 70, and perhaps most confoundingly, an M1911 variant that turns it into, drum roll please, a Steyr M1912. Of course, thesis subject to updates, so we may spend the rest of our lives sorting out all the different ID-changing weapon variants in this game. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:33, 19 November 2017 (EST)&lt;br /&gt;
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https://www.reddit.com/r/WWII/comments/7emwtv/every_variant_for_weapons_ingame/&lt;br /&gt;
Okay, here's a Reddit link showing more of the weapon variants. Expect them to be ridiculous. :D --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 18:09, 23 November 2017 (EST)&lt;br /&gt;
:https://www.reddit.com/r/WWII/comments/7denlk/fun_fact_the_triple_variant_of_the_m30_luftwaffle/ Reddit says that the Triple variant for the M30 Drilling (Heroic, not Epic) turns it into a [https://en.wikipedia.org/wiki/TP-82 TP-82] Soviet space gun. I think some of the other M30 Drilling variants in the gallery looks similar to the TP-82 too.  --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:09, 27 November 2017 (EST)&lt;br /&gt;
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== Cut weapons ==&lt;br /&gt;
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https://www.reddit.com/r/WWII/comments/7e5hfs/call_of_duty_wwii_new_weapon_pics_information/&lt;br /&gt;
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There are some cut weapons from the game such as the Sten and Gewehr 43; shall we include those? --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:55, 20 November 2017 (EST)&lt;br /&gt;
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:We don't usually do leaks, and I bet this is DLC that'll come out later. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:59, 20 November 2017 (EST)&lt;br /&gt;
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https://www.youtube.com/watch?v=tfLiTyLQfmw&lt;br /&gt;
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The Sten, Gewehr and a new LMG are now confirmed DLC weapons for the Winter Siege update. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:58, 7 December 2017 (EST)&lt;br /&gt;
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:I think that the LMG is a [[Breda Modello 30]]. In game it seems like that call it the &amp;quot;GPMG&amp;quot; which it absolutely isn't, feeding from a fixed 20 round mag topped up by weird sort of stripper clips.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:21, 7 December 2017 (EST)&lt;br /&gt;
::It was more of an NPMG, really. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 7 December 2017 (EST)&lt;br /&gt;
:::Lol good one. Given the winter theme, I think a more fitting set of weapons would be the ones used during the Winter War (e.g. old favorites such as the Mosin-Nagant and DP-28, and possibly new stuff like the Finnish KP/-31 or LS-26).  Still, I welcome the Gewehr and Sten into the arsenal (which should have been there in the first place). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 14:45, 7 December 2017 (EST)&lt;br /&gt;
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== Question, is there a Variant similar to this weapon? ==&lt;br /&gt;
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[[File:Kalashnikov SMG.jpg|thumb|none|500px|Experimental Kalashnikov submachine gun from 1942, sometimes rather misleadingly dubbed the &amp;quot;AK42&amp;quot; - 7.62x25mm Tokarev]]--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 17:01, 4 December 2017 (EST)&lt;br /&gt;
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:What would the AK42 be a variant of, the PPSh? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:06, 4 December 2017 (EST)&lt;br /&gt;
::This is experimental SMG, one of the first designs by Kalashnikov, chambered in 7.62x25, and it has nothing in common with AK. Please don't call it AK42, this is completely wrong and confusing. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:27, 5 December 2017 (EST)&lt;br /&gt;
:::Sadly that's what most Western sources call it, though I've moved the file and modified the description to be a bit clearer. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:33, 5 December 2017 (EST)&lt;br /&gt;
::::Thanks, I hope that maybe IMFDB would help in promoting more correct name. There is [http://en.museum-mtk.ru/armourers/kalashnikov/weapons/ some data on this gun] on the web site of Kalashnikov Museum (the entry, entitled &amp;quot;1. Submachine gun prototype designed in 1942&amp;quot;). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:54, 5 December 2017 (EST)&lt;br /&gt;
:And in response to the original question, no, there isn't any variant similar to it, aside from the fact that the nearly indentical PPS-43 style folding stock is used on the &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:44, 5 December 2017 (EST)&lt;br /&gt;
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== Variants ==&lt;br /&gt;
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The Type 99 is the &amp;quot;Royalty&amp;quot; Variant of the Bren, and the &amp;quot;Buck Private&amp;quot; variant of the Thompson is the VietCong Thompson (I think)--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:08, 6 December 2017 (EST)&lt;br /&gt;
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== Wonders of the campaign ==&lt;br /&gt;
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https://www.youtube.com/watch?v=EpBVCbjoY1s&lt;br /&gt;
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I especially like the M1911 emptying itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:56, 9 December 2017 (EST)&lt;br /&gt;
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== SVT-40 S.O.L Variant ==&lt;br /&gt;
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I think the S.O.L Variant is closely resembles to the SKS, or AS-44--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:15, 10 December 2017 (EST)&lt;br /&gt;
:The front end doesn't match, but the receiver makes me think of an AG42B Ljungman. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 10 December 2017 (EST)&lt;br /&gt;
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==Additional Images==&lt;br /&gt;
Moved the &amp;quot;Brandi&amp;quot; variant of the M3 Grease Gun here, because it doesn't really look like a Błyskawica. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 11 December 2017 (EST)&lt;br /&gt;
[[Image:Blyskawica.jpg|thumb|none|400px|Błyskawica - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|]]&lt;br /&gt;
:I think that it looks like a Commando Mark III (which I'd love to hyperlink and/or give a comparison for, except it isn't on this wiki). Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:03, 11 December 2017 (EST)&lt;br /&gt;
::Are you talking about the Volunteer Enterprises gun? If so, that is actually listed in the [[Thompson_Submachine_Gun#Lookalikes|Lookalikes section on the Thompson page]]:[[ File:Volunteer enterprises Commando III.jpg |thumb|400px|none|Volunteer Enterprises Commando Mark III - .45 ACP]] However, I do not really see the resemblance to that particular gun, as if nothing else the Brandi has a tubular rather than square receiver. I could perhaps buy that it is based on a  [[Spitfire Carbine]] (the precursor to the Commando Mark II, the Volunteer Carbine, was a copy of the Spitfire Carbine with a different handguard) , but I can't really tell form the one screenshot on the page currently if this resemblance is more than coincidental.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:21, 11 December 2017 (EST)&lt;br /&gt;
:::Ah, thank you for pointing that out; I knew that I had seen something closer to this than the Commando. Thank you for the image, and for the suggestion. So, how do people here feel about the Spitfire ID? From what I can tell, the barrel is obviously shortened and fitted with some sort of shroud, but the upper is almost perfect, and the lower and stock are just about spot-on. On a sidenote, the &amp;quot;Candy&amp;quot; variant is essentially the same thing, but with a different finish, a different barrel shroud, and no stock. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:19, 11 December 2017 (EST)&lt;br /&gt;
::::I'm not 100% convinced. The shape of the lower appears to be a pretty close match (I'm ignoring the stock as this is from a Thompson anyway), but there are some big differences as well. The barrel is obviously wrong, the design and positioning of the sights is different, the charging handle is on the wrong side, and the position of the safety is farther forward. The Spitfire and Volunteer guns have a distinctive diagonal linkage on the magazine release which this gun seems to have, however it is on the opposite side of the gun so don't really know if it is a pro or con. All that said, I would probably say that it is at least in part based on the Spitfire (most notably with the shape of the lower), however there are a lot of liberties taken with it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:54, 11 December 2017 (EST)&lt;br /&gt;
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==MP28 capacity==&lt;br /&gt;
So, per a recent edit, the real weapon doesn't accept a TM 08 snail drum, but it does have a different 32-round box magazine (a similar of which would be later used for the MP40, from what I've watched on a Forgotten Weapons video), right? And my other question is: did the MP18 and the MP28 have 50-round magazines? I've seen a mention of this on some sources, but I don't know which ones to trust, tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:48, 18 December 2017 (EST)&lt;br /&gt;
:Not 100% but I believe that there were 50 rounders made for the MP28 but there were extremely rare. Much more common would be the 50 rounders for the Lanchester, which would be compatible as it was pretty much a straight rip-off of the MP28.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:18, 19 December 2017 (EST)&lt;br /&gt;
::Thanks. Do Lanchester magazines fit in the MP40 as well? (I'm not sure about that). Also since we're here, what specific models of double-barreled shotguns might have been used in World War II? (I know not in main combat, but still)&lt;br /&gt;
::On another note (something that I could have said long ago), I really want to punch SHG in the face for changing the firing sounds that were '''MUCH''' better in the beta.&lt;br /&gt;
::--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:28, 20 December 2017 (EST)&lt;br /&gt;
:::Magazine interchangeability between the MP28, Lanchester, STEN and MP40 is a bit of a tricky issue. Although they are all based on the same design (MP28) there are differences between them that make them not necessarily interchangeable. A lot of the time, whether a magazine will interchange is more down to the tolerances of the specific gun you are using. I believe that generally speaking, the MP40 will not take the magazines from any of the other guns, due to the fact that the magazine well is noticeably shorter. I know that an MP40 magazine can theoretically go in a STEN (with a bit of wobble as the magazine is too short but it supposedly works), and MP28/Lanchester mags will go in the STEN. However, standard STEN mags will not go in the MP28 due to the fact that the reinforcement on the top of the mag comes farther forward on a STEN mag, however it is possible to modify STEN mags to make them fit. I'm not sure if this also applies to the Lanchester, most sources seem to say that they will take STEN mags but I vaguely remember once reading that the original Lanchesters didn't, and it was the later ones where the design was modified to also take STEN mags. As for double shotguns, I do not think that there was really any military use of them during the war. They were mainly used by Partisan forces so they would just be random civilian models.   --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:55, 20 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==PPSh-41 &amp;quot;Duck Soup&amp;quot;==&lt;br /&gt;
It could have been inspired by something like [http://i14.photobucket.com/albums/a316/Melanteri/Scale%20of%20Issue/Kriminaalipepesha.jpg this]... although the basis is still that of a PPS-43. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:33, 3 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== The comment on the Garand reload ==&lt;br /&gt;
&lt;br /&gt;
While I'll freely say there is some badly done animations in this game, the Garand isn't entirely wrong. The bolt of the Garand can technically get stuck by everything from slightly too tight en-bloc clips to part wear, so you can just slap it forward where it'll pick up and chamber a round. --[[User:PaperCake|PaperCake]] 22:04, 3 January 2018 (EST)&lt;br /&gt;
:I want to add to the discussion. I've seen videos where people manually close the bolt on a M1 Garand, but I doubt that it's because of jamming. [[https://www.youtube.com/watch?v=OiTJOz1XFGA For example in this video.]] However, I lack knowledge on this part of the gun operation, so I can't give a proper explanation. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:52, 6 January 2018 (EST)&lt;br /&gt;
::More often than not, if you were to load a clip into a Garand in a WWII combat scenario my guess is that the bolt wouldn't close without giving it a tap. Garand clips are pretty tight, especially when they have not been used before which would have been the case back then. Also, the gun would not necessarily be totally broken in and smooth or have a lot of oil on it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:53, 6 January 2018 (EST)&lt;br /&gt;
:::I heard the opposite, that wartime Garands had more powerful springs in them than modern ones (due to the invention of the lawsuit) and would quite happily go OMNOMNOMNOM on loading to a greater extent than modern ones. After all, it didn't get that reputation for nothing. A lot of these vintage Garands you're comparing a ~70 year old spring to a brand new one, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:14, 6 January 2018 (EST)&lt;br /&gt;
::::I've handled a like-new Garand and it always needed a tap to go into battery. This was with spent/dummy rounds though which might have been the issue. According to the owner, the reason it was sticking was something to do with the fact that something in the magazine needs to broken in, either the follower or the magazine body itself I can't remember (it was probably 10 years ago at this point). This may be total bollocks as I have also heard the opposite, but the only Garand I have ever loaded was as-new and needed the tap. As for the eating fingers thing, this is kind of a separate issue to the reloading one. If you think about it, you can't actually get &amp;quot;Garand Thumb&amp;quot; (at least not a serious case) with a reload as the loaded clip and feeding round are taking up the space where your finger would have to be. When you can get it is lowering the bolt on an empty chamber as you need to push the follower down with your thumb deep in the action when the bolt releases. The other thing to bear in mind is that when you are pushing a full clip in you are pushing downwards with a fair amount of force on the top round which holds it in place in the clip. Regardless, I think the biggest factor of whether the bolt sticks or goes home is probably the condition of the clips, and also how clean and well oiled it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:20, 6 January 2018 (EST)&lt;br /&gt;
:::::I'd have thought that by the time you're done doing all your marksmanship, manual-of-arms and field-stripping during training, your Garand would probably be as broken in as it was ever going to get.&lt;br /&gt;
:::::[https://youtu.be/r-KVu_jko3s?t=90 That said, I'm not beyond admitting when I'm wrong]. So the correct thing to say here would be that the bolt should ''sometimes'' close on its own, should at least do ''something'' when the clip is inserted since there's nothing that could make it hang up in the fully-rearward position, and having it need a tap every time on every Garand in existence is a little unusual. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:36, 6 January 2018 (EST)&lt;br /&gt;
::::::I think that the norm is that if the bolt doesn't go home then it will strip the first round by something like a quarter inch or so, as I think that initially it pushes the round straight forward and it is only when it starts trying to steer the round towards the chamber than it will get hung up due to the geometry of the mag well. As for worn in guns, the gun you train with will not be the one you fight with. Due to the fact that the army was massively expanding, I imagine that when you were handed a gun as you trotted off to the front line it would have been a brand new from the factory gun. Lastly, that part of that video is a really good example of the way that you were actually trained to load a Garand. Most people will tell you that you were meant to hold the op-rod back with the blade of your hand, but this isn't what was actually taught at the time for loading (possibly it was for dropping the bolt on an empty mag, not sure on that one). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:44, 6 January 2018 (EST)&lt;br /&gt;
:::::::I'd have thought the taskforce for Overlord would have been issued a weapon when they were deployed to England, and keep running drills with that until they were sent into combat. I mean I can see that for later arrivals, but wouldn't they want the D-Day groups at maximum readiness? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:00, 7 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Turner's Enfield  ==&lt;br /&gt;
&lt;br /&gt;
The section of the description about Turner carrying an Enfield revolver seems a bit pedantic IMO. Officers frequently carried non-standard sidearms, especially revolvers and it's shown in the game that your unit operated with the SOE. It seems pretty feasible for an officer, in Europe, who has worked with British special forces, to be carrying a British revolver--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:26, 29 January 2018 (EST)&lt;br /&gt;
:I would think carrying an Enfield would be a bit of a diplomatic faux pas since British Tommies might think he'd burgled it from a corpse. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:59, 29 January 2018 (EST)&lt;br /&gt;
::Maybe but I doubt it. It was extremely common in both World Wars but admittedly more so in WW1 for US servicemen to use Webleys that they had modified to fire .45ACP instead of .455 Webley. Plus, while it's a part of war we'd rather forget, both sides were ill equipped for their combat conditions on numerous occasions(Americans at Bastogne, Germans on the Eastern front during the later years) so grave robbing was actually quite common --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:13, 29 January 2018 (EST)&lt;br /&gt;
:::Not to mention the question of where exactly he's supposed to get ammo. The U.S. didn't exactly have stocks of .38/200 just laying around. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:15, 29 January 2018 (EST)&lt;br /&gt;
::::Yeah that's the thing, it's possible to rationalise why he ''might'' have this gun, but it doesn't change that they don't explain it and with no explanation it's just kind of weird and inexplicable. You'd think something like that would be a plot point. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:19, 29 January 2018 (EST)&lt;br /&gt;
::::: Pyro, no but in WW2 Europe there were probably plenty of British arms depots. Evil Tim, from a gameplay POV that would be quite mundane. It's a minor, entirely plausible detail that only us anal gun nuts care about. There's also the fact that soviet firearms are pretty common in the market garden levels. Average gamer is probably gonna just think &amp;quot;hmm, I thought that gun was Russian&amp;quot; but anyone else who has a passing knowledge of WW2 firearms can rationalise it. It's not the norm, but it's plausible --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:35, 29 January 2018 (EST)&lt;br /&gt;
::::::Yeah, but it also wouldn't be a big deal to give him an M1911. So why give him this odd gun if you're never going to make any particular deal about him having it? It's like that part in ''Ghosts'' where Hesh picks up the MTs255 and is like NOTICE THIS THIS IS A THING and then it's never mentioned again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:19, 29 January 2018 (EST)&lt;br /&gt;
:::::::The SOE didn't like the Webleys or Enfields for operations in Europe specifically for the reason of the lack of availability of the .38/200 ammo. This is the reason that they use the Inglis Hi-Power in 9x19mm which was a far more common and available round. As for why it is used in this scene, my guess is that it was just a game asset they realised they had made and were not currently using so decided to stick it in here for a bit of meaningless variety.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:32, 30 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need ID for Nazi's Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|600px|none|Politically correctness gone mad in this game reach even poor innocent grenades]]&lt;br /&gt;
Brang this with the pics that I posted on this page.&lt;br /&gt;
Someone can ID the model of the grenade? And just for couriosity, isn't this supposed to have swastikas?&lt;br /&gt;
PS: Sorry if the pics is localized in Italian/Mangiaspaghetti-speak but the CoD games don't have a option for changing languages. (at least that I know). &lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:59, 31 January 2018 (EST)&lt;br /&gt;
:The page already IDs it, it's an M18. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:36, 31 January 2018 (EST)&lt;br /&gt;
::As for the markings, they are fictitious so I think they have just given it the Balkenkreuz to make this American model of grenade look stereotypically German, despite the fact that real German grenades were not marked with Swastikas or Balkenkreuz crosses. They have put a bit of effort into the text, as Nb is the correct prefix for German smoke grenades (it is short for nebel meaning &amp;quot;fog&amp;quot;), although the part after this is referring to the fuse which I believe is a fictional designation of fuse. The thing underneath reads &amp;quot;Rauch&amp;quot; which translates to smoke, but I do not believe they called these &amp;quot;smoke&amp;quot; grenades, instead they were &amp;quot;fog&amp;quot; grenades being called &amp;quot;Nebelhandgranate&amp;quot; (fog hand grenade).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:46, 31 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shoving the Panzerschreck into the ground during the reload animation in third person ==&lt;br /&gt;
&lt;br /&gt;
I wonder, according to the page, if the first-person view ofl reloading the Panzerschreck probably requires shoving it into the ground, what would it look like in third-person? Is the Panzerschreck smaller in third-person? Is the person taller in third-person? Did the Panzerschreck actually get shoved into the ground? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 16:46, 6 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
They are taller.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:22, 7 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Leaked variants ==&lt;br /&gt;
&lt;br /&gt;
I've recently heard from some YouTubers that there are a few variants that are in the game files but currently not accessible in-game. [https://www.youtube.com/watch?v=IvMhkQyJNXA Here's a video of them]. I'm not sure if they will be added to the game proper or not, but I think we can still talk about them on the talk page. Are there any interesting things in the variants we're seeing here? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:56, 9 February 2018 (EST)&lt;br /&gt;
:What this video seems to be showing off are all the Heroic variants, which are the same as the Epic ones, except cleaner-looking. I don't really think that it'll make much of a difference, but the video does at least give us some good looks at the variants. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:40, 9 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Well...==&lt;br /&gt;
&lt;br /&gt;
[[File:CoDWWII-No2-Obstructor.jpg|thumb|none|400px]]&lt;br /&gt;
While the &amp;quot;Enfield No. 2&amp;quot; in campaign is modeled after a true one, the version added in The Resistance event looks nothing like one. Ideas about the ID? (for starters, it has a trigger guard identical to that of the [[Smith &amp;amp; Wesson .44 Double Action]]) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:58, 25 February 2018 (EST)&lt;br /&gt;
:Probably a hybrid of the S&amp;amp;W and the Enfield. The cylinder and frame(might be the wrong term, not great with revolvers) are definitely from the Enfield but that barrel definitely isn't. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:03, 28 February 2018 (EST)&lt;br /&gt;
::[https://www.youtube.com/watch?v=e1_vcHA0T28 Well, it's hardly the most bizarre variant of the Enfield...] [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:55, 28 February 2018 (EST)&lt;br /&gt;
:::It's a Peacemaker, only with a top-break reloading. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:43, 2 March 2018 (EST)&lt;br /&gt;
::::I am genuinely starting to wonder if Sledgehammer is doing this on purpose JUST to anger firearm enthusiasts. Seriously, how do you cock up weapons '''this''' hard and '''this''' consistently? --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 14:28, 13 March 2018 (EDT)&lt;br /&gt;
:::::&amp;quot;''On purpose JUST to anger firearm enthusiasts''&amp;quot; - that's what all CoD developers have been doing for years. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:34, 13 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Local MP Gun Question... ==&lt;br /&gt;
&lt;br /&gt;
Well, I downloaded the Shamrock &amp;amp; Awe update. I went to multiplayer to check the new guns, 'cause in the previous update they added guns even in local multiplayer. But ALL the update guns disappeared.&lt;br /&gt;
Why the devs did that? Is completely nonsense! --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:39, 21 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blitzkrieg ==&lt;br /&gt;
&lt;br /&gt;
So, the Blitzkrieg event just dropped, complete with a baseball bat, and an impressive ''5'' new guns. These are: &lt;br /&gt;
* A Japanese Type 5 Garand copy,&lt;br /&gt;
* An M2 Carbine with an actual modeled selector switch (apparently nobody told the people who put it in that that's what the PaPed version of the normal M1 Carbine is called), &lt;br /&gt;
* A Costa Rican contract Breda PG (the open-bolt version with the 4-round burst function), called the &amp;quot;ITRA Burst&amp;quot;, for whatever reason,&lt;br /&gt;
* A Sterling SMG, and&lt;br /&gt;
* An Arisaka Type 38.&lt;br /&gt;
From what I can tell, some of these already have obvious issues (e.g. the M2 Carbine fires ''really'' slowly, the Type 5 feeds from an en-bloc clip like a normal M1, the Breda holds 32 rounds instead of 20, the Sterling holds 30 rounds instead of 34, etc.), and downright ridiculous variants, as expected. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:57, 17 April 2018 (EDT) P.S.: For whatever reason, one of the variants of the baseball bat has a spent artillery shell on the end of it. Home run indeed.&lt;br /&gt;
&lt;br /&gt;
== P38 or P5? ==&lt;br /&gt;
&lt;br /&gt;
Whenever I first saw it, I thought the &amp;quot;SAP&amp;quot; was based on a Walther P5. Given that it a P38 doesn't match perfectly, is it possible it's closer to a P5 Sporting Model?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 16:30, 18 April 2018 (EDT)H3nry8adger1982&lt;br /&gt;
:The P5 has no slide-mounted safety and the front end is rather angled, while the ingame slide is pretty flat. I know the TP-82 is a thing in this game, but trying to ID the &amp;quot;SAP&amp;quot; as a P5 seems like a bit of a stretch given that the P5 is from the 70s. Frankly, it's probably just a P38 that was modeled poorly.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:15, 18 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some stuff posted on my wall at Gun Wiki ==&lt;br /&gt;
&lt;br /&gt;
[http://guns.wikia.com/wiki/Thread:19566 Post here]. TL;DR:&lt;br /&gt;
&lt;br /&gt;
*The in-game &amp;quot;Sterling&amp;quot; model is a Patchett Mk.I with what looks like a slightly curved magazine (neither the same as the Sterling L2's magazine nor the same as the Patchett's) and a canted cocking slot, which did exist on Patchett Mk.Is but only the about the last quarter of the production run - only 100 were made in total so there would have only been a few dozen Patchett Mk.Is with canted cocking slots. The barrel of the in-game model seems to be taken from some of the earliest Patchett guns, the Experimental Models from 1943, of which only five were ever made.&lt;br /&gt;
*The OSS-designed suppressor for the M3 Grease Gun was actually screwed on to a specially-designed threaded barrel. The in-game model does not use this barrel so the in-game deptiction is still inaccurate. The in-game suppressor also resembles the version used by the SOE, designed independently by RSAF Enfield. The SOE suppressor was not the same as the OSS one.&lt;br /&gt;
* The &amp;quot;Devil's Piano&amp;quot; variant of the MG-42 in multiplayer is based on the experimental MG-39Rh machine gun.&lt;br /&gt;
*The &amp;quot;Stripe-Happy&amp;quot; variant of the FG-42 is a hybrid between the 1st model FG42 (though the pistol grip is not so angled in game) and the Japanese Type 2 paratrooper rifle.&lt;br /&gt;
* The &amp;quot;Fiore De Morte&amp;quot; variant is a hybrid between the Breda M30 and Breda M37 machine guns.&lt;br /&gt;
&lt;br /&gt;
--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:33, 19 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An interesting video. ==&lt;br /&gt;
&lt;br /&gt;
So, if the information in [https://www.youtube.com/watch?v=E0C7GjoeqTU this video I found] is to be believed, then we've got some interesting weapons headed our way. That being said, I'm doubtful that ''all'' of these are making it into the game, not leastly because I have a hard time seeing the devs adding, like, 5 SMGs to the game and not a single shotgun, not to mention the obvious redundancy of adding both a Sten and an Austen, but then again, this ''is'' Sledgehammer we're dealing with, so quite literally anything could happen. What do you guys think? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:36, 23 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
They're basically trying to stuff all those obscure weapons into the game like DICE did in Battlefield 1, although more egregiously into supply drops like the previous DLC weapons. Nevertheless, here's my two cents on each weapon:&lt;br /&gt;
* KG m/21 - Essentially a Swedish version of the BAR with a smaller caliber and pistol grip. It most likely will be added to the LMG category or to the Rifles category like the BAR was, as a slightly weaker copy.&lt;br /&gt;
* ZK-383 - Yet another side-loaded SMG. Maybe it's gonna fit between the Sten/Type 100 and the Waffe 28.&lt;br /&gt;
* Ribeyrolles - I think it's going to be the 1918 automatic carbine rather than the SMG. Performance-wise, it would basically be a weaker counterpart to the Volksturmgewehr.&lt;br /&gt;
* Carcano - Italian rifle. Maybe weaker with a faster bolt, maybe even has iron sights like the Kar98k.&lt;br /&gt;
* PTRS-41 - Likely gonna be similar to its ''World at War'' incarnation; an impractical 20-kilo sniper that acts like the .50 caliber rifles from previous games.&lt;br /&gt;
* Mosin-Nagant - Why this gun wasn't added yet is beyond me. May have iron sights like the Kar98k so we can go Simo Häyhä.&lt;br /&gt;
* Austen - Essentially an Australian copy of the Sten. A redundant weapon choice since we already have the latter; the Owen Gun would be a more interesting suggestion instead.&lt;br /&gt;
* Chatelleraut - French top-loaded LMG. Would probably be faster-firing version of the Bren in-game.&lt;br /&gt;
* EMP44 - German stamped-metal SMG that was rejected by the Heer for being too crude, and they already had the StG44 replacing the MP40 and Kar 98k at that time. Nevertheless, more viable replacements would be the MP35 or the MP 3008.&lt;br /&gt;
* Blyskawica - Polish SMG built for the local resistance. Performance-wise, it's gonna be like the Sten it was based on.&lt;br /&gt;
* Bechowiec-1 - Uber-rare Polish machine pistol (around 11-13 made). Given its lack of a stock and slide like an automatic pistol, it would make more sense to make it a pistol - a rather big machine pistol.&lt;br /&gt;
* De Lisle - Silent carbine based on the Lee-Enfield; it would fit the niche role as a covert sniper, albeit at close-range.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 00:00, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== My wishlist for DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
Basically what the headline says, with an emphasis on making each weapon distinct as opposed to just basing it on the existing weapons.&lt;br /&gt;
* [[Browning Hi-Power]]: High-capacity semi-auto pistol with a 13-round magazine. May have a slower firecap (because of its heavier trigger pull) to compensate for the capacity.&lt;br /&gt;
* [[Sturmpistole]]: Flare gun converted into a grenade launcher. Basically a pocket noob tube.&lt;br /&gt;
* [[Browning Auto-5]]: How'd this not appear in the game? It could be the Allied counterpart to the Toggle Action, but with shell-by-shell reloading and slightly higher damage and range.&lt;br /&gt;
* [[United Defense M42]]: Intended Thompson replacement supplied to resistance groups. Makes use of two 25-round magazines welded together for faster alternate reloads, like the &amp;quot;dual mags&amp;quot; attachment from previous games.&lt;br /&gt;
* A top-loaded SMG like the [[Beretta M1918]] or the [[Owen Gun]].&lt;br /&gt;
* Charlton Automatic Rifle: Converted automatic [[Lee-Enfield]] hailing from New Zealand. Unfortunately most were destroyed in a warehouse fire after the war, but still an impressive weapon nonetheless. May be classified as a automatic rifle or LMG in-game.&lt;br /&gt;
* [[Vickers K machine gun]]: The Allied counterpart to the German aircraft MGs. Based on the gas-operated land model used by the SAS, the Vickers K is essentially a more badass Lewis, with a fire rate comparable to the MG42.&lt;br /&gt;
* [[Holland &amp;amp; Holland Double Rifle]]: For fun rather than realism. Basically has the same damage model of the M30's rifle bullet, but with twice the ammo and very strong recoil. May even have iron sights in lieu of a scope for increased challenge. Variants basically give the rifle lavishly ornate furniture like those custom models.&lt;br /&gt;
* Big Joe 5: a crossbow developed by the OSS for covert assassination missions. It could basically be like the crossbows from previous games, with or without explosive bolts.&lt;br /&gt;
Feel free to make any comments or suggestions. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:29, 24 April 2018 (EDT)&lt;br /&gt;
:Well MJ, I think that those are all some excellent suggestions, of which very few are going to be added, because Sledgehammer. On a completely unrelated note, is it just me or does the M1911A1 in this game seem a bit too thin? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 24 April 2018 (EDT) P.S.: I might give some suggestions later, but right now I don't feel like making any more quadruple-digit edits after the nightmare of dealing with all of those ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|H3VR]]'' screenshots.&lt;br /&gt;
&lt;br /&gt;
How about a Type 14 or 94 as a joke weapon? :P--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 11:33, 1 May 2018 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1178486</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1178486"/>
		<updated>2018-04-18T20:30:51Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
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&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|600px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|600px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
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:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
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== Multiplayer Trailer ==&lt;br /&gt;
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Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
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The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
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More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
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That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
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== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
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== MP44k ==&lt;br /&gt;
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So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
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Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;br /&gt;
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On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 16 June 2017 (EDT)&lt;br /&gt;
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== IGN weapons walkthrough ==&lt;br /&gt;
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https://www.youtube.com/watch?v=wFLSECMf8pk&lt;br /&gt;
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For MP Allied &amp;amp; German sides. Doesn't show Russian or mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:38, 16 June 2017 (EDT)&lt;br /&gt;
:The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 16 June 2017 (EDT)&lt;br /&gt;
:::The K 98K uses detachable magazines instead of stripper clips.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:54, 16 June 2017 (EDT)&lt;br /&gt;
::::I think that's just because it has an &amp;quot;extended magazine&amp;quot; attachment.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:44, 16 June 2017 (EDT) &lt;br /&gt;
::Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --[[User:PaperCake|PaperCake]] 13:24, 16 June 2017 (EST)&lt;br /&gt;
:Say what you will about ''Infinite Warfare'', but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:55, 16 June 2017 (EDT)&lt;br /&gt;
::After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:15, 16 June 2017 (EDT)&lt;br /&gt;
:::The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:37, 2 July 2017 (EDT)&lt;br /&gt;
I have a burning desire to use that &amp;quot;Aliens&amp;quot; History Channel meme image right now. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:16, 16 June 2017 (EDT)&lt;br /&gt;
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== PPS-43? ==&lt;br /&gt;
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:20, 26 July 2017 (EDT)&lt;br /&gt;
[[File:Codwwii_pps.jpg|thumb|none|500px|Look at the left hand and how it's angled. Pretty sure you don't hold the PPS-43 like that]]&lt;br /&gt;
:I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just ''barely'' make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?&lt;br /&gt;
::I think that is the DP-28 after comparing that to an actual DP-28.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:30, 26 July 2017 (EDT)&lt;br /&gt;
:::My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the &amp;quot;Unknown LMG&amp;quot; section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this &amp;quot;drum&amp;quot;, but the rest of the gun looks off so I doubt it is that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:06, 26 July 2017 (EDT)&lt;br /&gt;
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== M712 ==&lt;br /&gt;
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Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:52, 2 August 2017 (EDT)&lt;br /&gt;
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== MP28, PPSh, and Type 100. ==&lt;br /&gt;
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Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 19 August 2017 (EDT)&lt;br /&gt;
:There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:32, 19 August 2017 (EDT)&lt;br /&gt;
::There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as &amp;quot;Waffe 28&amp;quot;, for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SHG confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:36, 20 August 2017 (EDT)&lt;br /&gt;
:::It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the [[Tokarev M1927]] was in limited use at the early stage of the war. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:14, 20 August 2017 (EDT)&lt;br /&gt;
::::Would be funny to see the Spasov M1944 Trigun btw. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:32, 20 August 2017 (EDT)&lt;br /&gt;
:::::Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the &amp;quot;Trencher&amp;quot;. Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 &amp;quot;Knee Mortar&amp;quot; (either as some sort of kill/score-streak, or just as a way of saying, &amp;quot;to hell with balance&amp;quot;), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:01, 20 August 2017 (EDT)&lt;br /&gt;
::::::From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 20 August 2017 (EDT)&lt;br /&gt;
:::::::Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:38, 20 August 2017 (EDT)&lt;br /&gt;
::::::::I noticed something about the PPSh in the video. It seemed to have the magwell of a PPS-43. Was that possible in real life?  [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:44, 20 August 2017 (EDT)&lt;br /&gt;
:::Hahaha my first wish came true, the M30 Drilling is now revealed to be in the game. For some reason, the scoped Lee-Enfield (No.4, I presume) is referred to as &amp;quot;Commonwealth&amp;quot;. There's also the semi-auto &amp;quot;Karabin&amp;quot;, which I'm pretty sure is a Polish Kbsp wz. 1938M (fitted with a scope). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:58, 22 August 2017 (EDT)&lt;br /&gt;
::::For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole &amp;quot;Commonwealth&amp;quot; thing. I mean, it's not that hard to call it the &amp;quot;Lee-Enfield&amp;quot; or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.&lt;br /&gt;
:::::I was working on the screencaps as you were typing this ;) I've added them to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:21, 22 August 2017 (EDT)&lt;br /&gt;
Oh dear, the Kbsp wz. 38M is depicted with a detachable mag in-game. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:01, 24 August 2017 (EDT)&lt;br /&gt;
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So the Drilling is treated as a double-barrel shotgun.......unless you take &amp;quot;Rifle Bullets&amp;quot; as an attachment, which will then give you the option to load and use that third barrel, turning the weapon into a single-shot rifle that can one-hit from torso up with no damage dropoff, like a sniper rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:56, 31 August 2017 (EDT)&lt;br /&gt;
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== PPSh-41 with PPS-43 magwell ==&lt;br /&gt;
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So I noticed something in footages involving the PPSh-41. It seemed to have the magwell of a PPS-43. Was that possible in real life? Obviously no standard issue PPSh's had that kind of magwell, but would it theoretically be possible to do such to a PPSh? [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 22:23, 22 August 2017 (EDT)&lt;br /&gt;
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Update: I've confirmed it uses a PPS-43 magwell, even with the drum mag variant, which has the drum clip through the magwell. Hopefully this is just due to the fact the game is unfinished, and will be ammended in the end. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 20:22, 25 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==A quick note or two==&lt;br /&gt;
Firstly, the suppressor on the Thompson and the PPSh-41 is apparently the Maxim silencer, while the one on the MP40 and the Type 100 is based on something like [[:File:Luger P08 suppressed.jpg|that of the Luger P08]]. Either way, it's in your dreams that such suppressors would fit on these weapons.&lt;br /&gt;
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Secondly, regarding the M1941 Johnson: the real one has a 20-round magazine, but I've read that &amp;quot;additional five rounds could be loaded into the receiver making the total capacity of the weapon 25 rounds&amp;quot;. I guess that would explain the in-game 25-round capacity (I've got to say, though, the in-game model shows a straight magazine rather than a curved one). Also, as I've stated in the page, it's incorrectly assigned as a rifle rather than an LMG. Now either they confused it with the [[M1941 Johnson rifle]] (lol) or, amusingly, could have been intended to pass for the M1947 Johnson auto carbine (look [http://web.archive.org/web/20160310070701/http://milpas.cc/rifles/ZFiles/Semi-automatic%20Rifles/US/Johnson%20Carbine/Johnson%20Carbine.htm here] and [http://ultimate-world-war-ii.tumblr.com/post/100515794284/the-johnson-auto-carbine-in-addition-to-these here]), which looks pretty much the same as the LMG, but is semi-auto and would be anachronistic as it was designed in 1946 (and out of place anyway since this prototype was very rare).&lt;br /&gt;
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--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:59, 24 August 2017 (EDT)&lt;br /&gt;
:Well, from what I've seen, the Johnson only gets the proper magazine model with Extended Mags, which raises the capacity to 37. It's hardly the most ridiculous of the upgraded magazines, however. Not including the ones already mentioned, the P08 gets a 32-round ''Trommelmagazin 08'' with a 12-round capacity with Extended Mags, while the MP28 gets the same model, but with a 48-round capacity (amusingly enough, it already held 32 rounds), the MG15 starts out with half of its magazine (i.e. one drum instead of 2), which gives it a 50-round capacity, while Extended Mags raises that to 75, and gives it both drums (in defiance of simple logic, as this would imply that one drum holds 50 rounds, and then another one that's exactly the same size holds 25), and the Bren gets the MG15's default half-saddle-drum with Extended Mags, which raises the capacity to 45 rounds. *Sigh*... It's like they're trying to screw with us. Well, anyways, look below, for my response to the question that you actually asked for an answer to. See you in literally less than 2 seconds, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:03, 9 September 2017 (EDT)&lt;br /&gt;
::They made the extended mag attachment give 50% more capacity regardless of how much ammo that mag could actually hold, so this is why we're seeing nonsense like the 20-round trench mag for the Kar98k only holding 7 rounds, for example. As if the mag being depicted as detachable wasn't already enough. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:19, 9 September 2017 (EDT)&lt;br /&gt;
::Also, regarding the Mauser, is it really appropriate to list is as a C96? Granted, the presence or absence of a fire selector is an important feature, but due to the detachable box magazine I feel we should actually list is as an M712, just with the selector missing. I mean, it's not like CoD has ever been accurate in terms of fire selectors (bar MW Remastered). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:14, 9 September 2017 (EDT)&lt;br /&gt;
:::Well firstly, I initially listed it as that because I had only seen in-game footage, and the only way to see the right side was during the inspection animation, wherein the character held their index finger ''exactly'' over the mag release, so I wasn't sure whether or not it was there, and I assumed it wasn't, given the lack of a fire selector. Now, seeing as it has one of the 2 main identifying features of the M712, thus putting the ID somewhere in-between, I'm not really sure what to call it. Any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:03, 9 September 2017 (EDT)&lt;br /&gt;
::::Detachable magazine isn't unique to the M712, there were other C96 variants with that (for example the [https://jamesdjulia.com/item/1268-369/ M1917 Trench Carbine], and it looks like Federal Ordnance [http://www.e-sarcoinc.com/c96frameonly.aspx made a detachable magazine C96 frame they called the M713 a while back]). Needs a fire selector to not just be a C96 with a converted mag. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:03, 4 October 2017 (EDT)&lt;br /&gt;
:::::So we keep it as a C96? (in that case, were there conversions that allowed full-auto fire on a C96?) I've got to say (if we list it as such), the in-game model lacks the rectangular milled panel above the pistol grip, similarly to [[:File:Whats up doc.jpg|this early C96 prototype]]. On a side note, that also means we'll have to change the Mauser section on [[Order: 1886, The|The Order: 1886]] page to C96. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:29, 4 October 2017 (EDT)&lt;br /&gt;
::::::Well that prototype doesn't lack it, it's just extended forward right up to the magazine, some of the Astra clones lack it though (eg [http://www.imfdb.org/wiki/File:ASTRA900.jpg Astra 900]). The slab-sided lower is more typical of the [http://www.imfdb.org/wiki/File:Mausermarina.jpg Italian Regia Marina version], though obviously it has the wider magwell of a detachable magazine variant, so we're talking frankengun. Looking at [http://www.imfdb.org/wiki/File:The_OrderC81-1.jpg this image], the one in The Order seems to have the fire selector switch from an [http://www.imfdb.org/wiki/File:ASTRA903.jpg Astra 903] on the concept art. In-game model instead got a mag release that's missing on the concept art, but we don't have a shot of the left side so I can't say if it has an M712 fire selector there. EDIT [https://i.pinimg.com/originals/8d/a2/6a/8da26a8bafbfa2d616593b5e2c01323d.jpg found one], no selector, is a C96. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:41, 4 October 2017 (EDT)&lt;br /&gt;
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==Weapon ideas from Battlefield 1==&lt;br /&gt;
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I get for multiplayer, there needs to be weapon variety and gamers these days are spoiled for choices, but this is a WWII game. I remember back in the day you don't get any extra stuff. I do hope in the single player, they don't put reflex sights on all the rifles you pick up. The past COD games of WWII were as authentic as you can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:20, 21 September 2017 (EDT)&lt;br /&gt;
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Methinks you hit the nail on the head with that Battlefield 1 comparison. I feel like a lot of the, uh, artistic licence taken with the guns in this game is because Battlefield 1 wasn't 100% accurate with weapons either. And COD WWII clearly wants to be Battlefield 1. Of course, while Battlefield 1 did take some extensive liberties (I'm fairly sure that no Kolibri pistols were shipped to the front lines), they were subtle and thematically made sense; sure the Huot was never used in WWI, but it doesn't look out of place being there. COD WWII meanwhile is like &amp;quot;Eh, slap that removable magazine on that fixed internal magazine rifle, I'm sure no-one will notice&amp;quot;. Part of me wonders if they'll add the AK in as well. &amp;quot;Well it was developed in 1947, so that's close enough, right?&amp;quot; --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 20:35, 7 October 2017 (EDT)&lt;br /&gt;
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:Well, Activision/Treyarch aren't ''that'' stupid, but I would totally bet that the STG-44 will the the equivalent of the AK-47 - considering they have a &amp;quot;customized&amp;quot; kurtz STG-44 that basically is COD's way of sneaking in their favorite AKSU. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 20:51, 7 October 2017 (EDT)&lt;br /&gt;
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== Please help ID this revolver ==&lt;br /&gt;
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[http://youtu.be/PQHMALPXsoI?t=6833 Here.] Be warned that this video contains spoilers, so watch it at your own risk (I think it's the only part of the game where this weapon is seen). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:42, 3 November 2017 (EDT)&lt;br /&gt;
:I'm not entirely sure (or maybe I just don't want to be), but that may or may not be a Webley Mk. VI with a swing-out cylinder. I mean, I get that that's not the point of the cutscene, but ''come on''. They could've just used the standard M1911A1 or something. In other news, [https://www.youtube.com/watch?v=c_BtE43jfLM this] should be helpful. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:00, 3 November 2017 (EDT)&lt;br /&gt;
::It is an [[Enfield No. 2]], the British Government knock-off of the Webley rather than actually a Webley. I have no idea why they would give it a swing out cylinder though, I assume it was just total ignorance on the part of the animators just assuming that all revolver have a swing out cylinder.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:10, 3 November 2017 (EDT)&lt;br /&gt;
::::I think they should have used the Colt M1917 instead because it was the service revolver of the US Army during WWII. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 13:49, 9 November 2017 (EST)&lt;br /&gt;
:::Anyway, what a mysterious Tommy Gun there? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:30, 3 November 2017 (EDT)&lt;br /&gt;
::::Yeah, that Thompson looked odd. It had a drum magazine and a foregrip, with a completely smooth, thin-profile barrel, and a firing sound like a rather anemic popgun. Anyways, back to the revolver, there are a couple more oddities: it fires a total of 7 rounds before reloading (2 in the suspiciously clean, evil-looking, and slow-to-act German tank commander, then 5 before reloading), it doesn't seem to have an animated hammer or cylinder, and it is reloaded by swinging out the cylinder, which causes 1 spent casing to fall out automatically, then reloaded by bringing it off of the screen for a bit. There's also the fact that the Germans are missing like Stormtroopers from, what, 30 feet away? And that's not even getting started on the weapon animation video (which you guys should really check out - some of the stuff, like the SVT-40 reload, has to be seen to be believed), or on some other parts of the scene. Anyways, that's all for now. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:49, 3 November 2017 (EDT)&lt;br /&gt;
:::::Yep, at first when you get rid of that German guy and continue to fire, you shoot more than 6 rounds in total, but when you reload and continue after this, you get the correct capacity (and yeah, why is only ONE round ejected when reloading?). Also wow, MAR is damn fast with uploading his slow-mo videos, though even before it I noticed that the FG 42's charging handle doesn't even move back when you pull it, and that the sawed-off double-barreled shotgun is apparently depicted with an automatic shell ejector. Need I say more? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:16, 3 November 2017 (EDT)&lt;br /&gt;
:::::Well, U94N, I think that the reason that the charging handle doesn't move when you pull it is because that's not the charging handle, that's the ''case deflector''. The actual charging handle is even part of the model and everything, it just isn't actually used. *Sigh*... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:32, 5 November 2017 (EST)&lt;br /&gt;
::::::I have only watched the video and not played the game at all, but what is wrong with the sawn off shotgun ejecting? Shotguns can have either ejectors or extractors, in fact based on the fact that the ejector/extractor in question is split down the middle I think that this means that it probably has ejectors (comapre [http://www.hallowellco.com/ejectors_and_extractors.htm this] image, the left gun has ejectors and the right just extractors).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 3 November 2017 (EDT)&lt;br /&gt;
:::::::Ah... I saw [[Call of Duty: Modern Warfare 2#Sears Ranger|this]] and thought that such side-by-side shotguns weren't supposed to have this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:17, 3 November 2017 (EDT)&lt;br /&gt;
::::::::Not to mention that all of the shotguns have the correct brass-cased shells, except for the sawn-off shotgun, which ejects enormous plastic-cased ones instead. At some point, when all is said and done, I might just compile a list of everything wrong with the guns in this game, just to see how long it is. EDIT: [https://www.youtube.com/watch?v=6PPXiO8QMw8 Here's another good resource]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:25, 3 November 2017 (EDT)&lt;br /&gt;
:::::::::Btw I should have mentioned this a while ago, but in regards to the FG 42, turns out the charging handle '''is''' actually used. With the underhand technique (which is out of place since I believe it was first used by the Spetsnaz on the AK rifles), the player character releases the handle that is locked back on an empty reload (yeah, it's hard to see unless you check in slow motion; it is in fact depicted as closed bolt, which is only correct when used in semi-auto). Fun fact: on a non-empty reload, the bolt is locked back as well, even though it isn't when you're inspecting the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:13, 3 February 2018 (EST)&lt;br /&gt;
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Aaaaaaand all the bolt-action rifles get a detachable magazine in-game with the extended mag attachment (EDIT: forgot that the real Lee-Enfield does use detachable mags). So does the M1 Garand, but here I got a question, did the conversion allowing the standard M1 to use a 20-round BAR mag exist during WWII? ([[List of weapons used by U.S. Armed Forces#Experimental|This]] states that at least the Springfield T20E2 was in 1945) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:16, 4 November 2017 (EDT)&lt;br /&gt;
:The T20 was tested towards the end of 1944, used detachable BAR magazine and fired semi from a closed bolt and FA from an open bolt. The later ones like the E2 had an improved mag and couldn't feed from BAR mags (although the T20E2 mags could go in a BAR which didn't make all that much sense as the idea was that the T20E2 would replace the BAR as well as the M1) and fired from a closed bolt in FA. There were also differences with the flash hiders and whether or not the rifles can take bayonets and grenade launchers. It is all kind of academic though, as these were purely experimental weapons that were never adopted or deployed so have no real business showing up in this game.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:13, 4 November 2017 (EDT)&lt;br /&gt;
::Makes sense; either way, the M1's depicted extended mag doesn't exactly match the magazine of the BAR nor the T20E2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:31, 5 November 2017 (EST)&lt;br /&gt;
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If they were going to do that stripper clip bullshit, then they might as well have let you reload the Lee-Enfield by swapping out its detachable standard 10-round mag. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:45, 4 November 2017 (EDT)&lt;br /&gt;
:As I recall that's already been in a CoD game, I think it was ''Finest Hour''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 6 November 2017 (EST)&lt;br /&gt;
::Yeah, it's indeed in Finest Hour. Btw I'm still baffled that despite the extended mags of the Lewis gun and the Bren holding correctly 97 rounds and 100 rounds respectively, they have those side drum abominations rather than the appropriate pan magazines (WTF were the SHG dudes smoking when they created that weird mag extension for the Lewis?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:34, 6 November 2017 (EST)&lt;br /&gt;
:::At a guess they probably saw a picture of a Lewis with a brass catcher like [http://www.allworldwars.com/image/097/LewisMachineGun26.jpg this] and completely failed to realise what they were looking at. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:54, 6 November 2017 (EST)&lt;br /&gt;
::::Actually, looking at it, I think that it might just be the most bizarre use of the ''Trommelmagazin 08'' yet. Granted, the proportions are changed, and it's modified to fit onto the Lewis's magazine pivot, but it from what I can tell (which isn't much, as the weapon's first-person animations seem hell-bent on preventing you from getting a good look at it), it seems that the Lewis's 97-round pan mag is a giant TM08. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:54, 5 December 2017 (EST)&lt;br /&gt;
Completely out of left field here, but I think that the Jupiter variant of the M1911 might actually be a Colt M1903, given its appearance. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:58, 4 November 2017 (EDT)&lt;br /&gt;
:Seems a hell of a lot more like a 1911 with the thumb safety removed and a rounded hammer added, but I see how you'd think it's a 1903. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:45, 7 November 2017 (EST)&lt;br /&gt;
::I was more talking about the muzzle end, with no barrel bushing and the distinctive holes in the front of the slide beneath the barrel. Then again, the modified 1911 idea is also possible. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:03, 7 November 2017 (EST)&lt;br /&gt;
:::It isn't really anything real, but to me it looks like a M1902 Sporter slide mashed together with a M1911 machine pistol frame.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:22, 7 November 2017 (EST)&lt;br /&gt;
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== Epic weapon variants video ==&lt;br /&gt;
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A quick video showing the epic weapon variants in the game's wacky loot system: https://www.youtube.com/watch?v=xfqGYNEKZ2I&lt;br /&gt;
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Some of the variants almost look like completely different weapons, such as the &amp;quot;Thrive&amp;quot; PPSh-41 variant (lol). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 21:39, 6 November 2017 (EST)&lt;br /&gt;
:Some other stuff to note: The M1 Garand &amp;quot;Rookie&amp;quot; skin gives it a ridiculously short barrel and the pistol grip from a Beretta BM-59 Alpine, albeit without the accompanying collapsible stock; the &amp;quot;Shack Man&amp;quot; SVT-40 makes it look like an AG42B Ljungman with a short barrel and metal heat shield; the aforementioned &amp;quot;Thrive&amp;quot; PPSh has an SVT-40's barrel shroud/heat shield; the &amp;quot;Jupiter&amp;quot; M1911, while reminiscent of an M1911 machine pistol conversion, actually looks more like a Colt M1903 at its core (note the distinctive end of the slide, compared to the 1911's); the &amp;quot;Heimat&amp;quot; C96 has a shortened barrel, but not quite like that of a Bolo, especially considering the standard grips; the &amp;quot;Roundabout&amp;quot; Lee-Enfield somehow has unchanged stats despite basically being turned into an Obrez; I know for a fact that I've seen the &amp;quot;Revised&amp;quot; FG42 or something like it somewhere, but I can't place it; same goes for the &amp;quot;Candy&amp;quot; M3 Grease Gun (I might update this list later); the &amp;quot;Shorty&amp;quot; MG15 has no stock, a shortened barrel, sights that are backwards to their normal arrangement, and part of the barrel shroud from a Maxim LMG08 Zeppelin Gun; the &amp;quot;Jawbreaker&amp;quot; M1941 Johnson &amp;lt;s&amp;gt;gets the 2-tube stock from&amp;lt;/s&amp;gt; becomes an M1944; the &amp;quot;Bite The Dust&amp;quot; M1 Carbine gets the correct M1A1 folding stock, along with an inexplicable long barrel and handguard; the &amp;quot;Zipper&amp;quot; MG42 looks more like an MG34; the &amp;quot;Midnight&amp;quot; wz. 38M looks uncannily like a MAS-44; the &amp;quot;Wunderwaffe&amp;quot; MP40 is a stylized/modified MP41; the &amp;quot;Checked Out&amp;quot; Type 100 gets the barrel shroud from an MP35; the &amp;quot;Ranger&amp;quot; M1903 Springfield turns it into an M1903A4, albeit with a fictional 2-piece C-stock; and lastly but not leastly, the &amp;quot;Enigma&amp;quot; Toggle Action has a forend conspicuously similar to the &amp;quot;Muramasa&amp;quot; from ''RE:Revelations''. Anything else that we should note on the main page? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:35, 6 November 2017 (EST) P.S.: God damn, I need to write less. Seriously, when all is said and done, this is going to come out to, like, 2,000 characters. I need help.&lt;br /&gt;
::Jupiter - [[Colt Model 1902]]. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:11, 8 November 2017 (EST)&lt;br /&gt;
:::Good catch Slon, I hadn't noticed the forward cocking serrations. Frankly, it looks like they've turned the M1911 into a near-perfect M1902 Sporter, apart from the slide release, and added a foregrip and stock. What entirely escapes me, however, is ''why''. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:29, 8 November 2017 (EST)&lt;br /&gt;
::::Maybe the modeler was inspired by the pistols that Samuel L. Jackson carried in the recent Kong movie?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:07, 8 November 2017 (EST)&lt;br /&gt;
:::::If we're talking movie guns here, the ones from ''100 Rifles'' or possibly ''Winter's Tale'' (if either, then more likely the latter, considering the engravings) could have served as an influence. Really, though, I don't think we'll ever quite understand the thought process that goes into designing the weapons for CoD games... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 8 November 2017 (EST)&lt;br /&gt;
Well, shit. It seems that this is going to be far more complicated than we thought. It turns out that there are multiple different variants of each weapon that can change their ID to the same thing (e.g. multiple PPSh variants change it into a PPS, multiple M1 Carbine variants change it into an M1A1, etc.), including a few we've missed, like an M1897 variant that turns it into a Model 1912, an MG15 variant that turns it into an ST61 (basically the same gun, but with a different carry handle and a water-cooled barrel), a Bren variant that apparently turns it into a Type 99, an M1903 variant that supposedly turns it into a Winchester Model 70, and perhaps most confoundingly, an M1911 variant that turns it into, drum roll please, a Steyr M1912. Of course, thesis subject to updates, so we may spend the rest of our lives sorting out all the different ID-changing weapon variants in this game. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:33, 19 November 2017 (EST)&lt;br /&gt;
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https://www.reddit.com/r/WWII/comments/7emwtv/every_variant_for_weapons_ingame/&lt;br /&gt;
Okay, here's a Reddit link showing more of the weapon variants. Expect them to be ridiculous. :D --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 18:09, 23 November 2017 (EST)&lt;br /&gt;
:https://www.reddit.com/r/WWII/comments/7denlk/fun_fact_the_triple_variant_of_the_m30_luftwaffle/ Reddit says that the Triple variant for the M30 Drilling (Heroic, not Epic) turns it into a [https://en.wikipedia.org/wiki/TP-82 TP-82] Soviet space gun. I think some of the other M30 Drilling variants in the gallery looks similar to the TP-82 too.  --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:09, 27 November 2017 (EST)&lt;br /&gt;
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== Cut weapons ==&lt;br /&gt;
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https://www.reddit.com/r/WWII/comments/7e5hfs/call_of_duty_wwii_new_weapon_pics_information/&lt;br /&gt;
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There are some cut weapons from the game such as the Sten and Gewehr 43; shall we include those? --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:55, 20 November 2017 (EST)&lt;br /&gt;
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:We don't usually do leaks, and I bet this is DLC that'll come out later. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:59, 20 November 2017 (EST)&lt;br /&gt;
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https://www.youtube.com/watch?v=tfLiTyLQfmw&lt;br /&gt;
&lt;br /&gt;
The Sten, Gewehr and a new LMG are now confirmed DLC weapons for the Winter Siege update. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:58, 7 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think that the LMG is a [[Breda Modello 30]]. In game it seems like that call it the &amp;quot;GPMG&amp;quot; which it absolutely isn't, feeding from a fixed 20 round mag topped up by weird sort of stripper clips.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:21, 7 December 2017 (EST)&lt;br /&gt;
::It was more of an NPMG, really. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 7 December 2017 (EST)&lt;br /&gt;
:::Lol good one. Given the winter theme, I think a more fitting set of weapons would be the ones used during the Winter War (e.g. old favorites such as the Mosin-Nagant and DP-28, and possibly new stuff like the Finnish KP/-31 or LS-26).  Still, I welcome the Gewehr and Sten into the arsenal (which should have been there in the first place). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 14:45, 7 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question, is there a Variant similar to this weapon? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kalashnikov SMG.jpg|thumb|none|500px|Experimental Kalashnikov submachine gun from 1942, sometimes rather misleadingly dubbed the &amp;quot;AK42&amp;quot; - 7.62x25mm Tokarev]]--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 17:01, 4 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:What would the AK42 be a variant of, the PPSh? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:06, 4 December 2017 (EST)&lt;br /&gt;
::This is experimental SMG, one of the first designs by Kalashnikov, chambered in 7.62x25, and it has nothing in common with AK. Please don't call it AK42, this is completely wrong and confusing. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:27, 5 December 2017 (EST)&lt;br /&gt;
:::Sadly that's what most Western sources call it, though I've moved the file and modified the description to be a bit clearer. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:33, 5 December 2017 (EST)&lt;br /&gt;
::::Thanks, I hope that maybe IMFDB would help in promoting more correct name. There is [http://en.museum-mtk.ru/armourers/kalashnikov/weapons/ some data on this gun] on the web site of Kalashnikov Museum (the entry, entitled &amp;quot;1. Submachine gun prototype designed in 1942&amp;quot;). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:54, 5 December 2017 (EST)&lt;br /&gt;
:And in response to the original question, no, there isn't any variant similar to it, aside from the fact that the nearly indentical PPS-43 style folding stock is used on the &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:44, 5 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
The Type 99 is the &amp;quot;Royalty&amp;quot; Variant of the Bren, and the &amp;quot;Buck Private&amp;quot; variant of the Thompson is the VietCong Thompson (I think)--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:08, 6 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wonders of the campaign ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EpBVCbjoY1s&lt;br /&gt;
&lt;br /&gt;
I especially like the M1911 emptying itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:56, 9 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SVT-40 S.O.L Variant ==&lt;br /&gt;
&lt;br /&gt;
I think the S.O.L Variant is closely resembles to the SKS, or AS-44--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:15, 10 December 2017 (EST)&lt;br /&gt;
:The front end doesn't match, but the receiver makes me think of an AG42B Ljungman. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 10 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
Moved the &amp;quot;Brandi&amp;quot; variant of the M3 Grease Gun here, because it doesn't really look like a Błyskawica. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 11 December 2017 (EST)&lt;br /&gt;
[[Image:Blyskawica.jpg|thumb|none|400px|Błyskawica - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|]]&lt;br /&gt;
:I think that it looks like a Commando Mark III (which I'd love to hyperlink and/or give a comparison for, except it isn't on this wiki). Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:03, 11 December 2017 (EST)&lt;br /&gt;
::Are you talking about the Volunteer Enterprises gun? If so, that is actually listed in the [[Thompson_Submachine_Gun#Lookalikes|Lookalikes section on the Thompson page]]:[[ File:Volunteer enterprises Commando III.jpg |thumb|400px|none|Volunteer Enterprises Commando Mark III - .45 ACP]] However, I do not really see the resemblance to that particular gun, as if nothing else the Brandi has a tubular rather than square receiver. I could perhaps buy that it is based on a  [[Spitfire Carbine]] (the precursor to the Commando Mark II, the Volunteer Carbine, was a copy of the Spitfire Carbine with a different handguard) , but I can't really tell form the one screenshot on the page currently if this resemblance is more than coincidental.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:21, 11 December 2017 (EST)&lt;br /&gt;
:::Ah, thank you for pointing that out; I knew that I had seen something closer to this than the Commando. Thank you for the image, and for the suggestion. So, how do people here feel about the Spitfire ID? From what I can tell, the barrel is obviously shortened and fitted with some sort of shroud, but the upper is almost perfect, and the lower and stock are just about spot-on. On a sidenote, the &amp;quot;Candy&amp;quot; variant is essentially the same thing, but with a different finish, a different barrel shroud, and no stock. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:19, 11 December 2017 (EST)&lt;br /&gt;
::::I'm not 100% convinced. The shape of the lower appears to be a pretty close match (I'm ignoring the stock as this is from a Thompson anyway), but there are some big differences as well. The barrel is obviously wrong, the design and positioning of the sights is different, the charging handle is on the wrong side, and the position of the safety is farther forward. The Spitfire and Volunteer guns have a distinctive diagonal linkage on the magazine release which this gun seems to have, however it is on the opposite side of the gun so don't really know if it is a pro or con. All that said, I would probably say that it is at least in part based on the Spitfire (most notably with the shape of the lower), however there are a lot of liberties taken with it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:54, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==MP28 capacity==&lt;br /&gt;
So, per a recent edit, the real weapon doesn't accept a TM 08 snail drum, but it does have a different 32-round box magazine (a similar of which would be later used for the MP40, from what I've watched on a Forgotten Weapons video), right? And my other question is: did the MP18 and the MP28 have 50-round magazines? I've seen a mention of this on some sources, but I don't know which ones to trust, tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:48, 18 December 2017 (EST)&lt;br /&gt;
:Not 100% but I believe that there were 50 rounders made for the MP28 but there were extremely rare. Much more common would be the 50 rounders for the Lanchester, which would be compatible as it was pretty much a straight rip-off of the MP28.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:18, 19 December 2017 (EST)&lt;br /&gt;
::Thanks. Do Lanchester magazines fit in the MP40 as well? (I'm not sure about that). Also since we're here, what specific models of double-barreled shotguns might have been used in World War II? (I know not in main combat, but still)&lt;br /&gt;
::On another note (something that I could have said long ago), I really want to punch SHG in the face for changing the firing sounds that were '''MUCH''' better in the beta.&lt;br /&gt;
::--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:28, 20 December 2017 (EST)&lt;br /&gt;
:::Magazine interchangeability between the MP28, Lanchester, STEN and MP40 is a bit of a tricky issue. Although they are all based on the same design (MP28) there are differences between them that make them not necessarily interchangeable. A lot of the time, whether a magazine will interchange is more down to the tolerances of the specific gun you are using. I believe that generally speaking, the MP40 will not take the magazines from any of the other guns, due to the fact that the magazine well is noticeably shorter. I know that an MP40 magazine can theoretically go in a STEN (with a bit of wobble as the magazine is too short but it supposedly works), and MP28/Lanchester mags will go in the STEN. However, standard STEN mags will not go in the MP28 due to the fact that the reinforcement on the top of the mag comes farther forward on a STEN mag, however it is possible to modify STEN mags to make them fit. I'm not sure if this also applies to the Lanchester, most sources seem to say that they will take STEN mags but I vaguely remember once reading that the original Lanchesters didn't, and it was the later ones where the design was modified to also take STEN mags. As for double shotguns, I do not think that there was really any military use of them during the war. They were mainly used by Partisan forces so they would just be random civilian models.   --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:55, 20 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==PPSh-41 &amp;quot;Duck Soup&amp;quot;==&lt;br /&gt;
It could have been inspired by something like [http://i14.photobucket.com/albums/a316/Melanteri/Scale%20of%20Issue/Kriminaalipepesha.jpg this]... although the basis is still that of a PPS-43. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:33, 3 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== The comment on the Garand reload ==&lt;br /&gt;
&lt;br /&gt;
While I'll freely say there is some badly done animations in this game, the Garand isn't entirely wrong. The bolt of the Garand can technically get stuck by everything from slightly too tight en-bloc clips to part wear, so you can just slap it forward where it'll pick up and chamber a round. --[[User:PaperCake|PaperCake]] 22:04, 3 January 2018 (EST)&lt;br /&gt;
:I want to add to the discussion. I've seen videos where people manually close the bolt on a M1 Garand, but I doubt that it's because of jamming. [[https://www.youtube.com/watch?v=OiTJOz1XFGA For example in this video.]] However, I lack knowledge on this part of the gun operation, so I can't give a proper explanation. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:52, 6 January 2018 (EST)&lt;br /&gt;
::More often than not, if you were to load a clip into a Garand in a WWII combat scenario my guess is that the bolt wouldn't close without giving it a tap. Garand clips are pretty tight, especially when they have not been used before which would have been the case back then. Also, the gun would not necessarily be totally broken in and smooth or have a lot of oil on it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:53, 6 January 2018 (EST)&lt;br /&gt;
:::I heard the opposite, that wartime Garands had more powerful springs in them than modern ones (due to the invention of the lawsuit) and would quite happily go OMNOMNOMNOM on loading to a greater extent than modern ones. After all, it didn't get that reputation for nothing. A lot of these vintage Garands you're comparing a ~70 year old spring to a brand new one, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:14, 6 January 2018 (EST)&lt;br /&gt;
::::I've handled a like-new Garand and it always needed a tap to go into battery. This was with spent/dummy rounds though which might have been the issue. According to the owner, the reason it was sticking was something to do with the fact that something in the magazine needs to broken in, either the follower or the magazine body itself I can't remember (it was probably 10 years ago at this point). This may be total bollocks as I have also heard the opposite, but the only Garand I have ever loaded was as-new and needed the tap. As for the eating fingers thing, this is kind of a separate issue to the reloading one. If you think about it, you can't actually get &amp;quot;Garand Thumb&amp;quot; (at least not a serious case) with a reload as the loaded clip and feeding round are taking up the space where your finger would have to be. When you can get it is lowering the bolt on an empty chamber as you need to push the follower down with your thumb deep in the action when the bolt releases. The other thing to bear in mind is that when you are pushing a full clip in you are pushing downwards with a fair amount of force on the top round which holds it in place in the clip. Regardless, I think the biggest factor of whether the bolt sticks or goes home is probably the condition of the clips, and also how clean and well oiled it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:20, 6 January 2018 (EST)&lt;br /&gt;
:::::I'd have thought that by the time you're done doing all your marksmanship, manual-of-arms and field-stripping during training, your Garand would probably be as broken in as it was ever going to get.&lt;br /&gt;
:::::[https://youtu.be/r-KVu_jko3s?t=90 That said, I'm not beyond admitting when I'm wrong]. So the correct thing to say here would be that the bolt should ''sometimes'' close on its own, should at least do ''something'' when the clip is inserted since there's nothing that could make it hang up in the fully-rearward position, and having it need a tap every time on every Garand in existence is a little unusual. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:36, 6 January 2018 (EST)&lt;br /&gt;
::::::I think that the norm is that if the bolt doesn't go home then it will strip the first round by something like a quarter inch or so, as I think that initially it pushes the round straight forward and it is only when it starts trying to steer the round towards the chamber than it will get hung up due to the geometry of the mag well. As for worn in guns, the gun you train with will not be the one you fight with. Due to the fact that the army was massively expanding, I imagine that when you were handed a gun as you trotted off to the front line it would have been a brand new from the factory gun. Lastly, that part of that video is a really good example of the way that you were actually trained to load a Garand. Most people will tell you that you were meant to hold the op-rod back with the blade of your hand, but this isn't what was actually taught at the time for loading (possibly it was for dropping the bolt on an empty mag, not sure on that one). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:44, 6 January 2018 (EST)&lt;br /&gt;
:::::::I'd have thought the taskforce for Overlord would have been issued a weapon when they were deployed to England, and keep running drills with that until they were sent into combat. I mean I can see that for later arrivals, but wouldn't they want the D-Day groups at maximum readiness? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:00, 7 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Turner's Enfield  ==&lt;br /&gt;
&lt;br /&gt;
The section of the description about Turner carrying an Enfield revolver seems a bit pedantic IMO. Officers frequently carried non-standard sidearms, especially revolvers and it's shown in the game that your unit operated with the SOE. It seems pretty feasible for an officer, in Europe, who has worked with British special forces, to be carrying a British revolver--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:26, 29 January 2018 (EST)&lt;br /&gt;
:I would think carrying an Enfield would be a bit of a diplomatic faux pas since British Tommies might think he'd burgled it from a corpse. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:59, 29 January 2018 (EST)&lt;br /&gt;
::Maybe but I doubt it. It was extremely common in both World Wars but admittedly more so in WW1 for US servicemen to use Webleys that they had modified to fire .45ACP instead of .455 Webley. Plus, while it's a part of war we'd rather forget, both sides were ill equipped for their combat conditions on numerous occasions(Americans at Bastogne, Germans on the Eastern front during the later years) so grave robbing was actually quite common --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:13, 29 January 2018 (EST)&lt;br /&gt;
:::Not to mention the question of where exactly he's supposed to get ammo. The U.S. didn't exactly have stocks of .38/200 just laying around. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:15, 29 January 2018 (EST)&lt;br /&gt;
::::Yeah that's the thing, it's possible to rationalise why he ''might'' have this gun, but it doesn't change that they don't explain it and with no explanation it's just kind of weird and inexplicable. You'd think something like that would be a plot point. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:19, 29 January 2018 (EST)&lt;br /&gt;
::::: Pyro, no but in WW2 Europe there were probably plenty of British arms depots. Evil Tim, from a gameplay POV that would be quite mundane. It's a minor, entirely plausible detail that only us anal gun nuts care about. There's also the fact that soviet firearms are pretty common in the market garden levels. Average gamer is probably gonna just think &amp;quot;hmm, I thought that gun was Russian&amp;quot; but anyone else who has a passing knowledge of WW2 firearms can rationalise it. It's not the norm, but it's plausible --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:35, 29 January 2018 (EST)&lt;br /&gt;
::::::Yeah, but it also wouldn't be a big deal to give him an M1911. So why give him this odd gun if you're never going to make any particular deal about him having it? It's like that part in ''Ghosts'' where Hesh picks up the MTs255 and is like NOTICE THIS THIS IS A THING and then it's never mentioned again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:19, 29 January 2018 (EST)&lt;br /&gt;
:::::::The SOE didn't like the Webleys or Enfields for operations in Europe specifically for the reason of the lack of availability of the .38/200 ammo. This is the reason that they use the Inglis Hi-Power in 9x19mm which was a far more common and available round. As for why it is used in this scene, my guess is that it was just a game asset they realised they had made and were not currently using so decided to stick it in here for a bit of meaningless variety.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:32, 30 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need ID for Nazi's Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|600px|none|Politically correctness gone mad in this game reach even poor innocent grenades]]&lt;br /&gt;
Brang this with the pics that I posted on this page.&lt;br /&gt;
Someone can ID the model of the grenade? And just for couriosity, isn't this supposed to have swastikas?&lt;br /&gt;
PS: Sorry if the pics is localized in Italian/Mangiaspaghetti-speak but the CoD games don't have a option for changing languages. (at least that I know). &lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:59, 31 January 2018 (EST)&lt;br /&gt;
:The page already IDs it, it's an M18. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:36, 31 January 2018 (EST)&lt;br /&gt;
::As for the markings, they are fictitious so I think they have just given it the Balkenkreuz to make this American model of grenade look stereotypically German, despite the fact that real German grenades were not marked with Swastikas or Balkenkreuz crosses. They have put a bit of effort into the text, as Nb is the correct prefix for German smoke grenades (it is short for nebel meaning &amp;quot;fog&amp;quot;), although the part after this is referring to the fuse which I believe is a fictional designation of fuse. The thing underneath reads &amp;quot;Rauch&amp;quot; which translates to smoke, but I do not believe they called these &amp;quot;smoke&amp;quot; grenades, instead they were &amp;quot;fog&amp;quot; grenades being called &amp;quot;Nebelhandgranate&amp;quot; (fog hand grenade).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:46, 31 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shoving the Panzerschreck into the ground during the reload animation in third person ==&lt;br /&gt;
&lt;br /&gt;
I wonder, according to the page, if the first-person view ofl reloading the Panzerschreck probably requires shoving it into the ground, what would it look like in third-person? Is the Panzerschreck smaller in third-person? Is the person taller in third-person? Did the Panzerschreck actually get shoved into the ground? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 16:46, 6 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
They are taller.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:22, 7 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Leaked variants ==&lt;br /&gt;
&lt;br /&gt;
I've recently heard from some YouTubers that there are a few variants that are in the game files but currently not accessible in-game. [https://www.youtube.com/watch?v=IvMhkQyJNXA Here's a video of them]. I'm not sure if they will be added to the game proper or not, but I think we can still talk about them on the talk page. Are there any interesting things in the variants we're seeing here? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:56, 9 February 2018 (EST)&lt;br /&gt;
:What this video seems to be showing off are all the Heroic variants, which are the same as the Epic ones, except cleaner-looking. I don't really think that it'll make much of a difference, but the video does at least give us some good looks at the variants. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:40, 9 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Well...==&lt;br /&gt;
&lt;br /&gt;
[[File:CoDWWII-No2-Obstructor.jpg|thumb|none|400px]]&lt;br /&gt;
While the &amp;quot;Enfield No. 2&amp;quot; in campaign is modeled after a true one, the version added in The Resistance event looks nothing like one. Ideas about the ID? (for starters, it has a trigger guard identical to that of the [[Smith &amp;amp; Wesson .44 Double Action]]) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:58, 25 February 2018 (EST)&lt;br /&gt;
:Probably a hybrid of the S&amp;amp;W and the Enfield. The cylinder and frame(might be the wrong term, not great with revolvers) are definitely from the Enfield but that barrel definitely isn't. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:03, 28 February 2018 (EST)&lt;br /&gt;
::[https://www.youtube.com/watch?v=e1_vcHA0T28 Well, it's hardly the most bizarre variant of the Enfield...] [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:55, 28 February 2018 (EST)&lt;br /&gt;
:::It's a Peacemaker, only with a top-break reloading. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:43, 2 March 2018 (EST)&lt;br /&gt;
::::I am genuinely starting to wonder if Sledgehammer is doing this on purpose JUST to anger firearm enthusiasts. Seriously, how do you cock up weapons '''this''' hard and '''this''' consistently? --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 14:28, 13 March 2018 (EDT)&lt;br /&gt;
:::::&amp;quot;''On purpose JUST to anger firearm enthusiasts''&amp;quot; - that's what all CoD developers have been doing for years. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:34, 13 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Local MP Gun Question... ==&lt;br /&gt;
&lt;br /&gt;
Well, I downloaded the Shamrock &amp;amp; Awe update. I went to multiplayer to check the new guns, 'cause in the previous update they added guns even in local multiplayer. But ALL the update guns disappeared.&lt;br /&gt;
Why the devs did that? Is completely nonsense! --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:39, 21 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blitzkrieg ==&lt;br /&gt;
