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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rise_of_the_Tomb_Raider&amp;diff=1114314</id>
		<title>Rise of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rise_of_the_Tomb_Raider&amp;diff=1114314"/>
		<updated>2017-06-26T23:59:38Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rise of the Tomb Raider&lt;br /&gt;
|picture = Rise of the Tomb Raider PC cover.jpg&lt;br /&gt;
|caption =  ''Offical Cover Art''&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 2015 (2016 for Microsoft Windows and PlayStation 4)&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons appear in the video game ''Rise of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Nagant Revolver==&lt;br /&gt;
Lara finds a [[Nagant Revolver|Nagant revolver]] in the Train Yard level. It appears to be a cross between the M1895 and M1910 version with the latter's swing-out cylinder. Oddly, it has the front hinge of a [[Smith &amp;amp; Wesson]] break-action revolver. Concept art shows it as break-action, though in the final game it is swing-out. Nadia, a NPC appearing in the Baba Yaga DLC, draws her Nagant on Lara after being found hiding in a locker. Lara quickly points out that the revolver is empty, and Nadia admits that the firing pin is broken anyways. It can be upgraded with a speed loader for faster reloads.  &lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[Image:Nagant M1910.jpg|thumb|none|350px|Nagant M1910 swing out cylinder Revolver - 7.62x38R Nagant. This version was made at Liege and it was being tested as a replacement for the M1895. But WWI came along and it was never accepted into Russian service.]]&lt;br /&gt;
[[Image:RotTR Nagant 4.jpg|thumb|none|600px|The mutant Nagant revolver lying on the ground.]]&lt;br /&gt;
[[Image:RotTR Nagant 6.jpg|thumb|none|600px|Lara holds her newly acquired Nagant revolver.]]&lt;br /&gt;
[[Image:RotTR Nagant 1.jpg|thumb|none|600px|The Nagant in the upgrade menu]]&lt;br /&gt;
[[Image:RotTR Nagant 2.jpg|thumb|none|600px|Lara aims the Nagant as she rides a lift in the Babba Yaga DLC mission. Note the permanently attached Pistol Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1911 R1 Enhanced==&lt;br /&gt;
The [[M1911 pistol series#Remington Model 1911|Remington Model 1911 R1 Enhanced]] pistol is used by both Lara Croft and Trinity soldiers as the &amp;quot;Semi-Auto Pistol&amp;quot;. A special version with a matte black finish, the &amp;quot;Acciptor Noxa&amp;quot;, is available with the Siberian Ranger DLC. While in Syria and during QTEs the weapon has unlimited spare ammo, though in normal play it requires Lara to find ammunition. Unlocking the Hollow Point skill allows Lara to craft hollow-point rounds for increased damage. The stock 7 round magazine can be extended to 10, 14, and finally ??? rounds. Fired with Mouse Button 4, the HP rounds can be fired without reloading, resulting in Lara firing over 83 rounds (75 HP + 7 round base mag size) without reloading!&lt;br /&gt;
[[Image:Remington 1911 R1 Enhanced.jpg‎|thumb|350px|none|Remington Model 1911 R1 Enhanced - .45 ACP]]&lt;br /&gt;
[[Image:RotTR R1 13.jpg|thumb|none|600px|Lara stands down and holds her R1 Enhanced up to defuse the situation. It seems to be fitted with an original [[M1911A1]] frame, also it has the newer 3 hole trigger clipping into the short A1 trigger.]]&lt;br /&gt;
[[Image:RotTR R1 24.jpg|thumb|none|600px|When the situation deteriorates, Lara opens fire. Note the infinity symbol showing infinite spare ammo.]]&lt;br /&gt;
[[Image:RotTR R1 1.jpg|thumb|none|600px|Lara holds her R1, fitted with an extended magazine, ported vented slide, and a suppressor in the weapons selection menu. The point of using a suppressor with a ported barrel is questionable.]]&lt;br /&gt;
[[Image:RotTR WASR 11.jpg|thumb|none|600px|The Trinity soldier at the right holds his R1 Enhanced on captured Remnant fighters.]]&lt;br /&gt;
[[Image:RotTR R1 19.jpg|thumb|none|600px|Lara holds her R1, fitted with a muzzle break, as she executes a Trinity soldier with a Pistol Finisher attack.]]&lt;br /&gt;
[[Image:RotTR R1 20.jpg|thumb|none|600px|In the aftermath of another Pistol Finisher, Lara holds her R1, now fitted with an extended magazine and a [[Heckler &amp;amp; Koch USP Match]]'s muzzle weight.]]&lt;br /&gt;
[[Image:RotTR R1 7.jpg|thumb|none|600px|Anna aims a stock R1 at Lara in the game's climax.]]&lt;br /&gt;
[[Image:RotTR R1 8.jpg|thumb|none|600px|Lara holds her own pistol, the Accipitor Noxa, on Anna in the same cutscene.]]&lt;br /&gt;
[[Image:RotTR R1 22.jpg|thumb|none|600px|Lara aims her USP Match muzzle weight equipped R1 Enhanced in the final cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The &amp;quot;Heavy Pistol&amp;quot; is roughly based on the [[Desert Eagle Mark XIX]]. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:RotTR Desert Eagle 1.jpg|thumb|none|600px|The Desert Eagle in the mods menu equipped with a muzzle brake and extended magazine. The model appears rather low-quality and shiny.]]&lt;br /&gt;
[[Image:RotTR Desert Eagle 2.jpg|thumb|none|600px|Lara holds the suppressed Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] is used by Lord Croft in a flashback to commit suicide. The model appears to have been recycled from the 2013 game.&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|350px|Beretta 92SB with wooden grips - 9x19mm]]&lt;br /&gt;
[[Image:RotTR 92 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RotTR 92 2.jpg|thumb|none|600px|The smoking Beretta 92SB in Lord Croft's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Match]] appears as the weapon icon for the Desert Eagle, presumably in reference to Lara's preferred weapon in the original post-2001 continuity.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:RotTR Desert Eagle 6.jpg|thumb|none|600px|The USP Match appears as the weapon icon for the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
A modified [[Heckler &amp;amp; Koch MP7]], based on the 2nd Heckler &amp;amp; Koch PDW prototype, appears as the &amp;quot;Submachine gun&amp;quot;, a high rate of fire, low damage weapon available after Lara finds all 4 parts for it. For some reason, the grip is slanted rather that straight. The foregrip is always folded up and a unusable dot sight is mounted.   &lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (2nd prototype) - 4.6x30mm]]&lt;br /&gt;
[[Image:RotTR MP7 3.jpg|thumb|none|600px|A heavily upgraded MP7 prototype in the upgrade menu. Note the slanted grip and mounted [[M203|M203A1 grenade launcher]] clipping into the folded foregrip.]]&lt;br /&gt;
[[Image:RotTR MP7 5.jpg|thumb|none|600px|Brass flies as Lara opens fire on a Trinity flamethrower operator.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 submachine gun==&lt;br /&gt;
When Lara first enters the Geothermal Valley level, Remnant fighters are seen with [[Type 100 submachine gun|Type 100]] submachine guns fitted with home-made grenade launchers during a cutscene. The Type 100 is seen again in the hands of Trinity soldiers as they advance to the Chamber of Souls. The model is recycled from the previous game, and the weapons are never seen again, with both factions using the [[AK-47#WASR-2|WASR-2]] in-game.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:RotTR T100 3.jpg|thumb|none|600px|A Remnant fighter holds his Type 100 as Jacob appears.]]&lt;br /&gt;
[[Image:RotTR T100 2.jpg|thumb|none|600px|Another view of the same weapon.]]&lt;br /&gt;
[[Image:RotTR T100 5.jpg|thumb|none|600px|Trinity PMCs cover the rear as Anna heads for the Chamber of Souls, it appears that all of the Trinity operatives have the Type 100 in this cutscene.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1912==&lt;br /&gt;
Lara acquires a [[Winchester Model 1912]] shotgun during a battle in the Geothermal Valley's Upper Village after Jacob disarms a Trinity soldier of it and tosses it to her. Initially a stockless Trench version, the bayonet lug and heat shield disappear after Lara gets the weapon. Trinity Breacher-type mercenaries use the cutscene Trench version late game as well. The model used by NPCs is recycled from the previous game as where Lara's is a new model made for the game.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 gauge]] &lt;br /&gt;
[[Image:RotTR pump 5.jpg|thumb|none|600px|A Trinity soldier holds his Winchester Model 1912 on Jacob in the Upper Village. Note the bayonet lub and heat shield, also that it is the same model from the previous game.]]&lt;br /&gt;
[[Image:RotTR pump 6.jpg|thumb|none|600px|Jacob holds the Winchester Model 1912 after killing its former owner.]]&lt;br /&gt;
[[Image:RotTR pump 12.jpg|thumb|none|600px|Lara holds her newly acquired Winchester Model 1912. The heat shield, bayonet lug, and green paint job are gone, though she can later add the heat shield as an upgrade. This is a new higher quality model made for this game.]]&lt;br /&gt;
[[Image:RotTR pump 2.jpg|thumb|none|600px|Lara holds her Model 1912, fitted with a shell holder and heat shield, as she talks with Nadia. The shell holder is an inventory, rather than weapon, upgrade that increases Lara's shotshell ammo pool.]]&lt;br /&gt;
[[Image:RotTR pump 3.jpg|thumb|none|600px|Lara holds the 1912 as she executes a Shotgun Finisher move on a Trinity soldier.]]&lt;br /&gt;
[[Image:RotTR pump 10.jpg|thumb|none|600px|The Winchester can also be fitted with a pistol-grip forend for better control, as seen here as Lara heads out of the Red Mine Challenge Tomb. The small &amp;quot;39&amp;quot; by the ammo count is the number of incendiary Dragon's Breath shells Lara has available.]]&lt;br /&gt;
[[Image:RotTR pump 7.jpg|thumb|none|600px|Lara aims her Model 1912, now fitted with a improved choke tube and extended magazine tube, as she battle her way through Trinity soldiers.]]&lt;br /&gt;
[[Image:RotTR pump 9.jpg|thumb|none|600px|Muzzle flash lights up the screen as Lara battles numerous enemies. Note the G36 used by the middle soldier and another Model 1912 Trench at far right]]&lt;br /&gt;
[[Image:RotTR pump 15.jpg|thumb|none|600px|A Trinity Breacher holds his Model 1912 Trench gun. The previous game's model again.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] is available  as the &amp;quot;Break-Action Shotgun&amp;quot; after Lara finds the parts for it. While powerful, its usefulness is diminished by being the third shotgun available, as the Tactical Shotgun can be bought early game and the Pump Shotgun is acquired before all the Break-action's parts are found. An even more powerful Gold version, Thunderclap, is awarded for achieving 100% completion and a short-barrel version, Voidhammer, is available with the Cold Darkness DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:J.P. Sauer Double Barrel Shotgun.jpg|thumb|none|500px|J.P. Sauer Shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:RotTR break action 2.jpg|thumb|none|600px|Lara aims her newly acquired double-barreled shotgun, fitted with a heat shield and shell holder.]]&lt;br /&gt;
[[Image:RotTR break action 3.jpg|thumb|none|600px|A nice view of the double-barreled shotgun as Lara talks to one of the Remnant. Note the improved choke fitted to the muzzle.]]&lt;br /&gt;
[[Image:RotTR break action 4.jpg|thumb|none|600px|Lara puts her shotgun to good use and murders Bambi.]]&lt;br /&gt;
[[Image:RotTR break action 5.jpg|thumb|none|600px|Lara guns down an Infected as she escapes an exploding lair in the Final Darkness DLC mission.]]&lt;br /&gt;
[[Image:RotTR break action 6.jpg|thumb|none|600px|Voidhammer, seen in the upgrade menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA8==&lt;br /&gt;
A [[Franchi PA8]] with a vent-rib barrel, ''most'' of a [[Franchi SPAS-12]] foregrip, a top rail on the receiver, and [[Benelli]]-style ghost ring sights appears as the &amp;quot;Tactical Shotgun&amp;quot; and can be bought at the Supply Shack for 140 Byzantine Coins. It can be fitted with all the same upgrades as the Winchester Model 1912, as well as a 12-shot drum magazine for quick reloads.&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg‎ |thumb|none|450px|Franchi PA8 - 12 gauge]]&lt;br /&gt;
[[Image:RotTR G36 1.jpg|thumb|none|600px|The PA8 in the Supply Shack as Lara checks out the selection.]]&lt;br /&gt;
[[Image:RotTR tactical 2.jpg|thumb|none|600px|The PA8 in the upgrades menu. Oddly, the magazine tube extension remain in place after fitting the drum mag and two separate muzzle devices are fitted at once. It's worth noting that the drum magazine is a X Products X-15 5.56x45mm 50-round drum magazine meant for [[AR-15]]s.]]&lt;br /&gt;
[[Image:RotTR tactical 3.jpg|thumb|none|600px|Lara executes a Shotgun Finisher on an unlucky Deathless One with her PA8.]]&lt;br /&gt;
[[Image:RotTR tactical 4.jpg|thumb|none|600px|Lara fires her PA8 at a Remnant-fired trebuchet round, hoping to bring down Trinity's mutant helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash KS-K==&lt;br /&gt;
The [[Talk:Izhmash Saiga series shotgun|Izhmash KS-K]] shotgun appears as the &amp;quot;Full-Auto Shotgun&amp;quot;, and it unique version &amp;quot;Harbinger&amp;quot; with a red paint job. It is fitted with a after-market handguard and an enlarged charging handle. The 6-round magazine can be upgraded to a 12-round box magazine and then a 15-round drum.&lt;br /&gt;
[[Image:Izhmash Ks-k.jpg|thumb|none|451px|Izhmash KS-K - 12 gauge]]&lt;br /&gt;
[[Image:RotTR Saiga 2.jpg|thumb|none|600px|The KS-K seen in the weapon upgrade menu.]]&lt;br /&gt;
[[Image:RotTR Saiga 5.jpg|thumb|none|600px|Lara pours buckshot into Trinity Special Forces soldiers hiding in smoke. The skull with a line through it symbol indicates that a Finishing Move can be done on the target.]]&lt;br /&gt;
[[Image:RotTR Saiga 7.jpg|thumb|none|600px|Lara holds Harbinger as she talks with Remnant fighters in a cave.]]&lt;br /&gt;
[[Image:RotTR Saiga 8.jpg|thumb|none|600px|Lara prepares to execute a Shotgun Finisher move with Harbinger.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The Remington 700 appears as the &amp;quot;Bolt Action Rifle&amp;quot; in game. There is also a gold variant of it available. &lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==WASR-2==&lt;br /&gt;
The [[AK-47#WASR-2|WASR-2]] is the standard weapon of all factions, including Trinity and the Remnant. Lara aquires one after disarming a Trinity solder in the Gulag level, and it is avalable the rest of the game. Oddly, the gas tube is not present on the weapon, the game treating it as a Tier 4 upgrade that increases the rate of fire. &lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|450px|A US imported Romanian WASR-2 - 5.45x39mm]]&lt;br /&gt;
[[Image:RotTR WASR 7.jpg|thumb|none|600px|Trinity soldiers move to secure an objective in Syria.]]&lt;br /&gt;
[[Image:RotTR WASR 10.jpg|thumb|none|600px|Another Trinity soldier runs with his WASR during a cutscene early in Siberia]]&lt;br /&gt;
[[Image:RotTR WASR 5.jpg|thumb|none|600px|Lara aims her newly acquired WASR at its former owner as she escapes the Gulag.]]&lt;br /&gt;
[[Image:RotTR WASR 3.jpg|thumb|none|600px|Lara holds her laser-sighted WASR, which also has a [[AK-74]] style muzzle break]]&lt;br /&gt;
[[Image:RotTR WASR 11.jpg|thumb|none|600px|Trinity solders hold Remnant fighters at gunpoint in a cutscene.]]&lt;br /&gt;
[[Image:RotTR AK 6.jpg|thumb|none|600px|Lara preforms a Assault Rifle takedown with her WASR on a Remnant soldier. Note the triggerless [[M203|M203A1]], and that the front sight seems to have vanished.]]&lt;br /&gt;
&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
The WASR-2 can be upgraded with extended 35 and 40 round magazine, an [[AMD-65]] style heat shield, [[AK-74]] style muzzle brake, and an extended barrel, resulting in a mish-mash of various AK-47 derivatives. The end result resembles the [[Zastava M72]]. &lt;br /&gt;
[[Image:ZastavaM72.jpg|500px|thumb|none|Zastava M72 Light Machine Gun with 30-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:RotTR AK 1.jpg|thumb|none|600px|Lara holds her mutant AK. It is fitted with a laser sight, jungle-taped 35-round mags, a heat shield, and suppressor.]]&lt;br /&gt;
[[Image:RotTR AK 5.jpg|thumb|none|600px|Lara clutches her AK, now fitted with an extended barrel, during the final level.]]&lt;br /&gt;
[[Image:RotTR AK 7.jpg|thumb|none|600px|Aiming the AK in the weapons selection screen.]]&lt;br /&gt;
[[Image:RotTR AK 8.jpg|thumb|none|600px|Lara opens fire on a Deathless One in the Lost City. ]]&lt;br /&gt;
[[Image:RotTR AK 11.jpg|thumb|none|600px|The AK in the upgrades menu. It resembles the Yugolslavian M72]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears as the &amp;quot;Military Rifle&amp;quot; and is used by Trinity Enforcers, often with laser sights. Lara can buy it from the Supply Shack for 140 Byzantine coins. The stock 30-round magzine can be upgraded to a 45-round box magazine and then a 60-round drum. A snow-camo version, Snoweflake, is available. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:RotTR G36 1.jpg|thumb|none|600px|The G36K in the Supply Shack as Lara checks out the selection.]]&lt;br /&gt;
[[Image:RotTR G36 4.jpg|thumb|none|600px|A Trinity Enforcer operator carries a G36K as he prepares to attack Lara.]]&lt;br /&gt;
[[Image:RotTR G36 6.jpg|thumb|none|600px|Enforcer operators advance through smoke firing their laser-sighted G36K assault rifles.]]&lt;br /&gt;
[[Image:RotTR G36 8.jpg|thumb|none|600px|The G36K in the upgrade menu.]]&lt;br /&gt;
[[Image:RotTR G36 11.jpg|thumb|none|600px|Lara ambushes some Trinity solders at the lumber mill. Note the extended 45-round mag, long barrel, muzzle break, M203A1, and improved receiver (denoted by its lighter color).]]&lt;br /&gt;
[[Image:RotTR G36 13.jpg|thumb|none|600px|Lara preforms a Assault Rifle Takedown with her G36K, now fitted with a suppressor and drum mag.]]&lt;br /&gt;
[[Image:RotTR G36 3.jpg|thumb|none|600px|A Trinity soldier desperately pours G36K fire into a group of Deathless Ones shortly before being obliterated by a Remnant trebuchet strike.]]&lt;br /&gt;
[[Image:RotTR G36 18.jpg|thumb|none|600px|Lara engages Trinity forces with a heavily upgraded Snowflake. Note the X Products X-15 50-round drum magazine.]]&lt;br /&gt;
[[Image:RotTr G36 16.jpg|thumb|none|600px|Brass flies as Konstantine sprays G36K fire at Lara in their fight.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==M203A1 (Airsoft)==&lt;br /&gt;
The [[M203|M203A1]] appears as the &amp;quot;Rifle Grenade Launcher&amp;quot; and is available for 120 Byzantine Coins at the Supply Shack. It seems to be based on a G&amp;amp;P airsoft model due to the simple RIS mount. The trigger guard and trigger are missing on the in-game model despite being visible in the Supply Shack. Fired with MB4, the M203A1 is fitted to all Rifle-category weapons and does not need to be reloaded as long as Lara has ammo for it. Despite this, trying to fire without ammo will result in Lara attempting to reload.&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|375px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[Image:KAC M203A1.jpg‎|thumb|none|375px|Knight's Armament Company M203A1 - 40x46mm]]&lt;br /&gt;
[[Image:RotTR M203 1.jpg|thumb|none|600px|The M203A1 at the supply shack, with the trigger and trigger guard visible. Note the simple RIS attachment point.]]&lt;br /&gt;
[[Image:RotTR M203 3.jpg|thumb|none|600px|A side view showing the missing trigger and trigger guard as Lara talks to a Remnant teacher.]]&lt;br /&gt;
[[Image:RotTR AK 11.jpg|thumb|none|600px|Another view of the M203A1 mounted to Lara's mutant AK in the upgrade menu.]]&lt;br /&gt;
&lt;br /&gt;
==Home Made Grenade Launcher==&lt;br /&gt;
The grenade launcher from the 2013 game returns, mounted on [[Type 100 submachine gun]]s used by Remnant fighters and Trinity mercenaries in cutscenes.&lt;br /&gt;
[[Image:ChechenUBGL.jpg|thumb|none|400px|Home-made Chechen launcher designed for Russian caseless ammunition - 40mm]]&lt;br /&gt;
[[Image:RotTR T100 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RotTR T100 5.jpg|thumb|none|600px|Mounted to all the Type 100 submachine gun in this cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
Various Trinity solders, know as Fireflys, are armed with flamethrowers to make Lara's life miserable. In proper video game fashion, the operator can only be killed by shooting the tanks until they explode&lt;br /&gt;
[[Image:RotTR flame 1.jpg|thumb|none|600px|A Firefly advances on Lara in a cutscene.]]&lt;br /&gt;
[[Image:RotTR flame 5.jpg|thumb|none|600px|Lara ambushes another Firefly.]]&lt;br /&gt;
[[Image:RotTR flame 7.jpg|thumb|none|600px|A few rounds later, the operator about to explode in a karmicly appropriate fireball.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine Gun==&lt;br /&gt;
An unknown machine gun is seen as Lara swims through the Flooded Archives level, dropped by a fallen Trinity soldier&lt;br /&gt;
[[Image:RotTR MG 1.jpg|thumb|none|600px|The machine gun sinks to the bottom as Lara swims by.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
A [[M67 hand grenade]] is thrown at Lara in a cutscene.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:RotTR frag 1.jpg|thumb|none|600px|The M67 bounces towards Lara]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
Trinity soldiers throw smoke grenades at Lara in a cutscene.&lt;br /&gt;
[[Image:RotTR smoke 1.jpg|thumb|none|600px|The smoke grenades land by Lara. The grenade vaguely resembles a complete 40x46mm grende round]]&lt;br /&gt;
[[Image:RotTR smoke 2.jpg|thumb|none|600px|Another view, showing the holes around the top. The grenades may be modeled off of airsoft 40x46mm rounds, similar to the round seen in Season 1 of [http://www.imfdb.org/wiki/File:Arrow_tear_gas_grenade.jpg Arrow].]]&lt;br /&gt;
&lt;br /&gt;
==Frag grenade (M203 Airsoft)==&lt;br /&gt;
Lara finds what appears to be a modified Airsoft version of a M203 40x46mm round in a Remnant arms cache and uses them to craft Grenade Arrows.&lt;br /&gt;
[[Image:RotTR grenade 2 1.jpg|thumb|none|600px|Lara discovers the grenade. Note the holes around the top, used to spray airsoft pellets.]]&lt;br /&gt;
[[Image:RotTR grenade 2 2.jpg|thumb|none|600px|The completed first grenade arrow. Note the 1944 date on the round, erroneous as the 40x46mm round debuted in the early 1960s.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;2&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;Tomb Raider Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center rowspan=&amp;quot;1&amp;quot; bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Films'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Lara Croft: Tomb Raider]]'' (2001)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Lara Croft Tomb Raider: The Cradle of Life]]'' (2003)&lt;br /&gt;
|-&lt;br /&gt;
|align=center rowspan=&amp;quot;1&amp;quot; bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Video Games'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;| &lt;br /&gt;
''[[Tomb Raider I]]'' (1996)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider II]]'' (1997)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider III]]'' (1998)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: The Last Revelation]]'' (1999)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: Chronicles]]'' (2000)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: The Angel of Darkness|Angel of Darkness]]'' (2003)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: Legend|Legend]]'' (2006)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: Anniversary|Anniversary]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider: Underworld|Underworld]]'' (2008)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Tomb Raider (2013)|Tomb Raider]]'' (2013)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
''[[Rise of the Tomb Raider]]'' (2015)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
--------------&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;{{Tomb Raider Series}}&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Vendetta&amp;diff=1114313</id>
		<title>Resident Evil: Vendetta</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Vendetta&amp;diff=1114313"/>
		<updated>2017-06-26T23:56:53Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* SIG-Sauer P226 E2 &amp;quot;Sentinel Nine&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nowshowing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil Vendetta.jpg|thumb|right|300px|''Resident Evil: Vendetta'' (2017)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil: Vendetta''''' ( Baiohazādo Vendetta in Japan) is the upcoming 2017 Japanese CG film based on the ''[[Resident Evil]]'' series of video games. The story is set in between the events of ''[[Resident Evil 6]]'' and ''[[Resident Evil 7]]''. BSAA Chris Redfield enlists the help of American government agent Leon S. Kennedy and Professor Rebecca Chambers to try to stop Glenn Arias, a death merchant who is on a mission of vengeance from spreading a new deadly virus known as the &amp;quot;A-Virus&amp;quot; in New York City .&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226 E2 &amp;quot;Sentinel Nine&amp;quot;==&lt;br /&gt;
Leon's main weapon is a custom [[SIG-Sauer P226 E2]] made especially for DSO Members. This was actually designed and meant to be Leon's main gun in Resident Evil 6 but for unknown reasons, it was dropped. Interestingly, it bares a strong resemblence to Leon's signature handgun from Resident Evil 4 and Degeneration. &lt;br /&gt;
[[Image:Leon sentinel nine .jpg|thumb|none|400px|'''Airsoft''' replica of Sentinel Nine - (Fake) 9x19mm.]]&lt;br /&gt;
[[Image:REV Sentinel9 01.jpg|thumb|none|600px|Leon fires his Sentinel Nine in the opening scene.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 05.jpg|thumb|none|600px|Leon aiming the Sentinel Nine.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 09.jpg|thumb|none|600px|Leon fires his Sentinel Nine in the C.A.R stance. Note the extended mags.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 03.jpg|thumb|none|600px|Leon holding the Sentinel Nine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Chris Redfield carries a [[Beretta 93R]] as his sidearm. This may be a nod to the live-action films, where Chris uses a 93R as his sidearm. Glen Arias also uses it to shoot Chris in the back during their first fight.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 06.jpg|thumb|none|600px|Chris fires his Beretta 93R.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 07.jpg|thumb|none|600px|Chris shoots the friendly Mexican soldier with his Beretta 93R. Note that he isn't using the foregrip.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 04.jpg|thumb|none|600px|Chris's Beretta 93R locks empty.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Leon carries a [[Desert Eagle Mark XIX]] in his back and used it during the final battle sequence. Its 7 shots a mag denotes it as .50 AE caliber.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 10.jpg|thumb|none|600px|Leon aiming the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Glenn Arias carries a [[Glock 18C]] as his sidearm.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|400px|Glock 18C with a 19 and 31 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Veng18.jpg|thumb|none|600px|Arias with his Glock 18C drawn. Note the 33-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Arias' troops all use [[Heckler &amp;amp; Koch MP5K|MP5Ks]].&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[Image:Vengmp5k.jpg|thumb|none|600px|Arias' mercenaries stand guard with their MP5Ks.]]&lt;br /&gt;
