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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greed-sama</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greed-sama"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Greed-sama"/>
	<updated>2026-05-30T07:21:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saab_Bofors_Dynamics_AT4&amp;diff=717103</id>
		<title>Saab Bofors Dynamics AT4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saab_Bofors_Dynamics_AT4&amp;diff=717103"/>
		<updated>2013-07-16T03:59:37Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:At4_m136.jpg|thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher with AN/PVS-4 night-vision scope - 84mm]]&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|right|450px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
The '''Saab Bofors Dynamics AT4''' is a Swedish single-shot 84mm unguided light anti-tank recoilless launcher system. It has been adopted by the U.S. Army and U.S. Marine Corps as the '''Lightweight Multipurpose Weapon M136 AT4'''. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Recoilless Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 84mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|6.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1020}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 2]]'' || [[Thomas Rosales Jr.]] || Chet ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]'' || || ||   || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Democratic Terrorist]]''||  || terrorists || Pansarskott m/86 ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Democratic Terrorist]]''|| [[Stellan Skarsgård]] || Carl Hamilton || Pansarskott m/86 ||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[In the Army Now]]'' || [[Pauly Shore]] || Private/PFC Bones Conway || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]]'' || [[George Corraface]] || Cuervo Jones ||  || 1996&lt;br /&gt;
|-	&lt;br /&gt;
| ''[[Money Talks]]'' || [[Michael Wright]] || Aaron || Inaccurately shown as reloadable || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rules of Engagement]]'' ||  || U.S. Marines ||  slung on shoulder|| 2000&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Delta Farce]]'' ||  [[Larry the Cable Guy]] || Corporal Larry McCoy|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Farce]]'' ||  [[D.J. Qualls]] || Spec. Everett Shackleford || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Jarhead]]'' |||| U.S. Marines ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Home of the Brave]]'' ||  || U.S. Army Soldier |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Cloverfield]]'' |||| U.S. Army Soldiers ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Terminator Salvation]]'' || [[Christian Bale]] || John Connor || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[G.I. Joe: The Rise of Cobra]]'' ||  || Special Forces soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || || NEST soldiers ||  With Hollywood embellishments and AN/PVS-4 night-vision scopes || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris with Love]]'' ||[[John Travolta]] || Charlie Wax ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles]]'' ||[[Michelle Rodriguez]] || TSgt Elena Santos ||  Inaccurately shown as a guided weapon || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]'' || || US Army soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super]]'' || [[Rainn Wilson]] || Frank || handed over || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' ||[[Lester Speight]] ||Eddie ||  With Hollywood embellishments and AN/PVS-4 night-vision scopes || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]''|| .|| ||  &amp;quot;Operation Blackout&amp;quot;, Mounted on robot || 1993 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop: The Series]]''||  || Various Characters ||  Visually Modified || 1994 - 1995&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Buffy the Vampire Slayer]]'' ||[[Sarah Michelle Gellar]]|| Buffy Summers || &amp;quot;Innocence&amp;quot;  || 1997 - 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || .|| . ||  Inaccurately shown as anti-aircraft weapon || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || [[Kavan Smith]] || Major Lorne ||  Inaccurately shown as anti-aircraft weapon || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Guns]]'' ||.||.||  Part of a weapons shipment || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[My Name is Earl]]'' |||| sumo guy ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Ultimate Weapons]]'' |||| soldiers || AT4 and AT4 CS (Confined Space)  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Revolution (TV Series)|Revolution]]'' || [[Billy Burke]] || Miles Matheson || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Revolution (TV Series)|Revolution]]'' || [[Graham Rogers]] || Danny Matheson || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. 3: Close Quarters Battle]] ||  || Mounted on a tripod with a computer system and timer || Inaccurately shown as anti-aircraft weapon || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Land Warrior]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon]]||M136||||Incorrectly shown as reloadable ||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Task Force Dagger]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||||||2002 &lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Black Hawk Down]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Postal 2]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life 2]]||RPG||heavily modified||Incorrectly shown as reloadable ||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Söldner: Secret Wars]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil: Outbreak: File 2]]||Rocket Launcher||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow the Hedgehog]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[World in Conflict]] ||  ||  || Cutscenes only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] ||  ||  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]]||||||Only accessible through cheats||2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 2]]||AT4-HS||||Heat-Seeking Anti-Aircraft capability, incorrectly shown as reloadable||2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype]] || Rocket Launcher || || Pansarskott m/86, incorrectly scaled and shown as a guided missile launcher || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]]||AT Lance||||With AN/PVS-4 night-vision scope, 1x||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Just Cause 2]] || Rocket Launcher ||  || Pansarskott m/86 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]]||||||With laser guidance system||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Xtreme 2]]||AT4||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]]||AT4||||multiplayer only||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] ||  ||  || Pansarskott m/86 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle: Los Angeles (VG)|Battle: Los Angeles]] || || || Pansarskott m/86, incorrectly shown as reloadable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  || Promotional material only, non-playable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctic Combat]] || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior 2]] || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood+]]||U.S. soldier||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Kochikame]]||Kankichi Ryotsu||Early model with pistol grip||1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Kochikame]]||Volvo Saigo||||1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]]|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Metal Panic!|Full Metal Panic!: The Second Raid]]||Melissa Mao|| ||2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=706636</id>
		<title>Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=706636"/>
		<updated>2013-06-18T17:56:11Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Title.jpg|thumb|right|500px|''Metal Gear Solid V: The Phantom Pain'' (Presumed 2013)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain'':'''&lt;br /&gt;
&lt;br /&gt;
'''For weapons relating to its sister game, see ''[[Metal Gear Solid: Ground Zeroes]]''.'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] is seen in one of Ocelot's holsters in the debut trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[File:MGS5ColtSAA.jpg|thumb|none|600px|A Colt Single Action Army in Ocelot's holster.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Revolver.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Naked Snake uses a [[Remington 870]] while on Ocelot's horse, against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]&lt;br /&gt;
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]&lt;br /&gt;
&lt;br /&gt;
==FAL Style Rifle==&lt;br /&gt;
&lt;br /&gt;
The same unknown [[FAL]] style rifle from [[Metal Gear Solid: Ground Zeroes]] is used by Snake and his MSF Mercs.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FNC Paratrooper.jpg|thumb|none|400px|FN FNC Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:MGS5FALRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGS5FALRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGS5FALRifleFire.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGS5FALRifle3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown gun==&lt;br /&gt;
Several soldiers were seen using unknown guns while storming the hospital premises in ''The Phantom Pain'' VGA and GDC trailers.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|Several soldiers using guns of an unknown make in both the VGA and the GDC trailers, during a raid at a hospital.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown rifle==&lt;br /&gt;
Nearing the very end of the VGA trailer, a soldier aimed a rifle of an unknown make at a subdued Big Boss, while a child with psychic powers levitated himself into the air. The rifle had a flashlight on the barrel, which shone on Big Boss's subdued body.&lt;br /&gt;
[[File:Pp12.jpg|thumb|none|600px|A soldier readies his rifle at a subdued Big Boss (cut off from picture), while a child (implied to be Psycho Mantis) levitates up into the air. It's not pictured, but the gun has a flashlight on it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper rifle==&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5SR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGS5SR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AK47 variant==&lt;br /&gt;
[[File:MGS5AK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGS5AK2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MGS5AK3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown mech gun==&lt;br /&gt;
[[File:MGSMGgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG rifle?==&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5SIGrifle.jpg|thumb|none|600px|Solider on the left is showing the left side of the rifle]]&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px|Same scene, but the soldier on the right is showing the right side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
A [[Shipunov 2A42]] is mounted on the same Mi-20/Mi-28 hybrid seen in [[Metal Gear Solid: Ground Zeroes]].&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 mounted on the &amp;quot;combocopter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenades==&lt;br /&gt;
