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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gunnerboy</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-04T04:16:37Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=User_talk:Funkychinaman&amp;diff=1158785</id>
		<title>User talk:Funkychinaman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Funkychinaman&amp;diff=1158785"/>
		<updated>2018-02-03T00:25:31Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Vulcan Minigun */ new section&lt;/p&gt;
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&lt;div&gt;''Earlier discussions: [[User talk:Funkychinaman/Archive 1]], [[User talk:Funkychinaman/Archive 2]], [[User talk:Funkychinaman/Archive 3]]''&lt;br /&gt;
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== In the Heart of the Sea ==&lt;br /&gt;
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I used licensed DVD with this film. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:00, 24 January 2016 (EST)&lt;br /&gt;
[[File:In the hearts of the Sea.JPG|500px|thumb|none|This DVD.]]&lt;br /&gt;
:I'm sorry, I don't understand: is the screenshots should be be moved to discussion page until the USA DVD release? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:40, 24 January 2016 (EST)&lt;br /&gt;
::Ok, I shall do it. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:52, 24 January 2016 (EST)&lt;br /&gt;
:::Is it OK now? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:55, 24 January 2016 (EST)&lt;br /&gt;
::::I'm sorry, I have another question: I also have another licensed DVD with Russian film &amp;quot;[http://www.imdb.com/title/tt2251828/ The Territory (Territoriya)]&amp;quot;. I don't know: will this movie licensed in USA on DVD or not or not. I still not watch this film, so I don't know, contain it firearms or not. If it contains the guns, should I create it with screenshots on main page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:09, 24 January 2016 (EST)&lt;br /&gt;
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== X-Files Miniseries ==&lt;br /&gt;
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Check [[User_talk:MT2008#X-Files_Miniseries|MT's talk page]]. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:42, 25 January 2016 (EST)&lt;br /&gt;
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==Some people..==&lt;br /&gt;
[[User_talk:Theakker3|Just saw this]] - Seriously? Bah. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:49, 29 January 2016 (EST)&lt;br /&gt;
: Wouldn't have blamed ya - Ignoring several months of those requests to follow what ''IS'' stated in the RSP and then coming off with that? Eh, whatever though, guess we'll see if his tune changes in April. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:47, 29 January 2016 (EST)&lt;br /&gt;
:: Funny thing is he seems to have used more proper filename syntax in other screencaps - Don't get what his problem is now. He also up and removed most of a talk page before (I remember reverting it back). Like I said, some people, man.. How lucky that you get to deal with them, heh. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:09, 29 January 2016 (EST)&lt;br /&gt;
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== Screen Used ==&lt;br /&gt;
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Hello, '''Funkychinaman'''! I'm so sorry for my mistake - adding wrongly category. Also, I have onr question: my new page cantain a few section with tanks, so, I don't understand: what is the tanks a Challenger and what is Chieftain. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:18, 5 February 2016 (EST)&lt;br /&gt;
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== Tiger Cage ==&lt;br /&gt;
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Sorry for wrong ID. When I shall finish page in sandbox, may you help me to correct wrong ID. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:32, 8 February 2016 (EST)&lt;br /&gt;
:I complited this page in Sandbox. Please, may you tell me, what is wrong. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:13, 8 February 2016 (EST)&lt;br /&gt;
::Many thanks for the help! I corrected mistakes. How do you think - is it correct now? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:44, 9 February 2016 (EST)&lt;br /&gt;
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== Re: Screenshots ==&lt;br /&gt;
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Yeah, sorry about that. I mainly grabbed them from my Steam Pics folder so I didn't get around to renaming them. Thanks for the heads up, though. By the way, file names aside, how did I do with the page?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:06, 26 February 2016 (EST)&lt;br /&gt;
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== 007 Agent Under Fire ==&lt;br /&gt;
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Would like to help re-build the 007 Agent Under Fire page, I have the original Xbox version of the game and can help bring some much higher resolution images and hopefully better descriptions.  It may take me some time to build the page back up as I will have to replay the game all the way through in between my full time job.&lt;br /&gt;
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== Followup questions for you ==&lt;br /&gt;
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Hi! Thanks for responding to me! I have a few followup questions: 1) Do you play games much? If so, do you play scifi shooters as well as shooters with realistic guns? Or are you generally drawn to games with more authentic firearms? 2) How much does the increasingly weird weaponry of Call of Duty games harm your enjoyment? Is it like a minor annoyance, or does it make it much harder to get into the game? THANKS!&lt;br /&gt;
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== Cuestion regarding one of the movie's title. ==&lt;br /&gt;
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Hi, i wanted to create a page about the new movie that came out about heists starring Luis Tosar and i already got the screenshots but i dont know if the title should be in English traducted or original language.. The movie is called &amp;quot;100 Años De Perdón&amp;quot; or 100 Years of Forgiveness.&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:20, 4 April 2016 (EDT)&lt;br /&gt;
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== Commando Black Ops? ==&lt;br /&gt;
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Most people saying that is an Colt 933, or an  Colt 733 (M4 Commando). Also some said that &amp;quot;Firstly, as far as I know there is no such thing as a Model 733 with a flat top, that is just a Model 933. What do you think the difference is? The gun in the game isn't a Model 933 or a 733 though, as regardless of the different design of rail, it also has a slickside upper receiver without a FA or BD. The closest match I can come up with would be a GAU-5A/A with a flash hider rather than the moderator (which was actually done) with a fictional/custom upper with a sight rail. --commando552&amp;quot;. He said it in the link. http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Black_Ops#Commando_in_Black_Ops. I'm am trying to figure it out what the gun really is. --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 22:23, 15 April 2016 (EDT)&lt;br /&gt;
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== Need help twice ==&lt;br /&gt;
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::Hey,fella!Long time no editing...(for me).Can u please help me with an SMg recently added?--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 11:01, 30 April 2016 (EDT)&lt;br /&gt;
[[File:Desert_SMG.jpg|thumb|none|501px|Desert Punk 9mm submachine gun]]&lt;br /&gt;
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== Check my page ==&lt;br /&gt;
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Hello, '''Funkychinaman'''! I'm sorry, I have some request: may you check my ID in my last page: [[Don't Look for Me (Such mich nicht)]]? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:12, 2 May 2016 (EDT)&lt;br /&gt;
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== 13 Hours ==&lt;br /&gt;
Digital Copy on iTunes.-protoAuthor 11:13, 27 May 2016 (EDT)&lt;br /&gt;
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== Issue with a user's screencap uploads/changes ==&lt;br /&gt;
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See [[Talk:World_Is_Not_Enough,_The#Recent_Screencap_Additions.2FChanges|here]] and [[User_talk:Sven69#Screencap_Uploads|here]]. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:52, 2 June 2016 (EDT)&lt;br /&gt;
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== Hyper Police ==&lt;br /&gt;
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I shall add this links to this screenshots in my sandbox tommorow (at the present time, in my place is night, so, I can continue this only at the next day). Sorry for uplouds a lot of unlinked screenshots: I complited only 13 episodes of 25. Some of the guns are clearly ID (walther p38, MP5, AKS74U and other). Next time I complite sandbox for 13 episodes. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:26, 26 June 2016 (EDT)&lt;br /&gt;
:I complited 13 episodes at the sandbox and ID some guns: [[User:Pyramid Silent/Sandbox 2]]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:09, 27 June 2016 (EDT)&lt;br /&gt;
::I complited uploading screenshots: now, al guns from all 25 episodes are depicted. I'm sorry for request help with firearms in anime, but some guns are seems, to realistic. If you can, may you help me with ID it? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 04:35, 3 July 2016 (EDT)&lt;br /&gt;
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== Regarding Subpages and Independent Releases ==&lt;br /&gt;
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I've discovered recently that my old [[User:Kloga/Photos|Photos]] subpage I thought was deleted years ago is still intact. Though I never really valued it that much it was a nice surprise to see it after all those years and it also got me thinking on subpages - could I do one about firearms in my own short films?.. Also regarding that - as I'm filming an independent feature film for years and don't know yet what kind of release we would have I wanted to ask whether some feature independent films released on the web (YouTube) could have their own pages? There are quite a lot of films distributed through YouTube nowadays, which also had some limited theatrical run or showings. I'm hoping to do a primary example of such - [[Ashens and the Quest for the Gamechild]] in the near future. While I'm sure about the latter one (it has more or less studio-grade production and a lot of famous names attached), I felt the need to ask about those movies which were made independently on little to no budget. Considering that IMFDB covered examples like [[Razor Blade Smile]], I think it will be just to cover some independent films of digital age, as well. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 17:46, 26 June 2016 (EDT)&lt;br /&gt;
:Okay, thanks, I'll consult about web releases individually. Also, I remember there was a page for 2012 Teenage Mutant Ninja Turtles series, was it deleted? I'm planning to do pages for 1987 animated series (as Japanese company was heavily involved in the creation of the first season, it had a animesque realistic approach to firearms which was surprisingly more or less carried through the series) and 1988 RoboCop animated series, both being, in my opinion, some of the finest representations of firearms in western animation. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 19:17, 26 June 2016 (EDT)&lt;br /&gt;
::A norm for the 1980's which stuck through the 90's and to this day was to draw firearms as some kind of lasers. That doesn't stop creators of RoboCop series to draw his signature Auto-9, as well as some other firearms such as [[Heckler &amp;amp; Koch P9S]] virtually the same as in real life. TMNT series as well smuggled some firearms, especially in the first season, even with fired rounds and good sound effects. I'll provide some detailed  examples from both series when I'll get to that. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 20:45, 26 June 2016 (EDT)&lt;br /&gt;
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== TOZ-8 ==&lt;br /&gt;
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Just wanted to ask to wait at least a few minutes before editing article I created if work is obviously in progress - I'm a bit slow, yes, but you've changed one word in the article three minutes later and I've lost a fully stable variant of the article with four photographs and fixed stats as a result. It will take additional 8-10 minutes to finish the article and re-do it. :( --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 21:38, 13 July 2016 (EDT)&lt;br /&gt;
: Also, there is a standalone variant named TOZ-8M, currently not seen anywhere. Should I place the photograph of it in the main article, or I can make a section for it, in case it turns up somewhere? --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 21:42, 13 July 2016 (EDT)&lt;br /&gt;
::Thanks for answering. I have another question, it's off-topic, but since I've started the discussion, I'll probably ask here - as LAPD 2019 Blaster from [[Blade Runner]] doesn't have it's own page as a fictional firearm can I do one? It doesn't have its own page despite appearing in one movie, four videogames (three of which are already covered here and one I plan to cover as well) and re-produced numerous times as a replica. Also there are tons of unused information about it on discussion page that will look just fine, if separate page on the gun will be created. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 22:50, 13 July 2016 (EDT)&lt;br /&gt;
:::Thanks! --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 23:04, 13 July 2016 (EDT)&lt;br /&gt;
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== Steyr Mannlicher Model SL ==&lt;br /&gt;
Regarding [[Steyr Mannlicher Model SL]] - in fact it is more of a full working gun modified beyond belief. [[(Blade Runner) - LAPD 2019 Blaster|Blaster]] is basically a sawn-off rifle fitted with lots of additional details and, more importantly, instantly recognizable shape and fully intact Steyr markings. I haven't added Blaster as an appearance of [[Charter Arms Bulldog]], though, because this indeed, was only a part. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 10:05, 14 July 2016 (EDT)&lt;br /&gt;
:The fact that a few non-substantial details were taken from [[Charter Arms Bulldog]] is a recent discovery and they are barely seen in the construction. I will not argue further but at least don't delete Model SL from [[Steyr Mannlicher]] page - if someone will stumble upon this in the movie, it will be useful for identification. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 10:49, 14 July 2016 (EDT)&lt;br /&gt;
::Good idea! Should [[Blade Runner]] still be listed in the sub-section? --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 12:37, 14 July 2016 (EDT)&lt;br /&gt;
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== Just had an idea, I think, we can put to a great use. ==&lt;br /&gt;
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What do you think about [[User:Kloga/Sandbox#List of non-eligible titles|this]]? A little bit clumsy and bulky but otherwise may have a good potential. The website is growing larger and larger (20,000 articles+) and such a simple thing can not only be useful for readers (to consult), newcomers (to check) and distinguished users like me (who just can't put information like that anywhere else), but also, potentially, have much more order on Talk and Disambiguation pages. Putting re-directs for sub-sections for further ease of checking and voilà: a lot of preserved time and, more importantly, nerves. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 20:24, 15 July 2016 (EDT)&lt;br /&gt;
:I believe in that idea, so I will still consult further after a few improvements. Eligibility requirements have their issues to be fair. I'm not in position to judge and I'm not doing that, but it took me a while to understand why exactly ''Sherlock Holmes Baffled'' was deleted while ''[[Great Train Robbery, The (1903)|The Great Train Robbery]]'' has a page (and to be fair, the latter is still a short film, though is a notable exception). Another example is [[6th Day, The|The 6th Day]] which only has one firearm and it is a fictional one (it has a direct fire role, though). Keep in mind, I was puzzled by both of these recently and I'm on this website since 2010 and I re-read guidelines and rules occasionally, just in case. Also sometimes I don't remember were there any firearms in the movie or not, so it takes an additional (nearly full!) re-watch like I did for [[The Caller (1987)]] and [[Andrei Rublev]] (which was absentee from [[Andrei Tarkovsky]]'s movies so I've decided to check as he tends to have at least one firearm per film). A page like this, if casually updated by numerous users, can save a lot of time for other users as well - have doubts, check the list (no firearms - problem solved). P.S. [[User:Kloga/Sandbox#Examples of Non-Eligible Titles|A few examples of titles which were considered non-eligible for whatever reasons on my memory.]] I'm sure each IMFDB user has at least a few deleted/moved/aborted articles of that kind and, as I'm still sad about each of the deleted article I've seen through years. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 21:37, 15 July 2016 (EDT)&lt;br /&gt;
::And now I'm trying to solve the problem and also to prevent it from happening with other users. It's logical, considering I had the most experience having it. ;) --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 01:29, 16 July 2016 (EDT)&lt;br /&gt;
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== Disambiguation Pages ==&lt;br /&gt;
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I did a disambiguation page for [[M*A*S*H]] and I'll probably do one for [[Treasure Island]] as well - we have at least two adaptations. I remember another one being here, with [[Michael Halsey]], but it seems it was deleted for whatever reason (probably for only having flintlocks, which is kind of inevitable considering the setting and was considered eligible in later, better written articles). --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 21:41, 15 July 2016 (EDT)&lt;br /&gt;
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==Karma Online==&lt;br /&gt;
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For a long time I did not play in this game. About half a year before the closure of the game. I do not know whether the page is complete.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 09:16, 19 July 2016 (EDT)&lt;br /&gt;
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== A Few Style Guide Questions ==&lt;br /&gt;
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Thanks for correcting. I'm not insisting on adding brackets to an actor's name on his or her actor page - as you may have noticed, I do that only for image descriptions as it's the quicker way to have name in bold on such a page and I just thought that in bold it looks nicer. As for the  redirects - I haven't found anything on doing that for actor pages - do you mean re-directs in general? I've discovered how to do them rather recently and  usually go for a slightly idiosyncratic way - I firstly name the page with a re-direct title and then correct it to the normal one. Is it okay? &lt;br /&gt;
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Also I've noticed that [[Style Guide]] says &amp;quot;Actors need to be in control of a particular weapon to receive an entry. This would exclude actors grappling for a weapon, or holding up a weapon in a plastic bag.&amp;quot; The rule is probably about a common scene seen in procedurals with policemen and/or forensics holding a gun in a plastic bag, so exceptions like actually handling the gun in a bag are allowed ([[Mr. Brooks]] comes to mind) but I still wonder if [[Mikhail Krug]]'s page is okay considering that rule. Despite a plastic bag he is clearly holding a PM himself (as he orders the murder) and, as it's his only screen appearance of that type, I hope it can stay.  --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 22:54, 20 July 2016 (EDT)&lt;br /&gt;
:That's exactly the type of a scene I was talking about as seen in nearly every episode of nearly every police procedural ever. I have another question, which is slightly off-topic: are you using this nickname elsewhere? There are a DeviantArt, a Tumblr, Twitter and YouTube accounts which use &amp;quot;Funkchinaman&amp;quot; for a name and I just wonder are any of these people you. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 23:13, 20 July 2016 (EDT)&lt;br /&gt;
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==RE:==&lt;br /&gt;
Eh, most of them were in trailers. But yeah sure, I'll keep that in mind. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:46, 21 July 2016 (EDT)&lt;br /&gt;
:Exactly, I'll wait for the official release. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:14, 21 July 2016 (EDT)&lt;br /&gt;
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== The Soldier ==&lt;br /&gt;
Thank you sir.  I'll get the caps I have uploaded this evening.  And then start to build the page.  [[User:Mark in tx|Mark in tx]] ([[User talk:Mark in tx|talk]]) 21:32, 21 July 2016 (EDT)&lt;br /&gt;
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== Luke Cage ==&lt;br /&gt;
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Is it a bit too early for it to have a page on it's own? Teaser trailer released at Comic Con has lots of firearms. Check out [[User:Kloga/Sandbox#Luke Cage|the draft]] in my sandbox. Any help with identification is also appreciated. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 16:15, 26 July 2016 (EDT)&lt;br /&gt;
:Okay, thanks, I'll move it to it's own page. I'm working on a few more sandbox things, I'll wrote on them when I 'll be ready. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 18:37, 26 July 2016 (EDT)&lt;br /&gt;
::This way much more people will join in to identify the firearms, I hope. Therefore, at the time of actual release in September we will already have one large scene with some of firearms covered. Moreover, I doubt we will get cleaner shots on those in the series, as well. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 19:29, 26 July 2016 (EDT)&lt;br /&gt;
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== Worms 3D ==&lt;br /&gt;
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So [[User:Kloga/Sandbox#Worms 3D|here it is]]. Is it eligible? Considering [[Team Fortress 2]] is, that is probably on the same level. Also, I'm puzzled how they were able to smuggle a HK416D which is commercially available since 2005 in a 2003 game. That's probably the reason why it have slightly more images then needed for it. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 20:42, 26 July 2016 (EDT)&lt;br /&gt;
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== Help to ID firearms in two movies ==&lt;br /&gt;
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Hello, '''Funkychinaman'''! I'm sorry, I have some request: may you help me with ID in two movie pages: [[Dhoom]] and [[Dhoom 2]]. Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:36, 31 July 2016 (EDT)&lt;br /&gt;
:I'm sorry, I have another request: may you check my new page: [[The Hidden Blade]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:38, 13 August 2016 (EDT)&lt;br /&gt;
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==Battlefield 3==&lt;br /&gt;
Article [[Battlefield 3]] for a long time not been updated. I decided to add new screens. User [[User:AnActualAK47|AnActualAK47]] began to disturb me in this. Suddenly he began to edit the page and add your screenshots. Please, you forbade him. I want to finish this article because I have prepared all the screens on the disk. Please for intervention. To stop the edit page. Page tagged WIP to make it known that I'm editing her. How do I delete a tag WIP will mean that the article is finished. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 16:16, 31 August 2016 (EDT)&lt;br /&gt;
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==About the movie ''Community''==&lt;br /&gt;
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Soon and thank you for the info, it helps me in the future and sometimes the screenshots get a little blurry for me, so it's gonna take a little time to get the screenshots. --&lt;br /&gt;
[[User:I'mallaboutguns.1|I'mallaboutguns.1]] ([[User talk:Funkychinaman|talk]])&lt;br /&gt;
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Yes. --&lt;br /&gt;
[[User:I'mallaboutguns.1|I'mallaboutguns.1]] ([[User talk:Funkychinaman|talk]])&lt;br /&gt;
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Check out the page ''[[Community (2012)|Community]]'' and see if I messed up anywhere. --&lt;br /&gt;
[[User:I'mallaboutguns.1|I'mallaboutguns.1]] ([[User talk:Funkychinaman|talk]])&lt;br /&gt;
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== Mercenary ==&lt;br /&gt;
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Hello, '''Funkychinaman'''! I'm sorry, I have question: how do you think, is the ID in page ''Mercenary'' correct now? I uploads two more shots of first machine gun. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:08, 25 September 2016 (EDT)&lt;br /&gt;
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== RE: So that's where that ended up ==&lt;br /&gt;
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Lol, I had a feeling it was something like that. No prob, Bob! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:50, 2 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forum Acct ==&lt;br /&gt;
&lt;br /&gt;
Thanks for activating my account, but I am unable to post on the forums. Is that something you can help me with? Thanks.--[[User:Mike Searson|Mike Searson]] ([[User talk:Mike Searson|talk]]) 20:21, 12 October 2016 (EDT)&lt;br /&gt;
:Thank you, my good man!--[[User:Mike Searson|Mike Searson]] ([[User talk:Mike Searson|talk]]) 23:56, 13 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Check my new page ==&lt;br /&gt;
&lt;br /&gt;
Hello, '''Funkychinaman'''! I'm sorry, I have some request: may you check ID of bolt action rifle (at firstly IDed as Chassepot) in my new page [[When the Last Sword Is Drawn]]? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:29, 21 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Call of Duty: Modern Warfare Remastered==&lt;br /&gt;
I have this game and I want to put screen to the side [[Call of Duty 4: Modern Warfare]]. You can unlock the page so I can edit it? --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 11:43, 4 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For each weapon to make annotations in this style?&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Weapons 1==&lt;br /&gt;
===Weapons 1 in cod remastered===&lt;br /&gt;
&lt;br /&gt;
==Weapons 2==&lt;br /&gt;
===Weapons 2 in cod remastered===&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or do a separate article on the end of a page in this style?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
=CoD4=&lt;br /&gt;
==handguns==&lt;br /&gt;
===weapons 1===&lt;br /&gt;
===weapons 2===&lt;br /&gt;
==SMG==&lt;br /&gt;
===weapons 1===&lt;br /&gt;
===weapons 2===&lt;br /&gt;
(...)&lt;br /&gt;
=CoD Remaster=&lt;br /&gt;
==handguns==&lt;br /&gt;
===weapons 1===&lt;br /&gt;
===weapons 2===&lt;br /&gt;
==SMG==&lt;br /&gt;
===weapons 1===&lt;br /&gt;
===weapons 2===&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The choice is yours. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:09, 4 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I take to make screenshots.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:13, 4 November 2016 (EDT)&lt;br /&gt;
:::Can I add the missing screenshots of the original CoD4? Of course I will not remove the current screens. :) --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 13:34, 4 November 2016 (EDT)&lt;br /&gt;
::::Yes I can upload screenshots of the original MW. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 15:36, 4 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== COD IW ==&lt;br /&gt;
&lt;br /&gt;
Hi. The page is no longer protected, hope it's okay with you. (?) There are some real guns in the game, let's just hope the future contributors will know where to draw the line. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 12:28, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== A Christmas Story ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I kind of realized that after I wrote it. Thanks for saving me having to watch it again to see if &amp;quot;Bart's gang&amp;quot; may have been toting S&amp;amp;W Model 10s or anything else! Cheers. --[[User:Mike Searson|Mike Searson]] ([[User talk:Mike Searson|talk]]) 18:25, 2 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sorry for annoying but... ==&lt;br /&gt;
&lt;br /&gt;
I buyed Far Cry 4 yesterday and I seen Chinese writings on the Skorpion. Since I dont known chinese can I ask you help for translation? (hoping doesnt offend you) I m trying to do a good job here... so can ask you when I see Chinese writings (regarding this site, of course). Sorry for annoying... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:30, 4 December 2016 (EST)&lt;br /&gt;
Ok, well I think the image is already on site, just nobody noted chinese writings, sorry but I wrongly assumed you can speak Chinese since your profile state that you were born in Taiwan. Maybe somebody else can help me ( and maybe taught me ). So again sorry for annoying,--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:28, 4 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==TWD Game==&lt;br /&gt;
Hey, is this enough information on the page? [[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]])&lt;br /&gt;
&lt;br /&gt;
== Some question of rare gun in movie ==&lt;br /&gt;
&lt;br /&gt;
Hello '''Funkychinaman'''! I'm sorry, I have some question: I know, that pages about media, that contain only tanegashima matchlock are ineligible. But, the movie Azumi also contain very rare, but realy historical exist Japanese matchlock revolver [http://radikal.ru/fp/8c7lkxhkdkcvs 1], [http://radikal.ru/fp/7o2nzza4ekx9z 2], [http://radikal.ru/fp/1cckd5cfhfmde 3], [https://s-media-cache-ak0.pinimg.com/564x/d3/9a/08/d39a08d69a70a389fd84a2910726202e.jpg like this]. So, may I upload screenshots on discussion page to view it for Administrators.&lt;br /&gt;
&lt;br /&gt;
[http://www.imdb.com/title/tt0384819/?ref_=fn_al_tt_1 Azumi page on imdb]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]])&lt;br /&gt;
:I created the stub on discussion page: [[Talk:Azumi‎]]. May you visit it for it discussion about it's eligibility, please. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 03:17, 17 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== RE:  Firearms used by Chinese Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
Well 1) PLA is in a lot of media recently (BF series, Passion leads Army,Project Reality, and a lot of movies) 2)Historical pourpose (and in case of a reunification) 3)I promise that I will end in less than a month. (If I got blank check of course) --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:54, 21 January 2017 (EST)&lt;br /&gt;
So can I make it?&lt;br /&gt;
:How many movies with PLA-used weapons have entries on this wiki anyway? I feel that &amp;quot;List of firearms used by&amp;quot; pages are useful trivia at least and a handy way to tell if a firearm in a piece of media is anachronistic or doesn't belong in the hands of a fictional depiction of a country's armed forces. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:59, 21 January 2017 (EST)&lt;br /&gt;
Um I seen few but I m more expert on videogames,but isnt my fault is these page are messed up (French and German),or overcomplete (US,Russia and UK). But would be my fault if I would create it and dont finish.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:40, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Not to butt in but I'd like to lend my piece here - I don't agree with having such pages, in fact I daresay the existing ones we have are a bit much already. I don't really recall how they came about but the point is, while they could be useful trivia I feel they lean too much towards being a gun encyclopedia, which is, as expressly stated, not the point of the site. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:15, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah they include even ORGANIZATIONS like FSB or NCIS,SS, which are not part of official armed forces.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:20, 23 January 2017 (EST)&lt;br /&gt;
::: I noted this on the talk page but to reiterate - NCIS is under the Department of the Navy, it's not a civilian agency. Thus I'd say it does qualify, insofar as the page itself is allowable anyway. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:27, 23 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
So, can I have the HONOR of delete them? :)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:29, 23 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
StanTheMan still be a police force regardeless of giurisdiction. And was a joke, owner of this page.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:34, 24 January 2017 (EST)&lt;br /&gt;
: Joke all you wish but there's still a marked difference. Yes they're police in the strictest sense, but the distinction here IS jurisdiction - They're 'police' only for the armed forces; NCIS only investigates crimes pertaining to Navy personnel. That said, the page notes firearms used by CGIS, Army CID, and, indeed, Military Police and Security Police (for the Air Force) as well. I grant it's perhaps rather persnickety I'm spending time trying to make a point of this, especially since as I said before, I question the point of such a page on the whole, but again, the bottom line is NCIS is part of the military and is NOT the same as any other police agency in this particular regard, end of.  [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:55, 24 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
The joke was because I ask at Funkychinaman the honor of delete them, but if I need to line..&lt;br /&gt;
:: Yeah I got that, it's cool man. I definitely get too serious when I perhaps don't need to be. Bah. And to you FCM, sorry for semi-hijacking your shit here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:07, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:::We DO have a forum... ;) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:15, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can I call mr. Funkychinaman FCM too? The proper name is too long, so is for pratical way.Can I?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:09, 27 January 2017 (EST)&lt;br /&gt;
:Meh, go ahead. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:15, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep Europeans like me, are too formal&lt;br /&gt;
&lt;br /&gt;
==RE: David Belle==&lt;br /&gt;
Yep, [http://www.youtube.com/watch?v=uOgOtAUSwMw here] at 0:14 and 1:31; he also uses another pistol at 1:01 that I didn't identify yet. And [[:File:DI DV pistol.jpg|this]] is the evidence regarding the film entry that you also removed. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:14, 20 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some question about holstered revolvers in movie ==&lt;br /&gt;
&lt;br /&gt;
Hello, '''Funkychinaman'''! I'm sorry, I have some question: I know, that pages, than contain only one firearm don't qualify if this gun is seen only in holster. But, the movie ''The Power of Fear (Vedma)'' contain note one, but two different revolvers (Sheriff's Taurus Model 689 and 2nd deputy sheriff's unknown revolver). Both were never dran from holsters. So, may this page be eligebly, due it's contain not one, but two different guns? The prooved screenshots can be seen on disscussion page: [[Talk:Lembit Ulfsak|disscussion page]]. Movie page on [http://www.imdb.com/title/tt0483200/ imdb].&lt;br /&gt;
:Ok. I am removing the question. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:33, 18 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Movie genre==&lt;br /&gt;
Hi,'''Funkychinaman'''!Look,I'd like to create a page for the romanian film '''Reconstitution'''(1960) by Virgil Calotescu.The problem is,I can't find the right genre for it.I mean,the film is about the famous 1959 National  Bank robbery(in Bucharest), and it's like a documentary(it features the actual robbers  in the main roles)....but it isn't really a documentary,it's more like a propaganda film.So,I don't know what to do.Please give me some advice.&lt;br /&gt;
::P.S.: There is a documentary about this film if u want to find more details:''Marele Jaf Comunist''(The Great Comunist Robbery) from 2004 by Alexandru Solomon.--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 09:56, 14 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hello,again!Listen,I just finished the page,but I miswrote the title:[[Reconstitution(Reconstituirea),The]].Could you ,please,corect it for me?Also,I could use some help with the Unidentied handguns.Thanks,--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 15:11, 15 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Son AMC series ==&lt;br /&gt;
Greetings Sir, I apologize if this is the wrong forum, just wanted to say thank you for editing the entry I added, I am very new to this medium and can use all the help I can get. Much appreciated!&lt;br /&gt;
===RE: The Son AMC series===&lt;br /&gt;
thanks for the reply; i am working on screencaps and formatting, have just been saving changes as i go along in order not to lose anything (old habit from working in visual studio). -tim&lt;br /&gt;
&lt;br /&gt;
thank you for the heads up on the full screen caps! -tim&lt;br /&gt;
&lt;br /&gt;
== Syphon Filter ==&lt;br /&gt;
Hello there, as you can see from my user page I am an avid Syphon Filter fanatic and am attempting to collect the list of weapons used in each game to make pages. I will however need some help identifying the weapons and to that end I have tried numerous times to log into the forums to make a thread about this but am unable to do so. Could you please assist me with this? Thank you and much appreciated. -Ft763&lt;br /&gt;
&lt;br /&gt;
Hello, &lt;br /&gt;
While I am acutely aware of the need for screenshots here, there is a major problem with Syphon Filter Logan's Shadow... it is virtually impossible to screencap images from a PS Vita. Do we have anybody here who can emulate the system on a computer or something? Because I don't see any other alternative but to screenshot pictures from Youtube. -Ft763&lt;br /&gt;
&lt;br /&gt;
==Can you have someone fix the front page please?==&lt;br /&gt;
All the new stuff has vanished for a few days, looks like something is wonky.  You're the only contact I know. Cheers! [[User:Foofbun|Foofbun]] ([[User talk:Foofbun|talk]]) 04:46, 23 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
Can you check [http://www.imfdb.org/index.php?title=Grand_Theft_Auto_V&amp;amp;action=history this] out? Is it fine to use (non-watermarked, obviously) screenshots from personal YouTube videos? At first I thought it was inappropriate, considering that things like amount of money are the same. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:34, 25 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Just Wondering==&lt;br /&gt;
How do you delete pages? [[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 01:43, 2 July 2017 (EDT)&lt;br /&gt;
:Okay, thank you.[[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 04:22, 2 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main page talk ==&lt;br /&gt;
&lt;br /&gt;
Yeah, good call there. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:27, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE: Pages ==&lt;br /&gt;
&lt;br /&gt;
So sorry, this is the second page I resurrect without even knowing. I really had no idea, otherwise I wouldn't have done it. I just took care of those works in progress, I'm finished with those articles. Thanks for the heads up.--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 21:24, 4 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Short on DVD ==&lt;br /&gt;
&lt;br /&gt;
It's true that it probably not worth it on DVD, only 22 minutes is. I am rather surprised by what is written in rules about the causes of why not short films. And those reasons do not match, except the part, where say:  distribution by the youtube or  stream is unacceptable.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 17:35, 25 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==RE: Aspect ratio==&lt;br /&gt;
Yeah I know, although I was trying to make a compromise since there are some 16:9 screencaps as well, and I was thinking to have all of them in 550px so that there aren't many differences in terms of screencap widths on the same page. Otherwise, we'll have some in 500px and others in 600px, do you prefer it that way? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:25, 8 December 2017 (EST)&lt;br /&gt;
:You mean my first proposal? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:03, 8 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== A problem with image abuse ==&lt;br /&gt;
&lt;br /&gt;
I got the following abuse from Carbinesfrcollector.com on my email:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reine Smith&amp;lt;4sbrand@sbcglobal.net&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You need to remove the picture of the Llama as it is a copyrighted image from carbinesforcollectors.com  I will file suit if you do not.and have your site removed.&lt;br /&gt;
&lt;br /&gt;
RK Smith&lt;br /&gt;
Carbinesfrcollector.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I guess that the source of the problem image is this page: [http://carbinesforcollectors.com/llamapage.html Llamapage]. Llama XVIII image looks the same as on their site but maybe some other images are also taken from Carbinesfrcollector. My English isn't good enough to discuss the problem. What should we do?&lt;br /&gt;
&lt;br /&gt;
I also made a topic on Admin forum.&lt;br /&gt;
&lt;br /&gt;
Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:29, 9 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==It== &lt;br /&gt;
&lt;br /&gt;
I'm in the process of adding the captive bolt pistol, and a movie synopsis.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 23:06, 13 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
No problem, I just always thought they meant the same thing.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 23:11, 13 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, thanks for the information. I'll be sure to be more specific next time.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 21:19, 15 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Out on video?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
You want me to get your walking stick for you there and we can go sit on a bench and complain about these kids with their walkmans and their pokeymons? :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:48, 16 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Vulcan Minigun ==&lt;br /&gt;
&lt;br /&gt;
Well the thing is, It's name &amp;quot;Vulcan Minigun&amp;quot; must have come from a certain weapon or weapons. So I did some researching and found a weapon that bears similar characteristics. In this case, the drum magazine attached to the bottom of the M61 Vulcan. And it's drum magazine does look a bit similar to the drum used by the in-game minigun. Also, that's how Overkill named this weapon. So that's what got my attention. The fact that this weapon is based off of the GEM134 and has a fictional device that looks similar to a non-fictional device used by another armament.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 19:25, 2 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1158783</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1158783"/>
		<updated>2018-02-02T23:16:55Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Hand Held M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PS4, Xbox One&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons. As of early June of 2017, all former DLC is now a single collection called the Ultimate Edition. All DLC information listed in this article is relevant to the DLC as it was originally packaged, as no other changes have been made aside from the name (and all DLC tags in-game being changed to Ultimate Edition tags).&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
===Weapons===&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only: a primary and a secondary, with the sidearm slot of the first game being merged with the latter. Later DLCs and updates also brought melee weapons and grenades to the game, though these are not equippable in a conventional sense. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters. &lt;br /&gt;
&lt;br /&gt;
Certain weapon types also possess unique characteristics, such as sniper rifles being able to pierce shields and cover, as can shotguns loaded with slugs, or machineguns being capable of massive volumes of fire at the expense of proper aiming. In addition, the game also handles weapon statistics in a rather inconsistent manner. While most are depicted somewhat accurately to their real-world counterpart, several others may feature grossly inflated damage values in relative to their caliber (Kel-Tec SUB2000, Jericho 941, etc...) for no discernible reason, with certain pistols being much more powerful than large-caliber assault rifles and shotguns. &lt;br /&gt;
&lt;br /&gt;
About 90% of the firearms in Payday 2 are capable of performing a (usually) faster &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation. All this does is reducing the reloading time, however, as none of the firearms are coded to retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;. As of Update #65 (The first person animation update) all base game guns (except for the Taurus Raging Bull) and some DLC weapons have received new first person animations, most notably new reloading animations. The update also gives some weapons (P90, G36K, etc...) &amp;quot;working&amp;quot; translucent magazines with actual bullets modeled into them that visibly deplete as the guns are fired.&lt;br /&gt;
&lt;br /&gt;
===Modifications===&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any, while some others can basically allow the player to customize every single possible part that come off the gun (e.g. the M4A1, M16A4, etc...), and then some. In addition to shared items like suppressors, weapons also have their own sets of unique addons, ranging from grips and magazines made specifically for them, or parts from other members of a gun's family (e.g. the MP5A4 can use 10mm Auto magazines of the MP5/10). Aside from the usual flavors such as stocks and grips, a multitude of scopes and sights can be affixed to almost every weapon in the game (even shotguns), though some are strictly limited to sniper rifles. Sights can have their reticles customized.&lt;br /&gt;
&lt;br /&gt;
Special ammunition are treated as modifications as well, and are generally exclusive to certain types of weapons, such as grenades for any non-RPG launcher, arrows and bolts for bows and crossbows. Also available are special shells for shotguns, all of which cycle fine and well in any weapon of that category regardless of operation.&lt;br /&gt;
&lt;br /&gt;
Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, adding a mod back on will again require money, with the exception of certain items that have no cost to equip.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As of update 61, it is now possible to dual-wield (or Akimbo) a select few of the handguns in-game. The Akimbo handguns are used as primary weapons. It is not possible to akimbo all handguns or a combination of two different pistols. &lt;br /&gt;
&lt;br /&gt;
The handguns that can be dual-wielded are listed below in their respective entry.&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The first weapon the new players can use alongside the Colt Model 733 is a [[Glock 17]]. It is given to the player for free as soon as they start the game and goes by the name &amp;quot;Chimano 88&amp;quot; as a reference to &amp;quot;Pistol 88&amp;quot;, the Swedish army's designation for the Glock 17. In the early days of Payday 2, the Glock 17's tactical use is as limited as it's selection of mods, only being able to use one of three suppressors, though additional mods compatible with it has since been added. &lt;br /&gt;
&lt;br /&gt;
It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that ''should'' add two more rounds, but it doesn't. &lt;br /&gt;
It is one of eight pistols that can be dual-wielded.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (Generation 3) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G17 left.jpg|thumb|none|600px|Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.]]&lt;br /&gt;
[[File:PD2 G17 right.jpg|thumb|none|600px|#14 is scribbled just below the extractor.]]&lt;br /&gt;
[[file:PD2 G17 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 G17 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G17 reloading1.jpg|thumb|none|600px|Reloading. Dumping the dry mag...]]&lt;br /&gt;
[[file:PD2 G17 reloading2.jpg|thumb|none|600px|...inserting a full one...]]&lt;br /&gt;
[[file:PD2 G17 reloading3.jpg|thumb|none|600px|...and hitting the slide release. This animation is reused on all Glocks in-game and also the Beretta 92FS Centurion.]]&lt;br /&gt;
[[file:PD2 G17 cops.jpg|thumb|none|500px|A regular Police Officer with a Glock 17. Note the attached (and low quality) Streamlight TLR 1 weaponlight, they never actually use it. These types of cops are also occasionally seen with the [[Taurus Raging Bull]].]]&lt;br /&gt;
[[file:PD2 G17 shield.jpg|thumb|none|500px|A shield cop with his Glock 17; like regular cops, they never use the weaponlight either. This is also great view of the higher quality NPC Streamlight TLR 1 weaponlight model only provided in some of Overkill's renders.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G17 Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G17 Akimbo holding.jpg|thumb|600px|none|Bonnie dual-wielding her Glock 17s.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo aiming.jpg|thumb|600px|none|Aiming the pistols produces this perspective, as common in video games. The same applies to all akimbo pistols in-game.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine into the first Glock 17...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading2.jpg|thumb|600px|none|...then the second...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading3.jpg|thumb|600px|none|...then chambering said rounds. While difficult to see, if one looks closely it's possible to see that the character will use their index finger to flick the slide release on the left pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It goes by the name &amp;quot;Crosskill&amp;quot; as in the first game. The pistol holds 10 rounds in a 7 or 8-round magazine. Modifiying the pistol with the &amp;quot;12rnd Mag.&amp;quot;, modeled off the extended Kimber 10-round magazine, will actually give it a 16 round capacity. &lt;br /&gt;
&lt;br /&gt;
The Crosskill is a perfect sidearm for those wanting to be the most tactical bank robber of all time, boasting higher damage over the Glock 17 and other 9mm pistols and only beaten out by the Taurus Raging Bull and a few wild cards. It can be configured both for stealth and for all-out gun fights.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP]]&lt;br /&gt;
[[File:PD2 1911 left.jpg|thumb|none|600px|Note that the Lightweight Operator is one of only three pistols in-game modeled with a threaded barrel.]]&lt;br /&gt;
[[File:PD2 1911 right.jpg|thumb|none|600px|The other side. At full size, the markings can be read; the slide says &amp;quot;CROSSKILL OPERATOR II&amp;quot;, the chamber features a caution to read the user manual, and the frame reads &amp;quot;CROSSKILL TACTICAL, NY USA&amp;quot;, and &amp;quot;C02012&amp;quot; beneath it (presumably the serial number).]]&lt;br /&gt;
[[file:PD2 1911LO holding.jpg|thumb|none|600px|Dallas and his Crosskill enjoy the old safehouse and its abundant graphitti.]]&lt;br /&gt;
[[file:PD2 1911LO iron sights.jpg|thumb|none|600px|Iron sights, don't worry there's an option to swap them out.]]&lt;br /&gt;
[[file:PD2 1911LO reloading1.jpg|thumb|none|600px|Reloading. Dropping the &amp;quot;dry&amp;quot; magazine that has bullets textured inside in it.]]&lt;br /&gt;
[[file:PD2 1911LO reloading2.jpg|thumb|none|600px|Reloading. Inserting a mag. Note the clipping.]]&lt;br /&gt;
[[file:PD2 1911LO misc2.jpg|thumb|none|600px|Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.]]&lt;br /&gt;
[[File:PD2 1911LO misc.jpg|thumb|600px|none|The Lightweight Operator on a loading screen.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 1911LO Akimbo.jpg|thumb|600px|none|[[Grand Theft Auto: San Andreas|2 Number 45's, one with cheese...]]]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo holding.jpg|thumb|600px|none|Bonnie takes her two Operators out to pick up her dry cleaning.]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo misc1.jpg|thumb|600px|none|Inspecting the Lightweight Operators. Note that the grip-safety isn't depressed, which wouldn't allow the gun to fire. Also note that Bonnie is bending her thumbs freakishly far.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at level 6. It has an incorrect 14-round capacity instead of 15. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday.&lt;br /&gt;
&lt;br /&gt;
The Bernetti's an odd gun at first, with slightly higher damage over the Glock but without much else. It's the most jack-of-all-trades pistol in the game, with average stats all round even when modified.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm]]&lt;br /&gt;
[[File:PD2 92FS left.jpg|thumb|none|600px|Note that for some reason it's modeled with [[Beretta 92 pistol series#Beretta Model 92S|Beretta Model 92S]] grip panels meant for a heel-magazine release, but still has a groove for the 92FS' proper thumb release.]]&lt;br /&gt;
[[File:PD2 92FS right.jpg|thumb|none|600px|The other side is a garbled mess of fake manufacturing marks.]]&lt;br /&gt;
[[file:PD2 92FS holding.jpg|thumb|none|600px|Dallas takes his Beretta on a walk.]]&lt;br /&gt;
[[file:PD2 92FS iron sights.jpg|thumb|none|600px|Iron sights, the Bernetti 9 is one of the few guns in the game with functioning night sights.]]&lt;br /&gt;
[[file:PD2 92FS reloading1.jpg|thumb|none|600px|Reloading. About to insert a fresh mag...]]&lt;br /&gt;
[[file:PD2 92FS reloading2.jpg|thumb|none|600px|...hitting the slide release.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 92FS Akimbo.jpg|thumb|none|600px|John Woo? Never heard of him.]]&lt;br /&gt;
[[File:PD2 92FS Akimbo misc1.jpg|thumb|600px|none|Dallas and his pair of Berettas watch as Chains flails around with his M249 SAW and forgetting that the first thing you do before gun smithing is unload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at level 6. An early patch added street cops carrying this weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. &lt;br /&gt;
&lt;br /&gt;
The Bronco is a solid sidearm for pretty much anything. Need to deal with Snipers when you have a shotgun? Equip the Bronco. Tired of Cloakers? One headshot with the Bronco will deal with them easily. The only issue of the Bronco is the obvious low capacity, low total ammo, and a low pool of unique and useful mods.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:PD2 RBull left.jpg|thumb|none|600px|Note that the hammer is in SA mode, but the trigger is in DA. Somehow the hammer cocks itself after each shot.]]&lt;br /&gt;
[[File:PD2 RBull right.jpg|thumb|none|600px|The flip-side. In stark contrast to the real revolver's prominent markings, the in-game model lacks any sort of writing on the barrel.]]&lt;br /&gt;
[[file:PD2 RBull holding.jpg|thumb|none|600px|Jiro stands outside the safe house trying to get a grasp on his new Brazilian sidearm.]]&lt;br /&gt;
[[file:PD2 RBull iron sights.jpg|thumb|none|600px|Iron sights, which can be swapped out for any optic in-game.]]&lt;br /&gt;
[[file:PD2 RBull reloading1.jpg|thumb|none|600px|Reloading. The spent cases drop out by themselves smoothly in perfect formation; normally, the casings expand after firing and stick in the chambers, requiring the use of the ejector rod.]]&lt;br /&gt;
[[file:PD2 RBull reloading2.jpg|thumb|none|600px|Loading in six new rounds with an invisible speed loader. [[Half-Life 2#Colt Python|The Freeman is pleased]].]]&lt;br /&gt;
[[file:PD2 RBull reloading3.jpg|thumb|none|600px|Then snapping the cylinder shut with a flick of the wrist, which is no small feat considering the Raging Bull's frontal latch. This animation is reused on the Taurus 4510 PLYFS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] is unlocked at level 29 and, similarly to its appearance in the first game's &amp;quot;Wolf Pack&amp;quot; DLC, is known as the &amp;quot;STRYK 18c&amp;quot; (Stryk is swedish and can be translated as &amp;quot;beating&amp;quot;) It still features a high rate of fire, decent damage, and low accuracy. It holds 20 rounds in a 19 round magazine. Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G18 left.jpg|thumb|none|600px|Note the fire-selector on the slide.]]&lt;br /&gt;
[[File:PD2 G18 right.jpg|thumb|none|600px|It should be noted that Glock 18s are only manufactured in the standard black finish. The tan finish must be a custom job.]]&lt;br /&gt;
[[file:PD2 G18 holding.jpg|thumb|none|600px|Jiro holding a Glock 18C.]]&lt;br /&gt;
[[file:PD2 G18 iron sights.jpg|thumb|none|600px|Iron sights, as pedestrian as they come.]]&lt;br /&gt;
[[file:PD2 G18 reloading.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:PD2 G18 misc2.jpg|thumb|none|600px|Note the cuts on the slide and ported barrel showing that it is a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[File:PD2 G18 misc1.jpg|thumb|600px|none|The Glock 18C fitted with a FAB Defense GLR-440 stock. This stock can only be fitted onto the &amp;quot;Stryk&amp;quot; and none of the other Glocks in-game, despite the fact that it should fit any real full-size or compact Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] goes by the everlasting nickname &amp;quot;Deagle&amp;quot; in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel. &lt;br /&gt;
&lt;br /&gt;
The Deagle is one of the most powerful handguns in the game, only beaten out by the other revolvers in-game. However the Deagle's magazine size and semi-automatic nature plus the damage make it an easier weapon to wheel from long range to close range than the revolvers.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:PD2 DE left.jpg|thumb|none|600px|Like the Glock 17, the Desert Eagle has no markings on the slide.]]&lt;br /&gt;
[[File:PD2 DE right.jpg|thumb|none|600px|Note the scratched out serial number just above the grip.]]&lt;br /&gt;
[[file:PD2 DE holding.jpg|thumb|none|600px|Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.]]&lt;br /&gt;
[[file:PD2 DE iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 DE misc1.jpg|thumb|none|600px|The slide cycling as the gun is fired.]]&lt;br /&gt;
[[File:PD2 DE reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine filled with bullets...]]&lt;br /&gt;
[[file:PD2 DE reloading2.jpg|thumb|none|600px|...and then ''really'' racking the slide. There must be some malfunction with the slide release or more likely the magazine's hold-open device as the slide doesn't lock back once the gun is dry.]]&lt;br /&gt;
[[file:PD2 DE misc2.jpg|thumb|none|600px|The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor. Also note the ELCAN Specter scope attached to a scope mount that's attached to the existing scope mount.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 DE Akimbo.jpg|thumb|none|600px|Why? Because OVERKILL Software are mad men.]]&lt;br /&gt;
[[File:PD2 DE Akimbo misc1.jpg|thumb|600px|none|John Wick preparing to sprain his wrists.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical(*)==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP45 Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). &lt;br /&gt;
&lt;br /&gt;
As stated, the Interceptor is a powerful handgun, in the same tier as the Crosskill and Professional .40, but comes with some party tricks. It has less visual recoil that makes it easier to make repeat shots, plus it has a large total ammo pool plus larger mags, making it much more longer lasting in a gun fight.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
[[File:PD2 USP T left.jpg|thumb|none|600px|Note the Jet-Funnel mag-well extension which was only designed for 9mm and .40 S&amp;amp;W versions of the USP.]]&lt;br /&gt;
[[File:PD2 USP T right.jpg|thumb|none|600px|In a nice touch, the gun is marked for .45 ACP, which will not always be the case.]]&lt;br /&gt;
[[file:PD2 USP holding.jpg|thumb|none|600px|Dallas waits on his laundry, USP in hand.]]&lt;br /&gt;
[[file:PD2 USP iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 USP reloading1.jpg|thumb|none|600px|Reloading. Inserting a mag...]]&lt;br /&gt;
[[file:PD2 USP reloading2.jpg|thumb|none|600px|...then the slide release is hit. Here the slide is just a blink away from locking into battery.]]&lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.]]&lt;br /&gt;
[[File:PD2 USP E left.jpg|thumb|600px|none|The USP45 Tactical becomes a USP Expert if fitted with the &amp;quot;Expert Slide&amp;quot;.]]&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:PD2 USP M right.jpg|thumb|600px|none|It can also be turned into an USP Match with the &amp;quot;Match Slide&amp;quot;. Fitting this mod on the pistol will give the slide a stainless finish.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 USP Akimbo.jpg|thumb|600px|none|When you need to tactically intercept more things, always double up.]]&lt;br /&gt;
[[File:PD2 USP Akimbo reloading.jpg|thumb|600px|none|The lack of bullets modeled in the magazines becomes obvious when reloading akimbo USPs.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C(*)==&lt;br /&gt;
The [[Glock 22|Glock 22C]] was added in the Election Day update as the &amp;quot;Chimano Custom&amp;quot; and is available to all members of the official Payday 2 Steam group.  It bears an OD frame and comes with a flared magazine well, while most of its non-unique mods are shared with the Glock 18C. &lt;br /&gt;
&lt;br /&gt;
The Glock 22 is a fairly reliable alternative to the other higher damage pistols like the Crosskill and Professional .40, with a larger base magazine capacity than both plus a fairly high concealment that is only tempered by its piddly results at range.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (Generation 3) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 G22 left.jpg|thumb|none|600px|Note .40 S&amp;amp;W markings on the slide, denoting a Glock 22 variant. Also note the flared magazine-well.]]&lt;br /&gt;
[[File:PD2 G22 right.jpg|thumb|none|600px|As was the case with basically every other Glock variant in the game, the 22C's magazine is fitted with a 2-round extension plate. Unlike its brethren, however, the extension actually expands the 22C's default magazine, though it only comes loaded with half the amount it ought to.]]&lt;br /&gt;
[[File:PD2 G22 holding.jpg|thumb|600px|none|Bodhi with his Glock 22C at the range.]] &lt;br /&gt;
[[File:PD2 G22 iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic front sight, which sadly does not glow in the dark.]] &lt;br /&gt;
[[File:PD2 G22 reloading.jpg|thumb|600px|none|Reloading. Here the cuts in the barrel are obvious meaning it's a &amp;quot;C&amp;quot; model. These don't mean squat in the presence of a suppressor, however, as was the case with the Glock 18C.]] &lt;br /&gt;
Modifying the &amp;quot;Chimano Custom&amp;quot; with the Long Slide produces a Glock 35.&lt;br /&gt;
[[File:G35.jpg|thumb|none|350px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:PD2 G22 misc1.jpg|thumb|none|600px|Note the titanium-nitride coated vented-barrel. A vented barrel would make a suppressor useless, but it works just fine in-game.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G22 Akimbo.jpg|thumb|600px|none|It's not easy being somewhat green, so having a friend always helps.]]&lt;br /&gt;
[[File:PD2 G22 Akimbo holding.jpg|thumb|600px|none|Getting bored using just one Glock 22C, Bodhi pulls out another one.]] &lt;br /&gt;
[[File:PD2 G22 Akimbo reloading.jpg|thumb|600px|none|After some very inaccurate blasting, Bodhi reloads his Glock 22Cs. Here the cuts in the slide are obvious. Note how the chamber of the barrels are clipping through the slide, this is because the barrels are shown as straight and not tilting, as common in video games.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26(*)==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight. Another rather interesting detail is that the barrel is actually shown as tilting! An extremely rare detail in video games. This was the only pistol in-game to be properly shown with it until the H&amp;amp;K P30L was added to the game.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK(**)==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip.&lt;br /&gt;
&lt;br /&gt;
The Kurz's specialty is being small, and it does that with aplomb making it perfect for stealth. It has stats fairly similar to the &amp;quot;Bernetti 9&amp;quot; including its 14-round capacity, which is double that of a real PPK at 7 in .32 ACP, likely done to make the pistol more viable compared to others. &lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|The Gruber Kurz in all its glory. The name is a reference to Hans Gruber from Die Hard, who was originally intended to have a PPK over the P7M13 he has in the movie.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|The lack of markings is an interesting choice given how the later WA 2000 is entirely bedecked in faux Walther marks.]]&lt;br /&gt;
[[file:PD2 PPK holding.jpg|thumb|none|600px|Dalls and his Gruber go out back to watch the spray paint dry.]]&lt;br /&gt;
[[file:PD2 PPK iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 PPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:PD2 PPK reloading2.jpg|thumb|none|600px|Tugging the slide to release it. Which is proper, since the PP-series don't have an external slide release.]]&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|Fitting the long slide to the PPK turns it into a [[Walther PP]].]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|No we don't know why it comes in two-tone.]]&lt;br /&gt;
[[File:PD2 PPK PP1.jpg|thumb|600px|none|Jiro takes his PP aside to observe it.]] &lt;br /&gt;
[[File:PD2 PPK PP2.jpg|thumb|600px|none|And he makes sure that his ejection port exists as well.]] &lt;br /&gt;
[[File:PD2 PPK PP iron sights.jpg|thumb|600px|none|Iron sights, now in stylish white.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R(**)==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] in .40 S&amp;amp;W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&amp;amp;W model.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|Unlike the Kurz, the Signature comes with a whole frenzy of faux SIG markings.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|It's some lovely extra work that we on IMFDB appreciate.]]&lt;br /&gt;
[[file:PD2 P226 holding.jpg|thumb|none|600px|Dallas debates on dealing with these old moving boxes with some .40 S&amp;amp;W.]]&lt;br /&gt;
[[file:PD2 P226 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 P226 reloading1.jpg|thumb|none|600px|Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.]]&lt;br /&gt;
[[file:PD2 P226 reloading2.jpg|thumb|none|600px|Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.]]&lt;br /&gt;
[[file:PD2 P226 reload.jpg|thumb|none|600px|The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS(*)==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. Chambered in .410 Bore and holds 5 shells, it is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously powerful, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar [[Taurus Judge]] in the ''[[Max Payne (2008)|Max Payne]]'' movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Long Colt]]&lt;br /&gt;
[[File:PD2 PLYFS left.jpg|thumb|600px|none|The Judge in all it's logic defying glory.]] &lt;br /&gt;
[[File:PD2 PLYFS right.jpg|thumb|600px|none|A nice touch, the markings that tell you that it's &amp;quot;The Judge&amp;quot;.]] &lt;br /&gt;
[[File:PD2 PLYFS holding.jpg|thumb|600px|none|Wick goes to the range with the mini shotgun.]] &lt;br /&gt;
[[File:PD2 PLYFS iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic insert in the front sight. It does not actually glow in the dark. Also note that the hole in the hammer is the keyhole of Taurus' patented Revolver Security System. ]] &lt;br /&gt;
[[File:PD2 PLYFS reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 PLYFS misc1.jpg|thumb|600px|none|The rail mount for any underbarrel attachments. Note the Brazilian flag and that the shells are too long and clip into the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;(**)==&lt;br /&gt;
The [[Mauser C96]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase at level 23 if one owns the Gage Historical Pack DLC. A recent update puts the damage on the same level as the magnum handguns, and the long barrel mod puts it on the same level as DMR rifles, but is hindered by its 10-round magazine and a somewhat slower reload.&lt;br /&gt;
&lt;br /&gt;
For a while, the Broomstick's low damage kept its potential pretty low. Following a rework, the gun enters a weird state of quasi-usefulness. While the 65 damage and the scope mod could lead to a pocket sniper, the max accuracy of 64 limits that option. The large magazine and stock can make an effective damage dealer, but the slow reloads and low total ammo cap that off as well. It sits in the twilight zone with no real solid way to use it.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 left.jpg|thumb|600px|none|Left side, accurate besides the missing Mauser banner.]] &lt;br /&gt;
[[File:PD2 C96 right.jpg|thumb|600px|none|On the right, the original Mauser text is replaced by &amp;quot;Machinewerk Übertöten M1916&amp;quot; which boils down to &amp;quot;Machine Work Overkill M1916&amp;quot;.]] &lt;br /&gt;
[[File:PD2 C96 holding.jpg|thumb|600px|none|Wolf decides to take his recently acquired antique to the range.]] &lt;br /&gt;
[[File:PD2 C96 iron sights.jpg|thumb|600px|none|Iron sights, tiny and very fitting of the era.]]&lt;br /&gt;
[[File:PD2 C96 reloading1.jpg|thumb|600px|none|Reloading. Inserting a clip with ten rounds, note the clipping (höhö).]] &lt;br /&gt;
[[File:PD2 C96 reloading2.jpg|thumb|600px|none|After loading up, Wolf tugs the charging handle, making the clip fall and letting the bolt into battery. This is not the best idea as the clip would probably only break, causing a jam.]] &lt;br /&gt;
[[File:PD2 C96 misc4.jpg|thumb|600px|none|Interestingly, if one reloads when the magazine is only partially spent, the bolt will magically lock back by itself and the player character will load the magazine with a ten-round clip, they will then proceed to remove the clip by hand instead of tugging the charging handle, which is the advised way of reloading a C96.]]  &lt;br /&gt;
[[file:C96carbine.jpg|thumb|500px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|500px|none|Mauser C96 with detachable holster/stock - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc1.jpg|thumb|600px|none|Modifying the C96 with the &amp;quot;Precision Barrel&amp;quot; and &amp;quot;Holster Stock&amp;quot; turns it into a hybrid [[C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 carbine]]. It's not an actual carbine as the stock is the removable holster stock and not a part of the grip.]] &lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|350px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc2.jpg|thumb|600px|none|Fitting the C96 with the extended magazine (giving it 20 rounds) makes it resemble the [[Mauser M712 Schnellfeuer]]. The reload animation still shows the character only loading ten rounds.]] &lt;br /&gt;
[[Image:SWHanB.jpg|thumb|none|350px|BlasTech DL-44 Heavy Blaster Pistol.]]&lt;br /&gt;
[[File:PD2 C96 misc3.jpg|thumb|600px|none|Putting a scope and the &amp;quot;Damper.L 44 Nozzle&amp;quot; makes it resemble Han Solo's [[Star Wars: The Original Trilogy#BlasTech DL-44 Heavy Blaster Pistol (Mauser C96)|BlasTech DL-44 Heavy Blaster Pistol]] from ''[[Star Wars]]'', while the arctic Russian scenery provides a nice stand-in for Hoth. The gun would have made for an excellent cosplay prop too if not for the weirdly-shaped muzzle and the lack of the DL-44's other embellishments. The scope is also fixed to the right-sided gadget rail instead of having its own dedicated mount like in the movie.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;(**)==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the &amp;quot;LEO Pistol&amp;quot; as part of the Bomb Heists DLC. Initially a Croatian design (as the HS2000), it has a 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
The pistol has an olive drab frame.&lt;br /&gt;
&lt;br /&gt;
The LEO is a bizarre gun stat wise, with a similar high damage of the Professional .40 and Crosskill mixed with a large 19 round magazine. However the lack of any mods that help spice the gun up plus the whopping 3 spare mags you get temper the gun a bit.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; with 4.5 inch barrel - .45 ACP]]&lt;br /&gt;
[[File:PD2 XDM left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XDM right.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; is erroneously shown with an ambidextrous slide release and takedown lever(!)]] &lt;br /&gt;
[[File:PD2 XDM holding.jpg|thumb|600px|none|Chains with his XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] &lt;br /&gt;
[[File:PD2 XDM iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 XDM reloading1.jpg|thumb|600px|none|Reloading. Releasing the empty mag.]] &lt;br /&gt;
[[File:PD2 XDM reloading2.jpg|thumb|600px|none|Shoving in a new one.]] &lt;br /&gt;
[[File:PD2 XDM reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:XDM 5.25 Two-tone .40 S&amp;amp;W.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 with two-tone finish – .40 S&amp;amp;W. To show the 5.25 slide.]]&lt;br /&gt;
[[File:PD2 XDM misc1.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Long Slide&amp;quot;, it's not actually as long as a real 5.25 slide.]] &lt;br /&gt;
[[Image:Xd9v10.jpg|thumb|none|350px|Springfield Armory XD-9 V10 with 4 inch barrel - 9x19mm. To show the 4&amp;quot; ported XD slide.]]&lt;br /&gt;
[[File:PD2 XDM misc2.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Custom Slide&amp;quot;. Note &amp;quot;5.25&amp;quot; on the the 4&amp;quot; XD slide.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger New Vaquero(**)==&lt;br /&gt;
A [[Ruger Vaquero|Ruger New Vaquero]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the &amp;quot;Butcher's Western Pack&amp;quot; DLC. While the game pretends it's an original SAA, the high damage combo'd with the use of a transfer bar over the original firing pin clues you in that it's a Vaquero. The Vaquero is a really odd gun in the whole lineup, with one of the highest damages of any pistol sidearm, plus solid starting accuracy. However everything else is a downside, including reload time, stability and a hidden accuracy nerf that makes it more effective at range than close up.&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA left.jpg|thumb|600px|none|The Vaquero, note the lack of a fixed firing pin on the hammer plus the 2-pin receiver revealing it's a Vaquero.]] &lt;br /&gt;
[[File:PD2 SAA right.jpg|thumb|600px|none|The higher damage of the Peacemaker might be tied to the New Vaquero's resistance to overpressure handloads.]] &lt;br /&gt;
[[File:PD2 SAA holding.jpg|thumb|600px|none|Dallas inspecting a peculiar sign.]] &lt;br /&gt;
[[File:PD2 SAA iron sights.jpg|thumb|600px|none|Iron sights. Firing the Peacemaker like this would still prompt the player character to fan the hammer, however, which is not at all different from continuously karate chopping yourself in the nose in reality.]] &lt;br /&gt;
[[File:PD2 SAA misc1.jpg|thumb|600px|none|The hammer is fanned incredibly fast, happening almost the second the gun is fired.]] &lt;br /&gt;
[[File:PD2 SAA reloading1.jpg|thumb|600px|none|Reloading. Instead of using the ejector rod, the player character will flick the gun slightly downwards to drop them out, which isn't the best way to do it. ]] &lt;br /&gt;
[[File:PD2 SAA reloading2.jpg|thumb|600px|none|Loading in a new round.]] &lt;br /&gt;
[[File:PD2 SAA reloading3.jpg|thumb|600px|none|Lining up the next chamber. Also note the fully-cocked hammer which is mechanically impossible for the original Single Action Army but possible for the Vaquero, another giveaway on what the gun actually is.]] &lt;br /&gt;
[[File:PD2 SAA reloading4.jpg|thumb|600px|none|After loading up, the rather loose hatch is closed with a flick of the wrist. What's keeping it from falling open again on its own during fire is not explained here.]] &lt;br /&gt;
[[Image:RugerVaqueroBlue.jpg|thumb|none|350px|Ruger Vaquero with blued finish, case hardened frame and 4.62&amp;quot; barrel - .45 LC]]&lt;br /&gt;
[[File:PD2 SAA misc2.jpg|thumb|600px|none|The &amp;quot;Shootout Barrel&amp;quot; gives the Vaquero a shorter barrel...]] &lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc3.jpg|thumb|600px|none|...while the &amp;quot;Precision Barrel&amp;quot; will lengthen it.]] &lt;br /&gt;
[[File:PD2 SAA misc4.jpg|thumb|600px|none|Adding a stock is handy when one needs to shoot [[Metal_gear_solid_3#Colt_Single_Action_Army|Snakes]].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M(**)==&lt;br /&gt;
The [[Mateba Autorevolver|Mateba 2006M]] was added into the game with the &amp;quot;Alesso Heist&amp;quot; DLC. It's called &amp;quot;Matever .357&amp;quot; in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell]]. The Mateba's a weird gun in the game, being the only revolver that can accept gadgets like laser sights and boasting higher accuracy over the Bronco, but lacking the ability for barrel-extension mods. It's a weird 50/50 split, with the Mateba being better for open gunfights, but suffering heavily when modded for concealment.&lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|350px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:PD2 2006M left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M holding.jpg|thumb|600px|none|Sokol and his crew about to raid the Gensec vault during an Alesso concert.]] &lt;br /&gt;
[[File:PD2 2006M irons.jpg|thumb|600px|none|Blasting away at some cops who apparently has not deemed it necessary to shut down the concert despite all the gunfire.]] &lt;br /&gt;
[[File:PD2 2006M reloading1.jpg|thumb|600px|none|Sokol reloading while enjoying some slow hacking.]] &lt;br /&gt;
[[File:PD2 2006M reloading2.jpg|thumb|600px|none|Inserting six new rounds of .357 with a speedloader that isn't invisible this time.]] &lt;br /&gt;
[[File:PD2 2006M misc3.jpg|thumb|600px|none|Taking down a Dozer.]] &lt;br /&gt;
[[File:PD2 2006M misc1.jpg|thumb|600px|none|The 2006M with the &amp;quot;Medio barrel&amp;quot; which can be loosely translated from Italian as median or middle.]] &lt;br /&gt;
[[File:PD2 2006M misc2.jpg|thumb|600px|none|Continuing the trend of Italian names, the &amp;quot;Pesante barrel&amp;quot; fitted to the 2006M. Pesante can be translated as heavy. This barrel is exceedingly rare in reality, even more so than an actual 2006M.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 PL(**)==&lt;br /&gt;
The [[Jericho 941|IWI Jericho 941 RPL]] was added in the Point Break heists DLC. It's known in-universe as the Sparrow 941 and referred to by the &amp;quot;Baby Deagle&amp;quot; moniker in-game, referencing Magnum Research's marketing of the Jericho as a &amp;quot;Baby Eagle&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As with the Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, the in-game Jericho's caliber is rather difficult to nail down due to the model featured being a mashup of several different variants. For starters, the ejection port is marked for the 9x19 Parabellum model, however it has a magazine capacity of 12 rounds, indicating a .40 S&amp;amp;W variant. Additionally, the Jericho has the chrome-plated guide rod of the 941's chambered in .41 AE and to confuse these caliber matters more, the pistol deals around a whooping 150 damage per shot unmodified, about on par with the game's resident .50 AE Desert Eagle. &lt;br /&gt;
[[file:IWI Jericho941-PL.jpg|thumb|350px|none|IWI Jericho 941 RPL, current production polymer framed model - 9x19mm]]&lt;br /&gt;
[[File:PD2 941 RPL trailer3.jpg|thumb|600px|none|Bohdi reloads his Jericho 941 RPL in the Point Break heist trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer1.jpg|thumb|none|600px|Note the threaded extended barrel. It is notably a model with a frame-mounted decocker, Bohdi is seen using it before holstering the pistol in the trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer2.jpg|thumb|600px|none|Bodhi decocking the Jericho.]]&lt;br /&gt;
[[File:PD2 941 RPL right.jpg|thumb|600px|none|Note the threaded barrel. The 941 is one of a handful of weapons in the game to actually have an interfacing component onto which suppressors and the like could logically be mounted.]]&lt;br /&gt;
[[File:PD2 941 RPL left.jpg|thumb|600px|none|9x19 is stamped on the ejection port.]]&lt;br /&gt;
[[File:PD2 941 RPL holding.jpg|thumb|600px|none|Bodhi goes outside to shed some literal light on his weird franken-Jericho.]]&lt;br /&gt;
[[File:PD2 941 RPL iron sights.jpg|thumb|600px|none|Iron sights, simple and effective..]]&lt;br /&gt;
[[File:PD2 941 RPL reloading.jpg|thumb|600px|none|Reloading. Inserting a new magazine. This animation was initially unique to this pistol, but was later reused on the PL-14.]]&lt;br /&gt;
[[file:Jericho 941 F stainless.jpg|thumb|350px|none|Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left1.jpg|thumb|600px|none|The Jericho 941 RPL can be modified with the &amp;quot;Spike Kit&amp;quot; which turns it into an older steel framed [[Jericho 941|Jericho 941 F]].]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CB.941.Poseidon.JPG|thumb|350px|none|A non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left2.jpg|thumb|600px|none|Adding the &amp;quot;Spike Grip&amp;quot; to the former will make it look like Spike Spiegel's 941 R from ''[[Cowboy Bebop#Jericho 941 R|Cowboy Bebop]]''. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov Concern PL-14 Lebedev==&lt;br /&gt;
&lt;br /&gt;
The Russian [[PL-14 Lebedev]] prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the &amp;quot;White Streak Pistol&amp;quot; in-game. It is incorrectly depicted with a 12-round magazine capacity instead of the real life 15-round capacity, and even with its &amp;quot;Extended Magazine&amp;quot; mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.&lt;br /&gt;
[[Image:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm]]&lt;br /&gt;
[[File:PD2 PL14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 PL14 reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine with no bullets. Bullets were later added in a patch.]] &lt;br /&gt;
[[File:PD2 PL14 reloading2.jpg|thumb|600px|none|...and then hitting the slide release.]] &lt;br /&gt;
[[File:PD2 PL14 misc1.jpg|thumb|600px|none|The PL-14 with its two unique mods, an extended magazine and a &amp;quot;prototype&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] was added in the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the long-awaited UMP-45 and Desert Tech SRS-A1 Covert. It is known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr Master&amp;quot;, or &amp;quot;Contractor&amp;quot; pistol in the game's inventory screen. It can be dual-wielded, which also marks the first ever set of DLC akimbo pistols in ''PAYDAY 2''.&lt;br /&gt;
&lt;br /&gt;
The P30L is a balanced pistol that sits in the same boat as the LEO or Chimano Custom, not super high powered but doing enough damage to reliably kill with 1 headshot. With high concealment plus very good hip-fire aim, the only problem the gun has is low total ammo and a small set of moddable parts.&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:PD2 P30L left.jpg|thumb|600px|none|A nice clean texture...]] &lt;br /&gt;
[[File:PD2 P30L right.jpg|thumb|600px|none|that someone smudged up.]]&lt;br /&gt;
[[File:PD2 P30L holding.jpg|thumb|600px|none|Wick preparing to enter the range with his P30L.]] &lt;br /&gt;
[[File:PD2 P30L irons.jpg|thumb|600px|none|Sighting up a target.]] &lt;br /&gt;
[[File:PD2 P30L reloading1.jpg|thumb|600px|none|After some blasting, Wick runs out of ammo and reloads. First he flicks out the magazine with a super tacticool magflip.]] &lt;br /&gt;
[[File:PD2 P30L reloading2.jpg|thumb|600px|none|Loading in a full mag. While somewhat hard to notice, like the Glock 26, the barrel is properly shown as tilting.]] &lt;br /&gt;
[[File:PD2 P30L reloading3.jpg|thumb|600px|none|Then finishing by racking the slide. An observant player may notice this reload sequence was lifted straight out of the movie, being demonstrated during the Red Circle shootout.]] &lt;br /&gt;
[[File:PD2 P30L miscselle2.jpg|thumb|600px|none|The P30L decked out with the &amp;quot;Contractor Compensator&amp;quot; &amp;quot;Tritium Sights&amp;quot; and the &amp;quot;Extended Magazine&amp;quot;. Note that the &amp;quot;tritium sights&amp;quot; are actually red fiber-optic sights and are properly depicted as glowing in the dark.]] &lt;br /&gt;
[[File:PD2 P30L misc1 remasterd.jpg|thumb|600px|none|John Wick at the range with his P30L. He was using the weapon at the range before the weapon pack was officially announced.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 P30L Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L Akimbo reloading.jpg|thumb|600px|none|Just about to flick the slide releases on the P30Ls.]]&lt;br /&gt;
==FN Five-seveN(*)==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN FDE]] with an EFK Fire Dragon threaded barrel was added on Day 6 of the Search for Kento event as the &amp;quot;5/7 AP&amp;quot;. As the name would suggest, the Five-seveN is capable of universal armor penetration (despite the real steel only being capable of piercing light kevlar), enabling it to shoot through walls, the breastplates of Maximum Force Responders, and to circumvent the Shield unit's primary means of protection, though damage is reduced for the latter. It also features astounding stopping power for a sidearm, being close to par with some of the game's magnums and revolvers, but only packs three magazines worth of ammunition. The in-game iteration is also under-loaded, stocking 15 bullets in the default 20-rounder magazine and 19 in the optional 30-rounder.&lt;br /&gt;
&lt;br /&gt;
Modifications include a titanium nitride-coated barrel and extended magazine, both of which do not impact its Concealment stat in any way.&lt;br /&gt;
[[Image:Five-seveN_FDE.jpg|thumb|none|350px|FN Five-seveN FDE - FN 5.7×28mm.]]&lt;br /&gt;
[[File:PD2 Five-seveN left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Five-seveN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 FN57 1.jpg|thumb|none|600px|Jiro looking at some garbage with his Five-seveN.]]&lt;br /&gt;
[[File:PD2 FN57 2.jpg|thumb|none|600px|Aiming the FN57.]]&lt;br /&gt;
[[File:PD2 FN57 4.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[File:PD2 FN57 3.jpg|thumb|none|600px|In with a new one.]]&lt;br /&gt;
[[File:PD2 FN57 5.jpg|thumb|none|600px|John releasing the slide on an customized empty Five-seveN after seeing off some unwanted cops.]]&lt;br /&gt;
[[File:PD2 FN57 6.jpg|thumb|none|600px|Inspecting the custom nitride-treated barrel mentioned earlier.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] was added to the game on May 4th, 2017 as part of the free &amp;quot;Sangres Character Pack&amp;quot;. Known as the &amp;quot;Castigo .44&amp;quot; (Spanish for &amp;quot;punishment&amp;quot;), it notably is the first revolver in the game to support dual-wielding. Stat-wise, it is almost identical to the Bronco .44 (fitting, seeing as they share the same caliber), but with slightly higher base damage and concealment at the cost of worse stability and higher purchase price. However, the Castigo doesn't have nearly the range of attachments that the Bronco has, with a grand total of ''three'' to its name - all of which increase Stability or Accuracy by 8. It also has a slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
Modifications include a [http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/Km-29.htm Kokusai Devil] heavy barrel, engraved grip panels, and a special black grip festooned with a black cloth wrapping, a cross, and spikes on the bottom.&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29.jpg|thumb|600px|none|Left side preview of the Model 29. This is an older, pre-1982 model as evident by the pinned barrel and recessed cylinder.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 right.jpg|thumb|600px|none|The other side of the Model 29. The hammer is always cocked like that.]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 1.jpg|thumb|600px|none|Hoxton brandishing his mint Model 29 during an armored convoy raid.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 2.jpg|thumb|600px|none|Iron sights. These don't glow in the dark, unfortunately.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 3.jpg|thumb|600px|none|Reloading. The player characters will actually utilize the extractor rod to dump the casings (very smart!) instead of simply shaking them out of the cylinder. Note that the rod and extractor don't actually move, however, but regardless the casings will still pop out in a neat synchronized formation.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 4.jpg|thumb|600px|none|Loading in a new batch of .44 Magnum rounds.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 5.jpg|thumb|600px|none|Flicking the cylinder shut, a far less advisable move than the use of the ejector rod.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 6.jpg|thumb|600px|none|Hoxton dares the aptly-redshirted GenSec guard to make his day while lamenting the sore lack of Clint Eastwood references the developers could have made with this gun.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 Akimbo.jpg|thumb|600px|none|Did he fire six shots, or only five? Doesn't matter; he's still got at least six left.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] was added to the game in the free WWII Weapon Pack update alongside the M1 Garand and MP40. Known in-game as the &amp;quot;Parabellum&amp;quot;, it boasts  ludicrously high stopping power for a 9x19mm piece, on par with the over-pressured .45 LC Ruger New Vaquero and is just about as accurate, though it also has quite some recoil to it, probably because of its one-handed grip. Unlike most non-revolver pistols in the game, the Luger can't use barrel extensions, therefore making it a poor choice for the sneaky despite its near-stellar Concealment.&lt;br /&gt;
&lt;br /&gt;
Modifications include a thicker barrel for more accurate shot groupings, a shortened one for concealed-carry, and engraved grip panels.&lt;br /&gt;
&lt;br /&gt;
Unlocking the P08 requires the player getting 10 kills with the free melee weapon included in the update.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:PD2 P08.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 P08 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P08 hold.jpg|thumb|600px|none|Having busted the P08 out of his butler's antique collection, Hoxton decides to test it out on the safe house's range.]]&lt;br /&gt;
[[File:PD2 P08 sight.jpg|thumb|600px|none|Iron sights. These are tiny and barely visible in the dark.]]&lt;br /&gt;
[[File:PD2 P08 view left.jpg|thumb|600px|none|Hoxton admires the quality of pre-WWI German engineering.]]&lt;br /&gt;
[[File:PD2 P08 view right.jpg|thumb|600px|none|Ditto, right side.]]&lt;br /&gt;
[[File:PD2 P08 reload 1.jpg|thumb|600px|none|Having emptied the mag at the highly dangerous training dummy, Hoxton drops the spent mag...]]&lt;br /&gt;
[[File:PD2 P08 reload 2.jpg|thumb|600px|none|...clicking in a new one, and then resetting the toggle lock.]]&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The [[M1911_pistol_series#Colt_Defender|Colt Defender]] was added to the game on Day 7 of the 10-day Locke and Load community event as the &amp;quot;Crosskill Guard&amp;quot;. For a subcompact pistol it has fairly excellent statistics and is perfectly concealable from the get-go, though its stopping power leaves a fair bit to be desired. It also stocks an astounding 17 rounds inside a single-stack 8+1-round magazine.&lt;br /&gt;
&lt;br /&gt;
Modifications include an extended magazine, a lightweight slide, and two options for grips, one of which is the one in the image below.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender with Hogue Officer's Model rubber grip - 9x19mm]]&lt;br /&gt;
[[File:PD2 Springfield Compact.jpg|thumb|602px|none|The model of the &amp;quot;Crosskill Guard&amp;quot;, its name displayed prominently on the slide, which also has the Colt Defender's signature &amp;quot;flat face&amp;quot; and large, flush muzzle.]] &lt;br /&gt;
[[File:PD2 Springfield Compact right.jpg|thumb|602px|none|The other side. Note that the slide seems a bit too tall.]]&lt;br /&gt;
[[File:PD2 Springfield Compact hold.jpg|thumb|602px|none|Hoxton decides to test his new subcompact piece out on the safe house's range. Note the cocked down hammer. This was originally upright in DAO mode until the patch released on Day 8 fixed it.]]&lt;br /&gt;
[[File:PD2 Springfield Compact sight.jpg|thumb|602px|none|The Defender's iron sights.]]&lt;br /&gt;
[[File:PD2 Springfield Compact view left.jpg|thumb|602px|none|Admiring the details of the unpatched Defender. In the initial release the hammer was never cocked, implying DAO operation rather than the correct SAO. This has since been corrected, as in the other shots.]]&lt;br /&gt;
[[File:PD2 Springfield Compact view right.jpg|thumb|602px|none|Ditto, right side. Note the slight clipping on the grip. Not as bad as the Springfield Armory LO, but clipping nonetheless.]]&lt;br /&gt;
[[File:PD2 Springfield Compact reload 1.jpg|thumb|602px|none|Having emptied the mag at the highly dangerous training dummy, Hoxton drops the spent mag before swiftly getting a fresh one in. The vertical ridge along the magazine's body is a giveaway that this a 9x19mm piece. Also of note is the somewhat skewed positioning of the magazine relative to Hoxton's hand, resulting in it hovering slightly to the side of his thumb rather than being grasped on by the thumb and forefingers.]]&lt;br /&gt;
[[File:PD2 Springfield Compact reload 2.jpg|thumb|602px|none|The slide then shoots forward with a loud snap.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 Springfield Compact 2.jpg|thumb|602px|none|A pair of &amp;quot;Guards&amp;quot;.]] &lt;br /&gt;
[[File:PD2 Springfield Compact hold (2).jpg|thumb|602px|none|One is not enough, so Hoxton brought in two.]]&lt;br /&gt;
[[File:PD2 Springfield Compact sight 2.jpg|thumb|602px|none|Instead of aiming, Hoxton decides to just do... this.]]&lt;br /&gt;
[[File:PD2 Springfield Compact view left 2.jpg|thumb|602px|none|He then examines the guns, first looking at the right side of the left gun and the left side of the right gun...]]&lt;br /&gt;
[[File:PD2 Springfield Compact view right 2.jpg|thumb|602px|none|...then the left of the left and the right of the right.]]&lt;br /&gt;
[[File:PD2 Springfield Compact reload 1 2.jpg|thumb|602px|none|After dumping an impossible 34 rounds at nothing in particular, Hoxton drops off his spent mags...]]&lt;br /&gt;
[[File:PD2 Springfield Compact reload 2 2.jpg|thumb|602px|none|...and clicks in two new ones. ''*snap*'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The Hardcore Henry update added the ability to Akimbo two SMGs. The dual-wielding works the same as with the pistols, with the two guns being used as a primary weapon. &lt;br /&gt;
&lt;br /&gt;
The SMGs that can be dual-wielded are listed below in their respective entry, except for the AKMSU. That entry is found in the rifles category. &lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The &amp;quot;Mark 10&amp;quot; is actually based on a [[MAC-10#MAC-11|Ingram MAC-11]] and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.&lt;br /&gt;
&lt;br /&gt;
As far as SMG's go, the Mark 10 is the best of the spray and pray crowd, with decent damage and magazine size offset by the gun's high recoil unmodified and it's inherent lack of accuracy. The large magazines plus a deep magazine pool make the Mark 10 a good side arm to any sniper rifle.&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|none|400px|Ingram MAC-11 with stock extended - .380 ACP]]&lt;br /&gt;
[[File:PD2 Mac11 right.jpg|thumb|600px|none|The left side comes complete with bogus markings.]] &lt;br /&gt;
[[File:PD2 Mac11 left.jpg|thumb|600px|none|It comes standard with the sliding stock fully extended but there's no mod that actually allows you to retract the stock or even remove it. The only other option is the Skeletal Stock, which adds an even bulkier stock.]] &lt;br /&gt;
[[File:PD2 Mac11 holding.jpg|thumb|600px|none|Jiro takes his Mark 10 out for a stroll.]] &lt;br /&gt;
[[File:PD2 Mac11 iron sights.jpg|thumb|600px|none|Iron sights, simple and effective for what the gun is intended to do..]] &lt;br /&gt;
[[File:PD2 Mac11 misc2.jpg|thumb|600px|none|Peeking in on the right side of the weapon clearly shows that the bolt is closed, which is incorrect as MAC-11s fire from a open bolt, even though the charging handle is correctly in the rear position.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading1.jpg|thumb|600px|none|Reloading. Because the MAC-11 used to share the same first person animation rigging as the MP9 before the latter was changed in Update 79, reloading the weapon will result in the player character dropping out the magazine as if the gun had a thumb mag-release, despite the former having a heel mag-release.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading3.jpg|thumb|600px|none|And at last pulling the charging handle in a rather strange manner.]] &lt;br /&gt;
[[File:PD2 Mac11 misc3.jpg|thumb|600px|none|The extended 32-round magazine for the MAC-11 which only adds a measly 8 rounds.]] &lt;br /&gt;
[[File:PD2 Mac11 misc1.jpg|thumb|600px|none|The MAC-11 used by various gangsters in-game. Note that it has a unique flashlight attached to it that is never seen used. Also note the tape on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] returns from the first Payday, again known as the &amp;quot;Compact-5&amp;quot;. It is unlocked at level 13 and can be modified into many different MP5 models. In-general, the Compact-5 is a solid choice if you need a secondary with deep ammo pools, with solid stability and accuracy only tempered by measly damage.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5A4 PD2 skin.jpg|thumb|none|600px|The MP5A4 with the '''Nightstalker''' skin applied, which ''finally'' corrects the weapon's odd set of pictograms, as long as it is equipped anyway.]]&lt;br /&gt;
[[file:PD2 MP5 holding.jpg|thumb|none|600px|Wolf running into a T.B.O.U.S in the safehouse bathroom.]]&lt;br /&gt;
[[file:PD2 MP5 irons.jpg|thumb|none|600px|Iron sights, sadly cranked to the long range setting. It's recommended you get another sight option to offset the irons.]]&lt;br /&gt;
[[file:PD2 MP5 reloading1.jpg|thumb|none|600px|Pulling back the charging handle on a reload. Rather obviously this is never done during a partial reload, although topping of the MP5 with the bolt forward is rather difficult to do in real life.]]&lt;br /&gt;