[[Image:Vengmp5k2.jpg|thumb|none|600px|Another shot of them from a side angle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FX-05 Xiuhcoatl==&lt;br /&gt;
Mexican special forces operators are seen carrying the [[FX-05 Xiuhcoatl]] short carbine variant during the joint operation with BSAA Agent Chris in Querétaro, Mexico.&lt;br /&gt;
[[File:Fx05short.jpg|thumb|400px|none|FX-05 Xiuhcoatl Short Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:REV FX05 01.jpg|thumb|600px|none|The Mexican special ops squad leader holds his FX-05 during the mission briefing.]]&lt;br /&gt;
[[Image:REV FX05 04.jpg|thumb|600px|none|Special forces operators with a row of FX-05s. All the carbines appear to be equipped with standard ironsights.]]&lt;br /&gt;
[[Image:REV FX05 02.jpg|thumb|600px|none|A pair of Mexican operators with their FX-05 carbines after clearing a room.]]&lt;br /&gt;
[[Image:REV FX05 03.jpg|thumb|600px|none|A fireteam holds up their FX-05s cautiously at a clearly-infected victim.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Chris Redfield and members of the BSAA uses [[M4A1]] with ACOGs attached. When Chris assaulted Arias's hideout, he attached an M203 to it AND a bayonet, then used it in the final fight. During their first fight, Glen Arias unloads, clears, and then disarms Chris of his M4, before using it as a club.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|400px|none|M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:REV M4A1 01.jpg|thumb|600px|none|Chris checks the magazine of his M4A1 before the mission in Mexio.]]&lt;br /&gt;
[[Image:REV M4A1 02.jpg|thumb|600px|none|Chris performs a brass check and for some reason ejects a live round before closing the dust cover.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 01.jpg|thumb|none|600px|Chris carries his M4A1.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 02.jpg|thumb|none|600px|Chris holds an M4A1 carbine with a M203 grenade launcher, taclight, ACOG sight and bayonet.]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 08.jpg|thumb|none|600px|Chris fires his M4A1.He has an M203 ''and'' a bayonet mounted, something impossible to do in reality since the mounting of the grenade launcher blocks the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
A BSAA V-22 Osprey comes equipped with a minigun turret. A Eurocopter EC225 belonging to the Mexican military also has one, though it is harder to make out.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vengosp.jpg|thumb|none|600px|A mounted M134 minigun spins up from the bottom of the the BSAA V-22 Osprey]]&lt;br /&gt;
[[Image:Vengchop.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Minigun==&lt;br /&gt;
Diego Gomez uses an oversized fictional [[Hand Held M134 Minigun]] similar to the General Dynamics GAU-17/A.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 11.jpg|thumb|none|600px|Diego uses the M134 Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Railgun==&lt;br /&gt;
In a stunning display of incompetence, the BSAA fire a railgun at a BOW, grazing its shoulder and flattening several skyscrapers. The weapon is most likely an homage to [[Resident Evil: Code Veronica|Code Veronica's]] Linear Launcher and its design is reminiscent of [[Grand Theft Auto V|Grand Theft Auto V's]] railgun.&lt;br /&gt;
[[Image:Revenrail.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
Chris equips his M4 with multiple attachments in the final showdown, including an [[M203 grenade launcher|M203]].&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 2003 L2D grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Resident Evil Vendetta 08.jpg|thumb|none|600px|Chris' M4A1 with it's M203 mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Leon uses [[M67 hand grenade|M67s]] several times in the movie.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:Vengm67.jpg|thumb|none|600px|A M67 tossed onto the highway without its pin.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MZ-1&amp;quot; incendiary grenade==&lt;br /&gt;
Chris uses an incendiary grenade based on the [[AN/M14 incendiary grenade|AN/M14]] against Diego.&lt;br /&gt;
[[Image:Vengmz1.jpg|thumb|none|600px|A &amp;quot;MZ-1&amp;quot; grenade without it's pin.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1012779</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1012779"/>
		<updated>2016-03-20T12:11:09Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Smith &amp;amp; Wesson Model 629 Classic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar Inox==  &lt;br /&gt;
Nathan Drake's sidearm seen in the second teaser is a [[Beretta Cougar Inox]]. Sam Drake seems to have a [[Beretta Cougar]] with a black finish. Referred to as the Aegis 9mm in game.&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|350px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-3.jpg|thumb|none|600px|Harry Flynn with a Beretta Cougar Inox in his thigh holster.]]&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds his Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Rail Gun/M1911A1 Hybrid==&lt;br /&gt;
In Gameplay footage, Drake can be seen taking this full-size 1911 from a mercenary. This marks the first time in the franchise Drake uses a full-size 1911. The pistol seems to be an odd hybrid, it is a essentially a [[M1911 pistol series#Colt XSE|Colt Rail Gun]] with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an [[M1911A1]] spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety. Referred to as the Para .45 in game.&lt;br /&gt;
[[Image:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Uncharted4-IMI-M1911-1.jpg|thumb|none|600px|Drake and Sully back to back, Drake is armed with the Colt Rail Gun/M1911A1 hybrid.]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the hybrid Colt 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the Colt 1911 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-4.jpg|thumb|none|600px|A new screenshot showing that the 1911 is fitted with a Colt M1913 Picatinny Race Gun rail.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-5.jpg|thumb|none|600px|Drake lying in the mud with his 1911 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A player character can be seen running while carrying what appears to be a [[Beretta 92FS]] in the Multiplayer trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Beretta-1.jpg|thumb|none|600px|The player character armed with his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R Hybrid==&lt;br /&gt;
The [[Beretta 93R]] with a [[Beretta 92FS Brigadier]] slide from ''[[Uncharted 3: Drake's Deception]]'' is seen used by Chloe and Elena in the Multiplayer trailer. Referred to as the Raffica in game. &lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beret                                                                                                                                                                                                                                                                                                                                                                                                   ta 93R - 9x19mm]]&lt;br /&gt;
[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Raffica-1.jpg|thumb|none|600px|Elena engaging Lazaravich with her Beretta 93R hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Beretta93R-2.jpg|thumb|none|600px|Chloe destroys a car with her Beretta 93R hybrid.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] is carried by Victor Sullivan. It is one of only three guns that has been in has been in every game in the series thus far. Referred to as the revolver in game. &lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking a [[SIG SG 556 ]] from a mercenary. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only. &lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556 slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game with an [[AK-47]] barrel instead of the typical AKM barrel with the slant muzzle brake, it is an AKM due to the fact it has a stamped receiver, ribbed top cover (added in the final version of the game), smaller front sight, and the back of the receiver is squared and not slopped like the older AK-47. It also is one of only three guns that has been in has been in every game in the series thus far. In the latest gameplay trailer, Nathan is seen taking one from an enemy and putting him on the wrong side of the barrel.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with laminated stock - 7.62x39mm. To show the AK-47 barrel in comparison.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AKM in the fist gameplay presentation.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AKM, due to a glitch in the gameplay presentation the magazine is missing from the weapon. Note the smooth top cover.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AKM. Unlike in previous games, the character model is actual working the bolt in the correct position instead of the animation being mirrored.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-4.jpg|thumb|none|600px|Drake with the AKM slung on his back. This is the first time in the series the weapon is depicted with the safety off!]]&lt;br /&gt;
[[Image:Uncharted4-AK47-5.jpg|thumb|none|600px|Drake taking out an enemy who is holding an AKM.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-6.jpg|thumb|none|600px|Drake firing his AKM in the latest Multiplayer trailer. Note that the receiver cover here is ribbed instead of smooth like the earlier gameplay trailers.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Sully and another player character can be seen armed with [[IMI Romat]] rifles fitted with Aimpoint CompM2 red dot sights in the Multiplayer trailer.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Uncharted4-FAL-1.jpg|thumb|none|600px|Sully taking cover with his Romat.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-2.jpg|thumb|none|600px|A player character is downed with a Romat on his back.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-3.jpg|thumb|none|600px|Harry Flynn is seen armed with a Romat. He also has a [[Beretta Cougar Inox]] in his thigh holster.]]&lt;br /&gt;
[[Image:Uncharted4-IMI-M1911-1.jpg|thumb|none|600px|Drake and Sully back to back, Sully is armed with the Romat.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
Sully can be seen with a [[Ruger AC556]] that is fitted with a green synthetic stock and a low-power optic in the Multiplayer trailer.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|500px|none|Ruger AC556 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Uncharted4-M14-1.jpg|thumb|none|600px|Sully with his Ruger AC556.]]&lt;br /&gt;
&lt;br /&gt;
=SubMachine Guns=&lt;br /&gt;
==MP34== &lt;br /&gt;
The [[Steyr MP34]] can be seen used in the multiplayer trailer. In the game its called the MP34A. It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. This old gun was used during the second world war and probably replaces the MP40 from the first two Uncharted games. &lt;br /&gt;
[[Image:Mp34.jpg|none|thumb|400px|Steyr-Solothurn MP34 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion/Micro Uzi Hybrid==&lt;br /&gt;
In a newly released screenshot an enemy on a bike appears to be armed with a [[Sa. Vz. 61 Skorpion]]/[[Micro Uzi]] Hybrid. It appears to have a Skorpion body with a Micro Uzi grip/mag well.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-1.jpg|thumb|none|600px|A mercenary on a bike takes aim at Drake with his Skorpion hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-2.jpg|thumb|none|600px|Drake holding his Skorpion hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-3.jpg|thumb|none|600px|Sam engaging an enemy with his hybrid machine pistol in the Multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
Both Charlie Cutter and another player character can be seen with a [[M24 Sniper Weapon System]] in the Multiplayer trailer.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Rifle-1.jpg|thumb|none|600px|Cutter taking cover with his M24 rifle.]]&lt;br /&gt;
[[Image:Uncharted4-Rifle-2.jpg|thumb|none|600px|A player character taking aim with her M24 rifle in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1012778</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1012778"/>
		<updated>2016-03-20T12:10:34Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Beretta 93R Hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar Inox==  &lt;br /&gt;
Nathan Drake's sidearm seen in the second teaser is a [[Beretta Cougar Inox]]. Sam Drake seems to have a [[Beretta Cougar]] with a black finish. Referred to as the Aegis 9mm in game.&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|350px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-3.jpg|thumb|none|600px|Harry Flynn with a Beretta Cougar Inox in his thigh holster.]]&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds his Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Rail Gun/M1911A1 Hybrid==&lt;br /&gt;
In Gameplay footage, Drake can be seen taking this full-size 1911 from a mercenary. This marks the first time in the franchise Drake uses a full-size 1911. The pistol seems to be an odd hybrid, it is a essentially a [[M1911 pistol series#Colt XSE|Colt Rail Gun]] with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an [[M1911A1]] spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety. Referred to as the Para .45 in game.&lt;br /&gt;
[[Image:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Uncharted4-IMI-M1911-1.jpg|thumb|none|600px|Drake and Sully back to back, Drake is armed with the Colt Rail Gun/M1911A1 hybrid.]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the hybrid Colt 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the Colt 1911 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-4.jpg|thumb|none|600px|A new screenshot showing that the 1911 is fitted with a Colt M1913 Picatinny Race Gun rail.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-5.jpg|thumb|none|600px|Drake lying in the mud with his 1911 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A player character can be seen running while carrying what appears to be a [[Beretta 92FS]] in the Multiplayer trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Beretta-1.jpg|thumb|none|600px|The player character armed with his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R Hybrid==&lt;br /&gt;
The [[Beretta 93R]] with a [[Beretta 92FS Brigadier]] slide from ''[[Uncharted 3: Drake's Deception]]'' is seen used by Chloe and Elena in the Multiplayer trailer. Referred to as the Raffica in game. &lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beret                                                                                                                                                                                                                                                                                                                                                                                                   ta 93R - 9x19mm]]&lt;br /&gt;
[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Raffica-1.jpg|thumb|none|600px|Elena engaging Lazaravich with her Beretta 93R hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Beretta93R-2.jpg|thumb|none|600px|Chloe destroys a car with her Beretta 93R hybrid.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] is carried by Victor Sullivan. It is one of only three guns that has been in has been in every game in the series thus far.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking a [[SIG SG 556 ]] from a mercenary. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only. &lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556 slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game with an [[AK-47]] barrel instead of the typical AKM barrel with the slant muzzle brake, it is an AKM due to the fact it has a stamped receiver, ribbed top cover (added in the final version of the game), smaller front sight, and the back of the receiver is squared and not slopped like the older AK-47. It also is one of only three guns that has been in has been in every game in the series thus far. In the latest gameplay trailer, Nathan is seen taking one from an enemy and putting him on the wrong side of the barrel.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with laminated stock - 7.62x39mm. To show the AK-47 barrel in comparison.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AKM in the fist gameplay presentation.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AKM, due to a glitch in the gameplay presentation the magazine is missing from the weapon. Note the smooth top cover.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AKM. Unlike in previous games, the character model is actual working the bolt in the correct position instead of the animation being mirrored.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-4.jpg|thumb|none|600px|Drake with the AKM slung on his back. This is the first time in the series the weapon is depicted with the safety off!]]&lt;br /&gt;
[[Image:Uncharted4-AK47-5.jpg|thumb|none|600px|Drake taking out an enemy who is holding an AKM.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-6.jpg|thumb|none|600px|Drake firing his AKM in the latest Multiplayer trailer. Note that the receiver cover here is ribbed instead of smooth like the earlier gameplay trailers.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Sully and another player character can be seen armed with [[IMI Romat]] rifles fitted with Aimpoint CompM2 red dot sights in the Multiplayer trailer.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Uncharted4-FAL-1.jpg|thumb|none|600px|Sully taking cover with his Romat.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-2.jpg|thumb|none|600px|A player character is downed with a Romat on his back.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-3.jpg|thumb|none|600px|Harry Flynn is seen armed with a Romat. He also has a [[Beretta Cougar Inox]] in his thigh holster.]]&lt;br /&gt;
[[Image:Uncharted4-IMI-M1911-1.jpg|thumb|none|600px|Drake and Sully back to back, Sully is armed with the Romat.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
Sully can be seen with a [[Ruger AC556]] that is fitted with a green synthetic stock and a low-power optic in the Multiplayer trailer.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|500px|none|Ruger AC556 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Uncharted4-M14-1.jpg|thumb|none|600px|Sully with his Ruger AC556.]]&lt;br /&gt;
&lt;br /&gt;
=SubMachine Guns=&lt;br /&gt;
==MP34== &lt;br /&gt;
The [[Steyr MP34]] can be seen used in the multiplayer trailer. In the game its called the MP34A. It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. This old gun was used during the second world war and probably replaces the MP40 from the first two Uncharted games. &lt;br /&gt;
[[Image:Mp34.jpg|none|thumb|400px|Steyr-Solothurn MP34 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion/Micro Uzi Hybrid==&lt;br /&gt;
In a newly released screenshot an enemy on a bike appears to be armed with a [[Sa. Vz. 61 Skorpion]]/[[Micro Uzi]] Hybrid. It appears to have a Skorpion body with a Micro Uzi grip/mag well.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-1.jpg|thumb|none|600px|A mercenary on a bike takes aim at Drake with his Skorpion hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-2.jpg|thumb|none|600px|Drake holding his Skorpion hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-3.jpg|thumb|none|600px|Sam engaging an enemy with his hybrid machine pistol in the Multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
Both Charlie Cutter and another player character can be seen with a [[M24 Sniper Weapon System]] in the Multiplayer trailer.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Rifle-1.jpg|thumb|none|600px|Cutter taking cover with his M24 rifle.]]&lt;br /&gt;
[[Image:Uncharted4-Rifle-2.jpg|thumb|none|600px|A player character taking aim with her M24 rifle in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1012777</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1012777"/>
		<updated>2016-03-20T12:09:27Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Colt Rail Gun/M1911A1 Hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar Inox==  &lt;br /&gt;
Nathan Drake's sidearm seen in the second teaser is a [[Beretta Cougar Inox]]. Sam Drake seems to have a [[Beretta Cougar]] with a black finish. Referred to as the Aegis 9mm in game.&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|350px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-3.jpg|thumb|none|600px|Harry Flynn with a Beretta Cougar Inox in his thigh holster.]]&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds his Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Rail Gun/M1911A1 Hybrid==&lt;br /&gt;
In Gameplay footage, Drake can be seen taking this full-size 1911 from a mercenary. This marks the first time in the franchise Drake uses a full-size 1911. The pistol seems to be an odd hybrid, it is a essentially a [[M1911 pistol series#Colt XSE|Colt Rail Gun]] with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an [[M1911A1]] spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety. Referred to as the Para .45 in game.&lt;br /&gt;
[[Image:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Uncharted4-IMI-M1911-1.jpg|thumb|none|600px|Drake and Sully back to back, Drake is armed with the Colt Rail Gun/M1911A1 hybrid.]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the hybrid Colt 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the Colt 1911 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-4.jpg|thumb|none|600px|A new screenshot showing that the 1911 is fitted with a Colt M1913 Picatinny Race Gun rail.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-5.jpg|thumb|none|600px|Drake lying in the mud with his 1911 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A player character can be seen running while carrying what appears to be a [[Beretta 92FS]] in the Multiplayer trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Beretta-1.jpg|thumb|none|600px|The player character armed with his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R Hybrid==&lt;br /&gt;
The [[Beretta 93R]] with a [[Beretta 92FS Brigadier]] slide from ''[[Uncharted 3: Drake's Deception]]'' is seen used by Chloe and Elena in the Multiplayer trailer.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Raffica-1.jpg|thumb|none|600px|Elena engaging Lazaravich with her Beretta 93R hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Beretta93R-2.jpg|thumb|none|600px|Chloe destroys a car with her Beretta 93R hybrid.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] is carried by Victor Sullivan. It is one of only three guns that has been in has been in every game in the series thus far.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking a [[SIG SG 556 ]] from a mercenary. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only. &lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556 slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game with an [[AK-47]] barrel instead of the typical AKM barrel with the slant muzzle brake, it is an AKM due to the fact it has a stamped receiver, ribbed top cover (added in the final version of the game), smaller front sight, and the back of the receiver is squared and not slopped like the older AK-47. It also is one of only three guns that has been in has been in every game in the series thus far. In the latest gameplay trailer, Nathan is seen taking one from an enemy and putting him on the wrong side of the barrel.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with laminated stock - 7.62x39mm. To show the AK-47 barrel in comparison.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AKM in the fist gameplay presentation.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AKM, due to a glitch in the gameplay presentation the magazine is missing from the weapon. Note the smooth top cover.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AKM. Unlike in previous games, the character model is actual working the bolt in the correct position instead of the animation being mirrored.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-4.jpg|thumb|none|600px|Drake with the AKM slung on his back. This is the first time in the series the weapon is depicted with the safety off!]]&lt;br /&gt;
[[Image:Uncharted4-AK47-5.jpg|thumb|none|600px|Drake taking out an enemy who is holding an AKM.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-6.jpg|thumb|none|600px|Drake firing his AKM in the latest Multiplayer trailer. Note that the receiver cover here is ribbed instead of smooth like the earlier gameplay trailers.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Sully and another player character can be seen armed with [[IMI Romat]] rifles fitted with Aimpoint CompM2 red dot sights in the Multiplayer trailer.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Uncharted4-FAL-1.jpg|thumb|none|600px|Sully taking cover with his Romat.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-2.jpg|thumb|none|600px|A player character is downed with a Romat on his back.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-3.jpg|thumb|none|600px|Harry Flynn is seen armed with a Romat. He also has a [[Beretta Cougar Inox]] in his thigh holster.]]&lt;br /&gt;
[[Image:Uncharted4-IMI-M1911-1.jpg|thumb|none|600px|Drake and Sully back to back, Sully is armed with the Romat.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
Sully can be seen with a [[Ruger AC556]] that is fitted with a green synthetic stock and a low-power optic in the Multiplayer trailer.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|500px|none|Ruger AC556 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Uncharted4-M14-1.jpg|thumb|none|600px|Sully with his Ruger AC556.]]&lt;br /&gt;
&lt;br /&gt;
=SubMachine Guns=&lt;br /&gt;
==MP34== &lt;br /&gt;
The [[Steyr MP34]] can be seen used in the multiplayer trailer. In the game its called the MP34A. It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. This old gun was used during the second world war and probably replaces the MP40 from the first two Uncharted games. &lt;br /&gt;