&lt;br /&gt;
M18 smoke grenades are seen on a MSF soldier's vest.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Gun Shelf==&lt;br /&gt;
&lt;br /&gt;
During the presentation of his new Metal Gear Solid video game, Hideo Kojima made a demonstration of what the FOX engine was capable of. He most notably showed a conference room set, with this gun wall. &lt;br /&gt;
&lt;br /&gt;
We can recognize the &amp;quot;customized&amp;quot; [[Ruger MP9]]s from the [[Metal Gear Solid: Ground Zeroes]] trailer, as well as a FN-style rifle (with a flashlight on the barrel) and the [[SAR-80]] rifle, top left. Then there is the [[Remington 870]] already seen in the Pantom Pain trailer. &lt;br /&gt;
&lt;br /&gt;
Regarding new guns, we can notice two [[Browning Hi-Power]] pistols at the bottom right and also what seems to be a sawed-off [[Winchester Model 1887]] lever action shotgun. There's also a missile launcher that might be a [[FIM-43 Redeye]] and a grenade launcher looking like a [[Milkor Stopper]] with an FN-style folding stock. &lt;br /&gt;
&lt;br /&gt;
[[File:MGS5 Guns.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Rising:_Revengeance&amp;diff=706635</id>
		<title>Metal Gear Rising: Revengeance</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Rising:_Revengeance&amp;diff=706635"/>
		<updated>2013-06-18T17:53:09Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* M67 Hand Grenade (Airsoft) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Rising: Revengeance&lt;br /&gt;
|picture = MGSR-Logo.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= February 19 2013&lt;br /&gt;
|developer=Platinum Games&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Rising: Revengeance''''' is a side-story game in the ''Metal Gear Solid'' franchise. Originally imagined as detailing Raiden's actions during the events of ''[[Metal Gear Solid 4: Guns of the Patriots]]'', it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after ''MGS4'' and the gameplay altered to a more traditional hack-and-slash fighting game in the style of ''Bayonetta'' or ''Devil May Cry''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in the world created by the fall of the Patriots and destruction of the SOP system at the end of ''Metal Gear Solid 4'', one where PMC soldiers are still highly valued. Raiden is now a member of Maverick Security, a PMC tasked with protecting a VIP in Africa. Following the assassination of his charge by troops from a rogue group, Desperado Enforcement, and his near-death at the hands of one of their most capable men, Jetstream Sam, Raiden is rebuilt and sent into another conflict zone in Abkhazia to find out what Desperado is up to and stop them.&lt;br /&gt;
&lt;br /&gt;
Unlike previous ''Metal Gear'' titles, ''Rising'' is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Rising: Revengeance'':'''&lt;br /&gt;
&lt;br /&gt;
'''See the Discussion Page for Trailer-exclusive weapons.'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
In the prologue sequence, Raiden is still a variant of the ''Metal Gear Solid 4'' Raiden model, which has a holstered [[Heckler &amp;amp; Koch Mark 23]] pistol. As before, this pistol is never drawn, and is not present on the later Raiden model. The holster is also seen on the DLC classic Raiden model.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[Image:Rising-Mk23-1.jpg|thumb|none|600px|The holstered Mark 23 from ''Metal Gear Solid 4'' can be seen on Raiden's hip as he combines the activities of cutting a Desperado Metal Gear Ray in half and looking more like Dante than the new version of Dante does.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220R==&lt;br /&gt;
&lt;br /&gt;
The standard pistol used in the game is a [[SIG-Sauer P220R]]. P220s can be seen in the hands of World Marshal police officers in Denver as they attempt to stop Raiden passing a barricade, and one is also held on George by a scientist at the end of the second chapter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGP220R Standard.jpg‎|thumb|none|400px|SIG-Sauer P220R - .45 ACP]]&lt;br /&gt;
[[Image:Rising-P220-1.jpg|thumb|none|600px|A group of World Marshal PMC police from Denver's privatized police force hold their guns on Raiden as he breaks through a checkpoint. Note the slide of the one in the foreground states it is a &amp;quot;Cerberus S220.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
&lt;br /&gt;
A modified [[TDI Vector|KRISS K10]] with a raised magwell for an MP5-style curved magazine and an MP7-like barrel and front end can be seen on one of the &amp;quot;box soldier&amp;quot; models; in game, these weapons are sometimes seen in the hands of Dwarf Gekkos.&lt;br /&gt;
&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Rising-K10-1.jpg|thumb|none|600px|The dreaded MIB brandishes his KRISS K10. Note the top of the weapon projects to the rear of the grip, unlike a Vector, and the K10-style sliding stock. A spare magazine appears to be inserted into the stock somehow. Note also the MP7-like front with side-mounted rails.]]&lt;br /&gt;
[[Image:Rising-Vector-1.jpg|thumb|none|600px|Raiden reacts with complete indifference as a Dwarf Gekko fires its K10 at him.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
&lt;br /&gt;
Customised [[FN F2000 Tactical]]s with AR15-style front sights, AK-style gas blocks and ACOG optics are the most commonly seen weapon in the game, and are used by Maverick, Desperado and World Marshal PMC troops. An optional radio conversation with Boris names the weapon as &amp;quot;MAK-200&amp;quot; and implies it is produced in Russia. They are very weak weapons, and enemies will only use them if they are at long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Rising-F2000-1.jpg|thumb|none|600px|During the prologue, Maverick PMC troops armed with custom FN F2000 Tactical rifles take up position as Desperado troops make their move.]]&lt;br /&gt;
&lt;br /&gt;
==Jetstream Sam's sword sheath==&lt;br /&gt;
&lt;br /&gt;
Jetstream Sam has a unique sword sheath which incorporates an AR15 receiver with a left-handed ejection port, with a rod fixed inside the short barrel and a trigger placed at the front of the handguard. &amp;quot;Firing&amp;quot; the weapon allows him to draw his sword extremely quickly. Since it is only ever used for this purpose, it can be assumed it is loaded with blanks, though it is never shown ejecting spent casings. Needless to say, fixing a rod with a couple of inches of travel into a barrel of a gun would give it severe exploding issues. Also, the size of the magazine suggests it is chambered for 7.62x51mm NATO. The sword, called &amp;quot;HF Murasama,&amp;quot; is unlocked for Raiden after the game has been completed, but it uses the standard sheath model for Raiden's HF blade rather than the special one Sam uses.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZJFHC.jpg|thumb|none|400px|Concept art of Jetstream Sam's AR15-receiver sword sheath.]]&lt;br /&gt;
[[Image:Rising-SamSword-1.jpg|thumb|none|600px|Facing Raiden at the end of the prologue, Sam squeezes the trigger of his sword sheath. Note that the sword's guard is reinforced where the rod strikes it.]]&lt;br /&gt;
[[Image:Rising-SamSword-2.jpg|thumb|none|600px|Sam holds out his hand to catch his sword; note the extended rod to the right of the blade.]]&lt;br /&gt;
[[Image:Rising-SamSword-3.jpg|thumb|none|600px|Curiously, the shot of the sheath immediately afterwards shows the rod has retracted by itself, leading to some questions about how the device actually works. The answers to which are all &amp;quot;it's not that sort of game.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Hybrid rocket launcher==&lt;br /&gt;
&lt;br /&gt;
One of the two useable sub-weapons is a rocket launcher, seemingly a hybrid of the [[Panzerfaust 3]] and [[RPG-7]]. Raiden can carry up to five rounds for this weapon (increased to ten with one of the DLC armours), which he apparently summons from the void when he requires it, using it one-handed with his left hand. Enemies also use these launchers, and are quite happy to fire them even at point-blank range. Like most enemy projectiles, Raiden's time-slowing &amp;quot;Blade Mode&amp;quot; actually allows him to cut the rockets out of the air with proper timing. Boris referred to them as the LAG-2, and implies they were created by America as competition with the Russian RPG market.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rising-RPG-3.jpg|thumb|none|600px|During the prologue, a Desperado cyborg takes aim at Raiden's convoy with his RPG.]]&lt;br /&gt;
[[Image:Rising-RPG-2.jpg|thumb|none|600px|Later on, Raiden encounters the hybrid RPG near a security gate.]]&lt;br /&gt;
[[Image:Rising-RPG-1.jpg|thumb|none|600px|While making his way through the refinery, Raiden takes aim as he encounters a security camera out of easy swording range.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]] called the &amp;quot;homing missile&amp;quot; is available from the first helicopter battle in the first mission, though it is first used by Boris and other Maverick PMC troops in the prologue to shoot at a departing tiltrotor aircraft. The game describes it as using both IR and millimetre wave radar homing, allowing it to bypass flares, though oddly in the prologue the missiles ''are'' shown being spoofed by flares. This is later explained by Boris in a Codec conversation, stating that the missile he used was an older model of that launcher. The large circular radome which replaces the distinctive IFF antenna appears to be some combination of antenna and radar.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Rising-Stinger-1.jpg|thumb|600px|none|Having been thwarted by a Desperado tiltrotor's flares, Boris lowers his futuristic Stinger.]]&lt;br /&gt;
[[Image:Rising-Stinger-2.jpg|thumb|600px|none|Raiden aims his own future-Stinger at a Hammerhead hybrid aircraft. When aiming at a valid airborne target, the launcher uses a red lock-on cursor.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (Airsoft)==&lt;br /&gt;
&lt;br /&gt;
What appears to be an Airsoft [[M67 hand grenade]] gas bottle is the only lethal grenade available. It features a bulked-up body and is described as a special variant for use against cyborgs that only a similarly enhanced soldier can throw any useful distance. It is shown in Raiden's hand with the pin still in it, though there is no animation of Raiden actually pulling the pin. A Codec conversation with Boris notes that this variant costs at least triple what an ordinary grenade would, and that Desperado and presumably World Marshal were able to get it more cheaply due to their connections with the manufacturer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FakeM67.jpg|thumb|none|200px|'''Airsoft''' &amp;quot;M67 hand grenade&amp;quot; gas bottle]]&lt;br /&gt;
[[Image:Rising-M67-1.jpg|thumb|none|600px|An early frame of the grenade throw animation shows the thrown grenade spawns too close to Raiden; note that it has a flat base and too-circular body like an Airsoft gas bottle grenade. The safety lever is clearly still attached, not that this matters since the grenade model Raiden was actually holding is still visible in his hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
