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		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=648433</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=648433"/>
		<updated>2013-01-10T11:46:48Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* MG4 in Connecting the Dots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
:::How about something like 1998's Rainbow Six which started it all? Choose your weapons, uniform and kit etc. [[User:YEPPOON|YEPPOON]]&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:13, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Not sure if they did a half-assed job on purpose. BF:BC2 had the exact same style of reloads. Thank goodness they went for accuracy after that. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think I need to rephrase.  Does &amp;quot;empty mag but round in chamber&amp;quot; get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another interesting feature, from what I've seen so far, guns with bolts that lock back actually change model. The ping pong paddle on the AR-15 type rifles springs up, and lies flat when released. Happy me :D --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone else having accuracy issues with the sniper rifle in mission 2? ==&lt;br /&gt;
Is it ''supposed'' to be that inaccurate for some reason? I understand simulating the effects of wind and drop on the projectile, but I can still hit someone dead on with it and half the time they won't even flinch. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:23, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No pun intended, the simulated bullet effect is a hit and miss. I really had to adapt to remember about bullet physics on the fly because I've been so accustomed to games where there is no bullet drop at extreme ranges. It's actually a bit refreshing. I wish the game told me that before hand so I could adjust. When I failed to cover the helo the first time, I was able to learn quick and the reload, I go everybody with one shot. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:33, 23 October 2012 (EDT)&lt;br /&gt;
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Don't get me wrong, it ''is'' a refreshing and welcome change. It's just that there's no way to tell which way the wind is blowing at any one time and there's no set distance that the bullet veers off to. My first shot could be half an inch low and right, while my next one after adjusting could be two inches high and left, all with no warning or indication. Add to that the above-mentioned fact that I can strike a skinny dead on in the head and half the time he won't go down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:01, 24 October 2012 (EDT)&lt;br /&gt;
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== SCAR-H and PKM ==&lt;br /&gt;
&lt;br /&gt;
Are the SCAR-H and PKM featured in single player? They do not appear on BattleLog as usable weapons in MP. I am thinking of moving the trailer-only weapons to the bottom of the page (as on the ''GR:FS'' page). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:38, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The SCAR-H does (and unbelievably it actually feels like a ''battle'' rifle this time around), but the PKM doesn't. The only enemy MG I've seen is the PKP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 26 October 2012 (EDT)&lt;br /&gt;
:Okay, I moved the PKM to the &amp;quot;Other&amp;quot; section and also removed the M40A3 - it was actually a TAC-300 (my bad). Unrelated to this: I think I saw a Little Bird firing its M134s during the sniping section of the Somalia level. I am not good with helicopters so I am gonna need confirmation on this one. ;) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:33, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the &amp;quot;Other Weapons&amp;quot; section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:PKP can be made to look like the PKM with Expert pin unlocks.&lt;br /&gt;
:[[File:Mohw_pkp.jpg|thumb|none|450px]]&lt;br /&gt;
:It's a modified PK in the first place, so does that count? Or deserve a mention? [[User:Komodo Saurian|Komodo Saurian]] ([[User talk:Komodo Saurian|talk]]) 16:08, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remove M-45 MEU-SOC ==&lt;br /&gt;
&lt;br /&gt;
Should it be removed from the page? I think it should, as it was only seen in one pre-release trailer as a placeholder, and appears no where else. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:30, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's okay to keep in the page, but place in under &amp;quot;Other Weapons&amp;quot; section, or maybe just move it here, to the &amp;quot;discussion&amp;quot;. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:50, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Alright, moved it to bottom of page and noted that it no longer appears in-game. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 14:20, 26 October 2012 (EDT)&lt;br /&gt;
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== Good game? ==&lt;br /&gt;
&lt;br /&gt;
I know this has nothing to do with guns, but I just wanted to hear some opinions from people who've played it. I watched some gameplay and wondered &amp;quot;how the hell do critics give Black Ops an 8/10, but this a 4/10?!&amp;quot; Anybody think it's a good game?--Gunner5&lt;br /&gt;
&lt;br /&gt;
:Don't pay attention to critics, most are tools and probably either paid off (e.g., in the form of free games and whatnot) for these scores or franchise-biased. I think this game is nothing short of fantastic and would definitely recommend it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:51, 27 October 2012 (EDT)&lt;br /&gt;
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:Double up on what Spartan said. I've heard even from CoD fanboys that gunplay is spot on. And that's nice to hear. Campaign may be sorta short and the AI derpy, but I suppose there's the authenticity part that matters. Legit stuff. And IGN has the audacity to say MW3 is &amp;quot;Another year...and an even better Call of Duty,&amp;quot; and the singleplayer as &amp;quot;good,&amp;quot; with standard linear gameplay and mass gook spawns. I could go on and on. Apparently MoH:W's maps are abysmal and the modes are uninspired. Feed me more bullshit. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:47, 27 October 2012 (EDT)&lt;br /&gt;
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: I would give the game a 9/10 overall score. Much better than the last three cod games together. Thank God lots of players are playing MP despite the bad reviews. Got the Limited Edition and it was totally worth it. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:19, 28 October 2012 (EDT)&lt;br /&gt;
::&amp;quot;Limited Editions&amp;quot; are really nothing special anymore in terms of games. It's simply a pretty title for the first-run printing of a given game. Pre-ordering means you're guaranteed to get one. Not that it's any slight against the game itself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:32, 23 November 2012 (EST)&lt;br /&gt;
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== Weapons not listed? ==&lt;br /&gt;
&lt;br /&gt;
Now, i don't have the game but have long wanted a full weapon list. Can't someone who has the game atleast put up a section for every weapon verified to be in the game. Judging from gameplay videos there should be atleast 10 different weapons not listed on the page here. Also, how do i put my username after the post with this new layout? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I only play SP and all the guns I've seen in the game are what's already on the page. If you know of more, feel free to add them. Also, you sign your posts by typing four tildes (~) after it, just like before. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:39, 27 October 2012 (EDT)&lt;br /&gt;
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:I think 99 percent of the guns is listed. Some mounted/emplaced weapons, grenades, and machine guns (there is actually at least 3 different M249 variants in MP) are not listed. I am gonna add them once I unlock em. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:11, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
In several gameplay videos i have seen many other guns. But i can't add them without verifiation. On top of my memory, i have seen; M21, M24, M4A1, AK-47, F2000, P90, SV-98, AT-4, TOZ-194 and more i can't remember right now. Are any of these in the game? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
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Those are all [[Medal of Honor (2010)]] weapons, none of those are in Warfighter AFAIK. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:50, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== G18 Ammo Capacity ==&lt;br /&gt;
&lt;br /&gt;
I am very sad now. The G18 does not track +1 ammo capacity. Can be seen here: https://www.youtube.com/watch?v=L_NjscAHg9U&lt;br /&gt;
Noticed it since the beta, but was hoping it'd be fixed. :( --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 01:05, 28 October 2012 (EDT)&lt;br /&gt;
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== Rant Mode On ==&lt;br /&gt;
&lt;br /&gt;
Well, I guess it's nice to see the devs put Product Placement ahead of their desire for realism.&lt;br /&gt;
&lt;br /&gt;
Now that that bit of venting is out of the way, no, I'm not happy with the weapons selection in this game. Not really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 08:08, 28 October 2012 (EDT)&lt;br /&gt;
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:I think a lot of the guns are in a realistic place, besides the LaRue's. What weapons do you think don't belong? --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:05, 28 October 2012 (EDT)&lt;br /&gt;
:I think my problem is more with what nations got what weapons. Since I'm pretty sure that MacMillan stuff is only used by SEALs and Canadian Special Forces.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:17, 28 October 2012 (EDT)&lt;br /&gt;
::Yeah, I can definitely agree with you on that. I was especially disappointed when I saw the G36C used by SASR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:35, 28 October 2012 (EDT)&lt;br /&gt;
::Also a surprising and unexpected lacking of any real Russian firearms for the Spetzgruppa Alpha faction besides the usual 7.62 AK rifle, the short AKS-74U (which is also, puzzlingly enough chambered in 7.62) and the PKP. What surprised me the most was a complete lack of Dragunov variants or any even ''remotely'' appropriate sniper rifle for our beloved Ruskies. Not even a trace of a single TRG-42 which is supplied in limited amounts to Alphas if I'm correct.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 11:29, 28 October 2012 (EDT)&lt;br /&gt;
:::As far as Russian firearms go, I still want my beloved [[MP-443]] PYa handgun. And a SVDS, SVU, AS VAL or VSS would be nice.[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:54, 28 October 2012 (EDT)&lt;br /&gt;
:At the very least I would have liked to see an AI rifle, even if it was just the MK.13 to go with their SEAL focus. I guess I'll wait until I get the game before I pass final judgement, but I'm still not happy about it.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:30, 28 October 2012 (EDT)&lt;br /&gt;
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If I'm not mistaken, can't special forces operators kind of use anything they want?  I mean, there are weapons some units prefer, I know that, but I'm pretty sure they can get ANYTHING.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 15:06, 28 October 2012 (EDT)&lt;br /&gt;
:They have a wider choice than grunts, but it's not &amp;quot;use whatever they want&amp;quot;.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 15:56, 28 October 2012 (EDT)&lt;br /&gt;
::Huh.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 17:06, 28 October 2012 (EDT)&lt;br /&gt;
:Bear in mind, at the end of the day, somebody has to pay for it. Special forces will have a budget, just like anything else, and they cannot spend all of it on whatever cool weapons they feel like they want at any given time. They could possibly have access to some additional abnormal weapons that are being trialled or that they have &amp;quot;acquired&amp;quot; (the example that comes to mind is the British SAS taking a bunch of weapons from the Argentinians after the Falklands, ranging from 50.63 Paratrooper FALs to a pair of Agusta 109A helicopters) but by and large they will use a standard set of weapons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 28 October 2012 (EDT)&lt;br /&gt;
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:I doubt they buy whatever might be new on the block at any given moment (ACR, XCR, LSAT, etc.), but if something is battle-proven and spare parts are readily available (G36, F2000, SIG 55X, AKM, etc.), I don't doubt they'd have a few in the armory for any circumstances that might make them useful. By and large, US-issue weapons (M4, HK416, SCAR, Mk 14, etc.) are preferred based on the availability of spare parts in the military supply chain, though. You aren't likely to find a replacement bolt for a SIG 516 in an FOB in Afghanistan, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:54, 28 October 2012 (EDT)&lt;br /&gt;
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== A few changes ==&lt;br /&gt;
&lt;br /&gt;
So, I edited a few bits (mainly added a short description of the G3KA4 and a few details about the LaRue OBR 5.56, F88, M249).&lt;br /&gt;
Tommorrow I will take a few screenshots of the guns in-game (I have 56/72 soldiers unlocked and quite a bit of gear unlocked).&lt;br /&gt;
Wish me luck! - GumBoy 8 November 2012, 20:50 GMT +1&lt;br /&gt;
:Great! This page could use some screencaps. Just one request, if I may: Please make sure your screenshots have a 16:9 or 16:10 aspect ratio, if possible. Thanks. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:29, 8 November 2012 (EST)&lt;br /&gt;
:: OK, edited a bit today. Dealt with the MP7, AK103, TAC50 and AKU-94. Will try to get more caps tommorow, especially the Sniper Rifles, LMG's and the DD M4V1. - [[User:GumBoy|GumBoy]] 9 November 2012 22:31 GMT +1&lt;br /&gt;
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== Factions' Armament ==&lt;br /&gt;
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Did anyone else get disappointed for the Spec Ops SAS not being a guy in the &amp;quot;black suit&amp;quot; with an MP5? Do the SAS really use AUGs? Shouldn't they use the C8 SFW? I think the weapons in this game are way too repeated between the Tier 1 groups. Another thing was the Russian using G3s. Totally wrong. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 11:58, 11 November 2012 (EST)&lt;br /&gt;
:I wouldn't worry too much about the AUG, none of the primary weapons are correct for British SAS (the only weapons that are correct are the P226 pistol and the M320). I can partially understand why they did it, as it would be a waste to add in loads of guns that were specific to only one country. However, some guns that are used by the SAS such as the C8 SFW and Accuracy International sniper rifles are genuinely used by a number of the units in the game, so it does gall me when they introduce stupid stuff like the DD M4V1 and McMillan CS5 just for the hell of it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 11 November 2012 (EST)&lt;br /&gt;
:: The LaRue rifles are also a bit oddly placed, and all the accessories have their full-name with brand and all. Must be a result of all the partnerships they made to promote the game. But really, an MP5SD could be used by Spec Ops of many factions, as it would fit more the role than the compact assault rifles used by most units. They should have stuck with only the American Tier 1 if they weren't gonna do the others right. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:29, 12 November 2012 (EST)&lt;br /&gt;
:::If they did that, people in other countries would demonize the game for revolving solely around American Special Operations, like MoH 2010 did. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)&lt;br /&gt;
:::And another thing to note is the gamer's mindset when it comes to guns in a shooter game, namely that most don't know or even ''care'' what's actually used by these units. Ever since before MW2 was even ''announced'', I would tell anyone who would listen that I wanted the C8 and AG-C (not the M320, which, contrary to what Commando said, is ''not'' used by the SAS) for SAS levels instead of the M4 and M203. The responses, while varying slightly from person to person) was always something along the lines of &amp;quot;the M4 is similar enough, just use that&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:58, 9 January 2013 (EST)&lt;br /&gt;
::::I called it an M320 as that is what it is listed as, but I think it is actually the correct AG-C. In the screenshots there doesn't appear to be the forward grip on handstop which would make it an M320. Or are they there and it is just an odd camera angle, I don't have the game so is hard to tell.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:47, 9 January 2013 (EST)&lt;br /&gt;
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:Yes, it has a folding grip, you can see it here: http://battlelog-cdn.battlefield.com/cdnprefix/98ed2fe-3/public/profile/mohw/stats/weapon/512x308/ddm4v1_sas.png  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 16:01, 9 January 2013 (EST)&lt;br /&gt;
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:Yeah, the grenade launcher in-game is a bonafide M320. The AG-C actually used by the SAS can be seen [http://rm45.com/l119/l119a1.php here], just scroll down (it might take the site a few minutes to properly load, it did me). In addition to lacking the foregrip, it has a longer barrel, mounts closer to the barrel, at least ''looks'' to be more streamlined and less bulky than the M320. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:19, 9 January 2013 (EST)&lt;br /&gt;
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== Character models and night vision ==&lt;br /&gt;
I've noticed that regularly, the character models have their GPNVG-18s (those gargantuan four-tube nods that seemingly became commonly-known after ''No Easy Day'' came out) on their helmets flipped up and out of the way. But I've noticed that in segments where night vision is actually being used (such as in ''Connecting the Dots''), the character models actually change to ones that have their goggles flipped down over their faces. Most FPS games don't bother with those kinds of details. IIRC, the only FPS I've ever played that had character models with nods in place when in use was CoD4, but even then that was for the whole duration of the mission, and only ''that'' mission, rather than switching back and forth in the middle of gameplay. Nice attention to details and one of the reasons I prefer MoH and BF over CoD now (though the PS2 SOCOM games, old school Ghost Recons, and AA: Rise of a Soldier, still blow them all away ;) ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)&lt;br /&gt;
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== MG4 in ''Connecting the Dots'' ==&lt;br /&gt;
The magnification level of the Elcan on it toggles every time you fire it, rather than being controlled by the R2 button (for me, I'm on PS3; don't know about 360). Does anyone know if this is a bug or if it's intentional? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:20, 12 December 2012 (EST)&lt;br /&gt;
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:Hey, Spartan. Do you mean the R3 button? I'm pretty sure R2 is for grenades, which are unavailable in that particular part of the mission on the Little Bird. On the Elcan magnification level, I've never come across it before (I'm on PS3 as well). Could be a bug. As much as I love this game, it is ridiculously full of bugs. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 18:37, 9 January 2013 (EST)&lt;br /&gt;
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::No, not with the BF3 control scheme, which I'm using. Optic magnification is changed by holding L1 and pressing R2 or Circle. R2 alone breaks out your melee weapon. L2 throws grenades. I don't recall right off hand what R3 does. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:51, 10 January 2013 (EST)&lt;br /&gt;
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:::Ah, okay. I was a little confused because I'm using the default control scheme. The toggle for me is pressing R3 while holding L1. Anyway, I went back to ''Connect the Dots'' and didn't encounter this. Must be a bug. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 06:46, 10 January 2013 (EST)&lt;br /&gt;
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== ''It is questionable whether the SEALs would use the MG4 in real life.'' ==&lt;br /&gt;
I removed this line from the screencap of Stump using the MG4 from the Little Bird, reason being that Stump, Voodoo, Mother, Preacher, and Dingo aren't ''normal'' SEALs but rather the Navy counterpart to ''Delta'' (as many times as I've looked over ''[[The Unit]]'' page, I've never once seen an assumption like this made about said unit). For this reason, they'd be using virtually anything, with available spare parts and accessories, that suited their mission parameters, like the LaRue OBR and above-mentioned MG4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:42, 10 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=648289</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=648289"/>
		<updated>2013-01-09T23:37:20Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* MG4 in Connecting the Dots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
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I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
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Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
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I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
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Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
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:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
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== MEU(SOC) Pistol? ==&lt;br /&gt;
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Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
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I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
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the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
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== Sniper Rifle in Trailer ==&lt;br /&gt;
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[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
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It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
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And totally not M40 of any kind.&lt;br /&gt;
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--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
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It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
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== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
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== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
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== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
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Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
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== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
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You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
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Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
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:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
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That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
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== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
:::How about something like 1998's Rainbow Six which started it all? Choose your weapons, uniform and kit etc. [[User:YEPPOON|YEPPOON]]&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
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Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
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: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
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== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
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:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
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::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
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::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
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:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
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== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
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:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
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How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
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== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
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== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
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Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
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:Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:13, 21 October 2012 (EDT)&lt;br /&gt;
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:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)&lt;br /&gt;
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::Not sure if they did a half-assed job on purpose. BF:BC2 had the exact same style of reloads. Thank goodness they went for accuracy after that. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
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I think I need to rephrase.  Does &amp;quot;empty mag but round in chamber&amp;quot; get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another interesting feature, from what I've seen so far, guns with bolts that lock back actually change model. The ping pong paddle on the AR-15 type rifles springs up, and lies flat when released. Happy me :D --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
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== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone else having accuracy issues with the sniper rifle in mission 2? ==&lt;br /&gt;
Is it ''supposed'' to be that inaccurate for some reason? I understand simulating the effects of wind and drop on the projectile, but I can still hit someone dead on with it and half the time they won't even flinch. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:23, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No pun intended, the simulated bullet effect is a hit and miss. I really had to adapt to remember about bullet physics on the fly because I've been so accustomed to games where there is no bullet drop at extreme ranges. It's actually a bit refreshing. I wish the game told me that before hand so I could adjust. When I failed to cover the helo the first time, I was able to learn quick and the reload, I go everybody with one shot. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:33, 23 October 2012 (EDT)&lt;br /&gt;
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Don't get me wrong, it ''is'' a refreshing and welcome change. It's just that there's no way to tell which way the wind is blowing at any one time and there's no set distance that the bullet veers off to. My first shot could be half an inch low and right, while my next one after adjusting could be two inches high and left, all with no warning or indication. Add to that the above-mentioned fact that I can strike a skinny dead on in the head and half the time he won't go down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:01, 24 October 2012 (EDT)&lt;br /&gt;
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== SCAR-H and PKM ==&lt;br /&gt;
&lt;br /&gt;
Are the SCAR-H and PKM featured in single player? They do not appear on BattleLog as usable weapons in MP. I am thinking of moving the trailer-only weapons to the bottom of the page (as on the ''GR:FS'' page). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:38, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The SCAR-H does (and unbelievably it actually feels like a ''battle'' rifle this time around), but the PKM doesn't. The only enemy MG I've seen is the PKP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 26 October 2012 (EDT)&lt;br /&gt;
:Okay, I moved the PKM to the &amp;quot;Other&amp;quot; section and also removed the M40A3 - it was actually a TAC-300 (my bad). Unrelated to this: I think I saw a Little Bird firing its M134s during the sniping section of the Somalia level. I am not good with helicopters so I am gonna need confirmation on this one. ;) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:33, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the &amp;quot;Other Weapons&amp;quot; section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:PKP can be made to look like the PKM with Expert pin unlocks.&lt;br /&gt;
:[[File:Mohw_pkp.jpg|thumb|none|450px]]&lt;br /&gt;
:It's a modified PK in the first place, so does that count? Or deserve a mention? [[User:Komodo Saurian|Komodo Saurian]] ([[User talk:Komodo Saurian|talk]]) 16:08, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remove M-45 MEU-SOC ==&lt;br /&gt;
&lt;br /&gt;
Should it be removed from the page? I think it should, as it was only seen in one pre-release trailer as a placeholder, and appears no where else. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:30, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's okay to keep in the page, but place in under &amp;quot;Other Weapons&amp;quot; section, or maybe just move it here, to the &amp;quot;discussion&amp;quot;. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:50, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Alright, moved it to bottom of page and noted that it no longer appears in-game. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 14:20, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Good game? ==&lt;br /&gt;
&lt;br /&gt;
I know this has nothing to do with guns, but I just wanted to hear some opinions from people who've played it. I watched some gameplay and wondered &amp;quot;how the hell do critics give Black Ops an 8/10, but this a 4/10?!&amp;quot; Anybody think it's a good game?--Gunner5&lt;br /&gt;
&lt;br /&gt;
:Don't pay attention to critics, most are tools and probably either paid off (e.g., in the form of free games and whatnot) for these scores or franchise-biased. I think this game is nothing short of fantastic and would definitely recommend it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:51, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Double up on what Spartan said. I've heard even from CoD fanboys that gunplay is spot on. And that's nice to hear. Campaign may be sorta short and the AI derpy, but I suppose there's the authenticity part that matters. Legit stuff. And IGN has the audacity to say MW3 is &amp;quot;Another year...and an even better Call of Duty,&amp;quot; and the singleplayer as &amp;quot;good,&amp;quot; with standard linear gameplay and mass gook spawns. I could go on and on. Apparently MoH:W's maps are abysmal and the modes are uninspired. Feed me more bullshit. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:47, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I would give the game a 9/10 overall score. Much better than the last three cod games together. Thank God lots of players are playing MP despite the bad reviews. Got the Limited Edition and it was totally worth it. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:19, 28 October 2012 (EDT)&lt;br /&gt;
::&amp;quot;Limited Editions&amp;quot; are really nothing special anymore in terms of games. It's simply a pretty title for the first-run printing of a given game. Pre-ordering means you're guaranteed to get one. Not that it's any slight against the game itself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:32, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons not listed? ==&lt;br /&gt;
&lt;br /&gt;
Now, i don't have the game but have long wanted a full weapon list. Can't someone who has the game atleast put up a section for every weapon verified to be in the game. Judging from gameplay videos there should be atleast 10 different weapons not listed on the page here. Also, how do i put my username after the post with this new layout? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I only play SP and all the guns I've seen in the game are what's already on the page. If you know of more, feel free to add them. Also, you sign your posts by typing four tildes (~) after it, just like before. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:39, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think 99 percent of the guns is listed. Some mounted/emplaced weapons, grenades, and machine guns (there is actually at least 3 different M249 variants in MP) are not listed. I am gonna add them once I unlock em. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:11, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
In several gameplay videos i have seen many other guns. But i can't add them without verifiation. On top of my memory, i have seen; M21, M24, M4A1, AK-47, F2000, P90, SV-98, AT-4, TOZ-194 and more i can't remember right now. Are any of these in the game? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Those are all [[Medal of Honor (2010)]] weapons, none of those are in Warfighter AFAIK. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:50, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== G18 Ammo Capacity ==&lt;br /&gt;
&lt;br /&gt;
I am very sad now. The G18 does not track +1 ammo capacity. Can be seen here: https://www.youtube.com/watch?v=L_NjscAHg9U&lt;br /&gt;
Noticed it since the beta, but was hoping it'd be fixed. :( --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 01:05, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rant Mode On ==&lt;br /&gt;
&lt;br /&gt;
Well, I guess it's nice to see the devs put Product Placement ahead of their desire for realism.&lt;br /&gt;
&lt;br /&gt;
Now that that bit of venting is out of the way, no, I'm not happy with the weapons selection in this game. Not really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 08:08, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think a lot of the guns are in a realistic place, besides the LaRue's. What weapons do you think don't belong? --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:05, 28 October 2012 (EDT)&lt;br /&gt;
:I think my problem is more with what nations got what weapons. Since I'm pretty sure that MacMillan stuff is only used by SEALs and Canadian Special Forces.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:17, 28 October 2012 (EDT)&lt;br /&gt;
::Yeah, I can definitely agree with you on that. I was especially disappointed when I saw the G36C used by SASR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:35, 28 October 2012 (EDT)&lt;br /&gt;
::Also a surprising and unexpected lacking of any real Russian firearms for the Spetzgruppa Alpha faction besides the usual 7.62 AK rifle, the short AKS-74U (which is also, puzzlingly enough chambered in 7.62) and the PKP. What surprised me the most was a complete lack of Dragunov variants or any even ''remotely'' appropriate sniper rifle for our beloved Ruskies. Not even a trace of a single TRG-42 which is supplied in limited amounts to Alphas if I'm correct.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 11:29, 28 October 2012 (EDT)&lt;br /&gt;
:::As far as Russian firearms go, I still want my beloved [[MP-443]] PYa handgun. And a SVDS, SVU, AS VAL or VSS would be nice.[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:54, 28 October 2012 (EDT)&lt;br /&gt;
:At the very least I would have liked to see an AI rifle, even if it was just the MK.13 to go with their SEAL focus. I guess I'll wait until I get the game before I pass final judgement, but I'm still not happy about it.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:30, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
If I'm not mistaken, can't special forces operators kind of use anything they want?  I mean, there are weapons some units prefer, I know that, but I'm pretty sure they can get ANYTHING.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 15:06, 28 October 2012 (EDT)&lt;br /&gt;
:They have a wider choice than grunts, but it's not &amp;quot;use whatever they want&amp;quot;.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 15:56, 28 October 2012 (EDT)&lt;br /&gt;
::Huh.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 17:06, 28 October 2012 (EDT)&lt;br /&gt;
:Bear in mind, at the end of the day, somebody has to pay for it. Special forces will have a budget, just like anything else, and they cannot spend all of it on whatever cool weapons they feel like they want at any given time. They could possibly have access to some additional abnormal weapons that are being trialled or that they have &amp;quot;acquired&amp;quot; (the example that comes to mind is the British SAS taking a bunch of weapons from the Argentinians after the Falklands, ranging from 50.63 Paratrooper FALs to a pair of Agusta 109A helicopters) but by and large they will use a standard set of weapons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I doubt they buy whatever might be new on the block at any given moment (ACR, XCR, LSAT, etc.), but if something is battle-proven and spare parts are readily available (G36, F2000, SIG 55X, AKM, etc.), I don't doubt they'd have a few in the armory for any circumstances that might make them useful. By and large, US-issue weapons (M4, HK416, SCAR, Mk 14, etc.) are preferred based on the availability of spare parts in the military supply chain, though. You aren't likely to find a replacement bolt for a SIG 516 in an FOB in Afghanistan, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:54, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A few changes ==&lt;br /&gt;
&lt;br /&gt;
So, I edited a few bits (mainly added a short description of the G3KA4 and a few details about the LaRue OBR 5.56, F88, M249).&lt;br /&gt;
Tommorrow I will take a few screenshots of the guns in-game (I have 56/72 soldiers unlocked and quite a bit of gear unlocked).&lt;br /&gt;
Wish me luck! - GumBoy 8 November 2012, 20:50 GMT +1&lt;br /&gt;
:Great! This page could use some screencaps. Just one request, if I may: Please make sure your screenshots have a 16:9 or 16:10 aspect ratio, if possible. Thanks. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:29, 8 November 2012 (EST)&lt;br /&gt;
:: OK, edited a bit today. Dealt with the MP7, AK103, TAC50 and AKU-94. Will try to get more caps tommorow, especially the Sniper Rifles, LMG's and the DD M4V1. - [[User:GumBoy|GumBoy]] 9 November 2012 22:31 GMT +1&lt;br /&gt;
&lt;br /&gt;
== Factions' Armament ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get disappointed for the Spec Ops SAS not being a guy in the &amp;quot;black suit&amp;quot; with an MP5? Do the SAS really use AUGs? Shouldn't they use the C8 SFW? I think the weapons in this game are way too repeated between the Tier 1 groups. Another thing was the Russian using G3s. Totally wrong. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 11:58, 11 November 2012 (EST)&lt;br /&gt;
:I wouldn't worry too much about the AUG, none of the primary weapons are correct for British SAS (the only weapons that are correct are the P226 pistol and the M320). I can partially understand why they did it, as it would be a waste to add in loads of guns that were specific to only one country. However, some guns that are used by the SAS such as the C8 SFW and Accuracy International sniper rifles are genuinely used by a number of the units in the game, so it does gall me when they introduce stupid stuff like the DD M4V1 and McMillan CS5 just for the hell of it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 11 November 2012 (EST)&lt;br /&gt;
:: The LaRue rifles are also a bit oddly placed, and all the accessories have their full-name with brand and all. Must be a result of all the partnerships they made to promote the game. But really, an MP5SD could be used by Spec Ops of many factions, as it would fit more the role than the compact assault rifles used by most units. They should have stuck with only the American Tier 1 if they weren't gonna do the others right. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:29, 12 November 2012 (EST)&lt;br /&gt;
:::If they did that, people in other countries would demonize the game for revolving solely around American Special Operations, like MoH 2010 did. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)&lt;br /&gt;
:::And another thing to note is the gamer's mindset when it comes to guns in a shooter game, namely that most don't know or even ''care'' what's actually used by these units. Ever since before MW2 was even ''announced'', I would tell anyone who would listen that I wanted the C8 and AG-C (not the M320, which, contrary to what Commando said, is ''not'' used by the SAS) for SAS levels instead of the M4 and M203. The responses, while varying slightly from person to person) was always something along the lines of &amp;quot;the M4 is similar enough, just use that&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:58, 9 January 2013 (EST)&lt;br /&gt;
::::I called it an M320 as that is what it is listed as, but I think it is actually the correct AG-C. In the screenshots there doesn't appear to be the forward grip on handstop which would make it an M320. Or are they there and it is just an odd camera angle, I don't have the game so is hard to tell.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:47, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, it has a folding grip, you can see it here: http://battlelog-cdn.battlefield.com/cdnprefix/98ed2fe-3/public/profile/mohw/stats/weapon/512x308/ddm4v1_sas.png  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 16:01, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the grenade launcher in-game is a bonafide M320. The AG-C actually used by the SAS can be seen [http://rm45.com/l119/l119a1.php here], just scroll down (it might take the site a few minutes to properly load, it did me). In addition to lacking the foregrip, it has a longer barrel, mounts closer to the barrel, at least ''looks'' to be more streamlined and less bulky than the M320. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:19, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Character models and night vision ==&lt;br /&gt;
