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		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=608675</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=608675"/>
		<updated>2012-09-03T16:42:42Z</updated>

		<summary type="html">&lt;p&gt;GunManiac: /* TDI Kard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|300px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' is the latest installment in the ''Call of Duty'' franchise that is currently in development by Treyarch and set for release on November 13, 2012. Despite what the name suggest this new title appears to not be a direct sequel to the first ''[[Black Ops]]'' as it takes place in the future in the year 2025, although some parts will take place in the Proxy Wars of the 1980s.&lt;br /&gt;
&lt;br /&gt;
The game was officially revealed through a reveal trailer that debuted on May 1, 2012.&lt;br /&gt;
&lt;br /&gt;
The following guns and pictures are taken from the official reveal trailer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
==B23-R==&lt;br /&gt;
A fictional handgun that appears in the &amp;quot;Aftermath&amp;quot; demo that appears to be based on the [[M1911]] series due to the hammer and the trigger. Possibly a Beretta pistol due to its designation in game.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2U23R.jpg|thumb|none|600px|The B23-R being held.]]&lt;br /&gt;
[[File:CODBO2U23RReaload.jpg|thumb|none|600px|The B23-R being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Callsign Handguns==&lt;br /&gt;
Two handguns were seen on a callsign in the Cargo map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
Called the &amp;quot;Tac-45&amp;quot; in the multiplayer demo the [[FN FNP]] is set to appear in the game with FDE (Flat Dark Earth) furniture and a black slide.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:CODB02FNP45Hold.jpg|thumb|none|600px|The FN FNP in first person.]]&lt;br /&gt;
[[File:CODB02FNP45Sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CODB02FNP45Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODBO2Tac45CAC.jpg|thumb|none|600px|The FN FNP in the multiplayer Create a Class demo.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
A [[Taurus Raging Judge]], is seen in the Multiplayer Trailer. It uses the [[Colt Python]]'s sounds from Black Ops, but this might be a placeholder. Judging by the limited view of the cylinder it appears to be the cancelled 28 gauge version.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[File:CODBO2TaurusRagingJudge.jpg|thumb|none|600px|The Raging Judge in first person.]]&lt;br /&gt;
[[File:CODBO2Tac45CAC.jpg|thumb|none|600px|The Taurus Raging Judge next to the &amp;quot;Tac-45&amp;quot;. Note how it is now called the &amp;quot;Executioner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
David Mason is seen loading a handgun that appears to be based off the [[TDI Kard]] pistol while inside a vehicle. Another soldier is seen firing a similar pistol. It is called the KAP-40 in the E3 demo and the Gamescom multiplayer demo confirmed it would have an incorrect full auto firing mode. The first three letters of its name probably stands for Kard Automatic Pistol, referring to its incorrect auto fire mode.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blackops2 hanguns.jpg|thumb|none|600px|Side-view as the pistol is loaded.]]&lt;br /&gt;
[[Image:Blackops2 HangunSlide.jpg|thumb|none|600px|Close-up of the slide and the Glock style sights.]]&lt;br /&gt;
[[File:TDIKardReload.jpg|thumb|none|600px|TDI Kard reload action]]&lt;br /&gt;
[[File:CODB02CACKAP40.jpg|thumb|none|600px|The TDI Kard in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown M1911 Variant ==&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911]] is briefly seen in the holster of a solider in the reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[File:M1911 Holstered BO2.jpg|thumb|350px|none|The Nickel Plated M1911 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistol ==&lt;br /&gt;
An unknown pistol was seen in the reveal trailer that is said to be a [[FN Five-seveN]].&lt;br /&gt;
&lt;br /&gt;
[[File:BO2UnknownPistol.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] appeared in the &amp;quot;Aftermath&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:EVO 3.jpg|thumb|350px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[File:CODBO2CZSkorpionEVOIII.jpg|thumb|350px|none|The SCORPION EVO 3 held by another player.]]&lt;br /&gt;
[[File:CODBO2CZSkorpionEVOIIIHUD.jpg|thumb|350px|none|The SCORPION EVO 3's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] was used in the &amp;quot;Cargo&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:CODBO2MP7A1.jpg|thumb|600px|none|The MP7A1 in 1st person.]]&lt;br /&gt;
[[File:CODBO2MP7Reload.jpg|thumb|600px|none|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was seen in the Gamescom demo for the map &amp;quot;Turbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|350px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
[[File:CODBO2MSMC.jpg|thumb|600px|none|The MSMC in first person.]]&lt;br /&gt;
[[File:CODBO2MSMCReloading.jpg|thumb|600px|none|Being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[P90]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[File:PDW-57 MMS Reload BO2.jpg|thumb|600px|none|Reload animation on the PDW-57. Note that is uses the same type of horizontal magazine as a P90.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
&lt;br /&gt;
The [[QCW-05]] appearing as the Chicom QCB was first seen in the Los Angeles Gameplay Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Type-05.jpg|thumb|350px|none|QCW-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[File:ChicomBO2.jpg|thumb|350px|none|The QCW-05 in first person.]]&lt;br /&gt;
[[File:Chicom QCB pick-up BOII.jpg|thumb|450px|none|The QCW-05's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|350px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:UziBOII.jpg|thumb|350px|none|A Panamanian Defense Force soldier with his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:BO2KeltecKSG12.jpg|thumb|none|600px|An LAPD officer with the Kel-Tec KSG.]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
A possible new member of the [[SRM Arms 1200 Series Shotguns]] is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]]&lt;br /&gt;
[[File:CODB02M1216.jpg|thumb|600px|none|The M1216 in the multiplayer demo.]]&lt;br /&gt;
[[File:M1216 BOII.jpg|thumb|600px|none|M1216 with Laser Sight attached]]&lt;br /&gt;
[[File:Cocking M1216 BOII.jpg|thumb|600px|none|Cocking animation; note the tube magazine underneath has to be rotated]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called &amp;quot;Long Barrel&amp;quot; will be available. Named the &amp;quot;R-870 MCS&amp;quot; in game and was first seen at Gamescon.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[File:CODB02Saiga12.jpg|thumb|600px|none|The Remington 870 MCS next to the Saiga-12S.]]&lt;br /&gt;
[[File:CODBO2Remington870MCS.jpg|thumb|600px|none|The Remington 870 MCS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
A blurry HUD icon for the [[Saiga 12|Saiga 12S]] can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
[[File:CODB02Saiga12.jpg|thumb|600px|none|The Saiga-12S in the multiplayer demo.]]&lt;br /&gt;
[[File:CODBO2Saiga12HUD.jpg|thumb|600px|none|The HUD icon for the Saiga 12S]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An unknown futuristic looking shotgun looks like [[Benelli M3|Benelli M3T]] is held by Harper in the reveal. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 shotgun.jpg|thumb|none|600px|Harper holding the shotgun.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8 with the shotgun on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|600px|none|AK encircled in yellow for convenience.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their [[AN-94]] assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AN-94.jpg|thumb|none|600px|AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.]]&lt;br /&gt;