&lt;br /&gt;
So, the Blitzkrieg event just dropped, complete with a baseball bat, and an impressive ''5'' new guns. These are: &lt;br /&gt;
* A Japanese Type 5 Garand copy,&lt;br /&gt;
* An M2 Carbine with an actual modeled selector switch (apparently nobody told the people who put it in that that's what the PaPed version of the normal M1 Carbine is called), &lt;br /&gt;
* A Costa Rican contract Breda PG (the open-bolt version with the 4-round burst function), called the &amp;quot;ITRA Burst&amp;quot;, for whatever reason,&lt;br /&gt;
* A Sterling SMG, and&lt;br /&gt;
* An Arisaka Type 38.&lt;br /&gt;
From what I can tell, some of these already have obvious issues (e.g. the M2 Carbine fires ''really'' slowly, the Type 5 feeds from an en-bloc clip like a normal M1, the Breda holds 32 rounds instead of 20, the Sterling holds 30 rounds instead of 34, etc.), and downright ridiculous variants, as expected. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:57, 17 April 2018 (EDT) P.S.: For whatever reason, one of the variants of the baseball bat has a spent artillery shell on the end of it. Home run indeed.&lt;br /&gt;
&lt;br /&gt;
== P38 or P5? ==&lt;br /&gt;
&lt;br /&gt;
Whenever I first saw it, I thought the &amp;quot;SAP&amp;quot; was based on a Walther P5. Given that it a P38 doesn't match perfectly, is it possible it's closer to a P5 Sporting Model?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 16:30, 18 April 2018 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1178485</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1178485"/>
		<updated>2018-04-18T20:30:21Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* P38 or P5? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|600px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|600px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN weapons walkthrough ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=wFLSECMf8pk&lt;br /&gt;
&lt;br /&gt;
For MP Allied &amp;amp; German sides. Doesn't show Russian or mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:38, 16 June 2017 (EDT)&lt;br /&gt;
:The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 16 June 2017 (EDT)&lt;br /&gt;
:::The K 98K uses detachable magazines instead of stripper clips.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:54, 16 June 2017 (EDT)&lt;br /&gt;
::::I think that's just because it has an &amp;quot;extended magazine&amp;quot; attachment.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:44, 16 June 2017 (EDT) &lt;br /&gt;
::Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --[[User:PaperCake|PaperCake]] 13:24, 16 June 2017 (EST)&lt;br /&gt;
:Say what you will about ''Infinite Warfare'', but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:55, 16 June 2017 (EDT)&lt;br /&gt;
::After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:15, 16 June 2017 (EDT)&lt;br /&gt;
:::The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:37, 2 July 2017 (EDT)&lt;br /&gt;
I have a burning desire to use that &amp;quot;Aliens&amp;quot; History Channel meme image right now. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:16, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPS-43? ==&lt;br /&gt;
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:20, 26 July 2017 (EDT)&lt;br /&gt;
[[File:Codwwii_pps.jpg|thumb|none|500px|Look at the left hand and how it's angled. Pretty sure you don't hold the PPS-43 like that]]&lt;br /&gt;
:I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just ''barely'' make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?&lt;br /&gt;
::I think that is the DP-28 after comparing that to an actual DP-28.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:30, 26 July 2017 (EDT)&lt;br /&gt;
:::My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the &amp;quot;Unknown LMG&amp;quot; section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this &amp;quot;drum&amp;quot;, but the rest of the gun looks off so I doubt it is that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:06, 26 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M712 ==&lt;br /&gt;
&lt;br /&gt;
Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:52, 2 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP28, PPSh, and Type 100. ==&lt;br /&gt;
&lt;br /&gt;
Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 19 August 2017 (EDT)&lt;br /&gt;
:There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:32, 19 August 2017 (EDT)&lt;br /&gt;
::There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as &amp;quot;Waffe 28&amp;quot;, for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SHG confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:36, 20 August 2017 (EDT)&lt;br /&gt;
:::It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the [[Tokarev M1927]] was in limited use at the early stage of the war. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:14, 20 August 2017 (EDT)&lt;br /&gt;
::::Would be funny to see the Spasov M1944 Trigun btw. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:32, 20 August 2017 (EDT)&lt;br /&gt;
:::::Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the &amp;quot;Trencher&amp;quot;. Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 &amp;quot;Knee Mortar&amp;quot; (either as some sort of kill/score-streak, or just as a way of saying, &amp;quot;to hell with balance&amp;quot;), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:01, 20 August 2017 (EDT)&lt;br /&gt;
::::::From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 20 August 2017 (EDT)&lt;br /&gt;
:::::::Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:38, 20 August 2017 (EDT)&lt;br /&gt;
::::::::I noticed something about the PPSh in the video. It seemed to have the magwell of a PPS-43. Was that possible in real life?  [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:44, 20 August 2017 (EDT)&lt;br /&gt;
:::Hahaha my first wish came true, the M30 Drilling is now revealed to be in the game. For some reason, the scoped Lee-Enfield (No.4, I presume) is referred to as &amp;quot;Commonwealth&amp;quot;. There's also the semi-auto &amp;quot;Karabin&amp;quot;, which I'm pretty sure is a Polish Kbsp wz. 1938M (fitted with a scope). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:58, 22 August 2017 (EDT)&lt;br /&gt;
::::For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole &amp;quot;Commonwealth&amp;quot; thing. I mean, it's not that hard to call it the &amp;quot;Lee-Enfield&amp;quot; or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.&lt;br /&gt;
:::::I was working on the screencaps as you were typing this ;) I've added them to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:21, 22 August 2017 (EDT)&lt;br /&gt;
Oh dear, the Kbsp wz. 38M is depicted with a detachable mag in-game. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:01, 24 August 2017 (EDT)&lt;br /&gt;
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So the Drilling is treated as a double-barrel shotgun.......unless you take &amp;quot;Rifle Bullets&amp;quot; as an attachment, which will then give you the option to load and use that third barrel, turning the weapon into a single-shot rifle that can one-hit from torso up with no damage dropoff, like a sniper rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:56, 31 August 2017 (EDT)&lt;br /&gt;
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== PPSh-41 with PPS-43 magwell ==&lt;br /&gt;
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So I noticed something in footages involving the PPSh-41. It seemed to have the magwell of a PPS-43. Was that possible in real life? Obviously no standard issue PPSh's had that kind of magwell, but would it theoretically be possible to do such to a PPSh? [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 22:23, 22 August 2017 (EDT)&lt;br /&gt;
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Update: I've confirmed it uses a PPS-43 magwell, even with the drum mag variant, which has the drum clip through the magwell. Hopefully this is just due to the fact the game is unfinished, and will be ammended in the end. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 20:22, 25 August 2017 (EDT)&lt;br /&gt;
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==A quick note or two==&lt;br /&gt;
Firstly, the suppressor on the Thompson and the PPSh-41 is apparently the Maxim silencer, while the one on the MP40 and the Type 100 is based on something like [[:File:Luger P08 suppressed.jpg|that of the Luger P08]]. Either way, it's in your dreams that such suppressors would fit on these weapons.&lt;br /&gt;
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Secondly, regarding the M1941 Johnson: the real one has a 20-round magazine, but I've read that &amp;quot;additional five rounds could be loaded into the receiver making the total capacity of the weapon 25 rounds&amp;quot;. I guess that would explain the in-game 25-round capacity (I've got to say, though, the in-game model shows a straight magazine rather than a curved one). Also, as I've stated in the page, it's incorrectly assigned as a rifle rather than an LMG. Now either they confused it with the [[M1941 Johnson rifle]] (lol) or, amusingly, could have been intended to pass for the M1947 Johnson auto carbine (look [http://web.archive.org/web/20160310070701/http://milpas.cc/rifles/ZFiles/Semi-automatic%20Rifles/US/Johnson%20Carbine/Johnson%20Carbine.htm here] and [http://ultimate-world-war-ii.tumblr.com/post/100515794284/the-johnson-auto-carbine-in-addition-to-these here]), which looks pretty much the same as the LMG, but is semi-auto and would be anachronistic as it was designed in 1946 (and out of place anyway since this prototype was very rare).&lt;br /&gt;
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--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:59, 24 August 2017 (EDT)&lt;br /&gt;
:Well, from what I've seen, the Johnson only gets the proper magazine model with Extended Mags, which raises the capacity to 37. It's hardly the most ridiculous of the upgraded magazines, however. Not including the ones already mentioned, the P08 gets a 32-round ''Trommelmagazin 08'' with a 12-round capacity with Extended Mags, while the MP28 gets the same model, but with a 48-round capacity (amusingly enough, it already held 32 rounds), the MG15 starts out with half of its magazine (i.e. one drum instead of 2), which gives it a 50-round capacity, while Extended Mags raises that to 75, and gives it both drums (in defiance of simple logic, as this would imply that one drum holds 50 rounds, and then another one that's exactly the same size holds 25), and the Bren gets the MG15's default half-saddle-drum with Extended Mags, which raises the capacity to 45 rounds. *Sigh*... It's like they're trying to screw with us. Well, anyways, look below, for my response to the question that you actually asked for an answer to. See you in literally less than 2 seconds, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:03, 9 September 2017 (EDT)&lt;br /&gt;
::They made the extended mag attachment give 50% more capacity regardless of how much ammo that mag could actually hold, so this is why we're seeing nonsense like the 20-round trench mag for the Kar98k only holding 7 rounds, for example. As if the mag being depicted as detachable wasn't already enough. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:19, 9 September 2017 (EDT)&lt;br /&gt;
::Also, regarding the Mauser, is it really appropriate to list is as a C96? Granted, the presence or absence of a fire selector is an important feature, but due to the detachable box magazine I feel we should actually list is as an M712, just with the selector missing. I mean, it's not like CoD has ever been accurate in terms of fire selectors (bar MW Remastered). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:14, 9 September 2017 (EDT)&lt;br /&gt;
:::Well firstly, I initially listed it as that because I had only seen in-game footage, and the only way to see the right side was during the inspection animation, wherein the character held their index finger ''exactly'' over the mag release, so I wasn't sure whether or not it was there, and I assumed it wasn't, given the lack of a fire selector. Now, seeing as it has one of the 2 main identifying features of the M712, thus putting the ID somewhere in-between, I'm not really sure what to call it. Any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:03, 9 September 2017 (EDT)&lt;br /&gt;
::::Detachable magazine isn't unique to the M712, there were other C96 variants with that (for example the [https://jamesdjulia.com/item/1268-369/ M1917 Trench Carbine], and it looks like Federal Ordnance [http://www.e-sarcoinc.com/c96frameonly.aspx made a detachable magazine C96 frame they called the M713 a while back]). Needs a fire selector to not just be a C96 with a converted mag. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:03, 4 October 2017 (EDT)&lt;br /&gt;
:::::So we keep it as a C96? (in that case, were there conversions that allowed full-auto fire on a C96?) I've got to say (if we list it as such), the in-game model lacks the rectangular milled panel above the pistol grip, similarly to [[:File:Whats up doc.jpg|this early C96 prototype]]. On a side note, that also means we'll have to change the Mauser section on [[Order: 1886, The|The Order: 1886]] page to C96. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:29, 4 October 2017 (EDT)&lt;br /&gt;
::::::Well that prototype doesn't lack it, it's just extended forward right up to the magazine, some of the Astra clones lack it though (eg [http://www.imfdb.org/wiki/File:ASTRA900.jpg Astra 900]). The slab-sided lower is more typical of the [http://www.imfdb.org/wiki/File:Mausermarina.jpg Italian Regia Marina version], though obviously it has the wider magwell of a detachable magazine variant, so we're talking frankengun. Looking at [http://www.imfdb.org/wiki/File:The_OrderC81-1.jpg this image], the one in The Order seems to have the fire selector switch from an [http://www.imfdb.org/wiki/File:ASTRA903.jpg Astra 903] on the concept art. In-game model instead got a mag release that's missing on the concept art, but we don't have a shot of the left side so I can't say if it has an M712 fire selector there. EDIT [https://i.pinimg.com/originals/8d/a2/6a/8da26a8bafbfa2d616593b5e2c01323d.jpg found one], no selector, is a C96. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:41, 4 October 2017 (EDT)&lt;br /&gt;
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==Weapon ideas from Battlefield 1==&lt;br /&gt;
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I get for multiplayer, there needs to be weapon variety and gamers these days are spoiled for choices, but this is a WWII game. I remember back in the day you don't get any extra stuff. I do hope in the single player, they don't put reflex sights on all the rifles you pick up. The past COD games of WWII were as authentic as you can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:20, 21 September 2017 (EDT)&lt;br /&gt;
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Methinks you hit the nail on the head with that Battlefield 1 comparison. I feel like a lot of the, uh, artistic licence taken with the guns in this game is because Battlefield 1 wasn't 100% accurate with weapons either. And COD WWII clearly wants to be Battlefield 1. Of course, while Battlefield 1 did take some extensive liberties (I'm fairly sure that no Kolibri pistols were shipped to the front lines), they were subtle and thematically made sense; sure the Huot was never used in WWI, but it doesn't look out of place being there. COD WWII meanwhile is like &amp;quot;Eh, slap that removable magazine on that fixed internal magazine rifle, I'm sure no-one will notice&amp;quot;. Part of me wonders if they'll add the AK in as well. &amp;quot;Well it was developed in 1947, so that's close enough, right?&amp;quot; --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 20:35, 7 October 2017 (EDT)&lt;br /&gt;
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:Well, Activision/Treyarch aren't ''that'' stupid, but I would totally bet that the STG-44 will the the equivalent of the AK-47 - considering they have a &amp;quot;customized&amp;quot; kurtz STG-44 that basically is COD's way of sneaking in their favorite AKSU. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 20:51, 7 October 2017 (EDT)&lt;br /&gt;
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== Please help ID this revolver ==&lt;br /&gt;
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[http://youtu.be/PQHMALPXsoI?t=6833 Here.] Be warned that this video contains spoilers, so watch it at your own risk (I think it's the only part of the game where this weapon is seen). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:42, 3 November 2017 (EDT)&lt;br /&gt;
:I'm not entirely sure (or maybe I just don't want to be), but that may or may not be a Webley Mk. VI with a swing-out cylinder. I mean, I get that that's not the point of the cutscene, but ''come on''. They could've just used the standard M1911A1 or something. In other news, [https://www.youtube.com/watch?v=c_BtE43jfLM this] should be helpful. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:00, 3 November 2017 (EDT)&lt;br /&gt;
::It is an [[Enfield No. 2]], the British Government knock-off of the Webley rather than actually a Webley. I have no idea why they would give it a swing out cylinder though, I assume it was just total ignorance on the part of the animators just assuming that all revolver have a swing out cylinder.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:10, 3 November 2017 (EDT)&lt;br /&gt;
::::I think they should have used the Colt M1917 instead because it was the service revolver of the US Army during WWII. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 13:49, 9 November 2017 (EST)&lt;br /&gt;
:::Anyway, what a mysterious Tommy Gun there? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:30, 3 November 2017 (EDT)&lt;br /&gt;
::::Yeah, that Thompson looked odd. It had a drum magazine and a foregrip, with a completely smooth, thin-profile barrel, and a firing sound like a rather anemic popgun. Anyways, back to the revolver, there are a couple more oddities: it fires a total of 7 rounds before reloading (2 in the suspiciously clean, evil-looking, and slow-to-act German tank commander, then 5 before reloading), it doesn't seem to have an animated hammer or cylinder, and it is reloaded by swinging out the cylinder, which causes 1 spent casing to fall out automatically, then reloaded by bringing it off of the screen for a bit. There's also the fact that the Germans are missing like Stormtroopers from, what, 30 feet away? And that's not even getting started on the weapon animation video (which you guys should really check out - some of the stuff, like the SVT-40 reload, has to be seen to be believed), or on some other parts of the scene. Anyways, that's all for now. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:49, 3 November 2017 (EDT)&lt;br /&gt;
:::::Yep, at first when you get rid of that German guy and continue to fire, you shoot more than 6 rounds in total, but when you reload and continue after this, you get the correct capacity (and yeah, why is only ONE round ejected when reloading?). Also wow, MAR is damn fast with uploading his slow-mo videos, though even before it I noticed that the FG 42's charging handle doesn't even move back when you pull it, and that the sawed-off double-barreled shotgun is apparently depicted with an automatic shell ejector. Need I say more? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:16, 3 November 2017 (EDT)&lt;br /&gt;
:::::Well, U94N, I think that the reason that the charging handle doesn't move when you pull it is because that's not the charging handle, that's the ''case deflector''. The actual charging handle is even part of the model and everything, it just isn't actually used. *Sigh*... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:32, 5 November 2017 (EST)&lt;br /&gt;
::::::I have only watched the video and not played the game at all, but what is wrong with the sawn off shotgun ejecting? Shotguns can have either ejectors or extractors, in fact based on the fact that the ejector/extractor in question is split down the middle I think that this means that it probably has ejectors (comapre [http://www.hallowellco.com/ejectors_and_extractors.htm this] image, the left gun has ejectors and the right just extractors).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 3 November 2017 (EDT)&lt;br /&gt;
:::::::Ah... I saw [[Call of Duty: Modern Warfare 2#Sears Ranger|this]] and thought that such side-by-side shotguns weren't supposed to have this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:17, 3 November 2017 (EDT)&lt;br /&gt;
::::::::Not to mention that all of the shotguns have the correct brass-cased shells, except for the sawn-off shotgun, which ejects enormous plastic-cased ones instead. At some point, when all is said and done, I might just compile a list of everything wrong with the guns in this game, just to see how long it is. EDIT: [https://www.youtube.com/watch?v=6PPXiO8QMw8 Here's another good resource]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:25, 3 November 2017 (EDT)&lt;br /&gt;
:::::::::Btw I should have mentioned this a while ago, but in regards to the FG 42, turns out the charging handle '''is''' actually used. With the underhand technique (which is out of place since I believe it was first used by the Spetsnaz on the AK rifles), the player character releases the handle that is locked back on an empty reload (yeah, it's hard to see unless you check in slow motion; it is in fact depicted as closed bolt, which is only correct when used in semi-auto). Fun fact: on a non-empty reload, the bolt is locked back as well, even though it isn't when you're inspecting the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:13, 3 February 2018 (EST)&lt;br /&gt;
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Aaaaaaand all the bolt-action rifles get a detachable magazine in-game with the extended mag attachment (EDIT: forgot that the real Lee-Enfield does use detachable mags). So does the M1 Garand, but here I got a question, did the conversion allowing the standard M1 to use a 20-round BAR mag exist during WWII? ([[List of weapons used by U.S. Armed Forces#Experimental|This]] states that at least the Springfield T20E2 was in 1945) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:16, 4 November 2017 (EDT)&lt;br /&gt;
:The T20 was tested towards the end of 1944, used detachable BAR magazine and fired semi from a closed bolt and FA from an open bolt. The later ones like the E2 had an improved mag and couldn't feed from BAR mags (although the T20E2 mags could go in a BAR which didn't make all that much sense as the idea was that the T20E2 would replace the BAR as well as the M1) and fired from a closed bolt in FA. There were also differences with the flash hiders and whether or not the rifles can take bayonets and grenade launchers. It is all kind of academic though, as these were purely experimental weapons that were never adopted or deployed so have no real business showing up in this game.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:13, 4 November 2017 (EDT)&lt;br /&gt;
::Makes sense; either way, the M1's depicted extended mag doesn't exactly match the magazine of the BAR nor the T20E2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:31, 5 November 2017 (EST)&lt;br /&gt;
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If they were going to do that stripper clip bullshit, then they might as well have let you reload the Lee-Enfield by swapping out its detachable standard 10-round mag. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:45, 4 November 2017 (EDT)&lt;br /&gt;
:As I recall that's already been in a CoD game, I think it was ''Finest Hour''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 6 November 2017 (EST)&lt;br /&gt;
::Yeah, it's indeed in Finest Hour. Btw I'm still baffled that despite the extended mags of the Lewis gun and the Bren holding correctly 97 rounds and 100 rounds respectively, they have those side drum abominations rather than the appropriate pan magazines (WTF were the SHG dudes smoking when they created that weird mag extension for the Lewis?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:34, 6 November 2017 (EST)&lt;br /&gt;
:::At a guess they probably saw a picture of a Lewis with a brass catcher like [http://www.allworldwars.com/image/097/LewisMachineGun26.jpg this] and completely failed to realise what they were looking at. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:54, 6 November 2017 (EST)&lt;br /&gt;
::::Actually, looking at it, I think that it might just be the most bizarre use of the ''Trommelmagazin 08'' yet. Granted, the proportions are changed, and it's modified to fit onto the Lewis's magazine pivot, but it from what I can tell (which isn't much, as the weapon's first-person animations seem hell-bent on preventing you from getting a good look at it), it seems that the Lewis's 97-round pan mag is a giant TM08. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:54, 5 December 2017 (EST)&lt;br /&gt;
Completely out of left field here, but I think that the Jupiter variant of the M1911 might actually be a Colt M1903, given its appearance. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:58, 4 November 2017 (EDT)&lt;br /&gt;
:Seems a hell of a lot more like a 1911 with the thumb safety removed and a rounded hammer added, but I see how you'd think it's a 1903. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:45, 7 November 2017 (EST)&lt;br /&gt;
::I was more talking about the muzzle end, with no barrel bushing and the distinctive holes in the front of the slide beneath the barrel. Then again, the modified 1911 idea is also possible. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:03, 7 November 2017 (EST)&lt;br /&gt;
:::It isn't really anything real, but to me it looks like a M1902 Sporter slide mashed together with a M1911 machine pistol frame.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:22, 7 November 2017 (EST)&lt;br /&gt;
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== Epic weapon variants video ==&lt;br /&gt;
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A quick video showing the epic weapon variants in the game's wacky loot system: https://www.youtube.com/watch?v=xfqGYNEKZ2I&lt;br /&gt;
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Some of the variants almost look like completely different weapons, such as the &amp;quot;Thrive&amp;quot; PPSh-41 variant (lol). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 21:39, 6 November 2017 (EST)&lt;br /&gt;
:Some other stuff to note: The M1 Garand &amp;quot;Rookie&amp;quot; skin gives it a ridiculously short barrel and the pistol grip from a Beretta BM-59 Alpine, albeit without the accompanying collapsible stock; the &amp;quot;Shack Man&amp;quot; SVT-40 makes it look like an AG42B Ljungman with a short barrel and metal heat shield; the aforementioned &amp;quot;Thrive&amp;quot; PPSh has an SVT-40's barrel shroud/heat shield; the &amp;quot;Jupiter&amp;quot; M1911, while reminiscent of an M1911 machine pistol conversion, actually looks more like a Colt M1903 at its core (note the distinctive end of the slide, compared to the 1911's); the &amp;quot;Heimat&amp;quot; C96 has a shortened barrel, but not quite like that of a Bolo, especially considering the standard grips; the &amp;quot;Roundabout&amp;quot; Lee-Enfield somehow has unchanged stats despite basically being turned into an Obrez; I know for a fact that I've seen the &amp;quot;Revised&amp;quot; FG42 or something like it somewhere, but I can't place it; same goes for the &amp;quot;Candy&amp;quot; M3 Grease Gun (I might update this list later); the &amp;quot;Shorty&amp;quot; MG15 has no stock, a shortened barrel, sights that are backwards to their normal arrangement, and part of the barrel shroud from a Maxim LMG08 Zeppelin Gun; the &amp;quot;Jawbreaker&amp;quot; M1941 Johnson &amp;lt;s&amp;gt;gets the 2-tube stock from&amp;lt;/s&amp;gt; becomes an M1944; the &amp;quot;Bite The Dust&amp;quot; M1 Carbine gets the correct M1A1 folding stock, along with an inexplicable long barrel and handguard; the &amp;quot;Zipper&amp;quot; MG42 looks more like an MG34; the &amp;quot;Midnight&amp;quot; wz. 38M looks uncannily like a MAS-44; the &amp;quot;Wunderwaffe&amp;quot; MP40 is a stylized/modified MP41; the &amp;quot;Checked Out&amp;quot; Type 100 gets the barrel shroud from an MP35; the &amp;quot;Ranger&amp;quot; M1903 Springfield turns it into an M1903A4, albeit with a fictional 2-piece C-stock; and lastly but not leastly, the &amp;quot;Enigma&amp;quot; Toggle Action has a forend conspicuously similar to the &amp;quot;Muramasa&amp;quot; from ''RE:Revelations''. Anything else that we should note on the main page? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:35, 6 November 2017 (EST) P.S.: God damn, I need to write less. Seriously, when all is said and done, this is going to come out to, like, 2,000 characters. I need help.&lt;br /&gt;
::Jupiter - [[Colt Model 1902]]. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:11, 8 November 2017 (EST)&lt;br /&gt;
:::Good catch Slon, I hadn't noticed the forward cocking serrations. Frankly, it looks like they've turned the M1911 into a near-perfect M1902 Sporter, apart from the slide release, and added a foregrip and stock. What entirely escapes me, however, is ''why''. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:29, 8 November 2017 (EST)&lt;br /&gt;
::::Maybe the modeler was inspired by the pistols that Samuel L. Jackson carried in the recent Kong movie?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:07, 8 November 2017 (EST)&lt;br /&gt;
:::::If we're talking movie guns here, the ones from ''100 Rifles'' or possibly ''Winter's Tale'' (if either, then more likely the latter, considering the engravings) could have served as an influence. Really, though, I don't think we'll ever quite understand the thought process that goes into designing the weapons for CoD games... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 8 November 2017 (EST)&lt;br /&gt;
Well, shit. It seems that this is going to be far more complicated than we thought. It turns out that there are multiple different variants of each weapon that can change their ID to the same thing (e.g. multiple PPSh variants change it into a PPS, multiple M1 Carbine variants change it into an M1A1, etc.), including a few we've missed, like an M1897 variant that turns it into a Model 1912, an MG15 variant that turns it into an ST61 (basically the same gun, but with a different carry handle and a water-cooled barrel), a Bren variant that apparently turns it into a Type 99, an M1903 variant that supposedly turns it into a Winchester Model 70, and perhaps most confoundingly, an M1911 variant that turns it into, drum roll please, a Steyr M1912. Of course, thesis subject to updates, so we may spend the rest of our lives sorting out all the different ID-changing weapon variants in this game. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:33, 19 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/WWII/comments/7emwtv/every_variant_for_weapons_ingame/&lt;br /&gt;
Okay, here's a Reddit link showing more of the weapon variants. Expect them to be ridiculous. :D --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 18:09, 23 November 2017 (EST)&lt;br /&gt;
:https://www.reddit.com/r/WWII/comments/7denlk/fun_fact_the_triple_variant_of_the_m30_luftwaffle/ Reddit says that the Triple variant for the M30 Drilling (Heroic, not Epic) turns it into a [https://en.wikipedia.org/wiki/TP-82 TP-82] Soviet space gun. I think some of the other M30 Drilling variants in the gallery looks similar to the TP-82 too.  --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:09, 27 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cut weapons ==&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/WWII/comments/7e5hfs/call_of_duty_wwii_new_weapon_pics_information/&lt;br /&gt;
&lt;br /&gt;
There are some cut weapons from the game such as the Sten and Gewehr 43; shall we include those? --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:55, 20 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:We don't usually do leaks, and I bet this is DLC that'll come out later. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:59, 20 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=tfLiTyLQfmw&lt;br /&gt;
&lt;br /&gt;
The Sten, Gewehr and a new LMG are now confirmed DLC weapons for the Winter Siege update. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:58, 7 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think that the LMG is a [[Breda Modello 30]]. In game it seems like that call it the &amp;quot;GPMG&amp;quot; which it absolutely isn't, feeding from a fixed 20 round mag topped up by weird sort of stripper clips.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:21, 7 December 2017 (EST)&lt;br /&gt;
::It was more of an NPMG, really. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 7 December 2017 (EST)&lt;br /&gt;
:::Lol good one. Given the winter theme, I think a more fitting set of weapons would be the ones used during the Winter War (e.g. old favorites such as the Mosin-Nagant and DP-28, and possibly new stuff like the Finnish KP/-31 or LS-26).  Still, I welcome the Gewehr and Sten into the arsenal (which should have been there in the first place). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 14:45, 7 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question, is there a Variant similar to this weapon? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kalashnikov SMG.jpg|thumb|none|500px|Experimental Kalashnikov submachine gun from 1942, sometimes rather misleadingly dubbed the &amp;quot;AK42&amp;quot; - 7.62x25mm Tokarev]]--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 17:01, 4 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:What would the AK42 be a variant of, the PPSh? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:06, 4 December 2017 (EST)&lt;br /&gt;
::This is experimental SMG, one of the first designs by Kalashnikov, chambered in 7.62x25, and it has nothing in common with AK. Please don't call it AK42, this is completely wrong and confusing. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:27, 5 December 2017 (EST)&lt;br /&gt;
:::Sadly that's what most Western sources call it, though I've moved the file and modified the description to be a bit clearer. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:33, 5 December 2017 (EST)&lt;br /&gt;
::::Thanks, I hope that maybe IMFDB would help in promoting more correct name. There is [http://en.museum-mtk.ru/armourers/kalashnikov/weapons/ some data on this gun] on the web site of Kalashnikov Museum (the entry, entitled &amp;quot;1. Submachine gun prototype designed in 1942&amp;quot;). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:54, 5 December 2017 (EST)&lt;br /&gt;
:And in response to the original question, no, there isn't any variant similar to it, aside from the fact that the nearly indentical PPS-43 style folding stock is used on the &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:44, 5 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
The Type 99 is the &amp;quot;Royalty&amp;quot; Variant of the Bren, and the &amp;quot;Buck Private&amp;quot; variant of the Thompson is the VietCong Thompson (I think)--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:08, 6 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wonders of the campaign ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EpBVCbjoY1s&lt;br /&gt;
&lt;br /&gt;
I especially like the M1911 emptying itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:56, 9 December 2017 (EST)&lt;br /&gt;
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== SVT-40 S.O.L Variant ==&lt;br /&gt;
&lt;br /&gt;
I think the S.O.L Variant is closely resembles to the SKS, or AS-44--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:15, 10 December 2017 (EST)&lt;br /&gt;
:The front end doesn't match, but the receiver makes me think of an AG42B Ljungman. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 10 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
Moved the &amp;quot;Brandi&amp;quot; variant of the M3 Grease Gun here, because it doesn't really look like a Błyskawica. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 11 December 2017 (EST)&lt;br /&gt;
[[Image:Blyskawica.jpg|thumb|none|400px|Błyskawica - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|]]&lt;br /&gt;
:I think that it looks like a Commando Mark III (which I'd love to hyperlink and/or give a comparison for, except it isn't on this wiki). Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:03, 11 December 2017 (EST)&lt;br /&gt;
::Are you talking about the Volunteer Enterprises gun? If so, that is actually listed in the [[Thompson_Submachine_Gun#Lookalikes|Lookalikes section on the Thompson page]]:[[ File:Volunteer enterprises Commando III.jpg |thumb|400px|none|Volunteer Enterprises Commando Mark III - .45 ACP]] However, I do not really see the resemblance to that particular gun, as if nothing else the Brandi has a tubular rather than square receiver. I could perhaps buy that it is based on a  [[Spitfire Carbine]] (the precursor to the Commando Mark II, the Volunteer Carbine, was a copy of the Spitfire Carbine with a different handguard) , but I can't really tell form the one screenshot on the page currently if this resemblance is more than coincidental.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:21, 11 December 2017 (EST)&lt;br /&gt;
:::Ah, thank you for pointing that out; I knew that I had seen something closer to this than the Commando. Thank you for the image, and for the suggestion. So, how do people here feel about the Spitfire ID? From what I can tell, the barrel is obviously shortened and fitted with some sort of shroud, but the upper is almost perfect, and the lower and stock are just about spot-on. On a sidenote, the &amp;quot;Candy&amp;quot; variant is essentially the same thing, but with a different finish, a different barrel shroud, and no stock. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:19, 11 December 2017 (EST)&lt;br /&gt;
::::I'm not 100% convinced. The shape of the lower appears to be a pretty close match (I'm ignoring the stock as this is from a Thompson anyway), but there are some big differences as well. The barrel is obviously wrong, the design and positioning of the sights is different, the charging handle is on the wrong side, and the position of the safety is farther forward. The Spitfire and Volunteer guns have a distinctive diagonal linkage on the magazine release which this gun seems to have, however it is on the opposite side of the gun so don't really know if it is a pro or con. All that said, I would probably say that it is at least in part based on the Spitfire (most notably with the shape of the lower), however there are a lot of liberties taken with it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:54, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==MP28 capacity==&lt;br /&gt;
So, per a recent edit, the real weapon doesn't accept a TM 08 snail drum, but it does have a different 32-round box magazine (a similar of which would be later used for the MP40, from what I've watched on a Forgotten Weapons video), right? And my other question is: did the MP18 and the MP28 have 50-round magazines? I've seen a mention of this on some sources, but I don't know which ones to trust, tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:48, 18 December 2017 (EST)&lt;br /&gt;
:Not 100% but I believe that there were 50 rounders made for the MP28 but there were extremely rare. Much more common would be the 50 rounders for the Lanchester, which would be compatible as it was pretty much a straight rip-off of the MP28.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:18, 19 December 2017 (EST)&lt;br /&gt;
::Thanks. Do Lanchester magazines fit in the MP40 as well? (I'm not sure about that). Also since we're here, what specific models of double-barreled shotguns might have been used in World War II? (I know not in main combat, but still)&lt;br /&gt;
::On another note (something that I could have said long ago), I really want to punch SHG in the face for changing the firing sounds that were '''MUCH''' better in the beta.&lt;br /&gt;
::--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:28, 20 December 2017 (EST)&lt;br /&gt;
:::Magazine interchangeability between the MP28, Lanchester, STEN and MP40 is a bit of a tricky issue. Although they are all based on the same design (MP28) there are differences between them that make them not necessarily interchangeable. A lot of the time, whether a magazine will interchange is more down to the tolerances of the specific gun you are using. I believe that generally speaking, the MP40 will not take the magazines from any of the other guns, due to the fact that the magazine well is noticeably shorter. I know that an MP40 magazine can theoretically go in a STEN (with a bit of wobble as the magazine is too short but it supposedly works), and MP28/Lanchester mags will go in the STEN. However, standard STEN mags will not go in the MP28 due to the fact that the reinforcement on the top of the mag comes farther forward on a STEN mag, however it is possible to modify STEN mags to make them fit. I'm not sure if this also applies to the Lanchester, most sources seem to say that they will take STEN mags but I vaguely remember once reading that the original Lanchesters didn't, and it was the later ones where the design was modified to also take STEN mags. As for double shotguns, I do not think that there was really any military use of them during the war. They were mainly used by Partisan forces so they would just be random civilian models.   --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:55, 20 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==PPSh-41 &amp;quot;Duck Soup&amp;quot;==&lt;br /&gt;
It could have been inspired by something like [http://i14.photobucket.com/albums/a316/Melanteri/Scale%20of%20Issue/Kriminaalipepesha.jpg this]... although the basis is still that of a PPS-43. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:33, 3 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== The comment on the Garand reload ==&lt;br /&gt;
&lt;br /&gt;
While I'll freely say there is some badly done animations in this game, the Garand isn't entirely wrong. The bolt of the Garand can technically get stuck by everything from slightly too tight en-bloc clips to part wear, so you can just slap it forward where it'll pick up and chamber a round. --[[User:PaperCake|PaperCake]] 22:04, 3 January 2018 (EST)&lt;br /&gt;
:I want to add to the discussion. I've seen videos where people manually close the bolt on a M1 Garand, but I doubt that it's because of jamming. [[https://www.youtube.com/watch?v=OiTJOz1XFGA For example in this video.]] However, I lack knowledge on this part of the gun operation, so I can't give a proper explanation. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:52, 6 January 2018 (EST)&lt;br /&gt;
::More often than not, if you were to load a clip into a Garand in a WWII combat scenario my guess is that the bolt wouldn't close without giving it a tap. Garand clips are pretty tight, especially when they have not been used before which would have been the case back then. Also, the gun would not necessarily be totally broken in and smooth or have a lot of oil on it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:53, 6 January 2018 (EST)&lt;br /&gt;
:::I heard the opposite, that wartime Garands had more powerful springs in them than modern ones (due to the invention of the lawsuit) and would quite happily go OMNOMNOMNOM on loading to a greater extent than modern ones. After all, it didn't get that reputation for nothing. A lot of these vintage Garands you're comparing a ~70 year old spring to a brand new one, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:14, 6 January 2018 (EST)&lt;br /&gt;
::::I've handled a like-new Garand and it always needed a tap to go into battery. This was with spent/dummy rounds though which might have been the issue. According to the owner, the reason it was sticking was something to do with the fact that something in the magazine needs to broken in, either the follower or the magazine body itself I can't remember (it was probably 10 years ago at this point). This may be total bollocks as I have also heard the opposite, but the only Garand I have ever loaded was as-new and needed the tap. As for the eating fingers thing, this is kind of a separate issue to the reloading one. If you think about it, you can't actually get &amp;quot;Garand Thumb&amp;quot; (at least not a serious case) with a reload as the loaded clip and feeding round are taking up the space where your finger would have to be. When you can get it is lowering the bolt on an empty chamber as you need to push the follower down with your thumb deep in the action when the bolt releases. The other thing to bear in mind is that when you are pushing a full clip in you are pushing downwards with a fair amount of force on the top round which holds it in place in the clip. Regardless, I think the biggest factor of whether the bolt sticks or goes home is probably the condition of the clips, and also how clean and well oiled it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:20, 6 January 2018 (EST)&lt;br /&gt;
:::::I'd have thought that by the time you're done doing all your marksmanship, manual-of-arms and field-stripping during training, your Garand would probably be as broken in as it was ever going to get.&lt;br /&gt;
:::::[https://youtu.be/r-KVu_jko3s?t=90 That said, I'm not beyond admitting when I'm wrong]. So the correct thing to say here would be that the bolt should ''sometimes'' close on its own, should at least do ''something'' when the clip is inserted since there's nothing that could make it hang up in the fully-rearward position, and having it need a tap every time on every Garand in existence is a little unusual. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:36, 6 January 2018 (EST)&lt;br /&gt;
::::::I think that the norm is that if the bolt doesn't go home then it will strip the first round by something like a quarter inch or so, as I think that initially it pushes the round straight forward and it is only when it starts trying to steer the round towards the chamber than it will get hung up due to the geometry of the mag well. As for worn in guns, the gun you train with will not be the one you fight with. Due to the fact that the army was massively expanding, I imagine that when you were handed a gun as you trotted off to the front line it would have been a brand new from the factory gun. Lastly, that part of that video is a really good example of the way that you were actually trained to load a Garand. Most people will tell you that you were meant to hold the op-rod back with the blade of your hand, but this isn't what was actually taught at the time for loading (possibly it was for dropping the bolt on an empty mag, not sure on that one). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:44, 6 January 2018 (EST)&lt;br /&gt;
:::::::I'd have thought the taskforce for Overlord would have been issued a weapon when they were deployed to England, and keep running drills with that until they were sent into combat. I mean I can see that for later arrivals, but wouldn't they want the D-Day groups at maximum readiness? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:00, 7 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Turner's Enfield  ==&lt;br /&gt;
&lt;br /&gt;
The section of the description about Turner carrying an Enfield revolver seems a bit pedantic IMO. Officers frequently carried non-standard sidearms, especially revolvers and it's shown in the game that your unit operated with the SOE. It seems pretty feasible for an officer, in Europe, who has worked with British special forces, to be carrying a British revolver--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:26, 29 January 2018 (EST)&lt;br /&gt;
:I would think carrying an Enfield would be a bit of a diplomatic faux pas since British Tommies might think he'd burgled it from a corpse. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:59, 29 January 2018 (EST)&lt;br /&gt;
::Maybe but I doubt it. It was extremely common in both World Wars but admittedly more so in WW1 for US servicemen to use Webleys that they had modified to fire .45ACP instead of .455 Webley. Plus, while it's a part of war we'd rather forget, both sides were ill equipped for their combat conditions on numerous occasions(Americans at Bastogne, Germans on the Eastern front during the later years) so grave robbing was actually quite common --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:13, 29 January 2018 (EST)&lt;br /&gt;
:::Not to mention the question of where exactly he's supposed to get ammo. The U.S. didn't exactly have stocks of .38/200 just laying around. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:15, 29 January 2018 (EST)&lt;br /&gt;
::::Yeah that's the thing, it's possible to rationalise why he ''might'' have this gun, but it doesn't change that they don't explain it and with no explanation it's just kind of weird and inexplicable. You'd think something like that would be a plot point. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:19, 29 January 2018 (EST)&lt;br /&gt;
::::: Pyro, no but in WW2 Europe there were probably plenty of British arms depots. Evil Tim, from a gameplay POV that would be quite mundane. It's a minor, entirely plausible detail that only us anal gun nuts care about. There's also the fact that soviet firearms are pretty common in the market garden levels. Average gamer is probably gonna just think &amp;quot;hmm, I thought that gun was Russian&amp;quot; but anyone else who has a passing knowledge of WW2 firearms can rationalise it. It's not the norm, but it's plausible --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:35, 29 January 2018 (EST)&lt;br /&gt;
::::::Yeah, but it also wouldn't be a big deal to give him an M1911. So why give him this odd gun if you're never going to make any particular deal about him having it? It's like that part in ''Ghosts'' where Hesh picks up the MTs255 and is like NOTICE THIS THIS IS A THING and then it's never mentioned again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:19, 29 January 2018 (EST)&lt;br /&gt;
:::::::The SOE didn't like the Webleys or Enfields for operations in Europe specifically for the reason of the lack of availability of the .38/200 ammo. This is the reason that they use the Inglis Hi-Power in 9x19mm which was a far more common and available round. As for why it is used in this scene, my guess is that it was just a game asset they realised they had made and were not currently using so decided to stick it in here for a bit of meaningless variety.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:32, 30 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need ID for Nazi's Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|600px|none|Politically correctness gone mad in this game reach even poor innocent grenades]]&lt;br /&gt;
Brang this with the pics that I posted on this page.&lt;br /&gt;
Someone can ID the model of the grenade? And just for couriosity, isn't this supposed to have swastikas?&lt;br /&gt;
PS: Sorry if the pics is localized in Italian/Mangiaspaghetti-speak but the CoD games don't have a option for changing languages. (at least that I know). &lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:59, 31 January 2018 (EST)&lt;br /&gt;
:The page already IDs it, it's an M18. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:36, 31 January 2018 (EST)&lt;br /&gt;
::As for the markings, they are fictitious so I think they have just given it the Balkenkreuz to make this American model of grenade look stereotypically German, despite the fact that real German grenades were not marked with Swastikas or Balkenkreuz crosses. They have put a bit of effort into the text, as Nb is the correct prefix for German smoke grenades (it is short for nebel meaning &amp;quot;fog&amp;quot;), although the part after this is referring to the fuse which I believe is a fictional designation of fuse. The thing underneath reads &amp;quot;Rauch&amp;quot; which translates to smoke, but I do not believe they called these &amp;quot;smoke&amp;quot; grenades, instead they were &amp;quot;fog&amp;quot; grenades being called &amp;quot;Nebelhandgranate&amp;quot; (fog hand grenade).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:46, 31 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shoving the Panzerschreck into the ground during the reload animation in third person ==&lt;br /&gt;
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I wonder, according to the page, if the first-person view ofl reloading the Panzerschreck probably requires shoving it into the ground, what would it look like in third-person? Is the Panzerschreck smaller in third-person? Is the person taller in third-person? Did the Panzerschreck actually get shoved into the ground? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 16:46, 6 February 2018 (EST)&lt;br /&gt;
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They are taller.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:22, 7 February 2018 (EST)&lt;br /&gt;
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== Leaked variants ==&lt;br /&gt;
&lt;br /&gt;
I've recently heard from some YouTubers that there are a few variants that are in the game files but currently not accessible in-game. [https://www.youtube.com/watch?v=IvMhkQyJNXA Here's a video of them]. I'm not sure if they will be added to the game proper or not, but I think we can still talk about them on the talk page. Are there any interesting things in the variants we're seeing here? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:56, 9 February 2018 (EST)&lt;br /&gt;
:What this video seems to be showing off are all the Heroic variants, which are the same as the Epic ones, except cleaner-looking. I don't really think that it'll make much of a difference, but the video does at least give us some good looks at the variants. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:40, 9 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Well...==&lt;br /&gt;
&lt;br /&gt;
[[File:CoDWWII-No2-Obstructor.jpg|thumb|none|400px]]&lt;br /&gt;
While the &amp;quot;Enfield No. 2&amp;quot; in campaign is modeled after a true one, the version added in The Resistance event looks nothing like one. Ideas about the ID? (for starters, it has a trigger guard identical to that of the [[Smith &amp;amp; Wesson .44 Double Action]]) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:58, 25 February 2018 (EST)&lt;br /&gt;
:Probably a hybrid of the S&amp;amp;W and the Enfield. The cylinder and frame(might be the wrong term, not great with revolvers) are definitely from the Enfield but that barrel definitely isn't. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:03, 28 February 2018 (EST)&lt;br /&gt;
::[https://www.youtube.com/watch?v=e1_vcHA0T28 Well, it's hardly the most bizarre variant of the Enfield...] [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:55, 28 February 2018 (EST)&lt;br /&gt;
:::It's a Peacemaker, only with a top-break reloading. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:43, 2 March 2018 (EST)&lt;br /&gt;
::::I am genuinely starting to wonder if Sledgehammer is doing this on purpose JUST to anger firearm enthusiasts. Seriously, how do you cock up weapons '''this''' hard and '''this''' consistently? --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 14:28, 13 March 2018 (EDT)&lt;br /&gt;
:::::&amp;quot;''On purpose JUST to anger firearm enthusiasts''&amp;quot; - that's what all CoD developers have been doing for years. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:34, 13 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Local MP Gun Question... ==&lt;br /&gt;
&lt;br /&gt;
Well, I downloaded the Shamrock &amp;amp; Awe update. I went to multiplayer to check the new guns, 'cause in the previous update they added guns even in local multiplayer. But ALL the update guns disappeared.&lt;br /&gt;
Why the devs did that? Is completely nonsense! --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:39, 21 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blitzkrieg ==&lt;br /&gt;
&lt;br /&gt;
So, the Blitzkrieg event just dropped, complete with a baseball bat, and an impressive ''5'' new guns. These are: &lt;br /&gt;
* A Japanese Type 5 Garand copy,&lt;br /&gt;
* An M2 Carbine with an actual modeled selector switch (apparently nobody told the people who put it in that that's what the PaPed version of the normal M1 Carbine is called), &lt;br /&gt;
* A Costa Rican contract Breda PG (the open-bolt version with the 4-round burst function), called the &amp;quot;ITRA Burst&amp;quot;, for whatever reason,&lt;br /&gt;
* A Sterling SMG, and&lt;br /&gt;
* An Arisaka Type 38.&lt;br /&gt;
From what I can tell, some of these already have obvious issues (e.g. the M2 Carbine fires ''really'' slowly, the Type 5 feeds from an en-bloc clip like a normal M1, the Breda holds 32 rounds instead of 20, the Sterling holds 30 rounds instead of 34, etc.), and downright ridiculous variants, as expected. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:57, 17 April 2018 (EDT) P.S.: For whatever reason, one of the variants of the baseball bat has a spent artillery shell on the end of it. Home run indeed.&lt;br /&gt;
&lt;br /&gt;
== P38 or P5? ==&lt;br /&gt;
&lt;br /&gt;
Whenever I first saw it, I thought the &amp;quot;SAP&amp;quot; was based on a Walther P5. Given that it a P38 doesn't match perfectly, is it possible it's co=loser to a P5 Sporting Model?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 16:30, 18 April 2018 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:H3nry8adger1982&amp;diff=1155486</id>
		<title>User talk:H3nry8adger1982</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:H3nry8adger1982&amp;diff=1155486"/>
		<updated>2018-01-19T16:39:26Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 15:57, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
I created a new forum account for you. The login name is the same as what you have here, and the temporary password is Abc123. Please log in and change your password immediately. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:14, 18 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
Thanks man.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 11:39, 19 January 2018 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=1155361</id>
		<title>Talk:Forum Request</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=1155361"/>
		<updated>2018-01-19T03:05:34Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Example Request&lt;br /&gt;
&lt;br /&gt;
Please create a forum account for me, thanks! --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 16:22, 28 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
May I have a forum account?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 22:05, 18 January 2018 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1155321</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1155321"/>
		<updated>2018-01-18T23:43:53Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], [[Talk:Main_Page/Archive_6]], or [[Talk:Main_Page/Archive_7]] for older discussions''''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
&lt;br /&gt;
Happy New Year, everybody! Here's to another great year of guns, movies, and more. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:29, 1 January 2018 (EST) P.S.: This time, I'm first.&lt;br /&gt;
:Happy Easter &amp;lt;3 [[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:22, 1 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pulling a grenade pin with your teeth ==&lt;br /&gt;
&lt;br /&gt;
Many pages point out how pulling a grenade pin with your teeth in real life would cause dental damage. So, why is it easier to do in movies? Prop grenade uses different material?--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 13:55, 9 January 2018 (EST)&lt;br /&gt;
:It's a split / cotter pin, you can bend the split ends back together to make it easier to pull, with the qualifier that it makes it easier to pull when you ''don't'' want to, too. Obviously with an explosive device that you're carrying, you don't generally want to be able to pull the pin out easily (there's a scene in ''[[The_Thin_Red_Line#MK_II_Hand_Grenade|The Thin Red Line]]'' based on this, in fact). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 9 January 2018 (EST)&lt;br /&gt;
::Maybe, I'm wrong, but, according [https://ru.wikipedia.org/wiki/Граната#Распространённые_мифы_о_ручной_гранате Russian wikipedia], hand grenade's fuze contain two safeties (known in Russian as ''Usiki''), which completely blocked any moving the of pin. After this safeties were removed, the pin may be much more easily removed (which result to grenade activating and explosion after a few seconds). But, I don't know, is this a correct information or not. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:18, 9 January 2018 (EST)&lt;br /&gt;
:::I'm using Google Translate, but that seems to be talking about what I'm talking about. Here, I've got a grenade cutaway with a working pin, I'll show you.&lt;br /&gt;
:::[[Image:Grenade pin demo.jpg|thumb|none|600px]]&lt;br /&gt;
:::Left is the pin split open like it would be on a live grenade, right is how it flattens out after being pulled (you have to have flatten it slightly more to put it back in, even). On the right it's only held in place by the upward pressure of the spoon, and takes almost no force to pull out, the left I actually bent the pull ring a little pulling it out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:42, 9 January 2018 (EST)&lt;br /&gt;
::::The Russian wiki is just talking about the idea that you can straighten the split ring to make it easier to pull out. However there are some grenade that actually have multiple safeties or clips. For example, the M61 was an M26 that had an extra safety clip that kept the spoon in place even if you pulled the pin out. There are also other grenade where the pin itself is more complicated, like the [[L109 hand grenade]] where the ring of the pin is folded out of the way and clipped in place so the pin cant physically move out, or the [http://www.specialistauctions.net/uplimg/mb130918_9e406b4e720225a77615c1db780441f4_mainpic.jpg L83] smoke grenade where the pin is kind of like a safety pin with a second leg that hooks behind the main pin which must be unhooked before ring can be pulled.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:36, 9 January 2018 (EST)&lt;br /&gt;
:::::Yeah, the M84 flashbang has a second pin, too. But still, let's stay simple here, the answer in live-action film is that the pin's been straightened out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:59, 9 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some assistance to check out the page for any unidentified weapons.  ==&lt;br /&gt;
&lt;br /&gt;
Happy New Year folks. I'm working on [http://www.imfdb.org/wiki/Black_Lagoon:_Roberta%27s_Blood_Trail this], but I got some missing info on some of the small arms used. Need another pair of eyes to check. Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:52, 10 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
&lt;br /&gt;
It says forum registration has been disabled and I can't register. Am I missing a step to join or was there too much spam? --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 18:43, 18 January 2018 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1155320</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1155320"/>
		<updated>2018-01-18T23:43:17Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* Registration */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], [[Talk:Main_Page/Archive_6]], or [[Talk:Main_Page/Archive_7]] for older discussions''''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
&lt;br /&gt;
Happy New Year, everybody! Here's to another great year of guns, movies, and more. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:29, 1 January 2018 (EST) P.S.: This time, I'm first.&lt;br /&gt;
:Happy Easter &amp;lt;3 [[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:22, 1 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pulling a grenade pin with your teeth ==&lt;br /&gt;
&lt;br /&gt;
Many pages point out how pulling a grenade pin with your teeth in real life would cause dental damage. So, why is it easier to do in movies? Prop grenade uses different material?--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 13:55, 9 January 2018 (EST)&lt;br /&gt;
:It's a split / cotter pin, you can bend the split ends back together to make it easier to pull, with the qualifier that it makes it easier to pull when you ''don't'' want to, too. Obviously with an explosive device that you're carrying, you don't generally want to be able to pull the pin out easily (there's a scene in ''[[The_Thin_Red_Line#MK_II_Hand_Grenade|The Thin Red Line]]'' based on this, in fact). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 9 January 2018 (EST)&lt;br /&gt;
::Maybe, I'm wrong, but, according [https://ru.wikipedia.org/wiki/Граната#Распространённые_мифы_о_ручной_гранате Russian wikipedia], hand grenade's fuze contain two safeties (known in Russian as ''Usiki''), which completely blocked any moving the of pin. After this safeties were removed, the pin may be much more easily removed (which result to grenade activating and explosion after a few seconds). But, I don't know, is this a correct information or not. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:18, 9 January 2018 (EST)&lt;br /&gt;
:::I'm using Google Translate, but that seems to be talking about what I'm talking about. Here, I've got a grenade cutaway with a working pin, I'll show you.&lt;br /&gt;
:::[[Image:Grenade pin demo.jpg|thumb|none|600px]]&lt;br /&gt;
:::Left is the pin split open like it would be on a live grenade, right is how it flattens out after being pulled (you have to have flatten it slightly more to put it back in, even). On the right it's only held in place by the upward pressure of the spoon, and takes almost no force to pull out, the left I actually bent the pull ring a little pulling it out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:42, 9 January 2018 (EST)&lt;br /&gt;
::::The Russian wiki is just talking about the idea that you can straighten the split ring to make it easier to pull out. However there are some grenade that actually have multiple safeties or clips. For example, the M61 was an M26 that had an extra safety clip that kept the spoon in place even if you pulled the pin out. There are also other grenade where the pin itself is more complicated, like the [[L109 hand grenade]] where the ring of the pin is folded out of the way and clipped in place so the pin cant physically move out, or the [http://www.specialistauctions.net/uplimg/mb130918_9e406b4e720225a77615c1db780441f4_mainpic.jpg L83] smoke grenade where the pin is kind of like a safety pin with a second leg that hooks behind the main pin which must be unhooked before ring can be pulled.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:36, 9 January 2018 (EST)&lt;br /&gt;
:::::Yeah, the M84 flashbang has a second pin, too. But still, let's stay simple here, the answer in live-action film is that the pin's been straightened out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:59, 9 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some assistance to check out the page for any unidentified weapons.  ==&lt;br /&gt;
&lt;br /&gt;
Happy New Year folks. I'm working on [http://www.imfdb.org/wiki/Black_Lagoon:_Roberta%27s_Blood_Trail this], but I got some missing info on some of the small arms used. Need another pair of eyes to check. Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:52, 10 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
&lt;br /&gt;
It says forum registration has been disabled and I can't register. Am I missing a step to join or was there too much spam?&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hot_Dogs,_Horseshoes_%26_Hand_Grenades&amp;diff=1145669</id>
		<title>Talk:Hot Dogs, Horseshoes &amp; Hand Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hot_Dogs,_Horseshoes_%26_Hand_Grenades&amp;diff=1145669"/>
		<updated>2017-12-11T17:27:00Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* Fallout connection? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fabarm naming ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find any consistent naming conventions for the Fabarm series (complicated by it being an obsolete model). H&amp;amp;K, Fabarm (FABARM?), SDASS, etc. Any knowledge welcome.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Regarding the &amp;quot;KWG1&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hey, everybody. I think that I may have found it: [http://ic.pics.livejournal.com/kutejnikov/31156678/109511/109511_original.jpg]; and here's someone's 3D render of it: [http://kutejnikov.deviantart.com/art/shotgun-3-607200998]. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Coming updates. ==&lt;br /&gt;
&lt;br /&gt;
So, apparently there's a serious update in the works, both in terms of functionality and content. In the case of the latter, there are apparently some WW2-era guns coming up, judging by the recently added ammo types, including 7.92x57mm Mauser and .30-06 Springfield, which could be in a few different guns, as well as some that are pretty obvious in terms of purpose, namely: 7.63x25mm Mauser, 7.62x38mmR Nagant, 10.6x25mmR German Ordnance, and .30 Carbine. Also, given the addition of the 7.5x54mm French round, which the MAS-49/56 was rechambered in (would someone let me know what it was chambered in before, please?), a MAS-36 is possible. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:56, 20 July 2017 (EDT)&lt;br /&gt;
:Also, completely unrelated, but can anybody who's actually played the game and/or seen gameplay tell me if the S&amp;amp;W 327 is left-handed? I'd heard talk of a left-handed revolver over on their Reddit page, and I wasn't sure if this was the one, or if the screenshot we have is just mirrored. RSVP, ASAP. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:59, 20 July 2017 (EDT)&lt;br /&gt;
::It is. All the screens I took are un-mirrored.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:33, 25 July 2017 (EDT)&lt;br /&gt;
And, following an update, the C96 is now a thing, along with a VERY interesting take on the LAPD 2019 Blaster. Not to mention that there's apparently a crank-operated Gatling gun in Wurstworld, which follows the standard video game logic of &amp;quot;it can't run out of ammo if you never loaded it to begin with&amp;quot;. I would add these right now, but it's 12:17 in the morning, and that means that I have memes to browse. See ya later, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:18, 31 July 2017 (EDT)&lt;br /&gt;
:Well, now that it's later, and I have had my &amp;lt;s&amp;gt;daily&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;hourly&amp;lt;/s&amp;gt; minute-ly (is that even a word) dose of fresh, crispy memes, I've added them to the page. Until we meet again, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:45, 1 August 2017 (EDT)&lt;br /&gt;
Even later now, and I could use some help with [https://www.youtube.com/watch?v=GHw3U1W-jpo this]. Anybody know what this &amp;quot;QC9 PDW&amp;quot; is? I mean, I know that it's some sort of 9mm AR setup, but I'm not sure about the specific model. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:17, 16 September 2017 (EDT)&lt;br /&gt;
:Well, I've done some checking about, and what I've found so far is that it seems to have a VLTOR upper and a QC10 9mm lower, but other than that and some obvious stuff (i.e. the Magpul MOE stock), I'm not certain. I'm also not quite sure what we should call this, or what we should use as a reference image. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:49, 1 October 2017 (EDT)&lt;br /&gt;
::[https://www.reddit.com/r/ar15/comments/3a3l2m/someone_mentioned_9mm_ars/ This] is very close to the in-game configuration, I'd say just call it &amp;quot;custom 9mm AR15&amp;quot; since it's a nonstandard configuration that could potentially be built from real parts rather than a completely fictional weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:56, 6 October 2017 (EDT)&lt;br /&gt;
:::Heh, funny you should show that picture, since that was also the exact one that I looked at to find out the receiver's name. Well, the idea you have is nice, and I'll get to it right away, but what should we do about a reference image? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:38, 7 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 listing==&lt;br /&gt;
I've replaced it back into the SMG section and would ask for some input on this. Basically, I can't really support it being listed in any 'rifle' section, and have to suggest it be listed in with the SMGs. If this is based on barrel length, well, there are plenty of long barrel pistol-caliber subguns that are still submachine guns. Yes I know, this is semiauto only. Well, conversely to my previous, some subguns and machine pistols have semiauto only civilian variants that are legally considered 'pistols' but even so we still list them under SMGs, not handguns/pistols. Ditto for the few 'legal pistol' SBRs which are listed in rifle sections. So I don't think lack of selective fire is a real solid metric here, and I ''know'' we don't use legal specifications as any standard for classification. Given about 99% of all firearms we call 'carbines' on here are similar long-barrel SMGs or short-barreled rifles (and keep in mind by rifle, I mean it fires a rifle caliber cartridge, which this doesn't) I think sticking to that classification is simply rather arbitrary in this case, and trying to shoehorn it into a 'rifle' section on that basis even moreso. I know it's done elsewhere (and I'll even change those entries myself if it gets to that), then again I've seen them listed as SMGs, as have Calicos, even long-barrel versions. Bottom-line I just don't feel listing it in a Rifle category is appropriate. It fires a pistol cartridge akin to a SMG, there it should be listed. The gun isn't a rifle. Not in the proper sense, and not as we generally list on pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:30, 26 August 2017 (EDT)&lt;br /&gt;
: PS - Maybe have a 'carbines' section and put it there perhaps.. Granted doing that would, I feel, really compound a larger issue, but for here and now, perhaps that would work as an alternative. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:35, 26 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Not that I'm confident that anybody really cares, but getting screenshots for this game has been rather... ''interesting''. Obviously, I don't own the game, so my first thought was to get screenshots from the official devlogs on YouTube. However, the standard YT screenshotting site doesn't work on Macs, which led to the first failed upload (which wound up being a tiny little thumbnail, rather than the image that I actually wanted to screenshot). Upon further investigation, I found out that by hitting command+shift+4, one can create a click-and-drag screenshot box. Trouble is, if a YouTube video is paused, then the progress bar at the bottom is always present, and will show up in the shot, so instead, I have to select the point in the video I want to capture, go about 10-15 seconds before it, set up the box, and try to the best of my ability to get the timing right. This isn't exactly a quickly repeatable process, so certain things, such as a shot of the M1 ejecting its en-bloc clip, are going to be pretty much impossible to obtain (honestly, that one Luger shot was pure luck). Hope that this is okay with everybody. Anyways, now that you're done not reading my entirely pointless rambling, it's time for [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:30, 27 November 2017 (EST) to say goodbye.&lt;br /&gt;
:I actually did a similar thing with some screenshots from the first COD WWII trailer. In other news, my buddy has a VR room at his home and I dropped $20 to play this game in his steam account lol. Frankly, VR wasn't as discombobulating as a lot of people claim it is.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:41, 28 November 2017 (EST)&lt;br /&gt;
::Well, that's interesting to hear. Glad that I'm not the only one to have done this before. How're you liking the game? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 28 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Regarding the Skorpion ==&lt;br /&gt;
&lt;br /&gt;
So, the one in-game is called a Vz. 64, and chambered in .380 ACP. Now, obviously it's visually based on a Vz. 61, but the problem is that from all of my searching, I can't seem to find any conclusive statements as to whether the .380 version was the Vz. 64 or the Vz. 83, or perhaps both. I was going to put in an image of a Vz. 64 for comparison, but it doesn't seem that we have one. So, does anybody know what the .380 variant is actually called, and what I should do about a reference/comparison image? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:06, 2 December 2017 (EST)&lt;br /&gt;
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== Fallout connection? ==&lt;br /&gt;
&lt;br /&gt;
I haven't seen Blade Runner, but I was under the impression that the LAPD 2019 Blaster wasn't depicted as a revolver until the Fallout games. If this is the case (which it might not be), should the info be added?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:27, 11 December 2017 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1133522</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1133522"/>
		<updated>2017-10-18T18:45:06Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* Discord */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], and [[Talk:Main_Page/Archive_6]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
A Happy New Year to all! --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:44, 31 December 2016 (EST)&lt;br /&gt;
:Damn, looks like somebody beat me to it. Oh well. Here's to another year of letting people know about the guns they're seeing in popular media. It'll sure be fun for me (even if I did get my wisdom teeth removed last Friday), and I hope it will be for all of you, too. May your 2017 be free of Lyme Disease and Communism. Cheers! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 23:48, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some question of rare gun in movie ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some question: I know, that pages about media, that contain only tanegashima matchlock are ineligible. But, the movie Azumi contain not only standart arquebuse, but also contain very rare, but realy historical exist Japanese matchlock revolver [http://radikal.ru/fp/8c7lkxhkdkcvs 1], [http://radikal.ru/fp/7o2nzza4ekx9z 2], [http://radikal.ru/fp/1cckd5cfhfmde 3], [https://s-media-cache-ak0.pinimg.com/564x/d3/9a/08/d39a08d69a70a389fd84a2910726202e.jpg like this]. So, may I upload screenshots on discussion page to view it for Administrators.&lt;br /&gt;
&lt;br /&gt;
[http://www.imdb.com/title/tt0384819/?ref_=fn_al_tt_1 Azumi page on imdb].&lt;br /&gt;
[[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:48, 6 January 2017 (EST)&lt;br /&gt;
:I added screenshots to disscussion page: [[Talk:Azumi]]. What do you think about eligibility of this page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:02, 19 January 2017 (EST)&lt;br /&gt;
::I vote for eligibility as the exact version of the gun is identified now. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:37, 19 January 2017 (EST)&lt;br /&gt;
:::Thank you very much! What will be the decision of other admins? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:14, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Excess Gun Image(s)==&lt;br /&gt;
Most recent example - http://www.imfdb.org/wiki/File:Remington_870_with_Hogue_pistol_grip.jpeg &amp;lt;BR&amp;gt;&lt;br /&gt;
Straight-up, I'm not sure this is a worthy image for inclusion. It's clearly a jacked one of someone's personal gun and not even that good a pic, either. I've seen quite a few excess gun images of this speed around actually, many only used on just one particular page (if that). Forgive me but I'm of the strong opinion that just because one particular show or movie has a gun in a particular configuration doesn't mean we absolutely have to have an image - in this case, *any* image - of said gun in said particular configuration. As stated we're not a gun encyclopedia, and I think this kind of thing leans a bit too far that way, frankly. I'd start marking some of these for deletion review but before I do I wanted some additional input on this. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:25, 18 January 2017 (EST)&lt;br /&gt;
:Makes sense to me. What page was that image used on btw?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:27, 18 January 2017 (EST)&lt;br /&gt;
:: &amp;quot;The following page links to this file: '''Talk:Remington Model 870'''&amp;quot; --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:05, 18 January 2017 (EST)&lt;br /&gt;
::: It was uploaded by Ominae I believe for the Gotham S3 page, now it looks like on that page it's been replaced with what I still think is a superfluous but admittedly much better image by Ben. I had put it on the talk page before deciding on posting about it here - I'll take it off there and nuke-tag it. That aside, I still think we have quite a load more of one-off gun pics and I wonder if they're really necessary in many cases.. I doubt it, but again, I wanted some extra input before I started nuke-tagging anything much more. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:44, 18 January 2017 (EST)&lt;br /&gt;
:::: I've deleted the original image, but I think it is worth keeping the newer one that Ben uploaded. It is different to all of the other pistol gripped 870 images we have, as all of them either have a shorter barrel or an extended tube. I wouldn't be surprised if there are actually other pages already that would benefit from this image, where this one is a closer match but people have used other images as there wasn't one like this available. As for the wider issue of when to stop adding gun images, my opinion on it is that we do not need pictures of every gun with every accessory that has been used. For example, we do not need a picture of an M4 with an Aimpoint T1 because it appears in one film. However, in this case it is actually the configuration of the gun itself that is unique rather than accessories attached to it, so I think that it is worth the image. Also, it isn't like this is some weird and esoteric custom build, it is a vanilla 870 that has had the stock replaced with a pistol grip, so a pretty common gun I would imagine.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:58, 18 January 2017 (EST)&lt;br /&gt;
::::: Well most of the problem here was the chump image originally put up, which has been dealt with (thanks BTW, Ben). That said, I agree there are other some pages that could use this one and that's all right, great, even - If it can be spread out some, and/or is needed for reference or something I've no problem, but I still think there is something about some gun images again that are only used/meant for one particular page - To have a gun image for one page because it 'matches' in every respect seems a bit ridiculous (that's even if it's used on a page) - Yet people seem to do that quite a bit lately and there are already a fair number images like that it seems. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:42, 19 January 2017 (EST)&lt;br /&gt;
:::::: We used to have a serious problem with some users (and some mods) who had this weird fascination with putting as many screencaps as possible.  This led to a change in the Rules and regulations.  I remember one page that had 30 (!!!) screenshots of the same character firing or brandishing the same gun in nearly identical poses.  It was silly, and thankfully, we don't have that problem any more.  Many pages that were created a while ago, might still not be updated.  Don't be alarmed if you see a ton of weird page formatting and photo discipline.  Check the dates and they're usually OLDER pages, back when IMFDB was more of a 'wild west' ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:47, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One Gun Pages ==&lt;br /&gt;
&lt;br /&gt;
I somehow confused. Do correspond pages with only one gun (which there was a lot lately) to IMFDB standards, or not? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:41, 20 January 2017 (EST)&lt;br /&gt;
:[[Rules,_Standards_and_Principles#It_must_have_more_than_one_real_firearm_in_it|Rules, Standards and Principles]] say in what case such page qualify: &amp;quot;1) the firearm is identifiable, well seen and important to the story. A film where 'some character' wields an 'unknown revolver' means nothing. 2) it has enough screen time for any viewer to wonder what make or model it is. 3) it must drive the plot forward and not be an 'incidental' prop (like something hanging on the wall in the background).&amp;quot;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 20 January 2017 (EST)&lt;br /&gt;
::I was actually wondering about that. There's a really cool game called &amp;quot;Receiver&amp;quot; that only has two guns, a commander sized 1911 and a snub-nosed revolver (really bad at IDing revolvers). I was thinking about making a page for it, but since there's only two guns, it would feel a little bit unnecessary.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 20 January 2017 (EST)&lt;br /&gt;
:::Movies and games are quite different things. At least movies show real guns, not something drawn on computer. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:33, 20 January 2017 (EST)&lt;br /&gt;
::::Well that guns are &amp;quot;real&amp;quot; in that they are based of actual firearms that exist (and function) in the real world.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:03, 20 January 2017 (EST)&lt;br /&gt;
:::::No, that's not always true.  There are tons of Anime and VG examples where the gun is a fanciful part of some designer or artists' imagination.  At least in Movies and TV, you KNOW that the item actually physically exists, even if it was built from scratch by some prop department.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:49, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Requesting a page for [[Mine (2016)]] == &lt;br /&gt;
So i recently watched the new Armie Hammer's movie and i think it would be neat to include that movie, there are G3s and AK derivatives used by the insurgents as well as M4s, berettas and Armie's sniper rifle which i think its a McMillan Tac .338 but not so sure:https://i.ytimg.com/vi/OkOcVIR0CL4/maxresdefault.jpg&lt;br /&gt;
&lt;br /&gt;
You can see the rifle very well and with better view in its movie trailer that you guys can watch though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 17:36, 2 February 2017 (EST)&lt;br /&gt;
:Once it's out, you're more than welcome to complete the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:03, 2 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Assessment==&lt;br /&gt;
&lt;br /&gt;
Having doubts that this is qualified, but need another set of eyes for this.&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/45ppbm3sd/&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/dea42nz0f/&lt;br /&gt;
&lt;br /&gt;
[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 22:16, 23 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: Looks like a slightly crudely modeled Glock 19 to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:22, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thought so too. I assume it's a no go? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 12:04, 24 February 2017 (EST)&lt;br /&gt;
:::There are a lot of better pages you can be working on. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:20, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adjustments ==&lt;br /&gt;
&lt;br /&gt;
I made some necessary changes to the Assault Rifles category. For some reason, it doesn't show up on the Main Page, so I'm posting here to let you know about it. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:58, 1 April 2017 (EDT)&lt;br /&gt;
:I've been tempted to do a joke page for April Fools, like a page for ''Game of Thrones'' or ''Lord of the Rings'', but I didn't want to set a bad example. Although I suppose the best prank would be to just restore the page for that porno someone created last year. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:17, 1 April 2017 (EDT)&lt;br /&gt;
::Okay, I know that it probably exists on the Internet (believe me, I've made more than a few poorly worded Google searches that I came to regret), but what kind of professionally/officially released porno has an eligible amount of guns in it? Actually, scratch that, I don't want to know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:33, 1 April 2017 (EDT)&lt;br /&gt;
::: Honestly can't remember if it was an 'original' piece or some parody (probably the latter), but there's at least one more recently where in just embedded ad clips I've seen there were several firearms well displayed that, other elements notwithstanding, would make it quite worthy of inclusion. Technically I would think it would be possible to do films of that sort if the firearms are shown in SFW spots, but as pornographic titles have a non-explicitly stated but quite implied unilateral ban, well that's pretty much that. Would make for a good joke though, I agree. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:24, 2 April 2017 (EDT)&lt;br /&gt;
::::They just have to start making parodies of the right films. ''This isn't Black Hawk Down'', or ''John Wick: A Porn Parody''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:56, 3 April 2017 (EDT)&lt;br /&gt;
:::::You also need to bear in mind that in a lot of countries there are laws that prohibit &amp;quot;violent&amp;quot; pornography. Even if you made a porno with gunfights that were in SFW portions, I am not 100% sure how the law works with this and I doubt that companies would want to take the risk. As for whether we ban them or not, we don't explicitly (no pun intended) do so, and personally (assuming that the page could be made relatively tastefully) I would not necessarily be against including them. However I don not think that there are many made that would fit our current inclusion criteria in the RSP. Mainly, we state that &amp;quot;the title must be available to the general public through recognized channels of commerce (Amazon, Blockbuster, Netflix, etc.). Self distribution via Amazon, home distribution or micro distribution websites do not qualify&amp;quot;. Although pornography is available on Amazon, I believe that it is only through other stores where Amazon handles the transaction so it is arguably inelligible. However, if there was a &amp;quot;pornographic&amp;quot; film which somehow got a wide theatrical release (the most recent example of this sort of thing that springs to mind is stuff like ''Nymphomaniac'') and it featured guns to our inclusion criteria, I would not have a problem with it getting a page. All thing considered though, it is unlikely to happen too much if at all.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:48, 3 April 2017 (EDT)&lt;br /&gt;
::::::IIRC somebody tried making a page for some pirate porn movie. Also, LOL Blockbuster.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 08:37, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
...who is getting sick of seeing the ''The Fast and the Furious'' series in the Featured Article section?--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 08:57, 21 April 2017 (EDT)&lt;br /&gt;
:Every once and awhile, the featured articles have a theme. To commemorate the new F&amp;amp;F movie, it's currently all F&amp;amp;F movies. It'll change soon. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:07, 21 April 2017 (EDT)&lt;br /&gt;