I've noticed that regularly, the character models have their GPNVG-18s (those gargantuan four-tube nods that seemingly became commonly-known after ''No Easy Day'' came out) on their helmets flipped up and out of the way. But I've noticed that in segments where night vision is actually being used (such as in ''Connecting the Dots''), the character models actually change to ones that have their goggles flipped down over their faces. Most FPS games don't bother with those kinds of details. IIRC, the only FPS I've ever played that had character models with nods in place when in use was CoD4, but even then that was for the whole duration of the mission, and only ''that'' mission, rather than switching back and forth in the middle of gameplay. Nice attention to details and one of the reasons I prefer MoH and BF over CoD now (though the PS2 SOCOM games, old school Ghost Recons, and AA: Rise of a Soldier, still blow them all away ;) ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== MG4 in ''Connecting the Dots'' ==&lt;br /&gt;
The magnification level of the Elcan on it toggles every time you fire it, rather than being controlled by the R2 button (for me, I'm on PS3; don't know about 360). Does anyone know if this is a bug or if it's intentional? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:20, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Hey, Spartan. Do you mean the R3 button? I'm pretty sure R2 is for grenades, which are unavailable in that particular part of the mission on the Little Bird. On the Elcan magnification level, I've never come across it before (I'm on PS3 as well). Could be a bug. As much as I love this game, it is ridiculously full of bugs. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 18:37, 9 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=648288</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=648288"/>
		<updated>2013-01-09T23:37:07Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* MG4 in Connecting the Dots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
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I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
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Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
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== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
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I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
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Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
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== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
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That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
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== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
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== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
:::How about something like 1998's Rainbow Six which started it all? Choose your weapons, uniform and kit etc. [[User:YEPPOON|YEPPOON]]&lt;br /&gt;
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== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
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Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
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: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
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== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
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== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
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Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
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:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
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::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
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:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
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::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
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:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
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== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
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:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
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How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
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== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
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What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
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== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
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== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
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Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
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:Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:13, 21 October 2012 (EDT)&lt;br /&gt;
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:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)&lt;br /&gt;
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::Not sure if they did a half-assed job on purpose. BF:BC2 had the exact same style of reloads. Thank goodness they went for accuracy after that. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
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I think I need to rephrase.  Does &amp;quot;empty mag but round in chamber&amp;quot; get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)&lt;br /&gt;
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:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)&lt;br /&gt;
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Another interesting feature, from what I've seen so far, guns with bolts that lock back actually change model. The ping pong paddle on the AR-15 type rifles springs up, and lies flat when released. Happy me :D --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
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== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
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== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
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== Anyone else having accuracy issues with the sniper rifle in mission 2? ==&lt;br /&gt;
Is it ''supposed'' to be that inaccurate for some reason? I understand simulating the effects of wind and drop on the projectile, but I can still hit someone dead on with it and half the time they won't even flinch. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:23, 23 October 2012 (EDT)&lt;br /&gt;
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No pun intended, the simulated bullet effect is a hit and miss. I really had to adapt to remember about bullet physics on the fly because I've been so accustomed to games where there is no bullet drop at extreme ranges. It's actually a bit refreshing. I wish the game told me that before hand so I could adjust. When I failed to cover the helo the first time, I was able to learn quick and the reload, I go everybody with one shot. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:33, 23 October 2012 (EDT)&lt;br /&gt;
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Don't get me wrong, it ''is'' a refreshing and welcome change. It's just that there's no way to tell which way the wind is blowing at any one time and there's no set distance that the bullet veers off to. My first shot could be half an inch low and right, while my next one after adjusting could be two inches high and left, all with no warning or indication. Add to that the above-mentioned fact that I can strike a skinny dead on in the head and half the time he won't go down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:01, 24 October 2012 (EDT)&lt;br /&gt;
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== SCAR-H and PKM ==&lt;br /&gt;
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Are the SCAR-H and PKM featured in single player? They do not appear on BattleLog as usable weapons in MP. I am thinking of moving the trailer-only weapons to the bottom of the page (as on the ''GR:FS'' page). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:38, 26 October 2012 (EDT)&lt;br /&gt;
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The SCAR-H does (and unbelievably it actually feels like a ''battle'' rifle this time around), but the PKM doesn't. The only enemy MG I've seen is the PKP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 26 October 2012 (EDT)&lt;br /&gt;
:Okay, I moved the PKM to the &amp;quot;Other&amp;quot; section and also removed the M40A3 - it was actually a TAC-300 (my bad). Unrelated to this: I think I saw a Little Bird firing its M134s during the sniping section of the Somalia level. I am not good with helicopters so I am gonna need confirmation on this one. ;) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:33, 26 October 2012 (EDT)&lt;br /&gt;
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::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the &amp;quot;Other Weapons&amp;quot; section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)&lt;br /&gt;
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:PKP can be made to look like the PKM with Expert pin unlocks.&lt;br /&gt;
:[[File:Mohw_pkp.jpg|thumb|none|450px]]&lt;br /&gt;
:It's a modified PK in the first place, so does that count? Or deserve a mention? [[User:Komodo Saurian|Komodo Saurian]] ([[User talk:Komodo Saurian|talk]]) 16:08, 23 November 2012 (EST)&lt;br /&gt;
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== Remove M-45 MEU-SOC ==&lt;br /&gt;
&lt;br /&gt;
Should it be removed from the page? I think it should, as it was only seen in one pre-release trailer as a placeholder, and appears no where else. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:30, 26 October 2012 (EDT)&lt;br /&gt;
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I think it's okay to keep in the page, but place in under &amp;quot;Other Weapons&amp;quot; section, or maybe just move it here, to the &amp;quot;discussion&amp;quot;. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:50, 26 October 2012 (EDT)&lt;br /&gt;
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Alright, moved it to bottom of page and noted that it no longer appears in-game. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 14:20, 26 October 2012 (EDT)&lt;br /&gt;
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== Good game? ==&lt;br /&gt;
&lt;br /&gt;
I know this has nothing to do with guns, but I just wanted to hear some opinions from people who've played it. I watched some gameplay and wondered &amp;quot;how the hell do critics give Black Ops an 8/10, but this a 4/10?!&amp;quot; Anybody think it's a good game?--Gunner5&lt;br /&gt;
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:Don't pay attention to critics, most are tools and probably either paid off (e.g., in the form of free games and whatnot) for these scores or franchise-biased. I think this game is nothing short of fantastic and would definitely recommend it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:51, 27 October 2012 (EDT)&lt;br /&gt;
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:Double up on what Spartan said. I've heard even from CoD fanboys that gunplay is spot on. And that's nice to hear. Campaign may be sorta short and the AI derpy, but I suppose there's the authenticity part that matters. Legit stuff. And IGN has the audacity to say MW3 is &amp;quot;Another year...and an even better Call of Duty,&amp;quot; and the singleplayer as &amp;quot;good,&amp;quot; with standard linear gameplay and mass gook spawns. I could go on and on. Apparently MoH:W's maps are abysmal and the modes are uninspired. Feed me more bullshit. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:47, 27 October 2012 (EDT)&lt;br /&gt;
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: I would give the game a 9/10 overall score. Much better than the last three cod games together. Thank God lots of players are playing MP despite the bad reviews. Got the Limited Edition and it was totally worth it. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:19, 28 October 2012 (EDT)&lt;br /&gt;
::&amp;quot;Limited Editions&amp;quot; are really nothing special anymore in terms of games. It's simply a pretty title for the first-run printing of a given game. Pre-ordering means you're guaranteed to get one. Not that it's any slight against the game itself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:32, 23 November 2012 (EST)&lt;br /&gt;
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== Weapons not listed? ==&lt;br /&gt;
&lt;br /&gt;
Now, i don't have the game but have long wanted a full weapon list. Can't someone who has the game atleast put up a section for every weapon verified to be in the game. Judging from gameplay videos there should be atleast 10 different weapons not listed on the page here. Also, how do i put my username after the post with this new layout? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
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I only play SP and all the guns I've seen in the game are what's already on the page. If you know of more, feel free to add them. Also, you sign your posts by typing four tildes (~) after it, just like before. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:39, 27 October 2012 (EDT)&lt;br /&gt;
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:I think 99 percent of the guns is listed. Some mounted/emplaced weapons, grenades, and machine guns (there is actually at least 3 different M249 variants in MP) are not listed. I am gonna add them once I unlock em. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:11, 28 October 2012 (EDT)&lt;br /&gt;
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In several gameplay videos i have seen many other guns. But i can't add them without verifiation. On top of my memory, i have seen; M21, M24, M4A1, AK-47, F2000, P90, SV-98, AT-4, TOZ-194 and more i can't remember right now. Are any of these in the game? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
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Those are all [[Medal of Honor (2010)]] weapons, none of those are in Warfighter AFAIK. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:50, 28 October 2012 (EDT)&lt;br /&gt;
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== G18 Ammo Capacity ==&lt;br /&gt;
&lt;br /&gt;
I am very sad now. The G18 does not track +1 ammo capacity. Can be seen here: https://www.youtube.com/watch?v=L_NjscAHg9U&lt;br /&gt;
Noticed it since the beta, but was hoping it'd be fixed. :( --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 01:05, 28 October 2012 (EDT)&lt;br /&gt;
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== Rant Mode On ==&lt;br /&gt;
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Well, I guess it's nice to see the devs put Product Placement ahead of their desire for realism.&lt;br /&gt;
&lt;br /&gt;
Now that that bit of venting is out of the way, no, I'm not happy with the weapons selection in this game. Not really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 08:08, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think a lot of the guns are in a realistic place, besides the LaRue's. What weapons do you think don't belong? --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:05, 28 October 2012 (EDT)&lt;br /&gt;
:I think my problem is more with what nations got what weapons. Since I'm pretty sure that MacMillan stuff is only used by SEALs and Canadian Special Forces.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:17, 28 October 2012 (EDT)&lt;br /&gt;
::Yeah, I can definitely agree with you on that. I was especially disappointed when I saw the G36C used by SASR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:35, 28 October 2012 (EDT)&lt;br /&gt;
::Also a surprising and unexpected lacking of any real Russian firearms for the Spetzgruppa Alpha faction besides the usual 7.62 AK rifle, the short AKS-74U (which is also, puzzlingly enough chambered in 7.62) and the PKP. What surprised me the most was a complete lack of Dragunov variants or any even ''remotely'' appropriate sniper rifle for our beloved Ruskies. Not even a trace of a single TRG-42 which is supplied in limited amounts to Alphas if I'm correct.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 11:29, 28 October 2012 (EDT)&lt;br /&gt;
:::As far as Russian firearms go, I still want my beloved [[MP-443]] PYa handgun. And a SVDS, SVU, AS VAL or VSS would be nice.[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:54, 28 October 2012 (EDT)&lt;br /&gt;
:At the very least I would have liked to see an AI rifle, even if it was just the MK.13 to go with their SEAL focus. I guess I'll wait until I get the game before I pass final judgement, but I'm still not happy about it.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:30, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
If I'm not mistaken, can't special forces operators kind of use anything they want?  I mean, there are weapons some units prefer, I know that, but I'm pretty sure they can get ANYTHING.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 15:06, 28 October 2012 (EDT)&lt;br /&gt;
:They have a wider choice than grunts, but it's not &amp;quot;use whatever they want&amp;quot;.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 15:56, 28 October 2012 (EDT)&lt;br /&gt;
::Huh.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 17:06, 28 October 2012 (EDT)&lt;br /&gt;
:Bear in mind, at the end of the day, somebody has to pay for it. Special forces will have a budget, just like anything else, and they cannot spend all of it on whatever cool weapons they feel like they want at any given time. They could possibly have access to some additional abnormal weapons that are being trialled or that they have &amp;quot;acquired&amp;quot; (the example that comes to mind is the British SAS taking a bunch of weapons from the Argentinians after the Falklands, ranging from 50.63 Paratrooper FALs to a pair of Agusta 109A helicopters) but by and large they will use a standard set of weapons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I doubt they buy whatever might be new on the block at any given moment (ACR, XCR, LSAT, etc.), but if something is battle-proven and spare parts are readily available (G36, F2000, SIG 55X, AKM, etc.), I don't doubt they'd have a few in the armory for any circumstances that might make them useful. By and large, US-issue weapons (M4, HK416, SCAR, Mk 14, etc.) are preferred based on the availability of spare parts in the military supply chain, though. You aren't likely to find a replacement bolt for a SIG 516 in an FOB in Afghanistan, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:54, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A few changes ==&lt;br /&gt;
&lt;br /&gt;
So, I edited a few bits (mainly added a short description of the G3KA4 and a few details about the LaRue OBR 5.56, F88, M249).&lt;br /&gt;
Tommorrow I will take a few screenshots of the guns in-game (I have 56/72 soldiers unlocked and quite a bit of gear unlocked).&lt;br /&gt;
Wish me luck! - GumBoy 8 November 2012, 20:50 GMT +1&lt;br /&gt;
:Great! This page could use some screencaps. Just one request, if I may: Please make sure your screenshots have a 16:9 or 16:10 aspect ratio, if possible. Thanks. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:29, 8 November 2012 (EST)&lt;br /&gt;
:: OK, edited a bit today. Dealt with the MP7, AK103, TAC50 and AKU-94. Will try to get more caps tommorow, especially the Sniper Rifles, LMG's and the DD M4V1. - [[User:GumBoy|GumBoy]] 9 November 2012 22:31 GMT +1&lt;br /&gt;
&lt;br /&gt;
== Factions' Armament ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get disappointed for the Spec Ops SAS not being a guy in the &amp;quot;black suit&amp;quot; with an MP5? Do the SAS really use AUGs? Shouldn't they use the C8 SFW? I think the weapons in this game are way too repeated between the Tier 1 groups. Another thing was the Russian using G3s. Totally wrong. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 11:58, 11 November 2012 (EST)&lt;br /&gt;
:I wouldn't worry too much about the AUG, none of the primary weapons are correct for British SAS (the only weapons that are correct are the P226 pistol and the M320). I can partially understand why they did it, as it would be a waste to add in loads of guns that were specific to only one country. However, some guns that are used by the SAS such as the C8 SFW and Accuracy International sniper rifles are genuinely used by a number of the units in the game, so it does gall me when they introduce stupid stuff like the DD M4V1 and McMillan CS5 just for the hell of it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 11 November 2012 (EST)&lt;br /&gt;
:: The LaRue rifles are also a bit oddly placed, and all the accessories have their full-name with brand and all. Must be a result of all the partnerships they made to promote the game. But really, an MP5SD could be used by Spec Ops of many factions, as it would fit more the role than the compact assault rifles used by most units. They should have stuck with only the American Tier 1 if they weren't gonna do the others right. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:29, 12 November 2012 (EST)&lt;br /&gt;
:::If they did that, people in other countries would demonize the game for revolving solely around American Special Operations, like MoH 2010 did. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)&lt;br /&gt;
:::And another thing to note is the gamer's mindset when it comes to guns in a shooter game, namely that most don't know or even ''care'' what's actually used by these units. Ever since before MW2 was even ''announced'', I would tell anyone who would listen that I wanted the C8 and AG-C (not the M320, which, contrary to what Commando said, is ''not'' used by the SAS) for SAS levels instead of the M4 and M203. The responses, while varying slightly from person to person) was always something along the lines of &amp;quot;the M4 is similar enough, just use that&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:58, 9 January 2013 (EST)&lt;br /&gt;
::::I called it an M320 as that is what it is listed as, but I think it is actually the correct AG-C. In the screenshots there doesn't appear to be the forward grip on handstop which would make it an M320. Or are they there and it is just an odd camera angle, I don't have the game so is hard to tell.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:47, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, it has a folding grip, you can see it here: http://battlelog-cdn.battlefield.com/cdnprefix/98ed2fe-3/public/profile/mohw/stats/weapon/512x308/ddm4v1_sas.png  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 16:01, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the grenade launcher in-game is a bonafide M320. The AG-C actually used by the SAS can be seen [http://rm45.com/l119/l119a1.php here], just scroll down (it might take the site a few minutes to properly load, it did me). In addition to lacking the foregrip, it has a longer barrel, mounts closer to the barrel, at least ''looks'' to be more streamlined and less bulky than the M320. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:19, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Character models and night vision ==&lt;br /&gt;
I've noticed that regularly, the character models have their GPNVG-18s (those gargantuan four-tube nods that seemingly became commonly-known after ''No Easy Day'' came out) on their helmets flipped up and out of the way. But I've noticed that in segments where night vision is actually being used (such as in ''Connecting the Dots''), the character models actually change to ones that have their goggles flipped down over their faces. Most FPS games don't bother with those kinds of details. IIRC, the only FPS I've ever played that had character models with nods in place when in use was CoD4, but even then that was for the whole duration of the mission, and only ''that'' mission, rather than switching back and forth in the middle of gameplay. Nice attention to details and one of the reasons I prefer MoH and BF over CoD now (though the PS2 SOCOM games, old school Ghost Recons, and AA: Rise of a Soldier, still blow them all away ;) ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== MG4 in ''Connecting the Dots'' ==&lt;br /&gt;
The magnification level of the Elcan on it toggles every time you fire it, rather than being controlled by the R2 button (for me, I'm on PS3; don't know about 360). Does anyone know if this is a bug or if it's intentional? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:20, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hey, Spartan. Do you mean the R3 button? I'm pretty sure R2 is for grenades, which are unavailable in that particular part of the mission on the Little Bird. On the Elcan magnification level, I've never come across it before (I'm on PS3 as well). Could be a bug. As much as I love this game, it is ridiculously full of bugs. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 18:37, 9 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tango_%26_Cash&amp;diff=646480</id>
		<title>Talk:Tango &amp; Cash</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tango_%26_Cash&amp;diff=646480"/>
		<updated>2013-01-05T01:14:33Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;His sight &amp;quot;shifted&amp;quot;, which can happen with fixed sights. You install fixed sights into a grove in the slide. It's a very tight fit, and not all guns pin the fixed sights into place, so it is very possible the rear sight or the front sight was shifted right or left a little, and was not flush with the slide. - James3 &lt;br /&gt;
&lt;br /&gt;
Interesting how Tango's primary weapon is an S&amp;amp;W 36 while his backup is a Detonics Scoremaster. It would make so much more since if it were the other way around. -[[User:Gunman69|Gunman69]] 04:41, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I don't understand it, either. I mean, sure the .38 Special is a longer round, but that won't matter much, especially since he's using a snub-nosed revolver, and the .45 is a much wider round, giving it more stopping power. Really, Tango's choice of weapons makes no sense. [[User:Acora|Acora]] 01:08, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Isn't it possible that Tango might not wanna kill with his guns? Taking someone dead isn't as good as taking them alive, so he might you the Detonics as an emergency backup, while the S&amp;amp;W 36 makes his normal shots. [[User:Dannysaysnoo|Dannysaysnoo]] 23:58, 10 July 2010&lt;br /&gt;
&lt;br /&gt;
I think, perhaps, it is more likely that since he is often undercover, his S&amp;amp;W 36 is his 'quick draw' gun and the larger, more powerful .45 Scoremaster is his deep concealment backup gun.&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
Need some help with these additional guns that can be seen in these images&lt;br /&gt;
[[Image:T&amp;amp;C12.jpg|thumb|500px|none|]]&lt;br /&gt;
:left: H&amp;amp;K gun(read below), center M16a1?, gun held highest, M60E3, far right AK-47&lt;br /&gt;
:In the middle barrel, a High Standard Model A Shotgun is poking out. [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:36, 11 November 2009 (UTC)&lt;br /&gt;
[[Image:T&amp;amp;C22.jpg|thumb|500px|none|]]&lt;br /&gt;
:Smith &amp;amp; Wesson Model 15 revolvers&lt;br /&gt;
&lt;br /&gt;
[[Image:T&amp;amp;C31.jpg|thumb|500px|none|]]&lt;br /&gt;
:He's got a Remington 870 folding stock and the others i dont know...&lt;br /&gt;
::the one at far right is the forearm of an HK91 tropical forearm.  The second from the right is a Metric FN FAL Forearm. [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:52, 11 November 2009 (UTC)&lt;br /&gt;
::It isn't a big deal if they aren't I.D.ed, they're pretty hard to see.&lt;br /&gt;
==Allan Graf?==&lt;br /&gt;
[[Image:T&amp;amp;C48.jpg|thumb|600px|none|Two guards with MP5A5s. It's difficult to see, but these weapons have 4-positions selectors, thus making them A5s.]]&lt;br /&gt;
He's not listed on IMDB as appearing in T&amp;amp;A or on his resume. But it damn sure looks like him.--[[User:Predator20|Predator20]] 19:12, 24 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
Anyone know why Tango empties his revolver at the start of the film? I mean, at a glance it seems like the bullets were still part of the cartridge meaning they were unused rounds (i.e. they weren't shell casings). It's not as if they've indicated that he's discharged his firearm at any point. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 20:14, 4 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tango_%26_Cash&amp;diff=646479</id>
		<title>Talk:Tango &amp; Cash</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tango_%26_Cash&amp;diff=646479"/>
		<updated>2013-01-05T01:14:16Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;His sight &amp;quot;shifted&amp;quot;, which can happen with fixed sights. You install fixed sights into a grove in the slide. It's a very tight fit, and not all guns pin the fixed sights into place, so it is very possible the rear sight or the front sight was shifted right or left a little, and was not flush with the slide. - James3 &lt;br /&gt;
&lt;br /&gt;
Interesting how Tango's primary weapon is an S&amp;amp;W 36 while his backup is a Detonics Scoremaster. It would make so much more since if it were the other way around. -[[User:Gunman69|Gunman69]] 04:41, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I don't understand it, either. I mean, sure the .38 Special is a longer round, but that won't matter much, especially since he's using a snub-nosed revolver, and the .45 is a much wider round, giving it more stopping power. Really, Tango's choice of weapons makes no sense. [[User:Acora|Acora]] 01:08, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Isn't it possible that Tango might not wanna kill with his guns? Taking someone dead isn't as good as taking them alive, so he might you the Detonics as an emergency backup, while the S&amp;amp;W 36 makes his normal shots. [[User:Dannysaysnoo|Dannysaysnoo]] 23:58, 10 July 2010&lt;br /&gt;
&lt;br /&gt;
I think, perhaps, it is more likely that since he is often undercover, his S&amp;amp;W 36 is his 'quick draw' gun and the larger, more powerful .45 Scoremaster is his deep concealment backup gun.&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
Need some help with these additional guns that can be seen in these images&lt;br /&gt;
[[Image:T&amp;amp;C12.jpg|thumb|500px|none|]]&lt;br /&gt;
:left: H&amp;amp;K gun(read below), center M16a1?, gun held highest, M60E3, far right AK-47&lt;br /&gt;
:In the middle barrel, a High Standard Model A Shotgun is poking out. [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:36, 11 November 2009 (UTC)&lt;br /&gt;
[[Image:T&amp;amp;C22.jpg|thumb|500px|none|]]&lt;br /&gt;
:Smith &amp;amp; Wesson Model 15 revolvers&lt;br /&gt;
&lt;br /&gt;
[[Image:T&amp;amp;C31.jpg|thumb|500px|none|]]&lt;br /&gt;
:He's got a Remington 870 folding stock and the others i dont know...&lt;br /&gt;
::the one at far right is the forearm of an HK91 tropical forearm.  The second from the right is a Metric FN FAL Forearm. [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:52, 11 November 2009 (UTC)&lt;br /&gt;
::It isn't a big deal if they aren't I.D.ed, they're pretty hard to see.&lt;br /&gt;
==Allan Graf?==&lt;br /&gt;
[[Image:T&amp;amp;C48.jpg|thumb|600px|none|Two guards with MP5A5s. It's difficult to see, but these weapons have 4-positions selectors, thus making them A5s.]]&lt;br /&gt;
He's not listed on IMDB as appearing in T&amp;amp;A or on his resume. But it damn sure looks like him.--[[User:Predator20|Predator20]] 19:12, 24 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
Anyone know why Tango empties his revolver at the start of the film? I mean, at a glance it seems like the bullets were still part of the cartridge meaning they were unused rounds (i.e. they weren't shell casings). It's not as if they've indicated that he's discharged his firearm at any point.&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600475</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600475"/>
		<updated>2012-08-12T14:02:45Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* MK 43 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings Pepper his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase  accuracy and reduce recoil. The stock of some machine guns are also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The team stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600474</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600474"/>
		<updated>2012-08-12T14:00:13Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings Pepper his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase  accuracy and reduce recoil. The stock of some machine guns are also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600473</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600473"/>
		<updated>2012-08-12T13:58:14Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings Pepper his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600471</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600471"/>
		<updated>2012-08-12T13:55:25Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Benelli M4 Super 90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings Pepper his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600469</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600469"/>
		<updated>2012-08-12T13:51:34Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Knight's Armament Company SR-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings Pepper his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600468</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600468"/>
		<updated>2012-08-12T13:49:05Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Knight's Armament Company Revolver Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600467</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600467"/>
		<updated>2012-08-12T13:46:51Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600462</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600462"/>
		<updated>2012-08-12T13:35:37Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* IMI Tavor TAR-21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
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==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
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==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
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=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
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==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
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==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
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==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
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=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
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==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600461</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600461"/>
		<updated>2012-08-12T13:33:40Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Heckler &amp;amp; Koch HK417 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modification, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600458</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600458"/>
		<updated>2012-08-12T13:29:03Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* AN-94 &amp;quot;Abakan&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modification, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600457</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600457"/>
		<updated>2012-08-12T13:23:22Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* CZ SCORPION EVO 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
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==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
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==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
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=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
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==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
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==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
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==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
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=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
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==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle break can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modification, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600456</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600456"/>
		<updated>2012-08-12T13:21:39Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Brügger &amp;amp; Thomet MP9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP-9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Captain Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle break can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modification, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600455</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600455"/>
		<updated>2012-08-12T13:17:57Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* OTs-33 Pernach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. Utilized 30-round magazines and features a side-mounted rail so that a laser sight or OTR scanner could be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with under-barrel picatinny rail exist - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Captain Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle break can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modification, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600454</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600454"/>
		<updated>2012-08-12T13:16:41Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* FN Five-seveN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
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==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-rounder mag can also be unlocked. The OTs-33 is the only handgun in the game that can have and extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
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==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. Utilized 30-round magazines and features a side-mounted rail so that a laser sight or OTR scanner could be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with under-barrel picatinny rail exist - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
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==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Captain Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
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==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
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==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
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=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle break can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modification, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600453</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600453"/>
		<updated>2012-08-12T13:15:42Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* FN FNP-45 Tactical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out the coward hiding behind a desk. All this while covering General Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-rounder mag can also be unlocked. The OTs-33 is the only handgun in the game that can have and extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. Utilized 30-round magazines and features a side-mounted rail so that a laser sight or OTR scanner could be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with under-barrel picatinny rail exist - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Captain Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle break can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modification, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600452</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=600452"/>
		<updated>2012-08-12T13:12:11Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He is gonna always pull out an FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out the coward hiding behind a desk. All this while covering General Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Ghost team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Can be unlocked by finishing at least one mission is ''Ghost Recon Commander'', a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-rounder mag can also be unlocked. The OTs-33 is the only handgun in the game that can have and extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Taser with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|601px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|601px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. Utilized 30-round magazines and features a side-mounted rail so that a laser sight or OTR scanner could be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with under-barrel picatinny rail exist - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS MP9 2.jpg|thumb|none|600px|A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Captain Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS QCW05 2.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5,56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5,56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle break can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN]] is confirmed to appear in the upcoming DLC, listed as the &amp;quot;S805&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-805.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-F2000T.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|601px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with a sliding stock is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR. Referred to as &amp;quot;Mk 17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk17.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS-ScarH.jpg|thumb|none|600px|A Ghost with a scoped SCAR-H.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modification, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top and Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|600px|Magpul CTR stock with cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:OCP 11.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance PDW]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;. Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with an SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle break.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|601px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|601px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 0]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=528943</id>