[[Image:Mp34.jpg|none|thumb|400px|Steyr-Solothurn MP34 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion/Micro Uzi Hybrid==&lt;br /&gt;
In a newly released screenshot an enemy on a bike appears to be armed with a [[Sa. Vz. 61 Skorpion]]/[[Micro Uzi]] Hybrid. It appears to have a Skorpion body with a Micro Uzi grip/mag well.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-1.jpg|thumb|none|600px|A mercenary on a bike takes aim at Drake with his Skorpion hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-2.jpg|thumb|none|600px|Drake holding his Skorpion hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-3.jpg|thumb|none|600px|Sam engaging an enemy with his hybrid machine pistol in the Multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
Both Charlie Cutter and another player character can be seen with a [[M24 Sniper Weapon System]] in the Multiplayer trailer.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Rifle-1.jpg|thumb|none|600px|Cutter taking cover with his M24 rifle.]]&lt;br /&gt;
[[Image:Uncharted4-Rifle-2.jpg|thumb|none|600px|A player character taking aim with her M24 rifle in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1012776</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1012776"/>
		<updated>2016-03-20T12:07:38Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Beretta 8000 Cougar Inox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar Inox==  &lt;br /&gt;
Nathan Drake's sidearm seen in the second teaser is a [[Beretta Cougar Inox]]. Sam Drake seems to have a [[Beretta Cougar]] with a black finish. Referred to as the Aegis 9mm in game.&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|350px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-3.jpg|thumb|none|600px|Harry Flynn with a Beretta Cougar Inox in his thigh holster.]]&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds his Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Rail Gun/M1911A1 Hybrid==&lt;br /&gt;
In Gameplay footage, Drake can be seen taking this full-size 1911 from a mercenary. This marks the first time in the franchise Drake uses a full-size 1911. The pistol seems to be an odd hybrid, it is a essentially a [[M1911 pistol series#Colt XSE|Colt Rail Gun]] with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an [[M1911A1]] spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety.&lt;br /&gt;
[[Image:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Uncharted4-IMI-M1911-1.jpg|thumb|none|600px|Drake and Sully back to back, Drake is armed with the Colt Rail Gun/M1911A1 hybrid.]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the hybrid Colt 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the Colt 1911 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his 1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-4.jpg|thumb|none|600px|A new screenshot showing that the 1911 is fitted with a Colt M1913 Picatinny Race Gun rail.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-5.jpg|thumb|none|600px|Drake lying in the mud with his 1911 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A player character can be seen running while carrying what appears to be a [[Beretta 92FS]] in the Multiplayer trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Beretta-1.jpg|thumb|none|600px|The player character armed with his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R Hybrid==&lt;br /&gt;
The [[Beretta 93R]] with a [[Beretta 92FS Brigadier]] slide from ''[[Uncharted 3: Drake's Deception]]'' is seen used by Chloe and Elena in the Multiplayer trailer.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Raffica-1.jpg|thumb|none|600px|Elena engaging Lazaravich with her Beretta 93R hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Beretta93R-2.jpg|thumb|none|600px|Chloe destroys a car with her Beretta 93R hybrid.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] is carried by Victor Sullivan. It is one of only three guns that has been in has been in every game in the series thus far.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking a [[SIG SG 556 ]] from a mercenary. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only. &lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556 slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game with an [[AK-47]] barrel instead of the typical AKM barrel with the slant muzzle brake, it is an AKM due to the fact it has a stamped receiver, ribbed top cover (added in the final version of the game), smaller front sight, and the back of the receiver is squared and not slopped like the older AK-47. It also is one of only three guns that has been in has been in every game in the series thus far. In the latest gameplay trailer, Nathan is seen taking one from an enemy and putting him on the wrong side of the barrel.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with laminated stock - 7.62x39mm. To show the AK-47 barrel in comparison.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AKM in the fist gameplay presentation.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AKM, due to a glitch in the gameplay presentation the magazine is missing from the weapon. Note the smooth top cover.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AKM. Unlike in previous games, the character model is actual working the bolt in the correct position instead of the animation being mirrored.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-4.jpg|thumb|none|600px|Drake with the AKM slung on his back. This is the first time in the series the weapon is depicted with the safety off!]]&lt;br /&gt;
[[Image:Uncharted4-AK47-5.jpg|thumb|none|600px|Drake taking out an enemy who is holding an AKM.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-6.jpg|thumb|none|600px|Drake firing his AKM in the latest Multiplayer trailer. Note that the receiver cover here is ribbed instead of smooth like the earlier gameplay trailers.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Sully and another player character can be seen armed with [[IMI Romat]] rifles fitted with Aimpoint CompM2 red dot sights in the Multiplayer trailer.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Uncharted4-FAL-1.jpg|thumb|none|600px|Sully taking cover with his Romat.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-2.jpg|thumb|none|600px|A player character is downed with a Romat on his back.]]&lt;br /&gt;
[[Image:Uncharted4-FAL-3.jpg|thumb|none|600px|Harry Flynn is seen armed with a Romat. He also has a [[Beretta Cougar Inox]] in his thigh holster.]]&lt;br /&gt;
[[Image:Uncharted4-IMI-M1911-1.jpg|thumb|none|600px|Drake and Sully back to back, Sully is armed with the Romat.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
Sully can be seen with a [[Ruger AC556]] that is fitted with a green synthetic stock and a low-power optic in the Multiplayer trailer.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|500px|none|Ruger AC556 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Uncharted4-M14-1.jpg|thumb|none|600px|Sully with his Ruger AC556.]]&lt;br /&gt;
&lt;br /&gt;
=SubMachine Guns=&lt;br /&gt;
==MP34== &lt;br /&gt;
The [[Steyr MP34]] can be seen used in the multiplayer trailer. In the game its called the MP34A. It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. This old gun was used during the second world war and probably replaces the MP40 from the first two Uncharted games. &lt;br /&gt;
[[Image:Mp34.jpg|none|thumb|400px|Steyr-Solothurn MP34 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion/Micro Uzi Hybrid==&lt;br /&gt;
In a newly released screenshot an enemy on a bike appears to be armed with a [[Sa. Vz. 61 Skorpion]]/[[Micro Uzi]] Hybrid. It appears to have a Skorpion body with a Micro Uzi grip/mag well.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-1.jpg|thumb|none|600px|A mercenary on a bike takes aim at Drake with his Skorpion hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-2.jpg|thumb|none|600px|Drake holding his Skorpion hybrid.]]&lt;br /&gt;
[[Image:Uncharted4-Skorpion-3.jpg|thumb|none|600px|Sam engaging an enemy with his hybrid machine pistol in the Multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
Both Charlie Cutter and another player character can be seen with a [[M24 Sniper Weapon System]] in the Multiplayer trailer.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Rifle-1.jpg|thumb|none|600px|Cutter taking cover with his M24 rifle.]]&lt;br /&gt;
[[Image:Uncharted4-Rifle-2.jpg|thumb|none|600px|A player character taking aim with her M24 rifle in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(disambiguation)&amp;diff=997240</id>
		<title>Resident Evil (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(disambiguation)&amp;diff=997240"/>
		<updated>2016-01-23T20:29:29Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Resident Evil''' aka ''Biohazard'' may stand for:&lt;br /&gt;
==Video Games==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Residentevilps1.jpg|''[[Resident Evil (game)]]'' the original 1996 Playstation video game. &lt;br /&gt;
Image:Resident Evil 1.jpg|[[Resident Evil (2002)]], a 2002 Gamecube video game remake.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Resident-Evil-Poster.jpg|''[[Resident Evil (2002 Film)|Resident Evil]]'' (aka Biohazard) (2002) &lt;br /&gt;
Image:RE2 Poster.jpg|''[[Resident Evil: Apocalypse]]'' (aka Biohazard 2: Apocalypse) (2004) &lt;br /&gt;
Image:RE3 Poster.jpg|''[[Resident Evil: Extinction]]'' (aka Biohazard 3: Extinction) (2007) &lt;br /&gt;
Image:REA.jpg|''[[Resident Evil: Afterlife]]'' (aka Biohazard IV: Afterlife) (2010)&lt;br /&gt;
Image:RE Retribution teaser poster.jpg|''[[Resident Evil: Retribution]]'' (aka Biohazard V: Retribution) (2012)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(disambiguation)&amp;diff=996344</id>
		<title>Tomb Raider (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(disambiguation)&amp;diff=996344"/>
		<updated>2016-01-20T23:11:16Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following lists the video games and films in the ''Tomb Raider'' franchise:'''&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&amp;lt;gallery widths=125px heights=150px perrow=6&amp;gt;&lt;br /&gt;
File:Tomb Raider 1996 box.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider I]]'' &amp;lt;BR&amp;gt;(1996)&lt;br /&gt;
File:Tomb Raider 2 box.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider II]]'' &amp;lt;BR&amp;gt;(1997)&lt;br /&gt;
File:TR3cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider III]]'' &amp;lt;BR&amp;gt;(1998)&lt;br /&gt;
File:Tomb Raider The Last Revelation pc box.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: The Last Revelation]]'' &amp;lt;BR&amp;gt;(1999)&lt;br /&gt;
File:Tomb Raider Chronicles pc box.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: Chronicles]]'' &amp;lt;BR&amp;gt;(2000)&lt;br /&gt;
File:TR-TAOD-Cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: The Angel of Darkness]]'' &amp;lt;BR&amp;gt; (2003)&lt;br /&gt;
File:TRL-cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: Legend]]''  &amp;lt;BR&amp;gt;(2006)&lt;br /&gt;
File:TRA-Cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: Anniversary]]''  &amp;lt;BR&amp;gt;(2007)&lt;br /&gt;
File:TRU-Cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: Underworld]]''  &amp;lt;BR&amp;gt;(2008)&lt;br /&gt;
File:TR2013 Cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider (2013)|Tomb Raider]]''  &amp;lt;BR&amp;gt;(2013)&lt;br /&gt;
File:Rise-of-the-Tomb-Raider-Amazon-France-Video-games.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Rise of the Tomb Raider]]''  &amp;lt;BR&amp;gt;(2015)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&amp;lt;gallery widths=125px heights=150px perrow=6&amp;gt;&lt;br /&gt;
File:TmbRdrposter.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Lara Croft: Tomb Raider]]'' &amp;lt;BR&amp;gt;(2001)&lt;br /&gt;
&amp;lt;gallery widths=125px heights=150px perrow=6&amp;gt;&lt;br /&gt;
File:TRCoLposter.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Lara Croft Tomb Raider: The Cradle of Life]]'' &amp;lt;BR&amp;gt;(2003)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(disambiguation)&amp;diff=996312</id>
		<title>Tomb Raider (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(disambiguation)&amp;diff=996312"/>
		<updated>2016-01-20T18:45:23Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following lists the films and video games in the ''Hitman'' franchise:'''&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&amp;lt;gallery widths=125px heights=150px perrow=6&amp;gt;&lt;br /&gt;
File:Tomb Raider 1996 box.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider I]]'' &amp;lt;BR&amp;gt;(1996)&lt;br /&gt;
File:Tomb Raider 2 box.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider II]]'' &amp;lt;BR&amp;gt;(1997)&lt;br /&gt;
File:TR3cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider III]]'' &amp;lt;BR&amp;gt;(1998)&lt;br /&gt;
File:Tomb Raider The Last Revelation pc box.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: The Last Revelation]]'' &amp;lt;BR&amp;gt;(1999)&lt;br /&gt;
File:Tomb Raider Chronicles pc box.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: Chronicles]]'' &amp;lt;BR&amp;gt;(2000)&lt;br /&gt;
File:TR-TAOD-Cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: The Angel of Darkness]]'' &amp;lt;BR&amp;gt; (2003)&lt;br /&gt;
File:TRL-cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: Legend]]''  &amp;lt;BR&amp;gt;(2006)&lt;br /&gt;
File:TRA-Cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: Anniversary]]''  &amp;lt;BR&amp;gt;(2007)&lt;br /&gt;
File:TRU-Cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider: Underworld]]''  &amp;lt;BR&amp;gt;(2008)&lt;br /&gt;
File:TR2013 Cover.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Tomb Raider (2013)|Tomb Raider]]''  &amp;lt;BR&amp;gt;(2013)&lt;br /&gt;
File:Rise-of-the-Tomb-Raider-Amazon-France-Video-games.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Rise of the Tomb Raider]]''  &amp;lt;BR&amp;gt;(2015)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&amp;lt;gallery widths=125px heights=150px perrow=6&amp;gt;&lt;br /&gt;
File:TmbRdrposter.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Lara Croft: Tomb Raider]]'' &amp;lt;BR&amp;gt;(2001)&lt;br /&gt;
&amp;lt;gallery widths=125px heights=150px perrow=6&amp;gt;&lt;br /&gt;
File:TRCoLposter.jpg| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;''[[Lara Croft Tomb Raider: The Cradle of Life]]'' &amp;lt;BR&amp;gt;(2003)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=987832</id>
		<title>Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=987832"/>
		<updated>2015-12-17T11:28:32Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Remington Model 1911 R1 Enhanced */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TR2013 Cover.jpg|thumb|right|301px|''Tomb Raider'' (2013)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Tomb Raider'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
The [[AMT Hardballer]] (a.k.a. the &amp;quot;Silverballer&amp;quot;) from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. The Silverballer is equipped with an unusable laser sight and extended barrel.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP]]&lt;br /&gt;
[[Image:TR2013 AMT 1.jpg|thumb|none|600px|Steph poses with a customized AMT Hardballer pistol.]]&lt;br /&gt;
[[Image:TR2013 AMT 2.jpg|thumb|none|600px|Steph fires the Silverballer.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] is the first weapon Lara acquires after the makeshift bow. It is also used by many other characters, including Reyes and Vlad. Can be upgraded with a 3-round burst secondary fire mod, high capacity magazine, port vented slide, muzzle brake and rapid fire mod. The 92SB is depicted to be a DAO pistol, with a slide that locks back whenever a reload is initiated. Listed simply as &amp;quot;Semi-Automatic Pistol&amp;quot;. For the sneaky-type players, a toggle-able sound suppressor can be unlocked via a DLC. After the helicopter crash, Lara replaces her Beretta with a Remington 1911 (see below).&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|350px|Beretta 92SB with wooden grips - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 1.jpg|thumb|none|600px|A close-up shot of Reyes' Beretta as she shoots a bear trap to free Lara's leg.]]&lt;br /&gt;
[[Image:TR2013 92SB 2.jpg|thumb|none|600px|Lara tries to shoot Vlad with his own Beretta 92SB.]]&lt;br /&gt;
[[Image:TR2013 92SB 3.jpg|thumb|none|600px|Lara with an empty 92SB pistol.]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|Weapon customization view of the 92SB. The [[93R]]-style folding grip is added after unlocking the burst fire mod. Strangely, the extended mag holds only 10 rounds, even though it is modeled after a 20-round Beretta mag. Also note how the 92SB's icon shows a [[Heckler &amp;amp; Koch USP Match]], likely recycled from one of the previous TR games.]]&lt;br /&gt;
[[Image:TR2013 92SB 5.jpg|thumb|none|600px|And the Beretta fitted with an M1911-style slide. Whoever came up with the idea of this slide was fine with (or oblivious to) the fact that the gun now has no safety lever. A Brigadier or Elite slide would have been a better (and more realistic) choice.]]&lt;br /&gt;
[[Image:TR2013 92SB 6.jpg|thumb|none|600px|Lara fires her mutant Beretta upside down. During these parts the pistol has unlimited ammunition.]]&lt;br /&gt;
[[Image:TR-Alexberetta.jpg|thumb|none|600px|Alex with his Beretta 92SB while warding off Mathias' goons.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1911 R1 Enhanced==&lt;br /&gt;
After the helicopter crash, Lara obtains a [[M1911 pistol series#Remington Model 1911|Remington Model 1911 R1 Enhanced]] pistol, which replaces her Beretta. All the upgrades installed on the 92SB will also appear on the 1911 (Oddly, all the upgrade will be seen on the weapon when they are in Roth's possession, however once Lara obtains them, the upgrades will be stripped away until they are made.  Additional upgrades are the enhanced magazine well and ergonomic grip panels. The 1911 can also take the suppressor of the Beretta. Referred to as &amp;quot;Tactical Pistol&amp;quot;. Every cutscene and even the ingame model has the hammer down.&lt;br /&gt;
[[Image:Remington 1911 R1 Enhanced.jpg‎|thumb|350px|none|Remington Model 1911 R1 Enhanced - .45 Auto]]&lt;br /&gt;
[[Image:TR2013 1911 1.jpg|thumb|none|600px|Lara holds a Remington Model 1911 R1 Enhanced on the pilot, forcing him to land the chopper before the storm fries them alive. A very similar scene is also present in ''[[Far Cry 3]]'', when the main protagonist uses a [[Kimber Warrior]] (a slightly different M1911 clone) to force the pilot to fly away. Here, Lara tries to persuade the pilot to land. Note the hammer is down.]]&lt;br /&gt;
[[Image:TR2013 1911 2.jpg|thumb|none|600px|Roth opens fire at Mathias and his goons after the helicopter crash.]]&lt;br /&gt;
[[Image:TR2013 1911 4.jpg|thumb|none|600px|Close-up of Roth's customized Remingtons. Note &amp;quot;Enhanced&amp;quot; written on the slide.]]&lt;br /&gt;
[[Image:R1 Enhanced Tactical Pistol.jpg|thumb|none|600px|Weapon modification view of the Remington Model 1911 R1 Enhanced pistol, shown with the port vented slide, rapid fire mod extended mag, muzzle brake, optional suppressor, ergonomic grip, hair trigger, magazine well and 3-round burst fire mod.]]&lt;br /&gt;
[[Image:TR2013 1911 5.jpg|thumb|none|600px|Sneaky Lara - or should we say ''[[Splinter Cell|Sam(antha) Fisher]]'' - prepares to kill an unaware bad guy with a suppressed 1911.]]&lt;br /&gt;
[[Image:TR2013 1911 6.jpg|thumb|none|600px|Lara kills a boar with her 1911 pistol. Note how it has a standard [[M1911A1]]-style hammer by default.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Finding all three handgun parts will upgrade the 1911 to a customized [[Desert Eagle Mark XIX]]. The Desert Eagle receives three additional upgrades; the 12-round extended magazine, the polished barrel, and the muzzle brake. Referred to as &amp;quot;Magnum Pistol&amp;quot;. The weapon's description in MP states that it fires .50 caliber bullets. In MP, it is unlocked at Level 20 for the Solarii faction.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:TR-DE2.jpg|thumb|none|602px|Lara wields a fully upgraded Desert Eagle pistol.]]&lt;br /&gt;
[[Image:TR2013 DE 2.jpg|thumb|none|600px|Lara wields a Desert Eagle Mark XIX and a Remington 1911 R1 Enhanced pistol &amp;quot;akimbo&amp;quot; style near the end of the game. After this, using dual pistols became a standard for her in the other games.]]&lt;br /&gt;
[[Image:TR2013 DE 4.jpg|thumb|none|600px|Smoker reloads his Desert Eagle in multiplayer.]]&lt;br /&gt;
[[Image:TR2013 DE 3.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. The non-fluted barrel confirms that the gun uses .50 caliber bullets, however this way the &amp;quot;Magnum Pistol&amp;quot; name for it is incorrect.]]&lt;br /&gt;
[[Image:TR DE 1.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. While it has a Beretta-style safety switch, the tall cocking serrations indicate that the Mark XIX version of the Desert Eagle was used as the base gun. Note how that magazine could hold even 20 rounds easily.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
Reyes and Dr. Whitman are seen with [[FN FNP-9]] pistols at the beach near the climax of the game.&lt;br /&gt;
[[Image:FNP-9mm2Tone.jpg|thumb|none|350px|FN FNP-9 pistol with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 FNP 1.jpg|thumb|none|600px|Reyes with an FNP-9 pistol.]]&lt;br /&gt;
[[Image:TR2013 FNP 2.jpg|thumb|none|600px|Dr. Whitman holds an FNP-9. Note the different grips and the missing de-cocking lever.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]] from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. Referred to as &amp;quot;JAGD P22G&amp;quot;.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 226 1.jpg|thumb|none|600px|Despite the game featuring Spawn Protection, Spawn Trapping is still an effective method to end a match quickly.]]&lt;br /&gt;
[[Image:TR2013 226 2.jpg|thumb|none|600px|Reloading the two-tone P226.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The default icon for handguns in the game is shaped after a [[Heckler &amp;amp; Koch USP Match]].&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|The Heckler &amp;amp; Koch USP Match as the pistol icon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] appears as the &amp;quot;WWII Submachine Gun&amp;quot;, yet it is classified as a rifle. Can be upgraded with a high-cap magazine, padded stock for reduced recoil (this is somehow achieved by wrapping duct tape around the stock, mostly the sides), muzzle brake, taped mags, and polished ejector (which increases the ROF). In multiplayer, the Type 100 is a Survivor weapon.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:TR2013 T100 1.jpg|thumb|none|600px|Lara finds a Type 100 submachine gun in a Japanese World War II bunker.]]&lt;br /&gt;
[[Image:TR2013 T100 2.jpg|thumb|none|600px|Lara executes a scavenger trapped under a piece of concrete. Scenes like this surely helped the game to get an &amp;quot;M&amp;quot; rating by ESRB. This is a first for a TR game.]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|Customization view of the Type 100, here shown with the padded stock upgrade. Note how its icon is a [[HK91|Heckler &amp;amp; Koch HK91A2]]. ]]&lt;br /&gt;
[[Image:TR-Type100.jpg|thumb|none|600px|One of Mathias' goons with his Type 100 moments before Alex ignites the gas behind them.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In the single-player campaign, finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Ithaca Model 37 to a [[Franchi SPAS-12]], which is the final upgrade of the &amp;quot;Shotgun&amp;quot; series of weapons. All the upgrades installed on the Ithaca will also appear on the SPAS-12.&lt;br /&gt;
&lt;br /&gt;
The customized Franchi SPAS-12 from ''[[Hitman: Absolution]]'' is a DLC weapon for the MP part of the game. Called the &amp;quot;Agency SPS 12 Shotgun&amp;quot;. &lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 SPAS 2.jpg|thumb|none|600px|Customization view of an untouched SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:TR-SPAS-12.jpg|thumb|none|600px|Customization view of the SPAS-12 upgraded with a vertical grip and muzzle brake.]]&lt;br /&gt;
[[Image:TR-SPAS-12custom.jpg|thumb|none|600px|Lara draws out her shotgun while exploring the seemingly desolate kingdom of the Yamatai. The jacket she is wearing is unlockable with the Aviatrix Skin DLC.]]&lt;br /&gt;
[[Image:TR2013 SPAS 1.jpg|thumb|none|600px|Lara shoots a samurai warrior with an incendiary shell.]]&lt;br /&gt;
[[Image:TR2013 SPAS 3.jpg|thumb|none|600px|Reyes reloads her SPAS-12 during a multiplayer match. This is the standard SPAS-12 in the game.]]&lt;br /&gt;
[[Image:TR2013 Agency 1.jpg|thumb|none|600px|Steph with the &amp;quot;Agency SPS-12&amp;quot; shotgun. Even though the description says that it is semi-auto, it operates in pump-action.]]&lt;br /&gt;
[[Image:TR2013 Agency 2.jpg|thumb|none|600px|Steph reloads the &amp;quot;Agency SPS-12&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1912==&lt;br /&gt;
The [[Winchester Model 1912]] is a powerful close-range weapon, found on a long-dead U.S. Marine after encountering some giant Samurai warriors. The M1912 can be modded with a barrel shroud, full choke, polished bolt, padded grip and front grip.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|400px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 Winch 1.jpg|thumb|none|600px|Lara blows away a crazed scavenger with a stock Model 1912 shotgun.]]&lt;br /&gt;
[[Image:TR2013 Winch 2.jpg|thumb|none|600px|Customization view of the Winchester M1912 tuned into a &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37==&lt;br /&gt;
Finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Winchester Model 1912 to an [[Ithaca 37|Ithaca Model 37]]. The Ithaca can be further upgraded with incendiary shells, modified receiver, more stock padding and oddly enough two sizes of detachable magazines. When all of the upgrades are installed the resulting weapon looks like a Ithaca-SPAS-12 hybrid with a drum mag. All the upgrades installed on the Winchester Model 1912 will also appear on the Ithaca shotgun.&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube and pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:TR-Ithacagun.jpg|thumb|none|600px|Lara Croft with her partially upgraded Ithaca Model 37 after acquiring the grenade launcher for her AK.]]&lt;br /&gt;
[[Image:TR-Ithaca.jpg|thumb|none|600px|Customization view of the Ithaca Model 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] with a heat-shield from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;M590 12GA&amp;quot;.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 590 2.jpg|thumb|none|600px|A Solarii holds a Mossberg 590 shotgun.]]&lt;br /&gt;