[[file:PD2 MP5 reloading2.jpg|thumb|none|600px|Removing the dry mag.]]&lt;br /&gt;
[[file:PD2 MP5 reloading3.jpg|thumb|none|600px|About to load in a new one.]]&lt;br /&gt;
[[file:PD2 MP5 reloading4.jpg|thumb|none|600px|Wolf resorts to gently pushing down the bolt instead of going for the ubiquitous slap to chamber a new round.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Adjustable Stock&amp;quot; turns the MP5A4 into an A5 model.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Ninja barrel&amp;quot; turns the weapon into a MP5SD5.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|Combining the &amp;quot;Ninja barrel&amp;quot; with the &amp;quot;Adjustable stock&amp;quot; produces an MP5SD6.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|The &amp;quot;Sehr Kurze Barrel&amp;quot; and the &amp;quot;Bare Essentials Stock&amp;quot; produce something similar to the MP5KA4, missing only the classic integrated &amp;quot;K&amp;quot; vertical foregrip.]]&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[File:MP5K PDW PD2 left.jpg|thumb|none|600px|Replacing the above's &amp;quot;Bare Essentials Stock&amp;quot; with the &amp;quot;Spartan Stock&amp;quot; from the Gage Spec Ops pack produces a rough approximation of the MP5K PDW, as it still lacks the foregrip on top of not having the PDW variant's extended barrel. The stock's proportions are also a little bit off compared to that of the real weapon.]]&lt;br /&gt;
[[Image:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 MP5 cl1.jpg|thumb|none|600px|The unique MP5/40 wielded by the Cloaker enemy. Note that it lacks the bolt-release. Despite what appears to be a suppressor on the gun, it has the same loud report as the standard MP5 used by other officers.]]&lt;br /&gt;
[[File:PD2 MP5 cl2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|The &amp;quot;Straight Magazine&amp;quot; turns it into a mostly-accurate MP5/10; like the Cloaker's version, it lacks the bolt release.]]&lt;br /&gt;
[[File:PD2 MP5 cops.jpg|thumb|500px|none|A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.]]&lt;br /&gt;
[[File:PD2 ZealTeamMP5dude.jpg|thumb|600px|none|A member of the new &amp;quot;Zeal Team&amp;quot; posing with an MP5SD5. The real unit in the game uses an MP5A5 with a railed foregrip however.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 MP5 akimbo left.jpg|thumb|600px|none|Preview of Akimbo Compact-5s. Other than stocks, twin MP5s have access to the same pool of attachments as a single one.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo holding.jpg|thumb|600px|none|Dallas with his two MP5s.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo aiming.jpg|thumb|600px|none|Aiming the MP5s produces the expected results. At least it's better than nothing...?]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading1.jpg|thumb|600px|none|Reloading. Somehow dropping the magazines with both hands full.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading2.jpg|thumb|600px|none|Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc1.jpg|thumb|600px|none|Running with twin MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc2.jpg|thumb|600px|none|John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the [[The Matrix#Heckler &amp;amp; Koch MP5K|good ol' days]]. Note the lack of an ambidextrous fire-selector, something that would have been very handy when dual-wielding any gun.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the TangoDown vertical foregrip. The 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack. The TMP's Solid Stock is out of place here, however, due to it being a Steyr product; a true MP9 is not naturally compatible with this kind of part due to the molded folding stock hinge.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption. Here the bolt seems to have missed the part where it's supposed to be moving along with the racked charging handle.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired.&lt;br /&gt;
&lt;br /&gt;
The Kobus is a interesting gun, being both useful for stealth and loud. With high concealment and a few mods that benefit damage, the Kobus can be a multi-tool SMG even more-so than the Compact-5, but fails for low total ammo and reload speed.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px|The Kobus in-game, note the error of having the rounds pointed to the right of the mag rather than the left.]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px|Also note the selector is clicked into the semi-auto setting.]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px|Jimmy, high on cocaine, takes his P90 out for some sun-gazing.]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights, these sights are re-used for a number of other guns in the game.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading begins with a swapped mag...]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|And ends with a quick tug on the charging handle.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 PS90.jpg|thumb|600px|none|The P90 fitted with the long barrel. It's not quite the same length as the PS90 and it has a standard P90 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928(*)==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
&lt;br /&gt;
The Thompson's a tricky gun in-game, being free and cheap plus having good damage and large magazines. However the accuracy is atrocious, and little can be done to remedy that. The sights are cramped, and any sight modification is mounted very far from the shooter making it hard to see, combo with a slow reload and most players just opt for the other options and leave the Thompson for either specific builds or for screwing around.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 left.jpg|thumb|600px|none|Nice touch, you can see the live round in the drum.]] &lt;br /&gt;
[[File:PD2 M1928 right.jpg|thumb|600px|none|The other side for good measure.]] &lt;br /&gt;
[[File:PD2 M1928 holding.jpg|thumb|600px|none|Dragan showing up the annual Payday Halloween party with his Thompson, going for that gangster look.]] &lt;br /&gt;
[[File:PD2 M1928 irons.jpg|thumb|600px|none|Sighting up a pumpkin, sadly not the sort carved with a submachine gun.]] &lt;br /&gt;
[[File:PD2 M1928 reloading1.jpg|thumb|600px|none|Having emptied the entire 50-round drum, Dragan forcefully yanks it out of the gun, seemingly having no grasp of the concept of a magazine release. He doesn't bother to retract the bolt either, which would lock the drum in place.]] &lt;br /&gt;
[[File:PD2 M1928 reloading2.jpg|thumb|600px|none|The drum removed, showing that it's empty.]] &lt;br /&gt;
[[File:PD2 M1928 reloading3.jpg|thumb|600px|none|About to insert a new drum full of .45 ACP.]] &lt;br /&gt;
[[File:PD2 M1928 reloading4.jpg|thumb|600px|none|Cocking the weapon.]] &lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson Auto-Ordnance with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 misc1.jpg|thumb|600px|none|The M1928 fitted with the long barrel, giving it a similar appearance to the M1927 Auto-Ordnance Thompson. Also note the black furniture. Somehow this gives the gun higher concealment.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
An unusable [[Thompson_Submachine_Gun#M1A1 Thompson|Thompson M1A1]] can be seen on display as part of Aldstone the butler's antique and heirloom collections in his quarters.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1A1.jpg|thumb|600px|none|The heister doesn't question how an old man smuggled these over from England.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45B(**)==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45B]] is available to owners of the &amp;quot;Armored Transport&amp;quot; DLC. Known as the &amp;quot;Swedish K&amp;quot;, the in-game weapon is based on an early &amp;quot;B&amp;quot; model as evident by the elongated buffer cap hook and lack of Sweden's iconic green lacquer. The in-game M/45B is also incorrectly depicted as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
The M/45 is a very powerful submachine gun option, with super high damage and high concealment making it perfect for stealth. However issues like the sights, small spare ammo, and rickety stock stability make it a bit difficult to use.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|450px|none|Swedish K / Carl Gustav M/45B Submachine Gun - 9x19mm‎]]&lt;br /&gt;
[[File:PD2 S K left.jpg|thumb|600px|none|More Swedish than an IKEA dining table serving meatballs.]] &lt;br /&gt;
[[File:PD2 S K right.jpg|thumb|600px|none|Despite the realistically-proportioned mag, these hold 40 rounds a pop instead of the correct 36.]] &lt;br /&gt;
[[File:PD2 S K holding.jpg|thumb|600px|none|From this angle the &amp;quot;early-B&amp;quot; model's elongated buffer cap hook is plainly visible. Note the low front grip stance, which is practically the same as asking the mag to drop off due to the M45's terribly unreliable magazine catch.]] &lt;br /&gt;
[[File:PD2 S K irons.jpg|thumb|600px|none|Iron sights, a bit cramped but typical for the 50's.]] &lt;br /&gt;
[[File:PD2 S K reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 S K reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in.]] &lt;br /&gt;
[[File:PD2 S K reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
Modifying the Swedish K with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot; and &amp;quot;Ergo Grip&amp;quot; completes the look of a general-production M/45B.&lt;br /&gt;
[[Image:AM.029788.jpg|thumb|none|450px|Later model Carl Gustav M/45B with the stock folded - 9x19mm]]&lt;br /&gt;
[[File:PD2 S K misc1.jpg|thumb|600px|none|Wolf with his Swedish K modified with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot;, &amp;quot;Ergo Grip&amp;quot; (which is literally just the basic grip with a darker finish) &amp;quot;Extended Magazine&amp;quot; and &amp;quot;Folded Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1(**)==&lt;br /&gt;
The [[MP7|Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;SpecOps&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Weapon Pack #01&amp;quot; DLC. It holds 20 rounds in its standard flush magazine and is fitted with a Wilcox 6 o'clock rail interface in place of the factory folding grip. &lt;br /&gt;
&lt;br /&gt;
The MP7 takes the Mark 10 approach to SMG's with high rate of fire and alright damage. Cheap cost, good stability and a unique suppressor that's better than the normal suppressors make it a desirable choice for fights that's offset by piddly accuracy and its small stock mag size.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 left.jpg|thumb|600px|none|In-game model. The MP7A1's worn tan finish and the TangoDown Stubby grip's brighter tan don't blend very well at all.]] &lt;br /&gt;
[[File:PD2 MP7 right.jpg|thumb|600px|none|In-game model.]] &lt;br /&gt;
[[File:PD2 MP7 holding.jpg|thumb|600px|none|John Wick takes a walk around the safehouse with his new MP7A1.]] &lt;br /&gt;
[[File:PD2 MP7 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag.]] &lt;br /&gt;
[[File:PD2 MP7 reloading2.jpg|thumb|600px|none|Showing in a new one.]] &lt;br /&gt;
[[File:PD2 MP7 reloading3.jpg|thumb|600px|none|Then hitting the bolt release with a slap. This wouldn't be the best way to engage it, rather one should flick it upwards with their trigger finger.]] &lt;br /&gt;
[[Image:MP7A1-30.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, H&amp;amp;K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 misc1.jpg|thumb|600px|none|The MP7A1 fitted with &amp;quot;The Professional's Choice Sight&amp;quot; (An Aimpoint T-1 Micro), &amp;quot;Unfolded Stock&amp;quot;, &amp;quot;Suppressed Barrel&amp;quot;, and the &amp;quot;Extended Mag&amp;quot; which is based off the 40-round magazine, but it only holds 32 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion(**)==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. Out of all the Hotline Miami DLC weapons, the Skorpion is the more spray and pray oriented. It has some fairly good stability and impressive concealment, but one of the lowest base damages in the game, as you'd expect for a .32 ACP submachine gun. But the mods for the gun allow it to be spun into a stealth SMG or a full-on battle SMG with ease, so long as you want to double to triple tap your enemies.&lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 left.jpg|thumb|600px|none|Note the undermounted rail, which should clue players in that this was likely modeled after an airsoft replica. While there are similar rail mounts for the Skorpion, they are for the most part fixed to the barrel &amp;quot;neck&amp;quot; rather than the receiver itself]] &lt;br /&gt;
[[File:PD2 Vz.61 right.jpg|thumb|600px|none|The black grip can be swapped out for a rubber grip or the Czech original wood.]] &lt;br /&gt;
[[File:PD2 Vz.61 holding.jpg|thumb|600px|none|With time to kill, John takes his Skorpion out for a walk.]] &lt;br /&gt;
[[File:PD2 Vz.61 iron sights.jpg|thumb|600px|none|Iron sights, cramped but usable in close quarters.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag release to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading2.jpg|thumb|600px|none|About to insert a new one.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading3.jpg|thumb|600px|none|Pulling the charging handle. Note that no bullet is visible in the chamber.]] &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 misc1.jpg|thumb|600px|none|Fitting the &amp;quot;Wooden grip&amp;quot; to the Vz.61 makes it resemble the classic Czechoslovakian model.]] &lt;br /&gt;
[[File:PD2 Vz.61 misc2.jpg|thumb|600px|none|John Wick channeling his inner mallninja with a decked out Skorpion. Seemingly, nobody had ever clued the Payday gang in that mounting a large scope directly on top of where hot brass shoots out from is a bad idea. Also note the &amp;quot;Extended&amp;quot; magazine. Somehow two magazines clamped together give the gun a 40 round capacity. How it feeds from both magazines isn't clear, but it might be black magic.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9(**)==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds. The TEC-9 is the all-rounder SMG of the &amp;quot;Hotline Miami&amp;quot; DLC, with decent damage, fairly good stability combo'd with absolutely horrible accuracy that can't really be improved no matter what mods you run.&lt;br /&gt;
&lt;br /&gt;
In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
&lt;br /&gt;
However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:PD2 Tec9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:PD2 Tec9 reloading1.jpg|thumb|600px|none|Reloading. Inserting a twenty round magazine.]] &lt;br /&gt;
[[File:PD2 Tec9 reloading2.jpg|thumb|600px|none|Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This &amp;quot;mistake&amp;quot; was not fixed in the new animation for the weapon, despite it still being held at an angle that makes it very obvious.]] &lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:PD2 Tec9 misc1.jpg|thumb|600px|none|The TEC-9 becomes a [[Intratec AB-10]] if equipped with the &amp;quot;Short Barrel&amp;quot; modification.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi(**)==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; (one of the few guns to be called by its actual name in-game) and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 30 rounds in a 32-round magazine, but a more recent update increased it to a 40-round capacity for no explicable reason. The Uzi is the solid choice of the whole DLC lineup, with solid accuracy, stability and damage that is only capped by how expensive the gun is to buy.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI left.jpg|thumb|600px|none|Note the &amp;quot;K&amp;quot; foregrip. This is mounted by default.]] &lt;br /&gt;
[[File:PD2 UZI right.jpg|thumb|600px|none|Like many other open-bolt guns in PD2, the UZI is depicted as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 UZI holding.jpg|thumb|600px|none|John and his Uzi take a break outside and converse on the graphitti that adorns the wall outside the hideout.]] &lt;br /&gt;
[[File:PD2 UZI iron sights.jpg|thumb|600px|none|Iron sights, clean and functional but dated.]] &lt;br /&gt;
[[File:PD2 UZI reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 UZI reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UZI reloading3.jpg|thumb|600px|none|Just about to pull the charging handle.]] &lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|400px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI misc1.jpg|thumb|600px|none|Fitting the weapon with the &amp;quot;Solid stock&amp;quot; mod gives it this late model wooden stock.]] &lt;br /&gt;
[[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[File:PD2 UZI misc2.jpg|thumb|600px|none|The UZI can also have its stock folded. Note the suppressor (called &amp;quot;Silent Death&amp;quot; in-game) It's similar but not quite the same as the Sionics Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3(**)==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A3]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine. The name &amp;quot;Patchett&amp;quot; refers to the weapon's designer, George William Patchett, and the name of the weapon in its early development. The Patchett's a very finicky gun to use in game, with stellar stability and a deep ammo pool pitted against piddly damage and really bad inaccuracy that really can't be modded out without significant effort.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 L2A3 right.jpg|thumb|600px|none|Note that this is one of the few weapons in-game properly depicted with an open bolt.]] &lt;br /&gt;
[[File:PD2 L2A3 holding part 2.jpg|thumb|600px|none|Wick admiring his collection of guns. As with most Sten models and derivatives in video games, the Sterling is held in the ever-so-incorrect &amp;quot;Sten grip&amp;quot; position, which is even more jarring in the hands of the series' resident Brit, Hoxton...]] &lt;br /&gt;
[[File:PD2 L2A3 irons.jpg|thumb|600px|none|...who promptly demonstrates, as he sights up the blueprint of a [[Pancor Jackhammer]] that Chains just happened to have for some reason.]] &lt;br /&gt;
[[File:PD2 L2A3 misc3.jpg|thumb|600px|none|If one empties the mag, the chamber will be properly shown as empty.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading3.jpg|thumb|600px|none|Pulling back the bolt. Note that the bolt only goes locks forward at the beginning of the reload animation and not when the gun runs dry, as common in video games.]] &lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 misc1.jpg|thumb|600px|none|The &amp;quot;Suppressed Barrel&amp;quot; mod turns the L2A3 into the [[Sterling SMG|Sterling L34A1]]. ]] &lt;br /&gt;
[[Image:SWE11br.jpg|thumb|none|400px|BlasTech E-11 Blaster Rifle prop from [[Star Wars]]]]&lt;br /&gt;
[[file:PD2 L2A3 misc2.1.jpg|thumb|none|600px|The L2A3 can be modified with a &amp;quot;Combat Sight&amp;quot;, &amp;quot;Short Magazine&amp;quot;, &amp;quot;Folded Stock&amp;quot; and &amp;quot;Heatsinked Suppressed Barrel&amp;quot; to make it look like the BlasTech E-11 Blaster from ''[[Star Wars]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9(**)==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as &amp;quot;Jacket's Piece&amp;quot; and is unlocked for purchase by buying the &amp;quot;Jacket Character Pack&amp;quot; DLC. It correctly holds 32 rounds. The M11/9 is a decent alternative for someone running an uber 80's loadout with a high rate of fire and quick ammo pickup and some decent stability and accuracy for a bullet hose. However the sights are pretty tight, any modern option gets mounted very far on the barrel and a painfully long dry reload.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD/Cobray M11/9 with folding stock - 9x19mm]]&lt;br /&gt;
[[File:PD2 Cobray M11 left.jpg|thumb|600px|none|Note the aftermarket vertical foregrip in place of the barrel nut. The fire selector is set to &amp;quot;SMG&amp;quot;, whatever that means.]] &lt;br /&gt;
[[File:PD2 Cobray M11 right.jpg|thumb|600px|none|Note that the open bolt is properly depicted as ''open''.]] &lt;br /&gt;
[[File:PD2 Cobray M11 holding.jpg|thumb|600px|none|Jacket holding his piece while bathing in the neon light.]] &lt;br /&gt;
[[File:PD2 Cobray M11 irons.jpg|thumb|600px|none|Iron sights, cheap and somewhat effective.]]&lt;br /&gt;
[[File:PD2 Cobray M11 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine with the heel mag-release.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading3.jpg|thumb|600px|none|Then pulling the charging handle...]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading4.jpg|thumb|600px|none|...revealing the chamber.]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc1.jpg|thumb|600px|none|The M11/9 modified with a shoulder thing that goes up (or a &amp;quot;Slotted barrel extension&amp;quot; as the game calls it)]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc2.jpg|thumb|600px|none|The M11/9 with the &amp;quot;Werbell's suppressor&amp;quot; and its unique skin modification, known as &amp;quot;80's Calling&amp;quot;. The M11/9 is currently the only weapon that can be modified with an alternate finish that isn't counted as a weapon &amp;quot;skin&amp;quot;. Note the presence of ''Hotline Miami'' character Richard's face on the rear of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector(**)==&lt;br /&gt;
The [[KRISS Vector]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It is marketed as the &amp;quot;Polygon SMG&amp;quot; in-universe and called &amp;quot;Kross Vertex&amp;quot; by the inventory screen. The weapon holds 30 rounds in the &amp;quot;25+&amp;quot;-round magazines. The Vector is an amusingly powerful weapon in any heist with solid damage, accuracy and stability. However it's really low concealment means that stealth is not worth using this for, plus the high rate of fire will chew through your ammo fast if you aren't careful.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|KRISS Vector - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KRISS Vector right.jpg|thumb|600px|none|&amp;quot;Polygon SMG&amp;quot; can be seen on the receiver near the muzzle.]] &lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Pressing the bolt release, or rather, the surface just underneath it.]]&lt;br /&gt;
[[File:Krissciv.gif|thumb|none|500px|TDI CRB/SO with barrel &amp;quot;safety extension&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc3.jpg|thumb|600px|none|The Vector fitted with the &amp;quot;Precision barrel&amp;quot; giving it a similar appearance to the Vector CRB, which is the civilian semi-auto only variant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc4.jpg|thumb|600px|none|The Vector's unique suppressor, called &amp;quot;HPS Suppressor&amp;quot; in-game. It was modeled after the Defiance HPS 4GSK .45ACP, an actual Kriss USA product for Vector models of this caliber. Note that the &amp;quot;S&amp;quot; in &amp;quot;HPS&amp;quot; is already short for &amp;quot;suppressor&amp;quot;, so the in-game suffix is redundant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc1.jpg|thumb|600px|none|Sydney reloading her Vector. Note that it no longer has a foregrip, it's still held as it has one however. Strangely, when fitting a &amp;quot;skin&amp;quot; to the gun, the foregrip will appear again. Why it disappears when no &amp;quot;skin&amp;quot; is used is unknown.]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc2 director's cut.jpg|thumb|600px|none|The Vector with the &amp;quot;Urban camo&amp;quot; finish, showing the foregrip. Also note the stock interface, which is a Kriss USA's proprietary Enhanced Stock Adapter that appears when the Vector's default stock is swapped out for a mod.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi(**)==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the &amp;quot;Yakuza Character Pack&amp;quot;. The Micro Uzi is a very powerful piece of kit, with a high rate of fire, fast reloads and great concealment. However the accuracy is pretty piddly, you can't mod the sights and the high rate of fire plus fast reloads means you can very easily burn through your ammo.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px|Fresh in America, Jiro makes sure his Micro Uzi survived the FedEx shipping over.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-2M Veresk==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by [[Sharlto Copley]] from the movie ''[[Hardcore Henry]]''. The weapon is called &amp;quot;Heather&amp;quot; ingame, which is the English translation of &amp;quot;Veresk&amp;quot;. It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats, sans the rate of fire and stability, are a copy-and-paste of the [[MAC-10#Cobray M11/9|Cobray M11/9]] (Jacket's Piece).&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:PD2 SR2 left.jpg|thumb|600px|none|Here you can see the fire-selector is set to full-auto...]] &lt;br /&gt;
[[File:PD2 SR2 right.jpg|thumb|600px|none|...and the safety is set to fire!]] &lt;br /&gt;
[[File:PD2 SR2 holding.jpg|thumb|600px|none|Jimmy and his Veresk wait in the laundromat for his suit to be dry cleaned.]] &lt;br /&gt;
[[File:PD2 SR2 iron sights.jpg|thumb|600px|none|Iron sights, replacements are highly reccomended.]] &lt;br /&gt;
[[File:PD2 SR2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag...]] &lt;br /&gt;
[[File:PD2 SR2 reloading2.jpg|thumb|600px|none|...inserting a new one...]] &lt;br /&gt;
[[File:PD2 SR2 reloading3.jpg|thumb|600px|none|...and pulling the charging handle. Note the coke stains on Jimmy's suit.]]&lt;br /&gt;
[[File:PD2 SR2 misc1.jpg|thumb|600px|none|The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in Russian, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 SR2 akimbo left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo reloading.jpg|thumb|600px|none|Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] was originally an NPC-exclusive weapon, being used by enemy factions such as the GenSec Elite SWAT and the Murkywater PMC enemies. It was eventually added as a player-usable weapon with the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the P30L and Desert Tech SRS-A1. Named the &amp;quot;Jackal SMG&amp;quot;, it is otherwise known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr AMP&amp;quot;, made by the same company that created the Bootleg, Gewehr 3, and Contractor pistol.&lt;br /&gt;
&lt;br /&gt;
Despite being ostensibly based on the .45 ACP model, the weapon's statistics and performance in the game are more akin to the UMP-40 variant, most notably the fire rate and 30-rounder magazine.&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with vertical foregrip and flash hider - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UMP right.jpg|thumb|600px|none|If the player squints hard enough, the &amp;quot;.45 ACP&amp;quot; engraving can be seen on the bolt, thus confirming that this indeed is a UMP45, unlike what its stats may have suggested. Also despite being apparently milspec, the weapon also bears the caution to read the user manual above the fire selector, a feature not present on military UMPs.]] &lt;br /&gt;
[[File:PD2 UMP holding.jpg|thumb|600px|none|Wick admiring Sokol's hockey corner.]] &lt;br /&gt;
[[File:PD2 UMP irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UMP reloading1.jpg|thumb|600px|none|After filling the goal with the wrong sort of projectile, Wick reloads the UMP45. First by pulling back the charging handle.]] &lt;br /&gt;
[[File:PD2 UMP reloading2.jpg|thumb|600px|none|Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 UMP reloading3.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UMP reloading4.jpg|thumb|600px|none|And the slapping (or punching, rather) the bolt into battery.]] &lt;br /&gt;
[[Image:Lg usc.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC Tactical Match Rifle - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP misc1.jpg|thumb|600px|none|It's possible to modify the UMP45 into the [[Heckler &amp;amp; Koch USC]] with the &amp;quot;Civilian Barrel&amp;quot; and &amp;quot;Civilian Stock&amp;quot;. Add the &amp;quot;Short Magazine&amp;quot; (which holds 20 rounds instead of 10) and &amp;quot;Single Fire&amp;quot; mod for more &amp;quot;immersion&amp;quot;. The impersonation is less than perfect as the USC stock is not integral to the gun's frame, plus the UMP's stock hinge, 3-point fire selector switch and gadget rails remain attached to the weapon.]] &lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP.  This is a Screen used UMP45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]&lt;br /&gt;
[[File:PD2 UMP misc2.jpg|thumb|600px|none|The UMP decked out with a suppressor, &amp;quot;Twinkle Grip&amp;quot; (this makes it one of the two weapons currently in the game with a second vertical foregrip as a modification, the other being the Uzi) &amp;quot;Military Laser Module&amp;quot;, &amp;quot;See More sight&amp;quot; and &amp;quot;Extended Magazine&amp;quot;.]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]&lt;br /&gt;
[[File:PD2 UMP misc3.jpg|thumb|600px|none|A dropped UMP wielded by a former Murkywater PMC.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2(**)==&lt;br /&gt;
The [[Izhmash PP-19 Bizon]]-2 was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Named the &amp;quot;Tatonka&amp;quot; submachine gun in-game, the Bizon-2 is a rather inaccurate weapon with quite some recoil, though the latter is already remedied by the SMG's average fire rate. On the flip side, it is as compact as one would think and boasts unusually high damage per shot despite being chambered in pistol ammunition. &lt;br /&gt;
&lt;br /&gt;
Like the AK-12 in the same pack, the Bizon-2 lacks unique modifications.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:PD2 PP19 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PP19 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 PP19 1.jpg|thumb|none|600px|Looking for trouble with the &amp;quot;Tatonka&amp;quot; SMG. The in-game name is actually a Native American word for &amp;quot;bison.&amp;quot;]]&lt;br /&gt;
[[File:PD2 PP19 2.jpg|thumb|none|600px|Iron sights of the PP-19.]]&lt;br /&gt;
[[File:PD2 PP19 3.jpg|thumb|none|600px|Removing the helical mag on a customized Bizon.]]&lt;br /&gt;
[[File:PD2 PP19 4.jpg|thumb|none|600px|Locking in another magazine.]]&lt;br /&gt;
[[File:PD2 PP19 5.jpg|thumb|none|600px|Sokol chambering a round with his dominant hand.]]&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] was added to the game in the free WWII Weapon Pack update alongside the M1 Garand and Luger P08. Known by its real name, the MP40 handles almost identically to the Swedish K, but has a ''very'' slightly faster reload animation. This is offset by its beastly recoil even when modified and a whopping total of two magazines to its name. It, like most open-bolt guns in the game, is incorrectly depicted firing from a closed-bolt.&lt;br /&gt;
&lt;br /&gt;
The MP40's sole unique modification folds back its stock, which doesn't help at all with recoil control.&lt;br /&gt;
&lt;br /&gt;
Unlocking the MP40 requires the player getting 50 kills with the Luger P08.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|450px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:PD2 MP40 left.jpg|thumb|600px|none|Despite being proportioned after a real MP40 magazine, the in-game iteration stocks 40 rounds per box as opposed to the standard 32 (usually down-loaded to 30). This is a side effect of the MP40 being a near-identical clone of the Swedish K statistics-wise.]] &lt;br /&gt;
[[File:PD2 MP40 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 MP40 top.jpg|thumb|600px|none|Taking a peek through the open ejection port shows the MP40's rather stunning lack of internal details. The magazine top and breech face are barely visible by rotating the weapon model as far as the game would allow.]]&lt;br /&gt;
[[File:PD2 MP40 hold.jpg|thumb|none|600px|Hoxton bringing his antique to the range.]]&lt;br /&gt;
[[File:PD2 MP40 sight.jpg|thumb|none|600px|Iron sights of the MP40.]]&lt;br /&gt;
[[File:PD2 MP40 view left.jpg|thumb|none|600px|Admiring the MP40's details with a strictly less-than-advisable low front grip. Hoxton would practically be asking for his magazine to fall out at this rate.]]&lt;br /&gt;
[[File:PD2 MP40 view right.jpg|thumb|none|600px|Ditto, right side.]]&lt;br /&gt;
[[File:PD2 MP40 reload1.jpg|thumb|none|600px|Hoxton tops off his MP40 by a yank to the charging handle. The mag comes off shortly afterwards.]]&lt;br /&gt;
[[File:PD2 MP40 reload2.jpg|thumb|none|600px|Out with the old and in with the new, Hoxton finishes the reload by slapping the bolt with his fist HK-style.]]&lt;br /&gt;
&lt;br /&gt;
=Carbines / Assault Rifles / Battle Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the ''AMCAR'', the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the [[G36K]] (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified Model 733, aside from the &amp;quot;Mil-Spec&amp;quot; magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It's simply called the AK Rifle and holds 30 rounds. Given its early unlock point, the AK is a fairly all-rounder weapon. It has better damage than the AMCAR with only lower stability as a real negative. Once you level up, the AK remains a solid rifle for loud heists, so long as you have the mod packs to keep it up to date.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|501px|Izhmash AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AKS74 left.jpg|thumb|none|600px|Fun fact, the AKS-74 is the only AK to get bakelite mags in-game.]]&lt;br /&gt;
[[File:PD2 AKS74 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 holding.jpg|thumb|none|600px|A nice sunny day and a nice shiny AK.]]&lt;br /&gt;
[[file:PD2 AKS74 iron sights.jpg|thumb|none|600px|Iron sights what you'd expect from an AK.]]&lt;br /&gt;
[[file:PD2 AKS74 reloading ett.jpg|thumb|none|600px|Reloading. Rocking in a new mag...]]&lt;br /&gt;
[[file:PD2 AKS74 reloading2.jpg|thumb|none|600px|...then pulling the charging handle. One can make out a round in the chamber.]]&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AK74 misc2.jpg|thumb|600px|none|Fitting the &amp;quot;Classic Stock&amp;quot; from The &amp;quot;Butcher's AK/CAR Mod Pack&amp;quot; turns the rifle into a regular [[AK-74]].]] &lt;br /&gt;
[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called &amp;quot;Assault Rifles&amp;quot; They always come in twos and the models are noticeably higher quality than the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gas block. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was notably used by the police Snipers, where it was claimed that it was a &amp;quot;higher caliber variant&amp;quot; of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup.&lt;br /&gt;
&lt;br /&gt;
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants. The M4A1 is the multi-tool of the whole lineup, configurable for everything from compact stealth to medium range sniper rifle. However it has a mediocre rate of fire, pretty bland stock statistics and doesn't really stand out in the armory of the game.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 without carrying handle - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 left.jpg|thumb|none|600px|The CAR-4, complete with a aftermarket gas block.]]&lt;br /&gt;
[[File:PD2 M4 right.jpg|thumb|none|600px|Besides the mods listed above, bone stock. ]]&lt;br /&gt;
[[file:PD2 M4 misc1.jpg|thumb|none|600px|The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.]]&lt;br /&gt;
[[file:PD2 M4 holding.jpg|thumb|none|600px|Unlike a lot of shooters, the M4A1 in Payday 2 has the fire selector set to full-auto instead of semi-auto, safe, or &amp;quot;look, I broke the fire selector&amp;quot;.]]&lt;br /&gt;
[[file:PD2 M4 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M4 reloading1.jpg|thumb|none|600px|Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.]]&lt;br /&gt;
[[file:PD2 M4 reloading2.jpg|thumb|none|600px|Not worried about this shortcoming, he loads the gun with the magazine anyway...]]&lt;br /&gt;
[[file:PD2 M4 reloading3.jpg|thumb|none|600px|...and then chambers one of the two bullets with the bolt release.]]&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|500px|The Z-M LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 misc2.jpg|thumb|none|600px|Fitting a M4A1 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the [[Z-M LR 300|Z-M LR 300ML]]. It's not a complete copy however, more like an approximation.]]&lt;br /&gt;
[[File:SalientArmsTier1 AR.jpg|thumb|500px|none|Salient Arms International GRY rifle - 5.56x45mm]] &lt;br /&gt;
[[File:SAITierOne.jpg|thumb|500px|none|Salient Arms International Tier One AR-15 - 5.56x45mm]] &lt;br /&gt;
[[File:PD2 M4 misc3.jpg|thumb|600px|none|Fitting the M4A1 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.]]&lt;br /&gt;
[[File:PD2 M4 cops1.jpg|thumb|500px|none|An FBI...]] &lt;br /&gt;
[[File:PD2 M4 cops2.jpg|thumb|500px|none|...SWAT...]] &lt;br /&gt;
[[File:PD2 M4 cops3.jpg|thumb|500px|none|...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual in-game NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.]] &lt;br /&gt;
[[File:PD2 M4 taser.jpg|thumb|500px|none|A Taser with his M4A1.]] &lt;br /&gt;
[[File:PD2 M4 snipers.jpg|thumb|500px|none|And finally the snipers with their old riles, note the laser.]]&lt;br /&gt;
[[File:PD2 ZealTeamARdude.jpg|thumb|600px|none|A &amp;quot;Zeal Team&amp;quot; unit with an M4A1. Note the Folding Stock, which does not appear on said unit's weapon in the actual game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle, the English translation of Armee Universal Gewehr, or AUG). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
&lt;br /&gt;
The AUG is a weird gun that is built more for accuracy than anything else. Good accuracy, a solid rate of fire and some impressive stats when modded offset the low stability very easily. It makes the AUG a solid choice for loud heists way past the point of many weapons that get unlocked at the same point, although it is pretty useless for stealth as no mods really improve that stat.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 (Military Version) - 5.56x45mm]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px|The AUG in all of its Austrian glory.]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px|Sadly there are no foregrip mods that let you swap out the drab stock grip.]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px|Sokol enjoying the Maryland sun with his AUG.]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights, these are the same sights used on the Kobus 90, the Marksman mod for the Deagle and Crosskill and other guns.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|450px|Thales F90, a future replacement for the Australian F88 Austeyr - 5.56x45mm]]&lt;br /&gt;
[[file:PD2 AUG A2 misc1.jpg|thumb|none|600px|Slapping the &amp;quot;Raptor Polymer Body&amp;quot; onto the AUG makes it sorta resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the AK.762 and is unlocked at reputation level 16. It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a [[AKM]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AKMS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine.]] &lt;br /&gt;
[[File:PD2 AKMS reloading2.jpg|thumb|600px|none|Racking the charging handle. A round can be seen in the chamber if one looks closely enough.]] &lt;br /&gt;
[[File:PD2 AKMS Gold right.jpg|thumb|600px|none|The Gold AKMS in all its fugly glory.]]&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|450px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).]]&lt;br /&gt;
[[file:PD2 AKMS misc5.jpg|thumb|none|600px|Fitting the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the AKMS allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]]]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKM misc6.jpg|thumb|600px|none|The AKM fitted with the &amp;quot;Classic stock&amp;quot; giving it that classic look.]] &lt;br /&gt;
[[File:PD2 AKMS misc1.jpg|thumb|600px|none|The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They were the only enemies to use AKMs initially, but eventually enemies such as the Hotline Miami gangsters, cartel members, gang members and AI companions started using them too.]] &lt;br /&gt;
[[File:PD2 AKMS misc2.jpg|thumb|600px|none|Ditto.]]&lt;br /&gt;
[[File:PD2 AKMS misc4.jpg|thumb|600px|none|The AI Houston using an AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] makes an appearance as the &amp;quot;JP36&amp;quot;, unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this G36 is a KV. The proportions are a little off and the flash hider is that of a [[G36C]], hinting that it might've been modeled from an airsoft cousin or &amp;quot;stretching&amp;quot; a G36C model.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
[[File:PD2 G36C cops.jpg|thumb|600px|none|A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.]]&lt;br /&gt;
[[File:PD2 G36C cops2.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]]. The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 G36 misc1.jpg|thumb|600px|none|The &amp;quot;Gage Spec Ops Pack&amp;quot; DLC added along with a plethora of weapons mods, the &amp;quot;JP36 Original Sight&amp;quot; and &amp;quot;JP36 Long Foregrip&amp;quot;. This allows the weapon to impersonate the basic [[G36]] or an original German G36K if just the JP36 Original Sight is used.]] &lt;br /&gt;
[[File:PD2 G36 misc2.jpg|thumb|600px|none|A look down the fancy top mounted red dot sight. The reticle shape and color can be changed at the player's discretion.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|450px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 K23B Mk48 remastered.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reloaded like this until update 65, when the AMR-16 received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14==&lt;br /&gt;
A [[M14|Springfield Armory M14]] with a McMillan M2A stock and a short 16&amp;quot; barrel appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds in a 20-round magazine. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now one of only two weapons with multiple fire modes that defaults to semi-auto, the other being the much-later-added HK417. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]]. &lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|500px|Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|Springfield Armory M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px|Note fire-selector below the rear sight.]]&lt;br /&gt;
[[File:PD2 M14 holding.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PD2 M14 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:PD2 M14 reloading1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:PD2 M14 reloading2.jpg|thumb|none|600px|About to insert a fresh mag.]]&lt;br /&gt;
[[File:PD2 M14 reloading3.jpg|thumb|none|600px|Hitting the bolt-release, a very rare sight with M14-style rifles in video-games. Note that the bolt is just about to lock into battery.]]&lt;br /&gt;
[[File:PD2 M14 misc1.jpg|thumb|none|600px|The M14 DMR in a JAE 100 G3 stock...]]&lt;br /&gt;
[[File:PD2 M14 misc2.jpg|thumb|none|600px|...and here in a SAGE EBR Chassis.]]&lt;br /&gt;
[[File:PD2 M14 misc3.jpg|thumb|none|600px|In the &amp;quot;Butcher mod pack&amp;quot; update, a scope mount was added for the M14. Without the mount, any optics will be mounted further forward on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a catogorized as an SMG, rather than an assault rifle like the other three Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|450px|Izhmash AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMSU left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKMSU right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKMSU holding.jpg|thumb|none|600px|Dallas admiring his huge stack of cash that he sadly can not spend on guns.]]&lt;br /&gt;
[[file:PD2 AKMSU iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKMSU reloading1.jpg|thumb|none|600px|Reloading. About to karate-chop the magazine out of the gun...]]&lt;br /&gt;
[[file:PD2 AKMSU reloading2.jpg|thumb|none|600px|...off it goes!]]&lt;br /&gt;
[[file:PD2 AKMSU quadmag.jpg|thumb|none|600px|Chains about to insert a quad stack magazine...]]&lt;br /&gt;
[[file:PD2 AKMSU reload.jpg|thumb|none|600px|...and finally racking the charging handle.]]&lt;br /&gt;
[[File:PD2 AKMS misc3.jpg|thumb|600px|none|Russian &amp;quot;light&amp;quot; mercs and (formerly) the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 AKMSU akimbo right.jpg|thumb|600px|none|This is a bad idea.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo holding.jpg|thumb|600px|none|...but Dallas don't care.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo reloading.jpg|thumb|600px|none|Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the &amp;quot;AK5&amp;quot;, all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Caesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;, decorated here with a yellow laser module and a Lancer L5 magazine. The resemblance is far from perfect, however, due to the lack of the Ak 5C's railed top and duckbill flash hider, and the complete absence of vent holes on the foregrip.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
[[File:PD2 AK5 reloading1.jpg|thumb|600px|none|The reload animation has since been updated to be more conventional.]] &lt;br /&gt;
[[File:PD2 reloading2.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN FNC.jpg|thumb|500px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front. This has since been patched.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the Ak 5's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a shorter 18&amp;quot; barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an [[M16A1]] handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|500px|none|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M16 left.jpg|thumb|600px|none|The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. For some reason, the various upgrade magazines hold 34 or 38 rounds in a 30-round mag. A 60-round quad stack and 30-round  &amp;quot;Speed Pull Magazine&amp;quot; for faster reloads are also available.]] &lt;br /&gt;
[[File:PD2 M16 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] &lt;br /&gt;
[[File:PD2 M16 reloading2.jpg|thumb|600px|none|Then pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2(**)==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note that the magazine is modeled without a follower.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H(**)==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears as the &amp;quot;Eagle Heavy Rifle&amp;quot; and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a magazine. The lack of feed lips is all too obvious in this frame.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|Pulling the charging handle to chamber a new round. Seemingly, this SCAR-H has a broken bolt catch since the bolt does not lock back when the gun runs dry. Rather oddly, the original reload was '''correct''', as it uses the bolt release to chamber, until Update #65 released this new animation that seemingly &amp;quot;broke&amp;quot; the rifle.]]&lt;br /&gt;
[[File:PD2 SCAR misc1.jpg|thumb|600px|none|The SCAR-H used by the Murkywater PMCs. Note the AN/PEQ-15 IR designator on top of the front-rail.]] &lt;br /&gt;
[[File:PD2 SCAR misc2.jpg|thumb|600px|none|Ditto.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 FAL(**)==&lt;br /&gt;
A [[FAL|DSA SA58 FAL]] fitted with a DSA bolt-on railed scope mount and a paratrooper rear sight appears as the &amp;quot;Falcon Rifle&amp;quot; and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the SA58 was the first weapon to have its accessories linked to DLC achievements rather than random drops. &lt;br /&gt;
[[File:DSA SA58 with 18'' barrel.jpg‎|thumb|none|500px|DSA SA58 with 18&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL left.jpg|thumb|none|600px|Besides the DSA bolt-on railed scope mount and the eared paratrooper rear sight, it matches the above image to a T. Although difficult to spot in this screenshot, the receiver texture claims this weapon is chambered in .308 Winchester, a caliber that the original FAL cannot support while the SA58 can by using a proprietary receiver. Also note the fire selector being set to &amp;quot;Einzelfeuer&amp;quot; (single-fire), but the weapon still fires fully-automatic by default.]]&lt;br /&gt;
[[Image:PD2 FAL right.jpg|thumb|none|600px|Note the DSA bolt with &amp;quot;sand cuts&amp;quot;. The line &amp;quot;BARRINGTON, IL&amp;quot; milled onto its side is an obvious reference to the Barrington, Illinois-based DSA Arms.]]&lt;br /&gt;
[[File:PD2 FAL holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 FAL iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 FAL reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine...]] &lt;br /&gt;
[[File:PD2 FAL reloading2.jpg|thumb|600px|none|...then finishes by racking the charging handle.]] &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL SA58.jpg|thumb|none|600px|A DSA SA58 OSW can be replicated by equipping the &amp;quot;CQB Foregrip&amp;quot;, &amp;quot;Tactical Grip&amp;quot;, and &amp;quot;CQB Stock&amp;quot; modifications. An Extended Mag is optional, but will further improve the look, though this 30-round magazine somehow holds 40 rounds.]] &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:PD2 FAL miscinthearse.jpg|thumb|none|600px|Attaching the &amp;quot;Retro Foregrip&amp;quot; and &amp;quot;Wooden Stock&amp;quot; to the SA58 allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1(**)==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion Rifle&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in a 25-round magazine. It features unique modifications based on other, often obscure variations of the weapon; alongside the &amp;quot;G2 Grip&amp;quot; to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:PD2 Famas left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Famas reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 Famas reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 Famas reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]]&lt;br /&gt;
[[File:PD2 Famas misc1.jpg|thumb|600px|none|If fitted with the &amp;quot;G2 Grip&amp;quot; (originally called &amp;quot;Retro Grip&amp;quot; before a patch, even though the G1 and G2 are newer models than the F1), the F1 turns into a G1 model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62(**)==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in the 25-round magazine and has a much higher RoF than actual ARMs. &lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|500px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:PD2 Galil left.jpg|thumb|none|600px|Note that the bipod can't be used, it's purely cosmetic.]]&lt;br /&gt;
[[Image:PD2 Galil right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Galil holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Galil iron sight.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Galil reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet.]] &lt;br /&gt;
[[File:PD2 Galil reloading2.jpg|thumb|600px|none|Rocking in a new mag.... with one bullet.]] &lt;br /&gt;
[[Image:Galil 7.62SAR Cropped.jpg|thumb|none|450px|IMI Galil SAR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc1.jpg|thumb|none|600px|It's possible to turn the ARM into a [[Galil SAR]] if fitted with the &amp;quot;Light Foregrip&amp;quot;.]]&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc2.jpg|thumb|none|600px|If one modifies the ARM with the &amp;quot;CQB foregrip and &amp;quot;Skeletal stock&amp;quot; it turns into a [[Galil MAR]] lookalike.]]&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc3.jpg|thumb|none|600px|The &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; turns the ARM into the [[Galil Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] with a [[Heckler &amp;amp; Koch HK21]] machine gun's stock appears as the &amp;quot;Gewehr 3 Rifle&amp;quot; (a rather redundant name, as &amp;quot;Gewehr&amp;quot; means &amp;quot;rifle&amp;quot;, making this the &amp;quot;Rifle 3 Rifle&amp;quot;), and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It holds 20 rounds in the magazine.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 right.jpg|thumb|600px|none|Note the G3A3A1-style ambidextrous fire selector. A real G3A3 (see above picture) is designed for right-handed shooters only.]] &lt;br /&gt;
[[File:PD2 G3 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 G3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 G3 reloading2.jpg|thumb|600px|none|...about to insert a full one...]] &lt;br /&gt;
[[File:PD2 G3 reloading3.jpg|thumb|600px|none|...chambering a round.]] &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc3.jpg|thumb|600px|none|Fitting the G3 with the &amp;quot;Wooden foregrip&amp;quot;, &amp;quot;Wooden stock&amp;quot; and &amp;quot;Retro grip&amp;quot; will give it an appearance similar to the CETME rifles. Note the fancy (and entirely cosmetic) sling.]] &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc4.jpg|thumb|600px|none|With the &amp;quot;Plastic foregrip&amp;quot; and &amp;quot;Retro grip&amp;quot; the G3 looks like the version above.]] &lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|500px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 G3 modified1 left.jpg|thumb|600px|none|The G3A3 modified to ''look'' like a PSG-1.]] &lt;br /&gt;
[[File:PD2 G3 modified1 right.jpg|thumb|600px|none|It's not quite a PSG-1 however...]] &lt;br /&gt;
[[File:PD2 G3 misc1.jpg|thumb|600px|none|Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG-1 is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.]] &lt;br /&gt;
[[File:PD2 G3 misc2.jpg|thumb|600px|none|Additionally, the fire selector on a PSG-1 isn't ambidextrous and was a forward assist/&amp;quot;silent bolt close divice&amp;quot;, something not present on this mock-up.]] &lt;br /&gt;
[[File:H&amp;amp;KSG1.jpg|thumb|500px|none|The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)]] &lt;br /&gt;
[[File:Sr9tc.jpg|thumb|500px|none|...SR9(TC)...(grip, trigger, stock)]] &lt;br /&gt;
[[File:HKMSG90A1.jpg|thumb|500px|none|...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)]]&lt;br /&gt;
[[File:PD2 CopSniperRifle.jpg|thumb|600px|none|The new rifle used by the Police Snipers. Note that it has the &amp;quot;Theia Magnified Scope&amp;quot; installed. This scope can only be used by the player on weapons categorized as sniper rifles, which the G3A3 is not.]]&lt;br /&gt;
[[File:PD2 CopSniperRifle2.jpg|thumb|600px|none|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2(**)==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was released in the ''Clover Character Pack'' as the first paid DLC signature weapon. Known in-universe as the &amp;quot;L-95&amp;quot; and referred to as the &amp;quot;Queen's Wrath&amp;quot; by the inventory screen, the L85A2 comes with a Grippod vertical grip and optional Magpul EMAG that, despite the virtually unchanged dimensions compared to its default STANAG mag, seems to confer a sizable boost to capacity and, bizarrely, recoil reduction. &lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|500px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 left.jpg|thumb|600px|none|A small clover sticker along with several tally marks can be made out if the player squints hard enough. Apparently the rifle had claimed 38 lives prior to Clover joining the gang, after which she for some reason decided to drop the habit entirely. It's probably for the best anyway, however, due to the massive number of cops the player ventilate each day the tally counts would literally go through the roof.]] &lt;br /&gt;
[[File:PD2 L85 right.jpg|thumb|600px|none|Note the zipped-on bottom and right rails. This is due to the L85 series' &amp;quot;flush&amp;quot; handguards not providing any attachment points for aftermarket accessories to mount on.]] &lt;br /&gt;
[[File:PD2 L85 holding.jpg|thumb|600px|none|Clover in her office with her favorite rifle.]]&lt;br /&gt;
[[File:PD2 L85 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 L85 reloading1.jpg|thumb|600px|none|Reloading. Slapping the mag release, which probably wouldn't work very well.]] &lt;br /&gt;
[[File:PD2 L85 reloading2.jpg|thumb|600px|none|About to mash in a STANAG mag.]] &lt;br /&gt;
[[File:PD2 L85 reloading3.jpg|thumb|600px|none|Then pulling the charging handle. Like in many games, the bolt isn't depicted as locking back once the gun is dry.]]&lt;br /&gt;
[[File:PD2 L85 misc1.jpg|thumb|600px|none|The L85 is one of the few weapons in-game to have a completely different animation for reloading with a partially spent magazine. Instead of simply dropping the mag, it's removed by hand and presumably kept, which is wise.]] &lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 misc2.jpg|thumb|600px|none|One can deck out the L85A2 with the distinctive Daniel Defense rail for more tacticool. Also note the ACOG scope, called &amp;quot;Acough Optic Scope&amp;quot; in-game, and the Magpul EMAG, the latter was added along with this rifle and can be used with all rifles in-game that use STANAG magazines.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2(**)==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the &amp;quot;Dragan Character Pack&amp;quot; DLC, much like the L85A2 was part of Clover's DLC. It is known in-game as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 VHS right.jpg|thumb|600px|none|Note that the VHS-D2 is strangely a closed bolt weapon depicted as firing from an open bolt.]] &lt;br /&gt;
[[File:PD2 VHS holding.jpg|thumb|600px|none|Dragan in the gym with the rifle of his homeland.]] &lt;br /&gt;
[[File:PD2 VHS irons.jpg|thumb|600px|none|Iron sights. These bears some resemblance with the G36's iron sights.]] &lt;br /&gt;
[[File:PD2 VHS reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine.]] &lt;br /&gt;
[[File:PD2 VHS reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in. Here Dragan's VHS-D2 is shown to be using a real-but-relatively-obscure type of proprietary magazine. The VHS 2 series can accept G36 magazines in reality and are more commonly seen using them instead.]] &lt;br /&gt;
[[File:PD2 VHS reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS misc1.jpg|thumb|600px|none|With the &amp;quot;CQB Barrel&amp;quot; installed, the rifle resembles the K2 variant of the VHS.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash AS Val(**)==&lt;br /&gt;
The [[AS Val]] was added with the Sokol Character Pack. It's called &amp;quot;Valkyria&amp;quot; in-game and holds 20 rounds of 9x39mm in the magazine.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|500px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val holding.jpg|thumb|600px|none|Sokol admiring his hockey stick.]] &lt;br /&gt;
[[File:PD2 AS Val irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AS Val reloading1.jpg|thumb|600px|none|Reloading. Removing the empty.]] &lt;br /&gt;
[[File:PD2 AS Val reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:PD2 AS Val reloading3.jpg|thumb|600px|none|Pulling the charging handle with an underhand technique.]] &lt;br /&gt;
[[File:PD2 AS Val misc2.jpg|thumb|600px|none|The AS Val fitted with the &amp;quot;Prototype barrel&amp;quot; mod.]] &lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val misc1.jpg|thumb|600px|none|Fitting the AS Val with the &amp;quot;Solid stock&amp;quot; turns it into a [[VSS Vintorez]].]] &lt;br /&gt;
[[File:PD2 AS Val misc3.jpg|thumb|600px|none|A VSS Vintorez in Chains' armory.]] &lt;br /&gt;
[[File:PD2 AS VAL misc1.jpg|thumb|600px|none|The VSS Vintorez used by the Russian Cloakers in the Boiling Point heist. At the time of the heist's release, they used AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000(**)==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the [[Kel-Tec SUB-2000]] appears as the &amp;quot;Cavity 9mm&amp;quot;. A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 33.jpg|thumb|none|500px|Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm]] &lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible. For once, the 33-rounder Glock magazine holds the correct amount of ammunition, and while it is usable with this gun in reality, it isn't recommended to any degree since the magwell of the SUB-2000 was not designed to work with the shelf of the Glock 18's extended magazine. This presents the risk of the magazine being shoved too far up the weapon when reloading and causing a jam. Kel-Tec therefore only recommends the use of standard Glock 17, 19, 22 and 23 magazines with their SUB-2000s.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]] &lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model. The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen 2 shape. It seems to be a slightly-modified mockup of the GemTech MK-9K suppressor and Red Lion Precision rail combo.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] was added with the release of the ''Sydney Character Pack''. It was marketed in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr 416C&amp;quot;, but this copy of the weapon was renamed by Sydney to &amp;quot;Bootleg&amp;quot; after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It comes pre-fitted with a set of Centurion Arms diopter drum sights, a 100-round Beta C-Mag, and a Magpul RVG, the latter of which is apparently for posterity only as its recoil remains horrible throughout.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 416C left.jpg|thumb|600px|none|The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.]] &lt;br /&gt;
[[File:PD2 416C right.jpg|thumb|600px|none|Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed. The collapsible stock can't be extended either, meaning actual shoulder-firing of the weapon is not possible and explains quite a lot about its rather mediocre Stability value.]] &lt;br /&gt;
[[File:PD2 416C holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 416C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 416C reloading1.jpg|thumb|600px|none|Reloading. Dumping the empty drum...]] &lt;br /&gt;
[[File:PD2 416C reloading2.jpg|thumb|600px|none|...inserting a new one... (Here you can see &amp;quot;SG 416 C&amp;quot; on the mag-well.)]] &lt;br /&gt;
[[File:PD2 416C reloading3.jpg|thumb|600px|none|...and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1(**)==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] was added with the Biker Heist Packs and called the &amp;quot;CR 805B&amp;quot; in-game. It's strangely treated as an SMG by the game and is therefore a secondary weapon, which is even more egregious than the similarly-categorized Olympic Arms K23B and AKMSU as it is a legitimate full-length assault rifle in reality. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|500px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:CZ805BREN variant.jpg|thumb|500px|none|CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO, To show the CZ made STANAG magwell.]] &lt;br /&gt;
[[File:PD2 805BREN left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 805BREN reloading1.jpg|thumb|600px|none|Reloading. Jiro begins with checking the chamber, which is empty.]]&lt;br /&gt;
[[File:PD2 805BREN reloading2.jpg|thumb|600px|none|Flicking out the magazine in a very dramatic way before inserting a new one...]]&lt;br /&gt;
[[File:PD2 805BREN reloading3.jpg|thumb|600px|none|...and then he takes his sweet time to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] was added to the game as part the &amp;quot;Scarface Character Pack&amp;quot; DLC. Known in-universe as the &amp;quot;Little Friend 7.62 Assault Rifle&amp;quot; or &amp;quot;Schäfer &amp;amp; Gewehr SG-417D&amp;quot;, it strangely sports an AR-15-esque solid stock instead of the proper one for the HK417, and a usable underslung [[M203 grenade launcher]]. The weapon is notable for not having any unique modifications to its name whatsoever. It's not even possible to switch out the grip or stock. It is also only one of two weapons in the game with multiple firing modes to default to semi-auto rather than full-auto, the other being the above M14.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 417 left.jpg|thumb|none|600px|Left side preview of the HK417. Note the markings that confirm its caliber. While it is not uncommon for battle rifles to be classified as assault rifles in ''PAYDAY 2'', the 417 hikes this up to eleven by having the explicit term right in its (rather long) name, caps and all, which it is '''not''', by any stretch. Note the 30 on the full auto marking, which is not only wrong as the gun only holds 20 rounds in the mag, but on the real rifle it's marked 20. Lastly, the magazine is oddly solid despite several other weapons having their proper transparent magazines modeled and rendered.]]&lt;br /&gt;
[[Image:PD2 417 right.jpg|thumb|none|600px|Right side. For whatever reason, this incarnation of the &amp;quot;Little Friend&amp;quot; is a German-made battle rifle instead of Tony's classic M16, though it was clearly dolled up to pass for one as evident by the AR-15-esque solid stock. Overkill's decision to make it the HK417 instead could possibly be due to the fact that there already is an M16 in the game; adding another one would be redundant. The underslung M203 can be switched to the same way one would engage the bipods on an LMG.]]&lt;br /&gt;
[[File:PD2 HK417 holding.jpg|thumb|none|600px|Scarface introducing the target dummy to his &amp;quot;little friend&amp;quot;. The fire mode is by default set to semi but can be flicked to auto, a trait only shared with the M14.]]&lt;br /&gt;
[[File:PD2 HK417 ironsight.jpg|thumb|none|600px|Iron sights. These are the same ones found on Sydney's HK416C.]]&lt;br /&gt;
[[File:PD2 HK417 reload1.jpg|thumb|600px|none|Reloading. Scarface pulling out the spent mag.]]  &lt;br /&gt;
[[File:PD2 HK417 reload2.jpg|thumb|600px|none|Clicking a new one in.]]  &lt;br /&gt;
[[File:PD2 HK417 reload3.jpg|thumb|600px|none|Then finishes with a firm press on the bolt release accompanied with a very weak sound effect.]]&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|375px|RM Equipment M203PI - 40x46mm.]]&lt;br /&gt;
[[File:PD2 M203 holding.jpg|thumb|600px|none|Attached to the Scarface Pack's HK417 is the [[M203 grenade launcher]], effectively forming a two-in-one combo with the launcher also doubling as the 417's unique &amp;quot;attachment&amp;quot; that cannot be removed. Rather strangely, the in-game M203 sports both a barrel clamp and rail mount brackets. Here Scarface is readying the HK417-mounted M203 upon a dangerously close dummy. Upon switching to launcher mode the player character will actually move his/her hand down to the M203's trigger.]]  &lt;br /&gt;
[[File:PD2 M203 reloading1.jpg|thumb|600px|none|Reloading. Opening the breech. Here's a frame away from the empty shell falling out.]] &lt;br /&gt;
[[File:PD2 M203 reloading2.jpg|thumb|600px|none|Loading in a new grenade.]] &lt;br /&gt;
[[File:PD2 M203 reloading3.jpg|thumb|600px|none|Then sliding the breech shut and the M203 is almost ready to fire again.]]&lt;br /&gt;
&lt;br /&gt;
==Taran Tactical Innovations TR-1 Ultra-light(**)==&lt;br /&gt;
The Taran Tactical Innovations TR-1 Ultra-light was added with the release of the &amp;quot;John Wick Heists&amp;quot; pack as the &amp;quot;Contractor .308&amp;quot;, ostensibly modeled after the rifle prominently used by Wick in ''[[John Wick: Chapter 2]]''. While the rifle used in the movie is an AR-15 variant, the in-game weapon uses a .308 receiver, which makes it an AR-10. It is oddly classified as a sniper rifle, therefore blessing it with the ability to pierce heavy armor and shields (despite only having slightly higher base damage than the above HK417 and M14), while crippling it with the typically meager sniper ammo reserve (one full magazine in the weapon, and only one in reserve) at the same time. For whatever reason, the &amp;quot;Contractor .308&amp;quot; is vastly more concealable than any other weapon in its class (barring the later SVD), rivaling some of the middle-ground assault rifles and capable of respectable values once modified.&lt;br /&gt;
&lt;br /&gt;
The in-game rifle utilizes a Cobra Tactical angled foregrip and Lancer Systems L7AWM .308 Winchester magazines.&lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI TR-1 Ultra-light - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 TTI TR1 left.jpg|thumb|600px|none|Left-side view of the TR-1. Note how the in-game rifle looks not quite as similar to the picture above due to the different parts used and the .308 AR-10 receiver.]]&lt;br /&gt;
[[File:PD2 TTI TR1 right.jpg|thumb|600px|none|The decision to list this gun as a sniper rifle is rather odd, as TR-1 rifles are usually little more than dolled up AR-15-based platforms with minimal changes to barrel lengths and whatnot, therefore are barely qualified as DMRs, much less sniper rifles. The upper receiver of the rifle is modeled after the Noveske upper used on the actual TTI TR-1, but they are only made for AR-15s, not the .308/7.62x51mm AR-10.]]&lt;br /&gt;
[[File:PD2 TTI TR1 misc1.jpg|thumb|600px|none|An up close look at the receiver. Taran Tactical Innovations has been changed to &amp;quot;Tecci Tactical Operations&amp;quot;. Note that the while the lower has &amp;quot;SAFE-FIRE&amp;quot; markings, which would mean that it would be capable of firing in semi-auto only (which is also what it does in-game), the selector is flipped to where auto would be on a select-fire AR.]] &lt;br /&gt;
[[File:PD2 TTI TR1 misc2.jpg|thumb|600px|none|Fitting the rifle with the &amp;quot;contractor grip&amp;quot; and &amp;quot;contractor stock&amp;quot; gives it an appearance similar to the rifle pictured above. ]]&lt;br /&gt;
[[File:PD2 TR-1 1.jpg|thumb|none|600px|On the watch for lawmen with the TTI TR-1.]]&lt;br /&gt;
[[File:PD2 TR-1 2.jpg|thumb|none|600px|Looking down an attached 45° canted reflex sight, just as John had on the movie's rifle.]]&lt;br /&gt;
[[File:PD2 TR-1 3.jpg|thumb|none|600px|Wick backs out of the window while taking fire from an unfriendly medic.]]&lt;br /&gt;
[[File:PD2 TR-1 4.jpg|thumb|none|600px|Meanwhile, Chains smacks in a new magazine as a random woman looks on in horror at the goon squad.]]&lt;br /&gt;
[[File:PD2 TR-1 5.jpg|thumb|none|600px|Chambering a .308 round. The bolt appropriately locks back for the empty reload.]]&lt;br /&gt;
[[File:PD2 TR-1 6.jpg|thumb|none|600px|The TR-1, locked and loaded.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12(**)==&lt;br /&gt;
The latest iteration of the [[AK-12]] was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Going by the name &amp;quot;AK17&amp;quot; in-game. It holds 35 rounds by default, and can accept the other AK magazine mods (the ''Low Drag'' US PALM magazine gives it a similar appearance to the AK-15 variant).&lt;br /&gt;
[[File:AK-12 2016.jpg|thumb|none|500px|AK-12 with Krechet-M sight - 5.45x39mm, 2016 version]]&lt;br /&gt;
[[File:PD2 AK12 left.jpg|thumb|600px|none|Despite dealing the same damage as a 7.62x39mm AKM, the waffle-pattern magazine shows that this indeed is not an AK-15, which would have a smooth magazine. To drive this further home, the stamping on the top cover above the mag well confirms that this is the 5.45x39mm model.]] &lt;br /&gt;
[[File:PD2 AK12 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 AK12 1.jpg|thumb|none|600px|AK-12 in hand, Wolf watches a GenSec armored car crew have a very bad day.]]&lt;br /&gt;
[[File:PD2 AK12 2.jpg|thumb|none|600px|Returning fire with the AK-12 on the PMC convoy.]]&lt;br /&gt;
[[File:PD2 AK12 3.jpg|thumb|none|600px|Reloading the AK-12.]]&lt;br /&gt;
[[File:PD2 AK12 4.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:PD2 AK12 5 .jpg|thumb|none|600px|Followed by an underhand tug of the charging handle, if needed.]]&lt;br /&gt;
[[File:PD2 AK12 6.jpg|thumb|none|600px|John Wick bashes another character (armed with a scoped SG 552) with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was added to the game in the free WWII Weapon Pack update alongside the Luger P08 and MP40. Known in-game as the &amp;quot;Galant&amp;quot;, it is one of the beefiest weapons in its class, on par with the HK417 and SOCOM 16 and is just about as accurate, though it also has quite some recoil to it. &lt;br /&gt;
&lt;br /&gt;
Modifications include a shortened barrel of the Tanker variant for concealed-carry, a Gen 2 Fulton Armory Super Scout railed top that increases stability for some reason, and pouches on the stock to hold more ammo.&lt;br /&gt;
&lt;br /&gt;
Unlocking the Garand requires the player getting 100 kills with the MP40.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:PD2 Garand.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Garand right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Garand hold.jpg|thumb|600px|none|.]]&lt;br /&gt;
[[File:PD2 Garand sight.jpg|thumb|600px|none|Iron sights. These are almost identical to the ones on the SOCOM 16, and like those are raised for volley firing, meaning you'd be shooting over the cops rather than at them.]]&lt;br /&gt;
[[File:PD2 Garand view left.jpg|thumb|600px|none|Hoxton inspects the Garand's nicely-detailed left side.]]&lt;br /&gt;
[[File:PD2 Garand view right.jpg|thumb|600px|none|Ditto, right side.]]&lt;br /&gt;
[[File:PD2 Garand reload 1.jpg|thumb|600px|none|*ping* goes the clip. Hoxton merrily clicks another one in and be on his way once again. True to life, this empty reload is much faster than doing it mid-clip.]]&lt;br /&gt;
[[File:PD2 Garand reload 3.jpg|thumb|600px|none|Reloading mid-clip involves a lot of fiddling around. Hoxton starts this by pulling back the bolt...]]&lt;br /&gt;
[[File:PD2 Garand reload 2.jpg|thumb|600px|none|...then pressing the (barely visible) clip release, and out flies the partly-emptied en-bloc. In a nice touch of detail, the amount of rounds in the clip varies with how much was remaining in the gun, although what keeps the rounds still in the orderly bunch is a mystery. Note that the clip still makes a *ping* noise when ejected with ammo in it, despite there being little room for it to reverberate when struck.]]&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] with a long barrel and FS2000 CQB tri-railed foregrip was added to the game in the free Reservoir Dogs Heist update alongside the Alabama Razor. Known in-game as the &amp;quot;Union 5.56&amp;quot;, it sports very low recoil and a high fire rate at the cost of mediocre damage and a barely-above-par accuracy down range. &lt;br /&gt;
&lt;br /&gt;
Modifications include the F2000's proper short barrel and a weighted, tan-colored chassis for improved recoil control.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN_FS2000_RIS.jpg|thumb|none|500px|FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 F2000.jpg|thumb|600px|none|For whatever reason, the F2000 Tactical comes without its signature foregrip, which has been replaced with a FS2000 CQB tri-railed fore and a Magpul MVG instead. This seems to be in line with whatever prejudice Overkill has against weapons with integral foregrips. ]] &lt;br /&gt;
[[File:PD2 F2000 right.jpg|thumb|600px|none|The weapon's other side. There's not much to say here other than the fact that the game seemingly ignores the fact that the F2000 has an integral casings tray on the side opposite of the charging handle, thus allowing it to spit brass out of some undiscernible opening to the right instead of forwards.]]&lt;br /&gt;
[[File:PD2 F2000 selector.jpg|thumb|600px|none|While its appearance might mislead players into thinking it is a converted FS2000, the 3-point fire selector begs to differ.]]&lt;br /&gt;
[[File:PD2 F2000 PMAG.jpg|thumb|600px|none|While this is doable in-game, the real F2000 only accepts STANAG boxes. To this end, it has a dust gasket in the magazine well that's specifically shaped to conform to the dimensions of the STANAG, meaning aftermarket ones like this PMAG (and &amp;lt;u&amp;gt;'''especially'''&amp;lt;/u&amp;gt; PMAGs) would not physically fit inside the gun.]]&lt;br /&gt;
[[File:PD2 F2000 hold.jpg|thumb|600px|none|Hoxton aiming his F2000 Tactical at a shooting range dummy.]]&lt;br /&gt;
[[File:PD2 F2000 sight.jpg|thumb|600px|none|Iron sights. These are very clear to peep through.]]&lt;br /&gt;
[[File:PD2 F2000 view left.jpg|thumb|600px|none|Hoxton inspects the F2000 Tactical's nicely-detailed left side. The markings read &amp;quot;U.N. BELGIUM WALLONIA cal. 5.56&amp;quot;, which is both a caliber indicator and a reference to the Wallonia-based FN Herstal. The FNH logo seems to have been spoofed with a pair of paw prints, though.]]&lt;br /&gt;
[[File:PD2 F2000 view right.jpg|thumb|600px|none|Ditto, right side.]]&lt;br /&gt;
[[File:PD2 F2000 reload 1.jpg|thumb|600px|none|Having completed his magdump, Hoxton pulls out the spent mag...]]&lt;br /&gt;
[[File:PD2 F2000 reload 3.jpg|thumb|600px|none|...then clicks a fresh one in...]]&lt;br /&gt;
[[File:PD2 F2000 reload 2.jpg|thumb|600px|none|...and tops it off by pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The Shotguns in PAYDAY 2 are among a handful that are capable of using alternative munitions instead of their standard 00 Buckshot shells. The Gage Shotgun Pack introduces the first four shell types (000 Buck, fragmentation rounds, tungsten flechette shells and armor-piercing slugs), while The Butcher's BBQ Pack adds the Dragon's Breath rounds to the equation.&lt;br /&gt;
&lt;br /&gt;
All shotgun-type weapons are listed here except for the Taurus 4510PLYFS, which is indexed under &amp;quot;Pistols&amp;quot; instead.&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun]], called the &amp;quot;Reinfeld 880&amp;quot; is unlocked at level 8, it has synthetic furniture instead of wood and has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|500px|Remington Model 870 Field Gun - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870 reloading1.jpg|thumb|none|600px|Reloading. Loading up with some 12 gauge shells...]]&lt;br /&gt;
[[file:PD2 M870 reloading2.jpg|thumb|none|600px|...and chambering said 12 gauge shell.]]&lt;br /&gt;
[[File:PD2 M870 cops.jpg|thumb|500px|none|A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.]] &lt;br /&gt;
[[File:PD2 M870 dozer.jpg|thumb|500px|none|The green dozer's 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-Barreled==&lt;br /&gt;
A stubby variant of the [[Remington Model 870 Field Gun]] is unlocked at level 13 and is called the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870SB left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870SB right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870SB reloading1.jpg|thumb|none|600px|Reloading. Loading some shells...]]&lt;br /&gt;
[[file:PD2 M870SB reloading2.jpg|thumb|none|600px|...and pumping it.]]&lt;br /&gt;
[[file:P1010021.JPG|thumb|none|500px|Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]]&lt;br /&gt;
[[file:PD2 M870SB misc2.jpg|thumb|none|600px|Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.]]&lt;br /&gt;
[[file:PD2 M870SB misc1.jpg|thumb|none|600px|A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga-12K]] (going by the name &amp;quot;IZHMA 12G&amp;quot;) is one of two select-fire shotguns in-game, along with the AA-12. It holds 7 shells in a box magazine and is unlocked at level 26. &lt;br /&gt;
&lt;br /&gt;
The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga-12 which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga-12. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-style front trunion (lacking the corresponding rivets however). &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:PD2 Saiga left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Saiga right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 Saiga boxmag.jpg|thumb|none|600px|Reloading a customized Saiga-12K, note the magazine is now properly loaded.]]&lt;br /&gt;
[[file:PD2 Saiga reload.jpg|thumb|none|600px|It is now charged underhand, with regard to keeping the optic stable.]]&lt;br /&gt;
[[File:PD2 Saiga dozer.jpg|thumb|500px|none|The black Dozers step up their shotgun game with a Saiga-12K.]]&lt;br /&gt;
===CBRPS Spike X1S AK Chassis===&lt;br /&gt;
A bullpup variant of the Saiga mated to a Center Balanced Systems Spike X1S AK Chassis was added on Day 5 of the &amp;quot;Locke and Load&amp;quot; event as a secondary shotgun which can also be dual-wielded. Known as the &amp;quot;Grimm 12G&amp;quot; or &amp;quot;Brothers Grimm 12G&amp;quot; for the akimbo variant, the gun is notable for its extremely low damage and extremely high fire rate.&lt;br /&gt;
[[File:spike_x1s.JPG|thumb|600px|none|The Spike X1S, shown here with an AK-74 inside and no magazine. Taken from the manufacturer's website.]]&lt;br /&gt;
[[File:Grimmleft.jpg|thumb|600px|none|Left side of the Saiga - Spike X1S.]]&lt;br /&gt;
[[File:Grimmright.jpg|thumb|600px|none|Right side of the Saiga - Spike X1S.]]&lt;br /&gt;
[[File:Grimmsilencedleft.jpg|thumb|600px|none|The Saiga - Spike X1S with a seemingly fictional short barrel modification and a SilencerCo Salvo 12 suppressor.]]&lt;br /&gt;
[[File:Grimm.jpg|thumb|600px|none|The Saiga - Spike X1S in-game.]]&lt;br /&gt;
[[File:Grimmzoom.jpg|thumb|600px|none|Aiming down the sights of the Saiga - Spike X1S. These are Magpul MBUS sights, same as the Raven's &amp;quot;Flip-up Sight&amp;quot; mod.]]&lt;br /&gt;
[[File:Grimmreload1.jpg|thumb|600px|none|Reloading the Grimm 12G, starting by removing the magazine...]]&lt;br /&gt;
[[File:Grimmreload2.jpg|thumb|600px|none|... replacing it (note visible shells)...]]&lt;br /&gt;
[[File:Grimmreload3.jpg|thumb|600px|none|... and then racking the bolt to chamber the next shell. This is skipped if reloading before empty.]]&lt;br /&gt;
====Akimbo====&lt;br /&gt;
[[File:Agrimmbo.jpg|thumb|600px|none|And the akimbo &amp;quot;Brothers Grimm&amp;quot;.]]&lt;br /&gt;
[[File:Aggrimbozoom.jpg|thumb|600px|none|And with the &amp;quot;Brothers Grimm&amp;quot;, which consists of just squinting down the middle like with the other akimbo weapons.]]&lt;br /&gt;
[[File:Aggrimboreload.jpg|thumb|600px|none|The &amp;quot;Brothers Grimm&amp;quot;, just before being pulled off-screen to reload. The magazines are seemingly dropped off without hitting the release paddles, and the rest of the process happens out of view.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game.&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double iron sights.jpg|thumb|600px|none|It would say &amp;quot;iron sights&amp;quot; here if there were any.]] &lt;br /&gt;
[[File:PD2 Double reloading1.jpg|thumb|600px|none|Reloading. Chucking out the spent shells. This wouldn't be that easy in reality as the shells would probably have expanded once they've been fired.]] &lt;br /&gt;
[[File:PD2 Double reloading2.jpg|thumb|600px|none|Loading in two new shells. Both shells will always be discarded, regardless if they've been spent or not.]] &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double misc1.jpg|thumb|600px|none|It's possible to saw down both the barrels and the stock with the use of the &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special&amp;quot; modifications respectively.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12(*)==&lt;br /&gt;
The [[Franchi SPAS-12]] was added during CrimeFest 2014 and is called the &amp;quot;Predator 12G&amp;quot;. It fires in semi-auto and holds 6 rounds in the default short tube, the &amp;quot;Extended Magazine&amp;quot; gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|Note the slid back pump, which would indicate a SPAS-12 in pump-action mode. A semi-automatic SPAS-12 would have its foregrip locked forward protruding past the heatshield. Despite this, the SPAS-12 exclusively fires in semi-automatic during gameplay.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|Note the stunning lack of a shell release button on this side, which would realistically render the piece unable to be reloaded.]]&lt;br /&gt;
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:Payday2SPASmelee.jpg|thumb|none|600px|Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.]]&lt;br /&gt;
[[File:PD2 SPAS reloading1.jpg|thumb|600px|none|Loading up the SPAS-12 with some shells. Dallas does not seem too perturbed or inconvenienced by the lack of a shell release on this shotgun, which would realistically cause the feed elevator to lock up and obstructing the port.]] &lt;br /&gt;
[[File:PD2 SPAS reloading2.jpg|thumb|600px|none|After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.]]&lt;br /&gt;
[[File:PD2 SPAS misc1.jpg|thumb|600px|none|The various stock configurations of the SPAS-12. Here with no stock, which strangely is the most expensive &amp;quot;attachment&amp;quot;.]] &lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc2.jpg|thumb|600px|none|Solid stock. Note the ball bearing latches above the pistol grip despite there being no folding stock to actually lock into.]] &lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc3.jpg|thumb|600px|none|...and lastly the SPAS-12 with the stock folded. Upon closer inspection, the in-game model seems to lack the SPAS-12's iconic swivel butthook. This is presumably removed to allow players to properly aim down the sights during play.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11/CZ Redhead Deluxe Hybrid(*)==&lt;br /&gt;
This [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] was introduced along with the Bonnie Character update as the &amp;quot;Joceline O/U 12G&amp;quot;. It appears to be a hybrid of the Beretta DT11 and CZ Redhead Deluxe O/U, while the game files claim it's modeled after a Beretta 682 Gold E. &lt;br /&gt;
[[File:DT-11.jpg|thumb|none|500px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px|As was the case with the other double-barreled shotgun in the game, the &amp;quot;Joceline O/U&amp;quot; seems to be a fictional frankengun, possessing the checkered forearm of the CZ Redhead Deluxe crammed together with what appears to be a Beretta DT11's stippled stock.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px|Viewing both sides of the gun reveals that the &amp;quot;Joceline&amp;quot; doesn't have externally-visible hinge pins, nor does its blocky receiver profile match that of the 682 Gold E it claims to be, thus making identification of it more of a lost cause.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading when both shells has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Inserting two new shells.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90(**)==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M1014&amp;quot; in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. It holds 8 shells in the 7-round tube. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 left.jpg|thumb|600px|none|Note that the default barrel length of the gun is slightly shorter (or longer) than any configuration of the shotgun sold by Benelli. Fitting the &amp;quot;Long Barrel&amp;quot; mod to the gun will give it the proper length.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading1.jpg|thumb|600px|none|Reloading. Inserting some new shells. Note that the ramp isn't moving.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading2.jpg|thumb|600px|none|After filling up, Wick flips over the shotgun and pulls the charging handle, which haven't locked back, neither does it move when it's &amp;quot;pulled&amp;quot;]]&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc3.jpg|thumb|600px|none|Fitting the M4 with the &amp;quot;Solid Stock&amp;quot; turns it into a Benelli M4 Tactical. Note that the &amp;quot;Long barrel&amp;quot; modification is also installed here, giving the shotgun its proper barrel lenght. That mod will also increase the capacity to 10 rounds.]] &lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc1.jpg|thumb|600px|none|With the &amp;quot;Short Barrel&amp;quot; mod, the shotgun becomes a Benelli M4 NFA. Here the &amp;quot;Collapsed Stock&amp;quot; mod is additionally installed. Note that the barrel is slightly too short.]] &lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|450px|Benelli M4 NFA Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc2.jpg|thumb|600px|none|With both the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Solid Stock&amp;quot; installed, one can use the Benelli M4 NFA Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG(**)==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 KSG holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KSG iron sights.jpg|thumb|600px|none|Iron sights. Which are Daniel Defense A1 BUIS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights1.jpg|thumb|600px|none|The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights2.jpg|thumb|600px|none|The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.]] &lt;br /&gt;
[[File:PD2 KSG pewpew.jpg|thumb|600px|none|Pumping the KSG.]] &lt;br /&gt;
[[File:PD2 KSG reloading1.jpg|thumb|600px|none|Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?]] &lt;br /&gt;
[[File:PD2 KSG reloading2.jpg|thumb|600px|none|Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12(**)==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the ''Street Sweeper''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB(**)==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] was added with &amp;quot;The Butcher's BBQ Pack&amp;quot; as the &amp;quot;Steakout 12G&amp;quot;, possibly a pun on the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] model (ironically, a standard Ithaca 37 was added later with the &amp;quot;Goat Simulator&amp;quot; DLC) &lt;br /&gt;
&lt;br /&gt;
It's possible to flick between semi and automatic fire in-game, something not possible on real AA-12s. They are full-auto only.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|500px|The MPS AA-12 CQB without its magazine - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 left.jpg|thumb|600px|none|&amp;quot;O-24&amp;quot; is scribbled on the magazine.]] &lt;br /&gt;
[[File:PD2 AA12 right.jpg|thumb|600px|none|Note that the bolt is closed on the preview screen, showing that it is very nicely detailed.]] &lt;br /&gt;
[[File:PD2 AA12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AA12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AA12 reloading1.jpg|thumb|600px|none|Reloading. just about to fully insert a magazine.]] &lt;br /&gt;
[[File:PD2 AA12 reloading2.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:PD2 AA12 misc4.jpg|thumb|600px|none|The AA-12 tricked out with a rail (that has a pointless shell holder) fitted with a Sightmark Sure Shot or similar model reflex sight, a 20-round drum mag, and a fictional suppressed barrel. Note that the drum magazine is translucent, it visibly empties as the shotgun fires. This was the first magazine in-game to have this feature, the later animation update added this detail to more magazines.]] &lt;br /&gt;
[[File:PD2 AA12 misc1.jpg|thumb|none|600px|As the Payday chef BBQs some nearby cars, Jiro takes a closer look at his AA-12, discovering that the bolt is closed!]]&lt;br /&gt;
[[File:PD2 AA12 misc2.jpg|thumb|none|600px|Later that day, as they storm the Commissar's penthouse, Jiro takes a look again, this time discovering that the bolt is properly open. Why the AA-12 fluctuates between a closed and open bolt (sometimes in the middle of a game) is unknown.]]&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|500px|The MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 misc3.jpg|thumb|600px|none|Fitting the CQB with the long barrel modification turns it into a regular AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37(**)==&lt;br /&gt;
Along with the &amp;quot;Goat Simulator&amp;quot; DLC (where do they get these ideas?) a full-size [[Ithaca 37|Ithaca 37 Riot]] was added, oddly as a secondary weapon. Called &amp;quot;GSPS 12G&amp;quot; in-game as a rather obvious parody of the &amp;quot;Deer Slayer Police Special&amp;quot; variant. It incorrectly holds 7 rounds in the standard 4-round tube magazine.&lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 gauge]]&lt;br /&gt;
[[File:PD2 Ithaca37 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca37 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Ithaca 37 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca 37 iron sights.jpg|thumb|600px|none|Iron sights, or rather a bead sight.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading1.jpg|thumb|600px|none|Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading2.jpg|thumb|600px|none|Reloading. Chambering a shell.]]&lt;br /&gt;
[[File:PD2 Ithaca 37 misc.jpg|thumb|600px|none|The Ithaca 37 with the Riot Barrel and Stakeout Grip. Interestingly, neither actually match their namesake configurations, as the Riot Barrel is closer to the length of a Stakeout (the default length more closely resembles the actual Riot barrel), but the Stakeout Grip is simply a sawn-off version of the default stock rather than a dedicated pistol grip.]]&lt;br /&gt;
[[File:PD2 Ithaca37 misc2.jpg|thumb|600px|none|[[No Country for Old Men#Remington 11-87|No Ithaca for old men]].]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887(**)==&lt;br /&gt;
The [[Winchester Model 1887]] was added with the Biker Character Packs and is called the &amp;quot;Breaker 12G&amp;quot; in-game. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing one shell directly into the chamber then placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading all seven shells into the tube magazine.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:PD2 1887 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 holding.jpg|thumb|600px|none|Rust (voice acted by [[Ron Perlman]]) holding his recently washed Model 1887.]]&lt;br /&gt;
[[File:PD2 1887 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 1887 misc1.jpg|thumb|600px|none|Cycling the action after firing, note the new shell being chambered.]] &lt;br /&gt;
[[File:PD2 1887 misc2.jpg|thumb|600px|none|Cycling the lever after the last round been fired reveals that the chamber is empty. Nice attention to detail.]] &lt;br /&gt;
[[File:PD2 1887 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new shell.]] &lt;br /&gt;
[[File:PD2 1887 reloading2.jpg|thumb|600px|none|Loading up on more shells, note that the magazine tube is loaded.]] &lt;br /&gt;
[[File:PD2 1887 reloading3.jpg|thumb|600px|none|Then after feeding his 1887, Rust decides to snap his fingers with a spin-cock. Trying to pull a spin-cock with a normal-sized lever is a bad idea.]]&lt;br /&gt;
[[File:PD2 1887 misc3.jpg|thumb|600px|none|The Model 1887 cut down to a short barrel...]] &lt;br /&gt;
[[File:PD2 1887 misc4.jpg|thumb|600px|none|...and an 1887 with a long barrel, treated receiver (adding a case-hardened finish, which somehow increases accuracy and stability) and a full stock. Note that cutting down or extending the barrel will also do the same for the magazine tube, but as with most of the other tube-fed shotguns doing so will not affect its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision Six12|Crye Precision SIX12]] was added during &amp;quot;Hoxton's Housewarming Party&amp;quot; as a secondary shotgun. It's called &amp;quot;Goliath 12G&amp;quot; in-game and is based on the 2nd prototype. &lt;br /&gt;
&lt;br /&gt;
Modifications include a short barrel for extra compactness and a custom-made quick-detach silencer, a strange addition since the SIX12 does have a proprietary suppressor system in reality that consists of a SilencerCo Salvo-12 and a dedicated foregrip sleeve. The already-in-game Salvo-12 is available as an option for a suppressor, albeit as an ordinary muzzle extension instead of the specialized barrel group it belongs to; due to how weapon animations work in PAYDAY 2, taking the foregrip away in favor of the sleeve would require a new set of animations altogether to accommodate it, which is currently not compatible with the Diesel engine's limitations.&lt;br /&gt;
[[file:Crye Precision SIX12 2015.jpg|thumb|450px|none|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:PD2 Six12 left.jpg|thumb|600px|none|Note the Magpul MVG foregrip.]] &lt;br /&gt;
[[File:PD2 Six12 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 Six12 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty cylinder.]] &lt;br /&gt;
[[File:PD2 Six12 reloading2.jpg|thumb|600px|none|About to insert a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The first three machine guns (The RPK, M249 Para and HK21E) were added in the second &amp;quot;Gage weapon pack&amp;quot; DLC. The &amp;quot;Gage Historical Pack&amp;quot; introduced the MG-42 and the &amp;quot;CrimeFest 2015&amp;quot; update introduced the Ksp 58. These weapons can only be technically hip-fired, as aiming nominally zooms in on the weapon instead of using the sights, and are very inaccurate. The bipods could initially not be used but during the very same CrimeFest event that introduced the Ksp 58, a new attachment called the &amp;quot;Lion bipod&amp;quot; was added to all MGs, allowing the player to deploy them and fire more accurately and with almost no recoil. One cannot move when the bipod is deployed however.&lt;br /&gt;
&lt;br /&gt;
While they are all categorized as LMGs in game, the HK21E, MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)&lt;br /&gt;
==Izhmash RPK(**)==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|500px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 RPK left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 RPK right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new drum.]]&lt;br /&gt;
[[File:PD2 RPK reloading2.jpg|thumb|600px|none|Reloading. Chambering a new round.]] &lt;br /&gt;
[[File:PD2 RPK modified left.jpg|thumb|600px|none|For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy ''and'' stability but ''increases'' damage.]] &lt;br /&gt;
[[File:PD2 RPK74mag.jpg|thumb|none|600px|There is an unused [[RPK-74M]] type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.]]&lt;br /&gt;
[[File:PD2 variousAKs.jpg|thumb|600px|none|The RPK seen along with various other AKs in the new safehouse. Note that this model still has its bipod despite it not being present on the current weapon model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 Para(**)==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 SAW Paratrooper version with 200-round ammo box  - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|Note the SAW's folded bipod fitting nicely into its handguard. As part of the gun's model, these remain attached to the weapon even with the Lion Bipod mod present, resulting in the M249 having two sets of bipods.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M249 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M249 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommended.]] &lt;br /&gt;
[[File:PD2 M249 shooting.jpg|thumb|600px|none|Blasting away with the M249 Para, note the brass and disintegrating belt links.]] &lt;br /&gt;
[[File:PD2 M249 reloading1.jpg|thumb|600px|none|Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason. The last visible round in the belt actually corresponds to the 4th or 5th-to-last count of ammunition, meaning the last three or so bullets are conjured up out of nowhere in order to keep the lead flying.]] &lt;br /&gt;
[[File:PD2 M249 reloading2.jpg|thumb|600px|none|Reloading. About to fit in some more bullets.]] &lt;br /&gt;
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his full-stocked M249 Para. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]] &lt;br /&gt;
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his own full-stocked M249 Para. The NPC version of the M249 Para holds 225 rounds instead of the regular flavor's 200.]] &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo box - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc1.jpg|thumb|600px|none|The Soild Stock and Long Barrel attachments turn the M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].]] &lt;br /&gt;
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc2.1.jpg|thumb|600px|none|Fitting the Railed Foregrip and Soild Stock to the M249 makes it resembles the [[FN_Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], it still has the STANAG magwell however.]]&lt;br /&gt;
[[File:PD2 ZealTeamDozer.jpg|thumb|600px|none|The &amp;quot;Zeal Team&amp;quot; Dozer with his Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E(**)==&lt;br /&gt;