[[File:AN-94 BOII.jpg|thumb|none|600px|Reloading the AN-94, as seen in the Multiplayer Reveal. Note how, unlike in previous games, the cartridges in the magazine are actually three-dimensional. Also, these are clearly 5.56*45 NATO rounds rather than 5.45*39 WP that the AN-94 uses, this may imply that this AN-94 is a fictional export version]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the multiplayer demo as the &amp;quot;SA-58&amp;quot;.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODB02SA58CAC.jpg|thumb|none|600px|The &amp;quot;SA-58&amp;quot; in the demo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the &amp;quot;M8A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil AR ==&lt;br /&gt;
The [[IMI Galil]] AR can be seen during the Behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|400px|IMI Galil AR - 5.56x45mm.]]&lt;br /&gt;
[[File:GalilBOII.JPG|thumb|none|600px|A Panamanian Defense Forces soldier wielding a Galil AR.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] returns from [[MW2]] and was seen in a demo for the map &amp;quot;Cargo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2TAR21.jpg|thumb|none|600px|The TAR-21 in first person.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
A G Series [[FN FAL]] is seen at E3 and the villain trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] first appeared in the second behind the scenes video.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
The &amp;quot;Type 95&amp;quot; has been confirmed to appear, its pickup symbol appearing in the E3 demo. Most likely this will be the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The brand new [[SIG_SG_550#SIG_SG_556|SIG SG 556]] with green furniture was seen in a demo video for the multiplayer map &amp;quot;Turbine&amp;quot;. According to the weapon selection, the SIG incorrectly fires in three-round bursts.&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
[[File:CODBO2SIGSauer556.jpg|thumb|none|400px|The SIG SG 556 in 1st person.]]&lt;br /&gt;
[[File:CODBO2SIGSauer556Reload.jpg|thumb|none|400px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==SMR==&lt;br /&gt;
A fictional semi automatic rifle that was first seen in one of the multiplayer reveals. Probably based on a futuristic version of a squad/specialized marksman rifle, as represented by its name. &lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2SMRCAC.jpg|thumb|none|600px|The SMR in the multiplayer demo.]]&lt;br /&gt;
[[File:CODBO2SMR.jpg|thumb|none|600px|The SMR.]]&lt;br /&gt;
&lt;br /&gt;
== Type 25 ==&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. It is similar to the Type 95, but with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:CODB02Type25CAC.jpg|thumb|none|600px|The Type 25 in the multiplayer demo.]]&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game identified by the 20-round magazine and the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rifle ==&lt;br /&gt;
An unknown rifle was seen in the second behind the scenes video.&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|600px|none|The unknown rifle circled in blue.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FNBallista.jpg|thumb|500px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Ballista_Bo2.jpg|thumb|600px|none|Ballista from Player's perspective]]&lt;br /&gt;
[[File:CODBO2FNBallistaScoped.jpg|thumb|600px|none|The FN Ballista with a scope.]]&lt;br /&gt;
[[File:CODBO2FNBallistaScopeRecticle.jpg|thumb|600px|none|Said scopes reticule.]]&lt;br /&gt;
[[File:Ballista Reload Bo2.jpg|thumb|600px|none|Reloading animation. A better view of the side of the weapon can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU was seen in the gamescon video of the map &amp;quot;Aftermath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|500px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
A [[DSR-50]] was first used in the multiplayer reveal and seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:CODBO2DSR50.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CODB02DSR50CAC.jpg|thumb|600px|none|The DSR-50 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== Storm PSR ==&lt;br /&gt;
The Storm PSR is a fictional anti-material rifle fitted with an x-ray scope to view targets through solid barriers. As seen on the E3 demo, it features a unique ability as it is charged by holding down the trigger for a maximum of 5 bullets; this costs more ammunition to use. On the side of the weapon, it indicates that this uses Metal Storm technology; this is confirmed by the fact that the reloading animation has the player insert a single stack of bullets into the rear of the weapon (as Metal Storm technology uses superposed ammunition).&lt;br /&gt;
[[File:StormPSR.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:StormPSRSight.jpg|thumb|600px|none|Zoom on X-ray scope. The meter on the right is the PSR's charge meter.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
Several soldiers are also seen wielding [[FN Minimi|Mk 48 Mod 1]]s in the reveal and in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
[[File:BO2MK48.jpg|thumb|none|600px|The first person veiw of the MK48 Mod 1.]]&lt;br /&gt;
[[File:BO2MK48Sights.jpg|thumb|none|600px|The MK48 Mod 1's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] was seen in the multiplayer demo as the &amp;quot;QBB LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
A barely visible HUD icon for the [[LSAT|LSAT Light Machine Gun]] was seen in the Strike Force E3 demo. &lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:BO2LSATHUDIcon.jpg|thumb|none|600px|The LSAT's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A [[Browning M2HB]] can be seen on the back of a truck in the reveal and in the Los Angeles gameplay trailer they are used by the invading Chinese soldiers.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:M2 Browning Technical BOII.jpg|thumb|none|600px|A Browning M2HB on a truck.]]&lt;br /&gt;
[[File:CODBO2M2Browing2025.jpg|thumb|none|600px|The M2 Browning on two trucks.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
A [[DShK heavy machine gun]] was seen in the second behind the scenes video.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|none|600px|The DShK seen on a truck circled in red. You can see the circled shape muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the preview for the multiplayer map &amp;quot;Turbine&amp;quot; as a mounted weapon then a day later it was confirmed to be the new &amp;quot;Death Machine&amp;quot; killstreak..&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A [[General Dynamics GAU-12/U]] was seen in the villain trailer mounted on a C.L.A.W AI weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|400px|none|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
[[File:CODBO2GAUCLAW.jpg|thumb|none|600px|The GAU-12/U mounted on a C.L.A.W.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==FHJ-18 AA Launcher==&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is seen in the Multiplayer trailer.&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears in the Behind the Scenes video. &lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[File:BO2MM1.jpg|thumb|none|600px|The MM1 in the hands of a man who is said to be Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] was seen at Gamescon as the new &amp;quot;[[Iron Man 2|War Machine]]&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in E3 gameplay used by the invading Chinese forces. This time around it has a sling wrapped around, as well as a different rear sight and warhead.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BO2RPG7.jpg|thumb|none|600px|The RPG-7 in first person.]]&lt;br /&gt;
[[File:BO2RPG7Reload.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== Bouncing Betty ==&lt;br /&gt;
&lt;br /&gt;
The same fictional [[S-Mine|Bouncing Betty]] land mine from past COD games was seen in the multiplayer demo.&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
[[C4]] was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Combo Grenade ==&lt;br /&gt;
A fictional grenade was seen in the multiplayer demo. It appears to be a cross between a [[M67 hand grenade]] and an [[Mk 2 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|600px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GunManiac</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=608486</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=608486"/>
		<updated>2012-09-03T03:34:49Z</updated>