[[Image:TR2013 590 1.jpg|thumb|none|600px|Reloading animation of the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Finding enough Rifle Parts will &amp;quot;upgrade&amp;quot; the Type 100 submachine gun to an [[AK-47]] assault rifle (one can only assume the three upgrade parts are the barrel, receiver and stock and Lara upgrades the Type 100 by throwing it away). All the upgrades installed on the Type 100 will also appear on the AK. After escaping the Solarii camp, Lara finds and mounts a homemade grenade launcher on the AK, granting a secondary fire mode. In MP, the AK is usable only by the Solarii faction. Also note when Lara is holding the AK, her hand has the thumb not forming a complete grip because it is the same as when she held the Type 100.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:TR2013 AK 2.jpg|thumb|600px|none|Lara opens fire with her AK fitted with an upgraded stock and dual magazines. Due to a bug / glitch, the gas block and gas tube of the rifle sometimes disappears.]]&lt;br /&gt;
[[Image:TR2013 AK 3.jpg|thumb|600px|none|Lara holds an even further upgraded AK.]]&lt;br /&gt;
[[Image:TR2013 AK 1.jpg|thumb|600px|none|Customization view of the AK-47.]]&lt;br /&gt;
[[Image:TR-GL.jpg|thumb|none|600px|Lara grabs the homemade grenade launcher when confronted by Nikolai.]]&lt;br /&gt;
[[Image:TR2013 AK 4.jpg|thumb|600px|none|Lara mounts the homemade grenade launcher on her AK-47. Note that it is actually already mounted on the AK, a continuity  error caused by swapping out the gun model at the wrong point in the cutscene. This does not happen if the weapon has not been &amp;quot;upgraded&amp;quot; and is still a Type 100.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A modified [[AKS-74U]] appears as the &amp;quot;Fully Automatic Pistol&amp;quot; (it is technically an assault rifle, but some US states define any weapon with a short barrel and no stock as a 'pistol' to avoid federal regulations regarding short-barrelled rifles) and is an unlockable secondary weapon in MP. Holds only 24 rounds and is usable by the Survivors.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|400px|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:TR2013 74U 2.jpg|thumb|600px|none|Sam wields an AKS-74U with a shortened handguard and the stock removed. Using it one handed would be nearly impossible on account of the recoil.]]&lt;br /&gt;
[[Image:TR2013 74U 1.jpg|thumb|600px|none|Sam fires the modified AKS-74U.]]&lt;br /&gt;
[[Image:TR2013 74U 3.jpg|thumb|none|600px|Steph fires her AKS-74U while being in &amp;quot;Last Stand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 ==&lt;br /&gt;
The [[FN_FAL|FN FAL 50.63]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;STG 58 Elite&amp;quot;.&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|400px|FN FAL 50.63 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 FAL 2.jpg|thumb|none|600px|Victor holds a FAL 50.63 rifle.]]&lt;br /&gt;
[[Image:TR2013 FAL 1.jpg|thumb|none|600px|Victor with a FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;HX AP-15&amp;quot;. It always comes with a red dot scope.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 416 1.jpg|thumb|none|600px|Smoker scans the area with his HK416 at the ready.]]&lt;br /&gt;
[[File:TR2013 416 2.jpg|thumb|none|600px|Father Mathias pulls the charging handle of the HK416.]]&lt;br /&gt;
[[File:TR2013 HK416 1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK416 with a red dot scope visible on a Solarii trooper's back as he is operating a machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
The [[M14 Rifle]] appears as the &amp;quot;Marksman Rifle&amp;quot; and features a skeletal buttstock made of scrap metal. Appears only in multiplayer and is usable only by the Solarii faction. Limited to semi-automatic fire.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 M14 1.jpg|thumb|none|600px|Smoker pulls the charging handle of his M14 rifle. The selector switch is visible on the receiver, indicating that it is an M14 not an M1A, even thought it is semi-auto only.]]&lt;br /&gt;
[[Image:TR2013 M14 2.jpg|thumb|none|600px|Smoker aims the customized M14 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] is used as the default rifle icon.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎|thumb|450px|none|HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|The Heckler &amp;amp; Koch HK91A2 icon to the left.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
Roth provides Lara sniper cover in the single player game with a rather low-detailed [[Gewehr 43]]. It is only seen in this cutscene and heard during the following segment. It cannot be used by the player.&lt;br /&gt;
[[Image:Gew 43.jpg‎|thumb|450px|none|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:TRG43-1.jpg|thumb|none|601px|Roth shoots the two Solari fighters attacking Lara. Note the somewhat large magazine.]]&lt;br /&gt;
[[Image:TRG43-2.jpg|thumb|none|601px|Roth with his sniper rifle as Lara announces her plan to cross a bridge leading to a Japanese castle. Note the lack of rear sights, although it could be the result of finding an old rifle in disrepair.]]&lt;br /&gt;
[[Image:TRG-Gewehr.jpg|thumb|none|600px|A view of the reticule of the Gewehr 43's telescopic sight.]]&lt;br /&gt;
[[Image:TRg43-3.jpg|thumb|none|601px|Roth looks through the telescopic sight of his Gewehr 43 as he agrees to cover her entrance int the castle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Gun=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
Despite its name, the &amp;quot;Commando Rifle&amp;quot; is actually based on the [[Ultimax 100|Ultimax 100 Mark 3]] light machine gun. It is the final weapon in the &amp;quot;Rifle&amp;quot; category. Can be upgraded with a toggle-able suppressor, match grade barrel, and scope. In multiplayer, it is a Survivor weapon. the Utlimax also appears in Hitman Absolution. &lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 U100 1.jpg|thumb|none|600px|Lara holds a fully modified Ultimax 100. In this state, the Ultimax bears almost no resemblance to the base gun, looking like the end result of smashing an AK, Ultimax and flamethrower together.]]&lt;br /&gt;
[[File:TR2013 U100 3.jpg|thumb|none|600px|Lara test-fires her newly acquired &amp;quot;Commando Rifle&amp;quot;.]]&lt;br /&gt;
[[File:TR2013 U100 2.jpg|thumb|none|600px|Customization view of the Ultimax 100 Mark 3 machine gun. Noteworthy inaccuracy is that the real Ultimax series use STANAG mags, while this is shown with an AK-type magazine.]]&lt;br /&gt;
[[Image:TR2013 U100 4.jpg|thumb|none|600px|Steph reloads the multiplayer version of the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Home-made Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The grenade launcher Lara finds partway through the game for her SMG / assault rifle / machine gun is based on a photograph of a home-made Chechen launcher confiscated by Russian police, designed to use the same 40mm caseless ammunition as the Russian [[GP-25]] / [[GP-30]] series.&lt;br /&gt;
&lt;br /&gt;
[[Image:ChechenUBGL.jpg|thumb|none|400px|Home-made Chechen launcher designed for Russian caseless ammunition - 40mm]]&lt;br /&gt;
[[Image:TR-GL.jpg|thumb|none|600px|Lara grabs the homemade grenade launcher when confronted by Nikolai. Note it is the same as the above launcher, but the pistol grip has been switched for the straight foregrip and a small extension has been added to the back. It has also been switched to a lefty cocking handle due to videogame rules.]]&lt;br /&gt;
[[Image:TR2013 AK 4.jpg|thumb|600px|none|Lara mounts the homemade grenade launcher on her AK-47. Note that it is actually already mounted on the AK (with the barrel missing), a continuity  error caused by swapping out the gun model at the wrong point in the cutscene. This does not happen if the weapon has not been &amp;quot;upgraded&amp;quot; and is still a Type 100. Note that the straps on the attached launcher immobilise the striker and would make it impossible for the launcher to fire.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] is usable in multiplayer. It is a Survivor equipment unlocked after reaching Level 15. The Solarii are using booby-trapped ammo boxes instead of these mines.&lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|300px|TM-46 anti-tank mine]]&lt;br /&gt;
[[Image:TR2013 Mine 1.jpg|thumb|none|600px|Outfitting image and description of the TM-46 mine.]]&lt;br /&gt;
[[Image:TR2013 Mine 2.jpg|thumb|none|600px|Reyes looks at a TM-46 AT mine during a multiplayer team deathmatch.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld &amp;quot;Minigun&amp;quot;==&lt;br /&gt;
A handheld rotary gun is a special weapon in multiplayer. It does not seem to based on any real minigun model, though its barrel clamp locations appear to have been referenced from an [[M61 Vulcan]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:TR2013 Minigun 1.jpg|thumb|none|600px|Roth wields a the fictional minigun.]]&lt;br /&gt;
[[Image:TR2013 Minigun 2.jpg|thumb|none|600px|Roth spins up the handheld minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 1 Heavy Machine Gun==&lt;br /&gt;
Sometimes the Solarii are seen using Japanese [[Type 1 Heavy Machine Gun]]s. A handheld version is usable in MP.&lt;br /&gt;
[[File:Type 1 HMG.jpeg|thumb|none|300px|Type 1 Heavy Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:TR2013 Type1 1.jpg|thumb|none|600px|Lara examines a Japanese Type 1 machine gun.]]&lt;br /&gt;
[[Image:TR-Type1.jpg|thumb|none|600px|Lara attempts to use the Type 1 HMG on Nikolai during their confrontation at the castle.]]&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:R1_Enhanced_Tactical_Pistol.jpg&amp;diff=987831</id>
		<title>File:R1 Enhanced Tactical Pistol.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:R1_Enhanced_Tactical_Pistol.jpg&amp;diff=987831"/>
		<updated>2015-12-17T11:21:10Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: Fully Upgraded Tactical Pistol from Tomb Raider (2013)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fully Upgraded Tactical Pistol from Tomb Raider (2013)&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P30&amp;diff=952477</id>
		<title>Heckler &amp; Koch P30</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P30&amp;diff=952477"/>
		<updated>2015-08-23T20:54:23Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HK-P30.jpg|thumb|right|350px|Heckler &amp;amp; Koch P30 ''(2006-present)'' - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|right|350px|Heckler &amp;amp; Koch P30L - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
The Heckler &amp;amp; Koch P30 is a descendant from H&amp;amp;K's previous pistols, including the [[Heckler &amp;amp; Koch USP]], and the [[Heckler &amp;amp; Koch P2000]]. It was introduced in 2006, and is still currently manufactured.&lt;br /&gt;
The P30 is fully ambidextrous, and it offers various trigger and cocking systems. A decocker is also an available option. It is considered a concealed-carry pistol.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: P30 refers to the more compact sized firearm. P30L is the official name of the full size variant.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2006 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' 	Semi-Automatic Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.43 lb (0.647 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.1 in (181 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.9 in (98 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15 (9x19mm), 13 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Heckler &amp;amp; Koch P30 pistol and variants appear in the following films and TV shows used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;35&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Faster]] || [[Oliver Jackson-Cohen]] || Killer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || Radim Fiala || Marek || suppressed || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Expendables 2]] || [[Nan Yu]] || Maggie Chan || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Avengers (2012)|The Avengers]] || [[Jeremy Renner]] || Hawkeye ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Guardian Angel (Schutzengel)]] || [[Til Schweiger]] || Max ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Guardian Angel (Schutzengel)]] || [[Luna Schweiger]] || Nina ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Stand]]''||[[Peter Stormare]] || Burrell || || 2013 &lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Expendables 3]] || [[Dolph Lundgren]] || Gunnar || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Transformers: Age of Extinction]] || [[Titus Welliver]] || James Savoy||   || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[John Wick]] || [[Keanu Reeves]] || John|| P30L; fitted with custom muzzle break  || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;85&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]'' || [[Jeffrey Donovan]] || Michael Weston ||  || 2010-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 4|Burn Notice]]''|| [[Jon Seda]] || Cole ||&amp;quot;Center of the Storm&amp;quot; (S4E09) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Blue (TV Series)|Dark Blue]]''|| [[Dean Norris]] || Cahill || &amp;quot;Jane Wayne&amp;quot; (S2E06) || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Blue (TV Series)|Dark Blue]]''||  || Bodyguard || &amp;quot;Personal Effects&amp;quot; (S2E10)  || 2009-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0]]'' || [[Scott Caan]] || Det. Danny 'Danno' Williams ||  || 2010-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 - Season 1|Hawaii Five-0]]''||[[Peter Stormare]] || Drago Zankovic || &amp;quot;Ohana&amp;quot; (S1E02) || 2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Grimm]]''|| || || ||2011-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Ashley Judd]]|| &amp;quot;Becca&amp;quot; Winstone || &amp;quot;The Hard Drive&amp;quot; (S1E02)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Sean Bean]] || Paul Winstone || &amp;quot;The Three Bears&amp;quot; (S1E05), &amp;quot;A Busy Solitude&amp;quot; (S1E06)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Nikola Navrátil]]|| Maksim || &amp;quot;Answers&amp;quot; (S1E08)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' || [[Scott Caan]] || Det. Danny 'Danno' Williams || &amp;quot;Touch of Death&amp;quot; (S3E21) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Touch]]'' || [[Kiefer Sutherland]] ||Martin Bohm || &amp;quot;Leviathan&amp;quot; (S2E13) || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Person of Interest - Season 4|Person of Interest]] || || Henchman ||&amp;quot;Pretenders&amp;quot; (S4E06) || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Live Another Day]]'' || [[Kiefer Sutherland]] || Jack Bauer ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 12|NCIS]]'' || [[Josh Randall]] || Ryan Barnes || &amp;quot;Parental Guidance Suggested&amp;quot; (S12E06)  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Alex Morf]] || John Healy || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Toby Leonard Moore]] || Wesley || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Rob Morgan]] || Turk Barrett || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Umarex Heckler &amp;amp; Koch P30==&lt;br /&gt;
[[File:Umarex-H&amp;amp;K30.jpg|thumb|right|350px|Umarex Heckler&amp;amp;Koch P30 bicolor - 9mm P.A.K. blanks]]&lt;br /&gt;
A blank firing replica of the '''Heckler &amp;amp; Koch P30''' manufactured by the German ''Umarex''.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Zuzana Fialová]] || Zuzana Krauzová || S02E06 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Milan Knazko]] || Nociar || S02E06 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930839</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930839"/>
		<updated>2015-06-17T15:27:48Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Smith &amp;amp; Wesson Model 629 Classic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta Cougar ==  &lt;br /&gt;
Nathan Drake's Sidearm seen in the second teaser is the  [[Beretta Cougar]].  &lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm (closest match as far as I can tell) ]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the sidearm]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the cougar.]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds the Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
In the latest Gameplay footage, Drake can be seen taking a [[M1911A1]] from a mercenary. This marks the first time in the franchise Drake uses a full size 1911.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the M1911A1.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the M1911A1 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt M1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] appears to be carried by Victor Sullivan. it is one of only three guns that has been in has been in every game in the series thus far.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking what looks like a [[SIG SG 556 ]] from a Mercenary.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope, It is seen in game without the scope.]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556  Slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] makes a return, it is one of only three guns that has been in has been in every game in the series thus far. in the latest gameplay trailer, Nate is seen taking one from an enemy and using it for a while.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AK-47.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AK-47, due to a glitch in the gameplay presentation the magazine is missing from the weapon.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930838</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930838"/>
		<updated>2015-06-17T15:27:11Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta Cougar ==  &lt;br /&gt;
Nathan Drake's Sidearm seen in the second teaser is the  [[Beretta Cougar]].  &lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm (closest match as far as I can tell) ]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the sidearm]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the cougar.]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds the Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
In the latest Gameplay footage, Drake can be seen taking a [[M1911A1]] from a mercenary. This marks the first time in the franchise Drake uses a full size 1911.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the M1911A1.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the M1911A1 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt M1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] appears to be carried by Victor Sullivan.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking what looks like a [[SIG SG 556 ]] from a Mercenary.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope, It is seen in game without the scope.]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556  Slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] makes a return, it is one of only three guns that has been in has been in every game in the series thus far. in the latest gameplay trailer, Nate is seen taking one from an enemy and using it for a while.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AK-47.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AK-47, due to a glitch in the gameplay presentation the magazine is missing from the weapon.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930835</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930835"/>
		<updated>2015-06-17T15:23:09Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta Cougar ==  &lt;br /&gt;
Nathan Drake's Sidearm seen in the second teaser is the  [[Beretta Cougar]].  &lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm (closest match as far as I can tell) ]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the sidearm]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the cougar.]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds the Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
In the latest Gameplay footage, Drake can be seen taking a [[M1911A1]] from a mercenary. This marks the first time in the franchise Drake uses a full size 1911.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the M1911A1.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the M1911A1 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt M1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] appears to be carried by Victor Sullivan.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking what looks like a [[SIG SG 556 ]] from a Mercenary.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope, It is seen in game without the scope.]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556  Slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] makes a return, it is one of only of two guns that has been in has been in every game in the series thus far. in the latest gameplay trailer, Nate is seen taking one from an enemy and using it for a while.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AK-47.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AK-47, due to a glitch in the gameplay presentation the magazine is missing from the weapon.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930834</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930834"/>
		<updated>2015-06-17T15:19:56Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta Cougar ==  &lt;br /&gt;
Nathan Drake's Sidearm seen in the second teaser is the  [[Beretta Cougar]].  &lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm (closest match as far as I can tell) ]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the sidearm]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the cougar.]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds the Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
In the latest Gameplay footage, Drake can be seen taking a [[M1911A1]] from a mercenary. This marks the first time in the franchise Drake uses a full size 1911.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the M1911A1.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the M1911A1 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt M1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] appears to be carried by Victor Sullivan.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking what looks like a [[SIG SG 556 ]] from a Mercenary.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope, It is seen in game without the scope.]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556  Slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] makes a return, it is the only gun that has been in has been in every game in the series thus far. in the latest gameplay trailer, Nate is seen taking one from an enemy and using it for a while.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AK-47.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AK-47, due to a glitch in the gameplay presentation the magazine is missing from the weapon.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930831</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=930831"/>
		<updated>2015-06-17T15:17:36Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2016)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta Cougar ==  &lt;br /&gt;
Nathan Drake's Sidearm seen in the second teaser is the  [[Beretta Cougar]].  &lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm (closest match as far as I can tell) ]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the sidearm]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the cougar.]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds the Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
In the latest Gameplay footage, Drake can be seen taking a [[M1911A1]] from a mercenary. This marks the first time in the franchise Drake uses a full size 1911.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the M1911A1.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-1.jpg|thumb|none|600px|Drake with the M1911A1 in his shoulder holster.]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fires the Colt M1911.]]&lt;br /&gt;
[[Image:Uncharted4-M1911-2.jpg|thumb|none|600px|Drake engaging an enemy with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] appears to be carried by Victor Sullivan.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking what looks like a [[SIG SG 556 ]] from a Mercenary.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope, It is seen in game without the scope.]]&lt;br /&gt;
[[Image:Uncharted4-Sig556-1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556  Slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] has been used in every game in the series and this one is no different, in the latest gameplay trailer, Nate is seen taking one from an enemy and using it for a while.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Uncharted4-AK47-1.jpg|thumb|none|600px|Drake engaging an enemy with his newly captured AK-47.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AK-47, due to a glitch in the gameplay presentation the magazine is missing from the weapon.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-3.jpg|thumb|none|600px|Drake reloading his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=876191</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=876191"/>
		<updated>2014-12-21T00:21:24Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Beretta Cougar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Uncharted4.jpg|thumb|300px|''Uncharted 4: A Thief's End'' (2015)|right]]&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta Cougar ==  &lt;br /&gt;
Nathan Drake's Sidearm seen in the second teaser is the  [[Beretta Cougar]].  &lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm (closest match as far as I can tell) ]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the sidearm]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Drake performs a brass check on the cougar.]]&lt;br /&gt;
[[Image:Uncharted4Cougar1.jpg|thumb|none|600px|Sam Drake holds the Beretta Cougar.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
In the latest Gameplay footage, Drake can be seen taking a [[M1911A1]] from a mercenary.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:Uncharted4Colt1.jpg|thumb|none|600px|Drake fire the Colt M1911]]&lt;br /&gt;
[[Image:Uncharted45.jpg|thumb|none|600px|Drake with the M1911A1. ]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
In the latest Gameplay footage Drake can be seen taking what looks like a [[SIG SG 556 ]] from a Mercenary.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope, It is seen in game without the scope.]]&lt;br /&gt;
[[Image:Uncharted4SIG1.jpg|thumb|none|600px|Drake opens fire with the SIG SG 556]]&lt;br /&gt;