Returning from the previous installment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch HK21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style  diopter drum rear-sight rather than the Export variant's own. It has a canted front grip in order to make it easier to hold. &lt;br /&gt;
[[file:HK21E.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E reloading1.jpg|thumb|none|600px|Reloading. A little button is pressed in order to release the box mag.]]&lt;br /&gt;
[[file:PD2 HK21E reloading2.jpg|thumb|none|600px|Reloading. Inserting a new box.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42(**)==&lt;br /&gt;
The [[MG42#MG42|MG 42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the machine guns.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PD2 MG42 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MG42 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|Reloading. Seating a new drum.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|After seating the belt and closing the top cover, the charging handle is pulled.]]&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:PD2 MG42 misc1.jpg|thumb|none|600px|Modified version of the MG 42. The &amp;quot;Light Barrel&amp;quot; modification gives it the barrel of its predecessor, the [[MG34|MG 34]].]]&lt;br /&gt;
[[file:PD2 MG42 misc2.jpg|thumb|none|600px|MG 42 modified with the &amp;quot;Heatsinked Suppressed Barrel&amp;quot;, based on the DLT-19 Heavy Blaster Rifle from ''[[Star Wars]]'' (which was actually made from an MG 34).]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|The old MG42 model, before it had its bipod removed.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240==&lt;br /&gt;
Although called &amp;quot;Ksp 58&amp;quot; in-game, after the Swedish version of the [[FN MAG 58]] and even has the distinctive Swedish green lacquer finish, it is actually modeled after the [[M240|FN M240B]], denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of &amp;quot;CrimeFest 2015&amp;quot; and along with it the ability to use a bipod with Machine Guns.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ksp 58 B.jpg|thumb|none|500px|Carl Gustaf Ksp 58 B  - 7.62x51mm NATO. For comparison]]&lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|600px|none|The &amp;quot;Ksp 58&amp;quot;.]]&lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;]]&lt;br /&gt;
[[File:PD2 M240 reloading1.jpg|thumb|600px|none|Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.]]&lt;br /&gt;
[[File:PD2 M240 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new ammo box.]]&lt;br /&gt;
[[File:PD2 M240 misc1.jpg|thumb|600px|none|The M240 fitted with the &amp;quot;Lion's bipod&amp;quot; and &amp;quot;Plastic stock&amp;quot;, the latter being more in line with a proper M240 stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the ''[[Point Break (2015)|Point Break]]'' heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update. &lt;br /&gt;
&lt;br /&gt;
Every in-game sniper rifle is listed here with the exception of the TTI TR-1 Ultra-lite, which is under &amp;quot;Assault rifles&amp;quot; instead.&lt;br /&gt;
==Remington MSR (**)==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at level 15. It holds 10 rounds in the magazine.&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|450px|Remington MSR with Harris bipod and Leupold Mark 4 scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 MSR left.jpg|thumb|none|600px|Note that this wooden body is entirely fictional.]]&lt;br /&gt;
[[File:PD2 MSR right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MSR holding.jpg|thumb|none|600px|The standard scope for all sniper rifles is based off the Schmidt &amp;amp; Bender 1-8x24 PM Short Dot.]]&lt;br /&gt;
[[File:PD2 MSR misc1.jpg|thumb|none|600px|The reticle of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the reticle shape or color on this scope.]]&lt;br /&gt;
[[File:PD2 MSR bolt cycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:PD2 MSR reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 MSR reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 MSR reloading3.jpg|thumb|600px|none|Cycling the bolt to chamber a round, or rather, an empty case.]] &lt;br /&gt;
[[File:PD2 MSR misc2.5.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;Tactical Aluminium body&amp;quot; &amp;quot;Sniper Suppressor&amp;quot; and the &amp;quot;Theia Magnified Scope&amp;quot; (actually a Leupold Mark 4 LR/T 8.5-25x50mm (30mm) M1 Illum. Ret fitted with a Barrett BORS)]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Tactical 2 (**)==&lt;br /&gt;
The [[Blaser R93|Blaser R93 Tactical 2]] was added with the Gage Sniper Pack and appears as the &amp;quot;R93&amp;quot;. Unlocked at level 35, it serves as the middle ground between the Remington MSR and Barrett M95 offered in the same pack. While visually resembling the LRS2 PSR variant, its claimed chambering of .338 Lapua Magnum identifies it as the Tactical 2 model. The R93 holds 6 rounds in a 5-round magazine.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 Tactical 2 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 R93 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 bolt cycle.jpg|thumb|600px|none|Cycling the straight-pull bolt.]] &lt;br /&gt;
[[File:PD2 R93 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 R93 reloading2.jpg|thumb|600px|none|Putting in a new one. The previous &amp;quot;mag-in&amp;quot; animation of the R93 shows a distinct lack of feed lips on the magazine, which is stunning when the mag is upended for a reload without the ammo inside flying all over the place. While the mag itself still lacks the lips, this newer, more tame animation conveniently obscures that fact while also making it much less of an issue.]] &lt;br /&gt;
[[File:PD2 R93 reloading3.jpg|thumb|600px|none|Chambering a round. Note that there's an actual bullet in the chamber. The feed lips are still missing, however.]] &lt;br /&gt;
[[Image:R93SemiWeightRifle.jpg|thumb|none|500px|Blaser R93 Semi Weight Sporting Rifle - .308 Winchester. The same rifle is offered in a &amp;quot;Sporting&amp;quot; configuration.]]&lt;br /&gt;
[[File:PD2 R93 misc1.jpg|thumb|600px|none|The R93 fitted with the &amp;quot;Wooden Body&amp;quot; giving it a similar look to the rifle pictured above.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95 (**)==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2900''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid '''10000''' damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:PD2 M95 left.jpg|thumb|none|600px|The bipod is unfortunately just for show.]]&lt;br /&gt;
[[File:PD2 M95 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M95 misc.jpg|thumb|600px|none|A closer look at the markings.]] &lt;br /&gt;
[[File:PD2 M95 bolt cycle.jpg|thumb|600px|none|Cycling the bolt which produces a rather odd sound effect.]] &lt;br /&gt;
[[File:PD2 M95 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 M95 reloading2.jpg|thumb|600px|none|...and inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine (**)==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the &amp;quot;Nagant&amp;quot;, it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|500px|none|Mosin Nagant M1907 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Nagant right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant iron sights.jpg|thumb|none|600px|Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon! Also of note is the lack of a firing pin adjustment knob.]]&lt;br /&gt;
[[file:PD2 Nagant bolt cycle.jpg|thumb|none|600px|Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.]]&lt;br /&gt;
[[file:PD2 Nagant reloading1.jpg|thumb|none|600px|Reloading. Pressing in a clip with some 7.62x54R...]]&lt;br /&gt;
[[file:PD2 Nagant reloading2.jpg|thumb|none|600px|...and then chambering a round.]]&lt;br /&gt;
[[file:PD2 Nagant misc3.jpg|thumb|none|600px|The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.]]&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|500px|none|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc1.jpg|thumb|600px|none|The Mosin Nagant can be modified with a M38 carbine length barrel...]] &lt;br /&gt;
[[file:M9130.jpg|thumb|500px|none|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc2.jpg|thumb|600px|none|...and a full length M91/30 one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 (**)==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant, the iron sights are usable, unlike the Nagant however, the irons are the basic sights with the scope being a modification.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|500px|none|Winchester Model 1873 with octagon barrel - .44-40 caliber]]&lt;br /&gt;
[[File:PD2 M1873 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 irons.jpg|thumb|600px|none|Iron sights. The front sight post is barely visible.]] &lt;br /&gt;
[[File:PD2 M1873 cycle1.jpg|thumb|600px|none|Cycling the lever after hip-firing the rifle produces this animation.]] &lt;br /&gt;
[[File:PD2 M1873 cycle2.jpg|thumb|600px|none|When aiming and firing however, this animation is used.]] &lt;br /&gt;
[[File:PD2 M1873 reloading1.jpg|thumb|600px|none|Reloading. Loading up the magazine tube.]] &lt;br /&gt;
[[File:PD2 M1873 reloading2.jpg|thumb|600px|none|Chambering a new round.]] &lt;br /&gt;
[[File:PD2 M1873 misc1.jpg|thumb|600px|none|The Model 1873 decked out with its unique scope and suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 (**)==&lt;br /&gt;
The [[Walther WA 2000|Walther WA 2000 Generation 1]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It's called &amp;quot;Lebensauger .308&amp;quot; in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. While the .308 in the name would suggest the weapon is chambered in .308 Winchester, it is more likely to be based on a .300 Win Mag Gen 1 rifle. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|500px|none|Walther WA 2000 Gen 1 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 left.jpg|thumb|600px|none|Inventory preview of the WA 2000. Note the can-shaped flash hider which denotes a first generation model.]] &lt;br /&gt;
[[File:PD2 WA2000 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 WA2000 holding.jpg|thumb|600px|none|Bodhi preparing to zero in his WA 2000 at the range.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading1.jpg|thumb|600px|none|After pulling some sub-MOA groupings, he reloads the rifle. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading2.jpg|thumb|600px|none|About to load in a new one.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression. Not entirely sure what he's hoping to achieve in doing this however, as the WA 2000 has no backup ironsights to rely on, ol' Gage would be practically blind-firing the rifle in this state.]]&lt;br /&gt;
[[File:Wa2000_second_variant.jpg|thumb|500px|none|Walther WA 2000 Gen 2 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 Gen2 left.jpg|thumb|600px|none|Attaching the Langer Barrel mod turns the WA 2000 into a rough approximation of the second generation model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] was added along for free with the character Bodhi from the [[Point Break (2015)|Point Break remake]]. The rifle uses FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. &lt;br /&gt;
[[File:Win70-2.jpg|thumb|500px|none|Modern update of classic Winchester Model 70 with open sights - .30-06]]&lt;br /&gt;
[[File:PD2 M70 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 holding.jpg|thumb|600px|none|Bodhi holding on to his Model 70.]]&lt;br /&gt;
[[File:PD2 M70 iron sights.jpg|thumb|600px|none|Iron sights. Not the best place to put your thumb, however, as this could result in &amp;quot;shooter's thumb&amp;quot; a.k.a. getting whacked in the nose by your thumb knuckle due to the recoil.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle1.jpg|thumb|600px|none|Cycling the bolt. Note the round in the chamber.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle2.jpg|thumb|600px|none|Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty.]]&lt;br /&gt;
[[File:PD2 M70 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]]&lt;br /&gt;
[[File:PD2 M70 reloading2.jpg|thumb|600px|none|...and then inserting a full one.]]&lt;br /&gt;
&lt;br /&gt;
==DTA Stealth Recon Scout(**)==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tactical Arms Stealth Recon Scout A1 Covert]] was added with the release of the &amp;quot;John Wick Weapon Pack&amp;quot;. Along with the aforementioned Heckler &amp;amp; Koch P30L/Contractor, the SRS-A1 was ostensibly modeled to ape the rifle used by Wick in his movie, though the final weapon cannot be modified to resemble the source material. Named the &amp;quot;Desertfox Sniper Rifle&amp;quot;, it has a black and tan two-tone finish.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|500px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS left.jpg|thumb|600px|none|Note the 16&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; barrel, which is not offered in .338 Lapua Magnum, but in .308 Winchester instead. The minimum barrel length offered in .338LM is 18&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;.]] &lt;br /&gt;
[[File:PD2 SRS right.jpg|thumb|600px|none|Although hard to notice in this screenshot, the receiver texture claims this is the .338 Lapua Magnum variant of the Covert, which is at odds with its default barrel length as noted above.]]&lt;br /&gt;
[[File:PD2 SRS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SRS bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:PD2 SRS reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:PD2 SRS reloading2.jpg|thumb|600px|none|Fiddling in a new one.]] &lt;br /&gt;
[[File:PD2 SRS reloading3.jpg|thumb|600px|none|Chambering a new round. Note that the magazine is just barely visible.]] &lt;br /&gt;
[[File:PD2 SRS misc2.jpg|thumb|600px|none|The rifle fitted with its suppressor. Called &amp;quot;Silenced Barrel&amp;quot; in-game, the mod does not change the barrel to an integrally suppressed one, as the name would have one assume, instead it's just a suppressor attached to the end of the barrel.]]&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS misc1.jpg|thumb|600px|none|The Stealth Recon fitted with the &amp;quot;Long Barrel&amp;quot; mod. Note the quad-rail handguard, meaning that this mod was possibly based of the early model Stealth Recon, as the newer models use a keymod handguard.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov(**)==&lt;br /&gt;
The [[SVD Dragunov]] is available for people who own the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Out of all the weapons in the pack, the SVD is the only one to come with unique mods. It goes by the name &amp;quot;Grom&amp;quot; in-game, which translates into &amp;quot;thunder&amp;quot; in Russian. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] &lt;br /&gt;
[[File:PD2 SVD left.jpg|thumb|600px|none|Like with the Winchester M70 and Mosin Nagant in-game, the rifle doesn't use the iron sights by default. They have to be bought as a separate modification in order to be used.]] &lt;br /&gt;
[[File:PD2 SVD right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SVD 1.jpg|thumb|none|600px|Sokol watches a street with his Dragunov.]]&lt;br /&gt;
[[File:PD2 SVD 2.jpg|thumb|none|600px|Aiming. At the maximum field of view, it's hard to make out the front sight.]]&lt;br /&gt;
[[File:PD2 SVD 3.jpg|thumb|none|600px|Reloading the SVD.]]&lt;br /&gt;
[[File:PD2 SVD 4.jpg|thumb|none|600px|Inserting a mag into an empty SVD with an ACOG scope attached.]]&lt;br /&gt;
[[File:PD2 SVD 5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
[[File:PD2 SVD 6.jpg|thumb|none|600px|John waves his Dragunov at another heister.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher (**)==&lt;br /&gt;
The [[M79]] was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance. This can be dangerous to the player as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M79 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M79 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[file:PD2 M79 sightup.jpg|thumb|none|600px|M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.]]&lt;br /&gt;
[[File:PD2 M79 leaf sights.jpg|thumb|600px|none|Looking down the leaf sights.]] &lt;br /&gt;
[[File:PD2 M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent casing. Note the terrible trigger discipline.]] &lt;br /&gt;
[[File:PD2 M79 reloading2.jpg|thumb|600px|none|Inserting a new one to do some thumping.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L (**)==&lt;br /&gt;
The Butcher's BBQ Pack added a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:PD2 MGL left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL iron sights.jpg|thumb|none|600px|&amp;quot;Iron sights&amp;quot;]]&lt;br /&gt;
[[Image:PD2 MGL reloading1.jpg|thumb|none|600px|Reloading. About the swing out the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL reloading2.jpg|thumb|none|600px|The Mk 1L can take as long as 15 seconds(!) to reload if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.]]&lt;br /&gt;
[[Image:PD2 MGL reloading3.jpg|thumb|none|600px|Closing the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL misc1.jpg|thumb|none|600px|As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 (**)==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists. The only modifications the RPG can accept are sights. The backblast is also non-existent in this game.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The exhaust pipes on the warhead are just for show, the rocket engine does not actually ignite to guide the grenade down range. The warhead doesn't spin, either, and will fly straight out of the tube when fired.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|Reloading. The RPG is loaded with PG-7VL HEAT rockets. These also don't self destruct past their maximum range like the real steel. Granted there aren't ''that'' many opportunities to fire an RPG at those ranges in the game, but this is easily observable then the occasion presents itself.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher (**)==&lt;br /&gt;
The [[China Lake Launcher]], known as the &amp;quot;China Puff&amp;quot; in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.&lt;br /&gt;
[[Image:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|none|500px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:PD2 China Lake holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 China Lake iron sights.jpg|thumb|600px|none|Iron sights...]] &lt;br /&gt;
[[File:PD2 China Lake leaf sights.jpg|thumb|600px|none|...and the leaf sights. They are flipped up via some form of telepathy seemingly.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle1.jpg|thumb|600px|none|Cycling the pump to chamber a new grenade.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle2.jpg|thumb|600px|none|After the last grenade is fired the chamber is empty.]] &lt;br /&gt;
[[File:PD2 China Lake reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 China Lake misc.jpg|thumb|600px|none|Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==ATK XM25(**)==&lt;br /&gt;
The latest model of the [[XM25]] grenade launcher was added with the &amp;quot;Gage Spec Ops Pack&amp;quot; DLC. It has a very different unlocking method where the player has to find two keys and a box in four heists in order to unlock it. Known as the &amp;quot;Arbiter Grenade Launcher&amp;quot; in-game, it holds 5 rounds and does not come with its distinctive scope, thus restricting it to dumbfiring like any other launcher in the game, albeit the 25mm grenades travel faster and with less of an arc than the other 40mm grenade launchers.&lt;br /&gt;
[[Image:XM25-2015.jpg|thumb|none|450px|2015 ATK XM25 with new fire control system - 25x40mm]]&lt;br /&gt;
[[File:PD2 XM25 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XM25 right.jpg|thumb|600px|none|Note the open bolt, which is rather odd, as the XM25 fires from a closed bolt.]]&lt;br /&gt;
[[File:PD2 XM25 holding.jpg|thumb|600px|none|Jimmy visiting the bar with his new found friend.]] &lt;br /&gt;
[[File:PD2 XM25 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 XM25 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine with some struggle.]] &lt;br /&gt;
[[File:PD2 XM25 reloading2.jpg|thumb|600px|none|About to insert a new mag full of 25mm grenades.]] &lt;br /&gt;
[[File:PD2 XM25 reloading3.jpg|thumb|600px|none|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH(**)==&lt;br /&gt;
The [[M202 FLASH|M202A1 FLASH]] was added to the game with the release of the Scarface Heist DLC (not to be confused with the similarly-named Scarface '''Character''' DLC, which adds a HK417 instead (see above)). Extremely powerful damage-wise, the M202A1 is second only to the RPG-7 in terms of punch, while boasting a quadrupled magazine size and doubled the reserve capacity, though it has no compatible mods aside from boosts. &lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:PD2 M202 left remastered.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M202 right remastered.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M202 holding.jpg|thumb|600px|none|Here's Hoxton after trying out his new toy on an unfortunate Sosa thug.]]  &lt;br /&gt;
[[File:PD2 M202 aiming.jpg|thumb|600px|none|Aiming through the M202's scope.]]  &lt;br /&gt;
[[File:PD2 M202 reloading1.jpg|thumb|600px|none|Hoxton tops off his M202 with a hearty smack to the release latch.]] &lt;br /&gt;
[[File:PD2 M202 reloading2.jpg|thumb|600px|none|Loading in a new clip. Despite being loaded with orange-tipped warheads, these are not incendiary rockets. The in-game M202 exclusively fires standard HEAT projectiles.]] &lt;br /&gt;
[[File:PD2 M202 reloading3.jpg|thumb|600px|none|Tugging on the clip to lock the rockets in.]] &lt;br /&gt;
[[File:PD2 M202 holding2.jpg|thumb|600px|none|Hoxton taking a detailed look at his &amp;quot;[[Commando]] 101&amp;quot; while aspiring to one day become as badass as [[Arnold Schwarzenegger|Arnold]].]]&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] was added to PAYDAY 2 in Update #169.2 as the Compact 40mm. It serves as a rough equivalent to the M79 and fits into the secondary slot. Like most launchers, it deals great damage with every shot, but is also plagued with very low reserves and an equally-dismal replenishment rate from drops.&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|400px|none|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:PD2 M320 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M320 right.jpg|thumb|600px|none|Note the word &amp;quot;Patchett&amp;quot; printed onto the frame over where the &amp;quot;Sterling, VA&amp;quot; marking would be on the real weapon. That is a nod to the Sterling L2A1 from the Historical Pack, which uses Patchett as its in-game name.]]&lt;br /&gt;
[[File:PD2 M320 drawing.jpg|thumb|600px|none|Drawing the M320 has the user extend is stock. Note the clipping.]]  &lt;br /&gt;
[[File:PD2 M320 holding.jpg|thumb|600px|none|Having exhausted his book of bright ideas, Hoxton tries to spice up the gameplay by intimidating the shooting range dummy with his new launcher. Hopefully the distance between them is not enough to prime the explosive shot (it isn't, though launched grenades in PAYDAY 2 are contact-based, meaning they can explode right out the barrel when fired at a target this close, and the blast is all but guaranteed to shave off some health or armor).]]  &lt;br /&gt;
[[File:PD2 M320 aiming.jpg|thumb|600px|none|Iron sights. Disappointingly, the M320's leaf sight is not actually usable, not even as a gadget like that of the M79 and China Lake. It makes up for this by being compatible with optical mods, though, which replaces the entire sight piece with a screw-on rail for the scopes and such to sit on.]]  &lt;br /&gt;
[[File:PD2 M320 view left.jpg|thumb|600px|none|Left side of the M320.]]  &lt;br /&gt;
[[File:PD2 M320 view right.jpg|thumb|600px|none|Right side.]]  &lt;br /&gt;
[[File:PD2 M320 reloading1.jpg|thumb|600px|none|Hoxton tops off his M320 by opening up the breech...]] &lt;br /&gt;
[[File:PD2 M320 reloading2.jpg|thumb|600px|none|...dropping out the spent shell. Note how the primer remains unstruck...]] &lt;br /&gt;
[[File:PD2 M320 reloading3.jpg|thumb|600px|none|...slotting a new round in...]] &lt;br /&gt;
[[File:PD2 M320 reloading4.jpg|thumb|600px|none|...then making damn sure it stays in place with an open palm smack.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 could originally only be used with the right Technician skills. As of Update 100 however, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment.&lt;br /&gt;
[[File:PD2 C4 misc1.jpg|thumb|none|600px|Two pieces of C4 in Wolf's workshop.]]&lt;br /&gt;
[[File:PD2 C4 misc2.jpg|thumb|none|600px|Two C4 charges on a wall. The blue laser is the sensor variant while the red one is of the explosive kind.]]&lt;br /&gt;
[[File:PD2 C4 misc3.jpg|thumb|600px|none|3 sticks of C4 stuck to a safe.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers from time to time. Initially the smoke grenade model was reused for the flash bangs used by the police, but the flash finally got its own model in an update. &lt;br /&gt;
&lt;br /&gt;
A player-usable version was added as part of the Sangres Character Update and requires the appropriate perk unlocked to enable its use. Players are given infinite uses of their smoke grenades, though are entitled to only one at a time and with a short cooldown between each one. Unlike the police smoke grenade, the player-usable variant does more than just obstruct vision by decreasing nearby law enforcers' accuracy, while allowing those inside the smoke to dodge much of the incoming fire. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|A smoke grenade next to a dead Dozer.]]&lt;br /&gt;
[[file:PD2 M18 smoke grenade.jpg|thumb|none|600px|Inventory preview of the player-usable variant. Note that despite their print-on label and color-coded cap, these grenades emit whitish-lavender smoke when thrown instead of intense blue.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (**)==&lt;br /&gt;
The [[M67 hand grenade]] was added in the first &amp;quot;Gage Weapon Pack&amp;quot; DLC. Players who own the DLC will start a heist with three grenades and they can also buy a briefcase that holds three grenades that all players can pick up and use. One should be careful when throwing one however, as police gunfire can detonate the grenade if it's hit. &lt;br /&gt;
&lt;br /&gt;
Update 100 added another version of the grenade called the &amp;quot;HEF Grenade&amp;quot; that can be used by any player following the Steam group for Payday 2. They work exactly the same as the Aforementioned ones.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:PD2 M67 misc1.jpg|thumb|none|600px|The M67 grenade that was added with the &amp;quot;Gage Weapon Pack&amp;quot;. Note that the model originally used much lower resolution textures,]]&lt;br /&gt;
[[file:PD2 M67 misc2.jpg|thumb|none|600px|The &amp;quot;HEF Grenade&amp;quot;. Note the Overkill bomb attached to the pin.]]&lt;br /&gt;
[[file:PD2 M67 misc3.jpg|thumb|none|600px|A thrown grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate (**)==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added as a melee weapon in the &amp;quot;Gage Historical Pack&amp;quot;. It's referred to as the &amp;quot;Potato Masher&amp;quot; in-game. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:PD2 Model 24 misc1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Model 24 misc2.jpg|thumb|none|600px|Dragan swatting SWAT away from his backyard.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] was added in the &amp;quot;Hoxton's Housewarming Party&amp;quot; update under the misnomer of &amp;quot;Concussion Grenade&amp;quot;. Unlike the normally non-lethal flashbang, concussion grenades are offensive explosives that emit powerful shockwaves when detonated, which can be lethal up close. &lt;br /&gt;
&lt;br /&gt;
After an update, the law enforcers' own version of the flashbang has been updated to use this model.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD2 M84 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M84 misc2.jpg|thumb|600px|none|An M84 grenade on the floor. Note that the grenade's spoon actually flies off and is seen laying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
Another addition the game's arsenal of grenades is the [[AN-M14 Incendiary Grenade]] as part of &amp;quot;The Search for Kento&amp;quot; community event. As with the Molotov Cocktails, it sets enemies on fire, but does not create a fiery area-of-denial despite being essentially a handheld thermite charge; rather, it explodes more like a regular hand grenade.&lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:PD2 ANM14 1.jpg|thumb|none|600px|Throwing an incendiary grenade (which looks massive due to perspective) into a tire pyre.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Vulcan Minigun==&lt;br /&gt;
A Vulcan Minigun was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. But due to a recent patch, it's now able to pick up ammo drops from enemies. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source, though unlike most depictions of it in pop culture the in-game M134 does not need to be spooled up prior to firing, nor is the activity even possible during gameplay. It should be noted that this weapon is a fictional hybrid of the following non-fictional weapons: the M61 '''Vulcan''' and the GE M134 '''Minigun'''.&lt;br /&gt;
[[File:Tumblr olmwb3kjTa1r94kvzo3 500.jpg|thumb|none|400px|M61 '''Vulcan''' (note the drum magazine).]]&lt;br /&gt;
[[File:M134.JPG|thumb|none|600px|GE M134 '''Minigun''' (note the weapon's main body).]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|This is apparently a re-fitted Dillion Aero M134D, as it appears to have a motor clutch that stops the feeding as soon as the trigger is released.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M134 holding.jpg|thumb|none|600px|Houston holds the Hand Held Minigun. The Payday Gang must have recruited its members from a professional group of weight lifters, considering how they are able to deadlift a 48lbs+ gatling gun and lug it around without breaking a sweat. The CrimeFest 2015 updates have also removed the movement speed penalty for machineguns, meaning the Minigun is now no more cumbersome than a dinky Walther PPK.]]&lt;br /&gt;
[[file:PD2 M134 reloading1.jpg|thumb|none|600px|Houston hoists up the entire gun for a reload, which is no small feat considering his slender build. Reloading the minigun involves detaching the feed chute and the old drum with an audible *clang*...]]&lt;br /&gt;
[[file:PD2 M134 reloading2.jpg|thumb|none|600px|...then in with a new one. The feed chute is then clicked back into place and the gun is ready to spit lead again, neverminding the fact that the barrel cluster itself needs to be rotated a bit counter-clockwise to catch the ammo belt before it can fire anything.]]&lt;br /&gt;
[[file:PD2 M134 misc1.jpg|thumb|none|600px|The M134 with &amp;quot;The stump barrel&amp;quot; and &amp;quot;I'll take half that kit&amp;quot; (the latter coloring parts of the weapon red, persumably making the weapon lighter, but also cutting down the total amount of ammo that one can carry). As stated above, Crimefest 2015 removed the speed penalty with LMGs and the Minigun. However, they neglected to remove the speed buffs for cut down minigun parts at the same time, leading to the ability to run nearly twice as fast with a MINIGUN then any other weapon in the game. This was thankfully later patched. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|The original sentry gun in game.]]&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 turret1.jpg|thumb|600px|none|The Sentry Gun was updated from a MP5K briefcase contraption to this P90 contraption. This is the standard version...]] &lt;br /&gt;
[[File:PD2 P90 turret2.jpg|thumb|600px|none|and this is the suppressed version. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
In the opening live-action title sequence, Chains wields an airsoft [[HK416|Heckler &amp;amp; Koch HK416D]] rifle.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416D - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2HK416.jpg|thumb|none|600px|The airsoft HK416D from the game's introductory video.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The motel overrun by Russian mobsters in the &amp;quot;Hotline Miami&amp;quot; job has [[M18A1 Claymore]] booby traps randomly placed on some of the door frames to the rooms.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:PD2 Claymore.jpg|thumb|none|600px|As it turns out, Chains brought the right kind of VHS to this inn.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Iron_Man&amp;diff=1059531</id>
		<title>Talk:Iron Man</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Iron_Man&amp;diff=1059531"/>
		<updated>2016-10-29T03:38:36Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Word or phrase */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pics are just place holders until better shots of the weapons can be found.  Thanks (MPM2008)&lt;br /&gt;
&lt;br /&gt;
==Just a question==&lt;br /&gt;
Why there's nothing about Iron Man and Iron Monger's own, armor-mounted arsenals ? Iron Man used flight stablizers as his primary firearm through the film and also he used rocket launchers, mounted on his shoulders in [[RoboCop]] style scene. There was also custom flamethrower on his very first armor. I forget, what was actually used by Iron Monger, but something was mounted on it's armor, i remember. --[[User:Kloga|Kloga]] 08:32, 21 May 2010 (UTC)    &lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
&lt;br /&gt;
:We should refer to them by their actual name - the Ten Rings, not as &amp;quot;Taliban&amp;quot;. Even though the Ten Rings is obviously supposed to be a Taliban-like jihadist group, they're still not the Taliban proper.&lt;br /&gt;
&lt;br /&gt;
Wrong! the ten rings is a fictional chinese founded ultra rationaist group, they take their names from the iron man villain the mandarin who weilds the ten rings of power, this name is a tip of the hat to an enemy we may see by the 3rd movie - captain snikt&lt;br /&gt;
** Looks like you were correct. [[User:Chitoryu12|Chitoryu12]] 00:05, 7 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trailer Picture ==&lt;br /&gt;
&lt;br /&gt;
It says that the guy's sleeve is in the way of the M4 Carbine's pistol grip, but to me it just looks as if the M4 was photoshopped out of the pic, then superimposed back on it, pointing away from Stark's head. Note the position of the owner's hands and how his finger seems to be wrapped around a trigger where there is no trigger. Just pointing out. [[User:Spartan198|Spartan198]] 08:50, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
== tank ==&lt;br /&gt;
&lt;br /&gt;
The tank that stark trashes when he goes back to Afghanistan in armor seems like and Abrams(likely produced by stark in the film universe) , but its unclear to me how is Stane supposed to smuggle tanks to Afghanistan without anyone noticing, guns are of course easy I mean couple of boxes of rockets and firearms are pretty much easy, but tanks he would have to requisition a cargo plane and that would probably come up in reports and the board would notice it&lt;br /&gt;
&lt;br /&gt;
::Dude, that's not an Abrahms, it's a Chieftain tank.  The flat secondary fuel tanks on the rear skirts is the tip off plus it sits too high to be an Abrahms.  The Brits sold their Chieftain tanks to Iran, Iraq, Jordan, Kuwait and Oman.  They're all over the Middle East. [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:18, 24 October 2009 (UTC)&lt;br /&gt;
thanks for the explain I don't really know much about tanks&lt;br /&gt;
&lt;br /&gt;
Speaking of, we should probably add the Chieftain's main gun, and the possibility that it was using something like the XM1111 Mid-Range Munition, since it was able to lock on and hit a very fast, very small target in the air... not exactly something tanks are designed to do. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 18:11, 30 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 / general writing style ==&lt;br /&gt;
&lt;br /&gt;
On the pic where RDjr. fires a rifle, from the deletet scenes:&lt;br /&gt;
&lt;br /&gt;
What the heck is with you guys and the expression &amp;quot;for some reason... (...he uses the magazine housing instead of the foregrip to steady his aim.)&amp;quot;?  First, there is a reason. Tony Stark (previous to his capture) used to build weapons, not fire them and furthermore it may well be assumed that Obediah was in charge, as Tony prefers to drink and party hard than work from 9 to 4. But what is far more important: If you dont have a clue, don't let the reader know it! Just leave it out! For good! - Wade Wilson&lt;br /&gt;
&lt;br /&gt;
::Sorry, that old writing from a member who was known for capping on actors's stances, but when IMFDB started actively discouraging our members from writing sarcastic comments, everyone pretty much moderated their tone.  Don't worry about that type of comment.  Usually when we find it, now we reword it to not sound like we are insulting the actor :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:03, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wade Wison - heh, thats should be in a yellow caption box, no? - capain snikt&lt;br /&gt;
&lt;br /&gt;
In CQC and alot of tactical training involves holding tightly on the mag well...so there really is a reason he does that...because thats the way a real combative would do it, and you would defently do it if your stock was all the way forward like in the picture. -Spades of Columbia&lt;br /&gt;
&lt;br /&gt;
==Raza's weapon==&lt;br /&gt;
&lt;br /&gt;
I just watched this movie on Blu-Ray recently, and it looks to me as though the assault rifle used by Raza is an [[M4A1]] with an AG36, not a G36K. When he and his men are recovering the remains of the original Iron Man suit (after Tony Stark has escaped), you see the weapon slung on his back from a distance, and it's clearly some type of AR. You can also see in one closer view that it has a Magpul stock. -[[User:MT2008|MT2008]] 21:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Armorer==&lt;br /&gt;
Just to let you know. The armorer of this film is [http://www.imdb.com/name/nm0271713/ David Fincl], who is best known for supplying weapons for [[The Hurt Locker]], [[Iron Man]], [[Flags of Our Fathers]], [[Gran Torino]], [[Transformers: Revenge of the Fallen]], and such.- [[User:Kenny99|Kenny99]] 14:33, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==SAWs==&lt;br /&gt;
They look like standard M249s rather than MK46s. If you look at the image at full size, you can make out full length barrels and the shape of an M249 heat shield can be seen on the third gun from the front. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 7 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Word or phrase ==&lt;br /&gt;
&lt;br /&gt;
You know the gatling gun the Iron Monger had? Well, the end of it's barrel does highly resemble the 30mm General Electric GAU-8/A Avenger. But what is the word or phrase I'm looking for on this attachment or part of the gatling gun? Like, is it &amp;quot;compensator&amp;quot;, &amp;quot;barrel shroud&amp;quot;, or &amp;quot;suppressor&amp;quot;? Because I found this similar part on the M61 Vulcan (https://en.wikipedia.org/wiki/M61_Vulcan The first picture on top of the page). Most of the pictures on wikipedia show the m61 without that attachment at the end of it's barrels. However, the GE GAU-8/A Avenger had that attachment/part positioned differently on it's barrels. So what is the word or term I'm looking for for this part/attachment? Compensator, Suppressor, or Shroud? Because I wanna design this part for my ripped minigun model from Payday 2 to make it look cool. And not many guns (like sniper rifles, miniguns, and rocket/grenade launchers) have compensators.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 23:38, 28 October 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1045554</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1045554"/>
		<updated>2016-08-22T04:46:20Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Browning M2HB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PS4, Xbox One&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money, with the exception of certain items that have no cost to add&lt;br /&gt;
&lt;br /&gt;
In addition to this, the Gage Weapon Pack #01 DLC introduced select-fire to weapons, and DLC owners unlock access to special addons that enable locking a weapon permanently in one fire mode, along with frag grenades. The later Gage Weapon Pack #02 DLC introduced machine guns and knives to the game. Owners of the Gage Mod Courier DLC are able to unlock a special set of free modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and some lock weapon addons to specific achievements rather than random drops. The Gage Sniper Pack introduced armor-piercing sniper rifles to the game. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. All firearms in Payday 2 are capable of performing a &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation, though as is common with most contemporary non-tactical shooters, none of them retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As a final addition, the October 22, 2014 patch introduced akimbo weapons, which are wielded as primary weapons but are mostly identical to their single-wielded versions (aside to obvious penalties to their accuracy and recoil control). This list of weapons has expanded over time to include seven sets of pistols and three sets of sub-machine guns. Formerly, only players that had the Hitman perk deck or the Akimbo skill were able to use these weapons, though as of Update 100 (June 2, 2016) any player may use them without any skill investment at all&lt;br /&gt;
&lt;br /&gt;
As of Update #65 (The first person animation update) All base game guns (except for the Taurus Raging Bull aka Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them, on top of that, it's is possible to see the bullets in the transparent magazines of weapons such as the JP36 (G36K), Commando 553 (SG 552-2), Kobus 90 (P90) etc.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The first weapon the new players can use (alongside the Colt Model 733) is a [[Glock 17]]. It is given to the player for free as soon as they start the game. It goes by the name &amp;quot;Chimano 88&amp;quot; in-game (the 88 possibly being a reference to Pistol 88, the Swedish army's designation for the Glock 17, which is their service weapon) In the early days of Payday 2, it could only use one of three suppressors, though additional mods compatible with it has since been added. The mod selection for the Glock 17 is strangely limited. It can't, for example, use the extended magazine the Glock 18 and 22 can use for whatever reason.&lt;br /&gt;
&lt;br /&gt;
It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that ''should'' add two more rounds, but it doesn't. &lt;br /&gt;
It is one of seven pistols that can be dual-wielded.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (Generation 3) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G17 left.jpg|thumb|none|600px|Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.]]&lt;br /&gt;
[[File:PD2 G17 right.jpg|thumb|none|600px|#14 is scribbled just below the extractor.]]&lt;br /&gt;
[[file:PD2 G17 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 G17 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G17 reloading1.jpg|thumb|none|600px|Reloading. Dumping the dry mag...]]&lt;br /&gt;
[[file:PD2 G17 reloading2.jpg|thumb|none|600px|...inserting a full one...]]&lt;br /&gt;
[[file:PD2 G17 reloading3.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[file:PD2 G17 cops.jpg|thumb|none|500px|A regular Police Officer with a Glock 17. Note the attached (and low quality) Streamlight TLR 1 weaponlight, they never actually use it. These types of cops are also occasionally seen with the [[Taurus Raging Bull]].]]&lt;br /&gt;
[[file:PD2 G17 shield.jpg|thumb|none|500px|A shield cop with his Glock 17, neither they ever use the weaponlight. This is also great view of the higher quality NPC Streamlight TLR 1 weaponlight model only provided in some of Overkill's renders.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine instead of 7 or 8 as in reality, it's Extended Mag modification gives it the model of a Kimber 10-round magazine but it holds 16 rounds. It is one of the seven pistols that can be dual-wielded. It is also seen in the background in several menus.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 1911LO reloading1.jpg|thumb|none|600px|Reloading. Dropping the &amp;quot;dry&amp;quot; magazine that has bullets textured inside in it.]]&lt;br /&gt;
[[file:PD2 1911LO reloading2.jpg|thumb|none|600px|Reloading. Inserting a mag. Note the clipping.]]&lt;br /&gt;
[[file:PD2 1911LO misc2.jpg|thumb|none|600px|Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Springfield Armory 1911 Lightweight Operator.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Springfield Armory 1911 Lightweight Operator.]]&lt;br /&gt;
'''Springfield Armory 1911 Lightweight Operator Akimbo'''&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the Akimbo Lightweight Operators.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Akimbo Lightweight Operators.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Akimbo Lightweight Operators.]]&lt;br /&gt;
[[File:PD2 1911LO misc.jpg|thumb|600px|none|The LO on a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round capacity instead of 15. Presently, it is one of the seven pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|Note that for some reason it's modeled with [[Beretta 92 pistol series#Beretta Model 92S|Beretta Model 92S]] grip panels meant for a heel-magazine release.]]&lt;br /&gt;
[[file:PD2 92FS holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 92FS reloading1.jpg|thumb|none|600px|Reloading. About to insert a fresh mag...]]&lt;br /&gt;
[[file:PD2 92FS reloading2.jpg|thumb|none|600px|...hitting the slide release.]]&lt;br /&gt;
'''Akimbo'''&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds Akimbo 92FS Centurions.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads Akimbo 92FS Centurions.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Akimbo 92FS Centurions.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of Update 13, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. The hammer is always shown cocked after every shot despite none of the characters ever cocking the hammer.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the Taurus Raging Bull.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims the Taurus Raging Bull.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Taurus Raging Bull.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player somehow reloads all six rounds at the same time without using a speed-loader.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Pistol whipping with the Taurus Raging Bull.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Taurus Raging Bull.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, decent damage, and low accuracy. It comes with a slightly incorrect 20-round magazine (actually 19), and a tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the Glock 18C.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims the Glock 18C.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Glock 18C.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Glock 18C.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Pistol whipping with the Glock 18C. Note large cut-out in the slide for the ported barrel, denoting this as a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Glock 18C.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Glock 18C.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] goes by the everlasting nickname Deagle in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel. &lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:PD2 DE left.jpg|thumb|none|600px|Like the Glock 17, the Desert Eagle has no markings on the slide.]]&lt;br /&gt;
[[File:PD2 DE right.jpg|thumb|none|600px|Note the scratched out serial number just above the grip.]]&lt;br /&gt;
[[file:PD2 DE holding.jpg|thumb|none|600px|Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.]]&lt;br /&gt;
[[file:PD2 DE iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 DE misc1.jpg|thumb|none|600px|The slide cycling as the gun is fired.]]&lt;br /&gt;
[[File:PD2 DE reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine filled with bullets...]]&lt;br /&gt;
[[file:PD2 DE reloading2.jpg|thumb|none|600px|...and then ''really'' racking the slide. There must be some malfunction with the slide release as the slide doesn't lock back once the gun is dry.]]&lt;br /&gt;
[[file:PD2 DE misc2.jpg|thumb|none|600px|The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds Akimbo Desert Eagles.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads Akimbo Desert Eagles.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Akimbo Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical(*)==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP45 Tactical]] appears as the Interceptor .45 and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). It is one of seven pistols that can be dual-wielded (along with all variants below). It is incorrectly shown fitted with a Heckler &amp;amp; Koch Jet-Funnel mag-well extension and extended magazines that were only designed for and fit the 9mm and .40 S&amp;amp;W versions of the USP. &lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
[[File:PD2 USP T left.jpg|thumb|none|600px|note Jet-Funnel mag-well extension]]&lt;br /&gt;
[[File:PD2 USP T right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 USP reloading1.jpg|thumb|none|600px|Reloading. Inserting a mag...]]&lt;br /&gt;
[[file:PD2 USP reloading2.jpg|thumb|none|600px|...then the slide release is hit. Here the slide is just a blink away from locking into battery.]]&lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.]]&lt;br /&gt;
[[File:PD2 USP E left.jpg|thumb|600px|none|The UPS Tactical becomes a USP Expert if fitted with the &amp;quot;Expert Slide&amp;quot;.]]&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:PD2 USP M right.jpg|thumb|600px|none|It can also be turned into an USP Match with the &amp;quot;Match Slide&amp;quot;. Fitting this mod on the pistol will give the slide a stainless finish.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C(*)==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds (actually 15 in real life or 17 with the +2 base-plate shown in-game) and can be modified in most of the same ways as the Glock 18C. It has a unique red fiber-optic front sight, a flared magazine well, and an OD green frame. The Custom becomes a Glock 35 if equipped with the &amp;quot;Long Slide&amp;quot; modification. This is one of the seven pistols that can be dual-wielded&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (Generation 3) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the Custom Glock 22C.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims the Custom Glock 22C.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Custom Glock 22C.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Custom Glock 22C.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Pistol whipping with the the Custom Glock 22C. Note the slide cut-outs for the ported barrel, denoting this as a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Custom Glock 22C.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Custom Glock 22C.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26(*)==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK(**)==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds instead of 6 (.380 ACP) or 7 (.32 ACP) rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 PPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:PD2 PPK reloading2.jpg|thumb|none|600px|Reloading. Tugging the slide to release it.]]&lt;br /&gt;
===Walther PP===&lt;br /&gt;
Modifying a Walther PPK with the &amp;quot;Long Slide&amp;quot; turns it into a [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]].&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 PPK PP1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP2.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R(**)==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] in .40 S&amp;amp;W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&amp;amp;W model.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 P226 reloading1.jpg|thumb|none|600px|Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.]]&lt;br /&gt;
[[file:PD2 P226 reloading2.jpg|thumb|none|600px|Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.]]&lt;br /&gt;
[[file:PD2 P226 reload.jpg|thumb|none|600px|The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS(*)==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously power, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar [[Taurus Judge]] in the ''[[Max Payne (2008)|Max Payne]]'' movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|Note that the shells are too long and clip through the front of the gun.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the Taurus 4510PLYFS.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims the Taurus 4510PLYFS. The hole on the hammer is in fact the keyhole of Taurus' patented Revolver Security System.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Taurus 4510PLYFS.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Taurus 4510PLYFS.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Pistol whipping with the Taurus 4510PLYFS.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Taurus 4510PLYFS.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Taurus 4510PLYFS.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;(**)==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase at reputation level 23 by buying the Gage Historical Pack DLC. It has rather high damage (equivalent to the 92FS Centurion or PPK), but is hindered by its 10-round magazine and a somewhat slower reload.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|Preview of the C96, right side.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the Mauser C96.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|Aiming the Mauser C96.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|Reloading the Mauser C96. Owing to how the weapon operates in reality, its bolt is a magic one that locks back on its own upon pressing the reload button.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|An empty reload has the player remove the stripper clip by pulling and releasing the bolt. In reality, this would not safely eject the clip so much as it would shatter it and likely cause a horrific jam. The tactical reload animation, where the bolt releases back into battery on its own upon removal of the clip, is more correct.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Pistol whipping with the Mauser C96.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified version of the Mauser C96, with a pistol red dot sight, a micro laser aiming module on a side-mounted rail, a 20-round removable magazine from the M712 &amp;quot;Schnellfeuer&amp;quot; variant, and a &amp;quot;Damper.L 44 Nozzle&amp;quot; to give it the barrel of the DL-44 Heavy Blaster Pistol from ''[[Star Wars]]''.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified version of the Mauser C96, this time with a suppressor and a scope. Like the nozzle, this scope, the &amp;quot;Barrel Sight 44&amp;quot;, is based on that of the DL-44 blaster from ''Star Wars''.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid===&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the &amp;quot;Precision Barrel&amp;quot; and &amp;quot;Holster Stock&amp;quot;.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 with detachable holster/stock - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|Preview of the C96 carbine, right side.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the Mauser C96 carbine. Note that both hands are still on the pistol grip.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|Aiming the C96 carbine.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|Reloading the C96 carbine. Being just the standard Broomstick with a specific set of attachments, it obviously has the same reloading animation.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|This includes the incorrect empty-reload. Incidentally, magazine attachments cannot change a weapon's animations, either, so reloading the detachable, 20-round &amp;quot;Schnellfeuer&amp;quot; magazine would still involve inserting ten rounds from the top via a clip.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Melee attack of the Mauser C96 carbine.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|A Mauser C96 carbine, modified with the two DL-44-based attachments, a laser aiming module underneath the scope, and a 20-round magazine.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Another modified C96 carbine, with a pistol red dot sight, a suppressor, and a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;(**)==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the &amp;quot;LEO Pistol&amp;quot; as part of the Butcher DLC along with the VHS-D2 rifle. Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The pistol comes with an olive drab frame and has two slide mods, the &amp;quot;Custom Slide&amp;quot; and &amp;quot;Long Slide&amp;quot;. The Custom Slide oddly adds a ported 4&amp;quot; original XD model slide and the Long Slide adds a stainless steel XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 Competition series slide which despite its name is the same length as the standard slide (which seems to be a fictional 5&amp;quot; version). Both the mod slides have &amp;quot;5.25&amp;quot; marked on the sides despite nether of the slides/barrels actually being 5.25 inches.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; with 4.5 inch barrel - .45 ACP]]&lt;br /&gt;
[[File:XDM 5.25 Two-tone .40 S&amp;amp;W.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 with two-tone finish – .40 S&amp;amp;W. To show the 5.25 slide.]]&lt;br /&gt;
[[Image:Xd9v10.jpg|thumb|none|350px|Springfield Armory XD-9 V10 with 4 inch barrel - 9x19mm. To show the 4&amp;quot; ported XD slide.]]&lt;br /&gt;
[[File:PD2 XDM right.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; is erroneously shown with an ambidextrous slide release and takedown lever(!)]] &lt;br /&gt;
[[File:PD2 XDM holding.jpg|thumb|600px|none|Chains with his XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] &lt;br /&gt;
[[File:PD2 XDM iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 XDM reloading1.jpg|thumb|600px|none|Reloading. Releasing the empty mag.]] &lt;br /&gt;
[[File:PD2 XDM reloading2.jpg|thumb|600px|none|Shoving in a new one. While there is a bullet modeled nicely on top the magazine, the peep windows show that the rest of the mag is empty.]] &lt;br /&gt;
[[File:PD2 XDM reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:PD2 XDM misc1.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Long Slide&amp;quot;, it's not actually as long as a real 5.25 slide.]] &lt;br /&gt;
[[File:PD2 XDM misc2.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Custom Slide&amp;quot;. Note &amp;quot;5.25&amp;quot; on the the 4&amp;quot; XD slide.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army(**)==&lt;br /&gt;
A [[Single Action Army]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the Butcher's Western Pack DLC. By default it is the 7.5&amp;quot; &amp;quot;Cavalry&amp;quot; model, but the &amp;quot;Shootout Barrel&amp;quot; and &amp;quot;Precision Barrel&amp;quot; modifications turn it into the 5.5&amp;quot; &amp;quot;Artillery&amp;quot; and 12&amp;quot; &amp;quot;Buntline Special&amp;quot; models respectively. When firing the weapon, the player character will fan the hammer. The Single Action Army cannot be modified with other modifications, limited only to the two barrels stated above, a stock, and a pistol grip modification.&lt;br /&gt;
&lt;br /&gt;
The in-game revolver operates in strange and bizarre ways not seen on the real Single Action Army. The weapon is absurdly powerful for an antique revolver of this caliber, massively dwarfing the Bronco .44 and Deagle in stopping power despite both of them faring the other way around in reality. The extractor rod on the Peacemaker is also never used to remove spent cartridges, the player character simply opens the loading gate and puts in fresh rounds, the fired casings falling out on their own.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model. - .45 Long Colt]]&lt;br /&gt;
[[File:2015-05-08 00006.jpg|600px|thumb|none|Right side of the 7.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00007.jpg|600px|thumb|none|Left side of the 7.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00027.jpg|600px|thumb|none|Drawing the Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00029.jpg|600px|thumb|none|&amp;quot;Cavalry&amp;quot; Single Action Army in idle]]&lt;br /&gt;
[[File:2015-05-07 00031.jpg|600px|thumb|none|Iron sights]]&lt;br /&gt;
[[File:2015-05-07 00033.jpg|600px|thumb|none|Opening the loading gate]]&lt;br /&gt;
[[File:2015-05-07 00036.jpg|600px|thumb|none|Loading a round in, note how the player character never seem to remove the spent cartridges with the extractor rod, they just pop out of the chamber on their own and fresh bullets are then loaded. Also note the hammer in fully cocked a.k.a. &amp;quot;ready-to-fire&amp;quot; position, which is not a very safe thing considering the activity in question.]]&lt;br /&gt;
[[File:2015-05-07 00038.jpg|600px|thumb|none|Snapping the loading gate closed, yeah I winced too.]]&lt;br /&gt;
[[File:2015-05-07 00054.jpg|600px|thumb|none|Pistol whipping with the Single Action Army]]&lt;br /&gt;
[[File:2015-05-09 00030.jpg|600px|thumb|none|A Modified &amp;quot;Cavalry&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt]]&lt;br /&gt;
[[File:PAYDAY2SingleActionArmyArtilleryPreview.jpeg|600px|thumb|none|Right side of the 5.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00010.jpg|600px|thumb|none|Left side of the 5.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00057.jpg|600px|thumb|none|Idle]]&lt;br /&gt;
[[File:2015-05-07 00058.jpg|600px|thumb|none|Reloading]]&lt;br /&gt;
[[File:2015-05-09 00024.jpg|600px|thumb|none|A Modified &amp;quot;Artillery&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:2015-05-08 00011.jpg|600px|thumb|none|Right side of the 12&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00012.jpg|600px|thumb|none|Left side of the 12&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00066.jpg|600px|thumb|none|Idle]]&lt;br /&gt;
[[File:2015-05-07 00067.jpg|600px|thumb|none|Reloading]]&lt;br /&gt;
[[File:2015-05-09 00023.jpg|600px|thumb|none|A Modified &amp;quot;Buntline Special&amp;quot; Single Action Army]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M(**)==&lt;br /&gt;
The [[Mateba Autorevolver|Mateba 2006M]] was added into the game with the Alesso Heist DLC. It's called &amp;quot;Matever .357&amp;quot; in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell]].  It's chambered in .357 Magnum and holds a correct 6 rounds.&lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|360px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Mateba 2006M PD2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Mateba 2006M ingame PD2.jpg|thumb|none|600px|The Player holding the Mateba 2006M]]&lt;br /&gt;
[[File:Mateba 2006M reload PD2.jpg|thumb|none|600px|Reloading the Mateba. Notice the unusual cylinder placement of the 2006M]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 PL(**)==&lt;br /&gt;
The [[Jericho 941|IWI Jericho 941 PL]] was be added in the Point Break heists DLC. It's called &amp;quot;Baby Deagle&amp;quot; in game, referencing Magnum Research marketing of the Jericho as a &amp;quot;Baby Eagle&amp;quot;. The weapon has the ejection port marked as 9x19 (9 Parabellum), however it has a magazine capacity of 12 rounds, indicating a .40 caliber variant. The standard 9mm variant has a capacity of 15 rounds. Additionally, the Jericho has the silver guide rod of the 941's chambered in .41 AE, if the intention was to have the Jericho chambered in that caliber, it would explain its whooping 150 damage per shot, very close to the Desert Eagle in game. &lt;br /&gt;
The PL can be modified with the &amp;quot;Spike kit&amp;quot; which makes it resemble the older steel framed [[Jericho 941|Jericho 941 F]], on top of that it can be modified with the &amp;quot;Spike grip&amp;quot; which gives it a very similar appearance as the Jericho 941 R used by Spike Spiegel in [[Cowboy Bebop#Jericho 941 R|Cowboy Bebop]]&lt;br /&gt;
[[file:IWI Jericho941-PL.jpg|thumb|350px|none|IWI Jericho 941 PL, current production polymer framed model - 9x19mm]]&lt;br /&gt;
[[File:PD2 941 RPL trailer3.jpg|thumb|600px|none|Bohdi reloads his 941 in the trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer1.jpg|thumb|none|600px|The Jericho 941 PL seen in the Point Break heist trailer, note the threaded extended barrel. It is notably a model with a decocker lever, Bohdi is shown decocking the pistol before holstering it in the trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer2.jpg|thumb|600px|none|The new character Bohdi about to flick the decocker.]]&lt;br /&gt;
[[File:PD2 941 RPL right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 941 RPL left.jpg|thumb|600px|none|9x19 is stamped on the ejection port.]]&lt;br /&gt;
[[File:PD2 941 RPL holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 941 RPL iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 941 RPL reloading.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Jericho 941 F stainless.jpg|thumb|350px|none|Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left1.jpg|thumb|600px|none|The 941 modified into a [[Jericho 941 F]] with the &amp;quot;Spike kit&amp;quot;]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Jericho 941 F misc1.1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Jericho 941 F misc1.2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CB.941.Poseidon.JPG|thumb|350px|none|A Non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left2.jpg|thumb|600px|none|Adding the &amp;quot;Spike grip&amp;quot; to the former will make it look like Spike Spiegel's 941 R from Cowboy bebop. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Jericho 941 F misc2.1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Jericho 941 F misc2.2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov Concern PL-14 Lebedev==&lt;br /&gt;
&lt;br /&gt;
The Russian [[PL-14 Lebedev]] prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the &amp;quot;White Streak Pistol&amp;quot; in-game. It is incorrectly depicted with a 12-round magazine capacity instead the real life 15-round capacity, even with its &amp;quot;Extended Magazine&amp;quot; mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.&lt;br /&gt;
[[Image:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm]]&lt;br /&gt;
[[File:PD2 PL14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 PL14 reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine with no bullets, classic...]] &lt;br /&gt;
[[File:PD2 PL14 reloading2.jpg|thumb|600px|none|...and then hitting the slide release.]] &lt;br /&gt;
[[File:PD2 PL14 misc1.jpg|thumb|600px|none|The PL-14 with its two unique mods, an extended magazine and a &amp;quot;prototype&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The &amp;quot;Mark 10&amp;quot; is actually based on a [[MAC-10#MAC-11|Ingram MAC-11]] and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:PD2 Mac11 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 left.jpg|thumb|600px|none|It comes standard with the sliding stock fully extended but there's no mod that actually allows you to retract the stock or even remove it. The only other option is the Skeletal Stock, which adds an even bulkier stock.]] &lt;br /&gt;
[[File:PD2 Mac11 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Mac11 misc2.jpg|thumb|600px|none|Peeking in on the right side of the weapon clearly shows that the bolt is closed, which is incorrect as MAC-11s fire from a open bolt, even though the charging handle is correctly in the rear position.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the magazine as if the gun had a thumb mag-release, despite the fact that the MAC-11 has a heel mag-release.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading3.jpg|thumb|600px|none|And at last pulling the charging handle in a rather strange manner.]] &lt;br /&gt;
[[File:PD2 Mac11 misc3.jpg|thumb|600px|none|The extended 32-round magazine for the MAC-11 which only adds a measly 8 rounds.]] &lt;br /&gt;
[[File:PD2 Mac11 misc1.jpg|thumb|600px|none|The MAC-11 used by various gangsters in-game. Note that it has a unique flashlight attached to it that is never seen used. Also note the tape on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and starts out as an MP5A4 but can be changed, via the combination of different mods, into a MP5A5, MP5/10, MP5SD5, MP5SD6, or MP5KA4. The Cloaker enemy has a cut down pseudo MP5/40 with an A3 stock and various mods that only they can use, as of update 61 however, it's possible to use the MP5 with 10mm ammo. The actual weapon is not converted into an actual MP5/10 however, as it lacks the bolt release.&lt;br /&gt;
&lt;br /&gt;
As of update 97.4, it's possible to dual wield MP5s. These dual-wielded MP5s lack stocks and it is not possible to attach them.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Adjustable Stock&amp;quot; turns the in-game weapon into an MP5A5.]]&lt;br /&gt;
[[Image:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|The unique MP5/40 wielded by the Cloaker enemy. Didn't help him much... &amp;lt;br&amp;gt; It lacks the bolt release of a true MP5/40.]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|The &amp;quot;Straight Magazine&amp;quot; turns it into a mostly-accurate MP5/10; like the Cloaker's version it lacks the bolt release.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Ninja Barrel&amp;quot; takes the form of the MP5SD's integral suppressor; an otherwise-unmodified Compact-5 with it most closely resembles the SD5.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|Combining the Ninja Barrel with the Adjustable Stock instead produces an MP5SD6.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|The &amp;quot;Sehr Kurze Barrel&amp;quot; and the &amp;quot;Bare Essentials Stock&amp;quot; produce something similar to the MP5KA4, missing only the integrated foregrip.]]&lt;br /&gt;
[[file:MP5A4 PD2 idle.jpg|thumb|none|600px|Holding the MP5A4.]]&lt;br /&gt;
[[file:MP5A5 PD2 Iron sights.jpg|thumb|none|600px|Iron sights of the MP5A5.]]&lt;br /&gt;
[[file:MP5SD6 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5SD6.]]&lt;br /&gt;
[[file:MP5.10 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5/10.]]&lt;br /&gt;
[[file:MP5KA4 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5KA4. Sokol resorts to gently pushing down the bolt instead of going for the ubiquitous slap.]]&lt;br /&gt;
[[File:PD2 MP5 cops.jpg|thumb|500px|none|A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.]]&lt;br /&gt;
'''Akimbo'''&lt;br /&gt;
[[File:PD2 MP5 akimbo left.jpg|thumb|600px|none|Preview of Akimbo Compact-5s. Other than stocks, twin MP5s have access to the same pool of attachments as a single one.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo holding.jpg|thumb|600px|none|Dallas with his two MP5s.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo aiming.jpg|thumb|600px|none|Aiming the MP5s produces the expected results. At least it's better than nothing...?]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading1.jpg|thumb|600px|none|Reloading. Somehow dropping the magazines with both hands full.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading2.jpg|thumb|600px|none|Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc1.jpg|thumb|600px|none|Running with twin MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc2.jpg|thumb|600px|none|John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the [[The Matrix#Heckler &amp;amp; Koch MP5K|good ol' days]]. Note the lack of an ambidextrous fire-selector, something that would have been very handy when dual-wielding any gun.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the TangoDown vertical foregrip. The &amp;quot;Solid Stock&amp;quot; comes standard in the MP9N-A4 model, the 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px|In-game.]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 PS90.jpg|thumb|600px|none|The P90 fitted with the long barrel. It's not quite the same length as the PS90 and it has a standard P90 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928(*)==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the Thompson M1928.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims the Thompson M1928.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Thompson M1928. Note how the charging handle isn't locked back when the reload is started, which in reality would make the &amp;quot;L&amp;quot; drum unable to be removed.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads the Thompson M1928.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Melee attack of the Thompson M1928.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Thompson M1928.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Thompson M1928.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45(**)==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and incorrectly holds 40 rounds in the magazine instead of 36, though it is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC. The in-game weapon is based on the military version of the M/45, as evident by the lack of a fire selector.&lt;br /&gt;
&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|450px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the Carl Gustav M/45.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims the Carl Gustav M/45.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Carl Gustav M/45.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Carl Gustav M/45.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Melee attack of the Carl Gustav M/45.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Carl Gustav M/45.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Carl Gustav M/45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2(**)==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec-Ops SMG&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default and the Extended Mag mod gives it a 40-round magazine that only holds 32 rounds.&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|Note the underbarrel rail slightly differs in shape from the real deal, as the &amp;quot;Spec-Ops&amp;quot; was released in December 2013, which predates the actual MP7A2.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the MP7A2.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims the MP7A2.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the MP7A2.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the MP7A2.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Melee attack of the the MP7A2.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Heckler &amp;amp; Koch MP7A2. The player has to pay up in order to extend the stock for some strange reason.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Heckler &amp;amp; Koch MP7A2.]]&lt;br /&gt;
[[file:PD2 MP7A2 reload.jpg|thumb|none|600px|Reloading the MP7A2 with several mods, including it's unique suppressor, extended magazine, laser, and Trijicon sight. The animation has surprisingly remained unchanged unlike most other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion(**)==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine clamped to the side of the one in the gun, somehow it feeds from both at the same time.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the Vz.61 Skorpion.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims the Vz.61 Skorpion.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Vz.61 Skorpion.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Vz.61 Skorpion.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Melee attack of the Vz.61 Skorpion.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Vz.61 Skorpion.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Vz.61 Skorpion. Note the clamped together magazines of the &amp;quot;Extended Magazine&amp;quot; modification.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9(**)==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds. &lt;br /&gt;
&lt;br /&gt;
In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
&lt;br /&gt;
However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:PD2 Tec9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:PD2 Tec9 reloading1.jpg|thumb|600px|none|Reloading. Inserting a twenty round magazine.]] &lt;br /&gt;
[[File:PD2 Tec9 reloading2.jpg|thumb|600px|none|Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This &amp;quot;mistake&amp;quot; was not fixed in the new animation for the weapon, despite it still being held at an angle that makes this mistake very obvious.]] &lt;br /&gt;
&lt;br /&gt;
===Intratec AB-10===&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi(**)==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds instead of 32 and comes equipped with the distinctive &amp;quot;K&amp;quot; foregrip by default.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the Uzi.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims the Uzi.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Uzi.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Uzi.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Melee attack of the the Uzi.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the IMI Uzi.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1(**)==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|400px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the Sterling L2A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims the Sterling L2A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Sterling L2A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Sterling L2A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Melee attack of the Sterling L2A1.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Sterling L2A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Sterling L2A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the Sterling L2A1. Note the foregrip based on the E-11 Blasters from [[Star Wars]].]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L34A1(**)===&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Suppressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to 30, closer to the correct 34. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|400px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the Sterling L34A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims the Sterling L34A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Sterling L34A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Sterling L34A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Melee attack of the Sterling L34A1.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Sterling L34A1.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Sterling L34A1.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9(**)==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as &amp;quot;Jacket's Piece&amp;quot; and is unlocked for purchase by buying the Jacket Character Pack. It holds a correct 32 rounds and has a after-market vertical foregrip in place of the barrel nut.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD/Cobray M11/9 with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 holding.jpg|thumb|none|600px|The player holds the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 aim.jpg|thumb|none|600px|The player aims the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 1.jpg|thumb|none|600px|The player reloads the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 2.jpg|thumb|none|600px|The player reloads the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 mele.jpg|thumb|none|600px|Melee attack of the Cobray M11/9.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 1.jpg|thumb|none|600px|Modified Version of the Cobray M11/9.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 2.jpg|thumb|none|600px|Modified Version of the Cobray M11/9.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector(**)==&lt;br /&gt;
The [[KRISS Vector]] was added with the Gage Ninja Pack DLC. It's called &amp;quot;Kross Vertex&amp;quot; in-game. It can be modified with a long barrel to make it resemble the Vector CRB, which is the civilian semi-auto only variant. The weapon also has its own unique suppressor. The weapon holds 30 rounds in the &amp;quot;25+&amp;quot;-round magazines.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|KRISS Vector - .45 ACP]]&lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Reloading. Note that the actual bolt release isn't pressed, instead the surface underneath is.]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc1.jpg|thumb|600px|none|Sydney reloading her Vector. Note that it no longer has a foregrip, it's still held as it has one however. Whether this is a bug or intentional hasn't been confirmed.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi(**)==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the Yakuza Character Pack.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Reloading. Note how there is no bullet in the chamber.]]&lt;br /&gt;
[[File:Micro Uzi PD2 left modified.jpg|thumb|none|600px|Modified.]]&lt;br /&gt;
[[File:Micro Uzi PD2 right modified.jpg|thumb|none|600px|Modified.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-2M Veresk==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by [[Sharlto Copley]] from the movie ''[[Hardcore Henry]]''. The weapon is called &amp;quot;Heather&amp;quot; ingame, which is Veresk translated to English. It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats are a copy-and-paste (sans the rate of fire and stability) of the [[MAC-10#Cobray M11/9|Cobray M11/9]] (Jacket's Piece)&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:PD2 SR2 left.jpg|thumb|600px|none|Here you can see the fire-selector is set to full-auto...]] &lt;br /&gt;
[[File:PD2 SR2 right.jpg|thumb|600px|none|...and the safety is set to fire!]] &lt;br /&gt;
[[File:PD2 SR2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 SR2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag...]] &lt;br /&gt;
[[File:PD2 SR2 reloading2.jpg|thumb|600px|none|...inserting a new one...]] &lt;br /&gt;
[[File:PD2 SR2 reloading3.jpg|thumb|600px|none|...and pulling the charging handle. Note the coke stains on Jimmy's suit.]]&lt;br /&gt;
[[File:PD2 SR2 misc1.jpg|thumb|600px|none|The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in russain, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.]]&lt;br /&gt;
'''Akimbo'''&lt;br /&gt;
[[File:PD2 SR2 akimbo left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo reloading.jpg|thumb|600px|none|Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|The  GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]&lt;br /&gt;
[[File:PD2 UMP45 misc.jpg|thumb|600px|none|A dropped UMP45.]]&lt;br /&gt;
&lt;br /&gt;
=Carbines / Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
The K23 and [[AKMSU]] count as SMG's in-game, but are actually carbines, therefor their entries will appear here.&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the ''AMCAR'', the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the [[G36K]] (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified Model 733, aside from the &amp;quot;Mil-Spec&amp;quot; magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It's simply called AK Rifle and holds 30 rounds. It can become a regular [[AK-74]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|501px|Izhmash AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AKS74 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKS74 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKS74 reloading ett.jpg|thumb|none|600px|Reloading. Rocking in a new mag...]]&lt;br /&gt;
[[file:PD2 AKS74 reloading2.jpg|thumb|none|600px|...then pulling the charging handle. One can make out a round in the chamber.]]&lt;br /&gt;
[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called &amp;quot;Assault Rifles&amp;quot; They always come in twos and the models are noticeably higher quality than the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gasblock. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available, though the FBI Files claims them to be chambered in higher-caliber rounds than the normal weapon. &lt;br /&gt;
&lt;br /&gt;
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 without carrying handle - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M4 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M4 misc1.jpg|thumb|none|600px|The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.]]&lt;br /&gt;
[[file:PD2 M4 holding.jpg|thumb|none|600px|Unlike a lot of shooters, the M4A1 in Payday 2 has the fire selector set to full-auto instead of safe or some other ungodly location.]]&lt;br /&gt;
[[file:PD2 M4 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M4 reloading1.jpg|thumb|none|600px|Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.]]&lt;br /&gt;
[[file:PD2 M4 reloading2.jpg|thumb|none|600px|Not worried about this shortcoming, he loads the gun with the magazine anyway...]]&lt;br /&gt;
[[file:PD2 M4 reloading3.jpg|thumb|none|600px|...and then chambers one of the two bullets with the bolt release.]]&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|500px|The Z-M LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 misc2.jpg|thumb|none|600px|Fitting a M4A1 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the [[Z-M LR 300|Z-M LR 300ML]]. It's not a complete copy however, more like an approximation.]]&lt;br /&gt;
[[File:SalientArmsTier1 AR.jpg|thumb|500px|none|Salient Arms International GRY rifle - 5.56x45mm]] &lt;br /&gt;
[[File:SAITierOne.jpg|thumb|500px|none|Salient Arms International Tier One AR-15 - 5.56x45mm]] &lt;br /&gt;
[[File:PD2 M4 misc3.jpg|thumb|600px|none|Fitting the M4A1 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.]]&lt;br /&gt;
[[File:PD2 M4 cops1.jpg|thumb|500px|none|An FBI...]] &lt;br /&gt;
[[File:PD2 M4 cops2.jpg|thumb|500px|none|...SWAT...]] &lt;br /&gt;
[[File:PD2 M4 cops3.jpg|thumb|500px|none|...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual in-game NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.]] &lt;br /&gt;
[[File:PD2 M4 taser.jpg|thumb|500px|none|A Taser with his M4A1.]] &lt;br /&gt;
[[File:PD2 M4 snipers.jpg|thumb|500px|none|And finally the snipers with theirs, note the laser.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 (Military Version) - 5.56x45mm]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|450px|Thales F90 is a future replacement for the Australian F88 Austeyr - 5.56x45mm]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:AUG A2 PD2 modified left.jpg|thumb|none|600px|Modified Version. Here the weapon has been modified with the Raptor polymer body, making the weapon resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
[[file:AUG A2 PD2 modified right.jpg|thumb|none|600px|Modified Version.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the AK.762 and is unlocked at reputation level 16.It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a [[AKM]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AKMS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine.]] &lt;br /&gt;
[[File:PD2 AKMS reloading2.jpg|thumb|600px|none|Reloading. A round can be seen in the chamber as the charging handle is pulled.]] &lt;br /&gt;
[[File:PD2 AKMS Gold right.jpg|thumb|600px|none|The Gold AKMS in all its fugly glory.]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS misc1.jpg|thumb|600px|none|The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They are the only enemies so far to do so.]] &lt;br /&gt;
[[File:PD2 AKMS misc2.jpg|thumb|600px|none|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] makes an appearance as the &amp;quot;JP36&amp;quot;, unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this JP is a KV. The proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
[[File:PD2 G36C cops.jpg|thumb|600px|none|A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.]]&lt;br /&gt;
[[File:PD2 G36C cops1.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|450px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 K23B Mk48.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reload like this (As of update 65, the AMR-16 has received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14==&lt;br /&gt;
A [[M14|Springfield Armory M14]] with a McMillan M2A stock and a short 16&amp;quot; barrel appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now the only weapon with multiple fire modes that defaults to semi-auto. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]]. &lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|500px|Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO. A real Mk 14 has a 18&amp;quot; barrel as opposed to the 16&amp;quot; one in-game.]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px|Note fire-selector below the rear sight.]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 reloading1.jpg|thumb|none|600px|Reloading. Here the weapon has been modified with a SAGE EBR Chassis to resemble a Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 reloading2.jpg|thumb|none|600px|Reloading. Payday 2 could be one of the first games where the bolt release is used to chamber a new round on an M14-type rifle instead of giving the charging handle a pull.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 right.jpg|thumb|none|600px|Modified Version of the M14 DMR in a SAGE EBR Chassis.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the M14 DMR in a JAE 100 G3 stock.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other three Kalashnikov rifles.&lt;br /&gt;
&lt;br /&gt;
As of update 97.4, it's possible to dual wield AKMSUs. These dual-wielded AKMSUs lack stocks and it is not possible to attach any&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|450px|Izhmash AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMSU left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKMSU right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKMSU holding.jpg|thumb|none|600px|Dallas admiring his huge stack of cash that he sadly can not spend on guns.]]&lt;br /&gt;
[[file:PD2 AKMSU iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKMSU reloading1.jpg|thumb|none|600px|Reloading. About to karate-chop the magazine out of the gun...]]&lt;br /&gt;
[[file:PD2 AKMSU reloading2.jpg|thumb|none|600px|...off it goes!]]&lt;br /&gt;
[[file:PD2 AKMSU quadmag.jpg|thumb|none|600px|Chains about to insert a quad stack magazine...]]&lt;br /&gt;
[[file:PD2 AKMSU reload.jpg|thumb|none|600px|...and finally racking the charging handle.]]&lt;br /&gt;
[[File:PD2 AKMS misc3.jpg|thumb|600px|none|Russian &amp;quot;light&amp;quot; mercs and (formerly) the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.]]&lt;br /&gt;
'''Akimbo'''&lt;br /&gt;
[[File:PD2 AKMSU akimbo right.jpg|thumb|600px|none|This is a bad idea.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo holding.jpg|thumb|600px|none|...but Dallas don't care.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo reloading.jpg|thumb|600px|none|Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AKMS allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remains the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|450px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).]]&lt;br /&gt;
[[file:PD2 AIMR.jpg|thumb|none|600px|A presumable AIMR heavily dressed in new furniture with a nice PBS-1 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the '''AK5''', all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Cesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;. Decorated here with a yellow laser module and a Lancer L5 magazine.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
[[File:PD2 AK5 reloading1.jpg|thumb|600px|none|The reload animation has since been updated to be more conventional.]] &lt;br /&gt;
[[File:PD2 reloading2.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the FN Ak's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an [[M16A1]] handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|500px|none|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M16 left.jpg|thumb|600px|none|The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. Putting an actual 30 round mag in gun gives it 38 rounds.]] &lt;br /&gt;
[[File:PD2 M16 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] &lt;br /&gt;
[[File:PD2 M16 reloading2.jpg|thumb|600px|none|Reloading. Pulling the charging handle.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Colt M16A4.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Colt M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2(**)==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note the empty, translucent magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note that the magazine is not only full but also has the appropriated amount of ammo in it!]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Reloading. Hitting the bolt release.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:SIG 552-2 PD2 modified left.jpg|thumb|none|600px|Modified version. Notice the railed handguard.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 modified right.jpg|thumb|none|600px|Modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H(**)==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears as the &amp;quot;Eagle Heavy Rifle&amp;quot; and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|Reloading. For some reason the charging handle doesn't lock back, so instead it's pulled to chamber a new round. In the original animation the bolt release was used instead.]]&lt;br /&gt;
[[File:PD2 SCAR-H misc1.jpg|thumb|600px|none|After receiving some buckshot, a former Murkywater PMC drops his SCAR-H. Note the AN/PEQ-15 IR designator on top of the front-rail.]] &lt;br /&gt;
[[File:PD2 SCAR-H misc2.jpg|thumb|600px|none|Ditto.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator. Note that the rail extension is for an AR-15 and not the SCAR platform.]]&lt;br /&gt;
[[File:SCAR-H PD2 modified right.jpg|thumb|none|600px|Modified version.]]&lt;br /&gt;
&lt;br /&gt;
==FN  FAL(**)==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] appears as the &amp;quot;Falcon Rifle&amp;quot; and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops. It notably has a DSA railed upper-receiver.  &lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 FAL left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 FAL right.jpg|thumb|none|600px|Note the DSA upper-receiver.]]&lt;br /&gt;
[[File:PD2 FAL holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 FAL iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 FAL reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine...]] &lt;br /&gt;
[[File:PD2 FAL reloading2.jpg|thumb|600px|none|...then finishes by racking the charging handle.]] &lt;br /&gt;
&lt;br /&gt;
===DSA SA58 OSW===&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] with the &amp;quot;CQB Foregrip&amp;quot;, &amp;quot;Tactical Grip&amp;quot;, and &amp;quot;CQB Stock&amp;quot; modifications.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|500px|DSA SA58 OSW - 7.62x51mm NATO]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Version of the FN FAL modified into a DSA SA58 OSW.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Romat===&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; and &amp;quot;Wooden Stock&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL rear sight, DSA upper-receiver, and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1(**)==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion Rifle&amp;quot; and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds instead of 25.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|I]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the FAMAS F1.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims the FAMAS F1.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Melee attack of the FAMAS F1.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the FAMAS F1.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS G1===&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped on the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; was called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like the FAMAS F1, It still incorrectly holds 30 rounds.&lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 1.jpg|thumb|none|600px|Modified Version of the FAMAS G1.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 2.jpg|thumb|none|600px|Modified Version of the FAMAS G1.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62(**)==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds instead of 25, a higher than real life ROF, and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|500px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Galil holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Galil iron sight.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Galil reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet, even though there was more than one left...]] &lt;br /&gt;
[[File:PD2 Galil reloading2.jpg|thumb|600px|none|Reloading. Rocking in a new mag.... with one bullet.]] &lt;br /&gt;
&lt;br /&gt;
===IMI Galil MAR/Galil 7.62 Hybrid===&lt;br /&gt;
A [[Galil#Galil MAR|IMI Galil MAR/Galil 7.62 Hybrid]] is created if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like the Galil ARM, It still incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil Sniper Rifle===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like the Galil ARM, It still incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] with a [[Heckler &amp;amp; Koch HK21]] machine gun's stock appears as the &amp;quot;Gewehr 3 Rifle&amp;quot; and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds, has quite a bit of recoil and stopping power. It can be mocked up as a [[PSG-1]] lookalike with the Precision stock, grip, foregrip, and the DMR kit, the latter giving the gun the PSG-like barrel, trigger, and 10 round magazine.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 G3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 G3 reloading2.jpg|thumb|600px|none|...about to insert a full one...]] &lt;br /&gt;
[[File:PD2 G3 reloading3.jpg|thumb|600px|none|...chambering a round.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|500px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 G3 modified1 left.jpg|thumb|600px|none|The G3 modified to ''look'' like a PSG-1.]] &lt;br /&gt;
[[File:PD2 G3 modified1 right.jpg|thumb|600px|none|It's not quite a PSG-1 however...]] &lt;br /&gt;
[[File:PD2 G3 misc1.jpg|thumb|600px|none|Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.]] &lt;br /&gt;
[[File:PD2 G3 misc2.jpg|thumb|600px|none|Additionally, the fire selector on a PSG isn't ambidextrous and it does have a forward assist, something not present on this mock-up.]] &lt;br /&gt;
[[File:H&amp;amp;KSG1.jpg|thumb|500px|none|The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)]] &lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|500px|none|...SR9(TC)...(grip, trigger, stock)]] &lt;br /&gt;