World Marshal and Desperado Gekko UGs (&amp;quot;UG&amp;quot; or &amp;quot;UMG&amp;quot; is used to mean &amp;quot;Unmanned Gear,&amp;quot; a drone) are sometimes seen equipped with launch units for two [[BGM-71 TOW]] missiles on each side of their &amp;quot;head.&amp;quot; It is very rare to see the green Desperado Gekkos with these, but they are quite common on World Marshal units.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Rising-TOW-1.jpg|thumb|none|600px|Fighting his way through an office in Denver, Raiden has no patience for the window-leaping antics of World Marshal's TOW-equipped Gekkos.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s are a common sight throughout the campaign; among other places they can be found mounted on Stryker APCs and Gekko UGs. Early footage showed the &amp;quot;Mastiff&amp;quot; enemies equipped with a short-barrelled version, but in the final game the Mastiff instead uses a Mk 19 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|none|400px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[Image:Rising-M2-2.jpg|thumb|600px|none|Boris rides to the rescue in a Maverick Security Stryker during the prologue, firing the hatch-mounted M2HB.]]&lt;br /&gt;
[[Image:Rising-M2-1.jpg|thumb|600px|none|A Gekko's twin Browning M2s are sent flying as Raiden hacks it to pieces in Blade Mode.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
A pair of fictional four-barrel rotary guns are located on the landing of the World Marshal headquarters' lobby, and are the only bullet-firing weapon Raiden is able to use during the course of the game. They are equipped with laser sights and have infinite ammunition and no heat gauge. They are also used in the VR DLC.&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The Ukranian-designed Grad UG is equipped with a [[Kord heavy machine gun]] on the hatch of its upper-rear section, which it mainly uses in its &amp;quot;bunker&amp;quot; mode where the head section is lowered and the rear-upper unit raised.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Rising-Kord-1.jpg|thumb|none|600px|Raiden leaps over a stunned Grad UG as he prepares to administer the finishing blow, and about two dozen more just to be on the safe side.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC Hammerhead hybrid helicopters, a design based on the Boeing X-50 Dragonfly aircraft / helicopter concept, are armed with a chin-mounted [[M230 Chain Gun]]. They also carry a fictional future variant of the AIM-9X Sidewinder missile which has a second set of forward fins, which they rather bizarrely use to attack ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:Rising-M230-1.jpg|thumb|none|600px|Raiden's attempts to cross a bridge grow more complicated as a squadron of Hammerhead hybrid aircraft decide they do not want him to do so.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
While the &amp;quot;Mastiff&amp;quot; enemies seen in early trailers used short-barrel M2HBs, in the final game they instead use a wrist-mounted [[Mk 19 grenade launcher]] with no feed cover and a modified receiver. The same modified Mk 19 is also used by Raptor and Slider UGs, though in their case it is treated as a standard machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[Image:Rising-Mk19-3.jpg|thumb|none|600px|Raiden uses Blade Mode while under attack from a Slider UG, formerly used by Raging Raven in ''Metal Gear Solid 4''. The modified Mk 19 is mounted on a stinger-like mechanical arm, which is sometimes instead used by PMC troops to &amp;quot;wear&amp;quot; the Slider as a set of wings. The game states the weapon on Sliders is supposed to be a 5.56mm light machine gun, and it fires normal bullets instead of grenades.]]&lt;br /&gt;
[[Image:Rising-Mk19-1.jpg|thumb|none|600px|A Mastiff somehow sees through Raiden's incredibly well thought-out disguise.]]&lt;br /&gt;
[[Image:Rising-Mk19-2.jpg|thumb|none|600px|In Blade Mode, Raiden prepares to see if an unfortunate Mastiff will blend, the modified Mk 19 clearly visible on the UG's right wrist.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Stealth]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Rising:_Revengeance&amp;diff=706634</id>
		<title>Metal Gear Rising: Revengeance</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Rising:_Revengeance&amp;diff=706634"/>
		<updated>2013-06-18T17:51:45Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* FIM-92A Stinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Rising: Revengeance&lt;br /&gt;
|picture = MGSR-Logo.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= February 19 2013&lt;br /&gt;
|developer=Platinum Games&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Rising: Revengeance''''' is a side-story game in the ''Metal Gear Solid'' franchise. Originally imagined as detailing Raiden's actions during the events of ''[[Metal Gear Solid 4: Guns of the Patriots]]'', it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after ''MGS4'' and the gameplay altered to a more traditional hack-and-slash fighting game in the style of ''Bayonetta'' or ''Devil May Cry''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in the world created by the fall of the Patriots and destruction of the SOP system at the end of ''Metal Gear Solid 4'', one where PMC soldiers are still highly valued. Raiden is now a member of Maverick Security, a PMC tasked with protecting a VIP in Africa. Following the assassination of his charge by troops from a rogue group, Desperado Enforcement, and his near-death at the hands of one of their most capable men, Jetstream Sam, Raiden is rebuilt and sent into another conflict zone in Abkhazia to find out what Desperado is up to and stop them.&lt;br /&gt;
&lt;br /&gt;
Unlike previous ''Metal Gear'' titles, ''Rising'' is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Rising: Revengeance'':'''&lt;br /&gt;
&lt;br /&gt;
'''See the Discussion Page for Trailer-exclusive weapons.'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
In the prologue sequence, Raiden is still a variant of the ''Metal Gear Solid 4'' Raiden model, which has a holstered [[Heckler &amp;amp; Koch Mark 23]] pistol. As before, this pistol is never drawn, and is not present on the later Raiden model. The holster is also seen on the DLC classic Raiden model.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[Image:Rising-Mk23-1.jpg|thumb|none|600px|The holstered Mark 23 from ''Metal Gear Solid 4'' can be seen on Raiden's hip as he combines the activities of cutting a Desperado Metal Gear Ray in half and looking more like Dante than the new version of Dante does.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220R==&lt;br /&gt;
&lt;br /&gt;
The standard pistol used in the game is a [[SIG-Sauer P220R]]. P220s can be seen in the hands of World Marshal police officers in Denver as they attempt to stop Raiden passing a barricade, and one is also held on George by a scientist at the end of the second chapter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGP220R Standard.jpg‎|thumb|none|400px|SIG-Sauer P220R - .45 ACP]]&lt;br /&gt;
[[Image:Rising-P220-1.jpg|thumb|none|600px|A group of World Marshal PMC police from Denver's privatized police force hold their guns on Raiden as he breaks through a checkpoint. Note the slide of the one in the foreground states it is a &amp;quot;Cerberus S220.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
&lt;br /&gt;
A modified [[TDI Vector|KRISS K10]] with a raised magwell for an MP5-style curved magazine and an MP7-like barrel and front end can be seen on one of the &amp;quot;box soldier&amp;quot; models; in game, these weapons are sometimes seen in the hands of Dwarf Gekkos.&lt;br /&gt;
&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Rising-K10-1.jpg|thumb|none|600px|The dreaded MIB brandishes his KRISS K10. Note the top of the weapon projects to the rear of the grip, unlike a Vector, and the K10-style sliding stock. A spare magazine appears to be inserted into the stock somehow. Note also the MP7-like front with side-mounted rails.]]&lt;br /&gt;
[[Image:Rising-Vector-1.jpg|thumb|none|600px|Raiden reacts with complete indifference as a Dwarf Gekko fires its K10 at him.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
&lt;br /&gt;
Customised [[FN F2000 Tactical]]s with AR15-style front sights, AK-style gas blocks and ACOG optics are the most commonly seen weapon in the game, and are used by Maverick, Desperado and World Marshal PMC troops. An optional radio conversation with Boris names the weapon as &amp;quot;MAK-200&amp;quot; and implies it is produced in Russia. They are very weak weapons, and enemies will only use them if they are at long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Rising-F2000-1.jpg|thumb|none|600px|During the prologue, Maverick PMC troops armed with custom FN F2000 Tactical rifles take up position as Desperado troops make their move.]]&lt;br /&gt;
&lt;br /&gt;
==Jetstream Sam's sword sheath==&lt;br /&gt;
&lt;br /&gt;
Jetstream Sam has a unique sword sheath which incorporates an AR15 receiver with a left-handed ejection port, with a rod fixed inside the short barrel and a trigger placed at the front of the handguard. &amp;quot;Firing&amp;quot; the weapon allows him to draw his sword extremely quickly. Since it is only ever used for this purpose, it can be assumed it is loaded with blanks, though it is never shown ejecting spent casings. Needless to say, fixing a rod with a couple of inches of travel into a barrel of a gun would give it severe exploding issues. Also, the size of the magazine suggests it is chambered for 7.62x51mm NATO. The sword, called &amp;quot;HF Murasama,&amp;quot; is unlocked for Raiden after the game has been completed, but it uses the standard sheath model for Raiden's HF blade rather than the special one Sam uses.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZJFHC.jpg|thumb|none|400px|Concept art of Jetstream Sam's AR15-receiver sword sheath.]]&lt;br /&gt;
[[Image:Rising-SamSword-1.jpg|thumb|none|600px|Facing Raiden at the end of the prologue, Sam squeezes the trigger of his sword sheath. Note that the sword's guard is reinforced where the rod strikes it.]]&lt;br /&gt;
[[Image:Rising-SamSword-2.jpg|thumb|none|600px|Sam holds out his hand to catch his sword; note the extended rod to the right of the blade.]]&lt;br /&gt;
[[Image:Rising-SamSword-3.jpg|thumb|none|600px|Curiously, the shot of the sheath immediately afterwards shows the rod has retracted by itself, leading to some questions about how the device actually works. The answers to which are all &amp;quot;it's not that sort of game.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Hybrid rocket launcher==&lt;br /&gt;
&lt;br /&gt;
One of the two useable sub-weapons is a rocket launcher, seemingly a hybrid of the [[Panzerfaust 3]] and [[RPG-7]]. Raiden can carry up to five rounds for this weapon (increased to ten with one of the DLC armours), which he apparently summons from the void when he requires it, using it one-handed with his left hand. Enemies also use these launchers, and are quite happy to fire them even at point-blank range. Like most enemy projectiles, Raiden's time-slowing &amp;quot;Blade Mode&amp;quot; actually allows him to cut the rockets out of the air with proper timing. Boris referred to them as the LAG-2, and implies they were created by America as competition with the Russian RPG market.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rising-RPG-3.jpg|thumb|none|600px|During the prologue, a Desperado cyborg takes aim at Raiden's convoy with his RPG.]]&lt;br /&gt;