[[Image:UnchartedSIG.jpg|thumb|none|600px|Drake with the SIG SG 556  Slung on his back. ]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Uncharted: Golden Abyss]]&lt;br /&gt;
*[[Uncharted: Drake's Fortune]]&lt;br /&gt;
*[[Uncharted 2: Among Thieves]]&lt;br /&gt;
*[[Uncharted 3: Drake's Deception]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=789524</id>
		<title>Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=789524"/>
		<updated>2014-02-06T15:35:10Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Ultimax 100 Mark 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TR2013 Cover.jpg|thumb|right|301px|''Tomb Raider'' (2013)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Tomb Raider'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
The [[AMT Hardballer]] (a.k.a. the &amp;quot;Silverballer&amp;quot;) from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. The Silverballer is equipped with an unusable laser sight and extended barrel.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP]]&lt;br /&gt;
[[Image:TR2013 AMT 1.jpg|thumb|none|600px|Steph poses with a customized AMT Hardballer pistol.]]&lt;br /&gt;
[[Image:TR2013 AMT 2.jpg|thumb|none|600px|Steph fires the Silverballer.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] is the first weapon Lara acquires after the makeshift bow. It is also used by many other characters, including Reyes and Vlad. Can be upgraded with a 3-round burst secondary fire mod, high capacity magazine, port vented slide, muzzle brake and rapid fire mod. The 92SB is depicted to be a DAO pistol, with a slide that locks back whenever a reload is initiated. Listed simply as &amp;quot;Semi-Automatic Pistol&amp;quot;. For the sneaky-type players, a toggle-able sound suppressor can be unlocked via a DLC. After the helicopter crash, Lara replaces her Beretta with a Remington 1911 (see below).&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|350px|Beretta 92SB with wooden grips - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 1.jpg|thumb|none|600px|A close-up shot of Reyes' Beretta as she shoots a bear trap to free Lara's leg.]]&lt;br /&gt;
[[Image:TR2013 92SB 2.jpg|thumb|none|600px|Lara tries to shoot Vlad with his own Beretta 92SB.]]&lt;br /&gt;
[[Image:TR2013 92SB 3.jpg|thumb|none|600px|Lara with an empty 92SB pistol.]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|Weapon customization view of the 92SB. The [[93R]]-style folding grip is added after unlocking the burst fire mod. Strangely, the extended mag holds only 10 rounds, even though it is modeled after a 20-round Beretta mag. Also note how the 92SB's icon shows a [[Heckler &amp;amp; Koch USP Match]], likely recycled from one of the previous TR games.]]&lt;br /&gt;
[[Image:TR2013 92SB 5.jpg|thumb|none|600px|And the Beretta fitted with an M1911-style slide. Whoever came up with the idea of this slide was fine with (or oblivious to) the fact that the gun now has no safety lever. A Brigadier or Elite slide would have been a better (and more realistic) choice.]]&lt;br /&gt;
[[Image:TR2013 92SB 6.jpg|thumb|none|600px|Lara fires her mutant Beretta upside down. During these parts the pistol has unlimited ammunition.]]&lt;br /&gt;
[[Image:TR-Alexberetta.jpg|thumb|none|600px|Alex with his Beretta 92SB while warding off Mathias' goons.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1911 R1 Enhanced==&lt;br /&gt;
After the helicopter crash, Lara obtains a [[M1911 pistol series#Remington Model 1911|Remington Model 1911 R1 Enhanced]] pistol, which replaces her Beretta. All the upgrades installed on the 92SB will also appear on the 1911 (Oddly, all the upgrade will be seen on the weapon when they are in Roth's possession, however once Lara obtains them, the upgrades will be stripped away until they are made.  Additional upgrades are the enhanced magazine well and ergonomic grip panels. The 1911 can also take the suppressor of the Beretta. Referred to as &amp;quot;Tactical Pistol&amp;quot;. Every cutscene and even the ingame model has the hammer down.&lt;br /&gt;
[[Image:Remington 1911 R1 Enhanced.jpg‎|thumb|350px|none|Remington Model 1911 R1 Enhanced - .45 Auto]]&lt;br /&gt;
[[Image:TR2013 1911 1.jpg|thumb|none|600px|Lara holds a Remington Model 1911 R1 Enhanced on the pilot, forcing him to land the chopper before the storm fries them alive. A very similar scene is also present in ''[[Far Cry 3]]'', when the main protagonist uses a [[Kimber Warrior]] (a slightly different M1911 clone) to force the pilot to fly away. Here, Lara tries to persuade the pilot to land. Note the hammer is down.]]&lt;br /&gt;
[[Image:TR2013 1911 2.jpg|thumb|none|600px|Roth opens fire at Mathias and his goons after the helicopter crash.]]&lt;br /&gt;
[[Image:TR2013 1911 4.jpg|thumb|none|600px|Close-up of Roth's customized Remingtons. Note &amp;quot;Enhanced&amp;quot; written on the slide.]]&lt;br /&gt;
[[Image:TR2013 1911 3.jpg|thumb|none|600px|Weapon modification view of the Remington Model 1911 R1 Enhanced pistol, shown with the extended mag, muzzle brake, optional suppressor, and 3-round burst fire mod.]]&lt;br /&gt;
[[Image:TR2013 1911 5.jpg|thumb|none|600px|Sneaky Lara - or should we say ''[[Splinter Cell|Sam(antha) Fisher]]'' - prepares to kill an unaware bad guy with a suppressed 1911.]]&lt;br /&gt;
[[Image:TR2013 1911 6.jpg|thumb|none|600px|Lara kills a boar with her 1911 pistol. Note how it has a standard [[M1911A1]]-style hammer by default.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Finding all three handgun parts will upgrade the 1911 to a customized [[Desert Eagle Mark XIX]]. The Desert Eagle receives three additional upgrades; the 12-round extended magazine, the polished barrel, and the muzzle brake. Referred to as &amp;quot;Magnum Pistol&amp;quot;. The weapon's description in MP states that it fires .50 caliber bullets. In MP, it is unlocked at Level 20 for the Solarii faction.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:TR-DE2.jpg|thumb|none|602px|Lara wields a fully upgraded Desert Eagle pistol.]]&lt;br /&gt;
[[Image:TR2013 DE 2.jpg|thumb|none|600px|Lara wields a Desert Eagle Mark XIX and a Remington 1911 R1 Enhanced pistol &amp;quot;akimbo&amp;quot; style near the end of the game. After this, using dual pistols became a standard for her in the other games.]]&lt;br /&gt;
[[Image:TR2013 DE 4.jpg|thumb|none|600px|Smoker reloads his Desert Eagle in multiplayer.]]&lt;br /&gt;
[[Image:TR2013 DE 3.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. The non-fluted barrel confirms that the gun uses .50 caliber bullets, however this way the &amp;quot;Magnum Pistol&amp;quot; name for it is incorrect.]]&lt;br /&gt;
[[Image:TR DE 1.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. While it has a Beretta-style safety switch, the tall cocking serrations indicate that the Mark XIX version of the Desert Eagle was used as the base gun. Note how that magazine could hold even 20 rounds easily.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
Reyes and Dr. Whitman are seen with [[FN FNP-9]] pistols at the beach near the climax of the game.&lt;br /&gt;
[[Image:FNP-9mm2Tone.jpg|thumb|none|350px|FN FNP-9 pistol with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 FNP 1.jpg|thumb|none|600px|Reyes with an FNP-9 pistol.]]&lt;br /&gt;
[[Image:TR2013 FNP 2.jpg|thumb|none|600px|Dr. Whitman holds an FNP-9. Note the different grips and the missing de-cocking lever.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]] from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. Referred to as &amp;quot;JAGD P22G&amp;quot;.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 226 1.jpg|thumb|none|600px|Despite the game featuring Spawn Protection, Spawn Trapping is still an effective method to end a match quickly.]]&lt;br /&gt;
[[Image:TR2013 226 2.jpg|thumb|none|600px|Reloading the two-tone P226.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The default icon for handguns in the game is shaped after a [[Heckler &amp;amp; Koch USP Match]].&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|The Heckler &amp;amp; Koch USP Match as the pistol icon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] appears as the &amp;quot;WWII Submachine Gun&amp;quot;, yet it is classified as a rifle. Can be upgraded with a high-cap magazine, padded stock for reduced recoil, muzzle brake, taped mags, and polished ejector (which increases the ROF). In multiplayer, the Type 100 is a Survivor weapon.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:TR2013 T100 1.jpg|thumb|none|600px|Lara finds a Type 100 submachine gun in a Japanese World War II bunker.]]&lt;br /&gt;
[[Image:TR2013 T100 2.jpg|thumb|none|600px|Lara executes a scavenger trapped under a piece of concrete. Scenes like this surely helped the game to get an &amp;quot;M&amp;quot; rating by ESRB. This is a first for a TR game.]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|Customization view of the Type 100, here shown with the padded stock upgrade. Note how its icon is a [[HK91|Heckler &amp;amp; Koch HK91A2]]. ]]&lt;br /&gt;
[[Image:TR-Type100.jpg|thumb|none|600px|One of Mathias' goons with his Type 100 moments before Alex ignites the gas behind them.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In the single-player campaign, finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Ithaca Model 37 to a [[Franchi SPAS-12]], which is the final upgrade of the &amp;quot;Shotgun&amp;quot; series of weapons. All the upgrades installed on the Ithaca will also appear on the SPAS-12.&lt;br /&gt;
&lt;br /&gt;
The customized Franchi SPAS-12 from ''[[Hitman: Absolution]]'' is a DLC weapon for the MP part of the game. Called the &amp;quot;Agency SPS 12 Shotgun&amp;quot;. &lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 SPAS 2.jpg|thumb|none|600px|Customization view of an untouched SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:TR-SPAS-12.jpg|thumb|none|600px|Customization view of the SPAS-12 upgraded with a vertical grip and muzzle brake.]]&lt;br /&gt;
[[Image:TR-SPAS-12custom.jpg|thumb|none|600px|Lara draws out her shotgun while exploring the seemingly desolate kingdom of the Yamatai. The jacket she is wearing is unlockable with the Aviatrix Skin DLC.]]&lt;br /&gt;
[[Image:TR2013 SPAS 1.jpg|thumb|none|600px|Lara shoots a samurai warrior with an incendiary shell.]]&lt;br /&gt;
[[Image:TR2013 SPAS 3.jpg|thumb|none|600px|Reyes reloads her SPAS-12 during a multiplayer match. This is the standard SPAS-12 in the game.]]&lt;br /&gt;
[[Image:TR2013 Agency 1.jpg|thumb|none|600px|Steph with the &amp;quot;Agency SPS-12&amp;quot; shotgun. Even though the description says that it is semi-auto, it operates in pump-action.]]&lt;br /&gt;
[[Image:TR2013 Agency 2.jpg|thumb|none|600px|Steph reloads the &amp;quot;Agency SPS-12&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1912==&lt;br /&gt;
The [[Winchester Model 1912]] is a powerful close-range weapon, found on a long-dead U.S. Marine after encountering some giant Samurai warriors. The M1912 can be modded with a barrel shroud, full choke, polished bolt, padded grip and front grip.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|400px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 Winch 1.jpg|thumb|none|600px|Lara blows away a crazed scavenger with a stock Model 1912 shotgun.]]&lt;br /&gt;
[[Image:TR2013 Winch 2.jpg|thumb|none|600px|Customization view of the Winchester M1912 tuned into a &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37==&lt;br /&gt;
Finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Winchester Model 1912 to an [[Ithaca 37|Ithaca Model 37]]. The Ithaca can be further upgraded with incendiary shells, modified receiver, more stock padding and oddly enough two sizes of detachable magazines. When all of the upgrades are installed the resulting weapon looks like a Ithaca-SPAS-12 hybrid with a drum mag. All the upgrades installed on the Winchester Model 1912 will also appear on the Ithaca shotgun.&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube and pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:TR-Ithaca.jpg|thumb|none|600px|Customization view of the Ithaca Model 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] with a heat-shield from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;M590 12GA&amp;quot;.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 590 2.jpg|thumb|none|600px|A Solarii holds a Mossberg 590 shotgun.]]&lt;br /&gt;
[[Image:TR2013 590 1.jpg|thumb|none|600px|Reloading animation of the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Finding enough Rifle Parts will &amp;quot;upgrade&amp;quot; the Type 100 submachine gun to an [[AK-47]] assault rifle. All the upgrades installed on the Type 100 will also appear on the AK. After escaping the Solarii camp, Lara finds and mounts a homemade grenade launcher on the AK, granting a secondary fire mode. In MP, the AK is usable only by the Solarii faction. Also note when Lara is holding the AK, her hand has the thumb not forming a complete grip because it is the same as when she held the Type 100.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:TR2013 AK 2.jpg|thumb|600px|none|Lara opens fire with her AK fitted with an upgraded stock and dual magazines. Due to a bug / glitch, the gas block and gas tube of the rifle sometimes disappears.]]&lt;br /&gt;
[[Image:TR2013 AK 3.jpg|thumb|600px|none|Lara holds an even further upgraded AK.]]&lt;br /&gt;
[[Image:TR2013 AK 1.jpg|thumb|600px|none|Customization view of the AK-47.]]&lt;br /&gt;
[[Image:TR2013 AK 4.jpg|thumb|600px|none|Lara mounts the homemade grenade launcher on her AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A modified [[AKS-74U]] appears as the &amp;quot;Fully Automatic Pistol&amp;quot; (which makes no sense, as it is an assault rifle) and is an unlockable secondary weapon in MP. Holds only 24 rounds and is usable by the Survivors.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|400px|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:TR2013 74U 2.jpg|thumb|600px|none|Sam wields an AKS-74U with a shortened handguard and the stock removed. Using it one handed would be nearly impossible on account of the recoil.]]&lt;br /&gt;
[[Image:TR2013 74U 1.jpg|thumb|600px|none|Sam fires the modified AKS-74U.]]&lt;br /&gt;
[[Image:TR2013 74U 3.jpg|thumb|none|600px|Steph fires her AKS-74U while being in &amp;quot;Last Stand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 ==&lt;br /&gt;
The [[FN_FAL|FN FAL 50.63]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;STG 58 Elite&amp;quot;.&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|400px|FN FAL 50.63 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 FAL 2.jpg|thumb|none|600px|Victor holds a FAL 50.63 rifle.]]&lt;br /&gt;
[[Image:TR2013 FAL 1.jpg|thumb|none|600px|Victor with a FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;HX AP-15&amp;quot;. It always comes with a red dot scope.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 416 1.jpg|thumb|none|600px|Smoker scans the area with his HK416 at the ready.]]&lt;br /&gt;
[[File:TR2013 416 2.jpg|thumb|none|600px|Father Mathias pulls the charging handle of the HK416.]]&lt;br /&gt;
[[File:TR2013 HK416 1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK416 with a red dot scope visible on a Solarii trooper's back as he is operating a machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
The [[M14 Rifle]] appears as the &amp;quot;Marksman Rifle&amp;quot; and features a skeletal buttstock made of scrap metal. Appears only in multiplayer and is usable only by the Solarii faction. Limited to semi-automatic fire.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 M14 1.jpg|thumb|none|600px|Smoker pulls the charging handle of his M14 rifle. The selector switch is visible on the receiver, indicating that it is an M14 not an M1A, even thought it is semi-auto only.]]&lt;br /&gt;
[[Image:TR2013 M14 2.jpg|thumb|none|600px|Smoker aims the customized M14 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] is used as the default rifle icon.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎|thumb|450px|none|HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|The Heckler &amp;amp; Koch HK91A2 icon to the left.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
Roth provides Lara sniper cover in the single player game with a rather low-detailed [[Gewehr 43]]. It is only seen in this cutscene and heard during the following segment. It cannot be used by the player.&lt;br /&gt;
[[Image:Gew 43.jpg‎|thumb|450px|none|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:TRG43-1.jpg|thumb|none|600px|Somewhat large magazine.]]&lt;br /&gt;
[[Image:TRG43-2.jpg|thumb|none|600px|No rear sights. But maybe the result of finding an old rifle in disrepair.]]&lt;br /&gt;
[[Image:TRg43-3.jpg|thumb|none|600px|Good thing he got that rifle working.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Gun=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
Despite its name, the &amp;quot;Commando Rifle&amp;quot; is actually based on the [[Ultimax 100|Ultimax 100 Mark 3]] light machine gun. It is the final weapon in the &amp;quot;Rifle&amp;quot; category. Can be upgraded with a toggle-able suppressor, match grade barrel, and scope. In multiplayer, it is a Survivor weapon. the Utlimax also appears in Hitman Absolution. &lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 U100 1.jpg|thumb|none|600px|Lara holds a fully modified Ultimax 100. In this state, the Ultimax bears almost no resemblance to the base gun, looking like the end result of smashing an AK, Ultimax and flamethrower together.]]&lt;br /&gt;
[[File:TR2013 U100 3.jpg|thumb|none|600px|Lara test-fires her newly acquired &amp;quot;Commando Rifle&amp;quot;.]]&lt;br /&gt;
[[File:TR2013 U100 2.jpg|thumb|none|600px|Customization view of the Ultimax 100 Mark 3 machine gun. Noteworthy inaccuracy is that the real Ultimax series use STANAG mags, while this is shown with an AK-type magazine.]]&lt;br /&gt;
[[Image:TR2013 U100 4.jpg|thumb|none|600px|Steph reloads the multiplayer version of the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] is usable in multiplayer. It is a Survivor equipment unlocked after reaching Level 15. The Solarii are using booby-trapped ammo boxes instead of these mines.&lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|300px|TM-46 anti-tank mine]]&lt;br /&gt;
[[Image:TR2013 Mine 1.jpg|thumb|none|600px|Outfitting image and description of the TM-46 mine.]]&lt;br /&gt;
[[Image:TR2013 Mine 2.jpg|thumb|none|600px|Reyes looks at a TM-46 AT mine during a multiplayer team deathmatch.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Minigun==&lt;br /&gt;
A handheld [[Minigun]] is a special weapon in multiplayer. It does not seem to based on any real minigun model, though it has a 6-barrel setup like an M134 Minigun.&lt;br /&gt;
[[Image:TR2013 Minigun 1.jpg|thumb|none|600px|Roth wields a minigun.]]&lt;br /&gt;
[[Image:TR2013 Minigun 2.jpg|thumb|none|600px|Roth spins up the handheld minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 1 Heavy Machine Gun==&lt;br /&gt;
Sometimes the Solarii are seen using Japanese [[Type 1 Heavy Machine Gun]]s. A handheld version is usable in MP.&lt;br /&gt;
[[File:Type 1 HMG.jpeg|thumb|none|300px|Type 1 Heavy Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:TR2013 Type1 1.jpg|thumb|none|600px|Lara examines a Japanese Type 1 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=789151</id>
		<title>Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=789151"/>
		<updated>2014-02-05T12:04:07Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Remington Model 1911 R1 Enhanced */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TR2013 Cover.jpg|thumb|right|301px|''Tomb Raider'' (2013)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Tomb Raider'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
The [[AMT Hardballer]] (a.k.a. the &amp;quot;Silverballer&amp;quot;) from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. The Silverballer is equipped with an unusable laser sight and extended barrel.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP]]&lt;br /&gt;
[[Image:TR2013 AMT 1.jpg|thumb|none|600px|Steph poses with a customized AMT Hardballer pistol.]]&lt;br /&gt;
[[Image:TR2013 AMT 2.jpg|thumb|none|600px|Steph fires the Silverballer.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] is the first weapon Lara acquires after the makeshift bow. It is also used by many other characters, including Reyes and Vlad. Can be upgraded with a 3-round burst secondary fire mod, high capacity magazine, port vented slide, muzzle brake and rapid fire mod. The 92SB is depicted to be a DAO pistol, with a slide that locks back whenever a reload is initiated. Listed simply as &amp;quot;Semi-Automatic Pistol&amp;quot;. For the sneaky-type players, a toggle-able sound suppressor can be unlocked via a DLC. After the helicopter crash, Lara replaces her Beretta with a Remington 1911 (see below).&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|350px|Beretta 92SB with wooden grips - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 1.jpg|thumb|none|600px|A close-up shot of Reyes' Beretta as she shoots a bear trap to free Lara's leg.]]&lt;br /&gt;
[[Image:TR2013 92SB 2.jpg|thumb|none|600px|Lara tries to shoot Vlad with his own Beretta 92SB.]]&lt;br /&gt;
[[Image:TR2013 92SB 3.jpg|thumb|none|600px|Lara with an empty 92SB pistol.]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|Weapon customization view of the 92SB. The [[93R]]-style folding grip is added after unlocking the burst fire mod. Strangely, the extended mag holds only 10 rounds, even though it is modeled after a 20-round Beretta mag. Also note how the 92SB's icon shows a [[Heckler &amp;amp; Koch USP Match]], likely recycled from one of the previous TR games.]]&lt;br /&gt;
[[Image:TR2013 92SB 5.jpg|thumb|none|600px|And the Beretta fitted with an M1911-style slide. Whoever came up with the idea of this slide was fine with (or oblivious to) the fact that the gun now has no safety lever. A Brigadier or Elite slide would have been a better (and more realistic) choice.]]&lt;br /&gt;
[[Image:TR2013 92SB 6.jpg|thumb|none|600px|Lara fires her mutant Beretta upside down. During these parts the pistol has unlimited ammunition.]]&lt;br /&gt;
[[Image:TR-Alexberetta.jpg|thumb|none|600px|Alex with his Beretta 92SB while warding off Mathias' goons.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1911 R1 Enhanced==&lt;br /&gt;
After the helicopter crash, Lara obtains a [[M1911 pistol series#Remington Model 1911|Remington Model 1911 R1 Enhanced]] pistol, which replaces her Beretta. All the upgrades installed on the 92SB will also appear on the 1911 (Oddly, all the upgrade will be seen on the weapon when they are in Roth's possession, however once Lara obtains them, the upgrades will be stripped away until they are made.  Additional upgrades are the enhanced magazine well and ergonomic grip panels. The 1911 can also take the suppressor of the Beretta. Referred to as &amp;quot;Tactical Pistol&amp;quot;. Every cutscene and even the ingame model has the hammer down.&lt;br /&gt;
[[Image:Remington 1911 R1 Enhanced.jpg‎|thumb|350px|none|Remington Model 1911 R1 Enhanced - .45 Auto]]&lt;br /&gt;
[[Image:TR2013 1911 1.jpg|thumb|none|600px|Lara holds a Remington Model 1911 R1 Enhanced on the pilot, forcing him to land the chopper before the storm fries them alive. A very similar scene is also present in ''[[Far Cry 3]]'', when the main protagonist uses a [[Kimber Warrior]] (a slightly different M1911 clone) to force the pilot to fly away. Here, Lara tries to persuade the pilot to land. Note the hammer is down.]]&lt;br /&gt;
[[Image:TR2013 1911 2.jpg|thumb|none|600px|Roth opens fire at Mathias and his goons after the helicopter crash.]]&lt;br /&gt;
[[Image:TR2013 1911 4.jpg|thumb|none|600px|Close-up of Roth's customized Remingtons. Note &amp;quot;Enhanced&amp;quot; written on the slide.]]&lt;br /&gt;
[[Image:TR2013 1911 3.jpg|thumb|none|600px|Weapon modification view of the Remington Model 1911 R1 Enhanced pistol, shown with the extended mag, muzzle brake, optional suppressor, and 3-round burst fire mod.]]&lt;br /&gt;
[[Image:TR2013 1911 5.jpg|thumb|none|600px|Sneaky Lara - or should we say ''[[Splinter Cell|Sam(antha) Fisher]]'' - prepares to kill an unaware bad guy with a suppressed 1911.]]&lt;br /&gt;
[[Image:TR2013 1911 6.jpg|thumb|none|600px|Lara kills a boar with her 1911 pistol. Note how it has a standard [[M1911A1]]-style hammer by default.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Finding all three handgun parts will upgrade the 1911 to a customized [[Desert Eagle Mark XIX]]. The Desert Eagle receives three additional upgrades; the 12-round extended magazine, the polished barrel, and the muzzle brake. Referred to as &amp;quot;Magnum Pistol&amp;quot;. The weapon's description in MP states that it fires .50 caliber bullets. In MP, it is unlocked at Level 20 for the Solarii faction.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:TR-DE2.jpg|thumb|none|602px|Lara wields a fully upgraded Desert Eagle pistol.]]&lt;br /&gt;
[[Image:TR2013 DE 2.jpg|thumb|none|600px|Lara wields a Desert Eagle Mark XIX and a Remington 1911 R1 Enhanced pistol &amp;quot;akimbo&amp;quot; style near the end of the game. After this, using dual pistols became a standard for her in the other games.]]&lt;br /&gt;
[[Image:TR2013 DE 4.jpg|thumb|none|600px|Smoker reloads his Desert Eagle in multiplayer.]]&lt;br /&gt;
[[Image:TR2013 DE 3.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. The non-fluted barrel confirms that the gun uses .50 caliber bullets, however this way the &amp;quot;Magnum Pistol&amp;quot; name for it is incorrect.]]&lt;br /&gt;
[[Image:TR DE 1.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. While it has a Beretta-style safety switch, the tall cocking serrations indicate that the Mark XIX version of the Desert Eagle was used as the base gun. Note how that magazine could hold even 20 rounds easily.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
Reyes and Dr. Whitman are seen with [[FN FNP-9]] pistols at the beach near the climax of the game.&lt;br /&gt;
[[Image:FNP-9mm2Tone.jpg|thumb|none|350px|FN FNP-9 pistol with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 FNP 1.jpg|thumb|none|600px|Reyes with an FNP-9 pistol.]]&lt;br /&gt;
[[Image:TR2013 FNP 2.jpg|thumb|none|600px|Dr. Whitman holds an FNP-9. Note the different grips and the missing de-cocking lever.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]] from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. Referred to as &amp;quot;JAGD P22G&amp;quot;.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 226 1.jpg|thumb|none|600px|Despite the game featuring Spawn Protection, Spawn Trapping is still an effective method to end a match quickly.]]&lt;br /&gt;