[[File:HKMSG90A1.jpg|thumb|500px|none|...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2(**)==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a Grippod vertical grip.&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|500px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the L85A2.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims the L85A2.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the L85A2.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the L85A2.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Melee attack of the L85A2.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Enfield L85A2.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the Enfield L85A2.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2(**)==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the Dragan Character Pack DLC, much like the L85A2 was part of Clover's DLC. It is known internally as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the VHS-D2.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims the VHS-D2.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads the VHS-D2.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads the VHS-D2.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Melee attack of the VHS-D2.]]&lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the HS Produkt VHS-D2.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the HS Produkt VHS-D2.]]&lt;br /&gt;
===HS Produkt VHS-K2===&lt;br /&gt;
The Lion's Roar becomes the HS Produkt VHS-K2 when equipped with the &amp;quot;Short Barrel&amp;quot;.&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash AS Val(**)==&lt;br /&gt;
The [[AS Val]] was added with the Sokol Character Pack. It can be modified into the [[VSS Vintorez]] if the &amp;quot;Solid Stock&amp;quot; is applied.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|500px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:AS val rightside PD2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AS Val PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AS Val PD2 reloading1.jpg|thumb|none|600px|Reloading the AS Val. Note the bullets in the magazine]]&lt;br /&gt;
[[File:AS Val PD2 reloding2.jpg|thumb|none|600px|Reloading. Pulling the charging handle]]&lt;br /&gt;
[[File:PD2 AS VAL misc1.jpg|thumb|600px|none|The VSS Vintorez used by the Russian cloakers in the Boiling Point heist. At the time of the heist's release, they used AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000(**)==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the [[Kel-Tec SUB-2000]] appears as the &amp;quot;Cavity 9mm&amp;quot;. A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 33.jpg|thumb|none|500px|Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm]] &lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
&lt;br /&gt;
===SUB-2000 Gen 2===&lt;br /&gt;
Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]] &lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen2 shape. It seems to be an interpretation of a Red Lion Precision rail combo, but instead of concealing the suppressor inside the rails, a short rail was used as a base for an enormous mystery suppressor.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] was added with the Sydney character pack. It actually goes by two names in-universe. The rifle is called SG416C but Sydney renamed it &amp;quot;Bootleg Rifle&amp;quot; after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It is permanently fitted with a 100-round Beta C-Mag and a Magpul RVG vertical foregrip.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 416C left.jpg|thumb|600px|none|The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.]] &lt;br /&gt;
[[File:PD2 416C right.jpg|thumb|600px|none|Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed. ]] &lt;br /&gt;
[[File:PD2 416C holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 416C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 416C reloading1.jpg|thumb|600px|none|Reloading. Dumping the empty drum...]] &lt;br /&gt;
[[File:PD2 416C reloading2.jpg|thumb|600px|none|...inserting a new one... (Here you can see &amp;quot;SG 416 C&amp;quot; on the mag-well.)]] &lt;br /&gt;
[[File:PD2 416C reloading3.jpg|thumb|600px|none|...and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1(**)==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] was added with the Biker Heist Packs and called the &amp;quot;CR 805B&amp;quot; in-game. It's strangely categorized as an SMG and is therefor a secondary weapon. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|500px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:CZ805BREN variant.jpg|thumb|500px|none|CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO, To show the CZ made STANAG magwell.]] &lt;br /&gt;
[[File:PD2 805BREN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 805BREN reloading1.jpg|thumb|600px|none|The reload animation for the 805 BREN is very dramatic. Jiro begins with checking the chamber, which is empty.]]&lt;br /&gt;
[[File:PD2 805BREN reloading2.jpg|thumb|600px|none|Flicks out the magazine in a very dramatic way before inserting a new one...]]&lt;br /&gt;
[[File:PD2 805BREN reloading3.jpg|thumb|600px|none|...and then takes his sweet time to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun]] is called the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|500px|Remington Model 870 Field Gun - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870 reloading1.jpg|thumb|none|600px|Reloading. Loading up with some 12 gauge shells...]]&lt;br /&gt;
[[file:PD2 M870 reloading2.jpg|thumb|none|600px|...and chambering said 12 gauge shell.]]&lt;br /&gt;
[[File:PD2 M870 cops.jpg|thumb|500px|none|A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.]] &lt;br /&gt;
[[File:PD2 M870 dozer.jpg|thumb|500px|none|The green dozer's 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-Barreled==&lt;br /&gt;
A stubby variant of the [[Remington Model 870 Field Gun]] is unlocked at reputation level 13 and is called the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870SB left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870SB right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870SB reloading1.jpg|thumb|none|600px|Reloading. Loading some shells...]]&lt;br /&gt;
[[file:PD2 M870SB reloading2.jpg|thumb|none|600px|...and pumping it.]]&lt;br /&gt;
[[file:P1010021.JPG|thumb|none|500px|Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]]&lt;br /&gt;
[[file:PD2 M870SB misc2.jpg|thumb|none|600px|Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.]]&lt;br /&gt;
[[file:PD2 M870SB misc1.jpg|thumb|none|600px|A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga-12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-12 style front trunion (lacking the corresponding rivets however). It is called the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga-12K uniquely has an unobtainable black solid stock, and before it was removed in a patch, a drum magazine. The Saiga-12K is also used by the FBI informant that sold out the gang in the Hoxton Revenge heist, if the informant's panic room is opened after the heist has gone loud.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:PD2 Saiga left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Saiga right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 Saiga boxmag.jpg|thumb|none|600px|Reloading a customized Saiga-12K, note the magazine is now properly loaded.]]&lt;br /&gt;
[[file:PD2 Saiga reload.jpg|thumb|none|600px|It is now charged underhand, with regard keeping the optic stable.]]&lt;br /&gt;
[[File:PD2 Saiga dozer.jpg|thumb|500px|none|The black dozers step up their shotgun game with a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. It has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims the Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads the Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads the Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Melee attack of the Double Barreled Shotgun.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the [[The_Wire_-_Season_1#Unknown_Double_Barrel_Shotgun|&amp;quot;Gangsta Special&amp;quot;]] saws off the stock.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the Sawn-Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims the Sawn-Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads the Sawn-Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads the Sawn-Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Melee attack of the Sawn-Off Shotgun.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Sawn-Off Shotgun with stock untouched.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12(*)==&lt;br /&gt;
The [[Franchi SPAS-12]] was added during Crimefest 2014 and is called the Predator 12G. It fires in semi auto and holds 6 rounds in the default short tube, the &amp;quot;Extended Magazine&amp;quot; gives it the more standard length tube but it holds an incorrect 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:Payday2SPASmelee.jpg|thumb|none|600px|Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.]]&lt;br /&gt;
[[File:PD2 SPAS reloading1.jpg|thumb|600px|none|Loading up the SPAS-12 with some shells.]] &lt;br /&gt;
[[File:PD2 SPAS reloading2.jpg|thumb|600px|none|After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.]]&lt;br /&gt;
[[File:PD2 SPAS misc1.jpg|thumb|600px|none|The various stock configurations of the SPAS-12. Here with no stock, which strangely is the most expensive &amp;quot;attachment&amp;quot;.]] &lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc2.jpg|thumb|600px|none|Solid stock...]] &lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc3.jpg|thumb|600px|none|...and lastly the SPAS-12 with the stock folded.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta S3/CZ Redhead Deluxe Hybrid(*)==&lt;br /&gt;
This [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] was introduced with the Bonnie Character Update in March 13th appears to be a hybrid of the Beretta S3 O/U and CZ Redhead Deluxe O/U. Named the &amp;quot;Joceline O/U 12G&amp;quot; in-game.&lt;br /&gt;
[[File:Beretta Side Lock Model S3.jpg|thumb|none|500px|Beretta S3 O/U - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading1.jpg|thumb|none|600px|Reloading. Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading. Note the unstuck primers.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Reloading. Two shells, one hand.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 modified left.jpg|thumb|none|600px|Modified version. The barrels has been sawed-off...]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 modified right.jpg|thumb|none|600px|..and a fancy shell holder has been put on the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90(**)==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M1014&amp;quot; in-game, the US Military designation of the shotgun. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells in the tube by default (as opposed to its real life counterpart's 7).&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the Benelli M4.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims the Benelli M4.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Benelli M4.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Benelli M4.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Melee attack of the Benelli M4.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Tactical===&lt;br /&gt;
The Benelli M4 Tactical is used if the M1014 is equipped with the &amp;quot;Solid Stock&amp;quot;&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|500px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 NFA===&lt;br /&gt;
The Benelli M4 NFA is used when the M1014 is equipped with the &amp;quot;Short Barrel&amp;quot;.&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA - 12 gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 NFA Tactical===&lt;br /&gt;
The Benelli M4 NFA Tactical is used if the M1014 is equipped with the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Solid Stock&amp;quot;&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|450px|Benelli M4 NFA Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG(**)==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 KSG holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KSG iron sights.jpg|thumb|600px|none|Iron sights. Which are Daniel Defense A1 BUIS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights1.jpg|thumb|600px|none|The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights2.jpg|thumb|600px|none|The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.]] &lt;br /&gt;
[[File:PD2 KSG pewpew.jpg|thumb|600px|none|Pumping the KSG.]] &lt;br /&gt;
[[File:PD2 KSG reloading1.jpg|thumb|600px|none|Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?]] &lt;br /&gt;
[[File:PD2 KSG reloading2.jpg|thumb|600px|none|Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12(**)==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the ''Street Sweeper''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB(**)==&lt;br /&gt;
Added with the release of The Butcher's BBQ Pack was an [[AA-12|MPS AA-12 CQB]] as evident by its short barrel, known internally as the &amp;quot;Steakout 12G&amp;quot;. Comes default with a 8-round box magazine and an entirely fictional semi/auto selective fire capability as all extant AA-12 models are capable of fully automatic fire only. Its in-game rate of fire of 300 matches that of the real weapon.&lt;br /&gt;
Optional enhancements includes a 20-round drum, a long barrel, and custom integral suppressor. When any optics are mounted it gains a railed mount with a useless shell rack on the left side, replacing the whole rear sight.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|500px|The MPS AA-12 CQB without its magazine - 12 gauge]]&lt;br /&gt;
[[File:2015-04-22 00009.jpg|thumb|none|600px|In-game preview of the AA-12 CQB.]]&lt;br /&gt;
[[File:2015-04-22 00010.jpg|thumb|none|600px|Player holding the AA-12 CQB.]]&lt;br /&gt;
[[File:2015-04-22 00011.jpg|thumb|none|600px|Stock ironsights of the AA-12 CQB.]]&lt;br /&gt;
[[File:2015-04-22 00013.jpg|thumb|none|600px|Player reloading the AA-12 CQB.]]&lt;br /&gt;
[[File:2015-04-22 00023.jpg|thumb|none|600px|Melee attack of the AA-12 CQB.]]&lt;br /&gt;
&lt;br /&gt;
===MPS AA-12===&lt;br /&gt;
The &amp;quot;Steakout 12G&amp;quot; becomes a regular AA-12 when fitted with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|500px|The MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[File:2015-04-22 00018.jpg|thumb|none|600px|In-game preview of the the now regular AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37(**)==&lt;br /&gt;
Along with the Goat Simulator DLC (where do they get these ideas?) a full-size [[Ithaca 37]] was added, oddly as a secondary weapon. Called GSPS 12G in-game. It incorrectly holds 7 rounds in the standard 4-round tube magazine.&lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[File:PD2 Ithaca37 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca37 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Ithaca 37 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca 37 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading1.jpg|thumb|600px|none|Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading2.jpg|thumb|600px|none|Reloading. Chambering a shell.]]&lt;br /&gt;
[[File:PD2 Ithaca 37 misc.jpg|thumb|600px|none|The Ithaca with the Riot barrel and Riot grip. The grip isn't actually an riot configuration but rather just a sawed-off variant.]]&lt;br /&gt;
[[File:PD2 Ithaca37 misc2.jpg|thumb|600px|none|[http://www.imfdb.org/wiki/No_country_for_old_men#Remington_11-87 No Ithaca for old men.]]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887(**)==&lt;br /&gt;
The [[Winchester Model 1887]] was added with the Biker Character Packs and is called the &amp;quot;Breaker 12G&amp;quot; in-game. It starts out in a sawn-off form, but can be modified to have its full stock restored and be fitted with ether a long barrel or have the barrel and mag tube cut down significantly with the short barrel option. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing a shell in the chamber than placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading seven shells into the tube magazine.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:PD2 1887 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 holding.jpg|thumb|600px|none|Rust (voice acted by [[Ron Perlman]]) holding his recently washed Model 1887.]]&lt;br /&gt;
[[File:PD2 1887 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 1887 misc1.jpg|thumb|600px|none|Cycling the action after firing, note the new shell being chambered.]] &lt;br /&gt;
[[File:PD2 1887 misc2.jpg|thumb|600px|none|Cycling the lever after the last round been fired reveals that the chamber is empty. Nice attention to detail.]] &lt;br /&gt;
[[File:PD2 1887 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new shell.]] &lt;br /&gt;
[[File:PD2 1887 reloading2.jpg|thumb|600px|none|Loading up on more shells, note that the magazine tube is loaded.]] &lt;br /&gt;
[[File:PD2 1887 reloading3.jpg|thumb|600px|none|Then after feeding his 1887, Rust decide to snap his fingers with a spin-cock. Trying to pull a spin-cock with a normal-sized lever is a bad idea.]]&lt;br /&gt;
[[File:PD2 1887 misc3.jpg|thumb|600px|none|The Model 1887 cut down to a short barrel...]] &lt;br /&gt;
[[File:PD2 1887 misc4.jpg|thumb|600px|none|...and an 1887 with a long barrel, treated receiver (adding a case-hardened finish, which somehow increases accuracy and stability) and a full stock. Note that cutting down the barrel or extending it will also cut down and extend the magazine tube respectively, doing so though does not change the weapons tube mag capacity however, it always holds seven shells.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gage Weapon Pack #02&amp;quot; downloadable content pack introduced three light machine guns to the players' arsenal. The &amp;quot;Gage Historical Pack&amp;quot; introduced the MG-42 and The &amp;quot;Crimefest 2015&amp;quot; introduced the Ksp 58. The weapons can only be hip-fired and are very inaccurate. The bipods cannot be unfolded without the Lion Bipod attachment, introduced during CrimeFest 2015, which greatly stabilizes the weapon but immobilizes the player and restricts their field of fire to a roughly ninety-degree arc.&lt;br /&gt;
&lt;br /&gt;
While they are all categorized as LMG's in game, the MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK(**)==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|500px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 RPK left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 RPK right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new drum.]]&lt;br /&gt;
[[File:PD2 RPK reloading2.jpg|thumb|600px|none|Reloading. Chambering a new round.]] &lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:PD2 RPK modified left.jpg|thumb|600px|none|For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy ''and'' stability but ''increases'' damage.]] &lt;br /&gt;
[[File:PD2 RPK modified right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 RPK74mag.jpg|thumb|none|600px|There is an unused [[RPK-74M]] type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 Para(**)==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 SAW Paratrooper version with 200-round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M249 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M249 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommend.]] &lt;br /&gt;
[[File:PD2 M249 shooting.jpg|thumb|600px|none|Blasting away with the M249, note the brass and disintegrating belt links.]] &lt;br /&gt;
[[File:PD2 M249 reloading1.jpg|thumb|600px|none|Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason.]] &lt;br /&gt;
[[File:PD2 M249 reloading2.jpg|thumb|600px|none|Reloading. About to fit in some more bullets.]] &lt;br /&gt;
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his M249. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]] &lt;br /&gt;
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his M249.]] &lt;br /&gt;
===FN M249-E2 SAW===&lt;br /&gt;
The &amp;quot;Soild Stock&amp;quot; and &amp;quot;Long Barrel&amp;quot; attachments can make a M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
===FN Mk 46 Mod 0===&lt;br /&gt;
The &amp;quot;Railed Foregrip&amp;quot; and &amp;quot;Soild Stock&amp;quot; attachments can make a M249 Para that resembles the [[FN_Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], though the M249 keeps its STANAG mag well.&lt;br /&gt;
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E(**)==&lt;br /&gt;
Returning from the previous installment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch HK21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style rear-sight rather than the 21E's real rear sight. It has a front grip that's tilted to the left in order to making it easier to hold. &lt;br /&gt;
[[file:HK21E.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E reloading1.jpg|thumb|none|600px|Reloading. A little button is pressed in order to release the box mag.]]&lt;br /&gt;
[[file:PD2 HK21E reloading2.jpg|thumb|none|600px|Reloading. Inserting a new box.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42(**)==&lt;br /&gt;
The [[MG42#MG42|MG 42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the LMGs.&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|500px|none|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Melee attack of the MG 42.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified version of the MG 42.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified version of the MG 42 with a barrel based on the DLT-19 Heavy Blaster Rifle from [[Star Wars]], with was actually made from a [[MG34]].]]&lt;br /&gt;
&lt;br /&gt;
==FN M240==&lt;br /&gt;
Although it's called &amp;quot;Ksp 58&amp;quot; in-game, after the Swedish version of the [[FN MAG 58]] and even has the distinctive Swedish green lacquer finish, it is actually modeled after the [[M240]], denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of &amp;quot;Crimefest 2015&amp;quot; and along with it the ability to use a bipod with Machine Guns.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ksp 58 B.jpg|thumb|none|500px|Carl Gustaf Ksp 58 B  - 7.62x51mm NATO. For comparison]]&lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|600px|none|The &amp;quot;Ksp 58&amp;quot;.]]&lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;]]&lt;br /&gt;
[[File:PD2 M240 reloading1.jpg|thumb|600px|none|Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.]]&lt;br /&gt;
[[File:PD2 M240 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new ammo box.]]&lt;br /&gt;
[[File:PD2 M240 modified left.jpg|thumb|600px|none|Modified version with a short barrel, bipod, plastic Stock and...]]&lt;br /&gt;
[[File:PD2 M240 modified right.jpg|thumb|600px|none|...an AN/PEQ-15 IR designator.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the ''[[Point Break (2015)|Point Break]]'' heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR (**)==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default and non-standard wooden body or the optional and proper aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body.]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body.]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body.]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body.]]&lt;br /&gt;
[[File:Remington MSR PD2 boltcycle.jpg|thumb|none|600px|Cycling the bolt. Here the weapon has been modified with its own unique suppressor. The Suppressor is actually based of the MSR's real world equivalent]]&lt;br /&gt;
[[File:Remington MSR PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine. Note the backup iron sights.]]&lt;br /&gt;
[[File:PD2 MSR reloading2.5.jpg|thumb|none|600px|Reloading. The new magazine is inserted and the bolt is cycled to chamber the round. Notice the actual bullet in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 (**)==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default polymer or optional wooden body. It uses a 6-round magazine (one more than it holds real life). &lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Standard body.]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Standard body.]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body.]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body.]]&lt;br /&gt;
[[File:R93 PD2 boltcycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:R93 PD2 reloading1.jpg|thumb|none|600px|Reloading. How the top most bullet stays in place is a mystery.]]&lt;br /&gt;
[[File:R93 PD2 reloading2.jpg|thumb|none|600px|Reloading. The new magazine is in and a round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95 (**)==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2900''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid 10000 damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:PD2 M95 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M95 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M95 misc.jpg|thumb|600px|none|A closer look at the markings.]] &lt;br /&gt;
[[File:PD2 M95 scope rectile.jpg|thumb|600px|none|The rectile of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the rectile shape or color on this scope.]] &lt;br /&gt;
[[File:PD2 M95 bolt cycle.jpg|thumb|600px|none|Cycling the bolt which produces a rather odd sound effect.]] &lt;br /&gt;
[[File:PD2 M95 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 M95 reloading2.jpg|thumb|600px|none|...and inserting a new one.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:PD2 M95 right modified.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M95 left modified.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine (**)==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|500px|none|Mosin Nagant M1907 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Nagant right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant iron sights.jpg|thumb|none|600px|Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon!]]&lt;br /&gt;
[[file:PD2 Nagant bolt cycle.jpg|thumb|none|600px|Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.]]&lt;br /&gt;
[[file:PD2 Nagant reloading1.jpg|thumb|none|600px|Reloading. Pressing in a clip with some 7.62x54R...]]&lt;br /&gt;
[[file:PD2 Nagant reloading2.jpg|thumb|none|600px|...and then chambering a round.]]&lt;br /&gt;
[[file:PD2 Nagant misc3.jpg|thumb|none|600px|The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.]]&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|500px|none|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc1.jpg|thumb|600px|none|The Mosin Nagant can be modified with a M38 carbine length barrel...]] &lt;br /&gt;
[[file:M9130.jpg|thumb|500px|none|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc2.jpg|thumb|600px|none|...and a full length M91/30 one.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 (**)==&lt;br /&gt;
The [[Walther WA 2000]] was added with the Gage Ninja Pack DLC. It's called &amp;quot;Lebensauger .308&amp;quot; in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. The actual WA 2000 is chambered in .300 Winchester or 7.5x55mm Swiss, so the .308 in the name wrongly suggest the weapon is chambered in .308. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|500px|none|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:WA2000 PD2 rightside.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WA2000 PD2 idle.jpg|thumb|none|600px|The WA 2000 in game.]]&lt;br /&gt;
[[File:WA2000 PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[File:WA2000 PD2 reloading2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 (**)==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant it can use, and starts out with, iron sights. It can be modified with a long barrel, suppressed barrel, and a unique magnified scope. However, it can not be customized with modern modifications like lasers and sights besides the one unique to it.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|500px|none|Winchester Model 1873 with octagon barrel - .44-40 caliber]]&lt;br /&gt;
[[File:2015-05-08 00013.jpg|thumb|none|600px|Right side of the Winchester Model 1873.]]&lt;br /&gt;
[[File:2015-05-08 00014.jpg|thumb|none|600px|Left side of the Winchester Model 1873.]]&lt;br /&gt;
[[File:2015-05-07 00059.jpg|thumb|none|600px|The Winchester Model 1873 in-game.]]&lt;br /&gt;
[[File:2015-05-07 00061.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
[[File:2015-05-07 00062.jpg|thumb|none|600px|Loading a round in.]]&lt;br /&gt;
[[File:2015-05-07 00063.jpg|thumb|none|600px|Cocking the lever.]]&lt;br /&gt;
[[File:2015-05-07 00065.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
[[File:2015-05-09 00031.jpg|thumb|none|600px|A modified Winchester Model 1873]]&lt;br /&gt;
[[File:2015-05-09 00032.jpg|thumb|none|600px|Another modified Winchester Model 1873]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] was added along for free with the character Bodhi from the [http://www.imfdb.org/wiki/Point_Break_%282015%29 Point Break remake]. The rifle uses FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. &lt;br /&gt;
[[File:Win70-2.jpg|thumb|500px|none|Modern update of classic Winchester Model 70 with open sights - .30-06]]&lt;br /&gt;
[[File:PD2 M70 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 holding.jpg|thumb|600px|none|Bodhi holding on to his Model 70.]]&lt;br /&gt;
[[File:PD2 M70 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle1.jpg|thumb|600px|none|Cycling the bolt. Note the round in the chamber.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle2.jpg|thumb|600px|none|Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty.]]&lt;br /&gt;
[[File:PD2 M70 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]]&lt;br /&gt;
[[File:PD2 M70 reloading2.jpg|thumb|600px|none|...and then inserting a full one.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher (**)==&lt;br /&gt;
The [[M79]] was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance and can be shoot out of the air by gunfire from police. This can be especially dangerous as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.&lt;br /&gt;
&lt;br /&gt;
All the grenade launchers deal the same damage, 340.&lt;br /&gt;
&lt;br /&gt;
The front leaf sight on the M79 model acts as a built-in gadget, and pressing the enable gadget key (default &amp;quot;G&amp;quot;), allows the player to fire grenades at a much higher arc than usual.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M79 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M79 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[file:PD2 M79 sightup.jpg|thumb|none|600px|M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.]]&lt;br /&gt;
[[File:PD2 M79 leaf sights.jpg|thumb|600px|none|Looking down the leaf sights.]] &lt;br /&gt;
[[File:PD2 M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent casing. Note the terrible trigger discipline.]] &lt;br /&gt;
[[File:PD2 M79 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new one to do some thumping.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L (**)==&lt;br /&gt;
The Butcher's BBQ Pack added a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:PD2 MGL left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL iron sights.jpg|thumb|none|600px|&amp;quot;Iron sights&amp;quot;]]&lt;br /&gt;
[[Image:PD2 MGL reloading1.jpg|thumb|none|600px|Reloading. About the swing out the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL reloading2.jpg|thumb|none|600px|Reloading the Mk 1L can take as long as 15 seconds(!) if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.]]&lt;br /&gt;
[[Image:PD2 MGL reloading3.jpg|thumb|none|600px|Reloading. Closing the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL misc1.jpg|thumb|none|600px|As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 (**)==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|Reloading. The RPG is loaded with PG-7VL HEAT rockets.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Melee attack]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|The only modifications the RPG can accept are sights.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher (**)==&lt;br /&gt;
The [[China Lake Launcher]], known as the &amp;quot;China Puff&amp;quot; in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.&lt;br /&gt;
[[Image:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|none|500px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:PD2 China Lake holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 China Lake iron sights.jpg|thumb|600px|none|Iron sights...]] &lt;br /&gt;
[[File:PD2 China Lake leaf sights.jpg|thumb|600px|none|...and the leaf sights. They are flipped up via some form of telepathy seemingly.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle1.jpg|thumb|600px|none|Cycling the pump to chamber a new grenade.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle2.jpg|thumb|600px|none|After the last grenade is fired the chamber is empty.]] &lt;br /&gt;
[[File:PD2 China Lake reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 China Lake misc.jpg|thumb|600px|none|Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 could originally only be used with the right Technician skills. As of Update 100, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. They can also be upgraded to leave a wake of fire upon detonation. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought. The same model is also used for the flash bangs that law enforcers love to use all too frequently. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (**)==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
&lt;br /&gt;
Update 100 added another version of the grenade called the &amp;quot;HEF Grenade&amp;quot; that can be used by any player following the Steam group for Payday 2, and have identical stats to the DLC grenades. These grenades are visually distinct, having a black body with a yellow stripe and text, and a red Overkill bomb attached to the pin&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|M67 hand grenade in game. Note the Overkill logo.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate (**)==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman's &amp;quot;Ullapool Caber&amp;quot; from ''[[Team Fortress 2]]''. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|In-game &amp;quot;Potato Masher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. As usual in video games and films, the weapon appears to have no power source.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the Hand Held Minigun.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims the Hand Held Minigun.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Melee attack of the Hand Held Minigun.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the Hand Held M134 Minigun.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the Hand Held M134 Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Sentry Gun in game.]]&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 turret1.jpg|thumb|600px|none|The Sentry Gun was updated from a MP5K briefcase contraption to this P90 contraption. This is the standard version...]] &lt;br /&gt;
[[File:PD2 P90 turret2.jpg|thumb|600px|none|and this is the suppressed version. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
In the opening live-action title sequence, Chains wields an airsoft [[HK416|Heckler &amp;amp; Koch HK416D]] rifle.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416D - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2HK416.jpg|thumb|none|600px|The airsoft HK416D from the game's introductory video.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PD2_SVT.jpg&amp;diff=1045553</id>
		<title>File:PD2 SVT.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PD2_SVT.jpg&amp;diff=1045553"/>
		<updated>2016-08-22T04:40:48Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=1000696</id>
		<title>Talk:Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=1000696"/>
		<updated>2016-02-04T09:13:12Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the Heckler &amp;amp; Koch HK51 is actually a FN SCAR. --[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]])&lt;br /&gt;
&lt;br /&gt;
I agree 150%, how the mistake was made I don't quite know [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
It's because of the shape of the magazine, the magazine's grooves, and the appearance of the gun. Since the gun was black or dark gray, I assumed it the HK51.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 20:15, 15 November 2014 (EST)&lt;br /&gt;
:The IDs need work. One of the Berettas is a P226, and the Mossberg is a 500, not a 590. I'll probably be uploading BD caps in about a month. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:50, 16 November 2014 (EST)&lt;br /&gt;
Ok, I'm sorry for deeming that assault rifle an HK51, but this is where I got the idea: the game, Crisis Beat is the game where I layed my eyes on my first ever machine gun. Here's the link: https://www.youtube.com/watch?v=x5lBCGTd0-E. The game goes like this: you kill the terrorists that seajacked the ship and save the people on board. As you fight terrorists, you pick up health along the way. But on the ship, there are very rare pickup items; green gun boxes that contain machine guns. You pick it up, and you do a sweep attack that kills all enemies in range of it. But thats where it gets my attention. The machine gun you pick up appears to be some sort of 8-bit assault rifle with no stock, a box mag, and either a grenade launcher or a flashlight (due to the low amount of details). This gun was also used by the Crane terrorists (but they fire a single shot instead of full auto). Easy terrorists used grenade launchers that look like the one the Terminator used in Terminator 2: Judgement Day. Some of the Troop terrorists carry what looks like 8-bit TEC-9s (due to a straight magazine and a pistol grip). The terrorists also set up rocket launcher pods alongside the ship to shoot down any special force air units. The rocket launchers also caught my attention that they could be based off of a real-life firearm. So I need help identifying the firearms in this game as they all seem familiar or all look similar to a real-life firearm (if anyone knows what these firearms bare a resemblance to, reply back as soon as possible). So I had to wait through time by watching different films to see what firearms they used in order to find a firearm that looks similar to the firearms in this game. Pretty soon, I find one; the Heckler and Koch HK51. I visualized how it could appear with the appropriate modifications to look like the machine gun in Crisis Beat. It has a straight box mag, it has almost no stock visible, and it has room under the barrel for a flashlight or a grenade launcher.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 04:11, 4 February 2016 (EST)&lt;br /&gt;
== Guns that need further analysis check. ==&lt;br /&gt;
&lt;br /&gt;
I know the first one below is a picture of AKs, but which one specifically? The AKMS, the Romanian AIMS, etc? Help me identify the guns below.&lt;br /&gt;
[[Image:LBC AKs.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:LBC handguns3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns6.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:LBC shotguns.jpg|thumb|none|600px|]] &lt;br /&gt;
--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 19:25, 15 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ARs look like M4A1s, the pistol held to O'Malley's neck is a full-size USP, the revolver looks like an S&amp;amp;W Model 649, Segars has either a P220 or P226 (can't see the grip), and the club Miller is wielding is a Desert Eagle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:29, 16 November 2014 (EST)&lt;br /&gt;
:I don't think the revolver is a 649, from the finish and the profiling of the barrel I think it is one of those scandium frame/titanium cylinder guns. I can't quite decide if it is a DAO or shrouded hammer though, as the shape looks more like the rounded shroud but there doesn't appear to be a slot in the back or a protruding hammer spur so am not sure. Also, the 296 was on a larger L frame and this looks pretty small in the hand, but I am really bad at judging this. If it is shrouded I think it would be a 296, if it is a DAO then it is a 340SC.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:43, 17 November 2014 (EST)&lt;br /&gt;
::After looking into it, despite the fact that the frame of the 296 is rounded like the 649, it has a totally concealed hammer meaning that the lack of a slot in the back is not an issue, so have gone with the 296 as the ID. Why S&amp;amp;W chose this frame shape over the DAO Model 40 type shape is unknown to me, it would make it look a hell of a lot better IMHO.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:18, 25 November 2014 (EST)&lt;br /&gt;
Stainless semi-auto is a [[Taurus PT900 Series]]. --[[User:Aka Radioshack|Aka Radioshack]] ([[User talk:Aka Radioshack|talk]]) 10:54, 25 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=1000695</id>
		<title>Talk:Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=1000695"/>
		<updated>2016-02-04T09:11:55Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the Heckler &amp;amp; Koch HK51 is actually a FN SCAR. --[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]])&lt;br /&gt;
&lt;br /&gt;
I agree 150%, how the mistake was made I don't quite know [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
It's because of the shape of the magazine, the magazine's grooves, and the appearance of the gun. Since the gun was black or dark gray, I assumed it the HK51.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 20:15, 15 November 2014 (EST)&lt;br /&gt;
:The IDs need work. One of the Berettas is a P226, and the Mossberg is a 500, not a 590. I'll probably be uploading BD caps in about a month. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:50, 16 November 2014 (EST)&lt;br /&gt;
Ok, I'm sorry for deeming that assault rifle an HK51, but this is where I got the idea: the game, Crisis Beat is the game where I layed my eyes on my first ever machine gun. Here's the link: https://www.youtube.com/watch?v=x5lBCGTd0-E. The game goes like this: you kill the terrorists that seajacked the ship and save the people on board. As you fight terrorists, you pick up health along the way. But on the ship, there are very rare pickup items; green gun boxes that contain machine guns. You pick it up, and you do a sweep attack that kills all enemies in range of it. But thats where it gets my attention. The machine gun you pick up appears to be some sort of 8-bit assault rifle with no stock, a box mag, and either a grenade launcher or a flashlight (due to the low amount of details. This gun was also used by the Crane terrorists. Easy terrorists used grenade launchers that look like the one the Terminator used in Terminator 2: Judgement Day. Some of the Troop terrorists carry what looks like 8-bit TEC-9s (due to a straight magazine and a pistol grip). The terrorists also set up rocket launcher pods alongside the ship to shoot down any special force air units. The rocket launchers also caught my attention that they could be based off of a real-life firearm. So I need help identifying the firearms in this game as they all seem familiar or all look similar to a real-life firearm (if anyone knows what these firearms bare a resemblance to, reply back as soon as possible). So I had to wait through time by watching different films to see what firearms they used in order to find a firearm that looks similar to the firearms in this game. Pretty soon, I find one; the Heckler and Koch HK51. I visualized how it could appear with the appropriate modifications to look like the machine gun in Crisis Beat. It has a straight box mag, it has almost no stock visible, and it has room under the barrel for a flashlight or a grenade launcher.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 04:11, 4 February 2016 (EST)&lt;br /&gt;
== Guns that need further analysis check. ==&lt;br /&gt;
&lt;br /&gt;
I know the first one below is a picture of AKs, but which one specifically? The AKMS, the Romanian AIMS, etc? Help me identify the guns below.&lt;br /&gt;
[[Image:LBC AKs.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:LBC handguns3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns6.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:LBC shotguns.jpg|thumb|none|600px|]] &lt;br /&gt;
--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 19:25, 15 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ARs look like M4A1s, the pistol held to O'Malley's neck is a full-size USP, the revolver looks like an S&amp;amp;W Model 649, Segars has either a P220 or P226 (can't see the grip), and the club Miller is wielding is a Desert Eagle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:29, 16 November 2014 (EST)&lt;br /&gt;
:I don't think the revolver is a 649, from the finish and the profiling of the barrel I think it is one of those scandium frame/titanium cylinder guns. I can't quite decide if it is a DAO or shrouded hammer though, as the shape looks more like the rounded shroud but there doesn't appear to be a slot in the back or a protruding hammer spur so am not sure. Also, the 296 was on a larger L frame and this looks pretty small in the hand, but I am really bad at judging this. If it is shrouded I think it would be a 296, if it is a DAO then it is a 340SC.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:43, 17 November 2014 (EST)&lt;br /&gt;
::After looking into it, despite the fact that the frame of the 296 is rounded like the 649, it has a totally concealed hammer meaning that the lack of a slot in the back is not an issue, so have gone with the 296 as the ID. Why S&amp;amp;W chose this frame shape over the DAO Model 40 type shape is unknown to me, it would make it look a hell of a lot better IMHO.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:18, 25 November 2014 (EST)&lt;br /&gt;
Stainless semi-auto is a [[Taurus PT900 Series]]. --[[User:Aka Radioshack|Aka Radioshack]] ([[User talk:Aka Radioshack|talk]]) 10:54, 25 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=866810</id>
		<title>Talk:Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=866810"/>
		<updated>2014-11-16T01:16:03Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the Heckler &amp;amp; Koch HK51 is actually a FN SCAR. --[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]])&lt;br /&gt;
&lt;br /&gt;
I agree 150%, how the mistake was made I don't quite know [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
It's because of the shape of the magazine, the magazine's grooves, and the appearance of the gun. Since the gun was black or dark gray, I assumed it the HK51.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 20:15, 15 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Guns that need further analysis check. ==&lt;br /&gt;
&lt;br /&gt;
I know the first one below is a picture of AKs, but which one specifically? The AKMS, the Romanian AIMS, etc? Help me identify the guns below.&lt;br /&gt;
[[Image:LBC AKs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns9.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC shotguns.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC shotguns 2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 19:25, 15 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=866809</id>
		<title>Talk:Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=866809"/>
		<updated>2014-11-16T01:15:41Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the Heckler &amp;amp; Koch HK51 is actually a FN SCAR. --[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]])&lt;br /&gt;
&lt;br /&gt;
I agree 150%, how the mistake was made I don't quite know [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
It's because of the shape of the magazine, the magazine's grooves, and the appearance of the gun. Since the gun was black or dark gray, I assumed it the HK51.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 20:15, 15 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Guns that need further analysis check. ==&lt;br /&gt;
&lt;br /&gt;
I know the first one below is a picture of AKs, but which one specifically? The AKMS, the Romanian AIMS, etc? Help me identify the guns below.&lt;br /&gt;
[[Image:LBC AKs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns9.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC shotguns.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC shotguns 2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 19:25, 15 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=866805</id>
		<title>Talk:Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Let%27s_Be_Cops&amp;diff=866805"/>
		<updated>2014-11-16T00:25:47Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Guns that need further analysis check. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the Heckler &amp;amp; Koch HK51 is actually a FN SCAR. --[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]])&lt;br /&gt;
&lt;br /&gt;
== Guns that need further analysis check. ==&lt;br /&gt;
&lt;br /&gt;
I know the first one below is a picture of AKs, but which one specifically? The AKMS, the Romanian AIMS, etc? Help me identify the guns below.&lt;br /&gt;
[[Image:LBC AKs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC AR 15 variant 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC handguns9.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC shotguns.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC shotguns 2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 19:25, 15 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866803</id>
		<title>Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866803"/>
		<updated>2014-11-16T00:05:27Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:LBC.jpg|thumb|right|300px|''Let's Be Cops (2014)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Both Justin Miller ([[Damon Wayans Jr.]]) and Ryan O'Malley ([[Jake Johnson]]) carry [[Beretta 92FS]] pistols while impersonating police officers.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm.]] &lt;br /&gt;
[[Image:LBC 200.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC beretta.jpg|thumb|none|600px|Ryan O Malley and Justin Miller draw their Berettas in a restaurant.]]&lt;br /&gt;
[[Image:LBC handguns5.jpg|thumb|none|600px|&amp;quot;''607, shots fired!''&amp;quot; Officer Segars fires his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some officers carry the [[Glock 17]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd generation - 9mm.]]&lt;br /&gt;
[[Image:LBC handguns1.jpg|thumb|none|600px|An LAPD officer interrupts the meeting while holding the glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
A suspect is armed with a stainless [[Taurus PT911]].&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|none|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:LBC 203.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a scope is seen handled by Ryan, who mistakenly fires off a round.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LBC 933 1.jpg|thumb|none|600px|The Colt model 933 sits on the rack.]]&lt;br /&gt;
[[Image:LBC 204.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC 933 2.jpg|thumb|none|600px|&amp;quot;''What the fuck?! My bad, let's not use these.''&amp;quot;]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
A Heckler &amp;amp; Koch HK51 is found in the armory of stolen SWAT equipment.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|none|400px|right|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:LBC HK51.jpg|thumb|none|600px|Ryan examines the HK51 he found in a crate.]]&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A Heckler &amp;amp; Koch G36 is found in the gang member's armory.&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:LBC HKG36.jpg|thumb|none|600px|Justin examines the HKG36 equipped with a bi pod.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
Mossi Kasic is seen with a Mossberg 590 12 gauge shotgun during the climax.&lt;br /&gt;
[[Image:Moss590ExP.jpg|thumb|none|450px|Mossberg 590 Mariner Cruiser with high-capacity magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:LBC 590 1.jpg|thumb|none|600px|Mossi searches the room while holding the shotgun.]]&lt;br /&gt;
[[Image:LBC 590 2.jpg|thumb|none|600px|Mossi pumps the shotgun.]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]] &lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866801</id>
		<title>Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866801"/>
		<updated>2014-11-15T23:56:21Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:LBC.jpg|thumb|right|300px|''Let's Be Cops (2014)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Both Justin Miller ([[Damon Wayans Jr.]]) and Ryan O'Malley ([[Jake Johnson]]) carry [[Beretta 92FS]] pistols while impersonating police officers.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm.]] &lt;br /&gt;
[[Image:LBC 200.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC beretta.jpg|thumb|none|600px|Ryan O Malley and Justin Miller draw their Berettas in a restaurant.]]&lt;br /&gt;
[[Image:LBC handguns5.jpg|thumb|none|600px|&amp;quot;''607, shots fired!''&amp;quot; Officer Segars fires his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some officers carry the [[Glock 17]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd generation - 9mm.]]&lt;br /&gt;
[[Image:LBC handguns1.jpg|thumb|none|600px|An LAPD officer interrupts the meeting while holding the glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
A suspect is armed with a stainless [[Taurus PT911]].&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|none|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:LBC 203.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a scope is seen handled by Ryan, who mistakenly fires off a round.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LBC 933 1.jpg|thumb|none|600px|The Colt model 933 sits on the rack.]]&lt;br /&gt;
[[Image:LBC 204.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC 933 2.jpg|thumb|none|600px|&amp;quot;''What the fuck?! My bad, let's not use these.''&amp;quot;]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
A Heckler &amp;amp; Koch HK51 is found in the armory of stolen SWAT equipment.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|none|400px|right|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:LBC HK51.jpg|thumb|none|600px|Ryan examines the HK51 he found in a crate.]]&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A Heckler &amp;amp; Koch G36 is found in the gang member's armory.&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:LBC HKG36.jpg|thumb|none|600px|Justin examines the HKG36 equipped with a bi pod.]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]] &lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866800</id>
		<title>Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866800"/>
		<updated>2014-11-15T23:50:51Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:LBC.jpg|thumb|right|300px|''Let's Be Cops (2014)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Both Justin Miller ([[Damon Wayans Jr.]]) and Ryan O'Malley ([[Jake Johnson]]) carry [[Beretta 92FS]] pistols while impersonating police officers.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm.]] &lt;br /&gt;
[[Image:LBC 200.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC beretta.jpg|thumb|none|600px|Ryan O Malley and Justin Miller draw their Berettas in a restaurant.]]&lt;br /&gt;
[[Image:LBC handguns5.jpg|thumb|none|600px|&amp;quot;''607, shots fired!''&amp;quot; Officer Segars fires his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some officers carry the [[Glock 17]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd generation - 9mm.]]&lt;br /&gt;
[[Image:LBC handguns1.jpg|thumb|none|600px|An LAPD officer interrupts the meeting while holding the glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
A suspect is armed with a stainless [[Taurus PT911]].&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|none|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:LBC 203.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a scope is seen handled by Ryan, who mistakenly fires off a round.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LBC 933 1.jpg|thumb|none|600px|The Colt model 933 sits on the rack.]]&lt;br /&gt;
[[Image:LBC 204.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC 933 2.jpg|thumb|none|600px|&amp;quot;''What the fuck?! My bad, let's not use these.''&amp;quot;]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
A Heckler &amp;amp; Koch HK51 is found in the armory of stolen SWAT equipment.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|none|400px|right|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:LBC HK51.jpg|thumb|none|600px|Ryan examines the HK51 he found in a crate.]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]] &lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866799</id>
		<title>Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866799"/>
		<updated>2014-11-15T23:44:10Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:LBC.jpg|thumb|right|300px|''Let's Be Cops (2014)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Both Justin Miller ([[Damon Wayans Jr.]]) and Ryan O'Malley ([[Jake Johnson]]) carry [[Beretta 92FS]] pistols while impersonating police officers.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm.]] &lt;br /&gt;
[[Image:LBC 200.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC beretta.jpg|thumb|none|600px|Ryan O Malley and Justin Miller draw their Berettas in a restaurant.]]&lt;br /&gt;
[[Image:LBC handguns5.jpg|thumb|none|600px|&amp;quot;''607, shots fired!''&amp;quot; Officer Segars fires his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some officers carry the [[Glock 17]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd generation - 9mm.]]&lt;br /&gt;
[[Image:LBC handguns1.jpg|thumb|none|600px|An LAPD officer interrupts the meeting while holding the glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
A suspect is armed with a stainless [[Taurus PT911]].&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|none|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:LBC 203.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a scope is seen handled by Ryan, who mistakenly fires off a round.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LBC 933 1.jpg|thumb|none|600px|The Colt model 933 sits on the rack.]]&lt;br /&gt;
[[Image:LBC 204.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC 933 2.jpg|thumb|none|600px|&amp;quot;''What the fuck?! My bad, let's not use these.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]] &lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866797</id>
		<title>Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866797"/>
		<updated>2014-11-15T23:42:41Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Colt Model 933 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:LBC.jpg|thumb|right|300px|''Let's Be Cops (2014)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Both Justin Miller ([[Damon Wayans Jr.]]) and Ryan O'Malley ([[Jake Johnson]]) carry [[Beretta 92FS]] pistols while impersonating police officers.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm.]] &lt;br /&gt;
[[Image:LBC 200.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC beretta.jpg|thumb|none|600px|Ryan O Malley and Justin Miller draw their Berettas in a restaurant.]]&lt;br /&gt;
[[Image:LBC handguns5.jpg|thumb|none|600px|&amp;quot;''607, shots fired!''&amp;quot; Officer Segars fires his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some officers carry the [[Glock 17]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd generation - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
A suspect is armed with a stainless [[Taurus PT911]].&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|none|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:LBC 203.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a scope is seen handled by Ryan, who mistakenly fires off a round.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LBC 933 1.jpg|thumb|none|600px|The Colt model 933 sits on the rack.]]&lt;br /&gt;
[[Image:LBC 204.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC 933 2.jpg|thumb|none|600px|&amp;quot;''What the fuck?! My bad, let's not use these.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]] &lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866795</id>
		<title>Let's Be Cops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Let%27s_Be_Cops&amp;diff=866795"/>
		<updated>2014-11-15T23:39:24Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:LBC.jpg|thumb|right|300px|''Let's Be Cops (2014)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Both Justin Miller ([[Damon Wayans Jr.]]) and Ryan O'Malley ([[Jake Johnson]]) carry [[Beretta 92FS]] pistols while impersonating police officers.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm.]] &lt;br /&gt;
[[Image:LBC 200.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LBC beretta.jpg|thumb|none|600px|Ryan O Malley and Justin Miller draw their Berettas in a restaurant.]]&lt;br /&gt;
[[Image:LBC handguns5.jpg|thumb|none|600px|&amp;quot;''607, shots fired!''&amp;quot; Officer Segars fires his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some officers carry the [[Glock 17]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd generation - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
A suspect is armed with a stainless [[Taurus PT911]].&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|none|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:LBC 203.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a scope is seen handled by Ryan, who mistakenly fires off a round.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LBC 204.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]] &lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_shotguns.jpg&amp;diff=866794</id>
		<title>File:LBC shotguns.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_shotguns.jpg&amp;diff=866794"/>
		<updated>2014-11-15T23:28:29Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_handguns6.jpg&amp;diff=866787</id>
		<title>File:LBC handguns6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_handguns6.jpg&amp;diff=866787"/>
		<updated>2014-11-15T23:25:08Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_handguns5.jpg&amp;diff=866786</id>
		<title>File:LBC handguns5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_handguns5.jpg&amp;diff=866786"/>
		<updated>2014-11-15T23:24:33Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_handguns4.jpg&amp;diff=866785</id>
		<title>File:LBC handguns4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_handguns4.jpg&amp;diff=866785"/>
		<updated>2014-11-15T23:23:55Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_handguns3.jpg&amp;diff=866784</id>
		<title>File:LBC handguns3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_handguns3.jpg&amp;diff=866784"/>
		<updated>2014-11-15T23:23:27Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_AR_15_variant.jpg&amp;diff=866781</id>
		<title>File:LBC AR 15 variant.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_AR_15_variant.jpg&amp;diff=866781"/>
		<updated>2014-11-15T23:21:32Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_AR_15_variant_2.jpg&amp;diff=866779</id>
		<title>File:LBC AR 15 variant 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_AR_15_variant_2.jpg&amp;diff=866779"/>
		<updated>2014-11-15T23:19:54Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_AKs.jpg&amp;diff=866778</id>
		<title>File:LBC AKs.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_AKs.jpg&amp;diff=866778"/>
		<updated>2014-11-15T23:19:14Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_933_2.jpg&amp;diff=866777</id>
		<title>File:LBC 933 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_933_2.jpg&amp;diff=866777"/>
		<updated>2014-11-15T23:18:42Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_933_1.jpg&amp;diff=866776</id>
		<title>File:LBC 933 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_933_1.jpg&amp;diff=866776"/>
		<updated>2014-11-15T23:18:04Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LBC_590_1.jpg&amp;diff=866774</id>
		<title>File:LBC 590 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_590_1.jpg&amp;diff=866774"/>
		<updated>2014-11-15T23:16:50Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
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		<title>File:LBC beretta.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LBC_beretta.jpg&amp;diff=866773"/>
		<updated>2014-11-15T23:16:07Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
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		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=857991</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=857991"/>
		<updated>2014-10-12T00:00:09Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Let's Be Cops */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]] and [[Talk:Main_Page/Archive_3]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Tank guns ==&lt;br /&gt;
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)&lt;br /&gt;
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)&lt;br /&gt;
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)&lt;br /&gt;
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an &amp;quot;individual or crew served weapon that fires in a DIRECT FIRE role&amp;quot; to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)&lt;br /&gt;
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)&lt;br /&gt;
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)&lt;br /&gt;
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) &amp;quot;VADS&amp;quot; (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)&lt;br /&gt;
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)&lt;br /&gt;
::::::It depends on what definition you use, but not really. A crew served weapon is generally standalone or on a carriage, if a tank gun was taken out and fitted to a carriage it would be a crew served weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:42, 2 May 2013 (EDT)&lt;br /&gt;
::: - Indeed, a crew-served weapon by my understanding is just a weapon system served/employed by a crew of personnel. The weapon may be towed for transport/set-up or even put on a vehicle perhaps, but like commando said, it's still capable of use as a standalone unit - it isn't solely or even mostly mounted on a vehicle from which it is used like big guns on tanks and ships. In that regard, the vehicle is the central piece - not the weapon itself, and the vehicle isn't simply considered a 'mount' from which the weapon can be used. In a way you are right that it is served by a crew, but the crew serving the tank's main gun isn't serving the weapon so much as serving part of the vehicle - it's a tank crew, not a M256-gun-mounted-on-an-armored-self-propelled-chassis crew. As said, some of the automatic cannons that are listed are capable of being employed as independent standalone pieces as I understand, and not strictly only part of a particular vehicle or mount. And as I also stated, some of those other weapons have been or are in movie armories, tank guns not so as far as I know. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:59, 2 May 2013 (EDT)&lt;br /&gt;
::::alright thank you for the clarification.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:55, 3 May 2013 (EDT)&lt;br /&gt;
::::: - What, you read all that crap? I was just trying to sound impressive! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:40, 3 May 2013 (EDT)&lt;br /&gt;
::::::::BTW, I know I'm late to this discussion, but for the record, I'm against listing auto cannons that are only aircraft used, especially fighter jet aircraft.  They can be identified on the individual movie, tv, VG page, but they don't deserve their own pages.  No movie armory has one, as they would have to have the fighter jet to begin with.  Sure we have &amp;quot;some&amp;quot; older fighter jets in private hands and if a movie armory has has that weaponry in their inventory, it counts.  But all the new stuff does not qualify.  Just like the big guns on Naval vessels.  NO armory would have one of their own.  You guys are pretty much on the mark as per this stuff.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:35, 14 May 2013 (EDT)&lt;br /&gt;
:::::::::Another late comment, but to answer the earlier question of whether or not the Vulcan cannon is employed as a crew served weapon, the answer is yes, or, at least a variant of it is. Japanese minesweepers of the Yaeyama class (and possibly others as well) mount the JM-61 'Sea Vulcan' as a crew operated foc'sle deck gun. It appears to be manually crewed and fired (or at least offers that capability) as it has shoulder rests for the operator to lean into similar to the older Bushmaster deck guns in the US Navy (which have, in some cases, been replaced by gyrostabilized, computer driven mounts). Imagine how awesome it would be to fire one of those!? [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 14:04, 20 Nov 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Main Page Changes ==&lt;br /&gt;
&lt;br /&gt;
So the featured templates (article, quotes, trivia) are discontinued?   Will there be a tutorial on how the automatic updating will work?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:56, 3 May 2013 (EDT)&lt;br /&gt;
:There is a little demo [http://www.rockethub.com/24843 here] of how pages will work after the update. This is only a mock up/demo but you can get a vague idea of how it will work. I have another question about the update, I can see that it makes doing a simple standard page with easy entries simpler and will help a load with standardisation, but will it still be possible to do slightly more complicated things or will the template system restrict it? For example will the size of the gun images be set to a standard width meaning that images in a different aspect ratio like grenades will be huge, or will there be a way to manually set it? Also, will you be able to do more complicated gun links using the templates, and by that I mean links to sections within pages or having the link use different text (like a link saying &amp;quot;Springfield Armory XD9 V10&amp;quot; taking you to the &amp;quot;Springfield Armory XD&amp;quot; page)?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:07, 3 May 2013 (EDT)&lt;br /&gt;
::@Ben41 - As explained on the forum, this is only temporary. &lt;br /&gt;
::@Commando552 - all good questions. Let's just say there is a reason it has taken us so long to get the software to this point, and why it will take us longer to get it up and running. The short answer is yes. The templates will account for the defaults, but there will be ways around it when necessary.  &lt;br /&gt;
::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:41, 3 May 2013 (EDT)&lt;br /&gt;
:::I am excited and totally supportive of the suggested revisions, but I have an obvious question. I don't participate in the forum and the above demo on YouTube seems to be protected so I am still a bit 'in the dark' if there are any changes regarding page creation from now. Can I still use the 'infobox' format or do I need to run my text through a different format? I just finished coding a movie and I want to get it on IMFDB in a future-proof format. Thanks for any suggestion (will make financial contribution tomorrow!), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:42, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::@PeeWee Not sure what the heck is going on with the YouTube video. It is the same video that is on the [http://www.rockethub.com/24843 RocketHub page]. We are looking into the issue right now. For now, continue to use the site exactly as you have been. The reason we need funding is that we haven't actually developed the complete back-end yet. We have been tinkering with it for a few months now in our free time. The video is a proof of concept that shows what we plan to do. In the video you see it working with a shotgun. At the moment, we ONLY have it for a shotgun. In other words, if you tried that for a pistol, it wouldn't work (and its not on imfdb, we are working on a sandbox server so as not to mess up what works on here). You would not believe how complicated some of this backend stuff is. Anyway, assuming we get funding and are able to impliment this stuff, we will talk more about the process of converting the site over the new format. It is something we have thought a lot about and are still figuring out. Bottom line: for now, just keep using the site as you always have and keep up the good work, everyone! &lt;br /&gt;
::::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 23:18, 4 May 2013 (EDT)&lt;br /&gt;
::::: I allways create pages offline (in simple text editor) and put them on IMFDB when they are ready. Will I still be able to continue such practice, or only online editing will remain after revision? The latter will make great difficulties for my future contribution on IMFDB because I have access to internet not allways when I have free time for working on a page. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:07, 5 May 2013 (EDT)&lt;br /&gt;
Just made a contribution through RocketHub and an idea came up. Due to economic reasons I am temporarily somewhat short on money but plenty on time, so how about I, and possibly others, contribute that 'time' to support IMFDB? Maybe some people can get lists of pages with broken links, or that otherwise need cleaning up, and we allocate a few hours to do boring but essential manual correction work? I know from my own professional experience that any database basically is as good as the worst contribution. Am interested to hear what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:52, 5 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A 'tongue-in-cheek' notice to all IMFDB members... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Arnie.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:03, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
- I love this site and what it represents. To be honest though, two years ago, I wouldn't have been able to support the project even if you had Arnie himself threaten me. But now I'm employed again so hopefully I might be able to contribute a bit in a couple weeks or so. Now I certainly won't get attitude with those who don't though, and will frown upon those who want to force the issue - I'm not saying it's not important, but some may not be able to contribute for a number of reasons, and I won't give them guff about it. In all fairness, I would think most people could give something - hell even five bucks adds up if quite a lot do it. I won't be able to go for the grand prize unless I won the lottery, but damn I'd love to check it out. Anyway, I would say just do what you can. I do like the picture though, that was a nice choice to go with original T800 Arnie. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:07, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with pistol ID.  ==&lt;br /&gt;
&lt;br /&gt;
I need some help IDing a pistol. These are from ''The Man in the Brown Suit'' from 1989. The scenes were shot in Spain. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:59, 15 May 2013 (EDT)&lt;br /&gt;
[[Image: TMitBS_pistol_01.jpg|thumb|none|500px|I was going to say [[Astra Constable]], but it's missing the slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_02.jpg|thumb|none|500px|The pistol isn't that tiny, it's just that the guy holding it, Ken Howard, is huge.]]&lt;br /&gt;
[[Image: TMitBS_pistol_03.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image: TMitBS_pistol_04.jpg|thumb|none|500px|No slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_05.jpg|thumb|none|500px|There's a bit of an optical illusion here. The trigger guard isn't different, it's just that one of the fingertips from her left hand is curling over it. ]]&lt;br /&gt;
&lt;br /&gt;
:That is the Astra A-50, the SAO variant of the Constable. There are three different Constable variants (Constable is just the US import name), the base A-5000 which is the original version which is on the Constable page, the A-50 which was SAO and had a frame safety along with omitting the slide release catch for some reason, and the double stack A-60.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 15 May 2013 (EDT)&lt;br /&gt;
::I don't know if a SAO pocket pistol is that great of an idea. Thanks again! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:45, 16 May 2013 (EDT)&lt;br /&gt;
:::It does seem to be a bit of an oddity. I'm not actually sure if it was even imported into the US, as all the pistols you see are either just described as a &amp;quot;Astra Constable&amp;quot; for the standard or &amp;quot;Astra A-60 Constable&amp;quot; for the double stack. The A-50 was also strangely used as the basis for a couple of .22 LR target pistols, the [http://i398.photobucket.com/albums/pp68/predecessor/DSCF2834.jpg Astra A-50 Sport] and the [http://upload.wikimedia.org/wikipedia/commons/2/28/Astra_TS22.jpg Astra TS-22]. The TS-22 is particularly bizarre, as due to the fact that it uses a compact frame with full size target grips, the standard A-50 magazine needs a wooden spacer stuck on the bottom of it to fill the gap.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:18, 16 May 2013 (EDT)&lt;br /&gt;
::::SAO makes a lot more sense for a target pistol. I don't know why anyone would get a SAO pocket pistol if there was a DA/SA version available as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:55, 16 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Magpul iPhone Case ==&lt;br /&gt;
&lt;br /&gt;
I saw that Magpul has been added as a sponsor and that their iPhone case is now available. It's an excellent choice, especially for our users who live in places were they can't own guns or are too young to own guns. I have one of their iPhone 4/4S cases for my work phone, and I love it. It's made of the same material as their PMAGs, and the finish and ribbing allows a fine grip. It comes in a variety of colors (mine is flat dark earth) and is easy to remove if you want to slip it into a dock or something. And my favorite &amp;quot;feature,&amp;quot; is that it doesn't have that obnoxious cutout for the Apple logo on the back that some cases have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:31, 18 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Halo Games ==&lt;br /&gt;
Why aren't any of these included on here? I mean, Bungie has said themselves that some of the guns are based in real-life weapons. For example, the MA5 rifle series was said to be based on the F2000 rifle, and the M6 pistol series was said to be based on the Desert Eagle. What I'm asking is this: would it be okay if I added a page for Halo?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:10, 3 June 2013 (EDT)&lt;br /&gt;
:It's generally been decided that the Halo weapons aren't sufficiently realistic; while this hasn't been helped by all the people who've tried to make Halo pages being (a) terrible at making pages and (b) trolls and / or idiots, very few of the weapons have much more than a vague resemblance to a real world firearm (about the only one I can think of offhand that definitely is a specific IRL weapon is the sniper rifle, which is an NTW-20 with the magwell rotated 90 degrees). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:27, 3 June 2013 (EDT)&lt;br /&gt;
::alright, fair enough. Thank you very much for the clarification--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:33, 3 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Target P38 ==&lt;br /&gt;
&lt;br /&gt;
I ran across the pistol below tonight. It's obviously a Walther P38/P1 or some sort, but I can't seem to find any information on it. It looks like a target version, with a longer, thicker barrel, and adjustable sights. (As if a P38 mated with a Wildey Hunter.) Is it a production model, a custom job, or maybe a kit with a different slide and barrel. Is it even a real gun? (It's never fired onscreen.) The slide appears to be devoid of markings. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:30, 7 June 2013 (EDT)&lt;br /&gt;
[[Image: MWM_P38_01.jpg|thumb|none|500px]]&lt;br /&gt;
: My only guess is a version of Erma 882, a .22 long-barreled sporting pistol based on P38. But it is a very weak guess. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:30, 7 June 2013 (EDT)&lt;br /&gt;
::I think this same pistol was used in ''[[Dempsey and Makepeace]]'', which was shot around the same time. It was IDed as a Wildey Hunter. You can't see the left side of the gun, where all the controls are, but the rear sight appears to match. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:08, 7 June 2013 (EDT)&lt;br /&gt;
[[File:AutoMag-DMII-2a.jpg|thumb|none|500px|Jim Presley ([[Terence Budd]]) with his unusual weapon ... ]]&lt;br /&gt;
[[File:AutoMag-DMII-2b.jpg|thumb|none|500px|... aiming at Jack Cade ([[Tom Georgeson]]).]]&lt;br /&gt;
:I've been searching on Google for a while now, and it's very frustrating, because you would think something like this THEORETICALLY SHOULD exist. The P38 was a service weapon for a major power for almost sixty years, you'd think there'd be some demand for a target version. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:26, 7 June 2013 (EDT)&lt;br /&gt;
:: French Manurhin also produced long-barreled sporting versions of Walther, based on PP and P38. But none of them matches the screen pistol. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 7 June 2013 (EDT)&lt;br /&gt;
:::I saw the Manurhin target PP, and the fact that it even exists means there should be the equivalent for the P38. The fact that I can't find a thing on it is very frustrating. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:48, 9 June 2013 (EDT)&lt;br /&gt;
Seems the mystery of this gun is solved! I have been in contact with one of the authors of a [http://www.all4shooters.com/de/Zeitschriften/VISIER-Special-im-Web/68-Walther-P38-und-P1/ recent reference book about P38/P1] who's also involved with the [http://www.vffwts.de/de/artikel.html museum and study center of the German Army]. As the one person who can confirm, he informed me that there has never been any official version as visible in the images. He confirms it's a pure armorers job based on a P1, to make the gun look like a Wildey Hunter. Case closed, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:59, 29 July 2013 (EDT)&lt;br /&gt;
:That explains why we couldn't find anything on it. Thank you very much for asking. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:07, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Project Reality: Normandy ==&lt;br /&gt;
&lt;br /&gt;
Is this gonna get added or something? Because this has been out for like a year now...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:18, 7 June 2013 (EDT)&lt;br /&gt;
:If someone is willing to put in the effort to create AND COMPLETE a page, they are more than welcome to do so. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:26, 7 June 2013 (EDT)&lt;br /&gt;
::ok.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 16:52, 7 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different actors with identical names ==&lt;br /&gt;
&lt;br /&gt;
How do we name actor pages in case of different actors with the same name? I have such problem with several Russian actors and need help to avoid confusion. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:29, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Just a suggestion but one way is if they have different middle names (As in the case of both Vanessa Williams), you could add the middle initial to the name of one or all the actor pages to distinguish them apart. If it's the same initial but different middle name you may have to go for the full name on the actor page or something. As for if they have identical FULL names (not that likely but certainly possible), well then that would be a bit of a conundrum. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:07, 29 June 2013 (EDT)&lt;br /&gt;
:::In the US, union rules prohibit the same name, thus the initials. For example, Michael J. Fox had to add the &amp;quot;J.&amp;quot; because there already was a Michael Fox. (His real middle name is Andrew). --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:13, 29 June 2013 (EDT)&lt;br /&gt;
:::: Thanks for advices! But the problem is that Russian language differs from English in the case of middle names. We use patronymics but they are recorded in different way than English middle names: Ivan Petrovich Sidorov (&amp;quot;Ivan&amp;quot; is a given name, &amp;quot;Petrovich&amp;quot; is a patronymic, and &amp;quot;Sidorov&amp;quot; is a family name) can be shortly recorded as Ivan Sidorov or I.P.Sidorov but never Ivan P. Sidorov. So adding numbers will be a better solution. An actor who started his career earlier will get a I, and the one that appeared on screen later would be number II, right? I cannot take numbers straight from IMDB because they use a continuous numbering for directors, actors and other cinema people and we here need only actors, so the numbering would be local. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:38, 30 June 2013 (EDT)&lt;br /&gt;
:::::With the Robert Taylors, it was just a matter of who had a page here first. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 04:19, 30 June 2013 (EDT)&lt;br /&gt;
::I ran into that issue with two Robert Taylors. The second one was marked as [[Robert Taylor (II)]] like IMDB does. I also added a little explanation on top of the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:10, 29 June 2013 (EDT)&lt;br /&gt;
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== Captcha ==&lt;br /&gt;
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I've been trying to upload screenshots recently and I keep running into a captcha challenge.  What's going on?  I've been trying to access the site on both Firefox and IE. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 23:13, 14 July 2013 (EDT)&lt;br /&gt;
:I've been getting that at work in the mornings and around dusk. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:41, 18 July 2013 (EDT)&lt;br /&gt;
::Ugh, captcha's back. I've got a bunch of caps to upload, but I guess I'll hold off till later. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:29, 18 July 2013 (EDT)&lt;br /&gt;
:::The same problem. I run into captcha when uploading files, creating and editing pages and even when I click &amp;quot;Show preview&amp;quot;. Tested in Firefox and Chrome. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:51, 19 July 2013 (EDT) UPD: when editing this page, I don't encounter captcha. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:53, 19 July 2013 (EDT)&lt;br /&gt;
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== Site Running Slow ==&lt;br /&gt;
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The site is taking a long time to load pictures.  Is there maintenance going on? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 04:39, 18 July 2013 (EDT)&lt;br /&gt;
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: It seems ok to me loading-wise, and I myself have been having internet issues generally. But I have noticed a hiccup or two, but again, I can't tell if that's the site or me. One thing though, I've been getting security code entry pages at times when I've had to edit. Again, I'd say it might just be me, but I know Ben's had those issues too. Maybe something is going on. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:29, 18 July 2013 (EDT)&lt;br /&gt;
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== Checking on a recent work I did. ==&lt;br /&gt;
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[http://www.imfdb.org/wiki/Sakura_Taisen:_%C3%89cole_de_Paris Need a check on this work of mine] to see if the sniper rifle used in the Sakura Taisen: École de Paris OVA is the M1903 Springfield, although I'm getting a feeling that it's one of the variants with a Unertl scope. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:40, 26 July 2013 (EDT)&lt;br /&gt;
:The last cap has me thinking Arisaka. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:26, 27 July 2013 (EDT)&lt;br /&gt;
::Holy crap, you could be right. After all, Sakomizu is the Japanese ambassador to France that he could use his immunity to get his hands on an Arisaka rifle. Now I need to do research. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:21, 28 July 2013 (EDT)&lt;br /&gt;
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== Donate time instead of funds to IMFDB? ==&lt;br /&gt;
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Unfortunately the recent funding project has not resulted in enough funds to realize a more user-friendly interface on IMFDB and bring the quality of the site to a higher level. I was just wondering if we could bring together a couple of motivated contributors who would be willing to spend some time on a structured clean-up of IMFDB. The idea is to make the best of IMFDB as it is, and all take a list of pages (say 100 each?) where we correct obvious spelling mistakes and revise broken/missing links. I know there's a few admins who work very hard on that but if we make this a combined effort, we could somewhat bring IMFDB to a bit higher quality level. It's not very spectacular (and probably quite boring), but I guess a little maintenance doesn't hurt once in a while. Let me know what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 09:37, 4 August 2013 (EDT)&lt;br /&gt;
:I'd like to think members are constantly trying to make improvements. Spelling and grammar fixes are easy, everyone should be able to lend a hand in that. Formatting fixes are a bit harder, since you'd have to know code, but once you learn it, it's nothing. A bit harder than that is converting pages to tables. There are a some actor pages out there that still haven't been converted, and even if you don't know how, I suppose users can always make note of that on the talk page. Converting weapon pages to tables tends to be a bit more tedious, since dates may be missing and will need to be cross-referenced. New users might also want to check out our [[:Category:Incomplete|Incomplete]] pages, it might be easier to finish a partially built page than to build one from scratch. We've published a [[IMFDB Style Guide|style guide]] and a [[IMFDB Screencapping Guide|screencapping guide]] to help new users along.  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:42, 5 August 2013 (EDT)&lt;br /&gt;
:: The vast majority of my contributions consist of formatting/organization edits and occasionally reworking/adding some of the table formats on pages. One thing I try to do is add and interconnect media pages with entries on both the respective gun and actor pages, but I admit that's tedious work and I certainly don't do it throughout the site. But I do what I can, I too would like to think others do as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:02, 5 August 2013 (EDT)&lt;br /&gt;
:::Any type of help in cleaning up would be great.  If users can convert the pages to tables that would be great, especially the weapons pages.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 01:29, 6 August 2013 (EDT)&lt;br /&gt;
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== 403 Forbidden error... ==&lt;br /&gt;
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... on [[...And Justice For All]] page. My bet is that three dots in title cause this - if Admin could fix this, that'd be great (page can't be reached, and edited, via the Wiki CMS). --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 06:55, 8 August 2013 (EDT)&lt;br /&gt;
:You can actually look at the page by previewing it from http://www.imfdb.org/index.php?title=...And_Justice_For_All&amp;amp;action=edit but I can't get moving it to work, it just 403s me. Temporary fix: [[And Justice For All]]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:41, 8 August 2013 (EDT)&lt;br /&gt;
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== Whoa, what is with the LOUD pop up commercial that appears on this page?!?!?!?!? ==&lt;br /&gt;
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The default should be silent.  Most folks don't appreciate a LOUD audio of a pop up commercial on a page.  Sure, I understand the fiscal need for advertisements, but loud audio as the default is almost universally disliked.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 16:36, 22 August 2013 (EDT)&lt;br /&gt;
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==Something to check up on==&lt;br /&gt;
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[http://www.imfdb.org/wiki/Ghost_in_the_Shell_Arise Did this page], but I need another set of eyes to help me complete it for now. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 21:48, 28 August 2013 (EDT)&lt;br /&gt;
:The unknown pistol kinda-sorta looks like a [[Beretta Cougar]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:59, 28 August 2013 (EDT)&lt;br /&gt;
::My bet is on [[Jericho 941|Jericho 941 Compact]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 22:10, 28 August 2013 (EDT)&lt;br /&gt;
::If I can only flip a coin. So hard to distinguish which one, but the design is initially leaning on the Beretta Mini Cougar though due to the manual safety on the slide. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 23:42, 28 August 2013 (EDT)&lt;br /&gt;
:::Are you sure it's not some crazy pistol made up for the series? It appears there's a lot of them in that franchise. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:54, 28 August 2013 (EDT)&lt;br /&gt;
::::Could be. Another theory I came up with is that it's a mixup of parts from the Mini Cougar and the 941 Compact. But since the movies came out recently, probably it's best to wait for a visual book or something? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:00, 29 August 2013 (EDT)&lt;br /&gt;
:::::If it is based on a Jericho, it is the compact, slide safety, polymer framed RBL. However even with this there are several differences, most notably the shape of the slide which is open at the top like the [[Beretta 92FS]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:45, 29 August 2013 (EDT)&lt;br /&gt;
::::::Thanks. Here's the said picture for reference: http://www.imfdb.org/wiki/File:GITSA_GP_pistols.jpg [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:38, 29 August 2013 (EDT)&lt;br /&gt;
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== Empty space on top of page caused by 'unidentified gun' template ==&lt;br /&gt;
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I just noticed that whenever I use the template for 'unidentified gun' on top of a page, it seems to cause a relatively big white space (appr. 2&amp;quot; on a regular 15.4&amp;quot; laptop screen) between the symbol and the rest of the page. For examples, check my most recent entries [[Torrente]] and [[Baytown Outlaws, The|The Baytown Outlaws]]. I remember a discussion about a year ago about spaces on the top of pages caused by advertisements, but this seems to be related to the 'unidentified gun' template as the space disappears when I remove the template. Thanks in advance for your feedback about how to fix this, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:04, 11 September 2013 (EDT)&lt;br /&gt;
:I see such space on every movie/TV/game page, with or without any template on top though it doesn't appear on actor or weapon pages. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 05:05, 11 September 2013 (EDT)&lt;br /&gt;
::It isn't to do with the banner templates like Unknown or WIP, it is the infobox. The reason is that it wasn't working with the banner adds at the top of the page (I think the infobox ended up next to the add on the left of the page or something and messed the whole thing up) so spaces were manually put in on the template to allow room for the banner add at the top. If you have an ad-blocker or are using a skin other than the default you won't see the adds, so this is the space where they otherwise would be. I might have a fix though, but as I am not sure what the original problem was as I use a different skin will need to check with other people that it solves it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:08, 11 September 2013 (EDT)&lt;br /&gt;
:::Try logging out and looking at the same page as an anonymous user, and it's spaced perfectly. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:58, 11 September 2013 (EDT)&lt;br /&gt;
::::I don't see how it could be, the space is built into the infobox template. Do you mean that when you log out adds fill the space, because if so that means you have a non default skin meaning the adds don't show up. The space isn't going away, it just gets filled with an add. My idea for a fix is to just replace the 14 blank lines in th etemplate with a &amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;, which would create only one blank line if using an ad-blocker or non default skin, or if not just start the page immediately under the conflicting add. Have run it past Bunni first though, as he was the one who put in the lines in the template in the first place.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:07, 11 September 2013 (EDT)&lt;br /&gt;
:::::I've changed the templates to (I think) get rid of the gap and they seem to be behaving with and without adds. If anyone notices anything weird please let me know.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:57, 11 September 2013 (EDT)&lt;br /&gt;
:It's all fine now! I was not using any add blocker but for some reason the spaces are gone now. Sorry to take your time, a big thanks from Holland, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:09, 12 September 2013 (EDT)&lt;br /&gt;
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== That fundraiser from earlier ==&lt;br /&gt;
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I remember what at the beginning of the year or so, there was a fundraiser to upgrade IMFDB, or something of the like. When will we expect that upgrade to be implemented? - [[User:1morey]] September 20, 2013 9:16 AM (EST)&lt;br /&gt;
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:Unfortunately we fell very far short of our goal. We are currently looking for other options of how to move forward with the upgrade. It is something that we certainly want to do, but at present is not possible. --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 15:21, 20 September 2013 (EDT)&lt;br /&gt;
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== Help with ID ==&lt;br /&gt;
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I ran across this weird carbine in both Seasons 1 and 4 of ''Mission: Impossible.'' Within the show, it's not a real gun, but rather some sort of launcher for non-lethal munitions, a small rocket in one episode and a HEP/gas grenade in another. It certainly looks like it was built from a real gun though, like if an M1 Carbine mated with an MP40. Any ideas? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:25, 3 October 2013 (EDT)&lt;br /&gt;
:It shows up again in season 5, this time to fire a grappling hook. I'm beginning to think it's not based on a gun, but some sort of projector. The wooden rifle stock is very confusing though. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:05, 19 December 2013 (EST)&lt;br /&gt;
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[[Image: MI_0102_carbine_01.jpg|thumb|none|500px|Barney assembles the rocket as the carbine lies on the table. Note the cutouts at the bottom of the stock.]]&lt;br /&gt;
[[Image: MI_0102_carbine_02.jpg|thumb|none|500px|Barney with the fully assembled launcher.]]&lt;br /&gt;
[[Image: MI_0102_carbine_03.jpg|thumb|none|500px|A closeup of the receiver.]]&lt;br /&gt;
[[Image: MI66_0423_carbine_01.jpg|thumb|none|500px|Another closeup of the receiver. The trigger is visible, as is some sort of button.]]&lt;br /&gt;
[[Image: MI66_0423_carbine_02.jpg|thumb|none|500px|An over-the-shoulder view. There appears to be something protruding from the rear of the receiver. It's not the stock, since the stock appears to be locked forward. (The projectile is the thing sticking out of the door to the left of the red seal.)]]&lt;br /&gt;
[[Image: MI66_0423_carbine_03.jpg|thumb|none|500px|There appears to be some sort of tube coming from the bottom. Possibly air to propel the projectile?]]&lt;br /&gt;
[[Image: MI66_0506_carbine_01.jpg|thumb|none|500px|Note the hose sticking out of the back. It's attached to a bottle of compressed air. The other cord from the front of the pistol grip appears to be a power cable.]]&lt;br /&gt;