[[Image:Rising-RPG-2.jpg|thumb|none|600px|Later on, Raiden encounters the hybrid RPG near a security gate.]]&lt;br /&gt;
[[Image:Rising-RPG-1.jpg|thumb|none|600px|While making his way through the refinery, Raiden takes aim as he encounters a security camera out of easy swording range.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]] called the &amp;quot;homing missile&amp;quot; is available from the first helicopter battle in the first mission, though it is first used by Boris and other Maverick PMC troops in the prologue to shoot at a departing tiltrotor aircraft. The game describes it as using both IR and millimetre wave radar homing, allowing it to bypass flares, though oddly in the prologue the missiles ''are'' shown being spoofed by flares. This is later explained by Boris in a Codec conversation, stating that the missile he used was an older model of that launcher. The large circular radome which replaces the distinctive IFF antenna appears to be some combination of antenna and radar.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Rising-Stinger-1.jpg|thumb|600px|none|Having been thwarted by a Desperado tiltrotor's flares, Boris lowers his futuristic Stinger.]]&lt;br /&gt;
[[Image:Rising-Stinger-2.jpg|thumb|600px|none|Raiden aims his own future-Stinger at a Hammerhead hybrid aircraft. When aiming at a valid airborne target, the launcher uses a red lock-on cursor.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (Airsoft)==&lt;br /&gt;
&lt;br /&gt;
What appears to be an Airsoft [[M67 hand grenade]] gas bottle is the only lethal grenade available. It features a bulked-up body and is described as a special variant for use against cyborgs that only a similarly enhanced soldier can throw any useful distance. It is shown in Raiden's hand with the pin still in it, and since there is no animation of Raiden pulling the pin it presumably explodes because of nanomachines. A Codec conversation with Boris notes that this variant costs at least triple what an ordinary grenade would, and that Desperado and presumably World Marshal were able to get it more cheaply due to their connections with the manufacturer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FakeM67.jpg|thumb|none|200px|'''Airsoft''' &amp;quot;M67 hand grenade&amp;quot; gas bottle]]&lt;br /&gt;
[[Image:Rising-M67-1.jpg|thumb|none|600px|An early frame of the grenade throw animation shows the thrown grenade spawns too close to Raiden; note that it has a flat base and too-circular body like an Airsoft gas bottle grenade. The safety lever is clearly still attached, not that this matters since the grenade model Raiden was actually holding is still visible in his hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
World Marshal and Desperado Gekko UGs (&amp;quot;UG&amp;quot; or &amp;quot;UMG&amp;quot; is used to mean &amp;quot;Unmanned Gear,&amp;quot; a drone) are sometimes seen equipped with launch units for two [[BGM-71 TOW]] missiles on each side of their &amp;quot;head.&amp;quot; It is very rare to see the green Desperado Gekkos with these, but they are quite common on World Marshal units.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Rising-TOW-1.jpg|thumb|none|600px|Fighting his way through an office in Denver, Raiden has no patience for the window-leaping antics of World Marshal's TOW-equipped Gekkos.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s are a common sight throughout the campaign; among other places they can be found mounted on Stryker APCs and Gekko UGs. Early footage showed the &amp;quot;Mastiff&amp;quot; enemies equipped with a short-barrelled version, but in the final game the Mastiff instead uses a Mk 19 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|none|400px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[Image:Rising-M2-2.jpg|thumb|600px|none|Boris rides to the rescue in a Maverick Security Stryker during the prologue, firing the hatch-mounted M2HB.]]&lt;br /&gt;
[[Image:Rising-M2-1.jpg|thumb|600px|none|A Gekko's twin Browning M2s are sent flying as Raiden hacks it to pieces in Blade Mode.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
A pair of fictional four-barrel rotary guns are located on the landing of the World Marshal headquarters' lobby, and are the only bullet-firing weapon Raiden is able to use during the course of the game. They are equipped with laser sights and have infinite ammunition and no heat gauge. They are also used in the VR DLC.&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The Ukranian-designed Grad UG is equipped with a [[Kord heavy machine gun]] on the hatch of its upper-rear section, which it mainly uses in its &amp;quot;bunker&amp;quot; mode where the head section is lowered and the rear-upper unit raised.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Rising-Kord-1.jpg|thumb|none|600px|Raiden leaps over a stunned Grad UG as he prepares to administer the finishing blow, and about two dozen more just to be on the safe side.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC Hammerhead hybrid helicopters, a design based on the Boeing X-50 Dragonfly aircraft / helicopter concept, are armed with a chin-mounted [[M230 Chain Gun]]. They also carry a fictional future variant of the AIM-9X Sidewinder missile which has a second set of forward fins, which they rather bizarrely use to attack ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:Rising-M230-1.jpg|thumb|none|600px|Raiden's attempts to cross a bridge grow more complicated as a squadron of Hammerhead hybrid aircraft decide they do not want him to do so.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
While the &amp;quot;Mastiff&amp;quot; enemies seen in early trailers used short-barrel M2HBs, in the final game they instead use a wrist-mounted [[Mk 19 grenade launcher]] with no feed cover and a modified receiver. The same modified Mk 19 is also used by Raptor and Slider UGs, though in their case it is treated as a standard machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[Image:Rising-Mk19-3.jpg|thumb|none|600px|Raiden uses Blade Mode while under attack from a Slider UG, formerly used by Raging Raven in ''Metal Gear Solid 4''. The modified Mk 19 is mounted on a stinger-like mechanical arm, which is sometimes instead used by PMC troops to &amp;quot;wear&amp;quot; the Slider as a set of wings. The game states the weapon on Sliders is supposed to be a 5.56mm light machine gun, and it fires normal bullets instead of grenades.]]&lt;br /&gt;
[[Image:Rising-Mk19-1.jpg|thumb|none|600px|A Mastiff somehow sees through Raiden's incredibly well thought-out disguise.]]&lt;br /&gt;
[[Image:Rising-Mk19-2.jpg|thumb|none|600px|In Blade Mode, Raiden prepares to see if an unfortunate Mastiff will blend, the modified Mk 19 clearly visible on the UG's right wrist.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Stealth]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Rising:_Revengeance&amp;diff=706632</id>
		<title>Metal Gear Rising: Revengeance</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Rising:_Revengeance&amp;diff=706632"/>
		<updated>2013-06-18T17:48:57Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Jetstream Sam's sword sheath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Rising: Revengeance&lt;br /&gt;
|picture = MGSR-Logo.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= February 19 2013&lt;br /&gt;
|developer=Platinum Games&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Rising: Revengeance''''' is a side-story game in the ''Metal Gear Solid'' franchise. Originally imagined as detailing Raiden's actions during the events of ''[[Metal Gear Solid 4: Guns of the Patriots]]'', it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after ''MGS4'' and the gameplay altered to a more traditional hack-and-slash fighting game in the style of ''Bayonetta'' or ''Devil May Cry''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in the world created by the fall of the Patriots and destruction of the SOP system at the end of ''Metal Gear Solid 4'', one where PMC soldiers are still highly valued. Raiden is now a member of Maverick Security, a PMC tasked with protecting a VIP in Africa. Following the assassination of his charge by troops from a rogue group, Desperado Enforcement, and his near-death at the hands of one of their most capable men, Jetstream Sam, Raiden is rebuilt and sent into another conflict zone in Abkhazia to find out what Desperado is up to and stop them.&lt;br /&gt;
&lt;br /&gt;
Unlike previous ''Metal Gear'' titles, ''Rising'' is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Rising: Revengeance'':'''&lt;br /&gt;
&lt;br /&gt;
'''See the Discussion Page for Trailer-exclusive weapons.'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
In the prologue sequence, Raiden is still a variant of the ''Metal Gear Solid 4'' Raiden model, which has a holstered [[Heckler &amp;amp; Koch Mark 23]] pistol. As before, this pistol is never drawn, and is not present on the later Raiden model. The holster is also seen on the DLC classic Raiden model.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[Image:Rising-Mk23-1.jpg|thumb|none|600px|The holstered Mark 23 from ''Metal Gear Solid 4'' can be seen on Raiden's hip as he combines the activities of cutting a Desperado Metal Gear Ray in half and looking more like Dante than the new version of Dante does.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220R==&lt;br /&gt;
&lt;br /&gt;
The standard pistol used in the game is a [[SIG-Sauer P220R]]. P220s can be seen in the hands of World Marshal police officers in Denver as they attempt to stop Raiden passing a barricade, and one is also held on George by a scientist at the end of the second chapter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGP220R Standard.jpg‎|thumb|none|400px|SIG-Sauer P220R - .45 ACP]]&lt;br /&gt;
[[Image:Rising-P220-1.jpg|thumb|none|600px|A group of World Marshal PMC police from Denver's privatized police force hold their guns on Raiden as he breaks through a checkpoint. Note the slide of the one in the foreground states it is a &amp;quot;Cerberus S220.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
&lt;br /&gt;
A modified [[TDI Vector|KRISS K10]] with a raised magwell for an MP5-style curved magazine and an MP7-like barrel and front end can be seen on one of the &amp;quot;box soldier&amp;quot; models; in game, these weapons are sometimes seen in the hands of Dwarf Gekkos.&lt;br /&gt;
&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Rising-K10-1.jpg|thumb|none|600px|The dreaded MIB brandishes his KRISS K10. Note the top of the weapon projects to the rear of the grip, unlike a Vector, and the K10-style sliding stock. A spare magazine appears to be inserted into the stock somehow. Note also the MP7-like front with side-mounted rails.]]&lt;br /&gt;
[[Image:Rising-Vector-1.jpg|thumb|none|600px|Raiden reacts with complete indifference as a Dwarf Gekko fires its K10 at him.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
&lt;br /&gt;