		<summary type="html">&lt;p&gt;GunManiac: /* B23-R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|300px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' is the latest installment in the ''Call of Duty'' franchise that is currently in development by Treyarch and set for release on November 13, 2012. Despite what the name suggest this new title appears to not be a direct sequel to the first ''[[Black Ops]]'' as it takes place in the future in the year 2025, although some parts will take place in the Proxy Wars of the 1980s.&lt;br /&gt;
&lt;br /&gt;
The game was officially revealed through a reveal trailer that debuted on May 1, 2012.&lt;br /&gt;
&lt;br /&gt;
The following guns and pictures are taken from the official reveal trailer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
==B23-R==&lt;br /&gt;
A fictional handgun that appears in the &amp;quot;Aftermath&amp;quot; demo that appears to be based on the [[M1911]] series due to the hammer and the trigger. Possibly a Beretta pistol due to its designation in game.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2U23R.jpg|thumb|none|600px|The B23-R being held.]]&lt;br /&gt;
[[File:CODBO2U23RReaload.jpg|thumb|none|600px|The B23-R being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Callsign Handguns==&lt;br /&gt;
Two handguns were seen on a callsign in the Cargo map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|Please note that this callsign image is a placeholder and will be replaced as soon as a rip from the game files is available.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
Called the &amp;quot;Tac-45&amp;quot; in the multiplayer demo the [[FN FNP]] is set to appear in the game with FDE (Flat Dark Earth) furniture and a black slide.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:CODB02FNP45Hold.jpg|thumb|none|600px|The FN FNP in first person.]]&lt;br /&gt;
[[File:CODB02FNP45Sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CODB02FNP45Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODBO2Tac45CAC.jpg|thumb|none|600px|The FN FNP in the multiplayer Create a Class demo.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
A [[Taurus Raging Judge]], is seen in the Multiplayer Trailer. It uses the [[Colt Python]]'s sounds from Black Ops, but this might be a placeholder. Judging by the limited view of the cylinder it appears to be the cancelled 28 gauge version.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[File:CODBO2TaurusRagingJudge.jpg|thumb|none|600px|The Raging Judge in first person.]]&lt;br /&gt;
[[File:CODBO2Tac45CAC.jpg|thumb|none|600px|The Taurus Raging Judge next to the &amp;quot;Tac-45&amp;quot;. Note how it is now called the &amp;quot;Executioner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
David Mason is seen loading a handgun that appears to be based off the [[TDI Kard]] pistol while inside a vehicle. Another soldier is seen firing a similar pistol. It is called the KAP-40 in the E3 demo and the Gamescom multiplayer demo confirmed it would have an incorrect full auto firing mode.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blackops2 hanguns.jpg|thumb|none|600px|Side-view as the pistol is loaded.]]&lt;br /&gt;
[[Image:Blackops2 HangunSlide.jpg|thumb|none|600px|Close-up of the slide and the Glock style sights.]]&lt;br /&gt;
[[File:TDIKardReload.jpg|thumb|none|600px|TDI Kard reload action]]&lt;br /&gt;
[[File:CODB02CACKAP40.jpg|thumb|none|600px|The TDI Kard in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown M1911 Variant ==&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911]] is briefly seen in the holster of a solider in the reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[File:M1911 Holstered BO2.jpg|thumb|350px|none|The Nickel Plated M1911 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistol ==&lt;br /&gt;
An unknown pistol was seen in the reveal trailer that is said to be a [[FN Five-seveN]].&lt;br /&gt;
&lt;br /&gt;
[[File:BO2UnknownPistol.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] appeared in the &amp;quot;Aftermath&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:EVO 3.jpg|thumb|350px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[File:CODBO2CZSkorpionEVOIII.jpg|thumb|350px|none|The SCORPION EVO 3 held by another player.]]&lt;br /&gt;
[[File:CODBO2CZSkorpionEVOIIIHUD.jpg|thumb|350px|none|The SCORPION EVO 3's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] was used in the &amp;quot;Cargo&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:CODBO2MP7A1.jpg|thumb|600px|none|The MP7A1 in 1st person.]]&lt;br /&gt;
[[File:CODBO2MP7Reload.jpg|thumb|600px|none|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was seen in the Gamescom demo for the map &amp;quot;Turbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|350px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
[[File:CODBO2MSMC.jpg|thumb|600px|none|The MSMC in first person.]]&lt;br /&gt;
[[File:CODBO2MSMCReloading.jpg|thumb|600px|none|Being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[P90]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[File:PDW-57 MMS Reload BO2.jpg|thumb|600px|none|Reload animation on the PDW-57. Note that is uses the same type of horizontal magazine as a P90.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
&lt;br /&gt;
The [[QCW-05]] appearing as the Chicom QCB was first seen in the Los Angeles Gameplay Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Type-05.jpg|thumb|350px|none|QCW-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[File:ChicomBO2.jpg|thumb|350px|none|The QCW-05 in first person.]]&lt;br /&gt;
[[File:Chicom QCB pick-up BOII.jpg|thumb|450px|none|The QCW-05's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|350px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:UziBOII.jpg|thumb|350px|none|A Panamanian Defense Force soldier with his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:BO2KeltecKSG12.jpg|thumb|none|600px|An LAPD officer with the Kel-Tec KSG.]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
A possible new member of the [[SRM Arms 1200 Series Shotguns]] is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]]&lt;br /&gt;
[[File:CODB02M1216.jpg|thumb|600px|none|The M1216 in the multiplayer demo.]]&lt;br /&gt;
[[File:M1216 BOII.jpg|thumb|600px|none|M1216 with Laser Sight attached]]&lt;br /&gt;
[[File:Cocking M1216 BOII.jpg|thumb|600px|none|Cocking animation; note the tube magazine underneath has to be rotated]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called &amp;quot;Long Barrel&amp;quot; will be available. Named the &amp;quot;R-870 MCS&amp;quot; in game and was first seen at Gamescon.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[File:CODB02Saiga12.jpg|thumb|600px|none|The Remington 870 MCS next to the Saiga-12S.]]&lt;br /&gt;
[[File:CODBO2Remington870MCS.jpg|thumb|600px|none|The Remington 870 MCS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
A blurry HUD icon for the [[Saiga 12|Saiga 12S]] can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
[[File:CODB02Saiga12.jpg|thumb|600px|none|The Saiga-12S in the multiplayer demo.]]&lt;br /&gt;
[[File:CODBO2Saiga12HUD.jpg|thumb|600px|none|The HUD icon for the Saiga 12S]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An unknown futuristic looking shotgun looks like [[Benelli M3|Benelli M3T]] is held by Harper in the reveal. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 shotgun.jpg|thumb|none|600px|Harper holding the shotgun.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8 with the shotgun on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|600px|none|AK encircled in yellow for convenience.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their [[AN-94]] assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AN-94.jpg|thumb|none|600px|AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.]]&lt;br /&gt;
[[File:AN-94 BOII.jpg|thumb|none|600px|Reloading the AN-94, as seen in the Multiplayer Reveal. Note how, unlike in previous games, the cartridges in the magazine are actually three-dimensional. Also, these are clearly 5.56*45 NATO rounds rather than 5.45*39 WP that the AN-94 uses, this may imply that this AN-94 is a fictional export version]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the multiplayer demo as the &amp;quot;SA-58&amp;quot;.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODB02SA58CAC.jpg|thumb|none|600px|The &amp;quot;SA-58&amp;quot; in the demo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the &amp;quot;M8A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil AR ==&lt;br /&gt;