[[Image: MI66_0506_carbine_02.jpg|thumb|none|500px|The hose and bottle of compressed air can be seen in this shot.]]&lt;br /&gt;
[[Image: MI66 0608 projector 01.jpg|thumb|none|500px|Here the air tank, air hose, and power cord can be seen.]]&lt;br /&gt;
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== Magazine about guns in movies ==&lt;br /&gt;
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I recently bought a [http://www.vsmedien-shop.de/visier-special/visier-special-ausgaben/13/visier-special-50-filmwaffen?c=2154 special edition of Visier] (the leading gun magazine in Germany) that I think might be of interest to you. It’s all about movie weapons (‘Filmwaffen’) and even though it also has info about blades and pyrotechnics, the majority of this special edition focusses on guns in movies, check the [http://www.vsmedien-shop.de/files/downloads/inhaltsverzeichnis_special_50-132619.pdf summary]. It was originally published in 2008 and if you don’t mind the German and are looking for a Christmas gift, I can really recommend it. Happy reading, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:24, 6 October 2013 (EDT)&lt;br /&gt;
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== six gun afficionados on IMFDB?.. ==&lt;br /&gt;
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I have recently screencapped all three seasons of [[Hell On Wheels]], which is a great show by the way.&lt;br /&gt;
A couple of ex-Confederate soldiers had these revolvers in an episode, and I don't know whether they are Colt 1851 Navy revolvers or Griswold &amp;amp; Gunnison revolvers.&lt;br /&gt;
[[Image:HoWS2E5sixguns.jpg|thumb|none|600px|]]&lt;br /&gt;
The brass frames have me thinking that these are Griswolds, but the octagonal barrels have me thinking these are Colt Navys. Or perhaps some weird combination built on parts from both of the aforementioned revolers... I'd really appreciate if you could help me out here, I'm no expert on six shooters. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 13:31, 6 October 2013 (EDT)&lt;br /&gt;
:I'm not really a revolver guy, however I wouldn't rely on the frame material to ID one of these old revolvers. It is highly unlikely that a modern production will be using a genuine original revolver, and instead they will be using some kind of replica. For example, [http://www.battleorders.co.uk/western-1/hand-guns/pietta-colt-1851-navy-brass-frame-6611.html this] is a modern Pietta blank fire reproduction of the Colt Navy 1851, and as you can see it has a &amp;quot;brass&amp;quot; frame. Also, note the step on the cylinder which wasn't there on either the original Colt or Griswold. From what I have seen (again, definitely not an expert on these) this is indicative of them being chambered for a different caliber, either cased blanks as is the case with the above Pietta, or they are in .44 caliber like [http://www.midwayusa.com/product/622732/cva-1851-navy-brass-frame-cap-and-ball-revolver-44-caliber-7-1-2-blue-barrel this] CVA reproduction.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:39, 6 October 2013 (EDT)&lt;br /&gt;
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::Thanks for the insight. I know that most of the older guns we see in media are reproducton pieces from Uberti etc., but how does one label them? The Griswold is a copy of the 1851 Navy with a round barrel and a brass frame, and these guns are probably modern replicas with brass frames. But they also have octagonal barrels, so do you put it on the page as ''Colt 1851 Navy'', and explain in the text that these are reproduction models, or?... I don't think I've ever done a western here on IMFDB, so this is all very new to me...  --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 20:26, 6 October 2013 (EDT)&lt;br /&gt;
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== Marvel One Shot Film inclusions ==&lt;br /&gt;
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Question though. Is it fine to include Marvel One shots such as the Agent Carter film released in the Iron Man 3 Blu-Ray? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:11, 18 October 2013 (EDT)&lt;br /&gt;
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:I'm discussing this with [[User:Funkychinaman|FCM]].  These will probably be added to the discussion pages of the films that they were included with. (Ex. Agent Carter will probably be put in the discussion page of Iron Man 3). --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 04:24, 18 October 2013 (EDT)&lt;br /&gt;
::''Agent Carter'' is up on the IM3 discussion page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:34, 18 October 2013 (EDT)&lt;br /&gt;
:::''A Funny Thing Happened on the Way to Thor's Hammer'' is up on the ''Captain America'' discussion page. ''The Consultant'' didn't have any weapons outside of footage from ''The Incredible Hulk''.--[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:33, 3 November 2013 (EST)&lt;br /&gt;
::::''Item 47'' didn't have any weapons in it other than a fictional alien weapon. I have a cap of that if anyone actually wants it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:05, 31 January 2014 (EST)&lt;br /&gt;
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== I Am Legend ==&lt;br /&gt;
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What happened to the [[I Am Legend]] page?  I was editing it and now it's completely unreachable. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:54, 5 November 2013 (EST)&lt;br /&gt;
: Seems to load up for me, I haven't tried editing it though. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:01, 5 November 2013 (EST)&lt;br /&gt;
::Working now. -[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:31, 5 November 2013 (EST)&lt;br /&gt;
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==Including the Type 91 MANPAD==&lt;br /&gt;
Should I put it under the FIM-92, since it looks similar, but it has a different guidance system and they're used since the late 1990s by the JSDF? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:41, 7 November 2013 (EST)&lt;br /&gt;
:It doesn't actually appear to be a development of the Stinger, and the similarities are merely cosmetic. I think it can go on its own page if you want, but I don't know how many of these we'll ever see. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:56, 7 November 2013 (EST)&lt;br /&gt;
::I'll probably name it as the Type 91 MANPAD since there's a page for the Type 91 UBGL. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:40, 8 November 2013 (EST)&lt;br /&gt;
:::Although it seems a bit counter-intuitive, there should be an &amp;quot;S&amp;quot; on the end even for a singular launcher (meaning that it is MANPADS not MANPAD), as the &amp;quot;S&amp;quot; stand for &amp;quot;System&amp;quot;.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:00, 8 November 2013 (EST)&lt;br /&gt;
::::All done at last. [[Type 91 MANPADS|The page is here]], but I don't know if the warning should be added about the cosmetic similarities between the Stinger and Type 91. Don't know if [[Saikano]] qualifies for this. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 11:15, 8 November 2013 (EST)&lt;br /&gt;
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==Editing Pages==&lt;br /&gt;
Should these pages ([http://www.imfdb.org/wiki/Grimm_-_Season_1 here] and [http://www.imfdb.org/wiki/Grimm_-_Season_2 here]) still be edited in terms of the headings? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:40, 12 November 2013 (EST)&lt;br /&gt;
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== Time for images to update ==&lt;br /&gt;
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Updating the screen caps of the 1st season of Grimm. Currently have only a Blu-Ray 720p copy with me for the meantime. How long do I need to wait for the server to update since the old and new screen caps have the same 1280x780 resolution, but have different KBs? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:51, 21 November 2013 (EST)&lt;br /&gt;
:You don't, just increase the image sizes by 1 pixel and it'll force the server to generate new thumbnails. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:30, 21 November 2013 (EST)&lt;br /&gt;
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== IMDB or Wikipedia for Season and Episode numbers? ==&lt;br /&gt;
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I just ran into a problem with the [[Avengers, The (1961)|The Avengers]]: Wikipedia lists only 6 seasons, while IMDB lists 7 (same as the DVD box I have). Which one do I go with? --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 06:56, 21 November 2013 (EST)&lt;br /&gt;
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: IMDB listings generally take precedence, though if you have official production info that I think comes first - if you have an official DVD set that confirms the IMDB info, I think you can go with that. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:08, 21 November 2013 (EST)&lt;br /&gt;
::I'm rather mixed on this. For most things, IMDB trumps everything, but I went with intended air order with ''[[Firefly]]'' rather than actual air order (as specified on IMDB.) For the Avengers, it appears that series 6 was extra long and thus split up when it aired in the US. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:18, 21 November 2013 (EST)&lt;br /&gt;
::: Good points. However I know we use the American release title for pages, perhaps we just apply that to the Season list as well? That seem to be the only real distinction. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:58, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Identification==&lt;br /&gt;
&lt;br /&gt;
This is from the British/French show &amp;quot;The Tunnel&amp;quot;. [http://www.imfdb.org/wiki/File:TNLS1E06_02.jpg Got a good screencap on this, but I can't figure out what type of grenade launcher it is.] [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 01:07, 26 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== May I create article &amp;quot;Improvised firearm&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
May I create article &amp;quot;Improvised firearm&amp;quot;? As variant of the title &amp;quot;Homemade firearm&amp;quot;. In my country this weapon calls Самопал (Samopal) or поджига (podzhiga).  This firearms are present in:&lt;br /&gt;
&lt;br /&gt;
'''Film'''&lt;br /&gt;
* [[Brother (Brat)]]&lt;br /&gt;
* [[Brother 2 (Brat 2)]]&lt;br /&gt;
* [[Death Wish 3]]&lt;br /&gt;
* [[To paris (V Parizh)]]&lt;br /&gt;
&lt;br /&gt;
'''Television'''&lt;br /&gt;
* [[Gromovs (Gromovy)]]&lt;br /&gt;
* [[The man from the Dump (Chelovek so svalki)]]&lt;br /&gt;
&lt;br /&gt;
'''Games'''&lt;br /&gt;
* [[Planet Alcatraz]]&lt;br /&gt;
&lt;br /&gt;
and others. What do you think about this? Please, answer me. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:28, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: Absolutely NOT.  Pages are for actual firearms, and &amp;quot;improvised firearm&amp;quot; is too broad a category.  If there is something worth mentioning, you can add a comment about it in the movie page's discussion section.   --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:03, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Swedish Hamilton movies ==&lt;br /&gt;
&lt;br /&gt;
Recently, a page was created for the Swedish action movie [[Commander Hamilton]] (1998). It just so happens that currently I am working on yet another ‘Hamilton’ page called [http://www.imdb.com/title/tt1856014/?ref_=tt_rec_tti Hamilton: In The Interest Of The Nation] (2012) and with a bit of luck I will also do a second one; [http://www.imdb.com/title/tt1856047/?ref_=nv_sr_1 Agent Hamilton: But Not If It Concerns My Daughter] (2012). To make matters more interesting, there’s already two other ‘Hamilton’ movies on IMFD; [[Code Name Coq Rouge (Täcknamn Coq Rouge)|Code Name Coq Rouge]] (1989) and [[Democratic Terrorist, The|The Democratic Terrorist]] (1992). &lt;br /&gt;
&lt;br /&gt;
It seems to me that Swedish film makers are following the James Bond principle; use material from a series of spy books (by Jan Guillou instead of Ian Fleming) and use whatever actor looks cool at the time to portray the lead character. For this reason, I feel these movies should be linked, in a way similar to the James Bond movies. Would it be okay if I added ‘See Also’ in the infobox of every ‘Hamilton’ movie page and created (Sub) Categories as well for resp. ‘Hamilton Actor’ and ‘Hamilton’? I have never done something like this so I would appreciate your feedback, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 06:50, 15 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Dude, it seems you're not the only one:&lt;br /&gt;
[[Image:HamiltonINationensIntresseBeretta.jpg|thumb|none|600px|Mikael Persbrandt as Hamilton in the first new Hamilton movie.]] &lt;br /&gt;
I literally just watched and capped both of them yesterday after Funky reignited my interest in Hamilton films :D &lt;br /&gt;
--[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:05, 15 December 2013 (EST)&lt;br /&gt;
::Great timing! I won't be finished with [http://www.imdb.com/title/tt1856014/?ref_=tt_rec_tti Hamilton: In The Interest Of The Nation] until the end of this month so please go ahead and upload your material, it seems you are ahead of me. If necessary I will add screencaps and I will check with you to agree what's the most logical way to organize all 'Hamiltons', okay? Take care, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 07:16, 15 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Instead of making a category for Hamilton actors, take a look at the &amp;quot;See Also&amp;quot; table for the Superman, Bourne, or Bond series.  That's probably to best way to categorize the different actors who played the character. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 22:09, 15 December 2013 (EST)&lt;br /&gt;
:Excellent suggestion! The only 'See Also' format I knew contained just movies but this way we can cover all (movies + actors). I made a new format and have it checked by those who have already done a lot of work on 'Hamilton'. Thanks, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 03:53, 18 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Should Percussion Double Barreled Shotguns get a separate section in the [[12 Gauge Double Barreled Shotgun]] page?   There is a distinct difference between the Percussion and later shotguns.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:53, 17 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Article for the DayZ Standalone? ==&lt;br /&gt;
&lt;br /&gt;
Is there going to be an article written for it? The game has technically been released, as it is in alpha, and already features an expansive amount of guns, so it could be justified.&lt;br /&gt;
:If someone is willing to put in the effort to make a '''complete''' page for it, then by all means, go for it. And please remember to sign your posts. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:37, 21 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Identeficate revolver ==&lt;br /&gt;
&lt;br /&gt;
I have a few conerted to blank ammo revolvers. It's two Nagant 1895 and one turks (made in Turkey by ATAK Arms) revolver. It's named LOM-S, but I can't find any military revolver with this name. If anyone know, what was a real prototype of this revolver, please tell me about that. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:03, 31 December 2013 (EST)&lt;br /&gt;
[[Image:LOM-S 1.jpg|thumb|none|500px|My revolver LOM-S]]&lt;br /&gt;
[[Image:LOM-S 2.jpg|thumb|none|500px|Another side of my revolver]]&lt;br /&gt;
: The revolver appears to be similar to a [[Smith &amp;amp; Wesson Model 340]] (but with a regular hammer), but it's not a &amp;quot;converted&amp;quot; revolver, but rather one built to only fire blanks.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:25, 31 December 2013 (EST)&lt;br /&gt;
:This revolver is designed specially to fire blank cartridges 5.6x16 (.22NC) (such cartridges are used in powder-actuated nailguns). It is made of zink and aluminium and cannot be converted to fire live ammo. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:10, 1 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Identeficate SMG ==&lt;br /&gt;
&lt;br /&gt;
One my friend has a photo of two unknown SMG. &lt;br /&gt;
[[image:Unknown SMG something like HK.jpg|thumb|none|500px|This photo]]&lt;br /&gt;
I thing, that's a some model of Heckler&amp;amp;Koch or something like this, but I'm not sure. If I'm wrong, tell me about that and I shall tell this to my friend. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:22, 5 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Are you serious or just trolling, that's what I'm wondering? :D --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:43, 5 January 2014 (EST)&lt;br /&gt;
::I'm seriosly. You can find this photo here: &lt;br /&gt;
http://elfenlied.su/forum/33-450-701388-16-1346848587&lt;br /&gt;
It's not a trolling. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:47, 5 January 2014 (EST)&lt;br /&gt;
:The business end seems to be taken from [[SPAS-12]]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:50, 5 January 2014 (EST)&lt;br /&gt;
::It is a '''really''' obvious photoshop of 3 different guns. Front is a [[SPAS-12]], receiver is from a [[G36]], and stock is an Ace Skeleton Stock which normally mounts on an AR-15. I'm going to call it a &amp;quot;Franchi AR-36&amp;quot;.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:52, 5 January 2014 (EST)&lt;br /&gt;
::: I'll add that the receiver and especially the SPAS part seems to be considerably 'squished', I suppose to make it look a bit more compact and like an SMG. But as C552 said, that's a blatant photoshop job, and a rather weird one at that. That thing might be a real gun in someone's imagination, but otherwise, uh, no. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:56, 5 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Question on &amp;quot;The Gatekeepers&amp;quot; Documentary==&lt;br /&gt;
I assume that it's not qualified even though it was released as a movie on Shin Bet? [http://www.thegatekeepersfilm.com/ Reference is here]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 04:42, 16 January 2014 (EST)&lt;br /&gt;
:The subject shouldn't really matter, it's still a documentary. There are a lot of eligible titles that can be covered in its stead. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 04:50, 16 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Identeficate revolver in the anime ==&lt;br /&gt;
&lt;br /&gt;
If somebody can identeficate [[Samurai Champloo#Colt Dragoon or Colt 1851 Navy|this]] revolver, please tell me what is it: [[Colt Dragoon]] or [[Colt 1851 Navy]]. Thanks. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 03:54, 21 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help with identification ==&lt;br /&gt;
&lt;br /&gt;
This pistol is used by the main character in French film ''De bon matin'' (2011). In the film it is called &amp;quot;Model S300, caliber 9 mm&amp;quot; (a pure fictional name). Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:17, 29 January 2014 (EST)&lt;br /&gt;
[[File:De bon matin-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:De bon matin-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:De bon matin-0.jpg|thumb|none|600px|]]&lt;br /&gt;
:Looks like an [[Astra A-100]] --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:23, 29 January 2014 (EST)&lt;br /&gt;
::Thank you, it seems to be a correct version. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:03, 29 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help with identification-2 ==&lt;br /&gt;
&lt;br /&gt;
And again I have to ask for help. This revolver is carried by the main character in French film ''Le convoyeur'' (released in USA as ''Cash Truck''). It mostly resembles [[Smith &amp;amp; Wesson Model 15]] but, first, it lacks the rear sight while the front sight is a target one, and second, the cylinder looks too small as compared with the frame. Maybe a [[Taurus Model 80]]?&lt;br /&gt;
[[Image:S&amp;amp;WModel15.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 15 with factory target grips - .38 Special]]&lt;br /&gt;
[[Image:TaurusModel80early.jpg|thumb|350px|none|Taurus Model 80 with 4&amp;quot; barrel - .38 Special]]&lt;br /&gt;
[[File:Le Convoyeur-Revolver-03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Le Convoyeur-Revolver-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Le Convoyeur-Revolver-02.jpg|thumb|none|600px|]]&lt;br /&gt;
Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:00, 8 February 2014 (EST)&lt;br /&gt;
A Taurus is the more likely revolver. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:29, 8 February 2014 (EST)&lt;br /&gt;
: I agree with Ben, the Taurus looks right. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:17, 8 February 2014 (EST)&lt;br /&gt;
::Thanks! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:56, 9 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown gun and an article for Get Smart (TV) ==&lt;br /&gt;
&lt;br /&gt;
I was watching an old episode of ''Get Smart'' on DVD and one of the KAOS agents had a gun I've never seen before. Fortunately someone put it on Youtube, as I only get a black square when trying to take screenshots. The episode aired February 25, 1967, so I'm guessing it's a Cold War era Soviet SMG.&lt;br /&gt;
[[Image:Get_Smart_s2e23_gun.jpg|thumb|none|600px]]&lt;br /&gt;
Would you believe there isn't an article on here for the TV show? So, I'd like to start one and would appreciate any tips for making one, especially on differences from Wikipedia. I think some of the guns in the CONTROL museum in the 2008 ''[[Get Smart]]'' film are from the original show, so it's somewhere to start. (Also want to say thanks, bunni, for helping me look for pistols used in [http://www.imdb.com/title/tt1282041/ The Duel].) -- [[User:JustanID|JustanID]] ([[User talk:JustanID|talk]]) 01:18, 14 February 2014 (EST)&lt;br /&gt;
:The weapon kind of looks like an M1 with a pistol grip (below), but I'm not a 100% on this. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:53, 14 February 2014 (EST)&lt;br /&gt;
[[Image:M1CarbinePlainfieldPM30.jpg|thumb|none|400px|M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine.]]&lt;br /&gt;
I think this is the gun you're looking for. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 06:02, 14 February 2014 (EST)&lt;br /&gt;
::It's a lot of work to do a TV series, especially an older one like ''Get Smart''. As a relatively inexperienced user, I would recommend something easier, like a movie, as a first page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:31, 14 February 2014 (EST)&lt;br /&gt;
:::Thanks for the feedback; it looks like that one, with a wooden upper piece that can be seen in some of the other pictures on the M1 page. @Funkychinaman: I doubt I'd be able to do the entire series at once, maybe one episode at a time. Though there are 138 of them, there's probably a lot of recurring weapons. I guess I could start with the two tie-in movies and see how that works out. -- [[User:JustanID|JustanID]] ([[User talk:JustanID|talk]]) 09:43, 14 February 2014 (EST)&lt;br /&gt;
::::In my experience, much of the work is documenting the firearms usage of the various guest stars that show up. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:51, 14 February 2014 (EST)&lt;br /&gt;
:::::Starting [[The Nude Bomb]] article and, wow, I remember it being bad, but not this bad. --[[User:JustanID|JustanID]] ([[User talk:JustanID|talk]]) 19:16, 17 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Highlander II ==&lt;br /&gt;
&lt;br /&gt;
I remember someone had put up some screen images for Highlander II, but I can't remember where they are.  Does anyone?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:00, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolvers ==&lt;br /&gt;
&lt;br /&gt;
''The Prisoner of Zenda'' page that was here previously was a blend of two version of the film, the second of which was merely a lazy color remake of the first. The odd thing is, I'm having trouble IDing the revolvers used in the same scenes in both films, although they are two different models. &lt;br /&gt;
&lt;br /&gt;
1937 version:&lt;br /&gt;
[[Image:PoZ1937_revolver2_01.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:PoZ1937_revolver2_02.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
1952 version:&lt;br /&gt;
[[Image:PoZ1952_revolver_01.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:PoZ1952_revolver_02.jpg|thumb|none|500px|]] &lt;br /&gt;
&lt;br /&gt;
For background, the films are supposed to be set in the 1890's in a fictional central European monarchy. Neither of the revolvers actually fire in their scenes. Any help would be appreciated. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:57, 28 February 2014 (EST)&lt;br /&gt;
:The revolver in 1952 version bears resemblance with [http://media.liveauctiongroup.net/i/11554/11871981_1.jpg?v=8CEBDD4E2084D90 Belgian LeVaux]; the frame is similar though the barrel looks a little different. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:12, 28 February 2014 (EST) Another guess is [http://www.armeetpassion.com/revolverdemarinem1891.html Danish M1891 Navy revolver]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:17, 28 February 2014 (EST)&lt;br /&gt;
::Wow, that's digging deep. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:19, 28 February 2014 (EST)&lt;br /&gt;
:::I was going to go with the Danish 1891 Navy revoer as well. The one from the 1937 version is some variation on the Webley RIC - probably not an actual Webley product, but copying the RIC was something of a cottage industry in Belgium prior to 1914, and to a lesser extent in Spain and Germany a well. - [[User:Nyles|Nyles]]&lt;br /&gt;
::::Finally found a good image of the Danish revolver. Thank you both! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:28, 20 March 2014 (EDT)&lt;br /&gt;
== Help requested to identify SMG ==&lt;br /&gt;
&lt;br /&gt;
In my first movie for months, I have run into below SMG that keeps me wondering. The SMG held by the bald guy on the right looks pretty much like an Heckler &amp;amp; Koch UMP9, but it also bears some resemblance to the Heckler &amp;amp; Koch MP5K-PDW. If you enlarge the image you will see what I mean.&lt;br /&gt;
[[Image:HooliganWars-H&amp;amp;Ksmg-02.jpg|thumb|none|500px]]&lt;br /&gt;
Anybody’s got a clue? Thanks in advance, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:07, 7 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's most probably an MP5K-PDW fitted with a UMP stock. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 11:21, 7 March 2014 (EST)&lt;br /&gt;
[[Image:MP5K-UMP.jpg|thumb|none|500px|Like this one.]]&lt;br /&gt;
&lt;br /&gt;
::The muzzle is slightly wrong for an MP5K-PDW, and the front grip is too long. My guess is that it is some kind of &amp;quot;pistol&amp;quot; clone with a UMP stock which has a forward grip attached by a low profile rail system, like this [http://www.armslist.com/posts/429456/new-orleans-louisiana-handguns-for-sale--h-k-mp5k-clone---bobcat-weapons-bw89-sp-9mm Bobcat Weapons BW89].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:23, 7 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks both for your input. There's something to say for both, but after taking additional screenshots (see below) I am leaning towards assuming this is a MP5K-PDW fitted with a UMP stock. Even though the quality is quite blurry, if you enlarge the images you can see that the muzzle and front grip are indeed consistent with the MP5K-PDW. For some strange reason, the front grip seems to have become shorter from the 1st image!  &lt;br /&gt;
[[Image:HooliganWars-MP5KPDW-03.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HooliganWars-MP5KPDW-04.jpg|thumb|none|500px]]&lt;br /&gt;
Thanks again for your input, the movie ([[Hooligan Wars, The]]) will be up in a day or two, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 07:19, 10 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Two interesting militaries videos ==&lt;br /&gt;
&lt;br /&gt;
I found two interesting video on YouTube from unknown Russian author:&lt;br /&gt;
[http://www.youtube.com/watch?v=MPU2GyxWlEE Top 30 strongest armies of the modern world]&lt;br /&gt;
and&lt;br /&gt;
[http://www.youtube.com/watch?v=BzPezG0685A 30 worst armies of the modern world].&lt;br /&gt;
I have some question: are you agree or disagree with his (or her)&amp;quot;ratings&amp;quot;? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:09, 7 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
: Before going into it, I'm not sure if this is worthy of discussion here.. maybe the forum might be a better place to posit that question. Just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:00, 7 March 2014 (EST)&lt;br /&gt;
:Agreed. Please use the forum. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:53, 7 March 2014 (EST)&lt;br /&gt;
::I'm sorry, but I can't registrate on the forum. Only log in, but my username and password are useless for the forum. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:05, 8 March 2014 (EST)&lt;br /&gt;
:::It's a different log in. Go [[Forum Request|here]] and follow the directions. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:30, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Old unknown ==&lt;br /&gt;
&lt;br /&gt;
I still can't ID two pistols from the original version of ''The Debt''. It's an Israeli film, but was shot in Ukraine. The guns in question are never fired. The first three are of one gun, and the fourth may or may not be the same model. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:26, 20 March 2014 (EDT)&lt;br /&gt;
[[Image:Debt2007_unknown2_01.jpg|thumb|none|600px|Younger Ehud ([[Yehezkel Lazarov]]) offers younger Rachel ([[Neta Garty]]) one of the pistols.]]&lt;br /&gt;
[[Image:Debt2007_unknown2_02.jpg|thumb|none|600px|Another angle.]] &lt;br /&gt;
[[Image:Debt2007_unknown2_03.jpg|thumb|none|600px|Ehud cleaning the disassembled pistol.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Debt2007_unknown3_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Java Download Pop-up ==&lt;br /&gt;
&lt;br /&gt;
I've recently been recieving re-directs on random pages that tell me to download Java. I know for a fact I have the latest version installed, so I suspect that this Java download is actually spyware or some other virus. I don't know what's causing this, but I thought I should let everyone know incase it's an issue with the website.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 19:50, 4 May 2014 (EDT)&lt;br /&gt;
[[Image:Java.jpg|thumb|none|720px|Screenshot]]&lt;br /&gt;
:From the URL it is redirecting you (www.dofhwjsd.com) I believe that it is a Browser-hijacker virus, [http://blog.teesupport.com/how-to-get-rid-of-www-dofhwjsd-com-redirect-manual-removal/ here] is some info along with instructions on how to remove it (I don't know if this works, it is just the first result that came up when I googled it). I doubt it is from IMFDB as the only way it could be is if a malicious add found its way in to the rotation but I do not think this is how this virus is spread, rather it is accidentally downloaded as part of pirated software/media, freeware, spam email attachments or from malicious websites. Just to check though, I take it nobody else has been having this problem? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:25, 4 May 2014 (EDT)&lt;br /&gt;
:: I've never encountered anything of the sort here on IMFDB. I think it's something this fella got on his system from elsewhere honestly, like C552 said, from either a bad site or illegitimate download or something. Though I admit some of the ads get me a bit wary, but no problems of this sort. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:21, 5 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Found a MRAP in Agents of SHIELD with a M2HB==&lt;br /&gt;
Saw it when I watched &amp;quot;The Beginning of the End&amp;quot;. The MRAP reminds me of Hawaii Five-0, being that it may just be a privately-made MRAP that hasn't been sold to any military/PMC yet. Anyone know about this since I didn't name it in the article? &lt;br /&gt;
&lt;br /&gt;
Here's a pic of [http://postimg.org/image/beol6bb03/ the said MRAP] case you need a visual reference.&lt;br /&gt;
&lt;br /&gt;
[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:33, 20 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The MRAP used in the first episode of Hawaii Five-0 was originally made for  ''[[G.I. Joe: Rise of Cobra]]'', and subsequently used in a number of other things including ''[[Battle: Los Angeles]]'' and ''[[Looper]]''. It is owned by &amp;quot;Armytrucks Inc.&amp;quot; and they call it the &amp;quot;Devinator&amp;quot; and have it in [http://armytrucksinc.com/wp-content/gallery/inventory/3.%20ARMORED%20VEHICLES/018-800x502.jpg black] and [http://armytrucksinc.com/wp-content/gallery/inventory/3.%20ARMORED%20VEHICLES/MRAP%206x6.jpg tan]. The one from MAOS was different though, but I believe it is still provided by the same people. It looks to be a match for their [http://armytrucksinc.com/wp-content/gallery/inventory/3.%20ARMORED%20VEHICLES/010-800x570.jpg Freemanator MRAP] with some slight modification such as repainting it black and fitting those rocket pods on the front wings. I don't know if either of these MRAPs are built from real commercial MRAPs or are total made for film/TV mock ups, but either way I cant' find any other real vehicle that matches them. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:02, 20 May 2014 (EDT)&lt;br /&gt;
::Just noticed, I think the latter is supposed to be a mock up of the [http://www.armyrecognition.com/us_army_wheeled_and_armoured_vehicle_uk/caiman_mtv_mrap_bae_systems_multi-theater_armoured_vehicle_data_sheet_information_specifications_uk.html BAE Caiman MTV] (upgraded version of the Caiman with same crew pod but different chassis) as it is pretty damn close. However there are differences that suggest it is a mock up, such as the wheel arches, the shape of the &amp;quot;chamfer&amp;quot; on the top of the engine compartment, the size of the radiator grill and the design of the slats, the simpler bolts on the hull of the show version, the shape of the rear doors and other stuff like that. It is a pretty descent mock up regardless though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:18, 20 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Intermediate user level? ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that several popular pages are (and some have for some time) been locked out to SysOp/Admin editing only. Now I know in these cases the vast majority are because of problems with page being heavily or even constantly vandalized or otherwise edited wrongly and problematically by folks (Some are WIPs being done by one of the admins and other such stuff, but those are special cases).Now I know regular users can always suggest edits in discussion pages and just await a response/action from an Admin but I gotta figure that's annoying and problematic. Of course changing protection level back risks the page getting fucked up again and sometimes just isn't worth it. But I feel locking out all members, including several like myself who have been around a while and have no problems with making erroneous edits and such (or minimal problems, anyway) is irksome and makes contributions difficult. &lt;br /&gt;
&lt;br /&gt;
After all that yap, my question is has there ever been consideration for some kind of intermediary user level between regular users and &lt;br /&gt;
Admins for senior users/users in good standing that pages could be open to editing while still retaining lock-out for other newer/questionable users? Or is such a thing not able to be implemented and/or worth the effort to implement? I know there's not a lot of locked pages but there are some, plus probably some that could be locked to that intermediate level to avoid edit warring and problems with new members who may not be vetted yet. Any thoughts? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:59, 22 May 2014 (EDT)&lt;br /&gt;
:What pages do you have in mind? I've been catching and stopping edit warring early on. I'm okay with unlocking most pages. If someone is being a pain in the ass, we can always ban them or roll back the changes and/or relock the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:29, 22 May 2014 (EDT)&lt;br /&gt;
:: Well, in my case it's not really anything major but usually little things, hence why I never wanted to bother about it. That said, ''[[The Dark Knight]]'' was definitely one, I think also ''[[Saving Private Ryan]]''. I know there were a couple others but I'll have to re-check them again, for all I know they may be unlocked at this point and/or not need the edits. Otherwise, my original question still kinda stands - You mentioned edit-warring and my point was that that usually happens with newer members so if they can be locked out of a page but the rest of us not, well, could that be possible, to avoid having to lock it to admins and then having to go through unlocking it again and all that. It was just a suggestion, though perhaps might not be doable. Either way I guess that might be something for bunni or Zackmann to address so in the meantime, I'll just go through my re-check and note the appropriate pages as I go. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:28, 22 May 2014 (EDT)&lt;br /&gt;
:::A lot of these locks are due to one bad user, who has now either been banned or is inactive. I do think keeping some locks on some CoD pages makes sense due to the younger users. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:30, 23 May 2014 (EDT)&lt;br /&gt;
::::I would say with the account request system we have in place now it's much less likely we'll get run by vandalism edits like we used to. I'm for unlocking most pages. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 14:42, 23 May 2014 (EDT)&lt;br /&gt;
::: Looking at it a bit now, I notice there are basic and 'autoconfirmed' users so I guess what I'm talking about exists to an extent anyway. I do agree that normally your more basic users are just that or even guests, and since the site has clamped down on that kind of thing with closed/request-only full-signups and usually only allows editing on that basis I suppose my idea is actually kinda moot (Though I have to ask, do all approved new members start as 'autoconfirmed'?). I will say I agree with FCM in that I also notice a lot of problems seem to be on VG pages, and my thought was that keeping the other users out would allow for established users who follow page format and standards to continue work on them as needed and all that. That said, I guess I'm addressing a problem that is non-existent - Seems you guys don't have that much trouble keeping check on the locked pages (and there probably aren't that many anyway) and all that so again, guess my suggestion is a bit much perhaps. Anyway, thanks for the replies fellas. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:39, 23 May 2014 (EDT)&lt;br /&gt;
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== Help with rifle ID ==&lt;br /&gt;
&lt;br /&gt;
For the most part, the same weapons keep showing up in ''Mission: Impossible'', but I got a curveball recently. It does look a bit small, but it should be noted that [[Michael Conrad]] was 6'5&amp;quot;, so who knows. Any ideas? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:23, 23 May 2014 (EDT)&lt;br /&gt;
[[Image: MI66_0705_rifle_01.jpg|thumb|none|500px|Ralph Davies ([[Michael Conrad]]) with a bolt action rifle in &amp;quot;TOD-5&amp;quot; (S07E05).]]&lt;br /&gt;
[[Image: MI66_0705_rifle_02.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image: MI66_0705_rifle_03.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image: MI66_0705_rifle_04.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== New History Channel Special ==&lt;br /&gt;
&lt;br /&gt;
History Channel is airing a 3 Part Special: &amp;quot;The World Wars&amp;quot;. Would that be considered a Documentary?&lt;br /&gt;
So no then?&lt;br /&gt;
:Documentaries with reenactments are a grey area. There are many other project to work on other than this one. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:46, 26 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Inclusion of cannons==&lt;br /&gt;
&lt;br /&gt;
I assume that inclusion of cannons in a IMFDB article is a big no no? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 03:56, 27 May 2014 (EDT)&lt;br /&gt;
:It depends on what your definition of cannon is. I allow a lot of leeway when it comes to trivia on media pages, however. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 04:08, 27 May 2014 (EDT)&lt;br /&gt;
::I usually talk about cannons in terms of being a fixed weapon and the other with a wheeled undercarriage mount. Hopefully it can clear things up. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:49, 27 May 2014 (EDT)&lt;br /&gt;
:::Eligibility requirements are gone over in the [[Rules,_Standards_and_Principles#This_is_the_Internet_Movie_FIREARMS_Database|RSP]]. But like I said, you can include a lot of things under Trivia. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:28, 27 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What are these weapons? (UPDATED) ==&lt;br /&gt;
&lt;br /&gt;
What guns are used in these photos:&lt;br /&gt;
[[File: deathstroke.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:Cap 1944.jpeg|thumb|none|300px]]&lt;br /&gt;
[[File:Cap 1944 2.jpeg|thumb|none|300px]]&lt;br /&gt;
[[File:Cap 1944 3.jpeg|thumb|none|300px]]&lt;br /&gt;
[[File:Cap 1944 4.jpeg|thumb|none|300px]]&lt;br /&gt;
(UPDATED)&lt;br /&gt;
[[File:lex.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:romanoff.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:wintergreen.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:canary.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:viper.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:doom.jpg|thumb|none|300px]]&lt;br /&gt;
--[[User:Filipe Roque|Filipe Roque]] ([[User talk:Filipe Roque|talk]])&lt;br /&gt;
:The Deathstroke gun looks like an Uzi, and Captain America looks like he has a Smith &amp;amp; Wesson Model 10. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:16, 29 May 2014 (EDT)&lt;br /&gt;
::The pistol on the third image can be a [[Luger P08]] but it's only a guess. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 00:20, 29 May 2014 (EDT)&lt;br /&gt;
Thanks.Now,the updated ones please.&lt;br /&gt;
:Romanov has a holstered Glock 26 and some kind of AR-15 (probably an M4). Other two are harder, Wintergreen's rifle looks like it might be a SCAR-L with a short barrel and the stock folded, but it is really hard to tell from that image. Do you know what episode this is a promo for, as it isn't listed on the ''[[Arrow - Season 1]]'' page. Canary has appears to have a tranquillizer pistol but I don't recognise the model, it could also be a mocked up from a CO2 air pistol.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:26, 29 May 2014 (EDT) Edit: Last image of Viper is a [[COP 357 Derringer]], and Dr Doom has a [[Goncz GA-9]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:27, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Roque, are you going to make any pages that correspond with these images? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:28, 29 May 2014 (EDT)&lt;br /&gt;
:: [[User:Ben41|Ben41]] No,i'm Brazillian and my English is very limited. --[[User:Filipe Roque|Filipe Roque]]&lt;br /&gt;
:Thanks,[[User:Commando552|Commando552]],but how about the revolver used by Luthor in the 6th photo? --[[User:Filipe Roque|Filipe Roque]]&lt;br /&gt;
&lt;br /&gt;
== How to make a page ==&lt;br /&gt;
&lt;br /&gt;
I was a new member of this webside and i dont know how to Edit page (how to edit contant and Insert image) if you know please contact me on [[User talk:Tienpat]] &lt;br /&gt;
and by the way I dont know how to contact with another User please ask me all question&lt;br /&gt;
:As I've been saying for the last twelve hours, please refer to the [[IMFDB Page Templates]] page and the [[IMFDB Style Guide]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:30, 7 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Everbody Hates Chris Blocked? ==&lt;br /&gt;
&lt;br /&gt;
Why is the Everybody Hates Chris page blank?&lt;br /&gt;
:Some kid kept creating the same half-assed page over and over. If anyone is willing to make the effort and create a good page, I'll unlock it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:07, 8 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sword Art Online Season 2 &amp;quot;Gun Gale Online&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So this anime, Sword art Online has a second season coming out called &amp;quot;Gun Gale Online.&amp;quot; From what I have seen in some previews and the manga, it looks like there will be several firearms. The Five seveN, PGM II, L11A3 and Type 54 are what I can remember. I am wondering when I have the go ahead to make a page for it, as there are lots of previews but it hasn't started yet. &lt;br /&gt;
&lt;br /&gt;
Info on Gun Gale Online: http://swordartonline.wikia.com/wiki/Gun_Gale_Online&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:22, 15 June 2014 (EDT)&lt;br /&gt;
:Is this an anime or a game? As long as you can create a decent page for it (screencaps are mandatory), and it is an eligible title, then go ahead. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:58, 16 June 2014 (EDT)&lt;br /&gt;
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== Help with Hilton riot gun ==&lt;br /&gt;
&lt;br /&gt;
After ID'ing a couple of random flare launchers I was searching to see if they appeared in anything else and I came across [[Spriggan#Flare_Pistol|this gun from Spriggan]]. I am 99% sure this is a riot gun made by Hilton that has had the stock and scope removed and the barrel shortened as there are a couple of distinctive points about it (shape of the frame behind the barrel, design of the barrel pivot and the rear sight at the back of the frame). However I am not sure exactly what it is called, and I can't find a picture of it. I think it is just &amp;quot;multi-purpose gun&amp;quot; or &amp;quot;multi-calibre gun&amp;quot; or something like that. It had a 1.5&amp;quot; smoothbore barrel that accepted a variety of inserts including 1&amp;quot;, 12 gauge and .223. Best I can find is [http://www.google.com/patents/EP0164351B1?cl=en some patent information], but this just talks about the barrel system and doesn't say what the gun was called or have a proper picture. Does anybody know the proper name for this, or even better have a picture? It definitely exists as I have seen photos of it being tested by the British Army, as well as a photo of it with all the different rounds it can fire lined up in a row.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:42, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raid 2 pistol ID ==&lt;br /&gt;
&lt;br /&gt;
I'm going to create the page tomorrow, but I figure I'd let you guys take a crack at IDing this pistol first. I'm stumped. You never get a really good shot of it. I have a feeling that the fourth shot may actually show a different weapon due to a continuity error. It is almost definitely an airsoft copy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 04:20, 20 July 2014 (EDT)&lt;br /&gt;
[[Image: Raid2_pistol_01.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Raid2_pistol_02.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Raid2_pistol_03.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Raid2_pistol_04.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Two unidentified revolvers ==&lt;br /&gt;
&lt;br /&gt;
Need help with two revolvers in 1965 French movie ''[[Ivory Coast Adventure]]''. Both are seen not very good but maybe identification is still possible.&lt;br /&gt;
[[File:LGdC-Revolver-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:LGdC-Revolver-2.jpg|thumb|none|600px|]]&lt;br /&gt;
The second revolver seem to have a faceted barrel.&lt;br /&gt;
[[File:LGdC-Revolver-3.jpg|thumb|none|600px|]]&lt;br /&gt;
- [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:34, 23 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Postal Guns ID ==&lt;br /&gt;
&lt;br /&gt;
Hey, I have some guns on the talk page for [[Postal]]. Mostly revolvers and a hunting rifle. I was wondering if someone could help ID them (On the talk page if possible)? Thanks. --[[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 17:53, 24 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Working from iphone ==&lt;br /&gt;
&lt;br /&gt;
Hiya, tried reading screen capping guide but i just wanted to know how to uploads images onto a page?&lt;br /&gt;
&lt;br /&gt;
Im working from an iphone so not sure how the image files etc..work?&lt;br /&gt;
&lt;br /&gt;
Any &amp;quot;imfdb for dummies&amp;quot; would be greatly appreciated&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:59, 11 August 2014 (EDT)forrest1986&lt;br /&gt;
:There's the [[IMFDB Screencapping Guide]], [[IMFDB Style Guide]], [[IMFDB Page Templates]] and [[Help:Editing]]. To upload, click on &amp;quot;Upload file&amp;quot; on the menu to the left. As for being on a phone, I just want to point out that mobile apps are not eligible for pages. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:17, 11 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New AK-12 BC (Middle Compact) ==&lt;br /&gt;
&lt;br /&gt;
Posted this here cuz forum is closed and idk where it should go for now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Силы специальных операций Министерства Обороны РФ (ССО МО РФ), одними из первых принявшие перспективные автоматы АК-12 для тестирования, с недавних пор тестируют еще одну модификацию АК-12. АК-12 БК (Ближний Компактный) провел у бойцов ССО почти два месяца и за время прохождения испытаний проявил свои традиционные качества : надёжность, неприхотливость в использовании. Подняли, по словам спецназовцев, и универсальность, которой так не доставало : планки, крепления и складные части традиционно являлись проблемой на предыдущем поколении автоматов - АК-74М. Кучность стрельбы в режиме автоматического огня стала на порядок лучше и вплотную подошла к образцам зарубежного оружия. Так же в распоряжении бойцов ССО в данный момент находятся автоматы АК-12П под боеприпас стандарта НАТО 5,56х45мм.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bing's translation: &lt;br /&gt;
&lt;br /&gt;
The special operations forces of the Ministry of defence of the Russian Federation (the RF MOD MTR), one of the first who prospective AK-12 for testing, recently tested another version of AK-12. AK-12 BC (Middle Compact) held by fighters of the MTR for almost two months and during the course of trials showed its traditional qualities: reliability, simplicity of use. Raised, according to commandos, and versatility, which lacked: planks, fastening and folding part have traditionally been a problem in the previous generation of machines-AK-74 m. Grouping in the mode of automatic fire was much better and came close to the models of foreign weapons. Just before the fighters of the MTR are AK-12 p under the NATO standard ammunition, 56h45mm 5.&lt;br /&gt;
&lt;br /&gt;
[[file:Ak12bc.jpeg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:42, 25 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Musket ID ==&lt;br /&gt;
&lt;br /&gt;
I'm having some trouble IDing the musket below from ''Anchorman 2''. I'm guessing it's either a Springfield 1861 or an Enfield 1863, but I'm not sure how to tell the difference. Any ideas? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:55, 1 September 2014 (EDT)&lt;br /&gt;
[[Image: Anchorman2_rifle_01.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Anchorman2_rifle_02.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Anchorman2_rifle_03.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
: Without seeing decent closeups of the receivers it's kinda hard to tell. As the below images show the Springfield 1861 has a slightly curved hammer while the Enfield and 1863 Springfield have straighter hammers. The trigger is (just) slightly further forward on the 1863 Springfield than the Enfield, while the '61 has a trigger somewhat more toward the rear. In terms of general appearance though, they're all pretty damn close - Looking close at the second screencap, the one rifle in the back looks to have a straight hammer and the rifle the woman is holding looks to have a trigger that isn't as far back as the 61 Springfield. So  I'd have to say neither is a '61 Springfield but it could be either the newer Springfield or the Enfield - Admittedly not too much help I grant. I might lean to an Enfield myself - I think they were more common in film, but I'm not certain of course. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:37, 1 September 2014 (EDT)&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|600px|Enfield 1853]]&lt;br /&gt;
[[Image:Springfield1861.jpg|thumb|none|600px|Springfield 1861]]&lt;br /&gt;
[[Image:Springfield_Model_1863.jpg|thumb|none|600px|Springfield 1863]]&lt;br /&gt;
Thanks. Here's a slightly different shot. Alas, these are the best shots available. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:21, 1 September 2014 (EDT)&lt;br /&gt;
[[Image: Anchorman2_M2_01.jpg|thumb|none|600px]]&lt;br /&gt;
:If you look a the rear sight of the rifle being held by the woman, you can see that it is relatively long and that there is a high point at the front of the rear sight block. This is a match for the Enfield, but the Springfield rear sight is shorter and doesn't have the raised portion at the front. The Springfield have a relatively simple two leaf sight, rather than the Enfield which has a more complicated sight that slides up a stepped ramp for shorter ranges (this is the high part at the front), or flips up as a ladder sight for longer ranges. The hammer also looks more like an Enfield to me, but the rear sight is pretty definitive IMHO. Oh, and the sling loop is on the front barrel band which I think also IDs it as an Enfield. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:11, 1 September 2014 (EDT)&lt;br /&gt;
::Many thanks gentlemen! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:53, 1 September 2014 (EDT)&lt;br /&gt;
::: With that image I agree about the sights, didn't mention them before though since you couldn't really see them in the other images. With this, I concur with Commando about them being Enfields. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:28, 1 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Duration before deleting unused image files==&lt;br /&gt;
Got a question if image files that aren't linked to a page are deleted after a few days. I may have some image files uploaded before that aren't linked to a page. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 06:40, 17 September 2014 (EDT)&lt;br /&gt;
:Recently uploaded images are in complete safety. The unused images that I delete now were uploaded more than two years ago. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:54, 17 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some interesting articles about guns in movies ==&lt;br /&gt;
&lt;br /&gt;
I found some interesting [http://ja.wikipedia.org/wiki/Category:銃に関連する作品の一覧 articles] about guns in movies. It doesn't translated to English, but we have Google Translator, so this information may be usefull. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:07, 18 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Suggestion: Changing article title from &amp;quot;CAA Tactical RONI-G1&amp;quot; to &amp;quot;CAA Tactical RONI&amp;quot;==&lt;br /&gt;
Found some stuff lately that I was able to document, such as a RONI pistol carbine attachment for a P226 in the 2nd season of Agents of SHIELD. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:31, 2 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Let's Be Cops ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of the guns I've seen in this movie that has yet to be found on this website: Beretta 92FS; carried by LAPD, (what appears to be) a tactical H&amp;amp;K51 assault rifle fitted with a fixed stock found from crates of SWAT equipment, an M4A1 Carbine with a shortened barrel and a scope, an H&amp;amp;KG36K with a long barrel and a bi pod attached, and Ithaca shotguns on the gun racks. I'll report back the moment I get more information.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 20:00, 11 October 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman_Returns&amp;diff=841736</id>
		<title>Batman Returns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman_Returns&amp;diff=841736"/>
		<updated>2014-08-12T10:30:39Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Micro Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BatmanReturnsPoster.jpg|thumb|right|300px|''Batman Returns'' (1992)]]&lt;br /&gt;
&lt;br /&gt;
'''''Batman Returns''''' is the 1992 sequel to 1989's ''[[Batman]]''.   The second and final Batman film directed by [[Tim Burton]], the sequel finds Batman ([[Michael Keaton]]) battling the likes of the Penguin ([[Danny DeVito]]) and Catwoman ([[Michelle Pfeiffer]]).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 15-3 ==&lt;br /&gt;
Max Shreck ([[Christopher Walken]]) uses a [[Smith &amp;amp; Wesson Model 15|Smith &amp;amp; Wesson Model 15-3]] to shoot Catwoman ([[Michelle Pfeiffer]]).  The security guards who confront Catwoman in the Shreck's store also carry Model 15's.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 .38 Special]]&lt;br /&gt;
[[Image:BR029.jpg|thumb|none|600px|Max Shreck ([[Christopher Walken]]) wonders why his S&amp;amp;W doesn't kill Catwoman.]]&lt;br /&gt;
[[Image:BR021.jpg|thumb|none|600px|Security guards have their Model 15s whipped away by Catwoman.]]&lt;br /&gt;
[[Image:BR pistols.jpg|thumb|none|602px|Gotham City Police open fire on the Penguin with their Smith &amp;amp; Wesson Model 15-3s.]]&lt;br /&gt;
[[File:BatmanR_2309.jpg|thumb|none|601px|GCPD officers with their revolvers as they look down.]]&lt;br /&gt;
&lt;br /&gt;
== American Derringer Model 1 ==&lt;br /&gt;
Selina Kyle ([[Michelle Pfeiffer]]) is seen pulling a [[American Derringer Model 1]] when she is dancing with Bruce Wayne.&lt;br /&gt;
[[File:American Derringer Stainless Steel M-1.jpg|thumb|none|300px|American Derringer Model 1 - .45 Long Colt]]&lt;br /&gt;
[[File:BR 202.jpg|thumb|none|600px|&amp;quot;Me and Max?&amp;quot; Selina Kyle ([[Michelle Pfeiffer]]) pulls her Derringer.]]&lt;br /&gt;
[[File:BR 204.jpg|thumb|none|600px|&amp;quot;''This'' and Max!&amp;quot; Selina shows the Derringer to Bruce.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
[[Micro Uzi]] submachine guns are used by The Circus Gang at the beginning of the film.   The weapons are the two-tone variant fitted with barrel shrouds seen in the films ''[[Total Recall (1990)]]'' and ''[[The Running Man]]'', but have the magazines decorated to fit the Clown goons using them.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|275px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Clowngun2.jpg|thumb|none|601px|A clear shot of the Micro Uzi's magazine on the left.]]&lt;br /&gt;
[[Image:BR007.jpg|thumb|none|601px|On the left, the clown gang member with the Micro-Uzi.]]&lt;br /&gt;
[[Image:Clowngun3.jpg|thumb|none|600px|A side view of the Micro Uzi. From this point of view, the uzi appears to be identical to the one used in Rapid Fire, Total Recall, Predator 2, The Running Man, and Class of 1999. Hence why it shows a gray or silver color.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The Circus Gang also use [[Calico]] M950 machine guns decorated in much the same way as their other weapons.&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:BR004.jpg|thumb|none|600px|Chip Shreck ([[Andrew Bryniarski]]) is threatened with a Calico on the left.]]&lt;br /&gt;
&lt;br /&gt;
== SWD/Cobray Street Sweeper ==&lt;br /&gt;
Also briefly seen held by the Circus Gang is what appears to be the heavily modified [[Armsel Striker and variants#SWD/Cobray Street Sweeper|SWD/Cobray Street Sweeper]] used in the film ''[[Total Recall (1990)]]''.  These are decorated ornately like the Circus Gang weapons.&lt;br /&gt;
[[Image:TotalRecallSS.png|thumb|none|500px|One of the actual SWD/Cobray Street Sweepers used in ''Total Recall'' (the carry handle has been removed). This weapon is currently on sale at Long Mountain Outfitters ([http://www.longmountain.com/inventory/1243-streetsweeper-movie-gun source])]]&lt;br /&gt;
[[Image:BatmanR 335.jpg|thumb|none|600px|Also briefly seen held by the Circus Gang is what appears to be the heavily modified [[Armsel Striker and variants#SWD/Cobray Street Sweeper|SWD/Cobray Street Sweeper]] used in the film ''[[Total Recall (1990)]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is also used by the Circus Gang and decorated similarly.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:BR004.jpg|thumb|none|600px|Chip Shreck ([[Andrew Bryniarski]]) is threatened with a decorated MP5K on the right.]]&lt;br /&gt;
[[Image:BR007.jpg|thumb|none|601px|The Circus Gang member fires on the right the MP5K while riding on the hood of the Batmobile.]]&lt;br /&gt;
[[Image:Clowngun3.jpg|thumb|none|600px|The MP5K's muzzle flash is seen.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
A member of the Circus Gang uses an ornately-decorated [[FIM-43 Redeye]] to take out a storefront.&lt;br /&gt;
[[File:FIM43.jpg|thumb|none|400px|FIM-43 Redeye - 70mm]]&lt;br /&gt;
[[Image:BR019.jpg|thumb|none|600px|A Circus Gang member fires his FIM-43 Redeye]]&lt;br /&gt;
[[Image:Clowngun.jpg|thumb|none|600px|A full shot of the ornately-decorated FIM-43 Redeye.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
A hand-cranked [[Gatling Gun]] in a &amp;quot;Jack in the box&amp;quot; is fired by the Organ Grinder ([[Vincent Schiavelli]]) at the Gotham mayor's press conference.  Another one in original form is seen in the Penguin's lair at the disused Gotham City Zoo.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|450px|Colt 1865 Gatling Gun - .44 Rimfire.]]&lt;br /&gt;
[[Image:BR002.jpg|thumb|none|600px|A hand-cranked [[Gatling Gun]] in a &amp;quot;Jack in the box&amp;quot; is fired by the Organ Grinder ([[Vincent Schiavelli]]) at the Gotham mayor's press conference. ]]&lt;br /&gt;
&lt;br /&gt;
==Penguin Munitions Umbrella Gun==&lt;br /&gt;
Oswald Cobblepot/The Penguin ([[Danny DeVito]]) has several types of umbrella weapons, including a flamethrower, an SMG variant and one that fires buckshot. &lt;br /&gt;
[[Image:BR013.jpg|thumb|none|600px|Oswald Cobblepot/The Penguin ([[Danny DeVito]]) demonstrates the umbrella flamethrower.]]&lt;br /&gt;
[[Image:PegUmbrGun1.jpg|thumb|none|601px|Penguin fires his umbrella SMG after his speech is derailed.]]&lt;br /&gt;
[[Image:PegUmbrGun3.jpg|thumb|none|601px|Overhead view of the umbrella SMG.]]&lt;br /&gt;
[[Image:BR025.jpg|thumb|none|602px|Penguin opens fire with his machine gun umbrella.]]&lt;br /&gt;
[[Image:PegUmbrGun5.jpg|thumb|none|602px|Penguin shoots a mannequin behind Chip with his umbrella gun.  This weapon appeared to fire buckshot (there are multiple bullet holes seen in the wall later.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
During the Circus Gang's rampage through Gotham, the Poodle Lady's ([[Anna Katarina]]) trained poodle carries a [[Mk 2 hand grenade]] in its teeth into a store.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|250px|Mk II hand grenade.&lt;br /&gt;
]]&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Movie|Batman2]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category: Tim Burton]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman_Returns&amp;diff=841735</id>
		<title>Batman Returns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman_Returns&amp;diff=841735"/>
		<updated>2014-08-12T10:26:08Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Micro Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BatmanReturnsPoster.jpg|thumb|right|300px|''Batman Returns'' (1992)]]&lt;br /&gt;
&lt;br /&gt;
'''''Batman Returns''''' is the 1992 sequel to 1989's ''[[Batman]]''.   The second and final Batman film directed by [[Tim Burton]], the sequel finds Batman ([[Michael Keaton]]) battling the likes of the Penguin ([[Danny DeVito]]) and Catwoman ([[Michelle Pfeiffer]]).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 15-3 ==&lt;br /&gt;
Max Shreck ([[Christopher Walken]]) uses a [[Smith &amp;amp; Wesson Model 15|Smith &amp;amp; Wesson Model 15-3]] to shoot Catwoman ([[Michelle Pfeiffer]]).  The security guards who confront Catwoman in the Shreck's store also carry Model 15's.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 .38 Special]]&lt;br /&gt;
[[Image:BR029.jpg|thumb|none|600px|Max Shreck ([[Christopher Walken]]) wonders why his S&amp;amp;W doesn't kill Catwoman.]]&lt;br /&gt;
[[Image:BR021.jpg|thumb|none|600px|Security guards have their Model 15s whipped away by Catwoman.]]&lt;br /&gt;
[[Image:BR pistols.jpg|thumb|none|602px|Gotham City Police open fire on the Penguin with their Smith &amp;amp; Wesson Model 15-3s.]]&lt;br /&gt;
[[File:BatmanR_2309.jpg|thumb|none|601px|GCPD officers with their revolvers as they look down.]]&lt;br /&gt;
&lt;br /&gt;
== American Derringer Model 1 ==&lt;br /&gt;
Selina Kyle ([[Michelle Pfeiffer]]) is seen pulling a [[American Derringer Model 1]] when she is dancing with Bruce Wayne.&lt;br /&gt;
[[File:American Derringer Stainless Steel M-1.jpg|thumb|none|300px|American Derringer Model 1 - .45 Long Colt]]&lt;br /&gt;
[[File:BR 202.jpg|thumb|none|600px|&amp;quot;Me and Max?&amp;quot; Selina Kyle ([[Michelle Pfeiffer]]) pulls her Derringer.]]&lt;br /&gt;
[[File:BR 204.jpg|thumb|none|600px|&amp;quot;''This'' and Max!&amp;quot; Selina shows the Derringer to Bruce.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
[[Micro Uzi]] submachine guns are used by The Circus Gang at the beginning of the film.   The weapons are the two-tone variant fitted with barrel shrouds seen in the films ''[[Total Recall (1990)]]'' and ''[[The Running Man]]'', but have the magazines decorated to fit the Clown goons using them.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|275px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Clowngun2.jpg|thumb|none|601px|A clear shot of the Micro Uzi's magazine on the left.]]&lt;br /&gt;
[[Image:BR007.jpg|thumb|none|601px|On the left, the clown gang member with the Micro-Uzi.]]&lt;br /&gt;
[[Image:Clowngun3.jpg|thumb|none|600px|A side view of the Micro Uzi. From this point of view, the uzi appears to be identical to the one used in Rapid Fire, Total Recall, Predator 2, The Running Man, and Class of 1999.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The Circus Gang also use [[Calico]] M950 machine guns decorated in much the same way as their other weapons.&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:BR004.jpg|thumb|none|600px|Chip Shreck ([[Andrew Bryniarski]]) is threatened with a Calico on the left.]]&lt;br /&gt;
&lt;br /&gt;
== SWD/Cobray Street Sweeper ==&lt;br /&gt;
Also briefly seen held by the Circus Gang is what appears to be the heavily modified [[Armsel Striker and variants#SWD/Cobray Street Sweeper|SWD/Cobray Street Sweeper]] used in the film ''[[Total Recall (1990)]]''.  These are decorated ornately like the Circus Gang weapons.&lt;br /&gt;
[[Image:TotalRecallSS.png|thumb|none|500px|One of the actual SWD/Cobray Street Sweepers used in ''Total Recall'' (the carry handle has been removed). This weapon is currently on sale at Long Mountain Outfitters ([http://www.longmountain.com/inventory/1243-streetsweeper-movie-gun source])]]&lt;br /&gt;
[[Image:BatmanR 335.jpg|thumb|none|600px|Also briefly seen held by the Circus Gang is what appears to be the heavily modified [[Armsel Striker and variants#SWD/Cobray Street Sweeper|SWD/Cobray Street Sweeper]] used in the film ''[[Total Recall (1990)]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is also used by the Circus Gang and decorated similarly.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:BR004.jpg|thumb|none|600px|Chip Shreck ([[Andrew Bryniarski]]) is threatened with a decorated MP5K on the right.]]&lt;br /&gt;
[[Image:BR007.jpg|thumb|none|601px|The Circus Gang member fires on the right the MP5K while riding on the hood of the Batmobile.]]&lt;br /&gt;
[[Image:Clowngun3.jpg|thumb|none|600px|The MP5K's muzzle flash is seen.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
A member of the Circus Gang uses an ornately-decorated [[FIM-43 Redeye]] to take out a storefront.&lt;br /&gt;
[[File:FIM43.jpg|thumb|none|400px|FIM-43 Redeye - 70mm]]&lt;br /&gt;
[[Image:BR019.jpg|thumb|none|600px|A Circus Gang member fires his FIM-43 Redeye]]&lt;br /&gt;
[[Image:Clowngun.jpg|thumb|none|600px|A full shot of the ornately-decorated FIM-43 Redeye.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
A hand-cranked [[Gatling Gun]] in a &amp;quot;Jack in the box&amp;quot; is fired by the Organ Grinder ([[Vincent Schiavelli]]) at the Gotham mayor's press conference.  Another one in original form is seen in the Penguin's lair at the disused Gotham City Zoo.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|450px|Colt 1865 Gatling Gun - .44 Rimfire.]]&lt;br /&gt;
[[Image:BR002.jpg|thumb|none|600px|A hand-cranked [[Gatling Gun]] in a &amp;quot;Jack in the box&amp;quot; is fired by the Organ Grinder ([[Vincent Schiavelli]]) at the Gotham mayor's press conference. ]]&lt;br /&gt;
&lt;br /&gt;
==Penguin Munitions Umbrella Gun==&lt;br /&gt;
Oswald Cobblepot/The Penguin ([[Danny DeVito]]) has several types of umbrella weapons, including a flamethrower, an SMG variant and one that fires buckshot. &lt;br /&gt;
[[Image:BR013.jpg|thumb|none|600px|Oswald Cobblepot/The Penguin ([[Danny DeVito]]) demonstrates the umbrella flamethrower.]]&lt;br /&gt;
[[Image:PegUmbrGun1.jpg|thumb|none|601px|Penguin fires his umbrella SMG after his speech is derailed.]]&lt;br /&gt;
[[Image:PegUmbrGun3.jpg|thumb|none|601px|Overhead view of the umbrella SMG.]]&lt;br /&gt;
[[Image:BR025.jpg|thumb|none|602px|Penguin opens fire with his machine gun umbrella.]]&lt;br /&gt;
[[Image:PegUmbrGun5.jpg|thumb|none|602px|Penguin shoots a mannequin behind Chip with his umbrella gun.  This weapon appeared to fire buckshot (there are multiple bullet holes seen in the wall later.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
During the Circus Gang's rampage through Gotham, the Poodle Lady's ([[Anna Katarina]]) trained poodle carries a [[Mk 2 hand grenade]] in its teeth into a store.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|250px|Mk II hand grenade.&lt;br /&gt;
]]&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Movie|Batman2]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category: Tim Burton]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Total_Recall_(1990)&amp;diff=837791</id>
		<title>Talk:Total Recall (1990)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Total_Recall_(1990)&amp;diff=837791"/>
		<updated>2014-07-29T06:13:53Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Extra gun details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please help ID these weapon==&lt;br /&gt;
One of the Mars soldiers carries what appears to be a shotgun.  Could be a Mossberg bullpup modified.  --[[User:Ben41|Ben41]] 04:16, 3 April 2012 (CDT)&lt;br /&gt;
[[Image:Mossberg_Bullpup.JPG|thumb|none|400px|]]&lt;br /&gt;
[[File:TotalR 179.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 185.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 180.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, but it's definitely something different. There's actually an image of one on the main page: &lt;br /&gt;
:[[Image:TR 149.JPG|thumb|none|606px|The soldier on the far right has one.]]&lt;br /&gt;
:I incorrectly identified it as a poor rubber stunt copy of the more common Street Sweeper/Jackhammer knock-off shotgun, but after looking at your pictures it's definitely a different weapon altogether.--[[User:Leigh Burne|Leigh Burne]] 04:23, 3 April 2012 (CDT)&lt;br /&gt;
::The one on the far right is actually different to the one in the second shot, the one there only has a short muzzle brake while this one has a replica of the barrel shroud on the fake Jackhammers. This one also has way more of the barrel visible, it looks like he must be holding the action open, so I guess the one in shot two is the firing prop and this version would rip off the shroud if you pushed the forend forward. But you can see a boxy step in the front of the forend here, which is very much correct for the bullpup Mossy forend. [[User:Evil Tim|Evil Tim]] 04:50, 3 April 2012 (CDT)&lt;br /&gt;
:::I don't know, I'd still say they're the same weapon. I think that because the one in shot two is seen from above and at a distance, you can't see the angle on the muzzle brake, but otherwise it seems to be the same; you can just about make out the two slits on top, which can be seen on the fake Jackhammer shrouds in many of the images.--[[User:Leigh Burne|Leigh Burne]] 04:56, 3 April 2012 (CDT)&lt;br /&gt;
::::Oh, they're the same ''type of gun'', but they're either two different weapons or the one in shot two is the one in shot four with the shroud taken off so it can be fired. the one in the second shot has a very clearly deliniated muzzle brake, while on the one in four the shroud looks to be continuous. [[User:Evil Tim|Evil Tim]] 05:19, 3 April 2012 (CDT)&lt;br /&gt;
:::::Definitely both Mossberg 500 bullpups , but I don't think the fact that it has the shroud on means it wouldn't fire as the Mossberg barrel is already shrouded, and the recess in the pump is a uniform width so if it goes on at all it I think it would be able to slide forwards. I think the reason they are different is just that they were dressed up differently for variety or due to lack of common parts. In the second cap it looks as if the barrel is thicker than a standard Mossberg one and also isn't tapered, so I think it may be shrouded as well but just with a different shroud.  --[[User:Commando552|commando552]] 05:30, 3 April 2012 (CDT)&lt;br /&gt;
::::::Well, I'm no expert on the clearance between the Mossy bullpup forend and the barrel, but the shroud extends slightly below it and that's the most sensible reason I could think of for him holding it here with the action open and the shroud being missing when he's firing it (I can see what looks like smoke in front of the barrel in the second image, and don't have a copy to hand to check if it's fired in the other shot or if he operates the forend). [[User:Evil Tim|Evil Tim]] 05:40, 3 April 2012 (CDT)&lt;br /&gt;
:::::::Maybe he's holding the action open because he's just finished firing it and he hasn't closed it yet after the final shot? I don't see why you assume he HAS to be holding open or else it'll fall apart.--[[User:Leigh Burne|Leigh Burne]] 05:53, 3 April 2012 (CDT)&lt;br /&gt;
::::::::Well, like I said, I don't have a copy on hand to check what he's doing here. But I don't see why he'd hold the action open if he didn't have to, or why the shroud vanishes when firing. Usually when things like this happen (as with, say, the vanishing muzzle brake on the fake Panther tank in [[A Bridge Too Far]]) it's because something would get broken if it was left on when the weapon was fired. [[User:Evil Tim|Evil Tim]] 06:06, 3 April 2012 (CDT)&lt;br /&gt;
:::::::::You could be right. I'd just assumed it was a bit of acting on the part of the guy holding the gun - he was so shocked at seeing Quiad get back to his feet that he'd simply frozen in the middle of racking the action. Like you said, would probably help to see the scene in motion.--[[User:Leigh Burne|Leigh Burne]] 06:35, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Please help ID this other rifle==&lt;br /&gt;
Please help with the rifle on the bottom. --[[User:Ben41|Ben41]] 01:17, 5 April 2012 (CDT)&lt;br /&gt;
[[File:TotalR 07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 06.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:I think it is a Gwinn Firearms/Bushmaster Armpistol (only difference is the safety which I can't make out), but slightly modified as it seems to have a handguard over the exposed barrel along with what looks like a cheek rest on the upper receiver. --[[User:Commando552|commando552]] 02:40, 5 April 2012 (CDT)&lt;br /&gt;
:[[File:BushmasterArmpistol1.jpg|thumb|450px|none|Gwinn Firearms Armpistol - 5.56x45mm]]&lt;br /&gt;
:[[File:Bushmaster Armpistol.jpg|thumb|450px|none|Bushmaster Armpistol - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Holy @%?!==&lt;br /&gt;
&lt;br /&gt;
Is the Goncz comment on the Main Page legit? If so, are we gonna have to remove the gun's page, or.. well, lets just say should I be worried this might be one of those feared legal things that risk the integrity of the whole site? I know there was some controversial history over this weapon, as noted by the info on the gun's page. Anyway, what does all this mean? [[User:StanTheMan|StanTheMan]] 17:47, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Guess we better bring it Bunnie's attention. --[[User:Jcordell|Jcordell]] 17:59, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Indeed. I find this rather disconcerting. [[User:StanTheMan|StanTheMan]] 18:08, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sent a message to Bunni and Moviepropmaster and I locked the movie page so only admin can make Changes. we'll get it figured out. --[[User:Jcordell|Jcordell]] 18:21, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yes, the guns in the film were Gonzc guns, Syd told me that YEARS ago, but WTF?  The Claridges are all over the place.  We NOTE the fight between the Claridges and GOncz on the Gun's page already.  But we're not an official source of LEGAL info. Is this guy such a loon that he screams bloody murder because we MENTION the Claridge Hi-Tec?  He can't demand the elimination of information.  Also he has his head up his ass.  He screams that this is '''intentional misinformation'''.   How was it intentional?  Did IMFDB users get together and CONSPIRE to somehow damage the reputation of him and his firearm?   I am moving his diatribe here.  I, being a gun guy for years, don't appreciate him threatening US because he has a beef with the Claridge people.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:01, 19 September 2010 (UTC)&lt;br /&gt;
::- Neither do I, MPM. And so I guess this answers my now considerably silly question, I now have no worry. In fact I can't help but laugh at myself. But also at this tripe. 'Bar' the original poster of the page? If the logs are right, that user hasn't even been around in about three years. Hah. Again I laugh at this. But, I gotta laugh at myself too - God was I being silly. [[User:StanTheMan|StanTheMan]] 02:54, 20 September 2010 (UTC)&lt;br /&gt;
:::Yes yes yes, BAN the original maker of the Total Recall page for daring to put a pic of a Claridge even though they are nearly identical guns! Wooo.  A judge a jury would HANG a man for that ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:10, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, shouldn't there be a link to the [[Claridge Hi-Tec/Goncz GA]] page in the article? I would do it myself, but...--[[User:PistolJunkie|PistolJunkie]] 04:05, 20 September 2010 (UTC)&lt;br /&gt;
: - Indeed. In fact, could the page itself be unlocked again? I would assume the 'danger' has passed. [[User:StanTheMan|StanTheMan]] 19:06, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay the page has been unlocked to registered users. And I see that there is now a link in the article to the pistol's page. Well that was fun. Stupid, but it did break the routine. --[[User:Jcordell|Jcordell]] 01:42, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
For a bit of extra controversy , check the edit history for the Goncz GA on wikipedia.--[[User:N-10 Aden|N-10 Aden]] 22:42, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Goncz' posting==&lt;br /&gt;
&lt;br /&gt;
''This posting is the most miss represented truth / plain english is a Big Lie!!!!''&lt;br /&gt;
''The Claridge was not even in the existence, when the Goncz Weapons were invented in 1983 and produced since 1984.''&lt;br /&gt;
''Also when the the film was made in Mexico I have the original Contract, that I supplied the weapons''&lt;br /&gt;
''for the film. I had two Federal lawsuits against Coralco / the production company for breach of contract and against the ''&lt;br /&gt;
''claridges for Patent and Intellectual Property infringements.''&lt;br /&gt;
&lt;br /&gt;
''The claridges made unauthorized copies, that was altered and made it the most unsafe firearm on the market.''&lt;br /&gt;
''Highly recomended: Do not use the Claridge guns as they are unsafe and will result in injury or death.''&lt;br /&gt;
&lt;br /&gt;
''Please do not misslead the public with a knowingly posting incorect info. We highly recommend to delete any and ''&lt;br /&gt;
''all postings as to the claridges.''&lt;br /&gt;
&lt;br /&gt;
''I highly recommend to bar the originator of the Page as you are liable of miss representation. I will also forward this to my attorney: ''Dr. Webb for further action.''&lt;br /&gt;
&lt;br /&gt;
''The above statements are true as I am the John Goncz, the inventor and the manufacturer of the Goncz Weapons.''&lt;br /&gt;
&lt;br /&gt;
''Cordially ,''&lt;br /&gt;
''John Goncz''&lt;br /&gt;
&lt;br /&gt;
''goncz1@yahoo.com''&lt;br /&gt;
&lt;br /&gt;
Dear Mister Goncz,&lt;br /&gt;
Your manner and demeanor is NOT appreciated.  Frankly you are not building any sympathy for you OR your complaint against the Claridge manufacturers or CAROLCO (correct spelling). Regardless of whether the Claridge people in Northridge caused legal harm by unduly copying your design, what in the hell does that have to do with THIS site?  '''We are not liable for ANYTHING.  I showed your statement to my lawyer and he laughed out loud.'''  IMFDB does not promote the Claridge over your firearm, nor does it even offer a preference.  We are not a gun review site, we are a chronicle of weapons that appear in movies.   Besides, threatening EMAIL posts do nothing and more importantly, PROVE NOTHING.  If you know that a Goncz appeared in a film for sure, then we welcome the information.  But you cannot demand that we cease to RECOGNIZE the existence of the Claridge at all.  That is utterly ridiculous.  I for one KNOW that there are Claridges in movie armory inventory.  Whether or not you believe them to be unsafe firearms is irrelevant.  If they appear in a film or TV show then we list them here as a matter of record.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:07, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP5/K ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9mm.]][[Image:MP5KModified.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with SEF trigger group and foregrips removed 9x19mm]]&lt;br /&gt;
[[Image:TR 120.JPG|thumb|none|400px|Melina opens up with MP5K.  Eyes are open.]]&lt;br /&gt;
In Total Recall, You can see the 'Lip' under the barrel which is part of the Foregrip, but how she holds the Gun suggests the Grip has been sawn-off purhaps.&lt;br /&gt;
&lt;br /&gt;
If I was sure when the SP89 came out I would say that it was a converted version. But I'm not shure when the SP89 came out nore am I sure 100% that this is a &amp;quot;K&amp;quot; gun.&lt;br /&gt;
&lt;br /&gt;
== Extra gun details ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if any of you noticed this, but at the part of the film where the goons think they find Quaid and open fire, the guns had muzzle flashes. But the micro uzi's muzzle flash revealed something very unusual; the barrel has holes on the left side only instead of on the top where typical compensator holes are suppose to be. Wouldn't this cause the micro uzi to stray off to the right and scatter its rounds instead of force the barrel down and keep the bullets firing in a straight line? Also, will this image be added to the main page?[[File:TR micro uzi.jpg|thumb|none|600px|The micro uzi's muzzle flash reveals a well-hidden detail not seen through most of the film; the holes are placed in the left side of the barrel instead of on the top.]][[Image:Totalr300.JPG|thumb|none|601px|This screen shows there are no holes on this side of the micro uzi's barrel.]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 02:07, 29 July 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Total_Recall_(1990)&amp;diff=837790</id>
		<title>Talk:Total Recall (1990)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Total_Recall_(1990)&amp;diff=837790"/>
		<updated>2014-07-29T06:13:29Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Extra gun details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please help ID these weapon==&lt;br /&gt;
One of the Mars soldiers carries what appears to be a shotgun.  Could be a Mossberg bullpup modified.  --[[User:Ben41|Ben41]] 04:16, 3 April 2012 (CDT)&lt;br /&gt;
[[Image:Mossberg_Bullpup.JPG|thumb|none|400px|]]&lt;br /&gt;
[[File:TotalR 179.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 185.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 180.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, but it's definitely something different. There's actually an image of one on the main page: &lt;br /&gt;
:[[Image:TR 149.JPG|thumb|none|606px|The soldier on the far right has one.]]&lt;br /&gt;
:I incorrectly identified it as a poor rubber stunt copy of the more common Street Sweeper/Jackhammer knock-off shotgun, but after looking at your pictures it's definitely a different weapon altogether.--[[User:Leigh Burne|Leigh Burne]] 04:23, 3 April 2012 (CDT)&lt;br /&gt;
::The one on the far right is actually different to the one in the second shot, the one there only has a short muzzle brake while this one has a replica of the barrel shroud on the fake Jackhammers. This one also has way more of the barrel visible, it looks like he must be holding the action open, so I guess the one in shot two is the firing prop and this version would rip off the shroud if you pushed the forend forward. But you can see a boxy step in the front of the forend here, which is very much correct for the bullpup Mossy forend. [[User:Evil Tim|Evil Tim]] 04:50, 3 April 2012 (CDT)&lt;br /&gt;
:::I don't know, I'd still say they're the same weapon. I think that because the one in shot two is seen from above and at a distance, you can't see the angle on the muzzle brake, but otherwise it seems to be the same; you can just about make out the two slits on top, which can be seen on the fake Jackhammer shrouds in many of the images.--[[User:Leigh Burne|Leigh Burne]] 04:56, 3 April 2012 (CDT)&lt;br /&gt;
::::Oh, they're the same ''type of gun'', but they're either two different weapons or the one in shot two is the one in shot four with the shroud taken off so it can be fired. the one in the second shot has a very clearly deliniated muzzle brake, while on the one in four the shroud looks to be continuous. [[User:Evil Tim|Evil Tim]] 05:19, 3 April 2012 (CDT)&lt;br /&gt;
:::::Definitely both Mossberg 500 bullpups , but I don't think the fact that it has the shroud on means it wouldn't fire as the Mossberg barrel is already shrouded, and the recess in the pump is a uniform width so if it goes on at all it I think it would be able to slide forwards. I think the reason they are different is just that they were dressed up differently for variety or due to lack of common parts. In the second cap it looks as if the barrel is thicker than a standard Mossberg one and also isn't tapered, so I think it may be shrouded as well but just with a different shroud.  --[[User:Commando552|commando552]] 05:30, 3 April 2012 (CDT)&lt;br /&gt;
::::::Well, I'm no expert on the clearance between the Mossy bullpup forend and the barrel, but the shroud extends slightly below it and that's the most sensible reason I could think of for him holding it here with the action open and the shroud being missing when he's firing it (I can see what looks like smoke in front of the barrel in the second image, and don't have a copy to hand to check if it's fired in the other shot or if he operates the forend). [[User:Evil Tim|Evil Tim]] 05:40, 3 April 2012 (CDT)&lt;br /&gt;
:::::::Maybe he's holding the action open because he's just finished firing it and he hasn't closed it yet after the final shot? I don't see why you assume he HAS to be holding open or else it'll fall apart.--[[User:Leigh Burne|Leigh Burne]] 05:53, 3 April 2012 (CDT)&lt;br /&gt;
::::::::Well, like I said, I don't have a copy on hand to check what he's doing here. But I don't see why he'd hold the action open if he didn't have to, or why the shroud vanishes when firing. Usually when things like this happen (as with, say, the vanishing muzzle brake on the fake Panther tank in [[A Bridge Too Far]]) it's because something would get broken if it was left on when the weapon was fired. [[User:Evil Tim|Evil Tim]] 06:06, 3 April 2012 (CDT)&lt;br /&gt;
:::::::::You could be right. I'd just assumed it was a bit of acting on the part of the guy holding the gun - he was so shocked at seeing Quiad get back to his feet that he'd simply frozen in the middle of racking the action. Like you said, would probably help to see the scene in motion.--[[User:Leigh Burne|Leigh Burne]] 06:35, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Please help ID this other rifle==&lt;br /&gt;
Please help with the rifle on the bottom. --[[User:Ben41|Ben41]] 01:17, 5 April 2012 (CDT)&lt;br /&gt;
[[File:TotalR 07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 06.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:I think it is a Gwinn Firearms/Bushmaster Armpistol (only difference is the safety which I can't make out), but slightly modified as it seems to have a handguard over the exposed barrel along with what looks like a cheek rest on the upper receiver. --[[User:Commando552|commando552]] 02:40, 5 April 2012 (CDT)&lt;br /&gt;
:[[File:BushmasterArmpistol1.jpg|thumb|450px|none|Gwinn Firearms Armpistol - 5.56x45mm]]&lt;br /&gt;
:[[File:Bushmaster Armpistol.jpg|thumb|450px|none|Bushmaster Armpistol - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Holy @%?!==&lt;br /&gt;
&lt;br /&gt;
Is the Goncz comment on the Main Page legit? If so, are we gonna have to remove the gun's page, or.. well, lets just say should I be worried this might be one of those feared legal things that risk the integrity of the whole site? I know there was some controversial history over this weapon, as noted by the info on the gun's page. Anyway, what does all this mean? [[User:StanTheMan|StanTheMan]] 17:47, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Guess we better bring it Bunnie's attention. --[[User:Jcordell|Jcordell]] 17:59, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Indeed. I find this rather disconcerting. [[User:StanTheMan|StanTheMan]] 18:08, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sent a message to Bunni and Moviepropmaster and I locked the movie page so only admin can make Changes. we'll get it figured out. --[[User:Jcordell|Jcordell]] 18:21, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yes, the guns in the film were Gonzc guns, Syd told me that YEARS ago, but WTF?  The Claridges are all over the place.  We NOTE the fight between the Claridges and GOncz on the Gun's page already.  But we're not an official source of LEGAL info. Is this guy such a loon that he screams bloody murder because we MENTION the Claridge Hi-Tec?  He can't demand the elimination of information.  Also he has his head up his ass.  He screams that this is '''intentional misinformation'''.   How was it intentional?  Did IMFDB users get together and CONSPIRE to somehow damage the reputation of him and his firearm?   I am moving his diatribe here.  I, being a gun guy for years, don't appreciate him threatening US because he has a beef with the Claridge people.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:01, 19 September 2010 (UTC)&lt;br /&gt;
::- Neither do I, MPM. And so I guess this answers my now considerably silly question, I now have no worry. In fact I can't help but laugh at myself. But also at this tripe. 'Bar' the original poster of the page? If the logs are right, that user hasn't even been around in about three years. Hah. Again I laugh at this. But, I gotta laugh at myself too - God was I being silly. [[User:StanTheMan|StanTheMan]] 02:54, 20 September 2010 (UTC)&lt;br /&gt;
:::Yes yes yes, BAN the original maker of the Total Recall page for daring to put a pic of a Claridge even though they are nearly identical guns! Wooo.  A judge a jury would HANG a man for that ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:10, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, shouldn't there be a link to the [[Claridge Hi-Tec/Goncz GA]] page in the article? I would do it myself, but...--[[User:PistolJunkie|PistolJunkie]] 04:05, 20 September 2010 (UTC)&lt;br /&gt;
: - Indeed. In fact, could the page itself be unlocked again? I would assume the 'danger' has passed. [[User:StanTheMan|StanTheMan]] 19:06, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay the page has been unlocked to registered users. And I see that there is now a link in the article to the pistol's page. Well that was fun. Stupid, but it did break the routine. --[[User:Jcordell|Jcordell]] 01:42, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
For a bit of extra controversy , check the edit history for the Goncz GA on wikipedia.--[[User:N-10 Aden|N-10 Aden]] 22:42, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Goncz' posting==&lt;br /&gt;
&lt;br /&gt;
''This posting is the most miss represented truth / plain english is a Big Lie!!!!''&lt;br /&gt;
''The Claridge was not even in the existence, when the Goncz Weapons were invented in 1983 and produced since 1984.''&lt;br /&gt;
''Also when the the film was made in Mexico I have the original Contract, that I supplied the weapons''&lt;br /&gt;
''for the film. I had two Federal lawsuits against Coralco / the production company for breach of contract and against the ''&lt;br /&gt;
''claridges for Patent and Intellectual Property infringements.''&lt;br /&gt;
&lt;br /&gt;
''The claridges made unauthorized copies, that was altered and made it the most unsafe firearm on the market.''&lt;br /&gt;
''Highly recomended: Do not use the Claridge guns as they are unsafe and will result in injury or death.''&lt;br /&gt;
&lt;br /&gt;
''Please do not misslead the public with a knowingly posting incorect info. We highly recommend to delete any and ''&lt;br /&gt;
''all postings as to the claridges.''&lt;br /&gt;
&lt;br /&gt;
''I highly recommend to bar the originator of the Page as you are liable of miss representation. I will also forward this to my attorney: ''Dr. Webb for further action.''&lt;br /&gt;
&lt;br /&gt;
''The above statements are true as I am the John Goncz, the inventor and the manufacturer of the Goncz Weapons.''&lt;br /&gt;
&lt;br /&gt;
''Cordially ,''&lt;br /&gt;
''John Goncz''&lt;br /&gt;
&lt;br /&gt;
''goncz1@yahoo.com''&lt;br /&gt;
&lt;br /&gt;
Dear Mister Goncz,&lt;br /&gt;
Your manner and demeanor is NOT appreciated.  Frankly you are not building any sympathy for you OR your complaint against the Claridge manufacturers or CAROLCO (correct spelling). Regardless of whether the Claridge people in Northridge caused legal harm by unduly copying your design, what in the hell does that have to do with THIS site?  '''We are not liable for ANYTHING.  I showed your statement to my lawyer and he laughed out loud.'''  IMFDB does not promote the Claridge over your firearm, nor does it even offer a preference.  We are not a gun review site, we are a chronicle of weapons that appear in movies.   Besides, threatening EMAIL posts do nothing and more importantly, PROVE NOTHING.  If you know that a Goncz appeared in a film for sure, then we welcome the information.  But you cannot demand that we cease to RECOGNIZE the existence of the Claridge at all.  That is utterly ridiculous.  I for one KNOW that there are Claridges in movie armory inventory.  Whether or not you believe them to be unsafe firearms is irrelevant.  If they appear in a film or TV show then we list them here as a matter of record.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:07, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP5/K ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9mm.]][[Image:MP5KModified.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with SEF trigger group and foregrips removed 9x19mm]]&lt;br /&gt;
[[Image:TR 120.JPG|thumb|none|400px|Melina opens up with MP5K.  Eyes are open.]]&lt;br /&gt;
In Total Recall, You can see the 'Lip' under the barrel which is part of the Foregrip, but how she holds the Gun suggests the Grip has been sawn-off purhaps.&lt;br /&gt;
&lt;br /&gt;
If I was sure when the SP89 came out I would say that it was a converted version. But I'm not shure when the SP89 came out nore am I sure 100% that this is a &amp;quot;K&amp;quot; gun.&lt;br /&gt;
&lt;br /&gt;
== Extra gun details ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if any of you noticed this, but at the part of the film where the goons think they find Quaid and open fire, the guns had muzzle flashes. But the micro uzi's muzzle flash revealed something very unusual; the barrel has holes on the left side only instead of on the top where typical compensator holes are suppose to be. Wouldn't this cause the micro uzi to stray off to the right and scatter its rounds instead of force the barrel down and keep the bullets firing in a straight line? Also, will this image be added to the main page?[[File:TR micro uzi.jpg|thumb|none|600px|The micro uzi's muzzle flash reveals a well-hidden detail not seen through most of the film; the holes are placed in the left side of the barrel instead of on the top.]][[File:[[Image:Totalr300.JPG|thumb|none|601px|This screen shows there are no holes on this side of the micro uzi's barrel.]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 02:07, 29 July 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Total_Recall_(1990)&amp;diff=837789</id>
		<title>Talk:Total Recall (1990)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Total_Recall_(1990)&amp;diff=837789"/>
		<updated>2014-07-29T06:07:36Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Extra gun details */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please help ID these weapon==&lt;br /&gt;
One of the Mars soldiers carries what appears to be a shotgun.  Could be a Mossberg bullpup modified.  --[[User:Ben41|Ben41]] 04:16, 3 April 2012 (CDT)&lt;br /&gt;
[[Image:Mossberg_Bullpup.JPG|thumb|none|400px|]]&lt;br /&gt;
[[File:TotalR 179.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 185.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 180.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, but it's definitely something different. There's actually an image of one on the main page: &lt;br /&gt;
:[[Image:TR 149.JPG|thumb|none|606px|The soldier on the far right has one.]]&lt;br /&gt;
:I incorrectly identified it as a poor rubber stunt copy of the more common Street Sweeper/Jackhammer knock-off shotgun, but after looking at your pictures it's definitely a different weapon altogether.--[[User:Leigh Burne|Leigh Burne]] 04:23, 3 April 2012 (CDT)&lt;br /&gt;
::The one on the far right is actually different to the one in the second shot, the one there only has a short muzzle brake while this one has a replica of the barrel shroud on the fake Jackhammers. This one also has way more of the barrel visible, it looks like he must be holding the action open, so I guess the one in shot two is the firing prop and this version would rip off the shroud if you pushed the forend forward. But you can see a boxy step in the front of the forend here, which is very much correct for the bullpup Mossy forend. [[User:Evil Tim|Evil Tim]] 04:50, 3 April 2012 (CDT)&lt;br /&gt;