Customised [[FN F2000 Tactical]]s with AR15-style front sights, AK-style gas blocks and ACOG optics are the most commonly seen weapon in the game, and are used by Maverick, Desperado and World Marshal PMC troops. An optional radio conversation with Boris names the weapon as &amp;quot;MAK-200&amp;quot; and implies it is produced in Russia. They are very weak weapons, and enemies will only use them if they are at long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Rising-F2000-1.jpg|thumb|none|600px|During the prologue, Maverick PMC troops armed with custom FN F2000 Tactical rifles take up position as Desperado troops make their move.]]&lt;br /&gt;
&lt;br /&gt;
==Jetstream Sam's sword sheath==&lt;br /&gt;
&lt;br /&gt;
Jetstream Sam has a unique sword sheath which incorporates an AR15 receiver with a left-handed ejection port, with a rod fixed inside the short barrel and a trigger placed at the front of the handguard. &amp;quot;Firing&amp;quot; the weapon allows him to draw his sword extremely quickly. Since it is only ever used for this purpose, it can be assumed it is loaded with blanks, though it is never shown ejecting spent casings. Needless to say, fixing a rod with a couple of inches of travel into a barrel of a gun would give it severe exploding issues. Also, the size of the magazine suggests it is chambered for 7.62x51mm NATO. The sword, called &amp;quot;HF Murasama,&amp;quot; is unlocked for Raiden after the game has been completed, but it uses the standard sheath model for Raiden's HF blade rather than the special one Sam uses.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZJFHC.jpg|thumb|none|400px|Concept art of Jetstream Sam's AR15-receiver sword sheath.]]&lt;br /&gt;
[[Image:Rising-SamSword-1.jpg|thumb|none|600px|Facing Raiden at the end of the prologue, Sam squeezes the trigger of his sword sheath. Note that the sword's guard is reinforced where the rod strikes it.]]&lt;br /&gt;
[[Image:Rising-SamSword-2.jpg|thumb|none|600px|Sam holds out his hand to catch his sword; note the extended rod to the right of the blade.]]&lt;br /&gt;
[[Image:Rising-SamSword-3.jpg|thumb|none|600px|Curiously, the shot of the sheath immediately afterwards shows the rod has retracted by itself, leading to some questions about how the device actually works. The answers to which are all &amp;quot;it's not that sort of game.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Hybrid rocket launcher==&lt;br /&gt;
&lt;br /&gt;
One of the two useable sub-weapons is a rocket launcher, seemingly a hybrid of the [[Panzerfaust 3]] and [[RPG-7]]. Raiden can carry up to five rounds for this weapon (increased to ten with one of the DLC armours), which he apparently summons from the void when he requires it, using it one-handed with his left hand. Enemies also use these launchers, and are quite happy to fire them even at point-blank range. Like most enemy projectiles, Raiden's time-slowing &amp;quot;Blade Mode&amp;quot; actually allows him to cut the rockets out of the air with proper timing. Boris referred to them as the LAG-2, and implies they were created by America as competition with the Russian RPG market.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rising-RPG-3.jpg|thumb|none|600px|During the prologue, a Desperado cyborg takes aim at Raiden's convoy with his RPG.]]&lt;br /&gt;
[[Image:Rising-RPG-2.jpg|thumb|none|600px|Later on, Raiden encounters the hybrid RPG near a security gate.]]&lt;br /&gt;
[[Image:Rising-RPG-1.jpg|thumb|none|600px|While making his way through the refinery, Raiden takes aim as he encounters a security camera out of easy swording range.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]] called the &amp;quot;homing missile&amp;quot; is available from the first helicopter battle in the first mission, though it is first used by Boris and other Maverick PMC troops in the prologue to shoot at a departing tiltrotor aircraft. The game describes it as using both IR and millimetre wave radar homing, allowing it to bypass flares, though oddly in the prologue the missiles ''are'' shown being spoofed by flares. While Boris claims the missile he used was an older model, the launcher he has in the prologue is identical to the one in the main game. The large circular radome which replaces the distinctive IFF antenna appears to be some combination of antenna and radar.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Rising-Stinger-1.jpg|thumb|600px|none|Having been thwarted by a Desperado tiltrotor's flares, Boris lowers his futuristic Stinger.]]&lt;br /&gt;
[[Image:Rising-Stinger-2.jpg|thumb|600px|none|Raiden aims his own future-Stinger at a Hammerhead hybrid aircraft. When aiming at a valid airborne target, the launcher uses a red lock-on cursor.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (Airsoft)==&lt;br /&gt;
&lt;br /&gt;
What appears to be an Airsoft [[M67 hand grenade]] gas bottle is the only lethal grenade available. It features a bulked-up body and is described as a special variant for use against cyborgs that only a similarly enhanced soldier can throw any useful distance. It is shown in Raiden's hand with the pin still in it, and since there is no animation of Raiden pulling the pin it presumably explodes because of nanomachines. A Codec conversation with Boris notes that this variant costs at least triple what an ordinary grenade would, and that Desperado and presumably World Marshal were able to get it more cheaply due to their connections with the manufacturer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FakeM67.jpg|thumb|none|200px|'''Airsoft''' &amp;quot;M67 hand grenade&amp;quot; gas bottle]]&lt;br /&gt;
[[Image:Rising-M67-1.jpg|thumb|none|600px|An early frame of the grenade throw animation shows the thrown grenade spawns too close to Raiden; note that it has a flat base and too-circular body like an Airsoft gas bottle grenade. The safety lever is clearly still attached, not that this matters since the grenade model Raiden was actually holding is still visible in his hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
World Marshal and Desperado Gekko UGs (&amp;quot;UG&amp;quot; or &amp;quot;UMG&amp;quot; is used to mean &amp;quot;Unmanned Gear,&amp;quot; a drone) are sometimes seen equipped with launch units for two [[BGM-71 TOW]] missiles on each side of their &amp;quot;head.&amp;quot; It is very rare to see the green Desperado Gekkos with these, but they are quite common on World Marshal units.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Rising-TOW-1.jpg|thumb|none|600px|Fighting his way through an office in Denver, Raiden has no patience for the window-leaping antics of World Marshal's TOW-equipped Gekkos.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s are a common sight throughout the campaign; among other places they can be found mounted on Stryker APCs and Gekko UGs. Early footage showed the &amp;quot;Mastiff&amp;quot; enemies equipped with a short-barrelled version, but in the final game the Mastiff instead uses a Mk 19 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|none|400px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[Image:Rising-M2-2.jpg|thumb|600px|none|Boris rides to the rescue in a Maverick Security Stryker during the prologue, firing the hatch-mounted M2HB.]]&lt;br /&gt;
[[Image:Rising-M2-1.jpg|thumb|600px|none|A Gekko's twin Browning M2s are sent flying as Raiden hacks it to pieces in Blade Mode.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
A pair of fictional four-barrel rotary guns are located on the landing of the World Marshal headquarters' lobby, and are the only bullet-firing weapon Raiden is able to use during the course of the game. They are equipped with laser sights and have infinite ammunition and no heat gauge. They are also used in the VR DLC.&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The Ukranian-designed Grad UG is equipped with a [[Kord heavy machine gun]] on the hatch of its upper-rear section, which it mainly uses in its &amp;quot;bunker&amp;quot; mode where the head section is lowered and the rear-upper unit raised.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Rising-Kord-1.jpg|thumb|none|600px|Raiden leaps over a stunned Grad UG as he prepares to administer the finishing blow, and about two dozen more just to be on the safe side.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC Hammerhead hybrid helicopters, a design based on the Boeing X-50 Dragonfly aircraft / helicopter concept, are armed with a chin-mounted [[M230 Chain Gun]]. They also carry a fictional future variant of the AIM-9X Sidewinder missile which has a second set of forward fins, which they rather bizarrely use to attack ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:Rising-M230-1.jpg|thumb|none|600px|Raiden's attempts to cross a bridge grow more complicated as a squadron of Hammerhead hybrid aircraft decide they do not want him to do so.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
While the &amp;quot;Mastiff&amp;quot; enemies seen in early trailers used short-barrel M2HBs, in the final game they instead use a wrist-mounted [[Mk 19 grenade launcher]] with no feed cover and a modified receiver. The same modified Mk 19 is also used by Raptor and Slider UGs, though in their case it is treated as a standard machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[Image:Rising-Mk19-3.jpg|thumb|none|600px|Raiden uses Blade Mode while under attack from a Slider UG, formerly used by Raging Raven in ''Metal Gear Solid 4''. The modified Mk 19 is mounted on a stinger-like mechanical arm, which is sometimes instead used by PMC troops to &amp;quot;wear&amp;quot; the Slider as a set of wings. The game states the weapon on Sliders is supposed to be a 5.56mm light machine gun, and it fires normal bullets instead of grenades.]]&lt;br /&gt;
[[Image:Rising-Mk19-1.jpg|thumb|none|600px|A Mastiff somehow sees through Raiden's incredibly well thought-out disguise.]]&lt;br /&gt;
[[Image:Rising-Mk19-2.jpg|thumb|none|600px|In Blade Mode, Raiden prepares to see if an unfortunate Mastiff will blend, the modified Mk 19 clearly visible on the UG's right wrist.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Stealth]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Rising:_Revengeance&amp;diff=706631</id>
		<title>Metal Gear Rising: Revengeance</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Rising:_Revengeance&amp;diff=706631"/>
		<updated>2013-06-18T17:47:18Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* KRISS K10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Rising: Revengeance&lt;br /&gt;
|picture = MGSR-Logo.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= February 19 2013&lt;br /&gt;
|developer=Platinum Games&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Rising: Revengeance''''' is a side-story game in the ''Metal Gear Solid'' franchise. Originally imagined as detailing Raiden's actions during the events of ''[[Metal Gear Solid 4: Guns of the Patriots]]'', it was abandoned by the original developers due to problems with implementing the ambitious sword-cutting mechanics and taken up by Platinum Games, with the plot moved to after ''MGS4'' and the gameplay altered to a more traditional hack-and-slash fighting game in the style of ''Bayonetta'' or ''Devil May Cry''.&lt;br /&gt;
&lt;br /&gt;
The game takes place in the world created by the fall of the Patriots and destruction of the SOP system at the end of ''Metal Gear Solid 4'', one where PMC soldiers are still highly valued. Raiden is now a member of Maverick Security, a PMC tasked with protecting a VIP in Africa. Following the assassination of his charge by troops from a rogue group, Desperado Enforcement, and his near-death at the hands of one of their most capable men, Jetstream Sam, Raiden is rebuilt and sent into another conflict zone in Abkhazia to find out what Desperado is up to and stop them.&lt;br /&gt;
