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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gunner</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-06T13:36:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=247811</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=247811"/>
		<updated>2010-03-21T00:53:30Z</updated>

		<summary type="html">&lt;p&gt;Gunner: /* M60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company is the sequel to &amp;quot;Battlefield: Bad Company&amp;quot;. B:BC 2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Standard Semi-Automatic Pistol. Has an incorrect 12 round magazine, possibly for balancing purposes.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's .40 version because it little bit powerful than Mp444 that using 9x19, so it's correct.&lt;br /&gt;
&lt;br /&gt;
Not sure about the above post. The game lists it as 9mm and the MP-443 interestingly enough has the same damage as the M9. Note that this is not evident via in-game stats, this is through the game's codes. The stat pictures lie. --[[User:Strategos|Strategos]] 01:18, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
Most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With it's .45 round it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labelled &amp;quot;WWII M1911 .45&amp;quot; in-game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the lowest damage and highest rate of fire next to the Raffica.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9 (mocked up as M93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta M9]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip (which strangely is removed from the gun in the FPV). In-game it is referred as the 'M93R Burst'.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
Tracer Dart Gun is non-lethal weapon used by both Russian and American force. It has capabilities for engineer's anti-tank weapons turning into guided rocket launcher(or missile). It can be unlocked if users buy pre-order package, but it also can be unlocked in Multiplayer. &lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|Tracer Dark Gun]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and can be equipped with a silencer.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  Furthermore, it has a 30 round mag capacity despite the in-game model having a 20-round mag.&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a silencer and is referred as the 'PP-2000 Avtomat'.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a silencer and a Picatinny  rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of singleplayer Operation Aurora&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
This weapon can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
M14 EBR(Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot.  Has a 10 round magazine despite what it says in the description.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip, in reality it had the capacity of 10 rounds and used stripper clips to be recharged.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made, none, however saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm flechette rounds.&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor.  Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It has the same penetration and damage as the AEK-971, but has other features available (i.e better mobility). Equipped with a silencer. Refered to as the AKS-74U Krinkov in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Available to the Engineer class. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
Heckler &amp;amp; Koch XM8 is unlockable Assault Rifle. It can be used with AG-36 Underbarrel Grenade Launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Referred as the M416.  Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-25 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways- A 30 round magazine size instead of the 50 round size&lt;br /&gt;
,a three round burst instead of being fully automatic, multiple Weapon Attachments (As is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Called &amp;quot;STG.77 AUG&amp;quot; in-game. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Equipped with the ELGM 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==QBU-88==&lt;br /&gt;
Called Type 88 Sniper in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
Called SV-98 Snaiperskaya in the game.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Has a 20 round magazine and fires on fully automatic. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A2 since it uses detachable 5 round box-magazine.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==GOL==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==SVU==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked.  Can be equipped with slugs once it's unlocked.&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870.&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-20==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
Only usable in Single Player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
Called he &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  The standard optical sight has issues in hardcore mode on some platforms.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==XM8 LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36.&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt.This is Sweetwater's new gun for the second game, replacing his M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
Called &amp;quot;MG3&amp;quot; in the game. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
Mounted on the AUG, M416, F2000 and M16A2.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP25, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG-36==&lt;br /&gt;
Mounted on the XM8.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch AG-36, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is identified as RPG-7, but it can be also used as guided rocket launcher using Tracer Dart Gun (Tracer Dart Gun is hidden weapon that can be unlocked by pre-order package). Weapon fitted with PGO-7 scope. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Has a built in lock-on system, and is thereby not compatible with the Tracer Dart Gun.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M2==&lt;br /&gt;
Carl Gustav M2 is the Anti-Tank recoilless rifle used by engineer class. Like RPG-7, it can be used as guided rocket launcher using Tracer Dart Gun. In the latest trailers, it is shown that it can also track on aerial vehicles like choppers.&lt;br /&gt;
 [[Image:Carl Gustaf recoilless rifle.jpg|thumb|none|400px|Carl Gustav, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM307==&lt;br /&gt;
Mounted on Humvees and stationary turrets.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW tripod-mounted]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Gunner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=247800</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=247800"/>
		<updated>2010-03-21T00:49:36Z</updated>