The [[IMI Galil]] AR can be seen during the Behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|400px|IMI Galil AR - 5.56x45mm.]]&lt;br /&gt;
[[File:GalilBOII.JPG|thumb|none|600px|A Panamanian Defense Forces soldier wielding a Galil AR.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] returns from [[MW2]] and was seen in a demo for the map &amp;quot;Cargo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2TAR21.jpg|thumb|none|600px|The TAR-21 in first person.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
A G Series [[FN FAL]] is seen at E3 and the villain trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] first appeared in the second behind the scenes video.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
The &amp;quot;Type 95&amp;quot; has been confirmed to appear, its pickup symbol appearing in the E3 demo. Most likely this will be the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The brand new [[SIG_SG_550#SIG_SG_556|SIG SG 556]] with green furniture was seen in a demo video for the multiplayer map &amp;quot;Turbine&amp;quot;. According to the weapon selection, the SIG incorrectly fires in three-round bursts.&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
[[File:CODBO2SIGSauer556.jpg|thumb|none|400px|The SIG SG 556 in 1st person.]]&lt;br /&gt;
[[File:CODBO2SIGSauer556Reload.jpg|thumb|none|400px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==SMR==&lt;br /&gt;
A fictional semi automatic rifle that was first seen in one of the multiplayer reveals. Probably based on a futuristic version of a squad/specialized marksman rifle, as represented by its name. &lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2SMRCAC.jpg|thumb|none|600px|The SMR in the multiplayer demo.]]&lt;br /&gt;
[[File:CODBO2SMR.jpg|thumb|none|600px|The SMR.]]&lt;br /&gt;
&lt;br /&gt;
== Type 25 ==&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. It is similar to the Type 95, but with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:CODB02Type25CAC.jpg|thumb|none|600px|The Type 25 in the multiplayer demo.]]&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game identified by the 20-round magazine and the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rifle ==&lt;br /&gt;
An unknown rifle was seen in the second behind the scenes video.&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|600px|none|The unknown rifle circled in blue.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FNBallista.jpg|thumb|500px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Ballista_Bo2.jpg|thumb|600px|none|Ballista from Player's perspective]]&lt;br /&gt;
[[File:CODBO2FNBallistaScoped.jpg|thumb|600px|none|The FN Ballista with a scope.]]&lt;br /&gt;
[[File:CODBO2FNBallistaScopeRecticle.jpg|thumb|600px|none|Said scopes reticule.]]&lt;br /&gt;
[[File:Ballista Reload Bo2.jpg|thumb|600px|none|Reloading animation. A better view of the side of the weapon can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU was seen in the gamescon video of the map &amp;quot;Aftermath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|500px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
A [[DSR-50]] was first used in the multiplayer reveal and seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:CODBO2DSR50.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CODB02DSR50CAC.jpg|thumb|600px|none|The DSR-50 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== Storm PSR ==&lt;br /&gt;
The Storm PSR is a fictional anti-material rifle fitted with an x-ray scope to view targets through solid barriers. As seen on the E3 demo, it features a unique ability as it is charged by holding down the trigger for a maximum of 5 bullets; this costs more ammunition to use. On the side of the weapon, it indicates that this uses Metal Storm technology; this is confirmed by the fact that the reloading animation has the player insert a single stack of bullets into the rear of the weapon (as Metal Storm technology uses superposed ammunition).&lt;br /&gt;
[[File:StormPSR.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:StormPSRSight.jpg|thumb|600px|none|Zoom on X-ray scope. The meter on the right is the PSR's charge meter.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
Several soldiers are also seen wielding [[FN Minimi|Mk 48 Mod 1]]s in the reveal and in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
[[File:BO2MK48.jpg|thumb|none|600px|The first person veiw of the MK48 Mod 1.]]&lt;br /&gt;
[[File:BO2MK48Sights.jpg|thumb|none|600px|The MK48 Mod 1's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] was seen in the multiplayer demo as the &amp;quot;QBB LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
A barely visible HUD icon for the [[LSAT|LSAT Light Machine Gun]] was seen in the Strike Force E3 demo. &lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:BO2LSATHUDIcon.jpg|thumb|none|600px|The LSAT's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A [[Browning M2HB]] can be seen on the back of a truck in the reveal and in the Los Angeles gameplay trailer they are used by the invading Chinese soldiers.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:M2 Browning Technical BOII.jpg|thumb|none|600px|A Browning M2HB on a truck.]]&lt;br /&gt;
[[File:CODBO2M2Browing2025.jpg|thumb|none|600px|The M2 Browning on two trucks.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
A [[DShK heavy machine gun]] was seen in the second behind the scenes video.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|none|600px|The DShK seen on a truck circled in red. You can see the circled shape muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the preview for the multiplayer map &amp;quot;Turbine&amp;quot; as a mounted weapon then a day later it was confirmed to be the new &amp;quot;Death Machine&amp;quot; killstreak..&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A [[General Dynamics GAU-12/U]] was seen in the villain trailer mounted on a C.L.A.W AI weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|400px|none|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
[[File:CODBO2GAUCLAW.jpg|thumb|none|600px|The GAU-12/U mounted on a C.L.A.W.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==FHJ-18 AA Launcher==&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is seen in the Multiplayer trailer.&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears in the Behind the Scenes video. &lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[File:BO2MM1.jpg|thumb|none|600px|The MM1 in the hands of a man who is said to be Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] was seen at Gamescon as the new &amp;quot;[[Iron Man 2|War Machine]]&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in E3 gameplay used by the invading Chinese forces. This time around it has a sling wrapped around, as well as a different rear sight and warhead.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BO2RPG7.jpg|thumb|none|600px|The RPG-7 in first person.]]&lt;br /&gt;
[[File:BO2RPG7Reload.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== Bouncing Betty ==&lt;br /&gt;
&lt;br /&gt;
The same fictional [[S-Mine|Bouncing Betty]] land mine from past COD games was seen in the multiplayer demo.&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
[[C4]] was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Combo Grenade ==&lt;br /&gt;
A fictional grenade was seen in the multiplayer demo. It appears to be a cross between a [[M67 hand grenade]] and an [[Mk 2 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|600px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GunManiac</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=608485</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=608485"/>
		<updated>2012-09-03T03:34:33Z</updated>