		<title>Talk:Act of Valor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=528943"/>
		<updated>2012-03-06T09:50:24Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Thoughts? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thoughts?==&lt;br /&gt;
&lt;br /&gt;
Saw the trailer when I went to see Courageous. I thought it looked pretty sweet. What do you guys think? - [[User:1morey]] October 14, 2011 9:38 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm seeing first showing on opening day. [[User:Spartan198|Spartan198]] 21:37, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It looks pretty impressive, even moreso in that actual SEALs were involved on-screen, not just in a behind-the-scenes consulting role like in most war films. I heard parts of this were actually retained for training purposes due to the degree of realism in the tactics and methods used in the film. [[User:Orca1 9904|Orca1 9904]] 22:26, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Overall, I thought the movie was lame, but that's the Marine combat vet side of me speaking, so I'm biased.  On the plus side the violence and body count side of the movie is nice, and they don't try to gloss over the bloodier parts of it.  But, couldn't they have put an M-14 or two in there somewhere, for old-time's sake?  Maybe just for the sniper dude or something?  The SEALs I know love their M-14s and I know they still carry them on some missions, just wish they would have thrown one in there. [[User:Travestytrav|Travestytrav]] 01:18, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Apparently none of the SEALs in this one opted for M14s and I doubt the filmmakers had any leeway in what they used either. Besides, by this time they would have replaced their M14s with Mark 14s. [[User:Spartan198|Spartan198]] 01:40, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Personaly, I thoguht they were underarmed. The whole 8-man team had M4s, exept for the sniper. None of them had M203s, M249s, or M60 variants. I've always gotten the impression the SEALS, like most special forces units, tend to be over-armed. Yet in the movie, the squad would be outgunned by any infantry squad in the world. --[[User:Mandolin|Mandolin]] 15:39, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
No, SEALs, as with most Special Operations Units, tend to be armed with as much as they need. The only time their ever over-armed is if their mission is expected to exceed a specific time set or they feel as though they need more than usual. SOU's choose their own armaments based on what they feel they may need to complete the mission. [[User:Puppet.of.fate|Puppet.of.fate]] 16:47, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
You're never over-armed. You might not need a machinegun or grenade launcher but, as the saying goes, better to have and not need than to need and not have.--[[User:Mandolin|Mandolin]] 21:33, 1 March 2012 (CST)&lt;br /&gt;
:Agreed.  The first rule of battle is: Never fight fair.  They had to know they'd be going up against guys with assault rifles in every operation, which means you always bring more than just assault rifles.  They should have had at least one belt-fed weapon (more likely 2), and at least one (more likely 2) M203 if for no other reason than to shoot non-lethal and/or pyro rounds.  I imagine everyone was carrying M4s to make production easier, especially since some of it was apparently live-fire. [[User:Travestytrav|Travestytrav]] 03:37, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
True, but you're talking about Special Operations Units, they only carry what is necessary to get the job done. And you don't always bring more than assault rifles, sometimes they run only SMG's and pistol's. And they may know everything possible about a mission but in a second things can change but they do their best to play it in their favor. And as I stated before they choose their armaments, if they didn't think it necessary they wouldn't take it. If they need to move quick their not going to carry a belt-fed, they want light equipment to make the job easier. [[User:Puppet.of.fate|Puppet.of.fate]] 14:19, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It's SOF/SF (Special Operations Forces/Special Forces), not SOU. Also, for what it's worth, the novelization has a Mk.46 and Mk. 12 being used on the resque mission. On the other hand, the novelization is sufficiently bad that it's best to ignore it. For a work associated with Tom Clancy, it's both over-descriptive and wrong about guns. And you ALWAYS need more firepower. You are NEVER over-armed. And why on earth did they leave the machine gunners behind for the last mission? There were 3 SEALs with SAWs, and they got left behind on the mission they were realy needed on.--[[User:Mandolin|Mandolin]] 16:06, 4 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Frst, they go by either. People need to stop reading wiki, most of the info there is pretty faulty. Second you were the first to say &amp;quot;SOU's&amp;quot; were usually over-armed, so don't try and act like someone else threw it out there. You don't alwas need more fire power, if you trully need knew anything about Special Operations they almost always never carry more than they need unless they feel it necessary. What they do is ment to be done quick and their gear is always ment to be light, hence why they run the &amp;quot;newest of the new&amp;quot; equipment. One of the many reasons they are the best of the best is because they can get the job done with as little as possible. You have to remember it's still a movie, no matter how realistic they make it, things always change from novel to movie. The SEALs had a big say in how things were done, it may have been their choice to leave the three back. [[User:Puppet.of.fate|Puppet.of.fate]] 21:18, 4 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never seen them refered to as &amp;quot;SOU&amp;quot;, and I read a lot (not much wikipedia either). I ''do'' know a good bit about various special-ops stuff. And when did I pretend that someone else claimed they were over-armed? A 9-man sqaud in the US army has 2x M249s and 2x M203s, every other country's squads are the same or heavier. The squad in the movie went in underarmed, &amp;quot;Newest of the new&amp;quot; has more to do with better than lighter.  &amp;quot;Light and move fast&amp;quot; is nice, until a bunch of bad guys come after you and you don't have any way of stoping them. An M203 round or couple of bursts from an M249 would have realy slowed down the pursuers. I know it's a movie, that's why the machine gunners got left behind, they're not main characters.--[[User:Mandolin|Mandolin]] 13:08, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
You continually keep replying &amp;quot;You are never over-armed&amp;quot;, and making it sound like someone else said they were. I've already said this before, if you actually &amp;quot;do&amp;quot; know anything about Special Operations you would know they don't function nor run the same equipment, tactics, and missions as regular troops. Oh and read a bit more, you'll find them referred to as &amp;quot;SOU&amp;quot;. And if you knew the answer to your own question, why ask it?  [[User:Puppet.of.fate|Puppet.of.fate]] 13:39, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
SEALs don't go by &amp;quot;Special Forces&amp;quot; because they aren't Special Forces, ''Special Forces'' are Special Forces. SF isn't a generic term in the US military, it refers to a specific unit, that being the US Army Special Forces. [[User:Spartan198|Spartan198]] 22:00, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Just throwing in my two cents here, don't take this as an indication of taking sides or anything. I've read a lot of military non-fiction from the Vietnam War onwards and I've gotten the distinct impression that most teams within the special operations community usually carry a variety of weapons rather than just assault rifles. Granted, I mostly read up on the regular troops in the US Marine Corps and US Army but the books I have read on Delta Force, the Green Berets, the SAS and SASR (usually by former members) specifically mention that grenade launchers such as the M203 and LMGs such as the FN Minimi and M249 are carried into battle by said special operations units as sort of a force multiplier if required. Like the saying goes, &amp;quot;better safe than sorry!&amp;quot; Arguably, I haven't read any books by SEALs or on SEALs but most SF teams tend to work in the same general way. [[User:GunEnthusiast|GunEnthusiast]] 03:50, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Extended Trailer ==&lt;br /&gt;
I've got some additional pics from the extended trailer that I'm going to upload. Pics show a strange carbine-length sniper rifle that I can't ID (fore-end is that of an M4 with fixed FSP and KAC RIS, but it appears to have a 7.62 magazine), a Mark 11 variant (can't see the fore-end to ID which one exactly), FN Mags, FN Minimis, a possible M60D, and a handheld M60 (can't tell which variant because I can't see all of it). There's probably more, but I'll go over the trailer with a fine tooth comb later. [[User:Spartan198|Spartan198]] 22:38, 14 November 2011 (CST)&lt;br /&gt;
:Upon closer examination, the handheld M60 is just another M240G. [[User:Spartan198|Spartan198]] 02:57, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Take a look.&lt;br /&gt;
[[File:AoVSniper.jpg|thumb|none|500px|???]]&lt;br /&gt;
[[File:AoVSR25.jpg|thumb|none|600px|???]]&lt;br /&gt;
&lt;br /&gt;
M4 fore-end with a 7.62 mag. Any ideas as to what it is? [[User:Spartan198|Spartan198]] 23:06, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: Possably a SEAL Recon Rifle? See: &amp;lt;strike&amp;gt;http://img264.imageshack.us/img264/5515/sealsnipers6uy1.jpg &amp;lt;/Strike&amp;gt; (Wrong photo)[[User:Scarecrow|scarecrow]] 00:04, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::That's a Mark 12 Mod 1, not a RECCE Rifle. RECCEs are a 16&amp;quot; breed, in addition to being 5.56. The rifle above has a 7.62 mag. [[User:Spartan198|Spartan198]] 09:02, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Ah, sorry, theres a RECCE rifle on the same page i got the photo from which i can't seem to find now :(, that said it could still be a 5.56 with a 20rnd mag, films do a have a history of making things look larger than they actually are *cough* preditor M134 anyone? [[User:Scarecrow|scarecrow]] 00:16, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Mag still looks too big to be 5.56 to me. But whatever it is, I'm pulling that screencap from the SR-25 entry on the main page since it's clearly not an SR-25 by the short barrel and fixed front sight. [[User:Spartan198|Spartan198]] 17:20, 26 December 2011 (CST)&lt;br /&gt;
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:::Okay, I just got back from the movie and this rifle is ''definitely'' a 7.62. It's the same rifle that's in the screencap under the SR-25 entry (which I removed and placed here). I'm thinking maybe an AR-10 carbine? [[User:Spartan198|Spartan198]] 16:10, 24 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Live Fire ==&lt;br /&gt;
&lt;br /&gt;
Apparently this film is gonna use live fire,which is an extreme rarity for films. Gonna be interesting to see though&lt;br /&gt;
:I don't believe this for a second as live ammunition is pretty much prohibited from a film set unless it's in a 100% locked down and closed environment. --[[User:Cool-breeze|cool-breeze]] 20:52, 23 December 2011 (CST)&lt;br /&gt;
::I wouldn't be so sure, if you watch the trailer the miniguns on the boats are spewing out regular empty brass rather than fired blanks.   --[[User:Commando552|commando552]] 21:11, 23 December 2011 (CST)&lt;br /&gt;
:::See those look like blanks to me, and that one shot is a close up so it could have been shot on a locked down location, film editing is a clever thing ;)--[[User:Cool-breeze|cool-breeze]] 22:18, 23 December 2011 (CST)&lt;br /&gt;
::::According to BLACKFIVE.net, it's nearly all live ammo. He saw a screening of it, talks about it here ( http://www.blackfive.net/main/2011/10/update-act-of-valor.html ). [[User:RC 5213|RC 5213]]&lt;br /&gt;
::::: ''Nearly all'' being the key word, i doubt any of the shots with anything other than the actual seals in the film where live fire and I doubt any of the actors used live fire. [[User:Scarecrow|scarecrow]] 00:33, 25 December 2011 (CST)&lt;br /&gt;
::::::I still doubt that it was live ammo, it just seems so implausible that it would be allowed, what if one of the bullets ricocheted, missed the target, etc. It seems like an absolutely unnecessary risk to use live ammo. --[[User:Cool-breeze|cool-breeze]] 04:16, 25 December 2011 (CST)&lt;br /&gt;
:::::::thats the whole idea of franagle ammunation [[User:Scarecrow|scarecrow]] 23:32, 3 January 2012 (CST)&lt;br /&gt;
Pretty sure it would just be the SEALs using live ammo, the actors are probably using blanks. Yes it is dangerous, but the SEALs are trained to be excellent shooters so I can believe it. [[User:Bristow8411|Bristow8411]] 14:30, 25 December 2011 (CST)&lt;br /&gt;
:But like you say it's dangerous and seems like a stupid risk to me. --[[User:Cool-breeze|cool-breeze]] 18:09, 25 December 2011 (CST)&lt;br /&gt;
::The film was shot during various SEAL training exercises and uses them as action set pieces, so it is possible that is what the article is referring to. --[[User:Markit|Markit]] 22:20, 26 December 2011 (CST)&lt;br /&gt;
::: Yea, if i remember correctly this was originaly made to be a recruiting video for the SEAL's that turned into a film.[[User:Scarecrow|scarecrow]] 23:33, 3 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
My understanding from [http://trailers.apple.com/trailers/independent/actofvalor/ this] featurette is that the live fire was done how the live fire in [[Miami Vice (2006)]] was done. Shoot the shit out of whatever you want shot, then add any people you need in the scene after. --[[User:Crazycrankle|Crazycrankle]] 06:58, 14 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/actofvalormovie] The making of video shows that they used both blanks and Live Fire.&lt;br /&gt;
&lt;br /&gt;
Just my two cents, I thought the movie was lame, but one thing I did notice was how realistic some of the weapons' firing sounded, so it doesn't surprise me that some of the shooting was live-fire.  I would say any live-fire shooting was being done by the SEALs since it was only the M4s firing that sounded real.  Most of the pistol shooting and ALL of the AK-47 shooting sounded fake. [[User:Travestytrav|Travestytrav]] 01:09, 29 February 2012 (CST)&lt;br /&gt;
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Live fire was definitely used in some (or all) the miniguns on the river boats.  In a flyover shot, you can see the barrels get red hot on the miniguns, I doubt that can happen with blanks, as it is the friction of the bullets going down the barrels that causes the barrels to get red hot.  I'm pretty sure if it was just blanks, the gases don't hang around long enough to warm up the barrel that much.&lt;br /&gt;
&lt;br /&gt;
== Something clearly wrong with the front sight. ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.imfdb.org/wiki/File:AOV-M4-3.jpg]]&lt;br /&gt;
Is it just me or there is some kind of &amp;quot;solid&amp;quot; front sight? Or,could it be just water? [[User:Littlesoldier1|Littlesoldier1]] 18:03, 26 February 2012 (CST)&lt;br /&gt;
:Looks like just water to me. [[User:Spartan198|Spartan198]] 18:29, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
I think I saw a M933 or Mk18 on the yacht, though it may have just been a M4. Also, a gunman in one of the trucks seemed to have a Beretta M12 or Walther MPL/MPK, any ideas? A few bad guys had pistols, but I couldb't see them well.--[[User:Mandolin|Mandolin]] 20:32, 28 February 2012 (CST)&lt;br /&gt;
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I thought I'd saw a Mark 18, too, but it didn't appear anywhere else, so I presumed it to be just another M4. [[User:Spartan198|Spartan198]] 01:34, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This website as a photo of SEALs with Mark 18s and as far as I can tell this is the only time they are used in the movie.&lt;br /&gt;
&lt;br /&gt;
http://www.filmofilia.com/act-of-valor-tv-spot-87064/&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492962</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492962"/>
		<updated>2011-12-07T11:46:10Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* &amp;quot;Kaffarov&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
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:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
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:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
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Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
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:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
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well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
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:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
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:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
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::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
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:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
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::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
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:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
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[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
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:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
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:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
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:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492953</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492953"/>
		<updated>2011-12-07T10:59:35Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* &amp;quot;Kaffarov&amp;quot; */&lt;/p&gt;
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&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Why am I not surprised? ==&lt;br /&gt;
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Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
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:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
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::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
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:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
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Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
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:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
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One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
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:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
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::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
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:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
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::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
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::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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== Sidearms ==&lt;br /&gt;
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Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
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[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
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::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
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::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
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:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
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== BTK Weapons ==&lt;br /&gt;
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Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
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:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
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:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
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::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
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:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
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:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
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::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
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::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
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::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
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::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
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::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
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:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
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:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
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:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
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== Single Action Army ==&lt;br /&gt;
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Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
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I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
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::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
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While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
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:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
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:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
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:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
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Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
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1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
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Or&lt;br /&gt;
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2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
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2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
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The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
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Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
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Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
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:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
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:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
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: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
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:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
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well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
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Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492952</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492952"/>
		<updated>2011-12-07T10:59:10Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* &amp;quot;Kaffarov&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
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::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
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:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Masterius&amp;diff=492935</id>
		<title>User talk:Masterius</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Masterius&amp;diff=492935"/>
		<updated>2011-12-07T10:30:10Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MP or MR-444 Baghira ==&lt;br /&gt;
&lt;br /&gt;
Please contact the creator of the page [[User:Orca1 9904|Orca1 9904]] for what the page title should be. I moved the page because I saw that the Wikipedia page also had the title of MR-444. --[[User:SB2296|SB2296]] 14:55, 25 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't believe you actually read the crap on my user page ==&lt;br /&gt;
&lt;br /&gt;
Well, where to start? The M4 Super 90 is a semi-auto SG so showing it in semi-auto mode won't be &amp;quot;rare&amp;quot;, yet showing it as a pump-action shotgun would be wierd, and it would probably appear under the &amp;quot;Goofs&amp;quot; section on IMDb. And the M16A2, I wrote it because those are more common (even in films taking place during the present days) than the A4. Most people don't even know the difference and call both &amp;quot;M16's&amp;quot;. If you want the audience believe that it is a M16A4, you must either show extreme close ups or put sights onto the rails. And lastly, I live in Slovakia where police forces use the Vzor 58 Samopal, Skorpion (vz. 61) and Makarov PM (*sadface*) or rarely the MP5A2/3. If I ever get to make a movie, I will be able to choose between lame and even more lame guns. Showing an M16A2 (or A4) in burst mode and an M3S90 in semi-auto is on my bucket list, but like I sad, I will probably never get to cross out that dream because I'm surrounded w/ cheap AK-clones and other &amp;quot;masterpieces&amp;quot; of Czechoslovakia. (Although I saw a B&amp;amp;T MP9 in a Hungarian TV show once, was probably airsoft.) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:24, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
P.S.: There is no shotgun or assault rifle in my current screenplays (yet).&lt;br /&gt;
&lt;br /&gt;
== re:user ==&lt;br /&gt;
&lt;br /&gt;
While he shouldn't be saying idiot or lacking chromosomes. It's not all that vulgar. As far as his edits go, I don't follow video games and read that much into them. I'll send him a message though. --[[User:Predator20|Predator20]] 14:38, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:GM45 has been off and on here. I've slacked off here too (same with other mods as well). Orca is a gamer but he's sometimes not around either. Ben41 is probably the most active mod here. But I try to check in at least once a day, so if you send me a message I can get back to you in a reasonable amount of time. --[[User:Predator20|Predator20]] 15:23, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== My pages ==&lt;br /&gt;
&lt;br /&gt;
Currently off-hand I recall [[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]], [[Homefront]], [[Dark Sector]], [[Black]], [[Far Cry]], [[Far Cry 2]] and [[Battle: Los Angeles (VG)|Battle: Los Angeles]]. --[[User:Evil Tim|Evil Tim]] 18:49, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== It's basically case law ==&lt;br /&gt;
&lt;br /&gt;
There isn't really a standard at this point, rather just the result of a series of discussions; we definately put weapons in classes with pistols first (this supercedes older pages which were done chronologically), but I don't think there's a precisely set order. We don't use the label PDW because it's confusing and ultimately useless. --[[User:Evil Tim|Evil Tim]] 08:41, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Beretta 92A1 ==&lt;br /&gt;
&lt;br /&gt;
Hi. It's actually not that I prefer the 92FS, I just simply like it more. The rounded trigger guard of the civilian Berettas looks weird and stupid like RIS on an AK-47.  The 92A1 is a very fine pistol tho. Has lesser recoil than a water gun, and holds 17 rnds by default. I would trade my service Glock 19 for a Beretta anytime, but unfortunately I can't. The company I work for made a deal with Glock Gmbh to use Glocks and Glocks only. (It's a good thing Glock makes only pistols, LOL) All in one, Beretta makes quality guns and they are and will be my all-time favorite and preferred guns. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:07, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Beretta's &amp;quot;Storm&amp;quot; family looks promising and is really well-made (at least the Tx4 is, can't speak for the others). I really love the futuristic design of those weapons. Plus I really hope those guns will be used by police and other law enforcer agencies in the upcoming years, and not just appear in Ghost Recon video games. :) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:35, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Groza ==&lt;br /&gt;
&lt;br /&gt;
Hi. First of all, many thanks for that site, they really have some amazingly detailed pictures of Russian guns, which are the ''best'' on the world :). It is questionable at the moment, what kind of customization options will appear in GRO. (The Beta is on, but only in France, Germany and USA.) So far, it looks like the Groza is the -02 variant with a cheek riser and some weird handguard. Maybe there will be an option to change it into a different variant. It's really hard to tell. (Fortunately Tom Clancy games are starting to discard the noob tube.) What I have seen so far in GRO, is that you usually get to choose optics, buttstock and change the barrel length. If there will be 2 or more variants of the Groza, I will remove the last number. I planned that.&lt;br /&gt;
&lt;br /&gt;
I didn't know about the different name the 7.62 variant has. GRO is the first and only game so far to use the 7.62 Groza on imfdb. (The Grozas weren't even distinguished until I changed the page.) You can change the name on the page if you want to. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:26, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good job on the Groza page. Now all we need is a good pic of the 7.62 variant, showing the differences in the magazine shape. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:40, 3 November 2011 (CDT)&lt;br /&gt;
:(LOL we were writing at the same time)&lt;br /&gt;
&lt;br /&gt;
== re:Weapon Naming Question ==&lt;br /&gt;
&lt;br /&gt;
I'm inclined to agree with Evil Tim on the SVU issue. Leave it alone. --[[User:Predator20|Predator20]] 11:24, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==RE: Some good M1911 9mm models ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for the advice. Sorry for the ridiculously late reply. I must seem like an ungrateful idiot. Real life got in the way from being on the site. [[User:GunEnthusiast|GunEnthusiast]] 04:30, 7 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492934</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492934"/>
		<updated>2011-12-07T10:28:13Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* My God */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
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:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
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::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
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:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
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Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
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:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
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One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
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:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
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::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
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:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
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::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
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::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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== Sidearms ==&lt;br /&gt;
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Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
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[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
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::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
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::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
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:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
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== BTK Weapons ==&lt;br /&gt;
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Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
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:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
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:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
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::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
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:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
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:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
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::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
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::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
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::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
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::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
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::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
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:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
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:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
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:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
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== Single Action Army ==&lt;br /&gt;
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Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
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I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
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::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
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While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
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:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
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:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
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:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
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Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
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1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
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Or&lt;br /&gt;
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2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
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2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
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The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
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Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
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Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
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:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
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:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
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: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
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:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
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well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
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Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
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:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
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:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
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::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
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::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492933</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=492933"/>
		<updated>2011-12-07T10:25:36Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* &amp;quot;Kaffarov&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
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Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
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:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
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::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
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:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
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Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
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:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
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One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
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:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
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::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
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:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
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::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
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::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
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[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
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::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
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::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
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:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
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== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
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:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
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::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
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:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
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::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
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::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
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:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
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:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=457832</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=457832"/>
		<updated>2011-09-12T10:29:36Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Guillotine Teaser Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
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== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
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::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
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:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=457828</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=457828"/>
		<updated>2011-09-12T10:27:16Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
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Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
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== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
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:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
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:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
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::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
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:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
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(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
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:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
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:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
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:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
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:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
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unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
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:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