:::I don't know, I'd still say they're the same weapon. I think that because the one in shot two is seen from above and at a distance, you can't see the angle on the muzzle brake, but otherwise it seems to be the same; you can just about make out the two slits on top, which can be seen on the fake Jackhammer shrouds in many of the images.--[[User:Leigh Burne|Leigh Burne]] 04:56, 3 April 2012 (CDT)&lt;br /&gt;
::::Oh, they're the same ''type of gun'', but they're either two different weapons or the one in shot two is the one in shot four with the shroud taken off so it can be fired. the one in the second shot has a very clearly deliniated muzzle brake, while on the one in four the shroud looks to be continuous. [[User:Evil Tim|Evil Tim]] 05:19, 3 April 2012 (CDT)&lt;br /&gt;
:::::Definitely both Mossberg 500 bullpups , but I don't think the fact that it has the shroud on means it wouldn't fire as the Mossberg barrel is already shrouded, and the recess in the pump is a uniform width so if it goes on at all it I think it would be able to slide forwards. I think the reason they are different is just that they were dressed up differently for variety or due to lack of common parts. In the second cap it looks as if the barrel is thicker than a standard Mossberg one and also isn't tapered, so I think it may be shrouded as well but just with a different shroud.  --[[User:Commando552|commando552]] 05:30, 3 April 2012 (CDT)&lt;br /&gt;
::::::Well, I'm no expert on the clearance between the Mossy bullpup forend and the barrel, but the shroud extends slightly below it and that's the most sensible reason I could think of for him holding it here with the action open and the shroud being missing when he's firing it (I can see what looks like smoke in front of the barrel in the second image, and don't have a copy to hand to check if it's fired in the other shot or if he operates the forend). [[User:Evil Tim|Evil Tim]] 05:40, 3 April 2012 (CDT)&lt;br /&gt;
:::::::Maybe he's holding the action open because he's just finished firing it and he hasn't closed it yet after the final shot? I don't see why you assume he HAS to be holding open or else it'll fall apart.--[[User:Leigh Burne|Leigh Burne]] 05:53, 3 April 2012 (CDT)&lt;br /&gt;
::::::::Well, like I said, I don't have a copy on hand to check what he's doing here. But I don't see why he'd hold the action open if he didn't have to, or why the shroud vanishes when firing. Usually when things like this happen (as with, say, the vanishing muzzle brake on the fake Panther tank in [[A Bridge Too Far]]) it's because something would get broken if it was left on when the weapon was fired. [[User:Evil Tim|Evil Tim]] 06:06, 3 April 2012 (CDT)&lt;br /&gt;
:::::::::You could be right. I'd just assumed it was a bit of acting on the part of the guy holding the gun - he was so shocked at seeing Quiad get back to his feet that he'd simply frozen in the middle of racking the action. Like you said, would probably help to see the scene in motion.--[[User:Leigh Burne|Leigh Burne]] 06:35, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Please help ID this other rifle==&lt;br /&gt;
Please help with the rifle on the bottom. --[[User:Ben41|Ben41]] 01:17, 5 April 2012 (CDT)&lt;br /&gt;
[[File:TotalR 07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TotalR 06.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:I think it is a Gwinn Firearms/Bushmaster Armpistol (only difference is the safety which I can't make out), but slightly modified as it seems to have a handguard over the exposed barrel along with what looks like a cheek rest on the upper receiver. --[[User:Commando552|commando552]] 02:40, 5 April 2012 (CDT)&lt;br /&gt;
:[[File:BushmasterArmpistol1.jpg|thumb|450px|none|Gwinn Firearms Armpistol - 5.56x45mm]]&lt;br /&gt;
:[[File:Bushmaster Armpistol.jpg|thumb|450px|none|Bushmaster Armpistol - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Holy @%?!==&lt;br /&gt;
&lt;br /&gt;
Is the Goncz comment on the Main Page legit? If so, are we gonna have to remove the gun's page, or.. well, lets just say should I be worried this might be one of those feared legal things that risk the integrity of the whole site? I know there was some controversial history over this weapon, as noted by the info on the gun's page. Anyway, what does all this mean? [[User:StanTheMan|StanTheMan]] 17:47, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Guess we better bring it Bunnie's attention. --[[User:Jcordell|Jcordell]] 17:59, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Indeed. I find this rather disconcerting. [[User:StanTheMan|StanTheMan]] 18:08, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sent a message to Bunni and Moviepropmaster and I locked the movie page so only admin can make Changes. we'll get it figured out. --[[User:Jcordell|Jcordell]] 18:21, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yes, the guns in the film were Gonzc guns, Syd told me that YEARS ago, but WTF?  The Claridges are all over the place.  We NOTE the fight between the Claridges and GOncz on the Gun's page already.  But we're not an official source of LEGAL info. Is this guy such a loon that he screams bloody murder because we MENTION the Claridge Hi-Tec?  He can't demand the elimination of information.  Also he has his head up his ass.  He screams that this is '''intentional misinformation'''.   How was it intentional?  Did IMFDB users get together and CONSPIRE to somehow damage the reputation of him and his firearm?   I am moving his diatribe here.  I, being a gun guy for years, don't appreciate him threatening US because he has a beef with the Claridge people.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:01, 19 September 2010 (UTC)&lt;br /&gt;
::- Neither do I, MPM. And so I guess this answers my now considerably silly question, I now have no worry. In fact I can't help but laugh at myself. But also at this tripe. 'Bar' the original poster of the page? If the logs are right, that user hasn't even been around in about three years. Hah. Again I laugh at this. But, I gotta laugh at myself too - God was I being silly. [[User:StanTheMan|StanTheMan]] 02:54, 20 September 2010 (UTC)&lt;br /&gt;
:::Yes yes yes, BAN the original maker of the Total Recall page for daring to put a pic of a Claridge even though they are nearly identical guns! Wooo.  A judge a jury would HANG a man for that ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:10, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, shouldn't there be a link to the [[Claridge Hi-Tec/Goncz GA]] page in the article? I would do it myself, but...--[[User:PistolJunkie|PistolJunkie]] 04:05, 20 September 2010 (UTC)&lt;br /&gt;
: - Indeed. In fact, could the page itself be unlocked again? I would assume the 'danger' has passed. [[User:StanTheMan|StanTheMan]] 19:06, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay the page has been unlocked to registered users. And I see that there is now a link in the article to the pistol's page. Well that was fun. Stupid, but it did break the routine. --[[User:Jcordell|Jcordell]] 01:42, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
For a bit of extra controversy , check the edit history for the Goncz GA on wikipedia.--[[User:N-10 Aden|N-10 Aden]] 22:42, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Goncz' posting==&lt;br /&gt;
&lt;br /&gt;
''This posting is the most miss represented truth / plain english is a Big Lie!!!!''&lt;br /&gt;
''The Claridge was not even in the existence, when the Goncz Weapons were invented in 1983 and produced since 1984.''&lt;br /&gt;
''Also when the the film was made in Mexico I have the original Contract, that I supplied the weapons''&lt;br /&gt;
''for the film. I had two Federal lawsuits against Coralco / the production company for breach of contract and against the ''&lt;br /&gt;
''claridges for Patent and Intellectual Property infringements.''&lt;br /&gt;
&lt;br /&gt;
''The claridges made unauthorized copies, that was altered and made it the most unsafe firearm on the market.''&lt;br /&gt;
''Highly recomended: Do not use the Claridge guns as they are unsafe and will result in injury or death.''&lt;br /&gt;
&lt;br /&gt;
''Please do not misslead the public with a knowingly posting incorect info. We highly recommend to delete any and ''&lt;br /&gt;
''all postings as to the claridges.''&lt;br /&gt;
&lt;br /&gt;
''I highly recommend to bar the originator of the Page as you are liable of miss representation. I will also forward this to my attorney: ''Dr. Webb for further action.''&lt;br /&gt;
&lt;br /&gt;
''The above statements are true as I am the John Goncz, the inventor and the manufacturer of the Goncz Weapons.''&lt;br /&gt;
&lt;br /&gt;
''Cordially ,''&lt;br /&gt;
''John Goncz''&lt;br /&gt;
&lt;br /&gt;
''goncz1@yahoo.com''&lt;br /&gt;
&lt;br /&gt;
Dear Mister Goncz,&lt;br /&gt;
Your manner and demeanor is NOT appreciated.  Frankly you are not building any sympathy for you OR your complaint against the Claridge manufacturers or CAROLCO (correct spelling). Regardless of whether the Claridge people in Northridge caused legal harm by unduly copying your design, what in the hell does that have to do with THIS site?  '''We are not liable for ANYTHING.  I showed your statement to my lawyer and he laughed out loud.'''  IMFDB does not promote the Claridge over your firearm, nor does it even offer a preference.  We are not a gun review site, we are a chronicle of weapons that appear in movies.   Besides, threatening EMAIL posts do nothing and more importantly, PROVE NOTHING.  If you know that a Goncz appeared in a film for sure, then we welcome the information.  But you cannot demand that we cease to RECOGNIZE the existence of the Claridge at all.  That is utterly ridiculous.  I for one KNOW that there are Claridges in movie armory inventory.  Whether or not you believe them to be unsafe firearms is irrelevant.  If they appear in a film or TV show then we list them here as a matter of record.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:07, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP5/K ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9mm.]][[Image:MP5KModified.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with SEF trigger group and foregrips removed 9x19mm]]&lt;br /&gt;
[[Image:TR 120.JPG|thumb|none|400px|Melina opens up with MP5K.  Eyes are open.]]&lt;br /&gt;
In Total Recall, You can see the 'Lip' under the barrel which is part of the Foregrip, but how she holds the Gun suggests the Grip has been sawn-off purhaps.&lt;br /&gt;
&lt;br /&gt;
If I was sure when the SP89 came out I would say that it was a converted version. But I'm not shure when the SP89 came out nore am I sure 100% that this is a &amp;quot;K&amp;quot; gun.&lt;br /&gt;
&lt;br /&gt;
== Extra gun details ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if any of you noticed this, but at the part of the film where the goons think they find Quaid and open fire, the guns had muzzle flashes. But the micro uzi's muzzle flash revealed something very unusual; the barrel has holes on the left side only instead of on the top where typical compensator holes are suppose to be. Wouldn't this cause the micro uzi to stray off to the right and scatter its rounds instead of force the barrel down and keep the bullets firing in a straight line? Also, will this image be added to the main page?[[File:TR micro uzi.jpg|thumb|none|600px|The micro uzi's muzzle flash reveals a well-hidden detail not seen through most of the film; the holes are placed in the left side of the barrel instead of on the top.]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 02:07, 29 July 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:TR_micro_uzi.jpg&amp;diff=837786</id>
		<title>File:TR micro uzi.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:TR_micro_uzi.jpg&amp;diff=837786"/>
		<updated>2014-07-29T05:59:35Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Green_Hornet_(2011)&amp;diff=731614</id>
		<title>Talk:The Green Hornet (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Green_Hornet_(2011)&amp;diff=731614"/>
		<updated>2013-08-28T01:12:46Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Unidentified gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Desert Eagle is a Non-Gun=&lt;br /&gt;
Just watched the film, and they crammed a perfectly working Beretta 92 in the center of the dummy sides. You can see the hammer when he holds it on that guy from spider man in the opening, and later you can see it in the center between the two sides. It's a BFA beretta in there.--[[User:James3|James3]] 21:58, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I changed the Desert Eagle section to say &amp;quot;Non-Gun Replica&amp;quot; b/c if you look at the picture it looks completely fake. -[[User:Ranger01|Ranger01]] 18:26, 5 July 2010 (UTC)&lt;br /&gt;
: It's also double-barreled, as evident here: http://moviesmedia.ign.com/movies/image/article/110/1100423/the-green-hornet-20100621095752871.jpg --[[User:Lord Mo|Lord Mo]] 00:18, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, that's weird... I thought that was just a reflection.-[[User:Ranger01|Ranger01]] 04:55, 8 July 2010 (UTC)&lt;br /&gt;
: I think that was active denial on your part. --[[User:Lord Mo|Lord Mo]] 14:20, 8 July 2010 (UTC)&lt;br /&gt;
::In the pic it does look like a reflection, but the barrels are actually between the window frame, the reflection is below it.&lt;br /&gt;
[[Image:GH 303.jpg|thumb|none|600px]]&lt;br /&gt;
:::Just thinking about this movie in general makes my head hurt, but that... double-barreled Desert Eagle (''man'' was that hard to type) just makes everything that much worse. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
::::I would ask how that's even supposed to work, but something tells me I don't want to know.--[[User:PistolJunkie|PistolJunkie]] 21:53, 18 October 2010 (UTC)&lt;br /&gt;
...probably would work the same as a double barreled shotgun-brendan r.-&lt;br /&gt;
: *Sigh* it's a magazine-fed automatic. Think for a moment.--[[User:PistolJunkie|PistolJunkie]] 03:07, 19 October 2010 (UTC)&lt;br /&gt;
....i mean it would have two separate triggers and you could fire one or two bullets at a time&lt;br /&gt;
&lt;br /&gt;
No but how would it feed, please think about it. Two barrels, one magazine. Do you understand how magazine fed weaponary works? --[[User:Captain Snikt|Captain Snikt]] 12:56, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's like they said &amp;quot;hey, what if we made a gun that worked like a [[NeoStead 2000 Shotgun|Neosetead]] ''in reverse''!&amp;quot; I know that movies tend to disregard physics via Rule Of Cool, but this is just nauseating.--[[User:PistolJunkie|PistolJunkie]] 19:59, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The only way it would work relatively easily would be single loaded barrels like the Thompson Contender.  Then a two stage trigger and Ta-Dah!  Instant cool and useless gun! :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
&lt;br /&gt;
Harr! Harr! Cant you guys see its an ilusion? The guns reflection, on the paint, nothing more! --[[User:Orita Md.41|Orita Md.41]] 17:36, 3 November 2010 (UTC)&lt;br /&gt;
:&amp;quot;The guns reflection, on the paint&amp;quot;? What the hell is that supposed to mean? Did you even [http://moviesmedia.ign.com/movies/image/article/110/1100423/the-green-hornet-20100621095752871.jpg look at the linked image]?--[[User:PistolJunkie|PistolJunkie]] 17:57, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Orita - Its not, the reflection is just below, check the link above and try reading something before making yourself look stupid, just like the abomination of a pistol--[[User:Captain Snikt|Captain Snikt]] 23:16, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could work if it was a metal storm gun, but I doubt that's what there were going for.  &lt;br /&gt;
&lt;br /&gt;
the prop itself could be a ordinary black firing pistol is a large shell. the tubs attach to the black guns muzzle would direct the gasses out the two fake barrel. the two fake sides could also be attached to the blank guns side. making the illusion that the gun is being fired. Rex095&lt;br /&gt;
:That... might actually be feasible...--[[User:PistolJunkie|PistolJunkie]] 00:38, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, is that the guy who played the lead nazi in Inglorious Basterds? [[User:BeardedHoplite|BeardedHoplite]] 01:06, 4 November 2010 (UTC)&lt;br /&gt;
:Ci, it's [[Christoph Waltz]]. Also, is there another shot that we can upload of this... ''thing'' (I presume that since no one has done it already that we can't use the one that's been linked to) so that morons who are too lazy to click the damned link will stop posting &amp;quot;iz a reflecton!!!11!1!One!&amp;quot;?--[[User:PistolJunkie|PistolJunkie]] 04:42, 4 November 2010 (UTC)&lt;br /&gt;
::Well this would have been avoided if another image would have been in use. Its not that hard to add an image. The one used on the page leaves everything open to interpretation. And links....theres no statement in the Rules, Standards and Principles that I should click links, but there is something about insults. --[[User:Orita Md.41|Orita Md.41]] 08:40, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The image on the link is copywrighted so cannot be used on the page, hence the link, i think the actual image is the only shot of the gun seen in the trailer. And I only said you make yourself look stupid, not you are stupid, theres a difference --[[User:Captain Snikt|Captain Snikt]] 12:52, 4 November 2010 (UTC)&lt;br /&gt;
:And there is also a difference when you call someone a moron. Ok I acted stupid, because I dont give much notice to links exept on discussion pages or on the top/bottom of the page. The angle from wich the picture is taken is rather confusing, so I didn`t give credit to the description. Hope this clears it up.&lt;br /&gt;
::But that link ''is'' in the discussion page in the second post in the conversation. And I know perfectly well that it's possible to upload images to this site; I've built several pages with images. The fact of the matter is that it is ''unbelievably obvious'' that the link is an important piece of information, and people continue to deny common sense and presume that it has no bearing on what they're reading, then smart off about how the information is wrong without checking to see what it is that they're missing. It happened enough times that the admins had to lock the page from anons.--[[User:PistolJunkie|PistolJunkie]] 21:34, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
anyone actually ever consider that it's a movie... like, not real at all, so sometimes you get a weapon for visual effect? Thought not. Kode 38&lt;br /&gt;
:The MST3K Mantra only works if something isn't so over-the-top ridiculous and impossible that it shatters all willing suspension of disbelief. Like this ''thing''. While most viewers might just think this is something cool, everyone here is a firearms enthusiast, so one look at this thing turns our WSD into tiny, sad little shards.--[[User:PistolJunkie|PistolJunkie]] 16:13, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It makes me sad that this is only the ''second'' most unlikely firearm I've ever seen. The first being Vincent Valentine's &amp;quot;Cerberus,&amp;quot; a three-barrel, three-cylinder, three-hammer, one-trigger break-open revolver. God only knows what kind of super strength you'd need to pull the trigger or how often the watchmaker's nightmare inside would shit itself instead of cycling. [[User:Evil Tim|Evil Tim]] 07:43, 7 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
How the heck is James Franco in ''EVERYTHING?'' There's not a film I can watch without his ass being there. Don't get me wrong he's a great actor, but enough is enough. I've had it with these monkeyfighting snakes on this monkeyfighting plane! --[[User:Warejaws|Warejaws]] 10:42, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Use of the TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
Is this the first movie (and I say movie, not TV show, Video Game or Anime) that uses the TDI Vector?  I think it is.  And if so, should it get a special mention like the [[Mechem NTW-20]] and the [[Denel PAW-20]] in [[District 9]]?--[[User:Gunkatas|Gunkatas]] 23:29, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown handgun==&lt;br /&gt;
Need help ID'ing this handgun? --[[User:Ben41|Ben41]] 09:49, 7 May 2011 (CDT)&lt;br /&gt;
[[File:GreenH 03.jpg|thumb|none|750px]]&lt;br /&gt;
:It's a Ruger SR9 [[http://s7d5.scene7.com/is/image/BassPro/10218430_is| link]]. - [[User:Mr. Wolf|Mr. Wolf]] 11:48, 7 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
The full-size 1911 is defiantly not a Colt Gold Cup National Match. - [[User:Mr. Wolf|Mr. Wolf]] 15:00, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified gun ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify this gun? It dosent appear anywhere on the Green Hornet page.&lt;br /&gt;
[[Image:GHguns1.jpg|thumb|none|600px|]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 15:37, 25 December 2012 (EST) &lt;br /&gt;
Awaiting a response and also theres another gun unidentified. The black beauty chase at the climax, one of Chudnofsky's goons drives in front of the black beauty while Kato goes to disable a minigun SUV and a goon fires what appears to be an AKM at the black beauty while at the same time, shattering the rear window of their car. There are no screenshots of it on the main page either.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 21:12, 27 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 pictures ==&lt;br /&gt;
&lt;br /&gt;
Will these pictures qualify for the M4A1 section of the Green Hornet page?&lt;br /&gt;
[[File:GHguns2.jpg|thumb|none|600px|A SWAT officer points and fires his M4A1.]]&lt;br /&gt;
[[File:GHguns3.jpg|thumb|none|600px|The laser sight is visible from the front of this M4A1.]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 15:58, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: These screenshots are not acceptable due the poor quality and the weapons are not clearly seen. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:15, 28 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified pistol ==&lt;br /&gt;
&lt;br /&gt;
During the first chase (before the black beauty was made/born), an LAPD officer told them to pull over and Britt rammed their getaway car into the police cruiser. The cop used/fired 1 pistol round on them in a failed attempt to incapacitate them (due to the bulletproof glass). This pistol looked like a glock to me, but it (along with no available screenshots) never appeared anywhere on the main page. Can anyone identify it?--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 17:24, 31 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spider-Man_3&amp;diff=729704</id>
		<title>Spider-Man 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spider-Man_3&amp;diff=729704"/>
		<updated>2013-08-21T22:32:34Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: Quote not really popular and/or famous.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Film Title|Spider-Man 3}}&lt;br /&gt;
[[Image:spider-man3-poster.jpg|thumb|300px|right|''Spider-Man 3'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Several NYPD officers are seen with [[Beretta 92FS]]s throughout the movie, mainly holstered and are mostly seen during the Sandman rampage from the truck, which is incorrect. The real NYPD use SIG-Sauers and Glocks rather than Berettas.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:BerettaM92FSsm3.jpg|thumb|550px|none|A police officer inspects a truck with his Beretta 92FS.]]&lt;br /&gt;
[[Image:BerettaM92FSsm31.jpg|thumb|550px|none|The same cop with his Beretta 92FS.]]&lt;br /&gt;
[[Image:BerettaM92FSsm32.jpg|thumb|550px|none|A close-up of 2 Berettas aimed at Sandman.]]&lt;br /&gt;
[[Image:BerettaM92FSsm34.jpg|thumb|550px|none|Police officers fire their Beretta 92FSs at Sandman.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
In a flashback of Ben Parker's death, Parker's alleged killer Dennis Carradine ([[Michael Papajohn]]) is seen with a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]].&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox 9x19mm]]&lt;br /&gt;
[[Image:Beretta-Inoxkiller1.jpg|thumb|none|550px|Ben Parker's killer (later revealed to be Flint Marko who killed Ben Parker), Dennis holds his Beretta 92FS Inox while trying to order Marko to get into the car.]]&lt;br /&gt;
[[Image:Beretta-Inoxkiller2.jpg|thumb|none|550px|&amp;quot;Get in! What are you doing?!&amp;quot; Dennis' Beretta 92FS Inox is visible on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
&lt;br /&gt;
Flint Marko ([[Thomas Haden Church]]) is seen with a [[Colt Python]]  during the flashback of Ben Parker's death.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|300px|none|Colt Python with 4&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Model15asm3.jpg|thumb|none|550px|Flint Marco fires his Colt Python.]]&lt;br /&gt;
[[Image:Model15asm32.jpg|thumb|none|550px|Flint Marco taps his Colt Python on the window of Ben Parker's car.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The guard in the van full of money is seen with a [[Remington 870]] before Sandman storms in.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun 12 Gauge]]‎ &lt;br /&gt;
[[Image:Remington870PoliceStdsm3.jpg|thumb|none|550px|The guard with his Remington 870 before pushed by Sandman.]]‎&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
A news report shows a ESU officer with an [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] when the trucks flip over. A pair of M4A1-toting ESU officers can also be seen running past a female reporter covering the hostage crisis, their M4A1's sporting M68 Aimpoint red dot scopes and Surefire M500AB forend weaponlights.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint red dot scope and RIS foregrip 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4sm3.jpg|thumb|none|550px|A ESU officer with his M4A1 Carbine before being squashed by an armoured truck.]]&lt;br /&gt;
[[Image:ColtM16sm3.jpg|thumb|none|550px|The ESU officer on the far left has an M4A1.]]&lt;br /&gt;
[[Image:UMP 45sm3.jpg|thumb|none|550px|A news report shows an ESU officer firing his M4A1 at Venom on the top left, but misses.]]&lt;br /&gt;
[[Image:SM3M4A1.JPG|thumb|none|550px|An N.Y.P.D. ESU officer walks past a female reporter carrying an M4A1 carbine]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some NYPD officers are seen with holstered [[Glock 17]]s when Mary Jane ([[Kirsten Dunst]]) is held hostage.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:glock17-sp3.jpg|thumb|none|550px|An officer with a holstered Glock 17 on his hip as he puts a &amp;quot;No Crossing&amp;quot; sign.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
''[[Spider-Man]]''&lt;br /&gt;
&lt;br /&gt;
''[[Spider-Man 2]]''&lt;br /&gt;
&lt;br /&gt;
''[[Spider-Man 3]]''&lt;br /&gt;
 &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Sam Raimi]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Commando552&amp;diff=729601</id>
		<title>User talk:Commando552</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Commando552&amp;diff=729601"/>
		<updated>2013-08-21T18:06:34Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* RE: Riot grenade launcher */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Soldier Soldier ==&lt;br /&gt;
&lt;br /&gt;
The ''Soldier Soldier''  page is coming along nicely. --[[User:Jcordell|Jcordell]] 15:39, 29 October 2010 (UTC)&lt;br /&gt;
:Have basically finished the small arms part of it, just need to do heavy and other weapons now.--[[User:Commando552|Commando552]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gary Jones ==&lt;br /&gt;
&lt;br /&gt;
I don't remember him ever using a Beretta. Could you point out the episode so I can grab a screenshot?--[[User:Milkovich|Milkovich]] 09:53, 15 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Ah, all right. Thanks. --[[User:Milkovich|Milkovich]] 07:27, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==''Ace Combat'' PAL Titles==&lt;br /&gt;
&lt;br /&gt;
Great move making the redirect page with the PAL title of ''[[Ace Combat 04: Shattered Skies]]''. I took your lead and did the same for the other ''AC'' game articles here (with the exception of ''[[Ace Combat 6: Fires of Liberation|AC6]]'', since it has the same title in North America and PAL regions). Way to stay heads-up, wish I had thought of that myself! [[User:Orca1 9904|Orca1 9904]] 04:25, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Image titles ==&lt;br /&gt;
&lt;br /&gt;
There's policy on these to have image titles in some way relate to what they're actually of (&amp;quot;Movie screenshots should include syntax identifying what movie/TV show/game they came from&amp;quot;) rather than using VLC default filenames. Not trying to be a dick, just saying. [[User:Evil Tim|Evil Tim]] 09:12, 10 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Ultimate Force==&lt;br /&gt;
&lt;br /&gt;
I appreciate all the extra work you've done on ''[[Ultimate Force]]''. I started the page a long time ago when I was new to IMFDB, and in retrospect, there's a lot of stuff I would have done differently (like not grouping all of the AK variants under one entry for &amp;quot;AK-47 variants&amp;quot;, for instance). It's good to see someone's revamping it, because I haven't had time myself.&lt;br /&gt;
&lt;br /&gt;
That being said, some suggestions:&lt;br /&gt;
&lt;br /&gt;
*Please do make sure that you are adding the gun photos, gun page links, and descriptions of the weapons' use (and by which characters). When Excalibur did some additional work on the page a few years back, he was a bit lazy about adding that stuff.&lt;br /&gt;
&lt;br /&gt;
*Since I and Excalibur last worked on the page, IMFDB has a new policy of dividing up TV shows with lots of weapons by season (i.e. ''[[24]]'' and ''[[Stargate: SG-1]]''). The ''[[Ultimate Force]]'' page is getting to be really, really long, so you might want to consider doing the same thing. Since you (wisely) labeled all of your screenshots according to the episode, it should be pretty easy to do this. (I can help you with that, if you want.)&lt;br /&gt;
&lt;br /&gt;
*You might want to group weapons of the same manufacturer near to each other (i.e. SIG P225 and P228 both appear way below SIG P226, which is near the top of the page).&lt;br /&gt;
&lt;br /&gt;
*Your screenshots show that the &amp;quot;Colt CAR-15&amp;quot; with Cobray CM203 that is used by Henno and several other characters in Seasons 3 and 4 has a &amp;quot;Stowaway&amp;quot; pistol grip, which means that it's not a Colt but rather a 10&amp;quot; barrel Olympic Arms K3B carbine fitted with a fake XM177 flash hider. -[[User:MT2008|MT2008]] 18:21, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
-[[User:MT2008|MT2008]] 18:21, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==movie guns==&lt;br /&gt;
beats me.  Remember that movie arsenals have tons of franken guns.  We have a pile of Bushmaster or Colt or (fill in the blank) full auto papered lowers and auto sears and another pile of barreled uppers.  Sometimes the gun is a complete gun, but most of the time, it is built up from parts (and usually from different manufacturers).  The pics, I just grabbed what looked right at the time from the gun rack.  I would one day like to go back and make sure that each lower is properly mated to the right upper for historical purposes.  Also even though we use COLT as the standard for IMFDB when talking about the various model types, there are TONS of receivers built by 3rd party manufacturers.  I know of at least three makes in inventory from companies that went out of business in the 1980s.  And we all know the many makers today.  I need to go back sometime and fix the pics for the samples (try to make extra sure that all the parts are from the right lineage), but that takes time.  It IS one of the many things on my list to do when I have time.  But as per IMFDB, they are still good for our site, only in that they are (a) movie blank adapted weapons which have been used in movies and TV and (b) at least once or at the time they were photographed, they were used to represent that model type.  I know post 1986 most of the AR type receivers built were A2 style with the strengthening bits.  The only real A1 lowers were on guns purchased prior to the release of the A2.    I slapped a ton of different colt Uppers on whatever lower was available at the time.  Usually trying to get it as close as I could. The custom build ups were the most time consuming though. Hope this helps.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:58, 5 August 2011 (CDT)&lt;br /&gt;
::Okay, you da man.  I did a quick check on one of the guns and it WAS a non-colt lower that was a pre-86 transferable full auto conversion.  Your eagle eyes are keeping me honest! ;)  LOL.  I will try to mate a real Colt A1 lower to a Colt A1 upper and be sure it's a Colt.  Back in the day when I first started, most of IMFDB's gun pics were horrible airsoft photos, the veteran members &amp;amp; mods can attest to that.  I was just rushing to get real movie armory weapons as soon as possible.  But I really should not have a mixed and match Hollywood built up gun when there are plenty of 100% complete guns out there.  I just grabbed what was convenient on the rack to photograph it.  Thanks to YOU, though, I will try to get 100% correct pics to replace the sample pics for the M16 page.  Now I notice weird little things that I missed (for one, the old style rear sling swivel should not be on any of the post XM16E1 guns, etc.)   I just wanted to thank you again for your sharp vision.  It makes us more accurate when members catch things like that :D  best regards [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:16, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Maxim 1910/30 - Vickers MK1 in 'Attack on Leningrad' ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your comment, I think you're quite right. I simply assumed that because the movie was taking place in Russia, it would be a Russian Maxim, but upon closer inspection it does indeed look like a Vickers MK1. It's probably come off one of the Allied support shipment that went through Murmansk harbour in the early years of WWII.&lt;br /&gt;
&lt;br /&gt;
By the way, congrats on your work on the '''Star Wars''' page, very educational and a true eye-opener! --[[User:PeeWee055|PeeWee055]] 10:36, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
Thanks for putting up the new picture of the BDL.  I think the lack of a rifle sight on the barrel of the other picture causes some confusion.   --[[User:Ben41|Ben41]] 18:33, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== ACOG ==&lt;br /&gt;
&lt;br /&gt;
Technically, ACOG scope is tautology, yes, but the funny thing is it's tautology that Trijicon itself doesn't mind. Seen, for example, here: [http://www.trijicon.com/na_en/products/product3.php?pid=TA01NSN TA01NSN] --[[User:Masterius|Masterius]] 08:17, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== GAU-8 ==&lt;br /&gt;
&lt;br /&gt;
Much as I'm kinda fond of that full-length shot of the GAU-8, it's not as good for a page image; it isn't as widely linked-to as the high-contrast version, and that version is cropped to focus more on the end of the gun / ammo drum rig you're actually likely to be trying to ID. It's a better image, that's why I put the other one on the talk page. [[User:Evil Tim|Evil Tim]] 19:21, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about that; the gun isn't &amp;quot;obscured&amp;quot; by the feed mechanism since you're very unlikely to see it ''without'' that mechanism; if anything, the one with the helmet is an inferior picture since it doesn't show a part of the gun it's always attached to if it's actually shown working. The drum isn't really needed since, well, it's a drum; it's not that distinctive and likely to be fictionalised if the weapon is shown in a non-standard mounting anyway. I'm trying to remember, but I'm sure I've seen GAU-8s in games which aren't attached to A-10s. I'd keep both; the one with the helmet is fine if it's shown on an A-10, the other is useful for ID'ing it if it's shown outside the aircraft. [[User:Evil Tim|Evil Tim]] 05:12, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but as I edited, I think we should keep both the pictures that are there now. Goalkeeper would get its own subsection (like Phalanx on the Vulcan page) if we start having them spotted. [[User:Evil Tim|Evil Tim]] 05:42, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==help with M16s==&lt;br /&gt;
So are you volunteering to be my detail check man? ;)  I need someone who knows a lot more about M16s than I do to go one step further.  Also my own knowledge has grown since I joined this site, because of the attention to detail.  Of course there is the conundrum that many so called variants are never really seen in movies, the more common version will always be the norm.  Case in point: the preponderance of C&amp;amp;C HK94s in Hollywood.  And even those registered SMGs still exist, but they've been updated with correct trigger packs and barrels.  Anyway, thanks for the research!  It is always appreciated.  I've struggled with the research element in the past.  The easiest thing for me to do is to actually GET the gun and photograph it.  Please let me know if you're interested in helping me with other M16 identifications. :)  best regards. [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:28, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== re: M26/M76 ==&lt;br /&gt;
&lt;br /&gt;
Trust me, I'm Finnish ;)&lt;br /&gt;
&lt;br /&gt;
But in all seriousness, I'm 98.9% sure. The Rk 62's production numbers were closer to half a million (some sources say they're still produced as we speak), as it was adopted by our armed forces (it was designed with the Nordic climate in mind). Lots of (civilian/semi-auto only) Rk 62s were also exported. The M76 was later designed to be even more robust, but our armed forces (in all their glory) desided ''NOT'' to fully replace the M76s, as they didn't feel the need for it. (Sort of like what happened to FN SCAR as the replacement for AR-15 in your armed forces.) Of course some of the M76s were adopted, but in far smaller numbers (like what happened to HK416). It was only produced for about ten years, with smaller production numbers, and most of them were shipped overseas.&lt;br /&gt;
&lt;br /&gt;
In America, the M76 ''could'' be more common, as half of the produced version were .223s (the more common/ preferred round in the US, I think?). But the Rk 62 was produced for over 50 years in huge numbers (also offered in .223 in export)&lt;br /&gt;
&lt;br /&gt;
Oh, and I got some extra info for you, if you like:&lt;br /&gt;
&lt;br /&gt;
[[Image:ValmetM62.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
The Rk 62 above is a very old model. The handguard with the small holes in it means that it has day sights.&lt;br /&gt;
&lt;br /&gt;
After criticism (from Mihali Kalashnikov himself) the rifle was changed to have tritium night sights. The basic model of the Rk 62 was also changed to have plastic furniture (for ease of production), and if an Rk 62 has the modernized handguard (seen below:) it has the tritium sights. Some Rk 62 were still manufactured with the daysight/holed handguard, but as our winters are [[30 Days of Night|very, very dark]], they figured &amp;quot;what the hell&amp;quot; and scrapped it in mid 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk 62 with m76 furniture.jpg|thumb|none|300px|The tubular buttstock has a small layer of plastic on it, so your cheek won't freeze on it in temperatures of -30 celsius (/-22 fahrenheit)!]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps! --[[User:Warejaws|Warejaws]] 07:37, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Beats me. I'd say that was a scope mount of some sort, but nothing like I've ever seen on a Valmet before. The usual rear sight seems to have been completely removed, so I guess that thing is supposed to pass as a sighting system. Or it's an export variant with export-only sights.  --[[User:Warejaws|Warejaws]] 05:15, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Romanian Md90==&lt;br /&gt;
Great shot.  But do you know WHEN it was made? and who got it?  It would help us ID guns that were used years earlier.  Right now, guns like the Draco are place holders for what we suspect are customized AIRs (which were 5.56) and converted to 7.62x39mm but this would be more correct.  But if it came out after the movies in question, then a customized movie armorer gun was used.  Thanks for the AK help.  We're slowly but surely filling in the historical gaps on guns. [[User:MoviePropMaster2008|MoviePropMaster2008]] 11:44, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== AC-130 in MOH2010 ==&lt;br /&gt;
&lt;br /&gt;
Hi. I saw you added the AC-130's guns to MoH.  Can you tell me where can those guns be seen so I can add some images. IIRC, there are no close-ups of the Spectres, and if the guns cannot be seen they should not be added to the page, even tho the AC fires some shots. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:33, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== You've been troll'd ==&lt;br /&gt;
&lt;br /&gt;
That video is from ''Call of Duty 4''. [[User:Evil Tim|Evil Tim]] 10:11, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Curious here ==&lt;br /&gt;
&lt;br /&gt;
Just curious but what military/branch did/do you serve in? I must give you props for firing a warning shot with a minigun though. Definitely something I wouldn't attempt lol --[[User:Ranger12|Ranger12]] 08:04, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transformers:Dark of the Moon miniguns ==&lt;br /&gt;
: I should be sure as I built the mounts for all three Wreckers and installed the weapons. We used the old GE parts for the looks as they are interchangeable.--[[User:Phoenixent|phoenixent]] 18:09, 18 November 2011 (CST)&lt;br /&gt;
::No problem.. The miniguns used on [[Battleship]] and [[Fast Five]] are GE's that have been upgraded. --[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
==Mytbusters==&lt;br /&gt;
Officially finished redoing the Mythbusters page!! Thanks for all your help. --[[User:Zackmann08|Zackmann08]] 23:09, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== THANK YOU! ==&lt;br /&gt;
&lt;br /&gt;
You really helped out the [[Archangel]] page and I couldn't be more grateful! Please don't expect any significant updates until Sunday, or next Friday. The weekdays are busy for me and so is this Saturday.&lt;br /&gt;
&lt;br /&gt;
== Top Shot ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your help on [[Top Shot - Season 3]]. I'm almost done, just have 2 episodes left. After that I am going to start on Season 2. I'd love your input on that as well. Thanks again. --[[User:Zackmann08|Zackmann08]] 15:18, 6 December 2011 (CST)&lt;br /&gt;
:Finished up on Season 3. Would love a second set of eyes to look it over for typos if/when you feel like it. --[[User:Zackmann08|Zackmann08]] 19:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Two pages for G.I Joe: Retaliation==&lt;br /&gt;
Ben already made one before you. [[G.I Joe: Retaliation]] --[[User:Predator20|Predator20]] 09:01, 13 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Covert Affairs ==&lt;br /&gt;
&lt;br /&gt;
Hey man, when you have a moment, can you take a look at a gun on the [[Covert_Affairs#Mosin_Nagant_Rifle|Covert Affairs]] page? The link takes you to the gun in question. I just want to make sure that it is actually a Mosin Nagant and you are my go to expert. Thanks! --[[User:Zackmann08|Zackmann08]] 14:23, 22 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Also, the FIM-92 Stinger looks much more like a [[FIM-43 Redeye]] to me... --[[User:Zackmann08|Zackmann08]] 14:34, 22 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As always, thank you my friend. --[[User:Zackmann08|Zackmann08]] 17:03, 22 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== AR-15's ==&lt;br /&gt;
&lt;br /&gt;
The table you made about the AR-15's may be the single most useful thing I've seen on this site! LOVE IT!!! --[[User:Zackmann08|Zackmann08]] 10:29, 29 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson ==&lt;br /&gt;
&lt;br /&gt;
So I've gotten a little flack from [[User:MoviePropMaster2008|MoviePropMaster2008]] for changing around a number of pages. I'd like to avoid getting on the bad side of an admin... If you think [[Smith &amp;amp; Wesson Model 640 Centennial]] should be listed without 'Centennial', it'd be great if you'd correct it. Thanks man! --[[User:Zackmann08|Zackmann08]] 17:40, 29 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== History Channel game ==&lt;br /&gt;
Looks like you beat me to the punch. I think we had the exact same caps from the same Youtube videos. [[User:BeardedHoplite|BeardedHoplite]] 19:53, 29 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==blank guns==&lt;br /&gt;
It's not an issue since your work can be merged easily into a generic page, but guns which are not real (but not part of the fictional guns section) are not considered worthy of their own pages.  Previously we did not have any entries in the 'theatrical blank' fire only weapons, and only mentioned them in the pages that they appeared in.  Even then, they usually had a spot in the REAL firearm page, upon which they were based.  As this one and a few others are cropping up, we will have to created a new 'Blank fire only guns&amp;quot; page which are designed from the ground up to not be a live firearm, but also is not a copy of an existing firearm design.   This and a few others fall into this category. Again, your nice work won't be lost but we should group all of the 'custom design or hybrid' blank fire only guns into one page, just like we did with the 'non-guns' (i.e. the flash paper guns).  :)  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:04, 3 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W ==&lt;br /&gt;
&lt;br /&gt;
Thanks so much dude! That's super helpful. --[[User:Zackmann08|Zackmann08]] 10:01, 9 January 2012 (CST)&lt;br /&gt;
:Just did more reading on that page and found that it has tons of info on other guns that I was looking for as well. Thanks again. --[[User:Zackmann08|Zackmann08]] 10:59, 9 January 2012 (CST)&lt;br /&gt;
::Just wanted to thank you again for cleaning up my typos and fixing my errors. :-) --[[User:Zackmann08|Zackmann08]] 11:52, 6 February 2012 (CST)&lt;br /&gt;
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==blank guns==&lt;br /&gt;
this one [[Olympic 6 Blank Firing Revolver]] is a generic revolver design, not based on any LIVE weapon that we can determine.  There will be MORE, I can guarantee that.  So far 90% of the blank only guns are direct and pretty good copies of actual live gun designs and thus belong at the bottom of those pages.  But we do need a page for the weird, nondescript or hybrid guns like [http://www.maxarmory.com/products/ASI_MAX_UZI_Blank_Front_Firing_Machine_Gun-3411-2.html] which I am sure will start appearing in some productions.  They call it an &amp;quot;uzi&amp;quot;, but to include it on the actual UZI page is an insult to the Uzi guns :D.  Be sure to present the page as for those 'theatrical guns' which fire proprietary blanks only.  What is interesting is that only recently the ATF and Customs are allowing import of 'front fire' blank guns.   Previously only the fully blocked barrels and guns which flash only upwards were allowed.  I think these guns fire 'backwards' like the old blow back toy guns from Japan but I have not seen one to inspect it's interior mechanism. [[User:MoviePropMaster2008|MoviePropMaster2008]] 12:31, 11 January 2012 (CST)&lt;br /&gt;
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== Manufacturers ==&lt;br /&gt;
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Good catch, fixed. [[User:Bunni|bunni]] 18:15, 13 January 2012 (CST)&lt;br /&gt;
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== Manufacturer Template ==&lt;br /&gt;
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I created a template for the manufacturer pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I would love any input from you and other admins on it. I want to make it as straight forward as possible. Thanks! --[[User:Zackmann08|Zackmann08]] 15:16, 19 January 2012 (CST)&lt;br /&gt;
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== thx ==&lt;br /&gt;
&lt;br /&gt;
Hi. Thanks for the info on the M107. Looks like one cannot even trust Barrett's own page, the one page that should know it right... Anyways thanks. And here is what I wanted to know: Would it be a good idea to create a &amp;quot;United States Marine Corps&amp;quot; manufacturer page and move there the M40 from Remington, as well as add  the M39 EMR and the Designated Marksman Rifle? Maybe even the MEU(SOC)... And the second thing: does your nick have anything to do with the 552 Commando rifle? :) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:17, 19 January 2012 (CST)&lt;br /&gt;
:On their site, under the &amp;quot;About&amp;quot; section there is a timeline on the right, which says that in 2005 &amp;quot;The U.S. Army names the Barrett M107 as one of the Top Ten Greatest Inventions of 2005&amp;quot;- --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:25, 19 January 2012 (CST)&lt;br /&gt;
::I guess I'm gonna have to change the text on MOH2010, where there is an M107 during a level that takes place in Q2 of 2002. And the fact that there was no M107 designation back in 2002 could be the reason why they are calling it &amp;quot;M82&amp;quot;, right? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:02, 20 January 2012 (CST)&lt;br /&gt;
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== AK-200 in GRFS ==&lt;br /&gt;
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I figured I continue the discussion here: There is still at least 4 months till the release of the game, so maybe they will change it to an AK-12. I will leave it as the 200 for now. I am a little bit confused about how the AK-200 actually looks like., after reading several different sources. If it is just a 74M/101/103 with rails, then you think you could create one in Photoshop and upload it? It would be just a PS job, but at least we had a pic of it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:40, 31 January 2012 (CST)&lt;br /&gt;
:Thanks, the pic is perfect. And according to a video, there will be at least 3 different buttstocks for most of the weapons: fixed (reduces kick), folding (reduces weight penalty) and folding in folded position (increases maneuverability). Maybe they didn't know that since the 74M, the stocks can fold, that is why they added a wire stock. I am also starting to think that the AK-103 on the GRFS page is actually that AK-200 with a different stock and other attachments, like the X26 Taser. We will know more when they release the game. Thanks again for the help. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:06, 31 January 2012 (CST)&lt;br /&gt;
::Hi. Sorry to bother you again but could you also &amp;quot;create&amp;quot; an AW Covert? Thanks in advance! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:06, 1 February 2012 (CST)&lt;br /&gt;
:::Cool, thanks. Is it okay to use the pic on the AW page with a note that it is a PS recreation? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:12, 3 February 2012 (CST)&lt;br /&gt;
In all 3 games featuring the AWC, the rifle has an interesting stock. [http://www.imfdb.org/w/images/a/ad/RS3-AWC.jpg Here] is an image. (Look at the low left corner where the red HUD is.) Do you have any idea what is up with the stock? Did the developers just &amp;quot;guess&amp;quot; the shape of it or what? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:39, 3 February 2012 (CST)&lt;br /&gt;
:Yeah, the suppressor of the AWC should probably cover the whole barrel. What is your recommendation, should we add a new section for the AWS? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:18, 3 February 2012 (CST)&lt;br /&gt;
::[http://www.planetrainbowsix.com/games/ravenshield/weapons/images/sniper/awcovert.gif Here] is a render of the in-game AWC in Raven Shield. It has a folding stock, so I am going to leave it as a Covert, and will move the other 2 games to the AWS section. And will use the &amp;quot;Mystery&amp;quot; AWC as the image for the Covert. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:52, 3 February 2012 (CST)&lt;br /&gt;
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== The Dark Knight Rises ==&lt;br /&gt;
Why did you change the name of the AR-15 variant on the Dark Knight Rises page from a Colt Canada C8 CQB to a Mk. 18 Mod 0? As far as my knowledge goes the Mk. 18 has rails for handguards but the pictured weapon, wich coresponds with the weapon seen in the prolouge, has the short ribbed handguards.&lt;br /&gt;
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==Sommer &amp;amp; Ockenfuß Griffrepetierer==&lt;br /&gt;
No foreign lettering allowed in Gun titles.  We try to use the English romanization of the title.  So we avoid using umlauts and ß.  german has always been rare, we've been policing against Cyrillic most of the time.  I did a google search under Sommer &amp;amp; Ockenfuß.  Every page was a german language page.  I did a google search under Sommer &amp;amp; Ockenfuss and then came up with all the English language pages about the gun.  Since English is our primary language on IMFDB (and protocols are American) I ask that you change the title to Ockenfuss.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:51, 3 February 2012 (CST)&lt;br /&gt;
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== Thanks for the tip! ==&lt;br /&gt;
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Thanks for telling me how to sign a post. I post here now to not bump pages further if you do not mind.--[[User:Z008MJ|Z008MJ]] 15:41, 5 February 2012 (CST)&lt;br /&gt;
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== SIG50 ==&lt;br /&gt;
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Hey, I'm still a novice here so as always I defer to my superiors knowledge, but I thought the McMillan TAC-50 was its own gun? What does it have to do with the SIG50? Is the SIG50 SIG-Sauer's attempt at making a similar gun?? --[[User:Zackmann08|Zackmann08]] 22:11, 10 February 2012 (CST)&lt;br /&gt;
:Gotcha. Thanks! --[[User:Zackmann08|Zackmann08]] 12:53, 11 February 2012 (CST)&lt;br /&gt;
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== AWC ==&lt;br /&gt;
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Hi. I have sent AI an e-mail, asked about the AWC image, and they replied that your image the &amp;quot;Mystery AWC&amp;quot; is &amp;lt;u&amp;gt;correct&amp;lt;/u&amp;gt;. It took them a few weeks but they actually did reply... Cool, huh? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:34, 15 February 2012 (CST)&lt;br /&gt;
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== re: FMG ==&lt;br /&gt;
&lt;br /&gt;
* Source 1: [http://www.youtube.com/watch?v=pY2EqFzPzn8&amp;amp;noredirect=1 official Magpul YouTube Channel] (read description of video)&lt;br /&gt;
* Source 2: [http://www.magpul.com/foundations.html official Magpul website] (look at the right side where it mentions the ''Ultimate Weapons'' appearance)&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:43, 15 February 2012 (CST)&lt;br /&gt;
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:That youtube video does not mention that the gun is in production, only what its production designation will be. And the fact that there is an official Mapgul airsoft version with the same title confirms the new name. For example, CZ also uses the correct designations to name their airsoft guns. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:06, 15 February 2012 (CST)&lt;br /&gt;
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== CSI NY ==&lt;br /&gt;
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Hey. So question for ya. How do you know that the gun used in [[CSI: NY - Season 7]] is the MP5K instead of the MP5K-PDW? I'm not questioning your edit, I always defer to the experts here... just trying to understand and further my knowledge. When I look at these two images (which are taken from the [[Heckler &amp;amp; Koch MP5]] page by the way)  ([[Media:MP5K-PDWEarly.jpg|MP5K-PDW Image]], [[Media:MP5K-SEF.jpg|MP5K Image]]) the only difference I see is the stock... Also, based on the description provide for the [[Heckler &amp;amp; Koch MP5K-PDW]] on its page, this is the main difference between the two... Any way, as I said, not trying to argue with you, just want to learn. :-) --[[User:Zackmann08|Zackmann08]] 14:17, 22 February 2012 (CST)&lt;br /&gt;
:Also, good call on the Para-Ordnance LDA Companion! In the second screen-shot you can just make out that logo. NICE! --[[User:Zackmann08|Zackmann08]] 14:19, 22 February 2012 (CST)&lt;br /&gt;
::Gotcha. Well as always, thanks for the help and for the lesson. Always good to learn something new. --[[User:Zackmann08|Zackmann08]] 14:37, 22 February 2012 (CST)&lt;br /&gt;
Thanks again for the help! Just finished uploading the last screenshots. Still a few unknown guns but other than that, DONE! --[[User:Zackmann08|Zackmann08]] 20:40, 24 February 2012 (CST)&lt;br /&gt;
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==Cobra==&lt;br /&gt;
I actually shot these a long time ago for the site and forgot I had them.  They are from movie gun inventory and it does seem to be Satin nickel.  Makes sense. Change it to Satin Nickel.  :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:49, 25 February 2012 (CST)&lt;br /&gt;
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== Archangel AK-47s ==&lt;br /&gt;
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Sorry for not getting back to you until several months later. I am pretty sure I saw the hooded and not hooded sights of Norincos and AKs. I know a lot about guns but mostly handguns so I did my best. I'm really bad at screenshots, but I'll try. If you have Netflix, [[Archangel]] is streaming. The AK/Norincos can be found in part three. If you can help with the unidentified pistol, then please check in part two. If you know anyone who could help with this, I have the info on my page. --[[User:Yo dawg 111|Yo dawg 111]] 12:06, 25 February 2012 (CST)&lt;br /&gt;
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== Tables ==&lt;br /&gt;
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I've been trying to get Pandolfini to just format the tables right the first time, otherwise we'll be picking up after him for who knows how long. Teach a man to fish, right? --[[User:Funkychinaman|Funkychinaman]] 16:28, 27 February 2012 (CST)&lt;br /&gt;
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== Unidentified Guns ==&lt;br /&gt;
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So I'm kind of attached to the &amp;quot;question mark&amp;quot; that I made, but yours is really good... So I figured I'd used both. :-) Let me know what you think! [[Template:Unidentified]] --[[User:Zackmann08|Zackmann08]] 12:34, 12 March 2012 (CDT)&lt;br /&gt;
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== AR-15 Gallery ==&lt;br /&gt;
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Hey man. So after creating the [[1911 Gallery]] and helping out with the [[SIG-Sauer P220 Pistol Series Gallery]], I'm getting ready to make the AR-15/M16 Gallery page. Like the [[1911 Gallery]], the AR-15 gallery would include every AR-15 style rifle on the site. Since you have that killer AR-15 guide on your user page, I wanted to see if I could enlist your help in creating the page? Let me know if you are interested. :-) --[[User:Zackmann08|Zackmann08]] 22:57, 24 March 2012 (CDT)&lt;br /&gt;
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== CSI Miami ==&lt;br /&gt;
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Yo. First off, thanks for the help with [[CSI: Miami - Season 7]]. Out of curiosity, are you sure the pistol is a [[Heckler &amp;amp; Koch USP Tactical]]? I don't see the threaded barrel... Any chance its a standard USP with tactical sights?? --[[User:Zackmann08|Zackmann08]] 17:56, 3 April 2012 (CDT)&lt;br /&gt;
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== Top Shot Season 4 ==&lt;br /&gt;
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Hey man, thanks for getting a better image of the Volquartsen. Out of curiosity, where'd you find it?! --[[User:Zackmann08|Zackmann08]] 16:28, 5 April 2012 (CDT)&lt;br /&gt;
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== Forum ==&lt;br /&gt;
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I authorized your forum account. [[User:Bunni|bunni]] 15:43, 21 April 2012 (CDT)&lt;br /&gt;
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== Infoboxes ==&lt;br /&gt;
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You make a good point. I have a big screen so I forget that not everyone is working with high resolution. I will adjust it to 300px. :-) --[[User:Zackmann08|Zackmann08]] 15:48, 24 April 2012 (CDT)&lt;br /&gt;
:Yo! So I'm thinking that the [[Template:Foreign TV Infobox|Foreign TV Infobox]] is kind of reduntant now that the [[Template:Infobox TV|TV Infobox]] is up and running. Would you mind switching the 2 pages you did over the the other infobox and we'll remove the foreign TV one? --[[User:Zackmann08|Zackmann08]] 22:30, 30 April 2012 (CDT)&lt;br /&gt;
::i'll add that this afternoon. Thanks for pointing it out  --[[User:Zackmann08|Zackmann08]] 09:30, 1 May 2012 (CDT)&lt;br /&gt;
:::BTW, glad to see someone other then myself putting the converter to use. :-) --[[User:Zackmann08|Zackmann08]] 18:23, 3 May 2012 (CDT)&lt;br /&gt;
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==photoshopping my pics==&lt;br /&gt;
Remember, when you create a Franken gun pic from my images, please disclose that it is a photoshop job in the description from my original image.  Thanks :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:28, 4 May 2012 (CDT)&lt;br /&gt;
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== Infobox Video Game ==&lt;br /&gt;
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Hey man, I started another infobox, this one is for [[Template:Infobox Video Game|Video Games]]. I would love some feedback on it. If there is anything you think should be added, removed, etc. --[[User:Zackmann08|Zackmann08]] 16:18, 6 May 2012 (CDT)&lt;br /&gt;
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== SR-97 ==&lt;br /&gt;
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Here: [http://www.armoury-online.ru/articles/sr/de/sr97/ http://www.armoury-online.ru/articles/sr/de/sr97/]. P.S. Dont forget to sign your posts. :-) --[[User:Zackmann08|Zackmann08]] 19:57, 6 May 2012 (CDT)&lt;br /&gt;
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==Railed L85A2 image==&lt;br /&gt;
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Thank you very much for the image of the Enfield L85A2 with the railed forend and ACOG scope. I don't know where you found it, but it's a greatly-appreciated addition. [[User:Orca1 9904|Orca1 9904]] 20:08, 17 May 2012 (CDT)&lt;br /&gt;
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== A question about M1919 ==&lt;br /&gt;
You are expert in M1919s, so please help with [[Les_Morfalous#Browning_M1919|this variation of 1919]]: it has a barrel like UK aircraft Browning, conical muzzle booster as 1919A6 and grip of 1919A4. Thanks in advance! [[User:Greg-Z|Greg-Z]] 11:29, 29 May 2012 (CDT)&lt;br /&gt;
: I looked once more the part of the movie which featured these MGs. They didn't shoot even once. So it looks like they are really mock ups. So I'll correct the description on the movie page. [[User:Greg-Z|Greg-Z]] 12:33, 29 May 2012 (CDT)&lt;br /&gt;
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== Act of Valor ==&lt;br /&gt;
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I TOTALLY missed that... I just saw a newbie user making a change with no image, linking to a page that didn't exist and assumed it was a &amp;quot;drive by edit&amp;quot;. Thank you for correcting my mistake and bringing it to my attention. :-) --[[User:Zackmann08|Zackmann08]] 10:23, 5 June 2012 (CDT)&lt;br /&gt;
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== CSI ==&lt;br /&gt;
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As always, thanks for the help identifying stuff for [[CSI: Crime Scene Investigation - Season 9]]! If you have some time, most of the CSI pages have at least 1 unknown... Any help is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 13:17, 11 June 2012 (CDT)&lt;br /&gt;
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== Actor Names ==&lt;br /&gt;
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I removed them from a page that I myself created (I wouldn't delete them from someone else's page) and I did so for 2 reasons. 1) There wasn't really a good picture of the person, just a shot of their hand with a gun and 2) there was like an 8 year old kid holding a gun and the likelihood of him being seen with a gun again is pretty low. Normally I keep the actors but I don't like to do it if I don't have a picture I can put on their page. --[[User:Zackmann08|Zackmann08]] 13:45, 13 June 2012 (CDT)&lt;br /&gt;
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== 1911s ==&lt;br /&gt;
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Hey man. First off, thanks for the help with the Kimber page! Its really coming out great. Second, I wanted to get your input on the [[Template:1911|1911 Template]] I'm making. Do me a favor and don't change anything yet (unless its like a typo...) but I would love some input on how best to categorize stuff. :-) --[[User:Zackmann08|Zackmann08]] 14:55, 15 June 2012 (CDT)&lt;br /&gt;
:So now that this template is taken care of, would you be interested in helping me with another?? [[Template:AR]] This one is for all AR-15/AR-10/M16 derivatives. --[[User:Zackmann08|Zackmann08]] 11:11, 26 June 2012 (CDT)&lt;br /&gt;
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== AK ==&lt;br /&gt;
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Let's take this convo to the [[Template talk:AK]] page. --[[User:Zackmann08|Zackmann08]] 15:24, 26 June 2012 (CDT)&lt;br /&gt;
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== They Walk ==&lt;br /&gt;
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''They Walk'' was a non-professional title, and thus ineligible. Sorry. --[[User:Funkychinaman|Funkychinaman]] 15:32, 29 June 2012 (CDT)&lt;br /&gt;
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== They Walk ==&lt;br /&gt;
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My understanding was that it was a Non-professional title. The quality of the images made it look as though it was some kids who shot a movie in there back yard... If I'm wrong I will restore it asap. (Please know I'm traveling at the moment so I might not respond for a day.) --[[User:Zackmann08|Zackmann08]] 17:38, 29 June 2012 (CDT)&lt;br /&gt;
:Its IMDb page points it to be a user-created/non-professional title. The only other IMDb credit for the actor that was first billed was as a boom operator. The budget is listed as $10,000. (For comparison, the budget for ''Clerks'' was almost three times much, and that was made fifteen years ago.) And the domain name for the distributor has expired. --[[User:Funkychinaman|Funkychinaman]] 17:52, 29 June 2012 (CDT)&lt;br /&gt;
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==Periods==&lt;br /&gt;
Did I? I thought I was reinserting removed decimals from calibers in Imperial units. I've been doing that because that particular user always removes them. I'll check again. --[[User:Funkychinaman|Funkychinaman]] 07:04, 20 July 2012 (CDT)&lt;br /&gt;
:I see it. I don't know what happened there. I just undid it. --[[User:Funkychinaman|Funkychinaman]] 07:07, 20 July 2012 (CDT)&lt;br /&gt;
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== Auto changing tag ==&lt;br /&gt;
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You point is well taken. This is not a one size fits all solution. There are pages that 95% done but still incomplete, then there are pages that are 5% done... This is something that I am intending to do but I don't know how soon I will get around to it because it will take some time to figure out. That being said, when I do figure out the code, I will make sure to bring it up in the forum before I implement it. One thought might be to have a couple of incomplete tags... Like an &amp;quot;Incomplete stage 1&amp;quot;, &amp;quot;Incomplete stage 2&amp;quot;, &amp;quot;Incomplete stage 3&amp;quot;. Pages that reach stage 3 will be marked for deletion but in a way that will note to the admins that they need to check and see if this is a 95% done page or a 5% done... Thanks for pointing this out. I will be sure to keep you in the loop when I really start working on this. --[[User:Zackmann08|Zackmann08]] 15:40, 23 July 2012 (CDT)&lt;br /&gt;
:Well you successfully lit a fire under my ass... I figured it out! Check out what I posted [http://forum.imfdb.org/showthread.php?t=2021 in the forum]. I wanna get some feedback then I'll make it happen! --[[User:Zackmann08|Zackmann08]] 23:11, 23 July 2012 (CDT)&lt;br /&gt;
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== Stinger / Redeye ==&lt;br /&gt;
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Just for future reference, could you maybe write a comparison guide for those two like the one at the bottom of [[SVD]]? It seems identifying one for the other is pretty common. [[User:Evil Tim|Evil Tim]] 02:43, 27 July 2012 (CDT)&lt;br /&gt;
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== Re AKS-47 ==&lt;br /&gt;
Okey, but I've used that picture when I as a replacement on some pages as they used the incorrect AKS Type 1 picture, now I have cut some of the the white away and reuploded it but it seems to have been compressed so that it looks strange, how can i fix it? --[[User:TheJoker|TheJoker]]&lt;br /&gt;
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== Vandal ==&lt;br /&gt;
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It's not a new vandal, it's just Liam again. [[User:Evil Tim|Evil Tim]] 08:11, 17 August 2012 (CDT)&lt;br /&gt;
:Overwhelming evidence would suggest it's because he's an idiot. [[User:Evil Tim|Evil Tim]] 08:25, 17 August 2012 (CDT)&lt;br /&gt;
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== Congrats ==&lt;br /&gt;
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With great power.... Comes great responsibility. You were nominated by [[User:Evil Tim|Evil Tim]]. I agreed! :-) Congrats! --[[User:Zackmann08|Zackmann08]] 09:48, 17 August 2012 (CDT)&lt;br /&gt;
:Also, sorry for &amp;quot;Weston1911&amp;quot;. Thank you for helping clean up his mess... :-( --[[User:Zackmann08|Zackmann08]] 10:17, 17 August 2012 (CDT)&lt;br /&gt;
::Honestly, not really sure what it means either... I just ignore it. :-)&lt;br /&gt;
::: Congrats as well, Commando!  The user Weston1911 strongly resembles a certain banned user who vandalized the site in a similar way a few years ago and apparently had tried to create his own (not so great) media firearms site. --[[User:Ben41|Ben41]] 14:58, 17 August 2012 (CDT)&lt;br /&gt;
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== Congrats! ==&lt;br /&gt;
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Congrats on the promotion! --[[User:Funkychinaman|Funkychinaman]] 09:48, 17 August 2012 (CDT)&lt;br /&gt;
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== Spam ==&lt;br /&gt;
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So spam has dramatically decreased lately as a result of the new system put in place by [[Bunni]] but we still have the occasional jerk who gets through. For future reference, if anyone does start doing stuff like our pal [[user:Weston1911|Weston1911]] did, will you message me? I am compiling a &amp;quot;blacklist&amp;quot; that includes the e-mail and IP the user used when they registered. It will help prevent them from registering in the future. Thanks man! --[[User:Zackmann08|Zackmann08]] 10:34, 17 August 2012 (CDT)&lt;br /&gt;
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== S&amp;amp;W M1 ==&lt;br /&gt;
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Thanks for the info. :-) --[[User:Zackmann08|Zackmann08]] 10:58, 24 August 2012 (CDT)&lt;br /&gt;
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== FMG ==&lt;br /&gt;
&lt;br /&gt;
Eh, I assumed the original was a real one, didn't think to check if it wasn't. Still, it certainly applies in a general sense. [[User:Evil Tim|Evil Tim]] 07:44, 25 August 2012 (CDT)&lt;br /&gt;
:Just a thought, is there any point specifically noting it's a prototype when IIRC there's no such thing as a production one yet? [[User:Evil Tim|Evil Tim]] 08:26, 25 August 2012 (CDT)&lt;br /&gt;
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== A typo in title ==&lt;br /&gt;
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I know, I know - I'm sorry. It was a typo. Please delete this first. Thank you very much.--[[User:Pandolfini|Pandolfini]] 13:35, 31 August 2012 (CDT)&lt;br /&gt;
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== Polish Weapons ==&lt;br /&gt;
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The update comes a few days of the project with the Polish faction. I know because I'm doing the same fraction.&lt;br /&gt;
&lt;br /&gt;
Wist-96 will be used in the &amp;quot;Project Reality: Polish Forces&amp;quot; &lt;br /&gt;
[http://www.realitymod.com/forum/f128-polish-forces]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] 07:24, 4 September 2012 (CDT)&lt;br /&gt;
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== Beat me to it.  ==&lt;br /&gt;
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--[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 27 September 2012 (EDT)&lt;br /&gt;
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== Proposal to create a page on Firearms used by Taiwan (ROC) Forces. ==&lt;br /&gt;
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Hi there, after my academic examination, ends on 8 Oct,i would have all the time in the world to create a new page about firearms used by ROC forces.&lt;br /&gt;
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Since that is my home country, i am pretty familiar and have the reference to the firearms. My intention is to simply contribute to the site, without stirring up political/diplomatic conflicts... &lt;br /&gt;
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Is just that i have yet to create a proper page before and may need help in formatting and polishing the page...&lt;br /&gt;
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How do you consider? --[[User:S9771773G|S9771773G]] ([[User talk:S9771773G|talk]]) 10:42, 1 October 2012 (EDT)&lt;br /&gt;
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== Supernatural ==&lt;br /&gt;
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Just wanted to say great job on the improved screenshots for ''[[Supernatural]]''. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:32, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I admit that I had no idea that the standard full-size model of the [[Jericho 941]] is called the 941R. But should we really be doing this, considering that we have always just called this weapon the &amp;quot;Jericho 941&amp;quot;? The only time we make a model distinction is if the Jericho in question has the frame-mounted safety (then it's a &amp;quot;Jericho 941F&amp;quot;) or polymer frame. At the very least, if this is going to be a new trend, we should do it for all pages on which the &amp;quot;941R&amp;quot; appears. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 19:56, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I don't mind, as long as we are consistent. But yeah, the other pages need to reflect this change. Also, what do we call the rail-frame versions now? Normally, &amp;quot;R&amp;quot; is used to distinguish current production guns from older versions (i.e. we refer to all rail-frame P226s as &amp;quot;P226Rs&amp;quot; even though SIG does not use this designation). -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 11:55, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== re: HK45C ==&lt;br /&gt;
&lt;br /&gt;
As far as I know the HK45CT has high-profile sights and their serial numbers are completely different from the HK45C line.&lt;br /&gt;
[[File:HK45CT.jpg|thumb|500px|none|...]]&lt;br /&gt;
Also, that image on the H&amp;amp;K USA webpage was added in January 2012, and I think the real HK45CT was definitely not around that time.&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:42, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I honestly have no idea about their philosophy. When the HK45C came out they wrote that it will be possible to fit it with an extended threaded barrel, but they mentioned nothing about &amp;quot;Tactical&amp;quot; or &amp;quot;CT&amp;quot;. Still, IMFDb needs a way to tell the HK45C with TB from the HK45CT. That would be the shape of the sights, I guess. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:47, 23 November 2012 (EST)&lt;br /&gt;
::Right, V3 and night sight... well, we can agree that the one in Warfighter is not a CT then. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 11:49, 28 November 2012 (EST)&lt;br /&gt;
:::No objection on my side. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:38, 28 November 2012 (EST)&lt;br /&gt;
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== Star Wars ==&lt;br /&gt;
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[[User:Lenijo|Lenijo]] redid the edit that EvilTim had undone on [[Star Wars]]... I saw that you had discussed the edit with Lenijo. I do NOT know enough about the movie and the props to know if he is correct or not... I'm going to leave it for now but wanted to make sure you were aware. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 19:55, 8 December 2012 (EST)&lt;br /&gt;
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==AKS Image in Mercenary for Justice==&lt;br /&gt;
&lt;br /&gt;
You may be right that the gun in [[Gomorrah]] is actually a genuine AKS as the movie was filmed in Israel, but you can't know as the picture doesn't show the fire selector. And Poly Techs can be made to fire fully automatic. [[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 18:06, 13 December 2012 (EST)&lt;br /&gt;
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== New Kids Nitro ==&lt;br /&gt;
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Thanks for your corrections on [[New Kids Nitro]], you're quite right as ever! I could not find much time to work on IMFDB over the last months so this was my first new entry since last year summer. It was quite encouraging to see your comments so quickly, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 15:01, 17 January 2013 (EST)&lt;br /&gt;
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== ID ==&lt;br /&gt;
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Can I get your input on an ID? [[Mark_of_Cain,_The#FN_Minimi_Para]] We've been debating it on the talk page. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:52, 19 January 2013 (EST)&lt;br /&gt;
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== Skyfall ==&lt;br /&gt;
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I've added a couple of images to the talk page for Skyfall from the Skyfall level of 007 Legends, might help with an ID of Patrice's rifle. I'm not sure if they based the in-game model from a production still or the real prop, but you certainly get a far closer look at it in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:49, 22 January 2013 (EST)&lt;br /&gt;
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== Mercenary for Justice AKs ==&lt;br /&gt;
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My guess is that they are AMM (FEG AK-63 F) and AMMSz (FEG AK-63 D) is based on that they have smooth front handguards instead of bulged ones of the AKMs, otherwise they have AKM features such as stamped receivers and ribbed receiver covers and you can't make out the shape of the pistol grip as they aren't visible because of the actor holding the weapon. Now thw picture I added is of a SA-85M, the designation given to AK-63s when they are imported to the U.S. in semi-auto form, because I couldn't find any pictures of a full auto AK-63 F, or AMM as they are called in Hungarian service. I talked to ([[User talk:Greg-Z|Greg-Z]]) about it and he said he agreed with me on that so I was aloud to change the page. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 12:25, 28 January 2013 (EST)&lt;br /&gt;
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Well I can't see if the gas tubes are ported or not, but I'm shure the one labeled as a AK-63 F, full stock variant to the right in the first picture, and the one labeled as AK-63 D, folding stock variant to the right in the second picture, does not have palm swells on their handguards. Though it might be as you say that they are AKM/AKMS with the handguards replaced. About the color of the furniture, here are some links to photos showing AK-63s with darker or more reddish wooden furniture:&lt;br /&gt;
http://www.pixstel.com/hungarian-ak63_pics215-21518.jpg&lt;br /&gt;
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http://en.valka.cz/attachments/4461/AK-63F.jpg&lt;br /&gt;
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http://www.kalasnyikov.hu/galeria/zmne01/DSC01597.jpg&lt;br /&gt;
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About the designations, according to the Wiki page written in Hungarian the designations are as follows, fixed stock variant AK-63 F (F=Fatusás), called AMM (Automata Modernizált Magyarosított) in Hungarian service, and folding stock variant AK-63 D (D=Deszant), called AMMSz (Automata Modernizált Magyarosított ?)&lt;br /&gt;
&lt;br /&gt;
--[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 17:43, 28 January 2013 (EST)&lt;br /&gt;
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== Reply AKS ==&lt;br /&gt;
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Okey, I just though as there was several pictures on the AK-47 section it might be nice to add that picture to the AKS page. Also I thought that the light orange furniture of the other unfolded AKS seen there was not something found on most AKS in movies, the ones I've seen are mostly brownish like the one in this picture. And like in the Type I AKS that has been put into pages were it shouldn't go, Type I AKs are virtually unseen in any live action movies, they might be seen in videogames though, and I have tried to swith those on pages were a Type III should be, one of the reasons for the over usage of the Type 1 I think might be the color of the furniture, but thats just a guess. I understand about the names, I just wanted to show the name for curiosa. As I have been banned for adding pictures to main pages without talking to admins I won't do it again, and if you don't want it on the main page I'll just add it to the discussion page as you said. Thanks for the response.&lt;br /&gt;
--[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 17:58, 28 January 2013 (EST)&lt;br /&gt;
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==Remington 700 AICS==&lt;br /&gt;
You're changing all the pics for the AICS, but the bolt handle is different in the picture you're replacing it with.  Most of the shows and movies that the AICS is used in have the original Remington 700 handle. &lt;br /&gt;
Can you please specify in the caption what kind of bolt action this is? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:03, 30 January 2013 (EST)&lt;br /&gt;
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==Code Name Coq Rouge==&lt;br /&gt;
Okey, it's just that as the french part of the title Coq Rouge is a codename you could treat it as a name and not translate it, but you deside. Can I at least change from the two word Code Name to the single word Codename wich is more in terms with the Swedish ''Täcknamn''. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 12:02, 4 February 2013 (EST)&lt;br /&gt;
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Neither the novel or the movie appear to have had their titles translated but the wiki page translates the novel from ''Coq Rouge – berättelsen om en svensk spion'' into ''Coq Rouge – the story of a Swedish spy'' and the movie title ''Täcknamn Coq Rouge'' as ''Codename Coq Rouge'', so I think the ''Coq Rouge'' part should be treated as a name and not be translated. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 14:31, 4 February 2013 (EST)&lt;br /&gt;
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Here is another page where they have translated it to Codename Coq Rouge. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 15:07, 4 February 2013 (EST)&lt;br /&gt;
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http://www.impdb.org/index.php?title=T%C3%A4cknamn_Coq_Rouge&lt;br /&gt;
&lt;br /&gt;
In all the places I have looked the title of the film has never had the French part of it ''Coq Rouge'' translated, even though it's French for Red Rooster it is ment as a codename, like a name, and should therfore not be translated but just be referred to as it is. The title should therfore be ''Codename Coq Rouge (Täcknamn Coq Rouge)''. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 18:42, 4 February 2013 (EST)&lt;br /&gt;
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I've put an entry about the title change onto the the discussion page for the movie now and I'll wait till later to change the title to see if someone disagrees. Thanks for listening and I didn't meen to be anoying or anything I just wanted it to be right. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 07:27, 5 February 2013 (EST)&lt;br /&gt;
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Also, should the Swedish title still be in parentheses after the title or could i leave it out, thus should the title be &amp;quot;''Codename Coq Rouge''&amp;quot; or &amp;quot;''Codename Coq Rouge (Täcknamn Coq Rouge)''&amp;quot;. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 08:33, 5 February 2013 (EST)&lt;br /&gt;
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==Savage Model 29 ==&lt;br /&gt;
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Thank you for correcting the BP-22/BL-22 Issue and making the page for the Savage.  I added the house brand variants to the talk page for it.  I didn't think they were pertinent enough for inclusion on the front page.  [[User:Mark in tx|Mark in tx]] ([[User talk:Mark in tx|talk]]) 03:18, 5 February 2013 (EST)&lt;br /&gt;
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== Spy Who Loved Me Jaws Revovler On Talk Page ==&lt;br /&gt;
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About Jaws revovler, could you take a look at my entry about it in the talk page and see if you can spot anything about it that I simply can't, I would be very grateful. I'm also putting this request on the discussion page for both [[User:Funkychinaman|Funkychinaman]] and [[User:Ben41|Ben41]] besides yours. --16:27, 17 February 2013 (EST)&lt;br /&gt;
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== RPK trunnion ==&lt;br /&gt;
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Sorry to bother, but I was just wondering if you could send me know through my personal page an image where it clearly shows (maybe with an arrow) what exactly is the RPK-style trunnion. I am grateful for your elaborate replies about the Draco (or not) today but the trunnion-aspect still has me wondering. Thanks in advance, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 07:16, 19 February 2013 (EST)&lt;br /&gt;
:Thanks for the quick and clear explanation. This is much appreciated, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 10:10, 19 February 2013 (EST)&lt;br /&gt;
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==Winchester Pump==&lt;br /&gt;
Yes, it was an online pic from a gun auction house website.  I have a model 62 around somewhere, I've seen them in the warehouse but have not been able to lay a hands on one in years.  Usually I'm pretty good about putting copyright info on my pics.  If the pic is blank, then it's a placeholder from a pic found on the net.  I don't tell everyone that because I think in the early days I did not put a watermark or copyright on my own early stuff, so I want to replace all that with watermarked stuff, so not everything that is blank is automatically 'not' mine. :D  I don't profess to be an expert on the Win 62, but not I will double my efforts to track down physical examples to study.  I welcome your input and corrections.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 13:05, 17 March 2013 (EDT)   (edit) frankly I'm surprised as to how many guns are misidentified on other websites. (when I go looking for placeholder examples on google)&lt;br /&gt;
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== Sa. vz. 58 assault rifle / Sa. vz. 48 submachine gun series / Sa. vz. 61 Skorpion ==&lt;br /&gt;
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These are the changes of the names for the pages currently called [[SA Vz.58 assault rifle]], and [[SA.23 submachine gun series]], as well the minor change to [[Sa. Vz.61 Skorpion]], that I propose to be made for provideing symmetry for their common origin.&lt;br /&gt;
:Sa. vz. 48 was the original name (Before 1950) of the 9x19mm caliber models 23 (vz. 48A) and 25 (vz. 48B) submachine guns, which were the basis of the later 7.62x25mm caliber models 24 and 26, and is thus suited as a title for this series of submachine guns. Can I make these name changes of said pages? --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 11:52, 20 March 2013 (EDT)&lt;br /&gt;
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: I'm not sure either if it's supposed to be a period after &amp;quot;Sa&amp;quot;, though I so as logically both acronyms should be treated the same. All of the guns where produced by Česká zbrojovka and adopted by Czech military and there official designations beginnings with &amp;quot;Samopal vzor... (Submachine gun model...)&amp;quot;. I have read info written in original Czech and translated the words with Google Translate, it may sound like a bad idea but most of the text is translated well albeit sometimes in the wrong order they are supposed to be read. But I wont change anything if you feel unsure or disagree with me, at least not without putting up an entry on their respected talk pages and awaiting comments. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 14:51, 20 March 2013 (EDT)&lt;br /&gt;
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== New Version of Photo? ==&lt;br /&gt;
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If uploading a new version of a photo will pages containing that photo automatically update it's picture to the current version or must one change the pixel resolution of that photo in all individual pages to make them update to the current version? --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 18:04, 25 March 2013 (EDT)&lt;br /&gt;
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:Okey, then I'll just wait and let it update by itself in a day or two automatically, no rush. Thanks! --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 23:47, 25 March 2013 (EDT)&lt;br /&gt;
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== SL8 ==&lt;br /&gt;
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This was shot over four years ago.  LOL.  I don't remember every detail of guns that aren't mine.  But I don't remember it as being a PS mockup, except for minor fixes (like blurring out SNs if requested, fixing defects, missing screws, etc).  As I recall it was a chopped Civilian SL8.  the low capacity mag was modified by cutting and glueing a dummy 30 rounder so that a production could show firing a few shots of blanks.  Ah yes, the ugly side of gun modification for movie use.  If you want, I can scrounge up a replacement gun to photograph.  That IS a movie gun in that it was modified after the fact to look like something it wasn't originally.  So far I don't know if that 30 round fake bottom mag trick was ever used in a show.  I do know that there were cycling problems with that gun.  Thanks for the heads up.  Will scrounge up a new gun to photograph.  I was actually going to redo the entire SL8 section, but we have armorers here modifying American import guns into looking like foreign guns (like the SL9s in Canada).  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 19:13, 11 April 2013 (EDT)&lt;br /&gt;
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== Director Category ==&lt;br /&gt;
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Please don't make a director category unless there are 3 or more films in the IMFDB for the person. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 07:58, 23 April 2013 (EDT)&lt;br /&gt;
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== HD Images ==&lt;br /&gt;
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I guess I thought I might be called different things on this site, but I never thought I would be called a liar.&lt;br /&gt;
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Not only did my screen shot come from a standard DVD, it was a ''''used'''' DVD to begin with. The damn film isn't even available on Blu-ray.&lt;br /&gt;
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I took the image on my Toshiba laptop if you must know, using nothing more than VLC to capture the image and Photoshop to adjust color and contrast.&lt;br /&gt;
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Really, I think you owe me an apology.&lt;br /&gt;
::Now you're weaseling. You said, &amp;quot;no way could the image come from a DVD,&amp;quot; and you were wrong, both in fact and by implying that I am somehow deceiving board members. Now, you're backtracking, trying to qualify your first statements. I sense that you may not be entirely honest when dealing with others. Am I wrong?&lt;br /&gt;
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I do not use the screen cap feature of VLC to make my shots. I simply Print Screen (ctrl+PrintScreen) and then paste into a Photoshop window. Apart from using Photoshop to correct the color and contrast and to crop the image, I do not otherwise manipulate the image. What you see is what I got. Your knowledge of DVD obviously leaves something to be desired.--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 10:59, 8 May 2013 (PDT)&lt;br /&gt;
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== The Marsh ==&lt;br /&gt;
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I found moment with SMG (or assualt rifle) here [http://kinopower.ru/news/top/2012-01-28-2170] at the 79:35 minutes.. If you can identify this weapon, please write it on The Marsh discussion. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:02, 5 June 2013 (EDT)&lt;br /&gt;
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== Medicopter 117 - Jedes Leben zählt - Season 2 ==&lt;br /&gt;
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In [[Medicopter 117 - Jedes Leben zählt - Season 2|this article]] you idetifiy sniper rifle. Thank you very much! Please, if you can identify [[Medicopter 117 - Jedes Leben zählt - Season 2#Unknown bolt action hunting rifle|this gun]], help me. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:49, 9 August 2013 (EDT)&lt;br /&gt;
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== Re: Polish Tokarev Image ==&lt;br /&gt;
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Yes, I thought that image wasn't updated, but it was all because of Opera browser handling (or better: not handling) it's cache - deleting it via browser preferences doesn't work, and I had no idea about it, so I was still seeing original image. As for the NCIS Tokarev: I was mislead, kind of, by IMFDB policy that only production guns should be pictured, unless picture shows custom gun ''used'' in movie/show. As the original file wasn't described as NCIS used gun, I didn't bother to check whether it looks like the gun in the show or not (I've seen different &amp;quot;Polish import&amp;quot; Tokarevs on American Internet). Anyway, sorry for all the trouble. --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 09:49, 12 August 2013 (EDT)&lt;br /&gt;
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== Opinion on moving some pages ==&lt;br /&gt;
&lt;br /&gt;
The so-called Radom pistol appears as [[RADOM (Polish WZ. 35 VIS Pistol)]]. While inclusion of &amp;quot;Radom&amp;quot; moniker is natural, the &amp;quot;WZ. 35 VIS&amp;quot; part looks off - proper designation is &amp;quot;Vis wz.35&amp;quot;: no caps, no space, and the other way round. My proposition is to change this page's name to &amp;quot;Vis wz.35&amp;quot; (and add &amp;quot;Radom Pistol&amp;quot; redirect), or &amp;quot;Vis wz.35 Radom pistol&amp;quot;, or &amp;quot;Radom Vis wz.35&amp;quot; (order is not important here). While it may sound like nit-picking, I think it's important from educational point of view. Also, in my opinion, page [[PM-84 Glauberyt]] should be moved, and cut from most pictures (reason stated here: [[Talk:PM-84 Glauberyt]]). What would You say about such changes? --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 14:31, 12 August 2013 (EDT)&lt;br /&gt;
: I've checked best resources that I had, and while You're right on the &amp;quot;wz. 35&amp;quot; (with space), still all-caps &amp;quot;VIS&amp;quot; is wrong - it appears on the slide, and also in pistol manual BUT the same manual refers to the gun also as &amp;quot;the &amp;quot;Vis&amp;quot; wz. 35 pistol&amp;quot; (with name in quotation marks, see this OCR'd manual: [http://www.lucznictwokonne.pl/zurawiejki/kawaleryjskie/regul/vis/v1.html [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]). I'd say that all-caps &amp;quot;VIS&amp;quot; on slide, or in manual, is a left-over from it's previous name &amp;quot;WiS&amp;quot; (&amp;quot;Wilniewczyc i Skrzypinski&amp;quot; - names of the designers). Or it was done simply because of looks - see markings on Kbk wz. 29, which are also &amp;quot;all-caps&amp;quot;. Polish arms historian Leszek Erenfeicht, who have acces to official pre-war documents regarding Vis' origin and it's adoption in army, always refers to the gun as &amp;quot;Vis wz. 35&amp;quot;. In fact, there is also second &amp;quot;official&amp;quot; name for the gun: &amp;quot;pistolet wz. 35&amp;quot; - under this designation it was adopted in army (like M16 is US Army name for Armalite/Colt AR-15).&lt;br /&gt;
: We'll see how &amp;quot;VIS/Vis&amp;quot; affair will end, but what with [[PM-84 Glauberyt]] page? As I wrote in it's talk page, no PM-84 was seen in movies (that particular gun was made only in short pre-production series), just like other variants which pictures are shown on that page. To make it comply with IMFDB standards, only PM-84P should be shown. Having 6, or so, pics of guns that never appeared on screen is waste of space IMHO. --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 12:45, 13 August 2013 (EDT)&lt;br /&gt;
:: I completely agree with &amp;quot;Radom Vis wz. 35&amp;quot; - it contains &amp;quot;official&amp;quot; name, and also it's &amp;quot;American moniker&amp;quot; - so anybody who'd search for &amp;quot;Radom pistol&amp;quot; will learn it's correct name. I'm going then to move that page, and change links in movie pages. --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 14:07, 13 August 2013 (EDT)&lt;br /&gt;
:::Second thought: maybe move it to &amp;quot;Vis wz. 35&amp;quot; page, and then add redirect from &amp;quot;Radom Pistol&amp;quot; page (with &amp;quot;American name&amp;quot; included in description, just like it is now)? --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 16:03, 13 August 2013 (EDT)&lt;br /&gt;