[[Image:TR2013 226 2.jpg|thumb|none|600px|Reloading the two-tone P226.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The default icon for handguns in the game is shaped after a [[Heckler &amp;amp; Koch USP Match]].&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|The Heckler &amp;amp; Koch USP Match as the pistol icon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] appears as the &amp;quot;WWII Submachine Gun&amp;quot;, yet it is classified as a rifle. Can be upgraded with a high-cap magazine, padded stock for reduced recoil, muzzle brake, taped mags, and polished ejector (which increases the ROF). In multiplayer, the Type 100 is a Survivor weapon.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:TR2013 T100 1.jpg|thumb|none|600px|Lara finds a Type 100 submachine gun in a Japanese World War II bunker.]]&lt;br /&gt;
[[Image:TR2013 T100 2.jpg|thumb|none|600px|Lara executes a scavenger trapped under a piece of concrete. Scenes like this surely helped the game to get an &amp;quot;M&amp;quot; rating by ESRB. This is a first for a TR game.]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|Customization view of the Type 100, here shown with the padded stock upgrade. Note how its icon is a [[HK91|Heckler &amp;amp; Koch HK91A2]]. ]]&lt;br /&gt;
[[Image:TR-Type100.jpg|thumb|none|600px|One of Mathias' goons with his Type 100 moments before Alex ignites the gas behind them.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In the single-player campaign, finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Ithaca Model 37 to a [[Franchi SPAS-12]], which is the final upgrade of the &amp;quot;Shotgun&amp;quot; series of weapons. All the upgrades installed on the Ithaca will also appear on the SPAS-12.&lt;br /&gt;
&lt;br /&gt;
The customized Franchi SPAS-12 from ''[[Hitman: Absolution]]'' is a DLC weapon for the MP part of the game. Called the &amp;quot;Agency SPS 12 Shotgun&amp;quot;. &lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 SPAS 2.jpg|thumb|none|600px|Customization view of an untouched SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:TR-SPAS-12.jpg|thumb|none|600px|Customization view of the SPAS-12 upgraded with a vertical grip and muzzle brake.]]&lt;br /&gt;
[[Image:TR-SPAS-12custom.jpg|thumb|none|600px|Lara draws out her shotgun while exploring the seemingly desolate kingdom of the Yamatai. The jacket she is wearing is unlockable with the Aviatrix Skin DLC.]]&lt;br /&gt;
[[Image:TR2013 SPAS 1.jpg|thumb|none|600px|Lara shoots a samurai warrior with an incendiary shell.]]&lt;br /&gt;
[[Image:TR2013 SPAS 3.jpg|thumb|none|600px|Reyes reloads her SPAS-12 during a multiplayer match. This is the standard SPAS-12 in the game.]]&lt;br /&gt;
[[Image:TR2013 Agency 1.jpg|thumb|none|600px|Steph with the &amp;quot;Agency SPS-12&amp;quot; shotgun. Even though the description says that it is semi-auto, it operates in pump-action.]]&lt;br /&gt;
[[Image:TR2013 Agency 2.jpg|thumb|none|600px|Steph reloads the &amp;quot;Agency SPS-12&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1912==&lt;br /&gt;
The [[Winchester Model 1912]] is a powerful close-range weapon, found on a long-dead U.S. Marine after encountering some giant Samurai warriors. The M1912 can be modded with a barrel shroud, full choke, polished bolt, padded grip and front grip.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|400px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 Winch 1.jpg|thumb|none|600px|Lara blows away a crazed scavenger with a stock Model 1912 shotgun.]]&lt;br /&gt;
[[Image:TR2013 Winch 2.jpg|thumb|none|600px|Customization view of the Winchester M1912 tuned into a &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37==&lt;br /&gt;
Finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Winchester Model 1912 to an [[Ithaca 37|Ithaca Model 37]]. The Ithaca can be further upgraded with incendiary shells, modified receiver, more stock padding and oddly enough two sizes of detachable magazines. When all of the upgrades are installed the resulting weapon looks like a Ithaca-SPAS-12 hybrid with a drum mag. All the upgrades installed on the Winchester Model 1912 will also appear on the Ithaca shotgun.&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube and pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:TR-Ithaca.jpg|thumb|none|600px|Customization view of the Ithaca Model 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] with a heat-shield from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;M590 12GA&amp;quot;.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 590 2.jpg|thumb|none|600px|A Solarii holds a Mossberg 590 shotgun.]]&lt;br /&gt;
[[Image:TR2013 590 1.jpg|thumb|none|600px|Reloading animation of the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Finding enough Rifle Parts will &amp;quot;upgrade&amp;quot; the Type 100 submachine gun to an [[AK-47]] assault rifle. All the upgrades installed on the Type 100 will also appear on the AK. After escaping the Solarii camp, Lara finds and mounts a homemade grenade launcher on the AK, granting a secondary fire mode. In MP, the AK is usable only by the Solarii faction. Also note when Lara is holding the AK, her hand has the thumb not forming a complete grip because it is the same as when she held the Type 100.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:TR2013 AK 2.jpg|thumb|600px|none|Lara opens fire with her AK fitted with an upgraded stock and dual magazines. Due to a bug / glitch, the gas block and gas tube of the rifle sometimes disappears.]]&lt;br /&gt;
[[Image:TR2013 AK 3.jpg|thumb|600px|none|Lara holds an even further upgraded AK.]]&lt;br /&gt;
[[Image:TR2013 AK 1.jpg|thumb|600px|none|Customization view of the AK-47.]]&lt;br /&gt;
[[Image:TR2013 AK 4.jpg|thumb|600px|none|Lara mounts the homemade grenade launcher on her AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A modified [[AKS-74U]] appears as the &amp;quot;Fully Automatic Pistol&amp;quot; (which makes no sense, as it is an assault rifle) and is an unlockable secondary weapon in MP. Holds only 24 rounds and is usable by the Survivors.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|400px|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:TR2013 74U 2.jpg|thumb|600px|none|Sam wields an AKS-74U with a shortened handguard and the stock removed. Using it one handed would be nearly impossible on account of the recoil.]]&lt;br /&gt;
[[Image:TR2013 74U 1.jpg|thumb|600px|none|Sam fires the modified AKS-74U.]]&lt;br /&gt;
[[Image:TR2013 74U 3.jpg|thumb|none|600px|Steph fires her AKS-74U while being in &amp;quot;Last Stand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 ==&lt;br /&gt;
The [[FN_FAL|FN FAL 50.63]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;STG 58 Elite&amp;quot;.&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|400px|FN FAL 50.63 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 FAL 2.jpg|thumb|none|600px|Victor holds a FAL 50.63 rifle.]]&lt;br /&gt;
[[Image:TR2013 FAL 1.jpg|thumb|none|600px|Victor with a FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;HX AP-15&amp;quot;. It always comes with a red dot scope.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 416 1.jpg|thumb|none|600px|Smoker scans the area with his HK416 at the ready.]]&lt;br /&gt;
[[File:TR2013 416 2.jpg|thumb|none|600px|Father Mathias pulls the charging handle of the HK416.]]&lt;br /&gt;
[[File:TR2013 HK416 1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK416 with a red dot scope visible on a Solarii trooper's back as he is operating a machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
The [[M14 Rifle]] appears as the &amp;quot;Marksman Rifle&amp;quot; and features a skeletal buttstock made of scrap metal. Appears only in multiplayer and is usable only by the Solarii faction. Limited to semi-automatic fire.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 M14 1.jpg|thumb|none|600px|Smoker pulls the charging handle of his M14 rifle. The selector switch is visible on the receiver, indicating that it is an M14 not an M1A, even thought it is semi-auto only.]]&lt;br /&gt;
[[Image:TR2013 M14 2.jpg|thumb|none|600px|Smoker aims the customized M14 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] is used as the default rifle icon.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎|thumb|450px|none|HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|The Heckler &amp;amp; Koch HK91A2 icon to the left.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
Roth provides Lara sniper cover in the single player game with a rather low-detailed [[Gewehr 43]]. It is only seen in this cutscene and heard during the following segment. It cannot be used by the player.&lt;br /&gt;
[[Image:Gew 43.jpg‎|thumb|450px|none|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:TRG43-1.jpg|thumb|none|600px|Somewhat large magazine.]]&lt;br /&gt;
[[Image:TRG43-2.jpg|thumb|none|600px|No rear sights. But maybe the result of finding an old rifle in disrepair.]]&lt;br /&gt;
[[Image:TRg43-3.jpg|thumb|none|600px|Good thing he got that rifle working.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Gun=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
Despite its name, the &amp;quot;Commando Rifle&amp;quot; is actually based on the [[Ultimax 100|Ultimax 100 Mark 3]] light machine gun. It is the final weapon in the &amp;quot;Rifle&amp;quot; category. Can be upgraded with a toggle-able suppressor, match grade barrel, and scope. In multiplayer, it is a Survivor weapon.&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 U100 1.jpg|thumb|none|600px|Lara holds a fully modified Ultimax 100. In this state, the Ultimax bears almost no resemblance to the base gun, looking like the end result of smashing an AK, Ultimax and flamethrower together.]]&lt;br /&gt;
[[File:TR2013 U100 3.jpg|thumb|none|600px|Lara test-fires her newly acquired &amp;quot;Commando Rifle&amp;quot;.]]&lt;br /&gt;
[[File:TR2013 U100 2.jpg|thumb|none|600px|Customization view of the Ultimax 100 Mark 3 machine gun. Noteworthy inaccuracy is that the real Ultimax series use STANAG mags, while this is shown with an AK-type magazine.]]&lt;br /&gt;
[[Image:TR2013 U100 4.jpg|thumb|none|600px|Steph reloads the multiplayer version of the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] is usable in multiplayer. It is a Survivor equipment unlocked after reaching Level 15. The Solarii are using booby-trapped ammo boxes instead of these mines.&lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|300px|TM-46 anti-tank mine]]&lt;br /&gt;
[[Image:TR2013 Mine 1.jpg|thumb|none|600px|Outfitting image and description of the TM-46 mine.]]&lt;br /&gt;
[[Image:TR2013 Mine 2.jpg|thumb|none|600px|Reyes looks at a TM-46 AT mine during a multiplayer team deathmatch.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Minigun==&lt;br /&gt;
A handheld [[Minigun]] is a special weapon in multiplayer. It does not seem to based on any real minigun model, though it has a 6-barrel setup like an M134 Minigun.&lt;br /&gt;
[[Image:TR2013 Minigun 1.jpg|thumb|none|600px|Roth wields a minigun.]]&lt;br /&gt;
[[Image:TR2013 Minigun 2.jpg|thumb|none|600px|Roth spins up the handheld minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 1 Heavy Machine Gun==&lt;br /&gt;
Sometimes the Solarii are seen using Japanese [[Type 1 Heavy Machine Gun]]s. A handheld version is usable in MP.&lt;br /&gt;
[[File:Type 1 HMG.jpeg|thumb|none|300px|Type 1 Heavy Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:TR2013 Type1 1.jpg|thumb|none|600px|Lara examines a Japanese Type 1 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Breaking_Bad&amp;diff=733815</id>
		<title>Breaking Bad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Breaking_Bad&amp;diff=733815"/>
		<updated>2013-09-03T21:18:26Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Ruger LCR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
[[Image:BreakingBadPoster.jpg‎|thumb|right|300px|[[Breaking Bad]] (2008-Present) Television Series on AMC Network]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following guns were used in the AMC TV series [[Breaking Bad]]:&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4506==&lt;br /&gt;
&lt;br /&gt;
Krazy 8 uses a [[Smith &amp;amp; Wesson 4500 pistol series|S&amp;amp;W 4506]] in the pilot episode.  Not long after, Walt becomes its new owner before Jesse finally disposes of it in the following episode.&lt;br /&gt;
[[Image:S&amp;amp;W4506.jpg|thumb|none|300px|Smith &amp;amp; Wesson 4506 .45 ACP]]&lt;br /&gt;
[[Image:Breaking_Bad_S01E01_12.jpg|600px|thumb|none|Walter White breaks down with the 4506.]]&lt;br /&gt;
[[Image:Breaking_Bad_S01E01_13.jpg|600px|thumb|none|If there was a doubt of the gun, here is a closeup.]]&lt;br /&gt;
[[File:BreakingBad4506.jpg|thumb|none|600px|Walt with the 4506. We get a good view of the muzzle here]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Used by a few characters throughout the series, most noticeably by the 'Cousins' in season three. The Cousins' 1911s are nickel-plated. &lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|390px|none|Nickel Plated M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:The-cousins-breaking-bad-s3e1.jpg‎|thumb|none|600px|One of the 'Cousins' shooting the [[M1911A1]]||500px|The Cousins load up their M1911A1s.]]&lt;br /&gt;
[[File:BreakingBadM1911.jpg|thumb|none|600px|[[Aaron Paul]] with an [[M1911A1]] in a promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 R==&lt;br /&gt;
&lt;br /&gt;
Tuco Salamanca ([[Raymond Cruz]]) uses a [[Jericho 941 R]] with a two-tone finish as his sidearm. In Episode 2x02, &amp;quot;Grilled&amp;quot;, Jesse takes it from him while they are fighting on the ground and uses it to wound him. It is later buried in the desert in the following episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jerich941-Two-Tone01.jpg|thumb|none|400px|Jericho 941 R (two tone early model) - 9x19mm]]&lt;br /&gt;
[[Image:BrBa-Jericho.jpg|thumb|none|600px|Tuco, out of frame in the back seat, uses his Jericho 941 R to coerce Jesse in Episode 2x01, &amp;quot;Seven Thirty-Seven&amp;quot; The hand is actually RJ Mitte's hand filling in for Raymond Cruz.]]&lt;br /&gt;
[[Image:BreakBad-202-Jericho-1.jpg|thumb|none|600px|In Episode 2x02, &amp;quot;Grilled&amp;quot;, Tuco points his Jericho at Walt.]]&lt;br /&gt;
[[Image:BreakBad-202-Jericho-2.jpg|thumb|none|600px|Jesse and Walt take cover while Jesse holds the Jericho.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Glock, possibly model 17, is carried by police officers in S05xE01, In S5E2 &amp;quot;Madrigal&amp;quot;, Chris (one of Mike's former men) uses one with a supressor to kill Duane Chow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:BB_S05E01_3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BreakingBad S05E02 1.jpg|thumb|none|600px| Chris tries to get the drop on Mike when he shows up at Chow's.]]&lt;br /&gt;
[[Image:Breaking_Bad_Glock_temp2.jpg|thumb|none|600px|Full size Glock is carried by one of Gus's thugs]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
&lt;br /&gt;
Hank Schrader shows off his issue [[Glock 22]] during the party in the first episode. He actually refers to it as a Glock 22 and praises the power of the .40-caliber round over 9x19mm (claiming to have seen the latter cartridge ricochet off a car windshield). He uses the Glock 22 in his shootout with Tuco in the episode &amp;quot;Grilled&amp;quot; of season two. It can be seen occasionally throughout season two and three.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock22.jpg|thumb|none|300px|3rd-generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Breaking_Bad_S01E01_01.jpg|600px|thumb|none|Hank Schrader showing off his Glock 22 during the Pilot episode.]]&lt;br /&gt;
[[Image:BreakBad-202-G22-2.jpg|600px|thumb|none|Hank fires his Glock 22 in Episode 2x02, &amp;quot;Grilled&amp;quot; in a shootout with Tuco Salamanca.]]&lt;br /&gt;
[[Image:BreakBad-202-G22-1.jpg|600px|thumb|none|A good close-up of the Glock 22 as Hank fires it at Tuco. The &amp;quot;22&amp;quot; stamp is faintly visible on the slide when the image is enlarged to full-size.]]&lt;br /&gt;
[[Image:BreakBad-202-G22-3.jpg|600px|thumb|none|Hank holds the Glock while Tuco reloads his M4.]]&lt;br /&gt;
[[Image:BB_Hank_1.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
This is the revolver purchased by Jesse. He uses it to intimidate an unnamed female junkie and her husband, Spooge after they rip-off one of Jesse's dealers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|300px|Ruger SP101 - .357 Magnum]]&lt;br /&gt;
[[Image:Breaking_Bad_S02E01_01.jpg|600px|thumb|none|Jesse's new protection in the first episode of season two, &amp;quot;Seven Thirty-Seven&amp;quot;.]]&lt;br /&gt;
[[Image:Breaking_Bad_S02E01_02.jpg|600px|thumb|none|Jesse shows Walt his new purchase, with a plan in mind: &amp;quot;It is him or us, man, do you understand? It is him or us!&amp;quot;]]&lt;br /&gt;
[[Image:Breaking_Bad_S02E01_03.jpg|600px|thumb|none|Walt briefly &amp;quot;borrows&amp;quot; Jesse's gun. Quickly forgetting it at home when they need it most.]]&lt;br /&gt;
[[Image:Breaking_Bad_S02E06_01.jpg|600px|thumb|none|Jesse waits for Spooge and his wife to return home in the episode &amp;quot;Peekaboo&amp;quot;.]]&lt;br /&gt;
[[Image:Breaking_Bad_S02E07_05.jpg|600px|thumb|none|Walt unloads the revolver; note the five cartridges.]]&lt;br /&gt;
[[File:BreakingBadSP101.jpg|thumb|none|600px|Jesse with the Ruger]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KGP-161==&lt;br /&gt;
Emilio's gun. Taken out of the yellow bag by Walter in S01E02 and later dissolved in the tub.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger_KGP161.jpg|300px|thumb|none|Ruger KGP-161 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Ruger LCR==&lt;br /&gt;
Walter White purchases a [[Ruger LCR]] from an illegal arms dealer (Played by Jim Beaver) along with a leather I.W.B. holster in S4E2 &amp;quot;Thirty-Eight Snub&amp;quot;. The arms dealer recommends he load it with 158 grain hollow points for good stopping power, and also recommends he not cross draw unless he is sitting down.  Although the Ruger is seen quite a bit in season 4, Walt only successfully uses it once. Walt later retrieves one from the soda machine in the car wash in the episode Confessions, and uses it to search his house for Jesse. &lt;br /&gt;
&lt;br /&gt;
[[Image:Lcr_stand.jpg|thumb|none|300px|Ruger LCR standard with Hogue tamer grips.]]&lt;br /&gt;
[[File:1318344220595.jpg|thumb|none|600px|Walter White aiming the Ruger LCR in S4E13 &amp;quot;Face Off&amp;quot;]]&lt;br /&gt;
[[File:BreakingBadLCR.jpg|thumb|none|600px|Walt with the LCR as he talks with the arms dealer]]&lt;br /&gt;
[[File:1311548830-screen shot 2011-07-24 at 6.51.07 pm.jpg|thumb|none|600px|Walt with the LCR as he talks with the arms dealer]]&lt;br /&gt;
[[File:38snub1.JPG|thumb|none|600px|Walt practicing killing Gus from a sitting position]]&lt;br /&gt;
[[File:Breaking_Bad_LCR_upsidedown.jpg|thumb|none|600px|LCR dropped on the floor]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M945==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 945]] is used by rival drug dealer and by Walt to shoot the dealer after running him over.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W 945 stainless.jpg|thumb|none|400px|Stainless Smith &amp;amp; Wesson 945 - .45 ACP]]&lt;br /&gt;
[[Image:Episode-12-Bullethead-760.jpg|600px|thumb|none|The drug dealer reaching for his pistol]] &lt;br /&gt;
[[Image:Episode-12-Walt-2-760.jpg|600px|thumb|none]]&lt;br /&gt;
[[Image:Episode-12-Walt-Bullethead-2-760.jpg|600px|thumb|none|Walt shoots the injured drug dealer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84F==&lt;br /&gt;
Jesse buys and plans to use a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta 84F]] to take revenge on drug dealers who killed his friend, but he never fires it as Walt intervenes with his car. He later uses it to kill Gale. In S5E2 &amp;quot;Madrigal&amp;quot; Mike uses a supressed Berettah Cheetah to kill his former man Chris, at the conclusion of the episode he is seen checking it and later threatening the paranoid Madrigal executive Lydia with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta 84F 380.jpg|thumb|none|400px|Beretta 84F - .380 ACP]]&lt;br /&gt;
[[Image:Episode-12-Jesse-4-760.jpg|thumb|600px|none|Jesse preparing to shoot the drug dealers who killed his friend.]]&lt;br /&gt;
[[File:Gale 528 poster.jpg|thumb|600px|none|Jesse aiming the Beretta at Gale. Note this shot is blurry due to it focusing on his facial expression, rather than the firearm.]]&lt;br /&gt;
[[File:BreakingBad S05E02 2.jpg|600px|thumb|none| Mike checks the Beretta before entering Lydia's house.]]&lt;br /&gt;
[[File:BreakingBad S05E02 3.jpg|600px|thumb|none| Mike threatens Lydia with his supressed Cheetah.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Jesse &amp;amp; Mike pick up [[Beretta 92FS Inox]] pistols from dead men and use them when escaping Don Eladio's compound, Jesse empties his into a cartel member who wounds Mike.&lt;br /&gt;
[[File:Beretta-Inox.jpg|300px|thumb|none|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:BB_S05E01_2.jpg|600px|thumb|none|Mike aims his Beretta at Walt in S5E1 &amp;quot;Live Free or Die&amp;quot;]]&lt;br /&gt;
[[Image:Breaking_Bad_S05E06_T1.jpg|600px|thumb|none|Mike hold his gun behind his belt]]&lt;br /&gt;
[[Image:Breaking_Bad_S05E06_T2.jpg|600px|thumb|none|Mike aims his Beretta at Walt]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is used with a suppressor by Mike ([[Jonathan Banks]]) in Episode 3x03, &amp;quot;Full Measures&amp;quot;. The suppressor he uses is a fake &amp;quot;Hollywood suppressor&amp;quot; which screws into the barrel of the pistol (via the threading for the blank adapter), rather than onto the exterior threading. Mike uses the Mark 23 again in Episode 4x04, &amp;quot;Bullet Points&amp;quot; to take out a pair of Ciudad Juárez cartel gunmen who ambush a refrigerated truck transporting methamphetamine (though he uses it without the suppressor in this episode).&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎|500px|thumb|none|Heckler &amp;amp; Koch Mark 23 w/ KAC suppressor - .45 ACP.]]&lt;br /&gt;
[[Image:Mikehkmk23.jpg‎|600px|thumb|none|Mike wielding his suppressed H&amp;amp;K Mark 23 in Episode 3x03, &amp;quot;Full Measures&amp;quot;.]]&lt;br /&gt;
[[Image:BreakBad-404-Mark23-1.jpg|600px|thumb|none|Mike draws his H&amp;amp;K Mark 23 (now without the suppressor) while guarding a refrigerated truck in Episode 4x04, &amp;quot;Bullet Points&amp;quot;.]]&lt;br /&gt;
[[Image:BreakBad-404-Mark23-2.jpg‎|600px|thumb|none|Mike takes cover behind some boxes with the Mark 23 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 85==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Model 85]] is loaned to Jesse in &amp;quot;Problem Dog&amp;quot; and later drawn by Mike during the sniper attack in &amp;quot;Bug.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_85_Stainless.jpg‎|300px|thumb|none| Taurus Model 85 with stainless finish - .38 Special]]&lt;br /&gt;
[[File:Episode-7-jesse-mike.jpg|600px|thumb|none|Given to Jesse by Mike in S4E7]]&lt;br /&gt;
[[File:T1larg.breakingbad.jpg|600px|thumb|none|Mike with [[Taurus Model 85]] in S4E7]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P95==&lt;br /&gt;
&lt;br /&gt;
A [[Ruger P95]] is used by one of the drug dealers in the episode &amp;quot;Half Measures&amp;quot; before the shootout.&lt;br /&gt;
&lt;br /&gt;
[[File:BrBa - Taurus.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4566TSW==&lt;br /&gt;
&lt;br /&gt;
Another [[Smith &amp;amp; Wesson 4500 pistol series|third-generation S&amp;amp;W]] is used by Todd at the end of &amp;quot;Dead Freight.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W_4566_TSW.jpg|thumb|none|300px|Smith and Wesson 4566TSW - .45 ACP]]&lt;br /&gt;
[[Image:BB4566TSWpromo.jpg|thumb|600px|none|Todd wields the 4566TSW in this promotional photo.]]&lt;br /&gt;
[[Image:BB4566TSWflash.jpg|thumb|600px|none|The business end of Todd's .45 as he fires it.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Backup .380ACP==&lt;br /&gt;
A [[AMT Backup]] .380ACP is seen in episode 5x08 &amp;quot;Gliding Over All&amp;quot;. Jesse tosses it to the floor right after Walter's visit.&lt;br /&gt;
[[File:AMT BackupRight.jpg|thumb|none|300px|AMT Backup .380ACP]]&lt;br /&gt;
[[File:BB S05E08 Pistol.jpg|thumb|none|600px|AMT Backup .380ACP on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman==&lt;br /&gt;
An [[Colt Woodsman]] is one of the weapons that Mike disposes of by throwing it into a well in &amp;quot;Say My Name&amp;quot; (S05E07). Although only the front portion of the pistol is seen so it is not possible to positively identified the specific model, the 4.5&amp;quot; barrel, high ramped front sight and the shape o the triger guard suggest it is likely a 2nd series &amp;quot;Sport&amp;quot;.&lt;br /&gt;
[[File:Colt Woodsman Sport 2nd series.jpg|thumb|300px|none|Colt Woodsman 2nd series &amp;quot;Sport&amp;quot; - .22 LR]]&lt;br /&gt;
[[File:BB S05E07 3.jpg|thumb|600px|none|The Woodsman is the bottom most pistol in the bag with only the front of the frame and the barel visible.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
In Episode 4x04, &amp;quot;Bullet Points&amp;quot;, a refrigerated truck guarded by Mike ([[Jonathan Banks]]) is ambushed and then shot up by two Ciudad Juárez cartel enforcers, both of whom are armed with [[Heckler &amp;amp; Koch MP5K]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:BreakBad-404-MP5K-1.jpg|thumb|600px|none|Episode 4x04, &amp;quot;Bullet Points&amp;quot;, two cartel gunmen fire upon a refrigerated truck transporting methamphetamine, armed with H&amp;amp;K MP5Ks.]]&lt;br /&gt;
[[Image:BreakBad-404-MP5K-2.jpg|thumb|600px|none|An extremely good close-up of one of the MP5Ks being reloaded.]]&lt;br /&gt;
[[Image:BreakBad-404-MP5K-3.jpg|thumb|600px|none|One of the gunmen resumes spraying the truck with gunfire.]]&lt;br /&gt;
[[Image:BreakBad-404-MP5K-4.jpg|thumb|600px|none|A close-up of an MP5K being fired.]]&lt;br /&gt;
[[Image:BreakBad-404-MP5K-5.jpg|thumb|600px|none|The two gunmen continue firing.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1 Carbine]] is used by Tuco (sometimes with an ACOG scope) in Episode 2x02, &amp;quot;Grilled&amp;quot;, when he takes Walt and Jesse hostage. Walt later takes this weapon from him when Tuco is bashed over the head with a rock by Jesse. However, Tuco gets it out of the car when DEA agent Hank, who is also Walt's brother-in-law, arrives at Tuco's hideout. DEA agents also use M4A1s when they arrest Jesse in 'Bit By a Dead Bee'. The M4A1 appears again in Episode 4x06, &amp;quot;Cornered&amp;quot; in the hands of one of Gustavo Fring's ([[Giancarlo Esposito]]'s) gunmen riding in the back of the refrigerated truck.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BreakBad-202-M4-2.jpg|thumb|none|600px|Tuco points his M4A1 at Jesse.]]&lt;br /&gt;
[[Image:BreakBad-202-M4-1.jpg|thumb|none|600px|A close-up of the receiver of Tuco's M4.]]&lt;br /&gt;