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Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
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I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
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::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else see it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=451055</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=451055"/>
		<updated>2011-08-24T10:21:26Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
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Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
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:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
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At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
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This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
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It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
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here&lt;br /&gt;
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http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
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the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
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:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
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::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
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:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
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:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
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::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
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:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
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::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
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::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
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== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
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:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
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::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
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::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
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:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
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::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
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== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
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== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
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:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
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::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
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::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
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:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
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::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
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:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
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::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
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:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
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::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
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::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
And what is wrong with people putting confirmed weapons on the page ? ufb&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the vientnam expansion.&lt;br /&gt;
&lt;br /&gt;
== who removed the glock 18 ==&lt;br /&gt;
simple as , who removed it when it has been confirmed , obviously this person doesn't have many chromazones.So we'll have to forgive him.&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:ThatoneguyJosh&amp;diff=448332</id>
		<title>User talk:ThatoneguyJosh</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:ThatoneguyJosh&amp;diff=448332"/>
		<updated>2011-08-17T07:42:08Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Screencapping programming ==&lt;br /&gt;
&lt;br /&gt;
If you need a program to take screencaps, a good program is VLC player.   You can also use Fast Stone Image viewer to take stills off your computer screen.  --[[User:Ben41|Ben41]] 06:29, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mauser==&lt;br /&gt;
Sweet Mauser, man. I got the same one. [[User:BeardedHoplite|BeardedHoplite]] 00:59, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:Some good M1911 9mm models==&lt;br /&gt;
Thanks for the suggestion man. Much appreciated. [[User:GunEnthusiast|GunEnthusiast]] 02:42, 17 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:ThatoneguyJosh&amp;diff=448331</id>
		<title>User talk:ThatoneguyJosh</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:ThatoneguyJosh&amp;diff=448331"/>
		<updated>2011-08-17T07:42:05Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Screencapping programming ==&lt;br /&gt;
&lt;br /&gt;
If you need a program to take screencaps, a good program is VLC player.   You can also use Fast Stone Image viewer to take stills off your computer screen.  --[[User:Ben41|Ben41]] 06:29, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mauser==&lt;br /&gt;
Sweet Mauser, man. I got the same one. [[User:BeardedHoplite|BeardedHoplite]] 00:59, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Some good M1911 9mm models==&lt;br /&gt;
Thanks for the suggestion man. Much appreciated. [[User:GunEnthusiast|GunEnthusiast]] 02:42, 17 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M1911_pistol_series&amp;diff=440978</id>
		<title>Talk:M1911 pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M1911_pistol_series&amp;diff=440978"/>
		<updated>2011-07-21T12:07:06Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
===Screen Used===&lt;br /&gt;
[[Image:EnemyofState1911.jpg|thumb|none|450px|Screen-used original Colt M1911 pistol wielded by [[Gene Hackman]]'s character Brill in ''[[Enemy of the State]]'', serial #357414 (photo from Long Mountain Outfitters).]]&lt;br /&gt;
[[Image:M1911WeWereSoldiers.jpg‎|thumb|none|450px|Screen used M1911 pistol (Hero Gun) carried and used by [[Sam Elliott]] as Command Sergeant Major Basil Plumley in ''[[We Were Soldiers]]'' - .45 ACP]]&lt;br /&gt;
[[Image:M1911A1WeWereSoldiers.jpg‎|thumb|none|450px|Screen Used Hero Gun M1911A1, carried by [[Mel Gibson]] as Lt. Col. Hal Moore in the film ''[[We Were Soldiers]]'' - .45 ACP. Provided by Cinema Weaponry.]]&lt;br /&gt;
[[Image:ColtMkIVSilver DeNiro Machete.jpg‎|thumb|none|450px|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP.  This is the screen used pistol for [[Robert De Niro]] playing Senator McLaughlin in the upcoming Robert Rodriguez film [[Machete]] (scheduled for release on April 16, 2010). ]]&lt;br /&gt;
[[Image:ColtCustomXXX.jpg‎|thumb|450px|none|This is the screen used Colt XSE M1911 Pistol, wielded, carried (and lost) by August Gibbons ([[Samuel L. Jackson]]) in the film ''[[XXX 2: State of the Union]]''.  This pistol has a customized slide with the initials &amp;quot;A G&amp;quot; etched (for &amp;quot;Augustus Gibbons&amp;quot;) and also has the logo for SEAL TEAM 4 in the center - .45 ACP]]&lt;br /&gt;
[[Image:T2M1911detonicsprop.jpg|thumb|none|450px|The Colt/Detonics M1911A1 Series 70 hybrid pistol used in the film ''[[Terminator 2: Judgment Day]]'' - 9x19mm.]]&lt;br /&gt;
[[File:Saradet.jpg|thumb|none|450px|Detonics 1911 used in the film ''[[Terminator 2: Judgment Day]]''. Image courtesy of ScreeUsed.com]]&lt;br /&gt;
[[Image:SCM1911A1-1.jpg|thumb|none|450px|The stainless Springfield Armory M1911A1 used by [[Benicio del Toro|Benico Del Toro]] as Detective Jack Rafferty in the film ''[[Sin City]]'' - .45 ACP.]]&lt;br /&gt;
[[Image:TitanicM1911.jpg|thumb|none|450px|A Nickel-Plated ''[[Titanic]]'' M1911 from Stembridge Gun Rentals - .45 ACP]]&lt;br /&gt;
[[Image:P1010522ig5.jpg|thumb|none|450px|Actual D&amp;amp;L Sports Professional Model Longslides - .45 ACP movie props used by the Comedian [[Jeffrey Dean Morgan]] in ''[[Watchmen]]''.]]&lt;br /&gt;
[[Image:Wanted_21.JPG|thumb|none|450px|The Safari Arms Matchmaster used by [[Angelina Jolie]] in the film ''[[Wanted]]'' - .45 ACP. Note Safari Arms Lion logo.]]&lt;br /&gt;
[[Image:IMG 1666.JPG|thumb|none|450px|A Kimber Warrior - .45 ACP used on ''[[The Unit]]''. The weapon pictured here was the actual Warrior carried and fired by Dennis Haysbert in the last season.]]&lt;br /&gt;
[[Image:IMG 1534.JPG|thumb|none|450px|Another Kimber Warrior - .45 ACP was used in the most recent season of ''[[The Unit]]''. This was Dennis Haysbert's backup weapon in case the first failed (it is customary in Hollywood for each &amp;quot;hero&amp;quot; gun use to have at least one backup on set).]]&lt;br /&gt;
[[Image:BDSIIParas-1.jpg|thumb|none|450px|A pair of Para-Ordnance SSPs (.45 ACP) as used in ''[[The Boondock Saints II: All Saints Day]]''.  The weapons pictured here were the actual screen-used guns handled and fired by Clifton Collins, Jr. in the film; note the custom grips, golden suppressors, and &amp;quot;El Jefe&amp;quot; engraved into the slides. ''(Big thanks to [[Al Vrkljan]] at Movie Armaments Group for this IMFDB Exclusive image!)'']]&lt;br /&gt;
[[Image:ShootEmUp-HammersonNiteTac-1.jpg|thumb|none|450px|A Para-Ordnance Nite-Tac (.45 ACP) used in ''[[Shoot 'Em Up]]''.  The weapon pictured here is one of the actual screen-used guns from the film; note the engraved Hammerson logo. ''(Big thanks to [[Al Vrkljan]] at Movie Armaments Group for this IMFDB Exclusive image!)'']]&lt;br /&gt;
[[Image:1911-The Getaway.jpg|thumb|none|450px|Colt Government Commercial M1911 - .45 ACP used by [[Steve McQueen]] in the film ''[[Getaway, The (1972)]]''.]]&lt;br /&gt;
[[Image:M&amp;amp;MSColtXSEusedinfilm.jpg|thumb|none|450px|The Colt M1911A1 XSE - .45 ACP used in the film ''[[Mr. &amp;amp; Mrs. Smith]]''.]]&lt;br /&gt;
[[Image:ColtM1911A1PunisherProps.jpg|thumb|none|450px|The two blank firing prop custom Colt M1911A1s used in the film ''[[Punisher, The (2004)]]'' - .45 ACP.]]&lt;br /&gt;
[[Image:NashBridges1911.jpg|thumb|none|450px|Nash Bridges' Custom 1911 - .38 Super. This is the actual pistol that was used by [[Don Johnson]] in the show ''[[Nash Bridges]]''.]]&lt;br /&gt;
[[Image:Colt-M1911A1.jpg|thumb|none|450px|The actual M1911A1 [[Pierce Brosnan]] used in ''[[The World Is Not Enough]]'' - .45 ACP]]&lt;br /&gt;
[[Image:SerenityM191A1.jpg|thumb|none|450px|Jayne Cobb's Mocked-Up Custom M1911A1 - .45 ACP used in the film ''[[Serenity]]''.]]&lt;br /&gt;
[[Image:P00654 1911 Full Left.jpg|thumb|none|450px|'''World IMFDB Exclusive:''' Screen used Colt M1911 with Nickel-plated and pearl grips - .45 ACP pistol. This non-firing prop weapon is verified as screen used from the film '''[[The Other Guys]]'''. The gun is accompanied by the Galco shoulder holster and clip pouch also used in numerous scenes from the film. This item is currently being sold by [http://www.thegoldencloset.com/ The Golden Closet]; see [http://www.thegoldencloset.com/merchant/merchant.mvc?Session_ID=6ef04a13fbe759cbdcbdc6bc4c4b809f&amp;amp;Screen=PROD&amp;amp;Store_Code=TGC&amp;amp;Product_Code=P00654&amp;amp;Category_Code=OtherGuys here].]]&lt;br /&gt;
[[Image:IMG 1509.JPG|thumb|none|450px|A Strayer Voight Infinity - .45 ACP.  This is one of the actual guns that has been used by The Company henchmen on ''[[Heroes]]''; this weapon was supplied to the show by Independent Studio Services and has been used on every season.]]&lt;br /&gt;
[[Image:Expendable-kimber-b.jpg|thumb|none|450px|Modified Kimber Gold Combat II used by [[Sylvester Stallone‎]] in ''[[Expendables, The|The Expendables]]'' - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:IMG 0444.JPG|thumb|none|450px|[[M1911|Colt MK IV Series 80]] - .45 ACP  This was used in the film ''[[Street Kings]]'' and the series ''[[Chase]]''.]]&lt;br /&gt;
&lt;br /&gt;
===Airsoft Variants===&lt;br /&gt;
[[Image:GP WE M1911Peral lg.jpg|thumb|none|450px|An airsoft reproduction of the Springfield Armory M1911-A1 made by J-Armoury (Western Arms) used in the film ''[[Se7en]]''.]]&lt;br /&gt;
[[Image:CobrGold1.jpg|thumb|none|450px|Perfect airsoft replica of [[Cobra]]'s Colt GC National Match - 9mm Pistol made by Western Arms.]]&lt;br /&gt;
[[Image:Htk1911.jpg|thumb|none|450px|Airsoft replica of Storm's M1911A1 from ''[[Hard to Kill]]'' - made by Western Arms.]]&lt;br /&gt;
[[Image:WA-WLUF_2_mark.jpg|thumb|none|450px|Airsoft Replica of Castor Troy's custom Springfield Armory M1911-A1 - .45 ACP from the film ''[[Face/Off]]''.]]&lt;br /&gt;
[[Image:WA490 4 mark.jpg|thumb|none|450px|Airsoft Long Slide Jim Hoag M1911A1 replica - .45 ACP, very similar to what Frank ([[James Caan]]) used in the film ''[[Thief]]''.]]&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Airsoft Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft Gun - .45 ACP]]&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|450px|none|Airsoft replica of a Springfield Armory Loaded - .45 ACP.]]&lt;br /&gt;
[[Image:Baby1.jpg|thumb|450px|none|Airsoft WE HiCapa 5.1 Full Metal Dragon Custom M1911 (Type B) Black Model with blue LED lights in the grip - .45 ACP]]&lt;br /&gt;
[[Image:Detonics CombatMaster M1911 airsoft.jpg|450px|thumb|none|WE &amp;quot;Caspian Arms&amp;quot; M1911 replica of a Detonics CombatMaster M1911 or a Colt Officer's ACP - .45ACP]]&lt;br /&gt;
[[Image:Colt M1911.jpg|450px|thumb|none|Yu Teng 'YT385' replica of the original Colt M1911A1 model - .45ACP]]&lt;br /&gt;
&lt;br /&gt;
===Other Replicas===&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|450px|CGI rendering of the Springfield Operator from the game [[Metal Gear Solid 4: Guns of the Patriots]] - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Other Variants===&lt;br /&gt;
[[File:M1911A1PreWar.jpg|thumb|none|450px|Detailed screenshot of prewar M1911]]&lt;br /&gt;
[[Image:Kimber_Ultra_Crimson_Carry_II.jpg|thumb|none|350px|Kimber Ultra Carry Crimson II - .45 ACP]]&lt;br /&gt;
[[Image:Kongsberg M1914.JPG|thumb|450px|none|Kongsberg M1914 - .45 ACP. The Kongsberg M/1914 is a Colt M1911 pistol produced under license by the Norwegian factory Kongsberg Vaapenfabrikk, with a minor modification to the slide stop and stock.]]&lt;br /&gt;
[[Image:.38Super1911MachinePistol.jpg|thumb|none|450px|The real-life Dillinger's .38 Super M1911A1 Machine Pistol, for comparison purposes.]]&lt;br /&gt;
[[Image:SPRINGFIELD ARMORY 1911 PISTOL.jpg|thumb|none|450px|Springfield Armory M1911A1 mil-spec stainless - .45 ACP.]]&lt;br /&gt;
[[Image:SpringfieldArmoryM1911A1stainless.jpg|thumb|none|450px|Springfield Armory M1911A1 &amp;quot;Mil-Spec&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Strayer-Voigt.jpg|thumb|none|450px|Strayer Voight Infinity 1911 - .45 ACP with spare magazine and unfired rounds]]&lt;br /&gt;
[[Image:ED 45.jpg|thumb|none|450px|AMT Hardballer Longslide - .45 ACP with laserlock sight as used in the film ''[[The Terminator]]''.]]&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|390px|thumb|none|A near-perfect, firing, replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilSpec-1911.jpg|thumb|none|450px|Springfield Armory Mil-spec M1911A1 - .45 ACP. This was one of the most commonly seen .45s used by LAPD SWAT before the Kimber Custom TLE II.]]&lt;br /&gt;
[[Image:0862731R.jpg|thumb|none|450px|M1911A1 Commercial (Same marks of the movie's pistol) - .45 ACP.]]&lt;br /&gt;
[[Image:PC9111.jpg|thumb|none|450px|Springfield Armory Professional 1911 - .45 ACP]]&lt;br /&gt;
[[Image:M1911A1ithaca.jpg|thumb|none|450px|World War II Ithaca made M1911A1 with light grey finish - .45 ACP]]&lt;br /&gt;
[[Image:PublicEnemies1.JPG|thumb|none|450px|Pre-War Colt M1911A1 - .45 ACP used on ''[[Public Enemies]]'' (2009)]]&lt;br /&gt;
[[Image:SW1911pd.jpg|thumb|none|450px|Smith &amp;amp; Wesson SW1911PD Tactical Rail - .45 ACP]]&lt;br /&gt;
[[Image:1911 Longslide.jpg|thumb|none|450px|Custom Colt M1911A1 - .45 ACP. This model is very similar to the one in the episode on the ''[[Miami Vice (TV Series)]]''.]]&lt;br /&gt;
[[Image:Colt45.jpg|thumb|none|450px|M1911A1 .45 ACP with Pachymar grips]]&lt;br /&gt;
[[Image:Taurus PT1911.jpg|thumb|none|450px|Taurus PT1911 - .45 ACP]]&lt;br /&gt;
[[Image:Bruni8mm.jpg|thumb|none|450px|Bruni M1911A1-style blank firing stage prop - 8mm blank.]]&lt;br /&gt;
[[Image:Para1911G.I..jpg|thumb|none|450px|Para 1911 G.I. Expert - .45 ACP]]&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|450px|Springfield Armory Loaded M1911A1 - .45 ACP similar to the one used by Sydney Bristow from ''[[Alias]]''.]]&lt;br /&gt;
[[Image:Peter-1-5006-1.jpg|thumb|none|450px|Federal Ordnance PSP-07 - .45 ACP]]&lt;br /&gt;
[[Image:TIKI.jpg|thumb|450px|none|Strayer Voight Infinity TIKI - .45 ACP]]&lt;br /&gt;
[[Image:CustomM1911A1.jpg|thumb|none|450px|Custom Colt Series 80 M1911A1 pistol similair to one in the film ''[[Street Kings]]'' - .45 ACP.]]&lt;br /&gt;
[[Image:LaserAimSeriesIIIPistol.jpg|thumb|none|450px|LaserAim Series III Pistol - .45 ACP]]&lt;br /&gt;
[[Image:KimberUltraRaptor.jpg|thumb|none|450px|Kimber Stainless Ultra Raptor - .45 ACP]]&lt;br /&gt;
[[Image:Para645LDA.jpg|thumb|none|450px|Para-Ordnance 6.45 LDA with spare magazines - .45 ACP]]&lt;br /&gt;
[[Image:ColtDefenderRIGHT83.jpg|thumb|none|450px|Colt Defender - .45 ACP was similar to the one used in the game ''[[Uncharted 2: Among Thieves]]''.]]&lt;br /&gt;
[[Image:GM45M1911A1-3.jpg|thumb|none|450px|Hybrid 1911 &amp;quot;Gladys&amp;quot; fitted with a nickel plated three cut compensator - .45 ACP]]&lt;br /&gt;
[[Image:Delta 001.jpg|thumb|none|450px|Colt Delta Elite - 10mm Auto]]&lt;br /&gt;
[[Image:SM178017.jpg|thumb|none|450px|Smith &amp;amp; Wesson SW1911 Pro Series - 9mm]]&lt;br /&gt;
[[Image:SW108282.jpg|thumb|none|450px|Smith &amp;amp; Wesson SW1911 - .45 ACP]]&lt;br /&gt;
[[Image:KimberWarrior.jpg|450px|thumb|none|Kimber Warrior - .45 ACP like the one in the show ''[[24 - Season 8|24]]''.]]&lt;br /&gt;
[[Image:FLX 2.jpg|thumb|none|450px|Nighthawk FLX - .45 ACP]]&lt;br /&gt;
[[Image:Triple_Tap_IMM_Open_pistol.jpg|thumb|none|450px|This SVI 1911 - .45 ACP is almost exactly like the one used in the film ''[[Triple Tap]]''. The description on the website reads, &amp;quot;IMM Open pistol made of carbon steel with Titanium compensator.&amp;quot; (Picture supplied by sviguns.com)]]&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|450px|Captain Price SA Loaded - .45 ACP]]&lt;br /&gt;
[[Image:NiteTac.jpg|thumb|none|450px|Para-Ordnance Nite-Tac - .45 ACP]]&lt;br /&gt;
[[Image:1911WideSpur.png|thumb|none|450px|Springfield GI 1911 A1 - .45 ACP]]&lt;br /&gt;
[[Image:ColtM1991A1L.jpg|thumb|none|450px|Colt M1991A1 - .45 ACP]]&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|450px|none|Black Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Springfield_ultra_compact.jpg|thumb|450px|none|Springfield Armory Ultra Compact - .45 ACP]]&lt;br /&gt;
[[Image:Springfield Armory TRP Operator.jpg|thumb|450px|none|Springfield Armory TRP Operator  - .45 ACP]]&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45ACP]]&lt;br /&gt;
&lt;br /&gt;
==Video game appearances of this pistol series==&lt;br /&gt;
&lt;br /&gt;
Why is it that the &amp;quot;Video Game appearances&amp;quot; tables have a column named &amp;quot;Passwords&amp;quot;? I don't think it's for passwords to unlock them, because to my knowledge very few video games actually have a password system to unlock weapons. Wouldn't it make more sense to have a &amp;quot;Notes&amp;quot; after the &amp;quot;Mods&amp;quot; section where certain pertinent but miscellaneous information can be written, such as what copyright-infringement-avoiding name it goes under in the game, or whether it is chambered in a non-standard caliber?&lt;br /&gt;
&lt;br /&gt;
I'd like this cleared up. Oh, and someone needs to include a note saying that &amp;quot;mods&amp;quot; is short for &amp;quot;modifications/customizations for the weapon,&amp;quot; not &amp;quot;downloadable modifications to the game itself.&amp;quot;--[[User:Mazryonh|Mazryonh]] 06:20, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree. Frankly I think both the &amp;quot;Mods&amp;quot; and &amp;quot;Passwords&amp;quot; sections can go, since the latter is pointless and the former's purpose can be adequately served by &amp;quot;Notes&amp;quot;. --[[User:MattyDienhoff|MattyDienhoff]] 15:17, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Colt Government Model Section==&lt;br /&gt;
With regard to the following sentence:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Aside from Colt selling the M1911A1 to the US military, the gun was also sold under the name &amp;quot;Colt Government Model&amp;quot; to the civilian market, and called the &amp;quot;Pre-Series 70&amp;quot; guns today.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
First, the Colt Government Model was introduced in 1912, and as such, it was originally in the M1911 configuration. When the U.S. Military switched to the M1911A1 configuration in the mid 1920s, Colt began manufacturing their Government Models in the M1911A1 configuration as well. So early Government Models parallel the military's M1911 configuration, while later Government Models (after the mid 1920s) parallel the military's M1911A1 configuration. Additionally, not only pre-Series 70 guns are Government Models. Series 70 and Series 80 guns are both Government Models. In fact, Colt still makes the Government Model to this day in various configurations.&lt;br /&gt;
&lt;br /&gt;
With regard to the following sentence:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;For IMFDB purposes, this can also be referred to as an M1911A1. In this manner, there is no need to list film, television, anime, video games in this section.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
It is sloppy to refer to a Colt Government Model as an M1911A1. &amp;quot;M1911A1&amp;quot; is the U.S. Military designation for a particular type of gun, and most of them were not even made by Colt (Remington Rand [the typewriter company] made most of them). I can see referring to a gun as an &amp;quot;M1911 type&amp;quot; or &amp;quot;M1911A1 type&amp;quot; if the manufacturer can't be determined, but when you simply type &amp;quot;M1911&amp;quot; or &amp;quot;M1911A1&amp;quot; you are referring to a U.S. Military contract pistol. &lt;br /&gt;
&lt;br /&gt;
On top of that, the pictured gun in the Colt Government Model section is not even a &amp;quot;Pre-Series 70&amp;quot;, it is a pre-enhanced Series 80 Government Model.  &lt;br /&gt;
 &lt;br /&gt;
--[[User:MaximRecoil|MaximRecoil]] 21:44, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:So it's like how we don't call it the Beretta M9, we call it the Beretta 92FS. -[[User:Gunman69|Gunman69]] 03:52, 23 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::With the M9 vs. 92FS situation, it is next to impossible to tell the difference between the two onscreen, unless there is a closeup allowing one to read the markings. In such cases I would say, if a civilian character is using the gun, it is probably intended to be a 92F or 92FS. If a military character is using it, it is probably intended to be an M9, regardless of what the actual prop is. I would assume that most—if not all—movie and TV props are actually 92Fs or 92FSs, because I don't believe that actual M9s have ever been made available for civilian sale.&lt;br /&gt;
&lt;br /&gt;
::With the M1911 or M1911A1 vs. the Colt Government Model (or other brands of 1911-type guns), it is usually possible to tell the difference onscreen without being able to read the markings. For example, the Colt Government Model does not have a lanyard loop. Most M1911A1s were parkerized, while no Government Models were parkerized. When dealing with more modern Government Models, there are even more differences. For example, starting in 1950, Government Models started coming with a full-shelf thumb safety; while all M1911[A1]s had partial-shelf thumb safeties. Also at this time, Government Models started being given a finish with polished flats and matte radiuses, while blued and Du-Lite (similar to bluing in appearance) M1911A1s had polished radiuses and brushed flats or entirely polished (depending on the manufacturer and/or time of manufacture); and of course the more common parkerized M1911A1s were simply all matte.&lt;br /&gt;
&lt;br /&gt;
::Additionally, the newer Government Models as mentioned above have narrow hammers with polished sides left &amp;quot;in the white&amp;quot;, and polished chamber hoods also left &amp;quot;in the white&amp;quot;. Many M1911A1s had wide-spur hammers, and the ones that had narrow hammers were fully finished (no polished &amp;quot;in the white&amp;quot; sides) and they all had fully blued barrels, including the otherwise parkerized ones (no polished &amp;quot;in the white&amp;quot; chamber hoods).&lt;br /&gt;
&lt;br /&gt;
::Most of the Government Models you see onscreen from the early 70s to the mid-to-late '80s were actually 9mm versions, though they were usually representing a &amp;quot;forty-five&amp;quot; onscreen. This had to do with reliable functioning with readily available 9mm blanks. Colt introduced the 9mm version of the Government Model when they introduced the Series 70 in the early 1970s, and the 9mm version of the CGM had a lowered ejection port (while the .45 ACP version still had the standard military style ejection port). With the introduction of the Series 80 Government Model in 1983, the .45 ACP version also got a lowered ejection port. No M1911[A1] had a lowered ejection port.&lt;br /&gt;
&lt;br /&gt;
::I'll give an example. In the show Magnum, P.I., his gun is blued with polished flats and matte radiuses; polished &amp;quot;in the white&amp;quot; chamber hood and hammer sides, and a lowered ejection port. It is clear from looking that the gun is a Series 70 Colt Government Model chambered for 9mm (though it was always addressed as a &amp;quot;forty-five&amp;quot; in the show's dialogue); and is definitely not an M1911A1. Recently the gun came up for auction and is now in the NRA's National Firearms Museum, and it has been confirmed that that is exactly what the main prop gun was (serial # 70L33101 to be exact).&lt;br /&gt;
&lt;br /&gt;
::--[[User:MaximRecoil|MaximRecoil]] 21:58, 23 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Primary M1911 description==&lt;br /&gt;
Who wrote this?  The historical paragraph (on the background of the M1911) implies that the M1911 was replaced by the U.S. Military AFTER Operation Desert Storm (1991) which is not true.  The Beretta M92 (M9) was already approved and adopted by 1985.&lt;br /&gt;
&lt;br /&gt;
Well for a period of time both the 1911 and M9 were in use by the U.S. military,therefore just because the M9 was in service does'nt mean it replaced the 1911 by that time, and for awhile soldiers actualy got to choose which weapon they prefered :o [[User:Leadback|Leadback]]&lt;br /&gt;
======================================&lt;br /&gt;
The Beretta M9 officially replaced the M1911 in 1985. They still used the M1911, but they weren't buying anymore. They simply phased them out over the years. Now there are some units in the US military that still use the M1911. The M9 is really only used by conventional military nowadays. For example, the Navy SEALs don't even use the M9 or M1911 anymore. They have the H&amp;amp;K MK23 Mod 0. Which is a purpose-built USP .45. I've even heard of some SEALs using the Ruger Mk. II. It's a .22 target pistol with an integrated silencer on it. &lt;br /&gt;
&lt;br /&gt;
Soldiers were never given the choice to choose. They were given the M9, but many didn't like it. It was big, many could not shoot it accurately, and lots contested the effectiveness of the 9x19 round. Lots of people I work with were in the military around the time of the switch, were given the M9, hated it, and decided just to keep carrying the M1911. It wasn't until they were given an official order that they were forced to carry the M9. And even there, there were times when they went back to the M1911s the military had stored up. For example, out in the deserts. The magazines the military bought were junk, got sand in them, and jammed. The M1911 functioned perfectly. Same thing is happening over there now.&lt;br /&gt;
&lt;br /&gt;
wrong. Special Operations soldiers are given their choice of a sidearm( and assault rifle). 1stSFOD-D has been using 1911s since foundation. infact Larry Vickers (Nighthawk Customs) has worked very closely with Delta Force. Nighthawk 1911s are being used by Delta. 2- the Seals in Vietnam started out with the Ruger Mk II Suppressed. and know one still used the HK MK23. it was fazed out years ago because of how bulky it is. SEALs use the Sig Sauer P226 or USPs. but that is still a generalization. because all SOF have a choice in sidearm [[User:Dirtdiver6421|Dirtdiver6421]] 00:20, 7 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Para-Ordance==&lt;br /&gt;
Shouldnt these guns get their own page? Sure they are a 1911 varients, but their made by a totally different company.[[User:The Winchester|The Winchester]] 00:38, 25 February 2009 (UTC)&lt;br /&gt;
:Yeah, but they're 1911 variants. This is the M1911 pistol series page, and they are 1911s. That's why they are on here. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I would prefer the Para Ordnance series of pistols have their own page due PRIMARILY to the fact that the Paras have a whole slew of different calibers that other M1911 makes and models don't have [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:40, 11 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
What calibers does para have that other 1911 manufactures do not have?--[[User:Spades of Columbia|Spades of Columbia]] 01:22, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The M in the page title ==&lt;br /&gt;
&lt;br /&gt;
Correct me if I'm wrong, but isn't the M in the page title incorrect?  These are Colt 1911s (or 1911a1s, etc.), not Colt M1911s, unless referred to by US military nomenclature, just the same way that a Beretta 92f is an M9 only to the US Army and a SIG Sauer P228 is an M11 only in USAF terms.  Just because it's the model of 1911 doesn't make it an M1911, any more than a '67 Shelby GT500 is an M67 Shelby GT500.[[User:YourMessageHere|YourMessageHere]] 08:09, 1 April 2009 (UTC)&lt;br /&gt;
::No. The Colt pistol was formally adopted by the Army on March 29, 1911, thus gaining its designation, M1911 (Model of 1911).  Only examples or prototypes prior to the year 1911 would NOT have the M designation (which is extremely rare). Between the years of 1907 and 1910 the Colt pistol was constantly being modified and re-designed to win the Army's trials for adoption of a new handgun.  The gun was only mass produced AFTER winning the Army's pistol trials.  The Beretta 92FS was already famous world wide and was commercially available as the 92F/FS for YEARS before the Army adopted it.  Every 1911 design came AFTER the M1911 (aka Model of 1911) so it is the correct nomenclature. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:20, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Using &amp;quot;1911&amp;quot; to refer to any and all pistols based on the M1911 design has only been popular for about fifteen years.  Prior to that, the vast majority of such pistols were Colts, and were usually called &amp;quot;Colt .45s&amp;quot;, even if they were pistols made by wartime contractors like Remington Rand.  Those commercial guns that weren't made by Colt, as made by Vega, Randall, Federal Ordnance, Essex, etc., were called &amp;quot;clones&amp;quot;, as they were generally close copies of the Colt.  When makers started adding previously &amp;quot;custom&amp;quot; features to production-line guns, and branching into areas that Colt hadn't, a new name was needed, and &amp;quot;1911&amp;quot; became popular.  The problem that I have with the various names on the site is the mixing of military and commercial designations; a gun cannot be a &amp;quot;M1911A1 Government Model&amp;quot;, as M1911A1 is a military designation, and Government Model is what Colt has always called the civilian version of the &amp;quot;M&amp;quot; military pistols.  Colt has made M1911s (1912-circa 1924), M1911A1s (circa 1926-1945), and Government Models (1912-date), but you can't mix or combine those names without confusing the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Caliber question==&lt;br /&gt;
I thought I would ask permission before making this change considering how important this article is: in the specifications category the caliber is listed solely as .45 ACP. I was wondering whether or not that should be changed to include .380 ACP, .38 Super, 9mm, and .40 S&amp;amp;W?&lt;br /&gt;
:-[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
No, since the ORIGINAL Colt M1911 is .45 ACP Caliber, it should stay like that, since copies of the M1911 maybe have different calibers those should be put on the &amp;quot;copy&amp;quot; section&lt;br /&gt;
&lt;br /&gt;
Agreed --[[PunisherDave]]&lt;br /&gt;
&lt;br /&gt;
==M1991 Series==&lt;br /&gt;
I was wondering: what exactly is the difference between the 1911 series and the 1991 series? -[[User:Gunman69|Gunman69]] 17:18, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Colt introduced (announced) the M1991A1 in 1991 as a sort of economy version of the Government Model, resembling the military M1911A1, and with the serial numbers picking up where the military gun left off after WWII.  The gun was made in that form until about 2003, at which time the finish was changed to polished blue rather than matte blue, and the black rubber grips replaced with checkered wood.&lt;br /&gt;
:I heard a guy explain on youtube that 1991 got &amp;quot;extra safety feature&amp;quot; which blocked firing pin movement entirely when trigger was not pressed; allegedly this modification appeared after a incident involving police officer accidentally killing suspect while snapping him with the gun. However, this modification somehow managed to eject firing pin from the slide during decocking so only few people liked it --[[User:Cover72|Cover72]] 21:59, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Terminator 2==&lt;br /&gt;
It was my understanding that the 1911 used in the film was a custom Colt frame with a fitted Detonic slide. Was it a combatmaster slide? [[Special:Contributions/65.29.239.251|65.29.239.251]] 09:33, 13 March 2010 (UTC)&lt;br /&gt;
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== blank firers / K911 ==&lt;br /&gt;
&lt;br /&gt;
I've added/moved blank firing Kimar 911 to the bottom of page as told by MoviePropMaster2008 ''(&amp;quot;Non-firing replicas of the M1911 belong on the bottom of the M1911 page. Thanks.&amp;quot;)''&amp;lt;br&amp;gt;&lt;br /&gt;
But I wonder, shouldn't there be an entire sub-category of blank firers (with K911 being sub-section of this) in order to distinguish blanks from the real ones? It ''might'' look confusing this way. And also, I made multiple photos of K911 for what I thought would be it's page here including disassembled weapon photo, so perhaps these unused ones might be deleted? --[[User:Cover72|Cover72]] 21:46, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Strayer Voigt Infinity ==&lt;br /&gt;
This gun is using a frame from STI, they call that frame the 2011, it's double stacked. And is made from steel and polymer.&lt;br /&gt;
&lt;br /&gt;
:are Strayer Voigt Infinity custom built guns? or just have alot of  models? Rex095&lt;br /&gt;
&lt;br /&gt;
The modular frames look exactly like those used by STI. http://www.sviguns.com&lt;br /&gt;
Don't know if they collaborate or something. They (SVI) have more optional grips than STI.&lt;br /&gt;
&lt;br /&gt;
Both companies reside in Texas.&lt;br /&gt;
::Read up: [http://en.wikipedia.org/wiki/Strayer_Voigt_Inc http://en.wikipedia.org/wiki/Strayer_Voigt_Inc]&lt;br /&gt;
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Does anyone know the mag cap for a Strayer Voigt Infinity in 45acp? - captain snikt&lt;br /&gt;
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==Police service pistols==&lt;br /&gt;
&lt;br /&gt;
Before the 90s were American Police ever issued the M1911, or were they're only given to the FBI and SWAT team?&lt;br /&gt;
&lt;br /&gt;
- Some regular state/county/municipal departments might have used a 1911 as a standard duty-weapon before semiautos came into heavy use following the eighties, but I imagine that's a very low number. I certainly don't know of any specific departments myself offhand. Not that many departments use 'em much today. As a 1911 generally was considered a large pistol with a fairly powerful round it wasn't considered easy to use and handle by regular officers. Same general reason why departments in older times stuck with .38s over .357s - The .357 was generally considered too powerful for standard-duty officers. As such, most police departments used 9mms when they first went to automatics in the eighties as there were few semiauto calibers with lower recoil impulse and power at the time than .45ACP.&lt;br /&gt;
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Some other police units might have used 1911s when it suited them - Homicide detectives in our county's police dept. carried 1911 type pistols, though I don't think that was the county's standard sidearm for uniformed officers. [[User:StanTheMan|StanTheMan]] 02:04, 11 April 2010 (UTC)&lt;br /&gt;
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:There's another reason, besides caliber, that the 1911 wouldn't have been too popular in the old days - it's a single-action.  Before DA-only became more acceptable (i.e. Glocks), most LE departments preferred handguns that were SA/DA.  Almost all police revolvers used prior to the 1980s, like the S&amp;amp;W Model 15 and 19, or the Colt Python, were single- or double-action.  This bias continued into the 1980s when a lot of departments started adopting the Beretta 92F and the 3rd Generation Smith &amp;amp; Wesson autos.  Now that Glocks have been around long enough, DA-only is finally becoming the standard.  But SA-only is pretty much a no-go to any LE agency, and that's the way it was even before the 1980s. -[[User:MT2008|MT2008]] 02:30, 11 April 2010 (UTC)&lt;br /&gt;
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Isn't Glocks SA-only? The firing pin is cocked by cambering a round?&lt;br /&gt;
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Would a Smith and Wesson Model 39 or 639 or Colt Commander be more acceptable for police use back then?&lt;br /&gt;
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- To MT, that's a good point as well. SA weapons do require a lot of training and familiarity to operate effectively and safely, and as such, again, weren't considered practical for regular police officers either. Very good to point out. If I'm not mistaken, that's one of the main reasons why the 1911 fell out of favor in the Armed Forces as well - the fact they required extensive training and familiarity to use and carry safely. DA weapons are easier to train and operate with. Very true.&lt;br /&gt;
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As for the Glock question, no, Glocks are actually DA only. &lt;br /&gt;
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As for actions - In a Single-Action (SA) firearm, the hammer must be manually cocked to a firing position prior to pulling the trigger. Just like revolvers of the old west. Double action firearms will both cock and release the hammer when the trigger is pulled. SA/DA firearms use double-action by default, but feature an externally accessible hammer to allow single-action style firing (by cocking the hammer back and then pulling the trigger). Modern revolvers are perhaps the simplest examples of this.&lt;br /&gt;
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DAO (Double-Action-Only) firearms only fire by double-action as they don't have an accessible hammer for single-action cocking. Such as Glock and various other semiauto pistols.&lt;br /&gt;
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So if you have empty casing in the chamber, an pull the trigger several times, you would hear a loud click every time because the firing pin would be cocked every time? That's what happens in a DAO gun. If not, it's a SAO.&lt;br /&gt;
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And on the last question, yes the Smith 39/59 pistols were used by police departments back then. Illinois State Police used the 59 back in the 60s/70s if I remember my Jane's Gun Recognition book correctly. [[User:StanTheMan|StanTheMan]] 05:07, 12 April 2010 (UTC)&lt;br /&gt;
::::Correction, Glocks are not DAO. They fire from a half-cocked position. When you dry fire the gun, the hammer falls and must be recocked by racking the slide, it does not cock by double action springs. That's why the have a slightly heavy trigger pull, they are half cocked, and are brought to full cock and dropped by pulling the trigger. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::::: Bah, how did I miss that.. [[User:StanTheMan|StanTheMan]] 20:05, 24 October 2010 (UTC)&lt;br /&gt;
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i thought glocks were striker-fired?&lt;br /&gt;
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I think I read that Tacoma, WA police carry 1911s as standard issue service weapons.&lt;br /&gt;
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I read on another forum that the LAPD authorises 1911 varients to officers, however they have to go through an intense training program to be authorised for it and they have to re-qualify ever few months too. --[[User:Cool-breeze|cool-breeze]] 16:30, 28 March 2011 (CDT)&lt;br /&gt;
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==Versus modern pistols==&lt;br /&gt;
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One thing I've noticed about this pistol is that almost everyone loves it, as though it were the best, most versatile handgun ever made. But really, what makes this thing, almost 100 years old now, any better than any modern pistols? Really, modern pistols can fire the same rounds, bigger clips, better design, picatinny rails, etc.--[[User:Zblayde|Zblayde]] 21:54, 21 April 2010 (UTC)&lt;br /&gt;