&lt;br /&gt;
Unlike previous ''Metal Gear'' titles, ''Rising'' is a hack-and-slash action game; while there are some minor stealth elements, the main focus is on combat with melee weapons. For the most part, firearms are restricted to Raiden's enemies; enemy weapons almost always have laser sights to tell the player they are being targeted and allow time to evade. Raiden can, however, hold a limited reserve of weapons; two types of rocket launcher and four types of hand grenade are available.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Rising: Revengeance'':'''&lt;br /&gt;
&lt;br /&gt;
'''See the Discussion Page for Trailer-exclusive weapons.'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
In the prologue sequence, Raiden is still a variant of the ''Metal Gear Solid 4'' Raiden model, which has a holstered [[Heckler &amp;amp; Koch Mark 23]] pistol. As before, this pistol is never drawn, and is not present on the later Raiden model. The holster is also seen on the DLC classic Raiden model.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[Image:Rising-Mk23-1.jpg|thumb|none|600px|The holstered Mark 23 from ''Metal Gear Solid 4'' can be seen on Raiden's hip as he combines the activities of cutting a Desperado Metal Gear Ray in half and looking more like Dante than the new version of Dante does.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220R==&lt;br /&gt;
&lt;br /&gt;
The standard pistol used in the game is a [[SIG-Sauer P220R]]. P220s can be seen in the hands of World Marshal police officers in Denver as they attempt to stop Raiden passing a barricade, and one is also held on George by a scientist at the end of the second chapter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGP220R Standard.jpg‎|thumb|none|400px|SIG-Sauer P220R - .45 ACP]]&lt;br /&gt;
[[Image:Rising-P220-1.jpg|thumb|none|600px|A group of World Marshal PMC police from Denver's privatized police force hold their guns on Raiden as he breaks through a checkpoint. Note the slide of the one in the foreground states it is a &amp;quot;Cerberus S220.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
&lt;br /&gt;
A modified [[TDI Vector|KRISS K10]] with a raised magwell for an MP5-style curved magazine and an MP7-like barrel and front end can be seen on one of the &amp;quot;box soldier&amp;quot; models; in game, these weapons are sometimes seen in the hands of Dwarf Gekkos.&lt;br /&gt;
&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Rising-K10-1.jpg|thumb|none|600px|The dreaded MIB brandishes his KRISS K10. Note the top of the weapon projects to the rear of the grip, unlike a Vector, and the K10-style sliding stock. A spare magazine appears to be inserted into the stock somehow. Note also the MP7-like front with side-mounted rails.]]&lt;br /&gt;
[[Image:Rising-Vector-1.jpg|thumb|none|600px|Raiden reacts with complete indifference as a Dwarf Gekko fires its K10 at him.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
&lt;br /&gt;
Customised [[FN F2000 Tactical]]s with AR15-style front sights, AK-style gas blocks and ACOG optics are the most commonly seen weapon in the game, and are used by Maverick, Desperado and World Marshal PMC troops. An optional radio conversation with Boris names the weapon as &amp;quot;MAK-200&amp;quot; and implies it is produced in Russia. They are very weak weapons, and enemies will only use them if they are at long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Rising-F2000-1.jpg|thumb|none|600px|During the prologue, Maverick PMC troops armed with custom FN F2000 Tactical rifles take up position as Desperado troops make their move.]]&lt;br /&gt;
&lt;br /&gt;
==Jetstream Sam's sword sheath==&lt;br /&gt;
&lt;br /&gt;
Jetstream Sam has a unique sword sheath which incorporates an AR15 receiver with a left-handed ejection port, with a rod fixed inside the short barrel and a trigger placed at the front of the handguard. &amp;quot;Firing&amp;quot; the weapon allows him to draw his sword extremely quickly. Since it is only ever used for this purpose, it can be assumed it is loaded with blanks, though it is never shown ejecting spent casings. Needless to say, fixing a rod with a couple of inches of travel into a barrel of a gun would give it severe exploding issues. As if the idea itself were not sufficiently silly, the size of the magazine suggests it is chambered for 7.62x51mm NATO. The sword, called &amp;quot;HF Murasama,&amp;quot; is unlocked for Raiden after the game has been completed, but it uses the standard sheath model for Raiden's HF blade rather than the special one Sam uses.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZJFHC.jpg|thumb|none|400px|Concept art of Jetstream Sam's AR15-receiver sword sheath.]]&lt;br /&gt;
[[Image:Rising-SamSword-1.jpg|thumb|none|600px|Facing Raiden at the end of the prologue, Sam squeezes the trigger of his sword sheath. Note that the sword's guard is reinforced where the rod strikes it.]]&lt;br /&gt;
[[Image:Rising-SamSword-2.jpg|thumb|none|600px|Sam holds out his hand to catch his sword; note the extended rod to the right of the blade.]]&lt;br /&gt;
[[Image:Rising-SamSword-3.jpg|thumb|none|600px|Curiously, the shot of the sheath immediately afterwards shows the rod has retracted by itself, leading to some questions about how the device actually works. The answers to which are all &amp;quot;it's not that sort of game.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Hybrid rocket launcher==&lt;br /&gt;
&lt;br /&gt;
One of the two useable sub-weapons is a rocket launcher, seemingly a hybrid of the [[Panzerfaust 3]] and [[RPG-7]]. Raiden can carry up to five rounds for this weapon (increased to ten with one of the DLC armours), which he apparently summons from the void when he requires it, using it one-handed with his left hand. Enemies also use these launchers, and are quite happy to fire them even at point-blank range. Like most enemy projectiles, Raiden's time-slowing &amp;quot;Blade Mode&amp;quot; actually allows him to cut the rockets out of the air with proper timing. Boris referred to them as the LAG-2, and implies they were created by America as competition with the Russian RPG market.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rising-RPG-3.jpg|thumb|none|600px|During the prologue, a Desperado cyborg takes aim at Raiden's convoy with his RPG.]]&lt;br /&gt;
[[Image:Rising-RPG-2.jpg|thumb|none|600px|Later on, Raiden encounters the hybrid RPG near a security gate.]]&lt;br /&gt;
[[Image:Rising-RPG-1.jpg|thumb|none|600px|While making his way through the refinery, Raiden takes aim as he encounters a security camera out of easy swording range.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]] called the &amp;quot;homing missile&amp;quot; is available from the first helicopter battle in the first mission, though it is first used by Boris and other Maverick PMC troops in the prologue to shoot at a departing tiltrotor aircraft. The game describes it as using both IR and millimetre wave radar homing, allowing it to bypass flares, though oddly in the prologue the missiles ''are'' shown being spoofed by flares. While Boris claims the missile he used was an older model, the launcher he has in the prologue is identical to the one in the main game. The large circular radome which replaces the distinctive IFF antenna appears to be some combination of antenna and radar.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Rising-Stinger-1.jpg|thumb|600px|none|Having been thwarted by a Desperado tiltrotor's flares, Boris lowers his futuristic Stinger.]]&lt;br /&gt;
[[Image:Rising-Stinger-2.jpg|thumb|600px|none|Raiden aims his own future-Stinger at a Hammerhead hybrid aircraft. When aiming at a valid airborne target, the launcher uses a red lock-on cursor.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (Airsoft)==&lt;br /&gt;
&lt;br /&gt;
What appears to be an Airsoft [[M67 hand grenade]] gas bottle is the only lethal grenade available. It features a bulked-up body and is described as a special variant for use against cyborgs that only a similarly enhanced soldier can throw any useful distance. It is shown in Raiden's hand with the pin still in it, and since there is no animation of Raiden pulling the pin it presumably explodes because of nanomachines. A Codec conversation with Boris notes that this variant costs at least triple what an ordinary grenade would, and that Desperado and presumably World Marshal were able to get it more cheaply due to their connections with the manufacturer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FakeM67.jpg|thumb|none|200px|'''Airsoft''' &amp;quot;M67 hand grenade&amp;quot; gas bottle]]&lt;br /&gt;
[[Image:Rising-M67-1.jpg|thumb|none|600px|An early frame of the grenade throw animation shows the thrown grenade spawns too close to Raiden; note that it has a flat base and too-circular body like an Airsoft gas bottle grenade. The safety lever is clearly still attached, not that this matters since the grenade model Raiden was actually holding is still visible in his hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
World Marshal and Desperado Gekko UGs (&amp;quot;UG&amp;quot; or &amp;quot;UMG&amp;quot; is used to mean &amp;quot;Unmanned Gear,&amp;quot; a drone) are sometimes seen equipped with launch units for two [[BGM-71 TOW]] missiles on each side of their &amp;quot;head.&amp;quot; It is very rare to see the green Desperado Gekkos with these, but they are quite common on World Marshal units.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Rising-TOW-1.jpg|thumb|none|600px|Fighting his way through an office in Denver, Raiden has no patience for the window-leaping antics of World Marshal's TOW-equipped Gekkos.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s are a common sight throughout the campaign; among other places they can be found mounted on Stryker APCs and Gekko UGs. Early footage showed the &amp;quot;Mastiff&amp;quot; enemies equipped with a short-barrelled version, but in the final game the Mastiff instead uses a Mk 19 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|none|400px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[Image:Rising-M2-2.jpg|thumb|600px|none|Boris rides to the rescue in a Maverick Security Stryker during the prologue, firing the hatch-mounted M2HB.]]&lt;br /&gt;
[[Image:Rising-M2-1.jpg|thumb|600px|none|A Gekko's twin Browning M2s are sent flying as Raiden hacks it to pieces in Blade Mode.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling Gun==&lt;br /&gt;
&lt;br /&gt;