[[Image:BreakBad-202-M4-3.jpg|thumb|none|600px|Tuco fires the M4 (now fitted with an ACOG sight) while &amp;quot;hunting&amp;quot;.]]&lt;br /&gt;
[[Image:BreakBad-202-M4-4.jpg|thumb|none|600px|Tuco holds the M4 in the house when his Uncle Hector signals him that something is wrong.  Now the scope is gone.]]&lt;br /&gt;
[[Image:BreakBad-202-M4-5.jpg|thumb|none|600px|Walt holds the M4 on Tuco and Jesse as they fight for control of Tuco's Jericho 941.]]&lt;br /&gt;
[[Image:BreakBad-202-M4-6.jpg|thumb|none|600px|Tuco fires the M4 in the shootout with Hank.]]&lt;br /&gt;
[[Image:Hank Quotes 325x200.jpg|600px|thumb|none|A publicity photo of Hank with an M4.]]&lt;br /&gt;
[[Image:BB_Tuco1.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
&lt;br /&gt;
The other of the two mercenaries guarding the refrigerated truck in Episode 4x06, &amp;quot;Cornered&amp;quot; is armed with a [[Colt Model 933]], the shorter-barreled version of the [[M4A1]] carried by his accomplice.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|500px|Colt Model 933 with bayonet lug deleted - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] is one of the weapons that Mike disposes of by throwing it into a well (episode 5x07, &amp;quot;Say My Name&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:BB S05E07 - AK-47.jpg|thumb|600px|none|Mike taking the AK.47.]]&lt;br /&gt;
[[File:BB_S05E07_2.jpg|thumb|600px|none|Mike throwing the AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Clovis, a tow truck and junkyard owner who is a cousin of an associate of Jesse's, uses a shortened [[Mossberg 500]] to threaten an intruder sleeping in Jesse's RV, but put up his gun when the intruder turns out to be Jesse himself (S2E4, &amp;quot;Down&amp;quot;). Specifically, the weapon appears to be a cut down 500AT; the stock has either been shortened to, or replaced with, a pistol grip, but the barrel appears to be original as it has the original bead sight (thereby narrowly escaping being a &amp;quot;short-barreled shotgun&amp;quot; for purposes of the 1934 National Firearms Act).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|400px|none|Mossberg 500AT]]&lt;br /&gt;
[[Image:BrBa-ClovisSG01.jpg|thumb|600px|none|Clovis holds his shotgun on Jesse; note the bead sight atop the muzzle]]&lt;br /&gt;
[[Image:BrBa-ClovisSG02.jpg|thumb|600px|none|Clovis shoulders the shotgun, displaying the pistol grip]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Mariner==&lt;br /&gt;
An [[Mossberg 500 Mariner]] is used by a police officer before he is axed by one of the Cousins.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500AMarinerStd.jpg|thumb|none|450px|Mossberg 500A Mariner (18.5&amp;quot; barrel) with the proprietary Marinecote™ Finish and Synthetic Stock - 12 Gauge]]&lt;br /&gt;
[[Image:BrBa306PoliceShotgun.jpg‎|thumb|600px|none|A police officer approaches ''the Cousins''' hideout, Episode 3x06.]]&lt;br /&gt;
&lt;br /&gt;
=Non Guns=&lt;br /&gt;
&lt;br /&gt;
==Non Descript Pocket Pistol non gun==&lt;br /&gt;
[[File:Large breaking bad s2 blu-ray6t.jpg|600px|thumb|none|Used by Tomas to carry out a hit. ]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M60==&lt;br /&gt;
Walter White ([[Bryan Cranston]]) is seen retrieving an [[M60 machine gun]], with an instruction manual and several boxes of ammunition, from the trunk of a car after purchasing it in S5E1 &amp;quot;Live Free or Die&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|600px|thumb|none|M60E1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BB_S05E01_1.jpg|600px|thumb|none|An [[M60]] along with its manual and several boxes of ammunition]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 Bolt-action Rifle==&lt;br /&gt;
Cartel enforcer Gaff uses an version of the Remington 700 bolt-action rifle with Badger ordnance BDM (Badger Detachable Magazine) bottom metal, and Barrett BORS equipped scope to kill one of Gus's henchmen, and fires several more shots at Gus.&lt;br /&gt;
&lt;br /&gt;
[[Image:BBS4E9rifle.jpg|600px|thumb|none|Gaff picks up the rifle after sending a message to Gus.]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Negro Y Azul&amp;quot; Weapons=&lt;br /&gt;
A music video appears in the Season 2 episode &amp;quot;Negro Y Azul&amp;quot; (Spanish for black and blue). A multitude of weapons appear in the video. All of the guns which appear in this video are clearly airsoft weapons, as opposed to the blank-adapted real firearms used elsewhere on the show.&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
An unknown Smith &amp;amp; Wesson model revolver can be seen in the &amp;quot;Negro Y Azul&amp;quot; music video. It is sitting next to several bags of the Walt's signature blue meth. It appears to be a Smith &amp;amp; Wesson Model 686 .357 Magnum.&lt;br /&gt;
[[Image:BB Unknown Revolver.jpg|600px|thumb|none|A Smith &amp;amp; Wesson laying next to some Pesos and Walt's blue meth. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
An [[MP5K]] is seen in the music video for &amp;quot;Negro y Azul&amp;quot;. It is lying on the ground with some other weapons. [[Image:MP5K-SEF.jpg|thumb|none|290px|Heckler &amp;amp; Koch MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:BB_Nergo_Y_Azul_guns.jpg|500px|thumb|none|The MP5K can be seen dead-center. The subtitles are unremovable as the song - Negro Y Azul - is in Spanish. ]]&lt;br /&gt;
[[Image:BB_Negro_Y_Azul_2.jpg|500px|thumb|none|Another view of the MP5K - which is indeed an MP5K as one can see the magazine release paddle. ]]&lt;br /&gt;
[http://www.example.com link title]==&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] can be seen in the music video for &amp;quot;Negro y Azul&amp;quot;.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg‎|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BB_Nergo_Y_Azul_3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi ==&lt;br /&gt;
A full-sized [[Uzi]] with the extended stock can be seen in the music video for &amp;quot;Negro y Azul&amp;quot;.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BB_Negro_Y_Azul_2.jpg|500px|thumb|none|The full size Uzi is to the right, in the shadows. Notice the extended stock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini-Uzi==&lt;br /&gt;
A [[Mini Uzi]] can be seen in the music video for &amp;quot;Negro y Azul&amp;quot;. It is lying near the full-size Uzi.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BB_Nergo_Y_Azul guns.jpg|500px|thumb|none|The Mini-Uzi is left to the full-sized one's stock]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
An [[FN P90]] can be seen in the music video for &amp;quot;Negro y Azul&amp;quot;. &lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BB_Negro_Y_Azul_2.jpg|500px|thumb|none|The P90's stock is by &amp;quot;That blue&amp;quot;.]]&lt;br /&gt;
[[Image:BB_Nergo_Y_Azul_guns.jpg|500px|thumb|none|A P90 stock and magazine are on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] can be seen in the music video for &amp;quot;Negro y Azul&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|300px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BB_Negro_Y_Azul_2.jpg|500px|thumb|none|The UMP is next to the M4.]]&lt;br /&gt;
[[Image:BB_Nergo_Y_Azul_guns.jpg|500px|thumb|none|The UMP is at top-left. Notice the straight magazine, confirming it is a UMP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=692278</id>
		<title>Resident Evil: Damnation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=692278"/>
		<updated>2013-05-11T02:01:40Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ReEvDa.jpg|thumb|right|295px|''Resident Evil: Damnation'' (2012)]]&lt;br /&gt;
'''''Resident Evil: Damnation''''' (''Biohazard: Damnation'' in Japan) is the 2012 CG film from Capcom that is a sequel to ''[[Resident Evil Degeneration|Resident Evil: Degeneration]]''. The film follows Leon S. Kennedy pursuing bio-organic weapons in Europe.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Resident Evil: Damnation'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Springfield Armory TRP Operator===&lt;br /&gt;
Leon's sidearm is a [[Springfield Armory TRP Operator]]. It is also used by J.D. when he takes Leon's equipment. It has what appears to be a Surefire flashlight on the rail, G-10 grips and Chip McCormick 10 round magazines. Oddly enough every time we get a shot of the hammer, it's always down.&lt;br /&gt;
[[Image:Springfield Armory TRP Operator.jpg|thumb|350px|none|Springfield Armory TRP Operator Full Rail - .45 ACP]]&lt;br /&gt;
[[File:Leon-Kimber.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911v.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911c.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Korovin TK===&lt;br /&gt;
Ada Wong uses a [[Korovin TK]] pistol that she takes off of one of the President's aide.&lt;br /&gt;
[[Image:Korovin TK.jpg|thumb|none|400px|Korovin TK pistol - .25ACP.]]&lt;br /&gt;
[[File:RE-Dhandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-Dhandgun3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===OTs-27 &amp;quot;Berdysh&amp;quot;===&lt;br /&gt;
&amp;quot;Buddy&amp;quot; carries an [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] handgun as his sidearm.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|400px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:RE-Dhandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===SR-2M===&lt;br /&gt;
The guards at the underground lab are armed with [[SR-2|SR-2M]] submachine guns.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:RE-D SR2M.jpg|thumb|none|600px|Guards with SR-2M9s.]]&lt;br /&gt;
[[File:RE-D SR2M2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Molot Bekas-12M===&lt;br /&gt;
The President's aide is armed with a sawed-off [[Molot Bekas-M|Molot Bekas-12M]] shotgun.&lt;br /&gt;
[[Image:Bekas_12m-1.jpg‎|thumb|none|401px|Bekas-12M with 29.5-inch barrel - 12 Gauge]]&lt;br /&gt;
[[File:RE-Dshotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKMSU===&lt;br /&gt;
In the actual film, Leon's main weapon is an [[AKMSU]] modified with an Zenit Stock, a Tango down vertical grip, Aimpoint red dot sight, a magwell extension, rail-mounted SureFire taclight, a Booster flash hider, a vertical charging handle, custom selector switch and Mag release.&lt;br /&gt;
[[File:AKPDW01.jpg||thumb|400px|none|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[Image:Leon-AKMSU.jpg|thumb|none|600px|Leon with his AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamnAKMSU2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED bullet loading.jpg|thumb|none|600px|Leon loading up tracer bullets on a AK-based magazine.]]&lt;br /&gt;
[[File:REDamnAKMSU3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED red dot sight.jpg|thumb|none|600px|The red dot sight mounted on Leon's AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU4.jpg|thumb|none|600px| Leon aims his now broken AKMSU (Note the stock is missing.)]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Most of East Slav army soldiers are armed with [[AK-74#AKS-74|AKS-74]] rifles. Russian soldiers also have them in the end of the movie.&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|none|400px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:RD-D-AKS74.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS742.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS743.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-D AKS74.jpg|thumb|none|600px|A East Slav army soldier with [[AK-74#AKS-74|AKS-74]]]]&lt;br /&gt;
[[File:RED Russian soldier.jpg|thumb|none|600px|A Russian soldier (right) armed with the AKS-74 standing behind a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is the primary weapon of the rebel forces. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:RED AKM montage.jpg|thumb|none|600px|A rebel fighter opens fire with the AKM in a flashback montage sequence.]]&lt;br /&gt;
[[File:Rebel-AKM.jpg|thumb|none|600px|A dead rebel with AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
Sasha uses an [[AKMS]] assault rifle.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Buddy-AKM.jpg|thumb|none|600px|Alexander Sasha Kozachenko (a.k.a &amp;quot;Buddy&amp;quot;) with his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
A rebel sniper is seen using a [[SVD Dragunov]] sniper rifle.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:AKM-PSO1.jpg|thumb|none|600px|A rebel aims his SVD Dragunov at Leon.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
A [[General Electric GAU-8/A Avenger]] is seen with US Air Force A-10s after making air strikes in East Slavic territory.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8/A Avenger - 30mm]]&lt;br /&gt;
[[File:RED A-10.jpg|thumb|none|600px|A USAF A-10 flying over the Eastern Slavic presidential palace.]]&lt;br /&gt;
[[File:RED dual A-10s.jpg|thumb|none|600px|USAF A-10s moving in to conduct airstrikes against Eastern Slavic military targets.]]&lt;br /&gt;
&lt;br /&gt;
===NSVT===&lt;br /&gt;
[[NSV|NSVT]] are seen mounted on Eastern Slav Army T-72 tanks.  Russian T-90 tanks are also seen mounted with NSVTs.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:ReEvDa NSVT.jpg|thumb|none|600px|A T-72 tank rolls through the capital of Eastern Slav Republic.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A T-90 in the background with a NSVT mounted on top.]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
A PKT machine gun is seen while mounted in a BMP-3's turret.&lt;br /&gt;
&lt;br /&gt;
[[File:RED PKT mounted machine gun.jpg|thumb|none|600px|Leon climbs inside the BMP-3's turret after &amp;quot;Buddy&amp;quot; hijack an Eastern Slavic Army BMP-3 to fight a T-103.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
An East Slav army soldier guarding the front of president's palace is seen with a [[RPK]] Machine Gun. Russian soldiers at the end of the movie were seen with RPKs.&lt;br /&gt;
[[File:Rpk_01_drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RE-D-RPK.jpg|thumb|none|600px|An East Slav army soldier with a RPK Light Machine Gun.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A Russian soldier oversees a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
Leon uses a [[RPG-7]] loaded with a TBG-7V rocket during the final battle sequence.  A Russian soldier sitting on a T-90 tank near the end of the film is also armed with a RPG-7.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Leon-RPG7.jpg|thumb|none|600px|Leon prepares to fire his RPG-7,]]&lt;br /&gt;
[[File:RE-D TBG7V.jpg|thumb|none|600px|A closeup shot of the TBG-7V rocket.]]&lt;br /&gt;
[[File:RED T-90.jpg|thumb|none|600px|Russian soldier on top of the T-90 armed with a RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=692277</id>
		<title>Resident Evil: Damnation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=692277"/>
		<updated>2013-05-11T02:00:50Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ReEvDa.jpg|thumb|right|295px|''Resident Evil: Damnation'' (2012)]]&lt;br /&gt;
'''''Resident Evil: Damnation''''' (''Biohazard: Damnation'' in Japan) is the 2012 CG film from Capcom that is a sequel to ''[[Resident Evil Degeneration|Resident Evil: Degeneration]]''. The film follows Leon S. Kennedy pursuing bio-organic weapons in Europe.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Resident Evil: Damnation'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Springfield Armory TRP Operator===&lt;br /&gt;
Leon's sidearm is a [[Springfield Armory TRP Operator]]. It is also used by J.D. when he takes Leon's equipment. It has what appears to be a Surefire flashlight on the rail, G-10 grips and Chip McCormick 10 round magazines. Oddly enough every time we get a shot of the hammer, it's always down.&lt;br /&gt;
[[Image:Springfield Armory TRP Operator.jpg|thumb|350px|none|Springfield Armory TRP Operator Full Rail - .45 ACP]]&lt;br /&gt;
[[File:Leon-Kimber.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911v.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911c.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Korovin TK===&lt;br /&gt;
Ada Wong uses a [[Korovin TK]] pistol that she takes off of one of the President's aide.&lt;br /&gt;
[[Image:Korovin TK.jpg|thumb|none|400px|Korovin TK pistol - .25ACP.]]&lt;br /&gt;
[[File:RE-Dhandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-Dhandgun3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===OTs-27 &amp;quot;Berdysh&amp;quot;===&lt;br /&gt;
&amp;quot;Buddy&amp;quot; carries an [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] handgun as his sidearm.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|400px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:RE-Dhandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===SR-2M===&lt;br /&gt;
The guards at the underground lab are armed with [[SR-2|SR-2M]] submachine guns.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:RE-D SR2M.jpg|thumb|none|600px|Guards with SR-2M9s.]]&lt;br /&gt;
[[File:RE-D SR2M2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Molot Bekas-12M===&lt;br /&gt;
The President's aide is armed with a sawed-off [[Molot Bekas-M|Molot Bekas-12M]] shotgun.&lt;br /&gt;
[[Image:Bekas_12m-1.jpg‎|thumb|none|401px|Bekas-12M with 29.5-inch barrel - 12 Gauge]]&lt;br /&gt;
[[File:RE-Dshotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
===AKMSU===&lt;br /&gt;
In the actual film, Leon's main weapon is an [[AKMSU]] modified with an Zenit Stock, a Tango down vertical grip, Aimpoint red dot sight, a magwell extension, rail-mounted SureFire taclight, a Booster flash hider, a vertical charging handle, custom selector switch and Mag release.&lt;br /&gt;
[[File:AKPDW01.jpg||thumb|400px|none|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[Image:Leon-AKMSU.jpg|thumb|none|600px|Leon with his AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamnAKMSU2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED bullet loading.jpg|thumb|none|600px|Leon loading up tracer bullets on a AK-based magazine.]]&lt;br /&gt;
[[File:REDamnAKMSU3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED red dot sight.jpg|thumb|none|600px|The red dot sight mounted on Leon's AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU4.jpg|thumb|none|600px| Leon aims his now broken AKMSU (Note the stock is missing.)]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Most of East Slav army soldiers are armed with [[AK-74#AKS-74|AKS-74]] rifles. Russian soldiers also have them in the end of the movie.&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|none|400px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:RD-D-AKS74.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS742.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS743.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-D AKS74.jpg|thumb|none|600px|A East Slav army soldier with [[AK-74#AKS-74|AKS-74]]]]&lt;br /&gt;
[[File:RED Russian soldier.jpg|thumb|none|600px|A Russian soldier (right) armed with the AKS-74 standing behind a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is the primary weapon of the rebel forces. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:RED AKM montage.jpg|thumb|none|600px|A rebel fighter opens fire with the AKM in a flashback montage sequence.]]&lt;br /&gt;
[[File:Rebel-AKM.jpg|thumb|none|600px|A dead rebel with AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
Sasha uses an [[AKMS]] assault rifle.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Buddy-AKM.jpg|thumb|none|600px|Alexander Sasha Kozachenko (a.k.a &amp;quot;Buddy&amp;quot;) with his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
A rebel sniper is seen using a [[SVD Dragunov]] sniper rifle.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:AKM-PSO1.jpg|thumb|none|600px|A rebel aims his SVD Dragunov at Leon.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
A [[General Electric GAU-8/A Avenger]] is seen with US Air Force A-10s after making air strikes in East Slavic territory.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8/A Avenger - 30mm]]&lt;br /&gt;
[[File:RED A-10.jpg|thumb|none|600px|A USAF A-10 flying over the Eastern Slavic presidential palace.]]&lt;br /&gt;
[[File:RED dual A-10s.jpg|thumb|none|600px|USAF A-10s moving in to conduct airstrikes against Eastern Slavic military targets.]]&lt;br /&gt;
&lt;br /&gt;
===NSVT===&lt;br /&gt;
[[NSV|NSVT]] are seen mounted on Eastern Slav Army T-72 tanks.  Russian T-90 tanks are also seen mounted with NSVTs.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:ReEvDa NSVT.jpg|thumb|none|600px|A T-72 tank rolls through the capital of Eastern Slav Republic.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A T-90 in the background with a NSVT mounted on top.]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
A PKT machine gun is seen while mounted in a BMP-3's turret.&lt;br /&gt;
&lt;br /&gt;
[[File:RED PKT mounted machine gun.jpg|thumb|none|600px|Leon climbs inside the BMP-3's turret after &amp;quot;Buddy&amp;quot; hijack an Eastern Slavic Army BMP-3 to fight a T-103.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
An East Slav army soldier guarding the front of president's palace is seen with a [[RPK]] Machine Gun. Russian soldiers at the end of the movie were seen with RPKs.&lt;br /&gt;
[[File:Rpk_01_drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RE-D-RPK.jpg|thumb|none|600px|An East Slav army soldier with a RPK Light Machine Gun.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A Russian soldier oversees a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
Leon uses a [[RPG-7]] loaded with a TBG-7V rocket during the final battle sequence.  A Russian soldier sitting on a T-90 tank near the end of the film is also armed with a RPG-7.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Leon-RPG7.jpg|thumb|none|600px|Leon prepares to fire his RPG-7,]]&lt;br /&gt;
[[File:RE-D TBG7V.jpg|thumb|none|600px|A closeup shot of the TBG-7V rocket.]]&lt;br /&gt;
[[File:RED T-90.jpg|thumb|none|600px|Russian soldier on top of the T-90 armed with a RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=692276</id>
		<title>Resident Evil: Damnation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=692276"/>
		<updated>2013-05-11T01:57:46Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ReEvDa.jpg|thumb|right|295px|''Resident Evil: Damnation'' (2012)]]&lt;br /&gt;
'''''Resident Evil: Damnation''''' (''Biohazard: Damnation'' in Japan) is the 2012 CG film from Capcom that is a sequel to ''[[Resident Evil Degeneration|Resident Evil: Degeneration]]''. The film follows Leon S. Kennedy pursuing bio-organic weapons in Europe.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Resident Evil: Damnation'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Springfield Armory TRP Operator===&lt;br /&gt;
Leon's sidearm is a [[Springfield Armory TRP Operator]]. It is also used by J.D. when he takes Leon's equipment. It has what appears to be a Surefire flashlight on the rail, G-10 grips and Chip McCormick 10 round magazines. Oddly enough every time we get a shot of the hammer, it's always down.&lt;br /&gt;
[[Image:Springfield Armory TRP Operator.jpg|thumb|350px|none|Springfield Armory TRP Operator Full Rail - .45 ACP]]&lt;br /&gt;
[[File:Leon-Kimber.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911v.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911c.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Korovin TK===&lt;br /&gt;
Ada Wong uses a [[Korovin TK]] pistol that she takes off of one of the President's aide.&lt;br /&gt;
[[Image:Korovin TK.jpg|thumb|none|400px|Korovin TK pistol - .25ACP.]]&lt;br /&gt;
[[File:RE-Dhandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-Dhandgun3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===OTs-27 &amp;quot;Berdysh&amp;quot;===&lt;br /&gt;
&amp;quot;Buddy&amp;quot; carries an [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] handgun as his sidearm.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|400px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:RE-Dhandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===SR-2M===&lt;br /&gt;
The guards at the underground lab are armed with [[SR-2|SR-2M]] submachine guns.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:RE-D SR2M.jpg|thumb|none|600px|Guards with SR-2M9s.]]&lt;br /&gt;
[[File:RE-D SR2M2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Molot Bekas-12M===&lt;br /&gt;
The President's aide is armed with a sawed-off [[Molot Bekas-M|Molot Bekas-12M]] shotgun.&lt;br /&gt;
[[Image:Bekas_12m-1.jpg‎|thumb|none|401px|Bekas-12M with 29.5-inch barrel - 12 Gauge]]&lt;br /&gt;
[[File:RE-Dshotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===AKMSU===&lt;br /&gt;
In the actual film, Leon's main weapon is an [[AKMSU]] modified with an Zenit Stock, a Tango down vertical grip, Aimpoint red dot sight, a magwell extension, rail-mounted SureFire taclight, a Booster flash hider, a vertical charging handle, custom selector switch and Mag release.&lt;br /&gt;
[[File:AKPDW01.jpg||thumb|400px|none|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[Image:Leon-AKMSU.jpg|thumb|none|600px|Leon with his AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamnAKMSU2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED bullet loading.jpg|thumb|none|600px|Leon loading up tracer bullets on a AK-based magazine.]]&lt;br /&gt;
[[File:REDamnAKMSU3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED red dot sight.jpg|thumb|none|600px|The red dot sight mounted on Leon's AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU4.jpg|thumb|none|600px| Leon aims his now broken AKMSU (Note the stock is missing.)]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Most of East Slav army soldiers are armed with [[AK-74#AKS-74|AKS-74]] rifles. Russian soldiers also have them in the end of the movie.&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|none|400px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:RD-D-AKS74.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS742.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS743.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-D AKS74.jpg|thumb|none|600px|A East Slav army soldier with [[AK-74#AKS-74|AKS-74]]]]&lt;br /&gt;
[[File:RED Russian soldier.jpg|thumb|none|600px|A Russian soldier (right) armed with the AKS-74 standing behind a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is the primary weapon of the rebel forces. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:RED AKM montage.jpg|thumb|none|600px|A rebel fighter opens fire with the AKM in a flashback montage sequence.]]&lt;br /&gt;
[[File:Rebel-AKM.jpg|thumb|none|600px|A dead rebel with AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
Sasha uses an [[AKMS]] assault rifle.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Buddy-AKM.jpg|thumb|none|600px|Alexander Sasha Kozachenko (a.k.a &amp;quot;Buddy&amp;quot;) with his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