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Familiarity, accuracy, ease of getting parts, feel, simplicity (yes I know there are designs that are simpler, but for what this pistol is, it is simple), many different makes and models of the 1911, modularity, traditionalism. There are many makes and models of the 1911 style that have the same features as many modern &amp;quot;wonder guns&amp;quot;. Want more ammo? Get a Para Ord P14, ditto for DA, and DA/SA. Want a 9mm/ 10mm/ etc? there are many types of 1911 platform pistols ranging from .22lr to .44 Magnum. A quote I heard about the 1911 a few years ago is &amp;quot;It's like a '32 Ford Hotrod, its cheap, reliable, powerful, fun, and is easy to make it your own. Just don't think you'll get much mileage out of a tank of gas.&amp;quot; Now tell me can you put custom grips, barrels, sights, slides, frames, triggers, hammers, finishes, safeties, slide releases magazines, etc etc etc on a Glock, XD, SIG, Beretta, etc? Maby a few of those, but at what price, and can you do it all? -[[User:Ranger01|Ranger01]] 08:51, 22 April 2010 (UTC)&lt;br /&gt;
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: ''Really, modern pistols can fire the same rounds, bigger clips, better design, picatinny rails, etc.''&lt;br /&gt;
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- Funny, several pistols I can think of that fit that criteria are little more than updated 1911 pistols.  [[User:StanTheMan|StanTheMan]] 20:08, 22 April 2010 (UTC)&lt;br /&gt;
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&amp;quot;bigger clips&amp;quot;&lt;br /&gt;
: Fail. I believe you meant Magazines. [[User:The Wierd It|The Wierd It]] 21:28, 22 April 2010 (UTC)&lt;br /&gt;
ya Unless your talkin about a Mauser broomhandle (which you're not) I would prefer if you said magazine instead of clip&lt;br /&gt;
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::Actually, that's another thing I'm questioning. Really, what is the difference between the detaachable box magazines and clips? I mean, clips hold bullets for easy loading, right? SO wouldn't modern detachable magazines be classified as clips too?--[[User:Zblayde|Zblayde]] 20:17, 6 May 2010 (UTC)&lt;br /&gt;
:::Simplest way I can put this - a clip loads a magazine.  The magazine is what the gun feeds from - NOT THE CLIP.  It just so happens that on some guns, the magazine is affixed to the weapon (the M1 Garand and the Mauser, for example).  Thus, users have to use clips to reload them.  On, say, a M1911 or an M16, the magazine falls out, thus allowing the user to swap in a new one when needed.  A magazine could hold a clip, if so designed...but that particular road is one-way only. --[[User:Clutch|Clutch]] 20:47, 6 May 2010 (UTC)&lt;br /&gt;
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::The &amp;quot;clip vs. magazine&amp;quot; distinction is something that really needs to be clarified, and one of the reasons why I asked for the &amp;quot;general information&amp;quot; section in the first place. Hopefully someone can make a good article there showing the various type of bullet clips and why they should not be confused with magazines. By the way, revolvers when not loaded manually use bullet clips. --[[User:Mazryonh|Mazryonh]] 05:03, 7 May 2010 (UTC)&lt;br /&gt;
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considering that this page is dedicated to the 1911 which is generally made in .45 does anyone else find it somewhat stupid that our military and most police departments are using handguns that have been known for their lack of stopping power. there are better handguns out there that hold a generous amount of .45 ammunition anyway. for example the Nighthawk FLX holds 12-14. the HK USP/HK45, and the Infinity handgun line are double stacked. and even if most .45s hold 7-10 isnt that enough in most scenarios. 7 .45 slugs does the work of at least 20. [[User:Dirtdiver6421|Dirtdiver6421]] 00:26, 7 July 2010 (UTC)&lt;br /&gt;
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Its the same reason that police used the .38 Special for so many years even after the .357 came out. Politics, logistics, ability to handle the round, etc etc... -[[User:Ranger01|Ranger01]] 20:30, 7 July 2010 (UTC)&lt;br /&gt;
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:With regard to caliber, police need rounds that can penetrate car bodies, doors, walls, etc. .45 rounds are not known for penetration. Also, while the .45 round is more effective against soft tissue than 9mm and .40 S&amp;amp;W rounds, anyone who tries to claim that 7 .45 rounds can do the work of 20 9mm or .40 rounds is completely dillusional. Watch ballistic test videos. A .45 slug entering the body does more damage than a 9mm round entering the body. If you try to claim that one .45 wound is more damaging than 2 9mm wounds with any decent grouping than you clearly have no understanding of physics or human anatomy.&lt;br /&gt;
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But the fact remains with a 9mm you dont want him dead in the half hour it will take for him to bleed out. you want him dead NOW. with the .45 hes going to feel it. he aint gunna get back up. with the 9mm he might just keep firing.&lt;br /&gt;
:Depending on shot placement. A 9mm slug to the heart or any of the major arteries surrounding it will cause death within several seconds. The same is true of a shot to most areas of the skull. .45 does have increased lethality over 9mm, but that degree of superiority has been greatly exaggerated.&lt;br /&gt;
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Yeah but a 9mm can pass through a person and keep going, a .45 doesn't. I would imagine you wouldn't want those two 9mm rounds going through a person and hitting an innocent bystander. --[[User:Cool-breeze|cool-breeze]] 16:28, 28 March 2011 (CDT)&lt;br /&gt;
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==Variants NOT listed with any film/TV/game appearances==&lt;br /&gt;
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- I've taken it upon myself to remove several listed variants that had no list of anything that they've appeared in. Guns posted that didn't say they were in anything - Not one movie, TV show episode, video game, nothing. A couple of which I don't think have appeared on anything and seem to have been put up just for the hell of it. &lt;br /&gt;
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Now I know we have a lot of 1911 variants on the page, but the page is not intended to show/describe ''every'' variant of 1911 ever made, but only those ''that have actually appeared in something'', as quoted by some of the admins. I just find it a bit annoying to have to scroll down the page and see numerous 1911 pistols that have nothing listed under them (Again, with some looking like they were just added for the sake of being there), and I'm sure I'm not the only one. &lt;br /&gt;
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Anyway, clearing said sections out now. If it seems like an unusual or otherwise noteworthy variant, I'll add it to the 'additional variants' section below. Bottom-line, if it ain't actually been in anything, ''don't add it'', no matter how cool it is or whatever. If it has been in something, then next time, don't half-ass - If you're going to bother with the effort of putting it up in the first place, do it 100% and say what it's appeared in. Thanks. [[User:StanTheMan|StanTheMan]] 03:18, 5 June 2010 (UTC)&lt;br /&gt;
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==Kimber==&lt;br /&gt;
in the Kimber Warrior section it is listed as &amp;quot;Warrior II&amp;quot;, which is wrong, the Warrior is built to full military specs and never got the &amp;quot;II&amp;quot; desinated saftey system...so it is just a Warrior because kimber only puts the II on the models they put their special saftey on.--[[User:Spades of Columbia|Spades of Columbia]] 19:39, 7 July 2010 (UTC)&lt;br /&gt;
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==Controversy igniter==&lt;br /&gt;
I am fully aware that what I am about to say will probably ignite the greatest firestorm of controversy this site has seen in a while.  I have fired several 1911 pistols and found them to be a good, solid design.  That said, it doesn’t change the fact that I think this is undoubtedly the most overrated firearm in history.  Throughout the entire gun community there is the consensus that this is the absolute greatest thing ever conceived by the mind of man and anyone who says anything different is a blasphemer.  Again, I am not saying it is a bad pistol, I just don’t think it is best (I won’t say what my top choice is for fear of causing even more indignation to come my way).  Though even if it were the undisputed best pistol design around, I still don’t think it would be so significantly greater than other designs as to warrant being the object of the worship and masturbatory fantasies of every gun enthusiast in the world as it currently is.  That’s my two cents, I await the fallout.&lt;br /&gt;
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:I smell a troll.--[[User:PistolJunkie|PistolJunkie]] 17:18, 27 July 2010 (UTC)&lt;br /&gt;
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I'd say he's not because he seems to explain his point. At least his reasoning isn't 'this gun sukzz' [[User:BeardedHoplite|BeardedHoplite]] 17:42, 27 July 2010 (UTC)&lt;br /&gt;
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:My main reasoning is that the weapons are predominately single action only, which necessitates that they either be carried condition three (which makes the pistol slow to bring into action), or condition one (which many consider unsafe).  The double/single action and double action only systems have become omnipresent in most modern combat pistols for good reason.  Additionally, while a generally reliable design, many other pistols have surpassed 1911 models in ruggedness and reliability.  Another thing that I find odd is the vast variety of weapons that are claimed to be “1911s.”  For instance, I have seen subcompact, double action only, double-column “1911s” in many calibers other than .45acp.  At this point the only common feature between these weapons and the original Colt 1911 design are a loose aesthetic resemblance.  The internal mechanisms maybe similar as well, but many other pistols share a far greater functional similarity to 1911s yet do not bear the moniker. At what point does a gun cease being a “1911” and become something simply trying to cash in on a famous name sake?&lt;br /&gt;
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It is human nature to emulate successful designs in the hopes of getting a piece of that pie, especially in the modern business world. Less-refined terms for this behaviour include &amp;quot;jumping on the bandwagon&amp;quot; or &amp;quot;riding a gravy train.&amp;quot; It's nothing new now in the firearms industry, what with all the AR-15 variants, Glock knock-offs, and (of course) countless &amp;quot;1911-type&amp;quot; pistols around. What defines a &amp;quot;1911-type&amp;quot; pistol is really matter of personal preference. &lt;br /&gt;
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I would, however, agree that it's foolish to fetishize a type of firearm or a firearms manufacturer just because of its track record or Public Relations budget. There is no such thing as the &amp;quot;perfect&amp;quot; weapon in the real world--every design involves tradeoffs, and that's even before you include the &amp;quot;human factor.&amp;quot; Designs can always be improved. What matters most is what you can use the most effectively in a consistent manner. And if you can't, then you ought to get yourself another weapon or train more. &lt;br /&gt;
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Speaking of &amp;quot;best pistol ever,&amp;quot; I remember how H&amp;amp;K tried to label their 4.6x30mm pistol as &amp;quot;the Ultimate Combat Pistol,&amp;quot; but it got unceremoniously cancelled, because of &amp;quot;inadequate ballistics in a handgun format.&amp;quot; So much for &amp;quot;Ultimate Combat Pistol&amp;quot;--now it joins the legions of &amp;quot;Useless Cancelled Pistols&amp;quot; that came before it.  Perhaps it could have had a chance if it were a machine pistol instead, dubbed the &amp;quot;MP7 UltraComPact,&amp;quot; in essence an MP7 PDW in handgun format. --[[User:Mazryonh|Mazryonh]] 00:34, 30 July 2010 (UTC)&lt;br /&gt;
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:What I would like to know is what is it about the 1911 that supposedly makes it the best.  I've heard people say it is the greatest pistol ever for more than a decade yet never explain what ''specific'' features or advantages it has that make it so good.&lt;br /&gt;
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You should head on over to the forum and ask that question: &amp;quot;What makes the M1911 pistol so great compared to everything else, and when does an M1911 stop being one and start being a pistol just pretending to be one?&amp;quot; I'm sure there are more people there who could answer your questions better than what you could get here. --[[User:Mazryonh|Mazryonh]] 22:24, 30 July 2010 (UTC)&lt;br /&gt;
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What makes the 1911 the &amp;quot;best&amp;quot;? There are many reasons for the following it has. I am of course referring to the original 1911A1 model, not the double stack nor double action variants. For one, the single action trigger is extremely easy to train with and use by a lot of people. Second, it has redundant safety systems in place. Even with the manual safety off, it will not fire unless the grip safety is fully pressed, though this safety system is seen by a few as a con of the design. Third, it utilized a single stack design. That coupled with the angle of the grip is a very comfortable for a majority of the people. The degree of the grip angle was chosen because, for a lot of people, it is a natural point meaning that one could close ones eyes and bring the pistol up and have it pointing directly at the target. Fourth, it fired the .45 ACP. The .45ACP is a proven manstopper especially when compared to the other rounds utilized at the time of its adoption and until the development of reliable hollow point designs. Lastly, I would argue that compared to many other designs, such as the Mauser C96, Luger,etc..., the 1911 was easily field strip as the pieces of the pistol were designed to aid in the stripping down of the firearm. Compared to todays plethora of firearms, the 1911 is no longer the only pistol to chamber effective rounds or reliability. Why is it still popular then? Because some people still favor the 1911 design. Overrated, I don't think so. There is a reason why it is still chosen over other designs. Is it the end-all-be-all of pistol design? No, I would say it isn't. Anyway, from everything I've read, personal experience, and research that is what I have come up with. [[User:GaBoy45|GaBoy45]] 21:15, 4 August 2010 (UTC)&lt;br /&gt;
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:Everything you have described establishes that the gun is a good design, perhaps the best gun around when it first came out, but does not explain it's enduring following.  The grip may be confortable for many people, but that is far too subjective to explain why so many people (with so many different hand sizes) still favor this gun.  It's single stack magazine make it a confortable target and practical concealed carry weapon, but the limited capacity it offers can be a death trap in a combat weapon (which many still claim the 1911 is the quintessential example of).  The .45 ACP is a great round against soft targets, but does not offer very good penetration or long distance acuracy.  And with the isistance on reliable &amp;quot;Soldier Proof&amp;quot; weapons in most of today's militaries, many modern pistols are more reliable and easier to strip than the original 1911s. I don't deny that the 1911 was most likely the best pistol in the world when it came out and for a few decades after, but I don't think it still warrents that praise anymore, yet almost every gun Television show, magazine, website, etc. seems to constantly proclaim its supremacy.&lt;br /&gt;
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To answer your first point. The single stack, thin handgrip is easily usable by people of differing handtypes. You say its subjective but isn't how something feels in someones hand subjective? For example, the M9/Beretta 92FS has a thick grip. Bigger hands have no problem with the grip but smaller hands do. The slim 1911 grip can be used by big hands or little hands. The grip angle is something else that many people find comfortable. You second point that you made was the single stack &amp;quot;death trap&amp;quot;. You say that the single stack is a liability. But capacity isn't everything. 7+ rounds of .45 ACP is good. The .45ACP has a well known reputation for one shot stops. The 9mm of the Beretta 92 or Glock 17 does not have that reputation. As for the .45ACP, it is not meant to penetrate body armor, neither is the standard 9mm, but it is accurate over long distances. There are very few pistol rounds that are meant to penetrate body armor of vehicle armor, which is what I think that you are getting at. If you draw a pistol in a combat zone, you are already in deep trouble or in a position where a high capacity is not needed, i.e. MP's. Anyway, a pistol is not meant to be accurate at long distances so the point is moot. As for the &amp;quot;Soldier Proof&amp;quot; weapons, that is just a cheap way out of training soldiers correctly, as they did with the A2 model of the M16. A milspec 1911 is just as reliable as newer designs. One such argument is that the 1911 was only tested for 6000 rounds with no failure before cleaning while Glock for example is tested at 30,000 rounds. What soldier won't clean his sidearm after 6000 rounds? What battle involves firing 6000 rounds out of a pistol? If you can't see why the 1911 design is praised and still being used then I can't help any further. The 1911 design has many good points that apparently many people still find better than other designs, and many still find the 1911 a proven and effective design.[[User:GaBoy45|GaBoy45]] 22:52, 4 August 2010 (UTC)&lt;br /&gt;
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:Apparently I wasn't clear when I rebutted you last time. The single stack is confortable for people with small hands yes. However, people with larger hands, and even some small handed people, have no problem with thicker grips and so the capacity limiting single stack serves no purpose. The grip angle is a completely subjective feature and so it is imposible to argue that one style is better than another. What matters more is simply what one is used to.  You are right that 7-9 rounds of ammunition and 6000 rounds before cleaning is more than adequate for most applications, however my point wasn't that the 1911 is bad (it is a good weapon) but simply that there are better guns out their. 7 or 8 rounds may be enough for most encounters, but having 12-17 rounds and being able to fire 30,000+ rounds before cleaning is an advantage, whether or not one will utalize those features often. Also, when I referenced penetration I had things like doors, walls, and car bodies in mind, not armor. The .38 Super cartridge was specifically developed because the .45 could not penetrate car bodies effectively.  Your previous post all focuses on arguing that the 1911 is an ''adequate'' combat pistol which I completely agree with. My whole point is that the features you mentioned ''do not make it the best pistol around.'' When I first began this conversation I stated that the 1911 is not a bad gun, simply that with all the pistol designs that have emerged in the past century it is no longer the greatest pistol in the world, yet nearly everyone in the gun community (yourself clearly included) still claim it is for no other reason than people like its grip (which is subjective), its caliber (which is used in many much modern modern firearms), and its history (which can easily make it a favorite gun but can not be used as justification for it being the best).&lt;br /&gt;
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You were arguing the design flaws but it is the design that is one of the big reasons it has such a following. Since you are arguing one view against the other. Why a lot of people think that it is the best. The design is one reason, history is another, the round it fires is yet another reason. I actually don't think it is the best I was merely stating the reasons that it is popular and why people say it is the best. I like the Beretta 92fs for its grip and certain design attributes and the Glock 21sf for different reasons. Would I object to using the 1911 in combat. No. Would I use the Beretta 92fs in combat with FMJ ammo? Not if I didn't have to. With HP ammo, I wouldn't hesitate to use the Beretta. But even your view of other designs being better is subjective. If a pistol, rifle, shotgun, etc...is reliable and fires a moderately effective round then it is a good design. What makes it the best is subjective as far as it goes. What one pistol may be best at is what makes it worst at something else. There is no way to objectively define the &amp;quot;best&amp;quot; just what is better than something else.[[User:GaBoy45|GaBoy45]] 00:17, 5 August 2010 (UTC)&lt;br /&gt;
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:I agree. I don't have any gun in mind that I think is indisputably better than all others. The features I pointed out I did so to demonstrate that in certain aspects the 1911 is inferior to other disigns, not that said other designs are the perfect weapon. Every design is a give and take of different features. Because of this, my main complaint was a pervaisive belief that the 1911 is unquestioningly the greatest gun ever (I have heard that phrase Verbatim in many issues of Guns &amp;amp; Ammo). Is it better in some aspects than double-collumn, double-action 9mm pistols? Yes. Is it better across the board? Absolutly not. I apologize if at any point I have come across as confrontational, it is just that I have heard so many people assert the 1911's complete supremacy so many times that it has really gotten on my nerves and I wanted to know what others thought.&lt;br /&gt;
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Google &amp;quot;1911&amp;quot;...then google any other gun...now tell me which one has the most varieties...which one has the most after market parts and pieces for the specialist.  Which one has the most surplus parts.  Its so popular and so famous because if you wanted to you could make one look like no other one or you could make it look like that one in your favorite movie.  Not only that but all the diffrent calibers from 45cal to the awesome and unbeatable 10mm.  Plus they are sexy as hell.  To sum up you can basically have a beautiful, functional, all steel combat pistol in your choice of caliber and its going to feel like a dream in your hands.--[[User:Spades of Columbia|Spades of Columbia]] 00:48, 5 August 2010 (UTC)&lt;br /&gt;
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:The madness of crowds surely knows few bounds--just look at how the various bottled water companies manage to make a killing selling what is essentially tap water, because people will do often do things just because enough other people tell them it's a good idea. Then again, I suppose the &amp;quot;cult following&amp;quot; that some pistol-types have over others is due in part to the following facts:&lt;br /&gt;
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:*Pistols are rarely if ever primary combat weapons anymore, with the exception of law enforcement.&lt;br /&gt;
:*Few people who routinely carry pistols have to regularly use them in gun battles against opponents who are earnestly trying to kill them. &lt;br /&gt;
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:Therefore there aren't many occasions for most pistol-carriers to test their assumptions in the most revealing field of all--life-or-death situations. So depending on your circumstances you can go a lifetime without ever putting the hype in the harsh light of real return-fire. I'd bet on the M1911-type (the &amp;quot;pure&amp;quot; single-stack .45 ACP M1911s) pistols selling so much mostly because of its hype and history, and that it is, at its heart, a serviceable (though hardly optimal) weapon. Given how many clones there are, however, I really must wonder what would have happened had Colt become the sole copyright holder for this pistol type--would we see more innovation that way, or just countless clones of some other pistol type? Perhaps a more revealing, specific question would be &amp;quot;How does the M1911 platform compare to the Glock platform or CZ-75 platform?&amp;quot; That could work because all three are successful pistol types offered in multiple calibers, including 9x19mm, .45 ACP, and 10mm Auto.&lt;br /&gt;
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:Bottom line? The &amp;quot;pure&amp;quot; M1911 works, but we can certainly do better. --[[User:Mazryonh|Mazryonh]] 04:07, 5 August 2010 (UTC)&lt;br /&gt;
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::Exactly&lt;br /&gt;
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Ok, well answer me this then. Why if the 1911 is all hype and legend does MEUSOC still issue 1911s? Why does Delta give out a stipend to have an operator buy his own custom 1911? Why does the FBI HRT use 1911s? and LAPD SWAT? and so many other groups that use pistols? The reasons the wonder 9s came into popularity are lower recoil (marginal), size (marginal) higher capacity (less training in marksmanship), weight (long since gone by the wayside), to match ammo with other NATO countries (Military), and hype/ cool factor (civilian). The 1911 has served admirably (in one capacity or another) with few major changes to the platform for almost 100 years. The Beretta, Glock, CZ-75, etc. have been redesigned and &amp;quot;improved&amp;quot; since they came out just to try and match the 1911s in popularity, reliability, etc.-[[User:Ranger01|Ranger01]] 17:30, 16 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure thing. How many of these operators you mentioned fulfill the conditions I mentioned above, namely that they regularly use pistols as their primary combat weapons instead of SMGs/PDWs/Rifles and often engage in gunfights with earnest, aware opponents? And other combat platforms for the .45 ACP won out, such as the Mk. 23 SOCOM pistol which won out over Colt's version. The &amp;quot;improved&amp;quot; Beretta, Glock, CZ-75 you mentioned have done so to fit consumer demand and market competition, but national armed forces aren't that commercial and competitive most of the time because of how many contracts and vested interests are running the show. I simply said that the &amp;quot;Pure&amp;quot; M1911 platform works when used, but it can be improved, otherwise the Mk.23 SOCOM wouldn't have won the OHWS program. --[[User:Mazryonh|Mazryonh]] 02:05, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A lot of Special Forces don't even use the Mk. 23 due to its bulky and awkward size. Many Navy SEALs opt to use 9mm SIG-Sauer Pistols&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K won the competition because they strictly adhered to all of the requirements (some of which were asinine), and they put in the best bid. When USSOCOM received the Mk. 23 they got exactly what they asked for but not what they had actually wanted. The SEALS who used it complained about how it was too big, heavy, and its cons outweighed its pros. They tried to pawn them off on the ARMY but no one there would touch them, so most of them went back to H&amp;amp;K. As with all things military, big brass does not listen to the guys who actually have to use the equipment until its too late.-[[User:Ranger01|Ranger01]] 06:13, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would like to toss my thoughts into the mix. Being a Brit getting a hold of a real firearm is harder than getting away with stealing the Popes hat, but I am an avid airsofter and I have held and fired many different types of airsoft pistols ranging from HK USPs, to Glocks, to Berettas, to SIGs. But I still go back to my 1911s to which I have 2 (I'm awaiting delivery of a third). I don't have tiny hands but I don't have big bear hands and the 1911 design feels right in my hands. I use a weaver stance and the 1911 is the best pistol for hand placement in that stance, I had an issue with the Beretta that sometimes my thumb could slip onto the slide locking mechinism and prevent slide lock. With Glocks they felt too top heavy for me, maybe it's how the airsoft Glocks are designed and it's not like that on the Real steel. I used a SIG for quite a while as that felt pretty good, but as soon as I picked up a 1911 I needed one. After a little practice I can draw, remove the safety and bring the pistol up to the target in a little under 2 seconds. Why do I like the 1911 so much? It's all about the placement, the safety is right by your thumb so when you draw it you can use one motion to bring the pistol up and deactivate the safety. I found the Beretta to be a bit of a fumbling job deactivating the safety mid draw. Why the 1911 design is still praised isn't down to some cult following, it's down to simple ergonomics, it looks great, the functionality is great, the placement of everything on the pistol is perfect. I saw someone post that they would rather be able to fire 30,000 shots and not have to clean their pistol rather than 6000. I don't know about you but if I only fired off one shot from my pistol in a battle I would still clean it to make sure nothing is going to cause a problem next time. Better to be safe than sorry. --[[User:Cool-breeze|Cool-breeze]] 17:19, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ballester-Molina ==&lt;br /&gt;
&lt;br /&gt;
The Ballester-Molina should not be included in the 1911 page. It's not a 1911, only the mags and barrel interchange. Internally it's based on the Star Model A, which has significant differences from the 1911 in terms of lockwork. Unless anyone objects I'm going to create a separate page for it. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
== Link share ==&lt;br /&gt;
&lt;br /&gt;
Hello there,&lt;br /&gt;
	&lt;br /&gt;
	This is a question for the webmaster/admin here at www.imfdb.org.&lt;br /&gt;
&lt;br /&gt;
Can I use part of the information from this blog post  right above if I give a link back to your site?&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dreamworks Animation ==&lt;br /&gt;
&lt;br /&gt;
When are you guys going to add animated films from Dreamworks like Monsters vs. Aliens and Megamind, because they have guns used by police and the military.&lt;br /&gt;
&lt;br /&gt;
Just because there are guns in it doesn't mean it gets a page here. Are they recognisable as real guns, or are they stylised ones? [[User:The Wierd It|The Wierd It]] 09:58, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are real guns in the animated films, like in Monsters vs Aliens, the soldiers used some M16 rifles to shoot at the alien, and in Megamind, the police uses rifles and pistols on aiming the villain, who is walking.&lt;br /&gt;
&lt;br /&gt;
OK, I'm going to assume that you haven't read the [[Rules, Standards and Principles]] page, most notably [[Rules, Standards and Principles#Anime: Rules &amp;amp; Restrictions|this section]]. Read that, then check back. [[User:The Wierd It|The Wierd It]] 19:36, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But wait, why do we have video game pages then? Firearms in them barely resemble real ones --[[User:Jackbel|Jackbel]] 19:47, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok sorry, no big deal, lets not add cartoons yet, because they have to wait.&lt;br /&gt;
&lt;br /&gt;
:@Jackbel.  Because in video games you can clearly identify the guns, and no the good ones do not just 'barely resemble real ones.'  As a video game person you should know this, unless Australia has weird rules about depicting guns in video games.  The reason cartoons are generally not allowed is because unlike anime, most cartoons have a generic silouette of a 'gun' while most animes have enough detail to be able to determine what guns was used.  Think [[Ghost in the Shell]] or [[Cowboy Bebop]].--[[User:Gunkatas|Gunkatas]] 13:52, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==.45 Blanks==&lt;br /&gt;
&lt;br /&gt;
I've read a lot here that .45 blanks used to be unreliable. I was wondering when they started to become a bit more reliable and why they were unreliable? I can't find that anywhere.&lt;br /&gt;
&lt;br /&gt;
I thought it wasn't really the blanks being unreliable so much as it just being easier to blank-convert a 9mm than a .45. [[User:The Wierd It|The Wierd It]] 10:29, 2 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
.45 pistols require more recoil force to cycle their actions than 9mms. Since blank rounds have virtually no recoil, .45s are much harder to convert to use blanks.&lt;br /&gt;
&lt;br /&gt;
Ah right. Is there some new way of converting them now because I've started to notice that in recent years there have been a lot of films using .45 ACP versions of pistols that are also chambered in 9mm. Die Hard 4.0 for example, McClane as a P220 in .45 ACP. --[[User:Cool-breeze|cool-breeze]] 17:37, 2 December 2010 (UTC)&lt;br /&gt;
:Is it explicitly stated that the prop gun was chambered in .45? [[User:The Wierd It|The Wierd It]] 21:16, 2 December 2010 (UTC)&lt;br /&gt;
::''&amp;quot;Is it explicitly stated that the prop gun was chambered in .45&amp;quot;''  We have a pic of the actual screen used gun and is listed as .45 ACP. I think all newer P220s are chambered in .45, only some of the older ones were chambered in 9mm and .38 Super. Also the .45 being unreliable with blanks. I don't think it encompassed all .45 chambered pistols. I think it was only in the 1911 platform. With the 9mm being a much smaller blank and having the large ejection port made for the .45 it was easier to eject them.--[[User:Predator20|Predator20]] 22:09, 2 December 2010 (UTC)&lt;br /&gt;
[[Image:SIGP220R LiveFreeDieHard.jpg|thumb|none|500px|SIG-Sauer P220R - .45 ACP. This is the screen used gun in the film and was carried and fired by ''[[Bruce Willis]]''.]]&lt;br /&gt;
::: Just checking. Especially after the whole issue with the Glocks. [[User:The Wierd It|The Wierd It]] 23:54, 2 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Long (and detailed!)story short. For a 1911 to fire blanks reliably you must first drill and tap the barrel for a blank adapter, then taper the barrel hood, then grind off the locking lugs, and remove the barrel linkage. Once that is done, the testing for a reliable adapter and blank combo ensues (you may or may not need to enlarge the ejection port too). I figure its pretty much the same with other pistols...-[[User:Ranger01|Ranger01]] 19:11, 2 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That sounds like a very complex process. I'm assuming if you do that well though the 1911 will cycle blanks as well as 9mm blanks. --[[User:Cool-breeze|cool-breeze]] 01:28, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I read an article in a gun magazine a few years back about blanks and it said that it comes down to the casings used.  According to the article, blanks are made from rifle brass because it has to be long enough to be crimped and still be long enough to be the length of a real cartridge.  The problem with .45 acp ammo is that until recently there was no rifle brass in .45 diameter that could be used for blanks.  I remember reading back when &amp;quot;Miami Vice&amp;quot; was on that Timothy La France had brass custom manufactured in .45 for blanks. -- David, 3 December 2010 (well, its the 3rd where I live)&lt;br /&gt;
&lt;br /&gt;
==Laseraim Series III?==&lt;br /&gt;
&lt;br /&gt;
So what is this thing?&lt;br /&gt;
[[Image:LaserAimSeriesIIIPistol.jpg|thumb|none|450px|LaserAim Series III Pistol - .45 ACP]]&lt;br /&gt;
It looks more like a CZ derivative than a 1911 derivative to me... Alot like a mashup of CZ, S&amp;amp;W, Sig, STI, etc..-[[User:Ranger01|Ranger01]] 06:51, 11 December 2010 (UTC)&lt;br /&gt;
:It draws a little from the S&amp;amp;W series (namely the safety) and CZ-75 (in terms of grip shape), but technically it is a M1911 derivative, they just didn't make many of them.--[[User:PistolJunkie|PistolJunkie]] 07:15, 11 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Used to see these in tv shows during the late 80s.  the later model was the first pistol I ever saw with an integral accessory rail on the dust cover, although that was in a catalog. David.  11 December 2010&lt;br /&gt;
:::Dust cover?  What are you talking about? [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
I don't know what else to call it, it is the part of the frame extending in front of the trigger guard.  I have seen it, in print referred to as a dust cover.  David.&lt;br /&gt;
&lt;br /&gt;
::THIS Laseraim was photographed for the [[Haunted (2002)]] page since it was used in an episode.  If you guys read the Haunted (2002) page, for which this IMAGE was originally shot for, the description says: '''Laser Aim was yet another manufacturer who built ported .45 ACP pistol based on the original M1911 design, but incorporating elements of the BHP and the CZ-75 into a new design. The unique feature of the Laser Aim was a hole cut out of the trigger guard ahead of the trigger to mount a laser. Since the production ended for this pistol, smaller lasers with better battery life have been invented. By the late 1990s LaserAim had gone out of business and had sold their patents to AMT. '''  Hope this sheds some light on the piece.  It is a new weapon influenced purportedly by M1911, BHP and CZ designs.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
&lt;br /&gt;
Ah, that explains it. Could have saved myself about 2 hrs of google searching if I'd looked up the image uses hah.-[[User:Ranger01|Ranger01]] 23:13, 11 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol... ==&lt;br /&gt;
...has been given a new designation, ''M45''. [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/] [[User:Spartan198|Spartan198]] 02:24, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
We also need a better image for it, but I can't find one I can't be sure isn't an Airsoft gun. [[User:The Wierd It|The Wierd It]] 19:04, 5 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The big problem is there is no single model that is the M45/ MEUSOC Pistol. The &amp;quot;M-45s&amp;quot; in service are a mix and match of Kimbers, Springfields, Colts, etc. The &amp;quot;M-45&amp;quot; is a set of specs that any pistols built for MEUSOC have to comply with. There are SOME retrofitted M1911A1 pistols that were done by USMC Armorers at Quantico, but they are going to be near impossible to differentiate from the M1911A1 they were built from.&lt;br /&gt;
Here's a good thread from AR15.com (dear lord its hard to say that haha) about the M-45 MEUSOC pistol variants.&lt;br /&gt;
http://www.ar15.com/forums/topic.html?b=5&amp;amp;f=49&amp;amp;t=86667&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 08:46, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More proof of the M1911's greatness ==&lt;br /&gt;
&lt;br /&gt;
According to the news, the M1911 is now the official state gun of Utah! This is kind of cool, since John Browning lived in Utah, and it's just in time for the great .45's centennial anniversary. [[Special:Contributions/74.192.58.206|74.192.58.206]] 21:16, 19 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Happy 100th Anniversary to the Colt M1911! ==&lt;br /&gt;
&lt;br /&gt;
Happy 100 years of service M1911! Thank you for providing some of the most nastiest knockdown power available to the armed forces and for providing an eternal name of badassery in motion pictures!&lt;br /&gt;
&lt;br /&gt;
Here's looking forward to 100 years more! --[[User:ThatoneguyJosh|ThatoneguyJosh]] 15:40, 29 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==9mm 1911s==&lt;br /&gt;
I'm not sure if this is an appropriate question to ask but could anyone recommend some good 9mm 1911s? I live in Australia and the maximum calibre you can get without doing competition shooting is .38 or 9mm rounds. --[[User:GunEnthusiast|GunEnthusiast]] 07:07, 21 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Covert_Affairs&amp;diff=434146</id>
		<title>Talk:Covert Affairs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Covert_Affairs&amp;diff=434146"/>
		<updated>2011-07-01T23:14:27Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Season 2 Episode 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the unknown rifle is just an m4 with an elcan specter dr scope and other accessories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Best Title Card Thing==&lt;br /&gt;
[[Image:Covert Affairs Title.jpg|none|thumb|400px|The one already there.]]&lt;br /&gt;
OR&lt;br /&gt;
[[Image:Covert.Affairs-Title.Card.jpg|none|thumb|400px|The one a found on the Wiki page.]]&lt;br /&gt;
Either works, though I like the second one more. --[[User:Crazycrankle|Crazycrankle]] 04:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==No spoilers==&lt;br /&gt;
Ominae, you have to read the rules regarding spoilers. Don't reveal too much about the story or plot.  It is not necessary to identifying the gun.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:25, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Realism==&lt;br /&gt;
I appreciate dramatic license as much as the next guy but the one overwhelming problem I have is the fact that the CIA's charter specifically forbids it from operating on U.S. soil.  And while this show is somewhat entertaining the aplomb with which the Agency operates, armed, in the US is a little much. --[[User:Charon68|Charon68]] 21:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Really? With all the BS this government pulls, would the CIA operating domestically really be that surprising?&lt;br /&gt;
&lt;br /&gt;
==Jai's sidearm==&lt;br /&gt;
In the season finale it looks like Jai's hand gun is now what appears to be a Baretta 92 series of some sort. He uses it with a supressor in the huge building under construction in Sri Lanka. [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
I have some quick and dirty shots of the weapon uploaded:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Ca_jai_1.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Ca_jai_2.jpg&lt;br /&gt;
&lt;br /&gt;
==SIG Pro 2022 DAK?==&lt;br /&gt;
In Googling around SIG doesn't seem to make this in a DAK. &lt;br /&gt;
http://www.m4carbine.net/showpost.php?s=1b369809d298f968e0709ef7b12fba8a&amp;amp;p=410964&amp;amp;postcount=10&lt;br /&gt;
&lt;br /&gt;
The DAK trigger appears to be only available in the P-series&lt;br /&gt;
http://en.wikipedia.org/wiki/SIG_Sauer_P226#DAK_Version [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
I guess that it is a P226 DAK?&lt;br /&gt;
&lt;br /&gt;
It might be 2022 in DAO.&lt;br /&gt;
&lt;br /&gt;
Yeah it can be DAO http://www.gunnerspress.com/blog/2009/05/16/sig-sauer-sp2022-9mm-pure-reliability/&lt;br /&gt;
It says that it can be easily converted to DAO. im pretty solid that it's a 2022, so it must be Modified or just decocked.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
==Major Editing==&lt;br /&gt;
Did some major editing and changes to the page. Gimme a heads up if you see something that is incorrect or out of place [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
--Tweaked the section on the stash of guns, it was Sadiq's stash that Jai finds. [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