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== Call Of Duty: WWII Announced ==&lt;br /&gt;
Well, Activision just confirmed the WW2 setting for this years COD. At least that means it'll be easier to make a page for now! Also, just simple hopes, but I HOPE they have the Battle For Castle Itter in this game.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:51, 21 April 2017 (EDT)&lt;br /&gt;
:Was the original title ''Call of Duty: We've Run Out of Ideas''? Since it's Sledgehammer, it looks like ''Advanced Warfare'' will joining ''Ghosts'' on the Island of Unresolved Storylines. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:00, 21 April 2017 (EDT)&lt;br /&gt;
::Well, given how those two games you mentioned were so hilariously unpopular, I think that it's pretty clear that they won't be getting a sequel, largely due to the reputation built up by their predecessors. Also, Sean, we all have our hopes and dreams. I, for one, just hope that they throw in some more obscure weapons (preferably those actually used, but I'm down for prototypes, too), and finally pick up on some of the age-old errors (like holding Stens by the magazines and whatnot). Not likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:30, 21 April 2017 (EDT)&lt;br /&gt;
:::Regarding the Sten part, Sledgehammer Games did it correctly in Advanced Warfare, so ya can sleep well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:01, 21 April 2017 (EDT)&lt;br /&gt;
::::Well, folks, get ready. The trailer's coming out this Wednesday. Prepare thine anus. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:00, 22 April 2017 (EDT)&lt;br /&gt;
:::::What I do actually hope (but wouldn't be more than dreaming) is that when reloading a pump-action shotgun they finally learn to only cock it when empty. Still can't believe that it was done correctly in the 10-year old CoD3 but not in any of the later ones. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:43, 24 April 2017 (EDT)&lt;br /&gt;
::::::[https://www.youtube.com/watch?v=WpUSL5rAP8Y&amp;amp;t=0s Trailer] dropped and I was able to spot a Grease Gun, M1 Garand, M1903, STG-44, and a Luger P08. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:33, 26 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle IDs ==&lt;br /&gt;
&lt;br /&gt;
I can use some assistance with IDing a few commercial bolt-action rifles. The last one should be easy, with a very nice hsot of the bolt, but I just can't find anything that matches it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:33, 24 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:LongmireS4E01 14.jpg|thumb|none|600px|Closeup of the rifle in &amp;quot;Down by the River&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:Longmire_0406_rifles_01.jpg|thumb|none|600px|Mitch Dye (Keith Andreen) and Seth Buyers (Shane Woodson) with their rifles in &amp;quot;The Calling Back&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Longmire_0406_rifles_02.jpg|thumb|none|600px|Seth Buyers (Shane Woodson) takes aim with his rifle in &amp;quot;The Calling Back&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Longmire_0410_rifle_02.jpg|thumb|none|600px|Trot Smic ([[Aaron McPherson]]) with an unknown rifle in &amp;quot;What Happens on the Rez...&amp;quot; (S04E10).]]&lt;br /&gt;
[[File:LongmireS4E10 15.jpg|thumb|none|600px|Henry's rifle is seen in Season 4's finale &amp;quot;What Happens on the Rez...&amp;quot; (S4E10).]]&lt;br /&gt;
[[File:LongmireS4E10 18.jpg|thumb|none|600px|The bolt action seen in the rifle in Season 4's finale &amp;quot;What Happens on the Rez...&amp;quot; (S4E10).]]&lt;br /&gt;
&lt;br /&gt;
:I am fairly sure that the last one is a [[Mauser 98 Sporter]] of some sort, compare it to [http://i266.photobucket.com/albums/ii260/Fox1Hoodlum/Mauser%2098/IMG_7295.jpg~original this image at a similar angle] and you will see the resemblance of the shape of the bolt. Not sure about the rest, but is the rifle on the right of [[Media:Longmire 0406 rifles 01.jpg|this image]] also a Savage 99? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 24 April 2017 (EDT)&lt;br /&gt;
::Yup, that looks like a [http://www.practicalmachinist.com/vb/attachments/f24/112360d1405785047-mauser-98-safety-img_1521.jpg Mauser 98]. And nice catch with the other Savage 98. Thanks! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:07, 24 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CoD:WW2 again ==&lt;br /&gt;
&lt;br /&gt;
Here's the [https://www.youtube.com/watch?v=D4Q_XYVescc trailer]for the new CoD. Let's hope it's not only the European theatre with Americans and Germans, because that would be boring as hell.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:20, 26 April 2017 (EDT)&lt;br /&gt;
:Looks like they are going to mention the [http://mashable.com/2017/04/26/call-of-duty-wwii-holocaust-interview/?utm_cid=hp-n-1 Holocaust]. Curious to see how this pans out.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::Oh man, that article is a disgrace. But this isn't the place for politics...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:50, 26 April 2017 (EDT)&lt;br /&gt;
They should add more exotic WW2 guns like K-Pattern,Czech guns,Błyskawizas,Berettas...alongside all the repeating seen classic guns...&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:10, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creative Commons ==&lt;br /&gt;
&lt;br /&gt;
So, I was asking a member of another wiki (the Fallout Wiki, Nukapedia) if I could use some of their screenshots, as I'm unable to get my own. Well, he asked me this: &amp;quot;One quick question: I checked you site, and while its run on mediawiki, i could not find any creative commons license like wikia here has. Do younfolks operate under any of the creative commons licenses, or any other lisence for copyright and reuse?&amp;quot; Now, I'm not entirely sure what most of that means, so... how should I respond? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:08, 6 May 2017 (EDT)&lt;br /&gt;
:Seriously, what's the deal with our CC? Please help. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:56, 7 May 2017 (EDT)&lt;br /&gt;
::You may need to take this directly to Bunni. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 7 May 2017 (EDT)&lt;br /&gt;
:::I don't think screenshots on the Fallout wiki could be covered under a CC license, as they are derivative works of non-CC licensed material. This is the same with our site. We, and they, can still use these screenshots as they fall under the umbrella of fair use though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:30, 7 May 2017 (EDT)&lt;br /&gt;
::::So... what should I tell the guy? Should I just tell him that neither of us have a CC license, or something else? If at all possible, formulate an answer to his original question that I can just sort of copy-paste over there, 'cause I don't really understand much of this. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:52, 7 May 2017 (EDT)&lt;br /&gt;
:::::I don't fully understand this topic either (unless there happen to be any IP or copywrite lawyers here I don't imagine anyone on this does) but what I do know is that in this case Creative Commons licenses are irrelevant as they would not be applicable to screenshots of somebody else's copywrited work. For the sake of argument though, lets say that it is a drawing of a weapon done by a user there who has posted it with a Creative Commons Attribution-ShareAlike 3.0 License (which I think is what that site uses for stuff like graphics). Whether or not this site has a blanket CC policy is irrelevant, as the point of CC licenses is that you do not need to seek permission before using them, and all you need to do to reuse this material is to attribute the source and (in the case of this specific license) publish under the same type of CC license. As they are irrelevant in this case for screenshots, why is this person concerned about CC licenses anyway?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 7 May 2017 (EDT)&lt;br /&gt;
::::::I don't get any of this either; all I'm asking for is for someone to give me an idea of what I should say to him. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:31, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Female users ==&lt;br /&gt;
&lt;br /&gt;
There are anyone here? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:16, 6 May 2017 (EDT)&lt;br /&gt;
:Looking for a date, lol?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:14, 6 May 2017 (EDT)&lt;br /&gt;
:::^ lel i waz gunna say dis too do i get a cookie? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:33, 6 May 2017 (EDT)&lt;br /&gt;
::Now exactly why would you ask a question like that Danny? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:42, 6 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, AgentGumby and Ultimate94Ninja guessed right. Yeah. And girls that love guns are rare, specially here in Europe. And in this site they can even be geeky ( I love geeky/nerdy girls, they are so pretty...). And if you are reading this and you are a GIRL, well just tell me...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:35, 7 May 2017 (EDT)&lt;br /&gt;
:In the years I've been here, there have been few, if any, female users. Singling them out like this probably doesn't help. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 7 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Women have better things to do...... [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 17:01, 15 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Rurouni Kenshin (2012) live-action movie page missing? ==&lt;br /&gt;
&lt;br /&gt;
Whatever happened to the page? Did it get deleted, and if so was there a specific reason why? -- [[User:SSgt LuLZ|SSgt LuLZ]] 19:54, 7 May 2017 (GMT)&lt;br /&gt;
:I can't find any evidence of it. Do you know who created it? Did you ever make any edits on it? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:37, 7 May 2017 (EDT)&lt;br /&gt;
::I did remember once flipping through the page; it mentioned the various period revolvers used by Kanryu's goons and the Gatling Gun. But that was some time ago when I wasn't a member.  -- [[User:SSgt LuLZ|SSgt LuLZ]] 21:02, 7 May 2017 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Colt &amp;quot;Snake&amp;quot; revolvers &amp;quot;Differences&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
Should we make a page for determining the differences between the [[Colt Diamondback]], the [[Colt Python]], and the [[Colt Anaconda]]? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:50, 7 May 2017 (EDT)&lt;br /&gt;
:The case of Python vs Anaconda is already covered on [[Talk:Colt_Python#How_to_distinguish_a_Colt_Python_from_a_Colt_Anaconda|Python talk page]]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:10, 8 May 2017 (EDT)&lt;br /&gt;
:: I don't think so. There are clear distinctions between all three if you observe closely enough - the trigger guard size/shape, overall size of the frame and cylinder, placement of the 'prancing pony' and screw position above the trigger guard, as well as finish in the case of the Anaconda. That said, there aren't many Diamondbacks or Anacondas seen in comparison to Pythons, which themselves aren't featured as heavily in recent years. I think ID pages (which I'm a bit divided about personally) are only warranted if we're talking many versions/variants of very similar models or a series of models that are all quite identical looking in appearance; pages on ARs and 1911s make it there, even SIGs. Three revolvers don't. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:21, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please Help! ==&lt;br /&gt;
&lt;br /&gt;
I wanted to make all my gun galleries proper gun galleries but exept for the first two I made a mess. How can I solve? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:46, 17 May 2017 (EDT)&lt;br /&gt;
:You have '''/Gallery''' opening tag instead of proper '''Gallery'''. /Gallery is closing tag. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:56, 17 May 2017 (EDT)&lt;br /&gt;
: Thanks [[User:Dannyguns|Dannyguns]]&lt;br /&gt;
&lt;br /&gt;
== Weird question... ==&lt;br /&gt;
&lt;br /&gt;
This qualifies as firearm? &lt;br /&gt;
&lt;br /&gt;
https://en.m.wikipedia.org/wiki/Soviet_laser_pistol&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:57, 19 May 2017 (EDT)&lt;br /&gt;
:Possibly yes, if it would appear on screen. Until then, it's pointless. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:56, 19 May 2017 (EDT)&lt;br /&gt;
::I don't know if it meets the requirement of being a firearm. But we'll cross that bridge when we get to it.  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:08, 19 May 2017 (EDT)&lt;br /&gt;
:I m pretty sure we already crossed the bridge. I seen it, just dont remember where...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:21, 20 May 2017 (EDT)&lt;br /&gt;
::If it appeared in something then it would be worth mentioning it in the page if for no other reason that people might think it was a real gun. However, I don't think it should get its own page as it is essentially a glorified laser pointer with a peculiar power source. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:16, 20 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID pistol from Andy Sidaris movies ==&lt;br /&gt;
&lt;br /&gt;
Could somebody help me to identify this pistol? It appears in several [[Andy Sidaris]] movies; [[Picasso Trigger]], [[Hard Ticket to Hawaii]] and [[Savage Beach]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Unidpistol-AndySidaris.jpg|thumb|none|460px]]&lt;br /&gt;
&lt;br /&gt;
This pistol (never seen fired) keeps bugging me ever since I started putting up pages for Andy Sidaris movies, any suggestions would be very much appreciated! Cheers, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:41, 26 May 2017 (EDT)&lt;br /&gt;
I've been trying to find this pistol with no luck, so I'd thought I'd write down some things I noticed to assist anyone.&lt;br /&gt;
*Rounded Trigger Guard&lt;br /&gt;
*Open-Top slide&lt;br /&gt;
*Rounded trigger (like the [[Beretta 92S]] but unlike the [[Colt M1911A1]])&lt;br /&gt;
*Partially cut-away grip/thumb rest&lt;br /&gt;
*Exposed hammer with back similar to the [[USP]]&lt;br /&gt;
*No visible safety but a visible slide lock&lt;br /&gt;
*Very high-profile front sight&lt;br /&gt;
*Closer to a full-size pistol&lt;br /&gt;
*Frame and aspects of the slide similar to the [[Beretta M1934]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
With all these characteristics, it makes me feel as if this gun is either a custom piece or a relatively obscure &amp;quot;cheap&amp;quot; clone. Good luck! -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 23:09, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for your analysis, my initial idea was indeed Beretta M1934 but the receiver on this pistol looks way different. My best guess is that it is some kind of toy gun, after all a 'Star Wars Blaster' (pimped-up Sterling SMG) is used as well in the same movie, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:52, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's an Edison Giocattoli Sharkmatic.&lt;br /&gt;
[[Image:SidarisCapGun.jpg|thumb|none|500px|Here!]]&lt;br /&gt;
-[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 14:38, 10 August 2017 (EDT)&lt;br /&gt;
:Thanks a lot! I'll add it to the movie pages. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:42, 10 August 2017 (EDT)&lt;br /&gt;
::And more thanks for pointing on Edison Giocattoli cap guns. I think that now we can solve some puzzles in ''Kommissar X'' films. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:45, 10 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Billy Campbell ==&lt;br /&gt;
&lt;br /&gt;
Theres an american tv series you missed starring Billy Campbell and it use to be on the Syfy channel its called Helix and Billy Campbell uses a Glock 17 and an M4A1 assault rifle in it.&lt;br /&gt;
Could someone please add the sci fi tv series Helix to the imfdb.&lt;br /&gt;
&lt;br /&gt;
== Main Page not Working? ==&lt;br /&gt;
&lt;br /&gt;
Is this happening for anyone else? I'm getting this:&amp;lt;br/&amp;gt;&lt;br /&gt;
MediaWiki internal error.&lt;br /&gt;
&lt;br /&gt;
Original exception: exception 'DBQueryError' with message 'A database error has occurred. Did you forget to run maintenance/update.php after upgrading? See: https://www.mediawiki.org/wiki/Manual:Upgrading#Run_the_update_script&lt;br /&gt;
Query: &lt;br /&gt;
SELECT&lt;br /&gt;
page_id,&lt;br /&gt;
MAX(rev_id) AS max_rev_id&lt;br /&gt;
FROM `imfdb_page`&lt;br /&gt;
INNER JOIN `imfdb_revision` ON page_id=rev_page&lt;br /&gt;
WHERE page_is_new!=1 AND page_namespace=0 AND page_is_redirect=0 AND page_id!=1&lt;br /&gt;
GROUP BY page_id&lt;br /&gt;
ORDER by max_rev_id DESC&lt;br /&gt;
LIMIT 8&lt;br /&gt;
&lt;br /&gt;
Function: &lt;br /&gt;
Error: 1317 Query execution was interrupted (173.255.217.6)&lt;br /&gt;
' in /var/www/imfdb.org/public/w/includes/db/Database.php:918&lt;br /&gt;
Stack trace:&lt;br /&gt;
#0 /var/www/imfdb.org/public/w/includes/db/Database.php(885): DatabaseBase-&amp;gt;reportQueryError('Query execution...', 1317, '?????SELECT????...', '', false)&lt;br /&gt;
#1 /var/www/imfdb.org/public/w/extensions/DynamicArticleList.php(191): DatabaseBase-&amp;gt;query('?????SELECT????...')&lt;br /&gt;
#2 /var/www/imfdb.org/public/w/extensions/DynamicArticleList.php(78): genSQL('update', 8, false)&lt;br /&gt;
#3 [internal function]: DynamicArticleList('?title=Recently...', Array, Object(Parser), Object(PPTemplateFrame_DOM))&lt;br /&gt;
#4 /var/www/imfdb.org/public/w/includes/parser/Parser.php(3736): call_user_func_array('DynamicArticleL...', Array)&lt;br /&gt;
#5 /var/www/imfdb.org/public/w/includes/parser/Preprocessor_DOM.php(1110): Parser-&amp;gt;extensionSubstitution(Array, Object(PPTemplateFrame_DOM))&lt;br /&gt;
#6 /var/www/imfdb.org/public/w/includes/parser/Parser.php(3344): PPFrame_DOM-&amp;gt;expand(Object(PPNode_DOM))&lt;br /&gt;
#7 /var/www/imfdb.org/public/w/includes/parser/Preprocessor_DOM.php(1043): Parser-&amp;gt;braceSubstitution(Array, Object(PPFrame_DOM))&lt;br /&gt;
#8 /var/www/imfdb.org/public/w/includes/parser/Parser.php(2978): PPFrame_DOM-&amp;gt;expand(Object(PPNode_DOM), 0)&lt;br /&gt;
#9 /var/www/imfdb.org/public/w/includes/parser/Parser.php(1094): Parser-&amp;gt;replaceVariables('{{Nav}}?&amp;lt;br/&amp;gt;?{...')&lt;br /&gt;
#10 /var/www/imfdb.org/public/w/includes/parser/Parser.php(345): Parser-&amp;gt;internalParse('{{Nav}}?&amp;lt;br/&amp;gt;?{...')&lt;br /&gt;
#11 /var/www/imfdb.org/public/w/includes/WikiPage.php(2914): Parser-&amp;gt;parse('{{Nav}}?&amp;lt;br/&amp;gt;?{...', Object(Title), Object(ParserOptions), true, true, 911151)&lt;br /&gt;
#12 /var/www/imfdb.org/public/w/includes/PoolCounter.php(187): PoolWorkArticleView-&amp;gt;doWork()&lt;br /&gt;
#13 /var/www/imfdb.org/public/w/includes/Article.php(587): PoolCounterWork-&amp;gt;execute()&lt;br /&gt;
#14 /var/www/imfdb.org/public/w/includes/actions/ViewAction.php(40): Article-&amp;gt;view()&lt;br /&gt;
#15 /var/www/imfdb.org/public/w/includes/Wiki.php(484): ViewAction-&amp;gt;show()&lt;br /&gt;
#16 /var/www/imfdb.org/public/w/includes/Wiki.php(278): MediaWiki-&amp;gt;performAction(Object(Article))&lt;br /&gt;
#17 /var/www/imfdb.org/public/w/includes/Wiki.php(593): MediaWiki-&amp;gt;performRequest()&lt;br /&gt;
#18 /var/www/imfdb.org/public/w/includes/Wiki.php(503): MediaWiki-&amp;gt;main()&lt;br /&gt;
#19 /var/www/imfdb.org/public/w/index.php(58): MediaWiki-&amp;gt;run()&lt;br /&gt;
#20 {main}&lt;br /&gt;
&lt;br /&gt;
Exception caught inside exception handler: exception 'DBConnectionError' with message 'DB connection error: Lost connection to MySQL server at 'reading initial communication packet', system error: 111 (173.255.217.6)' in /var/www/imfdb.org/public/w/includes/db/Database.php:746&lt;br /&gt;
Stack trace:&lt;br /&gt;
#0 /var/www/imfdb.org/public/w/includes/db/DatabaseMysql.php(146): DatabaseBase-&amp;gt;reportConnectionError(' Lost connectio...')&lt;br /&gt;
#1 /var/www/imfdb.org/public/w/includes/db/DatabaseMysql.php(469): DatabaseMysql-&amp;gt;open('173.255.217.6', 'imfdb_imfdb', 'h0rLINE', 'imfdb_imfdb')&lt;br /&gt;
#2 /var/www/imfdb.org/public/w/includes/db/Database.php(868): DatabaseMysql-&amp;gt;ping()&lt;br /&gt;
#3 /var/www/imfdb.org/public/w/includes/db/Database.php(1358): DatabaseBase-&amp;gt;query('SELECT page_id...', 'LinkBatch::doQu...')&lt;br /&gt;
#4 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(172): DatabaseBase-&amp;gt;select('page', Array, '(page_namespace...', 'LinkBatch::doQu...')&lt;br /&gt;
#5 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(106): LinkBatch-&amp;gt;doQuery()&lt;br /&gt;
#6 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(94): LinkBatch-&amp;gt;executeInto(Object(LinkCache))&lt;br /&gt;
#7 /var/www/imfdb.org/public/w/includes/Skin.php(211): LinkBatch-&amp;gt;execute()&lt;br /&gt;
#8 /var/www/imfdb.org/public/w/includes/Skin.php(186): Skin-&amp;gt;preloadExistence()&lt;br /&gt;
#9 /var/www/imfdb.org/public/w/skins/Vector.php(31): Skin-&amp;gt;initPage(Object(OutputPage))&lt;br /&gt;
#10 /var/www/imfdb.org/public/w/includes/SkinTemplate.php(161): SkinVector-&amp;gt;initPage(Object(OutputPage))&lt;br /&gt;
#11 /var/www/imfdb.org/public/w/includes/OutputPage.php(1982): SkinTemplate-&amp;gt;outputPage()&lt;br /&gt;
#12 /var/www/imfdb.org/public/w/includes/Exception.php(182): OutputPage-&amp;gt;output()&lt;br /&gt;
#13 /var/www/imfdb.org/public/w/includes/Exception.php(209): MWException-&amp;gt;reportHTML()&lt;br /&gt;
#14 /var/www/imfdb.org/public/w/includes/Exception.php(490): MWException-&amp;gt;report()&lt;br /&gt;
#15 /var/www/imfdb.org/public/w/includes/Exception.php(569): MWExceptionHandler::report(Object(DBQueryError))&lt;br /&gt;
#16 /var/www/imfdb.org/public/w/includes/Wiki.php(506): MWExceptionHandler::handle(Object(DBQueryError))&lt;br /&gt;
#17 /var/www/imfdb.org/public/w/index.php(58): MediaWiki-&amp;gt;run()&lt;br /&gt;
#18 {main}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; I have no idea what's happening, so if someone could enlighten me? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 16:59, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Never mind, it's working now. Dunno what happened. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 17:00, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I daresay there was a glitch/temporary setback/slight SNAFU with the server. Just my guess. I'm sure bunni had a moderate heart attack and then squared it back away. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 11:54, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: I'm still having this problem when I try to access the main page without logging in.  I have to go to a different page in order to access the login.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 22:10, 17 June 2017 (EDT)&lt;br /&gt;
::::: It's an error in the DynamicArticleList extension that creates the 'Recently Updated' table. I'll have to trouble shoot this over the next few days as SQL isn't one of the languages I speak. Thanks for posting the stack trace, that was a huge help. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 00:39, 18 June 2017 (EDT)&lt;br /&gt;
:I'm having a slightly different problem, in that the &amp;quot;Latest&amp;quot; list is just this jumble of random text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DynamicArticleList showeditor=0&amp;gt; title=Recently Updated Articles type=update count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showeditor=0&amp;gt; title=New Articles type=new count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showtimestamp=0&amp;gt; title=Latest Discussions type=discussion count=8 &amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's also just an empty space where the featured article is supposed to go. Does anybody have any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:08, 18 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm getting the featured article, but no recent changes, discussions, or new articles. I get that &amp;quot;Dynamic Article&amp;quot; thing too. weird...--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:25, 18 June 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Analogically. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 06:55, 19 June 2017 (EDT)&lt;br /&gt;
::Yup, I'm getting the same error as well. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 16:50, 19 June 2017 (EDT)&lt;br /&gt;
:::What the hell is going on with the latest lists, I've been going on this site for 3 days straight and keep seeing that error about it. [[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 17:14, 19 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Bunni said he's working on this.  Please be patient.  Thanks for getting the main page mostly working, though.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:21, 19 June 2017 (EDT)&lt;br /&gt;
:::::Ah poor Bunni!  LOL. I figure that he has to deal with all the crashes and outages.  I was just screwed because THIS LAST WEEKEND was the FIRST time in a very long time I had to pull  up IMFDB to show to some producers and film editors what guns were used where to prove a point and ....... no IMFDB.  Alas,  Murphy's Law strikes again.  I hope Bunni gets it back up 100% and he has my total support :D  best to all [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 21:37, 19 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, Dynamic Article list isn't working for me either.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 09:38, 20 June 2017 (EDT)&lt;br /&gt;
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I probably sound like a broken record, but has any progress been made? Or have we figured out the cause of the problem yet?--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 02:16, 28 June 2017 (EDT)&lt;br /&gt;
:Have you tried using the Recent Changes page? It's much more useful. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:57, 28 June 2017 (EDT)&lt;br /&gt;
It's BAAAAAAAAAAAAAAAACK! -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 11:47, 28 June 2017 (EDT)&lt;br /&gt;
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Isn't working for me yet. Also yes, I have been using the recent changes page, I just prefer the latest tab because it's cleaner.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 14:01, 29 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Well done, everyone==&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:225px; background:#f9f9f9; border:1px solid #ddd; border-spacing: 5px;&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:140%; border:none; color:#000;&amp;quot;&amp;gt;Welcome to imfdb,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the Internet [[:Category:Movie|Movie]] [[:Category:Gun|Firearms]] Database&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|22,222]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
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--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:18, 7 July 2017 (EDT)&lt;br /&gt;
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== Percussion or Cartridge Conversion? ==&lt;br /&gt;
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Need help: these Colt Navy are cap and ball or cartridge version?&lt;br /&gt;
[[File:Chatos Land-ColtNavy-6.jpg|thumb|none|700px|]]&lt;br /&gt;
[[File:Chatos Land-ColtNavy-11.jpg|thumb|none|700px|]]&lt;br /&gt;
[[File:Chatos Land-ColtNavy-13.jpg|thumb|none|700px|]]&lt;br /&gt;
They are used in Spanish-filmed ''[[Chato's Land]]'' so the props are most likely Uberti/Pietta/etc. replicas. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:59, 9 July 2017 (EDT)&lt;br /&gt;
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I'd say cartridge based on your pics. There's no space for the nipples that the percussion caps fit over and there appears to be a loading gate in the 2nd screenshot.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:33, 11 July 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Thanks a lot! It's just what I suspected. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 09:44, 11 July 2017 (EDT)&lt;br /&gt;
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== Regarding edit logs... ==&lt;br /&gt;
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So, does anybody know what the little number in parentheses (it's either green and positive, or red and negative, and is bold if it's a particularly large number) actually means? I've been confused by this for a while. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:34, 22 July 2017 (EDT) P.S.: Am I asking too many questions? I'm sorry if I'm annoying any of you.&lt;br /&gt;
:It's the number of characters added or subtracted in each post. So if I just wrote &amp;quot;Great!&amp;quot; without signing my name, it's be plus six characters. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:06, 22 July 2017 (EDT)&lt;br /&gt;
::Gotcha, thanks M8. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:17, 22 July 2017 (EDT)&lt;br /&gt;
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== Correct English title for Kazakh movie ==&lt;br /&gt;
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Hello! Excuse me, I have one question: I couldn't find correct Ennglish name for the Kazakh movie [[Angshy bala]]. Despute, this movie was presented at Hollywood 2012 Family Film Festival, there is hard to find the Festival English title. I shall continue searches, but not sure, that find something. Kazakh title is ''&amp;quot;Аңшы бала&amp;quot;'', according Google Translate, it's means something like &amp;quot;The hunter is a boy&amp;quot;, but it's maybe literal translation or even uncorrect translation, due Kazakh-English composition is a rather rare usable. So, what's the best title should be used for this page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 04:31, 10 August 2017 (EDT)&lt;br /&gt;
: [https://en.tengrinews.kz/cinema_and_music/Realtor-movie-is-most-title-winning-movie-of-2012-16312/ ''Little Hunter''], [http://www.inform.kz/en/kazakh-film-named-best-foreign-drama-in-hollywood_a2451802 ''A Hunter Boy'']. As for me, ''Little Hunter'' is good enough, but it the movie would get an official English title, the page must be renamed accordingly. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:44, 10 August 2017 (EDT)&lt;br /&gt;
::Many thanks for the help! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 05:05, 10 August 2017 (EDT)&lt;br /&gt;
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== Somebody Please Add &amp;quot;The Amatuer&amp;quot; (1981) with John Savage ==&lt;br /&gt;
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So many rarely seen guns for a movie from 1981 including Vz58 riles, Cz61 Skorpion SMGs, HK G3s, HK 33s, FALs, M1 Garands and carbines.&lt;br /&gt;
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An excellent cold war action thriller as well.&lt;br /&gt;
: First, sign your posts. Second, if you want a page made, you should really do it yourself.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 16:45, 14 August 2017 (EDT)&lt;br /&gt;
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== Help to ID the Submachine Gun ==&lt;br /&gt;
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Hello! Excuse me, I have some request: may somebody help me to ID this submachine gun from the [[Wheels of Fire]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:38, 16 August 2017 (EDT)&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 2.jpg‎|thumb|none|500px|Note, that the pistol grip and the magazine well very close to each other.]]&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 3.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 1.jpg‎|thumb|none|500px|The gun hase som reeses of PPS-43, but still differ.]]&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 7.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 8.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 9.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 10.jpg‎|thumb|none|500px|]]&lt;br /&gt;
Probably, the same machine gun can be seen at the night.&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 4.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 5.jpg‎|thumb|none|500px|Receiver is seen. It's possibly the same machine gun due the curved magazine.]]&lt;br /&gt;
[[Image:Wheels of Fire SMG 2 6.jpg‎|thumb|none|500px|Magazine is partly seen.]]&lt;br /&gt;
:Is it me or doesn't that mag look like a rifle-size ('bout 5.56) cartridge mag? And there's no way a SMG can have that smooth and flat of a side... maybe a mocked up M16 or Armscor M16 22/M-1600 -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 11:55, 16 August 2017 (EDT)&lt;br /&gt;
::I rewatch this moment and saw, that this gun has a moved hammershape part, which moves during the firing. Cycle depicted by numerous from 1 to 4. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:11, 16 August 2017 (EDT)&lt;br /&gt;
:::A Colt Mars PDW fitted with a shell? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 20:30, 16 August 2017 (EDT)&lt;br /&gt;
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A TEC-22? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:05, 23 August 2017 (EDT)&lt;br /&gt;
:Noy, it's it's much different from TEC-22. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:35, 23 August 2017 (EDT)&lt;br /&gt;
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== Picture upload not working? ==&lt;br /&gt;
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The File Upload does not work atm, any ideas why? I always get this message:&lt;br /&gt;
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Could not create directory &amp;quot;mwstore://local-backend/local-public/0/00&amp;quot;. &lt;br /&gt;
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I was uploading a few screenshots and suddenly this message appeared, I uploaded 3 screenshots and the fourth didn't work anymore, any ideas? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 08:34, 23 August 2017 (EDT)&lt;br /&gt;
:Rename the file (add a single additional character, for example) and upload again. Usually it helps. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:48, 23 August 2017 (EDT)&lt;br /&gt;
:: OK this worked, why I dunno, but it worked, thanks for the info! --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 10:49, 23 August 2017 (EDT)&lt;br /&gt;
:::It's a bug that's been around for awhile. It's annoying, but the workaround is easy enough. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:06, 23 August 2017 (EDT)&lt;br /&gt;
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== possible actor misID ==&lt;br /&gt;
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Hello! Excuse me, I havesome question: this character (from the movie ''[[Tourist, The]]'') credited as Lebyadkin, which stared by Vladimir Orlov.&lt;br /&gt;
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[[Image:TheTourist-1.jpg|thumb|thumb|none|600px|]]&lt;br /&gt;
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But, according [https://www.99doing.com/markzak/timeline this], [http://www.hotflick.net/movies/2010_The_Tourist/mark_zak.html this], [http://www.hotflick.net/pictures/010/big/fhd010TTR_Mark_Zak_002.html this] and [http://www.setcelebs.com/mark-zak.html this] sources, this character is Shigalyov which stared by [[Mark Zak]] (who also play in [[Don't Look for Me (Such mich nicht)]])&lt;br /&gt;
[[Image:Such mich nicht pistol 3 1.jpg|thumb|500px|none|Mark ZAk in ''Don't Look for Me'' for comprassion.]]&lt;br /&gt;
I don't watch ''The Tourist'', but, probably, this actor is misID? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:58, 2 September 2017 (EDT)&lt;br /&gt;
:It happens. I've never seen ''The Tourist'' either, so I can't be sure. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:30, 2 September 2017 (EDT)&lt;br /&gt;
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== Correct English title for Azerbaijani movie ==&lt;br /&gt;
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Hello! Excuse me, I have some question: I hadn't found English title for thet movie ''[[Arxada qalmis gelecek]]'' (Arxada qalmış gələcək). Google translate from Azerbaijani means something like ''&amp;quot;It's coming back&amp;quot;'' or ''&amp;quot;It will be left behind&amp;quot;''. But, I don't know is this literal title had make that much sense. This movie was licensed in Russia under the title ''&amp;quot;Взлётная полоса&amp;quot;'' (Airstrip), but, it's not directional title and it's has absolutely different meaning. So, how do you think, what's the optimal English title, which should be used to the page rename? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:41, 26 September 2017 (EDT)&lt;br /&gt;
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==PDW development In a 1950's original story==&lt;br /&gt;
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Hi guys im wondering if i could talk about this sort of thing on here. I need folks with knowledge on firearms and history to chat to about my ideas... if this is okay?&lt;br /&gt;
:Not really sure what you mean, if you're asking for advice on writing fiction the forum would probably be better, but hey, as for the question:&lt;br /&gt;
&lt;br /&gt;
:Insofar as a PDW is a thing that exists (which if it ever was it no longer is, it's just a marketing term), it's a compact submachine gun with a large magazine, firing armour piercing rounds. The intended use of the PDW concept, in line with the NATO OPDW requirement, was to provide a weapon for vehicle crews and other support troops: more generally, people who don't certify often with their weapons, may need to fire them in a confined space, and may be attacked at close range, that was more effective than a handgun, handier than a rifle and had more punch than a subgun. The concept was derived from the Soviet AKS-74U.&lt;br /&gt;
&lt;br /&gt;
:Your first problem in 1950 is that you don't need the armour piercing ability. Kevlar wasn't invented until 1965 and ceramic plate carriers weren't issued until 1967, and the vests issued before that time were flak jackets only really suited for stopping shrapnel and could be penetrated by all but the puniest pistol cartridges, or had steel plates and were too heavy to be used by frontline troops. So unless you have some strange material that's really good for making infantry armour, you're going to need to be screwing around with ceramics and aramids a lot earlier than IRL.&lt;br /&gt;
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:Second you really need to have climbed on board the intermediate cartridge train back in WW1 to get your AKS-74U equivalent in the 50s, which would require a totally ''different'' war to warrant that (urban combat rather than trench warfare). This means you'll have to delay the invention of the machine gun, not invent barbed wire, or invent the tank earlier for some other reason than crossing No Man's Land.&lt;br /&gt;
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:Third to get something like the MP7 or P90 that weighs something sensible, you're going to need to be way ahead on plastics and have a military that doesn't care about making guns that look like toys rather than being made of steel and wood as is proper for soldiering and whatnot. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:18, 1 October 2017 (EDT)&lt;br /&gt;
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Ah okay, my story actually involves vampires. A group of hunters in secret under the crown are the ones designing this PDW. Since its set in the mid to late 1950's Britain; what they have is the EM-2 rifle to work with as well as many captured weapons from different countries including the FG42. The original inspiration for the PDW was actually from the Bushmaster Armpistol. I'm aware the AR-10 was still in development around this time so its kind of out of the question. &lt;br /&gt;
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They found weapons like the Farquhar Hill Rifle were to slow at staying on target as well as being utterly useless at close range, and weapons like the Sten were not powerful enough.&lt;br /&gt;
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Ive been doing a few plans and hope a few of them are plausible as working prototypes. I know its a story but I love attention to detail. I'd love to hear some opinions on this.&lt;br /&gt;
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Oh ive tried to get on the forum but ive had troubles..&lt;br /&gt;
:Firstly, if you want to join the forum you have to post [[Talk:Forum Request|here]]. As to your question, with the statement &amp;quot;weapons like the Sten were not powerful enough&amp;quot; the problem is that PDWs in the sense that they would be though of today (SMGs firing bottlenecked armour piercing small calibre rounds) are no more &amp;quot;powerful&amp;quot; than pistol rounds. They are designed to do only one thing, and that is to penetrate armour. If the problem with your vampires is that they have hard to pierce skin than this sort of round might be useful, but otherwise a regular pistol round has more wounding potential than something like 5.7x28mm or 4.6x30mm against &amp;quot;soft&amp;quot; targets. The closest you would get to a modern &amp;quot;PDW&amp;quot; in the 1950s would be an SMG chambered in 7.62x25mm Tokarev, like a PPS-43. If you just want essentially a compact assault rifle, the AKs-47 would have been around at the time, and it is not beyond the realms of possibility that they could custom chop the barrel down to get a rifle roughly equivalent to the the AKMSU. You could also go for a chopped down STG-44 (they didn't have a folding stock though, but it might be feasible to modify them to have one as at this point you would not have the problems with the steel that lead to the Germans having to have such a long recoil spring). As for Western guns, there were not really any intermediate calibre guns being made at this point, closest would be the EM-2 which you could chop the barrel down a bit on to make more compact. You also had the M2 carbine which you could put a folding stock on and shorten the barrel. Lastly, after posts on discussion pages remember to sign your posts by either typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; , or by hitting the signature button at the top of the edit window. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:05, 1 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I wouldn't say the Bushmaster Arm really had much to do with the PDW concept: while it was rather like the requirements NATO put together, the Arm came from an earlier project by the Air Force called the Individual Multi-Purpose weapon, aiming to produce an aircrew survival weapon: it was tested, but found to be impractical. You can trace the concept back even further than that, certainly to the M1 Carbine and arguably right to the select-fire C96s, which were made according to approximately the same logic (hell, if you really want to push it you could argue the blunderbuss was the first such weapon as the ancestor of the coach gun). The real kickers for the PDW concept were:&lt;br /&gt;
::* The Soviets, in the AKS-74U, had created a small, effective compact weapon for vehicle crews, making them much more able to defend themselves than their NATO companions. This was far more important to the PDW concept than the unsuccessful Arm, because the AKS-74U was proof the idea ''worked''.&lt;br /&gt;
::* NATO felt that logistical disruption would be a big part of future combat, and poorly-trained rear-echelon troops might find themselves ambushed at close range by soldiers wearing modern body armour. Arming them with a compact, easy to use &amp;quot;lead hose&amp;quot; kind of weapon which could defeat armour and wouldn't get in the way the rest of the time was seen as better than having them plink away at their opponents with sidearms.&lt;br /&gt;
::* Further, this was 1989, and the Soviet Union was in its death throes. Soviet military-grade body armour was starting to turn up on the black market, and so ''any'' potential enemy might be equipped with it. One or the requirements was for the PDW round to be able to defeat the NATO CRISAT vest at ranges of up to 200 metres.&lt;br /&gt;
::* Subguns, for a long time the red-headed stepchild of military weapons (though of as gangster guns or those crappy cheap things you make because there's a war on, to the point the M3 Grease Gun was still lurking around because nobody could be bothered to replace it), had jumped back to the fore because the British SAS had operated the hell out of a bunch of terrorists with MP5s during the Iranian Embassy Siege in 1980.&lt;br /&gt;
::* The 9x19mm Para round was thought of as obsolete, and NATO wanted a &amp;quot;modern&amp;quot; standard pistol round. OPDW also required a pistol to be developed in the new calibre (hence the Heckler &amp;amp; Koch UCP and the Five-seveN).&lt;br /&gt;
::In the end the death of the PDW was the very logistical disruption it was supposed to deal with: the adoption of the M4 carbine and similar small assault rifles by other NATO militaries already made the need for a PDW questionable, and during the War On Terror there were a lot of attacks against supply trucks, but rather than purchase an expensive new weapon, NATO militaries just had drivers certify with their carbines more often, and that was that, no need for a lead hose. Well, that and Germany refusing to accept that the Belgian 5.7mm round had beaten their 4.6mm and killing the whole program to replace the 9x19mm. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:35, 1 October 2017 (EDT)&lt;br /&gt;
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Ah okay thanks for this, interesting points on just how potent pistol cartrides can be. I think the main reason I went with the armpistol was how light and easily maneuvurable it appears to be, Most vampires can move really fast making weapons like the shotgun and short SMG's more useful than full size heavy Assault Rifles. In the AR-10's case though it appears really light which is a bit of an issue since there's barely any recoil dampening as a result. So I wonder what a .280 short bullpup would be like. [[User:Karinexmachina|Karinexmachina]] ([[User talk:Karinexmachina|talk]]) 19:58, 1 October 2017 (EDT)&lt;br /&gt;
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== Need help with ID the antique revolver in the movie ==&lt;br /&gt;
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Hello! Excuse me, I have some request: may somebody help me with ID the revolver in the movie [http://www.imdb.com/title/tt0212633/?ref_=fn_al_tt_1 Her Sister's Rival (Zhizn za zhizn)]. This is 1916 Russian Empire movie (maybe, it's help with ID). Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:41, 4 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:Zhizn za zhizn 1.jpg|thumb|none|500px|The grip is seen.]]&lt;br /&gt;
[[Image:Zhizn za zhizn 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Zhizn za zhizn 3.jpg|thumb|none|500px|Barrel and front sight is seen.]]&lt;br /&gt;
[[Image:Zhizn za zhizn 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Zhizn za zhizn 5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Zhizn za zhizn 6.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Zhizn za zhizn 7.jpg|thumb|none|500px|Barrel leight is seen.]]&lt;br /&gt;
[[Image:Zhizn za zhizn 8.jpg|thumb|none|500px|The revolver is lying on the suitcase. The cylinder and numbers of chambers is seen.]]&lt;br /&gt;
[[Image:Zhizn za zhizn 9.jpg|thumb|none|500px|Hammer shape is seen.]]&lt;br /&gt;
[[Image:Zhizn za zhizn 10.jpg|thumb|none|500px|The grip is seen.]]&lt;br /&gt;
[[Image:Zhizn za zhizn 11.jpg|thumb|none|500px|The revolver lying near the suitcase. Trigger guard is seen.]]&lt;br /&gt;
:Looks like Smith &amp;amp; Wesson, maybe [[Smith &amp;amp; Wesson Model 2 Double Action]] or something like it. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:06, 4 October 2017 (EDT)&lt;br /&gt;
::Many thanks for the help! How do you think, may I create this page or should I shall await opinions a few other user? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:07, 4 October 2017 (EDT)&lt;br /&gt;
:::I'm not 100% sure so let's wait until more opinions would appear. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:23, 4 October 2017 (EDT)&lt;br /&gt;
::::Looks like a top break S&amp;amp;W or a copy, Spanish or Belgian most likely, with a short .38 or .32 Long cylinder. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 15:20, 4 October 2017 (EDT)&lt;br /&gt;
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== Question about eligibility of some gun pages ==&lt;br /&gt;
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Hello! Excuse me, I have some question: as I can see, whe have many pages abot [[Grenades]], [[Mortars]] and [[:Category:Grenade Launcher|Grenade Launchers]]. So, I ask, is the eligibly exist the pages for ''Flintlock Grenade Launcher'', that appers in at [[Last of the Mohicans, The|least]], [[Pirates of the Caribbean: At World's End|three]], [[Pirates of the Caribbean: Dead Man's Chest|movies]]; ''Fuse Grenade'', that appears at least [[1612|at]], [[Master and Commander: The Far Side of the World|the]], [[Pirates of the Caribbean: The Curse of the Black Pearl|five]], [[InuYasha|different]] [[Civilization IV|medias]] (three of it is a live action). Also is the eligible page for the ''Matchlock hand mortar'' (or launcher), that appers at least in one [[1612#Matchlock Grenade Launcher|movie]] (of cource if the gun image will be upload)? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:21, 9 October 2017 (EDT)&lt;br /&gt;
[[File:FlintlockGL.jpg|thumb|none|400px|Flintlock Grenade Launcher.]]&lt;br /&gt;
[[Image:Early grenade.jpg|thumb|none|300px|Fuse Grenade.]]&lt;br /&gt;
:Fuse grenade no, it's a term for a ''type'' of weapon, not a specific weapon (it's the same reason we don't have pages for generic dynamite, C4, molotovs, etc). &amp;quot;Flintlock grenade launcher&amp;quot; would correctly be called &amp;quot;hand mortar&amp;quot; and could be included as a subsection under the flintlock pistol category. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:49, 9 October 2017 (EDT)&lt;br /&gt;
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== Uploading pics ==&lt;br /&gt;
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Hi, I was uploading some pics for my sandbox, but I see a alert that said : cannot not create directory &amp;quot;mwstore://local-backend/local-pubblic/0/0a.&lt;br /&gt;
Why? How can I solve? It means that the server limit is reached?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:28, 18 October 2017 (EDT)&lt;br /&gt;
:I cannot say what it the reason of this error but the remedy is simple: rename the file you want to upload. Adding a single letter or number would be enough. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 09:36, 18 October 2017 (EDT)&lt;br /&gt;
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== Discord ==&lt;br /&gt;
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Hey everypeoples. If anyone is interested, I have Discord server with a few different channels for different topics; one of those being guns. It's a little redundant since we have the forum, but stop by if you like.https://discord.gg/5sZmyu. --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 14:45, 18 October 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1131956</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1131956"/>
		<updated>2017-10-10T17:36:53Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
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&lt;div&gt;==Additional==&lt;br /&gt;
===&amp;quot;UDM&amp;quot;===&lt;br /&gt;
Added via DLC, the &amp;quot;UDM&amp;quot; is a fictional machine pistol with a bullpup configuration reminiscent of the USFA ZiP Gun, though it has a more conventional slide. It features a stock, integrated reflex sight mounted on the slide, and a 14-round translucent magazine inserted into the very rear of the grip frame. Oddly, its slide does not sit flush with the end of the frame. Its rarest variant, the Stalker, effectively turns the weapon into a semi-automatic sniper rifle with a suppressor and high-powered scope, despite retaining its pistol-length barrel and extremely short, not-at-all-cheek-weld-compatible stock.&lt;br /&gt;
[[File:Zip Gun.jpg|thumb|none|375px|USFA ZiP Gun - .22 LR]]&lt;br /&gt;
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==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
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See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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:: &amp;quot;I understand this game includes a few real life guns but&amp;quot;.. No. I don't see where a 'but' applies there. List the real guns, forget the other crap. We're here primarily to document real weapons. Just because it has a STANAG mag DOES NOT make it a legitimate entry to me. That's not enough of a feature of 'similarity' to consider it representing any real-world weapon. May as well say having a magazine period or a trigger makes it based enough from a 'real' gun. And just because it has the PROFILE of a certain firearm doesn't make it so - We don't list cartoons that have similar 'profiles' of guns for a reason. I mean, seriously? I don't know about the other page(s), sounds awful sketchy to me. Then again, I don't fool around in video games much. Nonetheless, the paramount point of the site - at least as I've always seen it - is to document showings of actual weapons. Not to list every weapon that appears in a particular piece of media because said piece of media has a page and/or said guns share perhaps one or two features common to  firearms in reality. Honestly I think this whole issue is getting way out of the hand to the point of utter absurdity. Bottom-line, SeanWolf said it - Document the real weapons and leave the others either off or here in the talk page. Pages that have real weapons mixed with other stuff should likewise be done so. Pages that are all fictional weapons should either be denied or at least very heavily scrutinized. Work within what the site IS, don't work so hard to make the site what it IS NOT. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:43, 27 November 2016 (EST)&lt;br /&gt;
&amp;quot;We don't list cartoons that have similar profiles of guns for a reason&amp;quot; see my post below. There is an anime that lists a fictional rifle with the &amp;quot;shape&amp;quot; of an F2000! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:04, 27 November 2016 (EST)&lt;br /&gt;
: At least it isn't ''actually listed'' as an F2000, there is a bit of difference there. Even then, I'd say maybe it oughta be omitted. Further remarks below. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:26, 27 November 2016 (EST)&lt;br /&gt;
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Personally, even though I brought this up before (I dropped it before any discussion could be made on it) I think that Destiny, yes Destiny, may actually qualify for a page. For one, The starter weapon is literally just [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png an M4 with science stuck to it. The description pretty much literally says it's an old modified M4.], (There's also a variant with a wood fixed stock), as well, in the present-day intro, there are astronauts on Mars with white, [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified, MK.18 mod 0s]. As well, there's an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK converted to fire space magic](The lore basically says it was indeed an AK at one point), and lastly, a [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png SCAR-H/ARX-160 lovechild], and handguns with slides resembling [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg SIGs,] and [http://vignette2.wikia.nocookie.net/destinypedia/images/b/b5/Thalestris-C_H%C3%A4kke_Sidearm.png Glocks]. I know I've made this argument before, but I'd really appreciate it if this idea was at least given some consideration, as, while most of the weapons ARE indeed 100% fictional, these particular ones are actually very convincing.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:01, 4 December 2016 (EST)&lt;br /&gt;
: The rifles would mostly be one thing, but hybrid (or 'lovechild') and especially 'resembling' weapons are pushing it too far I'd say. Again the key is more what they are, not what they could be; Some contours on a pistol don't make it ''that'' pistol. I believe I mentioned this already. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:19, 4 December 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;br /&gt;
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== Fictional weapons? ==&lt;br /&gt;
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Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:25, 26 November 2016 (EST)&lt;br /&gt;
:(Lots of) Anime shows are known for their super-realistic portrayal of firearms, to a point that it's almost surreal in some of them. There's even one show out there (forget its name) where the characters are ''literally'' personified real-world guns. Japan as a whole has a rather fond culture built around firearms despite most of the populace having no access to them, and besides Anime and television you can also see it elsewhere - Japanese Airsoft companies and replica manufacturers are known for being almost perfect recreations of the real thing (albeit made out of plastic.) I once owned a Tokyo Marui Glock 17 and unless you looked down the barrel or saw it be cocked or fired you'd have no way of knowing it wasn't a real gun. The problem with a lot of these new CoD games is that their weapons seem to be more fictional than real now.&lt;br /&gt;
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: There's also a general stigma against the Call of Duty series here that's hard to ignore, a lot of people don't like where the games have gone (or the fact that there are so many) and don't want to advertise them on IMFDb. I'm not sure ''why'' this one in particular hasn't been unlocked because it features more than a few real weapons, but that's the reasoning in general. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 02:03, 27 November 2016 (EST)&lt;br /&gt;
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:: I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the [[Rules]]), anime generally has very detailed artwork of what are still very much ''real'' firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise ''real'' weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document ''all'' the guns that are in it. Obfuscate  all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site ''isn't'' about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;'''That all being said''', I agree with SeanWolf above that the page could be allowed certainly to document any actual/real firearms, perhaps some other pieces that pass muster (that is, clearly based on a real-world firearm), while the other more questionable pieces should either be ignored or listed here on the discussion page as is done on other pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:30, 27 November 2016 (EST)&lt;br /&gt;
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The Show is [[Upotte]] --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:24, 27 November 2016 (EST)&lt;br /&gt;
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Okay so i don't do Anime, but having a 2 second browse i noticed that &amp;quot;A certain scientific railgun&amp;quot; has a fictional grenade launcher and rotary cannon. These are included on the basis that they &amp;quot;look like/resemble/ at least based on&amp;quot; real world firearms, which they both are. Okay. So the EBR800 from IW looks like/resembles/at least based on an M21/M14 so that should be included on any IW page. Whilst the Dingo from Blops 3 is an entirely fictional weapon, someone (not me) could argue that the Ripper from IW/Ghosts &amp;quot;resembles/ at least based on&amp;quot; a p90. Meanwhile the CZN in Ghost in Shell gets by on the same rules without question (cool looking piece tho). The same could nearly be said about the MA5 series from Halo but would be rejected, yet &amp;quot;Active Raid&amp;quot; has x3 entirely fictional rifles. One of which has the same &amp;quot;shape&amp;quot; as an F2000! For me this is a firearms database of guns in movies and other media and therefore a purely fictional weapon such as the Dingo has no real place. My issue is many Anime pages seem to almost avoid this rule and I guess that, as stated above, COD is an easy hate target for its copy and paste MP formula. However, I do accept most anime very accurately portray modern firearms, if only i could get past the &amp;quot;Asian weird-ness&amp;quot; anime/Metal Gear seems to have :( P.S i do really like the Dingo--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:02, 27 November 2016 (EST)&lt;br /&gt;
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:: Well, though a specific ID is skethcy, there at least ''are'' MGLs in existence - They aren't some future garb. At least it isn't listed as a specific model. The rotary cannons I personally think is pushing it some, but whatever, again, they are not actually listed as M197s. I personally agree and think &amp;quot;Active Raid&amp;quot; should perhaps have some of those pieces moved/removed. Honestly, IMO, there should be a serious re-appraisal of a lot of VG and Anime pages, which I'd do but I don't run things and frankly am more interested in film and TV anyway. Thing here is I feel game pages want to lean a lot to listing fictional pieces as actual weapons with the stipulation they are 'based of' said pieces, which I think is really pushing it. Even if not, I still think it's rather pushing it personally. That said, most Anime pages showcase real firearms and do so well, you said this yourself. A couple/few pages that may not necessarily follow the standards of the site hardly make a rule. My point still stands - Too many folks are expending a lot of effort to obfuscate and focus more on something that is not really the central point of the site. They should be grateful the site even allows video games at all - It didn't always, and seeing all this effort spent debating this crap makes me think maybe that wasn't so crummy a decision after all. Again, primary point is to showcase real firearms - anything else should more likely be left as trivia or omitted. funkychinaman has made good points before about opening doors we don't want opened, this I feel is definitely one of those times - Again, I think some stuff should be seriously re-evaluated, and if that means some existing pages get hacked down or even nixed completely to keep this place from spilling into things it really shouldn't, so be it. Anyway, as stated below you guys got the ability to make a page here and now, I hope y'all do well on it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:25, 27 November 2016 (EST)&lt;br /&gt;
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'''The page has been unlocked. Happy editing. :)''' [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 27 November 2016 (EST)&lt;br /&gt;
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== Will this game will have a page? ==&lt;br /&gt;
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I'm waiting for this page. There's a AK Variant, M4 Variant, M1 Variant, UMP45, Intervention, M1 Garand, SPAS-12, ARX-160, P90 Variant, and more.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:20, 28 November 2016 (EST)&lt;br /&gt;
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== Rules for the main page ==&lt;br /&gt;
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The page is now unlocked, but in order to prevent needless deleting/moving of things that clearly don't deserve to be there, here are a couple of rules I would suggest for anyone who wants to make this page. I would suggest splitting the weapons up into three categories, &amp;quot;Real&amp;quot;, &amp;quot;Hybrid&amp;quot; and &amp;quot;Fictional&amp;quot;. &amp;quot;Real&amp;quot; weapons should go without saying, they are real unmodified weapons, they can go on the main page. &amp;quot;Hybrid&amp;quot; weapons can also go on the main page, and these are the weapons that are HEAVILY based on real weapons. By that I mean things like the P90 with the magazine moved back or the Vector with the extra magazine. Because the Erad has a grip a bit like a P90, that isn't enough. That is a &amp;quot;Fictional&amp;quot; weapon, and it goes on the discussion page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 29 November 2016 (EST)&lt;br /&gt;
:Agree--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:35, 29 November 2016 (EST)&lt;br /&gt;
::Yep, just like I proposed previously, and like we've done with the BO3 page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:05, 29 November 2016 (EST)&lt;br /&gt;
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== More loose basis ==&lt;br /&gt;
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Looking at some weapons, I noticed a few things. Firstly, the DCM-8 seems to take its pistol grip straight from an XM25, and I think I saw some other weapons with the same grip, too. Now, here's an odd one: I think that the Oni is actually based on the VBR-Belgium PDW. Now, before you reach through your screen and start strangling me, just hear me out. I understand that it's a long shot, but it seems to me like the developers started with the PDW model, turned the bolt into some sort of energy cell, moved the pistol grip up so as to make the P90-style foregrip into a trigger guard, and thus turning the trigger guard into a thumbhole stock, sans the &amp;quot;stock&amp;quot; bit, then warped the shape further, and Bob's your uncle. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:57, 2 December 2016 (EST)&lt;br /&gt;
::Well, looking at the Oni, I do see where you're coming from as I see some hints of the PDW in there. As you said, it's a long shot...though the so-called 'Epic' version doesn't help in IDing it properly either.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:13, 2 December 2016 (EST)&lt;br /&gt;
:Well yeah, it's my opinion too that the VBR PDW is the closest match for the Oni; it's not like you're off topic. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:46, 2 December 2016 (EST)&lt;br /&gt;
:::This is exactly the sort of gun that goes on the talk page, not on the main page. I really don't think you can justify [http://callofduty.wikia.com/wiki/File:Oni_menu_icon_IW.png this] really being substantially based on [http://www.imfdb.org/images/2/26/Vbr-b-compact.jpg this]. There are zero parts of it which seem to indicate it is based on a VBR-Belgium PDW, to my eye at least.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:05, 2 December 2016 (EST)&lt;br /&gt;
::::I agree that it should be a talk page gun, but as for the lack of basis, well, suit yourself. I can see it pretty clearly, but different people see different things in the same things (sorry for sounding like a philosopher there). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:54, 3 December 2016 (EST)&lt;br /&gt;
:::::Eh, obviously it doesn't deserve to be on the main page. On another note c552, direct links to Wikia images end up displaying them as thumbnails, so I had to replace your link by that of the image page (control-F5 the link if the quality of the new image link is messy). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:35, 5 December 2016 (EST)&lt;br /&gt;
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== KBS Longbow ==&lt;br /&gt;
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This sniper look so familiar. I was thinking about the MSR, Ballista, or another Intervention (I hope not because we have two Intervention in the game)--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 11:02, 5 December 2016 (EST)&lt;br /&gt;
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== Weapons I know ==&lt;br /&gt;
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This is my personal opinion. If I'm wrong, correct me&lt;br /&gt;
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NV4 - M4A1 Carbine&lt;br /&gt;
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R3K - QBZ-95&lt;br /&gt;
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KBAR-32 - TAR-21 (Not Sure)&lt;br /&gt;
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Type-2 - FMG9&lt;br /&gt;
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Volk - AK47&lt;br /&gt;
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FHR-40 - P90&lt;br /&gt;
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Karma-45 - Vector&lt;br /&gt;
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HVR - UMP45&lt;br /&gt;
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R. A. W. - Ameli&lt;br /&gt;
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Mauler - Unknown&lt;br /&gt;
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Titan - Unknown&lt;br /&gt;
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KBS Longbow - Remington MSR&lt;br /&gt;
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EBR-800 - M14 (I don't about the M1 Garand)&lt;br /&gt;
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Windowmaker - Intervention&lt;br /&gt;
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DMR-1 - M1 Garand&lt;br /&gt;
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Reaver - KSG-12&lt;br /&gt;
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Banshee - Unknown&lt;br /&gt;
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DCM-8 - Unknown&lt;br /&gt;
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Rack-9 - SPAS-12&lt;br /&gt;
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EMC - Unknown&lt;br /&gt;
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Oni - Unknown&lt;br /&gt;
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Kendall 44 - Glock (I Think)&lt;br /&gt;
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Hailstorm - MP412 REX (Not Sure)&lt;br /&gt;
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Spartan SA3 - MAAWS&lt;br /&gt;
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P-LAW - Unknown&lt;br /&gt;
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Howitzer - GM-94 (Not Sure)--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:30, 6 December 2016 (EST)&lt;br /&gt;
:Not so sure about some of those, but others seem right. Also, I heard someone saying that the Mauler resembles the KAC ChainSAW from Ghosts. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:30, 6 December 2016 (EST)&lt;br /&gt;
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EBR is definitely based on an M14. Even name gives it away presumably meaning Enhanced Battle Rifle. Personally i think the R3K and KBAR take inspiration from a number of bullpups but i think its pushing it a bit to tie them down to those particular rifles. Mauler did remind me of KAC chainsaw though. Given the preference by COD developers to re-skin weapons into new design (look at EPM3 from AW as a perfect example) you may find these weapons started life as real weapons before the designers altered them. But they could have easily started out as fictional weapons to begin with. Perhaps try a side-by-side comparison on the KBAR/Tar21 etc....--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:12, 9 December 2016 (EST)&lt;br /&gt;
I'm not trying to start a fight Treliazz but honestly where do you see the KBAR resemblance with the Tar-21? Just because it's bullpup? It has an AR-15 type charging handle plus thumbhole grip but just saying imo it looks nothing like it, the others, i agree with you--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:07, 9 December 2016 (EST)&lt;br /&gt;
:I wasn't sure about the TAR-21 either, but some people told me is resembles as the TAR-21 Variant. But thanks for telling me that.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:17, 9 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
The RPR Evo is pretty close to the prop assault rifles from [[Avatar]], while I'd fancy the KBAR-32 as being based off the M82 rifle from Killzone (bullpup LR300).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:37, 17 December 2016 (EST)&lt;br /&gt;
:I feel the RPR Evo is based on a Magpul PDR-D, as I mentioned at the start. On the topic of the R.A.W., it does have a slight resemblance to the CETME Ameli, but it's by a long shot, should be taken with a grain of salt. And regarding the EBR-800, is it fine to keep it under the M1 Garand section as it is currently on the page, or does it fall more under an M14 look-alike? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:04, 12 March 2017 (EDT)&lt;br /&gt;
::Unless you can spot any vestigial parts that make it closer to an M14 than an M1 (fire selector, magazine release, etc.), I'd say that you should just keep it under the M1. There are also some new weapons: an axe, an energy assault rifle that splits into dual-wielded electrical contact-shock melee weapons (wait, WHAT?!), and a machine pistol based on the USFA Zip Gun called the UDM. So... yeah. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:10, 12 March 2017 (EDT)&lt;br /&gt;
:::The resemblance to some parts of the M14 was mentioned at the start of the talk page, I'm kinda drawing the attention on it so that we see if it's actually based on it or not. Also lol dat ZiP gun... never imagined that something looking weird like the UDM would actually be in existence. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:55, 13 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New weapons==&lt;br /&gt;
And now, two new weapons. The &amp;quot;VPR&amp;quot;, which I've just added, is obviously a double-barrel MP5K with dual magazines mounted sideways, on both sides (like wtf? this makes it look like a butterfly in first-person). As for the &amp;quot;X-Eon&amp;quot;, it's gotta be what happens when the SCAR-H and the AAC Honey Badger go for a one-night stand, but it's too boxy so I don't think it belongs to the main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:22, 29 March 2017 (EDT)&lt;br /&gt;
:The X-Eon is actually already in the game; it originally was a 3D-printed looking training gun that NPCs can be seen using in the firing range simulator in the Retribution starship. It's also on the moving weapon rack in my first screenshot on the SPAS-12's entry.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:30, 29 March 2017 (EDT)&lt;br /&gt;
::I was wondering what that thing in the SPAS-12 screenshot was (and, for the record, I think that it deserves an entry). Also, yeah, they apparently think that 2-barreled, 2-magazined SMGs are the way of the future. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:16, 29 March 2017 (EDT)&lt;br /&gt;
:::Yeah, the Villar Perosa was just ahead of its time.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:47, 29 March 2017 (EDT)&lt;br /&gt;
So, now there are even more new weapons- namely the &amp;quot;Trek-50&amp;quot; sniper rifle, which has a stock that looks like it wants to be SAFE-compliant, the &amp;quot;Model 2187&amp;quot;, a futuristic sawn-off M1887, and the &amp;quot;Proteus&amp;quot;, a pump-action hybrid shotgun/sniper rifle. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:54, 29 June 2017 (EDT)&lt;br /&gt;
:So apparently the devs managed to screw up big time. Like, seriously big time. Like, &amp;quot;getting a squib and firing another round into it&amp;quot; big time. Basically, for a while, the Proteus was pretty much an aimbot machine. If it was hipfired in Hardcore mode in the sniper rifle mode, it basically instantly killed anyone remotely near the center of the screen with unlimited range. Granted, they fixed it shortly after, but still, how do you screw up that badly? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:08, 30 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== About the KBAR-32 ==&lt;br /&gt;
&lt;br /&gt;
The game files refer it to as &amp;quot;ar57&amp;quot;. I made a bit of research about possible bullpup conversions of the AR-57 variants, aaaaaand we have the [http://www.thefirearmblog.com/blog/wp-content/uploads/2014/01/safir-arms-bullpup.jpg Safir T-17]. The in-game weapon's gotta be based on this, eh? With a handguard similar to [http://www.troupsystems.com/ar57%20pics/ar57prototype.jpg this]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:58, 16 April 2017 (EDT)&lt;br /&gt;
:My friend, it looks like you have hit the nail on the head. Should you do the honors of adding this to the page? Also, while we're on the topic of the KBAR, gotta love how it has an AR-15-style charging handle that is slanted backward (which would only serve to make it difficult to pull), and it folds backward when you try to pull it to reveal the actual charging handle. If you didn't understand that, just hit up the Youtube channel MAR. He has videos of video game weapons in slow motion, which are really helpful for finding errors and noteworthy details in animations. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:58, 16 April 2017 (EDT)&lt;br /&gt;
::Added it; from what I've read, the T-17 and the T-18 are chambered in 5.56x45mm (STANAG compatible), unlike the T-57 and the AR-57 that use 5.7x28mm P90 magazines. And yeah, I know MAR's channel for a long time, his videos are pretty awesome. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:33, 16 April 2017 (EDT)&lt;br /&gt;
:::I've removed it because as far as I can see, aside from them both being bullpups chambered in 5.56x45mm, these two guns have nothing in common.[[File:Safir T-17.jpg|thumb|none|400px|Safir T-17 - 5.56x45mm]][[File:CoDIW KBAR-32.jpg|thumb|none|600px|The &amp;quot;KBAR-32&amp;quot; in the menu selection.]]If you break it down, the handguards are different, the sights are different, the rail positions are different, the grip is different, the magazine well is different, the ejection port is different, the butt is different, the cheek rest is different, the cocking handle is different, in fact every part is different. What about this makes you guys think that this is a match? As for the name, I think that it is a bit of a stretch that to say that because it is called the AR-57 in the game file that somehow means that it is related to the T-17, as the T-17 is not a bullpup version of the T-57, it is a bullpup T-18 (the T-57 is a totally different gun in a different calibre). My guess is that either they were originally going to base it off of a AR-57 variant and changed their mind, or the AR-57 designation was just random before they realised that this actually was something real. As for what it is, it seems to take some minor inspiration from the [[Z-M LR 300ML]] in terms of the handguard and it has a generic AR style charging handle, but I think that is about it and not enough to say that it is actually based on a specific weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:18, 16 April 2017 (EDT)&lt;br /&gt;
::::Something else to bear in mind with the name, when it was originally seen in trailers it had a more overt resemblence to the P90 which may explain the earlier AR-57 designation:[[File:CODIWOddWeapon.jpg|thumb|600px|none|]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:24, 16 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::The Epic variant Invective looks a lot like the beta KBAR. Although I feel like the old KBAR was a lot larger and chunkier than the final version. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:40, 17 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::I had gotten a few screencaps of the gun when I played through the campaign months ago, but I never bothered to add them since the KBAR doesn't have really any overt basis other than the handguard is pretty close to the LR300.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:59, 17 April 2017 (EDT)&lt;br /&gt;
:::::::While we're at it, I moved the &amp;quot;UDM&amp;quot; to the discussion page, because aside from being a bullpup pistol, it doesn't really have anything in common with the USFA ZiP Gun (I added the ZiP Gun image for comparison). Also, given the short handguard of the &amp;quot;Volk&amp;quot;, isn't it better to list the basis as customized AKMSU (with barrel shroud and a full-size AK stock) rather than an AKM? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 20 April 2017 (EDT)&lt;br /&gt;
::::::::I think you're overthinking this a tad bit. The handguards look normal to me as the Volk has a standard AK rear sight rather than the shorter rear sight block of the Krinkov style.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:09, 20 April 2017 (EDT)&lt;br /&gt;
:::::::::Aye, nevermind, I forgot about the rear sight part. I looked at [http://callofduty.wikia.com/wiki/File:Volk_menu_icon_IW.png this], and the handguard is kinda shorter (but yeah, not exactly that of an AKMSU); so... simply a shortened version of the standard AK, I guess? Also, the &amp;quot;Eraser&amp;quot; weapon for FTL (not stated in the page) gotta be based on some kind of target pistol, akin to the Remington XP-100, Benelli MP95E and the like (just giving some examples, not that it's directly based on these). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:28, 20 April 2017 (EDT)&lt;br /&gt;
::::::::::Looking at the Eraser, I think it looks like they started with a race gun-style 1911 (e.g. STI Eagle, Strayer Voigt Infinity, etc.) frame, then went to town. It even has a flared magwell, which got turned into a PSG1-style palm rest that isn't actually adjustable. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:50, 20 April 2017 (EDT) P.S.: Yeah, the UDM was kind of a stretch.&lt;br /&gt;
&lt;br /&gt;
==More stuff==&lt;br /&gt;
Am I the only one seeing that the new &amp;quot;Atlas&amp;quot; LMG is inspired by the &amp;quot;IMR&amp;quot; from ''Advanced Warfare''? (pretty sure we're not putting it in the main page tho). We also have the &amp;quot;Raijin-EMX&amp;quot; SMG, which looks like a descendant of the &amp;quot;Vesper&amp;quot; from BO3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:49, 24 August 2017 (EDT)&lt;br /&gt;
:Certainly seems like you've got that right. Also, it'd make sense for the Atlas to be derived from something from AW, considering the name. The Atlas looks like they took the IMR, smoothed it out a bit, stuck a quad-stack PMAG (do those even exist? Well, I don't suppose it really matters) in like it's got an M249's STANAG well, and shifted the oversized thumbhole backward to give it an extremely awkward-looking double pistol grip setup wherein both grips have corresponding triggers (I'm calling it awkward because there can't be more than a foot of space between the rear pistol grip and the buttplate, so you'd have to do some serious chicken-winging to shoulder the damned thing properly). The Raijin-EMX just looks like a smoother, simpler Vesper, with a really low tri-rail handguard with too-long rail covers on the sides and a vertical foregrip on the bottom, set lower than the pistol grip itself. Man, they aren't good at making ergonomically sensible weapons, are they? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:22, 24 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Knife model? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone see a modern analogue/inspiration for the combat knife used in the game?--[[User:Crouchbk|Crouchbk]] ([[User talk:Crouchbk|talk]]) 15:53, 1 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://callofduty.wikia.com/wiki/Combat_Knife?file=Combat_Knife_menu_icon_IW.png&lt;br /&gt;
&lt;br /&gt;
== RPR EVO and G-Rail ==&lt;br /&gt;
&lt;br /&gt;
I think the RPR Evo may be based on the Russian experimental Shevchenko Smerch SMG.&lt;br /&gt;
http://tieba.baidu.com/photo/p?kw=cod13&amp;amp;flux=1&amp;amp;tid=5363494673&amp;amp;pic_id=bf423ef33a87e950d05ba4161b385343fbf2b43a&amp;amp;pn=1&amp;amp;fp=2&amp;amp;see_lz=1&amp;amp;red_tag=q1383360799&lt;br /&gt;
The G-rail seems to be a futuristic PAW 20mm grenade launcher.&lt;br /&gt;
:Literally the only similarities between those first two are the bullpup layout. Not sure about the &amp;quot;G-rail&amp;quot;, haven't seen that yet. And don't forget to sign your posts. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:42, 10 October 2017 (EDT)&lt;br /&gt;
I get a PAW vibe from the G-Rail, but the SMG is way too vague to warrant an entry imo.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 13:36, 10 October 2017 (EDT)H3nry8adger&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=1130323</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=1130323"/>
		<updated>2017-10-01T16:23:39Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
:&amp;quot;No!&amp;quot; &amp;quot;YES!&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] 00:22, 20 July 2012 (CDT)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911 after learning from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
^Isn't that... crap, what's his name... he played Jet Jackson on that Disney Channel show. Anyway, isn't that Jet Jackson? [[User:Spartan198|Spartan198]] 00:23, 29 August 2012 (CDT)&lt;br /&gt;
:Nope, the Famous Jett Jackson was played by Lee Thompson Young http://en.wikipedia.org/wiki/The_Famous_Jett_Jackson --[[User:AdAstra2009|AdAstra2009]] 15:39, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
&lt;br /&gt;
:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
&lt;br /&gt;
Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Law_Enforcement_Carbine.jpg|thumb|none|600px|Colt Law Enforcement Carbine looks like a used in the game - 5.56x45mm.]]&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 02:34, 9 December 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Not quite, this thing doesn't have a continuous top rail, there's a gap between the handguard and upper. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:37, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yes, you're right. Here's another resembling version.&lt;br /&gt;
[[Image:Colt_6720_Lightweight_Carbine.jpg|thumb|none|600px|Colt LE 6720 Lightweight 16 Carbine - 5.56x45mm.]]&lt;br /&gt;
M4A1 model in the game seems to be drawn from these two versions.&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 00:21, 15 December 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just want to note that the suppressed USP with tactical knife in &amp;quot;Eye of the Storm&amp;quot; is also identified by name as a Tactical. It may be a side effect of the naming scheme in-game rather than actually referring to the real-world model, though; &amp;quot;Stronghold&amp;quot; gives the player a suppressed P99 with tactical knife that is also identified as &amp;quot;P99 Tactical&amp;quot;. [[User:Kadorhal|Kadorhal]] 13:03, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
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I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
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During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
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== More guns ==&lt;br /&gt;
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In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
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Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
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:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
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== Type-95 is a 97 ==&lt;br /&gt;
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When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
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==Soap's P99==&lt;br /&gt;
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I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
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:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
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On the topic of the P99, I want to say it's the 9mm version with the capacity of the .40 version, but I'm not sure - the is ''shaped'' like the .40 version, but the textures look like they're trying to imitate the indentations of the 9mm slide. My guess is either they thought the 9mm version would be more recognizable but got lazy about it, or the models and textures were made by different people who weren't on the same page as to what exact gun they were trying to make. What do you think? [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:02, 25 December 2012 (EST)&lt;br /&gt;
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== MP7 Mag ==&lt;br /&gt;
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I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
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Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
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I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
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:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
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== Always Wondered ==&lt;br /&gt;
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Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
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I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
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:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
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Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
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::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
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::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
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:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
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::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
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:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
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::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
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:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
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::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
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:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
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::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
::::::::::::That was the seed that the criticism tree sprouted from, yes. I still think it's just the fact that the US military takes center stage in them instead of second fiddle like in CoD, though. [[User:Spartan198|Spartan198]] 00:38, 20 July 2012 (CDT)&lt;br /&gt;
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== UMP.45 Manufacturer ==&lt;br /&gt;
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Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;br /&gt;
:Which is totally inaccurate, since everyone knows UMPs are made by Pooder &amp;amp; Chernoosky like the G36. [[User:Evil Tim|Evil Tim]] 23:58, 25 March 2012 (CDT)&lt;br /&gt;
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Really? I could've swore the UMP and the G36 came from Hitler &amp;amp; Krotch in Nazi-Land, Europe.&lt;br /&gt;
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== Overkill perk icon ==&lt;br /&gt;
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Since the ''Call of Duty 4'' and ''World at War'' pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. [http://images3.wikia.nocookie.net/__cb20120120134554/callofduty/images/1/1e/Overkill_perk_MW3.png What's this look like to you guys?] My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. [[User:Kadorhal|Kadorhal]] 17:48, 12 May 2012 (CDT)&lt;br /&gt;
It really is impossible to tell for sure. It's just to vague. There are no markings whatsoever. [[User:Barrett50|Barrett50]] 15:05, 6 August 2012&lt;br /&gt;
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== FAD three round burst ==&lt;br /&gt;