::::I think that's too complicated: &amp;quot;Radom Vis wz. 35&amp;quot; will do. I was only worried that an ''average user'' would search for this gun under &amp;quot;Radom pistol&amp;quot; name, so with redirect page he'd be taken already to proper page (no matter how it'd be named). --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 17:15, 13 August 2013 (EDT)&lt;br /&gt;
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== RE: Riot grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
THANK YOU SO MUCH! NOW I FINALLY KNOW WHAT TYPE/MODEL IT IS! At first, I thought I was ready to give up on my search, but suddenly the life-line kicks in! Its like that time at a hockey game: I was about ready to leave when I couldn't find my group, but mom suddenly calls me to help ask some of the people that work there if they seen a group.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 14:06, 21 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Funkychinaman&amp;diff=729517</id>
		<title>User talk:Funkychinaman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Funkychinaman&amp;diff=729517"/>
		<updated>2013-08-21T03:47:14Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Picture quotes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Earlier discussions: [[User talk:Funkychinaman/Archive 1]]''&lt;br /&gt;
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== Black boarders ==&lt;br /&gt;
I've replaced the file for Sternwood walks into bar and fires steyr.jpg with one without boarders, but the original is still showing on the welcome to the punch page can you help?&lt;br /&gt;
thanks.&lt;br /&gt;
yeah sorry my computers messed up at the moment cant actually get any HD trailers up but i should be able to this evening i'm getting my laptop back and thats fine.&lt;br /&gt;
here is the ulr for the trailer http://www.youtube.com/watch?v=rr-O_v0mlx8&lt;br /&gt;
and heres the second url if you need it: http://www.youtube.com/watch?v=z8VLeJbekKk&lt;br /&gt;
[[User:statichunter|statichunter]] &lt;br /&gt;
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== Error ==&lt;br /&gt;
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Hi, I did an error with this file: http://www.imfdb.org/wiki/File:Mabuse_dreyse_00.jpg The preview image in the article is wrong but when you click on it, it displays the right image. Please look into this. Thank you. --[[User:Wicket1138|Wicket1138]] ([[User talk:Wicket1138|talk]]) 18:29, 18 October 2012 (EDT)&lt;br /&gt;
:I want to keep the one with the desk. Thx.  --[[User:Wicket1138|Wicket1138]] ([[User talk:Wicket1138|talk]]) 18:44, 18 October 2012 (EDT)&lt;br /&gt;
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== Heya ==&lt;br /&gt;
&lt;br /&gt;
You want me to archive your talk page? Also, what do you think of the work I've been doing on [[GoldenEye 007 (2010)|that other Goldeneye]]? It's amazing how much of the stuff on the page before was either totally wrong or only true of one version or the other. [[User:Evil Tim|Evil Tim]] 09:56, 14 August 2012 (CDT)&lt;br /&gt;
:Eh, 90 subsections is a pretty big page. I think most of the grief was because people claimed the original was next-gen graphics when actually it looks a lot like Black running on PS2. My current device is a Hauppage! (yes, with the exclaimation) HD-PVR, using component leads for input; it's completely useless for composite, mind, so I've still got my Pinnacle Dazzle if I need to record anything PS2 or earlier. It can theoretically record 1080p but it looks like ass in motion to stop you using it to copy blu-ray discs, so it's best to leave it on 720. The Hauppage one also has the advantage that it's actually designed for recording games and so has component video pass-through, so you don't have to build a snake's nest of wires and splitters to play without recording lag. [[User:Evil Tim|Evil Tim]] 10:12, 14 August 2012 (CDT)&lt;br /&gt;
::Actually I just realised the most ridiculous thing about that game: they forgot to make Dam a flashback and just have the story carry straight on after it. So Alec manages to set up the entire Janus organisation and builds a massive power station in roughly one day.[[User:Evil Tim|Evil Tim]] 01:06, 15 August 2012 (CDT)&lt;br /&gt;
:::Well, it's not like EA didn't try that too (and unlike ''GoldenEye: Rogue Agent'' Activision's game actually has ''something'' to do with the original movie), it's just they tried to bring it up to date in a way that makes no actual sense. I guess it's because it was written by a Hollywood screenwriter who wasn't used to the games industry's alarming tendency to accept first script drafts (the co-writer of the original movie script, apparently) because it has all the signs of a script which hasn't had enough editorial work done on it; from the aformentioned turbo-terrorism to forgetting to give Alec the scar the entire Janus group is named after to Ourumov stealing an EMP-hardened helicopter when he already has one. [[User:Evil Tim|Evil Tim]] 08:54, 15 August 2012 (CDT)&lt;br /&gt;
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== KillerUzi ==&lt;br /&gt;
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Eh, he's not going to magically become a decent human being in six months, I've made it infinite. [[User:Evil Tim|Evil Tim]] 20:23, 16 August 2012 (CDT)&lt;br /&gt;
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:And it turns out all of the were Liam. Fancy that. [[User:Evil Tim|Evil Tim]] 08:23, 17 August 2012 (CDT)&lt;br /&gt;
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::Yeah, but he remembers that whole &amp;quot;Jamal pick my cotton&amp;quot; thing from back when Liam went nuts and started e-stalking Excalibur after the Killzone page was deleted. He's insulting Zackmann for giving him a new account after we banned the other two last night and that one he used earlier. [[User:Evil Tim|Evil Tim]] 08:42, 17 August 2012 (CDT)&lt;br /&gt;
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:::Naw, I think it's just the same guy it always was. Liam always made useless pages, that's why he was banned originally. So he loses two accounts he's &amp;quot;contributing&amp;quot; with, digs out an old one he remembered the password for, then has to register a new one. Insulting Zachmann is because he ''totally beat us'' by being mildly inconveniant for a few minutes.&lt;br /&gt;
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:::I've modded a site with about ten thousand active members (not saying which :D), and I can tell you for free: people ''do'' get this weird and obsessive about having a right to be there even though all they do is make a mess when they actually have that &amp;quot;right.&amp;quot; We had one guy posting spam dozens of accounts a day for hours at a time, for most of a year. [[User:Evil Tim|Evil Tim]] 08:59, 17 August 2012 (CDT)&lt;br /&gt;
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:::Anyway, I have to go to sleep now, so keep an eye out. [[User:Evil Tim|Evil Tim]] 09:09, 17 August 2012 (CDT)&lt;br /&gt;
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::::I think the most likely answer is that Gunner95 isn't the same guy, and is just a completely different idiot (it's not like the world is experiencing a shortage) with the similarities being coincidental. Or it's just one of his many personalities. Either way, I wouldn't bother unbanning Gunner95 to find out. In other news, playing GoldenEye I've realised the most ridiculous firearm-related thing is that Bond has to draw his weapon when breaching doors. So, um, he holsters his weapon, kicks open a door to a room full of armed men, and then tries to pull it back out. And with anything but a pistol does it so slowly that the bad guys are already shooting at him by the time he can fire.&lt;br /&gt;
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::::I just get the image of the guards standing there looking embarassed for him as Daniel Craig bursts in dramatically and starts struggling with a carry strap tangled around his arm or something. Anyway, off to bed. [[User:Evil Tim|Evil Tim]] 09:25, 17 August 2012 (CDT)&lt;br /&gt;
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== Spam ==&lt;br /&gt;
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So spam has dramatically decreased lately as a result of the new system put in place by [[Bunni]] but we still have the occasional jerk who gets through. For future reference, if anyone does start doing stuff like our pal [[user:Weston1911|Weston1911]] did, will you message me? I am compiling a &amp;quot;blacklist&amp;quot; that includes the e-mail and IP the user used when they registered. It will help prevent them from registering in the future. Thanks man! --[[User:Zackmann08|Zackmann08]] 10:33, 17 August 2012 (CDT)&lt;br /&gt;
:Ok. Explain something to me... WTF is CloudFare?!?!?! I keep seeing that with IP addresses on the forum! --[[User:Zackmann08|Zackmann08]] 10:39, 17 August 2012 (CDT)&lt;br /&gt;
::Gotcha. I just don't get how a user gets an IP address from CloudFare and not from their own computer... Weirdddd --[[User:Zackmann08|Zackmann08]] 10:55, 17 August 2012 (CDT)&lt;br /&gt;
BAHAHAHAHAH!!! That Biography reads like it was written by a third grader... LOVE IT! I can't believe this is the same brat who kept trying to make a page for &amp;quot;The House on Creepy Lane&amp;quot;.... UGHHHH. Thanks for the info. --[[User:Zackmann08|Zackmann08]] 22:41, 18 August 2012 (CDT)&lt;br /&gt;
:No kidding... --[[User:Zackmann08|Zackmann08]] 23:59, 18 August 2012 (CDT)&lt;br /&gt;
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==You were right to ban that ten year old==&lt;br /&gt;
Brilliant detective work.  I think there should be a LOWER age limit.  &amp;quot;Violent Shit&amp;quot;? &amp;quot;The House on Creepy Lane?&amp;quot; How on earth did this kid get his short films listed on IMDB??  The mods must have been asleep that day.  Wasn't there a link to a film that was basically RUSSIAN elementary school kids acting some sort of story with airsoft guns?  I wonder if you remember that.  best regards [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 19 August 2012 (CDT)&lt;br /&gt;
:Even though Violent Shit and Zombie Panic 90 were purportedly full length features, there is NO WAY a feature length film made by a 10 year old would qualify under our current criteria.  It would be near impossible.  It would have to be distributed by someone OTHER than the film's maker and there is no way a 10 year old could  make something that was deemed professional enough to merit inclusion.  My comment about the lower age limit, was just sarcasm.  I agree that it would be hard to enforce.  We just have to be wary of any new member that seems really young.  At least this guy was honest about his age.  The fact that he was born AFTER 9/11 means he has never known a world without Usama Bin Laden and his ilk  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::BTW, there is a restriction in [[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Privacy policy|Privacy policy]]: &amp;quot;Our site is not directed to children under the age of 13&amp;quot;. So any membership of 10 years old (regardless of his behavior) is a violation of rules, right? [[User:Greg-Z|Greg-Z]] 12:41, 19 August 2012 (CDT)&lt;br /&gt;
:::Hmmmmm.  Good catch [[User:Greg-Z|Greg-Z]].  I am certainly intrigued by this idea.  Also to Funkychinaman, Thanks for the update.  I didn't know what these movies were, and I'm not ashamed to say I've never seen them (which is saying a lot).  There are a lot of films distributed by low rent direct to video types (like Sub Rosa) which I'm not thrilled to include.  BTW, Funkychinaman do you remember the link to the movie in the snow with the assault rifles made by the Bulgarian kids?  I was laughing so hard when I saw that, and then it was gone.... 15:18, 20 August 2012 (CDT)&lt;br /&gt;
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== Under 13s ==&lt;br /&gt;
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It's a legal thing, if I recall correctly; below a certain age a site effectively has a requirement to babysit users, which is why most sites which have account registration won't take accounts by anyone under 12 (most TOSes have a clause like that). [[User:Evil Tim|Evil Tim]] 12:58, 19 August 2012 (CDT)&lt;br /&gt;
:I'd ask Bunni, he's the one who'd be dealing with any legal issues after all. [[User:Evil Tim|Evil Tim]] 13:01, 19 August 2012 (CDT)&lt;br /&gt;
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== Expendables 2: Videogame ==&lt;br /&gt;
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My bad. Thanks for correcting my mistake. --[[User:Zackmann08|Zackmann08]] 16:22, 19 August 2012 (CDT)&lt;br /&gt;
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== The Democratic Terrorist ==&lt;br /&gt;
Hi Funkychinaman! I've now uploaded some quite good quality pictures of the gun used by Monica in TDT (DDT). I still honestly can't say if it's a PPK, that I belived before, and do a bit now to, or a SIG-Sauer P230. I've also uploaded two new pictures of a P230 on it's discussion page, it's the two latter ones, they are blued. On those pictures an older SIG is pressented and that might be what Monica's gun is, based on the slide serrations. But please look and think for you're self, as two minds is better than one! ([[User:Thejoker|Thejoker]])&lt;br /&gt;
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== Re DDT ==&lt;br /&gt;
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I totally forgot that she had the same pistol in the final scene. And for the record, I only used the stainless pistols because at the time, those were the only pair of PP and P230 images that pointed to the right. --Funkychinaman 18:33, 19 August 2012 (CDT) &lt;br /&gt;
:Well do you still think its a SIG-Sauer P230 and not a Walther PPK? If you do I think so I think we should go with it on the page. [[User:Thejoker|Thejoker]] 18:53, 19 August 2012 (CDT)&lt;br /&gt;
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== Heroes &amp;amp; Generals ==&lt;br /&gt;
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I have the key to the Beta Test. I play this game for 2 weeks.--[[User:Mateogala|MTOOO]] 06:30, 22 August 2012 (CDT) :)&lt;br /&gt;
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This game is really good. I would recommend in the future.--[[User:Mateogala|MTOOO]] 06:49, 22 August 2012 (CDT)&lt;br /&gt;
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== S&amp;amp;W M1 ==&lt;br /&gt;
&lt;br /&gt;
The funny thing was I was about to post the same thing on your Discussion page... --[[User:Zackmann08|Zackmann08]] 10:36, 24 August 2012 (CDT)&lt;br /&gt;
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== &amp;quot;[[Go Tell the Spartans]]&amp;quot; Mauser identification.  ==&lt;br /&gt;
&lt;br /&gt;
In the first pic the Old Man is definitely holding a [[Gewehr 98]]. It sill has the large ''Lange-Visier'' rear sight and the bolt handle is at the rear of the receiver, rather than in the middle as on the M71/84. The second pic could be a M71/84; the front sight looks right and the stock appears to contain a tubular magazine. The third pic looks like a [[Mosin Nagant Rifle|Mosin-Nagant 91/30]], with the long spacing between the two barrel bands and what looks like the &amp;quot;dog collar&amp;quot; sling loops going through the stock. It might also be a Lebel 1886, but the stock bulging downward as it nears the receiver makes me think Mosin. I think these are probably continuity errors. I really wish we could see the receiver better. I hope this helps.&lt;br /&gt;
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== Thanks for help! ==&lt;br /&gt;
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Once again I want to thank you for help. When I have problems with identification, your help is very valuable. [[User:Greg-Z|Greg-Z]] 01:16, 28 August 2012 (CDT)&lt;br /&gt;
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== Re: Update ==&lt;br /&gt;
&lt;br /&gt;
Yes. I had totally forgot about the existence of the page. I still got the screencaps on my PC. But it'll take some time to get it done, I've got a couple of pages on queue right now, and I'm currently on leave from the army. Altough, I'm going back today, our leisure time is limited. I'll do my best to get it finished soon. Best Regards, --[[User:Warejaws|Warejaws]] 08:17, 28 August 2012 (CDT)&lt;br /&gt;
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== 'Redirects in 'Elephant White' ==&lt;br /&gt;
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Hi, sorry to get back to you so late but I don't have the luxury to check/edit IMFDB on a very regular basis. On my TalkPage you said you put 'redirects' in the page for [[Elephant White]] that I created, and asked me to do the same. Stupid question maybe, but what exactly do you mean here? Pardon my ignorance but I value your experience on these matters, --[[User:PeeWee055|PeeWee055]] 15:27, 29 August 2012 (CDT)&lt;br /&gt;
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== Splitting == &lt;br /&gt;
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Oh I thought an admin was going to do that. So I'll get started on it.[[User:Mr.Ice|Mr.Ice]] 12:17, 31 August 2012 (CDT)&lt;br /&gt;
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== One for the Money ==&lt;br /&gt;
&lt;br /&gt;
Sorry, I forgot I already had some screenshots for the movie.  I don't think I got everything.  --[[User:Ben41|Ben41]] 22:49, 3 September 2012 (CDT)&lt;br /&gt;
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== Some Updates ==&lt;br /&gt;
&lt;br /&gt;
When you have a minute, check out the new documentation for the {{Cl|Banner}} templates. Also, something you might be able to help me with. We need to move everything from the {{cl|Templates|Template&amp;lt;big&amp;gt;'''s'''&amp;lt;/big&amp;gt;}} category to the {{cl|Template}} category. Categories are not supposed to be plural. Thanks man! --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 13:24, 6 September 2012 (EDT)&lt;br /&gt;
:Um seriously??? You are like a MACHINE! THANK YOU! --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 14:15, 6 September 2012 (EDT)&lt;br /&gt;
::HAHA!!! love it! --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 15:08, 6 September 2012 (EDT)&lt;br /&gt;
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==The Democratic Terrorist Trivia Updates==&lt;br /&gt;
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Just added some information about the weapons featured in the novel from 1987 that the movie is based on. Please have a look and tell me what you think, it's quite long though. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 22:53, 23 September 2012 (EDT)&lt;br /&gt;
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==[[I Am Alive]]==&lt;br /&gt;
Screenshots corrected. Removed black bars.--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 06:11, 24 September 2012 (EDT)&lt;br /&gt;
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== Avengers ==&lt;br /&gt;
&lt;br /&gt;
Are you working on screenshots for Avengers?  Are they Blu-ray? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:17, 25 September 2012 (EDT)&lt;br /&gt;
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== RE:Beat me to it.  ==&lt;br /&gt;
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I think this guy needs to be kept an eye on, as that Italian he used is suspiciously exactly what comes out of Google translate if you put in the English text so I have a slight suspicion it may be someone pretending to be Italian just to mess stuff up. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:38, 27 September 2012 (EDT)&lt;br /&gt;
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== Error file name ==&lt;br /&gt;
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I know, I also by the title &amp;quot;Error name&amp;quot; please of delete duplicated picture. I'm sorry and thx.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 17:06, 27 September 2012 (EDT). Thx for this.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 17:27, 27 September 2012 (EDT)&lt;br /&gt;
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== Basic Instinkt ==&lt;br /&gt;
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Thanx very much! I re-make on the second teil ...--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 14:48, 28 September 2012 (EDT)&lt;br /&gt;
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== TV movie ==&lt;br /&gt;
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Aha - I did not know! However, it completely changes the situation. I moved all guns in section movies. --[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 02:06, 9 October 2012 (EDT)&lt;br /&gt;
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== RE: Mobile Fighter G Gundam ==&lt;br /&gt;
&lt;br /&gt;
Alrighty then! I'm adding a screenshot I have.-[[User:The Gunslinger 3|The Gunslinger 3]] ([[User talk:The Gunslinger 3|talk]]) 13:47, 16 October 2012 (EDT)&lt;br /&gt;
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1. Idon't have DVDs of it sadly. 2. I'm trying to watch the show ep by ep on Youtube. (I haven't seen it in like 10 years since Toonami)-[[User:The Gunslinger 3|The Gunslinger 3]] ([[User talk:The Gunslinger 3|talk]]) 13:47, 16 October 2012 (EDT)&lt;br /&gt;
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== Graphic screen ==&lt;br /&gt;
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What is &amp;quot;graphic screencaps&amp;quot;? &amp;quot;The back of someone's head blowing out would certainly qualify as graphic.&amp;quot; - this sentence is not a compiler able to translate clearly. It sounds as &amp;quot; some of blowing the nape of the head&amp;quot;.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 14:46, 18 October 2012 (EDT)Oh - you mean Peter Coyot! O.K.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 14:50, 18 October 2012 (EDT) Every actor in one paper is provided with reference to only one, why x - times to repeat the same link.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 15:51, 18 October 2012 (EDT)&lt;br /&gt;
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== My way of typing. ==&lt;br /&gt;
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My apologies, but I type this way to save time. ESPECIALLY when I'm doing something that requires more time than usual. E.G: playing at the final level of a video game thats the toughest than all the other levels. (I usually have a hard time beating levels at the climax of games). People on YouTube do this all the time.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 20:43, 18 October 2012 (EDT)&lt;br /&gt;
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== [[Hennessy]] answer ==&lt;br /&gt;
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[[User_talk:REPLICAwrittendowntheside#Hennessy|Answered on my Talk page]]. [[User:REPLICAwrittendowntheside|REPLICAwrittendowntheside]] ([[User talk:REPLICAwrittendowntheside|talk]]) 13:15, 21 October 2012 (EDT)&lt;br /&gt;
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== Usernames. ==&lt;br /&gt;
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VERY good catch. Thank you for that! I TOTALLY missed that... --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 17:30, 2 November 2012 (EDT)&lt;br /&gt;
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== The Border ==&lt;br /&gt;
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I lost most of my movies including &amp;quot;The Border&amp;quot; recently so I got nothing to get screens from. And noone else is interested so I guess its fair enough to delete the article. If I find a HD quality of the movie I'll take and post screens to the article. [[User:Dudster32|Dudster32]] ([[User talk:Dudster32|talk]]) 16:59, 7 November 2012 (EST)&lt;br /&gt;
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== Farscape ==&lt;br /&gt;
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Hello, I wanted to start the article about the TV series Farscape. When I tried to create this article I got the following warning: &amp;quot;Warning: You are recreating a page that was previously deleted. BEFORE you recreate this page, please check with an ADMIN and make sure you understand WHY the page was deleted. Recreating a page that was deleted by simply placing the same text is forbidden and can result in being banned from editing on the wiki.&amp;quot; -[[User:Wicket1138|Wicket1138]] ([[User talk:Wicket1138|talk]]) 22:13, 15 November 2012 (EST)&lt;br /&gt;
:Thx for your reply. Yes, there are real firearms in Farscape. They used Australian made L1A1 rifles for alien soldiers in one episode, which also have two real armored cars the Australian forces use and several episodes are actually set on earth where they have real firearms. -[[User:Wicket1138|Wicket1138]] ([[User talk:Wicket1138|talk]]) 01:49, 16 November 2012 (EST)&lt;br /&gt;
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== Killing is my business Honey screencaps ==&lt;br /&gt;
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Cropping and reupload is no problem, but it may take a while. [[User:Seven6twoGER|Seven6twoGER]]&lt;br /&gt;
:Have you got any ideas on possible IDs yet? Particularly Marinos pistol. [[User:Seven6twoGER|Seven6twoGER]]&lt;br /&gt;
::IDing that Danuvia like a pro. Nice work, man. [[User:Seven6twoGER|Seven6twoGER]]&lt;br /&gt;
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== Thank You ==&lt;br /&gt;
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Thank You! Will try not to disappoint anyone. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:01, 8 December 2012 (EST)&lt;br /&gt;
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== Monika's Gun ==&lt;br /&gt;
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Sorry if I can't let it go but I still think Monika's gun in The Democratic Terrorist is a Walther PPK, I've added my observations and explanations to the talk page so will you please read them and look at it and tell me what you think about it. [[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 16:28, 11 December 2012 (EST)&lt;br /&gt;
:Well about the Walther P5, if you look closely on that screencap you might see that the front of that gun appear to have the same shape as that of a P5, sort of like a triangular shape up to the barrel. Don't you agree? I'm interested in what you think. Also have you read the new stuff I wrote about Monika's pistol on the talk page with the pictures and explanations of why I see it as a PPK, what do you think about it? [[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 18:57, 11 December 2012 (EST)&lt;br /&gt;
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:Now I have put up variants of the pictures that point out the details of the gun/guns in the pictures with colored lines, I hope you can spot them now. It's furthest down on the entry &amp;quot;Monika's Pistol&amp;quot;. Do you see it now? [[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 20:46, 11 December 2012 (EST)&lt;br /&gt;
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:Can you see the details I pointed out in the new photos with Monika's guns? [[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 16:16, 12 December 2012 (EST)&lt;br /&gt;
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:Okey, yea outside opinions are probably a good thing, well tell me when you've got their opinion. [[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 05:06, 13 December 2012 (EST)&lt;br /&gt;
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:I haven't thought about it or seen it before and I CAN'T say that a can definatly see it now, but if I watch closely on this picture there might be an allusion to a safety/decocker on the slide there, but I'm not shure because the image isn't clear/sharp enough.&lt;br /&gt;
:Have you heard any outside opinins yet? What does other people think? [[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 11:37, 17 December 2012 (EST)&lt;br /&gt;
[[Image:DDTMonica'sPistol 2.jpg|thumb|none|600px|]]&lt;br /&gt;
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:Okey, well then we'll, or rather I'll, just wait until others take a look at it then. Sorry for being so persistent, hope you're not compleatly sick of me yet. Also I'm about to start work on the next Hamilton movie/filmation, Enemy's Enemy (Fiendens Fiende). [[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 15:44, 17 December 2012 (EST)&lt;br /&gt;
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==Too Soon?==&lt;br /&gt;
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As seen in the recent changes page Im preparing to make a page for the movie &amp;quot;Higher Learning&amp;quot;. While the film has themes of neo-nazism, and the like (which several other movies on the site have) there is a scene where a school shooting takes place. I was wondering if the page should be held off for a while due to the tragedy in Connecticut since some might say it would be too soon for a page with a similar event. I will still upload photos but if it is decided that it is too soon then I will save the progress I have made into notepad and make the page at a later date.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:27, 16 December 2012 (EST)&lt;br /&gt;
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== Spambots ==&lt;br /&gt;
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I'm not sure if this is what they try to do, but always blank the &amp;quot;content was...&amp;quot; section of the edit summary so it doesn't re-post their link in recent changes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:59, 18 December 2012 (EST)&lt;br /&gt;
:Thanks for catching that! --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 10:58, 18 December 2012 (EST)&lt;br /&gt;
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== R-Point ==&lt;br /&gt;
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Yes I do. The screenshots are currently WiP, need to verify some weapons. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 02:39, 21 December 2012 (EST)&lt;br /&gt;
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:Oops, sorry for the confusion :P --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 02:46, 21 December 2012 (EST)&lt;br /&gt;
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== Trying to ID a pistol ==&lt;br /&gt;
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I'm working on some shots for ''Binary Domain'' since I decided to have another go at it after remembering I had it on Steam, trying to figure out what the handguns NPCs usually use are.&lt;br /&gt;
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[[Image:BinaryDomain-Pistol-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BinaryDomain-Pistol-2.jpg|thumb|none|600px]]&lt;br /&gt;
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My guess is some kind of SIG, but I'm not that sure. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:15, 21 December 2012 (EST)&lt;br /&gt;
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== RE: Red Heat ==&lt;br /&gt;
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I do understand the weapon was discussed on the Red Heat discussion page but clearly the gun is not a S&amp;amp;W 66 its not even a .357!&lt;br /&gt;
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== RE: Incomplete ==&lt;br /&gt;
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I would love to complete Razorback and The Collector. However, I do not own copies of them. I will try to obtain copies eventually, but I need to start saving money as I am going to be starting my second semester of my freshman year of college in January.&lt;br /&gt;
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Blackthorn, I pretty much got everything I.D.'d, except for the unknowns.&lt;br /&gt;
I believe the Bolivian boy is using a Colt 1878 Double Action, and the other revolver is a Colt Lightning. And the Bolivian Army's rifle is, I am assuming, the vz. 24 rifle or FN Model 1924 short rifle. But I don't really want to speculate as the article's screencaps are the best ones I got. And I do not want to go and, pardon my French, &amp;quot;half-ass&amp;quot; it by just putting up a firearm that looks like a &amp;quot;close enough match&amp;quot;, and wait for a more knowledgable user to go and update the page for me.&lt;br /&gt;
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I'll go and make the changes though. - [[User:1morey]] December 26, 2012 8:23 PM (EST)&lt;br /&gt;
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== Return from the River Kwai ==&lt;br /&gt;
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I have ''[[Return from the River Kwai]]'' in my disposal and will try to complete this page, but a little later, in a week or two, I suppose. Please move it from &amp;quot;noeffort&amp;quot; back to &amp;quot;incomplete&amp;quot; for some time. Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 05:56, 27 December 2012 (EST)&lt;br /&gt;
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== Legend of the Fist: The Return of Chen Zhen - Mauser Identification ==&lt;br /&gt;
Wow, this is a tough one to ID. It appears to be a Chinese M1907 Mauser. These were originally chambered in a proprietary 6.8x58mm Chinese cartridge. These rifles were manufactured in Germany and China. When WW1 broke out the Germans seized all M1907 rifles still in the country and re-barrelled them for 7.9x57mm Mauser.--[[User:Stomper|Stomper]] ([[User talk:Stomper|talk]]) 15:08, 30 December 2012 (EST)&lt;br /&gt;
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[[File:Chinese_M1907_mauser.jpg]]&lt;br /&gt;
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== No Effort ==&lt;br /&gt;
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I thought the holidays would give users more time to work on it, but two weeks is acceptable for this time. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 03:36, 31 December 2012 (EST)&lt;br /&gt;
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== I see you are reading my mind ==&lt;br /&gt;
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You should stop, there's some really weird stuff in there. :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:51, 10 January 2013 (EST)&lt;br /&gt;
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:To be honest I wouldn't mind adding a little section at the end of actor pages just to list other works they've contributed to for the sake of completeness and giving full credit; IIRC the rule exists to stop, say, an actor list getting clogged with every weapon in an FPS even though the actor probably never handled any of them (same with mocap where the weapons are usually plastic replicas (''Uncharted III'') or crude frames (''Battlefield 3'')), but I don't think a little &amp;quot;name of work&amp;quot; - &amp;quot;role&amp;quot; - &amp;quot;character&amp;quot; table would be a terrible thing to have (eg Chow Yun-Fat would have ''[[Stranglehold]]'' - Voice acting, motion capture - Inspector &amp;quot;Tequila&amp;quot; Yuen). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 10 January 2013 (EST)&lt;br /&gt;
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== Blackguineapig ==&lt;br /&gt;
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It is. Dont worry about it. He contacted us. He misspelled it the first time, that's all. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 20:01, 17 January 2013 (EST)&lt;br /&gt;
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== How is my page on &amp;quot;Amerika&amp;quot; not meeting the criteria? ==&lt;br /&gt;
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What am I doing wrong? Am I not incorporating enough data? What is it? --[[User:KLange|KLange]] ([[User talk:KLange|talk]]) 16:14, 18 January 2013 (EST)&lt;br /&gt;
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&amp;quot;Did you consider that page complete?&amp;quot;  Of course not, but I planned on creating a bare bones type of page, to which other people who saw the mini could add on.&lt;br /&gt;
&amp;quot;And probably most important, how is anyone suppose to watch this or get screen captures if it's never gotten a DVD release?&amp;quot;  It's on YouTube, if you're interested. --[[User:KLange|KLange]] ([[User talk:KLange|talk]]) 04:56, 19 January 2013 (EST)&lt;br /&gt;
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== Some pages from Incomplete category ==&lt;br /&gt;
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Hi! I have examined Incomplete category (searching for the pages that I'll be able to complete), and it seems to me that there are several pages that look complete and can be removed from Incomplete. Here is the list of these pages. Maybe you will have a little time to look on them and make a decision: ''[[1968 Tunnel Rats]]''; ''[[All Quiet on the Western Front (1930)]]''; ''[[Escape to Witch Mountain]]''; ''[[Infestation]]''; ''[[Machine Gun Preacher]]''; ''[[One in the Chamber]]''; ''[[Outrage]]''; ''[[Over the Edge]]''; ''[[Pirates of the Caribbean: On Stranger Tides]]''; ''[[Race to Witch Mountain]]''; ''[[Reform School Girls]]''; ''[[Road, The]]''; ''[[Texas Killing Fields]]''; ''[[Transporter 2]]''; ''[[Winter's Bone]]''. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:08, 21 January 2013 (EST)&lt;br /&gt;
: Thank you for clarification. It's a pity that so much pages are still incomplete, but I now understand clearly why they are in this category. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:03, 21 January 2013 (EST)&lt;br /&gt;
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== Skyfall ==&lt;br /&gt;
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Got those shots up; can't say I have any idea what it is, but it does very closely match the best image we have from the movie and it looks bulky enough to be built around a real weapon action.&lt;br /&gt;
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Also to elaborate on what I said there; you fight Patrice in an empty, unfurnished office with glass dividers, but the glass doors are indestructible. Since they only give you the P99 (which is, you know, totally the right thing to do when there's an actual PPK model in the game) you spend most of your time ducking around an indestructible door firing off entire magazines at him while he either shoots at you from ten yards away with a laser-sighted sniper rifle or throws grenades at you, seemingly ignoring the glass dividers to do so.&lt;br /&gt;
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I'm going to be putting the first part of the Goldfinger mission up on my Youtube channel soon because it's hilariously awful. The melee gimmick has to be seen to be believed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 22 January 2013 (EST)&lt;br /&gt;
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== Incompletes ==&lt;br /&gt;
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Well, I think that somebody has to complete such pages. :) It's a pity to see them in such condition, so I do what I can. I'm working now on ''[[Shadow Man]]'' which is also in poor condition. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 00:05, 23 January 2013 (EST)&lt;br /&gt;
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== screenshot size ==&lt;br /&gt;
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When the original source video is not high quality, I change the size so it's not as noticeable. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:24, 25 January 2013 (EST)&lt;br /&gt;
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== Page creation ==&lt;br /&gt;
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Hi there, thanks for your remark, good point. I guess the way I do this the way I do it, is simply that I just hate to see movie pages with links in 'red', usually these are pages where people don't follow through with what they have started. As you guessed correctly, I first prepare all links and when I put the movie-page online, it's all nice and clean from the start. Good point about saving time through suggestions though, I will take care to reverse my actions from my next movie, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 14:32, 26 January 2013 (EST)&lt;br /&gt;
:Thanks for the encouraging remark about the red links. Thing is that I feel that if you create a page on IMFDB you don't leave loose ends and also correctly complete the 'boring' work like actor/gun pages. Anyway, guess that's the Wiki aspect of the whole thing :-), --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 15:09, 26 January 2013 (EST)&lt;br /&gt;
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== AKS ==&lt;br /&gt;
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I put this on [[User:Zackmann08|Zackmann08]]s discussion page but I haven't got any answer, maybe he has not read it yet I don't know. So now I ask you as you are also an administrator. May this picture and information be added to the main AK-47 page? The picture is of what was officially designated as a ''Облегченный 7,62-мм автомат Калашникова со складным прикладом (АКС)'', translated to ''Lightweight 7.62 mm automatic Kalashnikov with a folding stock (AKS)'', and what is referred to in the West as an AK-47 Type III.&lt;br /&gt;
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[[Image:DeactivatedAKS(1954-59).jpg|thumb|350px|none|''Lightweight 7.62 mm automatic Kalashnikov with a folding stock (AKS)'' - 7.62x39mm]]&lt;br /&gt;
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Here is a picture from some old Russian manual or document showing the full stock version called simply ''Облегченный 7,62-мм автомат Калашникова (АК)''.&lt;br /&gt;
[[Image:Lightweight 7.62 mm automatic Kalashnikov.jpg|thumb|350px|none|''Lightweight 7.62 mm automatic Kalashnikov (AK)'' - 7.62x39mm]]&lt;br /&gt;
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--[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 12:53, 28 January 2013 (EST)&lt;br /&gt;
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== Zulu Dawn ==&lt;br /&gt;
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Hi there, good to see you again. NV is indeed something Dutch, it means something like 'Limited' and describes a legal way a company is organized. Being Dutch, I was checking the category 'Dutch produced' and I removed this movie because in my view there's nothing 'Dutch' to it. The only Dutch connection is probably for tax reasons or something. However, checking the Style Guide, I noticed I was wrong, so I will make that movoe again 'Dutch' no matter how strange that seems to me as a Dutch person. Sorry, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 03:22, 30 January 2013 (EST)&lt;br /&gt;
:Yup, ''[[Outsider, The (1980)|The Outsider]]'' had me wondering as well. Let's just go with the 'production rule-of-thumb', even if it's not perfect. After all, it's about the guns, right? Take care, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 16:05, 30 January 2013 (EST)&lt;br /&gt;
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== Move tool ==&lt;br /&gt;
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Thanks for reminding me of the Move Tool on top of a page, I totally forgot about that. Will keep in mind for future use, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 03:14, 5 February 2013 (EST)&lt;br /&gt;
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== Real guns in movies? ==&lt;br /&gt;
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You use in the U.S. real functional guns in movies? For us it was formerly under the communists, too. Today, but that's not allowed. Then there was the Army Film and they had a special permit. In the current legislation, are  allowed to holding of guns only for the police,  soldiers (automatic weapons then never individually, only under command) and persons with special permission (never automatic!), which the filmmakers are not. Therefore  For us it is not possible, that the boy home took a submachine gun and went  to shoots the whole school.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 05:04, 7 February 2013 (EST) Certainly he's right, these replicas may fires, but can not use live ammunition. O.K. Funky, I changed this problematic screenshot. It is nonsense, according to him drive because true that nearly what part, he uses another replica with another extraction. There would then be only chaos.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 17:37, 7 February 2013 (EST)&lt;br /&gt;
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== Professional (1981) ==&lt;br /&gt;
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I know that it is the U.S. title. I did not change it too. I just removed the redundant year and replaced it with the original title.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 17:49, 8 February 2013 (EST)Oh, it's that Leon The Professional = I did not know. But the principle of a resolution is the same . Only the Year replaced the original name.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 17:57, 8 February 2013 (EST)What is it? How is it done? Can you help? BTW: Leon is here no as &amp;quot;The Professional&amp;quot;, but &amp;quot;Leon: The Professional&amp;quot;. It is unnecessary duplicated information. Year after all given in parentheses after each title.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 18:10, 8 February 2013 (EST) This is cleverly done! For the method of writing title in a variety of categories it has no adverse effect. O.K. Thx, Funky.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 18:29, 8 February 2013 (EST) With the exception of one category: French Produced/Filmed. There's makes mischief. There's a stupid year to see, unfortunately--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 18:48, 8 February 2013 (EST)&lt;br /&gt;
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== Widescreen 600px ==&lt;br /&gt;
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I thought it was accepted that High Quality screencaps for Widescreen films in the &amp;quot;2.35 to 1&amp;quot;, &amp;quot;1.85 to 1&amp;quot; or &amp;quot;16x9&amp;quot; aspect ratio get only up to 600px.  &amp;quot;Square&amp;quot; 4x3 aspect ratio gets up to 500px depending on the quality of the screencap.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:21, 10 February 2013 (EST)&lt;br /&gt;
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: I believe it probably should stay at 600px to avoid any confusion and that the fact that the majority of the widescreen films on the site only go up to 600px.  Typically, non 2.35 to 1 films were given 500px, but with the advent of more HD and Blu-ray caps, bumping up to 600px was logical.  You mentioned in the forum that 700px makes non HD widescreen films appear to be lower in resolution and I agree.  There are rare exceptions for films that were shot in an ultra widescreen format like Cinerama (such as [[How the West Was Won]] or [[Battle of the Bulge]]). --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:45, 10 February 2013 (EST)\&lt;br /&gt;
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:: I posted it in the forum. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:08, 10 February 2013 (EST)&lt;br /&gt;
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== Category Shortcuts ==&lt;br /&gt;
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Here are some category shortcuts I've created that might be helpful to put on the style page. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:28, 11 February 2013 (EST)&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;{{ActorF}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Actor]] and [[Category:Actor Female]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;{{ActorM}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Actor]] and [[Category:Actor Male]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;{{Film War}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Movie]] and [[Category:War]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;{{Film Comedy}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Movie]] and [[Category:Comedy]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Screenshot]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;{{PCA}}&amp;lt;/nowiki&amp;gt; = &amp;lt;nowiki&amp;gt;[[Category:Poster and Cover Art]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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== Dance with the Devil ==&lt;br /&gt;
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Please don't delete ''[[Dance with the Devil]]'' page for some time. I'll try to complete it in a week or two. Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:16, 13 February 2013 (EST)&lt;br /&gt;
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== Body Heat page looks complete now ==&lt;br /&gt;
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After [[User:Elzzupa|Elzzupa]] added screenshots on the ''[[Body Heat]]'' page, it's no more Incomplete. I think that removing Incomplete tag will be better made by moderator. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 09:03, 17 February 2013 (EST)&lt;br /&gt;
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== Spy Who Loved Me Jaws Revovler On Talk Page ==&lt;br /&gt;
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About Jaws revovler, could you take a look at my entry about it in the talk page and see if you can spot anything about it that I simply can't, I would be very grateful. I'm also putting this request on the discussion page for both [[User:Commando552|Commando552]] and [[User:Ben41|Ben41]] besides yours. --16:27, 17 February 2013 (EST)&lt;br /&gt;
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== User:Mandolin last edits ==&lt;br /&gt;
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I complain at last activity of [[User:Mandolin|Mandolin]]. First, I know that my English is not perfect, but it doesn't deserve such insulting comments as Mandolin made while removing text from [[Carrie Snodgress]] page. And second, last edits on ''[[Murphy's Law]]'' page removed valuable info (for example, the fact that Joan Freeman uses two different Rugers). I would like to undo those edits but I'll wait until the problem of such destructive edits will be solved by moderator in general. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:37, 18 February 2013 (EST)&lt;br /&gt;
:Thank you! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:04, 18 February 2013 (EST)&lt;br /&gt;
:: I don't use online translators. All mistakes in my edits are my own, not of some dumb computer. :) [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:14, 18 February 2013 (EST)&lt;br /&gt;
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== 20,000 Leagues ==&lt;br /&gt;
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It's very odd.  The title as seen in the film doesn't have the comma, but all the posters, dvd covers and the trailer title have it. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 02:13, 18 February 2013 (EST)&lt;br /&gt;
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== Re: SNL ==&lt;br /&gt;
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Over 700 episodes? Well I started Season 1 (just finished up episode four) so if anything I intended to complete that at least. Whether I decide to do the other seasons is something to think over. [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:47, 19 February 2013 (EST)&lt;br /&gt;
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Well screencaping 738 episodes is just something I do not have the time for so I may as well quit while it's not too late and have the photos deleted. I apologize for this mistake and take full responsibility for it.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 02:04, 19 February 2013 (EST)&lt;br /&gt;
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== The Democratic Terrorist Book Guns ==&lt;br /&gt;
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If you don't have any objection I'm gonna remove the section about the guns in the novel as it doesn't teally fit in, it looks wierd. I might do a re-wright about it later or you could do it if you want, all the info about it is there. I got the idea from the talk page for No Country For Old Men but it looks way better there. So what do you say, should/can I remove it? --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 19:42, 19 February 2013 (EST)&lt;br /&gt;
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== Re: ''Enterprise'' Flintlock ==&lt;br /&gt;
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I believe it's on the far left side of the display. There's a flintlock rifle and a revolver there as well. Also, I can't help but think the weapon the mirror universe version of Zefram Cochrane uses to kill the Vulcans in the alternate version of first contact is based on some kind of shotgun. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 20:49, 23 February 2013 (EST)&lt;br /&gt;
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==Featured Page Nomination==&lt;br /&gt;
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I just finished up the Steele Justice page and was wondering if it was worthy of being a featured page.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:15, 25 February 2013 (EST)&lt;br /&gt;
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==Dobermann Screenshots==&lt;br /&gt;
Hi, I've already uploaded a censored version but I will upload a further censored one. -[[User:Wicket1138|Wicket1138]] ([[User talk:Wicket1138|talk]]) 13:42, 26 February 2013 (EST)&lt;br /&gt;
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== Colt New Line ==&lt;br /&gt;
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Hi Funckychinaman. You linked [[Belgian Bulldog Pocket Revolver]] (a red link for the moment) in the [[Rachel McAdams]] page. This is ok since the gun appears in the 2009 [[Sherlock Holmes]] film. I think the .32 Bulldog was an English gun, not Belgian, but that's not the point. The point is that, I guess, a red link allows the creation of the corresponding article.... and the link [[Colt New Line]] was red before I've created it (and even before I've created my IMFDB account). Indeed, the gun is listed and linked ([[:File:Colt New Line.jpg|with its corresponding photogram]]) in the article refering to the ''[[Deadwood]]'' television series (please, check &amp;quot;Colt New Line&amp;quot; in the [[Deadwood]] article and let me point out that the link [[Colt New Line]] and the mention of the gun were not due to my own action, they already existed before my arrival on this wiki). The caliber configuration in the ''Deadwood'' episode is the .22, so I find it's ok if you delete the article about the .38 caliber configuration ([[Colt New Line 38 Caliber Revolver|that one]], and please, note that it was not created by me), but the article about the gun itself, [[Colt New Line]], should be created since it is linked in the article about the ''[[Deadwood]]'' TV series, where it can be seen on screen. Regards. [[User:Kintaro|Kintaro]] ([[User talk:Kintaro|talk]]) 09:01, 2 March 2013 (EST)&lt;br /&gt;
:Ok then, roger roger :). I've created the apropriated link, [[Colt New Line|here]], and I added it to the corresponding line in the [[Colt's Manufacturing Company]] article. Now, if you agree, I suggest to delete [[Talk:Colt New Line Revolver|this]] and [[Talk:Colt New Line 38 Caliber Revolver|this]], since they are non-suitable pages. Cheers! [[User:Kintaro|Kintaro]] ([[User talk:Kintaro|talk]]) 23:12, 4 March 2013 (EST)&lt;br /&gt;
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==Deletion==&lt;br /&gt;
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Approx. I fixed it. The photos are ready to be removed. --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 16:40, 3 March 2013 (EST)&lt;br /&gt;
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== &amp;quot;The Border 1918&amp;quot; (2007) ==&lt;br /&gt;
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Hey man!&lt;br /&gt;
You deleted my article &amp;quot;The Border 1918&amp;quot; back in the day because of lack of content which is fair enough. You also mentioned I could ask you to restore the article once I got my shit in order (hehe). Your quote: &amp;quot;I've preserved the code on the talk page for you if ever decide to continue with it.&amp;quot; Well I'm more or less ready now for uploading photos and info on that article. How do we proceed? I do not know how to ressurect the article myself. [[User:Dudster32|Dudster32]] ([[User talk:Dudster32|talk]]) 15:20, 4 March 2013 (EST)&lt;br /&gt;
:Thanks for restoring the article! :) Hopefully its alot better now. Let me know if/when something needs to be approved on the article. All the best! /Fred..(Dudster) Dudester32 14:12, 5 March 2013 (EST)&lt;br /&gt;
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== hell is hpr heroes ==&lt;br /&gt;
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I'll look into it. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 11:41, 7 March 2013 (EST)&lt;br /&gt;
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== Removed &amp;quot;Work in progress&amp;quot; for &amp;quot;The Border&amp;quot; ==&lt;br /&gt;
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Hey dude!&lt;br /&gt;
I removed the &amp;quot;Work in progress&amp;quot; tag for [[ Border, The (2007)|The Border 1918]]. As I see it there is not much more to add to the article. Dudester32 15:06, 8 March 2013 (EST)&lt;br /&gt;
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== Re: Headings ==&lt;br /&gt;
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As you can see, I corrected my/other people's mistakes on some actor pages. I did not know about this standardization, and had been meaning to ask an admin. But now I know, thanks to you --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 13:40, 9 March 2013 (EST)&lt;br /&gt;
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== Re: Total Recall ==&lt;br /&gt;
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I'm doing the page, and the shots are, even though hi-res, from trailers. I'm re-uppin' them to keep consitency over the images of the page, ie. so that if one picture doesn't have a blue stint, the others don't have that too. I always do that, no matter what page, if there are trailer shots from ages ago, i reupload them.  Look at [[Paul]]'s history, same thing. Like you once said, there needs to be consistency on the database, and I think that needs to be the case with the pages, too. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:09, 10 March 2013 (EDT)&lt;br /&gt;
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:No problem. It's good to see we agree on something, lol :D But anyways, I'm currently working on the page and adding caps, and I'll be done with the page today. &lt;br /&gt;
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Oh and by the way, what is the correct abbreviation for Sergeant Major in the USMC? I know you're a pro on the Navy, but do you know USMC? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:38, 10 March 2013 (EDT)&lt;br /&gt;
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::Thank you, I'll be needing that for an upcoming project. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:45, 10 March 2013 (EDT)&lt;br /&gt;
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== Adding a Swedish named film (featuring non-english characters) ==&lt;br /&gt;
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Hey!&lt;br /&gt;
I want to add an entry for a 1979 cult Swedish movie named &amp;quot;Repmånad&amp;quot;, which is roughly translated as &amp;quot;(army) refresher course&amp;quot;. In Sweden we used to have a system of yearly conscription which saw thousands of people drafted and trained every year for a 7-15 month military service period. This movie is a sort of parody on the required month of &amp;quot;refresher training&amp;quot; those former conscripts had to do several years after their discharge from the army. The problem is, I dont know if I should create an article with the original Swedish name of the movie: &amp;quot;Repmånad&amp;quot;, as it contains a swedish unique (Å) letter. A further problem is I also dont know of an English translation of &amp;quot;Repmånad&amp;quot;...So what do you think? Should I try and find an alternative translation or can I use a Swedish one? Dudester32 15:53, 11 March 2013 (EDT)&lt;br /&gt;
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:I had never seen the IMDB version until now. I think I can make it work with &amp;quot;The Callup&amp;quot; as a primary article name, with &amp;quot;Repmånad&amp;quot; as a redirect. Dudester32 16:10, 11 March 2013 (EDT)&lt;br /&gt;
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::Roger that! Too bad there isnt a bluray version out yet, but I'll make do with the DVD version! Thanks for yer help dude! Dudester32 16:44, 11 March 2013 (EDT)&lt;br /&gt;
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== Cold Prey screencaps? ==&lt;br /&gt;
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Sorry, I don't really know how to take the screencaps from the &amp;quot;Cold Prey&amp;quot; movie, unless if you know how to take the screencaps of the movie, that be great.&lt;br /&gt;
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Also, since I'm new in to creating pages like a movies, it'd be nice if you can tell me how to take the screencaps from a film (just for any future pages I'll be able to think of making).&lt;br /&gt;
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--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]]) 23:01, 11 March 2013 (EDT)[[Garsenal]] ([[talk]])&lt;br /&gt;
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== Re: Red Dawn redirect ==&lt;br /&gt;
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I hear 'ya. After I have completed the page for the 2012 verson, I'll fix all the links for the actors, don't worry. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:08, 12 March 2013 (EDT)&lt;br /&gt;
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== Blog ==&lt;br /&gt;
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Let me know when you are done with the post. I encourage you to add some pictures. :-) --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:22, 12 March 2013 (EDT)&lt;br /&gt;
:HAHA! Try the add media button? If its giving you problems, feel free to just put them in plain text at the bottom. Like &amp;quot;http://www.imfdb.org/wiki/File:SOMEIMAGE.jpg&amp;quot; &amp;quot;The caption for the image&amp;quot; and I will convert it. You might not have the required privileges to add images, I'm not sure. (We're still learning the wordpress software ourselves). --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:27, 12 March 2013 (EDT)&lt;br /&gt;
::Try now. You might have to log out and then log back in. You are now able to post... Please do NOT. When you finish, drop me or Bunni a line and we will look it over then give you the green light. :-) --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:33, 12 March 2013 (EDT)&lt;br /&gt;
:::Has to be uploaded. They are technically different websites. --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 20:05, 12 March 2013 (EDT)&lt;br /&gt;
::::Let me know when its ready to go. :-) --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 18:36, 15 March 2013 (EDT)&lt;br /&gt;
:::::It's not you. The preview function is broken. Ill message you the trick on the forum. --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:11, 15 March 2013 (EDT)&lt;br /&gt;
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== Kulspruta M1936 ==&lt;br /&gt;
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Dude, the  [http://www.imfdb.org/wiki/File:Swedishkulsprutam1936.jpg machinegun photo] was taken from a [http://www.digitaltmuseum.se/things/lavett-till-kulspruta-m1936/S-AM/AM.042161?js=1&amp;amp;query=kulspruta+m/1936&amp;amp;rows=72&amp;amp;sort_by=&amp;amp;page=1&amp;amp;js=1&amp;amp;search_context=1&amp;amp;count=694&amp;amp;pos=34 Swedish Museum site] and not an Army Manual!. So why is the photo at the Callup article different from my original upload? Dudester32 17:53, 14 March 2013 (EDT)&lt;br /&gt;
:Oh..I got confused since you used the exact same name as the file I uploaded..and as of this moment it hasnt updated to your new version. :) Dudester32 18:00, 14 March 2013 (EDT)&lt;br /&gt;
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== Pages aren't in their category ==&lt;br /&gt;
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How come some of the pages I've created aren't in their categories. Like when I'm not logged in I don't see the page that I made in the categories sections.&lt;br /&gt;
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Examples, would be like the page &amp;quot;[[Zombie-Loan]]&amp;quot; when I go to the anime category. I don't see &amp;quot;[[Zombie-Loan]]&amp;quot; and I even put '''&amp;lt;nowiki&amp;gt;[[Category:Anime]]&amp;lt;/nowiki&amp;gt;''', but it only shows up in the anime categories when I'm logged in.&lt;br /&gt;
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Do I have to wait for a while for my page to be shown up in their category section.&lt;br /&gt;
--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]])&lt;br /&gt;
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== Re: All Quiet on the Western Front ==&lt;br /&gt;
My bad. All done. --[[User: Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 14:51, 18 March 2013 (EST)&lt;br /&gt;
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== Spy Who Loved Me ==&lt;br /&gt;
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Hi, wanted to consult you about something. After looking around for a while I've started to think that Jaws revolver could be an 1970s model (Tapered barrel and no ejector shroud) [[Charter Arms Bulldog]] in caliber .357 with a 6 inch. But I've checked around and I'm a bit confused. Wikipedia says that the Bulldog only had barrel lengths of either 2.5 or 2.2 inches but I've found pictures of Bulldogs with 6 inch barrels. I know Wikipedia isn’t to be trusted but still. Also, do you know the difference between the Bulldog and the Target Bulldog models. If the Target Bulldog was the ones made available with 6 inch barrels it might be that model. What do you think? --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 08:13, 19 March 2013 (EDT)&lt;br /&gt;
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:I don't know if their the same I just assumed that. But they appear to be~the same based on their overall shape and appearance. The only other revolver type I've found that has a similar shape in the frame as Jaws revolver, maybe even more so than the Bulldog actually, is some of the make Astra. But they all appear to have shrouded ejector rods and none of the ones I've found have tapered barrels and that style of front sight. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 11:23, 19 March 2013 (EDT)&lt;br /&gt;
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:His revolver does actually have a LOT in common with an Astra .357 Magnum revolver. See this link:&lt;br /&gt;
[[http://www.auctionflex.com/showlot.ap?co=49947&amp;amp;weiid=8440564&amp;amp;lang=En]]&lt;br /&gt;
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The only thing that's of is the front sight and that the ejector rod on Jaws revolver appears to be only semi-shrouded if you understand what I mean. Maybe (it’s possible, and I don't know the reason for such a modification) they had sawed or filed away the part of the shroud that covered the ejector rod on the sides but kept the front of it. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 11:39, 19 March 2013 (EDT)&lt;br /&gt;
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:Okey, no I haven’t but I'll do that right now, thanks very much for the tip!&lt;br /&gt;
Another thing, the shape of the muzzle of Sandor's gun as he's about to shoot doesn't look like the muzzle of a M1911A1. I don't know what it is, maybe a Colt Model 1903/1908 or a FN Browning 1903, but as you can only see the muzzle I don't know. But a M1911A1 it ain’t. Ideas? --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 12:12, 19 March 2013 (EDT)&lt;br /&gt;
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:Here's a link to a photo of the muzzle of a Pocket Hammerless in .32 acp and a photo of Sandor's gun, do you think look think they could be the same? --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 12:35, 19 March 2013 (EDT)&lt;br /&gt;
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[[http://httpwww.coltautos.com/images/1903ph_118197g_IMG_0320.jpg#]]&lt;br /&gt;
[[Image:Tswlm-1911a.jpg|thumb|none|600px|Sandor aims and fires.]]&lt;br /&gt;
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:Then I'll put it under the Colt Model 1903 Pocket Hammerless section instead. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 12:47, 19 March 2013 (EDT)&lt;br /&gt;
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== Original language title in parentheses necessary? ==&lt;br /&gt;
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Is it really necessary to have the original language in parentheses for such movies as [[Code Name Coq Rouge (Täcknamn Coq Rouge)]], [[Olsen Gang, The (Olsen-banden)]], [[Olsen Gang Runs Amok, The (Olsen-banden går amok)]], [[Olsen Gang in Jutland, The (Olsen-banden i Jylland)]], [[Olsen Gang in a Fix, The (Olsen-banden på spanden)]], and [[Last Exploits of the Olsen Gang, The (Olsen-bandens sidste bedrifter)]]? The English titles are an exact translate of the original language title just like in other movies like [[Democratic Terrorist, The]] where the english title is used alone. I mean it just makes the titles extremely long and when you search for them you have to put in the whole name to come directly to the page. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 09:34, 19 March 2013 (EDT)&lt;br /&gt;
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:Okey thanks. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 13:02, 19 March 2013 (EDT)&lt;br /&gt;
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==RE edits== &lt;br /&gt;
Sorry I'm rude, but I hate it when I correct horrible grammar and he reverts my edit for no reason.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 22:25, 21 March 2013 (EDT)&lt;br /&gt;
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== CSI ==&lt;br /&gt;
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Wow... Just wow... This is what happens when you have like 200 tabs open. I was trying to delete a completely different page and just lost track of which tab I was on. Thanks for bringing it to my attention. --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 21:38, 22 March 2013 (EDT)&lt;br /&gt;
:3 days... 8 hours of sleep... lol. Thanx again. --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 21:57, 22 March 2013 (EDT)&lt;br /&gt;
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==Screencapping==&lt;br /&gt;
I think a separate page would be better.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:24, 28 March 2013 (EDT)&lt;br /&gt;
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== Task for ya ==&lt;br /&gt;
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Got a little job i could use your help on. Can you think of an iconic movie/tv show where we see a case that has a gun in it? I can picture this in my head but can't remember a specific instance. Its one of those where you flip open the case and every part of the gun has its own little compartment, but its customized. Not an off the shelf thing. Any thoughts? --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 15:18, 29 March 2013 (EDT)&lt;br /&gt;
:Perfection!!! Thanks! --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 16:06, 29 March 2013 (EDT)&lt;br /&gt;
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== High School of the Dead, correction might be needed? ==&lt;br /&gt;
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I just wonder if my assumption is right on this, doesn't this rifle in this image looks like a [[AK-74]] instead of a [[Howa Type 89]].&lt;br /&gt;
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[[Image:Hotd05ak74.JPG|500px|thumb|none|you can see the barrel has a muzzle device, with wooden handguard telling by the color and the sight at the top of the receiver.]]&lt;br /&gt;
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[[File:AK-74 NTW 12 92.jpg|500px|thumb|none|This]]&lt;br /&gt;
or&lt;br /&gt;
[[Image:HowaType89FullStock.jpg‎|thumb|500px|none|This]]&lt;br /&gt;
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Also an M4 rifle&lt;br /&gt;
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I think there's a  M4 Carbine in the opening sequence.&lt;br /&gt;
[[Image:Hotd06guns.JPG|thumb|none|500px|Look at at the bottom right corner and you'll see the collapsible stock.]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|500px|none|]]&lt;br /&gt;
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--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]])&lt;br /&gt;
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==Got It==&lt;br /&gt;
Thanks for your help and recommendation on the HOTD.&lt;br /&gt;
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Also I got a question what does it mean when something say it's a protected page like this message they show below.&lt;br /&gt;
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Note: This page has been protected so that only registered users can edit it. The latest log entry is provided below for reference:&lt;br /&gt;
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I'm I allowed to go on it and make a discussion or edit something?&lt;br /&gt;
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--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]])&lt;br /&gt;
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==Protected pages, Edit tab==&lt;br /&gt;
Sorry to bother again, when you mean '''Edit tab''' you mean the things at the bottom of the edit page&lt;br /&gt;
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saying:&lt;br /&gt;
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'''save page'''  &lt;br /&gt;
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'''show preview'''     &lt;br /&gt;
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'''show changes'''&lt;br /&gt;
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and with those I have permission to edit or discuss on the page.&lt;br /&gt;
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--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]])&lt;br /&gt;
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Can you give me an example of a page that doesn't allow people to edit it.&lt;br /&gt;
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--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]])&lt;br /&gt;
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== Invasion USA ==&lt;br /&gt;
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Have you seen the prices for DVD for this title?  Been waiting for months for a used one to pop up at a decent price.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 23:03, 11 April 2013 (EDT)&lt;br /&gt;
::Thanks for the heads up.  The last time I checked the Amazon price was over $20.00.  With shipping that was just too much for a POS like this movie hahahahahahahahaha.  I see now that I can get it used for about $6 bucks. Looks like I'm gonna order it and start capping. :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 23:18, 11 April 2013 (EDT)&lt;br /&gt;
:::Btw, if I haven't said it already, EPIC work on IMFDB.  Great job! :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]])&lt;br /&gt;
::::Yes!  I must thank Ben41 for saving me 6 bucks! hahahahaha.  Also the torture of sitting through it and screencapping it!  LOL.  MPM&lt;br /&gt;
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== Taking screenshots ==&lt;br /&gt;
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I'm very sorry I'm new to adding screenshots and its hard for my computer.--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 18:05, 12 April 2013 (EDT)&lt;br /&gt;
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Can you help me identify the two revolvers from revolution?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 14:29, 13 April 2013 (EDT)&lt;br /&gt;
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== Should I delete one of the Blood-C ==&lt;br /&gt;
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I recently just notice that [[Blood-C]] and [[Blood-C: The Last Dark]] are pretty much the same in the content and there's not much guns, so I thought of putting the content of [[Blood-C: The Last Dark]] to the page [[Blood-C]]. &lt;br /&gt;
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So is it possible to destroy the page [[Blood-C: The Last Dark]] that I made.&lt;br /&gt;
Also is my content for [[Blood-C: The Last Dark]] is going to get deleted, I don't want that to happen.&lt;br /&gt;
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--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]])&lt;br /&gt;
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== IMDB links added on my pages ==&lt;br /&gt;
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Thanks for removing the IMDB links, I missed your message last night and I was going to do that myself this morning. As to why I started to add them, I seem to have misunderstood Zackmann08's message of 12th March. I thought he objected to 'automatically' trying to add links to all (!) pages and I thought it was okay to do that manually on one's own pages. Thanks for making me aware, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 02:55, 23 April 2013 (EDT)&lt;br /&gt;
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== Screenshot page ==&lt;br /&gt;
Just wanted to say you're doing a great job with the screencapping page.  Thanks! Did you ever use the screen capture button at the top right?  Sometimes when I'm screencapping streaming video, I'll just capture &amp;quot;Foreground Window&amp;quot; and crop out everything except the pertinent information. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 06:32, 24 April 2013 (EDT)&lt;br /&gt;
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: The &amp;quot;Crop Board&amp;quot; button is also at the top (it's next to the button that looks like a tree.  If a user is capping multiple images as PNG's, one can then use the &amp;quot;Batch Convert Selected Images&amp;quot; command (right under &amp;quot;Tools&amp;quot; column) to convert several images to JPG's.  The user can then rename all the images at the same time.  If a user just wants to rename several images, the &amp;quot;Batch Rename&amp;quot; command also is under &amp;quot;Tools&amp;quot;. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 08:50, 24 April 2013 (EDT)&lt;br /&gt;
::Definitely taking the PNG first and then converting to JPG makes a higher resolution screenshot.  When saving as a JPG in VLC, I've found that it's compressed way too much. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:13, 24 April 2013 (EDT)&lt;br /&gt;
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== M1C photo change ==&lt;br /&gt;
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Thanks for calling me on the etiquette/standard procedures. It is, in fact, the wrong gun that is currently pictured as an M1C. I'll reupload the correct image with a unique filename.&lt;br /&gt;
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== Mission: Impossible ==&lt;br /&gt;
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I noticed that you put some more images up for [[Mission: Impossible (TV Series)]].  Do you plan on putting up more for Season 1?   Are you planning to split the seasons up?  Do you have images from other seasons? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 23:10, 25 April 2013 (EDT)&lt;br /&gt;
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: If it would make it faster for you, I can start dividing it up and delete out the non-Season 1 weapons.  That way you'll just have to add the missing weapons. If not, let me know.--[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 23:31, 25 April 2013 (EDT)&lt;br /&gt;
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== Blood Dragon ==&lt;br /&gt;
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I can tell you pretty much exactly why it exists, since it's fairly easy to figure it out. They've been kind of struggling to come up with a DLC idea since the plot of FC3 is rather hard to follow up on and doesn't really have any side-stories that don't involve appeasing Vaas' incredibly creepy fanbase. One of the big things that comes up again and again when people discuss it, though, is a DLC where you get to hunt dinosaurs. I guess the game started as an April Fools' joke making fun of how silly the idea was, but then someone pointed out that since people, you know, ''wanted'' the game and they were having a blast making it, they might as well finish it off. Hence you get a Far Cry 3 stand-alone add-on that has absolutely no plot connection to the main game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:27, 2 May 2013 (EDT)&lt;br /&gt;
:Thing is, I don't think ''United Offensive'' should have its own page either if ''Warhead'' doesn't. If I ever get around to overhauling the early CoD pages I can assure you it won't have it's own page afterwards. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:11, 2 May 2013 (EDT)&lt;br /&gt;
::I think you could compare it to, say, Zombies mode in the Treyarch CoD games (which has its own plot, albeit one nobody cares about, unique weapons not found in other modes, and some unique art assets) or ''Metal Gear Online'' (which was released as a standalone game in Japan). I just don't think five new weapons with all the others taken directly from the main game warrants a whole page to itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:27, 3 May 2013 (EDT)&lt;br /&gt;
:::I think there isn't any technical reason why you ''couldn't'' release Zombies as a standalone (though it'd be a hassle to check, I think in both Blops games you can uninstall the singleplayer on PC and Zombies still works), they just haven't. It's technically six weapons (mounted and portable minigun) plus a seventh which is a ninja star that shoots lasers, so obviously that's an MP7, we don't need to tell people that. The rest (C4, grenade, bow, mines and flamethrower, I think that's everything) is copied straight from the main game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:47, 4 May 2013 (EDT)&lt;br /&gt;
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== Split Second S&amp;amp;W 36 incorrect ==&lt;br /&gt;
I put link to sourcing in the discussion section.  I didn't want to change the front page until it had been checked by a higher pay grade.  [[User:Mark in tx|Mark in tx]] ([[User talk:Mark in tx|talk]]) 01:29, 8 May 2013 (EDT)&lt;br /&gt;
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== HD Images ==&lt;br /&gt;
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Hey, Funky, you guys are so wrong.&lt;br /&gt;
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My [[Battle Cry]] images were taken from a used DVD; the film isn't even available on Blu-ray. Before you guys start piling on, you might want to try to hear what I am saying.&lt;br /&gt;
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:Hell, no. I live in Southern California. I thought VLC could only capture DVD images, not Blu-ray. Am I wrong?&lt;br /&gt;
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:I have a Toshiba laptop with a Blu-ray disc player and a high resolution screen. I take screen shots from that and then process the images through Photoshop of color and contrast correction. I do not increase the size of the screenshot.&lt;br /&gt;
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:When I get home this afternoon I will post the original, un-retouched screenshot so you can see for yourself.&lt;br /&gt;
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:I really don't appreciate the Commando inferring that I am a liar. Surely there are rules regarding decorum on the site.&lt;br /&gt;
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== Enemy / Fatal Mission ==&lt;br /&gt;
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I once had this movie on VHS and now I search it on DVD. On the net is only the trailer. So I am going to continue until I find it. Meanwhile, I hope that will help someone, who has it.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 11:17, 19 May 2013 (EDT) I know that there Vietnamese officer has a pistol and his soldiers have Ak-47. And a sniper rifle to shoot vietnamesse general. Maximum of 3 guns and not one actor! Weapons of duo protagonists are known. And what other movies unfinished, there's plenty and nobody did not make it. Run, Lola, Run (Lola rennt) - http://www.imfdb.org/wiki/Run_Lola_Run, Aazaan - http://www.imfdb.org/wiki/Aazaan etc, etc.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 15:52, 19 May 2013 (EDT) Now that no actors miss! Both armed protagonists are here with their weapons - Peter Fonda and Tia Carrere. The only thing missing weapons extras - Vietnamese Army.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 16:30, 19 May 2013 (EDT).&lt;br /&gt;
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== A Trip to the Moon ==&lt;br /&gt;
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I have identified the rifle. - [[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 15:18, 23 May 2013 (PDT)&lt;br /&gt;
:It looks like a Lebel to me. - [[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 15:26, 23 May 2013 (PDT)&lt;br /&gt;
::That is, of course, your prerogative as an Administrator. - [[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 15:29, 23 May 2013 (PDT)&lt;br /&gt;
:::Perhaps you are right, Funky, it must not be a Lebel. More probably it is a [[Charleville Musket]]. As you know, Tom Hanks made an HBO mini-series in 1998 about the Apollo Project, in which he paid obsessive attention to detail. In one episode, the only one in which Hanks himself appeared as an actor, he recreated the filming of ''Le Voyage dans la Lune'', a screenshot from which is reproduced here:&lt;br /&gt;
:::[[Image:Trip25.jpg|thumb|none|300px| |]].&lt;br /&gt;
:::Looks more like the Charleville Musket.&lt;br /&gt;
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== Pink Floyd - The Wall ==&lt;br /&gt;
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Thank you for your tips and I hope that the page is acceptable now :) --[[User:TheREwiz]] ([[User talk:TheREwiz|talk]])&lt;br /&gt;
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== Images to delete ==&lt;br /&gt;
I didn't know individual files could be tagged like that. I'll remember it next time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:14, 30 May 2013 (EDT)&lt;br /&gt;
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== Format ==&lt;br /&gt;
Sorry about that. I'll remember that format from now on. -protoAuthor 22:39, 30 May 2013 (EDT)&lt;br /&gt;
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== HIMYM ==&lt;br /&gt;
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I don't know if this has ever been discussed on the imfdb boards, but has there ever been discussusions/decisions about ''How I Met Your Mother'' having its own page? There are a couple of instances of a flashpaper Desert Eagle, a couple of revolvers and a SIG-Sauer P226R seen throughout the series. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:34, 3 June 2013 (EDT)&lt;br /&gt;
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== Weapon in '''[[The Marsh]]''' ==&lt;br /&gt;
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You wrote that my [[The Marsh|article]] was incomplete, but nobody can identified this weapon. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:04, 4 June 2013 (EDT)&lt;br /&gt;
:I found moment with SMG (or assualt rifle) here [http://kinopower.ru/news/top/2012-01-28-2170] at the 79:35 minutes.. If you can identify this weapon, please write it on The Marsh discussion. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:19, 5 June 2013 (EDT)&lt;br /&gt;
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== Dempsey&amp;amp;Makepeace ==&lt;br /&gt;
I think not. But it is not sure, at 80%.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 15:31, 7 June 2013 (EDT)&lt;br /&gt;
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== Thanks! ==&lt;br /&gt;
Hey, thanks for correcting my page with the right revolver name! :) [[User:Neothe1|Neothe1]] ([[User talk:Neothe1|talk]]) 16:12, 9 June 2013 (EDT)&lt;br /&gt;
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== Re: ==&lt;br /&gt;
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First, I thank you for such good words. I've read your message just in time when I doubted - to return or to leave completly. The message was a critical argument for returning. So I'm here again and, I hope, for long time. And second, I need to apologize for my behavior: that unhappy day I've had heavy problems IRL and when I've seen these edits on several pages I was really pissed off. Of course it was for nothing, and now I'm ashamed for the hasty and unwise edits I've done. I'll see what can be done with these pages to prevent loosing the interesting content while not breaking the rules. Maybe the rule can be discussed in future, maybe not. But any way, I thank you again for help and good words. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:43, 18 June 2013 (EDT)&lt;br /&gt;
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== Fire Bottle ==&lt;br /&gt;
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Description refers to several types of industrially produced bottles. I do not know how to condense. It is to give each type separately?--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 18:33, 19 June 2013 (EDT) I understand. I do short of this.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 18:48, 19 June 2013 (EDT)&lt;br /&gt;
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== Question. ==&lt;br /&gt;
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If you want to delete the image file, please let me know I can be kind of add writing. - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 22:07, 23 June 2013 (JST)&lt;br /&gt;
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Thank you. From now on, I will add to erased and duplicate files. - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 9:46, 24 June 2013 (JST)&lt;br /&gt;
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== Re:Soviet film studios  ==&lt;br /&gt;
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All film studios in USSR were subordinates of USSR State Committee for Cinematography (Goskino), an agency of the Union government of the Soviet Union. So it is incorrect to call them Ukrainian, Moldovian or Estonian. I think that you are right, and pre-1992 movies would be better put in &amp;quot;Soviet Produced&amp;quot; or &amp;quot;USSR Produced&amp;quot; category while &amp;quot;Russian Produced&amp;quot; category is for movies filmed in post-1991 Russia (and for Russian Empire movies if any of them will appear here). I had such idea myself but never introduced it. The same case already exists with Yugoslavian pre-1990s movies. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:47, 25 June 2013 (EDT)&lt;br /&gt;
: OK, I'll make the appropriate changes on the pages. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:00, 26 June 2013 (EDT)&lt;br /&gt;
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== Soviet Produced/Filmed ==&lt;br /&gt;
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This is good. But I can not find her.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 17:14, 25 June 2013 (EDT) It's O.K. I found it (category).--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 17:49, 25 June 2013 (EDT)&lt;br /&gt;
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== You good with ID'ing revolvers? ==&lt;br /&gt;
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I added an &amp;quot;unknown revolver&amp;quot; entry on this article: [http://www.imfdb.org/wiki/Tales_from_the_Crypt| Tales from the Crypt] since I can't ID it. The characters in the episode describes it as a .44 though that could be a script-error. My guess it is a Smith &amp;amp; Wesson but I have no experience with those revolvers..Do you know what gun this is? Thx in advance! [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 14:00, 26 June 2013 (EDT)&lt;br /&gt;
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== Category ==&lt;br /&gt;
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This way?- [[http://www.imfdb.org/wiki/File:DSD-MG-SSP-1.jpg]] He did not know about it, earlier did described it, but it halts working. Now I give only a name for the image. Now is need therefore add a category?--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 18:29, 26 June 2013 (EDT) Aha, so next to the name and not under it. O.K.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 18:37, 26 June 2013 (EDT)&lt;br /&gt;
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== Re: The Last Stand ==&lt;br /&gt;
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Hi, and sorry for the late answer. I've been on my laptop, away from home (where I have my new pc and all my new screencaps), so I couldn't really do anything about your request. But I'm home now.&lt;br /&gt;
I checked out all of my pre-existing screencaps which I used when I completed the page. I also went over the scene a few times, but everything happens so fast. All of the Troopers go down pretty fast, and the scene's just really a mix of blue unifroms, blood, and gunfire. I couldn't really spot the guy from the other Troopers. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 20:20, 5 July 2013 (EDT)&lt;br /&gt;
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== &amp;quot;All quiet...&amp;quot; ==&lt;br /&gt;
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I can start replacing the screengrabs this weekend. And I agree, the current screenshots quality sucks! [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 15:09, 10 July 2013 (EDT)&lt;br /&gt;
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:I haven't forgotten about the new screens for &amp;quot;All Quiet..&amp;quot;. I kinda got caught in the &amp;quot;The Losers&amp;quot; article. I'm prepping new screens though so at least a few of them will be uploaded this weekend. [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 12:57, 12 July 2013 (EDT)&lt;br /&gt;
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::Oh! I hadnt thought about that. I'll do it from now on. [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 12:06, 13 July 2013 (EDT)&lt;br /&gt;
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== Vector ==&lt;br /&gt;
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I was going by original manufacturer name as per GE M134 minigun and a few others. My decision may have been coloured by the fact that TDI sounds less stupid. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:32, 19 July 2013 (EDT)&lt;br /&gt;
:My main issue is that most cases of the weapon appearing are from back when &amp;quot;TDI Vector&amp;quot; was the correct name, and I'm not that happy with &amp;quot;updating&amp;quot; links in a way that isn't strictly technically accurate. Any K10 SMG would be a KRISS USA produced one because they're all after the change, but prototype-based Vectors would always be TDI (since the KRISS USA brand didn't exist at that time) and I imagine most real Vectors in the movie industry have TDI trades.&lt;br /&gt;
:Just as an example; if Colt suddenly changed its name to Bob, it would be rather weird changing every gun page to reflect that when every weapon ID would be of a Colt-produced weapon. Not that it's going to happen, I just think 'original name' is the best precedent for page names which include manufacturer names, saves shifting them around whenever someone tries to think of a sillier name for themselves. It should be at KRISS USA Vector if we're using the ALLCAPS ARMS title anyway, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 19 July 2013 (EDT)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
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Thanks. oh… Although I had it before, I saw in the picture book, I did not remember.  --[[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 1:31, 20 July 2013 (JST)&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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I've moved the page back to the original name since I don't understand why the user moved it in the first place, and they certainly didn't say why they did / were doing it. There isn't any real criteria for the &amp;quot;series&amp;quot; title and I don't think it's that warranted when we just use &amp;quot;Glock&amp;quot; for the much more expansive Glock product line. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:57, 31 July 2013 (EDT)&lt;br /&gt;
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== Re: Thanks ==&lt;br /&gt;
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No, I do not do the things like get a thank you. To say thank you it is this person. The modest, I have to work your relationship tremendous, thank you.&lt;br /&gt;
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'''Thing you want to hear:''' When you delete the image, there are times when don't deleted the image error occurs occasionally, but why? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 10:34, 6 August 2013 (JST)&lt;br /&gt;
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== Trouble with updating gun image ==&lt;br /&gt;
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I'm trying to update http://www.imfdb.org/wiki/File:Polish_M48_Tokarev.jpg, because [http://www.imfdb.org/images/archive/d/dc/20130812104956!Polish_M48_Tokarev.jpg original one] was US sold variant with aftermarket safety. Unfortunately, all I can get is original file with different dimensions. Somehow mine file appears in [http://www.imfdb.org/images/archive/d/dc/20130812105144!Polish_M48_Tokarev.jpg file history] when I'm reverting back to the original. I thought that this weird behavior is caused by browser cache, but even after deleting it, I can't get it to work. If You could look into it, I'd be grateful. --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 08:02, 12 August 2013 (EDT)&lt;br /&gt;
:Well, it seems that it's bug in Opera browser - I was deleting the cache, but it was still here, I had to remove it manually from the folder. Sorry for all the fuss. --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 09:31, 12 August 2013 (EDT)&lt;br /&gt;
::OK, will remember it for future. --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 09:52, 12 August 2013 (EDT)&lt;br /&gt;
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== New File ==&lt;br /&gt;
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Yeah, it warned me. I ignored it because I figured it wasn't around anymore. Though it got deleted for being pointless, so I re-uploaded. Should I not have? Also, apologies if I uploaded it twice, it didn't seem to work the first time. Sorry  --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 12:59, 12 August 2013 (EDT)&lt;br /&gt;
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== Behind the scenes ==&lt;br /&gt;
&lt;br /&gt;
:I didn't know we now had such a category. But over the past few months personal stuff has been demanding much of my time so I haven't been real involved with imfdb. Thanks for fixing that. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 22:01, 12 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==MASH==&lt;br /&gt;