K thanks, didn't realise it wasn't Jai's.&lt;br /&gt;
&lt;br /&gt;
==Season 2 Episode 2==&lt;br /&gt;
Sorry, I'm new to this, so I thought I'd just give a heads-up on some weapons I saw. Eyal Lavine (the Mossad agent) carried a Walther P99, if I'm not mistaken. One of the Syrians had a Beretta 92FS and another one had a Glock. [[User:GunEnthusiast|GunEnthusiast]] 18:06, 1 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Covert_Affairs&amp;diff=434141</id>
		<title>Talk:Covert Affairs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Covert_Affairs&amp;diff=434141"/>
		<updated>2011-07-01T23:07:07Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Season 2 Episode 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the unknown rifle is just an m4 with an elcan specter dr scope and other accessories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Best Title Card Thing==&lt;br /&gt;
[[Image:Covert Affairs Title.jpg|none|thumb|400px|The one already there.]]&lt;br /&gt;
OR&lt;br /&gt;
[[Image:Covert.Affairs-Title.Card.jpg|none|thumb|400px|The one a found on the Wiki page.]]&lt;br /&gt;
Either works, though I like the second one more. --[[User:Crazycrankle|Crazycrankle]] 04:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==No spoilers==&lt;br /&gt;
Ominae, you have to read the rules regarding spoilers. Don't reveal too much about the story or plot.  It is not necessary to identifying the gun.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:25, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Realism==&lt;br /&gt;
I appreciate dramatic license as much as the next guy but the one overwhelming problem I have is the fact that the CIA's charter specifically forbids it from operating on U.S. soil.  And while this show is somewhat entertaining the aplomb with which the Agency operates, armed, in the US is a little much. --[[User:Charon68|Charon68]] 21:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Really? With all the BS this government pulls, would the CIA operating domestically really be that surprising?&lt;br /&gt;
&lt;br /&gt;
==Jai's sidearm==&lt;br /&gt;
In the season finale it looks like Jai's hand gun is now what appears to be a Baretta 92 series of some sort. He uses it with a supressor in the huge building under construction in Sri Lanka. [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
I have some quick and dirty shots of the weapon uploaded:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Ca_jai_1.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Ca_jai_2.jpg&lt;br /&gt;
&lt;br /&gt;
==SIG Pro 2022 DAK?==&lt;br /&gt;
In Googling around SIG doesn't seem to make this in a DAK. &lt;br /&gt;
http://www.m4carbine.net/showpost.php?s=1b369809d298f968e0709ef7b12fba8a&amp;amp;p=410964&amp;amp;postcount=10&lt;br /&gt;
&lt;br /&gt;
The DAK trigger appears to be only available in the P-series&lt;br /&gt;
http://en.wikipedia.org/wiki/SIG_Sauer_P226#DAK_Version [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
I guess that it is a P226 DAK?&lt;br /&gt;
&lt;br /&gt;
It might be 2022 in DAO.&lt;br /&gt;
&lt;br /&gt;
Yeah it can be DAO http://www.gunnerspress.com/blog/2009/05/16/sig-sauer-sp2022-9mm-pure-reliability/&lt;br /&gt;
It says that it can be easily converted to DAO. im pretty solid that it's a 2022, so it must be Modified or just decocked.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
==Major Editing==&lt;br /&gt;
Did some major editing and changes to the page. Gimme a heads up if you see something that is incorrect or out of place [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
--Tweaked the section on the stash of guns, it was Sadiq's stash that Jai finds. [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
K thanks, didn't realise it wasn't Jai's.&lt;br /&gt;
&lt;br /&gt;
==Season 2 Episode 2==&lt;br /&gt;
Sorry, I'm new to this, so I thought I'd just give a heads-up on some weapons I saw. Eyal Lavine (the Mossad agent) carried a Walther P99 if I'm not mistaken. [[User:GunEnthusiast|GunEnthusiast]] 18:06, 1 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Covert_Affairs&amp;diff=434140</id>
		<title>Talk:Covert Affairs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Covert_Affairs&amp;diff=434140"/>
		<updated>2011-07-01T23:06:38Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the unknown rifle is just an m4 with an elcan specter dr scope and other accessories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Best Title Card Thing==&lt;br /&gt;
[[Image:Covert Affairs Title.jpg|none|thumb|400px|The one already there.]]&lt;br /&gt;
OR&lt;br /&gt;
[[Image:Covert.Affairs-Title.Card.jpg|none|thumb|400px|The one a found on the Wiki page.]]&lt;br /&gt;
Either works, though I like the second one more. --[[User:Crazycrankle|Crazycrankle]] 04:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==No spoilers==&lt;br /&gt;
Ominae, you have to read the rules regarding spoilers. Don't reveal too much about the story or plot.  It is not necessary to identifying the gun.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:25, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Realism==&lt;br /&gt;
I appreciate dramatic license as much as the next guy but the one overwhelming problem I have is the fact that the CIA's charter specifically forbids it from operating on U.S. soil.  And while this show is somewhat entertaining the aplomb with which the Agency operates, armed, in the US is a little much. --[[User:Charon68|Charon68]] 21:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Really? With all the BS this government pulls, would the CIA operating domestically really be that surprising?&lt;br /&gt;
&lt;br /&gt;
==Jai's sidearm==&lt;br /&gt;
In the season finale it looks like Jai's hand gun is now what appears to be a Baretta 92 series of some sort. He uses it with a supressor in the huge building under construction in Sri Lanka. [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
I have some quick and dirty shots of the weapon uploaded:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Ca_jai_1.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Ca_jai_2.jpg&lt;br /&gt;
&lt;br /&gt;
==SIG Pro 2022 DAK?==&lt;br /&gt;
In Googling around SIG doesn't seem to make this in a DAK. &lt;br /&gt;
http://www.m4carbine.net/showpost.php?s=1b369809d298f968e0709ef7b12fba8a&amp;amp;p=410964&amp;amp;postcount=10&lt;br /&gt;
&lt;br /&gt;
The DAK trigger appears to be only available in the P-series&lt;br /&gt;
http://en.wikipedia.org/wiki/SIG_Sauer_P226#DAK_Version [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
I guess that it is a P226 DAK?&lt;br /&gt;
&lt;br /&gt;
It might be 2022 in DAO.&lt;br /&gt;
&lt;br /&gt;
Yeah it can be DAO http://www.gunnerspress.com/blog/2009/05/16/sig-sauer-sp2022-9mm-pure-reliability/&lt;br /&gt;
It says that it can be easily converted to DAO. im pretty solid that it's a 2022, so it must be Modified or just decocked.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
==Major Editing==&lt;br /&gt;
Did some major editing and changes to the page. Gimme a heads up if you see something that is incorrect or out of place [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
--Tweaked the section on the stash of guns, it was Sadiq's stash that Jai finds. [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
K thanks, didn't realise it wasn't Jai's.&lt;br /&gt;
&lt;br /&gt;
==Season 2 Episode 2==&lt;br /&gt;
Sorry, I'm new to this, so I thought I'd just give a heads-up on some weapons I see. Eyal Lavine (the Mossad agent) carried a Walther P99 if I'm not mistaken. [[User:GunEnthusiast|GunEnthusiast]] 18:06, 1 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Covert_Affairs&amp;diff=434139</id>
		<title>Talk:Covert Affairs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Covert_Affairs&amp;diff=434139"/>
		<updated>2011-07-01T23:06:19Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the unknown rifle is just an m4 with an elcan specter dr scope and other accessories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Best Title Card Thing==&lt;br /&gt;
[[Image:Covert Affairs Title.jpg|none|thumb|400px|The one already there.]]&lt;br /&gt;
OR&lt;br /&gt;
[[Image:Covert.Affairs-Title.Card.jpg|none|thumb|400px|The one a found on the Wiki page.]]&lt;br /&gt;
Either works, though I like the second one more. --[[User:Crazycrankle|Crazycrankle]] 04:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==No spoilers==&lt;br /&gt;
Ominae, you have to read the rules regarding spoilers. Don't reveal too much about the story or plot.  It is not necessary to identifying the gun.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:25, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Realism==&lt;br /&gt;
I appreciate dramatic license as much as the next guy but the one overwhelming problem I have is the fact that the CIA's charter specifically forbids it from operating on U.S. soil.  And while this show is somewhat entertaining the aplomb with which the Agency operates, armed, in the US is a little much. --[[User:Charon68|Charon68]] 21:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Really? With all the BS this government pulls, would the CIA operating domestically really be that surprising?&lt;br /&gt;
&lt;br /&gt;
==Jai's sidearm==&lt;br /&gt;
In the season finale it looks like Jai's hand gun is now what appears to be a Baretta 92 series of some sort. He uses it with a supressor in the huge building under construction in Sri Lanka. [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
I have some quick and dirty shots of the weapon uploaded:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Ca_jai_1.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Ca_jai_2.jpg&lt;br /&gt;
&lt;br /&gt;
==SIG Pro 2022 DAK?==&lt;br /&gt;
In Googling around SIG doesn't seem to make this in a DAK. &lt;br /&gt;
http://www.m4carbine.net/showpost.php?s=1b369809d298f968e0709ef7b12fba8a&amp;amp;p=410964&amp;amp;postcount=10&lt;br /&gt;
&lt;br /&gt;
The DAK trigger appears to be only available in the P-series&lt;br /&gt;
http://en.wikipedia.org/wiki/SIG_Sauer_P226#DAK_Version [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
I guess that it is a P226 DAK?&lt;br /&gt;
&lt;br /&gt;
It might be 2022 in DAO.&lt;br /&gt;
&lt;br /&gt;
Yeah it can be DAO http://www.gunnerspress.com/blog/2009/05/16/sig-sauer-sp2022-9mm-pure-reliability/&lt;br /&gt;
It says that it can be easily converted to DAO. im pretty solid that it's a 2022, so it must be Modified or just decocked.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
==Major Editing==&lt;br /&gt;
Did some major editing and changes to the page. Gimme a heads up if you see something that is incorrect or out of place [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
--Tweaked the section on the stash of guns, it was Sadiq's stash that Jai finds. [[User:mdw]]&lt;br /&gt;
&lt;br /&gt;
K thanks, didn't realise it wasn't Jai's.&lt;br /&gt;
&lt;br /&gt;
==Season 2 Episode 2==&lt;br /&gt;
Sorry, I'm new to this, so I thought I'd just give a heads-up on some weapons I see. Eyal Lavine (the Mossad agent) carried a Walther P99 if I'm not mistaken.&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Unit&amp;diff=313846</id>
		<title>Talk:The Unit</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Unit&amp;diff=313846"/>
		<updated>2010-08-15T00:00:34Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of those hard series since pictures are hard to find and I'm not a master of screenshots.&lt;br /&gt;
&lt;br /&gt;
I like to keep the format I've set for the photos of M4s and MP5Ks the way it is because there were a lot of photos and I think the current format for those are appealing.&lt;br /&gt;
&lt;br /&gt;
== Beretta Cheetah or SIG-Sauer? (updated 8/10/10) ==&lt;br /&gt;
I've added some pics and it looks more like a SIG.  Mack also mentions in the episode that she's carrying a .45 instead of 9mm. --[[User:Ben41|Ben41]] 04:46, 5 August 2010 (UTC)&lt;br /&gt;
[[Image:UnitS4 004.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UnitS4 6109.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:UnitS4 6110.jpg|thumb|none|600px]]&lt;br /&gt;
Look at the last pic. Thats a SIG for sure. Looks like Jack Bauers SIG from the first few seasons of 24. &lt;br /&gt;
&lt;br /&gt;
What does this look like? Cause someone say it's a Cheetah. Cause it looks like a USP [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:Looks like a Beretta Cheetah in the cap and looked like one last time I watched the episode (which wasn't that long ago). It's too round and curvy to be a USP, which is square and blocky. [[User:Spartan198|Spartan198]] 16:52, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Then we have a continuity error in the dialogue. In the same episode where she used this gun, Mack asked why is she using a .45 than a 9? [[User:Excalibur01|Excalibur01]] 18:14, 12 March 2010 (UTC)&lt;br /&gt;
::Either that or it's implying her back-up is a larger caliber than her primary (a choice which doesn't make sense to me, either). Maybe just a script error or a moment of miscommunication between the armorer and director/writer/etc.? Heck, maybe the director just ''liked the Cheetah more''? Who knows really. [[User:Spartan198|Spartan198]] 00:26, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Her back up is a Derringer gun. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Oh yeah, now I remember. This scene is one of the more ridiculous ones in the show. Basically, Redcap empties her Cheetah into the soldier's body armor, kicks away his M4 but ignores the fact that the guy has a sidearm, drops the empty magazine from her gun with the guy staring straight up at her, then gets on the radio without reloading her gun first. I literally screamed &amp;quot;you idiot&amp;quot; at the TV. [[User:Spartan198|Spartan198]] 16:23, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was obviously on purpose for the script so she can bust out her back up. And about that episode, the rest of the unit had encountered at least 2 enemies with M4s and extra ammo, yet it never shows them picking up enemy weapons. They were running out during that last stand. That one bad guy's M4 would have been very useful right about then. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Look at the last pic. Thats a SIG for sure. Looks like Jack Bauers SIG from the first few seasons of 24.&lt;br /&gt;
&lt;br /&gt;
:Yeah, now that you mention it, it ''does'' look like a SIG. P245 maybe by the squared trigger guard? [[User:Spartan198|Spartan198]] 10:06, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's a few more screencaps. I'm still not sure what it is, but it's definitely a SIG, either a P229 or P239.&lt;br /&gt;
&lt;br /&gt;
[[Image:UnitSig.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:UnitSig2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:UnitSig3.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Lynx|Lynx]] 21:00, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So which SIG shoots a .45? Besides the P220 [[User:Excalibur01|Excalibur01]] 22:13, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Neither the P229 or P239 do. I imagine the line about the .45 is just an error on the scriptwriter's part. Taking another look at the screencaps, I think it's a P229. Note that there are two grip screws, where the P239 only has one. In addition, the empty magazine looks to be a double-stack (the P239 is single-stack).--[[User:Lynx|Lynx]] 23:33, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree with Lynx.  It's a two-tone P229.  Also, NEVER go by what the script says, because that's a bad way to tell.  The screenwriter may have written in &amp;quot;.45&amp;quot;, but the armorer may have brought a 9mm 229 to the set. -[[User:MT2008|MT2008]] 23:45, 10 August 2010 (UTC)&lt;br /&gt;
:Like the script for Predators. All the guns are completely NOT what the script writer wanted [[User:Excalibur01|Excalibur01]] 01:46, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Probably Hard Shots to find==&lt;br /&gt;
I only saw the first episode of this show and if memory serves me right, one guy went quail hunting with a pump shotgun (870 I believe) and then was held up by a man with a Mini-14 which I think had a 30 or 40 round magazine. Since the first episode isn't easy to find on the computer, I'm assuming this shot would be difficult to come by unless someone owns the first season on DVD. -GM&lt;br /&gt;
&lt;br /&gt;
::That wasn't the first episode. It was another episode of the first season. I do remember that scene and will find shots of that eventually.&lt;br /&gt;
&lt;br /&gt;
:Saw another episode one day were everyone was holed up in this house and one guy outside was shooting at BGs with a Browning M2 mocked up as a DShK. Sorry I can't help further but I don't watch it enough to describe further. Lot of good shots of M4A1s too. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
On the page, it said that Mack had a Kimber Warrior, can someone upload some pictures of that? [[User:Dirtdiver 6421|Dirtdiver 6421]] 19:46, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Televised pictures of the Kimber Warrior doesnt look like a real Warrior. First, there is no laynard loop on the bottom of the grip. Second, the finish on the nose is showing some silver, and the KimPro finish doesnt wear like that. Could the show actually use a TLE/RL or maybe a SWAT edition. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
TLE was used for a few seasons, then switched to the Warrior. Mack uses a normal 1911 most of the time in the newer seasons.&lt;br /&gt;
i do remember one episode. i dont recall the name, but i believe it was called &amp;quot;Stress&amp;quot;. the one were their in africa and find a terrorist. i think Hector had one. and so did Jonas. if at all possible, can someone please add a couple of them that Mack uses them? [[User:Dirtdiver6421|Dirtdiver6421]] 01:08, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The SWAT custom one doesn't have the rail for optics [[User:Excalibur01|Excalibur01]] 04:35, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Size of pics ==&lt;br /&gt;
&lt;br /&gt;
I am not sure of the so called &amp;quot;format&amp;quot; of this site but I like the format of the M4 and MP5K section and how it's arranged and want to keep it that way. Also some pics are larger than others. The reason is that if they are smaller than 600 then they would look distorted. This didn't really happen in the old server. but for here I had to make them larger to they won't look so you can't seen any pixal on them. The larger size gives the photos smoother looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Not a mk 12 ==&lt;br /&gt;
&lt;br /&gt;
If someone has a better name to call it, then correct it. Saying it isn't something else isn't helping in identifying what the sniper rifle is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eat your Hard Boiled out ==&lt;br /&gt;
&lt;br /&gt;
The Unit section now beats even Hard Boiled with over 60+ guns counted&lt;br /&gt;
&lt;br /&gt;
:Nice work, now I can only say that Hard Boiled is the largest movie page. To be fair though, a T.V. show can grow, a movie stays still but anyway, great work.&lt;br /&gt;
&lt;br /&gt;
::Yeah, nice job. I honestly have to admit that I don't have the patience to do TV show pages just cause they tend to feature lots of guns over the course of several seasons (especially a weapons-heavy military show like ''[[The Unit]]''). Plus, I rarely buy entire seasons of TV shows.&lt;br /&gt;
&lt;br /&gt;
:::Well It was hard to track down the previous season since links to them have poor connection. I had considered renting the DVDs. Either way, this show has an impressive array of firearms and it isn't stopping in what the Unit shoots next.&lt;br /&gt;
&lt;br /&gt;
== Rearrange of Garand, Winchester, and SKS ==&lt;br /&gt;
&lt;br /&gt;
Recently the SKS, M1 Garand and the Winchester 1886 was moved to &amp;quot;other weapons&amp;quot; because they don't fit either section of Assault rifle nor sniper rifle. Hence they would be placed in the same section as the musket rifle would be since they are dated weapons.&lt;br /&gt;
&lt;br /&gt;
== That´s a L1A1 SLR ==&lt;br /&gt;
&lt;br /&gt;
[[Image:UnitFAL5.jpg|thumb|none|600px|]]&lt;br /&gt;
judging by the handguards and the front sight,that´s a L1A1.&lt;br /&gt;
&lt;br /&gt;
:It's still a FAL&lt;br /&gt;
&lt;br /&gt;
== Two nit picks... ==&lt;br /&gt;
&lt;br /&gt;
The derringer that Jonas carries in while wearing the tux looks like a High Standard Derringer.  These were double action, tip down, .22 magnum as opposed to the single action, tip up, .41 rimfire of the original Remington design.&lt;br /&gt;
&lt;br /&gt;
http://2.bp.blogspot.com/_abaJ0xbRju4/SN4dXMHNTUI/AAAAAAAAAj4/z2jZ_wOCmls/s1600/High%2BStandard%2B-%2BDerringer%2BMod.%2BDM%2B101%2B-%2Bpistol%2B-%2B.22%2BMagnum.jpg&lt;br /&gt;
&lt;br /&gt;
Also, the lever action noted as a Winchester 1886 looks more like a Marlin 336.  The 1886's bolt occupied most of the center of the upper reciever, while the Marlin has a round bolt with the ejection port on the right side of the reciever.  In the pic, you can see the silver, circular section right in front of the hammer, which is the bolt.&lt;br /&gt;
&lt;br /&gt;
http://www.outdoorsurvivalinfo.com/wp-content/uploads/2008/08/start1_med1.jpg&lt;br /&gt;
&lt;br /&gt;
Great site, thanks for all the trouble!&lt;br /&gt;
Doug K&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SU-16==&lt;br /&gt;
&lt;br /&gt;
The keltec su-16 page says one was used in the show and i dont see it here. Anyone know where it was used? -K9870&lt;br /&gt;
&lt;br /&gt;
:I don't see an SU-16. Anyone know which episode this supposively have appeared in? [[User:Excalibur01|Excalibur01]] 19:33, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R.I.P.==&lt;br /&gt;
&lt;br /&gt;
Just read over on Imdb that [[The Unit]] has been canceled by CBS. Bummer. --[[User:Jcordell|Jcordell]] 00:22, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:From what I can see, the cancellation hasn't been decided on yet. But piss on CBS if they do. The Unit is the only show I look forward to every week. [[User:Spartan198|Spartan198]] 10:40, 21 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:CBS canceled Jericho and then they canceled The Unit. That network just sucks. [[User:Excalibur01|Excalibur01]] 18:15, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Tell me about it. Two of the best shows in CBS history right there and they're more concerned with &amp;quot;reality&amp;quot; shows like Survivor (which, BTW, are actually filmed on sound stages and not in tropical jungles and whatnot). [[User:Spartan198|Spartan198]] 16:29, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need help ID'ing AR-15 Variant. ==&lt;br /&gt;
&lt;br /&gt;
As seen here: [[http://www.imfdb.org/index.php/The_Unit#Unknown_AR-15.2FM4_Variant]]. I'm pretty sure it's not a HK416, M4, or CQBR. If I had to guess I'd say it's a Model 933, but I'm no expert on AR-15s. Any help would be much appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Image:UnitAR4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:Looks like a 933 or equivalent to me. [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
I guess it is. Time for another update. [[User:Excalibur01|Excalibur01]] 02:58, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Optics w/ BUIS an anachronism?==&lt;br /&gt;
How is having BUISs on an optic-equipped weapon an anachronism when military and police commonly use said combo? Hell, even the Barrett 82 has BUISs. No offense to whoever made that statement, but it's gotta be one of the most ridiculous ones I've ever read. [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Wait, where is this said on the page? [[User:Excalibur01|Excalibur01]] 02:59, 1 August 2009 (UTC)&lt;br /&gt;
::Originally at the top of the Colt 933 section, but it's not there anymore. [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Breaking up pages==&lt;br /&gt;
This page is getting too big to add any more items. I would like to break it up into different pages, creating new pages by weapons like the page is now and linking them to the original page.  Has anyone else already started this? [[User: Ben41|Ben41]]&lt;br /&gt;
&lt;br /&gt;
:No offense, but screw that. Why break up a page just because it has too many guns? I mean have you seen Miami Vice? Mail Call? Hard boil? Those are pretty big pages too. I don't need to break up my page so that it is easier on your eyes. It's a waste of space and all it that pistol page has done was just waste space on the server. And what do you mean &amp;quot;too big to add anymore items?&amp;quot; There's no limit on how many guns you can put on a page as long as it has been shown on the show. [[User:Excalibur01|Excalibur01]] 19:35, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::However, Miami Vice was broken up into seasons because it took too long for the page to load or it crashed completely.  The Unit doesn't have that problem, so I don't see a need to break it up.  I do disagree about &amp;quot;there being no limit to adding to a page&amp;quot;.  the Miami Vice tv show is a prime example of a page getting so big it becomes unviewable to 99% of the potential users (unless someone has lightning fast internet connection and large RAM, which most people don't have.  But I have no problems loading the Unit page, so I was mystified by the breakup. MPM2008&lt;br /&gt;
&lt;br /&gt;
:If the Unit gets more seasons down the road with 10 times more guns, then I'll happily break it up. [[User:Excalibur01|Excalibur01]] 13:47, 9 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Here's hoping someone wises up and gives us a couple more seasons. [[User:Spartan198|Spartan198]] 10:21, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Small size caps? ==&lt;br /&gt;
&lt;br /&gt;
Who turned all my caps from my standard 500x to this small size? It's ungodly small for a page like this. [[User:Excalibur01|Excalibur01]] 19:38, 8 September 2009 (UTC)&lt;br /&gt;
::I think the user thought that shrinking the thumbnails would speed up the loading time.  It doesn't.  The page still has to re-size whatever the size of the original image is.  Also IMFDB's standard is 500px or 600px (for ultra widescreen or high resolution shots).  Again we still need a rules page, to tell the new users what the page standards are. [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:26, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Breaking up pages (cont.)==&lt;br /&gt;
If you go into the edit page, it gives a warning that the page is over 32kb and recommends that it should be broken up into different pages, but it looks like you want to keep it the way it is.  So go ahead and delete the page with just the pistols on it.  [[User: Ben41|Ben41]]&lt;br /&gt;
:It's at 42kb. Not much larger than recommended. Miami Vice was at 93kb, before it was broken up. Season 1 and 2 are at 40kb apiece. Load time is not bad on The Unit. --[[User:Predator20|Predator20]] 23:09, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Then I'll get rid of unnecessary gun caps. [[User:Excalibur01|Excalibur01]] 13:48, 9 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is the Season 4 DVD box art really necessary? [[User:Spartan198|Spartan198]] 10:25, 27 November 2009 (UTC)&lt;br /&gt;
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:Yes, because I put it up as a featured article. --[[User:Ben41|Ben41]] 08:36, 11 December 2009 (UTC)&lt;br /&gt;
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==CM203 entry added==&lt;br /&gt;
I just got Season 4 on DVD, so I figured I'd jump at the chance and get caps of those Cobrays used in S4E7/8. I only took caps of them in episode 7, though, as I figured that was sufficient enough documentation for the article. [[User:Spartan198|Spartan198]] 07:35, 3 October 2009 (UTC)&lt;br /&gt;
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Like all armories for film and TV series, these would most likely be Cobray 37mm flare launchers that were designed to look like M203s. This is a common practice to have the appearance of 203s. It is unlikely any of the M203s seen in the series are real M203s.&lt;br /&gt;
	 	&lt;br /&gt;
:While that could be the case, the second picture of Blane show that it is an M203, the the C37. But, with the advancement of m203s and RIS systems, a soldier could simply slide on an m203. So, it could also be an airsoft replica if its never fired. [[User:The Winchester|The Winchester]]&lt;br /&gt;
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:The only episodes I recall seeing Cobrays in are S4E7/8. [[User:Spartan198|Spartan198]] 19:35, 11 April 2009 (UTC) Spartan198&lt;br /&gt;
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== Brixia 8mm Walther Blank Firing Pistol ==&lt;br /&gt;
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In the story. Jonas took 2 of these out as a hidden weapon that he kept within a rat trap. He handed on to is wife before he made a disappearing act. I guess in story it's supposed to resemble a Walther TP or TPH.&lt;br /&gt;
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''I don't know dude...these look a lot like the Walther PP or PPK to me.  If these images are from the episode I am thinking of (the finale of Season 1) my reaction, at the time, was &amp;quot;why is Joans carrying such a weak ass pistol as his sidearm???&amp;quot;.''&lt;br /&gt;
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''Nah, the Walthers don't have that little extra piece of metal extending from the trigger guard to the barrel. But, then again...''&lt;br /&gt;
:It looks like a Walther PSM. It's like a PPK but with an extended trigger guard. Hammer looks like it too. -GM&lt;br /&gt;
::''What is a Walther PSM? Did you mean Walther TP or TPH? PSM is a Russian pistol made by Izhevsk.&lt;br /&gt;
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::That is a '''Brixia 8mm Walther Blank Firing Pistol'''.  I just checked the lower image against the one I have. Brixia Arms used to make this type of blank gun about 10 years ago, but their quality was pretty bad.  There 'might' be some available, but the majority of the 8mm theatrical blank firing PPKs on the market now are made by '''Kimar''' or '''Voltran'''.  What tips it off, is the writing on the slide (it is identical to the markings on my Brixia Nickel plated Walther PPK theatrical blank gun) and the '''hole''' drilled in the top of the barrel (where the ejection port is).  This hole allows the flash from the blank round to fire '''upwards''' since the barrel is blocked. Also the magazine is a thin single stack type that only holds those skinny 8mm blank rounds. ____[[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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==M60E4==&lt;br /&gt;
I put this pic here because I think it's copyrighted.--[[User:Ben41|Ben41]] 08:36, 11 December 2009 (UTC)&lt;br /&gt;
[[Image:Unit-MG.jpg|thumb|none|500px|]]&lt;br /&gt;
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== number 3 biggest? ==&lt;br /&gt;
ok both this and stargate SG-1 page both say that they are the 3rd biggest --[[User:Armyguy277|Armyguy277]] 02:14, 11 March 2010 (UTC)&lt;br /&gt;
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The Unit is number 3, by my count there are about 40 more weapons. It's also about twice the physical size (KB) if that matters at all. --[[User:Crazycrankle|Crazycrankle]] 02:33, 11 March 2010 (UTC)&lt;br /&gt;
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== 933 RIS? ==&lt;br /&gt;
What is this RIS?&lt;br /&gt;
[[Image:UnitAR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Unit4164.jpg|thumb|none|500px|]]&lt;br /&gt;
Looks like DD Mk.18 RIS II but I'm not sure.&lt;br /&gt;
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Looks more like a Yankee Hill rail. [http://www.bravocompanyusa.com/YHM-Lightweight-Tactical-Free-Float-Mid-Length-p/yhm-9634%20ff%20mid.htm]&lt;br /&gt;
--[[User:Lynx|Lynx]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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== Unknown M16 ==&lt;br /&gt;
I've uploaded another screencap of the M16 Bob carries in &amp;quot;Natural Selection.&amp;quot;&lt;br /&gt;
[[Image:UnitM161.jpg|thumb|none|500px|]]&lt;br /&gt;
It's hard to tell since Scott Foley's thumb is in the way, but it appears that this rifle does not have a brass deflector, which would mean that it is not a Model 715 as has been suggested. Is there any official designation for this weapon (A1 sights, no brass deflector, A2 handguards and heavy barrel profile) or is simply a frankengun?&lt;br /&gt;
--[[User:Lynx|Lynx]] 01:17, 30 July 2010 (UTC)&lt;br /&gt;
:None that I know of. I've never seen or heard of that configuration before. [[User:Spartan198|Spartan198]] 10:03, 5 August 2010 (UTC)&lt;br /&gt;
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::It's a Franken-rifle.  It has an A1 upper receiver, an SP1 lower receiver, and an A2 heavy barrel. -[[User:MT2008|MT2008]] 03:25, 6 August 2010 (UTC)&lt;br /&gt;
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:::Yeah, I'm gonna say frankengun, too. [[User:Spartan198|Spartan198]] 10:50, 6 August 2010 (UTC)&lt;br /&gt;
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== Five Brothers ==&lt;br /&gt;
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Why would the team have LAMs on their weapons in a 100% CQB op? when it would make more sense to have a tac-light? &lt;br /&gt;
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You mean the PEQs they got attached? Maybe the missions required them to use them when they get outside. Who knows, they do this all the time. [[User:Excalibur01|Excalibur01]] 02:33, 6 August 2010 (UTC)&lt;br /&gt;
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that doesnt even make sense. Beruit- a very close quarters city. why would they possible need an AN-PEQ? their guns have 10.5 inch barrels it would make sense to have a surefire tac-light. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:25, 7 August 2010 (UTC)&lt;br /&gt;
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A flashlights best purpose is to give your position away. If shit were to hit the fan, like it did, and they had to operate at night they would be far better off if they used the IR light for illumination. And the laser for aiming assist. Personally, I'd want a visible light source on my gun, but there's no issue having a hand held on you belt or vest. --[[User:Crazycrankle|Crazycrankle]] 05:40, 7 August 2010 (UTC)&lt;br /&gt;
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== Into Hell ==&lt;br /&gt;
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Does anyone find it odd how in Part-2 Mack and Grey didnt actually kill the Gunners. they like scared them off. they could have then went and not only confirmed their lack of an escape. but also confirm their Nationality? [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:30, 7 August 2010 (UTC)&lt;br /&gt;
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But how would the gunners know their nationality?&lt;br /&gt;
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I thought they did kill the gunner with the RPD and then took off, then waiting for the rest to give chase so that Jonas could go Rambo on them. [[User:Excalibur01|Excalibur01]] 03:00, 7 August 2010 (UTC)&lt;br /&gt;
:That was at the end of part 1. Dirtdiver is talking about part 2 when Alpha Team is barricaded in the basement of the psychiatric hospital. He means the Syrian gunners below.&lt;br /&gt;
[[Image:UnitHMG.jpg|thumb|none|500px|Syrian forces set up the DshK in Season 4's &amp;quot;Into Hell, Part II&amp;quot; (Mack refers to it as a &amp;quot;big gun&amp;quot;.]] [[User:Spartan198|Spartan198]] 10:21, 7 August 2010 (UTC)&lt;br /&gt;
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Correct. and to the un-named question about their nationality think about it. their white (no racism intended), their wearing expensive body armor (who else). and they have heavily customized M4A1s. who else uses the M4A1? SAS maybe. besides didnt he yell out &amp;quot;big Gun&amp;quot; that would be in english. who speaks english??? [[User:Dirtdiver 6421|Dirtdiver 6421]] 19:32, 7 August 2010 (UTC)&lt;br /&gt;
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There's no guarantee they heard Mack, he was facing away from them, there was only a small opening in the door for sound to pass through, and maybe 30 feet of distance. And M4's are used by countries all over the world, 5 of which actually surround Syria. As far as the body armour bit goes, none of them are wearing any type of armour, just Blackhawk load bearing vests. $190US wouldn't be to much for most SF units. And about 500 million, to 1.8 billion people speak English. ''';)''' Film and television often require what is called a ''suspension of disbelief'', The Unit is no exception. The best option is just to go with it. --[[User:Crazycrankle|Crazycrankle]] 22:30, 7 August 2010 (UTC)&lt;br /&gt;
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You answered for me. A great example of identity in an international incident would be in MW2 in the No Russian mission. Just because you see a bunch of white guys with M4s, M240s and speaking in English, you cry out &amp;quot;Americans&amp;quot;. Of course that plot was stupid and I'll talk about it somewhere else, but the point is clear. In part 2 of Into Hell, they could have been anyone. The locals might have heard or saw something and maybe even recovered Jonas's M4 he left behind and the body of a couple American soldiers captured, but those are dead guys and they can say terrorists kidnapped them and brought them here, but they didn't capture anyone of the Unit alive so it doesn't matter if they spoke and even if they saw faces, nothing can really be proven because they are black ops and if the US government is questioned, they'd say they have no idea who they are talking about. [[User:Excalibur01|Excalibur01]] 22:42, 7 August 2010 (UTC)&lt;br /&gt;
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None of which explains the 50+ people locked up in the mosque. it was quite obvious they were american. as they not only spoke english, but they also asked were the americans were held. and i guess i know what you mean about the Vests. but still BlackHawk is still an American Company. M4A1s are STILL used by US-SOF. i guess however they werent wearing any American flags so thats one thing. i will admit that just like in Johnny B. Goode they left little to no trace. on that topic couldnt the slug in the translators head be led back to America? [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:48, 7 August 2010 (UTC)&lt;br /&gt;
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They didn't shoot any translators in the head. Not to mention, any of the many countries the US sells M4's to likely receive ammunition to go with it. And it's not just Americans who rescue Americans. Israel, Jordan and Iraq are friends of the US, and they share borders with Syria. They could have done it, or it could have been Canada, Britain, or any number of countries. Not just friends either, enemies could use it to create more tension between mid-east countries and the US. Iran has plenty of white people, there has to be at least 5 who speak fluent English with an American accent. Same with North Korea. Neither of which would have issue killing a few people to cause the US more trouble. --[[User:Crazycrankle|Crazycrankle]] 01:12, 8 August 2010 (UTC)&lt;br /&gt;
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Noted. but im talking about Johnny B. Goode. in that episode their in IRAN. and Mack shoots the translator in the head. [[User:Dirtdiver 6421|Dirtdiver 6421]] 01:34, 8 August 2010 (UTC)&lt;br /&gt;
:With a GI 1911, to boot. How common would .45 caliber be in that region? And FYI, SAS use the C8SFW, not the M4. [[User:Spartan198|Spartan198]] 12:19, 8 August 2010 (UTC)&lt;br /&gt;
::It's the same weapon and fires the same ammo, it's just called a different name. Like how the Canadians also use M4s and M16s, but it is called a different name and look just a BIT different. But as I said before, using the same guns, ammo and look the same doesn't matter to the special forces community because anyone who wants to, can get a hold of it. Do you know how many GIs must have died during WWII? Someone could have lost their 1911 on their way to Germany and it would have wounded up in Africa somehow. And how many common people know guns? The Iran police questions the people in the mosque about their weapons and most likely, they'd say &amp;quot;they got guns&amp;quot;. You'd ask a common man in the US about what guns our troops use and they most likely don't know. In an international incident, eye witnesses can only prove so much. [[User:Excalibur01|Excalibur01]] 15:04, 8 August 2010 (UTC)&lt;br /&gt;
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i guess. but even if they didnt no the name the police who probably no little more weaponry than them. would likely ask. is it like an AK (which is the gun EVERYONE has.) or the kind americans use. and in Johnny B. Goode im not talking about the gun. but the ammunition itself. being Special Ops their likely to have high standard Ammunition. American made ammunition. Something any forensic team would have the brains to look at. [[User:Dirtdiver 6421|Dirtdiver 6421]] 19:47, 8 August 2010 (UTC)&lt;br /&gt;
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But we can still go with the whole &amp;quot;The US is saying they didnt send any spec ops guys to your country excuse. [[User:Excalibur01|Excalibur01]] 01:50, 9 August 2010 (UTC)&lt;br /&gt;
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true. although Into Hell (part 1 and 2) are some of my favorite episodes, i was truthfully very disappointed in the body count.i guess that makes it more realistic but i would have liked to see a bit more Action in it. [[User:Dirtdiver 6421|Dirtdiver 6421]] 02:15, 9 August 2010 (UTC)&lt;br /&gt;
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== Every Step You Take ==&lt;br /&gt;
Hey guys, I was just watching The Unit Season 3 Episode 4 &amp;quot;Every Step You Take&amp;quot; and I noticed Bob passing a weapon to one of the American Embassy employees. I know that he passed his 1911 to the guy's wife and later on he passes a smaller pistol to the embassy employee. It looks like a Walther PPK but I'm not sure. Could someone help me identify it? I would upload a screencap but I'm not too sure how to. [[User:GunEnthusiast|GunEnthusiast]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Unit&amp;diff=313845</id>
		<title>Talk:The Unit</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Unit&amp;diff=313845"/>
		<updated>2010-08-14T23:58:03Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
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&lt;div&gt;This is one of those hard series since pictures are hard to find and I'm not a master of screenshots.&lt;br /&gt;
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I like to keep the format I've set for the photos of M4s and MP5Ks the way it is because there were a lot of photos and I think the current format for those are appealing.&lt;br /&gt;
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== Beretta Cheetah or SIG-Sauer? (updated 8/10/10) ==&lt;br /&gt;