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Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. [[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:&amp;lt;strike&amp;gt;If there even is a three-round burst on the gun, it could just be a multiplayer thing - I didn't get it to do that either, but I only tested the SP version.&amp;lt;/strike&amp;gt; Alright, apparently Survival mode uses the multiplayer versions of guns. It still was not firing in bursts when I tapped the trigger. [[User:Kadorhal|Kadorhal]] 16:34, 15 July 2012 (CDT)&lt;br /&gt;
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==M249==&lt;br /&gt;
can a mod add this? well at least phrase it in?&lt;br /&gt;
the configuration that this m249 have, doen't make it an FN minimi? which the M249 based on, and when clicked, redirected to Fn minimi.&lt;br /&gt;
: [[Call_of_Duty:_Modern_Warfare_3#M249_Para_SAW]] [[User:Evil Tim|Evil Tim]] 01:40, 28 June 2012 (CDT)&lt;br /&gt;
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== Special Ops/Survival weapons stats + Beretta 92SB in campaign ==&lt;br /&gt;
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At the start of the pages it says that &amp;quot;Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted&amp;quot;. Actually it's only the case for the Special Ops mode, while the Survival mode uses the multiplayer weapons stats and abilities, the exceptions being the weapons bought from the &amp;quot;equipment&amp;quot; armory (such as the riot shield, C4, grenades, etc.) &lt;br /&gt;
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Also, information about the Beretta 92SB (called M9 in-game) from MW1 and MW2 should be added, as this handgun can rarely be found in the mission &amp;quot;Goalpost&amp;quot; (you can see that in some videos in youtube)--[[User:Ultimate94ninja|Ultimate94ninja]] 14:15, 2 August 2012 (CDT)&lt;br /&gt;
:The reference to sniper rifles having dual sights shouldn't really be there, either - that's a one-time thing on the RSASS from &amp;quot;Eye of the Storm&amp;quot; and doesn't show up anywhere else. [[User:Kadorhal|Kadorhal]] 17:38, 2 August 2012 (CDT)&lt;br /&gt;
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== Beretta 92SB ==&lt;br /&gt;
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It is useable in the mission &amp;quot;Goalpost&amp;quot;. Delta Force operators will draw the 92SB after running out of ammo with their primary weapon. Dead operators will sometimes drop the Beretta. It is a recycled MW2 M9, and uses the same firing sound. - [[User:1morey]] August 6, 2012 5:30 PM (EST)&lt;br /&gt;
:I'll take a look and get a shot if I can find one. [[User:Evil Tim|Evil Tim]] 09:19, 7 August 2012 (CDT)&lt;br /&gt;
::Maybe it will be hard to find one in Goalpost, so if you can't take screenshots of it in this level, we can still add another point: in the downloadable special ops mission &amp;quot;Special Delivery&amp;quot;, the wounded soldier at the end holds a 92SB. Also, maybe we should add info about the new &amp;quot;Starstreak&amp;quot; launcher in the FIM-92A Stinger section (the Starstreak weapon uses the same model as the Stinger) --[[User:Ultimate94ninja|Ultimate94ninja]] 14:30, 18 August 2012 (CDT)&lt;br /&gt;
[http://images.wikia.com/callofduty/images/1/17/M9_Goalpost_MW3.jpg Here's a shot].[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:35, 12 February 2013 (EST)&lt;br /&gt;
:Heh, I uploaded that one. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 01:37, 21 February 2013 (EST)&lt;br /&gt;
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== M16A4 with optics ==&lt;br /&gt;
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The M16A4 still has the front sight/gas block removed when aftermarket optics are added, just like in the last two games. Figured that'd be worth a mention. [[User:Kadorhal|Kadorhal]] 22:03, 27 August 2012 (CDT)&lt;br /&gt;
:I just took another look; you can see a low-profile gas block on the M4 when reloading the M203, but the M16 player model is too long to really tell if there's something there or not. I'll take a look at one on the ground later. [[User:Evil Tim|Evil Tim]] 22:30, 27 August 2012 (CDT)&lt;br /&gt;
::Took a look at it myself while testing out the Terminal port from ''MW2'' in Survival. No front sight as usual with alternate optics, but at the same time [http://images.wikia.com/callofduty/images/1/10/Weapon_m16a4_large.png the Create-a-Class image for the gun] seems to have the front sight ''within'' the handguard, so there could be a low-profile gas block within it. That or whoever made the Create-a-Class image doesn't know AR-15's. [[User:Kadorhal|Kadorhal]] 21:41, 28 August 2012 (CDT)&lt;br /&gt;
:::Well, ''that's'' sad. [[User:Spartan198|Spartan198]] 00:05, 29 August 2012 (CDT)&lt;br /&gt;
::::I'd say that's pretty much certain since the fire selector is set to &amp;quot;look I just broke the fire selector.&amp;quot; [[User:Evil Tim|Evil Tim]] 00:39, 29 August 2012 (CDT)&lt;br /&gt;
:::::That's the most dangerous and efficient firing mode ever fielded to the operators. It always takes 'the enemy' by surprise.--[[User:BeloglaviSup|BeloglaviSup]] 03:28, 29 August 2012 (CDT)&lt;br /&gt;
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Replayed Act 1, found some more tidbits about the M16 and a few guns:&lt;br /&gt;
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1.) The M16A4 effectively replaces the M4A1 as the standard weapon of US forces in &amp;quot;Goalpost&amp;quot; after Rhino Two-One is knocked out in the parking garage. This is pretty much its only consistent appearance in Campaign mode.&lt;br /&gt;
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2.) NPC allies equipped with the M16A4 in &amp;quot;Goalpost&amp;quot; seem to have working fire selectors: I saw one guy fire single shots at one point and then fire bursts five minutes later.&lt;br /&gt;
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3.) I ''think'' I saw an ally in &amp;quot;Goalpost&amp;quot; pull out a Beretta 92SB, but I'm not 100% sure since he didn't actually fire it and switched back to his rifle before I could get a clear close-up look.&lt;br /&gt;
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4.) Sergeant Wallcroft and a few of the other SAS men in &amp;quot;Mind the Gap&amp;quot; have [http://www.imfdb.org/wiki/File:MW3-MP7Holster.jpg an MP7A1 with 20-round magazine in their sidearm holsters], rather than the USP Tactical the player and most of the other SAS have. This seems to be the sole appearance of the MP7 in Campaign. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:27, 29 October 2012 (EDT)&lt;br /&gt;
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:I've figured out what makes allies pull their sidearms but it's going to be a pain to actually make it happen deliberately; they have to fire their last shot from their main weapon away from cover (otherwise they reload) and without killing whoever they were firing at. And without dying, which is what usually happens when they're in such a position. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 17 January 2013 (EST)&lt;br /&gt;
::Well, [http://www.imfdb.org/wiki/File:MW3-Beretta.jpg I managed it.] And also, since I apparently refuse to let this topic drift away from the M16A4, [http://www.imfdb.org/wiki/File:MW3-M16MW2.jpg I found this too]: equip the M203 on an M16A4 with it in singleplayer and the whole thing will switch to the ''MW2'' model. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:25, 7 February 2013 (EST)&lt;br /&gt;
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:::Does that happen in every level, or just that one? The reason I ask is that Goalpost is the one with the different Mk 14 player model, so it's rather likely it's yet another placeholder. I'll have to go back through to get 16:9 caps of those two anyway.&lt;br /&gt;
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:::I swear this is some horrible conspiracy to make everyone play the worst level in the entire game over and over. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:27, 11 February 2013 (EST)&lt;br /&gt;
::::I'm pretty sure it's just this level, considering the M16A4 is generally only available in one mission per game in this series. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 01:37, 21 February 2013 (EST)&lt;br /&gt;
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== QBZ-97 3-round burst ==&lt;br /&gt;
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In the &amp;quot;QBZ-97&amp;quot; section it is stated that the 3-round burst mode is incorrect for this weapon. This fire mode is actually available on the QBZ-97A variant (an improved export model of the QBZ-97), so probably this is the variant featured in-game (if it is not, someone should still mention in the page that the 3-rd burst exists for the QBZ-97A variant) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:00, 6 October 2012 (EDT)&lt;br /&gt;
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== &amp;quot;AK-47&amp;quot; Furniture ==&lt;br /&gt;
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I might be somewhat late for the party, but if it is worth noting, I'd say that AK is fitted with a handguard similar to Midwest Industries' one (with rail covers) and its scope mount resembles Belarusian PB-02.&lt;br /&gt;
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== Is the AA-12 the full scale version? ==&lt;br /&gt;
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The create-a-class image has a shorter barrel and I know you can get a short-barrelled version. Can someone compare the picture on the page with the c-a-c image and see if it's still right.&lt;br /&gt;
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== Interview with Infinity Ward animator ==&lt;br /&gt;
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http://www.reddit.com/r/IAmA/comments/12jpl2/iama_first_person_weapons_animator_at_infinity/&lt;br /&gt;
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Interesting interview with one of the animators.&lt;br /&gt;
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== Caption note ==&lt;br /&gt;
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Since the MW3 page can't be edited, I thought I would point out a minor thing; in a caption to one of the P90 pictures pointing out the &amp;quot;dual scope&amp;quot; attachment, it states that it is multiplayer-only; however, this isn't correct, because the attachment is featured in at least one mission in the campaign (the opening mission). --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 15:40, 24 December 2012 (EST)&lt;br /&gt;
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:No it can't, you're thinking of the hybrid scope. The HAMR scope is never available in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 25 December 2012 (EST)&lt;br /&gt;
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Harold is right. I've used it in at least two of the single player missions. It's hard to mix up the HAMR with the hybrid since the former only works on SMG's in the game and the latter is for Assault Rifles/Carbines along with the fact that they look completely different. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 11:56, 25 December 2012 (EST)&lt;br /&gt;
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:Could you tell me in which missions the HAMR appears, then? The P90 picture says the ''HAMR'' duel optic isn't in any of the missions, I know very well the Hybrid Scope is since I have pictures of it on this page in the first level and &amp;quot;Scorched Earth.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:12, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I know for sure you can use it in the first level. I can't remember the name of it but it is in the level where you're in India and you have to escort Soap to the Little Bird and you're playing as Yuri. Those are the only ones I can remember it in. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 13:06, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I've never seen it in the first level, and I'm fairly sure there aren't even any SMGs in Persona Non Grata, let alone ones with HAMR Scopes. I really think you're just mis-remembering this. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:21, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Eh, I may very well have been. It's been awhile since I played through the campaign. But Puppet claims to have seen it, now; I don't know. At any rate, feel free to disregard this now... blame it on my senility. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 18:43, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Well I know I'm not mis-remembering because I've used them and played the single player more times than I can count. And there are SMG's in Persona Non Grata(Thank you by the way for saying what the mission was called) because I've picked up quite a few P90's while working my way through the mission. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 19:29, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm not saying I don't believe you (well, ok, I am) but I've played through those levels plenty of times too and I've never seen the HAMR outside multiplayer. Could you get a screenshot? Even a photo of a TV screen is fine, but obviously it's much easier for you to prove it is there than for me to show you a picture of something that isn't in the picture. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:18, 29 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Understandable. I'll see what I can do. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 12:26, 29 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
If this hasn't already been settled yet, I just replayed the first three levels in search of a HAMR scope, and from what I've seen it appears that Evil Tim is right on both counts - there are no SMGs at all in Persona Non Grata (they could be dropped by allies for all I know, but this time through it seemed every one of them had a PKP), and the ones available in Black Tuesday and Hunter Killer do not have HAMR scopes. ACOGs, red dots, and holographics, yes, but no HAMRs. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:41, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry it took so long but I have a screenshot of a P90 in the mission &amp;quot;Persona Non Grata&amp;quot; but I have no idea how to add it. I'm still looking for a P90 with a HAMR sight in the game, but so far no luck. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 12:35, 17 January 2013 (EST)&lt;br /&gt;
:Do like I did for that MP7 image above: upload it and link to it here on the talk page. Even if nobody puts it on the actual page, at least you have proof. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:25, 7 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AT4==&lt;br /&gt;
&lt;br /&gt;
The AT4 is available in Persona non Grata but cannot be seen without noclip. Anyone want to take a shot?&lt;br /&gt;
Source:&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/0/0d/Loyalist_holding_AT4_Persona_Non_Grata_MW3.png screenshot]&lt;br /&gt;
*[http://callofduty.wikia.com/wiki/AT4#Call_of_Duty:_Modern_Warfare_3 section on COD wiki.]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:38, 12 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Got to laugh ==&lt;br /&gt;
&lt;br /&gt;
You've got to laugh at some of the captions on the MW3 page. You'd actually think this was real-world and not a game. It isn't real life and is bound to make a few mistakes!! --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 01:49, 5 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've gotta laugh at you for expecting a website dedicated to the portrayal of firearms in media to ''not'' point out the mountains of ridiculous mistakes that IW and Treyarch make time after time after time after time in these games. The constant screw ups are what actually turned me off to this game series. You might find the CoD wiki is a better community for you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:27, 5 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You reckon it might be a better community for me? Oh well, thanks for the suggestion. I think I'll stick around here seeing as I am entitled to my opinion and I'm not a fan of the game. I came to this page for information and just said what I found. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 12:16, 13 April 2013 (EDT)&lt;br /&gt;
::You came to the page for information and are objecting that there is too much? With any piece of media if there are glaring errors with how a particular gun is portrayed (for example films with pump action noise on a double barrelled shotgun, safety catch talk for a Glock, stuff like that) there is not problem with mentioning it. With games like this that are played by a wide audience who are not necessarily knowledgeable about firearms, they can lead to a lot of misinformation about certain guns, and if we can help prevent that then I don't see the issue with pointing out the mistakes and inaccuracies that were made. What captions in particular do you think are over the top nit-picky?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:15, 13 April 2013 (EDT)&lt;br /&gt;
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::The fact that it makes mistakes is not a good reason to ignore them. Nothing wrong with the captions here, I should know because I wrote them. Also, the statement &amp;quot;you are entitled to your opinion&amp;quot; means people will not come around your house with tyre irons and beat it out of you, it does ''not'' mean that ''we'' are entitled to your opinion, or that your opinion is automatically considered worthwhile, logically justified or factual. Lose the attitude, please. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:41, 14 April 2013 (EDT)&lt;br /&gt;
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== RPD ==&lt;br /&gt;
The [http://images.wikia.com/callofduty/images/c/ce/Africa_militiaman_holding_the_RPD_Return_to_Sender_MW3.png RPD Model from COD4] appears in a cutscene for the mission Return to Sender.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:32, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I uploaded the image, but it appears the page is locked so that only admins can edit it.&lt;br /&gt;
&lt;br /&gt;
[[File:Modwar3RPD.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:52, 15 June 2013 (EDT)&lt;br /&gt;
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:Yeah, I uploaded my own a little after anyway, it's up there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:45, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Changing Minebea M-9 image==&lt;br /&gt;
&lt;br /&gt;
I made a change on the Minebea M-9 image to make it consistent so that the filenames consist of &amp;quot;File:Minebea M-9 submachine gun (New).jpg&amp;quot; and &amp;quot;File:Minebea M-9 (old).jpg&amp;quot;. I can't change it since the page is locked. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:40, 26 September 2013 (EDT)&lt;br /&gt;
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== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
Perhaps it just seems to me, but the first generation of the FN SCAR-L is much larger in appearance resembles a model represented in the game?&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|600px|First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 04:06, 15 December 2013 (MSK)&lt;br /&gt;
:Wouldn't have surprised me if it were the case (games like this seem to be in some bizarre time-loop where everything in current military use has been replaced, but solely by prototypes and concept mock-ups of 5+-year-old guns), but the [http://callofduty.wikia.com/wiki/File:SCAR-L_3rd_person_MW3.png third-person model] and [http://callofduty.wikia.com/wiki/File:SCAR-L_menu_icon_MW3.png Create-a-Class icon] indicate it's third-gen. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:17, 22 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
Please can someone remove the page's protection? I don't think it is needed anymore. Furthermore, there's some extra info that needs to be put. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:42, 26 August 2014 (EDT)&lt;br /&gt;
:I'm a bit loath to unlock a completed high traffic game page like this. What needs to be added? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:29, 26 August 2014 (EDT)&lt;br /&gt;
::These are the points:&lt;br /&gt;
*The Beretta 92SB from the two previous MW games (referred to as &amp;quot;M9&amp;quot;) appears, only in the campaign mission &amp;quot;Goalpost&amp;quot;.&lt;br /&gt;
*The Colt Anaconda is referred to as &amp;quot;.44 Magnum&amp;quot;, not &amp;quot;.44 Mag&amp;quot;.&lt;br /&gt;
*I wouldn't really call the MP5A2 &amp;quot;new&amp;quot;, seeing that other MP5 variants appeared in previous games.&lt;br /&gt;
*In the article, the AA-12 is incorrectly stated to have a more controllable rate of fire than in Modern Warfare 2. It actually has the same RoF as in MW2: ~705 RPM in campaign/spec ops (exaggerated for a full-auto shotgun) and 400 in multiplayer..&lt;br /&gt;
*When reloading the KSG, all shells are incorrectly placed into a single tube instead of both tubes.&lt;br /&gt;
*Since the SPAS-12's production has ended in 2000, its use by several factions in 2016 and 2017 is inaccurate.&lt;br /&gt;
*Concerning the Winchester M1887, like in MW2, all shells are erroneously placed in the barrel instead of one in the barrel and the others in the magazine tube.&lt;br /&gt;
*The Masterkey's 7-round capacity in campaign is too much for a weapon of this size.&lt;br /&gt;
*Concerning the QBZ-97, the 3-round burst mode is not incorrect (although it is too fast; 1016 RPM vs the real 650 RPM). I don't know if all the QBZ variants have this fire mode or specific versions like the QBZ-97A.&lt;br /&gt;
*The AK-47 is incorrectly the standard assault rifle for Russian troops in 2016 instead of the AK-74.&lt;br /&gt;
*The article implies that the FAD's 40-round capacity is incorrect; in fact, 40-round STANAG mags are correct, as far as I know.&lt;br /&gt;
*The RSASS is anachronistically seen in the 1996 &amp;quot;One Shot, One Kill&amp;quot; flashback in Blood Brothers; the RSASS was developed in 2010.&lt;br /&gt;
*The Barrett M82A1 does not appear in the game. The scope glint in the &amp;quot;One Shot, One Kill&amp;quot; flashback is solely a visual effect.&lt;br /&gt;
*Like in MW2, the L86A1 is erroneously always cocked after reloading, even if the mag wasn't empty. The British armed forces has switched to the L86A2, but I don't know if it matters in this game because the weapon is not used by British factions.&lt;br /&gt;
*The M240B can actually be used in the Wii version of MW3, in the mission &amp;quot;Goalpost&amp;quot;. Additionally, the sentence &amp;quot;the M240B, being essentially cut from the game, is not misclassified&amp;quot; should be removed from the main &amp;quot;Machine Guns&amp;quot; section, for the same reason.&lt;br /&gt;
*Like in CoD4, the &amp;quot;M60E4&amp;quot; is actually an M60E3. Furthermore, unlike the PKP Pecheneg and the M249 Para SAW, the M60E3 and the M240B are still cocked before replacing the belts, and I think that it is incorrect.&lt;br /&gt;
*The Mk 153 Mod 0 SMAW should be direct-fire only; it does not have the homing capabilities seen in multiplayer.&lt;br /&gt;
*Although the AT4 is technically not available in the game, it appears as the model/skin for a special FIM-92 Stinger that is used by a friendly loyalist soldier, at the start of &amp;quot;Persona Non Grata&amp;quot;, to take down an enemy helicopter. This one can only be obtained with cheats (but cannot be fired): if friendly fire is disabled via console commands, that soldier can be killed and he will drop the weapon.&lt;br /&gt;
*The XM25 is incorrectly fully-automatic in multiplayer instead of semi-automatic.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:20, 26 August 2014 (EDT)&lt;br /&gt;
:Very well. I've unlocked it. I'm thinking of relocking it when you're done however. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:29, 26 August 2014 (EDT)&lt;br /&gt;
::Thank you. However, can you enlighten me about whether the QBZ's burst and the FAD's 40-rd mag are correct or not? (look at the points that I mentioned) And what about the M60E3/M240B reloading/cocking? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:47, 26 August 2014 (EDT)&lt;br /&gt;
:::Well, this is certainly why I locked it in the first place, yes. You might want to actually read the article before suggesting changes (a lot of the things you &amp;quot;added&amp;quot; were already covered in captions). You might also want to familiarise yourself with what you have to do to a copy of MW3 in order to enable the console (noting that the config file is ''encrypted'' in MW3) to see why I didn't try to take images using noclip, and why I'm not happy with images taken that way being here. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:16, 18 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just to go through these properly now that I actually have some nicotine in me:&lt;br /&gt;
*Yes&lt;br /&gt;
*Yes&lt;br /&gt;
*It's new because it wasn't in the older games.&lt;br /&gt;
*The article said it was more controllable but fired faster in singleplayer.&lt;br /&gt;
*The article already said this.&lt;br /&gt;
*Guns do not evaporate when they cease production: it was ''always'' inaccurate for it to be in use by ''any'' of the factions, because it has never been a standard issue military weapon.&lt;br /&gt;
*Already said that, too.&lt;br /&gt;
*Yes.&lt;br /&gt;
*I think that's an artifact of when it was ID'd as a QBZ-95. It's still pretty incorrect for it to ''only'' fire in bursts, I think.&lt;br /&gt;
*I'd had thought if Russia were some huge resurgent power they'd probably be using AK-101s / 102s for the commonality of ammo for their impossible America-invading plan they came up with and executed in 24 hours.&lt;br /&gt;
*A STANAG magazine can have a capacity of 30 rounds or 40 rounds but not both, last I checked, and the weapon model doesn't change in multiplayer.&lt;br /&gt;
*Was already in the M82 caption.&lt;br /&gt;
*Eh, I did think that one was pushing it a little, I guess.&lt;br /&gt;
*Don't think you actually added that one.&lt;br /&gt;
*You'll notice the top of the page doesn't list the game as being on the Wii. We chose to ignore that version entirely since unless Bunni agrees to buy me games, pay me to screencap them and marry me (just in case he agrees to do the first two :P) I'm not doing it and nobody else has the gear to do it.&lt;br /&gt;
*Yes / research that / don't care.&lt;br /&gt;
*Yes.&lt;br /&gt;
*There's no way to get those images without doing something that's at least technically illegal. Since I know that, we can't apply the usual DADT rule we use for such things.&lt;br /&gt;
*Not really, you just get repeat shots by holding the button down, at a rate that suggests you're instructing your character to pull the trigger over and over by holding down yours. You could code a bolt-action weapon to fire again as soon as the animation had finished if the player was still holding fire, but that wouldn't be best described as &amp;quot;fully automatic.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:21, 18 September 2014 (EDT)&lt;br /&gt;
::Evil Tim, some changes you made are wrong:&lt;br /&gt;
**You claimed that the Desert Eagle and AA-12 have lower fire rates than in MW2, whereas they are actually unchanged.&lt;br /&gt;
**Contrary to your claim above, I did add the info about the L86A1 being erroneously always cocked after reloading, and I don't see any reason why you removed it.&lt;br /&gt;
**I don't either see any reason why you removed the info about the SA 1911 being seen in soldiers' holsters.&lt;br /&gt;
**You replaced &amp;quot;available&amp;quot; by &amp;quot;availabe&amp;quot; in the Magpul FMG-9 section, and you removed a square bracket from the M60E3 section. Additionally, you misspelled &amp;quot;image&amp;quot; as &amp;quot;imege&amp;quot; in the M240B section, which caused the image to appear as a redlink&lt;br /&gt;
**The M136 AT4 can still be seen used by the Loyalist soldier without hacking the game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 September 2014 (EDT)&lt;br /&gt;
:::Now you just took in consideration the M60E3 and M240B only. Why did you ignore the others? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 18 September 2014 (EDT)&lt;br /&gt;
::::Would you care to explain precisely when this site's admin staff were made a direct report to you? Lose the attitude. Now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:14, 18 September 2014 (EDT)&lt;br /&gt;
:::::Since the page is locked, if there's something you feel is missing, please let us know here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:07, 18 September 2014 (EDT)&lt;br /&gt;
::::::I would like to, but I think I won't anymore, considering [http://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;amp;diff=851715&amp;amp;oldid=851714 the offensive reply] I received above. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:14, 19 September 2014 (EDT)&lt;br /&gt;
:::::::Did it not strike you that demanding every edit be explained to you in detail is incredibly rude? As is undoing an admin's edit to another page while quoting the rules at them as if you're the ultimate authority on the subject? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 19 September 2014 (EDT)&lt;br /&gt;
::::::::You mean like [http://callofduty.wikia.com/wiki/USS_Barack_Obama?diff=prev&amp;amp;oldid=1911760 this] and [http://callofduty.wikia.com/wiki/Barrett_.50cal?diff=prev&amp;amp;oldid=1837010 this] ? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:36, 19 September 2014 (EDT)&lt;br /&gt;
:::::::::This is not the time or place for that. If you have a personal problem, take it to the talk pages. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 19 September 2014 (EDT)&lt;br /&gt;
:::::::::When someone tells you to lose the attitude, they do not mean &amp;quot;please proceed with the same attitude while dragging in irrelevant information from other wikis.&amp;quot; Yes, adding accurate information to CoDwiki is an uphill battle because CrazySam is angry at me for pointing out he doesn't understand the concept of resolution and so habitually undoes all my edits regardless of how constructive they are. This is different from removing information that requires fact-checking until I can fact-check it since a large amount of the information you add isn't accurate to the point I won't simply take your word for things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:45, 19 September 2014 (EDT)&lt;br /&gt;
Sorry about the argument. Anyway, maybe we should add that despite the Remington ACR's ambidextrous charging handle, the player bothers switching hands and cocking it from the right instead of simply cocking it from the left. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:52, 24 September 2014 (EDT)&lt;br /&gt;
:Eh, my fault a little too, I'd just had a tooth out and wasn't in the greatest of moods. The thing is I fact-check suggested changes before I put them up (for example, I'd want to check patch histories to be sure certain things aren't just true ''now'') and would rather we exclusively use our own screenshots for these pages, particularly since the cut-down images CoDwiki uses, while suitable for the size they display them at, tend to result in borked perspective and are boring to look at when they're shown large. So it tends to be that I'll be checking over and gathering screencaps at weekends or whenever I can sift through the several thousand I already have to grab one of something new. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:50, 24 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
&lt;br /&gt;
The ACR 6.8 in-game as a longer barrel than the military Remington ACR (as seen [http://callofduty.wikia.com/wiki/File:ACR_6.8_Red_Dot_Sight_Third_Person_MW3.png here] and [http://callofduty.wikia.com/wiki/File:Russian_Commando_firing_ACR_6.8_MW3.png here], though I'm not sure if this also applies to the 1st person model). Should this make it the civilian Bushmaster variant? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:54, 6 January 2015 (EST)&lt;br /&gt;
:It looks like it's the 14.5 on the in-game model ([http://callofduty.wikia.com/wiki/File:ACR_6.8_Cocking_MW3.png this] doesn't look as long as the one on the third person model), but we've got some pictures of Remington ACRs with 16 inch barrels on [[Talk:Bushmaster ACR]], so I don't think it would mean it's a different model. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:04, 6 January 2015 (EST)&lt;br /&gt;
::Eh, right, I forgot about the 16.5 barrel. But what specific components allow us to to differentiate between the Remington and Bushmaster ACR? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:45, 6 January 2015 (EST)&lt;br /&gt;
:::Well, aside from the giant Remington logo that's a but of a giveaway as to which version it's supposed to be, I think the handguard with bigger vents is only on the Remington ACR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:01, 6 January 2015 (EST)&lt;br /&gt;
::::Yeah, regarding the handguard, that was in my mind, thanks for clarifying. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:29, 6 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Find Makarov live action short film==&lt;br /&gt;
Identified most weapons in Find Makarov and Find Makarov: Operation Kingfish. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
Shepherd (David Brandon George) uses a [[Colt Anaconda]].&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[File:FindMakarov-ColdAnaconda.jpg|thumb|none|600px|The dropped Cold Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
===Colt MK IV Series 80===&lt;br /&gt;
What appears to be a [[Colt MK IV Series 80]] is slid by Price (David Kinsman) to Soap (Michael Heathcote), enabling him to shoot Zakhaev.&lt;br /&gt;
[[File:Series80blued.jpg|thumb|none|350px|Blued Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[File:FindMakarov-M1911-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FindMakarov-M1911-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Soap (Michael Heathcote) uses a [[Heckler &amp;amp; Koch MP5SD3]] during the obstacle course. However, the weapon fires as if it is unsilenced, as evidenced by the firing sound and the muzzle flash.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:FindMakarov-MP5SD.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is seen in the hands of Shadow Company soldiers. Soap (Michael Heathcote) also picks up one at the end, in the helicopter.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:FindMakarov-UMP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK variant===&lt;br /&gt;
The two Russian Ultranationalists accompanying Zakhaev (Mic Boogie) are seen using [[AK-47|AK rifles]].&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:FindMakarov-AK.jpg|thumb|none|600px|The two soldiers with their AKs. Zakhaev in the center uses an unidentified gun, although in the actual ''Call of Duty 4: Modern Warfare'' events he used a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1 Carbine]] is used by Soap (Michael Heathcote) and Ghost (Cameron Rufelds), as well as several other team members.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|none|450px|M4A1 SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:FindMakarov-M4A1.jpg|thumb|none|600px|Ghost (Cameron Rufelds) and another team member at the left with their M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG===&lt;br /&gt;
A Shadow Company soldier caries a [[Steyr AUG]] before being knifed by Soap.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:FindMakarov-AUG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
What appears to be a [[Remington 870]] is held by an S.A.S. soldier during Soap's briefing with Price.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:FindMakarov-R870.jpg|thumb|none|600px|The second soldier from the left with his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Find Makarov: Operation Kingfish==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
An [[M1911A1]] is seen on the table during Soap's briefing with Shepherd at the end.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:FMOK-M1911.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
Price (David Kinsman) uses a [[SIG-Sauer P226]] at the end. The P226 also appears to be the pistol previously used by Soap (Jon Morgan).&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:FMOK-P226-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FMOK-P226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
Some [[Heckler &amp;amp; Koch MP5A3]]s are seen in the weapons cache behind Shepherd at the end.&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:FMOK-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Like in the Modern Warfare series, Russian troops anachronistically use the [[AK-47]] instead of the [[AK-74]].&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:FMOK-AK.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
One of the Russian soldiers blown up by Soap's M203 drops an [[AKS-47]] rather than the more historically accurate [[AKS-74]].&lt;br /&gt;
[[File:AKS-47.jpg|thumb|none|400px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[File:FMOK-AKS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 727 w/ M203 Grenade Launcher===&lt;br /&gt;
A [[Colt Model 727]] with an [[M203 grenade launcher]] is used by Soap (Jon Morgan). Judging by the large white logo on the magazine well, it is likely an airsoft replica.&lt;br /&gt;
[[File:M4 m203 old.jpg|thumb|none|400px|Colt Model 727 with M203 grenade launcher - 5.56x45mm/40x46mm]]&lt;br /&gt;
[[File:FMOK-M4A1-M203.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Ghost (Keagan Wilson) uses an [[FN SCAR-L]].&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|450px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FMOK-SCAR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
Roach (Dennis Allcock) uses a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:FMOK-G36C.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1 Carbine]] is used by Price (David Kinsman), Sandman (Ray Davids) and Frost (Justin Major).&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:FMOK-M4A1-1.jpg|thumb|none|600px|Price with his M4A1.]]&lt;br /&gt;
[[File:FMOK-M4A1-2.jpg|thumb|none|600px|Frost firing his M4A1 while Soap is retreating with his M727/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare variant===&lt;br /&gt;
When Soap hits the table and screams &amp;quot;Who is Kingfish?!&amp;quot; at the end, several rifles, along with an [[Accuracy International AW]] variant, are seen behind him.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FMOK-AW.jpg|thumb|none|600px|The Arctic Warfare at the top of the other rifles.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr HS .50===&lt;br /&gt;
Frost (Justin Major) uses a [[Steyr HS .50]] at the start.&lt;br /&gt;
[[File:Steyr50hs.jpg|thumb|none|450px|Steyr HS .50 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[File:FMOK-HS50-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FMOK-HS50-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is used by two Russian soldiers, one who shoots down an AC-130 (!) and one who wounds Soap.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:FMOK-RPG.jpg|thumb|none|600px|Note how this RPG-7 is apparently fitted with an ACOG scope rather than the much more appropriate PGO-7 scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
Soap's Model 727 is fitted with an [[M203 grenade launcher]].&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:FMOK-M727-M203.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M84 stun grenade===&lt;br /&gt;
After Roach detonates a breaching charge, Soap shouts &amp;quot;9-Bang out!&amp;quot;, but he actually throws an [[M84 stun grenade]], not a Rheinmetall &amp;quot;9-Bang&amp;quot;. Nevertheless, the grenade detonates multiple times like the 9-Bang, but six times instead of nine.&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|125px|M84 stun grenade]]&lt;br /&gt;
[[File:FMOK-StunGrenade.jpg|thumb|none|600px|The M84 stun grenade being thrown by Soap.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The AC-130 is armed with a [[Bofors 40mm]] L/60 gun, a [[General Dynamics GAU-12/U]] and an M102 howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|300px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[File:FMOK-Bofors.jpg|thumb|none|600px|The Bofors 40mm L/60 is between the two other guns.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[File:FMOK-GAU12.jpg|thumb|none|600px|The GAU-12/U in the front.]]&lt;br /&gt;
&lt;br /&gt;
===M102 105mm Howitzer===&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[File:FMOK-Howitzer.jpg|thumb|none|600px|The M102 howitzer in the rear.]]&lt;br /&gt;
&lt;br /&gt;
== Regarding the Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
It can actually be used in singleplayer, in the mission &amp;quot;Bag and Drag&amp;quot;, though it is extremely rare (just like the Beretta 92SB in Goalpost) since it can only be obtained from the allied GIGN if they get into CQC fights with the enemies. I can post a couple of screencaps if someone wants proof, but they're unusable on the main page since they're taken off the TV and I don't have the game on PC. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:00, 21 May 2016 (EDT)&lt;br /&gt;
:I always thought that the only way they ever got those out was if they emptied their primary weapon at an enemy without killing them, they'd transition to their pistol rather than doing their reloading animation for their rifle. I've never got one of the guys in Goalpost to pull his sidearm and I finally got tired of it since it's the most boring level in the franchise, but I might give bag and drag a go to see if I can find one. Crap screenshot would be ok here on the talk page just to confirm it happens, I'll add it to the article then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 21 May 2016 (EDT)&lt;br /&gt;
::I wouldn't really recommend you to try checking it, since finding these two handguns is a freakin' pain in the ass :P Anyway, allies do usually draw their handguns after emptying their primary weapon in the middle of a gunfight, but this didn't work for me in Bag and Drag, and neither did it in Goalpost, as they kept on stupidly reloading their primaries in front of the enemy. It's by pure luck that I managed to get akimbo 92SBs in the latter, from an ally's body (regarding this pistol you can find YouTube videos showing it in the mission). Anyway, here you go:&lt;br /&gt;
::[[File:MW3-Magnum.jpg|thumb|none|600px|The solider on the right is Sabre, who got into a hand-to-hand fight with an enemy and finished him off with his Colt Anaconda.]]&lt;br /&gt;
::In this playthrough, I got the Colt Anaconda from Tueur, another GIGN soldier who usually gets killed in this mission (unlike Sabre and Faucon). He got into a CQC fight and drew his revolver, but lost against his opponent. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:49, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Another fine example of Infinity Ward's realistic choices in weapons. Kinda glad they gave up and moved to sci-fi crap. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:18, 22 May 2016 (EDT)&lt;br /&gt;
::::Unlike most YouTubers :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 22 May 2016 (EDT)&lt;br /&gt;
:::::Doesn't GIGN actually use revolvers? (A few seconds later) Yes they [http://foxtrotalpha.jalopnik.com/meet-frances-elite-revolver-toting-counter-terrorism-un-1678793691 do!]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:24, 22 May 2016 (EDT)&lt;br /&gt;
::::::Reason being that they're easier to use in front of riot shield, I wish Montagne could do that in Rainbow 6.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 22 May 2016 (EDT)&lt;br /&gt;
:::::::Seemed like Mr Wolf didn't know that they use revolvers, that's why i linked to that article.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 22 May 2016 (EDT)&lt;br /&gt;
::::::::They don't use Anacondas though, so the point still stands. That is like justifying a Navy SEAL carrying a Desert Eagle by saying that they use SIGs. As for why they use revolvers still, although the shield thing is debatable true, it is not really the reason. They just historically preferred the .357 cartridge and the reliability and simplicity of a revolver as a CQB weapon. They are used by GIGN more widely than just shield carriers. In fact, I believe that they have started to use Glocks with a 33 magazine with a shield due to it being so hard to reload (they may also carry their MR-73 still as a secondary weapon). S&amp;amp;W made a revolver which they tried to market for police use with a shield (M&amp;amp;P R8) but I have never heard of anyone using it in this capacity.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:36, 22 May 2016 (EDT)&lt;br /&gt;
:::::::::The difference between an Anaconda and whatever revolvers the GIGN use is not nearly as big as the difference between a SIG and a damn Desert Eagle. But why waste time arguing about this anyway...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:48, 22 May 2016 (EDT)&lt;br /&gt;
::::::::::They are two weapons of very different size and weight, firing a different cartridge, one of which is a serious military/police weapon whilst the other is a novelty/niche hunting weapon. Doesn't seem that far off to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:56, 22 May 2016 (EDT)&lt;br /&gt;
:::::::::::I wasn't saying it was unrealistic for the GIGN to use revolvers, just the Colt Anaconda specifically. It's pretty cool that they still use .357 revolvers.  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:54, 22 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.thefirearmblog.com/blog/2012/02/07/chiappa-t-series-1887-shotgun-pistol/ Another attempt] of replicating video games stuff. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:01, 5 August 2016 (EDT)&lt;br /&gt;
:It's name implies it's suppose to be Terminator 2 inspired. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:24, 5 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fictional Drone is not so fictional... ==&lt;br /&gt;
&lt;br /&gt;
According to Howe Technologies Ripsaw MS2. At least according to www.igcd.net --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:50, 2 December 2016 (EST)&lt;br /&gt;
:You realise a Ripsaw is like six or seven feet tall, right? Also the tracks and running gear are completely wrong for a Ripsaw.[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:23, 2 December 2016 (EST)&lt;br /&gt;
::There are some similarities in general shape, but at the most this is only vaguely based on a Ripsaw. If you compare [http://img.scout.com/sites/default/files/styles/primary_image/public/2016/04/19/ripsaw-army-test.png this] to [http://vignette2.wikia.nocookie.net/callofduty/images/c/c2/UVG_MW3.png/revision/latest?cb=20121013175636 this] there are a lot of differences. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:38, 2 December 2016 (EST)&lt;br /&gt;
Immediatly after I seen that on igcd i put here, so well, thanks commando... and Evil Tim I never seen a Ripsaw in my life before commando552 showed.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:57, 2 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
On another note, the PP-90M1 section incorrectly has &amp;quot;9x18mm&amp;quot; in the caption, whereas it's actually chambered in 9x19mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:56, 15 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Starstreak&amp;quot; launcher in Spec Ops ==&lt;br /&gt;
&lt;br /&gt;
Should we add it. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:24, 28 February 2017 (EST)&lt;br /&gt;
:It is a made up launcher based on the Stinger model, so have just added a note for it in that section. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 28 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some caption notes ==&lt;br /&gt;
&lt;br /&gt;
Two additions I can think of:&lt;br /&gt;
&lt;br /&gt;
1.) In the last screenshot from the RSASS section: while the production Mi-28N showing up in 1996 is an anachronism, it might be worth noting that those still at least actually showed up in the original CoD4 level - the RSASS's leaning on a crate weren't there the first time around.&lt;br /&gt;
&lt;br /&gt;
2.) In the section for the GP-30: this is more of a nitpick, but I'm not sure I like picking on Bad Company specifically for loading an incorrect M203 grenade into a GP-series launcher, as if it was the first game to do so and/or the reason everyone else does it, when Call of Duty was doing it first (November 2007 for CoD4 vs June 2008 for Bad Company). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:23, 12 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
: On that second one, TBH, I think you're reading a bit too much into it (one link is 'picking on' said game?). That said, we make notes like that all over the site, I don't see a real issue. I certainly see no reason to replace it with a note about CoD4, if that's what you're asking. I'd suggest removing it entirely before that, but I don't think that necessary either. As for the first, I'm not quite sure what you're going for there.. I suppose a reference to the previous game wouldn't hurt but again I don't necessarily see the need for it either. All-told, for your complaint about the page supposedly poking at one game it sounds like you're wanting it to instead poke at CoD4, which well, I just don't see as actually adding anything to the page itself. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:20, 13 July 2017 (EDT)&lt;br /&gt;
::The first suggestion is just going along with the &amp;quot;time travel&amp;quot; joke that's already there - Zakhaev not only has multiple units of a helicopter at a point in time where even its prototype hadn't ever flown yet, but now he also has sniper rifles that not only didn't exist at that point in time, but also ''were not there'' the first time we were made privy to the events of that day. As for the second, I'm not complaining that we're calling out ''Bad Company'' for making the same mistake, because there's no doubt that it did - my issue is that the wording in the caption suggests that it was the first and/or only other game to ever do that, when as I demonstrated above that is clearly not the case. I wouldn't disagree to keeping the link to ''Bad Company'' there alongside one to ''Call of Duty 4'' if we change it, but still, CoD4 would be a more accurate and reasonable comparison because A) it made the same mistake half a year before ''Bad Company'' was even released, and B) it's actually in the same series and at least at some point in time had most of the same developers as ''Modern Warfare 3''. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:54, 13 July 2017 (EDT)&lt;br /&gt;
:::: I gotcha now. Most of that sounds fair enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:05, 14 July 2017 (EDT)&lt;br /&gt;
:::On a side note, the Mi-28 was developed in the 1980s and the Mi-28N prototype was first flown in November of 1996 (at least according to Wikipedia), so I don't think it's as anachronistic as whoever stated that originally. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:29, 14 July 2017 (EDT)&lt;br /&gt;
::::Well, from the CoD wiki, the mission in which the Havoc is seen takes place in winter 1996, so depending when that season is, it mightn't be as erroneous as some people believe it to be. (Link: http://callofduty.wikia.com/wiki/All_Ghillied_Up) -Ft763&lt;br /&gt;
:::::Talking about the Mi-28 Havoc here, not the Mi-24 Hind. For some reason, all the Hinds are replaced with Havocs in &amp;quot;One Shot, One Kill&amp;quot; mission that comes after &amp;quot;All Ghillied Up.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:22, 14 July 2017 (EDT)&lt;br /&gt;
Yeah, that's what I was talking about. Fixed it. -Ft763&lt;br /&gt;
&lt;br /&gt;
A couple of additional notes: previously, the site's M60E4 image was incorrectly named M60E3. I renamed it, so can someone of the admins please make the appropriate change in the M60E4 section? (as well as delete the old &amp;quot;M60E3.jpg&amp;quot; redirect). Also, the AWM section lists some incorrect things; &lt;br /&gt;
in reality both the AW and AWM can have either folding or non-folding stocks, and it wouldn't have been correct to call the in-game weapon &amp;quot;L115A1&amp;quot; (could have been simply called &amp;quot;AWM&amp;quot; or something), because according to what is stated on Ghosts page the real L115A1 has a non-folding stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:14, 21 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The page is locked from edits, so I can't add screenshots ==&lt;br /&gt;
&lt;br /&gt;
I'd like to add a few pictures or info about the MW3 guns, but whoever locked the page was angry that day and never unlocked it back. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 05:20, 1 October 2017 (EDT)&lt;br /&gt;
[[Image:MW3_SP_M60E4_grip.jpg|thumb|none|600px|The M60E4 (which is actually an M60E3) in single player has a grip attached. It is gray because no camo or base color is applied, and the player never touches it. It is also different from the multiplayer grip.]]&lt;br /&gt;
[[Image:MW3_SP_M16A4_M203.jpg|thumb|none|600px|The M16A4 with an M203 in single player.]]&lt;br /&gt;
[[Image:MW3_SP_M16A4_M203_MW2.jpg|thumb|none|600px|When the M203 is selected, it instantly morphs into an MW2 model. This has to be seen to be believed.]]&lt;br /&gt;
:It's locked to prevent vandalism and / or addition of 4:3 aspect ratio images. I'll have to redownload it and get those in the right aspect ratio when it's done. Yaaaay, I get to play Hamburg again, it's only one of the worst levels in the series. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:49, 1 October 2017 (EDT)&lt;br /&gt;
::The &amp;quot;worst level in the series&amp;quot; honor definitely goes to Ghosts' Sin City. Also yeah, von CAHEK, keep in mind that some games have horrible-looking images when taken in 4:3 aspect ratio; notice how your second screenshot is vertically stretched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:48, 1 October 2017 (EDT)&lt;br /&gt;
:::I dunno, Hamburg is certainly the laziest, since it's basically three wide right-angled corridors filled with random junk with cutscenes between them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:33, 1 October 2017 (EDT)&lt;br /&gt;
Yeah, Hamburg is by far and away the worst. Moving up those streets where you get shot from tons of people you can't even see was a huge buzzkill. It makes me wonder how I was able to play that campaign on repeat when I was younger.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:52, 1 October 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Yeah, and I'm still baffled by them giving you a SMAW with 1 shot as your second starting weapon, what the hell is it even supposed to be for? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 1 October 2017 (EDT)&lt;br /&gt;
::I think you could optionally destroy one of the tanks at the start of the level, but you were 10 times more likely to be killed while doing so, and it would later be destroyed either way. And yeah, I agree that it's the laziest level, but I mentioned Sin City as the worst due to horrible 8-year old kids style writing (like the rest of the Ghosts campaign), as well as Hesh saying &amp;quot;Logan, pick up Riley! Logan, pick up Riley! Logan, pick up Riley!&amp;quot; literally every 5 seconds and I was just like SHUT THE FUCK UP I'M SHOOTING HUNDREDS OF INCOMING FEDERATION DUDES I DON'T HAVE FOUR ARMS. And this is before we start to consider the fact that despite this, he pretty much wrote off [spoiler]'s death like it's nothing. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:04, 1 October 2017 (EDT)&lt;br /&gt;
:::Oh yeah, I love how awful the writing in Ghosts was, they even did the whole &amp;quot;they killed all the bad dudes BUT THEY LEFT ONE ALIVE TO TELL HIS COMRADES&amp;quot; thing which was bought up in ''Band of Brothers'' as a ''joke''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:09, 1 October 2017 (EDT)&lt;br /&gt;
I haven't played the Ghosts campaign in a thousand years, so I don't remember much of that level. Was that the one when your in the mall with an escalator for a bit? 'Cause I do remember hating that one--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:23, 1 October 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=1130299</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=1130299"/>
		<updated>2017-10-01T13:52:27Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
:&amp;quot;No!&amp;quot; &amp;quot;YES!&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] 00:22, 20 July 2012 (CDT)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911 after learning from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
^Isn't that... crap, what's his name... he played Jet Jackson on that Disney Channel show. Anyway, isn't that Jet Jackson? [[User:Spartan198|Spartan198]] 00:23, 29 August 2012 (CDT)&lt;br /&gt;
:Nope, the Famous Jett Jackson was played by Lee Thompson Young http://en.wikipedia.org/wiki/The_Famous_Jett_Jackson --[[User:AdAstra2009|AdAstra2009]] 15:39, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
&lt;br /&gt;
:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
&lt;br /&gt;
Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Law_Enforcement_Carbine.jpg|thumb|none|600px|Colt Law Enforcement Carbine looks like a used in the game - 5.56x45mm.]]&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 02:34, 9 December 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Not quite, this thing doesn't have a continuous top rail, there's a gap between the handguard and upper. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:37, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yes, you're right. Here's another resembling version.&lt;br /&gt;
[[Image:Colt_6720_Lightweight_Carbine.jpg|thumb|none|600px|Colt LE 6720 Lightweight 16 Carbine - 5.56x45mm.]]&lt;br /&gt;
M4A1 model in the game seems to be drawn from these two versions.&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 00:21, 15 December 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
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So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just want to note that the suppressed USP with tactical knife in &amp;quot;Eye of the Storm&amp;quot; is also identified by name as a Tactical. It may be a side effect of the naming scheme in-game rather than actually referring to the real-world model, though; &amp;quot;Stronghold&amp;quot; gives the player a suppressed P99 with tactical knife that is also identified as &amp;quot;P99 Tactical&amp;quot;. [[User:Kadorhal|Kadorhal]] 13:03, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
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::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
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The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
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==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
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I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
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During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
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In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
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Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
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:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
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== Type-95 is a 97 ==&lt;br /&gt;
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When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
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==Soap's P99==&lt;br /&gt;
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I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
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:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
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On the topic of the P99, I want to say it's the 9mm version with the capacity of the .40 version, but I'm not sure - the is ''shaped'' like the .40 version, but the textures look like they're trying to imitate the indentations of the 9mm slide. My guess is either they thought the 9mm version would be more recognizable but got lazy about it, or the models and textures were made by different people who weren't on the same page as to what exact gun they were trying to make. What do you think? [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:02, 25 December 2012 (EST)&lt;br /&gt;
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== MP7 Mag ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
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Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
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I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
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:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
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== Always Wondered ==&lt;br /&gt;
&lt;br /&gt;
Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
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I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
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:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
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Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
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::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
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::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
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:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
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::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
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:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
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::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
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:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
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::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
::::::::::::That was the seed that the criticism tree sprouted from, yes. I still think it's just the fact that the US military takes center stage in them instead of second fiddle like in CoD, though. [[User:Spartan198|Spartan198]] 00:38, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== UMP.45 Manufacturer ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;br /&gt;
:Which is totally inaccurate, since everyone knows UMPs are made by Pooder &amp;amp; Chernoosky like the G36. [[User:Evil Tim|Evil Tim]] 23:58, 25 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Really? I could've swore the UMP and the G36 came from Hitler &amp;amp; Krotch in Nazi-Land, Europe.&lt;br /&gt;
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== Overkill perk icon ==&lt;br /&gt;
&lt;br /&gt;
Since the ''Call of Duty 4'' and ''World at War'' pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. [http://images3.wikia.nocookie.net/__cb20120120134554/callofduty/images/1/1e/Overkill_perk_MW3.png What's this look like to you guys?] My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. [[User:Kadorhal|Kadorhal]] 17:48, 12 May 2012 (CDT)&lt;br /&gt;
It really is impossible to tell for sure. It's just to vague. There are no markings whatsoever. [[User:Barrett50|Barrett50]] 15:05, 6 August 2012&lt;br /&gt;
&lt;br /&gt;
== FAD three round burst ==&lt;br /&gt;
&lt;br /&gt;
Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. [[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:&amp;lt;strike&amp;gt;If there even is a three-round burst on the gun, it could just be a multiplayer thing - I didn't get it to do that either, but I only tested the SP version.&amp;lt;/strike&amp;gt; Alright, apparently Survival mode uses the multiplayer versions of guns. It still was not firing in bursts when I tapped the trigger. [[User:Kadorhal|Kadorhal]] 16:34, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
can a mod add this? well at least phrase it in?&lt;br /&gt;
the configuration that this m249 have, doen't make it an FN minimi? which the M249 based on, and when clicked, redirected to Fn minimi.&lt;br /&gt;
: [[Call_of_Duty:_Modern_Warfare_3#M249_Para_SAW]] [[User:Evil Tim|Evil Tim]] 01:40, 28 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Special Ops/Survival weapons stats + Beretta 92SB in campaign ==&lt;br /&gt;
&lt;br /&gt;
At the start of the pages it says that &amp;quot;Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted&amp;quot;. Actually it's only the case for the Special Ops mode, while the Survival mode uses the multiplayer weapons stats and abilities, the exceptions being the weapons bought from the &amp;quot;equipment&amp;quot; armory (such as the riot shield, C4, grenades, etc.) &lt;br /&gt;
&lt;br /&gt;
Also, information about the Beretta 92SB (called M9 in-game) from MW1 and MW2 should be added, as this handgun can rarely be found in the mission &amp;quot;Goalpost&amp;quot; (you can see that in some videos in youtube)--[[User:Ultimate94ninja|Ultimate94ninja]] 14:15, 2 August 2012 (CDT)&lt;br /&gt;
:The reference to sniper rifles having dual sights shouldn't really be there, either - that's a one-time thing on the RSASS from &amp;quot;Eye of the Storm&amp;quot; and doesn't show up anywhere else. [[User:Kadorhal|Kadorhal]] 17:38, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
It is useable in the mission &amp;quot;Goalpost&amp;quot;. Delta Force operators will draw the 92SB after running out of ammo with their primary weapon. Dead operators will sometimes drop the Beretta. It is a recycled MW2 M9, and uses the same firing sound. - [[User:1morey]] August 6, 2012 5:30 PM (EST)&lt;br /&gt;
:I'll take a look and get a shot if I can find one. [[User:Evil Tim|Evil Tim]] 09:19, 7 August 2012 (CDT)&lt;br /&gt;
::Maybe it will be hard to find one in Goalpost, so if you can't take screenshots of it in this level, we can still add another point: in the downloadable special ops mission &amp;quot;Special Delivery&amp;quot;, the wounded soldier at the end holds a 92SB. Also, maybe we should add info about the new &amp;quot;Starstreak&amp;quot; launcher in the FIM-92A Stinger section (the Starstreak weapon uses the same model as the Stinger) --[[User:Ultimate94ninja|Ultimate94ninja]] 14:30, 18 August 2012 (CDT)&lt;br /&gt;
[http://images.wikia.com/callofduty/images/1/17/M9_Goalpost_MW3.jpg Here's a shot].[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:35, 12 February 2013 (EST)&lt;br /&gt;
:Heh, I uploaded that one. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 01:37, 21 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== M16A4 with optics ==&lt;br /&gt;
&lt;br /&gt;
The M16A4 still has the front sight/gas block removed when aftermarket optics are added, just like in the last two games. Figured that'd be worth a mention. [[User:Kadorhal|Kadorhal]] 22:03, 27 August 2012 (CDT)&lt;br /&gt;
:I just took another look; you can see a low-profile gas block on the M4 when reloading the M203, but the M16 player model is too long to really tell if there's something there or not. I'll take a look at one on the ground later. [[User:Evil Tim|Evil Tim]] 22:30, 27 August 2012 (CDT)&lt;br /&gt;
::Took a look at it myself while testing out the Terminal port from ''MW2'' in Survival. No front sight as usual with alternate optics, but at the same time [http://images.wikia.com/callofduty/images/1/10/Weapon_m16a4_large.png the Create-a-Class image for the gun] seems to have the front sight ''within'' the handguard, so there could be a low-profile gas block within it. That or whoever made the Create-a-Class image doesn't know AR-15's. [[User:Kadorhal|Kadorhal]] 21:41, 28 August 2012 (CDT)&lt;br /&gt;
:::Well, ''that's'' sad. [[User:Spartan198|Spartan198]] 00:05, 29 August 2012 (CDT)&lt;br /&gt;
::::I'd say that's pretty much certain since the fire selector is set to &amp;quot;look I just broke the fire selector.&amp;quot; [[User:Evil Tim|Evil Tim]] 00:39, 29 August 2012 (CDT)&lt;br /&gt;
:::::That's the most dangerous and efficient firing mode ever fielded to the operators. It always takes 'the enemy' by surprise.--[[User:BeloglaviSup|BeloglaviSup]] 03:28, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Replayed Act 1, found some more tidbits about the M16 and a few guns:&lt;br /&gt;
&lt;br /&gt;
1.) The M16A4 effectively replaces the M4A1 as the standard weapon of US forces in &amp;quot;Goalpost&amp;quot; after Rhino Two-One is knocked out in the parking garage. This is pretty much its only consistent appearance in Campaign mode.&lt;br /&gt;
&lt;br /&gt;
2.) NPC allies equipped with the M16A4 in &amp;quot;Goalpost&amp;quot; seem to have working fire selectors: I saw one guy fire single shots at one point and then fire bursts five minutes later.&lt;br /&gt;
&lt;br /&gt;
3.) I ''think'' I saw an ally in &amp;quot;Goalpost&amp;quot; pull out a Beretta 92SB, but I'm not 100% sure since he didn't actually fire it and switched back to his rifle before I could get a clear close-up look.&lt;br /&gt;
&lt;br /&gt;
4.) Sergeant Wallcroft and a few of the other SAS men in &amp;quot;Mind the Gap&amp;quot; have [http://www.imfdb.org/wiki/File:MW3-MP7Holster.jpg an MP7A1 with 20-round magazine in their sidearm holsters], rather than the USP Tactical the player and most of the other SAS have. This seems to be the sole appearance of the MP7 in Campaign. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:27, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've figured out what makes allies pull their sidearms but it's going to be a pain to actually make it happen deliberately; they have to fire their last shot from their main weapon away from cover (otherwise they reload) and without killing whoever they were firing at. And without dying, which is what usually happens when they're in such a position. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 17 January 2013 (EST)&lt;br /&gt;
::Well, [http://www.imfdb.org/wiki/File:MW3-Beretta.jpg I managed it.] And also, since I apparently refuse to let this topic drift away from the M16A4, [http://www.imfdb.org/wiki/File:MW3-M16MW2.jpg I found this too]: equip the M203 on an M16A4 with it in singleplayer and the whole thing will switch to the ''MW2'' model. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:25, 7 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Does that happen in every level, or just that one? The reason I ask is that Goalpost is the one with the different Mk 14 player model, so it's rather likely it's yet another placeholder. I'll have to go back through to get 16:9 caps of those two anyway.&lt;br /&gt;
&lt;br /&gt;
:::I swear this is some horrible conspiracy to make everyone play the worst level in the entire game over and over. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:27, 11 February 2013 (EST)&lt;br /&gt;
::::I'm pretty sure it's just this level, considering the M16A4 is generally only available in one mission per game in this series. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 01:37, 21 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 3-round burst ==&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;QBZ-97&amp;quot; section it is stated that the 3-round burst mode is incorrect for this weapon. This fire mode is actually available on the QBZ-97A variant (an improved export model of the QBZ-97), so probably this is the variant featured in-game (if it is not, someone should still mention in the page that the 3-rd burst exists for the QBZ-97A variant) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:00, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-47&amp;quot; Furniture ==&lt;br /&gt;
&lt;br /&gt;
I might be somewhat late for the party, but if it is worth noting, I'd say that AK is fitted with a handguard similar to Midwest Industries' one (with rail covers) and its scope mount resembles Belarusian PB-02.&lt;br /&gt;
&lt;br /&gt;
== Is the AA-12 the full scale version? ==&lt;br /&gt;
&lt;br /&gt;
The create-a-class image has a shorter barrel and I know you can get a short-barrelled version. Can someone compare the picture on the page with the c-a-c image and see if it's still right.&lt;br /&gt;
&lt;br /&gt;
== Interview with Infinity Ward animator ==&lt;br /&gt;
&lt;br /&gt;
http://www.reddit.com/r/IAmA/comments/12jpl2/iama_first_person_weapons_animator_at_infinity/&lt;br /&gt;
&lt;br /&gt;
Interesting interview with one of the animators.&lt;br /&gt;
&lt;br /&gt;
== Caption note ==&lt;br /&gt;
&lt;br /&gt;
Since the MW3 page can't be edited, I thought I would point out a minor thing; in a caption to one of the P90 pictures pointing out the &amp;quot;dual scope&amp;quot; attachment, it states that it is multiplayer-only; however, this isn't correct, because the attachment is featured in at least one mission in the campaign (the opening mission). --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 15:40, 24 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:No it can't, you're thinking of the hybrid scope. The HAMR scope is never available in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Harold is right. I've used it in at least two of the single player missions. It's hard to mix up the HAMR with the hybrid since the former only works on SMG's in the game and the latter is for Assault Rifles/Carbines along with the fact that they look completely different. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 11:56, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Could you tell me in which missions the HAMR appears, then? The P90 picture says the ''HAMR'' duel optic isn't in any of the missions, I know very well the Hybrid Scope is since I have pictures of it on this page in the first level and &amp;quot;Scorched Earth.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:12, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I know for sure you can use it in the first level. I can't remember the name of it but it is in the level where you're in India and you have to escort Soap to the Little Bird and you're playing as Yuri. Those are the only ones I can remember it in. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 13:06, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I've never seen it in the first level, and I'm fairly sure there aren't even any SMGs in Persona Non Grata, let alone ones with HAMR Scopes. I really think you're just mis-remembering this. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:21, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Eh, I may very well have been. It's been awhile since I played through the campaign. But Puppet claims to have seen it, now; I don't know. At any rate, feel free to disregard this now... blame it on my senility. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 18:43, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Well I know I'm not mis-remembering because I've used them and played the single player more times than I can count. And there are SMG's in Persona Non Grata(Thank you by the way for saying what the mission was called) because I've picked up quite a few P90's while working my way through the mission. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 19:29, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm not saying I don't believe you (well, ok, I am) but I've played through those levels plenty of times too and I've never seen the HAMR outside multiplayer. Could you get a screenshot? Even a photo of a TV screen is fine, but obviously it's much easier for you to prove it is there than for me to show you a picture of something that isn't in the picture. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:18, 29 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Understandable. I'll see what I can do. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 12:26, 29 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
If this hasn't already been settled yet, I just replayed the first three levels in search of a HAMR scope, and from what I've seen it appears that Evil Tim is right on both counts - there are no SMGs at all in Persona Non Grata (they could be dropped by allies for all I know, but this time through it seemed every one of them had a PKP), and the ones available in Black Tuesday and Hunter Killer do not have HAMR scopes. ACOGs, red dots, and holographics, yes, but no HAMRs. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:41, 14 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry it took so long but I have a screenshot of a P90 in the mission &amp;quot;Persona Non Grata&amp;quot; but I have no idea how to add it. I'm still looking for a P90 with a HAMR sight in the game, but so far no luck. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 12:35, 17 January 2013 (EST)&lt;br /&gt;
:Do like I did for that MP7 image above: upload it and link to it here on the talk page. Even if nobody puts it on the actual page, at least you have proof. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:25, 7 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AT4==&lt;br /&gt;
&lt;br /&gt;
The AT4 is available in Persona non Grata but cannot be seen without noclip. Anyone want to take a shot?&lt;br /&gt;
Source:&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/0/0d/Loyalist_holding_AT4_Persona_Non_Grata_MW3.png screenshot]&lt;br /&gt;
*[http://callofduty.wikia.com/wiki/AT4#Call_of_Duty:_Modern_Warfare_3 section on COD wiki.]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:38, 12 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Got to laugh ==&lt;br /&gt;
&lt;br /&gt;
You've got to laugh at some of the captions on the MW3 page. You'd actually think this was real-world and not a game. It isn't real life and is bound to make a few mistakes!! --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 01:49, 5 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've gotta laugh at you for expecting a website dedicated to the portrayal of firearms in media to ''not'' point out the mountains of ridiculous mistakes that IW and Treyarch make time after time after time after time in these games. The constant screw ups are what actually turned me off to this game series. You might find the CoD wiki is a better community for you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:27, 5 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You reckon it might be a better community for me? Oh well, thanks for the suggestion. I think I'll stick around here seeing as I am entitled to my opinion and I'm not a fan of the game. I came to this page for information and just said what I found. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 12:16, 13 April 2013 (EDT)&lt;br /&gt;
::You came to the page for information and are objecting that there is too much? With any piece of media if there are glaring errors with how a particular gun is portrayed (for example films with pump action noise on a double barrelled shotgun, safety catch talk for a Glock, stuff like that) there is not problem with mentioning it. With games like this that are played by a wide audience who are not necessarily knowledgeable about firearms, they can lead to a lot of misinformation about certain guns, and if we can help prevent that then I don't see the issue with pointing out the mistakes and inaccuracies that were made. What captions in particular do you think are over the top nit-picky?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:15, 13 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The fact that it makes mistakes is not a good reason to ignore them. Nothing wrong with the captions here, I should know because I wrote them. Also, the statement &amp;quot;you are entitled to your opinion&amp;quot; means people will not come around your house with tyre irons and beat it out of you, it does ''not'' mean that ''we'' are entitled to your opinion, or that your opinion is automatically considered worthwhile, logically justified or factual. Lose the attitude, please. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:41, 14 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [http://images.wikia.com/callofduty/images/c/ce/Africa_militiaman_holding_the_RPD_Return_to_Sender_MW3.png RPD Model from COD4] appears in a cutscene for the mission Return to Sender.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:32, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I uploaded the image, but it appears the page is locked so that only admins can edit it.&lt;br /&gt;
&lt;br /&gt;
[[File:Modwar3RPD.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:52, 15 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I uploaded my own a little after anyway, it's up there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:45, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Changing Minebea M-9 image==&lt;br /&gt;
&lt;br /&gt;
I made a change on the Minebea M-9 image to make it consistent so that the filenames consist of &amp;quot;File:Minebea M-9 submachine gun (New).jpg&amp;quot; and &amp;quot;File:Minebea M-9 (old).jpg&amp;quot;. I can't change it since the page is locked. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:40, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
Perhaps it just seems to me, but the first generation of the FN SCAR-L is much larger in appearance resembles a model represented in the game?&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|600px|First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 04:06, 15 December 2013 (MSK)&lt;br /&gt;
:Wouldn't have surprised me if it were the case (games like this seem to be in some bizarre time-loop where everything in current military use has been replaced, but solely by prototypes and concept mock-ups of 5+-year-old guns), but the [http://callofduty.wikia.com/wiki/File:SCAR-L_3rd_person_MW3.png third-person model] and [http://callofduty.wikia.com/wiki/File:SCAR-L_menu_icon_MW3.png Create-a-Class icon] indicate it's third-gen. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:17, 22 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
Please can someone remove the page's protection? I don't think it is needed anymore. Furthermore, there's some extra info that needs to be put. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:42, 26 August 2014 (EDT)&lt;br /&gt;
:I'm a bit loath to unlock a completed high traffic game page like this. What needs to be added? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:29, 26 August 2014 (EDT)&lt;br /&gt;
::These are the points:&lt;br /&gt;
*The Beretta 92SB from the two previous MW games (referred to as &amp;quot;M9&amp;quot;) appears, only in the campaign mission &amp;quot;Goalpost&amp;quot;.&lt;br /&gt;
*The Colt Anaconda is referred to as &amp;quot;.44 Magnum&amp;quot;, not &amp;quot;.44 Mag&amp;quot;.&lt;br /&gt;
*I wouldn't really call the MP5A2 &amp;quot;new&amp;quot;, seeing that other MP5 variants appeared in previous games.&lt;br /&gt;
*In the article, the AA-12 is incorrectly stated to have a more controllable rate of fire than in Modern Warfare 2. It actually has the same RoF as in MW2: ~705 RPM in campaign/spec ops (exaggerated for a full-auto shotgun) and 400 in multiplayer..&lt;br /&gt;
*When reloading the KSG, all shells are incorrectly placed into a single tube instead of both tubes.&lt;br /&gt;
*Since the SPAS-12's production has ended in 2000, its use by several factions in 2016 and 2017 is inaccurate.&lt;br /&gt;
*Concerning the Winchester M1887, like in MW2, all shells are erroneously placed in the barrel instead of one in the barrel and the others in the magazine tube.&lt;br /&gt;
*The Masterkey's 7-round capacity in campaign is too much for a weapon of this size.&lt;br /&gt;
*Concerning the QBZ-97, the 3-round burst mode is not incorrect (although it is too fast; 1016 RPM vs the real 650 RPM). I don't know if all the QBZ variants have this fire mode or specific versions like the QBZ-97A.&lt;br /&gt;
*The AK-47 is incorrectly the standard assault rifle for Russian troops in 2016 instead of the AK-74.&lt;br /&gt;
*The article implies that the FAD's 40-round capacity is incorrect; in fact, 40-round STANAG mags are correct, as far as I know.&lt;br /&gt;
*The RSASS is anachronistically seen in the 1996 &amp;quot;One Shot, One Kill&amp;quot; flashback in Blood Brothers; the RSASS was developed in 2010.&lt;br /&gt;
*The Barrett M82A1 does not appear in the game. The scope glint in the &amp;quot;One Shot, One Kill&amp;quot; flashback is solely a visual effect.&lt;br /&gt;
*Like in MW2, the L86A1 is erroneously always cocked after reloading, even if the mag wasn't empty. The British armed forces has switched to the L86A2, but I don't know if it matters in this game because the weapon is not used by British factions.&lt;br /&gt;
*The M240B can actually be used in the Wii version of MW3, in the mission &amp;quot;Goalpost&amp;quot;. Additionally, the sentence &amp;quot;the M240B, being essentially cut from the game, is not misclassified&amp;quot; should be removed from the main &amp;quot;Machine Guns&amp;quot; section, for the same reason.&lt;br /&gt;
*Like in CoD4, the &amp;quot;M60E4&amp;quot; is actually an M60E3. Furthermore, unlike the PKP Pecheneg and the M249 Para SAW, the M60E3 and the M240B are still cocked before replacing the belts, and I think that it is incorrect.&lt;br /&gt;
*The Mk 153 Mod 0 SMAW should be direct-fire only; it does not have the homing capabilities seen in multiplayer.&lt;br /&gt;
*Although the AT4 is technically not available in the game, it appears as the model/skin for a special FIM-92 Stinger that is used by a friendly loyalist soldier, at the start of &amp;quot;Persona Non Grata&amp;quot;, to take down an enemy helicopter. This one can only be obtained with cheats (but cannot be fired): if friendly fire is disabled via console commands, that soldier can be killed and he will drop the weapon.&lt;br /&gt;
*The XM25 is incorrectly fully-automatic in multiplayer instead of semi-automatic.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:20, 26 August 2014 (EDT)&lt;br /&gt;
:Very well. I've unlocked it. I'm thinking of relocking it when you're done however. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:29, 26 August 2014 (EDT)&lt;br /&gt;
::Thank you. However, can you enlighten me about whether the QBZ's burst and the FAD's 40-rd mag are correct or not? (look at the points that I mentioned) And what about the M60E3/M240B reloading/cocking? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:47, 26 August 2014 (EDT)&lt;br /&gt;
:::Well, this is certainly why I locked it in the first place, yes. You might want to actually read the article before suggesting changes (a lot of the things you &amp;quot;added&amp;quot; were already covered in captions). You might also want to familiarise yourself with what you have to do to a copy of MW3 in order to enable the console (noting that the config file is ''encrypted'' in MW3) to see why I didn't try to take images using noclip, and why I'm not happy with images taken that way being here. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:16, 18 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just to go through these properly now that I actually have some nicotine in me:&lt;br /&gt;
*Yes&lt;br /&gt;
*Yes&lt;br /&gt;
*It's new because it wasn't in the older games.&lt;br /&gt;
*The article said it was more controllable but fired faster in singleplayer.&lt;br /&gt;
*The article already said this.&lt;br /&gt;
*Guns do not evaporate when they cease production: it was ''always'' inaccurate for it to be in use by ''any'' of the factions, because it has never been a standard issue military weapon.&lt;br /&gt;
*Already said that, too.&lt;br /&gt;
*Yes.&lt;br /&gt;
*I think that's an artifact of when it was ID'd as a QBZ-95. It's still pretty incorrect for it to ''only'' fire in bursts, I think.&lt;br /&gt;
*I'd had thought if Russia were some huge resurgent power they'd probably be using AK-101s / 102s for the commonality of ammo for their impossible America-invading plan they came up with and executed in 24 hours.&lt;br /&gt;
*A STANAG magazine can have a capacity of 30 rounds or 40 rounds but not both, last I checked, and the weapon model doesn't change in multiplayer.&lt;br /&gt;
*Was already in the M82 caption.&lt;br /&gt;
*Eh, I did think that one was pushing it a little, I guess.&lt;br /&gt;
*Don't think you actually added that one.&lt;br /&gt;
*You'll notice the top of the page doesn't list the game as being on the Wii. We chose to ignore that version entirely since unless Bunni agrees to buy me games, pay me to screencap them and marry me (just in case he agrees to do the first two :P) I'm not doing it and nobody else has the gear to do it.&lt;br /&gt;
*Yes / research that / don't care.&lt;br /&gt;
*Yes.&lt;br /&gt;
*There's no way to get those images without doing something that's at least technically illegal. Since I know that, we can't apply the usual DADT rule we use for such things.&lt;br /&gt;
*Not really, you just get repeat shots by holding the button down, at a rate that suggests you're instructing your character to pull the trigger over and over by holding down yours. You could code a bolt-action weapon to fire again as soon as the animation had finished if the player was still holding fire, but that wouldn't be best described as &amp;quot;fully automatic.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:21, 18 September 2014 (EDT)&lt;br /&gt;
::Evil Tim, some changes you made are wrong:&lt;br /&gt;
**You claimed that the Desert Eagle and AA-12 have lower fire rates than in MW2, whereas they are actually unchanged.&lt;br /&gt;
**Contrary to your claim above, I did add the info about the L86A1 being erroneously always cocked after reloading, and I don't see any reason why you removed it.&lt;br /&gt;
**I don't either see any reason why you removed the info about the SA 1911 being seen in soldiers' holsters.&lt;br /&gt;
**You replaced &amp;quot;available&amp;quot; by &amp;quot;availabe&amp;quot; in the Magpul FMG-9 section, and you removed a square bracket from the M60E3 section. Additionally, you misspelled &amp;quot;image&amp;quot; as &amp;quot;imege&amp;quot; in the M240B section, which caused the image to appear as a redlink&lt;br /&gt;
**The M136 AT4 can still be seen used by the Loyalist soldier without hacking the game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 September 2014 (EDT)&lt;br /&gt;
:::Now you just took in consideration the M60E3 and M240B only. Why did you ignore the others? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 18 September 2014 (EDT)&lt;br /&gt;
::::Would you care to explain precisely when this site's admin staff were made a direct report to you? Lose the attitude. Now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:14, 18 September 2014 (EDT)&lt;br /&gt;
:::::Since the page is locked, if there's something you feel is missing, please let us know here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:07, 18 September 2014 (EDT)&lt;br /&gt;
::::::I would like to, but I think I won't anymore, considering [http://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;amp;diff=851715&amp;amp;oldid=851714 the offensive reply] I received above. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:14, 19 September 2014 (EDT)&lt;br /&gt;
:::::::Did it not strike you that demanding every edit be explained to you in detail is incredibly rude? As is undoing an admin's edit to another page while quoting the rules at them as if you're the ultimate authority on the subject? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 19 September 2014 (EDT)&lt;br /&gt;