A pair of fictional four-barrel rotary guns are located on the landing of the World Marshal headquarters' lobby, and are the only bullet-firing weapon Raiden is able to use during the course of the game. They are equipped with laser sights and have infinite ammunition and no heat gauge. They are also used in the VR DLC.&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The Ukranian-designed Grad UG is equipped with a [[Kord heavy machine gun]] on the hatch of its upper-rear section, which it mainly uses in its &amp;quot;bunker&amp;quot; mode where the head section is lowered and the rear-upper unit raised.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Rising-Kord-1.jpg|thumb|none|600px|Raiden leaps over a stunned Grad UG as he prepares to administer the finishing blow, and about two dozen more just to be on the safe side.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC Hammerhead hybrid helicopters, a design based on the Boeing X-50 Dragonfly aircraft / helicopter concept, are armed with a chin-mounted [[M230 Chain Gun]]. They also carry a fictional future variant of the AIM-9X Sidewinder missile which has a second set of forward fins, which they rather bizarrely use to attack ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:Rising-M230-1.jpg|thumb|none|600px|Raiden's attempts to cross a bridge grow more complicated as a squadron of Hammerhead hybrid aircraft decide they do not want him to do so.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
While the &amp;quot;Mastiff&amp;quot; enemies seen in early trailers used short-barrel M2HBs, in the final game they instead use a wrist-mounted [[Mk 19 grenade launcher]] with no feed cover and a modified receiver. The same modified Mk 19 is also used by Raptor and Slider UGs, though in their case it is treated as a standard machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[Image:Rising-Mk19-3.jpg|thumb|none|600px|Raiden uses Blade Mode while under attack from a Slider UG, formerly used by Raging Raven in ''Metal Gear Solid 4''. The modified Mk 19 is mounted on a stinger-like mechanical arm, which is sometimes instead used by PMC troops to &amp;quot;wear&amp;quot; the Slider as a set of wings. The game states the weapon on Sliders is supposed to be a 5.56mm light machine gun, and it fires normal bullets instead of grenades.]]&lt;br /&gt;
[[Image:Rising-Mk19-1.jpg|thumb|none|600px|A Mastiff somehow sees through Raiden's incredibly well thought-out disguise.]]&lt;br /&gt;
[[Image:Rising-Mk19-2.jpg|thumb|none|600px|In Blade Mode, Raiden prepares to see if an unfortunate Mastiff will blend, the modified Mk 19 clearly visible on the UG's right wrist.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Stealth]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Star_Wars&amp;diff=683243</id>
		<title>Talk:Star Wars</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Star_Wars&amp;diff=683243"/>
		<updated>2013-04-17T01:42:23Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Imperial officers and the DH-17 Blaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't Jango &amp;amp; Boba Fett RPGs real weapons&lt;br /&gt;
&lt;br /&gt;
==Spaceart images==&lt;br /&gt;
	&lt;br /&gt;
[[Image:Sw084-e.jpg|thumb|none|508px|Star Wars: Stormtrooper E-11 Blaster - Ultimate Edition]]	 	&lt;br /&gt;
[[Image:Sw084-c.jpg|thumb|none|508px|Star Wars: Stormtrooper E-11 Blaster - Ultimate Edition]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DH-17 blaster pistol==&lt;br /&gt;
Which movie was this?  It was NOT the first one (A new hope) (1977) because I've handled those original Prop guns and they were just cheap metal tubes and NOT built on a Sterling SMG.  The Stormtrooper ones yes, but the Rebels on the blockade runner had very simple crappy prop pistols made out of machined aluminum.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:57, 19 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is true, you can see during the blockade runner sequence the trigger guards on the dh-17s are really thick indicating something that was molded or thrown together cheaply.--[[User:Variableorange|Variableorange]] 05:22, 8 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Star Wars guns==&lt;br /&gt;
Star wars fans and costumers have been for years trying to find out what all the guns in the star wars saga were made of: Parts of Star Wars ([http://www.partsofsw.com/]) is a fan-created list of most of the guns - from the main props to blink-and-you'll-miss-them ones wielded by extras.&lt;br /&gt;
--[[User:Variableorange|Variableorange]] 05:17, 8 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Page Re-Organization Recommendation==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason we have all the films in this franchise all on one page? I believe it would make more sense to split them into several pages covering the individual films and have a category to serve as a central hub for them. [[User:Orca1 9904|Orca1 9904]] 15:07, 8 August 2010 (UTC)&lt;br /&gt;
:Some Star Wars films have only one real-based guns (the first episode, for example) and is a waste to make so all of them are grouped in one page. - [[User:Kenny99|Kenny99]] 16:44, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I did, group them all in one page. [[User:Excalibur01|Excalibur01]] 01:59, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this makes it look much less professional, however. --[[User:Jovantheun1337|Jovantheun1337]] 19:17, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Clone Blasters==&lt;br /&gt;
Should the clone blasters really be on this page, since there was never actually a physical prop for any of them used in the films? [[User:The Wierd It|The Wierd It]] 19:20, 17 October 2010 (UTC)&lt;br /&gt;
:Most viewers would not realize that, so it's probably best if there is a section for it, if only to point out that, unlike the rest of the gun on the page, that one doesn't actually exist.--[[User:PistolJunkie|PistolJunkie]] 21:25, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Droid blaster ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have any objection to the E-5 blaster used by the battle droids in the prequels being added?&lt;br /&gt;
[[Image:Battle droid blaster.jpg|thumb|500px|none|]]&lt;br /&gt;
The screen used practical props were made from castings of a an E-11 blaster replica, which itself was based on a Sterling. Granted, no guns were directly used to make this prop, but at least it is a physical prop unlike the clone rifles which are on this page.&lt;br /&gt;
&lt;br /&gt;
Also, just as an unrelated bonus, here is a (hires) photo from a convention showing replicas of various Star Wars guns, where among others you can see the Episode VI Rebel rifles made from M-16 parts, and the Episode IV DH-17s notable by their thick trigger guards and generally cruder appearance. --[[User:Commando552|commando552]] 00:15, 14 January 2011 (UTC)&lt;br /&gt;
[[Image:4940980122 e8bdf4e499 o.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Trivia and such ==&lt;br /&gt;
&lt;br /&gt;
I've seen closeups of the props like the Star Destroyer, Millenium Falcon and Death Star surface; since they were decorated with random pieces of warship, aircraft, truck and tank models, they're ''covered'' in recognisable components and some of the weapons could probably be ID'd pretty easily. Also, I've seen a writeup on the R/C version of the Jawa Sandcrawler showing it with the track guards removed; underneath is the running gear of a Tamiya 1/16 scale R/C Sherman. [[User:Evil Tim|Evil Tim]] 23:20, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
&lt;br /&gt;
Isn't it IMFDb police to list these by their ''REAL'' names, not their in-universe fictional names? I remember the mods making that point during one of the Goldeneye dust-ups. --[[User:Funkychinaman|Funkychinaman]] 18:15, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You can see that the real firearm is put in parenthesis after the fictional name.  Since these are modified versions, this is what it should be.   --[[User:Ben41|Ben41]] 19:24, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Imperial officers and the DH-17 Blaster ==&lt;br /&gt;
&lt;br /&gt;
Is there any screenshot that proves that the Imperials actually used or had the DH-17 blaster? As far as I can recall, they used E-11s most of the time.--[[User:Greed-sama|Greed-sama]] ([[User talk:Greed-sama|talk]]) 21:41, 16 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Star_Wars&amp;diff=683242</id>
		<title>Talk:Star Wars</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Star_Wars&amp;diff=683242"/>
		<updated>2013-04-17T01:41:21Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Imperial officers and the DH-17 Blaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't Jango &amp;amp; Boba Fett RPGs real weapons&lt;br /&gt;
&lt;br /&gt;
==Spaceart images==&lt;br /&gt;
	&lt;br /&gt;
[[Image:Sw084-e.jpg|thumb|none|508px|Star Wars: Stormtrooper E-11 Blaster - Ultimate Edition]]	 	&lt;br /&gt;
[[Image:Sw084-c.jpg|thumb|none|508px|Star Wars: Stormtrooper E-11 Blaster - Ultimate Edition]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DH-17 blaster pistol==&lt;br /&gt;
Which movie was this?  It was NOT the first one (A new hope) (1977) because I've handled those original Prop guns and they were just cheap metal tubes and NOT built on a Sterling SMG.  The Stormtrooper ones yes, but the Rebels on the blockade runner had very simple crappy prop pistols made out of machined aluminum.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:57, 19 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is true, you can see during the blockade runner sequence the trigger guards on the dh-17s are really thick indicating something that was molded or thrown together cheaply.--[[User:Variableorange|Variableorange]] 05:22, 8 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Star Wars guns==&lt;br /&gt;
Star wars fans and costumers have been for years trying to find out what all the guns in the star wars saga were made of: Parts of Star Wars ([http://www.partsofsw.com/]) is a fan-created list of most of the guns - from the main props to blink-and-you'll-miss-them ones wielded by extras.&lt;br /&gt;
--[[User:Variableorange|Variableorange]] 05:17, 8 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Page Re-Organization Recommendation==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason we have all the films in this franchise all on one page? I believe it would make more sense to split them into several pages covering the individual films and have a category to serve as a central hub for them. [[User:Orca1 9904|Orca1 9904]] 15:07, 8 August 2010 (UTC)&lt;br /&gt;
:Some Star Wars films have only one real-based guns (the first episode, for example) and is a waste to make so all of them are grouped in one page. - [[User:Kenny99|Kenny99]] 16:44, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I did, group them all in one page. [[User:Excalibur01|Excalibur01]] 01:59, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this makes it look much less professional, however. --[[User:Jovantheun1337|Jovantheun1337]] 19:17, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Clone Blasters==&lt;br /&gt;
Should the clone blasters really be on this page, since there was never actually a physical prop for any of them used in the films? [[User:The Wierd It|The Wierd It]] 19:20, 17 October 2010 (UTC)&lt;br /&gt;
:Most viewers would not realize that, so it's probably best if there is a section for it, if only to point out that, unlike the rest of the gun on the page, that one doesn't actually exist.--[[User:PistolJunkie|PistolJunkie]] 21:25, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Droid blaster ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have any objection to the E-5 blaster used by the battle droids in the prequels being added?&lt;br /&gt;
[[Image:Battle droid blaster.jpg|thumb|500px|none|]]&lt;br /&gt;
The screen used practical props were made from castings of a an E-11 blaster replica, which itself was based on a Sterling. Granted, no guns were directly used to make this prop, but at least it is a physical prop unlike the clone rifles which are on this page.&lt;br /&gt;