I've added some pics and it looks more like a SIG.  Mack also mentions in the episode that she's carrying a .45 instead of 9mm. --[[User:Ben41|Ben41]] 04:46, 5 August 2010 (UTC)&lt;br /&gt;
[[Image:UnitS4 004.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UnitS4 6109.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:UnitS4 6110.jpg|thumb|none|600px]]&lt;br /&gt;
Look at the last pic. Thats a SIG for sure. Looks like Jack Bauers SIG from the first few seasons of 24. &lt;br /&gt;
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What does this look like? Cause someone say it's a Cheetah. Cause it looks like a USP [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:Looks like a Beretta Cheetah in the cap and looked like one last time I watched the episode (which wasn't that long ago). It's too round and curvy to be a USP, which is square and blocky. [[User:Spartan198|Spartan198]] 16:52, 12 March 2010 (UTC)&lt;br /&gt;
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:Then we have a continuity error in the dialogue. In the same episode where she used this gun, Mack asked why is she using a .45 than a 9? [[User:Excalibur01|Excalibur01]] 18:14, 12 March 2010 (UTC)&lt;br /&gt;
::Either that or it's implying her back-up is a larger caliber than her primary (a choice which doesn't make sense to me, either). Maybe just a script error or a moment of miscommunication between the armorer and director/writer/etc.? Heck, maybe the director just ''liked the Cheetah more''? Who knows really. [[User:Spartan198|Spartan198]] 00:26, 13 March 2010 (UTC)&lt;br /&gt;
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Her back up is a Derringer gun. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Oh yeah, now I remember. This scene is one of the more ridiculous ones in the show. Basically, Redcap empties her Cheetah into the soldier's body armor, kicks away his M4 but ignores the fact that the guy has a sidearm, drops the empty magazine from her gun with the guy staring straight up at her, then gets on the radio without reloading her gun first. I literally screamed &amp;quot;you idiot&amp;quot; at the TV. [[User:Spartan198|Spartan198]] 16:23, 13 March 2010 (UTC)&lt;br /&gt;
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:It was obviously on purpose for the script so she can bust out her back up. And about that episode, the rest of the unit had encountered at least 2 enemies with M4s and extra ammo, yet it never shows them picking up enemy weapons. They were running out during that last stand. That one bad guy's M4 would have been very useful right about then. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Look at the last pic. Thats a SIG for sure. Looks like Jack Bauers SIG from the first few seasons of 24.&lt;br /&gt;
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:Yeah, now that you mention it, it ''does'' look like a SIG. P245 maybe by the squared trigger guard? [[User:Spartan198|Spartan198]] 10:06, 5 August 2010 (UTC)&lt;br /&gt;
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Here's a few more screencaps. I'm still not sure what it is, but it's definitely a SIG, either a P229 or P239.&lt;br /&gt;
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[[Image:UnitSig.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:UnitSig2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:UnitSig3.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Lynx|Lynx]] 21:00, 10 August 2010 (UTC)&lt;br /&gt;
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So which SIG shoots a .45? Besides the P220 [[User:Excalibur01|Excalibur01]] 22:13, 10 August 2010 (UTC)&lt;br /&gt;
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Neither the P229 or P239 do. I imagine the line about the .45 is just an error on the scriptwriter's part. Taking another look at the screencaps, I think it's a P229. Note that there are two grip screws, where the P239 only has one. In addition, the empty magazine looks to be a double-stack (the P239 is single-stack).--[[User:Lynx|Lynx]] 23:33, 10 August 2010 (UTC)&lt;br /&gt;
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:I agree with Lynx.  It's a two-tone P229.  Also, NEVER go by what the script says, because that's a bad way to tell.  The screenwriter may have written in &amp;quot;.45&amp;quot;, but the armorer may have brought a 9mm 229 to the set. -[[User:MT2008|MT2008]] 23:45, 10 August 2010 (UTC)&lt;br /&gt;
:Like the script for Predators. All the guns are completely NOT what the script writer wanted [[User:Excalibur01|Excalibur01]] 01:46, 11 August 2010 (UTC)&lt;br /&gt;
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==Probably Hard Shots to find==&lt;br /&gt;
I only saw the first episode of this show and if memory serves me right, one guy went quail hunting with a pump shotgun (870 I believe) and then was held up by a man with a Mini-14 which I think had a 30 or 40 round magazine. Since the first episode isn't easy to find on the computer, I'm assuming this shot would be difficult to come by unless someone owns the first season on DVD. -GM&lt;br /&gt;
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::That wasn't the first episode. It was another episode of the first season. I do remember that scene and will find shots of that eventually.&lt;br /&gt;
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:Saw another episode one day were everyone was holed up in this house and one guy outside was shooting at BGs with a Browning M2 mocked up as a DShK. Sorry I can't help further but I don't watch it enough to describe further. Lot of good shots of M4A1s too. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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On the page, it said that Mack had a Kimber Warrior, can someone upload some pictures of that? [[User:Dirtdiver 6421|Dirtdiver 6421]] 19:46, 18 June 2010 (UTC)&lt;br /&gt;
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The Televised pictures of the Kimber Warrior doesnt look like a real Warrior. First, there is no laynard loop on the bottom of the grip. Second, the finish on the nose is showing some silver, and the KimPro finish doesnt wear like that. Could the show actually use a TLE/RL or maybe a SWAT edition. [[Spades of Columbia]]&lt;br /&gt;
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TLE was used for a few seasons, then switched to the Warrior. Mack uses a normal 1911 most of the time in the newer seasons.&lt;br /&gt;
i do remember one episode. i dont recall the name, but i believe it was called &amp;quot;Stress&amp;quot;. the one were their in africa and find a terrorist. i think Hector had one. and so did Jonas. if at all possible, can someone please add a couple of them that Mack uses them? [[User:Dirtdiver6421|Dirtdiver6421]] 01:08, 30 June 2010 (UTC)&lt;br /&gt;
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The SWAT custom one doesn't have the rail for optics [[User:Excalibur01|Excalibur01]] 04:35, 19 June 2010 (UTC)&lt;br /&gt;
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== Size of pics ==&lt;br /&gt;
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I am not sure of the so called &amp;quot;format&amp;quot; of this site but I like the format of the M4 and MP5K section and how it's arranged and want to keep it that way. Also some pics are larger than others. The reason is that if they are smaller than 600 then they would look distorted. This didn't really happen in the old server. but for here I had to make them larger to they won't look so you can't seen any pixal on them. The larger size gives the photos smoother looks.&lt;br /&gt;
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== Not a mk 12 ==&lt;br /&gt;
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If someone has a better name to call it, then correct it. Saying it isn't something else isn't helping in identifying what the sniper rifle is.&lt;br /&gt;
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== Eat your Hard Boiled out ==&lt;br /&gt;
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The Unit section now beats even Hard Boiled with over 60+ guns counted&lt;br /&gt;
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:Nice work, now I can only say that Hard Boiled is the largest movie page. To be fair though, a T.V. show can grow, a movie stays still but anyway, great work.&lt;br /&gt;
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::Yeah, nice job. I honestly have to admit that I don't have the patience to do TV show pages just cause they tend to feature lots of guns over the course of several seasons (especially a weapons-heavy military show like ''[[The Unit]]''). Plus, I rarely buy entire seasons of TV shows.&lt;br /&gt;
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:::Well It was hard to track down the previous season since links to them have poor connection. I had considered renting the DVDs. Either way, this show has an impressive array of firearms and it isn't stopping in what the Unit shoots next.&lt;br /&gt;
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== Rearrange of Garand, Winchester, and SKS ==&lt;br /&gt;
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Recently the SKS, M1 Garand and the Winchester 1886 was moved to &amp;quot;other weapons&amp;quot; because they don't fit either section of Assault rifle nor sniper rifle. Hence they would be placed in the same section as the musket rifle would be since they are dated weapons.&lt;br /&gt;
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== That´s a L1A1 SLR ==&lt;br /&gt;
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[[Image:UnitFAL5.jpg|thumb|none|600px|]]&lt;br /&gt;
judging by the handguards and the front sight,that´s a L1A1.&lt;br /&gt;
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:It's still a FAL&lt;br /&gt;
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== Two nit picks... ==&lt;br /&gt;
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The derringer that Jonas carries in while wearing the tux looks like a High Standard Derringer.  These were double action, tip down, .22 magnum as opposed to the single action, tip up, .41 rimfire of the original Remington design.&lt;br /&gt;
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http://2.bp.blogspot.com/_abaJ0xbRju4/SN4dXMHNTUI/AAAAAAAAAj4/z2jZ_wOCmls/s1600/High%2BStandard%2B-%2BDerringer%2BMod.%2BDM%2B101%2B-%2Bpistol%2B-%2B.22%2BMagnum.jpg&lt;br /&gt;
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Also, the lever action noted as a Winchester 1886 looks more like a Marlin 336.  The 1886's bolt occupied most of the center of the upper reciever, while the Marlin has a round bolt with the ejection port on the right side of the reciever.  In the pic, you can see the silver, circular section right in front of the hammer, which is the bolt.&lt;br /&gt;
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http://www.outdoorsurvivalinfo.com/wp-content/uploads/2008/08/start1_med1.jpg&lt;br /&gt;
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Great site, thanks for all the trouble!&lt;br /&gt;
Doug K&lt;br /&gt;
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==SU-16==&lt;br /&gt;
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The keltec su-16 page says one was used in the show and i dont see it here. Anyone know where it was used? -K9870&lt;br /&gt;
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:I don't see an SU-16. Anyone know which episode this supposively have appeared in? [[User:Excalibur01|Excalibur01]] 19:33, 8 September 2009 (UTC)&lt;br /&gt;
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==R.I.P.==&lt;br /&gt;
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Just read over on Imdb that [[The Unit]] has been canceled by CBS. Bummer. --[[User:Jcordell|Jcordell]] 00:22, 21 May 2009 (UTC)&lt;br /&gt;
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:From what I can see, the cancellation hasn't been decided on yet. But piss on CBS if they do. The Unit is the only show I look forward to every week. [[User:Spartan198|Spartan198]] 10:40, 21 May 2009 (UTC) Spartan198&lt;br /&gt;
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:CBS canceled Jericho and then they canceled The Unit. That network just sucks. [[User:Excalibur01|Excalibur01]] 18:15, 12 March 2010 (UTC)&lt;br /&gt;
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::Tell me about it. Two of the best shows in CBS history right there and they're more concerned with &amp;quot;reality&amp;quot; shows like Survivor (which, BTW, are actually filmed on sound stages and not in tropical jungles and whatnot). [[User:Spartan198|Spartan198]] 16:29, 13 March 2010 (UTC)&lt;br /&gt;
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== Need help ID'ing AR-15 Variant. ==&lt;br /&gt;
&lt;br /&gt;
As seen here: [[http://www.imfdb.org/index.php/The_Unit#Unknown_AR-15.2FM4_Variant]]. I'm pretty sure it's not a HK416, M4, or CQBR. If I had to guess I'd say it's a Model 933, but I'm no expert on AR-15s. Any help would be much appreciated.&lt;br /&gt;
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[[Image:UnitAR4.jpg|thumb|none|500px|]]&lt;br /&gt;
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:Looks like a 933 or equivalent to me. [[User:Spartan198|Spartan198]]&lt;br /&gt;
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I guess it is. Time for another update. [[User:Excalibur01|Excalibur01]] 02:58, 1 August 2009 (UTC)&lt;br /&gt;
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==Optics w/ BUIS an anachronism?==&lt;br /&gt;
How is having BUISs on an optic-equipped weapon an anachronism when military and police commonly use said combo? Hell, even the Barrett 82 has BUISs. No offense to whoever made that statement, but it's gotta be one of the most ridiculous ones I've ever read. [[User:Spartan198|Spartan198]]&lt;br /&gt;
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:Wait, where is this said on the page? [[User:Excalibur01|Excalibur01]] 02:59, 1 August 2009 (UTC)&lt;br /&gt;
::Originally at the top of the Colt 933 section, but it's not there anymore. [[User:Spartan198|Spartan198]]&lt;br /&gt;
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==Breaking up pages==&lt;br /&gt;
This page is getting too big to add any more items. I would like to break it up into different pages, creating new pages by weapons like the page is now and linking them to the original page.  Has anyone else already started this? [[User: Ben41|Ben41]]&lt;br /&gt;
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:No offense, but screw that. Why break up a page just because it has too many guns? I mean have you seen Miami Vice? Mail Call? Hard boil? Those are pretty big pages too. I don't need to break up my page so that it is easier on your eyes. It's a waste of space and all it that pistol page has done was just waste space on the server. And what do you mean &amp;quot;too big to add anymore items?&amp;quot; There's no limit on how many guns you can put on a page as long as it has been shown on the show. [[User:Excalibur01|Excalibur01]] 19:35, 8 September 2009 (UTC)&lt;br /&gt;
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::However, Miami Vice was broken up into seasons because it took too long for the page to load or it crashed completely.  The Unit doesn't have that problem, so I don't see a need to break it up.  I do disagree about &amp;quot;there being no limit to adding to a page&amp;quot;.  the Miami Vice tv show is a prime example of a page getting so big it becomes unviewable to 99% of the potential users (unless someone has lightning fast internet connection and large RAM, which most people don't have.  But I have no problems loading the Unit page, so I was mystified by the breakup. MPM2008&lt;br /&gt;
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:If the Unit gets more seasons down the road with 10 times more guns, then I'll happily break it up. [[User:Excalibur01|Excalibur01]] 13:47, 9 September 2009 (UTC)&lt;br /&gt;
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::Here's hoping someone wises up and gives us a couple more seasons. [[User:Spartan198|Spartan198]] 10:21, 27 November 2009 (UTC)&lt;br /&gt;
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== Small size caps? ==&lt;br /&gt;
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Who turned all my caps from my standard 500x to this small size? It's ungodly small for a page like this. [[User:Excalibur01|Excalibur01]] 19:38, 8 September 2009 (UTC)&lt;br /&gt;
::I think the user thought that shrinking the thumbnails would speed up the loading time.  It doesn't.  The page still has to re-size whatever the size of the original image is.  Also IMFDB's standard is 500px or 600px (for ultra widescreen or high resolution shots).  Again we still need a rules page, to tell the new users what the page standards are. [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:26, 8 September 2009 (UTC)&lt;br /&gt;
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==Breaking up pages (cont.)==&lt;br /&gt;
If you go into the edit page, it gives a warning that the page is over 32kb and recommends that it should be broken up into different pages, but it looks like you want to keep it the way it is.  So go ahead and delete the page with just the pistols on it.  [[User: Ben41|Ben41]]&lt;br /&gt;
:It's at 42kb. Not much larger than recommended. Miami Vice was at 93kb, before it was broken up. Season 1 and 2 are at 40kb apiece. Load time is not bad on The Unit. --[[User:Predator20|Predator20]] 23:09, 8 September 2009 (UTC)&lt;br /&gt;
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:Then I'll get rid of unnecessary gun caps. [[User:Excalibur01|Excalibur01]] 13:48, 9 September 2009 (UTC)&lt;br /&gt;
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:Is the Season 4 DVD box art really necessary? [[User:Spartan198|Spartan198]] 10:25, 27 November 2009 (UTC)&lt;br /&gt;
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:Yes, because I put it up as a featured article. --[[User:Ben41|Ben41]] 08:36, 11 December 2009 (UTC)&lt;br /&gt;
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==CM203 entry added==&lt;br /&gt;
I just got Season 4 on DVD, so I figured I'd jump at the chance and get caps of those Cobrays used in S4E7/8. I only took caps of them in episode 7, though, as I figured that was sufficient enough documentation for the article. [[User:Spartan198|Spartan198]] 07:35, 3 October 2009 (UTC)&lt;br /&gt;
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Like all armories for film and TV series, these would most likely be Cobray 37mm flare launchers that were designed to look like M203s. This is a common practice to have the appearance of 203s. It is unlikely any of the M203s seen in the series are real M203s.&lt;br /&gt;
	 	&lt;br /&gt;
:While that could be the case, the second picture of Blane show that it is an M203, the the C37. But, with the advancement of m203s and RIS systems, a soldier could simply slide on an m203. So, it could also be an airsoft replica if its never fired. [[User:The Winchester|The Winchester]]&lt;br /&gt;
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:The only episodes I recall seeing Cobrays in are S4E7/8. [[User:Spartan198|Spartan198]] 19:35, 11 April 2009 (UTC) Spartan198&lt;br /&gt;
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== Brixia 8mm Walther Blank Firing Pistol ==&lt;br /&gt;
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In the story. Jonas took 2 of these out as a hidden weapon that he kept within a rat trap. He handed on to is wife before he made a disappearing act. I guess in story it's supposed to resemble a Walther TP or TPH.&lt;br /&gt;
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''I don't know dude...these look a lot like the Walther PP or PPK to me.  If these images are from the episode I am thinking of (the finale of Season 1) my reaction, at the time, was &amp;quot;why is Joans carrying such a weak ass pistol as his sidearm???&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
''Nah, the Walthers don't have that little extra piece of metal extending from the trigger guard to the barrel. But, then again...''&lt;br /&gt;
:It looks like a Walther PSM. It's like a PPK but with an extended trigger guard. Hammer looks like it too. -GM&lt;br /&gt;
::''What is a Walther PSM? Did you mean Walther TP or TPH? PSM is a Russian pistol made by Izhevsk.&lt;br /&gt;
&lt;br /&gt;
::That is a '''Brixia 8mm Walther Blank Firing Pistol'''.  I just checked the lower image against the one I have. Brixia Arms used to make this type of blank gun about 10 years ago, but their quality was pretty bad.  There 'might' be some available, but the majority of the 8mm theatrical blank firing PPKs on the market now are made by '''Kimar''' or '''Voltran'''.  What tips it off, is the writing on the slide (it is identical to the markings on my Brixia Nickel plated Walther PPK theatrical blank gun) and the '''hole''' drilled in the top of the barrel (where the ejection port is).  This hole allows the flash from the blank round to fire '''upwards''' since the barrel is blocked. Also the magazine is a thin single stack type that only holds those skinny 8mm blank rounds. ____[[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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==M60E4==&lt;br /&gt;
I put this pic here because I think it's copyrighted.--[[User:Ben41|Ben41]] 08:36, 11 December 2009 (UTC)&lt;br /&gt;
[[Image:Unit-MG.jpg|thumb|none|500px|]]&lt;br /&gt;
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== number 3 biggest? ==&lt;br /&gt;
ok both this and stargate SG-1 page both say that they are the 3rd biggest --[[User:Armyguy277|Armyguy277]] 02:14, 11 March 2010 (UTC)&lt;br /&gt;
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The Unit is number 3, by my count there are about 40 more weapons. It's also about twice the physical size (KB) if that matters at all. --[[User:Crazycrankle|Crazycrankle]] 02:33, 11 March 2010 (UTC)&lt;br /&gt;
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== 933 RIS? ==&lt;br /&gt;
What is this RIS?&lt;br /&gt;
[[Image:UnitAR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Unit4164.jpg|thumb|none|500px|]]&lt;br /&gt;
Looks like DD Mk.18 RIS II but I'm not sure.&lt;br /&gt;
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Looks more like a Yankee Hill rail. [http://www.bravocompanyusa.com/YHM-Lightweight-Tactical-Free-Float-Mid-Length-p/yhm-9634%20ff%20mid.htm]&lt;br /&gt;
--[[User:Lynx|Lynx]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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== Unknown M16 ==&lt;br /&gt;
I've uploaded another screencap of the M16 Bob carries in &amp;quot;Natural Selection.&amp;quot;&lt;br /&gt;
[[Image:UnitM161.jpg|thumb|none|500px|]]&lt;br /&gt;
It's hard to tell since Scott Foley's thumb is in the way, but it appears that this rifle does not have a brass deflector, which would mean that it is not a Model 715 as has been suggested. Is there any official designation for this weapon (A1 sights, no brass deflector, A2 handguards and heavy barrel profile) or is simply a frankengun?&lt;br /&gt;
--[[User:Lynx|Lynx]] 01:17, 30 July 2010 (UTC)&lt;br /&gt;
:None that I know of. I've never seen or heard of that configuration before. [[User:Spartan198|Spartan198]] 10:03, 5 August 2010 (UTC)&lt;br /&gt;
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::It's a Franken-rifle.  It has an A1 upper receiver, an SP1 lower receiver, and an A2 heavy barrel. -[[User:MT2008|MT2008]] 03:25, 6 August 2010 (UTC)&lt;br /&gt;
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:::Yeah, I'm gonna say frankengun, too. [[User:Spartan198|Spartan198]] 10:50, 6 August 2010 (UTC)&lt;br /&gt;
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== Five Brothers ==&lt;br /&gt;
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Why would the team have LAMs on their weapons in a 100% CQB op? when it would make more sense to have a tac-light? &lt;br /&gt;
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You mean the PEQs they got attached? Maybe the missions required them to use them when they get outside. Who knows, they do this all the time. [[User:Excalibur01|Excalibur01]] 02:33, 6 August 2010 (UTC)&lt;br /&gt;
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that doesnt even make sense. Beruit- a very close quarters city. why would they possible need an AN-PEQ? their guns have 10.5 inch barrels it would make sense to have a surefire tac-light. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:25, 7 August 2010 (UTC)&lt;br /&gt;
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A flashlights best purpose is to give your position away. If shit were to hit the fan, like it did, and they had to operate at night they would be far better off if they used the IR light for illumination. And the laser for aiming assist. Personally, I'd want a visible light source on my gun, but there's no issue having a hand held on you belt or vest. --[[User:Crazycrankle|Crazycrankle]] 05:40, 7 August 2010 (UTC)&lt;br /&gt;
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== Into Hell ==&lt;br /&gt;
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Does anyone find it odd how in Part-2 Mack and Grey didnt actually kill the Gunners. they like scared them off. they could have then went and not only confirmed their lack of an escape. but also confirm their Nationality? [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:30, 7 August 2010 (UTC)&lt;br /&gt;
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But how would the gunners know their nationality?&lt;br /&gt;
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I thought they did kill the gunner with the RPD and then took off, then waiting for the rest to give chase so that Jonas could go Rambo on them. [[User:Excalibur01|Excalibur01]] 03:00, 7 August 2010 (UTC)&lt;br /&gt;
:That was at the end of part 1. Dirtdiver is talking about part 2 when Alpha Team is barricaded in the basement of the psychiatric hospital. He means the Syrian gunners below.&lt;br /&gt;
[[Image:UnitHMG.jpg|thumb|none|500px|Syrian forces set up the DshK in Season 4's &amp;quot;Into Hell, Part II&amp;quot; (Mack refers to it as a &amp;quot;big gun&amp;quot;.]] [[User:Spartan198|Spartan198]] 10:21, 7 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
Correct. and to the un-named question about their nationality think about it. their white (no racism intended), their wearing expensive body armor (who else). and they have heavily customized M4A1s. who else uses the M4A1? SAS maybe. besides didnt he yell out &amp;quot;big Gun&amp;quot; that would be in english. who speaks english??? [[User:Dirtdiver 6421|Dirtdiver 6421]] 19:32, 7 August 2010 (UTC)&lt;br /&gt;
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There's no guarantee they heard Mack, he was facing away from them, there was only a small opening in the door for sound to pass through, and maybe 30 feet of distance. And M4's are used by countries all over the world, 5 of which actually surround Syria. As far as the body armour bit goes, none of them are wearing any type of armour, just Blackhawk load bearing vests. $190US wouldn't be to much for most SF units. And about 500 million, to 1.8 billion people speak English. ''';)''' Film and television often require what is called a ''suspension of disbelief'', The Unit is no exception. The best option is just to go with it. --[[User:Crazycrankle|Crazycrankle]] 22:30, 7 August 2010 (UTC)&lt;br /&gt;
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You answered for me. A great example of identity in an international incident would be in MW2 in the No Russian mission. Just because you see a bunch of white guys with M4s, M240s and speaking in English, you cry out &amp;quot;Americans&amp;quot;. Of course that plot was stupid and I'll talk about it somewhere else, but the point is clear. In part 2 of Into Hell, they could have been anyone. The locals might have heard or saw something and maybe even recovered Jonas's M4 he left behind and the body of a couple American soldiers captured, but those are dead guys and they can say terrorists kidnapped them and brought them here, but they didn't capture anyone of the Unit alive so it doesn't matter if they spoke and even if they saw faces, nothing can really be proven because they are black ops and if the US government is questioned, they'd say they have no idea who they are talking about. [[User:Excalibur01|Excalibur01]] 22:42, 7 August 2010 (UTC)&lt;br /&gt;
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None of which explains the 50+ people locked up in the mosque. it was quite obvious they were american. as they not only spoke english, but they also asked were the americans were held. and i guess i know what you mean about the Vests. but still BlackHawk is still an American Company. M4A1s are STILL used by US-SOF. i guess however they werent wearing any American flags so thats one thing. i will admit that just like in Johnny B. Goode they left little to no trace. on that topic couldnt the slug in the translators head be led back to America? [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:48, 7 August 2010 (UTC)&lt;br /&gt;
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They didn't shoot any translators in the head. Not to mention, any of the many countries the US sells M4's to likely receive ammunition to go with it. And it's not just Americans who rescue Americans. Israel, Jordan and Iraq are friends of the US, and they share borders with Syria. They could have done it, or it could have been Canada, Britain, or any number of countries. Not just friends either, enemies could use it to create more tension between mid-east countries and the US. Iran has plenty of white people, there has to be at least 5 who speak fluent English with an American accent. Same with North Korea. Neither of which would have issue killing a few people to cause the US more trouble. --[[User:Crazycrankle|Crazycrankle]] 01:12, 8 August 2010 (UTC)&lt;br /&gt;
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Noted. but im talking about Johnny B. Goode. in that episode their in IRAN. and Mack shoots the translator in the head. [[User:Dirtdiver 6421|Dirtdiver 6421]] 01:34, 8 August 2010 (UTC)&lt;br /&gt;
:With a GI 1911, to boot. How common would .45 caliber be in that region? And FYI, SAS use the C8SFW, not the M4. [[User:Spartan198|Spartan198]] 12:19, 8 August 2010 (UTC)&lt;br /&gt;
::It's the same weapon and fires the same ammo, it's just called a different name. Like how the Canadians also use M4s and M16s, but it is called a different name and look just a BIT different. But as I said before, using the same guns, ammo and look the same doesn't matter to the special forces community because anyone who wants to, can get a hold of it. Do you know how many GIs must have died during WWII? Someone could have lost their 1911 on their way to Germany and it would have wounded up in Africa somehow. And how many common people know guns? The Iran police questions the people in the mosque about their weapons and most likely, they'd say &amp;quot;they got guns&amp;quot;. You'd ask a common man in the US about what guns our troops use and they most likely don't know. In an international incident, eye witnesses can only prove so much. [[User:Excalibur01|Excalibur01]] 15:04, 8 August 2010 (UTC)&lt;br /&gt;
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i guess. but even if they didnt no the name the police who probably no little more weaponry than them. would likely ask. is it like an AK (which is the gun EVERYONE has.) or the kind americans use. and in Johnny B. Goode im not talking about the gun. but the ammunition itself. being Special Ops their likely to have high standard Ammunition. American made ammunition. Something any forensic team would have the brains to look at. [[User:Dirtdiver 6421|Dirtdiver 6421]] 19:47, 8 August 2010 (UTC)&lt;br /&gt;
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But we can still go with the whole &amp;quot;The US is saying they didnt send any spec ops guys to your country excuse. [[User:Excalibur01|Excalibur01]] 01:50, 9 August 2010 (UTC)&lt;br /&gt;
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true. although Into Hell (part 1 and 2) are some of my favorite episodes, i was truthfully very disappointed in the body count.i guess that makes it more realistic but i would have liked to see a bit more Action in it. [[User:Dirtdiver 6421|Dirtdiver 6421]] 02:15, 9 August 2010 (UTC)&lt;br /&gt;
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== Every Step You Take ==&lt;br /&gt;
Hey guys, I was just watching The Unit Season 3 Episode 4 &amp;quot;Every Step You Take&amp;quot; and I noticed Bob passing a weapon to one of the American Embassy employees. I know that he passed his 1911 to the guy's wife and later on he passes a smaller pistol to the embassy employee. It looks like a Walther PPK but I'm not sure.&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kick-Ass&amp;diff=227682</id>
		<title>Talk:Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kick-Ass&amp;diff=227682"/>
		<updated>2010-01-21T04:10:53Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Wall of Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;made this because i noticed the was not one  made all ready --[[Special:Contributions/76.11.85.129|76.11.85.129]] 23:27, 19 January 2010 (UTC)&lt;br /&gt;
i can put some images, just tell me [[User:Dillinger|Dillinger]]&lt;br /&gt;
&lt;br /&gt;
Go ahead. I can't put any up. Rex095&lt;br /&gt;
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I have some.  Hopefully I don't screw up.  This is my first page. [[User:Redram355|redram355]] 03:03, 20 January 2010 (UTC)&lt;br /&gt;
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I might add to descriptions if you don't mine Rex095&lt;br /&gt;
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Go ahead.  You probably know better than I do. --[[User:Redram355|redram355]] 03:44, 20 January 2010 (UTC)&lt;br /&gt;
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2 things to say: 1) this movie looks cool. 2) is [[Chloe Moretz]] the most younger actress to use a gun. [[User:Dillinger|Dillinger]]&lt;br /&gt;
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==Wall of Guns==&lt;br /&gt;
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Correct me if I'm wrong, but, I think it's a G36C underneath the shortened SG552. [[User:GunEnthusiast|GunEnthusiast]] 21:06, 20 January 2010 (UTC)&lt;br /&gt;
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I agree. --[[User:Redram355|redram355]] 00:45, 21 January 2010 (UTC)&lt;br /&gt;
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:I also see a Glock. Not sure which model. I'm kinda new to this thing. [[User:GunEnthusiast|GunEnthusiast]] 04:10, 21 January 2010 (UTC)&lt;br /&gt;
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==British Actor==&lt;br /&gt;
'''Isn't this guy Jason Flemyng?'''  Doctor Jekyll from [[The League of Extraordinary Gentlemen]]?  &lt;br /&gt;
[[Image:Jason-lsatsb1.jpg‎|thumb|none|300px|]]‎&lt;br /&gt;
I ask here because he is NOT credited as being in the film by IMDB.&lt;br /&gt;
[[Image:KickAssBritishGuy.jpg|thumb|none|500px|]]‎&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|500px|]]&lt;br /&gt;
Anyone else think that this is the guy?   [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:45, 21 January 2010 (UTC)&lt;br /&gt;
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:I do agree.  Though I know him better as Mulligan from ''[[Deep Rising]]''.  But anyway, IMDB sometimes doesn't get updated, so maybe he is in the movie and they just haven't put his name on the IMDB entry. -[[User:MT2008|MT2008]] 03:03, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
it looks like he has a miner role. Rex095&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kick-Ass&amp;diff=227582</id>
		<title>Talk:Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kick-Ass&amp;diff=227582"/>
		<updated>2010-01-20T21:10:15Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Wall of Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;made this because i noticed the was not one  made all ready --[[Special:Contributions/76.11.85.129|76.11.85.129]] 23:27, 19 January 2010 (UTC)&lt;br /&gt;
i can put some images, just tell me [[User:Dillinger|Dillinger]]&lt;br /&gt;
&lt;br /&gt;
Go ahead. I can't put any up. Rex095&lt;br /&gt;
&lt;br /&gt;
I have some.  Hopefully I don't screw up.  This is my first page. [[User:Redram355|redram355]] 03:03, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I might add to descriptions if you don't mine Rex095&lt;br /&gt;
&lt;br /&gt;
Go ahead.  You probably know better than I do. --[[User:Redram355|redram355]] 03:44, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wall of Guns==&lt;br /&gt;
&lt;br /&gt;
Correct me if I'm wrong, but, I think it's a G36C underneath the shortened SG552. [[User:GunEnthusiast|GunEnthusiast]] 21:06, 20 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kick-Ass&amp;diff=227581</id>
		<title>Talk:Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kick-Ass&amp;diff=227581"/>
		<updated>2010-01-20T21:06:54Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;made this because i noticed the was not one  made all ready --[[Special:Contributions/76.11.85.129|76.11.85.129]] 23:27, 19 January 2010 (UTC)&lt;br /&gt;
i can put some images, just tell me [[User:Dillinger|Dillinger]]&lt;br /&gt;
&lt;br /&gt;
Go ahead. I can't put any up. Rex095&lt;br /&gt;
&lt;br /&gt;
I have some.  Hopefully I don't screw up.  This is my first page. [[User:Redram355|redram355]] 03:03, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I might add to descriptions if you don't mine Rex095&lt;br /&gt;
&lt;br /&gt;
Go ahead.  You probably know better than I do. --[[User:Redram355|redram355]] 03:44, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wall of Guns==&lt;br /&gt;
&lt;br /&gt;
Correct me if I'm wrong, but, I think it's a G36C underneath the SG552. [[User:GunEnthusiast|GunEnthusiast]] 21:06, 20 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=225270</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=225270"/>
		<updated>2010-01-13T05:35:51Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== M9 ===&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1911]]===&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===[[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|MP5A4]]===&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|700px|In-game model of the MP5A4.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0 (Mk. 16)]]===&lt;br /&gt;
Two versions of the Mk. 16 are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|Mk. 16 (FN SCAR-L) with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0 (Mk. 17)]]===&lt;br /&gt;
Two versions of the Mk. 17 are known to be in the game: a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the Mk. 17 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing is equipped with a Mk. 17.]]&lt;br /&gt;
&lt;br /&gt;
===[[M4A1]]===&lt;br /&gt;
Six different versions of the M4A1 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===[[M16A4]]===&lt;br /&gt;
Six different versions of the M16A4 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|A soldier reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===[[Barrett M82|M82]]===&lt;br /&gt;
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M21]]===&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]===&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]]&lt;br /&gt;
 &lt;br /&gt;
===[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]===&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun with RIS foregrip - 7.6x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===[[M240 machine gun]]===&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
&lt;br /&gt;
===[[M2HB]]===&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92 Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M16A4 with an M203 and flip up grenade sights.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attatchments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:Qbz95.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and what appears to be a flashlight attatched to the barrel, and a &amp;quot;''marskman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Unknown Chinese pump action shotgun===&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 69 RPG===&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
[[Image:PF-89.jpg|thumb|none|400px|PF-89 anti-tank rocket launcher - 120mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Advanced_Warfighter_2&amp;diff=225209</id>
		<title>Talk:Ghost Recon Advanced Warfighter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Advanced_Warfighter_2&amp;diff=225209"/>
		<updated>2010-01-13T01:37:41Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Reload Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== F2000 ==&lt;br /&gt;
&lt;br /&gt;
Unless it's a DLC (downloadable content) weapon, the F2000/SC20K is NOT in the 360 version of the game. I have it and have played it up and down the wall more times than I can count, and have never seen or used it. It's not listed in the game's weapon index, and the game strategy guide doesn't list it, either (my comment I cut and pasted from the front page). [[User:Spartan198|Spartan198]] 08:28, 8 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Hi, this is the creator of the Xbox 360 GRAW 2 page edits. The FN2000 was in the &amp;quot;More Guns&amp;quot; DLC pack released for the console version. The new guns are:&lt;br /&gt;
&lt;br /&gt;
Rx4 Storm/XL7;&lt;br /&gt;
AKS-74U;&lt;br /&gt;
AUG A3;&lt;br /&gt;
QBU-88 Sniper;&lt;br /&gt;
QBZ-95;&lt;br /&gt;
MG36 SAW;&lt;br /&gt;
SC-20K / F2000 Tactical;&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
:Yes, that clears things up. Thanks. [[User:Spartan198|Spartan198]] 14:48, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PC version==&lt;br /&gt;
This game must suck on the PC due to the fact that it has about 1/3 of the guns that the console versions have-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 19:28, 13 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Xbox360 and PS3 versions were made by Red Storm, the original creators of Rainbow Six and Ghost Recon (the PC version was made by the now defunct GRiN studios), and they are indeed far superior to the PC version.&lt;br /&gt;
&lt;br /&gt;
Well, it sucks if you must have EVERY SINGLE GUN IN EXISTENCE. Otherwise, the PC version's a superior tactical shooter. None of that console run-and-gun here.&lt;br /&gt;
&lt;br /&gt;
GRAW is far from  a &amp;quot;run-and-gun&amp;quot; shooter on the console. The only major differences from it and the original Ghost Recon gameplay wise are the revamped squad control system and the fact that it's no longer played in first person.&lt;br /&gt;
&lt;br /&gt;
==G36==&lt;br /&gt;