A rebel sniper is seen using a [[SVD Dragunov]] sniper rifle.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:AKM-PSO1.jpg|thumb|none|600px|A rebel aims his SVD Dragunov at Leon.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
A [[General Electric GAU-8/A Avenger]] is seen with US Air Force A-10s after making air strikes in East Slavic territory.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8/A Avenger - 30mm]]&lt;br /&gt;
[[File:RED A-10.jpg|thumb|none|600px|A USAF A-10 flying over the Eastern Slavic presidential palace.]]&lt;br /&gt;
[[File:RED dual A-10s.jpg|thumb|none|600px|USAF A-10s moving in to conduct airstrikes against Eastern Slavic military targets.]]&lt;br /&gt;
&lt;br /&gt;
===NSVT===&lt;br /&gt;
[[NSV|NSVT]] are seen mounted on Eastern Slav Army T-72 tanks.  Russian T-90 tanks are also seen mounted with NSVTs.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:ReEvDa NSVT.jpg|thumb|none|600px|A T-72 tank rolls through the capital of Eastern Slav Republic.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A T-90 in the background with a NSVT mounted on top.]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
A PKT machine gun is seen while mounted in a BMP-3's turret.&lt;br /&gt;
&lt;br /&gt;
[[File:RED PKT mounted machine gun.jpg|thumb|none|600px|Leon climbs inside the BMP-3's turret after &amp;quot;Buddy&amp;quot; hijack an Eastern Slavic Army BMP-3 to fight a T-103.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
An East Slav army soldier guarding the front of president's palace is seen with a [[RPK]] Machine Gun. Russian soldiers at the end of the movie were seen with RPKs.&lt;br /&gt;
[[File:Rpk_01_drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RE-D-RPK.jpg|thumb|none|600px|An East Slav army soldier with a RPK Light Machine Gun.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A Russian soldier oversees a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
Leon uses a [[RPG-7]] loaded with a TBG-7V rocket during the final battle sequence.  A Russian soldier sitting on a T-90 tank near the end of the film is also armed with a RPG-7.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Leon-RPG7.jpg|thumb|none|600px|Leon prepares to fire his RPG-7,]]&lt;br /&gt;
[[File:RE-D TBG7V.jpg|thumb|none|600px|A closeup shot of the TBG-7V rocket.]]&lt;br /&gt;
[[File:RED T-90.jpg|thumb|none|600px|Russian soldier on top of the T-90 armed with a RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=690429</id>
		<title>Resident Evil: Damnation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=690429"/>
		<updated>2013-05-05T23:54:15Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ReEvDa.jpg|thumb|right|295px|''Resident Evil: Damnation'' (2012)]]&lt;br /&gt;
'''''Resident Evil: Damnation''''' (''Biohazard: Damnation'' in Japan) is the 2012 CG film from Capcom that is a sequel to ''[[Resident Evil Degeneration|Resident Evil: Degeneration]]''. The film follows Leon S. Kennedy pursuing bio-organic weapons in Europe.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Resident Evil: Damnation'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Springfield Armory TRP Operator===&lt;br /&gt;
Leon's sidearm is a [[Springfield Armory TRP Operator]]. It is also used by J.D. when he takes Leon's equipment. It has what appears to be a Surefire flashlight on the rail, G-10 grips and Chip McCormick 10 round magazines. Oddly enough every time we get a shot of the hammer, it's always down.&lt;br /&gt;
[[Image:Springfield Armory TRP Operator.jpg|thumb|350px|none|Springfield Armory TRP Operator Full Rail - .45 ACP]]&lt;br /&gt;
[[File:Leon-Kimber.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911v.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911c.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Korovin TK===&lt;br /&gt;
Ada Wong uses a [[Korovin TK]] pistol that she takes off of one of the President's aide.&lt;br /&gt;
[[Image:Korovin TK.jpg|thumb|none|400px|Korovin TK pistol - .25ACP.]]&lt;br /&gt;
[[File:RE-Dhandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-Dhandgun3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===OTs-27 &amp;quot;Berdysh&amp;quot;===&lt;br /&gt;
&amp;quot;Buddy&amp;quot; carries an [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] handgun as his sidearm.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|400px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:RE-Dhandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===SR-2M===&lt;br /&gt;
The guards at the underground lab are armed with [[SR-2|SR-2M]] submachine guns.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:RE-D SR2M.jpg|thumb|none|600px|Guards with SR-2M9s.]]&lt;br /&gt;
[[File:RE-D SR2M2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Molot Bekas-12M===&lt;br /&gt;
The President's aide is armed with a sawed-off [[Molot Bekas-M|Molot Bekas-12M]] shotgun.&lt;br /&gt;
[[Image:Bekas_12m-1.jpg‎|thumb|none|401px|Bekas-12M with 29.5-inch barrel - 12 Gauge]]&lt;br /&gt;
[[File:RE-Dshotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
Leon is seen firing an [[AKS-74U]] in the teaser trailer.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:ReEvDa AKS-74U.jpg|thumb|none|600px|Leon aims at the unknown man after gunning down a Licker.]]&lt;br /&gt;
&lt;br /&gt;
===AKMSU===&lt;br /&gt;
In the actual film, Leon's main weapon is an [[AKMSU]] modified with an Zenit Stock, a Tango down vertical grip, Aimpoint red dot sight, a magwell extension, rail-mounted SureFire taclight, a Booster flash hider, a vertical charging handle, custom selector switch and Mag release.&lt;br /&gt;
[[File:AKPDW01.jpg||thumb|400px|none|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[Image:Leon-AKMSU.jpg|thumb|none|600px|Leon with his AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamnAKMSU2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED bullet loading.jpg|thumb|none|600px|Leon loading up tracer bullets on a AK-based magazine.]]&lt;br /&gt;
[[File:REDamnAKMSU3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED red dot sight.jpg|thumb|none|600px|The red dot sight mounted on Leon's AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU4.jpg|thumb|none|600px| Leon aims his now broken AKMSU (Note the stock is missing.)]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Most of East Slav army soldiers are armed with [[AK-74#AKS-74|AKS-74]] rifles. Russian soldiers also have them in the end of the movie.&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|none|400px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:RD-D-AKS74.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS742.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS743.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-D AKS74.jpg|thumb|none|600px|A East Slav army soldier with [[AK-74#AKS-74|AKS-74]]]]&lt;br /&gt;
[[File:RED Russian soldier.jpg|thumb|none|600px|A Russian soldier (right) armed with the AKS-74 standing behind a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is the primary weapon of the rebel forces. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:RED AKM montage.jpg|thumb|none|600px|A rebel fighter opens fire with the AKM in a flashback montage sequence.]]&lt;br /&gt;
[[File:Rebel-AKM.jpg|thumb|none|600px|A dead rebel with AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
Sasha uses an [[AKMS]] assault rifle.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Buddy-AKM.jpg|thumb|none|600px|Alexander Sasha Kozachenko (a.k.a &amp;quot;Buddy&amp;quot;) with his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
A rebel sniper is seen using a [[SVD Dragunov]] sniper rifle.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:AKM-PSO1.jpg|thumb|none|600px|A rebel aims his SVD Dragunov at Leon.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
A [[General Electric GAU-8/A Avenger]] is seen with US Air Force A-10s after making air strikes in East Slavic territory.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8/A Avenger - 30mm]]&lt;br /&gt;
[[File:RED A-10.jpg|thumb|none|600px|A USAF A-10 flying over the Eastern Slavic presidential palace.]]&lt;br /&gt;
[[File:RED dual A-10s.jpg|thumb|none|600px|USAF A-10s moving in to conduct airstrikes against Eastern Slavic military targets.]]&lt;br /&gt;
&lt;br /&gt;
===NSVT===&lt;br /&gt;
[[NSV|NSVT]] are seen mounted on Eastern Slav Army T-72 tanks.  Russian T-90 tanks are also seen mounted with NSVTs.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:ReEvDa NSVT.jpg|thumb|none|600px|A T-72 tank rolls through the capital of Eastern Slav Republic.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A T-90 in the background with a NSVT mounted on top.]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
A PKT machine gun is seen while mounted in a BMP-3's turret.&lt;br /&gt;
&lt;br /&gt;
[[File:RED PKT mounted machine gun.jpg|thumb|none|600px|Leon climbs inside the BMP-3's turret after &amp;quot;Buddy&amp;quot; hijack an Eastern Slavic Army BMP-3 to fight a T-103.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
An East Slav army soldier guarding the front of president's palace is seen with a [[RPK]] Machine Gun. Russian soldiers at the end of the movie were seen with RPKs.&lt;br /&gt;
[[File:Rpk_01_drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RE-D-RPK.jpg|thumb|none|600px|An East Slav army soldier with a RPK Light Machine Gun.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A Russian soldier oversees a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
Leon uses a [[RPG-7]] loaded with a TBG-7V rocket during the final battle sequence.  A Russian soldier sitting on a T-90 tank near the end of the film is also armed with a RPG-7.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Leon-RPG7.jpg|thumb|none|600px|Leon prepares to fire his RPG-7,]]&lt;br /&gt;
[[File:RE-D TBG7V.jpg|thumb|none|600px|A closeup shot of the TBG-7V rocket.]]&lt;br /&gt;
[[File:RED T-90.jpg|thumb|none|600px|Russian soldier on top of the T-90 armed with a RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=653972</id>
		<title>Resident Evil: Damnation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=653972"/>
		<updated>2013-01-28T08:49:11Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ReEvDa.jpg|thumb|right|295px|''Resident Evil: Damnation'' (2012)]]&lt;br /&gt;
'''''Resident Evil: Damnation''''' (''Biohazard: Damnation'' in Japan) is the 2012 CG film from Capcom that is a sequel to ''[[Resident Evil Degeneration|Resident Evil: Degeneration]]''. The film follows Leon S. Kennedy pursuing bio-organic weapons in Europe.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Resident Evil: Damnation'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Springfield Armory TRP Operator===&lt;br /&gt;
Leon's sidearm is a [[Springfield Armory TRP Operator]]. It is also used by J.D. when he takes Leon's equipment. It has what appears to be a Surefire flashlight on the rail, G-10 grips and Chip McCormick 10 round magazines. Oddly enough every time we get a shot of the hammer, it's always down.&lt;br /&gt;
[[Image:Springfield Armory TRP Operator.jpg|thumb|350px|none|Springfield Armory TRP Operator Full Rail - .45 ACP]]&lt;br /&gt;
[[File:Leon-Kimber.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911v.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911c.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Korovin TK===&lt;br /&gt;
Ada Wong uses a [[Korovin TK]] pistol that she takes off of one of the President's aide.&lt;br /&gt;
[[Image:Korovin TK.jpg|thumb|none|400px|Korovin TK pistol - .25ACP.]]&lt;br /&gt;
[[File:RE-Dhandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-Dhandgun3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===OTs-27 &amp;quot;Berdysh&amp;quot;===&lt;br /&gt;
&amp;quot;Buddy&amp;quot; carries an [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] handgun as his sidearm.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|400px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:RE-Dhandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===SR-2M===&lt;br /&gt;
The guards at the underground lab are armed with [[SR-2|SR-2M]] submachine guns.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:RE-D SR2M.jpg|thumb|none|600px|Guards with SR-2M9s.]]&lt;br /&gt;
[[File:RE-D SR2M2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Molot Bekas-12M===&lt;br /&gt;
The President's aide is armed with a sawed-off [[Molot Bekas-M|Molot Bekas-12M]] shotgun.&lt;br /&gt;
[[Image:Bekas_12m-1.jpg‎|thumb|none|401px|Bekas-12M with 29.5-inch barrel - 12 Gauge]]&lt;br /&gt;
[[File:RE-Dshotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
Leon is seen firing an [[AKS-74U]] in original the teaser trailer.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:ReEvDa AKS-74U.jpg|thumb|none|600px|Leon aims at the unknown man after gunning down a Licker from up close.]]&lt;br /&gt;
&lt;br /&gt;
===AKMSU===&lt;br /&gt;
In the actual film, Leon's main weapon is an [[AKMSU]] modified with an unidentified aftermarket stock, a Tango down vertical grip, Aimpoint red dot sight, a magwell extension grip, rail-mounted SureFire taclight and a custom selector switch.&lt;br /&gt;
[[File:AKPDW01.jpg||thumb|400px|none|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[Image:Leon-AKMSU.jpg|thumb|none|600px|Leon with his AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamnAKMSU2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED bullet loading.jpg|thumb|none|600px|Leon loading up tracer bullets on a AK-based magazine.]]&lt;br /&gt;
[[File:REDamnAKMSU3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED red dot sight.jpg|thumb|none|600px|The red dot sight mounted on Leon's AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU4.jpg|thumb|none|600px|]] Leon aims his now broken AKMSU (Note the stock is missing.)&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Most of East Slav army soldiers are armed with [[AK-74#AKS-74|AKS-74]] rifles. Russian soldiers also have them in the end of the movie.&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|none|400px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:RD-D-AKS74.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS742.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS743.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-D AKS74.jpg|thumb|none|600px|A East Slav army soldier with [[AK-74#AKS-74|AKS-74]]]]&lt;br /&gt;
[[File:RED Russian soldier.jpg|thumb|none|600px|A Russian soldier (right) armed with the AKS-74 standing behind a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is the primary weapon of the rebel forces. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:RED AKM montage.jpg|thumb|none|600px|A rebel fighter opens fire with the AKM in a flashback montage sequence.]]&lt;br /&gt;
[[File:Rebel-AKM.jpg|thumb|none|600px|A dead rebel with AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
Sasha uses an [[AKMS]] assault rifle.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Buddy-AKM.jpg|thumb|none|600px|Alexander Sasha Kozachenko (a.k.a &amp;quot;Buddy&amp;quot;) with his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
A rebel sniper is seen using a [[SVD Dragunov]] sniper rifle.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:AKM-PSO1.jpg|thumb|none|600px|A rebel aims his SVD Dragunov at Leon.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
A [[General Electric GAU-8/A Avenger]] is seen with US Air Force A-10s after making air strikes in East Slavic territory.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8/A Avenger - 30mm]]&lt;br /&gt;
[[File:RED A-10.jpg|thumb|none|600px|A USAF A-10 flying over the Eastern Slavic presidential palace.]]&lt;br /&gt;
[[File:RED dual A-10s.jpg|thumb|none|600px|USAF A-10s moving in to conduct airstrikes against Eastern Slavic military targets.]]&lt;br /&gt;
&lt;br /&gt;
===NSVT===&lt;br /&gt;
[[NSV|NSVT]] are seen mounted on Eastern Slav Army T-72 tanks.  Russian T-90 tanks are also seen mounted with NSVTs.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:ReEvDa NSVT.jpg|thumb|none|600px|A T-72 tank rolls through the capital of Eastern Slav Republic.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A T-90 in the background with a NSVT mounted on top.]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
A PKT machine gun is seen while mounted in a BMP-3's turret.&lt;br /&gt;
&lt;br /&gt;
[[File:RED PKT mounted machine gun.jpg|thumb|none|600px|Leon climbs inside the BMP-3's turret after &amp;quot;Buddy&amp;quot; hijack an Eastern Slavic Army BMP-3 to fight a T-103.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
An East Slav army soldier guarding the front of president's palace is seen with a [[RPK]] Machine Gun. Russian soldiers at the end of the movie were seen with RPKs.&lt;br /&gt;
[[File:Rpk_01_drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RE-D-RPK.jpg|thumb|none|600px|An East Slav army soldier with a RPK Light Machine Gun.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A Russian soldier oversees a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
Leon uses a [[RPG-7]] loaded with a TBG-7V rocket during the final battle sequence.  A Russian soldier sitting on a T-90 tank near the end of the film is also armed with a RPG-7.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Leon-RPG7.jpg|thumb|none|600px|Leon prepares to fire his RPG-7,]]&lt;br /&gt;
[[File:RE-D TBG7V.jpg|thumb|none|600px|A closeup shot of the TBG-7V rocket.]]&lt;br /&gt;
[[File:RED T-90.jpg|thumb|none|600px|Russian soldier on top of the T-90 armed with a RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=638576</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=638576"/>
		<updated>2012-12-09T22:25:34Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Untitled.jpg|thumb|none|500px|Remington ACR w/FAMAS Carry Handle.]]&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle&amp;quot;)==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Matériel Rifle &amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Enhanced Battle Rifle (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;)==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Mk 14 Mod 0/1 Enhanced Battle Rifle]] is seen being used by Sherry. It holds five rounds and fires in semi automatic.&lt;br /&gt;
[[File:Mk_14_Mod_0.jpg‎|thumb|none|500px|Mk 14]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37 (&amp;quot;Grenade Launcher&amp;quot;)==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629233</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629233"/>
		<updated>2012-11-06T22:15:13Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Mk 14 Enhanced Battle Rifle (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle&amp;quot;)==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Matériel Rifle &amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Enhanced Battle Rifle (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;)==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Mk 14 Mod 0/1 Enhanced Battle Rifle]] is seen being used by Sherry. It holds five rounds and fires in semi automatic.&lt;br /&gt;
[[File:Mk_14_Mod_0.jpg‎|thumb|none|500px|Mk 14]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37 (&amp;quot;Grenade Launcher&amp;quot;)==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629232</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629232"/>
		<updated>2012-11-06T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Mk 14 Enhanced Battle Rifle (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle&amp;quot;)==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Matériel Rifle &amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Enhanced Battle Rifle (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;)==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Mk 14 Battle Rifle]] is seen being used by Sherry. It holds five rounds and fires in semi automatic.&lt;br /&gt;
[[File:Mk_14_Mod_0.jpg‎|thumb|none|500px|Mk 14]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37 (&amp;quot;Grenade Launcher&amp;quot;)==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629231</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629231"/>
		<updated>2012-11-06T22:12:26Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Remington MSR (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle&amp;quot;)==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Matériel Rifle &amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Enhanced Battle Rifle (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;)==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic.&lt;br /&gt;
[[File:Mk_14_Mod_0.jpg‎|thumb|none|500px|Mk 14]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37 (&amp;quot;Grenade Launcher&amp;quot;)==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629223</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629223"/>
		<updated>2012-11-06T21:05:15Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* ARWEN 37 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle&amp;quot;)==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Matériel Rifle &amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;)==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37 (&amp;quot;Grenade Launcher&amp;quot;)==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629222</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629222"/>
		<updated>2012-11-06T21:04:31Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Semi Automatic Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle&amp;quot;)==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Matériel Rifle &amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR (&amp;quot;Semi Automatic Sniper Rifle&amp;quot;)==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629221</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629221"/>
		<updated>2012-11-06T21:03:13Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle&amp;quot;)==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Matériel Rifle &amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629220</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629220"/>
		<updated>2012-11-06T21:02:43Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Mechem NTW-20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20 (&amp;quot;Anti-Matériel Rifle ==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Matériel Rifle &amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629219</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629219"/>
		<updated>2012-11-06T21:00:54Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Unknown Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 (&amp;quot;Sniper Rifle&amp;quot;) ==&lt;br /&gt;
Piers Nivans's picture has him armed the[[SIG-Sauer SSG 3000]] fitted with a Wild Dog Tactical Stock.&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629217</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629217"/>
		<updated>2012-11-06T20:54:17Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* &amp;quot;Bear Commander&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==FN FAL (&amp;quot;Bear Commander&amp;quot;)==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629216</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629216"/>
		<updated>2012-11-06T20:53:49Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Remington M870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870 (&amp;quot;Shotgun&amp;quot;) ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629215</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629215"/>
		<updated>2012-11-06T20:53:14Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Hydra Sawn-off Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun (&amp;quot;Hydra&amp;quot;)==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629214</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=629214"/>
		<updated>2012-11-06T20:52:35Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* FN Tactical Police */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police (&amp;quot;Assault Shotgun&amp;quot;)== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627039</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627039"/>
		<updated>2012-10-30T21:58:15Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-12 (&amp;quot;Assault Rifle RN&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627037</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627037"/>
		<updated>2012-10-30T21:54:59Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-12 (&amp;quot;Assault Rifle RN&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627036</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627036"/>
		<updated>2012-10-30T21:53:38Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-12 (&amp;quot;Assault Rifle RN&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:File:Ak-12.jpg|thumb|none|500px|AK-12]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627035</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627035"/>
		<updated>2012-10-30T21:52:40Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-12 (&amp;quot;Assault Rifle RN&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:File:Ak-12.jpg|thumb|none|500px|AK-12 &lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627032</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627032"/>
		<updated>2012-10-30T21:32:58Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-12 (&amp;quot;Assault Rifle RN&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK12.jpg.|thumb|none|500px|&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627030</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627030"/>
		<updated>2012-10-30T21:29:59Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-12 (&amp;quot;Assault Rifle RN&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK12.jpg|thumb|none|500px &lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627026</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627026"/>
		<updated>2012-10-30T21:26:24Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
http://www.imfdb.org/images/thumb/6/6b/Ak-12.jpg/400px-Ak-12.jpg&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627024</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627024"/>
		<updated>2012-10-30T21:25:36Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* AK-12 */  The gun has rear sights and a much more square look. I feel that the weapon in game i much more likely to be the AK-12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
http://www.imfdb.org/images/thumb/6/6b/Ak-12.jpg/400px-Ak-12.jpg&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627019</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=627019"/>
		<updated>2012-10-30T21:13:15Z</updated>

		<summary type="html">&lt;p&gt;GunNut93: /* Composite AR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]].&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>GunNut93</name></author>
	</entry>
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