::::::::You mean like [http://callofduty.wikia.com/wiki/USS_Barack_Obama?diff=prev&amp;amp;oldid=1911760 this] and [http://callofduty.wikia.com/wiki/Barrett_.50cal?diff=prev&amp;amp;oldid=1837010 this] ? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:36, 19 September 2014 (EDT)&lt;br /&gt;
:::::::::This is not the time or place for that. If you have a personal problem, take it to the talk pages. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 19 September 2014 (EDT)&lt;br /&gt;
:::::::::When someone tells you to lose the attitude, they do not mean &amp;quot;please proceed with the same attitude while dragging in irrelevant information from other wikis.&amp;quot; Yes, adding accurate information to CoDwiki is an uphill battle because CrazySam is angry at me for pointing out he doesn't understand the concept of resolution and so habitually undoes all my edits regardless of how constructive they are. This is different from removing information that requires fact-checking until I can fact-check it since a large amount of the information you add isn't accurate to the point I won't simply take your word for things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:45, 19 September 2014 (EDT)&lt;br /&gt;
Sorry about the argument. Anyway, maybe we should add that despite the Remington ACR's ambidextrous charging handle, the player bothers switching hands and cocking it from the right instead of simply cocking it from the left. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:52, 24 September 2014 (EDT)&lt;br /&gt;
:Eh, my fault a little too, I'd just had a tooth out and wasn't in the greatest of moods. The thing is I fact-check suggested changes before I put them up (for example, I'd want to check patch histories to be sure certain things aren't just true ''now'') and would rather we exclusively use our own screenshots for these pages, particularly since the cut-down images CoDwiki uses, while suitable for the size they display them at, tend to result in borked perspective and are boring to look at when they're shown large. So it tends to be that I'll be checking over and gathering screencaps at weekends or whenever I can sift through the several thousand I already have to grab one of something new. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:50, 24 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
&lt;br /&gt;
The ACR 6.8 in-game as a longer barrel than the military Remington ACR (as seen [http://callofduty.wikia.com/wiki/File:ACR_6.8_Red_Dot_Sight_Third_Person_MW3.png here] and [http://callofduty.wikia.com/wiki/File:Russian_Commando_firing_ACR_6.8_MW3.png here], though I'm not sure if this also applies to the 1st person model). Should this make it the civilian Bushmaster variant? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:54, 6 January 2015 (EST)&lt;br /&gt;
:It looks like it's the 14.5 on the in-game model ([http://callofduty.wikia.com/wiki/File:ACR_6.8_Cocking_MW3.png this] doesn't look as long as the one on the third person model), but we've got some pictures of Remington ACRs with 16 inch barrels on [[Talk:Bushmaster ACR]], so I don't think it would mean it's a different model. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:04, 6 January 2015 (EST)&lt;br /&gt;
::Eh, right, I forgot about the 16.5 barrel. But what specific components allow us to to differentiate between the Remington and Bushmaster ACR? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:45, 6 January 2015 (EST)&lt;br /&gt;
:::Well, aside from the giant Remington logo that's a but of a giveaway as to which version it's supposed to be, I think the handguard with bigger vents is only on the Remington ACR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:01, 6 January 2015 (EST)&lt;br /&gt;
::::Yeah, regarding the handguard, that was in my mind, thanks for clarifying. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:29, 6 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Find Makarov live action short film==&lt;br /&gt;
Identified most weapons in Find Makarov and Find Makarov: Operation Kingfish. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
Shepherd (David Brandon George) uses a [[Colt Anaconda]].&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[File:FindMakarov-ColdAnaconda.jpg|thumb|none|600px|The dropped Cold Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
===Colt MK IV Series 80===&lt;br /&gt;
What appears to be a [[Colt MK IV Series 80]] is slid by Price (David Kinsman) to Soap (Michael Heathcote), enabling him to shoot Zakhaev.&lt;br /&gt;
[[File:Series80blued.jpg|thumb|none|350px|Blued Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[File:FindMakarov-M1911-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FindMakarov-M1911-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Soap (Michael Heathcote) uses a [[Heckler &amp;amp; Koch MP5SD3]] during the obstacle course. However, the weapon fires as if it is unsilenced, as evidenced by the firing sound and the muzzle flash.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:FindMakarov-MP5SD.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is seen in the hands of Shadow Company soldiers. Soap (Michael Heathcote) also picks up one at the end, in the helicopter.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:FindMakarov-UMP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK variant===&lt;br /&gt;
The two Russian Ultranationalists accompanying Zakhaev (Mic Boogie) are seen using [[AK-47|AK rifles]].&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:FindMakarov-AK.jpg|thumb|none|600px|The two soldiers with their AKs. Zakhaev in the center uses an unidentified gun, although in the actual ''Call of Duty 4: Modern Warfare'' events he used a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1 Carbine]] is used by Soap (Michael Heathcote) and Ghost (Cameron Rufelds), as well as several other team members.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|none|450px|M4A1 SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:FindMakarov-M4A1.jpg|thumb|none|600px|Ghost (Cameron Rufelds) and another team member at the left with their M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG===&lt;br /&gt;
A Shadow Company soldier caries a [[Steyr AUG]] before being knifed by Soap.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:FindMakarov-AUG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
What appears to be a [[Remington 870]] is held by an S.A.S. soldier during Soap's briefing with Price.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:FindMakarov-R870.jpg|thumb|none|600px|The second soldier from the left with his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Find Makarov: Operation Kingfish==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
An [[M1911A1]] is seen on the table during Soap's briefing with Shepherd at the end.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:FMOK-M1911.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
Price (David Kinsman) uses a [[SIG-Sauer P226]] at the end. The P226 also appears to be the pistol previously used by Soap (Jon Morgan).&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:FMOK-P226-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FMOK-P226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
Some [[Heckler &amp;amp; Koch MP5A3]]s are seen in the weapons cache behind Shepherd at the end.&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:FMOK-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Like in the Modern Warfare series, Russian troops anachronistically use the [[AK-47]] instead of the [[AK-74]].&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:FMOK-AK.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
One of the Russian soldiers blown up by Soap's M203 drops an [[AKS-47]] rather than the more historically accurate [[AKS-74]].&lt;br /&gt;
[[File:AKS-47.jpg|thumb|none|400px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[File:FMOK-AKS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 727 w/ M203 Grenade Launcher===&lt;br /&gt;
A [[Colt Model 727]] with an [[M203 grenade launcher]] is used by Soap (Jon Morgan). Judging by the large white logo on the magazine well, it is likely an airsoft replica.&lt;br /&gt;
[[File:M4 m203 old.jpg|thumb|none|400px|Colt Model 727 with M203 grenade launcher - 5.56x45mm/40x46mm]]&lt;br /&gt;
[[File:FMOK-M4A1-M203.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Ghost (Keagan Wilson) uses an [[FN SCAR-L]].&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|450px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FMOK-SCAR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
Roach (Dennis Allcock) uses a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:FMOK-G36C.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1 Carbine]] is used by Price (David Kinsman), Sandman (Ray Davids) and Frost (Justin Major).&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:FMOK-M4A1-1.jpg|thumb|none|600px|Price with his M4A1.]]&lt;br /&gt;
[[File:FMOK-M4A1-2.jpg|thumb|none|600px|Frost firing his M4A1 while Soap is retreating with his M727/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare variant===&lt;br /&gt;
When Soap hits the table and screams &amp;quot;Who is Kingfish?!&amp;quot; at the end, several rifles, along with an [[Accuracy International AW]] variant, are seen behind him.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FMOK-AW.jpg|thumb|none|600px|The Arctic Warfare at the top of the other rifles.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr HS .50===&lt;br /&gt;
Frost (Justin Major) uses a [[Steyr HS .50]] at the start.&lt;br /&gt;
[[File:Steyr50hs.jpg|thumb|none|450px|Steyr HS .50 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[File:FMOK-HS50-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FMOK-HS50-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is used by two Russian soldiers, one who shoots down an AC-130 (!) and one who wounds Soap.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:FMOK-RPG.jpg|thumb|none|600px|Note how this RPG-7 is apparently fitted with an ACOG scope rather than the much more appropriate PGO-7 scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
Soap's Model 727 is fitted with an [[M203 grenade launcher]].&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:FMOK-M727-M203.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M84 stun grenade===&lt;br /&gt;
After Roach detonates a breaching charge, Soap shouts &amp;quot;9-Bang out!&amp;quot;, but he actually throws an [[M84 stun grenade]], not a Rheinmetall &amp;quot;9-Bang&amp;quot;. Nevertheless, the grenade detonates multiple times like the 9-Bang, but six times instead of nine.&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|125px|M84 stun grenade]]&lt;br /&gt;
[[File:FMOK-StunGrenade.jpg|thumb|none|600px|The M84 stun grenade being thrown by Soap.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The AC-130 is armed with a [[Bofors 40mm]] L/60 gun, a [[General Dynamics GAU-12/U]] and an M102 howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|300px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[File:FMOK-Bofors.jpg|thumb|none|600px|The Bofors 40mm L/60 is between the two other guns.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[File:FMOK-GAU12.jpg|thumb|none|600px|The GAU-12/U in the front.]]&lt;br /&gt;
&lt;br /&gt;
===M102 105mm Howitzer===&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[File:FMOK-Howitzer.jpg|thumb|none|600px|The M102 howitzer in the rear.]]&lt;br /&gt;
&lt;br /&gt;
== Regarding the Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
It can actually be used in singleplayer, in the mission &amp;quot;Bag and Drag&amp;quot;, though it is extremely rare (just like the Beretta 92SB in Goalpost) since it can only be obtained from the allied GIGN if they get into CQC fights with the enemies. I can post a couple of screencaps if someone wants proof, but they're unusable on the main page since they're taken off the TV and I don't have the game on PC. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:00, 21 May 2016 (EDT)&lt;br /&gt;
:I always thought that the only way they ever got those out was if they emptied their primary weapon at an enemy without killing them, they'd transition to their pistol rather than doing their reloading animation for their rifle. I've never got one of the guys in Goalpost to pull his sidearm and I finally got tired of it since it's the most boring level in the franchise, but I might give bag and drag a go to see if I can find one. Crap screenshot would be ok here on the talk page just to confirm it happens, I'll add it to the article then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 21 May 2016 (EDT)&lt;br /&gt;
::I wouldn't really recommend you to try checking it, since finding these two handguns is a freakin' pain in the ass :P Anyway, allies do usually draw their handguns after emptying their primary weapon in the middle of a gunfight, but this didn't work for me in Bag and Drag, and neither did it in Goalpost, as they kept on stupidly reloading their primaries in front of the enemy. It's by pure luck that I managed to get akimbo 92SBs in the latter, from an ally's body (regarding this pistol you can find YouTube videos showing it in the mission). Anyway, here you go:&lt;br /&gt;
::[[File:MW3-Magnum.jpg|thumb|none|600px|The solider on the right is Sabre, who got into a hand-to-hand fight with an enemy and finished him off with his Colt Anaconda.]]&lt;br /&gt;
::In this playthrough, I got the Colt Anaconda from Tueur, another GIGN soldier who usually gets killed in this mission (unlike Sabre and Faucon). He got into a CQC fight and drew his revolver, but lost against his opponent. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:49, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Another fine example of Infinity Ward's realistic choices in weapons. Kinda glad they gave up and moved to sci-fi crap. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:18, 22 May 2016 (EDT)&lt;br /&gt;
::::Unlike most YouTubers :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 22 May 2016 (EDT)&lt;br /&gt;
:::::Doesn't GIGN actually use revolvers? (A few seconds later) Yes they [http://foxtrotalpha.jalopnik.com/meet-frances-elite-revolver-toting-counter-terrorism-un-1678793691 do!]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:24, 22 May 2016 (EDT)&lt;br /&gt;
::::::Reason being that they're easier to use in front of riot shield, I wish Montagne could do that in Rainbow 6.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 22 May 2016 (EDT)&lt;br /&gt;
:::::::Seemed like Mr Wolf didn't know that they use revolvers, that's why i linked to that article.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 22 May 2016 (EDT)&lt;br /&gt;
::::::::They don't use Anacondas though, so the point still stands. That is like justifying a Navy SEAL carrying a Desert Eagle by saying that they use SIGs. As for why they use revolvers still, although the shield thing is debatable true, it is not really the reason. They just historically preferred the .357 cartridge and the reliability and simplicity of a revolver as a CQB weapon. They are used by GIGN more widely than just shield carriers. In fact, I believe that they have started to use Glocks with a 33 magazine with a shield due to it being so hard to reload (they may also carry their MR-73 still as a secondary weapon). S&amp;amp;W made a revolver which they tried to market for police use with a shield (M&amp;amp;P R8) but I have never heard of anyone using it in this capacity.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:36, 22 May 2016 (EDT)&lt;br /&gt;
:::::::::The difference between an Anaconda and whatever revolvers the GIGN use is not nearly as big as the difference between a SIG and a damn Desert Eagle. But why waste time arguing about this anyway...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:48, 22 May 2016 (EDT)&lt;br /&gt;
::::::::::They are two weapons of very different size and weight, firing a different cartridge, one of which is a serious military/police weapon whilst the other is a novelty/niche hunting weapon. Doesn't seem that far off to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:56, 22 May 2016 (EDT)&lt;br /&gt;
:::::::::::I wasn't saying it was unrealistic for the GIGN to use revolvers, just the Colt Anaconda specifically. It's pretty cool that they still use .357 revolvers.  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:54, 22 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.thefirearmblog.com/blog/2012/02/07/chiappa-t-series-1887-shotgun-pistol/ Another attempt] of replicating video games stuff. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:01, 5 August 2016 (EDT)&lt;br /&gt;
:It's name implies it's suppose to be Terminator 2 inspired. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:24, 5 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fictional Drone is not so fictional... ==&lt;br /&gt;
&lt;br /&gt;
According to Howe Technologies Ripsaw MS2. At least according to www.igcd.net --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:50, 2 December 2016 (EST)&lt;br /&gt;
:You realise a Ripsaw is like six or seven feet tall, right? Also the tracks and running gear are completely wrong for a Ripsaw.[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:23, 2 December 2016 (EST)&lt;br /&gt;
::There are some similarities in general shape, but at the most this is only vaguely based on a Ripsaw. If you compare [http://img.scout.com/sites/default/files/styles/primary_image/public/2016/04/19/ripsaw-army-test.png this] to [http://vignette2.wikia.nocookie.net/callofduty/images/c/c2/UVG_MW3.png/revision/latest?cb=20121013175636 this] there are a lot of differences. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:38, 2 December 2016 (EST)&lt;br /&gt;
Immediatly after I seen that on igcd i put here, so well, thanks commando... and Evil Tim I never seen a Ripsaw in my life before commando552 showed.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:57, 2 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
On another note, the PP-90M1 section incorrectly has &amp;quot;9x18mm&amp;quot; in the caption, whereas it's actually chambered in 9x19mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:56, 15 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Starstreak&amp;quot; launcher in Spec Ops ==&lt;br /&gt;
&lt;br /&gt;
Should we add it. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:24, 28 February 2017 (EST)&lt;br /&gt;
:It is a made up launcher based on the Stinger model, so have just added a note for it in that section. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 28 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some caption notes ==&lt;br /&gt;
&lt;br /&gt;
Two additions I can think of:&lt;br /&gt;
&lt;br /&gt;
1.) In the last screenshot from the RSASS section: while the production Mi-28N showing up in 1996 is an anachronism, it might be worth noting that those still at least actually showed up in the original CoD4 level - the RSASS's leaning on a crate weren't there the first time around.&lt;br /&gt;
&lt;br /&gt;
2.) In the section for the GP-30: this is more of a nitpick, but I'm not sure I like picking on Bad Company specifically for loading an incorrect M203 grenade into a GP-series launcher, as if it was the first game to do so and/or the reason everyone else does it, when Call of Duty was doing it first (November 2007 for CoD4 vs June 2008 for Bad Company). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:23, 12 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
: On that second one, TBH, I think you're reading a bit too much into it (one link is 'picking on' said game?). That said, we make notes like that all over the site, I don't see a real issue. I certainly see no reason to replace it with a note about CoD4, if that's what you're asking. I'd suggest removing it entirely before that, but I don't think that necessary either. As for the first, I'm not quite sure what you're going for there.. I suppose a reference to the previous game wouldn't hurt but again I don't necessarily see the need for it either. All-told, for your complaint about the page supposedly poking at one game it sounds like you're wanting it to instead poke at CoD4, which well, I just don't see as actually adding anything to the page itself. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:20, 13 July 2017 (EDT)&lt;br /&gt;
::The first suggestion is just going along with the &amp;quot;time travel&amp;quot; joke that's already there - Zakhaev not only has multiple units of a helicopter at a point in time where even its prototype hadn't ever flown yet, but now he also has sniper rifles that not only didn't exist at that point in time, but also ''were not there'' the first time we were made privy to the events of that day. As for the second, I'm not complaining that we're calling out ''Bad Company'' for making the same mistake, because there's no doubt that it did - my issue is that the wording in the caption suggests that it was the first and/or only other game to ever do that, when as I demonstrated above that is clearly not the case. I wouldn't disagree to keeping the link to ''Bad Company'' there alongside one to ''Call of Duty 4'' if we change it, but still, CoD4 would be a more accurate and reasonable comparison because A) it made the same mistake half a year before ''Bad Company'' was even released, and B) it's actually in the same series and at least at some point in time had most of the same developers as ''Modern Warfare 3''. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:54, 13 July 2017 (EDT)&lt;br /&gt;
:::: I gotcha now. Most of that sounds fair enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:05, 14 July 2017 (EDT)&lt;br /&gt;
:::On a side note, the Mi-28 was developed in the 1980s and the Mi-28N prototype was first flown in November of 1996 (at least according to Wikipedia), so I don't think it's as anachronistic as whoever stated that originally. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:29, 14 July 2017 (EDT)&lt;br /&gt;
::::Well, from the CoD wiki, the mission in which the Havoc is seen takes place in winter 1996, so depending when that season is, it mightn't be as erroneous as some people believe it to be. (Link: http://callofduty.wikia.com/wiki/All_Ghillied_Up) -Ft763&lt;br /&gt;
:::::Talking about the Mi-28 Havoc here, not the Mi-24 Hind. For some reason, all the Hinds are replaced with Havocs in &amp;quot;One Shot, One Kill&amp;quot; mission that comes after &amp;quot;All Ghillied Up.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:22, 14 July 2017 (EDT)&lt;br /&gt;
Yeah, that's what I was talking about. Fixed it. -Ft763&lt;br /&gt;
&lt;br /&gt;
A couple of additional notes: previously, the site's M60E4 image was incorrectly named M60E3. I renamed it, so can someone of the admins please make the appropriate change in the M60E4 section? (as well as delete the old &amp;quot;M60E3.jpg&amp;quot; redirect). Also, the AWM section lists some incorrect things; &lt;br /&gt;
in reality both the AW and AWM can have either folding or non-folding stocks, and it wouldn't have been correct to call the in-game weapon &amp;quot;L115A1&amp;quot; (could have been simply called &amp;quot;AWM&amp;quot; or something), because according to what is stated on Ghosts page the real L115A1 has a non-folding stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:14, 21 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The page is locked from edits, so I can't add screenshots ==&lt;br /&gt;
&lt;br /&gt;
I'd like to add a few pictures or info about the MW3 guns, but whoever locked the page was angry that day and never unlocked it back. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 05:20, 1 October 2017 (EDT)&lt;br /&gt;
[[Image:MW3_SP_M60E4_grip.jpg|thumb|none|600px|The M60E4 (which is actually an M60E3) in single player has a grip attached. It is gray because no camo or base color is applied, and the player never touches it. It is also different from the multiplayer grip.]]&lt;br /&gt;
[[Image:MW3_SP_M16A4_M203.jpg|thumb|none|600px|The M16A4 with an M203 in single player.]]&lt;br /&gt;
[[Image:MW3_SP_M16A4_M203_MW2.jpg|thumb|none|600px|When the M203 is selected, it instantly morphs into an MW2 model. This has to be seen to be believed.]]&lt;br /&gt;
:It's locked to prevent vandalism and / or addition of 4:3 aspect ratio images. I'll have to redownload it and get those in the right aspect ratio when it's done. Yaaaay, I get to play Hamburg again, it's only one of the worst levels in the series. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:49, 1 October 2017 (EDT)&lt;br /&gt;
::The &amp;quot;worst level in the series&amp;quot; honor definitely goes to Ghosts' Sin City. Also yeah, von CAHEK, keep in mind that some games have horrible-looking images when taken in 4:3 aspect ratio; notice how your second screenshot is vertically stretched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:48, 1 October 2017 (EDT)&lt;br /&gt;
:::I dunno, Hamburg is certainly the laziest, since it's basically three wide right-angled corridors filled with random junk with cutscenes between them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:33, 1 October 2017 (EDT)&lt;br /&gt;
Yeah, Hamburg is by far and away the worst. Moving up those streets where you get shot from tons of people you can't even see was a huge buzzkill. It makes me wonder how I was able to play that campaign on repeat when I was younger.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:52, 1 October 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_3&amp;diff=1124786</id>
		<title>Talk:Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_3&amp;diff=1124786"/>
		<updated>2017-08-31T17:34:44Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Redhawk or Model 29? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the scoped .44 Magnum a Ruger Redhawk, not a Model 29? I mean, they both look fairly the same, and it would make sense for the Blackhawk to be called that, if it was a reference to another Ruger gun.&lt;br /&gt;
&lt;br /&gt;
== Blackhawk ==&lt;br /&gt;
&lt;br /&gt;
- Though it's a special gun in game, the &amp;quot;Blackhawk&amp;quot; looks exactly the same as the regular Scoped .44 Magnum, not like a Ruger Blackhawk.&lt;br /&gt;
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:I agree. The blackhawk is just a Model 29 and not a Ruger Blackhawk.[[User:Oliveira|Oliveira]] 17:41, 18 May 2009 (UTC)&lt;br /&gt;
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==Lincoln's Repeater==&lt;br /&gt;
&lt;br /&gt;
::Wasn't it the SPENCER rifle that was presented to Lincoln, NOT the Henry rifle?&lt;br /&gt;
::''On August 18, 1863, Christopher Spencer walked into the White House carrying one of his rifles and a supply of cartridges. He walked past the sentries, and into Abraham Lincoln's office. After some discussion, he returned the following afternoon, when Spencer and Lincoln were joined by Edwin Stanton, Secretary of War and other officials, and the group then proceeded to walk out on the Mall. Near the site of the Washington Monument, they engaged in target shooting. Subsequent to that meeting, the U.S ordered some 13,171 rifles and carbines, along with some 58 million rounds of ammunition (source: Wikipedia)''&lt;br /&gt;
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:Today, they make replicas fire whatever they want. Uberti makes a .44 Magnum Henry. (Henry now makes a .44 Magnum &amp;quot;Big Boy&amp;quot;, but that is a completely new gun) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
[[Image:Fallout3lr.jpg|thumb|none|300px|]]&lt;br /&gt;
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::Oh YEAH...it WAS a Spencer. I really hate myself now. I just watched a history channel special about it and I forgot which gun it was... This is embarrassing...[[User:Excalibur01|Excalibur01]] 10:45, 20 December 2008 (UTC)&lt;br /&gt;
:Don't hate yourself, he ''was'' presented a Henry at some point. The gun seen in For a Few Dollars More is replica model of that gun. They even sell a modern replica today. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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Hey guys i went to the smithsonian american history museum and Lincoln did own a Henry like in game but without foregrip.--[[User:Panther61DC08|Panther61DC08]] 03:15, 27 July 2009 (UTC)&lt;br /&gt;
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The wood stock in the front is called a Forearm, not a foregrip.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:06, 18 July 2010 (UTC)&lt;br /&gt;
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== Pictures ==&lt;br /&gt;
I have gotten permission to use pictures of the fallout 3, 1, and 2 weapons from a Fallout wikipedia, so I will be helping to add to this page and the others soon. Just a heads up. [[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
==Deathlands==&lt;br /&gt;
:If ya'll like Fallout 3, I recommend you try reading James Axler's Deathland series. The two have almost the same setting, but Deathlands is more serious-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:51, 12 August 2009 (UTC)&lt;br /&gt;
::More serious? Do you mean more gritty, violent, realistic and depressing?-[[User:Oliveira|Oliveira]] 17:52, 12 August 2009 (UTC)&lt;br /&gt;
:Hells yeah. In the series there is no such thing as a recurring protaganist- if a character isn't one of the main characters, they die horrible bloody deaths. Also, Deathlands is all about the guns. When someone is described, so is their weapon-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 23:47, 12 August 2009 (UTC)&lt;br /&gt;
::Like Threads?-[[User:Oliveira|Oliveira]] 12:17, 13 August 2009 (UTC)&lt;br /&gt;
::With screenshots?&lt;br /&gt;
:I dunno-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:08, 14 August 2009 (UTC)&lt;br /&gt;
:I'd just like to point out that in all three Fallout games, there are only two recurring characters, and neither of them are the player. [[User:Raan|Raan]] 16:47, 26 February 2010 (UTC)&lt;br /&gt;
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== Unscoped revolver ==&lt;br /&gt;
&lt;br /&gt;
There IS an attainable version of the unscoped S&amp;amp;W Model 29. It's from the Motthership Zeta expansion, carried by a guy named Paulsen&lt;br /&gt;
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== 10mm SMG ==&lt;br /&gt;
&lt;br /&gt;
Is it me, or it looks more like UMP-9 than MP5K?&lt;br /&gt;
--[[Special:Contributions/194.11.24.40|194.11.24.40]] 23:00, 2 February 2010 (UTC)&lt;br /&gt;
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== R91 Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
It has some G3 qualities to it, but am I the only one who thinks it looks like a early model FAL? The handguard, stock, and magazine looks FAL-like to me. It could just be that I want most guns to be a FAL.&lt;br /&gt;
&lt;br /&gt;
:The furniture is based on various CETME series rifles. FAL furniture is also based on CETME rifles. Now, I'll admit that the stock is a bit closer to the FAL, but the magazine is actually closer to an M16 and the handguard is a mix of several designs (CETME, early G3, possibly FAL)&lt;br /&gt;
&lt;br /&gt;
== 10mm Pistol ==&lt;br /&gt;
I doubt the 10mm pistol is an IMI design, due to its similarity with a West Coast Colt design from FO1 &amp;amp; FO2, and the wave of nationalism in the US before the nuclear war.&lt;br /&gt;
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== Cowboy gun ==&lt;br /&gt;
&lt;br /&gt;
In the Mothership Zeta DLC, you encounter a cowboy character. We were never told what exactly time he is from, but we can assume late 1800s, Cowboy era. His gun is pretty much a magnum revolver, which is inaccurate for the timeline he is from. It's ammo is .44 Magnum. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
*Have this in mind. Although that Bathesda could have put .44 Rimfire ammunition, (And give him a more proper gun) it was more likely done for balancing reasons, some people may be like &amp;quot;Why the hell i can't shoot this gun, i have .44 magnum ammo!&amp;quot; when they should be using the rimfire version, see what i mean? --[[User:Yocapo32|Yocapo32]] 18:09, 19 April 2010 (UTC)&lt;br /&gt;
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:Well they could have just have a single action gun to fit the cowboy theme and still use the .44 magnum rounds. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Would've been a lot simpler to just give him a .45 Colt or something along those lines. That way they could simultaneously cover their asses with the revolver and the lever rifles. [[User:Asdfzxc920|Asdfzxc920]] 00:21, 4 July 2010 (UTC)&lt;br /&gt;
Like a .45colt Andaconda or Redhawk. The Henry rifle uses .44 rimfire yet in game it uses .44 magnum. Can't expect a game to get the guns right, I would love to see one though.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:03, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're discussing the fact that the Cowboy's gun uses a modern round, rather than the fact that it fires 9 projectiles per shot? Also, technology and science in the Fallout universe is based on 1950's sci-fi, so real-world rules don't apply.&lt;br /&gt;
&lt;br /&gt;
== What about the Minigun? ==&lt;br /&gt;
The ones that the Super Mutant uses, can it be applied here?&lt;br /&gt;
&lt;br /&gt;
The Fallout Minigun doesn't resemble a real one other than it has six rotating barrels.  However, the 5MM ammo crates do have &amp;quot;M134&amp;quot; stenciled on them, indicating that it might be intended to be a futuristic version of the modern Minigun. (Similar to the one Batou uses in GITS:SAC, which also looks and functions very dissimilar to a real M134.) There are also two other nomenclatures on the crate which are for the ball rounds and tracer rounds.  It's possible that &amp;quot;M134&amp;quot; is an overall DODIC for the linked ammo as well, and just happens to have the same nomenclature as a modern Minigun.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Microgun Fallout Miniguns are probably based on this&lt;br /&gt;
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== Chinese assault rifle ==&lt;br /&gt;
&lt;br /&gt;
There are suggestions this is actually based on [[AEK-971]]. Looks rather feasable --[[User:RussianTrooper|RussianTrooper]] 23:30, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks sort of like the Finnish RK 95, http://www.militaryimages.net/photopost/data/532/7_62_RK_95_TP.jpg &lt;br /&gt;
Including the rear sight, front sight post, rear sights, folding stock and the extent to which the reciever overhangs the pistol grip at the rear&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Iver Johnson&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson made plenty of these .32 break top revolvers, so their logo on the handle is in no way &amp;quot;strange&amp;quot;. Essentially the same exact design was produced by several companies-S&amp;amp;W, Iver Johnson, and Harrington &amp;amp; Richardson. Likely others as well. So really, the title should be changed to &amp;quot;Smith and Wesson .32&amp;quot; or some such. The logo on the handle is correct and not a mistake. See photo in link.&lt;br /&gt;
[http://mhguns.com/images/uploads/Forehand_Arms_32.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have to agree here, the Smith &amp;amp; Wesson '1st Model', '2nd Model', '3rd Model', '4th Model' and '5th Model' all look very similar to the Fallout 3 gun and they are also .32. [[user:Anjunafan|Anjunafan]]&lt;br /&gt;
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I decided to change it to a Smith &amp;amp; Wesson 2nd model. if you see any way to improve it, feel free to do so. --[[User:TravisTee|TravisTee]] 18:48, 6 December 2011 (CST)&lt;br /&gt;
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== First Person Pictures ==&lt;br /&gt;
I've noticed that this page is severely lacking in 1st person screenshots. I will take some in the next couple of days and hopefully, I will figure out how to upload them. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:31, 15 June 2015 (EDT)&lt;br /&gt;
 &lt;br /&gt;
I've added a few, I will continue to work on this page and find the rest of the guns. I did not remove the other picture of the Chinese Assault Rifle as I'm not sure if I have permission but it is cropped and I do believe we have a rule against cropping pictures. Anyways, do they look good so far?[[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 14:09, 18 June 2015 (EDT)&lt;br /&gt;
:I'm pretty sure I &amp;quot;took&amp;quot; that screengrab using google image search. Feel free to replace it. You can also add first person reload animations if you want to.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:30, 18 June 2015 (EDT)&lt;br /&gt;
::Added some reload pictures, I should have the page completed soon with all the pictures. Taking longer because I can't console command anything.[[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 15:15, 18 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picture captions ==&lt;br /&gt;
I have noticed that someone changed the captions on some of the screenshots I posted. While some of them are good, some of them contain false information and/or are downright ridiculous, I will be changing them back to describe exactly what is/was going on the pictures. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 20:03, 28 June 2015 (EDT)&lt;br /&gt;
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== Paradise Falls revolver. ==&lt;br /&gt;
&lt;br /&gt;
When you enter Paradise Falls, immediately inside there is a big sign asking you to &amp;quot;Stow your piece&amp;quot;, along with a picture of a hammerless revolver. I am unsure of the exact makers, but I figured that would be interesting to put on the list of weapons. After all, we're listing the Ruger, and that was just on the cover of a book. I'd do it myself, but I'm unable to get a screenshot of the game (one of the troubles with consoles). --[[User:TravisTee|TravisTee]] ([[User talk:TravisTee|talk]]) 03:02, 17 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stopping power differences ==&lt;br /&gt;
&lt;br /&gt;
Would it be at all worth it to mention the power differences between certain weapons? For instance, the 10mm pistol deals more damage than the chinese pistol when both use the same ammo.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 17:28, 29 October 2016 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
== Of assault rifles, sniper rifles, and flamethrowers... ==&lt;br /&gt;
&lt;br /&gt;
So, I feel inclined to point out a few things: given the curve to the magazine and the pistol grip design, I almost want to say that the R91 draws some influence from the CETME rifle. Secondly, the Flamer seems to have more in common with an M9 or M9A1 flamethrower than an M2. Lastly, I have no idea what the deal is with the DKS-501 sniper rifle, but I'm pretty damned sure that it doesn't really have anything to do with the SV-98. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:38, 9 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, okay. I can see the CETME influence and the DKS-501 point is apt. I'd love to see this page be updated like NV's a bit. Other than what you've mentioned, I don't really know what else to add/change.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 13:34, 31 August 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1124477</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1124477"/>
		<updated>2017-08-28T15:35:11Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* Thanks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ammunition Types=&lt;br /&gt;
I will update the list as I acquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
   Jacketed Hollow Point (Added through the Gun Runners Arsenal DLC, it inflicts greater damage with a far less severe penalty on Armor penetration)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Jacketed Flat Point (Slightly increases damage, reduces weapon spread and gives a small armor penetration to lightly armored foes)&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Jacketed Hollow Point&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Match (Added in the GRA DLC, Increases damage slightly but decreases overall spread)&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster, larger quantity of ammunition when bought usually in excess of 100 rounds)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Jacketed Hollow Point (Added through the GRA DLC, Hand Load Only)&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  00 Buck (Standard Shotgun shells that spray 7-8 pellets in a burst)&lt;br /&gt;
  4/0 Buck (Added through the GRA DLC, only 4 pellets in each shell but they inflict a larger amount of damage in return)&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable.)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  4/0 Buck Magnum (Added through the GRA DLC, same as 4/0 Buck but does even further damage at the expense of weapon wear)&lt;br /&gt;
  Slug (More damage, better range, loss of spread)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
  Dragons Breath (Added through GRA DLC, adds an incendiary effect, equivalent to a short ranged flame-thrower)&lt;br /&gt;
  Flechette (Added through the GRA DLC, fires 5 steel darts in a burst giving more armor penetration at the expense of damage)&lt;br /&gt;
  Pulse (Added through the GRA DLC, fictional round that gives an electromagnetic pulse on impact, effective against robots and power armor)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
  3/0 Buck&lt;br /&gt;
  3/0 Buck Magnum&lt;br /&gt;
  Pulse&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Very expensive, ignites targets in impact dealing additional fire damage)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Explosive (Added through the GRA DLC, creates a secondary explosion upon impact dealing equivalent damage to a Frag Grenade)&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Jacketed Soft Point (Added through the GRA DLC)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Shouldn't this ^ be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
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Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here are the facts.&lt;br /&gt;
1: It is 95% FICTIONAL. The thumbhole stock has been modeled, but at a position that makes it redundant. At the end of the fore-arm, the black taper is similar to that found on the Remington 700 BDL, the bolt action is completely FICTIONAL and the magazine model is completely FICTIONAL.&lt;br /&gt;
2: The Varmint Rifle was originally supposed to be chambered in .22 LR but the game developers decided to chamber it in 5.56mm. This is evident, as an in game character, in freeside (Dixon) has a varmint rifle, but carries 16 .22 LR rounds. The game developers also comment on this, giving direct comfirmation to the claim.&lt;br /&gt;
3: The gun is completely fictional. As far as my knowledge goes, it is NOT based on any rifle that exists.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
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According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
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In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
During World War II, Soldiers issued the M3A1 SMG were also issued a quick, simple conversion kit. The kit consisted of a spare, screw on 9mm barrel (as in, the .45 calibre barrel could screw off) and a 9mm bolt carrier. This was done, because in occupied germany, 9x19mm Paqrabellum was in HUGE supply and ammo could have been easil obtained from fallen german soldiers. Though 25,000 kits were originally requested for procurement, this was changed to a recommendation by the Ordnance Committee in December 1943 that only 500 9mm conversion kits be obtained.[9] Procurement was authorized in February 1944, but it is believed that only a limited number of kits were actually produced.[9] These conversion kits included a new 9mm barrel, replacement bolt and recoil springs, a magazine well adapter for use with Sten magazines, and a replacement 9mm STEN magazine of British manufacture.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
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Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
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The bit on the stock is a reference to Woody Guthrie's guitar, which had &amp;quot;This machine kills Fascists&amp;quot; on it. The phrase on the stock is &amp;quot;Well, this machine kills Commies.&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:58, 2 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
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:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
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::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
Not so.  The in-game image for the 12.7mm intermediate round shows it having a bottle-necked case and a spitzer-type bullet.  It's essentially the .50BMG with shortened case and projectile lengths. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:08, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay, a few things.&lt;br /&gt;
First of all, who cares? So what if they call one a rifle and the other a launcher? Does it really put a huge dampner on your day? They called one a launcher and one arifle to sway away differences. Bethesda are already using an existing firearms' firms' weapon, why add more legal jonder to use the correct name?&lt;br /&gt;
Second: There are MULTIPLE .50 calibre firearms, just because the only one you know of is the &amp;quot;.50 barret&amp;quot; because of &amp;quot;COWADOODY&amp;quot;. The Rifle is a Ultima Ratio &amp;quot;Hecate II&amp;quot; and NOT a barret.&lt;br /&gt;
3rd: there were 45 prototypes beforethe AR-15 came into light. 5 of these were original AR-10's experimenting with 5.56x45mm NATO rounds, AS WELL as 7.62x51mm NATO.&lt;br /&gt;
Fourth, but not last. There are alot of weapons they don't have a page, for what reason? Is left up to speculation,my theory being they probably don't have enough people with the time or effort to put up a tab about a fictional grenade machine gun or a missile launcher, because they do not resemble ANY known weapon. The 10mm SMG is based off the MP5, as the MP5, including it's prototypes and the ill-fated &amp;quot; H&amp;amp;K SMG&amp;quot; program WERE chambered in .40 S&amp;amp;W and 10mm auto, designated MP5/40 and MP5/10 respectively [http://www.imfdb.org/images/c/c7/Heckler_and_Koch_MP510.jpg] Here is the 10mm auto MP5.&lt;br /&gt;
Lastly, If you have a problem with the weapons not included. Be our guest, make a tab for them, use your vast knowledge of firearms and military weapons to deduce which gun they all are. And please, use your MW3 game booklet.&lt;br /&gt;
&lt;br /&gt;
Now THAT is condescending. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
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I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
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Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
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Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
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== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
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Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
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That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
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JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
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== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
I'm far from any gun expert, I'm just browsing, but I would say the Riot shotgun looks like an Ithaca 37 'Riot' version with a pistol grip. All the developers did was make the grip and rump a wood texture and slap a drum magazine on the underside and bam, you have a fully automatic 'riot' shotgun. (1/7/14)&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
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Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
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==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My personal opinion, it is the Ithaca Burgler &amp;amp; Auto pistol, a 20 gauge double barrel pistol gripped shotgun. But it has been known to be chambered in 12 gauge. But the closest is simply a pistol Gripped, rebuilt or modified double barrel shotgun, salvaged from the wasteland. [[GOOBER]]&lt;br /&gt;
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== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
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:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
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Alright, Please submit proof that it is not infact based off the Desert Eagle, please post pictures of this design so I may shoot down your deluded graces of Granduer. The slide, safety, grip, trigger assembly and hammer are all based off the desert eagle. There is NO gun that even RESEMBLES the N99 other than the Desert Eagle. Another point of reference is that, in Fallout 3, reading a manifesto on firearms of the wasteland, it describes the N99 as a gas operated pistol... Isn't the Desert Eagle Gas operated? hmm? I wouldn't know, I'm just a shit kicker from a country hick town, don't know much about them fancy american videogames school on how to learn guns and shoot good, But near as I can tell, it IS a desert Eagle and it IS valid to be on it's own page. [GOOBER]&lt;br /&gt;
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==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|The Courier wanders into Freeside with his rifle slung across his back.]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|A Mercenary stands equipped with an M79]]&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|A caravan guard waits for his caravan, oblivious to the fact he is in Freeside.]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|450px|thumb|none|Joshua Graham sits at his table with his pile of M1911 handguns, inspecting each one.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Courier, adding some insult to injury, aims the &amp;quot;Maria&amp;quot; in the Tops Casino.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima at a Fiend in the opening FMV.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|The Courier fires his Survivalist's Rifle, giving us a view of the action cycling and the very large muzzle flash.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|650px|none|All variations of the Winchester 1886. On the left is the basic rifle, and on the right is the fully upgraded version.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
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== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
To be curt, it is just an artists conception flaw. Like, on the movie poster of Zombieland, it shows Tallahasee's Mare's leg converge to a double barrel weapon, the photoshopper's mistake. They happen, I wouldn't think any more on the matter. [GOOBER]&lt;br /&gt;
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there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;br /&gt;
It does not resemble any realworld firearm and it is not important to any story of the game. Therefore, it is not important enough to add to the page.&lt;br /&gt;
&lt;br /&gt;
== Lahti L-39 is basis for Gauss Rifle? ==&lt;br /&gt;
&lt;br /&gt;
I was shown a video of a Lahti L-39 (http://www.youtube.com/watch?v=1xh2tfZrhB0) and could not help but notice more than a passing resemblance to portions of the Gauss Rifle (http://fallout.wikia.com/wiki/Gauss_rifle_%28Fallout%3A_New_Vegas%29).&lt;br /&gt;
&lt;br /&gt;
The stock and receiver look very similar, the trigger and grip are in a similar position, and the muzzle has the same shaped barrel shroud as the L-39 (albeit shorter).  The big old box magazine on top got moved to the side though.&lt;br /&gt;
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Does anyone else have that conclusion too?&lt;br /&gt;
&lt;br /&gt;
--[[User:MadCat221|MadCat221]] 14:50, 12 February 2012 (CST)&lt;br /&gt;
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It always reminded me in both this and ''Fallout 3'' of the FG-42, especially where the magazine is. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:39, 2 July 2015 (EDT)&lt;br /&gt;
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== Benny's unique Browning ==&lt;br /&gt;
I recently noticed that the gun benny uses is called a &amp;quot;Renaissance&amp;quot; Hi-Power. i'm not sure if it's referring to just the engravings on the gun, or if the gun is somehow different in other ways. Can anyone comment on that? --[[User:TravisTee|TravisTee]] 13:37, 8 March 2012 (CST)&lt;br /&gt;
Benny's Pistol isnt called renaissance. It is a Hi Power, in game known simply as 9mm Pistol, but its called &amp;quot;Maria&amp;quot; Referring to the engravings on the pistols grip --[[User:Smish34|Smish34]] 14:24, 15 March 2012 (CDT)&lt;br /&gt;
: It does seem to be that the pistol design was heavily influenced by (if not directly copied from) the Browning Renaissance: http://www.gunsinternational.com/Browning-RENAISSANCE-Hi-Power-9mm-1968-like-brand-new-factory-master-engraved-Pearlite-grips-gold-trigger-original-soft-case-45-year-old-manual-.cfm?gun_id=100390517 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:47, 23 November 2013 (EST)&lt;br /&gt;
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== Le Longue Carabine. ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else pick up on the fact that besides meaning &amp;quot;The Long Rifle&amp;quot; Le Longue Carabine is also one of the nicknames of the main character from Last of the Mohicans, as well as being one of the names of his rifle.--[[User:Westernman1987|Westernman1987]] 14:34, 8 March 2012 (CST)&lt;br /&gt;
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== Service rifle ==&lt;br /&gt;
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Question, The service rifle is said to be based on the M16A1. But it has a newer forward bolt assist, and a brass defector. Wouldnt that make it based off of a Colt Model 715? One more question, Can you get the M1 Garand on the PS3 version? --Gunner5&lt;br /&gt;
: Possibly. The 715 is semi-auto, correct? [[User:Chitoryu12|Chitoryu12]] 13:09, 30 April 2012 (CDT)&lt;br /&gt;
:  Yes, you can.  You can read about it here; http://fallout.wikia.com/wiki/This_Machine  You can also get a weaker M1 Garand from the Gun Runner's Arsenal.&lt;br /&gt;
&lt;br /&gt;
== VATS ==&lt;br /&gt;
&lt;br /&gt;
When you enter VATS, how the hell do you shoot more than one bullet. It will only let moe shoot off one bullet.&lt;br /&gt;
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You need enough AP if you want to perform more than one &amp;quot;attack&amp;quot; action. --13:36, 15 March 2012 (CDT)&lt;br /&gt;
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== Colt 733 ==&lt;br /&gt;
&lt;br /&gt;
Now the description of the rifle on the page states that 'the supressor is not used in game'. One recruitable character named Lily uses the 733 and mounted on it is the supressor. That's why the file is there.&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:31, 1 May 2012 (CDT)&lt;br /&gt;
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== A Light Shining in Darkness = Colt New Agent ==&lt;br /&gt;
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I saw a picture of a Colt New Agent a few minutes ago and realized that that's what A Light Shining in Darkness is. It has all the characteristics of it: gutter sights, skeletonized hammer and trigger, Officer model size...etc. --[[User:ColonelTomb|ColonelTomb]] 11:28, 6 May 2012 (CDT)&lt;br /&gt;
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:I'm inclined to agree with you on that, they are very similiar. Nice find! --[[User:SmithandWesson36|SmithandWesson36]] 12:42, 6 May 2012 (CDT)&lt;br /&gt;
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== Hunting Revolver ==&lt;br /&gt;
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Joshua Sawyer said the Hunting Revolver is based on the BFR, with a little bit of Bison Bull as well. Should we add this info ?&lt;br /&gt;
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[http://www.formspring.me/JESawyer/q/420674336173608655 Link here]  --[[User:Silver|Silver]] ([[User talk:Silver|talk]]) 13:10, 26 February 2013 (EST)&lt;br /&gt;
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== Need help with this Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|500px|???]]&lt;br /&gt;
Help would be appreciated. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:52, 10 August 2013 (EDT)&lt;br /&gt;
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:Looks like a [[OSP-30 Flare Pistol]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:06, 10 August 2013 (EDT)&lt;br /&gt;
[[Image:OSP-30-2.JPG|thumb|none|500px|Looks kinda like this.]] &lt;br /&gt;
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It looks like a italian ww2 model. [[User:Swedishgunbrony|Swedishgunbrony]]&lt;br /&gt;
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:I believe it is based on a Brescia Model 00:[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1 inch]]There are some slight differences such as the trigger and the positioning os some of the pins, but there are some pretty distinctive features such as the shape of the back of the frame and the pistol grip which suggests this is the gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:19, 20 June 2014 (EDT)&lt;br /&gt;
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== Varmint Rifle ID ==&lt;br /&gt;
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I think I may have found what it is.&lt;br /&gt;
&lt;br /&gt;
http://www.mossberg.com/product/rifles-bolt-action-centerfire-mvp-series-mvp-predator-mvp-predator-185-medium-bull-barrel&lt;br /&gt;
:That can't be what it's based on. Fallout came out in 2010 and Mossberg introduced the MVP in 2011. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:32, 11 August 2014 (EDT)&lt;br /&gt;
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== Garand ==&lt;br /&gt;
If it's chambered for .308, wouldn't that make it either an M1E14 or T35? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:05, 7 January 2015 (EST)&lt;br /&gt;
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==Two Things==&lt;br /&gt;
&lt;br /&gt;
Is it possible the .357 revolver is actually a Ruger Vaquero or similar SAA derivative? There are, I believe, other single action revolvers like this chambered for .357. Isn't it possible it's one of those?&lt;br /&gt;
&lt;br /&gt;
Also, looking at the 12.7mm SMG, does it seem like a stretch for anyone else that it's a hybrid of the FN P90 and the Kriss Vector? It very clearly uses magazines like either the P90 or Calico M950, and it appears to (and honestly would probably ''have'' to) use the recoil system of the Vector. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:22, 24 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
1. There aren't any markings on the gun so if it's a SAA and fires .357 Magnum, you're pretty much in the ballpark with guessing what type it is. &lt;br /&gt;
&lt;br /&gt;
2. I'd say the 12.7mm SMG is close to what you described, a TDI Vector without a stock, loaded via P90 style magazines.&lt;br /&gt;
[[User:PaperCake|PaperCake]] 00:15 25 January 2015 (EST)&lt;br /&gt;
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Am I justified in adding it to the page? We have the PDW 57 from ''Black Ops 2'' listed as a P90 due to the mags; this is pretty much a hybrid but no other modern SMG has magazines like that. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:29, 29 January 2015 (EST)&lt;br /&gt;
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* J.E. Sawyer said the gun was inspired by both the P90 and the Vector, but sadly the page the message was in got updated and deleted it, and Google blocked viewing of the old version. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 16 April 2016 (EDT)&lt;br /&gt;
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== A Tale of Two Wastelands? ==&lt;br /&gt;
&lt;br /&gt;
So, I've noticed there are a few other extensive, major mods that have their own pages, and I was wondering how receptive IMFDB would be toward TTW having its own page. In a nutshell, this mod is a (completely legal) way to play both ''Fallout 3'' and ''New Vegas'' as one continuous story: the player begins life in Vault 101 and after a certain point has the ability to hop on a train West. I can do screencaps and provide information as needed, but is this something IMFDB can justify?&lt;br /&gt;
--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:55, 18 July 2015 (EDT)&lt;br /&gt;
::According to the rules if a mod is &amp;quot;popular enough&amp;quot; it can have its own page. Granted if features enough new weapons not the same ones found in the original game. To me this looks like this mod features all the guns from the two games. The other admins should also take a look at it. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:07, 19 July 2015 (EDT)&lt;br /&gt;
::It does and it doesn't. .32 ACP is removed entirely, the ''Fallout 3'' guns now have iron sights, attachments, and benefit from the better mechanics in ''New Vegas.'' Obviously the weapons themselves change where they appear as well, and it fully integrates weapons from all DLCs into both games (so the double barrelled shotgun is one of the high tier shotguns in the Capital Wasteland rather than being exclusive to Maryland, and Super Mutants often wield BARs and MI Garands). Considering we have pages for things like Project: Reality, it seems fair to me this should too. But it ''is'' up to the admins. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:27, 19 July 2015 (EDT)&lt;br /&gt;
:::I would say it would an unnecessary addition. No need to bloat the page with the same info you can find on another page--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:00, 24 October 2015 (EDT)&lt;br /&gt;
::::Well, I was actually thinking of a new page entirely, since it's a fairly comprehensive mod. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 10:28, 19 November 2015 (EST)&lt;br /&gt;
:::::I'm fairly sure IMFDB has rules against pages of unofficial ''stuff'' A Tale of whatever can be well made and all that, but it's not an official game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adding More Guns ==&lt;br /&gt;
&lt;br /&gt;
So, having played the game a fair bit recently (right now, I'm trying to earn the favor of the Boomers), and I've noticed a couple of guns that I think should be added, in addition to some of the ones already listed. However, I could use some help. For starters, some screencaps of the Gauss Rifle, 12.7mm Pistol and SMG, 25mm Grenade APW, and possibly some more things that I think up and put here later would be greatly appreciated. Now, the guns that I think may qualify for inclusion: A wood-furnitured G3 (and by that I mean the R91 from FO3) on the Commando perk icon, some stationary artillery pieces (some howitzers at Nellis and one in the Legion's main camp, some AA guns at Hoover Dam, including one on a billboard about the dam, and some fixed artillery in Big MT) that I could use help identifying, the 25mm Grenade APW, which looks based on a Remington 1100, the sawn-off side-by-side shotgun, the sniper rifle (looks JNG-90ish), the minigun, as ever in 5mm, the M134-based Shoulder-Mounted Machine Gun, the 12.7mm pistol, which is based on the SIG-Sauer 14mm from the 1st game, which was based on the Hammerli 280 (at least, according to somebody else here), the Red Ryder BB gun (because it's been mentioned on other pages, and, well, why the hell not), I know for a fact that I've seen something that looks like the Flamer, but I can't quite put a finger on it, same goes for the Grenade Machinegun and the Missile Launcher, the frag grenades (which look like a Type 97/Mk. 2 mix), the incendiary grenade, which looks like either an AN/M14 or an M18, the C4 (made of M112 charges- they're even marked as such), some probably-fictional-but-hopefully-not-frag mines, and some stuff that's already been mentioned, including the 12.7mm SMG (P90/Vector hybrid), Gauss Rifle (Lahti L39-based), Flare Gun (based on a Breda 00), etc. Now that you've read this massive block of text, do you have anything to say about it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:47, 2 May 2017 (EDT)  P.S.: Due to the ads on this site, this took forever to type.&lt;br /&gt;
&lt;br /&gt;
:Why not? ( booo Boomers ) -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 22:07, 2 May 2017 (EDT)&lt;br /&gt;
::Brotherhood of Steel is where it's at. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:05, 3 May 2017 (EDT)&lt;br /&gt;
On the topic of additional guns, there are some from Fallout 3(Chinese pistol, a pair of the modified G3's, etc.) in the backroom of Mick and Ralph's. Would these be worth adding?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:55, 3 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Absolutely. It's really a shame that they didn't just add those to the game. Things like 10mm Shansi Type 17s and G3s with wooden furniture are too cool to ''not'' include in games, especially when the assets are available. On the topic of cut content, there was apparently supposed to be a full-length side-by-side shotgun in the game, but it was cut. Despite this, they still kept the short-barreled, pistol-gripped model that fires 2 12-gauge shells at once, which I have lovingly christened &amp;quot;The Wrist Wrecker&amp;quot;. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:37, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, for the sake of screenshots, I'm going to check with the Fallout Wiki to see if it's okay with them if I use their shots. Does that sound like a good idea? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:58, 4 May 2017 (EDT)&lt;br /&gt;
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Fine with me. I have no real authority on the matter, but I also have no means of screencapping. I'm really helpful :P.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:39, 5 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
To add some more, having played this game a bit more (whoever came up with the idea of Cazadores is a massive dick), I've noticed something else: the magazine covers. The &amp;quot;Police Stories&amp;quot; one has another Vaquero, the &amp;quot;Milsurp Review&amp;quot; one has M1928 Thompsons (seemingly an actual photo), and the &amp;quot;Guns and Bullets&amp;quot; one has a Ruger GP100. Also, is it just me, or does the .44 Magnum's inventory icon look like a Webley Mk. VI? To finish it off, I've finally gotten permission to add their screenshots, albeit with the appropriate credit where credit is due. In the words of the user named Jspoelstra, &lt;br /&gt;
&amp;quot;You can use them, but we need credit for our images. If you use in the image its summary comment:&lt;br /&gt;
Copyright Bethesda Softworks (see {{Copyright FNV}})&lt;br /&gt;
Created by user who create the image, Wikia's Fallout Wiki&lt;br /&gt;
all should be good.&amp;quot; So, happy days. Have fun, and watch out for giant wasps. Yours truly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:27, 10 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sounds good to me. I also get a Webley vibe from the .44 icon. Thanks for the cazadore PSA :). --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:31, 11 June 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
A toy Type 56 appears on a [http://fallout.wikia.com/wiki/File:Freddy%27s_Fear%27s_House_FNV_El_Rey.jpg costume contest] poster that was reused from Fallout 3. --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 16:27, 12 August 2017 (EDT)&lt;br /&gt;
:Thanks for the heads-up! Feel free to add anything you think should be there to the page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:44, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Colt SAA or Ruger Vaquero ==&lt;br /&gt;
&lt;br /&gt;
I admit, I am not exactly an expert on the subject, but I believe it may be inaccurate to say that the .357 Magnum Revolver is a Ruger Vaquero. I believe it may be more accurate that it mixes elements of both the Vaquero and the Colt SAA. The presence of a transfer bar, the cylinder moving backwards during reloading and rotating without the hammer being half cocked are all features of the Vaquero, but it still shares visual similarities with the Colt SAA, perhaps most notably the three screws beneath the cylinder, whereas the Vaquero only has two. &lt;br /&gt;
&lt;br /&gt;
With that in mind, I will alter the entry to a hybrid of the two revolvers. --[[User:TravisTee|TravisTee]] ([[User talk:TravisTee|talk]]) 13:44, 20 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Joshua Sawyer confirmed that the artist for New Vegas intended it to be a Single Action Army but used a number of references for it, so it probably isn't unlikely that a Vaquero was used. It's more of a mishmash of Single Action Army, Vaquero and reproduction as well. The gun has the overall look of a Single Action Army, plus all the features of the Vaquero and a few from reproductions, like the lack of a pin in the frame that is commonplace on reproduction SAA's but not on the Vaquero and original SAA.&lt;br /&gt;
&lt;br /&gt;
It's the same case for the Brush Gun, Police Pistol and other guns where it's several ideas mixed together to make the gun rather than one unique piece. It makes sense it'd be a mishmash given that its an alternate timeline, plus the .357 chambering gives it away as a repro rather than an original. So listing it as a hybrid makes more sense than it being a straight Vanquero, though I'll go through again and check everything.  --[[User:PaperCake|PaperCake]] 14:44, 20 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks alot to all who have been working on this page recently. NV is one of my favorite games, so seeing its page improved makes me happy.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 11:35, 28 August 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008&amp;diff=1122016</id>
		<title>User talk:MoviePropMaster2008</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008&amp;diff=1122016"/>
		<updated>2017-08-10T13:25:05Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removing the link to old discussions.  I don't want people digging through old discussions and bringing them up again.  Sorry [[User:StanTheMan|StanTheMan]].  I know you meant well. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 23:18, 15 July 2016 (EDT)&lt;br /&gt;
: Fair enough, sir - no prob. ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 19:00, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2016 Discussions==&lt;br /&gt;
Will be posting some nice pics of screen used guns soon.  I saw PhoenixEnt over the weekend and it was nice.  Got some great help from PhoenixEnt, Papac from Cinema Weaponry and Mike Tristano and a few others (but I had forgotten how much a hassle it is to set up backgrounds and studio photography of the guns.  LOL.  best regards, [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:45, 27 June 2016 (EDT)&lt;br /&gt;
: Awesome! Rather touched you left said remarks for me personally on my page, heh. :D In any event thanks loads, and glad to see ya back! (PS - Hope ya don't mind, but I left a link above to your older discussion page.) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:55, 28 June 2016 (EDT)&lt;br /&gt;
:: Lol, 'old timers'. I find that funny, then I remember it's been a half-dozen years since I first came on here.. Hard to believe. Anyway, there are a good few older folks around, though some only seem to pop in here and there. The images you're bringing in are awesome though, so there's that. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:50, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Current Screen used guns pics shot and uploaded ==&lt;br /&gt;
[[File:Starr-1858-Revolver.jpg |thumb|none|400px|]]&lt;br /&gt;
[[File:ColtWalker1847ScreenUsed.jpg |thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg |thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg ‎ |thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Original MP7.jpg |thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:310toYumaSpencer.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:310YumaBenFosterSchofield01.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:AustinPowersAP9Chrome.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:CrowShotgunScreenUsed.jpg|thumb|none|400px|]]&lt;br /&gt;
[[File:Die-Hard-P7M13.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:EscapeFromLA 629Performance.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:GodBlessAmericaM1911A1.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:JohnnyDangerouslyColtNewService.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:PunisherWarZoneModel500.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:RED-SW460V.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:ResidentEvilExtinction-L85A1.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:RIPD-Gold-Revolver.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:RIPD-Silver-Revolver.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Route666 Model38.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Route666-Remington870.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Route666-TaurusPT92Black.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666Makarov.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666MGCPythonReplica.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666MGCReplica357.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666Model681.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666SilverTaurus.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:ShadowLARSilverLongSlide.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Untouchables-Model-10.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:WIndTalkerThompson.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== A Few Comments and Questions ==&lt;br /&gt;
&lt;br /&gt;
Sorry, if I'm writing that the wrong way, you may move it wherever you want (just in case, I've noticed a section named &amp;quot;2016 Discussions&amp;quot;). The first thing I wanted to tell is just a random comment on an old discussion. I was searching for some old pictures in discussions and stumbled upon [[User talk:Funkychinaman/Archive 2#You were right to ban that ten year old|this one]]. Just to inform you - not only ''Violent Shit'' was not made by a 10 years old (director Andreas Schnaas was 21 during filming), it was professionally released in quite a few countries (including theatrically in native Germany) and even spawned a franchise of four movies and a remake so it may be as eligible as ''[[Razor Blade Smile]]'' or ''[[The Room]]'' (also it is closer to the latter, because movie is god-awful and is one of the worst I've seen and I've seen a lot). With that small nit-pick out of the way I wanted to ask three questions. The first one is: could you provide some information about [[Soldier#Flamethrowers|these flamethrowers]]? I believe it can make a good fictional firearm page, especially since they were also seen handed by several people in ''Science of the Movies'' series. Secondly I wanted to ask your opinion on how to improve [[User:Kloga/Sandbox#List of non-eligible titles|that]] for a possible page creation - I believe it could be used in many ways by both established users and newcomers alike and may save a lot of time and nerves for double-checking (made after re-watching two movies nearly in their entirety because I wasn't sure on firearms presence in both of them), useless page creation, etc. The third question is mostly out of curiosity - what is your opinion on using airsoft in independent productions? P.S. I'm from Ukraine and I'm 24 years old. Just in case. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 22:39, 15 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
I am a big fan of the movie Virtuosity and was wondering if you had anything from it that you would be interested in selling? Hope to hear from you soon, and thank you for your time sir. &lt;br /&gt;
&lt;br /&gt;
Charles Mineo&lt;br /&gt;
&lt;br /&gt;
I don't own any weapons or props from Virtuosity.  Most of those weapons were either sold to Cinema Weaponry (and ultimately converted back to mundane versions) or sold to Prop Store of London, never to be seen again.  But if I see anything around, I'll keep your post in mind.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:23, 4 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== La Femme Nikita ==&lt;br /&gt;
&lt;br /&gt;
I guess that in the first pic the lighting makes the receiver appear to be a different color.  You can go ahead and make the edits. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 04:44, 2 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt Series 80 with Eagle Seal ==&lt;br /&gt;
&lt;br /&gt;
Dear MoviePropMaster2008,&lt;br /&gt;
&lt;br /&gt;
First off, let me say that I hope I'm asking this question in the right place/fashion. If I'm not apologies for any inconvenience it cuased.&lt;br /&gt;
&lt;br /&gt;
I had a question about a picture you've uploaded of a Colt 1911A1 Series 80 that's been used multiple times around IMFDb, as is the semi-standard image for a 1911A1 with pearl grips.&lt;br /&gt;
I'm inquiring about a specific feature on this gun that I have not seen on another firearm like it; the small stamping of what appears to be an American Eagle seal. I haven't seen a gun with a seal like this and was wondering if you knew how or why this gun was stamped with it. Just a curiosity, really.&lt;br /&gt;
[[File:M1911Series80sPearlGrips.jpg|thumb|none|400px|The gun in question.]]&lt;br /&gt;
Thank you so much for your time, I appreciate it. --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 17:39, 4 February 2017 (EST)&lt;br /&gt;
::I don't know.  I'll ask the guy I bought it from.  I'll see if he knows.  My pics are a combo of MY inventory and the inventory of friends in the business, like Cinema Weaponry, et. al so I don't know the history of all the screen used guns I photograph.  Sometimes I photograph 'safe queens' aka unmodified weapons if I don't have a generic model to photograph. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 15:29, 11 February 2017 (EST)&lt;br /&gt;
:::That would be fantastic! Thank you! --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 11:02, 18 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Armorer Question ==&lt;br /&gt;
&lt;br /&gt;
Hey man, I've got a question. Potential career options have been rolling around in my head, and armorer was one that crossed my mind. But someone told me you have to live in Hollywood to be one of those, which is very far away from where I live. Is this true, or do you have any advice in the field you can share? Thanks.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:54, 8 August 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
::Armorer is a dying breed though.  Too many indie and low budget filmmakers are just buying their own cheap airsoft guns and putting the flash in later in CGI.  Indies and low budget films is where MOST armorers cut their teeth on the job.  But the most important point it,  are you anywhere near there is film production?  If you aren't, then the opportunities to actually do the job aren't there.  I wouldn't move to L.A. if you don't have several plans you can put into place.  Don't put all your eggs in one basket.  FYI, a few months back, I went to the offices of ISS to talk shop and the head of the weapons department told me that he had just seen the 12th young man coming in for a job to be an assistant armorer that day. Yikes.  Tons of young folks want to be armorers.  But the business model is moving away from that. :(  We had such a great time in the 80s and 90s but movies are mostly shooting overseas (thus they use the armorers that are in those countries) and there isn't enough work here.  Sure, some guys are working all the time, but that's due to their connections, but even that is a fraction of what it used to be.  hope this helps. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 21:44, 9 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks man. For both the advice, and all your site contributions. :D --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:25, 10 August 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008&amp;diff=1121642</id>
		<title>User talk:MoviePropMaster2008</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008&amp;diff=1121642"/>
		<updated>2017-08-08T12:54:19Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* Armorer Question */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removing the link to old discussions.  I don't want people digging through old discussions and bringing them up again.  Sorry [[User:StanTheMan|StanTheMan]].  I know you meant well. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 23:18, 15 July 2016 (EDT)&lt;br /&gt;
: Fair enough, sir - no prob. ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 19:00, 16 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2016 Discussions==&lt;br /&gt;
Will be posting some nice pics of screen used guns soon.  I saw PhoenixEnt over the weekend and it was nice.  Got some great help from PhoenixEnt, Papac from Cinema Weaponry and Mike Tristano and a few others (but I had forgotten how much a hassle it is to set up backgrounds and studio photography of the guns.  LOL.  best regards, [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:45, 27 June 2016 (EDT)&lt;br /&gt;
: Awesome! Rather touched you left said remarks for me personally on my page, heh. :D In any event thanks loads, and glad to see ya back! (PS - Hope ya don't mind, but I left a link above to your older discussion page.) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:55, 28 June 2016 (EDT)&lt;br /&gt;
:: Lol, 'old timers'. I find that funny, then I remember it's been a half-dozen years since I first came on here.. Hard to believe. Anyway, there are a good few older folks around, though some only seem to pop in here and there. The images you're bringing in are awesome though, so there's that. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:50, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Current Screen used guns pics shot and uploaded ==&lt;br /&gt;
[[File:Starr-1858-Revolver.jpg |thumb|none|400px|]]&lt;br /&gt;
[[File:ColtWalker1847ScreenUsed.jpg |thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg |thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg ‎ |thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Original MP7.jpg |thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:310toYumaSpencer.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:310YumaBenFosterSchofield01.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:AustinPowersAP9Chrome.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:CrowShotgunScreenUsed.jpg|thumb|none|400px|]]&lt;br /&gt;
[[File:Die-Hard-P7M13.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:EscapeFromLA 629Performance.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:GodBlessAmericaM1911A1.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:JohnnyDangerouslyColtNewService.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:PunisherWarZoneModel500.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:RED-SW460V.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:ResidentEvilExtinction-L85A1.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:RIPD-Gold-Revolver.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:RIPD-Silver-Revolver.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Route666 Model38.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Route666-Remington870.jpg|thumb|none|400px|]] ‎ &lt;br /&gt;
[[File:Route666-TaurusPT92Black.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666Makarov.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666MGCPythonReplica.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666MGCReplica357.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666Model681.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Route666SilverTaurus.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:ShadowLARSilverLongSlide.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:Untouchables-Model-10.jpg|thumb|none|400px|]] &lt;br /&gt;
[[File:WIndTalkerThompson.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== A Few Comments and Questions ==&lt;br /&gt;
&lt;br /&gt;
Sorry, if I'm writing that the wrong way, you may move it wherever you want (just in case, I've noticed a section named &amp;quot;2016 Discussions&amp;quot;). The first thing I wanted to tell is just a random comment on an old discussion. I was searching for some old pictures in discussions and stumbled upon [[User talk:Funkychinaman/Archive 2#You were right to ban that ten year old|this one]]. Just to inform you - not only ''Violent Shit'' was not made by a 10 years old (director Andreas Schnaas was 21 during filming), it was professionally released in quite a few countries (including theatrically in native Germany) and even spawned a franchise of four movies and a remake so it may be as eligible as ''[[Razor Blade Smile]]'' or ''[[The Room]]'' (also it is closer to the latter, because movie is god-awful and is one of the worst I've seen and I've seen a lot). With that small nit-pick out of the way I wanted to ask three questions. The first one is: could you provide some information about [[Soldier#Flamethrowers|these flamethrowers]]? I believe it can make a good fictional firearm page, especially since they were also seen handed by several people in ''Science of the Movies'' series. Secondly I wanted to ask your opinion on how to improve [[User:Kloga/Sandbox#List of non-eligible titles|that]] for a possible page creation - I believe it could be used in many ways by both established users and newcomers alike and may save a lot of time and nerves for double-checking (made after re-watching two movies nearly in their entirety because I wasn't sure on firearms presence in both of them), useless page creation, etc. The third question is mostly out of curiosity - what is your opinion on using airsoft in independent productions? P.S. I'm from Ukraine and I'm 24 years old. Just in case. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 22:39, 15 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
I am a big fan of the movie Virtuosity and was wondering if you had anything from it that you would be interested in selling? Hope to hear from you soon, and thank you for your time sir. &lt;br /&gt;
&lt;br /&gt;
Charles Mineo&lt;br /&gt;
&lt;br /&gt;
I don't own any weapons or props from Virtuosity.  Most of those weapons were either sold to Cinema Weaponry (and ultimately converted back to mundane versions) or sold to Prop Store of London, never to be seen again.  But if I see anything around, I'll keep your post in mind.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:23, 4 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== La Femme Nikita ==&lt;br /&gt;
&lt;br /&gt;
I guess that in the first pic the lighting makes the receiver appear to be a different color.  You can go ahead and make the edits. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 04:44, 2 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt Series 80 with Eagle Seal ==&lt;br /&gt;
&lt;br /&gt;
Dear MoviePropMaster2008,&lt;br /&gt;
&lt;br /&gt;
First off, let me say that I hope I'm asking this question in the right place/fashion. If I'm not apologies for any inconvenience it cuased.&lt;br /&gt;
&lt;br /&gt;
I had a question about a picture you've uploaded of a Colt 1911A1 Series 80 that's been used multiple times around IMFDb, as is the semi-standard image for a 1911A1 with pearl grips.&lt;br /&gt;
I'm inquiring about a specific feature on this gun that I have not seen on another firearm like it; the small stamping of what appears to be an American Eagle seal. I haven't seen a gun with a seal like this and was wondering if you knew how or why this gun was stamped with it. Just a curiosity, really.&lt;br /&gt;
[[File:M1911Series80sPearlGrips.jpg|thumb|none|400px|The gun in question.]]&lt;br /&gt;
Thank you so much for your time, I appreciate it. --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 17:39, 4 February 2017 (EST)&lt;br /&gt;
::I don't know.  I'll ask the guy I bought it from.  I'll see if he knows.  My pics are a combo of MY inventory and the inventory of friends in the business, like Cinema Weaponry, et. al so I don't know the history of all the screen used guns I photograph.  Sometimes I photograph 'safe queens' aka unmodified weapons if I don't have a generic model to photograph. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 15:29, 11 February 2017 (EST)&lt;br /&gt;
:::That would be fantastic! Thank you! --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 11:02, 18 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Armorer Question ==&lt;br /&gt;
&lt;br /&gt;
Hey man, I've got a question. Potential career options have been rolling around in my head, and armorer was one that crossed my mind. But someone told me you have to live in Hollywood to be one of those, which is very far away from where I live. Is this true, or do you have any advice in the field you can share? Thanks.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:54, 8 August 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Office_(US)&amp;diff=1117738</id>
		<title>Talk:The Office (US)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Office_(US)&amp;diff=1117738"/>
		<updated>2017-07-18T18:55:01Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure if this counts, as it is both a deleted scene and printed in a magazine, but in &amp;quot;St. Patrick's Day&amp;quot; Dwight shows Jo a [[Nambu Type 14]] in a magazine. --[[User:Commando552|commando552]] 16:43, 10 August 2011 (CDT)--[[User:Commando552|commando552]] 16:43, 10 August 2011 (CDT)&lt;br /&gt;
[[File:Office dwight nambu.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python Used as a Starter Gun ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I just recently watched the episode where Michael creates the run for &amp;quot;the cure to rabies,&amp;quot; and I am pretty dang sure that Dwight uses a stainless Colt Python with a 6&amp;quot; barrel as the &amp;quot;starter gun&amp;quot; for the event.  Don't have a screenshot to prove it, could someone check that episode to verify it for me?  I'm sorry I can't remember what season but it should be season 3 or 4, because it's after (SPOILERS) Pam starts going out with Jim, but before he proposes to her.&lt;br /&gt;
:I've added it. --[[User:Funkychinaman|Funkychinaman]] 18:43, 8 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More entries ==&lt;br /&gt;
&lt;br /&gt;
First off, I have no means of screencapping, nor am I a good editor. So while I can point someone in the right direction here, that's all I can really do. Anyways, I know of three more entries that could be included. In &amp;quot;Survivorman,&amp;quot; Dwight observes Michael from a distance using a scoped bolt-action rifle. My best guess would be a Remington or Winchester. In &amp;quot;Frame Toby,&amp;quot; some police officers appear to be carrying Glocks. And in &amp;quot;The Farm,&amp;quot; Dwight fires a shotgun. It looked to me like a Remington 870. Hope this helps someone.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:05, 18 July 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:The [[IMFDB Screencapping Guide]] should tell you all you need to know about screencapping, and the [[IMFDB Page Templates]] should give you a leg up on editing as long as you know how to copy and paste. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:15, 18 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok, thanks. I still haven't put much time into editing. Thus, I wouldn't want to do something wrong and have it be labeled as vandalism.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 14:55, 18 July 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Office_(US)&amp;diff=1117669</id>