		<summary type="html">&lt;p&gt;GunManiac: /* B23-R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|300px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' is the latest installment in the ''Call of Duty'' franchise that is currently in development by Treyarch and set for release on November 13, 2012. Despite what the name suggest this new title appears to not be a direct sequel to the first ''[[Black Ops]]'' as it takes place in the future in the year 2025, although some parts will take place in the Proxy Wars of the 1980s.&lt;br /&gt;
&lt;br /&gt;
The game was officially revealed through a reveal trailer that debuted on May 1, 2012.&lt;br /&gt;
&lt;br /&gt;
The following guns and pictures are taken from the official reveal trailer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
==B23-R==&lt;br /&gt;
A fictional handgun that appears in the &amp;quot;Aftermath&amp;quot; demo that appears to be based on the [[M1911]] series due to the hammer and the trigger. Possibly a Beretta pistol due to it's designation in game.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2U23R.jpg|thumb|none|600px|The B23-R being held.]]&lt;br /&gt;
[[File:CODBO2U23RReaload.jpg|thumb|none|600px|The B23-R being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Callsign Handguns==&lt;br /&gt;
Two handguns were seen on a callsign in the Cargo map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|Please note that this callsign image is a placeholder and will be replaced as soon as a rip from the game files is available.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
Called the &amp;quot;Tac-45&amp;quot; in the multiplayer demo the [[FN FNP]] is set to appear in the game with FDE (Flat Dark Earth) furniture and a black slide.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:CODB02FNP45Hold.jpg|thumb|none|600px|The FN FNP in first person.]]&lt;br /&gt;
[[File:CODB02FNP45Sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CODB02FNP45Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODBO2Tac45CAC.jpg|thumb|none|600px|The FN FNP in the multiplayer Create a Class demo.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
A [[Taurus Raging Judge]], is seen in the Multiplayer Trailer. It uses the [[Colt Python]]'s sounds from Black Ops, but this might be a placeholder. Judging by the limited view of the cylinder it appears to be the cancelled 28 gauge version.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[File:CODBO2TaurusRagingJudge.jpg|thumb|none|600px|The Raging Judge in first person.]]&lt;br /&gt;
[[File:CODBO2Tac45CAC.jpg|thumb|none|600px|The Taurus Raging Judge next to the &amp;quot;Tac-45&amp;quot;. Note how it is now called the &amp;quot;Executioner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
David Mason is seen loading a handgun that appears to be based off the [[TDI Kard]] pistol while inside a vehicle. Another soldier is seen firing a similar pistol. It is called the KAP-40 in the E3 demo and the Gamescom multiplayer demo confirmed it would have an incorrect full auto firing mode.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blackops2 hanguns.jpg|thumb|none|600px|Side-view as the pistol is loaded.]]&lt;br /&gt;
[[Image:Blackops2 HangunSlide.jpg|thumb|none|600px|Close-up of the slide and the Glock style sights.]]&lt;br /&gt;
[[File:TDIKardReload.jpg|thumb|none|600px|TDI Kard reload action]]&lt;br /&gt;
[[File:CODB02CACKAP40.jpg|thumb|none|600px|The TDI Kard in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown M1911 Variant ==&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911]] is briefly seen in the holster of a solider in the reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[File:M1911 Holstered BO2.jpg|thumb|350px|none|The Nickel Plated M1911 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistol ==&lt;br /&gt;
An unknown pistol was seen in the reveal trailer that is said to be a [[FN Five-seveN]].&lt;br /&gt;
&lt;br /&gt;
[[File:BO2UnknownPistol.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] appeared in the &amp;quot;Aftermath&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:EVO 3.jpg|thumb|350px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[File:CODBO2CZSkorpionEVOIII.jpg|thumb|350px|none|The SCORPION EVO 3 held by another player.]]&lt;br /&gt;
[[File:CODBO2CZSkorpionEVOIIIHUD.jpg|thumb|350px|none|The SCORPION EVO 3's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] was used in the &amp;quot;Cargo&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:CODBO2MP7A1.jpg|thumb|600px|none|The MP7A1 in 1st person.]]&lt;br /&gt;
[[File:CODBO2MP7Reload.jpg|thumb|600px|none|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was seen in the Gamescom demo for the map &amp;quot;Turbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|350px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
[[File:CODBO2MSMC.jpg|thumb|600px|none|The MSMC in first person.]]&lt;br /&gt;
[[File:CODBO2MSMCReloading.jpg|thumb|600px|none|Being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[P90]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[File:PDW-57 MMS Reload BO2.jpg|thumb|600px|none|Reload animation on the PDW-57. Note that is uses the same type of horizontal magazine as a P90.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
&lt;br /&gt;
The [[QCW-05]] appearing as the Chicom QCB was first seen in the Los Angeles Gameplay Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Type-05.jpg|thumb|350px|none|QCW-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[File:ChicomBO2.jpg|thumb|350px|none|The QCW-05 in first person.]]&lt;br /&gt;
[[File:Chicom QCB pick-up BOII.jpg|thumb|450px|none|The QCW-05's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|350px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:UziBOII.jpg|thumb|350px|none|A Panamanian Defense Force soldier with his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:BO2KeltecKSG12.jpg|thumb|none|600px|An LAPD officer with the Kel-Tec KSG.]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
A possible new member of the [[SRM Arms 1200 Series Shotguns]] is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]]&lt;br /&gt;
[[File:CODB02M1216.jpg|thumb|600px|none|The M1216 in the multiplayer demo.]]&lt;br /&gt;
[[File:M1216 BOII.jpg|thumb|600px|none|M1216 with Laser Sight attached]]&lt;br /&gt;
[[File:Cocking M1216 BOII.jpg|thumb|600px|none|Cocking animation; note the tube magazine underneath has to be rotated]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called &amp;quot;Long Barrel&amp;quot; will be available. Named the &amp;quot;R-870 MCS&amp;quot; in game and was first seen at Gamescon.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[File:CODB02Saiga12.jpg|thumb|600px|none|The Remington 870 MCS next to the Saiga-12S.]]&lt;br /&gt;
[[File:CODBO2Remington870MCS.jpg|thumb|600px|none|The Remington 870 MCS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
A blurry HUD icon for the [[Saiga 12|Saiga 12S]] can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
[[File:CODB02Saiga12.jpg|thumb|600px|none|The Saiga-12S in the multiplayer demo.]]&lt;br /&gt;
[[File:CODBO2Saiga12HUD.jpg|thumb|600px|none|The HUD icon for the Saiga 12S]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An unknown futuristic looking shotgun looks like [[Benelli M3|Benelli M3T]] is held by Harper in the reveal. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 shotgun.jpg|thumb|none|600px|Harper holding the shotgun.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8 with the shotgun on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|600px|none|AK encircled in yellow for convenience.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their [[AN-94]] assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AN-94.jpg|thumb|none|600px|AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.]]&lt;br /&gt;
[[File:AN-94 BOII.jpg|thumb|none|600px|Reloading the AN-94, as seen in the Multiplayer Reveal. Note how, unlike in previous games, the cartridges in the magazine are actually three-dimensional. Also, these are clearly 5.56*45 NATO rounds rather than 5.45*39 WP that the AN-94 uses, this may imply that this AN-94 is a fictional export version]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the multiplayer demo as the &amp;quot;SA-58&amp;quot;.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODB02SA58CAC.jpg|thumb|none|600px|The &amp;quot;SA-58&amp;quot; in the demo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the &amp;quot;M8A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil AR ==&lt;br /&gt;