&lt;br /&gt;
Also, just as an unrelated bonus, here is a (hires) photo from a convention showing replicas of various Star Wars guns, where among others you can see the Episode VI Rebel rifles made from M-16 parts, and the Episode IV DH-17s notable by their thick trigger guards and generally cruder appearance. --[[User:Commando552|commando552]] 00:15, 14 January 2011 (UTC)&lt;br /&gt;
[[Image:4940980122 e8bdf4e499 o.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Trivia and such ==&lt;br /&gt;
&lt;br /&gt;
I've seen closeups of the props like the Star Destroyer, Millenium Falcon and Death Star surface; since they were decorated with random pieces of warship, aircraft, truck and tank models, they're ''covered'' in recognisable components and some of the weapons could probably be ID'd pretty easily. Also, I've seen a writeup on the R/C version of the Jawa Sandcrawler showing it with the track guards removed; underneath is the running gear of a Tamiya 1/16 scale R/C Sherman. [[User:Evil Tim|Evil Tim]] 23:20, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
&lt;br /&gt;
Isn't it IMFDb police to list these by their ''REAL'' names, not their in-universe fictional names? I remember the mods making that point during one of the Goldeneye dust-ups. --[[User:Funkychinaman|Funkychinaman]] 18:15, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You can see that the real firearm is put in parenthesis after the fictional name.  Since these are modified versions, this is what it should be.   --[[User:Ben41|Ben41]] 19:24, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Imperial officers and the DH-17 Blaster ==&lt;br /&gt;
&lt;br /&gt;
Is there any screenshot that actually proves that the Imperials actually used or had the DH-17 blaster? As far as I can recall, they used E-11s most of the time.--[[User:Greed-sama|Greed-sama]] ([[User talk:Greed-sama|talk]]) 21:41, 16 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Star_Wars&amp;diff=683241</id>
		<title>Talk:Star Wars</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Star_Wars&amp;diff=683241"/>
		<updated>2013-04-17T01:41:02Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Imperial officers and the DH-17 Blaster */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't Jango &amp;amp; Boba Fett RPGs real weapons&lt;br /&gt;
&lt;br /&gt;
==Spaceart images==&lt;br /&gt;
	&lt;br /&gt;
[[Image:Sw084-e.jpg|thumb|none|508px|Star Wars: Stormtrooper E-11 Blaster - Ultimate Edition]]	 	&lt;br /&gt;
[[Image:Sw084-c.jpg|thumb|none|508px|Star Wars: Stormtrooper E-11 Blaster - Ultimate Edition]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DH-17 blaster pistol==&lt;br /&gt;
Which movie was this?  It was NOT the first one (A new hope) (1977) because I've handled those original Prop guns and they were just cheap metal tubes and NOT built on a Sterling SMG.  The Stormtrooper ones yes, but the Rebels on the blockade runner had very simple crappy prop pistols made out of machined aluminum.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:57, 19 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is true, you can see during the blockade runner sequence the trigger guards on the dh-17s are really thick indicating something that was molded or thrown together cheaply.--[[User:Variableorange|Variableorange]] 05:22, 8 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Star Wars guns==&lt;br /&gt;
Star wars fans and costumers have been for years trying to find out what all the guns in the star wars saga were made of: Parts of Star Wars ([http://www.partsofsw.com/]) is a fan-created list of most of the guns - from the main props to blink-and-you'll-miss-them ones wielded by extras.&lt;br /&gt;
--[[User:Variableorange|Variableorange]] 05:17, 8 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Page Re-Organization Recommendation==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason we have all the films in this franchise all on one page? I believe it would make more sense to split them into several pages covering the individual films and have a category to serve as a central hub for them. [[User:Orca1 9904|Orca1 9904]] 15:07, 8 August 2010 (UTC)&lt;br /&gt;
:Some Star Wars films have only one real-based guns (the first episode, for example) and is a waste to make so all of them are grouped in one page. - [[User:Kenny99|Kenny99]] 16:44, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I did, group them all in one page. [[User:Excalibur01|Excalibur01]] 01:59, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this makes it look much less professional, however. --[[User:Jovantheun1337|Jovantheun1337]] 19:17, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Clone Blasters==&lt;br /&gt;
Should the clone blasters really be on this page, since there was never actually a physical prop for any of them used in the films? [[User:The Wierd It|The Wierd It]] 19:20, 17 October 2010 (UTC)&lt;br /&gt;
:Most viewers would not realize that, so it's probably best if there is a section for it, if only to point out that, unlike the rest of the gun on the page, that one doesn't actually exist.--[[User:PistolJunkie|PistolJunkie]] 21:25, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Droid blaster ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have any objection to the E-5 blaster used by the battle droids in the prequels being added?&lt;br /&gt;
[[Image:Battle droid blaster.jpg|thumb|500px|none|]]&lt;br /&gt;
The screen used practical props were made from castings of a an E-11 blaster replica, which itself was based on a Sterling. Granted, no guns were directly used to make this prop, but at least it is a physical prop unlike the clone rifles which are on this page.&lt;br /&gt;
&lt;br /&gt;
Also, just as an unrelated bonus, here is a (hires) photo from a convention showing replicas of various Star Wars guns, where among others you can see the Episode VI Rebel rifles made from M-16 parts, and the Episode IV DH-17s notable by their thick trigger guards and generally cruder appearance. --[[User:Commando552|commando552]] 00:15, 14 January 2011 (UTC)&lt;br /&gt;
[[Image:4940980122 e8bdf4e499 o.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Trivia and such ==&lt;br /&gt;
&lt;br /&gt;
I've seen closeups of the props like the Star Destroyer, Millenium Falcon and Death Star surface; since they were decorated with random pieces of warship, aircraft, truck and tank models, they're ''covered'' in recognisable components and some of the weapons could probably be ID'd pretty easily. Also, I've seen a writeup on the R/C version of the Jawa Sandcrawler showing it with the track guards removed; underneath is the running gear of a Tamiya 1/16 scale R/C Sherman. [[User:Evil Tim|Evil Tim]] 23:20, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
&lt;br /&gt;
Isn't it IMFDb police to list these by their ''REAL'' names, not their in-universe fictional names? I remember the mods making that point during one of the Goldeneye dust-ups. --[[User:Funkychinaman|Funkychinaman]] 18:15, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You can see that the real firearm is put in parenthesis after the fictional name.  Since these are modified versions, this is what it should be.   --[[User:Ben41|Ben41]] 19:24, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Imperial officers and the DH-17 Blaster ==&lt;br /&gt;
&lt;br /&gt;
Is there any screenshot that actually proves that the Imperials actually used or had the DH-17 blaster? As far as I can recall, they used E-11s most of the time.&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=315850</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=315850"/>
		<updated>2010-08-19T12:02:54Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: This is actually how you're supposed to use a flashlight; it's called &amp;quot;light discipline&amp;quot; and prevents you screwing up your night vision or giving your enemy a nice bright target to shoot at.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Loaded MC (Marine Corp) Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312264</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312264"/>
		<updated>2010-08-10T19:11:58Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Ruger Mk. II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312263</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312263"/>
		<updated>2010-08-10T19:10:20Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Crying Wolf's Rail Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight (an odd feature for someone who relies on stealth and concealment). It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312262</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312262"/>
		<updated>2010-08-10T19:09:26Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Custom M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight (an odd feature for someone who relies on stealth and concealment). It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same make and model of railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]], though it is probably not Fortune's own as that particular weapon was lost in the sea after Liquid Ocelot pushed Arsenal Gear towards Federal Hall in Manhattan.&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312261</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312261"/>
		<updated>2010-08-10T19:08:55Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* Heckler &amp;amp; Koch XM8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password; it is supposedly a custom version, but is actually based on a custom Airsoft gun made by Sheriff Co. of Japan. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight (an odd feature for someone who relies on stealth and concealment). It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same make and model of railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]], though it is probably not Fortune's own as that particular weapon was lost in the sea after Liquid Ocelot pushed Arsenal Gear towards Federal Hall in Manhattan.&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312260</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=312260"/>
		<updated>2010-08-10T19:07:20Z</updated>

		<summary type="html">&lt;p&gt;Greed-sama: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password; it is supposedly a custom version, but is actually based on a custom Airsoft gun made by Sheriff Co. of Japan. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight (an odd feature for someone who relies on stealth and concealment). It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. Strangely, this gun has absolutely zero advantages over the M4, despite coming later in the game. It has roughly the same stats and has only one attachment (the M320, which the M4 also uses). This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same make and model of railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]], though it is probably not Fortune's own as that particular weapon was lost in the sea after Liquid Ocelot pushed Arsenal Gear towards Federal Hall in Manhattan.&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Greed-sama</name></author>
	</entry>
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