		<title>Talk:The Office (US)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Office_(US)&amp;diff=1117669"/>
		<updated>2017-07-18T12:05:30Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure if this counts, as it is both a deleted scene and printed in a magazine, but in &amp;quot;St. Patrick's Day&amp;quot; Dwight shows Jo a [[Nambu Type 14]] in a magazine. --[[User:Commando552|commando552]] 16:43, 10 August 2011 (CDT)--[[User:Commando552|commando552]] 16:43, 10 August 2011 (CDT)&lt;br /&gt;
[[File:Office dwight nambu.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python Used as a Starter Gun ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I just recently watched the episode where Michael creates the run for &amp;quot;the cure to rabies,&amp;quot; and I am pretty dang sure that Dwight uses a stainless Colt Python with a 6&amp;quot; barrel as the &amp;quot;starter gun&amp;quot; for the event.  Don't have a screenshot to prove it, could someone check that episode to verify it for me?  I'm sorry I can't remember what season but it should be season 3 or 4, because it's after (SPOILERS) Pam starts going out with Jim, but before he proposes to her.&lt;br /&gt;
:I've added it. --[[User:Funkychinaman|Funkychinaman]] 18:43, 8 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More entries ==&lt;br /&gt;
&lt;br /&gt;
First off, I have no means of screencapping, nor am I a good editor. So while I can point someone in the right direction here, that's all I can really do. Anyways, I know of three more entries that could be included. In &amp;quot;Survivorman,&amp;quot; Dwight observes Michael from a distance using a scoped bolt-action rifle. My best guess would be a Remington or Winchester. In &amp;quot;Frame Toby,&amp;quot; some police officers appear to be carrying Glocks. And in &amp;quot;The Farm,&amp;quot; Dwight fires a shotgun. It looked to me like a Remington 870. Hope this helps someone.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:05, 18 July 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Office_(US)&amp;diff=1117668</id>
		<title>Talk:The Office (US)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Office_(US)&amp;diff=1117668"/>
		<updated>2017-07-18T12:05:00Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* More entries */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure if this counts, as it is both a deleted scene and printed in a magazine, but in &amp;quot;St. Patrick's Day&amp;quot; Dwight shows Jo a [[Nambu Type 14]] in a magazine. --[[User:Commando552|commando552]] 16:43, 10 August 2011 (CDT)--[[User:Commando552|commando552]] 16:43, 10 August 2011 (CDT)&lt;br /&gt;
[[File:Office dwight nambu.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python Used as a Starter Gun ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I just recently watched the episode where Michael creates the run for &amp;quot;the cure to rabies,&amp;quot; and I am pretty dang sure that Dwight uses a stainless Colt Python with a 6&amp;quot; barrel as the &amp;quot;starter gun&amp;quot; for the event.  Don't have a screenshot to prove it, could someone check that episode to verify it for me?  I'm sorry I can't remember what season but it should be season 3 or 4, because it's after (SPOILERS) Pam starts going out with Jim, but before he proposes to her.&lt;br /&gt;
:I've added it. --[[User:Funkychinaman|Funkychinaman]] 18:43, 8 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More entries ==&lt;br /&gt;
&lt;br /&gt;
First off, I have no means of screencapping, nor am I a good editor. So while I can point someone in the right direction here, that's all I can really do. Anyways, I know of three more entries that could be included. In &amp;quot;Survivorman,&amp;quot; Dwight observes Michael from a distance using a scoped bolt-action rifle. My best guess would be a Remington or Winchester. In &amp;quot;Frame Toby,&amp;quot; some police officers appear to be carrying Glocks. and in &amp;quot;The Farm,&amp;quot; Dwight fires a shotgun. It looked to me like a Remington 870. Hope this helps someone.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:05, 18 July 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1116612</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1116612"/>
		<updated>2017-07-11T12:33:33Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], and [[Talk:Main_Page/Archive_6]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
A Happy New Year to all! --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:44, 31 December 2016 (EST)&lt;br /&gt;
:Damn, looks like somebody beat me to it. Oh well. Here's to another year of letting people know about the guns they're seeing in popular media. It'll sure be fun for me (even if I did get my wisdom teeth removed last Friday), and I hope it will be for all of you, too. May your 2017 be free of Lyme Disease and Communism. Cheers! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 23:48, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some question of rare gun in movie ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some question: I know, that pages about media, that contain only tanegashima matchlock are ineligible. But, the movie Azumi contain not only standart arquebuse, but also contain very rare, but realy historical exist Japanese matchlock revolver [http://radikal.ru/fp/8c7lkxhkdkcvs 1], [http://radikal.ru/fp/7o2nzza4ekx9z 2], [http://radikal.ru/fp/1cckd5cfhfmde 3], [https://s-media-cache-ak0.pinimg.com/564x/d3/9a/08/d39a08d69a70a389fd84a2910726202e.jpg like this]. So, may I upload screenshots on discussion page to view it for Administrators.&lt;br /&gt;
&lt;br /&gt;
[http://www.imdb.com/title/tt0384819/?ref_=fn_al_tt_1 Azumi page on imdb].&lt;br /&gt;
[[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:48, 6 January 2017 (EST)&lt;br /&gt;
:I added screenshots to disscussion page: [[Talk:Azumi]]. What do you think about eligibility of this page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:02, 19 January 2017 (EST)&lt;br /&gt;
::I vote for eligibility as the exact version of the gun is identified now. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:37, 19 January 2017 (EST)&lt;br /&gt;
:::Thank you very much! What will be the decision of other admins? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:14, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Excess Gun Image(s)==&lt;br /&gt;
Most recent example - http://www.imfdb.org/wiki/File:Remington_870_with_Hogue_pistol_grip.jpeg &amp;lt;BR&amp;gt;&lt;br /&gt;
Straight-up, I'm not sure this is a worthy image for inclusion. It's clearly a jacked one of someone's personal gun and not even that good a pic, either. I've seen quite a few excess gun images of this speed around actually, many only used on just one particular page (if that). Forgive me but I'm of the strong opinion that just because one particular show or movie has a gun in a particular configuration doesn't mean we absolutely have to have an image - in this case, *any* image - of said gun in said particular configuration. As stated we're not a gun encyclopedia, and I think this kind of thing leans a bit too far that way, frankly. I'd start marking some of these for deletion review but before I do I wanted some additional input on this. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:25, 18 January 2017 (EST)&lt;br /&gt;
:Makes sense to me. What page was that image used on btw?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:27, 18 January 2017 (EST)&lt;br /&gt;
:: &amp;quot;The following page links to this file: '''Talk:Remington Model 870'''&amp;quot; --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:05, 18 January 2017 (EST)&lt;br /&gt;
::: It was uploaded by Ominae I believe for the Gotham S3 page, now it looks like on that page it's been replaced with what I still think is a superfluous but admittedly much better image by Ben. I had put it on the talk page before deciding on posting about it here - I'll take it off there and nuke-tag it. That aside, I still think we have quite a load more of one-off gun pics and I wonder if they're really necessary in many cases.. I doubt it, but again, I wanted some extra input before I started nuke-tagging anything much more. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:44, 18 January 2017 (EST)&lt;br /&gt;
:::: I've deleted the original image, but I think it is worth keeping the newer one that Ben uploaded. It is different to all of the other pistol gripped 870 images we have, as all of them either have a shorter barrel or an extended tube. I wouldn't be surprised if there are actually other pages already that would benefit from this image, where this one is a closer match but people have used other images as there wasn't one like this available. As for the wider issue of when to stop adding gun images, my opinion on it is that we do not need pictures of every gun with every accessory that has been used. For example, we do not need a picture of an M4 with an Aimpoint T1 because it appears in one film. However, in this case it is actually the configuration of the gun itself that is unique rather than accessories attached to it, so I think that it is worth the image. Also, it isn't like this is some weird and esoteric custom build, it is a vanilla 870 that has had the stock replaced with a pistol grip, so a pretty common gun I would imagine.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:58, 18 January 2017 (EST)&lt;br /&gt;
::::: Well most of the problem here was the chump image originally put up, which has been dealt with (thanks BTW, Ben). That said, I agree there are other some pages that could use this one and that's all right, great, even - If it can be spread out some, and/or is needed for reference or something I've no problem, but I still think there is something about some gun images again that are only used/meant for one particular page - To have a gun image for one page because it 'matches' in every respect seems a bit ridiculous (that's even if it's used on a page) - Yet people seem to do that quite a bit lately and there are already a fair number images like that it seems. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:42, 19 January 2017 (EST)&lt;br /&gt;
:::::: We used to have a serious problem with some users (and some mods) who had this weird fascination with putting as many screencaps as possible.  This led to a change in the Rules and regulations.  I remember one page that had 30 (!!!) screenshots of the same character firing or brandishing the same gun in nearly identical poses.  It was silly, and thankfully, we don't have that problem any more.  Many pages that were created a while ago, might still not be updated.  Don't be alarmed if you see a ton of weird page formatting and photo discipline.  Check the dates and they're usually OLDER pages, back when IMFDB was more of a 'wild west' ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:47, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One Gun Pages ==&lt;br /&gt;
&lt;br /&gt;
I somehow confused. Do correspond pages with only one gun (which there was a lot lately) to IMFDB standards, or not? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:41, 20 January 2017 (EST)&lt;br /&gt;
:[[Rules,_Standards_and_Principles#It_must_have_more_than_one_real_firearm_in_it|Rules, Standards and Principles]] say in what case such page qualify: &amp;quot;1) the firearm is identifiable, well seen and important to the story. A film where 'some character' wields an 'unknown revolver' means nothing. 2) it has enough screen time for any viewer to wonder what make or model it is. 3) it must drive the plot forward and not be an 'incidental' prop (like something hanging on the wall in the background).&amp;quot;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 20 January 2017 (EST)&lt;br /&gt;
::I was actually wondering about that. There's a really cool game called &amp;quot;Receiver&amp;quot; that only has two guns, a commander sized 1911 and a snub-nosed revolver (really bad at IDing revolvers). I was thinking about making a page for it, but since there's only two guns, it would feel a little bit unnecessary.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 20 January 2017 (EST)&lt;br /&gt;
:::Movies and games are quite different things. At least movies show real guns, not something drawn on computer. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:33, 20 January 2017 (EST)&lt;br /&gt;
::::Well that guns are &amp;quot;real&amp;quot; in that they are based of actual firearms that exist (and function) in the real world.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:03, 20 January 2017 (EST)&lt;br /&gt;
:::::No, that's not always true.  There are tons of Anime and VG examples where the gun is a fanciful part of some designer or artists' imagination.  At least in Movies and TV, you KNOW that the item actually physically exists, even if it was built from scratch by some prop department.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:49, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Requesting a page for [[Mine (2016)]] == &lt;br /&gt;
So i recently watched the new Armie Hammer's movie and i think it would be neat to include that movie, there are G3s and AK derivatives used by the insurgents as well as M4s, berettas and Armie's sniper rifle which i think its a McMillan Tac .338 but not so sure:https://i.ytimg.com/vi/OkOcVIR0CL4/maxresdefault.jpg&lt;br /&gt;
&lt;br /&gt;
You can see the rifle very well and with better view in its movie trailer that you guys can watch though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 17:36, 2 February 2017 (EST)&lt;br /&gt;
:Once it's out, you're more than welcome to complete the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:03, 2 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Assessment==&lt;br /&gt;
&lt;br /&gt;
Having doubts that this is qualified, but need another set of eyes for this.&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/45ppbm3sd/&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/dea42nz0f/&lt;br /&gt;
&lt;br /&gt;
[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 22:16, 23 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: Looks like a slightly crudely modeled Glock 19 to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:22, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thought so too. I assume it's a no go? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 12:04, 24 February 2017 (EST)&lt;br /&gt;
:::There are a lot of better pages you can be working on. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:20, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adjustments ==&lt;br /&gt;
&lt;br /&gt;
I made some necessary changes to the Assault Rifles category. For some reason, it doesn't show up on the Main Page, so I'm posting here to let you know about it. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:58, 1 April 2017 (EDT)&lt;br /&gt;
:I've been tempted to do a joke page for April Fools, like a page for ''Game of Thrones'' or ''Lord of the Rings'', but I didn't want to set a bad example. Although I suppose the best prank would be to just restore the page for that porno someone created last year. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:17, 1 April 2017 (EDT)&lt;br /&gt;
::Okay, I know that it probably exists on the Internet (believe me, I've made more than a few poorly worded Google searches that I came to regret), but what kind of professionally/officially released porno has an eligible amount of guns in it? Actually, scratch that, I don't want to know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:33, 1 April 2017 (EDT)&lt;br /&gt;
::: Honestly can't remember if it was an 'original' piece or some parody (probably the latter), but there's at least one more recently where in just embedded ad clips I've seen there were several firearms well displayed that, other elements notwithstanding, would make it quite worthy of inclusion. Technically I would think it would be possible to do films of that sort if the firearms are shown in SFW spots, but as pornographic titles have a non-explicitly stated but quite implied unilateral ban, well that's pretty much that. Would make for a good joke though, I agree. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:24, 2 April 2017 (EDT)&lt;br /&gt;
::::They just have to start making parodies of the right films. ''This isn't Black Hawk Down'', or ''John Wick: A Porn Parody''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:56, 3 April 2017 (EDT)&lt;br /&gt;
:::::You also need to bear in mind that in a lot of countries there are laws that prohibit &amp;quot;violent&amp;quot; pornography. Even if you made a porno with gunfights that were in SFW portions, I am not 100% sure how the law works with this and I doubt that companies would want to take the risk. As for whether we ban them or not, we don't explicitly (no pun intended) do so, and personally (assuming that the page could be made relatively tastefully) I would not necessarily be against including them. However I don not think that there are many made that would fit our current inclusion criteria in the RSP. Mainly, we state that &amp;quot;the title must be available to the general public through recognized channels of commerce (Amazon, Blockbuster, Netflix, etc.). Self distribution via Amazon, home distribution or micro distribution websites do not qualify&amp;quot;. Although pornography is available on Amazon, I believe that it is only through other stores where Amazon handles the transaction so it is arguably inelligible. However, if there was a &amp;quot;pornographic&amp;quot; film which somehow got a wide theatrical release (the most recent example of this sort of thing that springs to mind is stuff like ''Nymphomaniac'') and it featured guns to our inclusion criteria, I would not have a problem with it getting a page. All thing considered though, it is unlikely to happen too much if at all.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:48, 3 April 2017 (EDT)&lt;br /&gt;
::::::IIRC somebody tried making a page for some pirate porn movie. Also, LOL Blockbuster.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 08:37, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
...who is getting sick of seeing the ''The Fast and the Furious'' series in the Featured Article section?--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 08:57, 21 April 2017 (EDT)&lt;br /&gt;
:Every once and awhile, the featured articles have a theme. To commemorate the new F&amp;amp;F movie, it's currently all F&amp;amp;F movies. It'll change soon. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:07, 21 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Call Of Duty: WWII Announced ==&lt;br /&gt;
Well, Activision just confirmed the WW2 setting for this years COD. At least that means it'll be easier to make a page for now! Also, just simple hopes, but I HOPE they have the Battle For Castle Itter in this game.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:51, 21 April 2017 (EDT)&lt;br /&gt;
:Was the original title ''Call of Duty: We've Run Out of Ideas''? Since it's Sledgehammer, it looks like ''Advanced Warfare'' will joining ''Ghosts'' on the Island of Unresolved Storylines. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:00, 21 April 2017 (EDT)&lt;br /&gt;
::Well, given how those two games you mentioned were so hilariously unpopular, I think that it's pretty clear that they won't be getting a sequel, largely due to the reputation built up by their predecessors. Also, Sean, we all have our hopes and dreams. I, for one, just hope that they throw in some more obscure weapons (preferably those actually used, but I'm down for prototypes, too), and finally pick up on some of the age-old errors (like holding Stens by the magazines and whatnot). Not likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:30, 21 April 2017 (EDT)&lt;br /&gt;
:::Regarding the Sten part, Sledgehammer Games did it correctly in Advanced Warfare, so ya can sleep well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:01, 21 April 2017 (EDT)&lt;br /&gt;
::::Well, folks, get ready. The trailer's coming out this Wednesday. Prepare thine anus. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:00, 22 April 2017 (EDT)&lt;br /&gt;
:::::What I do actually hope (but wouldn't be more than dreaming) is that when reloading a pump-action shotgun they finally learn to only cock it when empty. Still can't believe that it was done correctly in the 10-year old CoD3 but not in any of the later ones. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:43, 24 April 2017 (EDT)&lt;br /&gt;
::::::[https://www.youtube.com/watch?v=WpUSL5rAP8Y&amp;amp;t=0s Trailer] dropped and I was able to spot a Grease Gun, M1 Garand, M1903, STG-44, and a Luger P08. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:33, 26 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle IDs ==&lt;br /&gt;
&lt;br /&gt;
I can use some assistance with IDing a few commercial bolt-action rifles. The last one should be easy, with a very nice hsot of the bolt, but I just can't find anything that matches it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:33, 24 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:LongmireS4E01 14.jpg|thumb|none|600px|Closeup of the rifle in &amp;quot;Down by the River&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:Longmire_0406_rifles_01.jpg|thumb|none|600px|Mitch Dye (Keith Andreen) and Seth Buyers (Shane Woodson) with their rifles in &amp;quot;The Calling Back&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Longmire_0406_rifles_02.jpg|thumb|none|600px|Seth Buyers (Shane Woodson) takes aim with his rifle in &amp;quot;The Calling Back&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Longmire_0410_rifle_02.jpg|thumb|none|600px|Trot Smic ([[Aaron McPherson]]) with an unknown rifle in &amp;quot;What Happens on the Rez...&amp;quot; (S04E10).]]&lt;br /&gt;
[[File:LongmireS4E10 15.jpg|thumb|none|600px|Henry's rifle is seen in Season 4's finale &amp;quot;What Happens on the Rez...&amp;quot; (S4E10).]]&lt;br /&gt;
[[File:LongmireS4E10 18.jpg|thumb|none|600px|The bolt action seen in the rifle in Season 4's finale &amp;quot;What Happens on the Rez...&amp;quot; (S4E10).]]&lt;br /&gt;
&lt;br /&gt;
:I am fairly sure that the last one is a [[Mauser 98 Sporter]] of some sort, compare it to [http://i266.photobucket.com/albums/ii260/Fox1Hoodlum/Mauser%2098/IMG_7295.jpg~original this image at a similar angle] and you will see the resemblance of the shape of the bolt. Not sure about the rest, but is the rifle on the right of [[Media:Longmire 0406 rifles 01.jpg|this image]] also a Savage 99? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 24 April 2017 (EDT)&lt;br /&gt;
::Yup, that looks like a [http://www.practicalmachinist.com/vb/attachments/f24/112360d1405785047-mauser-98-safety-img_1521.jpg Mauser 98]. And nice catch with the other Savage 98. Thanks! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:07, 24 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CoD:WW2 again ==&lt;br /&gt;
&lt;br /&gt;
Here's the [https://www.youtube.com/watch?v=D4Q_XYVescc trailer]for the new CoD. Let's hope it's not only the European theatre with Americans and Germans, because that would be boring as hell.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:20, 26 April 2017 (EDT)&lt;br /&gt;
:Looks like they are going to mention the [http://mashable.com/2017/04/26/call-of-duty-wwii-holocaust-interview/?utm_cid=hp-n-1 Holocaust]. Curious to see how this pans out.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::Oh man, that article is a disgrace. But this isn't the place for politics...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:50, 26 April 2017 (EDT)&lt;br /&gt;
They should add more exotic WW2 guns like K-Pattern,Czech guns,Błyskawizas,Berettas...alongside all the repeating seen classic guns...&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:10, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creative Commons ==&lt;br /&gt;
&lt;br /&gt;
So, I was asking a member of another wiki (the Fallout Wiki, Nukapedia) if I could use some of their screenshots, as I'm unable to get my own. Well, he asked me this: &amp;quot;One quick question: I checked you site, and while its run on mediawiki, i could not find any creative commons license like wikia here has. Do younfolks operate under any of the creative commons licenses, or any other lisence for copyright and reuse?&amp;quot; Now, I'm not entirely sure what most of that means, so... how should I respond? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:08, 6 May 2017 (EDT)&lt;br /&gt;
:Seriously, what's the deal with our CC? Please help. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:56, 7 May 2017 (EDT)&lt;br /&gt;
::You may need to take this directly to Bunni. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 7 May 2017 (EDT)&lt;br /&gt;
:::I don't think screenshots on the Fallout wiki could be covered under a CC license, as they are derivative works of non-CC licensed material. This is the same with our site. We, and they, can still use these screenshots as they fall under the umbrella of fair use though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:30, 7 May 2017 (EDT)&lt;br /&gt;
::::So... what should I tell the guy? Should I just tell him that neither of us have a CC license, or something else? If at all possible, formulate an answer to his original question that I can just sort of copy-paste over there, 'cause I don't really understand much of this. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:52, 7 May 2017 (EDT)&lt;br /&gt;
:::::I don't fully understand this topic either (unless there happen to be any IP or copywrite lawyers here I don't imagine anyone on this does) but what I do know is that in this case Creative Commons licenses are irrelevant as they would not be applicable to screenshots of somebody else's copywrited work. For the sake of argument though, lets say that it is a drawing of a weapon done by a user there who has posted it with a Creative Commons Attribution-ShareAlike 3.0 License (which I think is what that site uses for stuff like graphics). Whether or not this site has a blanket CC policy is irrelevant, as the point of CC licenses is that you do not need to seek permission before using them, and all you need to do to reuse this material is to attribute the source and (in the case of this specific license) publish under the same type of CC license. As they are irrelevant in this case for screenshots, why is this person concerned about CC licenses anyway?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 7 May 2017 (EDT)&lt;br /&gt;
::::::I don't get any of this either; all I'm asking for is for someone to give me an idea of what I should say to him. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:31, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Female users ==&lt;br /&gt;
&lt;br /&gt;
There are anyone here? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:16, 6 May 2017 (EDT)&lt;br /&gt;
:Looking for a date, lol?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:14, 6 May 2017 (EDT)&lt;br /&gt;
:::^ lel i waz gunna say dis too do i get a cookie? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:33, 6 May 2017 (EDT)&lt;br /&gt;
::Now exactly why would you ask a question like that Danny? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:42, 6 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, AgentGumby and Ultimate94Ninja guessed right. Yeah. And girls that love guns are rare, specially here in Europe. And in this site they can even be geeky ( I love geeky/nerdy girls, they are so pretty...). And if you are reading this and you are a GIRL, well just tell me...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:35, 7 May 2017 (EDT)&lt;br /&gt;
:In the years I've been here, there have been few, if any, female users. Singling them out like this probably doesn't help. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 7 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Women have better things to do...... [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 17:01, 15 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Rurouni Kenshin (2012) live-action movie page missing? ==&lt;br /&gt;
&lt;br /&gt;
Whatever happened to the page? Did it get deleted, and if so was there a specific reason why? -- [[User:SSgt LuLZ|SSgt LuLZ]] 19:54, 7 May 2017 (GMT)&lt;br /&gt;
:I can't find any evidence of it. Do you know who created it? Did you ever make any edits on it? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:37, 7 May 2017 (EDT)&lt;br /&gt;
::I did remember once flipping through the page; it mentioned the various period revolvers used by Kanryu's goons and the Gatling Gun. But that was some time ago when I wasn't a member.  -- [[User:SSgt LuLZ|SSgt LuLZ]] 21:02, 7 May 2017 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Colt &amp;quot;Snake&amp;quot; revolvers &amp;quot;Differences&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
Should we make a page for determining the differences between the [[Colt Diamondback]], the [[Colt Python]], and the [[Colt Anaconda]]? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:50, 7 May 2017 (EDT)&lt;br /&gt;
:The case of Python vs Anaconda is already covered on [[Talk:Colt_Python#How_to_distinguish_a_Colt_Python_from_a_Colt_Anaconda|Python talk page]]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:10, 8 May 2017 (EDT)&lt;br /&gt;
:: I don't think so. There are clear distinctions between all three if you observe closely enough - the trigger guard size/shape, overall size of the frame and cylinder, placement of the 'prancing pony' and screw position above the trigger guard, as well as finish in the case of the Anaconda. That said, there aren't many Diamondbacks or Anacondas seen in comparison to Pythons, which themselves aren't featured as heavily in recent years. I think ID pages (which I'm a bit divided about personally) are only warranted if we're talking many versions/variants of very similar models or a series of models that are all quite identical looking in appearance; pages on ARs and 1911s make it there, even SIGs. Three revolvers don't. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:21, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please Help! ==&lt;br /&gt;
&lt;br /&gt;
I wanted to make all my gun galleries proper gun galleries but exept for the first two I made a mess. How can I solve? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:46, 17 May 2017 (EDT)&lt;br /&gt;
:You have '''/Gallery''' opening tag instead of proper '''Gallery'''. /Gallery is closing tag. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:56, 17 May 2017 (EDT)&lt;br /&gt;
: Thanks [[User:Dannyguns|Dannyguns]]&lt;br /&gt;
&lt;br /&gt;
== Weird question... ==&lt;br /&gt;
&lt;br /&gt;
This qualifies as firearm? &lt;br /&gt;
&lt;br /&gt;
https://en.m.wikipedia.org/wiki/Soviet_laser_pistol&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:57, 19 May 2017 (EDT)&lt;br /&gt;
:Possibly yes, if it would appear on screen. Until then, it's pointless. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:56, 19 May 2017 (EDT)&lt;br /&gt;
::I don't know if it meets the requirement of being a firearm. But we'll cross that bridge when we get to it.  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:08, 19 May 2017 (EDT)&lt;br /&gt;
:I m pretty sure we already crossed the bridge. I seen it, just dont remember where...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:21, 20 May 2017 (EDT)&lt;br /&gt;
::If it appeared in something then it would be worth mentioning it in the page if for no other reason that people might think it was a real gun. However, I don't think it should get its own page as it is essentially a glorified laser pointer with a peculiar power source. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:16, 20 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID pistol from Andy Sidaris movies ==&lt;br /&gt;
&lt;br /&gt;
Could somebody help me to identify this pistol? It appears in several [[Andy Sidaris]] movies; [[Picasso Trigger]], [[Hard Ticket to Hawaii]] and [[Savage Beach]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Unidpistol-AndySidaris.jpg|thumb|none|460px]]&lt;br /&gt;
&lt;br /&gt;
This pistol (never seen fired) keeps bugging me ever since I started putting up pages for Andy Sidaris movies, any suggestions would be very much appreciated! Cheers, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:41, 26 May 2017 (EDT)&lt;br /&gt;
I've been trying to find this pistol with no luck, so I'd thought I'd write down some things I noticed to assist anyone.&lt;br /&gt;
*Rounded Trigger Guard&lt;br /&gt;
*Open-Top slide&lt;br /&gt;
*Rounded trigger (like the [[Beretta 92S]] but unlike the [[Colt M1911A1]])&lt;br /&gt;
*Partially cut-away grip/thumb rest&lt;br /&gt;
*Exposed hammer with back similar to the [[USP]]&lt;br /&gt;
*No visible safety but a visible slide lock&lt;br /&gt;
*Very high-profile front sight&lt;br /&gt;
*Closer to a full-size pistol&lt;br /&gt;
*Frame and aspects of the slide similar to the [[Beretta M1934]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
With all these characteristics, it makes me feel as if this gun is either a custom piece or a relatively obscure &amp;quot;cheap&amp;quot; clone. Good luck! -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 23:09, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for your analysis, my initial idea was indeed Beretta M1934 but the receiver on this pistol looks way different. My best guess is that it is some kind of toy gun, after all a 'Star Wars Blaster' (pimped-up Sterling SMG) is used as well in the same movie, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:52, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Billy Campbell ==&lt;br /&gt;
&lt;br /&gt;
Theres an american tv series you missed starring Billy Campbell and it use to be on the Syfy channel its called Helix and Billy Campbell uses a Glock 17 and an M4A1 assault rifle in it.&lt;br /&gt;
Could someone please add the sci fi tv series Helix to the imfdb.&lt;br /&gt;
&lt;br /&gt;
== Main Page not Working? ==&lt;br /&gt;
&lt;br /&gt;
Is this happening for anyone else? I'm getting this:&amp;lt;br/&amp;gt;&lt;br /&gt;
MediaWiki internal error.&lt;br /&gt;
&lt;br /&gt;
Original exception: exception 'DBQueryError' with message 'A database error has occurred. Did you forget to run maintenance/update.php after upgrading? See: https://www.mediawiki.org/wiki/Manual:Upgrading#Run_the_update_script&lt;br /&gt;
Query: &lt;br /&gt;
SELECT&lt;br /&gt;
page_id,&lt;br /&gt;
MAX(rev_id) AS max_rev_id&lt;br /&gt;
FROM `imfdb_page`&lt;br /&gt;
INNER JOIN `imfdb_revision` ON page_id=rev_page&lt;br /&gt;
WHERE page_is_new!=1 AND page_namespace=0 AND page_is_redirect=0 AND page_id!=1&lt;br /&gt;
GROUP BY page_id&lt;br /&gt;
ORDER by max_rev_id DESC&lt;br /&gt;
LIMIT 8&lt;br /&gt;
&lt;br /&gt;
Function: &lt;br /&gt;
Error: 1317 Query execution was interrupted (173.255.217.6)&lt;br /&gt;
' in /var/www/imfdb.org/public/w/includes/db/Database.php:918&lt;br /&gt;
Stack trace:&lt;br /&gt;
#0 /var/www/imfdb.org/public/w/includes/db/Database.php(885): DatabaseBase-&amp;gt;reportQueryError('Query execution...', 1317, '?????SELECT????...', '', false)&lt;br /&gt;
#1 /var/www/imfdb.org/public/w/extensions/DynamicArticleList.php(191): DatabaseBase-&amp;gt;query('?????SELECT????...')&lt;br /&gt;
#2 /var/www/imfdb.org/public/w/extensions/DynamicArticleList.php(78): genSQL('update', 8, false)&lt;br /&gt;
#3 [internal function]: DynamicArticleList('?title=Recently...', Array, Object(Parser), Object(PPTemplateFrame_DOM))&lt;br /&gt;
#4 /var/www/imfdb.org/public/w/includes/parser/Parser.php(3736): call_user_func_array('DynamicArticleL...', Array)&lt;br /&gt;
#5 /var/www/imfdb.org/public/w/includes/parser/Preprocessor_DOM.php(1110): Parser-&amp;gt;extensionSubstitution(Array, Object(PPTemplateFrame_DOM))&lt;br /&gt;
#6 /var/www/imfdb.org/public/w/includes/parser/Parser.php(3344): PPFrame_DOM-&amp;gt;expand(Object(PPNode_DOM))&lt;br /&gt;
#7 /var/www/imfdb.org/public/w/includes/parser/Preprocessor_DOM.php(1043): Parser-&amp;gt;braceSubstitution(Array, Object(PPFrame_DOM))&lt;br /&gt;
#8 /var/www/imfdb.org/public/w/includes/parser/Parser.php(2978): PPFrame_DOM-&amp;gt;expand(Object(PPNode_DOM), 0)&lt;br /&gt;
#9 /var/www/imfdb.org/public/w/includes/parser/Parser.php(1094): Parser-&amp;gt;replaceVariables('{{Nav}}?&amp;lt;br/&amp;gt;?{...')&lt;br /&gt;
#10 /var/www/imfdb.org/public/w/includes/parser/Parser.php(345): Parser-&amp;gt;internalParse('{{Nav}}?&amp;lt;br/&amp;gt;?{...')&lt;br /&gt;
#11 /var/www/imfdb.org/public/w/includes/WikiPage.php(2914): Parser-&amp;gt;parse('{{Nav}}?&amp;lt;br/&amp;gt;?{...', Object(Title), Object(ParserOptions), true, true, 911151)&lt;br /&gt;
#12 /var/www/imfdb.org/public/w/includes/PoolCounter.php(187): PoolWorkArticleView-&amp;gt;doWork()&lt;br /&gt;
#13 /var/www/imfdb.org/public/w/includes/Article.php(587): PoolCounterWork-&amp;gt;execute()&lt;br /&gt;
#14 /var/www/imfdb.org/public/w/includes/actions/ViewAction.php(40): Article-&amp;gt;view()&lt;br /&gt;
#15 /var/www/imfdb.org/public/w/includes/Wiki.php(484): ViewAction-&amp;gt;show()&lt;br /&gt;
#16 /var/www/imfdb.org/public/w/includes/Wiki.php(278): MediaWiki-&amp;gt;performAction(Object(Article))&lt;br /&gt;
#17 /var/www/imfdb.org/public/w/includes/Wiki.php(593): MediaWiki-&amp;gt;performRequest()&lt;br /&gt;
#18 /var/www/imfdb.org/public/w/includes/Wiki.php(503): MediaWiki-&amp;gt;main()&lt;br /&gt;
#19 /var/www/imfdb.org/public/w/index.php(58): MediaWiki-&amp;gt;run()&lt;br /&gt;
#20 {main}&lt;br /&gt;
&lt;br /&gt;
Exception caught inside exception handler: exception 'DBConnectionError' with message 'DB connection error: Lost connection to MySQL server at 'reading initial communication packet', system error: 111 (173.255.217.6)' in /var/www/imfdb.org/public/w/includes/db/Database.php:746&lt;br /&gt;
Stack trace:&lt;br /&gt;
#0 /var/www/imfdb.org/public/w/includes/db/DatabaseMysql.php(146): DatabaseBase-&amp;gt;reportConnectionError(' Lost connectio...')&lt;br /&gt;
#1 /var/www/imfdb.org/public/w/includes/db/DatabaseMysql.php(469): DatabaseMysql-&amp;gt;open('173.255.217.6', 'imfdb_imfdb', 'h0rLINE', 'imfdb_imfdb')&lt;br /&gt;
#2 /var/www/imfdb.org/public/w/includes/db/Database.php(868): DatabaseMysql-&amp;gt;ping()&lt;br /&gt;
#3 /var/www/imfdb.org/public/w/includes/db/Database.php(1358): DatabaseBase-&amp;gt;query('SELECT page_id...', 'LinkBatch::doQu...')&lt;br /&gt;
#4 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(172): DatabaseBase-&amp;gt;select('page', Array, '(page_namespace...', 'LinkBatch::doQu...')&lt;br /&gt;
#5 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(106): LinkBatch-&amp;gt;doQuery()&lt;br /&gt;
#6 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(94): LinkBatch-&amp;gt;executeInto(Object(LinkCache))&lt;br /&gt;
#7 /var/www/imfdb.org/public/w/includes/Skin.php(211): LinkBatch-&amp;gt;execute()&lt;br /&gt;
#8 /var/www/imfdb.org/public/w/includes/Skin.php(186): Skin-&amp;gt;preloadExistence()&lt;br /&gt;
#9 /var/www/imfdb.org/public/w/skins/Vector.php(31): Skin-&amp;gt;initPage(Object(OutputPage))&lt;br /&gt;
#10 /var/www/imfdb.org/public/w/includes/SkinTemplate.php(161): SkinVector-&amp;gt;initPage(Object(OutputPage))&lt;br /&gt;
#11 /var/www/imfdb.org/public/w/includes/OutputPage.php(1982): SkinTemplate-&amp;gt;outputPage()&lt;br /&gt;
#12 /var/www/imfdb.org/public/w/includes/Exception.php(182): OutputPage-&amp;gt;output()&lt;br /&gt;
#13 /var/www/imfdb.org/public/w/includes/Exception.php(209): MWException-&amp;gt;reportHTML()&lt;br /&gt;
#14 /var/www/imfdb.org/public/w/includes/Exception.php(490): MWException-&amp;gt;report()&lt;br /&gt;
#15 /var/www/imfdb.org/public/w/includes/Exception.php(569): MWExceptionHandler::report(Object(DBQueryError))&lt;br /&gt;
#16 /var/www/imfdb.org/public/w/includes/Wiki.php(506): MWExceptionHandler::handle(Object(DBQueryError))&lt;br /&gt;
#17 /var/www/imfdb.org/public/w/index.php(58): MediaWiki-&amp;gt;run()&lt;br /&gt;
#18 {main}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; I have no idea what's happening, so if someone could enlighten me? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 16:59, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Never mind, it's working now. Dunno what happened. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 17:00, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I daresay there was a glitch/temporary setback/slight SNAFU with the server. Just my guess. I'm sure bunni had a moderate heart attack and then squared it back away. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 11:54, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: I'm still having this problem when I try to access the main page without logging in.  I have to go to a different page in order to access the login.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 22:10, 17 June 2017 (EDT)&lt;br /&gt;
::::: It's an error in the DynamicArticleList extension that creates the 'Recently Updated' table. I'll have to trouble shoot this over the next few days as SQL isn't one of the languages I speak. Thanks for posting the stack trace, that was a huge help. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 00:39, 18 June 2017 (EDT)&lt;br /&gt;
:I'm having a slightly different problem, in that the &amp;quot;Latest&amp;quot; list is just this jumble of random text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DynamicArticleList showeditor=0&amp;gt; title=Recently Updated Articles type=update count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showeditor=0&amp;gt; title=New Articles type=new count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showtimestamp=0&amp;gt; title=Latest Discussions type=discussion count=8 &amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's also just an empty space where the featured article is supposed to go. Does anybody have any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:08, 18 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm getting the featured article, but no recent changes, discussions, or new articles. I get that &amp;quot;Dynamic Article&amp;quot; thing too. weird...--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:25, 18 June 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Analogically. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 06:55, 19 June 2017 (EDT)&lt;br /&gt;
::Yup, I'm getting the same error as well. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 16:50, 19 June 2017 (EDT)&lt;br /&gt;
:::What the hell is going on with the latest lists, I've been going on this site for 3 days straight and keep seeing that error about it. [[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 17:14, 19 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Bunni said he's working on this.  Please be patient.  Thanks for getting the main page mostly working, though.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:21, 19 June 2017 (EDT)&lt;br /&gt;
:::::Ah poor Bunni!  LOL. I figure that he has to deal with all the crashes and outages.  I was just screwed because THIS LAST WEEKEND was the FIRST time in a very long time I had to pull  up IMFDB to show to some producers and film editors what guns were used where to prove a point and ....... no IMFDB.  Alas,  Murphy's Law strikes again.  I hope Bunni gets it back up 100% and he has my total support :D  best to all [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 21:37, 19 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, Dynamic Article list isn't working for me either.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 09:38, 20 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I probably sound like a broken record, but has any progress been made? Or have we figured out the cause of the problem yet?--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 02:16, 28 June 2017 (EDT)&lt;br /&gt;
:Have you tried using the Recent Changes page? It's much more useful. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:57, 28 June 2017 (EDT)&lt;br /&gt;
It's BAAAAAAAAAAAAAAAACK! -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 11:47, 28 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Isn't working for me yet. Also yes, I have been using the recent changes page, I just prefer the latest tab because it's cleaner.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 14:01, 29 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Well done, everyone==&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:225px; background:#f9f9f9; border:1px solid #ddd; border-spacing: 5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:80%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:140%; border:none; color:#000;&amp;quot;&amp;gt;Welcome to imfdb,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the Internet [[:Category:Movie|Movie]] [[:Category:Gun|Firearms]] Database&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|22,222]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:18, 7 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Percussion or Cartridge Conversion? ==&lt;br /&gt;
&lt;br /&gt;
Need help: these Colt Navy are cap and ball or cartridge version?&lt;br /&gt;
[[File:Chatos Land-ColtNavy-6.jpg|thumb|none|700px|]]&lt;br /&gt;
[[File:Chatos Land-ColtNavy-11.jpg|thumb|none|700px|]]&lt;br /&gt;
[[File:Chatos Land-ColtNavy-13.jpg|thumb|none|700px|]]&lt;br /&gt;
They are used in Spanish-filmed ''[[Chato's Land]]'' so the props are most likely Uberti/Pietta/etc. replicas. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:59, 9 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd say cartridge based on your pics. There's no space for the nipples that the percussion caps fit over and there appears to be a loading gate in the 2nd screenshot.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:33, 11 July 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1113160</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1113160"/>
		<updated>2017-06-18T16:25:06Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], and [[Talk:Main_Page/Archive_6]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
A Happy New Year to all! --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:44, 31 December 2016 (EST)&lt;br /&gt;
:Damn, looks like somebody beat me to it. Oh well. Here's to another year of letting people know about the guns they're seeing in popular media. It'll sure be fun for me (even if I did get my wisdom teeth removed last Friday), and I hope it will be for all of you, too. May your 2017 be free of Lyme Disease and Communism. Cheers! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 23:48, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some question of rare gun in movie ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some question: I know, that pages about media, that contain only tanegashima matchlock are ineligible. But, the movie Azumi contain not only standart arquebuse, but also contain very rare, but realy historical exist Japanese matchlock revolver [http://radikal.ru/fp/8c7lkxhkdkcvs 1], [http://radikal.ru/fp/7o2nzza4ekx9z 2], [http://radikal.ru/fp/1cckd5cfhfmde 3], [https://s-media-cache-ak0.pinimg.com/564x/d3/9a/08/d39a08d69a70a389fd84a2910726202e.jpg like this]. So, may I upload screenshots on discussion page to view it for Administrators.&lt;br /&gt;
&lt;br /&gt;
[http://www.imdb.com/title/tt0384819/?ref_=fn_al_tt_1 Azumi page on imdb].&lt;br /&gt;
[[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:48, 6 January 2017 (EST)&lt;br /&gt;
:I added screenshots to disscussion page: [[Talk:Azumi]]. What do you think about eligibility of this page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:02, 19 January 2017 (EST)&lt;br /&gt;
::I vote for eligibility as the exact version of the gun is identified now. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:37, 19 January 2017 (EST)&lt;br /&gt;
:::Thank you very much! What will be the decision of other admins? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:14, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Excess Gun Image(s)==&lt;br /&gt;
Most recent example - http://www.imfdb.org/wiki/File:Remington_870_with_Hogue_pistol_grip.jpeg &amp;lt;BR&amp;gt;&lt;br /&gt;
Straight-up, I'm not sure this is a worthy image for inclusion. It's clearly a jacked one of someone's personal gun and not even that good a pic, either. I've seen quite a few excess gun images of this speed around actually, many only used on just one particular page (if that). Forgive me but I'm of the strong opinion that just because one particular show or movie has a gun in a particular configuration doesn't mean we absolutely have to have an image - in this case, *any* image - of said gun in said particular configuration. As stated we're not a gun encyclopedia, and I think this kind of thing leans a bit too far that way, frankly. I'd start marking some of these for deletion review but before I do I wanted some additional input on this. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:25, 18 January 2017 (EST)&lt;br /&gt;
:Makes sense to me. What page was that image used on btw?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:27, 18 January 2017 (EST)&lt;br /&gt;
:: &amp;quot;The following page links to this file: '''Talk:Remington Model 870'''&amp;quot; --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:05, 18 January 2017 (EST)&lt;br /&gt;
::: It was uploaded by Ominae I believe for the Gotham S3 page, now it looks like on that page it's been replaced with what I still think is a superfluous but admittedly much better image by Ben. I had put it on the talk page before deciding on posting about it here - I'll take it off there and nuke-tag it. That aside, I still think we have quite a load more of one-off gun pics and I wonder if they're really necessary in many cases.. I doubt it, but again, I wanted some extra input before I started nuke-tagging anything much more. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:44, 18 January 2017 (EST)&lt;br /&gt;
:::: I've deleted the original image, but I think it is worth keeping the newer one that Ben uploaded. It is different to all of the other pistol gripped 870 images we have, as all of them either have a shorter barrel or an extended tube. I wouldn't be surprised if there are actually other pages already that would benefit from this image, where this one is a closer match but people have used other images as there wasn't one like this available. As for the wider issue of when to stop adding gun images, my opinion on it is that we do not need pictures of every gun with every accessory that has been used. For example, we do not need a picture of an M4 with an Aimpoint T1 because it appears in one film. However, in this case it is actually the configuration of the gun itself that is unique rather than accessories attached to it, so I think that it is worth the image. Also, it isn't like this is some weird and esoteric custom build, it is a vanilla 870 that has had the stock replaced with a pistol grip, so a pretty common gun I would imagine.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:58, 18 January 2017 (EST)&lt;br /&gt;
::::: Well most of the problem here was the chump image originally put up, which has been dealt with (thanks BTW, Ben). That said, I agree there are other some pages that could use this one and that's all right, great, even - If it can be spread out some, and/or is needed for reference or something I've no problem, but I still think there is something about some gun images again that are only used/meant for one particular page - To have a gun image for one page because it 'matches' in every respect seems a bit ridiculous (that's even if it's used on a page) - Yet people seem to do that quite a bit lately and there are already a fair number images like that it seems. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:42, 19 January 2017 (EST)&lt;br /&gt;
:::::: We used to have a serious problem with some users (and some mods) who had this weird fascination with putting as many screencaps as possible.  This led to a change in the Rules and regulations.  I remember one page that had 30 (!!!) screenshots of the same character firing or brandishing the same gun in nearly identical poses.  It was silly, and thankfully, we don't have that problem any more.  Many pages that were created a while ago, might still not be updated.  Don't be alarmed if you see a ton of weird page formatting and photo discipline.  Check the dates and they're usually OLDER pages, back when IMFDB was more of a 'wild west' ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:47, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One Gun Pages ==&lt;br /&gt;
&lt;br /&gt;
I somehow confused. Do correspond pages with only one gun (which there was a lot lately) to IMFDB standards, or not? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:41, 20 January 2017 (EST)&lt;br /&gt;
:[[Rules,_Standards_and_Principles#It_must_have_more_than_one_real_firearm_in_it|Rules, Standards and Principles]] say in what case such page qualify: &amp;quot;1) the firearm is identifiable, well seen and important to the story. A film where 'some character' wields an 'unknown revolver' means nothing. 2) it has enough screen time for any viewer to wonder what make or model it is. 3) it must drive the plot forward and not be an 'incidental' prop (like something hanging on the wall in the background).&amp;quot;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 20 January 2017 (EST)&lt;br /&gt;
::I was actually wondering about that. There's a really cool game called &amp;quot;Receiver&amp;quot; that only has two guns, a commander sized 1911 and a snub-nosed revolver (really bad at IDing revolvers). I was thinking about making a page for it, but since there's only two guns, it would feel a little bit unnecessary.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 20 January 2017 (EST)&lt;br /&gt;
:::Movies and games are quite different things. At least movies show real guns, not something drawn on computer. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:33, 20 January 2017 (EST)&lt;br /&gt;
::::Well that guns are &amp;quot;real&amp;quot; in that they are based of actual firearms that exist (and function) in the real world.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:03, 20 January 2017 (EST)&lt;br /&gt;
:::::No, that's not always true.  There are tons of Anime and VG examples where the gun is a fanciful part of some designer or artists' imagination.  At least in Movies and TV, you KNOW that the item actually physically exists, even if it was built from scratch by some prop department.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:49, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Requesting a page for [[Mine (2016)]] == &lt;br /&gt;
So i recently watched the new Armie Hammer's movie and i think it would be neat to include that movie, there are G3s and AK derivatives used by the insurgents as well as M4s, berettas and Armie's sniper rifle which i think its a McMillan Tac .338 but not so sure:https://i.ytimg.com/vi/OkOcVIR0CL4/maxresdefault.jpg&lt;br /&gt;
&lt;br /&gt;
You can see the rifle very well and with better view in its movie trailer that you guys can watch though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 17:36, 2 February 2017 (EST)&lt;br /&gt;
:Once it's out, you're more than welcome to complete the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:03, 2 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Assessment==&lt;br /&gt;
&lt;br /&gt;
Having doubts that this is qualified, but need another set of eyes for this.&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/45ppbm3sd/&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/dea42nz0f/&lt;br /&gt;
&lt;br /&gt;
[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 22:16, 23 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: Looks like a slightly crudely modeled Glock 19 to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:22, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thought so too. I assume it's a no go? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 12:04, 24 February 2017 (EST)&lt;br /&gt;
:::There are a lot of better pages you can be working on. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:20, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adjustments ==&lt;br /&gt;
&lt;br /&gt;
I made some necessary changes to the Assault Rifles category. For some reason, it doesn't show up on the Main Page, so I'm posting here to let you know about it. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:58, 1 April 2017 (EDT)&lt;br /&gt;
:I've been tempted to do a joke page for April Fools, like a page for ''Game of Thrones'' or ''Lord of the Rings'', but I didn't want to set a bad example. Although I suppose the best prank would be to just restore the page for that porno someone created last year. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:17, 1 April 2017 (EDT)&lt;br /&gt;
::Okay, I know that it probably exists on the Internet (believe me, I've made more than a few poorly worded Google searches that I came to regret), but what kind of professionally/officially released porno has an eligible amount of guns in it? Actually, scratch that, I don't want to know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:33, 1 April 2017 (EDT)&lt;br /&gt;
::: Honestly can't remember if it was an 'original' piece or some parody (probably the latter), but there's at least one more recently where in just embedded ad clips I've seen there were several firearms well displayed that, other elements notwithstanding, would make it quite worthy of inclusion. Technically I would think it would be possible to do films of that sort if the firearms are shown in SFW spots, but as pornographic titles have a non-explicitly stated but quite implied unilateral ban, well that's pretty much that. Would make for a good joke though, I agree. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:24, 2 April 2017 (EDT)&lt;br /&gt;
::::They just have to start making parodies of the right films. ''This isn't Black Hawk Down'', or ''John Wick: A Porn Parody''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:56, 3 April 2017 (EDT)&lt;br /&gt;
:::::You also need to bear in mind that in a lot of countries there are laws that prohibit &amp;quot;violent&amp;quot; pornography. Even if you made a porno with gunfights that were in SFW portions, I am not 100% sure how the law works with this and I doubt that companies would want to take the risk. As for whether we ban them or not, we don't explicitly (no pun intended) do so, and personally (assuming that the page could be made relatively tastefully) I would not necessarily be against including them. However I don not think that there are many made that would fit our current inclusion criteria in the RSP. Mainly, we state that &amp;quot;the title must be available to the general public through recognized channels of commerce (Amazon, Blockbuster, Netflix, etc.). Self distribution via Amazon, home distribution or micro distribution websites do not qualify&amp;quot;. Although pornography is available on Amazon, I believe that it is only through other stores where Amazon handles the transaction so it is arguably inelligible. However, if there was a &amp;quot;pornographic&amp;quot; film which somehow got a wide theatrical release (the most recent example of this sort of thing that springs to mind is stuff like ''Nymphomaniac'') and it featured guns to our inclusion criteria, I would not have a problem with it getting a page. All thing considered though, it is unlikely to happen too much if at all.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:48, 3 April 2017 (EDT)&lt;br /&gt;
::::::IIRC somebody tried making a page for some pirate porn movie. Also, LOL Blockbuster.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 08:37, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
...who is getting sick of seeing the ''The Fast and the Furious'' series in the Featured Article section?--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 08:57, 21 April 2017 (EDT)&lt;br /&gt;
:Every once and awhile, the featured articles have a theme. To commemorate the new F&amp;amp;F movie, it's currently all F&amp;amp;F movies. It'll change soon. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:07, 21 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Call Of Duty: WWII Announced ==&lt;br /&gt;
Well, Activision just confirmed the WW2 setting for this years COD. At least that means it'll be easier to make a page for now! Also, just simple hopes, but I HOPE they have the Battle For Castle Itter in this game.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:51, 21 April 2017 (EDT)&lt;br /&gt;
:Was the original title ''Call of Duty: We've Run Out of Ideas''? Since it's Sledgehammer, it looks like ''Advanced Warfare'' will joining ''Ghosts'' on the Island of Unresolved Storylines. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:00, 21 April 2017 (EDT)&lt;br /&gt;
::Well, given how those two games you mentioned were so hilariously unpopular, I think that it's pretty clear that they won't be getting a sequel, largely due to the reputation built up by their predecessors. Also, Sean, we all have our hopes and dreams. I, for one, just hope that they throw in some more obscure weapons (preferably those actually used, but I'm down for prototypes, too), and finally pick up on some of the age-old errors (like holding Stens by the magazines and whatnot). Not likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:30, 21 April 2017 (EDT)&lt;br /&gt;
:::Regarding the Sten part, Sledgehammer Games did it correctly in Advanced Warfare, so ya can sleep well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:01, 21 April 2017 (EDT)&lt;br /&gt;
::::Well, folks, get ready. The trailer's coming out this Wednesday. Prepare thine anus. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:00, 22 April 2017 (EDT)&lt;br /&gt;
:::::What I do actually hope (but wouldn't be more than dreaming) is that when reloading a pump-action shotgun they finally learn to only cock it when empty. Still can't believe that it was done correctly in the 10-year old CoD3 but not in any of the later ones. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:43, 24 April 2017 (EDT)&lt;br /&gt;
::::::[https://www.youtube.com/watch?v=WpUSL5rAP8Y&amp;amp;t=0s Trailer] dropped and I was able to spot a Grease Gun, M1 Garand, M1903, STG-44, and a Luger P08. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:33, 26 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle IDs ==&lt;br /&gt;
&lt;br /&gt;
I can use some assistance with IDing a few commercial bolt-action rifles. The last one should be easy, with a very nice hsot of the bolt, but I just can't find anything that matches it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:33, 24 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:LongmireS4E01 14.jpg|thumb|none|600px|Closeup of the rifle in &amp;quot;Down by the River&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:Longmire_0406_rifles_01.jpg|thumb|none|600px|Mitch Dye (Keith Andreen) and Seth Buyers (Shane Woodson) with their rifles in &amp;quot;The Calling Back&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Longmire_0406_rifles_02.jpg|thumb|none|600px|Seth Buyers (Shane Woodson) takes aim with his rifle in &amp;quot;The Calling Back&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Longmire_0410_rifle_02.jpg|thumb|none|600px|Trot Smic ([[Aaron McPherson]]) with an unknown rifle in &amp;quot;What Happens on the Rez...&amp;quot; (S04E10).]]&lt;br /&gt;
[[File:LongmireS4E10 15.jpg|thumb|none|600px|Henry's rifle is seen in Season 4's finale &amp;quot;What Happens on the Rez...&amp;quot; (S4E10).]]&lt;br /&gt;
[[File:LongmireS4E10 18.jpg|thumb|none|600px|The bolt action seen in the rifle in Season 4's finale &amp;quot;What Happens on the Rez...&amp;quot; (S4E10).]]&lt;br /&gt;
&lt;br /&gt;
:I am fairly sure that the last one is a [[Mauser 98 Sporter]] of some sort, compare it to [http://i266.photobucket.com/albums/ii260/Fox1Hoodlum/Mauser%2098/IMG_7295.jpg~original this image at a similar angle] and you will see the resemblance of the shape of the bolt. Not sure about the rest, but is the rifle on the right of [[Media:Longmire 0406 rifles 01.jpg|this image]] also a Savage 99? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 24 April 2017 (EDT)&lt;br /&gt;
::Yup, that looks like a [http://www.practicalmachinist.com/vb/attachments/f24/112360d1405785047-mauser-98-safety-img_1521.jpg Mauser 98]. And nice catch with the other Savage 98. Thanks! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:07, 24 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CoD:WW2 again ==&lt;br /&gt;
&lt;br /&gt;
Here's the [https://www.youtube.com/watch?v=D4Q_XYVescc trailer]for the new CoD. Let's hope it's not only the European theatre with Americans and Germans, because that would be boring as hell.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:20, 26 April 2017 (EDT)&lt;br /&gt;
:Looks like they are going to mention the [http://mashable.com/2017/04/26/call-of-duty-wwii-holocaust-interview/?utm_cid=hp-n-1 Holocaust]. Curious to see how this pans out.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::Oh man, that article is a disgrace. But this isn't the place for politics...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:50, 26 April 2017 (EDT)&lt;br /&gt;
They should add more exotic WW2 guns like K-Pattern,Czech guns,Błyskawizas,Berettas...alongside all the repeating seen classic guns...&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:10, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creative Commons ==&lt;br /&gt;
&lt;br /&gt;
So, I was asking a member of another wiki (the Fallout Wiki, Nukapedia) if I could use some of their screenshots, as I'm unable to get my own. Well, he asked me this: &amp;quot;One quick question: I checked you site, and while its run on mediawiki, i could not find any creative commons license like wikia here has. Do younfolks operate under any of the creative commons licenses, or any other lisence for copyright and reuse?&amp;quot; Now, I'm not entirely sure what most of that means, so... how should I respond? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:08, 6 May 2017 (EDT)&lt;br /&gt;
:Seriously, what's the deal with our CC? Please help. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:56, 7 May 2017 (EDT)&lt;br /&gt;
::You may need to take this directly to Bunni. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 7 May 2017 (EDT)&lt;br /&gt;
:::I don't think screenshots on the Fallout wiki could be covered under a CC license, as they are derivative works of non-CC licensed material. This is the same with our site. We, and they, can still use these screenshots as they fall under the umbrella of fair use though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:30, 7 May 2017 (EDT)&lt;br /&gt;
::::So... what should I tell the guy? Should I just tell him that neither of us have a CC license, or something else? If at all possible, formulate an answer to his original question that I can just sort of copy-paste over there, 'cause I don't really understand much of this. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:52, 7 May 2017 (EDT)&lt;br /&gt;
:::::I don't fully understand this topic either (unless there happen to be any IP or copywrite lawyers here I don't imagine anyone on this does) but what I do know is that in this case Creative Commons licenses are irrelevant as they would not be applicable to screenshots of somebody else's copywrited work. For the sake of argument though, lets say that it is a drawing of a weapon done by a user there who has posted it with a Creative Commons Attribution-ShareAlike 3.0 License (which I think is what that site uses for stuff like graphics). Whether or not this site has a blanket CC policy is irrelevant, as the point of CC licenses is that you do not need to seek permission before using them, and all you need to do to reuse this material is to attribute the source and (in the case of this specific license) publish under the same type of CC license. As they are irrelevant in this case for screenshots, why is this person concerned about CC licenses anyway?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 7 May 2017 (EDT)&lt;br /&gt;
::::::I don't get any of this either; all I'm asking for is for someone to give me an idea of what I should say to him. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:31, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Female users ==&lt;br /&gt;
&lt;br /&gt;
There are anyone here? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:16, 6 May 2017 (EDT)&lt;br /&gt;
:Looking for a date, lol?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:14, 6 May 2017 (EDT)&lt;br /&gt;
:::^ lel i waz gunna say dis too do i get a cookie? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:33, 6 May 2017 (EDT)&lt;br /&gt;
::Now exactly why would you ask a question like that Danny? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:42, 6 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, AgentGumby and Ultimate94Ninja guessed right. Yeah. And girls that love guns are rare, specially here in Europe. And in this site they can even be geeky ( I love geeky/nerdy girls, they are so pretty...). And if you are reading this and you are a GIRL, well just tell me...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:35, 7 May 2017 (EDT)&lt;br /&gt;
:In the years I've been here, there have been few, if any, female users. Singling them out like this probably doesn't help. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 7 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Women have better things to do...... [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 17:01, 15 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Rurouni Kenshin (2012) live-action movie page missing? ==&lt;br /&gt;
&lt;br /&gt;
Whatever happened to the page? Did it get deleted, and if so was there a specific reason why? -- [[User:SSgt LuLZ|SSgt LuLZ]] 19:54, 7 May 2017 (GMT)&lt;br /&gt;
:I can't find any evidence of it. Do you know who created it? Did you ever make any edits on it? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:37, 7 May 2017 (EDT)&lt;br /&gt;
::I did remember once flipping through the page; it mentioned the various period revolvers used by Kanryu's goons and the Gatling Gun. But that was some time ago when I wasn't a member.  -- [[User:SSgt LuLZ|SSgt LuLZ]] 21:02, 7 May 2017 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Colt &amp;quot;Snake&amp;quot; revolvers &amp;quot;Differences&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
Should we make a page for determining the differences between the [[Colt Diamondback]], the [[Colt Python]], and the [[Colt Anaconda]]? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:50, 7 May 2017 (EDT)&lt;br /&gt;
:The case of Python vs Anaconda is already covered on [[Talk:Colt_Python#How_to_distinguish_a_Colt_Python_from_a_Colt_Anaconda|Python talk page]]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:10, 8 May 2017 (EDT)&lt;br /&gt;
:: I don't think so. There are clear distinctions between all three if you observe closely enough - the trigger guard size/shape, overall size of the frame and cylinder, placement of the 'prancing pony' and screw position above the trigger guard, as well as finish in the case of the Anaconda. That said, there aren't many Diamondbacks or Anacondas seen in comparison to Pythons, which themselves aren't featured as heavily in recent years. I think ID pages (which I'm a bit divided about personally) are only warranted if we're talking many versions/variants of very similar models or a series of models that are all quite identical looking in appearance; pages on ARs and 1911s make it there, even SIGs. Three revolvers don't. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:21, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please Help! ==&lt;br /&gt;
&lt;br /&gt;
I wanted to make all my gun galleries proper gun galleries but exept for the first two I made a mess. How can I solve? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:46, 17 May 2017 (EDT)&lt;br /&gt;
:You have '''/Gallery''' opening tag instead of proper '''Gallery'''. /Gallery is closing tag. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:56, 17 May 2017 (EDT)&lt;br /&gt;
: Thanks [[User:Dannyguns|Dannyguns]]&lt;br /&gt;
&lt;br /&gt;
== Weird question... ==&lt;br /&gt;
&lt;br /&gt;
This qualifies as firearm? &lt;br /&gt;
&lt;br /&gt;
https://en.m.wikipedia.org/wiki/Soviet_laser_pistol&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:57, 19 May 2017 (EDT)&lt;br /&gt;
:Possibly yes, if it would appear on screen. Until then, it's pointless. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:56, 19 May 2017 (EDT)&lt;br /&gt;
::I don't know if it meets the requirement of being a firearm. But we'll cross that bridge when we get to it.  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:08, 19 May 2017 (EDT)&lt;br /&gt;
:I m pretty sure we already crossed the bridge. I seen it, just dont remember where...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:21, 20 May 2017 (EDT)&lt;br /&gt;
::If it appeared in something then it would be worth mentioning it in the page if for no other reason that people might think it was a real gun. However, I don't think it should get its own page as it is essentially a glorified laser pointer with a peculiar power source. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:16, 20 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID pistol from Andy Sidaris movies ==&lt;br /&gt;
&lt;br /&gt;
Could somebody help me to identify this pistol? It appears in several [[Andy Sidaris]] movies; [[Picasso Trigger]], [[Hard Ticket to Hawaii]] and [[Savage Beach]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Unidpistol-AndySidaris.jpg|thumb|none|460px]]&lt;br /&gt;
&lt;br /&gt;
This pistol (never seen fired) keeps bugging me ever since I started putting up pages for Andy Sidaris movies, any suggestions would be very much appreciated! Cheers, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:41, 26 May 2017 (EDT)&lt;br /&gt;
I've been trying to find this pistol with no luck, so I'd thought I'd write down some things I noticed to assist anyone.&lt;br /&gt;
*Rounded Trigger Guard&lt;br /&gt;
*Open-Top slide&lt;br /&gt;
*Rounded trigger (like the [[Beretta 92S]] but unlike the [[Colt M1911A1]])&lt;br /&gt;
*Partially cut-away grip/thumb rest&lt;br /&gt;
*Exposed hammer with back similar to the [[USP]]&lt;br /&gt;
*No visible safety but a visible slide lock&lt;br /&gt;
*Very high-profile front sight&lt;br /&gt;
*Closer to a full-size pistol&lt;br /&gt;
*Frame and aspects of the slide similar to the [[Beretta M1934]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
With all these characteristics, it makes me feel as if this gun is either a custom piece or a relatively obscure &amp;quot;cheap&amp;quot; clone. Good luck! -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 23:09, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for your analysis, my initial idea was indeed Beretta M1934 but the receiver on this pistol looks way different. My best guess is that it is some kind of toy gun, after all a 'Star Wars Blaster' (pimped-up Sterling SMG) is used as well in the same movie, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:52, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Billy Campbell ==&lt;br /&gt;
&lt;br /&gt;
Theres an american tv series you missed starring Billy Campbell and it use to be on the Syfy channel its called Helix and Billy Campbell uses a Glock 17 and an M4A1 assault rifle in it.&lt;br /&gt;
Could someone please add the sci fi tv series Helix to the imfdb.&lt;br /&gt;
&lt;br /&gt;
== Main Page not Working? ==&lt;br /&gt;
&lt;br /&gt;
Is this happening for anyone else? I'm getting this:&amp;lt;br/&amp;gt;&lt;br /&gt;
MediaWiki internal error.&lt;br /&gt;
&lt;br /&gt;
Original exception: exception 'DBQueryError' with message 'A database error has occurred. Did you forget to run maintenance/update.php after upgrading? See: https://www.mediawiki.org/wiki/Manual:Upgrading#Run_the_update_script&lt;br /&gt;
Query: &lt;br /&gt;
SELECT&lt;br /&gt;
page_id,&lt;br /&gt;
MAX(rev_id) AS max_rev_id&lt;br /&gt;
FROM `imfdb_page`&lt;br /&gt;
INNER JOIN `imfdb_revision` ON page_id=rev_page&lt;br /&gt;
WHERE page_is_new!=1 AND page_namespace=0 AND page_is_redirect=0 AND page_id!=1&lt;br /&gt;
GROUP BY page_id&lt;br /&gt;
ORDER by max_rev_id DESC&lt;br /&gt;
LIMIT 8&lt;br /&gt;
&lt;br /&gt;
Function: &lt;br /&gt;
Error: 1317 Query execution was interrupted (173.255.217.6)&lt;br /&gt;
' in /var/www/imfdb.org/public/w/includes/db/Database.php:918&lt;br /&gt;
Stack trace:&lt;br /&gt;
#0 /var/www/imfdb.org/public/w/includes/db/Database.php(885): DatabaseBase-&amp;gt;reportQueryError('Query execution...', 1317, '?????SELECT????...', '', false)&lt;br /&gt;
#1 /var/www/imfdb.org/public/w/extensions/DynamicArticleList.php(191): DatabaseBase-&amp;gt;query('?????SELECT????...')&lt;br /&gt;
#2 /var/www/imfdb.org/public/w/extensions/DynamicArticleList.php(78): genSQL('update', 8, false)&lt;br /&gt;
#3 [internal function]: DynamicArticleList('?title=Recently...', Array, Object(Parser), Object(PPTemplateFrame_DOM))&lt;br /&gt;
#4 /var/www/imfdb.org/public/w/includes/parser/Parser.php(3736): call_user_func_array('DynamicArticleL...', Array)&lt;br /&gt;
#5 /var/www/imfdb.org/public/w/includes/parser/Preprocessor_DOM.php(1110): Parser-&amp;gt;extensionSubstitution(Array, Object(PPTemplateFrame_DOM))&lt;br /&gt;
#6 /var/www/imfdb.org/public/w/includes/parser/Parser.php(3344): PPFrame_DOM-&amp;gt;expand(Object(PPNode_DOM))&lt;br /&gt;
#7 /var/www/imfdb.org/public/w/includes/parser/Preprocessor_DOM.php(1043): Parser-&amp;gt;braceSubstitution(Array, Object(PPFrame_DOM))&lt;br /&gt;
#8 /var/www/imfdb.org/public/w/includes/parser/Parser.php(2978): PPFrame_DOM-&amp;gt;expand(Object(PPNode_DOM), 0)&lt;br /&gt;
#9 /var/www/imfdb.org/public/w/includes/parser/Parser.php(1094): Parser-&amp;gt;replaceVariables('{{Nav}}?&amp;lt;br/&amp;gt;?{...')&lt;br /&gt;
#10 /var/www/imfdb.org/public/w/includes/parser/Parser.php(345): Parser-&amp;gt;internalParse('{{Nav}}?&amp;lt;br/&amp;gt;?{...')&lt;br /&gt;
#11 /var/www/imfdb.org/public/w/includes/WikiPage.php(2914): Parser-&amp;gt;parse('{{Nav}}?&amp;lt;br/&amp;gt;?{...', Object(Title), Object(ParserOptions), true, true, 911151)&lt;br /&gt;
#12 /var/www/imfdb.org/public/w/includes/PoolCounter.php(187): PoolWorkArticleView-&amp;gt;doWork()&lt;br /&gt;
#13 /var/www/imfdb.org/public/w/includes/Article.php(587): PoolCounterWork-&amp;gt;execute()&lt;br /&gt;
#14 /var/www/imfdb.org/public/w/includes/actions/ViewAction.php(40): Article-&amp;gt;view()&lt;br /&gt;
#15 /var/www/imfdb.org/public/w/includes/Wiki.php(484): ViewAction-&amp;gt;show()&lt;br /&gt;
#16 /var/www/imfdb.org/public/w/includes/Wiki.php(278): MediaWiki-&amp;gt;performAction(Object(Article))&lt;br /&gt;
#17 /var/www/imfdb.org/public/w/includes/Wiki.php(593): MediaWiki-&amp;gt;performRequest()&lt;br /&gt;
#18 /var/www/imfdb.org/public/w/includes/Wiki.php(503): MediaWiki-&amp;gt;main()&lt;br /&gt;
#19 /var/www/imfdb.org/public/w/index.php(58): MediaWiki-&amp;gt;run()&lt;br /&gt;
#20 {main}&lt;br /&gt;
&lt;br /&gt;
Exception caught inside exception handler: exception 'DBConnectionError' with message 'DB connection error: Lost connection to MySQL server at 'reading initial communication packet', system error: 111 (173.255.217.6)' in /var/www/imfdb.org/public/w/includes/db/Database.php:746&lt;br /&gt;
Stack trace:&lt;br /&gt;
#0 /var/www/imfdb.org/public/w/includes/db/DatabaseMysql.php(146): DatabaseBase-&amp;gt;reportConnectionError(' Lost connectio...')&lt;br /&gt;
#1 /var/www/imfdb.org/public/w/includes/db/DatabaseMysql.php(469): DatabaseMysql-&amp;gt;open('173.255.217.6', 'imfdb_imfdb', 'h0rLINE', 'imfdb_imfdb')&lt;br /&gt;
#2 /var/www/imfdb.org/public/w/includes/db/Database.php(868): DatabaseMysql-&amp;gt;ping()&lt;br /&gt;
#3 /var/www/imfdb.org/public/w/includes/db/Database.php(1358): DatabaseBase-&amp;gt;query('SELECT page_id...', 'LinkBatch::doQu...')&lt;br /&gt;
#4 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(172): DatabaseBase-&amp;gt;select('page', Array, '(page_namespace...', 'LinkBatch::doQu...')&lt;br /&gt;
#5 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(106): LinkBatch-&amp;gt;doQuery()&lt;br /&gt;
#6 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(94): LinkBatch-&amp;gt;executeInto(Object(LinkCache))&lt;br /&gt;
#7 /var/www/imfdb.org/public/w/includes/Skin.php(211): LinkBatch-&amp;gt;execute()&lt;br /&gt;
#8 /var/www/imfdb.org/public/w/includes/Skin.php(186): Skin-&amp;gt;preloadExistence()&lt;br /&gt;
#9 /var/www/imfdb.org/public/w/skins/Vector.php(31): Skin-&amp;gt;initPage(Object(OutputPage))&lt;br /&gt;
#10 /var/www/imfdb.org/public/w/includes/SkinTemplate.php(161): SkinVector-&amp;gt;initPage(Object(OutputPage))&lt;br /&gt;
#11 /var/www/imfdb.org/public/w/includes/OutputPage.php(1982): SkinTemplate-&amp;gt;outputPage()&lt;br /&gt;
#12 /var/www/imfdb.org/public/w/includes/Exception.php(182): OutputPage-&amp;gt;output()&lt;br /&gt;
#13 /var/www/imfdb.org/public/w/includes/Exception.php(209): MWException-&amp;gt;reportHTML()&lt;br /&gt;
#14 /var/www/imfdb.org/public/w/includes/Exception.php(490): MWException-&amp;gt;report()&lt;br /&gt;
#15 /var/www/imfdb.org/public/w/includes/Exception.php(569): MWExceptionHandler::report(Object(DBQueryError))&lt;br /&gt;
#16 /var/www/imfdb.org/public/w/includes/Wiki.php(506): MWExceptionHandler::handle(Object(DBQueryError))&lt;br /&gt;
#17 /var/www/imfdb.org/public/w/index.php(58): MediaWiki-&amp;gt;run()&lt;br /&gt;
#18 {main}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; I have no idea what's happening, so if someone could enlighten me? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 16:59, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Never mind, it's working now. Dunno what happened. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 17:00, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I daresay there was a glitch/temporary setback/slight SNAFU with the server. Just my guess. I'm sure bunni had a moderate heart attack and then squared it back away. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 11:54, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: I'm still having this problem when I try to access the main page without logging in.  I have to go to a different page in order to access the login.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 22:10, 17 June 2017 (EDT)&lt;br /&gt;
::::: It's an error in the DynamicArticleList extension that creates the 'Recently Updated' table. I'll have to trouble shoot this over the next few days as SQL isn't one of the languages I speak. Thanks for posting the stack trace, that was a huge help. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 00:39, 18 June 2017 (EDT)&lt;br /&gt;
:I'm having a slightly different problem, in that the &amp;quot;Latest&amp;quot; list is just this jumble of random text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DynamicArticleList showeditor=0&amp;gt; title=Recently Updated Articles type=update count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showeditor=0&amp;gt; title=New Articles type=new count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showtimestamp=0&amp;gt; title=Latest Discussions type=discussion count=8 &amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's also just an empty space where the featured article is supposed to go. Does anybody have any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:08, 18 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm getting the featured article, but no recent changes, discussions, or new articles. I get that &amp;quot;Dynamic Article&amp;quot; thing too. weird...--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:25, 18 June 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1111864</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1111864"/>
		<updated>2017-06-11T12:31:02Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ammunition Types=&lt;br /&gt;
I will update the list as I acquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
   Jacketed Hollow Point (Added through the Gun Runners Arsenal DLC, it inflicts greater damage with a far less severe penalty on Armor penetration)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Jacketed Flat Point (Slightly increases damage, reduces weapon spread and gives a small armor penetration to lightly armored foes)&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Jacketed Hollow Point&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Match (Added in the GRA DLC, Increases damage slightly but decreases overall spread)&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster, larger quantity of ammunition when bought usually in excess of 100 rounds)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Jacketed Hollow Point (Added through the GRA DLC, Hand Load Only)&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  00 Buck (Standard Shotgun shells that spray 7-8 pellets in a burst)&lt;br /&gt;
  4/0 Buck (Added through the GRA DLC, only 4 pellets in each shell but they inflict a larger amount of damage in return)&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable.)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  4/0 Buck Magnum (Added through the GRA DLC, same as 4/0 Buck but does even further damage at the expense of weapon wear)&lt;br /&gt;
  Slug (More damage, better range, loss of spread)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
  Dragons Breath (Added through GRA DLC, adds an incendiary effect, equivalent to a short ranged flame-thrower)&lt;br /&gt;
  Flechette (Added through the GRA DLC, fires 5 steel darts in a burst giving more armor penetration at the expense of damage)&lt;br /&gt;
  Pulse (Added through the GRA DLC, fictional round that gives an electromagnetic pulse on impact, effective against robots and power armor)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
  3/0 Buck&lt;br /&gt;
  3/0 Buck Magnum&lt;br /&gt;
  Pulse&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Very expensive, ignites targets in impact dealing additional fire damage)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Explosive (Added through the GRA DLC, creates a secondary explosion upon impact dealing equivalent damage to a Frag Grenade)&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Jacketed Soft Point (Added through the GRA DLC)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Shouldn't this ^ be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here are the facts.&lt;br /&gt;
1: It is 95% FICTIONAL. The thumbhole stock has been modeled, but at a position that makes it redundant. At the end of the fore-arm, the black taper is similar to that found on the Remington 700 BDL, the bolt action is completely FICTIONAL and the magazine model is completely FICTIONAL.&lt;br /&gt;
2: The Varmint Rifle was originally supposed to be chambered in .22 LR but the game developers decided to chamber it in 5.56mm. This is evident, as an in game character, in freeside (Dixon) has a varmint rifle, but carries 16 .22 LR rounds. The game developers also comment on this, giving direct comfirmation to the claim.&lt;br /&gt;
3: The gun is completely fictional. As far as my knowledge goes, it is NOT based on any rifle that exists.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
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== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
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According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
During World War II, Soldiers issued the M3A1 SMG were also issued a quick, simple conversion kit. The kit consisted of a spare, screw on 9mm barrel (as in, the .45 calibre barrel could screw off) and a 9mm bolt carrier. This was done, because in occupied germany, 9x19mm Paqrabellum was in HUGE supply and ammo could have been easil obtained from fallen german soldiers. Though 25,000 kits were originally requested for procurement, this was changed to a recommendation by the Ordnance Committee in December 1943 that only 500 9mm conversion kits be obtained.[9] Procurement was authorized in February 1944, but it is believed that only a limited number of kits were actually produced.[9] These conversion kits included a new 9mm barrel, replacement bolt and recoil springs, a magazine well adapter for use with Sten magazines, and a replacement 9mm STEN magazine of British manufacture.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
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Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
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The bit on the stock is a reference to Woody Guthrie's guitar, which had &amp;quot;This machine kills Fascists&amp;quot; on it. The phrase on the stock is &amp;quot;Well, this machine kills Commies.&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:58, 2 June 2013 (EDT)&lt;br /&gt;
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== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
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:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
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::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
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:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
Not so.  The in-game image for the 12.7mm intermediate round shows it having a bottle-necked case and a spitzer-type bullet.  It's essentially the .50BMG with shortened case and projectile lengths. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:08, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay, a few things.&lt;br /&gt;
First of all, who cares? So what if they call one a rifle and the other a launcher? Does it really put a huge dampner on your day? They called one a launcher and one arifle to sway away differences. Bethesda are already using an existing firearms' firms' weapon, why add more legal jonder to use the correct name?&lt;br /&gt;
Second: There are MULTIPLE .50 calibre firearms, just because the only one you know of is the &amp;quot;.50 barret&amp;quot; because of &amp;quot;COWADOODY&amp;quot;. The Rifle is a Ultima Ratio &amp;quot;Hecate II&amp;quot; and NOT a barret.&lt;br /&gt;
3rd: there were 45 prototypes beforethe AR-15 came into light. 5 of these were original AR-10's experimenting with 5.56x45mm NATO rounds, AS WELL as 7.62x51mm NATO.&lt;br /&gt;
Fourth, but not last. There are alot of weapons they don't have a page, for what reason? Is left up to speculation,my theory being they probably don't have enough people with the time or effort to put up a tab about a fictional grenade machine gun or a missile launcher, because they do not resemble ANY known weapon. The 10mm SMG is based off the MP5, as the MP5, including it's prototypes and the ill-fated &amp;quot; H&amp;amp;K SMG&amp;quot; program WERE chambered in .40 S&amp;amp;W and 10mm auto, designated MP5/40 and MP5/10 respectively [http://www.imfdb.org/images/c/c7/Heckler_and_Koch_MP510.jpg] Here is the 10mm auto MP5.&lt;br /&gt;
Lastly, If you have a problem with the weapons not included. Be our guest, make a tab for them, use your vast knowledge of firearms and military weapons to deduce which gun they all are. And please, use your MW3 game booklet.&lt;br /&gt;
&lt;br /&gt;
Now THAT is condescending. [GOOBER]&lt;br /&gt;
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==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
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I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
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I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
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Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
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Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
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== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
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== Too many PNG's! Byron the Punk ==&lt;br /&gt;