The [[IMI Galil]] AR can be seen during the Behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|400px|IMI Galil AR - 5.56x45mm.]]&lt;br /&gt;
[[File:GalilBOII.JPG|thumb|none|600px|A Panamanian Defense Forces soldier wielding a Galil AR.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] returns from [[MW2]] and was seen in a demo for the map &amp;quot;Cargo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2TAR21.jpg|thumb|none|600px|The TAR-21 in first person.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
A G Series [[FN FAL]] is seen at E3 and the villain trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] first appeared in the second behind the scenes video.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
The &amp;quot;Type 95&amp;quot; has been confirmed to appear, its pickup symbol appearing in the E3 demo. Most likely this will be the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The brand new [[SIG_SG_550#SIG_SG_556|SIG SG 556]] with green furniture was seen in a demo video for the multiplayer map &amp;quot;Turbine&amp;quot;. According to the weapon selection, the SIG incorrectly fires in three-round bursts.&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
[[File:CODBO2SIGSauer556.jpg|thumb|none|400px|The SIG SG 556 in 1st person.]]&lt;br /&gt;
[[File:CODBO2SIGSauer556Reload.jpg|thumb|none|400px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==SMR==&lt;br /&gt;
A fictional semi automatic rifle that was first seen in one of the multiplayer reveals. Probably based on a futuristic version of a squad/specialized marksman rifle, as represented by its name. &lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2SMRCAC.jpg|thumb|none|600px|The SMR in the multiplayer demo.]]&lt;br /&gt;
[[File:CODBO2SMR.jpg|thumb|none|600px|The SMR.]]&lt;br /&gt;
&lt;br /&gt;
== Type 25 ==&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. It is similar to the Type 95, but with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:CODB02Type25CAC.jpg|thumb|none|600px|The Type 25 in the multiplayer demo.]]&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game identified by the 20-round magazine and the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rifle ==&lt;br /&gt;
An unknown rifle was seen in the second behind the scenes video.&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|600px|none|The unknown rifle circled in blue.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FNBallista.jpg|thumb|500px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Ballista_Bo2.jpg|thumb|600px|none|Ballista from Player's perspective]]&lt;br /&gt;
[[File:CODBO2FNBallistaScoped.jpg|thumb|600px|none|The FN Ballista with a scope.]]&lt;br /&gt;
[[File:CODBO2FNBallistaScopeRecticle.jpg|thumb|600px|none|Said scopes reticule.]]&lt;br /&gt;
[[File:Ballista Reload Bo2.jpg|thumb|600px|none|Reloading animation. A better view of the side of the weapon can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU was seen in the gamescon video of the map &amp;quot;Aftermath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|500px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
A [[DSR-50]] was first used in the multiplayer reveal and seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:CODBO2DSR50.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CODB02DSR50CAC.jpg|thumb|600px|none|The DSR-50 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== Storm PSR ==&lt;br /&gt;
The Storm PSR is a fictional anti-material rifle fitted with an x-ray scope to view targets through solid barriers. As seen on the E3 demo, it features a unique ability as it is charged by holding down the trigger for a maximum of 5 bullets; this costs more ammunition to use. On the side of the weapon, it indicates that this uses Metal Storm technology; this is confirmed by the fact that the reloading animation has the player insert a single stack of bullets into the rear of the weapon (as Metal Storm technology uses superposed ammunition).&lt;br /&gt;
[[File:StormPSR.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:StormPSRSight.jpg|thumb|600px|none|Zoom on X-ray scope. The meter on the right is the PSR's charge meter.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
Several soldiers are also seen wielding [[FN Minimi|Mk 48 Mod 1]]s in the reveal and in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
[[File:BO2MK48.jpg|thumb|none|600px|The first person veiw of the MK48 Mod 1.]]&lt;br /&gt;
[[File:BO2MK48Sights.jpg|thumb|none|600px|The MK48 Mod 1's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] was seen in the multiplayer demo as the &amp;quot;QBB LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
A barely visible HUD icon for the [[LSAT|LSAT Light Machine Gun]] was seen in the Strike Force E3 demo. &lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:BO2LSATHUDIcon.jpg|thumb|none|600px|The LSAT's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A [[Browning M2HB]] can be seen on the back of a truck in the reveal and in the Los Angeles gameplay trailer they are used by the invading Chinese soldiers.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:M2 Browning Technical BOII.jpg|thumb|none|600px|A Browning M2HB on a truck.]]&lt;br /&gt;
[[File:CODBO2M2Browing2025.jpg|thumb|none|600px|The M2 Browning on two trucks.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
A [[DShK heavy machine gun]] was seen in the second behind the scenes video.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|none|600px|The DShK seen on a truck circled in red. You can see the circled shape muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the preview for the multiplayer map &amp;quot;Turbine&amp;quot; as a mounted weapon then a day later it was confirmed to be the new &amp;quot;Death Machine&amp;quot; killstreak..&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A [[General Dynamics GAU-12/U]] was seen in the villain trailer mounted on a C.L.A.W AI weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|400px|none|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
[[File:CODBO2GAUCLAW.jpg|thumb|none|600px|The GAU-12/U mounted on a C.L.A.W.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==FHJ-18 AA Launcher==&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is seen in the Multiplayer trailer.&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears in the Behind the Scenes video. &lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[File:BO2MM1.jpg|thumb|none|600px|The MM1 in the hands of a man who is said to be Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] was seen at Gamescon as the new &amp;quot;[[Iron Man 2|War Machine]]&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in E3 gameplay used by the invading Chinese forces. This time around it has a sling wrapped around, as well as a different rear sight and warhead.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BO2RPG7.jpg|thumb|none|600px|The RPG-7 in first person.]]&lt;br /&gt;
[[File:BO2RPG7Reload.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== Bouncing Betty ==&lt;br /&gt;
&lt;br /&gt;
The same fictional [[S-Mine|Bouncing Betty]] land mine from past COD games was seen in the multiplayer demo.&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
[[C4]] was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Combo Grenade ==&lt;br /&gt;
A fictional grenade was seen in the multiplayer demo. It appears to be a cross between a [[M67 hand grenade]] and an [[Mk 2 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|600px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GunManiac</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=608483</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=608483"/>
		<updated>2012-09-03T03:31:05Z</updated>

		<summary type="html">&lt;p&gt;GunManiac: /* SMR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|300px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' is the latest installment in the ''Call of Duty'' franchise that is currently in development by Treyarch and set for release on November 13, 2012. Despite what the name suggest this new title appears to not be a direct sequel to the first ''[[Black Ops]]'' as it takes place in the future in the year 2025, although some parts will take place in the Proxy Wars of the 1980s.&lt;br /&gt;