:Are you positive it's a G36? It could possibly be a FX-05 Xiuhcoatl[http://en.wikipedia.org/wiki/FX-05_Xiuhcoatl], seeing as that it is the Mexican military's standard rifle, it looks alot like the G36 (enough for H&amp;amp;K to get pissed at the Mexican gov't about it) and the rebels are Mexican-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:38, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game refers to it as a &amp;quot;G36K,&amp;quot; which was initially to be the new Mexican Army assault rifle but the Mexicans decided to go with the indigenous FX-05 instead. I haven't played the game in a while (and I don't have my 360 with me at the moment), so I can't check which rifle it actually is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ragnar - unregistered member:''' I am 100% sure that in PC version it is really G36K(E) - it has standard HK features like G36 stock, charging/cocking handle beneath the carry handle - FX is little different in these parts (compare photos); and the forward handguard has 4 venting holes in single line (through it is the K version)&lt;br /&gt;
&lt;br /&gt;
G36K(E) GRAW2 - First Person view&lt;br /&gt;
&lt;br /&gt;
http://img124.imageshack.us/img124/7156/graw22009101511023018.jpg&lt;br /&gt;
&lt;br /&gt;
:M'kay. I was just checking-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:49, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Отличный блог! ==&lt;br /&gt;
&lt;br /&gt;
С некоторыми ответами я не согласен.&lt;br /&gt;
&lt;br /&gt;
1. This is an English site.&lt;br /&gt;
2. This isn't a blog.&lt;br /&gt;
3. If you don't agree with something on the page, you have to say what it is or we can't do anything to fix/improve it. [[User:Spartan198|Spartan198]] 14:50, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures? ==&lt;br /&gt;
&lt;br /&gt;
I have this game on my 360 so can I take pictures of the game on my TV and use those as screen shots? or are we just leaving those guns that are only available on the 360 blank?   --[[User:ThePotShot|ThePotShot]] 05:24, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you all ==&lt;br /&gt;
&lt;br /&gt;
I just want too take some time too Thank everyone for doing what you do and making the community what it is im a long time reader and first time poster so i just wanted to say thanks.&lt;br /&gt;
&lt;br /&gt;
==Reload Animations==&lt;br /&gt;
Is it just me or are the reload animations for the guns on the console versions weird? Whenever you're in third-person mode, Captain Mitchell just moves his hands and the magazine just stays there. [[User:GunEnthusiast|GunEnthusiast]] 22:55, 11 January 2010 (UTC)&lt;br /&gt;
:Reloading animations have nothing to do with that, it's a graphical issue. It would have taken memory to model and skin every individual type of magazine, memory that was probably better-used elsewhere. [[User:Spartan198|Spartan198]] 04:04, 12 January 2010 (UTC)&lt;br /&gt;
::&amp;lt;br&amp;gt;Makes sense, thanks for explaining it for me! [[User:GunEnthusiast|GunEnthusiast]] 01:36, 13 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Advanced_Warfighter_2&amp;diff=225208</id>
		<title>Talk:Ghost Recon Advanced Warfighter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Advanced_Warfighter_2&amp;diff=225208"/>
		<updated>2010-01-13T01:36:37Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: /* Reload Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== F2000 ==&lt;br /&gt;
&lt;br /&gt;
Unless it's a DLC (downloadable content) weapon, the F2000/SC20K is NOT in the 360 version of the game. I have it and have played it up and down the wall more times than I can count, and have never seen or used it. It's not listed in the game's weapon index, and the game strategy guide doesn't list it, either (my comment I cut and pasted from the front page). [[User:Spartan198|Spartan198]] 08:28, 8 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Hi, this is the creator of the Xbox 360 GRAW 2 page edits. The FN2000 was in the &amp;quot;More Guns&amp;quot; DLC pack released for the console version. The new guns are:&lt;br /&gt;
&lt;br /&gt;
Rx4 Storm/XL7;&lt;br /&gt;
AKS-74U;&lt;br /&gt;
AUG A3;&lt;br /&gt;
QBU-88 Sniper;&lt;br /&gt;
QBZ-95;&lt;br /&gt;
MG36 SAW;&lt;br /&gt;
SC-20K / F2000 Tactical;&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
:Yes, that clears things up. Thanks. [[User:Spartan198|Spartan198]] 14:48, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PC version==&lt;br /&gt;
This game must suck on the PC due to the fact that it has about 1/3 of the guns that the console versions have-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 19:28, 13 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Xbox360 and PS3 versions were made by Red Storm, the original creators of Rainbow Six and Ghost Recon (the PC version was made by the now defunct GRiN studios), and they are indeed far superior to the PC version.&lt;br /&gt;
&lt;br /&gt;
Well, it sucks if you must have EVERY SINGLE GUN IN EXISTENCE. Otherwise, the PC version's a superior tactical shooter. None of that console run-and-gun here.&lt;br /&gt;
&lt;br /&gt;
GRAW is far from  a &amp;quot;run-and-gun&amp;quot; shooter on the console. The only major differences from it and the original Ghost Recon gameplay wise are the revamped squad control system and the fact that it's no longer played in first person.&lt;br /&gt;
&lt;br /&gt;
==G36==&lt;br /&gt;
:Are you positive it's a G36? It could possibly be a FX-05 Xiuhcoatl[http://en.wikipedia.org/wiki/FX-05_Xiuhcoatl], seeing as that it is the Mexican military's standard rifle, it looks alot like the G36 (enough for H&amp;amp;K to get pissed at the Mexican gov't about it) and the rebels are Mexican-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:38, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game refers to it as a &amp;quot;G36K,&amp;quot; which was initially to be the new Mexican Army assault rifle but the Mexicans decided to go with the indigenous FX-05 instead. I haven't played the game in a while (and I don't have my 360 with me at the moment), so I can't check which rifle it actually is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ragnar - unregistered member:''' I am 100% sure that in PC version it is really G36K(E) - it has standard HK features like G36 stock, charging/cocking handle beneath the carry handle - FX is little different in these parts (compare photos); and the forward handguard has 4 venting holes in single line (through it is the K version)&lt;br /&gt;
&lt;br /&gt;
G36K(E) GRAW2 - First Person view&lt;br /&gt;
&lt;br /&gt;
http://img124.imageshack.us/img124/7156/graw22009101511023018.jpg&lt;br /&gt;
&lt;br /&gt;
:M'kay. I was just checking-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:49, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Отличный блог! ==&lt;br /&gt;
&lt;br /&gt;
С некоторыми ответами я не согласен.&lt;br /&gt;
&lt;br /&gt;
1. This is an English site.&lt;br /&gt;
2. This isn't a blog.&lt;br /&gt;
3. If you don't agree with something on the page, you have to say what it is or we can't do anything to fix/improve it. [[User:Spartan198|Spartan198]] 14:50, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures? ==&lt;br /&gt;
&lt;br /&gt;
I have this game on my 360 so can I take pictures of the game on my TV and use those as screen shots? or are we just leaving those guns that are only available on the 360 blank?   --[[User:ThePotShot|ThePotShot]] 05:24, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you all ==&lt;br /&gt;
&lt;br /&gt;
I just want too take some time too Thank everyone for doing what you do and making the community what it is im a long time reader and first time poster so i just wanted to say thanks.&lt;br /&gt;
&lt;br /&gt;
==Reload Animations==&lt;br /&gt;
Is it just me or are the reload animations for the guns on the console versions weird? Whenever you're in third-person mode, Captain Mitchell just moves his hands and the magazine just stays there. [[User:GunEnthusiast|GunEnthusiast]] 22:55, 11 January 2010 (UTC)&lt;br /&gt;
:Reloading animations have nothing to do with that, it's a graphical issue. It would have taken memory to model and skin every individual type of magazine, memory that was probably better-used elsewhere. [[User:Spartan198|Spartan198]] 04:04, 12 January 2010 (UTC)&lt;br /&gt;
::Makes sense, thanks for explaining it for me! [[User:GunEnthusiast|GunEnthusiast]] 01:36, 13 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Advanced_Warfighter_2&amp;diff=224915</id>
		<title>Talk:Ghost Recon Advanced Warfighter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Advanced_Warfighter_2&amp;diff=224915"/>
		<updated>2010-01-11T22:55:01Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== F2000 ==&lt;br /&gt;
&lt;br /&gt;
Unless it's a DLC (downloadable content) weapon, the F2000/SC20K is NOT in the 360 version of the game. I have it and have played it up and down the wall more times than I can count, and have never seen or used it. It's not listed in the game's weapon index, and the game strategy guide doesn't list it, either (my comment I cut and pasted from the front page). [[User:Spartan198|Spartan198]] 08:28, 8 March 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
Hi, this is the creator of the Xbox 360 GRAW 2 page edits. The FN2000 was in the &amp;quot;More Guns&amp;quot; DLC pack released for the console version. The new guns are:&lt;br /&gt;
&lt;br /&gt;
Rx4 Storm/XL7;&lt;br /&gt;
AKS-74U;&lt;br /&gt;
AUG A3;&lt;br /&gt;
QBU-88 Sniper;&lt;br /&gt;
QBZ-95;&lt;br /&gt;
MG36 SAW;&lt;br /&gt;
SC-20K / F2000 Tactical;&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
:Yes, that clears things up. Thanks. [[User:Spartan198|Spartan198]] 14:48, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PC version==&lt;br /&gt;
This game must suck on the PC due to the fact that it has about 1/3 of the guns that the console versions have-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 19:28, 13 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Xbox360 and PS3 versions were made by Red Storm, the original creators of Rainbow Six and Ghost Recon (the PC version was made by the now defunct GRiN studios), and they are indeed far superior to the PC version.&lt;br /&gt;
&lt;br /&gt;
Well, it sucks if you must have EVERY SINGLE GUN IN EXISTENCE. Otherwise, the PC version's a superior tactical shooter. None of that console run-and-gun here.&lt;br /&gt;
&lt;br /&gt;
GRAW is far from  a &amp;quot;run-and-gun&amp;quot; shooter on the console. The only major differences from it and the original Ghost Recon gameplay wise are the revamped squad control system and the fact that it's no longer played in first person.&lt;br /&gt;
&lt;br /&gt;
==G36==&lt;br /&gt;
:Are you positive it's a G36? It could possibly be a FX-05 Xiuhcoatl[http://en.wikipedia.org/wiki/FX-05_Xiuhcoatl], seeing as that it is the Mexican military's standard rifle, it looks alot like the G36 (enough for H&amp;amp;K to get pissed at the Mexican gov't about it) and the rebels are Mexican-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:38, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game refers to it as a &amp;quot;G36K,&amp;quot; which was initially to be the new Mexican Army assault rifle but the Mexicans decided to go with the indigenous FX-05 instead. I haven't played the game in a while (and I don't have my 360 with me at the moment), so I can't check which rifle it actually is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ragnar - unregistered member:''' I am 100% sure that in PC version it is really G36K(E) - it has standard HK features like G36 stock, charging/cocking handle beneath the carry handle - FX is little different in these parts (compare photos); and the forward handguard has 4 venting holes in single line (through it is the K version)&lt;br /&gt;
&lt;br /&gt;
G36K(E) GRAW2 - First Person view&lt;br /&gt;
&lt;br /&gt;
http://img124.imageshack.us/img124/7156/graw22009101511023018.jpg&lt;br /&gt;
&lt;br /&gt;
:M'kay. I was just checking-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:49, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Отличный блог! ==&lt;br /&gt;
&lt;br /&gt;
С некоторыми ответами я не согласен.&lt;br /&gt;
&lt;br /&gt;
1. This is an English site.&lt;br /&gt;
2. This isn't a blog.&lt;br /&gt;
3. If you don't agree with something on the page, you have to say what it is or we can't do anything to fix/improve it. [[User:Spartan198|Spartan198]] 14:50, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures? ==&lt;br /&gt;
&lt;br /&gt;
I have this game on my 360 so can I take pictures of the game on my TV and use those as screen shots? or are we just leaving those guns that are only available on the 360 blank?   --[[User:ThePotShot|ThePotShot]] 05:24, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you all ==&lt;br /&gt;
&lt;br /&gt;
I just want too take some time too Thank everyone for doing what you do and making the community what it is im a long time reader and first time poster so i just wanted to say thanks.&lt;br /&gt;
&lt;br /&gt;
==Reload Animations==&lt;br /&gt;
Is it just me or are the reload animations for the guns on the console versions weird? Whenever you're in third-person mode, Captain Mitchell just moves his hands and the magazine just stays there. [[User:GunEnthusiast|GunEnthusiast]] 22:55, 11 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:SB2296&amp;diff=224376</id>
		<title>User talk:SB2296</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:SB2296&amp;diff=224376"/>
		<updated>2010-01-10T01:50:42Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Zero hour==&lt;br /&gt;
Hey! try writing a summary of the show, where it is broadcast, what years it runs, etc.  don't assume everyone knows the show.  Thanks again.  MPM2008&lt;br /&gt;
&lt;br /&gt;
I gave as much information I had but couldn't find a proper picture for the article.Sorry for it.-[[User:SB2296|SB2296]]&lt;br /&gt;
&lt;br /&gt;
Will update Zero Hour page with new guns soon-[[User:SB2296|SB2296]]&lt;br /&gt;
&lt;br /&gt;
== Ghajini ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the information, AK-47 is included with screen shots.[[User:Ritwikbmca|ritwikbmca]] 16:16, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Template Layout==&lt;br /&gt;
Hi SB, Thanks for helping out with the weapons pages. Just to let you know we have a new layout on the [[Talk:Test Template Page]] that has the tile first and the year last. If you any help contact me. -[[User:Phoenixent|Phoenixent]] 06:59, 28 June 2009 (UTC)&lt;br /&gt;
:Hey SB, Nice work that you have been doing on the weapons pages. Thanks for your help as this is going to be a big project change it over. -[[User:Phoenixent|Steve]] 04:45, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
''I also agree with MT2008 that there should be a seperate column for episodes in the television section.''&lt;br /&gt;
::Actually, I'm beginning to think maybe I shouldn't have made my suggestion about the Television column, because the problem is that when guns appear on shows, they tend to appear on MANY episodes, not just one. In which case, the only thing the column will say is, &amp;quot;Various episodes&amp;quot; or something to that extent. I think a better idea is to just briefly mention episodes and other details (such as how the character uses the gun - i.e. &amp;quot;Standard sidearm of ______&amp;quot;) in the &amp;quot;Notes&amp;quot; column. -[[User:MT2008|MT2008]] 15:16, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Max Payne 2 ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if you've got a development screenshot of it, but the MP5 in the final game has a reflex sight and no suppressor, if I recall correctly. I was planning to do caps for that at some point, the trouble is it doesn't have a proper screenshot function so I'd have to get them individually using Print Screen. [[User:Vangelis|Vangelis]] 09:57, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kaminey ==&lt;br /&gt;
&lt;br /&gt;
Thanks brother for those nice screen caps. Realy nice work. Are you in India? [[User:Ritwikbmca|ritwikbmca]] 18:58, 14 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New York ==&lt;br /&gt;
&lt;br /&gt;
Thanks brother, I've replaced all the screencaps with new ones, and also uploaded some new images. However I could not identify two pistols. Could you please have a look at it? [[User:Ritwikbmca|ritwikbmca]] 18:50, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am hoping to see the Shadow in coming week. I will start the article on next week, after having seen it. I am currently adding content to New York. And after this I will rewrite the LOC Kargil. ritwikbmca 07:36, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table format ==&lt;br /&gt;
&lt;br /&gt;
I cant make out why did you change the table format on INSAS? the format which have used up there was better than this one, because this is stand alone table, but mine is sortable. [[User:Ritwikbmca|ritwikbmca]] 10:35, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: But why that would be confusing, it is same as the standard layout. The only difference is that it provides the flexibility to sort the columns in ascending or descending order, while the standard table format does not. standard layout for the weapons page is a bit obsolete compared to this one.&lt;br /&gt;
[[Template:Sortable Table]] [[User:Ritwikbmca|ritwikbmca]] 17:30, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: About you  ==&lt;br /&gt;
&lt;br /&gt;
Yes I am also from kolkata, and I am a bong.[[User:Ritwikbmca|ritwikbmca]] 16:25, 7 September 2009 (UTC)&lt;br /&gt;
: I actually stay at Bally, Howrah. Where do you stay in Kolkata? [[User:Ritwikbmca|ritwikbmca]]&lt;br /&gt;
::Yes, same ritwikbmca of wikipedia, how did you know that? [[User:Ritwikbmca|ritwikbmca]]&lt;br /&gt;
::: yes, you are correct again. are you working with RAW or something like that? :) [[User:Ritwikbmca|ritwikbmca]]&lt;br /&gt;
:::: Is your surname Banerjee too? are you student or working somewhere?[[User:Ritwikbmca|ritwikbmca]]&lt;br /&gt;
::::: I guess you have an xbox or playstation, and you play games a lot. I am a postgraduate student at the university of calcutta. what is your name by the way [[User:Ritwikbmca|ritwikbmca]]&lt;br /&gt;
I usually dont get much time to play games. Last game I played about a year ago was dracula origin.[[User:Ritwikbmca|ritwikbmca]] 15:33, 8 September 2009 (UTC)&lt;br /&gt;
:Yes, thats one of my favourite show. I also like weapons masters, and war documentaries on history channel. [[User:Ritwikbmca|ritwikbmca]]&lt;br /&gt;
: Is 2296 related to your birthday? which school are you in [[User:Ritwikbmca|ritwikbmca]]&lt;br /&gt;
: But FOX History comes through airtel digital tv.[[User:Ritwikbmca|ritwikbmca]], I think other service providers also provide that. [[User:Ritwikbmca|ritwikbmca]]&lt;br /&gt;
&lt;br /&gt;
:Happy Mahalaya, I've created this one, [[Template:Infobox Movie]], tell me if you like it. [[User:Ritwikbmca|ritwikbmca]] 14:38, 19 September 2009 (UTC)&lt;br /&gt;
: I've rewritten the [[LOC Kargil]] using that [[User:Ritwikbmca|ritwikbmca]] 16:30, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Yes I can create that, but the problem is, I cant decide which are the most relevant points to be included in the infoboxes. What are the most important points tobe shown in television infobox, which will be exclusive for IMFDB. Can you please help me out on this? [[User:Ritwikbmca|ritwikbmca]] 11:47, 23 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
&lt;br /&gt;
Yep, done. -[[User:MT2008|MT2008]] 14:21, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==''Case Closed'' Pages ==&lt;br /&gt;
&lt;br /&gt;
I labeled the ''Case Closed'' pages as incomplete because they are just that; incomplete. There are no captions on the pictures, no weapon useage descriptions, and not even any video cover pics. Until these things are added and the articles are completed, those tags WILL remain on those articles. [[User:Orca1 9904|Orca1 9904]] 09:10, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nambu Model 60 revolver ==&lt;br /&gt;
&lt;br /&gt;
Added some info about the revolver itself and a less than satisfying photo.Left the template alone. Unfortunately the little B&amp;amp;W photo was the only photo I could find. I had considered creating a page for the Model 60 in the past, but I was unaware if it had ever made an appearance in any type of movie/television/anime production.Glad to see somebody got it going. --[[User:Jcordell|Jcordell]] 22:49, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Glad to help. --[[User:Jcordell|Jcordell]] 09:30, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: Global Operations==&lt;br /&gt;
&lt;br /&gt;
Yeah, that's definitely either a later production L1A1, or a Canadian C1A1. You can tell by the front sight and the fact that the hand guard has only two ventilation holes.  I can't remember what they call it in the game (since I haven't played ''Global Operations'' in about 8 years now).  The SG550 is not the Sniper version; the SG550 Sniper model has a different barrel and stock (see http://remtek.com/arms/sig/sniper/550snip.htm for a picture). -[[User:MT2008|MT2008]] 21:33, 26 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Good eyes.  Yes, that is the AW50F. &lt;br /&gt;
&lt;br /&gt;
:Something else I noticed...in many of the screenshots of the game I've seen, the AK seems to have a magazine with less of a curve. The image you've posted shows a Type 56, but the in-game model seems to be the similar Type 84 in .223. The Canadian armory which rented weapons to the developers seems to keep lots of Type 84 rifles in inventory. -[[User:MT2008|MT2008]] 17:51, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just re-installed ''[[Global Operations]]'' for the first time in years (I found the CD while I was over at my parents' house this weekend) and have been playing it again in single-player.  Anyway, the AK in the game is definitely a Chinese Type 84 rifle, which, as I've said, is because the armorer who provided the weapons to the developers for 3D modeling/animation has a lot of those in inventory.  Every time the gun is reloaded, you can see it has the Type 84-style magazine, and the world_view model (the one not seen in first-person POV) has the same magazine shape. I'm not sure where the model in the picture you posted came from...is it in the instruction manual? -[[User:MT2008|MT2008]] 23:19, 30 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'm guessing those images were taken before the final (Gold) version of the game hit store shelves.  Maybe one of the 3D artists changed the AK model later on, though why he would do this is beyond me.  But anyway, the gun that appears in the final game is definitely the Type 84, not the Type 56. -[[User:MT2008|MT2008]] 19:03, 1 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Army of Two:The 40th Day==&lt;br /&gt;
I'm wondering are you going to screencap the game as well or am I going to repete what i did for the first game? As they say that you can add any part to any gun I'd just get images of the standard guns this time. [[User:Rockwolf66|Rockwolf66]] 17:33, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Operation Flashpoint 2==&lt;br /&gt;
Thanks for adding the M99 to the page. I'm a bit in over my head in this wiki stuff. [[User:GunEnthusiast|GunEnthusiast]] 01:50, 10 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Vangelis&amp;diff=222022</id>
		<title>User talk:Vangelis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Vangelis&amp;diff=222022"/>
		<updated>2010-01-03T12:08:40Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RE G36K==&lt;br /&gt;
The Dragon/SuperDragon has little to no resemblance to the G36K Chances are that it is a completely different weapon design with influences from the M16 (Ejection port, magazine, and carryhandle).&lt;br /&gt;
Also The Falcon 2 has much more resemblance to the Double Eagle then the AMT Hardballer, that &amp;quot;laserlock&amp;quot; sight is not part of the Hardballer system and is an addon. --[[User:AdAstra2009|AdAstra2009]] 01:45, 2 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Look at a picture of the Colt Double Eagle and the Falcon 2, they look exactly the same --[[User:AdAstra2009|AdAstra2009]] 02:00, 2 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:just because it's scope is the length of the whole pistol does not mean it's a reference to Terminator --[[User:AdAstra2009|AdAstra2009]] 02:09, 2 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: [[Image:Falcon 2.jpg‎|thumb|none|400px|Falcon 2]] now compare the grip to this and the how the frame where the trigger guard is gradually rises until the end of the slide http://world.guns.ru/handguns/hg169-e.htm --[[User:AdAstra2009|AdAstra2009]] 02:28, 2 June 2009 (UTC)&lt;br /&gt;
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== Re: KF7 Soviet ==&lt;br /&gt;
&lt;br /&gt;
If you look at the front sight of the KF7, it looks more like the hooded front sight of the Norinco-series AK's, a main distinguishing feature of that weapon. As for the M16, the M16A3 is the full-auto version of the M16A2, with the A2 firing only 3-shot bursts. For the RPG, the Type 69 has only a single pistol grip (whereas the RPG-7 has two). As for the 'giant grey cylinder' look, I can't say anything except for creative licensing on the part of the game designers. Hope this explains the logic behind my calls on that page. [[User:Orca1 9904|Orca1 9904]] 06:03, 2 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Perfect Dark==&lt;br /&gt;
Just to inform you, the reason Perfect dark was deleated was the fact that the page wasn't very good and the consensus on the forum was to remove the page until such time as someone could create a proper page for the game. Although the priority on Perfect dark is very low due to members having much more popular pages to work on. [[User:Rockwolf66|Rockwolf66]] 07:40, 3 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Einhander==&lt;br /&gt;
I would err on the side of caution.  I would probably NOT delete the page if there is ONE verified real gun on it.  We can't seem like hypocrites.  There are movie pages on IMFDB which have only ONE gun on them, but they're still there.  As long as the page look decent I wouldn't worry about that particular one.  &lt;br /&gt;
&lt;br /&gt;
RE: fantasy weapons in general ....... The author of Einhander, should, realize though that IMFDB strives to identify REAL GUNS, not fake guns.  I had a list of the criteria of fake guns that we accept (a) it must be something based in real life (b) It must be realistic enough to confuse the general public who might 'wonder' of it is based on a real gun (c) It must be a fantasy weapon with a real gun inside (movies/tv only) or (d) there must be something about the weapon which will make the public think it's real or possibly real.  That is why we have an entry for ERASER's rail gun.  Too many idiots in the general public kept on asking us &amp;quot;Is that for real?&amp;quot;  But something like a Star Trek phaser is off limits.  No one in their right mind would think that's real or based on a real weapon.  Hope this helps.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:09, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Keep Cool==&lt;br /&gt;
Now play nice the both of you or it could be bad. Just letting you know. -[[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
== No Halo real guns ==&lt;br /&gt;
&lt;br /&gt;
I see the resemble, but the ammo magazine is in the wrong place compared to the Halo Sniper rifle. I can see how you can tell it's the same [[User:Excalibur01|Excalibur01]] 08:13, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
&lt;br /&gt;
Try not to mention artillery, I believe there is a difference between firearms and cannons and RPGs, but people just love to point them out. For fictional guns, obviously a gun in a game that fires ICE isn't a firearm at all. People here really hate it when people even put down weapons that don't exist. I mean if you see a gun and it looks like a customized verison of a real gun or a slightly dressed up, it's fine, but no alien blasters or laser guns. I mean if you watched a movie and they are using real guns to &amp;quot;fire&amp;quot; laser beams, then it's ok since the prop itself is a real gun. [[User:Excalibur01|Excalibur01]] 08:53, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TOC==&lt;br /&gt;
Hey, Check out one the pages I did [[A Slight Case of Murder]] and let me know how it looks and if it's incorrect let me know. Thanks - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
I like that it's looks great. Thanks for you help. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
==Re:Recent Edits==&lt;br /&gt;
Which page are you talking about? -[[User:Phoenixent|Phoenixent]] 09:23, 28 June 2009 (UTC)&lt;br /&gt;
Hey Dongs, Thanks for the heads up they have been Deleted and Blocked. It happens fast as I was fixing the G36 page. Thanks Again. -[[User:Phoenixent|Phoenixent]] 09:27, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey Dongs ==&lt;br /&gt;
Love your screencap quotes from Far Cry 2-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
==Dongs==&lt;br /&gt;
I like your editing on Crysis. That was excellent. [[User:Kenny99|Kenny99]]&lt;br /&gt;
&lt;br /&gt;
== Jesus Christ, dongs ==&lt;br /&gt;
Why don't you write down the password or something? Jeez, this is the third time you lost your password.-[[User:Oliveira|Oliveira]] 13:48, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alien Ressurrection==&lt;br /&gt;
Thanks! for the great info!  I moved the discussion to the Discussion page.  I believe that we should still not delete the entire page, in that we are here to educate the public and there have been enough people who openly wondered what real guns the movie's weapons were based on.  If we were to just have no pages for these movies, then these questions go, essentially, unanswered.  Great to see you here! [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:58, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Your Question==&lt;br /&gt;
The same reason it's called .45 ACP and not .452 ACP.In short I'm not sure, I mean the Russians sure get specific with their rifle rounds; 7.62x39mm, so I'm not sure sure why it's only 9x18mm. Just one of the idiosyncrasies of having so many different people manufacture and design ammo. Same thing with the true 9mm, the .380, it had a bullet diameter of 9.0mm, but in standard its .355 not .380.&lt;br /&gt;
&lt;br /&gt;
==User Names==&lt;br /&gt;
I deleted your Tim and Dongs profiles, so don't lose your password this time, you don't need three user names :). I also moved the discussion text from your previous user name here. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Captions in Far Cry 2 ==&lt;br /&gt;
I love the captions you put in the Far Cry 2 Article. They are great. I loved the Apocalypse Now reference in the last picture screenshot of the Mk.19. The refenrence was perfect. Great job, Dongs!-[[User:Oliveira|Oliveira]] 16:16, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You, sir, are a genius.-protoAuthor.&lt;br /&gt;
&lt;br /&gt;
==RE: FC2 SVD==&lt;br /&gt;
I just noticed the forend and the &amp;quot;X&amp;quot; shape in the magazine like the FPK/PSL rifle. Granted it was about 5:00 in the morning when I wrote the comment, so I might have been a little distracted. Looking in better detail now, I see what you mean. BTW, excellent job with Far Cry 2, it is probably the most complete VG page on IMFDB, and I love the commentary. It isn't wiki-page format to opinionate comments but I hate the rule, because sometimes these mistakes must be mocked! You may notice on some of my pages (like [[Payback]]) I comment on a lot of the stupid mistakes made. Also, after looking at the screencaps for the game, you've sold me on it. I have to buy this game now. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
Hey Vangelis, I really like the Incomplete Template you made, it's very creative and useful. Plus, I also want to say awesome work on your Far Cry 2 page, it's one of the best videogame pages on the site now, plus I really like your captions, they're hilarious. Keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 03:52, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Humor Help ==&lt;br /&gt;
Dongs, could you touch up the We Were Soldiers article with your magic humor? Please?-[[User:Oliveira|Oliveira]] 19:24, 14 July 2009 (UTC)&lt;br /&gt;
: XD .-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:16, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Blackout==&lt;br /&gt;
I shamefully admit I did indeed ID his refueling probe as a gun. I was using wikipedia as my main source, and it said the helo was fitted with a GE M134, so I assumed the front part was. So feel free to make any corrections. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I moved the section on Brawl to the discussion section because after I finish the main page (which I just about am), I'll go back through the movie and grab screencaps of all the Transformers in vehicle and robot forms. With the help of the special features on the second disc, I can expand on the information and put in a Transformers guide. This will be too big for the main page, so I'm putting it in the discussion (much like I did for the Punisher (2004) page). Feel free to help me out with the vehicles and such when I get to it. One last thing, if the GE is one of the door-mounted guns, what gun is supposed to be mounted on his arm, a Vulcan? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Okay, thanks for the help. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::::You expanded on it much more than it had been originally, but when you make gun pages, put the images to the right. I'm still kind of disappointed that no one has taken up my style of the new box template (check out the SIG-Sauer P220 page). And fictional guns have quotations on them to indicate they are ficitonal. I think the Magnum Research revolver should probably be seperated from the article, because it isn't the same gun. Other than that, great job. I'm going to sleep now, because staying up all night makes me somewhat tired. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Max Payne 2 ==&lt;br /&gt;
Sorry I made a mistake about the sight of the MP5 in Max Payne 2 ,thanks for correcting me. Added some screenshots which I could get from Gamespot.-[[User:SB2296|SB2296]]&lt;br /&gt;
&lt;br /&gt;
==Dongs,right==&lt;br /&gt;
Hey um if Crysis 2 is released,would you mind if I post guns in Crysis 2. - [[User:Kenny99|Kenny99]]&lt;br /&gt;
*Why another article?And how come Crysis Warhead guns are posted in Crysis?!!! - [[User:Kenny99|Kenny99]]&lt;br /&gt;
*How did you do the date thing and what time? I can't really do that. - [[User:Kenny99|Kenny99]]&lt;br /&gt;
*Do you live in Europe as you are in bed while it is morning here. - [[User:Kenny99|Kenny99]] 16:01, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Halo==&lt;br /&gt;
Oh good, now I won't feel guilty removing it. Halo features no real guns as far as I'm concerned and if Halo fans want to read stats on their fictional weapons, they can go to Halo fan sites and stare at them. This is a site for real guns. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== MSN ==&lt;br /&gt;
Do you have MSN, Vangelis?-[[User:Oliveira|Oliveira]] 14:11, 3 August 2009 (UTC)&lt;br /&gt;
== Something Awful Emoticons ==&lt;br /&gt;
What are you going to do with those Something Awful emoticons, Vangelis?-[[User:Oliveira|Oliveira]] 22:09, 3 August 2009 (UTC)&lt;br /&gt;
:Nice. Can i help you with that Template shit?-[[User:Oliveira|Oliveira]] 22:43, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
I like the idea, but lets look more into it after I finish everything on the discussion page first, 'kay? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
I recently read your message regarding my comment on marking pages for deletion. First of all I would like to say that I did not intend to ridicule the incomplete marker, I agree that it helps to lead people to articles that could benefit from more additions, I was just indicating that the Incomplete and Deletion markers were being used far more frequently lately, the only criticism I intended was that directed at the deletion pages. I agree that hardworking writers should not have to compensate for the lack of effort that others demonstrate, however, I believe people should be given an opportunity to correct their own work before it is deleted. Gunmaster45 posted a comment directly under yours saying that people who plan to expand their work later should leave a note attesting to the fact. It is not so much the deletion warning I have an issue with, I just hope the warning is allowed to remain long enough before actual deletion for the author to correct their mistake.  Finally, while I agree that every article should be properly formatted, posses descriptions of the gun use, not everyone has the ability to provide screen shots.  I have written and expanded dozens of articles yet am still limited to posting pictures of weapons and uploading movie posters.&lt;br /&gt;
:-[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==Sorry==&lt;br /&gt;
I apologize for being quick to criticise the recent use of deletion warnings. For the record, it irritates me to no end as well when people put zero effort into thier pages (one of my pet peeves is people who refuse to use links or categorize pages). Once again, I was just wanting to make sure that there was a grace period between the posting of the warning and actual deletion.&lt;br /&gt;
:-[[User:Anonymous|Anonymous]]&lt;br /&gt;
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== List ==&lt;br /&gt;
Vangelis, could you tell me what game you are going to screen cap and humorize next?-[[User:Oliveira|Oliveira]] 19:32, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Why are you putting mines in the gun category? ==&lt;br /&gt;
&lt;br /&gt;
It was already being done with the Grenade category, so I didn't see any problem with doing the same with the Mine caregory.&lt;br /&gt;
[[User:Orca1 9904|Orca1 9904]] 11:52, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: It's not just artwork ==&lt;br /&gt;
&lt;br /&gt;
In that case, maybe you could do that for all of the GTA games? -[[User:Gunman69|Gunman69]] 05:43, 19 August 2009 (UTC)&lt;br /&gt;
:Let me see: I know in GTA III there was a SIG-Sauer P226 and an M4 somewhere. Then Vice City Stories, there was a Glock 17 and a Beretta M12. And in Vice City, there was either an AK-47 or a Norinco Type 56, I can't remember for sure (because they're so similar). That's all I can remember. It's really up to you if you want to do it, I was just suggesting. -[[User:Gunman69|Gunman69]] 06:09, 19 August 2009 (UTC)&lt;br /&gt;
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==Hi==&lt;br /&gt;
Announcement to you: I'm making a new account, Kenny199 because I had account problems such as when I go to my account user page, it is blank for some weird reason. - [[User:Kenny99|Kenny99]] 02:38, 5 September 2009 (UTC)&lt;br /&gt;
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==Crysis==&lt;br /&gt;
I barely just bought the Crysis: Prima Official Game Guide from [http://www.amazon.com Amazon] and official information in here is very different such as the FY71 was an old assault rifle used in the 20th century used by KPA forces due to low production costs. I'm not sure if I can add some information here.&lt;br /&gt;
&lt;br /&gt;
*(1.)The FY71 and the SCAR has an under barreled grenade launcher could be based on the [[M203|M203 grenade launcher]].&lt;br /&gt;
*(2.)I notice that several Koreans in the game use modified Bauer pistols to fire flares to call for help. Maybe I should add this. &lt;br /&gt;
*(3.)The gause rifle also has a vehicle mounted version of this only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Hope this information helps. - [[User:Kenny99|Kenny99]] 23:27, 17 September 2009 (UTC)&lt;br /&gt;
*Also there is &amp;quot;M61&amp;quot; painted on the frag grenades in Crysis after examining them in the Editor. The M61 was the improved version of the M26 so why not I add that? - [[User:Kenny99|Kenny99]] 06:02, 20 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Crysis 2==&lt;br /&gt;
There was a new weapon in Crysis 2 based on what I saw in the CryEngine 3 video. It looks like a H&amp;amp;K HK91 to me.&lt;br /&gt;
|[[Image:Crysis2Weapon.jpg|thumb|400px|none|The new assault rifle in Crysis.]]&lt;br /&gt;
&lt;br /&gt;
What do you think? - [[User:Kenny99|Kenny99]] 00:13, 29 November 2009 (UTC)&lt;br /&gt;
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==Far Cry 2 Caps==&lt;br /&gt;
Mate, you made my day. That is good stuff. Teach me your ever awesome ways oh wise one. [[User:GunEnthusiast|GunEnthusiast]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=221799</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=221799"/>
		<updated>2010-01-02T23:52:47Z</updated>

		<summary type="html">&lt;p&gt;GunEnthusiast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
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=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== M9 ===&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1911]]===&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===[[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|MP5A4]]===&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|700px|In-game model of the MP5A4.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0 (Mk. 16)]]===&lt;br /&gt;
Two versions of the Mk. 16 are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|Mk. 16 (FN SCAR-L) with what appears to be an underslung grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0 (Mk. 17)]]===&lt;br /&gt;
Two versions of the Mk. 17 are known to be in the game: a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the Mk. 17 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing is equipped with a Mk. 17.]]&lt;br /&gt;
&lt;br /&gt;
===[[M4A1]]===&lt;br /&gt;
Six different versions of the M4A1 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===[[M16A4]]===&lt;br /&gt;
Six different versions of the M16A4 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|A soldier reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===[[Barrett M82|M82]]===&lt;br /&gt;
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M21]]===&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]===&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]]&lt;br /&gt;
 &lt;br /&gt;
===[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]===&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun with RIS foregrip - 7.6x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===[[M240 machine gun]]===&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
&lt;br /&gt;
===[[M2HB]]===&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92 Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M16A4 with an M203 and flip up grenade sights.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Type 05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|Type-05 Submachine Gun - 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attatchments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:Qbz95.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and what appears to be a flashlight attatched to the barrel, and a &amp;quot;''marskman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Unknown Chinese pump action shotgun===&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 69 RPG===&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
[[Image:PF-89.jpg|thumb|none|400px|PF-89 anti-tank rocket launcher - 120mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GunEnthusiast</name></author>
	</entry>
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