It's a little odd, because all the promotional material has either the asterisks or the periods, but I think the opening of the film doesn't.   There's a redirect anyway. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:28, 14 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rollerball ==&lt;br /&gt;
&lt;br /&gt;
No prob, thanks for the tip. [[User:Forhumans|Forhumans]] ([[User talk:Forhumans|talk]])&lt;br /&gt;
&lt;br /&gt;
== Izhmash Tigr ==&lt;br /&gt;
&lt;br /&gt;
MPM's image that we use as an ersatz SVD-M is already a Tigr / Tiger carbine, what's the new one for?&lt;br /&gt;
&lt;br /&gt;
[[image:SVD-TigerCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:43, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picture quotes ==&lt;br /&gt;
&lt;br /&gt;
I noticed some photos have quotes from movies in them. i.e the Spider-Man 3 photo of a Beretta 92fs had the quote &amp;quot;Fire!&amp;quot;, the Terminator 2 Colt/Detonics M1911A1 Series 70 Hybrid was &amp;quot;Hasta la vista, baby.&amp;quot; and the photo of The Other Guys glocks was &amp;quot;Drop it or be dropped, homeboy! Hope you like the taste of prison food...and penis.&amp;quot; So it came to my mind saying I should put the quote &amp;quot;Ok, DROP HIM!&amp;quot; in a Terminator 2 photo of a CAR 15. I did so, but Ben41 removed it and just said &amp;quot;Undo revision by Gunnerboy.&amp;quot; nothing more. Now I'm scared cause of an event that happened to me 1 and a half month ago. Ok, I'm already in a pickle, but here is my full story: My whole life on Wiki type websites have been a mess since the beginning (or at least my beginning at Super Mario Wiki which was the 1st ever wiki I joined). Super mario wiki blocked me for &amp;quot;sockpuppetting&amp;quot; (I don't even know what that is) and I couldnt edit there for 2 weeks. So, after that, I decided its time for me to officially quit that wiki - PERMANENTLY and to do something else on the web. I 1st created the user &amp;quot;Toadettefan1000&amp;quot; between 2011-2012 before Mario Party 9 was released. I was a Newbie, Probie or anything you want to call me thats similar to that, everything except a learner, because I was overexcited, couldnt control my mind/think properly and got right to work spreading my edits to pages the moment my account got created (unaware that there were other users at the time). I put &amp;quot;Toadette is considered an F- character due to the # of game appearances&amp;quot; in the Toadette trivia and l logged off (because I wanted to show my opinion of Toadette's appearances in games since she dosent appear much in the whole mario series). But minutes later, when I came back on, I discovered my edit is gone. I figured &amp;quot;Aw well, better put it back on.&amp;quot; and so I did. But minutes later after that 2nd edit, the edit is gone! So, I was thinking &amp;quot;What?! I could've swore I done an edit here! Maybe theres a bug in the system.&amp;quot; So I put my edit back on again. This gig kept up all the way til nightfall and thats when I was like &amp;quot;Thats it, I quit!&amp;quot; So, I left. A day after quitting, I decided to join Transformers wiki and do an edit on 1 of my fave pages titled &amp;quot;Unknown Constructicon Shovel&amp;quot; by adding multiple screenshots of the shovel transforming, but they got rejected claiming they &amp;quot;dont need multiple screenshots of the same character in 1 scene&amp;quot;. So, I quit that wiki as well. An hour later, I decided to join Disney wiki, and since I've been to Hong Kong Disneyland, I decided to put Mickey and Minnie's Chinese names in their trivia pages (I thought it would be nice to know their Chinese names and learn some Chinese in the process). But you can probably guess what happened there. Anyways, I JUST DON'T UNDERSTAND THE WORLD ANYMORE! I even came back onto Super mario wiki 36 days ago to put a comment on the Rosalina talk page now as &amp;quot;RosalinaLover&amp;quot; (At 1st, I thought creating a new account would help me to start a new and better life here, put the miserable past behind me and solve my problems, but no, it seem to make things worse) saying that I stumbled upon some modified images of Rosalina in different alternate outfits on Google/Yahoo (besides her dress and bike suit), how its not natural for someone to put a character in an unofficial outfit and how they are able to make fan (yet official looking) art (because you know how people can get when it comes to future games, so they draw/make possibility pictures), but it got pulled down. And it just gets worse and thats where I hit a snag: within 2 hours after that edit, 1 of my accounts on Super mario wiki got blocked for &amp;quot;Sockpuppetting&amp;quot; for 2 weeks and the other indefinitely. I couldnt even log on or edit here for the time and thats when I decided to officially quit Super mario wiki and take my business elsewhere. I was thinking &amp;quot;either the previous wiki type websites I worked on hate me or I suck at editing&amp;quot;. Every edit I did got taken down/rejected/trashed (looks like its back to the old drawing board). I'm in a real tizzy right now. No matter what I did, things seem to just get worse and worse as if no 1 wants me around. I COULDNT STAND THIS ANYMORE! :( I couldnt tolerate this kind of treatment any longer. So, I bid them all farewell and good riddance! :( Now recalling this event on IMFDB, I got even more scared, cause the same thing might happen here like on Super Mario Wiki.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 23:47, 20 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Terminator_3:_Rise_of_the_Machines&amp;diff=727257</id>
		<title>Talk:Terminator 3: Rise of the Machines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Terminator_3:_Rise_of_the_Machines&amp;diff=727257"/>
		<updated>2013-08-14T05:26:42Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Shell casings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Upside-down foregrip ==&lt;br /&gt;
Am I the first to notice that the M500AB foregrip on the SWAT officer's M4A1 in the first screencap for that weapon is actually upside-down? [[User:Spartan198|Spartan198]] 16:38, 11 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Have NO IDEA what you are talking about.  Post the screenshot here because I don't see anything close to what you are talking about. [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:06, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The guy on the right holding the M4, note the flashlight hanging from the lower left side of the foregrip, instead of sitting on the top right where it should be.&lt;br /&gt;
::The integral flashlight and forearm can be mounted anyway you want.  I've mounted them low (instead of high) myself because I thought the flashlight obstructed my field of view.  The handguards can be flipped so that the light can be either high and to the right or low and to the left.  It's up to the preference of the user.  People have used them both ways. [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:35, 12 October 2009 (UTC)&lt;br /&gt;
[[Image:T3 M4carbine.JPG|thumb|none|400px|A SWAT officer (right) armed with an M4A1 carbine during the cemetery shootout]] [[User:Spartan198|Spartan198]] 09:39, 12 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Miniguns&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The weapons on the T-1 robots are not Miniguns.  They are prop weapons that use CGI muzzle flashes.  The gun itself looks nothing like a Minigun is considerably larger.  According to the novelization these weapons fire .50BMG rounds.&lt;br /&gt;
:Novelizations of films count for exactly nothing about a movies page.Usually a novelization is vastly different than a film. The people writing the literary version of a film know even less about the firearms acctually used in a film than the director.The Miniguns are mock ups but they are representing Miniguns. They are too small to be GAU-19s.[[User:Rockwolf66|Rockwolf66]] 07:30, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't say they were GAU-19s.  Not every gun in a movie necessarily has a real life counterpart or is event supposed to be representing a real weapon.  What I said was that these were prop weapons that are larger than Miniguns and have a dissimilar structure from Miniguns and according to canon they fire .50BMG rounds.  Obviously the scene pays a homage to T2, but they aren't actual Miniguns, and if they are intended to be, then Stan did a pretty poor job of mocking them up, because at a casual glance it is apparent that they are not M134s.&lt;br /&gt;
&lt;br /&gt;
According to what canon?  The novelization?  That's not canon with the movies so you can just shove that in the toilet.  Example, in the novelization of Batman(1989) Bruce dresses up as Batman in broad daylight, which he NEVER does in the movie, the novelization doesn't count for shit when identifying something in the movie.[[User:Kornflakes89|Kornflakes89]] 03:52, 10 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah I have to agree, because these weapons are to big to be the GE M134 or Dillon Aero. And plus, their rate of fire is much slower than a real minigun. In reality, a minigun would sound like a chainsaw and these gatling guns sound like SMGs to me.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 14:11, 16 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Rate-of-fire's got nothing to do with it, movies often reduce the rate-of-fire on rotary-barrel weapons so that you can actually see the barrels spinning on screen. Dropping the rate of fire and/or adding an inappropriate sound effect doesn't stop a weapon being a genuine GE M134 (although obviously these ones in T3 are not).--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 04:37, 18 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Shotgun while on Motorcycle ==&lt;br /&gt;
Motorcycles are designed to stay straight as long as you are balancing it. I personally adjust my helmat, shirt, etc while riding at 40 mph. I can see Arnie pumping another round while riding no problem. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Snarky sarcasm from noobs==&lt;br /&gt;
We are seeing more obnoxious commentary from noobs on pages that alot of veteran IMFDB members and mods have worked on.  Though we encourage active participation by new members, being obnoxious or WRONG is not encouraged.  One can be sarcastic only if the 'goof' is so obvious that everyone's eyes will be rolling.  But we are getting a lot of nasty comments about trivial things, and that creates an atmosphere of negativity that is not good for IMFDB.  Just my 2 cents.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:48, 20 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I apologize for my comment, it was one of my first posts and was I told not to post on the page itself, but rather the talk page instead, by several other peole on different pages and have since stopped. I probably should have erased my post from this page, sorry. But I don't think my comment was 'nasty' or 'wrong'. It really only has 3 AKM parts were added to it, the front sight block, pistol grip and reciever cover(the gas port block is debatable, some chinese guns have the akm bayonet mount, but most didn't).  Judging from the pistol grip and top cover, I'd assume that the parts came from an egyptian maadi(given that the gun was used in some older films, the maadi is the mostly likely canidate, Hungarian top cover is a little too short to fit properly and has a different pistol grip, and romanian guns had only just started to be imported and had thumbhole stocks) As far as gunsmithing goes, they shortened the barrel, gas tube, gas piston and drilled a new hole for the gas port. That's not really ''that'' big, since it's a blank gun(live fire would be inaccurate since you'd most likely mess up the rifiling). I am of course assuming that the gas block is chinese, if it too was egytian they would have had to remove the barrel from the trution block and likely need to add shims for the maadi barrel to fit. which would be a royal pain in the ass getting everything lined up properly. when I think of a heavily customized AK, I think the folding saiga shotgun that was used in Firefly(I forget what movie it was originally made for at the moment).  Maybe my idea of 'heavly customized' is too different from your idea.  And I cannot figure out why they felt the need to mix and match parts. Is the AKM front sight more sinister looking?  Thats the drawn out and hopefully more polite version of my critique of the weapon.  I have built several AKs and while yes, the dimensions are not idetical from country to country, the AK isn't a precision instrument and most parts can be made to fit on another with little effort.  PS pleasedon't ban me.  Zurak-47&lt;br /&gt;
&lt;br /&gt;
== How was it determined to be a Glock 36? ==&lt;br /&gt;
&lt;br /&gt;
Yes its a Glock but how was it determined to be a 36? Can someone help me here?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:04, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has the slimline single stack magazine, only available in the .45ACP glock 36--[[User:Captain Snikt|Captain Snikt]] 02:07, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
From the page: For some reason, the grenades don't explode on impact with the T-X, possibly due to her abilities she disabled the grenades' impacts - They are most likely phosphorus grenade rounds, used commonly for well armored targets.&lt;br /&gt;
&lt;br /&gt;
She can't affect anything without putting her control program in and you can't do that in the microsecond between impact and detonation. Second, white phosphorous, in case you didn't know, sends burning white particles all over the place. In the CRS facility, that would have cause serious fires near-instantly as particles burning at several thousand degrees went all over the room. Wille pete is not used for well-armored targets, it might burn through eventually, bu unless you get the WP near a vent and fill the target with smoke, they won't hurt a tank. Maybe the rounds were not armed yet (though in T2 they can detonate at point-blank range). Anyone know the muzzle energy of a 1/4 pound projectile at several hundred FPS?--[[User:Mandolin|Mandolin]] 18:44, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock 18? ==&lt;br /&gt;
Can anyone tell me if that is a real glock 18 or just a converted Glock 17?  I dont see a selector switch.--[[User:MarineCorps1|MarineCorps1]] 22:33, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I bleave the selector switch is on the left side&lt;br /&gt;
&lt;br /&gt;
:A Glock 18 can be seen in the coffin, so probably that is the one they use later. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:58, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Continuity Error - Glock 19/17 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:T3-GLOCK19-2.jpg|thumb|none|400px|]]&lt;br /&gt;
This image looks like she's holding a Glock 17 or standard model. The Magazine Base is level with the barrel. Glock 19's have a slight incline to the rear of the grip. Anyone else agree?&lt;br /&gt;
&lt;br /&gt;
== Paintball Pistol ==&lt;br /&gt;
&lt;br /&gt;
We hear the noise, and see the paint, that doesn't mean the pistol actualy fired Paintballs does it? Paintball PPKs don't exist? Neither do laser rifles and liquid metal cyborgs. Maybe they just made it up and used a suitably small pistol that could concievably also be a paintball gun, added a sound effect and put paint on Connors hands.Would the H&amp;amp;S nazis let one actor actualy fire paintballs at another?&lt;br /&gt;
&lt;br /&gt;
== Let's take it easy here ==&lt;br /&gt;
&lt;br /&gt;
Instead of changing the Type 69 entry back and forth a few times every day, why not just wait for the mods to rule on it? --[[User:Funkychinaman|Funkychinaman]] 14:45, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Add'l Screenshots ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:T3 MP5A4.JPG|thumb|none|400px|The SWAT leader ([[Matt Gerald]]) fires his MP5A2 at the Terminator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:T3 M4A1.jpg|thumb|none|600px|A SWAT officer pops out from behind a police car with an M4A1 carbine in hand. You can tell it apart from the MP5A2s, because it has a larger weaponlight and it's placed at an angle and not on the bottom. I circled it to show you where it is.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:T3-HKG36-2.jpg|thumb|none|600px|The Terminator fires the H&amp;amp;K G36K at a mini HK-Aerial.]]&lt;br /&gt;
&lt;br /&gt;
==removed from main page==&lt;br /&gt;
HK UMP&lt;br /&gt;
:I don't think this is the same gun. The Terminator's gun has a custom flash hider (similar to the one seen in ''[[Live Free or Die Hard]]'' and ''[[Iron Man]]'') but the pictured gun lacks this feature. -[[User:Gunman69|Gunman69]] 03:48, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shell casings ==&lt;br /&gt;
&lt;br /&gt;
This part dosent make any sense and should be marked as a goof. BULLETS leave BULLET MARKS and SHELL CASINGS. So why couldnt I see any shells eject from the guns the SWAT were firing as shown in the image below?&lt;br /&gt;
[[Image:T3-MP5NSWATa.jpg|thumb|none|601px|As the SWAT fire, no visible shell casings eject. Yet the muzzle flashes look real.]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 22:41, 13 August 2013 (EDT)&lt;br /&gt;
:It could just be CGI flashes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:01, 14 August 2013 (EDT)&lt;br /&gt;
Wait, I almost forgot to point this out, even though there were no casings ejecting, multiple bullet holes started appearing around T-850 in the grass, coffin and headstones as if bullets/rounds were really hitting/missing their targets.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 01:26, 14 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Terminator_3:_Rise_of_the_Machines&amp;diff=727167</id>
		<title>Talk:Terminator 3: Rise of the Machines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Terminator_3:_Rise_of_the_Machines&amp;diff=727167"/>
		<updated>2013-08-14T02:41:59Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Shell casings */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Upside-down foregrip ==&lt;br /&gt;
Am I the first to notice that the M500AB foregrip on the SWAT officer's M4A1 in the first screencap for that weapon is actually upside-down? [[User:Spartan198|Spartan198]] 16:38, 11 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Have NO IDEA what you are talking about.  Post the screenshot here because I don't see anything close to what you are talking about. [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:06, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The guy on the right holding the M4, note the flashlight hanging from the lower left side of the foregrip, instead of sitting on the top right where it should be.&lt;br /&gt;
::The integral flashlight and forearm can be mounted anyway you want.  I've mounted them low (instead of high) myself because I thought the flashlight obstructed my field of view.  The handguards can be flipped so that the light can be either high and to the right or low and to the left.  It's up to the preference of the user.  People have used them both ways. [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:35, 12 October 2009 (UTC)&lt;br /&gt;
[[Image:T3 M4carbine.JPG|thumb|none|400px|A SWAT officer (right) armed with an M4A1 carbine during the cemetery shootout]] [[User:Spartan198|Spartan198]] 09:39, 12 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Miniguns&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The weapons on the T-1 robots are not Miniguns.  They are prop weapons that use CGI muzzle flashes.  The gun itself looks nothing like a Minigun is considerably larger.  According to the novelization these weapons fire .50BMG rounds.&lt;br /&gt;
:Novelizations of films count for exactly nothing about a movies page.Usually a novelization is vastly different than a film. The people writing the literary version of a film know even less about the firearms acctually used in a film than the director.The Miniguns are mock ups but they are representing Miniguns. They are too small to be GAU-19s.[[User:Rockwolf66|Rockwolf66]] 07:30, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't say they were GAU-19s.  Not every gun in a movie necessarily has a real life counterpart or is event supposed to be representing a real weapon.  What I said was that these were prop weapons that are larger than Miniguns and have a dissimilar structure from Miniguns and according to canon they fire .50BMG rounds.  Obviously the scene pays a homage to T2, but they aren't actual Miniguns, and if they are intended to be, then Stan did a pretty poor job of mocking them up, because at a casual glance it is apparent that they are not M134s.&lt;br /&gt;
&lt;br /&gt;
According to what canon?  The novelization?  That's not canon with the movies so you can just shove that in the toilet.  Example, in the novelization of Batman(1989) Bruce dresses up as Batman in broad daylight, which he NEVER does in the movie, the novelization doesn't count for shit when identifying something in the movie.[[User:Kornflakes89|Kornflakes89]] 03:52, 10 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah I have to agree, because these weapons are to big to be the GE M134 or Dillon Aero. And plus, their rate of fire is much slower than a real minigun. In reality, a minigun would sound like a chainsaw and these gatling guns sound like SMGs to me.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 14:11, 16 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Rate-of-fire's got nothing to do with it, movies often reduce the rate-of-fire on rotary-barrel weapons so that you can actually see the barrels spinning on screen. Dropping the rate of fire and/or adding an inappropriate sound effect doesn't stop a weapon being a genuine GE M134 (although obviously these ones in T3 are not).--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 04:37, 18 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Shotgun while on Motorcycle ==&lt;br /&gt;
Motorcycles are designed to stay straight as long as you are balancing it. I personally adjust my helmat, shirt, etc while riding at 40 mph. I can see Arnie pumping another round while riding no problem. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Snarky sarcasm from noobs==&lt;br /&gt;
We are seeing more obnoxious commentary from noobs on pages that alot of veteran IMFDB members and mods have worked on.  Though we encourage active participation by new members, being obnoxious or WRONG is not encouraged.  One can be sarcastic only if the 'goof' is so obvious that everyone's eyes will be rolling.  But we are getting a lot of nasty comments about trivial things, and that creates an atmosphere of negativity that is not good for IMFDB.  Just my 2 cents.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:48, 20 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I apologize for my comment, it was one of my first posts and was I told not to post on the page itself, but rather the talk page instead, by several other peole on different pages and have since stopped. I probably should have erased my post from this page, sorry. But I don't think my comment was 'nasty' or 'wrong'. It really only has 3 AKM parts were added to it, the front sight block, pistol grip and reciever cover(the gas port block is debatable, some chinese guns have the akm bayonet mount, but most didn't).  Judging from the pistol grip and top cover, I'd assume that the parts came from an egyptian maadi(given that the gun was used in some older films, the maadi is the mostly likely canidate, Hungarian top cover is a little too short to fit properly and has a different pistol grip, and romanian guns had only just started to be imported and had thumbhole stocks) As far as gunsmithing goes, they shortened the barrel, gas tube, gas piston and drilled a new hole for the gas port. That's not really ''that'' big, since it's a blank gun(live fire would be inaccurate since you'd most likely mess up the rifiling). I am of course assuming that the gas block is chinese, if it too was egytian they would have had to remove the barrel from the trution block and likely need to add shims for the maadi barrel to fit. which would be a royal pain in the ass getting everything lined up properly. when I think of a heavily customized AK, I think the folding saiga shotgun that was used in Firefly(I forget what movie it was originally made for at the moment).  Maybe my idea of 'heavly customized' is too different from your idea.  And I cannot figure out why they felt the need to mix and match parts. Is the AKM front sight more sinister looking?  Thats the drawn out and hopefully more polite version of my critique of the weapon.  I have built several AKs and while yes, the dimensions are not idetical from country to country, the AK isn't a precision instrument and most parts can be made to fit on another with little effort.  PS pleasedon't ban me.  Zurak-47&lt;br /&gt;
&lt;br /&gt;
== How was it determined to be a Glock 36? ==&lt;br /&gt;
&lt;br /&gt;
Yes its a Glock but how was it determined to be a 36? Can someone help me here?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:04, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has the slimline single stack magazine, only available in the .45ACP glock 36--[[User:Captain Snikt|Captain Snikt]] 02:07, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
From the page: For some reason, the grenades don't explode on impact with the T-X, possibly due to her abilities she disabled the grenades' impacts - They are most likely phosphorus grenade rounds, used commonly for well armored targets.&lt;br /&gt;
&lt;br /&gt;
She can't affect anything without putting her control program in and you can't do that in the microsecond between impact and detonation. Second, white phosphorous, in case you didn't know, sends burning white particles all over the place. In the CRS facility, that would have cause serious fires near-instantly as particles burning at several thousand degrees went all over the room. Wille pete is not used for well-armored targets, it might burn through eventually, bu unless you get the WP near a vent and fill the target with smoke, they won't hurt a tank. Maybe the rounds were not armed yet (though in T2 they can detonate at point-blank range). Anyone know the muzzle energy of a 1/4 pound projectile at several hundred FPS?--[[User:Mandolin|Mandolin]] 18:44, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock 18? ==&lt;br /&gt;
Can anyone tell me if that is a real glock 18 or just a converted Glock 17?  I dont see a selector switch.--[[User:MarineCorps1|MarineCorps1]] 22:33, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I bleave the selector switch is on the left side&lt;br /&gt;
&lt;br /&gt;
:A Glock 18 can be seen in the coffin, so probably that is the one they use later. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:58, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Continuity Error - Glock 19/17 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:T3-GLOCK19-2.jpg|thumb|none|400px|]]&lt;br /&gt;
This image looks like she's holding a Glock 17 or standard model. The Magazine Base is level with the barrel. Glock 19's have a slight incline to the rear of the grip. Anyone else agree?&lt;br /&gt;
&lt;br /&gt;
== Paintball Pistol ==&lt;br /&gt;
&lt;br /&gt;
We hear the noise, and see the paint, that doesn't mean the pistol actualy fired Paintballs does it? Paintball PPKs don't exist? Neither do laser rifles and liquid metal cyborgs. Maybe they just made it up and used a suitably small pistol that could concievably also be a paintball gun, added a sound effect and put paint on Connors hands.Would the H&amp;amp;S nazis let one actor actualy fire paintballs at another?&lt;br /&gt;
&lt;br /&gt;
== Let's take it easy here ==&lt;br /&gt;
&lt;br /&gt;
Instead of changing the Type 69 entry back and forth a few times every day, why not just wait for the mods to rule on it? --[[User:Funkychinaman|Funkychinaman]] 14:45, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Add'l Screenshots ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:T3 MP5A4.JPG|thumb|none|400px|The SWAT leader ([[Matt Gerald]]) fires his MP5A2 at the Terminator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:T3 M4A1.jpg|thumb|none|600px|A SWAT officer pops out from behind a police car with an M4A1 carbine in hand. You can tell it apart from the MP5A2s, because it has a larger weaponlight and it's placed at an angle and not on the bottom. I circled it to show you where it is.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:T3-HKG36-2.jpg|thumb|none|600px|The Terminator fires the H&amp;amp;K G36K at a mini HK-Aerial.]]&lt;br /&gt;
&lt;br /&gt;
==removed from main page==&lt;br /&gt;
HK UMP&lt;br /&gt;
:I don't think this is the same gun. The Terminator's gun has a custom flash hider (similar to the one seen in ''[[Live Free or Die Hard]]'' and ''[[Iron Man]]'') but the pictured gun lacks this feature. -[[User:Gunman69|Gunman69]] 03:48, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shell casings ==&lt;br /&gt;
&lt;br /&gt;
This part dosent make any sense and should be marked as a goof. BULLETS leave BULLET MARKS and SHELL CASINGS. So why couldnt I see any shells eject from the guns the SWAT were firing as shown in the image below?&lt;br /&gt;
[[Image:T3-MP5NSWATa.jpg|thumb|none|601px|As the SWAT fire, no visible shell casings eject. Yet the muzzle flashes look real.]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 22:41, 13 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Green_Hornet_(2011)&amp;diff=722432</id>
		<title>Talk:The Green Hornet (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Green_Hornet_(2011)&amp;diff=722432"/>
		<updated>2013-07-31T21:24:36Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Unidentified pistol */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Desert Eagle is a Non-Gun=&lt;br /&gt;
Just watched the film, and they crammed a perfectly working Beretta 92 in the center of the dummy sides. You can see the hammer when he holds it on that guy from spider man in the opening, and later you can see it in the center between the two sides. It's a BFA beretta in there.--[[User:James3|James3]] 21:58, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I changed the Desert Eagle section to say &amp;quot;Non-Gun Replica&amp;quot; b/c if you look at the picture it looks completely fake. -[[User:Ranger01|Ranger01]] 18:26, 5 July 2010 (UTC)&lt;br /&gt;
: It's also double-barreled, as evident here: http://moviesmedia.ign.com/movies/image/article/110/1100423/the-green-hornet-20100621095752871.jpg --[[User:Lord Mo|Lord Mo]] 00:18, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, that's weird... I thought that was just a reflection.-[[User:Ranger01|Ranger01]] 04:55, 8 July 2010 (UTC)&lt;br /&gt;
: I think that was active denial on your part. --[[User:Lord Mo|Lord Mo]] 14:20, 8 July 2010 (UTC)&lt;br /&gt;
::In the pic it does look like a reflection, but the barrels are actually between the window frame, the reflection is below it.&lt;br /&gt;
[[Image:GH 303.jpg|thumb|none|600px]]&lt;br /&gt;
:::Just thinking about this movie in general makes my head hurt, but that... double-barreled Desert Eagle (''man'' was that hard to type) just makes everything that much worse. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
::::I would ask how that's even supposed to work, but something tells me I don't want to know.--[[User:PistolJunkie|PistolJunkie]] 21:53, 18 October 2010 (UTC)&lt;br /&gt;
...probably would work the same as a double barreled shotgun-brendan r.-&lt;br /&gt;
: *Sigh* it's a magazine-fed automatic. Think for a moment.--[[User:PistolJunkie|PistolJunkie]] 03:07, 19 October 2010 (UTC)&lt;br /&gt;
....i mean it would have two separate triggers and you could fire one or two bullets at a time&lt;br /&gt;
&lt;br /&gt;
No but how would it feed, please think about it. Two barrels, one magazine. Do you understand how magazine fed weaponary works? --[[User:Captain Snikt|Captain Snikt]] 12:56, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's like they said &amp;quot;hey, what if we made a gun that worked like a [[NeoStead 2000 Shotgun|Neosetead]] ''in reverse''!&amp;quot; I know that movies tend to disregard physics via Rule Of Cool, but this is just nauseating.--[[User:PistolJunkie|PistolJunkie]] 19:59, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The only way it would work relatively easily would be single loaded barrels like the Thompson Contender.  Then a two stage trigger and Ta-Dah!  Instant cool and useless gun! :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
&lt;br /&gt;
Harr! Harr! Cant you guys see its an ilusion? The guns reflection, on the paint, nothing more! --[[User:Orita Md.41|Orita Md.41]] 17:36, 3 November 2010 (UTC)&lt;br /&gt;
:&amp;quot;The guns reflection, on the paint&amp;quot;? What the hell is that supposed to mean? Did you even [http://moviesmedia.ign.com/movies/image/article/110/1100423/the-green-hornet-20100621095752871.jpg look at the linked image]?--[[User:PistolJunkie|PistolJunkie]] 17:57, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Orita - Its not, the reflection is just below, check the link above and try reading something before making yourself look stupid, just like the abomination of a pistol--[[User:Captain Snikt|Captain Snikt]] 23:16, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could work if it was a metal storm gun, but I doubt that's what there were going for.  &lt;br /&gt;
&lt;br /&gt;
the prop itself could be a ordinary black firing pistol is a large shell. the tubs attach to the black guns muzzle would direct the gasses out the two fake barrel. the two fake sides could also be attached to the blank guns side. making the illusion that the gun is being fired. Rex095&lt;br /&gt;
:That... might actually be feasible...--[[User:PistolJunkie|PistolJunkie]] 00:38, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, is that the guy who played the lead nazi in Inglorious Basterds? [[User:BeardedHoplite|BeardedHoplite]] 01:06, 4 November 2010 (UTC)&lt;br /&gt;
:Ci, it's [[Christoph Waltz]]. Also, is there another shot that we can upload of this... ''thing'' (I presume that since no one has done it already that we can't use the one that's been linked to) so that morons who are too lazy to click the damned link will stop posting &amp;quot;iz a reflecton!!!11!1!One!&amp;quot;?--[[User:PistolJunkie|PistolJunkie]] 04:42, 4 November 2010 (UTC)&lt;br /&gt;
::Well this would have been avoided if another image would have been in use. Its not that hard to add an image. The one used on the page leaves everything open to interpretation. And links....theres no statement in the Rules, Standards and Principles that I should click links, but there is something about insults. --[[User:Orita Md.41|Orita Md.41]] 08:40, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The image on the link is copywrighted so cannot be used on the page, hence the link, i think the actual image is the only shot of the gun seen in the trailer. And I only said you make yourself look stupid, not you are stupid, theres a difference --[[User:Captain Snikt|Captain Snikt]] 12:52, 4 November 2010 (UTC)&lt;br /&gt;
:And there is also a difference when you call someone a moron. Ok I acted stupid, because I dont give much notice to links exept on discussion pages or on the top/bottom of the page. The angle from wich the picture is taken is rather confusing, so I didn`t give credit to the description. Hope this clears it up.&lt;br /&gt;
::But that link ''is'' in the discussion page in the second post in the conversation. And I know perfectly well that it's possible to upload images to this site; I've built several pages with images. The fact of the matter is that it is ''unbelievably obvious'' that the link is an important piece of information, and people continue to deny common sense and presume that it has no bearing on what they're reading, then smart off about how the information is wrong without checking to see what it is that they're missing. It happened enough times that the admins had to lock the page from anons.--[[User:PistolJunkie|PistolJunkie]] 21:34, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
anyone actually ever consider that it's a movie... like, not real at all, so sometimes you get a weapon for visual effect? Thought not. Kode 38&lt;br /&gt;
:The MST3K Mantra only works if something isn't so over-the-top ridiculous and impossible that it shatters all willing suspension of disbelief. Like this ''thing''. While most viewers might just think this is something cool, everyone here is a firearms enthusiast, so one look at this thing turns our WSD into tiny, sad little shards.--[[User:PistolJunkie|PistolJunkie]] 16:13, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It makes me sad that this is only the ''second'' most unlikely firearm I've ever seen. The first being Vincent Valentine's &amp;quot;Cerberus,&amp;quot; a three-barrel, three-cylinder, three-hammer, one-trigger break-open revolver. God only knows what kind of super strength you'd need to pull the trigger or how often the watchmaker's nightmare inside would shit itself instead of cycling. [[User:Evil Tim|Evil Tim]] 07:43, 7 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
How the heck is James Franco in ''EVERYTHING?'' There's not a film I can watch without his ass being there. Don't get me wrong he's a great actor, but enough is enough. I've had it with these monkeyfighting snakes on this monkeyfighting plane! --[[User:Warejaws|Warejaws]] 10:42, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Use of the TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
Is this the first movie (and I say movie, not TV show, Video Game or Anime) that uses the TDI Vector?  I think it is.  And if so, should it get a special mention like the [[Mechem NTW-20]] and the [[Denel PAW-20]] in [[District 9]]?--[[User:Gunkatas|Gunkatas]] 23:29, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown handgun==&lt;br /&gt;
Need help ID'ing this handgun? --[[User:Ben41|Ben41]] 09:49, 7 May 2011 (CDT)&lt;br /&gt;
[[File:GreenH 03.jpg|thumb|none|750px]]&lt;br /&gt;
:It's a Ruger SR9 [[http://s7d5.scene7.com/is/image/BassPro/10218430_is| link]]. - [[User:Mr. Wolf|Mr. Wolf]] 11:48, 7 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
The full-size 1911 is defiantly not a Colt Gold Cup National Match. - [[User:Mr. Wolf|Mr. Wolf]] 15:00, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified gun ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify this gun? It dosent appear anywhere on the Green Hornet page.&lt;br /&gt;
[[Image:GHguns1.jpg|thumb|none|600px|]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 15:37, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 pictures ==&lt;br /&gt;
&lt;br /&gt;
Will these pictures qualify for the M4A1 section of the Green Hornet page?&lt;br /&gt;
[[File:GHguns2.jpg|thumb|none|600px|A SWAT officer points and fires his M4A1.]]&lt;br /&gt;
[[File:GHguns3.jpg|thumb|none|600px|The laser sight is visible from the front of this M4A1.]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 15:58, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: These screenshots are not acceptable due the poor quality and the weapons are not clearly seen. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:15, 28 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified pistol ==&lt;br /&gt;
&lt;br /&gt;
During the first chase (before the black beauty was made/born), an LAPD officer told them to pull over and Britt rammed their getaway car into the police cruiser. The cop used/fired 1 pistol round on them in a failed attempt to incapacitate them (due to the bulletproof glass). This pistol looked like a glock to me, but it (along with no available screenshots) never appeared anywhere on the main page. Can anyone identify it?--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 17:24, 31 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman_(1989)&amp;diff=716795</id>
		<title>Batman (1989)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman_(1989)&amp;diff=716795"/>
		<updated>2013-07-15T03:47:46Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Double barrelled SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Batman Poster.JPG|thumb|right|300px|''[[Batman]]'' (1989)]]&lt;br /&gt;
&lt;br /&gt;
''Batman'' is the 1989 feature film adaptation of the DC Comics character.   Directed by Tim Burton (''[[Planet of the Apes (2001)|Planet of the Apes]]''), [[Michael Keaton]] stars as Bruce Wayne, aka Batman, who matches wits with the Joker ([[Jack Nicholson]]). This cycle of Batman films would span 4 films (including ''[[Batman Returns]]'', ''[[Batman Forever]]'' and ''[[Batman &amp;amp; Robin]]'') before [[Christopher Nolan]]'s  &amp;quot;reboot&amp;quot; of the franchise in 2005 with ''[[Batman Begins]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Batman'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Bob ([[Tracey Walter]]) uses a [[Colt M1911A1]] throughout the movie on several occasions. A random goon also uses one later in the movie.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Batman-Colt1.JPG|thumb|none|600px|Bob holding his Colt M1911A1 on Lt. Eckhardt.]]&lt;br /&gt;
[[Image:Batman-Colt2.JPG|thumb|none|600px|Bob holding his Colt M1911A1 on Commissioner James Gordon.]]&lt;br /&gt;
[[Image:Batman-Colt3.JPG|thumb|none|600px|Bob pointing his Colt M1911A1 at Bruce Wayne.]]&lt;br /&gt;
[[Image:Batman-Colt4.JPG|thumb|none|600px|A goon shooting at the Batmobile with a Colt M1911A1.]]&lt;br /&gt;
[[Image:Batman-Revolver17.JPG|thumb|none|600px|A goon holds what appears to be a Colt M1911A1 pistol on Batman.]]&lt;br /&gt;
[[Image:Batman-Revolver18.JPG|thumb|none|600px|Another shot of the goon's Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Colt New Service ==&lt;br /&gt;
Jack Napier/The Joker ([[Jack Nicholson]]) uses a [[Colt New Service]] throughout most of the film including the BANG flag gun at the film's climax and flashback, where young Napier (Hugo E. Blick) is seen using the revolver in an alley. The only exception is one small edit when he pulls back the hammer in the Axis Chemical plant. A different revolver was used for this one shot. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtNewService.jpg|thumb|none|300px|Colt New Service - .45 calibre]]&lt;br /&gt;
[[Image:Batman-Revolver20.JPG|thumb|none|600px|Young Jack Napier (Hugo E. Blick) with the revolver in a flashback.]]&lt;br /&gt;
[[Image:Batman-Revolver21.JPG|thumb|none|600px|Another shot of Young Jack Napier's revolver.]]&lt;br /&gt;
[[Image:Batman-Revolver7.JPG|thumb|none|600px|Jack Napier holding his New Service while on the catwalk.]]&lt;br /&gt;
[[Image:Batman-Revolver11.JPG|thumb|none|600px|Jack's New Service laying on the catwalk after Batman knocks it out of his hands.]]&lt;br /&gt;
[[Image:Batman-Revolver12.JPG|thumb|none|600px|Jack holding his New Service after retrieving it.]]&lt;br /&gt;
[[Image:Batman-Revolver13.JPG|thumb|none|600px|Jack aiming his New Service.]]&lt;br /&gt;
[[File:Batman89 61.jpg|thumb|none|600px|The Joker holds the New Service.]]&lt;br /&gt;
[[Image:Batman-Revolver22.JPG|thumb|none|600px|The Joker gives his New Service to one of his goons.]]&lt;br /&gt;
[[Image:Batman-Revolver23.JPG|thumb|none|600px|The Joker shoots himself with this New Service, only to reveal it was a fake &amp;quot;BANG&amp;quot; flag gun.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 14 ==&lt;br /&gt;
In a brief shot during the factory gunfight, Napier's [[Colt New Service]] changes to a [[Smith &amp;amp; Wesson Model 14]], then changes back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel14.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 14 - .38 Special]]&lt;br /&gt;
[[Image:Batman-Revolver8.JPG|thumb|none|600px|Jack Napier cocking the revolver, which is a Smith &amp;amp; Wesson Model 14 due to a continuity error.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 15-3 ==&lt;br /&gt;
The Joker ([[Jack Nicholson]]) uses a [[Smith &amp;amp; Wesson Model 15|Smith &amp;amp; Wesson Model 15-3]] with a custom 21 inch barrel to shoot down the Batwing. We later see that the gun has a telescoping barrel when the Joker collapses it. &lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 .38 Special]]&lt;br /&gt;
[[Image:Batman-JokerRevolver1.JPG|thumb|none|600px|The Joker's Smith &amp;amp; Wesson Model 15-3 in his waistband.]]&lt;br /&gt;
[[Image:Batman-JokerRevolver2.JPG|thumb|none|600px|The Joker holding his 21 inch barrel Smith &amp;amp; Wesson Model 15-3.]]&lt;br /&gt;
[[Image:Batman-JokerRevolver3.JPG|thumb|none|600px|The Joker aiming his Smith &amp;amp; Wesson Model 15-3 at the Batwing.]]&lt;br /&gt;
[[Image:Batman-JokerRevolver4.JPG|thumb|none|600px|The Joker aiming his Smith &amp;amp; Wesson Model 15-3 at Vicki.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 1 ==&lt;br /&gt;
The Joker ([[Jack Nicholson]]) uses a [[Smith &amp;amp; Wesson Model 1]] when he confronts Bruce Wayne ([[Michael Keaton]]). A metal plate Bruce hid under his shirt stops the bullet.&lt;br /&gt;
[[Image:Swmod1.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 1 First Issue - .22 Short.]]&lt;br /&gt;
[[Image:Batman-Smith1.JPG|thumb|none|600px|''&amp;quot;Tell me something my friend, you ever danced with the devil in the pale moonlight?&amp;quot;'' The Joker aims his Smith and Wesson Model 1 at Bruce Wayne.]]&lt;br /&gt;
[[Image:Batman-Smith2.JPG|thumb|none|600px|The Joker holds his Smith &amp;amp; Wesson Model 1 after shooting Bruce.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 ==&lt;br /&gt;
[[Smith &amp;amp; Wesson Model 19]] Revolvers appear frequently throughout the film, notably in the hands of a mugger (Christopher Fairbank) at the beginning of the film. Another Model 19 is seen carried by Lt. Eckhardt ([[William Hootkins]]).&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 - .357 Magnum.]]&lt;br /&gt;
[[Image:Batman-Revolver1.JPG|thumb|none|600px|A mugger (Christopher Fairbank) at the beginning of the movie holds a Model 19 on a woman.]]&lt;br /&gt;
[[Image:Batman-Revolver2.JPG|thumb|none|600px|The same thug holding his Model 19.]]&lt;br /&gt;
[[Image:Batman-Revolver3.JPG|thumb|none|600px|Lieutenant Eckhardt ([[William Hootkins]]) pointing his Model 19 at Jack Napier.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
Gotham City Police Officers are seen with standard [[Smith &amp;amp; Wesson Model 10]] revolvers.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
[[Image:Batman-Revolver4.JPG|thumb|none|600px|A police officer with his Model 10.]]&lt;br /&gt;
[[Image:Batman-Revolver10.JPG|thumb|none|600px|Police officers with their revolvers at the ready.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M1917 Revolver ==&lt;br /&gt;
Carl Grissom ([[Jack Palance]]) tries to reach for what appears to be a [[M1917_Revolver|Smith &amp;amp; Wesson M1917 revolver]].&lt;br /&gt;
[[Image:S%26W-Model-1917.jpg|thumb|none|300px|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a Smith revolver. Also note the S&amp;amp;W style cylinder release latch. These are the only easily distinguishable external differences between the Colt and S&amp;amp;W versions.]]&lt;br /&gt;
[[Image:Batman-Revolver14.JPG|thumb|none|600px|Carl Grissom trying to go for his Smith and Wesson to shoot Jack Napier.]]&lt;br /&gt;
&lt;br /&gt;
== Webley Mk IV ==&lt;br /&gt;
Some of Joker's goons are armed with what appear to be [[Webley Mk IV]] revolvers in some scenes.&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|300px|Webley Mk.IV WW2 British Army version chambered for .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Batman-Revolver15.JPG|thumb|none|600px|The Joker's mime goons wield Webley revolvers when they pick him up.]]&lt;br /&gt;
[[Image:Batman-Revolver16.JPG|thumb|none|600px|The Joker's goons shoot at the Batmobile with Webley Mk IVs.]]&lt;br /&gt;
[[Image:Batman-Revolver19.JPG|thumb|none|600px|Batman kicks the Webley out of the goon's hand.]]&lt;br /&gt;
[[Image:Batman-Revolver18.JPG|thumb|none|600px|The same goon holding his revolver.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== M1928 Thompson ==&lt;br /&gt;
The Joker's goons use [[M1928 Thompson]] Submachine Guns multiple times throughout the movie.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 Thompson with 50 round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson with 30 round stick magazine - .45 ACP]]&lt;br /&gt;
[[Image:Batman-Tommy1.JPG|thumb|none|600px|Goons holding their M1928 Thompsons on the mob.]]&lt;br /&gt;
[[Image:Batman-Tommy2.JPG|thumb|none|600px|Another shot of a goon's M1928 Thompson.]]&lt;br /&gt;
[[Image:Batman-Tommy3.JPG|thumb|none|600px|Yet another shot of a goon's M1928 Thompson.]]&lt;br /&gt;
[[Image:Batguns2.jpg|thumb|none|603px|From left to right, 4 mime goons prepare to fire their M1928 Thompson SMGs.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thompsonsparks.jpg|thumb|none|601px|A close-up of the muzzle flash coming from the Cutts compensator.]]&lt;br /&gt;
[[Image:Batman-Tommy4.JPG|thumb|none|602px|One of the mime goons with the M1928 Thompson.]]&lt;br /&gt;
[[Image:Batguns4.jpg|thumb|none|602px|A mime goon with his M1928 Thompson as Vicki Vale ([[Kim Basinger]]) looks on.]]&lt;br /&gt;
[[Image:Batman-Tommy5.JPG|thumb|none|600px|A goon in the helicopter appears to have a M1928A1 Thompson with a 30 round stick magazine.]]&lt;br /&gt;
[[Image:Batman-Tommy6.JPG|thumb|none|600px|Vicki Vale spots a goon ([[Philip Tan]]) dancing with his M1928 Thompson with her camera.]]&lt;br /&gt;
[[Image:Batman-Tommy7.JPG|thumb|none|600px|A goon with his M1928 Thompson near the end of the movie.]]&lt;br /&gt;
[[Image:Batguns5.jpg|thumb|none|603px|A goon on the right fires his Thompson M1928 to clear people off Joker's float.]]&lt;br /&gt;
[[Image:Batguns6.jpg|thumb|none|603px|A goon with a Thompson SMG with a stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Double barrelled SMG ==&lt;br /&gt;
One of the submachine guns used by the Joker's mime goons appears to be a double barrelled SMG. This is the exact same [[Sicilian,_The#Fake_Villar-Perosa_SMG_.28based_on_Beretta_Model_38A.29|fake Villar-Perosa]] that was previously used in the 1987 film ''[[The Sicilian]]'' (because both films had the same armorers - Bapty &amp;amp; Co.).&lt;br /&gt;
 &lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:Batguns2.jpg|thumb|none|603px|The goon second from the left holds the double barreled SMG.]]&lt;br /&gt;
[[Image:Batguns3.jpg|thumb|none|605px|What looks like a double barrel SMG at the bottom right corner of the screen.]]&lt;br /&gt;
[[Image:Batguns7.jpg|thumb|none|602px|The double barreled SMG's muzzle flash is seen.]]&lt;br /&gt;
[[Image:Batguns.jpg|thumb|none|605px|At the bottom, the goon second from the right holds the double-barreled SMG.]]&lt;br /&gt;
'''&amp;lt;big&amp;gt;Special&amp;lt;/big&amp;gt;'''&lt;br /&gt;
[[Image:BatgunsBehindTheScenes.jpg|thumb|none|500px|The double-barreled SMG in a behind the scenes clip.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
On Jack Napier's desk at his hideout, one of the photographs in a CIA file shows a dead soldier holding an [[Uzi]] with a unfolded stock, having been killed by a nerve gas that the Joker would eventually modify as his Smilex gas.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi 9x19mm]]&lt;br /&gt;
[[Image:Batman-phographguns.jpg|thumb|none|600px|The photograph on the bottom right shows a dead soldier with a Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
The guns that pop out of the Batmobile's fenders are two [[Browning M1919]]'s. Seen toward the end of the movie as the Batmobile is entering the chemical plant.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:Batman-Browning1.JPG|thumb|none|600px|One of the Browning M1919's mounted on the Batmobile.]]&lt;br /&gt;
[[Image:Batman-Browning2.JPG|thumb|none|600px|The Batmobile fires its dual Browning M1919s.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
Batman ([[Michael Keaton]]) has a mocked-up [[GE M134 Minigun]] on the Batwing, and uses it to shoot at The Joker near the end of the movie.&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster.]]&lt;br /&gt;
[[Image:Batman-Minigun1.JPG|thumb|none|600px|The mocked-up GE M134 Minigun mounted on the Batwing.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Krieghoff Model L flare pistol==&lt;br /&gt;
The Joker uses a [[Krieghoff Model L]] flare pistol to shoot his TV, then proceeds to hand it to Bob.&lt;br /&gt;
[[File:LW flare.jpg|thumb|none|400px|Krieghoff Model L]]&lt;br /&gt;
[[Image:Batman-DoubleShotgun1.JPG|thumb|none|600px|The Joker shooting his TV.]]&lt;br /&gt;
[[Image:Batman-DoubleShotgun2.JPG|thumb|none|600px|The Joker handing the gun to Bob.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|Batman1]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Transformers_(2007)&amp;diff=716788</id>
		<title>Talk:Transformers (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Transformers_(2007)&amp;diff=716788"/>
		<updated>2013-07-15T03:36:19Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Brawl's missile launchers */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the convenience of the site-going public, this is a visual guide of the main Transformers of the film, in both vehicle and robot form. The following Transformers seen in the film are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Autobots=&lt;br /&gt;
*The Autobots, or '''Autonomous Robotic Organisms''' in full, are sentient robots from the planet Cybertron, sent to Earth to locate the All Spark, before the Decepticons can find it. They are the protagonists of the film.&lt;br /&gt;
[[Image:Trans-Autobots-1.jpg|thumb|none|600px|The Autobots all together in diguise form,  poorly attempting to look inconspicuous on the Witwickys' front lawn.]]&lt;br /&gt;
&lt;br /&gt;
==Optimus Prime==&lt;br /&gt;
*Optimus Prime, voiced by '''Peter Cullen''' as in the original Gen 1 series, is the leader of the Autobots. In the film, his disguise form is a custom refinished Peterbilt Model-379 long nosed truck, three of which were built for production. Originally a flat nosed truck had been selected, but the long nose truck gave greater size to Prime, so was ultimately selected. The truck's paint scheme is loosely based on the paint-scheme used on NASCAR driver Jeff Gordon's car. Originally Optimus Prime was mainly red, but red is among the worst colors to photograph, so blue with red flames was used instead. In robot form, Optimus Prime stands 32' tall, and is composed of 10,108 parts. &lt;br /&gt;
[[Image:Trans-OptimusPrimeSpecial-3.jpg|thumb|none|400px|One of the three Peterbilt Model-379 trucks used to build Optimus Prime's vehicle form.]]&lt;br /&gt;
[[Image:Trans-OptimusPrimeSpecial-4.jpg|thumb|none|400px|The finished result after the truck was refinished, repainted, and restored.]]&lt;br /&gt;
[[Image:Trans-OptimusPrimeSpecial-1.jpg|thumb|none|400px|Optimus Prime in animated series form left, and film form right.]]&lt;br /&gt;
[[Image:Trans-OptimusPrimeSpecial-2.jpg|thumb|none|400px|Concept art of how Optimus Prime's &amp;quot;ears&amp;quot; where designed to give him more of a Japanese Samurai look.]]&lt;br /&gt;
[[Image:Trans-OptimusPrime-1.jpg|thumb|none|600px|Optimus Prime takes the diguise of a custom built Peterbilt Model-379 when he first arrives on Earth.]]&lt;br /&gt;
[[Image:Trans-OptimusPrime-2.jpg|thumb|none|600px|Close up on Optimus Prime's face. The amount of parts added to the face helped to give the robots more emotion, at Michael Bay's request. When engaged in combat, Optimus has a pair of plates that slide over his mouth from the sides, giving his face the classic Gen 1 appearance.]]&lt;br /&gt;
[[Image:Trans-OptimusPrime-3.jpg|thumb|none|600px|A good shot of the long nose and blue/red flame paint job.]]&lt;br /&gt;
[[Image:Trans-OptimusPrime-4.jpg|thumb|none|600px|Optimus Prime drifts on the highway.]]&lt;br /&gt;
[[Image:Trans-OptimusPrime-5.jpg|thumb|none|600px|Optimus Prime extends his energy sword during his battle with Bonecrusher on the freeway. In the sequel, ''[[Transformers: Revenge of the Fallen|Revenge of the Fallen]]'', Optimus is shown to have a second energy sword in his other arm, and uses both when he engages in a melee battle with Megatron, Starscream, and Grindor. This weapon is an homage to the energon axe weapon wielded by the Gen 1 Optimus Prime.]]&lt;br /&gt;
[[Image:Trans-OptimusPrime-6.jpg|thumb|none|600px|Optimus Prime, ready to fight during the final battle in Mission City.]]&lt;br /&gt;
&lt;br /&gt;
==Bumblebee==&lt;br /&gt;
*Bumblebee is the first of the Autobots to land on planet Earth, as a scout for the team. When he first arrives, he takes the disguise of a rather undesirable and broken down Chevy Camaro 1976 with a fading yellow paint job and black racing stripes. His voice box was damaged in a previous battle, forcing him to use the car radio as his main means of communication in the film. He is found by Sam Witwicky ([[Shia LaBeouf]]) at a used auto retailer, and is bought for $4,000. After Mikaela Banes ([[Megan Fox]]) questions why he chose to disguise himself as a piece of crap Camaro, he re-scans and takes the new form of a 5th-generation Camaro 2009 model, in reality a mocked up Pontiac GTO with the Camaro Concept's exterior and interior design. Bumblebee in robot form stands between 16-18' tall, and is composed of an unknown number of parts.&lt;br /&gt;
[[Image:Trans-BumblebeeSpecial-1.jpg|thumb|none|400px|A concept art rendition of the Camaro 1976 model, Bumblebee's first disguise.]]&lt;br /&gt;
[[Image:Trans-BumblebeeSpecial-2.jpg|thumb|none|400px|Bumblebee, in Gen 1 form left, film form right.]]&lt;br /&gt;
[[Image:Trans-BumblebeeSpecial-3.jpg|thumb|none|400px|Bumblebee's CGI model, based on Camaro 1976 disguise.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-1.jpg|thumb|none|600px|Bumblebee in disguise at the used auto dealer.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-2.jpg|thumb|none|600px|In the original Gen 1 show, Bumblebee was a yellow Volkswagon Bug. In the new film, this model car was placed next to Bumblebee as a joke. He also shows his defiance towards the old design by smashing it with his door.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-3.jpg|thumb|none|600px|A good shot of Bumblebee as Sam uses him to drive Mikaela home.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-4.jpg|thumb|none|600px|Bumblebee pulls up to Mikaela's driveway.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-5.jpg|thumb|none|600px|Bumblebee strikes a Superman pose after saving Sam and Mikaela from Barricade.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-7.jpg|thumb|none|600px|Bumblebee returns as a Camaro 2009.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-8.jpg|thumb|none|600px|Bumblebee's new robot form, based on the 2009 model.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-9.jpg|thumb|none|600px|Bumblebee races down the storm drains while being pursued by Sector 7 agents.  Note the &amp;quot;rims&amp;quot; - in this case, actually wheel covers slapped over steel wheels.  At the time of production, the 5th-gen Camaro hadn't moved past the concept stage, so obtaining multiple sets of the car's distinctive rims would have been incredibly difficult, if not downright impossible.  Thus, Saleen (who built the movie car, as well as Barricade) molded plastic covers from the concept's rims and went down that route.]]&lt;br /&gt;
[[Image:Trans-Bumblebee-11.jpg|thumb|none|600px|Bumblebee driving down the highway.  Again, look at the &amp;quot;rims&amp;quot;, and marvel at how the car has NO BRAKE CALIPERS.]]&lt;br /&gt;
&lt;br /&gt;
==Ironhide==&lt;br /&gt;
*Ironhide is the weapons specialist of the team (our kind of guy), and said to be Optimus Prime's oldest friend. He is a battle hardened soldier, and one of the oldest of the Autobots, succeeded only by Prime. According the to CGI animators at ILM, Ironhide's arm cannons had over 10,000 parts each, more than some of the other Transformers in total. In disguise form, Ironhide is a black GMC Topkick C4500-series pickup truck. In robot form, Ironhide stands 26' tall, and is composed of ~ 30,000 parts.&lt;br /&gt;
[[Image:Trans-IronHideSpecial-2.jpg|thumb|none|400px|The GMC Topkick C4500-series pickup used in the film.]]&lt;br /&gt;
[[Image:Trans-IronHideSpecial-1.jpg|thumb|none|400px|Comparison of Ironhide in Gen 1 series (he was a Japanese based ambulance) to him in the film.]]&lt;br /&gt;
[[Image:Trans-IronHide-1.jpg|thumb|none|600px|Ironhide disguises himself as a GMC Topkick C4500 in a family's drive-way.]]&lt;br /&gt;
[[Image:Trans-IronHide-2.jpg|thumb|none|600px|''&amp;quot;Feeling lucky, punk?&amp;quot;'']]&lt;br /&gt;
[[Image:Trans-IronHide-3.jpg|thumb|none|600px|Ironhide looks at his arm cannons.]]&lt;br /&gt;
[[Image:Trans-IronHide-5.jpg|thumb|none|600px|Ironhide drives down the streets of Mission City.]]&lt;br /&gt;
[[Image:Trans-IronHide-7.jpg|thumb|none|600px|Ironhide gives Cpt. Lennox ([[Josh Duhamel]]) a ride home.]]&lt;br /&gt;
&lt;br /&gt;
==Ratchet==&lt;br /&gt;
*Ratchet is the team medic, and has enhanced senses for use on all species. His disguise on Earth is a fictional build up on a GM Hummer H2 passed off as a &amp;quot;Search and Rescue&amp;quot; vehicle.&lt;br /&gt;
[[Image:Trans-RatchetSpecial-1.jpg|thumb|none|400px|The custom built Hummer H2 used in the film to play Ratchet.]]&lt;br /&gt;
[[Image:Trans-RatchetSpecial-2.jpg|thumb|none|400px|The frame built on the rear of the vehicle to make it a Search and Rescue van.]]&lt;br /&gt;
[[Image:Trans-Ratchet-1.jpg|thumb|none|600px|Ratchet pulls out after taking the disguise form of a Hummer H2 Search and Rescue vehicle.]]&lt;br /&gt;
[[Image:Trans-Ratchet-2.jpg|thumb|none|600px|Ratchet in robot form.]]&lt;br /&gt;
[[Image:Trans-Ratchet-3.jpg|thumb|none|600px|Close up on Ratchet's face.]]&lt;br /&gt;
[[Image:Trans-Ratchet-4.jpg|thumb|none|600px|Ratchet drives away from the Sector 7 agents.]]&lt;br /&gt;
[[Image:Trans-Ratchet-5.jpg|thumb|none|600px|Ratchet sits under the sunset at the film's end.]]&lt;br /&gt;
&lt;br /&gt;
==Jazz==&lt;br /&gt;
*Jazz is Optimus Prime's 1st Lieutenant as he was in the Gen 1 series. His fighting style and transformation movements are based on the fighting style of capoeira. His diguise form on Earth is a Pontiac Solstice GXP with a silver paint job. He is the smallest Autobot, standing 15' tall. He is composed of an unknown number of parts, though Megatron believes the number to be two.&lt;br /&gt;
[[Image:Trans-BarricadeSpecial-1.jpg|thumb|none|400px|The CGI model for Jazz.]]&lt;br /&gt;
[[Image:Trans-JazzSpecial-2.jpg|thumb|none|400px|The Pontiac Solstice used in the film to play as Jazz. Note hardtop, rear spoiler, and hood louvers.]]&lt;br /&gt;
[[Image:Trans-JazzSpecial-1.jpg|thumb|none|400px|Jazz in the Gen 1 series left (as a Porsche 935 Turbo) and left in the film.]]&lt;br /&gt;
[[Image:Trans-Jazz-1.jpg|thumb|none|600px|Jazz driving through the alleyway.]]&lt;br /&gt;
[[Image:Trans-Jazz-2.jpg|thumb|none|600px|Jazz in robot form.]]&lt;br /&gt;
[[Image:Trans-Jazz-3.jpg|thumb|none|600px|Jazz drives down the road.]]&lt;br /&gt;
[[Image:Trans-Jazz-4.jpg|thumb|none|600px|Jazz hits the E-Brake and turns.]]&lt;br /&gt;
[[Image:Trans-Jazz-5.jpg|thumb|none|600px|Jazz fights with Megatron during the final battle in Mission City.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Decepticons=&lt;br /&gt;
* The Decepticons are the antagonists of the film, seeking the All Spark on Earth to form an army of Decepticons from its life-giving power. Michael Bay decided to make the Decepticon's disguises based on Military/Police vehicles, based mainly on their looks, hardware, and sheer coolness.&lt;br /&gt;
[[Image:Trans-Decepticons-1.jpg|thumb|none|600px|Brawl, Barricade, and Bonecrusher driving down the road. Missing from this picture is Megatron, Starscream (who is high up in the sky), Blackout, Scorponok, and Frenzy. This is due mainly because of the Decepticon's lack of team work, as they ineffectively believe more in deception and overpowering their opponents as their main fighting technique.]]&lt;br /&gt;
&lt;br /&gt;
==Megatron==&lt;br /&gt;
* Megatron is the leader of the Decepticons, and brother to Optimus Prime. He is responsible for the destruction of Cybertron due to his selfish wishes to dictate the planet. In the original Gen 1 series, Megatron's transformation form was a gun (A &amp;quot;Man from U.N.C.L.E. [[Walther P38]]), as nothing was more sinister for the role of an '80s villain than a firearm; or, more mildly, because kids love toy guns as much as they love toy trucks. Due to obvious size issues, Megatron was chosen to take the form of a Cybertronian jet. Instead of disguising himself like the rest of the Transformers, Megatron is too ignorant to care about being discovered, as his loathing of humankind is too great after being frozen at the Sector 7 base for over 100 years. Regardless, we still see Megatron form a large cannon from his two arms during the battle in Mission City, as a possible homage to this. Megatron is the largest of the Transformers, standing ~35' tall. [[Hugo Weaving]] was selected as the voice actor for Megatron, as he sounded far more sinister than original voice actor '''Frank Welker''', who was also busy at the time.&lt;br /&gt;
[[Image:Trans-MegatronSpecial-2.jpg|thumb|none|400px|Megatron's CGI model.]]&lt;br /&gt;
[[Image:Trans-MegatronSpecial-1.jpg|thumb|none|400px|Megatron in Gen 1 form and film form.]]&lt;br /&gt;
[[Image:Megatron-g1toy.jpg|thumb|400px|none|1984 &amp;quot;Megatron&amp;quot; toy, in gun form.]]&lt;br /&gt;
[[Image:Trans-MegatronSpecial-3.jpg|thumb|none|400px|Megatron's original Gen 1 form.]]&lt;br /&gt;
[[Image:Trans-Megatron-1.jpg|thumb|none|600px|Megatron on the planet Cybertron.]]&lt;br /&gt;
[[Image:Trans-Megatron-2.jpg|thumb|none|600px|Megatron frozen at the Sector 7 base in the &amp;quot;Iceman&amp;quot; project.]]&lt;br /&gt;
[[Image:Trans-Megatron-3.jpg|thumb|none|600px|''&amp;quot;You fail me yet again, Starscream.&amp;quot;'']]&lt;br /&gt;
[[Image:Trans-Megatron-4.jpg|thumb|none|600px|A close up on Megatron's face. Note red eyes.]]&lt;br /&gt;
[[Image:Trans-Megatron-5.jpg|thumb|none|600px|Megatron's Cybertronian jet form in flight.]]&lt;br /&gt;
[[Image:Trans-Megatron-6.jpg|thumb|none|600px|&amp;quot;Join them in extinction!&amp;quot; Megatron's arms combine to build his fusion cannon.]]&lt;br /&gt;
[[Image:Trans-Megatron-7.jpg|thumb|none|600px|Megatron corners Sam Witwicky ([[Shia LaBeouf]]) on top of a building.]]&lt;br /&gt;
&lt;br /&gt;
==Starscream==&lt;br /&gt;
* Starscream is Megatron's right hand man, and is secretively deceptive in his desires to overthrow Megatron as leader. Starscream's disguise form is a Lockheed Martin/Boeing F-22 Raptor jet, which is currently the best jet available. In the original Gen 1 series, he was an F-15 Eagle, which was the best jet available at that time as well. He is very acrobatic, using his jet boosters like a jet pack to increase jumps, decents, and flight. His feet were purposely designs to be thin and birdlike to make landing on small structures easier, allowing him to &amp;quot;perch&amp;quot;. Starscream stands 31' tall and is composed of an unknown number of parts.&lt;br /&gt;
[[Image:Trans-StarScreamSpecial-2.jpg|thumb|none|400px|Starscream's CGI model. The broad, apelike figure is due to scale issues; Megatron had to be bigger than Starscream but scale reasonably to Optimus Prime, who was limited by his truck form to thirty or so feet. The usual transformation scheme for aircraft would have made Starscream around fifty feet tall.]]&lt;br /&gt;
[[Image:Trans-StarScreamSpecial-3.jpg|thumb|none|400px|Starscream takes off as an F22 Raptor.]]&lt;br /&gt;
[[Image:Trans-StarScreamSpecial-1.jpg|thumb|none|400px|Starscream in Gen 1 form and film form.]]&lt;br /&gt;
[[Image:Trans-StarScream-1.jpg|thumb|none|600px|Starscream's cockpit, being piloted by the holographic image of the &amp;quot;Mustache Man&amp;quot;.]]&lt;br /&gt;
[[Image:Trans-StarScream-2.jpg|thumb|none|600px|Starscream fires off six rockets while perched on a bridge of the Hoover Dam.]]&lt;br /&gt;
[[Image:Trans-StarScream-3.jpg|thumb|none|600px|Close up on Starscream's face.]]&lt;br /&gt;
&lt;br /&gt;
==Blackout==&lt;br /&gt;
* Blackout is the first Transformer we see in the film, wreaking havoc on a SOCCENT base after returning under the numbers of a helicopter said to be shot down weeks before. Blackout is capable of carrying large loads, including other Decepticons. We see him carry Scorponok on his back during his first assault. Blackout's disguise form is a Sikorsky MH-53 Pave Low helicopter. Blackout stands 33' tall, which seems contradictory in retrospect to his vehicle form's size, which would place him as being much taller (around 55' tall). This would make him much larger than Megatron though, which seems out of place.&lt;br /&gt;
[[Image:Trans-BlackoutSpecial-1.jpg|thumb|none|400px|The Sikorsky MH-53 Pave Low helicopter used to play Blackout takes off.]]&lt;br /&gt;
[[Image:Trans-BlackoutSpecial-2.jpg|thumb|none|400px|The MH-53 Pave Low lands at dusk.]]&lt;br /&gt;
[[Image:Trans-GEM134-1.jpg|thumb|none|600px|Blackout flies across the sands of Qatar.]]&lt;br /&gt;
[[Image:Trans-Blackout-1.jpg|thumb|none|600px|&amp;quot;4500X&amp;quot; is the number on Michael Bay's private jet.]]&lt;br /&gt;
[[Image:Trans-GEM134-2.jpg|thumb|none|600px|Blackout lands on the platform of the SOCCENT base.]]&lt;br /&gt;
[[Image:Trans-Blackout-2.jpg|thumb|none|600px|Blackout's main rotors fold up like wings.]]&lt;br /&gt;
[[Image:Trans-Blackout-3.jpg|thumb|none|600px|Blackout uses his tail-rotor as a deadly weapon.]]&lt;br /&gt;
[[Image:Trans-GEM134-4.jpg|thumb|none|600px|Blackout during the final battle in Mission City.]]&lt;br /&gt;
&lt;br /&gt;
==Scorponok==&lt;br /&gt;
* Scorponok in the film is more heavily based on a character from the '''Beast Wars''' series in the Transformers genre rather than his Gen 1 form. His disguise and robot form are up to some debate, as in the prequel novel Transformers: Ghosts of Yesterday, he is depicted as being in robot form. Yet in the film, we see serial numbers on his chassis indicating the scorpion form ''is'' his robot form; his disguise in the movie is actually one of Blackout's T-64 Turboshaft engines with parts from the other, with markings taken from all over the Pave Low on parts of his body.&lt;br /&gt;
[[Image:Trans-Scorponok-1.jpg|thumb|none|600px|Close up on Scorponok's eyes as he watches Cpt. Lennox ([[Josh Duhamel]]) and his men. Note the markings and bolts on his chassis, indicating his disguise form is a part of Blackout's helicopter form.]]&lt;br /&gt;
[[Image:Trans-Scorponok-2.jpg|thumb|none|600px|Scorponok bursts from the sand.]]&lt;br /&gt;
[[Image:Trans-Scorponok-3.jpg|thumb|none|600px|Scorponok battles with Lennox and his men in Qatar.]]&lt;br /&gt;
[[Image:Trans-Scorponok-4.jpg|thumb|none|600px|Scorponok fires his cannons.]]&lt;br /&gt;
&lt;br /&gt;
==Bonecrusher==&lt;br /&gt;
* Bonecrusher is a misanthropist, despising all other robots of his kind, but serves Megatron out of fear alone. He is aggressive and very powerful, and proves to be rather pugnacious during his battle with the Autobots on the freeway where he flips multiple cars and tears a bus in half. Bonecrusher's disguise form is a Force Protection Inc. Buffalo Mine Protected Vehicle (MPV). Bonecrusher makes use of his six wheels by using them like roller skates to bound quick across flat surfaces. He stands 28' tall, and is composed of an unknown number of parts. Bonecrusher is reportedly Michael Bay's favorite Transformer in the film, and he named one of his dogs after him.&lt;br /&gt;
[[Image:Trans-BoneCrusherSpecial-1.jpg|thumb|none|400px|Bonecrusher speeding down the freeway.]]&lt;br /&gt;
[[Image:Trans-BoneCrusherSpecial-2.jpg|thumb|none|400px|The Buffalo MPV was originally selected because this image was seen of the vehicle, drastically exaggerating the size of the forked arm.]]&lt;br /&gt;
[[Image:Trans-BoneCrusherSpecial-3.jpg|thumb|none|400px|The real vehicle's arm proved to be much less impressive. To fix this, a larger slip on fork was added to make it look more threatening.]]&lt;br /&gt;
[[Image:Trans-BoneCrusher-1.jpg|thumb|none|600px|The subtitles say it all...]]&lt;br /&gt;
[[Image:Trans-BoneCrusher-2.jpg|thumb|none|600px|Bonecrusher drives under a tunnel on the freeway.]]&lt;br /&gt;
[[Image:Trans-BoneCrusher-3.jpg|thumb|none|600px|A good shot of Bonecrusher's enlarged arm fork as he transforms.]]&lt;br /&gt;
[[Image:Trans-BoneCrusher-4.jpg|thumb|none|600px|Bonecrusher smashes through a bus to get to Optimus Prime.]]&lt;br /&gt;
&lt;br /&gt;
==Barricade==&lt;br /&gt;
* Barricade is the first Decepticon to locate Sam Witwicky ([[Shia LaBeouf]]) on Earth. He is one of the few Decepticons who can succefully blend into the civilian world, unlike the other Decepticons who disguise as bulky military vehicles. Barricade's disguise form is a Saleen S281 Extreme (a modified Ford Mustang 2007) made up as a police car. Barricade stands 16' tall and is composed of an unknown number of parts.&lt;br /&gt;
[[Image:Trans-BarricadeSpecial-2.jpg|thumb|none|400px|Barricade on the move.]]&lt;br /&gt;
[[Image:Trans-Barricade-1.jpg|thumb|none|600px|Barricade driving down the road.]]&lt;br /&gt;
[[Image:Trans-Barricade-2.jpg|thumb|none|600px|Close up on Barricade's front grill, complete with police-issue push bumpers.]]&lt;br /&gt;
[[Image:Trans-Barricade-3.jpg|thumb|none|600px|&amp;quot;To protect and serve&amp;quot; isn't Decepticon-ish enough.]]&lt;br /&gt;
[[Image:Trans-Barricade-4.jpg|thumb|none|600px|''&amp;quot;Are you Username: Ladiesman217?!&amp;quot;'']]&lt;br /&gt;
[[Image:Trans-Barricade-5.jpg|thumb|none|600px|Barricade pursues Bumblebee.]]&lt;br /&gt;
[[Image:Trans-Barricade-6.jpg|thumb|none|600px|Barricade fights with Bumblebee.]]&lt;br /&gt;
[[Image:Trans-Barricade-7.jpg|thumb|none|600px|Subtitles say it all...]]&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
* Frenzy is the recon operative of the group, and is a new creation to the Transformers universe. He is based on the Gen 1 character '''Soundwave''', whose alternate form was a tape recorder. This proved a problem in size (like Megatron's Gen 1 gun form), so a new, smaller character was born. Frenzy is named after one of Soundwave's &amp;quot;cassette-con&amp;quot; minions, a series of ten small Transformers who could turn into cassette tapes which were stored inside the compartment in his chest. Frenzy takes the form of a boombox disc player, the disks being replaced by shuriken style throwing blades. In the sequel, ''[[Transformers: Revenge of the Fallen|Revenge of the Fallen]]'', a new Decepticon named Soundwave does make an appearance, his main form being a Cybertronian satellite. Frenzy also makes a cameo in the second film; his dismembered head being seen in a bell jar in Reggie Simmons ([[John Turturro]])'s possession. In addition, a version of one of the other cassette minions, Ravage, is deployed by Soundwave.&lt;br /&gt;
&lt;br /&gt;
[[Image:Trans-FrenzySpecial-1.jpg|thumb|none|400px|Soundwave from the Gen 1 series left, Frenzy in the film right.]]&lt;br /&gt;
[[Image:Trans-FrenzySpecial-2.jpg|thumb|none|400px|The animatronic puppet of Frenzy used for scenes where the actors fight with him.]]&lt;br /&gt;
[[Image:Trans-Frenzy-1.jpg|thumb|none|600px|Frenzy as an inconspicuous boombox sitting in the elevator.]]&lt;br /&gt;
[[Image:Trans-Frenzy-2.jpg|thumb|none|600px|Frenzy aims his arm cannon while onboard Air Force One.]]&lt;br /&gt;
[[Image:Trans-Frenzy-3.jpg|thumb|none|600px|Frenzy's shuriken disk flying through the air.]]&lt;br /&gt;
[[Image:Trans-Frenzy-4.jpg|thumb|none|600px|Frenzy flips the &amp;quot;stupid insects&amp;quot; the bird.]]&lt;br /&gt;
[[Image:Trans-Frenzy-5.jpg|thumb|none|600px|After Frenzy is chopped apart by Mikaela Banes ([[Megan Fox]]), he is left as less than a full form.]]&lt;br /&gt;
[[Image:Trans-Frenzy-6.jpg|thumb|none|600px|Frenzy takes the disguise of Mikaela's cellphone.]]&lt;br /&gt;
&lt;br /&gt;
==Devastator/Brawl==&lt;br /&gt;
* In the film, the Decepticon that takes the form of a tank is said to be &amp;quot;Devastator&amp;quot;. In reality he is named Brawl, and the name Devastator was accidentally used instead. Michael Bay personally favored the name Devastator though, and it leaked past post-production. In the sequel to the film the same name would be used to depict a much more sinister Decepticon. Brawl's tank form is an extremely large prop rather than a real tank (although based on the M1 Abrams and the Leopard 2 tanks), and was originally built for the movie ''[[XXX 2: State of the Union]]''; it was modified for ''[[Transformers]]'' to carry a replica of the &amp;quot;Venus Fly Trap&amp;quot; MCBS (minus the two forks and &amp;quot;dog bone&amp;quot; magnetic mine detonator) and a pair of quad missile launch tubes on the secondary turret. The hull is a modified truck chassis with the rear shortened and the radiator cut off, using a Freightliner diesel engine and rubber band tracks taken from a construction vehicle. It is noticeably too light for a real Abrams, as can be seen from how high it rides up as it runs over a car in Mission City. In addition, extras in the Mission City sequence don't seem to have been advised that they should be avoiding a 40-foot area surrounding the tank's turbine exhaust; some are standing in positions where they'd be severely burned if the tank was real. The main gun is secured using a non-functional travel lock that has a tendency to disappear and reappear between shots, most likely there to stop the top-heavy prop turret falling off the chassis during the car-crushing sequence, as it has no visible hinge to fold down and is not a component of either the Abrams or the Leopard 2, the two tanks the prop is based on. Indeed, the turret visibly wobbles during this sequence. The main gun noticeably doesn't recoil; barely at all in one shot of the muzzle, and not at all in another; by comparison, when the CGI version of the tank fires shortly afterwards the gun recoils as would be expected.&lt;br /&gt;
[[Image:Trans-BrawlSpecial-2.jpg|thumb|none|400px|The tank used to play Brawl. Note front forks and travel lock.]]&lt;br /&gt;
[[Image:Trans-BrawlSpecial-3.jpg|thumb|none|400px|A good shot of the tank.]]&lt;br /&gt;
[[Image:Trans-M2HB-4.jpg|thumb|none|601px|Brawl rolls out of the tank lot. Note the vehicle to the left is one of Army Trucks Inc's fake Abrams tanks based on a British Chieftain...]]&lt;br /&gt;
[[Image:Trans-Brawl-1.jpg|thumb|none|600px|...While the one on the right is one of their FV432 APCs, presumably standing in for an M113 APC. Note travel lock on main gun.]]&lt;br /&gt;
[[Image:Trans-Brawl-3.jpg|thumb|none|600px|The main gun fires, with no recoil following it.]]&lt;br /&gt;
[[Image:Trans-Brawl-4.jpg|thumb|none|600px|Here we see the tank rides far too high up on the car it is driving over. In reality a vehicle of such weight would crush the car straight down, however, the film's version is a mockup that is much lighter than an actual tank.]]&lt;br /&gt;
[[Image:Chieftain-car.jpg|thumb|none|600px|This is what should be happening to that car.]]&lt;br /&gt;
[[Image:Trans-Brawl-5.jpg|thumb|none|600px|Brawl grapples with Jazz.]]&lt;br /&gt;
[[Image:Trans-Brawl-6.jpg|thumb|none|600px|Brawl firing his quad 37mm arm cannon.]]&lt;br /&gt;
&lt;br /&gt;
=Robotic Organisms=&lt;br /&gt;
* Before either the Autobots or the Decepticons arrived on Earth, their robotic form was more organic and was not influenced by a vehicle design. This was a break from the original Gen 1 idea that even on planet Cybertron the robots had vehicle based forms (which really didn't make much sense). So instead their different forms are space travel pods allowing them to survive the passing of the atmosphere and the crash landing.&lt;br /&gt;
[[Image:Trans-robotsSpecial-1.jpg|thumb|none|400px|Optimus Prime in organic robot form.]]&lt;br /&gt;
[[Image:Trans-robotsSpecial-2.jpg|thumb|none|400px|Concept art for robot's space travel pod form.]]&lt;br /&gt;
[[Image:Trans-robots-1.jpg|thumb|none|600px|Optimus Prime's pod form crashes into Earth.]]&lt;br /&gt;
[[Image:Trans-robots-2.jpg|thumb|none|600px|Iron Hide hides from a family after crashing in a pool.]]&lt;br /&gt;
[[Image:Trans-robots-3.jpg|thumb|none|600px|Optimus Prime in robot form before taking the disguise of a Peterbilt truck.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
[[Image:Trans-Ladiesman217-1.jpg|thumb|none|600px|Sam Witwicky's ([[Shia LaBeouf]]) eBay user name &amp;quot;Ladiesman217&amp;quot; is based on Michael Bay's birthday, which is February 17, 1965 (2/17/65).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Trans-CM203launcher-1special.jpg|thumb|none|600px|[[Tyrese Gibson]] dual-wielding an [[M16 rifle series#M4/M4A1 Carbine|M4A1]]/[[Cobray 37mm Launcher|Cobray CM203 launcher]] and a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] in a behind the scenes shot. While not standard practice, there is an account of a U.S. Army soldier, Sgt. Jason Mike, engaging insurgents in Iraq during an ambush while dual-wielding an M4A1 and an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] in a similar fashion and managing to successfully defend wounded soldiers in his convoy, his actions earning him a Silver Star medal.]]&lt;br /&gt;
&lt;br /&gt;
== Multicam Camouflage ==&lt;br /&gt;
&lt;br /&gt;
Captain Lennox ([[Josh Duhamel]]) and his men are shown wearing Crye Multicam uniforms and gear during the film. This pattern was originally one of two patterns that competed to be used in the US Army's Army Combat Uniform. While the Multicam pattern originally lost out to the pixelized Universal Camouflage Pattern, it has been used by various civilian and paramilitary organizations and was recently been adopted in limited use by the Army, specifically for soldiers being deployed to Afghanistan.&lt;br /&gt;
&lt;br /&gt;
[[Image:Trans-CM203launcher-3special.jpg|thumb|none|500px|One of the actors practicing weapon-handling while wearing a Crye Multicam uniform and gear]]&lt;br /&gt;
&lt;br /&gt;
== Headwear Inaccuracies ==&lt;br /&gt;
&lt;br /&gt;
There are several times in the film where Captain Lennox's men can be seen wearing berets during combat. this is extremely inaccurate, as current US military regulations dictate that berets are only worn when in garrison or stateside, never during a deployment. This mistake is repeated again in [[Transformers: Revenge of the Fallen|the sequel]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Trans-DefTech-3.jpg|thumb|none|500px|A member of Lennox's team engages the Decepticons in Mission City while wearing a beret, complete with unit insignia. Another inaccuracy is that this character is supposedly a Ranger, yet is wearing a black conventional unit beret instead of the Rangers' tan beret.]]&lt;br /&gt;
[[Image:Trans-MilkorM32-2.jpg|thumb|none|500px|TSgt. Epps ([[Tyrese Gibson]]) takes cover during the battle of Mission City, a good idea since that scarlet USAF Combat Controller beret would stick out like a sore thumb!]]&lt;br /&gt;
&lt;br /&gt;
==Absent Abrams==&lt;br /&gt;
&lt;br /&gt;
Despite the cooperation of the US military in the production, there does not appear to be a single real M1 Abrams tank physically present in the entire movie. All examples are either CG fakes or mock-ups of one kind of another. It is possible this was simply due to the easier availability of alternatives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Transformers-Abrams.jpg|thumb|none|600px|Blackout locates the only real Abrams in the movie as he hacks into the SOCCENT base's mainframe.]]&lt;br /&gt;
[[Image:Transformers-CGAbrams.jpg|thumb|none|600px|During the SOCCENT base attack, Blackout emphasises the issue by hurling a CGI Abrams at a line of real M60 &amp;quot;Patton&amp;quot; tanks.]]&lt;br /&gt;
[[Image:Transformers-RealPatton.jpg|thumb|none|600px|Another shot of the line of Patton tanks.]]&lt;br /&gt;
[[Image:Transformers-RealPatton-2.jpg|thumb|none|600px|These decomissioned tanks have the [[M85 heavy machine gun]] removed from their commanders' mini-turret, and are kept in this &amp;quot;graveyard&amp;quot; by the US military, mainly used for target practice.]]&lt;br /&gt;
[[Image:Trans-M2HB-4.jpg|thumb|none|601px|The Decepticon Brawl is actually a fake as detailed above. For this scene, it seems the production contracted California-based Army Trucks Inc for use of their fake Abrams based on a British Chieftain tank; note the &amp;quot;Abrams&amp;quot; gun to the left of the shot has the fume extractor too near the muzzle and a muzzle reference sensor incorrect for an Abrams. This is further cemented by AT Inc's British FV432 APC being present to the right of the shot.]]&lt;br /&gt;
&lt;br /&gt;
=Comments=&lt;br /&gt;
&lt;br /&gt;
== Uh... ==&lt;br /&gt;
&lt;br /&gt;
What to say, other than &amp;quot;Wow!&amp;quot; Thanks!  --[[User:Funkychinaman|Funkychinaman]] 04:30, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Cobray CM203=&lt;br /&gt;
Since it doesn't seem to appear in the movie itself, is there any real purpose in having it on the page? [[User:Spartan198|Spartan198]] 03:21, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Redoing screenshots and categorizing =&lt;br /&gt;
&lt;br /&gt;
I just uploaded high quality replacements for the first couple of screenshots. I will redo all of them (hopefully this night already, tomorrow I´ll categorize this crap correctly so it´s not such a pain in the butt to browse through). Btw.: The database replaces the thumbnails first. It takes a while for the pictures themselves to be replaced. --[[User:Milkovich|Milkovich]] 19:31, 17 July 2010 (UTC)&lt;br /&gt;
: Alright, this is it for today. My neck is stiff as hell and the coffee has finally worn off. I´ll finish redecorating this article tomorrow. --[[User:Milkovich|Milkovich]] 21:23, 17 July 2010 (UTC)&lt;br /&gt;
:: Done. Some of the old ones look good enough to stay and I dont have any special features on my Disc except for the audio commentary. --[[User:Milkovich|Milkovich]] 09:28, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SA80 prop ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this should be added to the list of in movie weapons but:&lt;br /&gt;
I was searching the net, and US-online based auction house was selling (one of three) SA80 rubber prop guns that appeared both TF1 and RoTF, including a shot from one of the desert battles where it was used. &lt;br /&gt;
However - this was about a month ago, and I can no-longer find the page. &lt;br /&gt;
I do remember what it looked like though - L85A1 type reciever (round charging handle) with holographic optic on it (looked like a 552 or similar). The foreguard had been modified to have an olive-drab M4 foreguard on (it was round, and in 4 parts top and bottom rails) with a foregrip. &lt;br /&gt;
If anyone can back me up on this, and find the relevant pictures, I'd be greatful.&lt;br /&gt;
&lt;br /&gt;
== Vektor Y3 AGL ==&lt;br /&gt;
&lt;br /&gt;
If y'all get a good look at the caravan of vehicles going from the bunker to the city at the end look on the Chenowth DR2 FAVs and you can see the South African Vektor Y3 automatic grenade launcher mounted on them. The muzzle tipped it off: http://upload.wikimedia.org/wikipedia/commons/thumb/5/5c/Y3_AGL.JPG/800px-Y3_AGL.JPG&lt;br /&gt;
&lt;br /&gt;
None of the pictures on imcbd.org show a good picture.&lt;br /&gt;
&lt;br /&gt;
== Optimus Primes logic ==&lt;br /&gt;
&lt;br /&gt;
When the sector 7 people are closing in on the Autobots, Sam and Mikeala, all the Autobots transform and drive away, except optimus who takes the two humans up on his back and runs away, which is pretty stupid because if he had just transformed into the truck, sam and mikeala could have climbed into the him and they could just drive away, if he had done that Bumblebee wouldn't have had to transform out of car mode to save them and he wouldn't have been captured by S7... [[User:T.H.M.Christensen|T.H.M.Christensen]]&lt;br /&gt;
*Ah, you see your mistake there was going into a Michael Bay movie with your brain still switched on. :P [[User:Vangelis2|Vangelis2]] 09:08, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The storyline as a whole has a lot of points that make absolutely no sense at all. Just look at the whole &amp;quot;Mission City&amp;quot; thing. Hiding an alien artefact from a race of biotechnological beings that will happily wipe out anyone they see in a city full of civilians is probably the most moronic move in any Michael Bay movie yet. But then, Vangelis is right, his movies are meant to be purely entertaining. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 03:20, 4 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bofors 40mm L/60&amp;quot; and &amp;quot;M102 105mm Howitzer&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
How can we be certain that the guns the AC-130 used were the Bofors 40mm L/60 and M102 105mm Howitzer? Because clearly, when the plane was shooting/firing, the guns we're hidden from view of the camera.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 21:04, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: This is based on the armaments normally carried by AC-130 and the amount of fire seen coming from the aircraft.  A lot of users base their assertions on research of what armaments are normally carried by the vehicles or aircraft are seen.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 23:11, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Brawl's missile launchers ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, heres something that caught my attention while watching this movie. During the transformation of Deceptacon Brawl, it shows he has shoulder mounted missile launchers. Do missile launchers count as firearms? Because if they do, then it should be posted on the main page.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 23:36, 14 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Batman_Returns&amp;diff=710925</id>
		<title>Talk:Batman Returns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Batman_Returns&amp;diff=710925"/>
		<updated>2013-06-30T19:19:49Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Umbrella SMG details */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Umbrella SMG details ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, here's something that caught my attention yesterday. While watching Batman Returns, the scene with the umbrella smg, I noticed the muzzle flash is blue instead of the typical orange color. Whats even strange is that there is no magazine either. And judging by the diameter of the muzzle, it seemed to fire 9mm rounds. Here are a few pictures for extra detail and this time I SWEAR I DIDN'T USE PRINT SCREEN BUTTON. I used my HD DVD player this time. &lt;br /&gt;
[[Image:BR025.jpg|thumb|none|602px|The muzzle flash of the machine gun umbrella is blue instead of the typical orange.]]&lt;br /&gt;
[[Image:PegUmbrGun6.jpg|thumb|none|602px|The inside of the machine gun umbrella. Note that it dosen't show or have a 9mm round magazine (judging by the diameter of the muzzle) and a possible trigger.]]--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 15:19, 30 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PegUmbrGun6.jpg&amp;diff=710900</id>
		<title>File:PegUmbrGun6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PegUmbrGun6.jpg&amp;diff=710900"/>
		<updated>2013-06-30T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Leigh_Burne&amp;diff=703252</id>
		<title>User talk:Leigh Burne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Leigh_Burne&amp;diff=703252"/>
		<updated>2013-06-08T18:16:42Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Batman Returns behind the scenes clips */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Red Scorpion==&lt;br /&gt;
While usually it's good to correct pages. The Red Scorpion page is undergoing revision and Improvement. Having someone come in at random and make alot of changes really does mess with the revisions and improvements. Please discuss changes on the talk page first when a page is being worked on by others. [[User:Rockwolf66|Rockwolf66]] 22:45, 30 April 2012 (CDT)&lt;br /&gt;
:OK, sorry, I wasn't aware. I'll leave it alone from now on.--[[User:Leigh Burne|Leigh Burne]] 02:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Batman Series ==&lt;br /&gt;
&lt;br /&gt;
Hey man. Good call on the [[Template:Batman Series|Batman Series Template]]! Thanks!! --[[User:Zackmann08|Zackmann08]] 09:41, 6 June 2012 (CDT)&lt;br /&gt;
:No problem, thanks for the feedback. --[[User:Leigh Burne|Leigh Burne]] 09:45, 6 June 2012 (CDT)&lt;br /&gt;
::You bet. One thing though, just so you know. When you respond to a post that someone has made on your discussion page, you should post on that persons discussion page, otherwise they may not get the message. If you click on my &amp;quot;signature&amp;quot; it will take you to my page, then go to discussion and click on &amp;quot;add topic&amp;quot;. Make the subject line something relevant (in this case &amp;quot;Batman Series&amp;quot; would be a good one). Then make your post. :-) I know you're new so no worries! --[[User:Zackmann08|Zackmann08]] 10:21, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Numbering System ==&lt;br /&gt;
&lt;br /&gt;
The reason why the Alien movies are categorized &amp;quot;Alien 1-4&amp;quot; is to make sure when they are organized in numerical order in the &amp;quot;Category:Movie&amp;quot; section.  Please do not change this. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 13:44, 9 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:My mistake, sorry.--[[User:HuDaFuK|HuDaFuK]] ([[User talk:HuDaFuK|talk]]) 14:06, 9 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Also not sure why my response came through on my old account!--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 03:42, 10 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Batman Returns behind the scenes clips ==&lt;br /&gt;
&lt;br /&gt;
Try finding shots of firearms used in behind the scenes clips of Batman Returns. The second you get one in your sights, post it to IMFDB.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 14:16, 8 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Batman_(1989)&amp;diff=702959</id>
		<title>Talk:Batman (1989)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Batman_(1989)&amp;diff=702959"/>
		<updated>2013-06-08T06:45:39Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Double barrelled SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Double barrelled SMG ==&lt;br /&gt;
&lt;br /&gt;
Can't be sure as there are no clear shots of it, but that double barrelled SMG could be the [[Sicilian,_The#Fake_Villar-Perosa_SMG_.28based_on_Beretta_Model_38A.29|fake Villar-Perosa]] from the 1987 film ''[[The Sicilian]]''. What you are seeing as a sort of shield is actually two straight vertical magazine which belong to the pair of inverted [[Beretta Model 38A]]s which make up the weapon:&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
Even if it is not this exact gun, I think it is something along the same lines.   --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:29, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, remember that the limit for the number of screen-shots for a single weapon is 10 (7 if it is only used by one character).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:33, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you very much to whoever posted the picture of the double barrel SMG! I've been dying to find out what it actually looks like! I always pictured it in my mind with tommy gun Cutts compensators!--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 02:45, 8 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Batman_(1989)&amp;diff=702958</id>
		<title>Talk:Batman (1989)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Batman_(1989)&amp;diff=702958"/>
		<updated>2013-06-08T06:45:03Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* Double barrelled SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Double barrelled SMG ==&lt;br /&gt;
&lt;br /&gt;
Can't be sure as there are no clear shots of it, but that double barrelled SMG could be the [[Sicilian,_The#Fake_Villar-Perosa_SMG_.28based_on_Beretta_Model_38A.29|fake Villar-Perosa]] from the 1987 film ''[[The Sicilian]]''. What you are seeing as a sort of shield is actually two straight vertical magazine which belong to the pair of inverted [[Beretta Model 38A]]s which make up the weapon:&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
Even if it is not this exact gun, I think it is something along the same lines.   --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:29, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, remember that the limit for the number of screen-shots for a single weapon is 10 (7 if it is only used by one character).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:33, 1 October 2012 (EDT)&lt;br /&gt;
Thank you very much to whoever posted the picture of the double barrel SMG! I've been dying to find out what it actually looks like! I always pictured it in my mind with tommy gun Cutts compensators!--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 02:45, 8 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spider-Man_3&amp;diff=692713</id>
		<title>Talk:Spider-Man 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spider-Man_3&amp;diff=692713"/>
		<updated>2013-05-12T06:37:43Z</updated>

		<summary type="html">&lt;p&gt;Gunnerboy: /* &amp;quot;SIG-Sauers and Glocks rather than Berettas&amp;quot;? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fun Facts=&lt;br /&gt;
===Oversized Head===&lt;br /&gt;
If you look carfefully at Spider-Man when he places the medal rods into the ground to create noise to stop Venom, you can see that Spider-Man's head is larger than normal as much of this scene uses CGI. See below and compare the size of his head during the scene where he fights Venom and the size of his head after he puts in a lot of rods onto the floor.&lt;br /&gt;
[[Image:oversizedhead-sp3.jpg|thumb|none|700px|Spider-Man's oversized head during the scene where he makes noises with metal rods.]]&lt;br /&gt;
[[Image:oversizedheadafter-sp3.jpg|thumb|none|700px|Spider-man after that scene.]]&lt;br /&gt;
&lt;br /&gt;
===Grant Curtis' Cameo===&lt;br /&gt;
Producer Grant Curtis makes a cameo appearance in the armored car scene.&lt;br /&gt;
[[Image:grantcurtiscameo1-sp3.jpg|thumb|none|550px|Producer Grant Curtis as the security guard in the background.]]&lt;br /&gt;
[[Image:Remington870PoliceStdsm3.jpg|thumb|none|550px|Grant Curtis as the security guard with his Remington 870.]]‎&lt;br /&gt;
&lt;br /&gt;
===Civilians===&lt;br /&gt;
When Spider-Man goes to the side of the armored car after being knocked into a bus by sandman, we briefly see civilians walking normally and showing no reaction to the fight between Sandman and Spider-Man as if it's a quiet day and nothing seems dangerous, despite the destruction caused by Sandman.&lt;br /&gt;
[[Image:civilians-SP3.jpg|thumb|none|550px|Civilians doing their daily lives as normal without reaction to the battle in the armored car as if nothing's happening.]]&lt;br /&gt;
&lt;br /&gt;
===Flash Thompson's Cameo Appearance===&lt;br /&gt;
Flash Thompson makes a cameo appearance during Harry Osborn's funeral. &lt;br /&gt;
[[Image:ft-sp3.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
It looked more like a Colt Python to me. - [[93.96.201.3]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SIG-Sauers and Glocks rather than Berettas&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
OK, the Beretta 92FS section said &amp;quot;The real NYPD use SIG-Sauers and Glocks rather than Berettas&amp;quot;. What makes SIG-Sauers and Glocks so special from Beretta pistols? Like, I dont quite understand. Also, please set up a new page titled &amp;quot;Rest In Peace Department&amp;quot; or R.I.P.D for short. I already found a minigun in that movie.--[[User:Gunnerboy|Gunnerboy]] ([[User talk:Gunnerboy|talk]]) 02:37, 12 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Gunnerboy</name></author>
	</entry>
</feed>