&lt;br /&gt;
The game was officially revealed through a reveal trailer that debuted on May 1, 2012.&lt;br /&gt;
&lt;br /&gt;
The following guns and pictures are taken from the official reveal trailer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
==B23-R==&lt;br /&gt;
A fictional handgun that appears in the &amp;quot;Aftermath&amp;quot; demo that appears to be based on the [[M1911]] series due to the hammer and the trigger.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2U23R.jpg|thumb|none|600px|The B23-R being held.]]&lt;br /&gt;
[[File:CODBO2U23RReaload.jpg|thumb|none|600px|The B23-R being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Callsign Handguns==&lt;br /&gt;
Two handguns were seen on a callsign in the Cargo map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|Please note that this callsign image is a placeholder and will be replaced as soon as a rip from the game files is available.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
Called the &amp;quot;Tac-45&amp;quot; in the multiplayer demo the [[FN FNP]] is set to appear in the game with FDE (Flat Dark Earth) furniture and a black slide.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:CODB02FNP45Hold.jpg|thumb|none|600px|The FN FNP in first person.]]&lt;br /&gt;
[[File:CODB02FNP45Sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CODB02FNP45Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODBO2Tac45CAC.jpg|thumb|none|600px|The FN FNP in the multiplayer Create a Class demo.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
A [[Taurus Raging Judge]], is seen in the Multiplayer Trailer. It uses the [[Colt Python]]'s sounds from Black Ops, but this might be a placeholder. Judging by the limited view of the cylinder it appears to be the cancelled 28 gauge version.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[File:CODBO2TaurusRagingJudge.jpg|thumb|none|600px|The Raging Judge in first person.]]&lt;br /&gt;
[[File:CODBO2Tac45CAC.jpg|thumb|none|600px|The Taurus Raging Judge next to the &amp;quot;Tac-45&amp;quot;. Note how it is now called the &amp;quot;Executioner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
David Mason is seen loading a handgun that appears to be based off the [[TDI Kard]] pistol while inside a vehicle. Another soldier is seen firing a similar pistol. It is called the KAP-40 in the E3 demo and the Gamescom multiplayer demo confirmed it would have an incorrect full auto firing mode.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blackops2 hanguns.jpg|thumb|none|600px|Side-view as the pistol is loaded.]]&lt;br /&gt;
[[Image:Blackops2 HangunSlide.jpg|thumb|none|600px|Close-up of the slide and the Glock style sights.]]&lt;br /&gt;
[[File:TDIKardReload.jpg|thumb|none|600px|TDI Kard reload action]]&lt;br /&gt;
[[File:CODB02CACKAP40.jpg|thumb|none|600px|The TDI Kard in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown M1911 Variant ==&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911]] is briefly seen in the holster of a solider in the reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[File:M1911 Holstered BO2.jpg|thumb|350px|none|The Nickel Plated M1911 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistol ==&lt;br /&gt;
An unknown pistol was seen in the reveal trailer that is said to be a [[FN Five-seveN]].&lt;br /&gt;
&lt;br /&gt;
[[File:BO2UnknownPistol.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] appeared in the &amp;quot;Aftermath&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:EVO 3.jpg|thumb|350px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[File:CODBO2CZSkorpionEVOIII.jpg|thumb|350px|none|The SCORPION EVO 3 held by another player.]]&lt;br /&gt;
[[File:CODBO2CZSkorpionEVOIIIHUD.jpg|thumb|350px|none|The SCORPION EVO 3's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] was used in the &amp;quot;Cargo&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:CODBO2MP7A1.jpg|thumb|600px|none|The MP7A1 in 1st person.]]&lt;br /&gt;
[[File:CODBO2MP7Reload.jpg|thumb|600px|none|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was seen in the Gamescom demo for the map &amp;quot;Turbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|350px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
[[File:CODBO2MSMC.jpg|thumb|600px|none|The MSMC in first person.]]&lt;br /&gt;
[[File:CODBO2MSMCReloading.jpg|thumb|600px|none|Being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[P90]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[File:PDW-57 MMS Reload BO2.jpg|thumb|600px|none|Reload animation on the PDW-57. Note that is uses the same type of horizontal magazine as a P90.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
&lt;br /&gt;
The [[QCW-05]] appearing as the Chicom QCB was first seen in the Los Angeles Gameplay Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Type-05.jpg|thumb|350px|none|QCW-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[File:ChicomBO2.jpg|thumb|350px|none|The QCW-05 in first person.]]&lt;br /&gt;
[[File:Chicom QCB pick-up BOII.jpg|thumb|450px|none|The QCW-05's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|350px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:UziBOII.jpg|thumb|350px|none|A Panamanian Defense Force soldier with his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:BO2KeltecKSG12.jpg|thumb|none|600px|An LAPD officer with the Kel-Tec KSG.]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
A possible new member of the [[SRM Arms 1200 Series Shotguns]] is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]]&lt;br /&gt;
[[File:CODB02M1216.jpg|thumb|600px|none|The M1216 in the multiplayer demo.]]&lt;br /&gt;
[[File:M1216 BOII.jpg|thumb|600px|none|M1216 with Laser Sight attached]]&lt;br /&gt;
[[File:Cocking M1216 BOII.jpg|thumb|600px|none|Cocking animation; note the tube magazine underneath has to be rotated]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called &amp;quot;Long Barrel&amp;quot; will be available. Named the &amp;quot;R-870 MCS&amp;quot; in game and was first seen at Gamescon.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[File:CODB02Saiga12.jpg|thumb|600px|none|The Remington 870 MCS next to the Saiga-12S.]]&lt;br /&gt;
[[File:CODBO2Remington870MCS.jpg|thumb|600px|none|The Remington 870 MCS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
A blurry HUD icon for the [[Saiga 12|Saiga 12S]] can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
[[File:CODB02Saiga12.jpg|thumb|600px|none|The Saiga-12S in the multiplayer demo.]]&lt;br /&gt;
[[File:CODBO2Saiga12HUD.jpg|thumb|600px|none|The HUD icon for the Saiga 12S]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An unknown futuristic looking shotgun looks like [[Benelli M3|Benelli M3T]] is held by Harper in the reveal. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 shotgun.jpg|thumb|none|600px|Harper holding the shotgun.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8 with the shotgun on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|600px|none|AK encircled in yellow for convenience.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their [[AN-94]] assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AN-94.jpg|thumb|none|600px|AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.]]&lt;br /&gt;
[[File:AN-94 BOII.jpg|thumb|none|600px|Reloading the AN-94, as seen in the Multiplayer Reveal. Note how, unlike in previous games, the cartridges in the magazine are actually three-dimensional. Also, these are clearly 5.56*45 NATO rounds rather than 5.45*39 WP that the AN-94 uses, this may imply that this AN-94 is a fictional export version]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the multiplayer demo as the &amp;quot;SA-58&amp;quot;.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODB02SA58CAC.jpg|thumb|none|600px|The &amp;quot;SA-58&amp;quot; in the demo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the &amp;quot;M8A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil AR ==&lt;br /&gt;
The [[IMI Galil]] AR can be seen during the Behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|400px|IMI Galil AR - 5.56x45mm.]]&lt;br /&gt;