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Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
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That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
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JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
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== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
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== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
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==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
I'm far from any gun expert, I'm just browsing, but I would say the Riot shotgun looks like an Ithaca 37 'Riot' version with a pistol grip. All the developers did was make the grip and rump a wood texture and slap a drum magazine on the underside and bam, you have a fully automatic 'riot' shotgun. (1/7/14)&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My personal opinion, it is the Ithaca Burgler &amp;amp; Auto pistol, a 20 gauge double barrel pistol gripped shotgun. But it has been known to be chambered in 12 gauge. But the closest is simply a pistol Gripped, rebuilt or modified double barrel shotgun, salvaged from the wasteland. [[GOOBER]]&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Alright, Please submit proof that it is not infact based off the Desert Eagle, please post pictures of this design so I may shoot down your deluded graces of Granduer. The slide, safety, grip, trigger assembly and hammer are all based off the desert eagle. There is NO gun that even RESEMBLES the N99 other than the Desert Eagle. Another point of reference is that, in Fallout 3, reading a manifesto on firearms of the wasteland, it describes the N99 as a gas operated pistol... Isn't the Desert Eagle Gas operated? hmm? I wouldn't know, I'm just a shit kicker from a country hick town, don't know much about them fancy american videogames school on how to learn guns and shoot good, But near as I can tell, it IS a desert Eagle and it IS valid to be on it's own page. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|The Courier wanders into Freeside with his rifle slung across his back.]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|A Mercenary stands equipped with an M79]]&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|A caravan guard waits for his caravan, oblivious to the fact he is in Freeside.]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|450px|thumb|none|Joshua Graham sits at his table with his pile of M1911 handguns, inspecting each one.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Courier, adding some insult to injury, aims the &amp;quot;Maria&amp;quot; in the Tops Casino.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima at a Fiend in the opening FMV.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|The Courier fires his Survivalist's Rifle, giving us a view of the action cycling and the very large muzzle flash.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|650px|none|All variations of the Winchester 1886. On the left is the basic rifle, and on the right is the fully upgraded version.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
To be curt, it is just an artists conception flaw. Like, on the movie poster of Zombieland, it shows Tallahasee's Mare's leg converge to a double barrel weapon, the photoshopper's mistake. They happen, I wouldn't think any more on the matter. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;br /&gt;
It does not resemble any realworld firearm and it is not important to any story of the game. Therefore, it is not important enough to add to the page.&lt;br /&gt;
&lt;br /&gt;
== Lahti L-39 is basis for Gauss Rifle? ==&lt;br /&gt;
&lt;br /&gt;
I was shown a video of a Lahti L-39 (http://www.youtube.com/watch?v=1xh2tfZrhB0) and could not help but notice more than a passing resemblance to portions of the Gauss Rifle (http://fallout.wikia.com/wiki/Gauss_rifle_%28Fallout%3A_New_Vegas%29).&lt;br /&gt;
&lt;br /&gt;
The stock and receiver look very similar, the trigger and grip are in a similar position, and the muzzle has the same shaped barrel shroud as the L-39 (albeit shorter).  The big old box magazine on top got moved to the side though.&lt;br /&gt;
&lt;br /&gt;
Does anyone else have that conclusion too?&lt;br /&gt;
&lt;br /&gt;
--[[User:MadCat221|MadCat221]] 14:50, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It always reminded me in both this and ''Fallout 3'' of the FG-42, especially where the magazine is. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:39, 2 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Benny's unique Browning ==&lt;br /&gt;
I recently noticed that the gun benny uses is called a &amp;quot;Renaissance&amp;quot; Hi-Power. i'm not sure if it's referring to just the engravings on the gun, or if the gun is somehow different in other ways. Can anyone comment on that? --[[User:TravisTee|TravisTee]] 13:37, 8 March 2012 (CST)&lt;br /&gt;
Benny's Pistol isnt called renaissance. It is a Hi Power, in game known simply as 9mm Pistol, but its called &amp;quot;Maria&amp;quot; Referring to the engravings on the pistols grip --[[User:Smish34|Smish34]] 14:24, 15 March 2012 (CDT)&lt;br /&gt;
: It does seem to be that the pistol design was heavily influenced by (if not directly copied from) the Browning Renaissance: http://www.gunsinternational.com/Browning-RENAISSANCE-Hi-Power-9mm-1968-like-brand-new-factory-master-engraved-Pearlite-grips-gold-trigger-original-soft-case-45-year-old-manual-.cfm?gun_id=100390517 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:47, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Le Longue Carabine. ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else pick up on the fact that besides meaning &amp;quot;The Long Rifle&amp;quot; Le Longue Carabine is also one of the nicknames of the main character from Last of the Mohicans, as well as being one of the names of his rifle.--[[User:Westernman1987|Westernman1987]] 14:34, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Service rifle ==&lt;br /&gt;
&lt;br /&gt;
Question, The service rifle is said to be based on the M16A1. But it has a newer forward bolt assist, and a brass defector. Wouldnt that make it based off of a Colt Model 715? One more question, Can you get the M1 Garand on the PS3 version? --Gunner5&lt;br /&gt;
: Possibly. The 715 is semi-auto, correct? [[User:Chitoryu12|Chitoryu12]] 13:09, 30 April 2012 (CDT)&lt;br /&gt;
:  Yes, you can.  You can read about it here; http://fallout.wikia.com/wiki/This_Machine  You can also get a weaker M1 Garand from the Gun Runner's Arsenal.&lt;br /&gt;
&lt;br /&gt;
== VATS ==&lt;br /&gt;
&lt;br /&gt;
When you enter VATS, how the hell do you shoot more than one bullet. It will only let moe shoot off one bullet.&lt;br /&gt;
&lt;br /&gt;
You need enough AP if you want to perform more than one &amp;quot;attack&amp;quot; action. --13:36, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 733 ==&lt;br /&gt;
&lt;br /&gt;
Now the description of the rifle on the page states that 'the supressor is not used in game'. One recruitable character named Lily uses the 733 and mounted on it is the supressor. That's why the file is there.&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Light Shining in Darkness = Colt New Agent ==&lt;br /&gt;
&lt;br /&gt;
I saw a picture of a Colt New Agent a few minutes ago and realized that that's what A Light Shining in Darkness is. It has all the characteristics of it: gutter sights, skeletonized hammer and trigger, Officer model size...etc. --[[User:ColonelTomb|ColonelTomb]] 11:28, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm inclined to agree with you on that, they are very similiar. Nice find! --[[User:SmithandWesson36|SmithandWesson36]] 12:42, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Revolver ==&lt;br /&gt;
&lt;br /&gt;
Joshua Sawyer said the Hunting Revolver is based on the BFR, with a little bit of Bison Bull as well. Should we add this info ?&lt;br /&gt;
&lt;br /&gt;
[http://www.formspring.me/JESawyer/q/420674336173608655 Link here]  --[[User:Silver|Silver]] ([[User talk:Silver|talk]]) 13:10, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help with this Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|500px|???]]&lt;br /&gt;
Help would be appreciated. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:52, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a [[OSP-30 Flare Pistol]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:06, 10 August 2013 (EDT)&lt;br /&gt;
[[Image:OSP-30-2.JPG|thumb|none|500px|Looks kinda like this.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a italian ww2 model. [[User:Swedishgunbrony|Swedishgunbrony]]&lt;br /&gt;
&lt;br /&gt;
:I believe it is based on a Brescia Model 00:[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1 inch]]There are some slight differences such as the trigger and the positioning os some of the pins, but there are some pretty distinctive features such as the shape of the back of the frame and the pistol grip which suggests this is the gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:19, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
I think I may have found what it is.&lt;br /&gt;
&lt;br /&gt;
http://www.mossberg.com/product/rifles-bolt-action-centerfire-mvp-series-mvp-predator-mvp-predator-185-medium-bull-barrel&lt;br /&gt;
:That can't be what it's based on. Fallout came out in 2010 and Mossberg introduced the MVP in 2011. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:32, 11 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Garand ==&lt;br /&gt;
If it's chambered for .308, wouldn't that make it either an M1E14 or T35? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:05, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Two Things==&lt;br /&gt;
&lt;br /&gt;
Is it possible the .357 revolver is actually a Ruger Vaquero or similar SAA derivative? There are, I believe, other single action revolvers like this chambered for .357. Isn't it possible it's one of those?&lt;br /&gt;
&lt;br /&gt;
Also, looking at the 12.7mm SMG, does it seem like a stretch for anyone else that it's a hybrid of the FN P90 and the Kriss Vector? It very clearly uses magazines like either the P90 or Calico M950, and it appears to (and honestly would probably ''have'' to) use the recoil system of the Vector. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:22, 24 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
1. There aren't any markings on the gun so if it's a SAA and fires .357 Magnum, you're pretty much in the ballpark with guessing what type it is. &lt;br /&gt;
&lt;br /&gt;
2. I'd say the 12.7mm SMG is close to what you described, a TDI Vector without a stock, loaded via P90 style magazines.&lt;br /&gt;
[[User:PaperCake|PaperCake]] 00:15 25 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Am I justified in adding it to the page? We have the PDW 57 from ''Black Ops 2'' listed as a P90 due to the mags; this is pretty much a hybrid but no other modern SMG has magazines like that. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:29, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
* J.E. Sawyer said the gun was inspired by both the P90 and the Vector, but sadly the page the message was in got updated and deleted it, and Google blocked viewing of the old version. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Wastelands? ==&lt;br /&gt;
&lt;br /&gt;
So, I've noticed there are a few other extensive, major mods that have their own pages, and I was wondering how receptive IMFDB would be toward TTW having its own page. In a nutshell, this mod is a (completely legal) way to play both ''Fallout 3'' and ''New Vegas'' as one continuous story: the player begins life in Vault 101 and after a certain point has the ability to hop on a train West. I can do screencaps and provide information as needed, but is this something IMFDB can justify?&lt;br /&gt;
--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:55, 18 July 2015 (EDT)&lt;br /&gt;
::According to the rules if a mod is &amp;quot;popular enough&amp;quot; it can have its own page. Granted if features enough new weapons not the same ones found in the original game. To me this looks like this mod features all the guns from the two games. The other admins should also take a look at it. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:07, 19 July 2015 (EDT)&lt;br /&gt;
::It does and it doesn't. .32 ACP is removed entirely, the ''Fallout 3'' guns now have iron sights, attachments, and benefit from the better mechanics in ''New Vegas.'' Obviously the weapons themselves change where they appear as well, and it fully integrates weapons from all DLCs into both games (so the double barrelled shotgun is one of the high tier shotguns in the Capital Wasteland rather than being exclusive to Maryland, and Super Mutants often wield BARs and MI Garands). Considering we have pages for things like Project: Reality, it seems fair to me this should too. But it ''is'' up to the admins. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:27, 19 July 2015 (EDT)&lt;br /&gt;
:::I would say it would an unnecessary addition. No need to bloat the page with the same info you can find on another page--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:00, 24 October 2015 (EDT)&lt;br /&gt;
::::Well, I was actually thinking of a new page entirely, since it's a fairly comprehensive mod. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 10:28, 19 November 2015 (EST)&lt;br /&gt;
:::::I'm fairly sure IMFDB has rules against pages of unofficial ''stuff'' A Tale of whatever can be well made and all that, but it's not an official game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adding More Guns ==&lt;br /&gt;
&lt;br /&gt;
So, having played the game a fair bit recently (right now, I'm trying to earn the favor of the Boomers), and I've noticed a couple of guns that I think should be added, in addition to some of the ones already listed. However, I could use some help. For starters, some screencaps of the Gauss Rifle, 12.7mm Pistol and SMG, 25mm Grenade APW, and possibly some more things that I think up and put here later would be greatly appreciated. Now, the guns that I think may qualify for inclusion: A wood-furnitured G3 (and by that I mean the R91 from FO3) on the Commando perk icon, some stationary artillery pieces (some howitzers at Nellis and one in the Legion's main camp, some AA guns at Hoover Dam, including one on a billboard about the dam, and some fixed artillery in Big MT) that I could use help identifying, the 25mm Grenade APW, which looks based on a Remington 1100, the sawn-off side-by-side shotgun, the sniper rifle (looks JNG-90ish), the minigun, as ever in 5mm, the M134-based Shoulder-Mounted Machine Gun, the 12.7mm pistol, which is based on the SIG-Sauer 14mm from the 1st game, which was based on the Hammerli 280 (at least, according to somebody else here), the Red Ryder BB gun (because it's been mentioned on other pages, and, well, why the hell not), I know for a fact that I've seen something that looks like the Flamer, but I can't quite put a finger on it, same goes for the Grenade Machinegun and the Missile Launcher, the frag grenades (which look like a Type 97/Mk. 2 mix), the incendiary grenade, which looks like either an AN/M14 or an M18, the C4 (made of M112 charges- they're even marked as such), some probably-fictional-but-hopefully-not-frag mines, and some stuff that's already been mentioned, including the 12.7mm SMG (P90/Vector hybrid), Gauss Rifle (Lahti L39-based), Flare Gun (based on a Breda 00), etc. Now that you've read this massive block of text, do you have anything to say about it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:47, 2 May 2017 (EDT)  P.S.: Due to the ads on this site, this took forever to type.&lt;br /&gt;
&lt;br /&gt;
:Why not? ( booo Boomers ) -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 22:07, 2 May 2017 (EDT)&lt;br /&gt;
::Brotherhood of Steel is where it's at. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:05, 3 May 2017 (EDT)&lt;br /&gt;
On the topic of additional guns, there are some from Fallout 3(Chinese pistol, a pair of the modified G3's, etc.) in the backroom of Mick and Ralph's. Would these be worth adding?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:55, 3 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Absolutely. It's really a shame that they didn't just add those to the game. Things like 10mm Shansi Type 17s and G3s with wooden furniture are too cool to ''not'' include in games, especially when the assets are available. On the topic of cut content, there was apparently supposed to be a full-length side-by-side shotgun in the game, but it was cut. Despite this, they still kept the short-barreled, pistol-gripped model that fires 2 12-gauge shells at once, which I have lovingly christened &amp;quot;The Wrist Wrecker&amp;quot;. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:37, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, for the sake of screenshots, I'm going to check with the Fallout Wiki to see if it's okay with them if I use their shots. Does that sound like a good idea? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:58, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Fine with me. I have no real authority on the matter, but I also have no means of screencapping. I'm really helpful :P.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:39, 5 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
To add some more, having played this game a bit more (whoever came up with the idea of Cazadores is a massive dick), I've noticed something else: the magazine covers. The &amp;quot;Police Stories&amp;quot; one has another Vaquero, the &amp;quot;Milsurp Review&amp;quot; one has M1928 Thompsons (seemingly an actual photo), and the &amp;quot;Guns and Bullets&amp;quot; one has a Ruger GP100. Also, is it just me, or does the .44 Magnum's inventory icon look like a Webley Mk. VI? To finish it off, I've finally gotten permission to add their screenshots, albeit with the appropriate credit where credit is due. In the words of the user named Jspoelstra, &lt;br /&gt;
&amp;quot;You can use them, but we need credit for our images. If you use in the image its summary comment:&lt;br /&gt;
Copyright Bethesda Softworks (see {{Copyright FNV}})&lt;br /&gt;
Created by user who create the image, Wikia's Fallout Wiki&lt;br /&gt;
all should be good.&amp;quot; So, happy days. Have fun, and watch out for giant wasps. Yours truly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:27, 10 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sounds good to me. I also get a Webley vibe from the .44 icon. Thanks for the cazadore PSA :). --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:31, 11 June 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1104056</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1104056"/>
		<updated>2017-05-05T16:39:20Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ammunition Types=&lt;br /&gt;
I will update the list as I acquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
   Jacketed Hollow Point (Added through the Gun Runners Arsenal DLC, it inflicts greater damage with a far less severe penalty on Armor penetration)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Jacketed Flat Point (Slightly increases damage, reduces weapon spread and gives a small armor penetration to lightly armored foes)&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Jacketed Hollow Point&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Match (Added in the GRA DLC, Increases damage slightly but decreases overall spread)&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster, larger quantity of ammunition when bought usually in excess of 100 rounds)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Jacketed Hollow Point (Added through the GRA DLC, Hand Load Only)&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  00 Buck (Standard Shotgun shells that spray 7-8 pellets in a burst)&lt;br /&gt;
  4/0 Buck (Added through the GRA DLC, only 4 pellets in each shell but they inflict a larger amount of damage in return)&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable.)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  4/0 Buck Magnum (Added through the GRA DLC, same as 4/0 Buck but does even further damage at the expense of weapon wear)&lt;br /&gt;
  Slug (More damage, better range, loss of spread)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
  Dragons Breath (Added through GRA DLC, adds an incendiary effect, equivalent to a short ranged flame-thrower)&lt;br /&gt;
  Flechette (Added through the GRA DLC, fires 5 steel darts in a burst giving more armor penetration at the expense of damage)&lt;br /&gt;
  Pulse (Added through the GRA DLC, fictional round that gives an electromagnetic pulse on impact, effective against robots and power armor)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
  3/0 Buck&lt;br /&gt;
  3/0 Buck Magnum&lt;br /&gt;
  Pulse&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Very expensive, ignites targets in impact dealing additional fire damage)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Explosive (Added through the GRA DLC, creates a secondary explosion upon impact dealing equivalent damage to a Frag Grenade)&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Jacketed Soft Point (Added through the GRA DLC)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Shouldn't this ^ be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
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Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
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== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
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As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here are the facts.&lt;br /&gt;
1: It is 95% FICTIONAL. The thumbhole stock has been modeled, but at a position that makes it redundant. At the end of the fore-arm, the black taper is similar to that found on the Remington 700 BDL, the bolt action is completely FICTIONAL and the magazine model is completely FICTIONAL.&lt;br /&gt;
2: The Varmint Rifle was originally supposed to be chambered in .22 LR but the game developers decided to chamber it in 5.56mm. This is evident, as an in game character, in freeside (Dixon) has a varmint rifle, but carries 16 .22 LR rounds. The game developers also comment on this, giving direct comfirmation to the claim.&lt;br /&gt;
3: The gun is completely fictional. As far as my knowledge goes, it is NOT based on any rifle that exists.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
During World War II, Soldiers issued the M3A1 SMG were also issued a quick, simple conversion kit. The kit consisted of a spare, screw on 9mm barrel (as in, the .45 calibre barrel could screw off) and a 9mm bolt carrier. This was done, because in occupied germany, 9x19mm Paqrabellum was in HUGE supply and ammo could have been easil obtained from fallen german soldiers. Though 25,000 kits were originally requested for procurement, this was changed to a recommendation by the Ordnance Committee in December 1943 that only 500 9mm conversion kits be obtained.[9] Procurement was authorized in February 1944, but it is believed that only a limited number of kits were actually produced.[9] These conversion kits included a new 9mm barrel, replacement bolt and recoil springs, a magazine well adapter for use with Sten magazines, and a replacement 9mm STEN magazine of British manufacture.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
The bit on the stock is a reference to Woody Guthrie's guitar, which had &amp;quot;This machine kills Fascists&amp;quot; on it. The phrase on the stock is &amp;quot;Well, this machine kills Commies.&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:58, 2 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
Not so.  The in-game image for the 12.7mm intermediate round shows it having a bottle-necked case and a spitzer-type bullet.  It's essentially the .50BMG with shortened case and projectile lengths. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:08, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay, a few things.&lt;br /&gt;
First of all, who cares? So what if they call one a rifle and the other a launcher? Does it really put a huge dampner on your day? They called one a launcher and one arifle to sway away differences. Bethesda are already using an existing firearms' firms' weapon, why add more legal jonder to use the correct name?&lt;br /&gt;
Second: There are MULTIPLE .50 calibre firearms, just because the only one you know of is the &amp;quot;.50 barret&amp;quot; because of &amp;quot;COWADOODY&amp;quot;. The Rifle is a Ultima Ratio &amp;quot;Hecate II&amp;quot; and NOT a barret.&lt;br /&gt;
3rd: there were 45 prototypes beforethe AR-15 came into light. 5 of these were original AR-10's experimenting with 5.56x45mm NATO rounds, AS WELL as 7.62x51mm NATO.&lt;br /&gt;
Fourth, but not last. There are alot of weapons they don't have a page, for what reason? Is left up to speculation,my theory being they probably don't have enough people with the time or effort to put up a tab about a fictional grenade machine gun or a missile launcher, because they do not resemble ANY known weapon. The 10mm SMG is based off the MP5, as the MP5, including it's prototypes and the ill-fated &amp;quot; H&amp;amp;K SMG&amp;quot; program WERE chambered in .40 S&amp;amp;W and 10mm auto, designated MP5/40 and MP5/10 respectively [http://www.imfdb.org/images/c/c7/Heckler_and_Koch_MP510.jpg] Here is the 10mm auto MP5.&lt;br /&gt;
Lastly, If you have a problem with the weapons not included. Be our guest, make a tab for them, use your vast knowledge of firearms and military weapons to deduce which gun they all are. And please, use your MW3 game booklet.&lt;br /&gt;
&lt;br /&gt;
Now THAT is condescending. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
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I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
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JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
I'm far from any gun expert, I'm just browsing, but I would say the Riot shotgun looks like an Ithaca 37 'Riot' version with a pistol grip. All the developers did was make the grip and rump a wood texture and slap a drum magazine on the underside and bam, you have a fully automatic 'riot' shotgun. (1/7/14)&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My personal opinion, it is the Ithaca Burgler &amp;amp; Auto pistol, a 20 gauge double barrel pistol gripped shotgun. But it has been known to be chambered in 12 gauge. But the closest is simply a pistol Gripped, rebuilt or modified double barrel shotgun, salvaged from the wasteland. [[GOOBER]]&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Alright, Please submit proof that it is not infact based off the Desert Eagle, please post pictures of this design so I may shoot down your deluded graces of Granduer. The slide, safety, grip, trigger assembly and hammer are all based off the desert eagle. There is NO gun that even RESEMBLES the N99 other than the Desert Eagle. Another point of reference is that, in Fallout 3, reading a manifesto on firearms of the wasteland, it describes the N99 as a gas operated pistol... Isn't the Desert Eagle Gas operated? hmm? I wouldn't know, I'm just a shit kicker from a country hick town, don't know much about them fancy american videogames school on how to learn guns and shoot good, But near as I can tell, it IS a desert Eagle and it IS valid to be on it's own page. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|The Courier wanders into Freeside with his rifle slung across his back.]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|A Mercenary stands equipped with an M79]]&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|A caravan guard waits for his caravan, oblivious to the fact he is in Freeside.]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|450px|thumb|none|Joshua Graham sits at his table with his pile of M1911 handguns, inspecting each one.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Courier, adding some insult to injury, aims the &amp;quot;Maria&amp;quot; in the Tops Casino.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima at a Fiend in the opening FMV.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|The Courier fires his Survivalist's Rifle, giving us a view of the action cycling and the very large muzzle flash.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|650px|none|All variations of the Winchester 1886. On the left is the basic rifle, and on the right is the fully upgraded version.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
To be curt, it is just an artists conception flaw. Like, on the movie poster of Zombieland, it shows Tallahasee's Mare's leg converge to a double barrel weapon, the photoshopper's mistake. They happen, I wouldn't think any more on the matter. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;br /&gt;
It does not resemble any realworld firearm and it is not important to any story of the game. Therefore, it is not important enough to add to the page.&lt;br /&gt;
&lt;br /&gt;
== Lahti L-39 is basis for Gauss Rifle? ==&lt;br /&gt;
&lt;br /&gt;
I was shown a video of a Lahti L-39 (http://www.youtube.com/watch?v=1xh2tfZrhB0) and could not help but notice more than a passing resemblance to portions of the Gauss Rifle (http://fallout.wikia.com/wiki/Gauss_rifle_%28Fallout%3A_New_Vegas%29).&lt;br /&gt;
&lt;br /&gt;
The stock and receiver look very similar, the trigger and grip are in a similar position, and the muzzle has the same shaped barrel shroud as the L-39 (albeit shorter).  The big old box magazine on top got moved to the side though.&lt;br /&gt;
&lt;br /&gt;
Does anyone else have that conclusion too?&lt;br /&gt;
&lt;br /&gt;
--[[User:MadCat221|MadCat221]] 14:50, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It always reminded me in both this and ''Fallout 3'' of the FG-42, especially where the magazine is. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:39, 2 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Benny's unique Browning ==&lt;br /&gt;
I recently noticed that the gun benny uses is called a &amp;quot;Renaissance&amp;quot; Hi-Power. i'm not sure if it's referring to just the engravings on the gun, or if the gun is somehow different in other ways. Can anyone comment on that? --[[User:TravisTee|TravisTee]] 13:37, 8 March 2012 (CST)&lt;br /&gt;
Benny's Pistol isnt called renaissance. It is a Hi Power, in game known simply as 9mm Pistol, but its called &amp;quot;Maria&amp;quot; Referring to the engravings on the pistols grip --[[User:Smish34|Smish34]] 14:24, 15 March 2012 (CDT)&lt;br /&gt;
: It does seem to be that the pistol design was heavily influenced by (if not directly copied from) the Browning Renaissance: http://www.gunsinternational.com/Browning-RENAISSANCE-Hi-Power-9mm-1968-like-brand-new-factory-master-engraved-Pearlite-grips-gold-trigger-original-soft-case-45-year-old-manual-.cfm?gun_id=100390517 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:47, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Le Longue Carabine. ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else pick up on the fact that besides meaning &amp;quot;The Long Rifle&amp;quot; Le Longue Carabine is also one of the nicknames of the main character from Last of the Mohicans, as well as being one of the names of his rifle.--[[User:Westernman1987|Westernman1987]] 14:34, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Service rifle ==&lt;br /&gt;
&lt;br /&gt;
Question, The service rifle is said to be based on the M16A1. But it has a newer forward bolt assist, and a brass defector. Wouldnt that make it based off of a Colt Model 715? One more question, Can you get the M1 Garand on the PS3 version? --Gunner5&lt;br /&gt;
: Possibly. The 715 is semi-auto, correct? [[User:Chitoryu12|Chitoryu12]] 13:09, 30 April 2012 (CDT)&lt;br /&gt;
:  Yes, you can.  You can read about it here; http://fallout.wikia.com/wiki/This_Machine  You can also get a weaker M1 Garand from the Gun Runner's Arsenal.&lt;br /&gt;
&lt;br /&gt;
== VATS ==&lt;br /&gt;
&lt;br /&gt;
When you enter VATS, how the hell do you shoot more than one bullet. It will only let moe shoot off one bullet.&lt;br /&gt;
&lt;br /&gt;
You need enough AP if you want to perform more than one &amp;quot;attack&amp;quot; action. --13:36, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 733 ==&lt;br /&gt;
&lt;br /&gt;
Now the description of the rifle on the page states that 'the supressor is not used in game'. One recruitable character named Lily uses the 733 and mounted on it is the supressor. That's why the file is there.&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Light Shining in Darkness = Colt New Agent ==&lt;br /&gt;
&lt;br /&gt;
I saw a picture of a Colt New Agent a few minutes ago and realized that that's what A Light Shining in Darkness is. It has all the characteristics of it: gutter sights, skeletonized hammer and trigger, Officer model size...etc. --[[User:ColonelTomb|ColonelTomb]] 11:28, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm inclined to agree with you on that, they are very similiar. Nice find! --[[User:SmithandWesson36|SmithandWesson36]] 12:42, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Revolver ==&lt;br /&gt;
&lt;br /&gt;
Joshua Sawyer said the Hunting Revolver is based on the BFR, with a little bit of Bison Bull as well. Should we add this info ?&lt;br /&gt;
&lt;br /&gt;
[http://www.formspring.me/JESawyer/q/420674336173608655 Link here]  --[[User:Silver|Silver]] ([[User talk:Silver|talk]]) 13:10, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help with this Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|500px|???]]&lt;br /&gt;
Help would be appreciated. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:52, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a [[OSP-30 Flare Pistol]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:06, 10 August 2013 (EDT)&lt;br /&gt;
[[Image:OSP-30-2.JPG|thumb|none|500px|Looks kinda like this.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a italian ww2 model. [[User:Swedishgunbrony|Swedishgunbrony]]&lt;br /&gt;
&lt;br /&gt;
:I believe it is based on a Brescia Model 00:[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1 inch]]There are some slight differences such as the trigger and the positioning os some of the pins, but there are some pretty distinctive features such as the shape of the back of the frame and the pistol grip which suggests this is the gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:19, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
I think I may have found what it is.&lt;br /&gt;
&lt;br /&gt;
http://www.mossberg.com/product/rifles-bolt-action-centerfire-mvp-series-mvp-predator-mvp-predator-185-medium-bull-barrel&lt;br /&gt;
:That can't be what it's based on. Fallout came out in 2010 and Mossberg introduced the MVP in 2011. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:32, 11 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Garand ==&lt;br /&gt;
If it's chambered for .308, wouldn't that make it either an M1E14 or T35? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:05, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Two Things==&lt;br /&gt;
&lt;br /&gt;
Is it possible the .357 revolver is actually a Ruger Vaquero or similar SAA derivative? There are, I believe, other single action revolvers like this chambered for .357. Isn't it possible it's one of those?&lt;br /&gt;
&lt;br /&gt;
Also, looking at the 12.7mm SMG, does it seem like a stretch for anyone else that it's a hybrid of the FN P90 and the Kriss Vector? It very clearly uses magazines like either the P90 or Calico M950, and it appears to (and honestly would probably ''have'' to) use the recoil system of the Vector. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:22, 24 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
1. There aren't any markings on the gun so if it's a SAA and fires .357 Magnum, you're pretty much in the ballpark with guessing what type it is. &lt;br /&gt;
&lt;br /&gt;
2. I'd say the 12.7mm SMG is close to what you described, a TDI Vector without a stock, loaded via P90 style magazines.&lt;br /&gt;
[[User:PaperCake|PaperCake]] 00:15 25 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Am I justified in adding it to the page? We have the PDW 57 from ''Black Ops 2'' listed as a P90 due to the mags; this is pretty much a hybrid but no other modern SMG has magazines like that. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:29, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
* J.E. Sawyer said the gun was inspired by both the P90 and the Vector, but sadly the page the message was in got updated and deleted it, and Google blocked viewing of the old version. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Wastelands? ==&lt;br /&gt;
&lt;br /&gt;
So, I've noticed there are a few other extensive, major mods that have their own pages, and I was wondering how receptive IMFDB would be toward TTW having its own page. In a nutshell, this mod is a (completely legal) way to play both ''Fallout 3'' and ''New Vegas'' as one continuous story: the player begins life in Vault 101 and after a certain point has the ability to hop on a train West. I can do screencaps and provide information as needed, but is this something IMFDB can justify?&lt;br /&gt;
--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:55, 18 July 2015 (EDT)&lt;br /&gt;
::According to the rules if a mod is &amp;quot;popular enough&amp;quot; it can have its own page. Granted if features enough new weapons not the same ones found in the original game. To me this looks like this mod features all the guns from the two games. The other admins should also take a look at it. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:07, 19 July 2015 (EDT)&lt;br /&gt;
::It does and it doesn't. .32 ACP is removed entirely, the ''Fallout 3'' guns now have iron sights, attachments, and benefit from the better mechanics in ''New Vegas.'' Obviously the weapons themselves change where they appear as well, and it fully integrates weapons from all DLCs into both games (so the double barrelled shotgun is one of the high tier shotguns in the Capital Wasteland rather than being exclusive to Maryland, and Super Mutants often wield BARs and MI Garands). Considering we have pages for things like Project: Reality, it seems fair to me this should too. But it ''is'' up to the admins. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:27, 19 July 2015 (EDT)&lt;br /&gt;
:::I would say it would an unnecessary addition. No need to bloat the page with the same info you can find on another page--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:00, 24 October 2015 (EDT)&lt;br /&gt;
::::Well, I was actually thinking of a new page entirely, since it's a fairly comprehensive mod. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 10:28, 19 November 2015 (EST)&lt;br /&gt;
:::::I'm fairly sure IMFDB has rules against pages of unofficial ''stuff'' A Tale of whatever can be well made and all that, but it's not an official game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adding More Guns ==&lt;br /&gt;
&lt;br /&gt;
So, having played the game a fair bit recently (right now, I'm trying to earn the favor of the Boomers), and I've noticed a couple of guns that I think should be added, in addition to some of the ones already listed. However, I could use some help. For starters, some screencaps of the Gauss Rifle, 12.7mm Pistol and SMG, 25mm Grenade APW, and possibly some more things that I think up and put here later would be greatly appreciated. Now, the guns that I think may qualify for inclusion: A wood-furnitured G3 (and by that I mean the R91 from FO3) on the Commando perk icon, some stationary artillery pieces (some howitzers at Nellis and one in the Legion's main camp, some AA guns at Hoover Dam, including one on a billboard about the dam, and some fixed artillery in Big MT) that I could use help identifying, the 25mm Grenade APW, which looks based on a Remington 1100, the sawn-off side-by-side shotgun, the sniper rifle (looks JNG-90ish), the minigun, as ever in 5mm, the M134-based Shoulder-Mounted Machine Gun, the 12.7mm pistol, which is based on the SIG-Sauer 14mm from the 1st game, which was based on the Hammerli 280 (at least, according to somebody else here), the Red Ryder BB gun (because it's been mentioned on other pages, and, well, why the hell not), I know for a fact that I've seen something that looks like the Flamer, but I can't quite put a finger on it, same goes for the Grenade Machinegun and the Missile Launcher, the frag grenades (which look like a Type 97/Mk. 2 mix), the incendiary grenade, which looks like either an AN/M14 or an M18, the C4 (made of M112 charges- they're even marked as such), some probably-fictional-but-hopefully-not-frag mines, and some stuff that's already been mentioned, including the 12.7mm SMG (P90/Vector hybrid), Gauss Rifle (Lahti L39-based), Flare Gun (based on a Breda 00), etc. Now that you've read this massive block of text, do you have anything to say about it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:47, 2 May 2017 (EDT)  P.S.: Due to the ads on this site, this took forever to type.&lt;br /&gt;
&lt;br /&gt;
:Why not? ( booo Boomers ) -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 22:07, 2 May 2017 (EDT)&lt;br /&gt;
::Brotherhood of Steel is where it's at. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:05, 3 May 2017 (EDT)&lt;br /&gt;
On the topic of additional guns, there are some from Fallout 3(Chinese pistol, a pair of the modified G3's, etc.) in the backroom of Mick and Ralph's. Would these be worth adding?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:55, 3 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Absolutely. It's really a shame that they didn't just add those to the game. Things like 10mm Shansi Type 17s and G3s with wooden furniture are too cool to ''not'' include in games, especially when the assets are available. On the topic of cut content, there was apparently supposed to be a full-length side-by-side shotgun in the game, but it was cut. Despite this, they still kept the short-barreled, pistol-gripped model that fires 2 12-gauge shells at once, which I have lovingly christened &amp;quot;The Wrist Wrecker&amp;quot;. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:37, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, for the sake of screenshots, I'm going to check with the Fallout Wiki to see if it's okay with them if I use their shots. Does that sound like a good idea? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:58, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Fine with me. I have no real authority on the matter, but I also have no means of screencapping. I'm really helpful :P.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:39, 5 May 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Dark_Tower&amp;diff=1103510</id>
		<title>Talk:The Dark Tower</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Dark_Tower&amp;diff=1103510"/>
		<updated>2017-05-03T14:50:30Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* Trailer reception+ apology */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please no ==&lt;br /&gt;
&lt;br /&gt;
THIS IS NOT RIGHT! The guns are wrong, the actor is wrong, everything is wrong! I'm not racist, but Roland isn't supposed to be black. End of rant.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 11:18, 23 November 2016 (EST)H3nry8dger1982&lt;br /&gt;
&lt;br /&gt;
:If you're going to rant on a horrible comic book interpretation, at least try to mark your name.--[[User:PaperCake|PaperCake]] 16:16, 22 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Chill out, this is one of those adaptations where they don't care what skin color the original character is. I'd be more annoyed if they made Roland a woman to be PC for today's audiences. Idris Elba is an awesome actor. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:52, 22 November 2016 (EST)&lt;br /&gt;
::Well said sir. Well said. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 18:34, 22 November 2016 (EST)&lt;br /&gt;
:::This is probably where this off-topic discussion should stop, but I'd like to point out that Stephen King himself said this about Elba's selection: “I love it. I think he’s a terrific actor, one of the best working in the business now.&amp;quot; If the author of the original work approves, there's no need to argue further. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 21:28, 22 November 2016 (EST)&lt;br /&gt;
First off, I apologize for my post, which is now signed. But it's going to take alot to drag me away from my stance here. To be fair, I haven't seen Elba in many roles, let alone any that impressed me. I don't know that the casting choice was a political one, but it wouldn't surprise me if it was. You have Susannah to fill the black role(she is also a woman, so both groups will be satisfied). Roland isn't black,; I should probably drop the issue there, but I'm not. I'm probably coming off as the obnoxious, ranting fanboy, but if that is the cost for wanting a proper representation of a great series and quite possibly the best character in all of fiction, so be it. --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:04, 23 November 2016 (EST)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
== Trailer reception+ apology ==&lt;br /&gt;
&lt;br /&gt;
First off, nobody likes to admit to being wrong. I think everyone can agree on that. But, I'm afraid I have to here. After finishing the series and watching the trailer, I want to see this! I still would have liked to see a more direct adaptation, but I now see where they're coming from with Elba. I don't think him the best choice , but I can accept it, as I hope you all can accept my apology on the part of my fanboyism that likely irked some people. Now what is the general consensus on the trailer?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 10:50, 3 May 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1103458</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1103458"/>
		<updated>2017-05-03T12:55:50Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ammunition Types=&lt;br /&gt;
I will update the list as I acquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
   Jacketed Hollow Point (Added through the Gun Runners Arsenal DLC, it inflicts greater damage with a far less severe penalty on Armor penetration)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Jacketed Flat Point (Slightly increases damage, reduces weapon spread and gives a small armor penetration to lightly armored foes)&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Jacketed Hollow Point&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Match (Added in the GRA DLC, Increases damage slightly but decreases overall spread)&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster, larger quantity of ammunition when bought usually in excess of 100 rounds)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Jacketed Hollow Point (Added through the GRA DLC, Hand Load Only)&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  00 Buck (Standard Shotgun shells that spray 7-8 pellets in a burst)&lt;br /&gt;
  4/0 Buck (Added through the GRA DLC, only 4 pellets in each shell but they inflict a larger amount of damage in return)&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable.)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  4/0 Buck Magnum (Added through the GRA DLC, same as 4/0 Buck but does even further damage at the expense of weapon wear)&lt;br /&gt;
  Slug (More damage, better range, loss of spread)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
  Dragons Breath (Added through GRA DLC, adds an incendiary effect, equivalent to a short ranged flame-thrower)&lt;br /&gt;
  Flechette (Added through the GRA DLC, fires 5 steel darts in a burst giving more armor penetration at the expense of damage)&lt;br /&gt;
  Pulse (Added through the GRA DLC, fictional round that gives an electromagnetic pulse on impact, effective against robots and power armor)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
  3/0 Buck&lt;br /&gt;
  3/0 Buck Magnum&lt;br /&gt;
  Pulse&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Very expensive, ignites targets in impact dealing additional fire damage)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Explosive (Added through the GRA DLC, creates a secondary explosion upon impact dealing equivalent damage to a Frag Grenade)&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Jacketed Soft Point (Added through the GRA DLC)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Shouldn't this ^ be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
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The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
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The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
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Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
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Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here are the facts.&lt;br /&gt;
1: It is 95% FICTIONAL. The thumbhole stock has been modeled, but at a position that makes it redundant. At the end of the fore-arm, the black taper is similar to that found on the Remington 700 BDL, the bolt action is completely FICTIONAL and the magazine model is completely FICTIONAL.&lt;br /&gt;
2: The Varmint Rifle was originally supposed to be chambered in .22 LR but the game developers decided to chamber it in 5.56mm. This is evident, as an in game character, in freeside (Dixon) has a varmint rifle, but carries 16 .22 LR rounds. The game developers also comment on this, giving direct comfirmation to the claim.&lt;br /&gt;
3: The gun is completely fictional. As far as my knowledge goes, it is NOT based on any rifle that exists.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
During World War II, Soldiers issued the M3A1 SMG were also issued a quick, simple conversion kit. The kit consisted of a spare, screw on 9mm barrel (as in, the .45 calibre barrel could screw off) and a 9mm bolt carrier. This was done, because in occupied germany, 9x19mm Paqrabellum was in HUGE supply and ammo could have been easil obtained from fallen german soldiers. Though 25,000 kits were originally requested for procurement, this was changed to a recommendation by the Ordnance Committee in December 1943 that only 500 9mm conversion kits be obtained.[9] Procurement was authorized in February 1944, but it is believed that only a limited number of kits were actually produced.[9] These conversion kits included a new 9mm barrel, replacement bolt and recoil springs, a magazine well adapter for use with Sten magazines, and a replacement 9mm STEN magazine of British manufacture.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
The bit on the stock is a reference to Woody Guthrie's guitar, which had &amp;quot;This machine kills Fascists&amp;quot; on it. The phrase on the stock is &amp;quot;Well, this machine kills Commies.&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:58, 2 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
Not so.  The in-game image for the 12.7mm intermediate round shows it having a bottle-necked case and a spitzer-type bullet.  It's essentially the .50BMG with shortened case and projectile lengths. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:08, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay, a few things.&lt;br /&gt;
First of all, who cares? So what if they call one a rifle and the other a launcher? Does it really put a huge dampner on your day? They called one a launcher and one arifle to sway away differences. Bethesda are already using an existing firearms' firms' weapon, why add more legal jonder to use the correct name?&lt;br /&gt;
Second: There are MULTIPLE .50 calibre firearms, just because the only one you know of is the &amp;quot;.50 barret&amp;quot; because of &amp;quot;COWADOODY&amp;quot;. The Rifle is a Ultima Ratio &amp;quot;Hecate II&amp;quot; and NOT a barret.&lt;br /&gt;
3rd: there were 45 prototypes beforethe AR-15 came into light. 5 of these were original AR-10's experimenting with 5.56x45mm NATO rounds, AS WELL as 7.62x51mm NATO.&lt;br /&gt;
Fourth, but not last. There are alot of weapons they don't have a page, for what reason? Is left up to speculation,my theory being they probably don't have enough people with the time or effort to put up a tab about a fictional grenade machine gun or a missile launcher, because they do not resemble ANY known weapon. The 10mm SMG is based off the MP5, as the MP5, including it's prototypes and the ill-fated &amp;quot; H&amp;amp;K SMG&amp;quot; program WERE chambered in .40 S&amp;amp;W and 10mm auto, designated MP5/40 and MP5/10 respectively [http://www.imfdb.org/images/c/c7/Heckler_and_Koch_MP510.jpg] Here is the 10mm auto MP5.&lt;br /&gt;
Lastly, If you have a problem with the weapons not included. Be our guest, make a tab for them, use your vast knowledge of firearms and military weapons to deduce which gun they all are. And please, use your MW3 game booklet.&lt;br /&gt;
&lt;br /&gt;
Now THAT is condescending. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
I'm far from any gun expert, I'm just browsing, but I would say the Riot shotgun looks like an Ithaca 37 'Riot' version with a pistol grip. All the developers did was make the grip and rump a wood texture and slap a drum magazine on the underside and bam, you have a fully automatic 'riot' shotgun. (1/7/14)&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My personal opinion, it is the Ithaca Burgler &amp;amp; Auto pistol, a 20 gauge double barrel pistol gripped shotgun. But it has been known to be chambered in 12 gauge. But the closest is simply a pistol Gripped, rebuilt or modified double barrel shotgun, salvaged from the wasteland. [[GOOBER]]&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Alright, Please submit proof that it is not infact based off the Desert Eagle, please post pictures of this design so I may shoot down your deluded graces of Granduer. The slide, safety, grip, trigger assembly and hammer are all based off the desert eagle. There is NO gun that even RESEMBLES the N99 other than the Desert Eagle. Another point of reference is that, in Fallout 3, reading a manifesto on firearms of the wasteland, it describes the N99 as a gas operated pistol... Isn't the Desert Eagle Gas operated? hmm? I wouldn't know, I'm just a shit kicker from a country hick town, don't know much about them fancy american videogames school on how to learn guns and shoot good, But near as I can tell, it IS a desert Eagle and it IS valid to be on it's own page. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|The Courier wanders into Freeside with his rifle slung across his back.]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|A Mercenary stands equipped with an M79]]&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|A caravan guard waits for his caravan, oblivious to the fact he is in Freeside.]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|450px|thumb|none|Joshua Graham sits at his table with his pile of M1911 handguns, inspecting each one.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Courier, adding some insult to injury, aims the &amp;quot;Maria&amp;quot; in the Tops Casino.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima at a Fiend in the opening FMV.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|The Courier fires his Survivalist's Rifle, giving us a view of the action cycling and the very large muzzle flash.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|650px|none|All variations of the Winchester 1886. On the left is the basic rifle, and on the right is the fully upgraded version.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
To be curt, it is just an artists conception flaw. Like, on the movie poster of Zombieland, it shows Tallahasee's Mare's leg converge to a double barrel weapon, the photoshopper's mistake. They happen, I wouldn't think any more on the matter. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;br /&gt;
It does not resemble any realworld firearm and it is not important to any story of the game. Therefore, it is not important enough to add to the page.&lt;br /&gt;
&lt;br /&gt;
== Lahti L-39 is basis for Gauss Rifle? ==&lt;br /&gt;
&lt;br /&gt;
I was shown a video of a Lahti L-39 (http://www.youtube.com/watch?v=1xh2tfZrhB0) and could not help but notice more than a passing resemblance to portions of the Gauss Rifle (http://fallout.wikia.com/wiki/Gauss_rifle_%28Fallout%3A_New_Vegas%29).&lt;br /&gt;
&lt;br /&gt;
The stock and receiver look very similar, the trigger and grip are in a similar position, and the muzzle has the same shaped barrel shroud as the L-39 (albeit shorter).  The big old box magazine on top got moved to the side though.&lt;br /&gt;
&lt;br /&gt;
Does anyone else have that conclusion too?&lt;br /&gt;
&lt;br /&gt;
--[[User:MadCat221|MadCat221]] 14:50, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It always reminded me in both this and ''Fallout 3'' of the FG-42, especially where the magazine is. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:39, 2 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Benny's unique Browning ==&lt;br /&gt;
I recently noticed that the gun benny uses is called a &amp;quot;Renaissance&amp;quot; Hi-Power. i'm not sure if it's referring to just the engravings on the gun, or if the gun is somehow different in other ways. Can anyone comment on that? --[[User:TravisTee|TravisTee]] 13:37, 8 March 2012 (CST)&lt;br /&gt;
Benny's Pistol isnt called renaissance. It is a Hi Power, in game known simply as 9mm Pistol, but its called &amp;quot;Maria&amp;quot; Referring to the engravings on the pistols grip --[[User:Smish34|Smish34]] 14:24, 15 March 2012 (CDT)&lt;br /&gt;
: It does seem to be that the pistol design was heavily influenced by (if not directly copied from) the Browning Renaissance: http://www.gunsinternational.com/Browning-RENAISSANCE-Hi-Power-9mm-1968-like-brand-new-factory-master-engraved-Pearlite-grips-gold-trigger-original-soft-case-45-year-old-manual-.cfm?gun_id=100390517 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:47, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Le Longue Carabine. ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else pick up on the fact that besides meaning &amp;quot;The Long Rifle&amp;quot; Le Longue Carabine is also one of the nicknames of the main character from Last of the Mohicans, as well as being one of the names of his rifle.--[[User:Westernman1987|Westernman1987]] 14:34, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Service rifle ==&lt;br /&gt;
&lt;br /&gt;
Question, The service rifle is said to be based on the M16A1. But it has a newer forward bolt assist, and a brass defector. Wouldnt that make it based off of a Colt Model 715? One more question, Can you get the M1 Garand on the PS3 version? --Gunner5&lt;br /&gt;
: Possibly. The 715 is semi-auto, correct? [[User:Chitoryu12|Chitoryu12]] 13:09, 30 April 2012 (CDT)&lt;br /&gt;
:  Yes, you can.  You can read about it here; http://fallout.wikia.com/wiki/This_Machine  You can also get a weaker M1 Garand from the Gun Runner's Arsenal.&lt;br /&gt;
&lt;br /&gt;
== VATS ==&lt;br /&gt;
&lt;br /&gt;
When you enter VATS, how the hell do you shoot more than one bullet. It will only let moe shoot off one bullet.&lt;br /&gt;
&lt;br /&gt;
You need enough AP if you want to perform more than one &amp;quot;attack&amp;quot; action. --13:36, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 733 ==&lt;br /&gt;
&lt;br /&gt;
Now the description of the rifle on the page states that 'the supressor is not used in game'. One recruitable character named Lily uses the 733 and mounted on it is the supressor. That's why the file is there.&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Light Shining in Darkness = Colt New Agent ==&lt;br /&gt;
&lt;br /&gt;
I saw a picture of a Colt New Agent a few minutes ago and realized that that's what A Light Shining in Darkness is. It has all the characteristics of it: gutter sights, skeletonized hammer and trigger, Officer model size...etc. --[[User:ColonelTomb|ColonelTomb]] 11:28, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm inclined to agree with you on that, they are very similiar. Nice find! --[[User:SmithandWesson36|SmithandWesson36]] 12:42, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Revolver ==&lt;br /&gt;
&lt;br /&gt;
Joshua Sawyer said the Hunting Revolver is based on the BFR, with a little bit of Bison Bull as well. Should we add this info ?&lt;br /&gt;
&lt;br /&gt;
[http://www.formspring.me/JESawyer/q/420674336173608655 Link here]  --[[User:Silver|Silver]] ([[User talk:Silver|talk]]) 13:10, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help with this Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|500px|???]]&lt;br /&gt;
Help would be appreciated. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:52, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a [[OSP-30 Flare Pistol]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:06, 10 August 2013 (EDT)&lt;br /&gt;
[[Image:OSP-30-2.JPG|thumb|none|500px|Looks kinda like this.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a italian ww2 model. [[User:Swedishgunbrony|Swedishgunbrony]]&lt;br /&gt;
&lt;br /&gt;
:I believe it is based on a Brescia Model 00:[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1 inch]]There are some slight differences such as the trigger and the positioning os some of the pins, but there are some pretty distinctive features such as the shape of the back of the frame and the pistol grip which suggests this is the gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:19, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
I think I may have found what it is.&lt;br /&gt;
&lt;br /&gt;
http://www.mossberg.com/product/rifles-bolt-action-centerfire-mvp-series-mvp-predator-mvp-predator-185-medium-bull-barrel&lt;br /&gt;
:That can't be what it's based on. Fallout came out in 2010 and Mossberg introduced the MVP in 2011. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:32, 11 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Garand ==&lt;br /&gt;
If it's chambered for .308, wouldn't that make it either an M1E14 or T35? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:05, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Two Things==&lt;br /&gt;
&lt;br /&gt;
Is it possible the .357 revolver is actually a Ruger Vaquero or similar SAA derivative? There are, I believe, other single action revolvers like this chambered for .357. Isn't it possible it's one of those?&lt;br /&gt;
&lt;br /&gt;
Also, looking at the 12.7mm SMG, does it seem like a stretch for anyone else that it's a hybrid of the FN P90 and the Kriss Vector? It very clearly uses magazines like either the P90 or Calico M950, and it appears to (and honestly would probably ''have'' to) use the recoil system of the Vector. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:22, 24 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
1. There aren't any markings on the gun so if it's a SAA and fires .357 Magnum, you're pretty much in the ballpark with guessing what type it is. &lt;br /&gt;
&lt;br /&gt;
2. I'd say the 12.7mm SMG is close to what you described, a TDI Vector without a stock, loaded via P90 style magazines.&lt;br /&gt;
[[User:PaperCake|PaperCake]] 00:15 25 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Am I justified in adding it to the page? We have the PDW 57 from ''Black Ops 2'' listed as a P90 due to the mags; this is pretty much a hybrid but no other modern SMG has magazines like that. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:29, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
* J.E. Sawyer said the gun was inspired by both the P90 and the Vector, but sadly the page the message was in got updated and deleted it, and Google blocked viewing of the old version. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Wastelands? ==&lt;br /&gt;
&lt;br /&gt;
So, I've noticed there are a few other extensive, major mods that have their own pages, and I was wondering how receptive IMFDB would be toward TTW having its own page. In a nutshell, this mod is a (completely legal) way to play both ''Fallout 3'' and ''New Vegas'' as one continuous story: the player begins life in Vault 101 and after a certain point has the ability to hop on a train West. I can do screencaps and provide information as needed, but is this something IMFDB can justify?&lt;br /&gt;
--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:55, 18 July 2015 (EDT)&lt;br /&gt;
::According to the rules if a mod is &amp;quot;popular enough&amp;quot; it can have its own page. Granted if features enough new weapons not the same ones found in the original game. To me this looks like this mod features all the guns from the two games. The other admins should also take a look at it. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:07, 19 July 2015 (EDT)&lt;br /&gt;
::It does and it doesn't. .32 ACP is removed entirely, the ''Fallout 3'' guns now have iron sights, attachments, and benefit from the better mechanics in ''New Vegas.'' Obviously the weapons themselves change where they appear as well, and it fully integrates weapons from all DLCs into both games (so the double barrelled shotgun is one of the high tier shotguns in the Capital Wasteland rather than being exclusive to Maryland, and Super Mutants often wield BARs and MI Garands). Considering we have pages for things like Project: Reality, it seems fair to me this should too. But it ''is'' up to the admins. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:27, 19 July 2015 (EDT)&lt;br /&gt;
:::I would say it would an unnecessary addition. No need to bloat the page with the same info you can find on another page--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:00, 24 October 2015 (EDT)&lt;br /&gt;
::::Well, I was actually thinking of a new page entirely, since it's a fairly comprehensive mod. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 10:28, 19 November 2015 (EST)&lt;br /&gt;
:::::I'm fairly sure IMFDB has rules against pages of unofficial ''stuff'' A Tale of whatever can be well made and all that, but it's not an official game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adding More Guns ==&lt;br /&gt;
&lt;br /&gt;
So, having played the game a fair bit recently (right now, I'm trying to earn the favor of the Boomers), and I've noticed a couple of guns that I think should be added, in addition to some of the ones already listed. However, I could use some help. For starters, some screencaps of the Gauss Rifle, 12.7mm Pistol and SMG, 25mm Grenade APW, and possibly some more things that I think up and put here later would be greatly appreciated. Now, the guns that I think may qualify for inclusion: A wood-furnitured G3 (and by that I mean the R91 from FO3) on the Commando perk icon, some stationary artillery pieces (some howitzers at Nellis and one in the Legion's main camp, some AA guns at Hoover Dam, including one on a billboard about the dam, and some fixed artillery in Big MT) that I could use help identifying, the 25mm Grenade APW, which looks based on a Remington 1100, the sawn-off side-by-side shotgun, the sniper rifle (looks JNG-90ish), the minigun, as ever in 5mm, the M134-based Shoulder-Mounted Machine Gun, the 12.7mm pistol, which is based on the SIG-Sauer 14mm from the 1st game, which was based on the Hammerli 280 (at least, according to somebody else here), the Red Ryder BB gun (because it's been mentioned on other pages, and, well, why the hell not), I know for a fact that I've seen something that looks like the Flamer, but I can't quite put a finger on it, same goes for the Grenade Machinegun and the Missile Launcher, the frag grenades (which look like a Type 97/Mk. 2 mix), the incendiary grenade, which looks like either an AN/M14 or an M18, the C4 (mage of M112 charges- they're even marked as such), some probably-fictional-but-hopefully-not-frag mines, and some stuff that's already been mentioned, including the 12.7mm SMG (P90/Vector hybrid), Gauss Rifle (Lahti L39-based), Flare Gun (based on a Breda 00), etc. Now that you've read this massive block of text, do you have anything to say about it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:47, 2 May 2017 (EDT)  P.S.: Due to the ads on this site, this took forever to type.&lt;br /&gt;
&lt;br /&gt;
:Why not? ( booo Boomers ) -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 22:07, 2 May 2017 (EDT)&lt;br /&gt;
::Brotherhood of Steel is where it's at. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:05, 3 May 2017 (EDT)&lt;br /&gt;
On the topic of additional guns, there are some from Fallout 3(Chinese pistol, a pair of the modified G3's, etc.) in the backroom of Mick and Ralph's. Would these be worth adding?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:55, 3 May 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Colt_Woodsman&amp;diff=1097523</id>
		<title>Talk:Colt Woodsman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Colt_Woodsman&amp;diff=1097523"/>
		<updated>2017-04-08T12:44:30Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[File:Colt Woodsman 1st series 4.5 inch.jpg|thumb|400px|none|Colt Woodsman 1st Series with 4.5&amp;quot; barrel - .22 LR]]&lt;br /&gt;
[[File:Custom Colt Woodsman.jpg|thumb|400px|none|Custom Colt Woodsman with picatinny railing made for the ''[[Wild 7]]'' movie.]]&lt;br /&gt;
&lt;br /&gt;
== .38? ==&lt;br /&gt;
&lt;br /&gt;
In a book I'm reading, a character was said to have a .38 Colt Woodsman. Did such a weapon ever exist?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:30, 7 April 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
No. .22 Long Rifle was the only caliber the Woodsman ever fired. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 22:05, 7 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:.38 Special or .38 Super? Although I think Jcordell is right, regardless.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:19, 7 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It didn't specify which. I figured it fictional, but I wasn't very familiar with the weapon. Thx 4 help.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:44, 8 April 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Colt_Woodsman&amp;diff=1097268</id>
		<title>Talk:Colt Woodsman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Colt_Woodsman&amp;diff=1097268"/>
		<updated>2017-04-07T16:30:51Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: /* .38? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[File:Colt Woodsman 1st series 4.5 inch.jpg|thumb|400px|none|Colt Woodsman 1st Series with 4.5&amp;quot; barrel - .22 LR]]&lt;br /&gt;
[[File:Custom Colt Woodsman.jpg|thumb|400px|none|Custom Colt Woodsman with picatinny railing made for the ''[[Wild 7]]'' movie.]]&lt;br /&gt;
&lt;br /&gt;
== .38? ==&lt;br /&gt;
&lt;br /&gt;
In a book I'm reading, a character was said to have a .38 Colt Woodsman. Did such a weapon ever exist?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:30, 7 April 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1093296</id>
		<title>Talk:Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1093296"/>
		<updated>2017-03-24T17:31:54Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:05, 13 November 2015 (EST)&lt;br /&gt;
:Oh, yeah, there's a .44 revolver as well.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:08, 13 November 2015 (EST)&lt;br /&gt;
::The revolver is similar to the S&amp;amp;W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.&lt;br /&gt;
::There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:10, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:58, 13 November 2015 (EST)&lt;br /&gt;
:::Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 13 November 2015 (EST)&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|500px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
:No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:57, 13 November 2015 (EST)&lt;br /&gt;
::Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:07, 13 November 2015 (EST)&lt;br /&gt;
Maybe as a stand-in for the Type 81? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:20, 13 November 2015 (EST)&lt;br /&gt;
:Type 81's came out in the 1980's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:25, 13 November 2015 (EST)&lt;br /&gt;
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:04, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:33, 13 November 2015 (EST)&lt;br /&gt;
:::It would('ve) be nice to have one of those in the game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:41, 13 November 2015 (EST)&lt;br /&gt;
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:36, 15 November 2015 (EST)&lt;br /&gt;
: Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 06:22, 16 November 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do you say about these guns?&lt;br /&gt;
&lt;br /&gt;
Combat rifle: [http://vignette3.wikia.nocookie.net/fallout/images/6/67/Fallout4_Combat_rifle.png/revision/latest?cb=20151111133727]&lt;br /&gt;
&lt;br /&gt;
Flare pistol: [http://vignette3.wikia.nocookie.net/fallout/images/c/c1/Fallout4_Flare_gun.png/revision/latest?cb=20151122152815]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 28 November 2015 (EST)&lt;br /&gt;
:The combat rifle kinda looks like a BAR (and is also really similar to the combat shotgun) I also recognize that Flare Pistol design but i can't remember the name for it. If you have good screenshots of em, ad them.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:44, 28 November 2015 (EST)&lt;br /&gt;
::[http://www.imfdb.org/wiki/Kampfpistole The Flare gun is this thing]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:22, 28 November 2015 (EST)&lt;br /&gt;
== Pipe weapons: Total fiction? ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 13 November 2015 (EST)&lt;br /&gt;
:I know you can build a zip gun using pipes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 13 November 2015 (EST)&lt;br /&gt;
::To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic &amp;quot;home-made&amp;quot; weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:21, 13 November 2015 (EST)&lt;br /&gt;
:::Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:35, 15 November 2015 (EST)&lt;br /&gt;
::::Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very &amp;quot;Metro 2033&amp;quot; vibe. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:04, 18 November 2015 (EST)&lt;br /&gt;
:::: not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. [[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]])&lt;br /&gt;
:::::With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapons thus far ==&lt;br /&gt;
&lt;br /&gt;
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:&lt;br /&gt;
* .44 Revolver - Like someone above has said it resembles the S&amp;amp;W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers. &lt;br /&gt;
* Walther PPK - Is a unique 10mm Pistol called the &amp;quot;Deliever&amp;quot;, it has a permanatly affixed suppressor and uses 10mm&lt;br /&gt;
* Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.&lt;br /&gt;
* Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form&lt;br /&gt;
* Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.&lt;br /&gt;
* Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire. &lt;br /&gt;
* Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:47, 13 November 2015 (EST)&lt;br /&gt;
::So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:32, 14 November 2015 (EST)&lt;br /&gt;
:::You can also get it to call your weapon a sniper rifle if you give a &amp;quot;pipe&amp;quot; weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 15 November 2015 (EST)&lt;br /&gt;
:::Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:48, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remington VTR ==&lt;br /&gt;
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:40, 15 November 2015 (EST)&lt;br /&gt;
:Got a screenshot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 15 November 2015 (EST)&lt;br /&gt;
:: I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:46, 15 November 2015 (EST)&lt;br /&gt;
:::We don't normally do that, weapons are usually documented by type rather than if you can use them or not. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:51, 15 November 2015 (EST)&lt;br /&gt;
::: Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 10:02, 15 November 2015 (EST)&lt;br /&gt;
::::Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:06, 15 November 2015 (EST)&lt;br /&gt;
:::::Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 15 November 2015 (EST)&lt;br /&gt;
::::::I checked it, it is a VTR based stock and triangular barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:24, 15 November 2015 (EST)&lt;br /&gt;
:::::::For Tim. http://i.imgur.com/ghSou9r.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:19, 15 November 2015 (EST)&lt;br /&gt;
::::::::Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Minor Edit ==&lt;br /&gt;
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:06, 16 November 2015 (EST)&lt;br /&gt;
:Didn't know that--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:49, 17 November 2015 (EST)&lt;br /&gt;
::I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:43, 17 November 2015 (EST)&lt;br /&gt;
:::Actually just got it, can't say it sounds like that though--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:06, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Acronym for player character. ==&lt;br /&gt;
&lt;br /&gt;
So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like &amp;quot;The lone wanderer&amp;quot; or &amp;quot;The courier&amp;quot; this time around. &lt;br /&gt;
Not a huge deal really but constantly writing player character just seems a bit dull.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:13, 17 November 2015 (EST)&lt;br /&gt;
: Your character is the Sole Survivor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:25, 17 November 2015 (EST)&lt;br /&gt;
::In that case.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 17 November 2015 (EST)&lt;br /&gt;
:::Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them &amp;quot;the player&amp;quot; since the person in the game isn't the player: you end up with extremely silly sentences like &amp;quot;this weapon can easily kill the player&amp;quot; if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:12, 17 November 2015 (EST)&lt;br /&gt;
::::(un)Funny thing is that i just did that. Call the &amp;quot;Sole Survivor&amp;quot; the player. Oh well, such is the life of the mac--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:27, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name of rifle ==&lt;br /&gt;
&lt;br /&gt;
The generic name for the Remington appears to be &amp;quot;rifle:&amp;quot; &amp;quot;hunting&amp;quot; is the prefix for short versions and &amp;quot;sniper&amp;quot; the prefix for long ones. &amp;quot;Sniper&amp;quot; might also require a scope to be fitted, but I know it does require a long barrel:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|&amp;quot;Scoped Powerful Hunting Rifle&amp;quot; can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).]]&lt;br /&gt;
[[Image:Fallout4-Remington-1.jpg|thumb|none|600px|Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say &amp;quot;scoped,&amp;quot; &amp;quot;sniper rifle&amp;quot; probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.]]&lt;br /&gt;
:Interesting hunting rifle on the first pic there. Is it a unique weapon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 17 November 2015 (EST)&lt;br /&gt;
::Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:52, 17 November 2015 (EST)&lt;br /&gt;
:::Crazy--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:08, 17 November 2015 (EST)&lt;br /&gt;
::::Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)&lt;br /&gt;
::::It doesn't really have any resemblance to the Desert Eagle anymore.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 17 November 2015 (EST)&lt;br /&gt;
:::::It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:21, 17 November 2015 (EST)&lt;br /&gt;
::::::Is it just me or does it looks as a mutated [[Colt M1911]]? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:53, 18 November 2015 (UTC+2)&lt;br /&gt;
:::::::I guess i can see some resemblance to the 1911, some.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 17 November 2015 (EST)&lt;br /&gt;
::::::::It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:27, 17 November 2015 (EST)&lt;br /&gt;
:::::::::Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:34, 17 November 2015 (EST)&lt;br /&gt;
::::::::::I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:44, 17 November 2015 (EST)&lt;br /&gt;
:::::::::::Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:46, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About screenshots ==&lt;br /&gt;
&lt;br /&gt;
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:53, 17 November 2015 (EST)&lt;br /&gt;
:I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:38, 17 November 2015 (EST)&lt;br /&gt;
::They are still in-game, VATS have HUD all over the place and the camera angles are random.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:53, 17 November 2015 (EST)&lt;br /&gt;
:::Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:08, 17 November 2015 (EST)&lt;br /&gt;
::::It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:09, 17 November 2015 (EST)&lt;br /&gt;
:::::Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:45, 17 November 2015 (EST)&lt;br /&gt;
::::::I guess i have a flare for the dramatic then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:10, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun? ==&lt;br /&gt;
&lt;br /&gt;
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an &amp;quot;assault rifle&amp;quot; bothers me. What exactly was Bethesda thinking when designing it? &lt;br /&gt;
&lt;br /&gt;
*It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.&lt;br /&gt;
*It has a machine gun style carrying handle to the right of the receiver.&lt;br /&gt;
*It feeds from the side, like an FG42.&lt;br /&gt;
*Its grip is directly taken from an MG42.&lt;br /&gt;
*The overall bulky shape and profile seems to suggest &amp;quot;machine gun&amp;quot; more than &amp;quot;assault rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its basically a mishmash of various machine guns, with the &amp;quot;assault rifle&amp;quot; tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST)&lt;br /&gt;
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was &amp;quot;amazing&amp;quot; some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST)&lt;br /&gt;
::Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:41, 18 November 2015 (EST)&lt;br /&gt;
Can I see some screenshots? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:12, 18 November 2015 (EST)&lt;br /&gt;
:I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:36, 18 November 2015 (GMT)&lt;br /&gt;
::I can get some pic.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:56, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 18 November 2015 (EST)&lt;br /&gt;
::::My bad, forgot. I'll make the necessary edits.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
::You live you learn.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 18 November 2015 (EST)&lt;br /&gt;
::It's highly like [[Lewis gun]]. Must be an upgraded version similar even more? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:59, 18 November 2015 (EST)&lt;br /&gt;
::Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.&lt;br /&gt;
::Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:30, 18 November 2015 (EST)&lt;br /&gt;
::See what I mean? It just looks weird and off, and looks like something from an alternate WW2. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
:::An M16/CAR-15 like in NV or a M14 would of been better... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:45, 18 November 2015 (EST)&lt;br /&gt;
::::There was an M14 in the live action Wanderer trailer. It got my hopes up for a little bit. The closest thing we have to a practical assault rifle is the Combat Rifle, which reminds me of a BAR somewhat. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:32, 19 November 2015 (EST)&lt;br /&gt;
I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:27, 18 November 2015 (EST)&lt;br /&gt;
:Yeah, it's got the fin array from the Lewis barrel jacket at the base and ''also'' has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:38, 19 November 2015 (EST)&lt;br /&gt;
::Then again, it's fed by a box magazine rather than a belt and is missing a bipod. What a train wreck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:39, 19 November 2015 (EST)&lt;br /&gt;
:::It's really either a heavy light machine gun or no-purpose machine gun :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:39, 19 November 2015 (EST)&lt;br /&gt;
::Sorry. :V [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:22, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here is another pic: [http://vignette2.wikia.nocookie.net/fallout/images/1/17/Fo4_assault_rifle.png/revision/latest?cb=20150616142923]. Here, similar to the Lewis gun even more. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:57, 19 November 2015 (EST)&lt;br /&gt;
:Is that a drum mag? At least that would make more sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 19 November 2015 (EST)&lt;br /&gt;
::It's a drum mag. Also, could i ask why your pictures are so small? What are you playing the game on? A phone?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:35, 19 November 2015 (EST)&lt;br /&gt;
:::Different guy, it's wikia doing that this time, they only display a thumbnail if you direct-link to an image on their servers. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone think that the Assault Rifle looks like a MAS AA-52 with a Lewis Gun Barrel Jacket on it?--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 13:16, 24 November 2015 (EST)&lt;br /&gt;
[[File:AA52.jpg]]&lt;br /&gt;
&lt;br /&gt;
Kinda--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:32, 24 November 2015 (EST)&lt;br /&gt;
:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)&lt;br /&gt;
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
What about this gun? Does anyone see any similarities with the Fallout 4 Assault Rifle? I know this might not have the other features that were taken from the aforementioned guns, but it seems to be more closely representing this particular oddboy than anything else. [[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 8:30, 23 March 2017 (EST)&lt;br /&gt;
[[File:MClean machine gun.jpg|thumb|none|600px|The Mclean Automatic Musket. This odd-looking machine gun was the &amp;quot;baby step&amp;quot; in the development of the Lewis gun. (File from [https://www.slideshare.net/tcattermole/lewis-machine-gun-a-game-changer here])]]&lt;br /&gt;
&lt;br /&gt;
== Section for the Discussion of Old/Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.&lt;br /&gt;
&lt;br /&gt;
Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 03:43, 19 November 2015 (EST)&lt;br /&gt;
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:Um...Is the reader supposed to determine this with a microscope? 89 pixel thumbnails aren't really good enough to make an ID from. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:20, 19 November 2015 (EST)&lt;br /&gt;
::What is this? A picture for ants? Really though, the gun on that tiny pic kinda looks like the Battle Rifle BAR thing with a curved mag, i don't think it's some weapon that never ended up in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:12, 19 November 2015 (EST)&lt;br /&gt;
:::It's probably just the Chinese Assault Rifle used as a placeholder. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 13:29, 23 November 2015 (EST)&lt;br /&gt;
::::Actually, i just found [http://www.nexusmods.com/fallout4/mods/2455/?tab=1&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2455%26preview%3D&amp;amp;pUp=1 this] on the Fallout 4 nexus. Apparently there was going to be a Chinese Assault Rifle in the game but they cut it. Kinda like that Harpoon gun. Too bad, since it looks much better than the &amp;quot;assault rifle&amp;quot; that we got. Maybe we'll see it return in some future DLC--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:12, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== .44 Pistol Third Person Cocking ==&lt;br /&gt;
&amp;quot;The player character will always cock the hammer after each shot, this animation is however only present in first-person.&amp;quot; You sure? Cause I fired this gun in-game in third person and it does look like he cocks the hammer. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 22 November 2015 (EST)&lt;br /&gt;
::I'm fairly sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:29, 22 November 2015 (EST)&lt;br /&gt;
:::I just checked again and he does cock the hammer when in third person.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:27, 23 November 2015 (EST)&lt;br /&gt;
::::Change it then--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:43, 23 November 2015 (EST)&lt;br /&gt;
I've changed it now. The player character does fire it in single action in third person too. It's more visible if you use VATS and power armor, but it does happen. Also, the minigun seems to spin clockwise in 1st person but counter-clockwise in 3rd person for some reason, so I added that too.--[[User:Xarex|Xarex]] ([[User talk:Xarex|talk]]) 05:25, 31 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== G3 ==&lt;br /&gt;
&lt;br /&gt;
I dont know if those count but there are two G3's on a weapon shop sign in Diamond city. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:29, 24 November 2015 (EST)&lt;br /&gt;
:Might as well ad them since someone added the weapons seen on that wall in that museum. Very specific i know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 24 November 2015 (EST)&lt;br /&gt;
::If they're there and we know what they are, we should identify them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:57, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Firearms Seen in Far Harbor DLC Trailer ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B0wSCFBJcSs A New trailer has been released for the next DLC for the game, titled &amp;quot;Far Harbor&amp;quot;], and two new conventional firearms can be seen in the trailer, a lever-action rifle, and a new assault rifle that appears to resemble the Volkssturmgewehr from the end of World War 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4LeverActionRifle.jpeg|thumb|none|500px|The Lever-Action rifle held by the old man.]]&lt;br /&gt;
[[Image:Fallout4NewRifle.jpeg|thumb|none|500px|The Rifle resembling the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 18:10, 4 May 2016 (EDT)&lt;br /&gt;
:Like the look of that levergun, but as a guy i know said; &amp;quot;Fallout 4 is worse than blighttown&amp;quot;--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 22:42, 4 May 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
So here's some pics of the &amp;quot;Lever Action Rifle&amp;quot; if anyone wants to use them for the page or identifying. It fires 45-70 (not that Fallout 4 cartridges are ever accurate), and has a five round magazine. I know next to nothing about lever actions rifles, but it seems to be most similar to a Marlin 336. I'd rather not make the entry until I can get some more informed opinions, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The player prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
Had to use my phone for these pics, so I apologize if they're lower quality or something.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:13, 21 May 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
Looks like Sasha was right about the Volkssturmgewehr; it appears in game as the &amp;quot;Radium Rifle&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|500px|With the extended mag and full stock mods.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr1stperson.jpg|thumb|none|500px|The Volkssturmgewehr user takes aim at his least favorite painting.]]&lt;br /&gt;