		<summary type="html">&lt;p&gt;Gunner: /* The singleplayer story (Spoiler) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
&lt;br /&gt;
 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
&lt;br /&gt;
== Demo ==&lt;br /&gt;
&lt;br /&gt;
Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
&lt;br /&gt;
Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Engineer class ==&lt;br /&gt;
&lt;br /&gt;
Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
&lt;br /&gt;
then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lefty side brass flying ==&lt;br /&gt;
&lt;br /&gt;
When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably to look cool Rex095&lt;br /&gt;
&lt;br /&gt;
:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Looks like the cover to MW2 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
&lt;br /&gt;
:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LIGHTHOUSE and othertings ==&lt;br /&gt;
&lt;br /&gt;
does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
&lt;br /&gt;
also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
&lt;br /&gt;
wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
&lt;br /&gt;
ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
&lt;br /&gt;
:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M93R or a Modified M9? ==&lt;br /&gt;
&lt;br /&gt;
Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
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::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
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:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
&lt;br /&gt;
I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
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:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
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:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
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:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
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:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
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yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
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:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== What the heck is the M1 Garand? ==&lt;br /&gt;
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It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
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~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
&lt;br /&gt;
:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
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:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
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The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
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:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== In game pictures? ==&lt;br /&gt;
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Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
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:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
&lt;br /&gt;
::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== M1911 ==&lt;br /&gt;
&lt;br /&gt;
From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
&lt;br /&gt;
::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
== Differences? ==&lt;br /&gt;
&lt;br /&gt;
So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
&lt;br /&gt;
Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
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:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
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:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
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:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== The singleplayer story (Spoiler) ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
&lt;br /&gt;
well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
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No actually its suposed to take place inbetween the first BC mission and the invassion if the neutral country of something-stan[[User:Gunner|Gunner]] 00:49, 21 March 2010 (UTC)&lt;br /&gt;
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== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
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Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
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== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;/div&gt;</summary>
		<author><name>Gunner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=247796</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=247796"/>
		<updated>2010-03-21T00:47:42Z</updated>

		<summary type="html">&lt;p&gt;Gunner: /* rex and m14 */&lt;/p&gt;
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&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
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&lt;br /&gt;
       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
&lt;br /&gt;
 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
&lt;br /&gt;
== Demo ==&lt;br /&gt;
&lt;br /&gt;
Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
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http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
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:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
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== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
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Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Engineer class ==&lt;br /&gt;
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Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
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then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
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:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
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== Lefty side brass flying ==&lt;br /&gt;
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When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
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Probably to look cool Rex095&lt;br /&gt;
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:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
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It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
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:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
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The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
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:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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== Looks like the cover to MW2 ==&lt;br /&gt;
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Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
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:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
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== LIGHTHOUSE and othertings ==&lt;br /&gt;
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does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
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also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
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wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
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ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
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== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
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:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== M93R or a Modified M9? ==&lt;br /&gt;
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Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
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::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
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:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
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I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
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:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
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:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
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:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
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:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
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yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
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:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== What the heck is the M1 Garand? ==&lt;br /&gt;
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It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
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~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
&lt;br /&gt;
:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
&lt;br /&gt;
:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== In game pictures? ==&lt;br /&gt;
&lt;br /&gt;
Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
&lt;br /&gt;
::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
&lt;br /&gt;
::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
== Differences? ==&lt;br /&gt;
&lt;br /&gt;
So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
&lt;br /&gt;
Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== The singleplayer story (Spoiler) ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
&lt;br /&gt;
well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
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Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;/div&gt;</summary>
		<author><name>Gunner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gunner&amp;diff=247781</id>
		<title>User:Gunner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gunner&amp;diff=247781"/>
		<updated>2010-03-21T00:41:41Z</updated>

		<summary type="html">&lt;p&gt;Gunner: New page: .45ACP caliber of choice and I hate Glock 17 as the one I owned kept malfunctioning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.45ACP caliber of choice and I hate Glock 17 as the one I owned kept malfunctioning&lt;/div&gt;</summary>
		<author><name>Gunner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Caprica&amp;diff=247776</id>
		<title>Talk:Caprica</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Caprica&amp;diff=247776"/>
		<updated>2010-03-21T00:40:00Z</updated>

		<summary type="html">&lt;p&gt;Gunner: /* XDs? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==XDs?==&lt;br /&gt;
&lt;br /&gt;
These are not Springfield XDs.  They're both two-tone H&amp;amp;K USPs.  The one used by Daniel is a full-size, Zoe's is a Compact.&lt;br /&gt;
&lt;br /&gt;
The revolvers are both Colt Pythons. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
That assualt rifle the U87 is stripping looks like a Thompson M1A1 and a M1 garand combined[[User:Gunner|Gunner]]&lt;/div&gt;</summary>
		<author><name>Gunner</name></author>
	</entry>
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