[[File:GalilBOII.JPG|thumb|none|600px|A Panamanian Defense Forces soldier wielding a Galil AR.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] returns from [[MW2]] and was seen in a demo for the map &amp;quot;Cargo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2TAR21.jpg|thumb|none|600px|The TAR-21 in first person.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
A G Series [[FN FAL]] is seen at E3 and the villain trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] first appeared in the second behind the scenes video.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
The &amp;quot;Type 95&amp;quot; has been confirmed to appear, its pickup symbol appearing in the E3 demo. Most likely this will be the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The brand new [[SIG_SG_550#SIG_SG_556|SIG SG 556]] with green furniture was seen in a demo video for the multiplayer map &amp;quot;Turbine&amp;quot;. According to the weapon selection, the SIG incorrectly fires in three-round bursts.&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
[[File:CODBO2SIGSauer556.jpg|thumb|none|400px|The SIG SG 556 in 1st person.]]&lt;br /&gt;
[[File:CODBO2SIGSauer556Reload.jpg|thumb|none|400px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==SMR==&lt;br /&gt;
A fictional semi automatic rifle that was first seen in one of the multiplayer reveals. Probably based on a futuristic version of a squad/specialized marksman rifle, as represented by its name. &lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2SMRCAC.jpg|thumb|none|600px|The SMR in the multiplayer demo.]]&lt;br /&gt;
[[File:CODBO2SMR.jpg|thumb|none|600px|The SMR.]]&lt;br /&gt;
&lt;br /&gt;
== Type 25 ==&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. It is similar to the Type 95, but with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:CODB02Type25CAC.jpg|thumb|none|600px|The Type 25 in the multiplayer demo.]]&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game identified by the 20-round magazine and the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rifle ==&lt;br /&gt;
An unknown rifle was seen in the second behind the scenes video.&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|600px|none|The unknown rifle circled in blue.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FNBallista.jpg|thumb|500px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Ballista_Bo2.jpg|thumb|600px|none|Ballista from Player's perspective]]&lt;br /&gt;
[[File:CODBO2FNBallistaScoped.jpg|thumb|600px|none|The FN Ballista with a scope.]]&lt;br /&gt;
[[File:CODBO2FNBallistaScopeRecticle.jpg|thumb|600px|none|Said scopes reticule.]]&lt;br /&gt;
[[File:Ballista Reload Bo2.jpg|thumb|600px|none|Reloading animation. A better view of the side of the weapon can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU was seen in the gamescon video of the map &amp;quot;Aftermath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|500px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
A [[DSR-50]] was first used in the multiplayer reveal and seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[File:CODBO2DSR50.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CODB02DSR50CAC.jpg|thumb|600px|none|The DSR-50 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== Storm PSR ==&lt;br /&gt;
The Storm PSR is a fictional anti-material rifle fitted with an x-ray scope to view targets through solid barriers. As seen on the E3 demo, it features a unique ability as it is charged by holding down the trigger for a maximum of 5 bullets; this costs more ammunition to use. On the side of the weapon, it indicates that this uses Metal Storm technology; this is confirmed by the fact that the reloading animation has the player insert a single stack of bullets into the rear of the weapon (as Metal Storm technology uses superposed ammunition).&lt;br /&gt;
[[File:StormPSR.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:StormPSRSight.jpg|thumb|600px|none|Zoom on X-ray scope. The meter on the right is the PSR's charge meter.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
Several soldiers are also seen wielding [[FN Minimi|Mk 48 Mod 1]]s in the reveal and in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
[[File:BO2MK48.jpg|thumb|none|600px|The first person veiw of the MK48 Mod 1.]]&lt;br /&gt;
[[File:BO2MK48Sights.jpg|thumb|none|600px|The MK48 Mod 1's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] was seen in the multiplayer demo as the &amp;quot;QBB LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
A barely visible HUD icon for the [[LSAT|LSAT Light Machine Gun]] was seen in the Strike Force E3 demo. &lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:BO2LSATHUDIcon.jpg|thumb|none|600px|The LSAT's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A [[Browning M2HB]] can be seen on the back of a truck in the reveal and in the Los Angeles gameplay trailer they are used by the invading Chinese soldiers.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:M2 Browning Technical BOII.jpg|thumb|none|600px|A Browning M2HB on a truck.]]&lt;br /&gt;
[[File:CODBO2M2Browing2025.jpg|thumb|none|600px|The M2 Browning on two trucks.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
A [[DShK heavy machine gun]] was seen in the second behind the scenes video.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|none|600px|The DShK seen on a truck circled in red. You can see the circled shape muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the preview for the multiplayer map &amp;quot;Turbine&amp;quot; as a mounted weapon then a day later it was confirmed to be the new &amp;quot;Death Machine&amp;quot; killstreak..&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A [[General Dynamics GAU-12/U]] was seen in the villain trailer mounted on a C.L.A.W AI weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|400px|none|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
[[File:CODBO2GAUCLAW.jpg|thumb|none|600px|The GAU-12/U mounted on a C.L.A.W.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==FHJ-18 AA Launcher==&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is seen in the Multiplayer trailer.&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears in the Behind the Scenes video. &lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[File:BO2MM1.jpg|thumb|none|600px|The MM1 in the hands of a man who is said to be Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] was seen at Gamescon as the new &amp;quot;[[Iron Man 2|War Machine]]&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in E3 gameplay used by the invading Chinese forces. This time around it has a sling wrapped around, as well as a different rear sight and warhead.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BO2RPG7.jpg|thumb|none|600px|The RPG-7 in first person.]]&lt;br /&gt;
[[File:BO2RPG7Reload.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== Bouncing Betty ==&lt;br /&gt;
&lt;br /&gt;
The same fictional [[S-Mine|Bouncing Betty]] land mine from past COD games was seen in the multiplayer demo.&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
[[C4]] was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Combo Grenade ==&lt;br /&gt;
A fictional grenade was seen in the multiplayer demo. It appears to be a cross between a [[M67 hand grenade]] and an [[Mk 2 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
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==Metal Storm Redback RWS==&lt;br /&gt;
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The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
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[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
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== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
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[[File:YakB-12.7.jpg|thumb|none|600px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
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[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
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= Other =&lt;br /&gt;
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{{Call of Duty Series}}&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GunManiac</name></author>
	</entry>
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