[[Image:F4VolkssturmgewehrADS.jpg|thumb|none|500px|Aiming down the sights.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|500px|Gute Nacht.]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:44, 21 May 2016 (EDT)&lt;br /&gt;
:Seriously, Bethesda's weapon design in horrible! Hate the weapons in this game. I really hope Obsidian makes the next Fallout (heard some rumors about that) since they seem to have slightly more knowledge about guns. Slightly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 21 May 2016 (EDT)&lt;br /&gt;
::These weapons seem a lot better than the ones in the base game; have to give them kudos on actually knowing about the VG.51. Perhaps people are really paying attention to Forgotten Weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:27, 21 May 2016 (EDT)&lt;br /&gt;
:::They are still committing the mortal sin of mirroring the weapon models.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:37, 21 May 2016 (EDT)&lt;br /&gt;
::::Yeah, I forgave them the first time, but they really need to knock that off. Still, it's a fun gun. Anyway, should I create a gun page for the Volkssturmgewehr when I make the entry for the &amp;quot;Radium Rifle&amp;quot;? There doesn't seem to be one existing. --[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:31, 21 May 2016 (EDT)&lt;br /&gt;
:: I have to agree with that statement. Going from AKs and G3's (Fallout 3) to M16s, M4s, and RO933s (Vegas) to these is pretty disappointing. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:39, 21 May 2016 (EDT)&lt;br /&gt;
::: I agree- Fallout is better with more real world weapons. It feels more believable and immersive. I just really can't get behind the weird guns in this game. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:48, 21 May 2016 (EDT)&lt;br /&gt;
::::I'm with ya'. It doesn't help that the first person animations suck too.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:00, 21 May 2016 (EDT)&lt;br /&gt;
I very much agree that the animations just suck.  The levergun, for example, has only ONE reload animation: insert five rounds into the tube regardless of current ammo state. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:19, 21 May 2016 (EDT)&lt;br /&gt;
:::::I'm kinda hoping that they will add a pump action shotgun. Something with a magazine tube and not some weird box mag.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:36, 21 May 2016 (EDT)&lt;br /&gt;
Also, there's a Harpoon Gun, but I have no idea if it's based off of any real weapon. If it is, I'm guessing it's late 19th century.&lt;br /&gt;
[[Image:F4Harpoongun.jpg|thumb|none|500px|.&amp;quot;Got a whale of a tale to tell ya, lads, a whale of a tale or two!&amp;quot;]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:06, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I added the VG 1-5. Let me know if I need to change anything (or just make the changes you see fit). P.S., after some quick Google searching, I think the Harpoon Gun is an original design loosely inspired by a handful of early harpoon guns (found a few pictures and drawings). Should we bother including it?--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 02:05, 22 May 2016 (EDT)&lt;br /&gt;
:Is Far Harbor similar to Point Lookout from Fallout 3? Cuz i loved Point Lookout.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 22 May 2016 (EDT)&lt;br /&gt;
::I have to admit, I never played that DLC. But Far Harbor is better than I expected (not saying much) so far. I'm still pretty early into it, but what I like most is the environment. It's a little bit swampy in places, it's foggy, it got a forest that looks great, and the sounds are the best part. Real insect and frog sounds that are probably supposed to be creepy, but felt kind of serene to me. This DLC has made me miss camping. Anyway, there's really no new features so far, but the theme is alright, the environment is good, and there's some cool new enemies like the giant hermet crabs. I haven't played enough of it to know if I should recommend it, though.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 06:59, 23 May 2016 (EDT)&lt;br /&gt;
:::I'll probably buy it just for that lever-action rifle, love those.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:55, 23 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not an M1911 ==&lt;br /&gt;
I noticed that the gun on the poster didn't look right for a 1911, then I noticed that it seemed a bit weird for a WW2 soldier to be using such a grip. It was at that point I remembered [[http://www.wearethemighty.com/wp-content/uploads/2016/03/Browning-HP-British-soldier-e1459175767900.jpg This image]] that I'd seen awhile ago of a British soldier with a Hi-power in Basra. Perfect match.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 23:00, 21 May 2016 (EDT)&lt;br /&gt;
:How about that!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:05, 21 May 2016 (EDT)&lt;br /&gt;
::Damn- good catch! It's funny, I remember thinking when I picked up that magazine &amp;quot;huh, that grip seems surprisingly...modern&amp;quot;. But I didn't even think to check the gun. It's always cool when you find the exact picture that video game artists used. It is a shame there seems to be almost no artists that know much about guns, though. Will you be changing the entry, or should one of us?--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 23:44, 21 May 2016 (EDT)&lt;br /&gt;
:::Eh, I'll do it.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 00:14, 22 May 2016 (EDT)&lt;br /&gt;
::::It's a real shame that gun and caliber aren't present in this game; I love the fact ''New Vegas'' has more handguns than there are guns in this game. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:02, 27 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Art of Fallout 4 and Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
The official Fallout 4 artbook states that the &amp;quot;assault rifle&amp;quot; was intended to be a machine gun that would look large in the oversized hands of power armor. During development, it eventually morphed into the assault rifle we see now. It was also one of the first weapons created for the game, as well as being a way to test the modular weapon customization. So that kind of confirms our theories on why that thing is called an &amp;quot;assault rifle.&amp;quot; --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:46, 27 May 2016 (EDT)&lt;br /&gt;
:What's interesting is that someone found an unfinished model for the Chinese AR in the game's files and uploaded it to the Fallout 4 [http://www.nexusmods.com/fallout4/mods/2455/? Nexus]. Too bad Bethesda never added it to the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:45, 27 May 2016 (EDT)&lt;br /&gt;
::Yeah, it is a shame. I would've really appreciated a true AR in this game. The combat rifle is a good gun, but aesthetically I don't really like it. An I'm pretty sure the Assault Rifle is the only 5.56 gun in the game. Seems like a waste. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:19, 28 May 2016 (EDT)&lt;br /&gt;
:::A G3 would be nice--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:21, 29 May 2016 (EDT)&lt;br /&gt;
::::Or a M16 and a CAR-15 like in New Vegas since this is still in the US. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:28, 29 May 2016 (EDT)&lt;br /&gt;
:::I can't stand how the Assault Rifle looks. To the point I modded in the rifles from the previous games--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:42, 29 May 2016 (EDT)&lt;br /&gt;
::Now AK series appear in the new trailer for Fallout 4. [https://www.youtube.com/watch?v=DIneiOpuS2M Youtube]--[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:41, 16 August 2016 (EDT)&lt;br /&gt;
:::Interesting, the AK doesn't have the top cover on. Maybe i should buy this despite the fact that it looks stupid as shit. Atleast we got Far Harbor before this.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:50, 16 August 2016 (EDT)&lt;br /&gt;
:::I'm currently playing through the DLC and you can mod the rifle to have the top cover, along with making it look like other AK varietals (And one that makes it look like something Hello Kitty would shoot).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:41, 30 August 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
==Nuka World on PC is a bitch==&lt;br /&gt;
&lt;br /&gt;
If my game doesn't keep on crashing every 10 minutes, I'd be able to enjoy it. All I know is that they based the new gun design off of that famous photo of an AK built with a shovel as the stock. Which is pretty funny [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:55, 2 September 2016 (EDT)&lt;br /&gt;
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Looks more like a [[Galil AR]] stock to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 2 September 2016 (EDT)&lt;br /&gt;
:One variant has the shovel stock. The &amp;quot;Best stock&amp;quot; is the folding Galil looking stock. There's also an SVD type stock as well [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's Bethesda's handiwork for you, making the modders fix everything.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:41, 2 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Shovel Stock OP https://cdn.discordapp.com/attachments/215491751459291137/219975615984566282/unknown.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:21, 2 September 2016 (EDT)&lt;br /&gt;
:Rifle is fine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:41, 2 September 2016 (EDT)&lt;br /&gt;
Fire selector on the wrong side (as always). And it seems to be based on the early &amp;quot;Type I&amp;quot; AK-47. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:39, 4 September 2016 (EDT)&lt;br /&gt;
:Is the ejection port on the wrong side as well?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:40, 4 September 2016 (EDT)&lt;br /&gt;
::Yep. I'm pretty sure every gun in FO4 has the controls and whatnot on the wrong side. There's also a modification for the AK that removes the receiver cover. Can't imagine that's very good for the gun. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:32, 5 September 2016 (EDT)&lt;br /&gt;
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I think the charging handle on the wrong side is so they can be lazy with animation and recycle the animation from another gun like the Combat Rifle. Why they couldn't animate the brass still going the other way is beyond me. The Combat Rifle is left side charging handle but brass ejects to the right. The base gun doesn't start out with a top cover on it but later on, you can add one as you upgrade it. Even though I couldn't play the DLC, I was able to get the ID code for the gun itself and mess around with it. Awesome gun, more powerful than the &amp;quot;Assault Rifle&amp;quot; and takes up less room on the screen. Funny thing, when mounting the red dot, it has a side mount similar to the real AK but on the other side to accommodate the left side ejection. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
Also despite this being an AK...they didn't want to call it an AK or even the Chinese Assault Rifle like in Fallout 3. I keep wondering is the reason why no real world guns is because of some weird legal copyright issue or are they so incompetent that they can't imagine good mods for real guns? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:54, 6 September 2016 (EDT)&lt;br /&gt;
:I assume that the lack of any real guns is a stylistic choice or something along those lines. Which is lame (if that's the case) as previous Fallout games contained a nice combo of made-up guns along with real ones, didn't Fallout 2 have P90s and those SA80 prototypes?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:54, 6 September 2016 (EDT)&lt;br /&gt;
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A lot of guns in Fallout 3, which was also a Bethestha game had mostly real guns. Even the 10mm handgun is partly based off a Desert Eagle. There's the G3 type, the AK type. In Vegas, Obsidian took it a step further with AR type rifles, a Browning HP and 1911s in the DLC with direct ties to John Browning with the guy claiming an ancestor of his designed them and tommy guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:22, 6 September 2016 (EDT)&lt;br /&gt;
:Well, yeah, but why did they decided to stop doing that and make a whole lot of disgusting abominations as in this game? --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:25, 6 September 2016 (EDT)&lt;br /&gt;
::Maybe they are fueled by the &amp;quot;cool kids&amp;quot; that don't like any actual real world guns and wanted to design some fakey guns of the faux future...despite that the sniper rifle is still pretty much a Remington 700 and there is a Tommy Gun. And now they added an AK most likely because of modders making actual real guns in the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:40, 7 September 2016 (EDT)&lt;br /&gt;
Maybe they think it's tasteless or something to feature real guns in their ultra-violent game. Whatever the reason is, it's lame.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:04, 7 September 2016 (EDT)&lt;br /&gt;
:Yeah, I call BS on that logic. I think it was either a matter of copyright issue for using real world gun images like this or because the lack of imagination on modding real world guns. I seriously think the AK in Nuka World was placed here in response to the tons of mods of real world guns being used and it isn't even correctly placed in here. Left side charging handle with rounds ejecting the wrong way is so early 2000s FPS. It used be the rage with games to mirror guns and have the brass all over your face when you shoot. To me, it just bothers me. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:56, 7 September 2016 (EDT)&lt;br /&gt;
::I'm  with ya'. I can't stand mirrored models like that either. Even when the weapons are fictional it makes zero sense.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:03, 8 September 2016 (EDT)&lt;br /&gt;
::Goes to show these guys just don't understand how guns work. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:06, 8 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So, I was browsing Forgotten Weapons... ==&lt;br /&gt;
&lt;br /&gt;
And I came across the [http://www.forgottenweapons.com/other-handguns/volkspistole-walther/ Volkspistole], a German made pistol that was designed to be a cheap &amp;quot;last ditch&amp;quot; weapon during the last days of the Second World War. &lt;br /&gt;
&lt;br /&gt;
Now, maybe I'm crazy but I can really see the Fallout 4 10mm Pistol in this gun. The last image on the page is what really made me see the resemblance. &lt;br /&gt;
&lt;br /&gt;
Am I the only one? I can kinda see it in the general shape of the slide, mostly. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:48, 12 September 2016 (EDT)&lt;br /&gt;
:I can sorta see what you're going for, question is if they actually based it of this gun or it's just mere coincidence....--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:59, 12 September 2016 (EDT)&lt;br /&gt;
::I'm leaning more towards coincidence. It just really reminded me of the 10mm for some reason. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:22, 12 September 2016 (EDT) &lt;br /&gt;
&lt;br /&gt;
Nope. the grip angle is wrong and the slide really isn't anywhere close [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 12 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Yeah, doesn´t look at all like the 10mm from the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:51, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 5mm ==&lt;br /&gt;
&lt;br /&gt;
What is the 5mm round actually modeled after? I've never heard of any 5mm in real life.&lt;br /&gt;
&lt;br /&gt;
Here's a [https://imgur.com/46kzrzU? comparison]between some other calibers in-game (not my pic). &lt;br /&gt;
&lt;br /&gt;
I wondering about this cuz there's a [http://www.nexusmods.com/fallout4/mods/18047/? mod] trying to change the names for the various rounds in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:19, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That is defiantly not a &amp;quot;5mm round&amp;quot;, it looks closest to .460 Steyr http://1.bp.blogspot.com/-6IvtI00pxmg/Vmjm4w4fv5I/AAAAAAAAOzQ/ErQO9GO6R6o/s1600/Standard-Obsolete-Big-Bore-bp.jpg. Also all the bullets look to be the same bullet at different scales, Oh Bethesda... What gun is it for anyway? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:05, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
The 5mm is chambered (exclusively, if I'm not mistaken) for the minigun.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 10:56, 24 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:I think the question was about what it's modeled after and not which weapon used it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:03, 24 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, but he asked, 'What gun is it used for anyway?' That's what I answered.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 13:31, 24 March 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1093279</id>
		<title>Talk:Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1093279"/>
		<updated>2017-03-24T14:56:29Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:05, 13 November 2015 (EST)&lt;br /&gt;
:Oh, yeah, there's a .44 revolver as well.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:08, 13 November 2015 (EST)&lt;br /&gt;
::The revolver is similar to the S&amp;amp;W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.&lt;br /&gt;
::There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:10, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:58, 13 November 2015 (EST)&lt;br /&gt;
:::Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 13 November 2015 (EST)&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|500px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
:No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:57, 13 November 2015 (EST)&lt;br /&gt;
::Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:07, 13 November 2015 (EST)&lt;br /&gt;
Maybe as a stand-in for the Type 81? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:20, 13 November 2015 (EST)&lt;br /&gt;
:Type 81's came out in the 1980's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:25, 13 November 2015 (EST)&lt;br /&gt;
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:04, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:33, 13 November 2015 (EST)&lt;br /&gt;
:::It would('ve) be nice to have one of those in the game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:41, 13 November 2015 (EST)&lt;br /&gt;
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:36, 15 November 2015 (EST)&lt;br /&gt;
: Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 06:22, 16 November 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do you say about these guns?&lt;br /&gt;
&lt;br /&gt;
Combat rifle: [http://vignette3.wikia.nocookie.net/fallout/images/6/67/Fallout4_Combat_rifle.png/revision/latest?cb=20151111133727]&lt;br /&gt;
&lt;br /&gt;
Flare pistol: [http://vignette3.wikia.nocookie.net/fallout/images/c/c1/Fallout4_Flare_gun.png/revision/latest?cb=20151122152815]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 28 November 2015 (EST)&lt;br /&gt;
:The combat rifle kinda looks like a BAR (and is also really similar to the combat shotgun) I also recognize that Flare Pistol design but i can't remember the name for it. If you have good screenshots of em, ad them.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:44, 28 November 2015 (EST)&lt;br /&gt;
::[http://www.imfdb.org/wiki/Kampfpistole The Flare gun is this thing]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:22, 28 November 2015 (EST)&lt;br /&gt;
== Pipe weapons: Total fiction? ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 13 November 2015 (EST)&lt;br /&gt;
:I know you can build a zip gun using pipes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 13 November 2015 (EST)&lt;br /&gt;
::To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic &amp;quot;home-made&amp;quot; weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:21, 13 November 2015 (EST)&lt;br /&gt;
:::Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:35, 15 November 2015 (EST)&lt;br /&gt;
::::Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very &amp;quot;Metro 2033&amp;quot; vibe. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:04, 18 November 2015 (EST)&lt;br /&gt;
:::: not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. [[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]])&lt;br /&gt;
:::::With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapons thus far ==&lt;br /&gt;
&lt;br /&gt;
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:&lt;br /&gt;
* .44 Revolver - Like someone above has said it resembles the S&amp;amp;W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers. &lt;br /&gt;
* Walther PPK - Is a unique 10mm Pistol called the &amp;quot;Deliever&amp;quot;, it has a permanatly affixed suppressor and uses 10mm&lt;br /&gt;
* Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.&lt;br /&gt;
* Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form&lt;br /&gt;
* Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.&lt;br /&gt;
* Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire. &lt;br /&gt;
* Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:47, 13 November 2015 (EST)&lt;br /&gt;
::So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:32, 14 November 2015 (EST)&lt;br /&gt;
:::You can also get it to call your weapon a sniper rifle if you give a &amp;quot;pipe&amp;quot; weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 15 November 2015 (EST)&lt;br /&gt;
:::Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:48, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remington VTR ==&lt;br /&gt;
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:40, 15 November 2015 (EST)&lt;br /&gt;
:Got a screenshot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 15 November 2015 (EST)&lt;br /&gt;
:: I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:46, 15 November 2015 (EST)&lt;br /&gt;
:::We don't normally do that, weapons are usually documented by type rather than if you can use them or not. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:51, 15 November 2015 (EST)&lt;br /&gt;
::: Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 10:02, 15 November 2015 (EST)&lt;br /&gt;
::::Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:06, 15 November 2015 (EST)&lt;br /&gt;
:::::Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 15 November 2015 (EST)&lt;br /&gt;
::::::I checked it, it is a VTR based stock and triangular barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:24, 15 November 2015 (EST)&lt;br /&gt;
:::::::For Tim. http://i.imgur.com/ghSou9r.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:19, 15 November 2015 (EST)&lt;br /&gt;
::::::::Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Minor Edit ==&lt;br /&gt;
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:06, 16 November 2015 (EST)&lt;br /&gt;
:Didn't know that--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:49, 17 November 2015 (EST)&lt;br /&gt;
::I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:43, 17 November 2015 (EST)&lt;br /&gt;
:::Actually just got it, can't say it sounds like that though--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:06, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Acronym for player character. ==&lt;br /&gt;
&lt;br /&gt;
So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like &amp;quot;The lone wanderer&amp;quot; or &amp;quot;The courier&amp;quot; this time around. &lt;br /&gt;
Not a huge deal really but constantly writing player character just seems a bit dull.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:13, 17 November 2015 (EST)&lt;br /&gt;
: Your character is the Sole Survivor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:25, 17 November 2015 (EST)&lt;br /&gt;
::In that case.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 17 November 2015 (EST)&lt;br /&gt;
:::Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them &amp;quot;the player&amp;quot; since the person in the game isn't the player: you end up with extremely silly sentences like &amp;quot;this weapon can easily kill the player&amp;quot; if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:12, 17 November 2015 (EST)&lt;br /&gt;
::::(un)Funny thing is that i just did that. Call the &amp;quot;Sole Survivor&amp;quot; the player. Oh well, such is the life of the mac--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:27, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name of rifle ==&lt;br /&gt;
&lt;br /&gt;
The generic name for the Remington appears to be &amp;quot;rifle:&amp;quot; &amp;quot;hunting&amp;quot; is the prefix for short versions and &amp;quot;sniper&amp;quot; the prefix for long ones. &amp;quot;Sniper&amp;quot; might also require a scope to be fitted, but I know it does require a long barrel:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|&amp;quot;Scoped Powerful Hunting Rifle&amp;quot; can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).]]&lt;br /&gt;
[[Image:Fallout4-Remington-1.jpg|thumb|none|600px|Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say &amp;quot;scoped,&amp;quot; &amp;quot;sniper rifle&amp;quot; probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.]]&lt;br /&gt;
:Interesting hunting rifle on the first pic there. Is it a unique weapon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 17 November 2015 (EST)&lt;br /&gt;
::Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:52, 17 November 2015 (EST)&lt;br /&gt;
:::Crazy--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:08, 17 November 2015 (EST)&lt;br /&gt;
::::Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)&lt;br /&gt;
::::It doesn't really have any resemblance to the Desert Eagle anymore.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 17 November 2015 (EST)&lt;br /&gt;
:::::It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:21, 17 November 2015 (EST)&lt;br /&gt;
::::::Is it just me or does it looks as a mutated [[Colt M1911]]? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:53, 18 November 2015 (UTC+2)&lt;br /&gt;
:::::::I guess i can see some resemblance to the 1911, some.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 17 November 2015 (EST)&lt;br /&gt;
::::::::It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:27, 17 November 2015 (EST)&lt;br /&gt;
:::::::::Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:34, 17 November 2015 (EST)&lt;br /&gt;
::::::::::I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:44, 17 November 2015 (EST)&lt;br /&gt;
:::::::::::Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:46, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About screenshots ==&lt;br /&gt;
&lt;br /&gt;
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:53, 17 November 2015 (EST)&lt;br /&gt;
:I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:38, 17 November 2015 (EST)&lt;br /&gt;
::They are still in-game, VATS have HUD all over the place and the camera angles are random.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:53, 17 November 2015 (EST)&lt;br /&gt;
:::Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:08, 17 November 2015 (EST)&lt;br /&gt;
::::It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:09, 17 November 2015 (EST)&lt;br /&gt;
:::::Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:45, 17 November 2015 (EST)&lt;br /&gt;
::::::I guess i have a flare for the dramatic then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:10, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun? ==&lt;br /&gt;
&lt;br /&gt;
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an &amp;quot;assault rifle&amp;quot; bothers me. What exactly was Bethesda thinking when designing it? &lt;br /&gt;
&lt;br /&gt;
*It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.&lt;br /&gt;
*It has a machine gun style carrying handle to the right of the receiver.&lt;br /&gt;
*It feeds from the side, like an FG42.&lt;br /&gt;
*Its grip is directly taken from an MG42.&lt;br /&gt;
*The overall bulky shape and profile seems to suggest &amp;quot;machine gun&amp;quot; more than &amp;quot;assault rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its basically a mishmash of various machine guns, with the &amp;quot;assault rifle&amp;quot; tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST)&lt;br /&gt;
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was &amp;quot;amazing&amp;quot; some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST)&lt;br /&gt;
::Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:41, 18 November 2015 (EST)&lt;br /&gt;
Can I see some screenshots? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:12, 18 November 2015 (EST)&lt;br /&gt;
:I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:36, 18 November 2015 (GMT)&lt;br /&gt;
::I can get some pic.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:56, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 18 November 2015 (EST)&lt;br /&gt;
::::My bad, forgot. I'll make the necessary edits.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
::You live you learn.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 18 November 2015 (EST)&lt;br /&gt;
::It's highly like [[Lewis gun]]. Must be an upgraded version similar even more? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:59, 18 November 2015 (EST)&lt;br /&gt;
::Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.&lt;br /&gt;
::Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:30, 18 November 2015 (EST)&lt;br /&gt;
::See what I mean? It just looks weird and off, and looks like something from an alternate WW2. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
:::An M16/CAR-15 like in NV or a M14 would of been better... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:45, 18 November 2015 (EST)&lt;br /&gt;
::::There was an M14 in the live action Wanderer trailer. It got my hopes up for a little bit. The closest thing we have to a practical assault rifle is the Combat Rifle, which reminds me of a BAR somewhat. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:32, 19 November 2015 (EST)&lt;br /&gt;
I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:27, 18 November 2015 (EST)&lt;br /&gt;
:Yeah, it's got the fin array from the Lewis barrel jacket at the base and ''also'' has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:38, 19 November 2015 (EST)&lt;br /&gt;
::Then again, it's fed by a box magazine rather than a belt and is missing a bipod. What a train wreck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:39, 19 November 2015 (EST)&lt;br /&gt;
:::It's really either a heavy light machine gun or no-purpose machine gun :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:39, 19 November 2015 (EST)&lt;br /&gt;
::Sorry. :V [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:22, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here is another pic: [http://vignette2.wikia.nocookie.net/fallout/images/1/17/Fo4_assault_rifle.png/revision/latest?cb=20150616142923]. Here, similar to the Lewis gun even more. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:57, 19 November 2015 (EST)&lt;br /&gt;
:Is that a drum mag? At least that would make more sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 19 November 2015 (EST)&lt;br /&gt;
::It's a drum mag. Also, could i ask why your pictures are so small? What are you playing the game on? A phone?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:35, 19 November 2015 (EST)&lt;br /&gt;
:::Different guy, it's wikia doing that this time, they only display a thumbnail if you direct-link to an image on their servers. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone think that the Assault Rifle looks like a MAS AA-52 with a Lewis Gun Barrel Jacket on it?--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 13:16, 24 November 2015 (EST)&lt;br /&gt;
[[File:AA52.jpg]]&lt;br /&gt;
&lt;br /&gt;
Kinda--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:32, 24 November 2015 (EST)&lt;br /&gt;
:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)&lt;br /&gt;
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
What about this gun? Does anyone see any similarities with the Fallout 4 Assault Rifle? I know this might not have the other features that were taken from the aforementioned guns, but it seems to be more closely representing this particular oddboy than anything else. [[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 8:30, 23 March 2017 (EST)&lt;br /&gt;
[[File:MClean machine gun.jpg|thumb|none|600px|The Mclean Automatic Musket. This odd-looking machine gun was the &amp;quot;baby step&amp;quot; in the development of the Lewis gun. (File from [https://www.slideshare.net/tcattermole/lewis-machine-gun-a-game-changer here])]]&lt;br /&gt;
&lt;br /&gt;
== Section for the Discussion of Old/Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.&lt;br /&gt;
&lt;br /&gt;
Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 03:43, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Um...Is the reader supposed to determine this with a microscope? 89 pixel thumbnails aren't really good enough to make an ID from. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:20, 19 November 2015 (EST)&lt;br /&gt;
::What is this? A picture for ants? Really though, the gun on that tiny pic kinda looks like the Battle Rifle BAR thing with a curved mag, i don't think it's some weapon that never ended up in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:12, 19 November 2015 (EST)&lt;br /&gt;
:::It's probably just the Chinese Assault Rifle used as a placeholder. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 13:29, 23 November 2015 (EST)&lt;br /&gt;
::::Actually, i just found [http://www.nexusmods.com/fallout4/mods/2455/?tab=1&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2455%26preview%3D&amp;amp;pUp=1 this] on the Fallout 4 nexus. Apparently there was going to be a Chinese Assault Rifle in the game but they cut it. Kinda like that Harpoon gun. Too bad, since it looks much better than the &amp;quot;assault rifle&amp;quot; that we got. Maybe we'll see it return in some future DLC--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:12, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== .44 Pistol Third Person Cocking ==&lt;br /&gt;
&amp;quot;The player character will always cock the hammer after each shot, this animation is however only present in first-person.&amp;quot; You sure? Cause I fired this gun in-game in third person and it does look like he cocks the hammer. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 22 November 2015 (EST)&lt;br /&gt;
::I'm fairly sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:29, 22 November 2015 (EST)&lt;br /&gt;
:::I just checked again and he does cock the hammer when in third person.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:27, 23 November 2015 (EST)&lt;br /&gt;
::::Change it then--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:43, 23 November 2015 (EST)&lt;br /&gt;
I've changed it now. The player character does fire it in single action in third person too. It's more visible if you use VATS and power armor, but it does happen. Also, the minigun seems to spin clockwise in 1st person but counter-clockwise in 3rd person for some reason, so I added that too.--[[User:Xarex|Xarex]] ([[User talk:Xarex|talk]]) 05:25, 31 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== G3 ==&lt;br /&gt;
&lt;br /&gt;
I dont know if those count but there are two G3's on a weapon shop sign in Diamond city. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:29, 24 November 2015 (EST)&lt;br /&gt;
:Might as well ad them since someone added the weapons seen on that wall in that museum. Very specific i know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 24 November 2015 (EST)&lt;br /&gt;
::If they're there and we know what they are, we should identify them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:57, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Firearms Seen in Far Harbor DLC Trailer ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B0wSCFBJcSs A New trailer has been released for the next DLC for the game, titled &amp;quot;Far Harbor&amp;quot;], and two new conventional firearms can be seen in the trailer, a lever-action rifle, and a new assault rifle that appears to resemble the Volkssturmgewehr from the end of World War 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4LeverActionRifle.jpeg|thumb|none|500px|The Lever-Action rifle held by the old man.]]&lt;br /&gt;
[[Image:Fallout4NewRifle.jpeg|thumb|none|500px|The Rifle resembling the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 18:10, 4 May 2016 (EDT)&lt;br /&gt;
:Like the look of that levergun, but as a guy i know said; &amp;quot;Fallout 4 is worse than blighttown&amp;quot;--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 22:42, 4 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So here's some pics of the &amp;quot;Lever Action Rifle&amp;quot; if anyone wants to use them for the page or identifying. It fires 45-70 (not that Fallout 4 cartridges are ever accurate), and has a five round magazine. I know next to nothing about lever actions rifles, but it seems to be most similar to a Marlin 336. I'd rather not make the entry until I can get some more informed opinions, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The player prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
Had to use my phone for these pics, so I apologize if they're lower quality or something.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:13, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like Sasha was right about the Volkssturmgewehr; it appears in game as the &amp;quot;Radium Rifle&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|500px|With the extended mag and full stock mods.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr1stperson.jpg|thumb|none|500px|The Volkssturmgewehr user takes aim at his least favorite painting.]]&lt;br /&gt;
[[Image:F4VolkssturmgewehrADS.jpg|thumb|none|500px|Aiming down the sights.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|500px|Gute Nacht.]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:44, 21 May 2016 (EDT)&lt;br /&gt;
:Seriously, Bethesda's weapon design in horrible! Hate the weapons in this game. I really hope Obsidian makes the next Fallout (heard some rumors about that) since they seem to have slightly more knowledge about guns. Slightly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 21 May 2016 (EDT)&lt;br /&gt;
::These weapons seem a lot better than the ones in the base game; have to give them kudos on actually knowing about the VG.51. Perhaps people are really paying attention to Forgotten Weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:27, 21 May 2016 (EDT)&lt;br /&gt;
:::They are still committing the mortal sin of mirroring the weapon models.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:37, 21 May 2016 (EDT)&lt;br /&gt;
::::Yeah, I forgave them the first time, but they really need to knock that off. Still, it's a fun gun. Anyway, should I create a gun page for the Volkssturmgewehr when I make the entry for the &amp;quot;Radium Rifle&amp;quot;? There doesn't seem to be one existing. --[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:31, 21 May 2016 (EDT)&lt;br /&gt;
:: I have to agree with that statement. Going from AKs and G3's (Fallout 3) to M16s, M4s, and RO933s (Vegas) to these is pretty disappointing. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:39, 21 May 2016 (EDT)&lt;br /&gt;
::: I agree- Fallout is better with more real world weapons. It feels more believable and immersive. I just really can't get behind the weird guns in this game. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:48, 21 May 2016 (EDT)&lt;br /&gt;
::::I'm with ya'. It doesn't help that the first person animations suck too.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:00, 21 May 2016 (EDT)&lt;br /&gt;
I very much agree that the animations just suck.  The levergun, for example, has only ONE reload animation: insert five rounds into the tube regardless of current ammo state. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:19, 21 May 2016 (EDT)&lt;br /&gt;
:::::I'm kinda hoping that they will add a pump action shotgun. Something with a magazine tube and not some weird box mag.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:36, 21 May 2016 (EDT)&lt;br /&gt;
Also, there's a Harpoon Gun, but I have no idea if it's based off of any real weapon. If it is, I'm guessing it's late 19th century.&lt;br /&gt;
[[Image:F4Harpoongun.jpg|thumb|none|500px|.&amp;quot;Got a whale of a tale to tell ya, lads, a whale of a tale or two!&amp;quot;]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:06, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I added the VG 1-5. Let me know if I need to change anything (or just make the changes you see fit). P.S., after some quick Google searching, I think the Harpoon Gun is an original design loosely inspired by a handful of early harpoon guns (found a few pictures and drawings). Should we bother including it?--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 02:05, 22 May 2016 (EDT)&lt;br /&gt;
:Is Far Harbor similar to Point Lookout from Fallout 3? Cuz i loved Point Lookout.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 22 May 2016 (EDT)&lt;br /&gt;
::I have to admit, I never played that DLC. But Far Harbor is better than I expected (not saying much) so far. I'm still pretty early into it, but what I like most is the environment. It's a little bit swampy in places, it's foggy, it got a forest that looks great, and the sounds are the best part. Real insect and frog sounds that are probably supposed to be creepy, but felt kind of serene to me. This DLC has made me miss camping. Anyway, there's really no new features so far, but the theme is alright, the environment is good, and there's some cool new enemies like the giant hermet crabs. I haven't played enough of it to know if I should recommend it, though.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 06:59, 23 May 2016 (EDT)&lt;br /&gt;
:::I'll probably buy it just for that lever-action rifle, love those.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:55, 23 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not an M1911 ==&lt;br /&gt;
I noticed that the gun on the poster didn't look right for a 1911, then I noticed that it seemed a bit weird for a WW2 soldier to be using such a grip. It was at that point I remembered [[http://www.wearethemighty.com/wp-content/uploads/2016/03/Browning-HP-British-soldier-e1459175767900.jpg This image]] that I'd seen awhile ago of a British soldier with a Hi-power in Basra. Perfect match.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 23:00, 21 May 2016 (EDT)&lt;br /&gt;
:How about that!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:05, 21 May 2016 (EDT)&lt;br /&gt;
::Damn- good catch! It's funny, I remember thinking when I picked up that magazine &amp;quot;huh, that grip seems surprisingly...modern&amp;quot;. But I didn't even think to check the gun. It's always cool when you find the exact picture that video game artists used. It is a shame there seems to be almost no artists that know much about guns, though. Will you be changing the entry, or should one of us?--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 23:44, 21 May 2016 (EDT)&lt;br /&gt;
:::Eh, I'll do it.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 00:14, 22 May 2016 (EDT)&lt;br /&gt;
::::It's a real shame that gun and caliber aren't present in this game; I love the fact ''New Vegas'' has more handguns than there are guns in this game. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:02, 27 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Art of Fallout 4 and Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
The official Fallout 4 artbook states that the &amp;quot;assault rifle&amp;quot; was intended to be a machine gun that would look large in the oversized hands of power armor. During development, it eventually morphed into the assault rifle we see now. It was also one of the first weapons created for the game, as well as being a way to test the modular weapon customization. So that kind of confirms our theories on why that thing is called an &amp;quot;assault rifle.&amp;quot; --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:46, 27 May 2016 (EDT)&lt;br /&gt;
:What's interesting is that someone found an unfinished model for the Chinese AR in the game's files and uploaded it to the Fallout 4 [http://www.nexusmods.com/fallout4/mods/2455/? Nexus]. Too bad Bethesda never added it to the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:45, 27 May 2016 (EDT)&lt;br /&gt;
::Yeah, it is a shame. I would've really appreciated a true AR in this game. The combat rifle is a good gun, but aesthetically I don't really like it. An I'm pretty sure the Assault Rifle is the only 5.56 gun in the game. Seems like a waste. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:19, 28 May 2016 (EDT)&lt;br /&gt;
:::A G3 would be nice--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:21, 29 May 2016 (EDT)&lt;br /&gt;
::::Or a M16 and a CAR-15 like in New Vegas since this is still in the US. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:28, 29 May 2016 (EDT)&lt;br /&gt;
:::I can't stand how the Assault Rifle looks. To the point I modded in the rifles from the previous games--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:42, 29 May 2016 (EDT)&lt;br /&gt;
::Now AK series appear in the new trailer for Fallout 4. [https://www.youtube.com/watch?v=DIneiOpuS2M Youtube]--[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:41, 16 August 2016 (EDT)&lt;br /&gt;
:::Interesting, the AK doesn't have the top cover on. Maybe i should buy this despite the fact that it looks stupid as shit. Atleast we got Far Harbor before this.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:50, 16 August 2016 (EDT)&lt;br /&gt;
:::I'm currently playing through the DLC and you can mod the rifle to have the top cover, along with making it look like other AK varietals (And one that makes it look like something Hello Kitty would shoot).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:41, 30 August 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
==Nuka World on PC is a bitch==&lt;br /&gt;
&lt;br /&gt;
If my game doesn't keep on crashing every 10 minutes, I'd be able to enjoy it. All I know is that they based the new gun design off of that famous photo of an AK built with a shovel as the stock. Which is pretty funny [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:55, 2 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks more like a [[Galil AR]] stock to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 2 September 2016 (EDT)&lt;br /&gt;
:One variant has the shovel stock. The &amp;quot;Best stock&amp;quot; is the folding Galil looking stock. There's also an SVD type stock as well [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's Bethesda's handiwork for you, making the modders fix everything.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:41, 2 September 2016 (EDT)&lt;br /&gt;
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Shovel Stock OP https://cdn.discordapp.com/attachments/215491751459291137/219975615984566282/unknown.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:21, 2 September 2016 (EDT)&lt;br /&gt;
:Rifle is fine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:41, 2 September 2016 (EDT)&lt;br /&gt;
Fire selector on the wrong side (as always). And it seems to be based on the early &amp;quot;Type I&amp;quot; AK-47. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:39, 4 September 2016 (EDT)&lt;br /&gt;
:Is the ejection port on the wrong side as well?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:40, 4 September 2016 (EDT)&lt;br /&gt;
::Yep. I'm pretty sure every gun in FO4 has the controls and whatnot on the wrong side. There's also a modification for the AK that removes the receiver cover. Can't imagine that's very good for the gun. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:32, 5 September 2016 (EDT)&lt;br /&gt;
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I think the charging handle on the wrong side is so they can be lazy with animation and recycle the animation from another gun like the Combat Rifle. Why they couldn't animate the brass still going the other way is beyond me. The Combat Rifle is left side charging handle but brass ejects to the right. The base gun doesn't start out with a top cover on it but later on, you can add one as you upgrade it. Even though I couldn't play the DLC, I was able to get the ID code for the gun itself and mess around with it. Awesome gun, more powerful than the &amp;quot;Assault Rifle&amp;quot; and takes up less room on the screen. Funny thing, when mounting the red dot, it has a side mount similar to the real AK but on the other side to accommodate the left side ejection. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
Also despite this being an AK...they didn't want to call it an AK or even the Chinese Assault Rifle like in Fallout 3. I keep wondering is the reason why no real world guns is because of some weird legal copyright issue or are they so incompetent that they can't imagine good mods for real guns? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:54, 6 September 2016 (EDT)&lt;br /&gt;
:I assume that the lack of any real guns is a stylistic choice or something along those lines. Which is lame (if that's the case) as previous Fallout games contained a nice combo of made-up guns along with real ones, didn't Fallout 2 have P90s and those SA80 prototypes?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:54, 6 September 2016 (EDT)&lt;br /&gt;
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A lot of guns in Fallout 3, which was also a Bethestha game had mostly real guns. Even the 10mm handgun is partly based off a Desert Eagle. There's the G3 type, the AK type. In Vegas, Obsidian took it a step further with AR type rifles, a Browning HP and 1911s in the DLC with direct ties to John Browning with the guy claiming an ancestor of his designed them and tommy guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:22, 6 September 2016 (EDT)&lt;br /&gt;
:Well, yeah, but why did they decided to stop doing that and make a whole lot of disgusting abominations as in this game? --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:25, 6 September 2016 (EDT)&lt;br /&gt;
::Maybe they are fueled by the &amp;quot;cool kids&amp;quot; that don't like any actual real world guns and wanted to design some fakey guns of the faux future...despite that the sniper rifle is still pretty much a Remington 700 and there is a Tommy Gun. And now they added an AK most likely because of modders making actual real guns in the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:40, 7 September 2016 (EDT)&lt;br /&gt;
Maybe they think it's tasteless or something to feature real guns in their ultra-violent game. Whatever the reason is, it's lame.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:04, 7 September 2016 (EDT)&lt;br /&gt;
:Yeah, I call BS on that logic. I think it was either a matter of copyright issue for using real world gun images like this or because the lack of imagination on modding real world guns. I seriously think the AK in Nuka World was placed here in response to the tons of mods of real world guns being used and it isn't even correctly placed in here. Left side charging handle with rounds ejecting the wrong way is so early 2000s FPS. It used be the rage with games to mirror guns and have the brass all over your face when you shoot. To me, it just bothers me. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:56, 7 September 2016 (EDT)&lt;br /&gt;
::I'm  with ya'. I can't stand mirrored models like that either. Even when the weapons are fictional it makes zero sense.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:03, 8 September 2016 (EDT)&lt;br /&gt;
::Goes to show these guys just don't understand how guns work. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:06, 8 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So, I was browsing Forgotten Weapons... ==&lt;br /&gt;
&lt;br /&gt;
And I came across the [http://www.forgottenweapons.com/other-handguns/volkspistole-walther/ Volkspistole], a German made pistol that was designed to be a cheap &amp;quot;last ditch&amp;quot; weapon during the last days of the Second World War. &lt;br /&gt;
&lt;br /&gt;
Now, maybe I'm crazy but I can really see the Fallout 4 10mm Pistol in this gun. The last image on the page is what really made me see the resemblance. &lt;br /&gt;
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Am I the only one? I can kinda see it in the general shape of the slide, mostly. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:48, 12 September 2016 (EDT)&lt;br /&gt;
:I can sorta see what you're going for, question is if they actually based it of this gun or it's just mere coincidence....--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:59, 12 September 2016 (EDT)&lt;br /&gt;
::I'm leaning more towards coincidence. It just really reminded me of the 10mm for some reason. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:22, 12 September 2016 (EDT) &lt;br /&gt;
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Nope. the grip angle is wrong and the slide really isn't anywhere close [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 12 September 2016 (EDT)&lt;br /&gt;
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: Yeah, doesn´t look at all like the 10mm from the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:51, 13 September 2016 (EDT)&lt;br /&gt;
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== 5mm ==&lt;br /&gt;
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What is the 5mm round actually modeled after? I've never heard of any 5mm in real life.&lt;br /&gt;
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Here's a [https://imgur.com/46kzrzU? comparison]between some other calibers in-game (not my pic). &lt;br /&gt;
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I wondering about this cuz there's a [http://www.nexusmods.com/fallout4/mods/18047/? mod] trying to change the names for the various rounds in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:19, 16 October 2016 (EDT)&lt;br /&gt;
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:That is defiantly not a &amp;quot;5mm round&amp;quot;, it looks closest to .460 Steyr http://1.bp.blogspot.com/-6IvtI00pxmg/Vmjm4w4fv5I/AAAAAAAAOzQ/ErQO9GO6R6o/s1600/Standard-Obsolete-Big-Bore-bp.jpg. Also all the bullets look to be the same bullet at different scales, Oh Bethesda... What gun is it for anyway? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:05, 16 October 2016 (EDT)&lt;br /&gt;
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The 5mm is chambered (exclusively, if I'm not mistaken) for the minigun.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 10:56, 24 March 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1091371</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1091371"/>
		<updated>2017-03-16T13:44:18Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
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=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
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While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
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== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
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[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
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== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
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[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
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&amp;lt;BR&amp;gt;&lt;br /&gt;
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= Discussion =&lt;br /&gt;
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Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
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Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
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:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
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I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
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I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
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:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
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I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
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what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
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Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
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The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
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==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
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There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
&lt;br /&gt;
::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
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Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
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Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
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Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
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[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
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I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
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== The Javelin sight ==&lt;br /&gt;
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I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
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== The M4A1 ==&lt;br /&gt;
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From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
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Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
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:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
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::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
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:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
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::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
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:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
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:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
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::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
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* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
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although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
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:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
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So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
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:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
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:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
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Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
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::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
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:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
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I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
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:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
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== Inaccurate Recoil Info ==&lt;br /&gt;
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In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate use of the RPD ==&lt;br /&gt;
&lt;br /&gt;
Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== USP ==&lt;br /&gt;
&lt;br /&gt;
The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
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:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==P90 in Ukraine is Anachronistic==&lt;br /&gt;
&lt;br /&gt;
Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
::::::::Emm... apparently [http://youtu.be/UAIByp3l2Bc?t=470 that guy] cocked the RPD before the belt is in. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:10, 13 December 2016 (EST)&lt;br /&gt;
:::::::::Due to how that is edited, we do not know for sure when he cocked the gun. The cocking isn't shown on camera in a continuous shot with it being fired so it could have been before of after. From most stuff I have seen the action is cocked after a belt is inserted, as cocking the bolt back is what moves the belt into the correct position to strip the first round off of the belt. If you look [https://youtu.be/3vGbL45_qVs?t=6m57s here], [https://youtu.be/oSJPK5vtqJ8?t=2m30s here], [https://youtu.be/GsCytQvqapM?t=1m58s here], [https://youtu.be/SvOMGasmTa8?t=42s here], or [https://youtu.be/3eQP2ogsrt4?t=42s here], all of these guys seem to cock it after loading the belt, and in most cases (where the angle allows) you will see that the belt or starter tab moves through the action as the bolt is pulled back. If the bolt wasn't pulled back after the belt was loaded, there would be no round in line with the chamber. It may be that the guy in the video you posted is effectively skipping a step by putting the second round on the feed pawls so that there is a round in line with the chamber, but I am fairly sure this isn't how you are meant to load it and I imagine it would have a higher likelihood of something going wrong. I have actually fired an RPD years ago and I believe I charged the bolt after it was loaded with a belt. However, if I remember correctly I didn't open up the feed tray and just pulled the belt through the action by the starter tab so this may be different to what you can do with the feed tray open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 13 December 2016 (EST)&lt;br /&gt;
::::::::::Yeah I should have mentioned in the first place that it isn't a continuous shot. So if it's not about putting the second round on the feed pawls, the other possibility is that he did actually pull the bolt between takes at 8:11 :P, though there's no reason why he would skip such a step and not show it in the final editing, who knows. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:14, 14 December 2016 (EST)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
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After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
::I know. I've been playing it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
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==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
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I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
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==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
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Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
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== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;br /&gt;
::Some Sampson rails, like the [http://www.samson-mfg.com/product/STAR-DI.html STAR DI], do make use of the delta ring, but you're right about the vent holes. The overall shape of it is more Sampson-ish than KAC to me, though. Personally, considering how the game is set in 2016 and it's 2016 now, I think they should have just Block IIed things up. RIS IIs, Elcans instead of ACOGs, the whole shebang. If you look up pics of MARSOC, that's mostly what they're using now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:33, 15 November 2016 (EST)&lt;br /&gt;
:::at the risk of coming off really nitpicky, COD4 is set in 2011; MW2 is set in 2016. Although I wish more was done in this remaster instead of just rehashing the Halo Anniversary method. Marines riding in Blackhawks from LHDs is triggering.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 15 November 2016 (EST)&lt;br /&gt;
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== MWR cut weapons ==&lt;br /&gt;
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Apparently there are quite a few weapons left in the files of the Remaster, including some sort of Saiga-12, MW2's PP2000, Striker, M240, FAL, Anaconda, and the Black Ops Galil: &lt;br /&gt;
http://imgur.com/a/sNi1b#6klDbvS&lt;br /&gt;
:There are rumors that some of these might be added to the game as DLC. And what about signing your post? :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:54, 16 November 2016 (EST)&lt;br /&gt;
I'm hoping they leave MWR as it is (bar extra maps) and instead add these (and more) into IW instead --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:27, 16 November 2016 (EST)&lt;br /&gt;
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Why the fuck the FAL is dubbed with a XM-LAR?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:47, 11 January 2017 (EST)&lt;br /&gt;
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Mhmh maybe they are planning a Remastered of MW2? The Saiga would be good instead of the Stryker.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:50, 5 February 2017 (EST)&lt;br /&gt;
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== New Guns ==&lt;br /&gt;
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The Original G3, The Original M14, The Broken Original AK47, and more Guns is in MWR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 19:07, 13 December 2016 (EST)&lt;br /&gt;
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:To expand on this, a recent update added &amp;quot;Weapon Kits,&amp;quot; which are basically skins for guns that cosmetically change the various parts of the weapon. For example, the Battleworn weapon kit for assault rifles gives each weapon a weathered appearance, most notably removing the receiver cover of the AKM, giving the G3 a full wooden stock and furniture, and doing the same for the M14. Each weapon kit has a different theme going on for each. The sniper rifle weapon kit gives each rifle &amp;quot;tactical&amp;quot; body kits, the shotgun weapon kit gives each shotgun the appearance a of competition shotgun, etc. I'll try to see if I can get any good pictures. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:35, 14 December 2016 (EST)&lt;br /&gt;
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::Thanks for explain--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:29, 14 December 2016 (EST)-&lt;br /&gt;
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Well not all users/visitor of site got PS4/XB1/PC and game so uploading pics isnt a bad idea.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:42, 11 January 2017 (EST)&lt;br /&gt;
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==M14==&lt;br /&gt;
[[File:CoD4-OldSchool-M14M21.jpg|thumb|right|300px|Both lack a fire-control lever in third person]]&lt;br /&gt;
The Remastered version shows an actual M14 (having a SOCOM 16-style length tho). However, in the original CoD4, is the lack of a bayonet lug a powerful version enough to identify it as an M1A? Even if it uses a modified version of the M21's model, I think the presence of a selector switch in first-person outweighs the absence of a bayonet lug, and thus it might be better to identify it as an M14 (or maybe an M14/M1A hybrid), shouldn't it? (With that in mind, are some real M14s seen without bayonet lugs?)&lt;br /&gt;
&lt;br /&gt;
That said, the M14 and M21 both lack a selector switch in third person (easily seen in Old School FFA), so the M1A would still be mentioned in the page (for both cases; the in-game &amp;quot;M21&amp;quot; has a bayonet lug, which is possible on an M1A). For instance, I think the M1A image on the CoD4 page should be replaced by one showing [http://i144.photobucket.com/albums/r178/fragout2000/Pic%20set%202010/SANY1252.jpg this variant].&lt;br /&gt;
&lt;br /&gt;
Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:17, 20 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'd go for it, just say that the original M14/M21 don't model the fire selector in third person giving some coincidental resemblance to the M1A.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:13, 7 February 2017 (EST)&lt;br /&gt;
::The fire selector is the more important feature over whether or not something is an M14 rather than the bayonet lug, so as these seem to have the selector I would go for calling it an M14 or M21 rather than a Springfield. As for the selector being missing in the 3rd person models, its absence is one of the smaller problems with those models so I would assume that this is more of a modelling expediency rather than it genuinely being modelled off of a different gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:38, 7 February 2017 (EST)&lt;br /&gt;
:::Alright. And by the way, the M14 has a SOCOM 16-style barrel in both CoD4 and MWR. Can it be the case on a real M14 (swapping barrels or something), or this only goes for civilian and airsoft versions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:51, 7 February 2017 (EST)&lt;br /&gt;
Oh and on another note, that newly released FAL frankengun has a lot in common with [http://www.calguns.net/calgunforum/showthread.php?t=1121607 this stuff], not to mention its FN LAR-style rear sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:48, 8 February 2017 (EST)&lt;br /&gt;
:The new guns look like they've taken COD Online design cues for sure. I guess they are only available through  ̶s̶u̶p̶p̶l̶y̶ ̶d̶r̶o̶p̶s microtransactions?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:39, 8 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== What's the deal with the Anaconda? ==&lt;br /&gt;
&lt;br /&gt;
Do they call it an Anaconda in game? Because it's clearly not an Anaconda in the rendering that was just posted. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
So I should use the in-game name for pic of game and not the real?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 16 February 2017 (EST)&lt;br /&gt;
:Go with that is actually is, maybe a Taurus Model 44(?), and then mention that it's referred to as a Colt Anaconda. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:09, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Someone that created the section said that is based on an Anaconda maybe supposing is model from MW2, in-game is referred as &amp;quot;.44 Magnum&amp;quot;, and 44 Magnum is that I wrote--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:24, 16 February 2017 (EST)&lt;br /&gt;
:I looked on the CoD wiki, and the gun the rendering doesn't appear to the same gun in the screenshot. BTW, please don't poach images from the CoD wiki. We don't like it when other wikis poach from us, so let's show some professional courtesy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:52, 16 February 2017 (EST)&lt;br /&gt;
::It's always a Taurus. The FPS image currently on the CoD wiki shows the pre-release model found in the game files that kinda reused the MW2 model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:13, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Well I dont own the remastered game so yes I admit i copied from CoD wiki.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:45, 17 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Look at [[Grand Theft Auto V]] page they use renders from gta wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:02, 17 February 2017 (EST)&lt;br /&gt;
:This doesn't really hold water, just because something was done wrong before doesn't give you the permission to do the same elsewhere. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:12, 17 February 2017 (EST)&lt;br /&gt;
::Erm, I'm not really following how that matters. Congrats for having useful pictures? I doesn't really make sense to do everything all over again on every single site, as opposed to sharing resources, especially when both are just wikis. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:17, 18 February 2017 (EST)&lt;br /&gt;
:::Thing it it's not the only reason. The other one (which I believe is more important) is that such images tend to be too much cropped and/or have transparency added. This isn't usually suitable on IMFDB, where we always favor full-res screencaps showing the weapons in question rather than cropped to only show the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 18 February 2017 (EST)&lt;br /&gt;
::::Ah, that makes sense then. I just thought it was a little silly to fight over the use of them when we're all really trying to do the same thing, but I do agree full screencaps are much better for here. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:20, 18 February 2017 (EST)&lt;br /&gt;
:::::If we can negotiate something between the CoD wiki admins and Bunni, then fine, but AFAIK, no agreement exists. I know how mad I was when I saw the caps I uploaded here elsewhere without being credited, I suspect others will feel the same. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:00, 18 February 2017 (EST)&lt;br /&gt;
::::::I've seen some of my [[Call of Duty 3]] screenshots on the Cod wiki, which I don't really mind other than some credit or a shoutout would be nice. What AnActualAK47 did on the M249 entry on the [[Payday_2#FN_M249_Para.28.2A.2A.29|Payday 2]] page seems fair to me.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:28, 19 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== They added PKM ==&lt;br /&gt;
&lt;br /&gt;
Finally, but they could had add it to story mode.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:18, 15 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New &amp;quot;D-25S&amp;quot; in MW Remastered==&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2017/03/C65ZWu3V0AEWQyt.jpg Here.] Any idea on what it is? Could be something like an F&amp;amp;D Defense FD338 or a Remington RSASS. Also, is it fine how the &amp;quot;XM-LAR&amp;quot; is currently described as an FN LAR with SA58 OSW handguard/charging handle and custom stock, or is it more complex than this? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:24, 15 March 2017 (EDT)&lt;br /&gt;
:Kinda looks like some version of the HK417 but with a left side charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:37, 15 March 2017 (EDT)&lt;br /&gt;
::I did think of the HK417A2 previously, but nah, aside from some components like the rounded trigger guard I doubt it is. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:40, 15 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I get H&amp;amp;K G28 vibes from it, personally.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:44, 16 March 2017 (EDT)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kong:_Skull_Island&amp;diff=1090150</id>
		<title>Talk:Kong: Skull Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kong:_Skull_Island&amp;diff=1090150"/>
		<updated>2017-03-09T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1911 ==&lt;br /&gt;
I don't think that's a 1911 sam jackson is using in that screenshot, looks more like a colt 1903 hammer --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 00:32, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it looks like a Colt 1902 Model. [[http://66.media.tumblr.com/5d50c2b4441bdd1d723dc212a186573a/tumblr_mz22pyU8qP1s57vgxo2_1280.jpg]]--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:37, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah I think you're right--[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 01:37, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
Granted it's a blurry shot, but it looks to have the three-prong flash hider which would make it more likely an M16/SP1. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:51, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I saw one in the BTS footage too, but I think there was also a birdcage.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 02:37, 25 July 2016 (EDT)&lt;br /&gt;
:: To be fair the SP1 can have (and is indeed seen) with A1-style flash-hiders as well as 3 prong. We really need a shot of the receiver to positively confirm. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:21, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
The rifle in the second cap definitely has a forward assist, so that is an A1 (or perhaps an XM16E1, though that's less likely). The other one still has the 3-prong, making me think it's still an SP1. It ''could'' be an XM16E1 or even an A1 with the older flash hider fitted but both are very unlikely (the latter very much so). That said I think the two should be listed separately for the time being. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:10, 18 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .50 ==&lt;br /&gt;
&lt;br /&gt;
I call bullshit on Kong surviving barrages from a .50 cal, I get godzilla, he has scales and those are magnified what 100 times from like a gator, but Kong is just a huge ape, he has no protection, I hope they do something like Helos and planes can't fly on the island due to magnetic fields or some other cop out,so that Kong goes against only the main characters, that would be realistic,but a whole carrier a 60-70's era military would kill Kong in a few seconds.&lt;br /&gt;
:Well, to be fair, the shot shows no indications that Kong is the one they are firing the .50 cal at. The trailer showed a giant spider like creature, and I do not doubt we'll see some of Skull Island's more notorious creatures. -[[User:1morey]] August 18, 2016 4:20 PM (EST)&lt;br /&gt;
&lt;br /&gt;
We saw how the original Kong got killed from machine gun bullets from bi-planes and those were smaller caliber than the .50 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:08, 18 August 2016 (EDT)&lt;br /&gt;
:Granted, this Kong is MUCH bigger than Peter Jackson's Kong, about Godzilla size. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:39, 19 August 2016 (EDT)&lt;br /&gt;
::Cross your fingers for a Godzilla vs King Kong made by Legendary Pictures crossed with Pacific Rim [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:54, 19 August 2016 (EDT)&lt;br /&gt;
:::Well, they already have Godzilla 2 (With Rodan, Ghidorah, and Mothra scheduled for 2018) and Godzilla vs. Kong for 2020. I think Pacific Rim should be its own thing, didn't really care for it. -[[User:1morey]] August 20, 2016 8:37 AM (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this flare gun. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 01:58, 8 March 2017 (EST)&lt;br /&gt;
[[File:KSI 515.jpg|thumb|none|600px]]&lt;br /&gt;
: It looks like a [http://www.imfdb.org/wiki/File:Type10Safety.jpg Type 10 japanese one]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:48, 8 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I really doubt that a Hollywood prop company could get their hands on a fairly rare Type 10 Japanese flare gun, and while this looks close to it, it isn't. The finish is too dark and too nice looking for a fairly rare flare gun, combo that with the evident lanyard loop, different grip angle and much larger trigger guard, it looks to be an Orion Flare Gun that's being made to look like a period flare gun by being painted black.- [[User:PaperCake|PaperCake]] 13:54, 8 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah, that curved grip definitely makes me think Orion.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 19:52, 8 March 2017 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Colt_Cobra&amp;diff=1088740</id>
		<title>Talk:Colt Cobra</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Colt_Cobra&amp;diff=1088740"/>
		<updated>2017-03-02T01:20:16Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Variants=&lt;br /&gt;
&lt;br /&gt;
[[Image:colt_cobra_hammerless.jpg|thumb|none|300px|Actual Colt Cobra used by Jack Ruby to kill Lee Harvey Oswald - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Little Known Fact==&lt;br /&gt;
(Moved from ''[[Death Wish 3]]'' page.)&lt;br /&gt;
&lt;br /&gt;
''A little known fact, Jack Ruby used a Colt Cobra to shoot Lee Harvey Oswald on November 24, 1963, while he was in custody of the Dallas Police Department after Oswald allegedly assassinated President John F. Kennedy on November 22, 1963.''&lt;br /&gt;
&lt;br /&gt;
==.32 'New Police' caliber? ==&lt;br /&gt;
&lt;br /&gt;
It was originally posted in all capitals letter (which I've changed), but still, I've never heard of such a thing. Is it simply an obscure chambering specific to this gun? [[User:StanTheMan|StanTheMan]] 20:47, 17 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The 38NP was simply the 38 S&amp;amp;W. Colt couldn't handle making a revolver that was chambered for a round named after it's competition. So it changed the name from 38 S&amp;amp;W to 38NP. 38NP is how it was marketed by Colt. --[[User:Jcordell|Jcordell]] 21:50, 6 September 2011 (CDT)&lt;br /&gt;
: Wrong caliber, buddy. He means .32 New Police; that was a Colt marketing name for .32 S&amp;amp;W Long. Said round is an old, essentially obsolete revolver cartridge. Much like .357 Magnum revolvers can chamber .38 Special and .38 Long Colt, .32 H&amp;amp;R Magnum guns can chamber the older, less powerful round. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 00:55, 15 September 2013 (EDT)&lt;br /&gt;
:Yep my mistake. Need to pay attention that what is written. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 13:26, 8 February 2016 (EST)&lt;br /&gt;
:: Better 2/5 years late than never! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:41, 8 February 2016 (EST)&lt;br /&gt;
:Well I'm a very relaxed person who lives life on a seasonal and semi-annual basis. :) --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:26, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Colt Cobra? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cobra lede.jpg|thumb|350px|none|New Colt Cobra - .38 Spl]]&lt;br /&gt;
&lt;br /&gt;
Does the new Cobra that Colt produces have the same internals as this one?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 22:15, 17 February 2017 (EST)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
:This article (https://www.americanrifleman.org/articles/2017/1/1/the-keefe-report-colt-cobra-a-new-factory-double-action-colt/) from the January 2017 edition of &amp;quot;The American Rifleman&amp;quot; makes it sound like that there are some engineering changes, but doesn't go into great depth. So I guess the answer is........kind-of-ish. I too am very curious. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:36, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thankee-sai.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 15:50, 26 February 2017 (EST)H3nry8adger1982&lt;br /&gt;
:Anytime. Always happy to talk about wheelguns. They're old tech and I'm quickly getting oldish so it's a good fit.--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:59, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you have a favorite wheelgun in particular?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 19:17, 26 February 2017 (EST)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
:I'm very fond of the S&amp;amp;W K frame revolvers - especially in .38 Special. However I also like the older Colt medium size frame revolvers as well such as the Colt Official Police and Colt Officer Model. But I'm not exclusive. I own large framed revolvers from S&amp;amp;W and Colt and I also own a couple Ruger revolvers, a Webley Mk VI and a Manuhrin MR-73. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 21:00, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Nice. I, personally, don't have much revolver experience. I've shot a Ruger Super Redhawk, a Heritage Arms .22, and some double-action .357 from Argentina, or something.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 20:20, 1 March 2017 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Colt_Cobra&amp;diff=1088034</id>
		<title>Talk:Colt Cobra</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Colt_Cobra&amp;diff=1088034"/>
		<updated>2017-02-27T00:17:43Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Variants=&lt;br /&gt;
&lt;br /&gt;
[[Image:colt_cobra_hammerless.jpg|thumb|none|300px|Actual Colt Cobra used by Jack Ruby to kill Lee Harvey Oswald - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Little Known Fact==&lt;br /&gt;
(Moved from ''[[Death Wish 3]]'' page.)&lt;br /&gt;
&lt;br /&gt;
''A little known fact, Jack Ruby used a Colt Cobra to shoot Lee Harvey Oswald on November 24, 1963, while he was in custody of the Dallas Police Department after Oswald allegedly assassinated President John F. Kennedy on November 22, 1963.''&lt;br /&gt;
&lt;br /&gt;
==.32 'New Police' caliber? ==&lt;br /&gt;
&lt;br /&gt;
It was originally posted in all capitals letter (which I've changed), but still, I've never heard of such a thing. Is it simply an obscure chambering specific to this gun? [[User:StanTheMan|StanTheMan]] 20:47, 17 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The 38NP was simply the 38 S&amp;amp;W. Colt couldn't handle making a revolver that was chambered for a round named after it's competition. So it changed the name from 38 S&amp;amp;W to 38NP. 38NP is how it was marketed by Colt. --[[User:Jcordell|Jcordell]] 21:50, 6 September 2011 (CDT)&lt;br /&gt;
: Wrong caliber, buddy. He means .32 New Police; that was a Colt marketing name for .32 S&amp;amp;W Long. Said round is an old, essentially obsolete revolver cartridge. Much like .357 Magnum revolvers can chamber .38 Special and .38 Long Colt, .32 H&amp;amp;R Magnum guns can chamber the older, less powerful round. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 00:55, 15 September 2013 (EDT)&lt;br /&gt;
:Yep my mistake. Need to pay attention that what is written. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 13:26, 8 February 2016 (EST)&lt;br /&gt;
:: Better 2/5 years late than never! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:41, 8 February 2016 (EST)&lt;br /&gt;
:Well I'm a very relaxed person who lives life on a seasonal and semi-annual basis. :) --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:26, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Colt Cobra? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cobra lede.jpg|thumb|350px|none|New Colt Cobra - .38 Spl]]&lt;br /&gt;
&lt;br /&gt;
Does the new Cobra that Colt produces have the same internals as this one?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 22:15, 17 February 2017 (EST)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
:This article (https://www.americanrifleman.org/articles/2017/1/1/the-keefe-report-colt-cobra-a-new-factory-double-action-colt/) from the January 2017 edition of &amp;quot;The American Rifleman&amp;quot; makes it sound like that there are some engineering changes, but doesn't go into great depth. So I guess the answer is........kind-of-ish. I too am very curious. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:36, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thankee-sai.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 15:50, 26 February 2017 (EST)H3nry8adger1982&lt;br /&gt;
:Anytime. Always happy to talk about wheelguns. They're old tech and I'm quickly getting oldish so it's a good fit.--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:59, 26 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you have a favorite wheelgun in particular?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 19:17, 26 February 2017 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Colt_Cobra&amp;diff=1087996</id>
		<title>Talk:Colt Cobra</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Colt_Cobra&amp;diff=1087996"/>
		<updated>2017-02-26T20:50:36Z</updated>

		<summary type="html">&lt;p&gt;H3nry8adger1982: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Variants=&lt;br /&gt;
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[[Image:colt_cobra_hammerless.jpg|thumb|none|300px|Actual Colt Cobra used by Jack Ruby to kill Lee Harvey Oswald - .38 Special]]&lt;br /&gt;
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=Discussion=&lt;br /&gt;
==Little Known Fact==&lt;br /&gt;
(Moved from ''[[Death Wish 3]]'' page.)&lt;br /&gt;
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''A little known fact, Jack Ruby used a Colt Cobra to shoot Lee Harvey Oswald on November 24, 1963, while he was in custody of the Dallas Police Department after Oswald allegedly assassinated President John F. Kennedy on November 22, 1963.''&lt;br /&gt;
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==.32 'New Police' caliber? ==&lt;br /&gt;
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It was originally posted in all capitals letter (which I've changed), but still, I've never heard of such a thing. Is it simply an obscure chambering specific to this gun? [[User:StanTheMan|StanTheMan]] 20:47, 17 July 2011 (CDT)&lt;br /&gt;
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The 38NP was simply the 38 S&amp;amp;W. Colt couldn't handle making a revolver that was chambered for a round named after it's competition. So it changed the name from 38 S&amp;amp;W to 38NP. 38NP is how it was marketed by Colt. --[[User:Jcordell|Jcordell]] 21:50, 6 September 2011 (CDT)&lt;br /&gt;
: Wrong caliber, buddy. He means .32 New Police; that was a Colt marketing name for .32 S&amp;amp;W Long. Said round is an old, essentially obsolete revolver cartridge. Much like .357 Magnum revolvers can chamber .38 Special and .38 Long Colt, .32 H&amp;amp;R Magnum guns can chamber the older, less powerful round. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 00:55, 15 September 2013 (EDT)&lt;br /&gt;
:Yep my mistake. Need to pay attention that what is written. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 13:26, 8 February 2016 (EST)&lt;br /&gt;
:: Better 2/5 years late than never! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:41, 8 February 2016 (EST)&lt;br /&gt;
:Well I'm a very relaxed person who lives life on a seasonal and semi-annual basis. :) --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:26, 26 February 2017 (EST)&lt;br /&gt;
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== New Colt Cobra? ==&lt;br /&gt;
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[[File:Cobra lede.jpg|thumb|350px|none|New Colt Cobra - .38 Spl]]&lt;br /&gt;
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Does the new Cobra that Colt produces have the same internals as this one?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 22:15, 17 February 2017 (EST)H3nry8adger1982&lt;br /&gt;
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:This article (https://www.americanrifleman.org/articles/2017/1/1/the-keefe-report-colt-cobra-a-new-factory-double-action-colt/) from the January 2017 edition of &amp;quot;The American Rifleman&amp;quot; makes it sound like that there are some engineering changes, but doesn't go into great depth. So I guess the answer is........kindofish. I too am very curious. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:36, 26 February 2017 (EST)&lt;br /&gt;
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Thankee-sai.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 15:50, 26 February 2017 (EST)H3nry8adger1982&lt;/div&gt;</summary>
		<author><name>H3nry8adger1982</name></author>
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